diff --git a/crumpet-engine/main.cpp b/crumpet-engine/main.cpp index 862db4c..e75671e 100644 --- a/crumpet-engine/main.cpp +++ b/crumpet-engine/main.cpp @@ -9,11 +9,6 @@ int main(int argc, char** argv) { game.AddCamera("free", &camera); game.UseCamera("free"); Timer timer; - - Sprite explosion("explosion", game.renderer ,SpriteType::SPRITE_ANIMATED); - explosion.LoadSpriteTextures("/resources/explosion.png"); - explosion.UseSpriteSheet(SpriteState::STATE_DEFAULT, 1, 260, 64, 63, 0, 16); - explosion.ResizeSpriteStateByFactor(SpriteState::STATE_DEFAULT, 4); Sprite woman("woman", game.renderer, SpriteType::SPRITE_ANIMATED); woman.LoadSpriteTextures("/resources/woman-spritesheet.png"); @@ -26,7 +21,6 @@ int main(int argc, char** argv) { woman.UseSpriteSheet(SpriteState::STATE_RUNNING, 0, 321, 77, 105, 3, 10); woman.ResizeSpriteStateByFactor(SpriteState::STATE_RUNNING, 4); - woman.SetSpriteState(SpriteState::STATE_RUNNING); int i = 0; @@ -55,8 +49,6 @@ int main(int argc, char** argv) { } if (timer.ticks % 5 == 0) { - // explosion.TickAninmation(); - i++; // Slower animation speed for standing than everything else if (woman.Spritestate == SpriteState::STATE_STANDING) { @@ -77,10 +69,7 @@ int main(int argc, char** argv) { } game.renderer->RenderClear(); - - // explosion.Render(); woman.Render(); - game.renderer->RenderUpdate(); }