This commit is contained in:
Ben
2018-09-17 17:40:41 +01:00
13 changed files with 4746 additions and 47 deletions

View File

@@ -4,11 +4,16 @@ Mesh::Mesh(GLfloat *vertices, unsigned int *indices, unsigned int numVerticies)
m_drawCount = numVerticies;
glGenVertexArrays(1, &m_VAO);
glGenBuffers(1, &m_VBO);
glGenBuffers(1, &m_EBO);
glBindVertexArray(m_VAO);
glGenBuffers(NUM_BUFFERS, m_VBO);
glBindBuffer(GL_ARRAY_BUFFER, m_VBO[POSITION_VB]);
glBufferData(GL_ARRAY_BUFFER, numVerticies * sizeof(vertices[0]), vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, m_VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_EBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
// position attribute
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0);
@@ -16,10 +21,19 @@ Mesh::Mesh(GLfloat *vertices, unsigned int *indices, unsigned int numVerticies)
// color attribute
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float)));
glEnableVertexAttribArray(1);
<<<<<<< HEAD
// texture attribute
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
glEnableVertexAttribArray(2);
=======
// texture coord attribute
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
glEnableVertexAttribArray(2);
glBindVertexArray(0);
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
std::cout << "Mesh loaded successfully" << std::endl;
}