This commit is contained in:
Ben
2018-09-17 17:40:41 +01:00
13 changed files with 4746 additions and 47 deletions

View File

@@ -9,6 +9,7 @@
#undef main
int main(int argc, char** argv) {
<<<<<<< HEAD
Display display(600, 600, "Crumpet Engine");
glClearColor(0.1f, 0.45f, 0.9f, 1.0f);
@@ -25,6 +26,17 @@ int main(int argc, char** argv) {
// 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, // bottom right
//-0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, // bottom left
// 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 1.0f // top
=======
Display display(800, 800, "Crumpet Engine");
glClearColor(0.1f, 0.45f, 0.9f, 1.0f);
GLfloat vertices[] = {
// positions // colors // texture coords
0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, // top right
0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, // bottom right
-0.5f,-0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, // bottom left
-0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f // top left
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
};
unsigned int indices[] = {
@@ -32,6 +44,7 @@ int main(int argc, char** argv) {
1, 2, 3 // second triangle
};
<<<<<<< HEAD
enum class ShaderMode {
SHADER_TEXURE,
SHADER_COLOUR,
@@ -43,6 +56,11 @@ int main(int argc, char** argv) {
Mesh mesh(vertices, indices, sizeof(vertices) / sizeof(vertices[0]));
Texture chanceCube("C:/Users/Ben/Desktop/crumpet-engine/resources/textures/chance-cube.jpg");
=======
Mesh mesh(vertices, indices, sizeof(vertices) / sizeof(vertices[0]));
Shader shader("E:/Games/Practicing/OpenGL/resources/shaders/simple2d");
Texture chanceCube("E:/Games/Practicing/OpenGL/resources/textures/chance-cube.jpg");
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
Shader shader("C:/Users/Ben/Desktop/crumpet-engine/resources/shaders/simple2d");
@@ -66,7 +84,10 @@ int main(int argc, char** argv) {
}
shader.Bind();
<<<<<<< HEAD
=======
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
chanceCube.Bind(0);
mesh.Draw();