Better cmake compatibility
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@@ -1,42 +0,0 @@
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#pragma once
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const float DEG2RAD = 0.01745329251994329576923690768f;
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const float RAD2DEG = 57.2957795130823208767981548141f;
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inline float ToRadian(const float Degree) {
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return (Degree * DEG2RAD);
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}
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inline float ToDegree(const float Radian) {
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return (Radian * RAD2DEG);
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}
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struct Vec4 {
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int x, y, z, w;
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Vec4(int x, int y, int z, int w) : x(x), y(y), z(z), w(w) {}
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};
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struct Vec4f {
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float x, y, z, w;
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Vec4f(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
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};
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struct Vec3 {
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int x, y, z;
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Vec3(int x, int y, int z) : x(x), y(y), z(z) {}
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};
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struct Vec3f {
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float x, y, z;
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Vec3f(float x, float y, float z) : x(x), y(y), z(z) {}
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};
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struct Vec2 {
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int x, y;
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Vec2(int x, int y) : x(x), y(y) {}
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};
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struct Vec2f {
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float x, y;
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Vec2f(float x, float y) : x(x), y(y) {}
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};
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