Switched around the texutre manager a bit internally, functions the same but it uses a Texture struct now

This commit is contained in:
Ben
2019-01-02 20:09:51 +00:00
parent a96893fabb
commit 9534207f03
4 changed files with 22 additions and 11 deletions

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@@ -16,6 +16,9 @@ x -> complete
[x] Dot product
[x] Cross product (3d)
[ ] Other functions for max, min, magnitude, unitvec all that
[ ] Resource management
[ ] Texture map class, owned by entity, stores texture references from the textrue manager
[ ] Sound at some point
[ ] Entity system
[ ] Entity manager
[ ] Ability to make entities and manage textures between them