Colour mapping on meshes working

This commit is contained in:
Ben
2018-09-17 13:43:26 +01:00
parent 2ca62a2201
commit 52203417e1
7 changed files with 79 additions and 36 deletions

View File

@@ -13,6 +13,9 @@ Shader::Shader(std::string path) {
std::cout << "Shader successfully attatched" << std::endl;
}
glBindAttribLocation(m_program, 0, "aPos");
glBindAttribLocation(m_program, 1, "aColor");
glLinkProgram(m_program);
int success;