diff --git a/crumpet-engine.sln b/crumpet-engine.sln index 6643f9b..6e501e5 100644 --- a/crumpet-engine.sln +++ b/crumpet-engine.sln @@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15 VisualStudioVersion = 15.0.28010.2016 MinimumVisualStudioVersion = 10.0.40219.1 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "crumpet-engine", "crumpet-engine\crumpet-engine.vcxproj", "{6ABA7479-5BC0-453B-AD65-FC774D60FCD5}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "crumpet-engine", "crumpet-engine\crumpet-engine.vcxproj", "{F251B0EE-4033-4DE0-B1CE-DB6EC780C8F4}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution @@ -13,19 +13,19 @@ Global Release|x86 = Release|x86 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution - {6ABA7479-5BC0-453B-AD65-FC774D60FCD5}.Debug|x64.ActiveCfg = Debug|x64 - {6ABA7479-5BC0-453B-AD65-FC774D60FCD5}.Debug|x64.Build.0 = Debug|x64 - {6ABA7479-5BC0-453B-AD65-FC774D60FCD5}.Debug|x86.ActiveCfg = Debug|Win32 - {6ABA7479-5BC0-453B-AD65-FC774D60FCD5}.Debug|x86.Build.0 = Debug|Win32 - {6ABA7479-5BC0-453B-AD65-FC774D60FCD5}.Release|x64.ActiveCfg = Release|x64 - {6ABA7479-5BC0-453B-AD65-FC774D60FCD5}.Release|x64.Build.0 = Release|x64 - {6ABA7479-5BC0-453B-AD65-FC774D60FCD5}.Release|x86.ActiveCfg = Release|Win32 - {6ABA7479-5BC0-453B-AD65-FC774D60FCD5}.Release|x86.Build.0 = Release|Win32 + {F251B0EE-4033-4DE0-B1CE-DB6EC780C8F4}.Debug|x64.ActiveCfg = Debug|x64 + {F251B0EE-4033-4DE0-B1CE-DB6EC780C8F4}.Debug|x64.Build.0 = Debug|x64 + {F251B0EE-4033-4DE0-B1CE-DB6EC780C8F4}.Debug|x86.ActiveCfg = Debug|Win32 + {F251B0EE-4033-4DE0-B1CE-DB6EC780C8F4}.Debug|x86.Build.0 = Debug|Win32 + {F251B0EE-4033-4DE0-B1CE-DB6EC780C8F4}.Release|x64.ActiveCfg = Release|x64 + {F251B0EE-4033-4DE0-B1CE-DB6EC780C8F4}.Release|x64.Build.0 = Release|x64 + {F251B0EE-4033-4DE0-B1CE-DB6EC780C8F4}.Release|x86.ActiveCfg = Release|Win32 + {F251B0EE-4033-4DE0-B1CE-DB6EC780C8F4}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution - SolutionGuid = {BE1769DD-B1E0-4D1A-AD63-9CAD327EA0BB} + SolutionGuid = {20489F6B-2F52-431E-A68E-5EC89AF8CFDD} EndGlobalSection EndGlobal diff --git a/crumpet-engine/crumpet-engine.vcxproj b/crumpet-engine/crumpet-engine.vcxproj index fcf1ab3..9fd4a51 100644 --- a/crumpet-engine/crumpet-engine.vcxproj +++ b/crumpet-engine/crumpet-engine.vcxproj @@ -18,18 +18,9 @@ x64 - - - - - - - - - 15.0 - {6ABA7479-5BC0-453B-AD65-FC774D60FCD5} + {F251B0EE-4033-4DE0-B1CE-DB6EC780C8F4} crumpetengine 10.0.17134.0 @@ -78,19 +69,27 @@ - + + true + DynamicDebug + true + true + true + true + true + true + true + true + true + true + Level3 Disabled true true - ./include;%(AdditionalIncludeDirectories) - - ./lib;%(AdditionalLibraryDirectories) - glew32.lib;glew32s.lib;SDL2.lib;SDL2main.lib;SDL2test.lib;OpenGL32.lib;%(AdditionalDependencies) - @@ -128,7 +127,22 @@ true + + + + + + + + + + + This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. + + + + \ No newline at end of file diff --git a/crumpet-engine/crumpet-engine.vcxproj.filters b/crumpet-engine/crumpet-engine.vcxproj.filters index a0c1bd6..2dffbf1 100644 --- a/crumpet-engine/crumpet-engine.vcxproj.filters +++ b/crumpet-engine/crumpet-engine.vcxproj.filters @@ -1,28 +1,9 @@  + + + - - engine - - - engine - - - - - {a121bd5d-05e3-48d1-af5e-b6219f9efe0a} - - - {d9bae2cf-65a5-44e4-9a9d-c21228f78fac} - - - - - engine\headers - - - engine\headers - \ No newline at end of file diff --git a/crumpet-engine/display.cpp b/crumpet-engine/display.cpp deleted file mode 100644 index 174a16c..0000000 --- a/crumpet-engine/display.cpp +++ /dev/null @@ -1,41 +0,0 @@ -#include "display.h" - -Display::Display(unsigned int width, unsigned int height, std::string name) { - SDL_Init(SDL_INIT_VIDEO); - - SDL_GL_SetSwapInterval(0); - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - - _window = SDL_CreateWindow(name.