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48
OpenGL/display.cpp
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48
OpenGL/display.cpp
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#include <GL/glew.h>
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#include <iostream>
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#include "display.h"
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Display::Display(int width, int height, const std::string& title) {
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SDL_Init(SDL_INIT_VIDEO);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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m_window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
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m_glContext = SDL_GL_CreateContext(m_window);
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GLenum status = glewInit();
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if (status != GLEW_OK) {
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std::cerr << "GLEW Failed to initialize" << std::endl;
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}
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m_isClosed = false;
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std::cout << "Display initialized and gl context successfuly created" << std::endl;
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}
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void Display::Update() {
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SDL_GL_SwapWindow(m_window);
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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if (e.type == SDL_QUIT) {
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m_isClosed = true;
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}
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}
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}
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bool Display::isClosed() {
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return m_isClosed;
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}
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Display::~Display() {
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SDL_GL_DeleteContext(m_glContext);
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SDL_DestroyWindow(m_window);
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SDL_Quit();
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}
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