Files
SMH-Engine/resources/shaders/phong.vert
2019-03-04 20:21:40 +00:00

23 lines
548 B
GLSL

#version 330 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 normal;
layout (location = 2) in vec3 texCoord;
out vec3 Normal;
out vec3 FragPos;
// out vec4 FragPosLightSpace;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
// uniform mat4 lightSpaceMatrix;
void main() {
gl_Position = proj * view * model * vec4(position, 1.0);
FragPos = vec3(model * vec4(position, 1.0));
// FragPosLightSpace = lightSpaceMatrix * vec4(FragPos, 1.0);
Normal = mat3(model) * normal;
}