Improved entity class
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@@ -8,13 +8,18 @@
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int main(int argc, char** argv) {
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Game game("Crumpet engine", SCREEN_WIDTH, SCREEN_HEIGHT, 0, 60);
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Entity mario("mario", game.SDLRenderer, EntityType::MODE_TEXTURE);
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mario.LoadTexture("/resources/mario.png");
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Entity box("box", game.SDLRenderer, EntityType::MODE_POLYGON);
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while (!game.IsDisplayClosed()) {
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game.PollEvents();
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game.UpdateDisplay();
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game.RenderClear();
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game.RenderEntity(&mario);
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game.RenderUpdate();
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}
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return 0;
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