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL); - _glContext = SDL_GL_CreateContext(_window); - - GLenum status = glewInit(); - if (status != GLEW_OK) { - std::cout << "GLEW Failed to initialize" << std::endl; - } - - // SDL_WarpMouseInWindow(_window, width / 2, height / 2); - // SDL_SetRelativeMouseMode(SDL_TRUE); - - _isClosed = false; -} - -void Display::Update() { - SDL_GL_SwapWindow(_window); -} - -bool Display::IsClosed() { - return _isClosed; -} - -Display::~Display() { - SDL_GL_DeleteContext(_glContext); - SDL_DestroyWindow(_window); - SDL_Quit(); - _isClosed = true; -} diff --git a/crumpet-engine/display.h b/crumpet-engine/display.h deleted file mode 100644 index 62fa572..0000000 --- a/crumpet-engine/display.h +++ /dev/null @@ -1,22 +0,0 @@ -#pragma once - -#include -#include -#include -#include - -class Display { -public: - Display(unsigned int width, unsigned int height, std::string name); - - void Update(); - bool IsClosed(); - - virtual ~Display(); -private: - SDL_Window* _window; - SDL_GLContext _glContext; - - bool _isClosed; -}; - diff --git a/crumpet-engine/game.cpp b/crumpet-engine/game.cpp deleted file mode 100644 index 9f5640f..0000000 --- a/crumpet-engine/game.cpp +++ /dev/null @@ -1,25 +0,0 @@ -#include "game.h" - -Game::Game(unsigned int width, unsigned int height, std::string name, unsigned int updateRate) { - - this->display = Display(width, height, name); - this->_update = updateRate; - - glClearColor(0.1f, 0.45f, 0.9f, 1.0f); - - - State = GameState::MENU; - _running = true; -} - -void Game::Update() { - display.Update(); -} - -Game::~Game() { - - - display.~Display(); - State = GameState::QUIT; - _running = false; -} diff --git a/crumpet-engine/game.h b/crumpet-engine/game.h deleted file mode 100644 index 3ec277a..0000000 --- a/crumpet-engine/game.h +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once - -#include - -#include "display.h" - -enum class GameState { - MENU, - GAME_OVER, - IN_GAME, - QUIT -}; - -class Game { -public: - Game(unsigned int width, unsigned int height, std::string name, unsigned int updateRate); - void Update(); - - GameState State; - Display display; - virtual ~Game(); -private: - bool _update; - bool _running = false; -}; - diff --git a/crumpet-engine/include/GL/eglew.h b/crumpet-engine/include/GL/eglew.h deleted file mode 100644 index 4670147..0000000 --- a/crumpet-engine/include/GL/eglew.h +++ /dev/null @@ -1,2618 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2017, Nigel Stewart -** Copyright (C) 2002-2008, Milan Ikits -** Copyright (C) 2002-2008, Marcelo E. Magallon -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* - * Mesa 3-D graphics library - * Version: 7.0 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __eglew_h__ -#define __eglew_h__ -#define __EGLEW_H__ - -#ifdef __eglext_h_ -#error eglext.h included before eglew.h -#endif - -#if defined(__egl_h_) -#error egl.h included before eglew.h -#endif - -#define __eglext_h_ - -#define __egl_h_ - -#ifndef EGLAPIENTRY -#define EGLAPIENTRY -#endif -#ifndef EGLAPI -#define EGLAPI extern -#endif - -/* EGL Types */ -#include - -#include -#include - -#include - -#ifdef __cplusplus -extern "C" { -#endif - -typedef int32_t EGLint; - -typedef unsigned int EGLBoolean; -typedef void *EGLDisplay; -typedef void *EGLConfig; -typedef void *EGLSurface; -typedef void *EGLContext; -typedef void (*__eglMustCastToProperFunctionPointerType)(void); - -typedef unsigned int EGLenum; -typedef void *EGLClientBuffer; - -typedef void *EGLSync; -typedef intptr_t EGLAttrib; -typedef khronos_utime_nanoseconds_t EGLTime; -typedef void *EGLImage; - -typedef void *EGLSyncKHR; -typedef intptr_t EGLAttribKHR; -typedef void *EGLLabelKHR; -typedef void *EGLObjectKHR; -typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); -typedef khronos_utime_nanoseconds_t EGLTimeKHR; -typedef void *EGLImageKHR; -typedef void *EGLStreamKHR; -typedef khronos_uint64_t EGLuint64KHR; -typedef int EGLNativeFileDescriptorKHR; -typedef khronos_ssize_t EGLsizeiANDROID; -typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); -typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); -typedef void *EGLDeviceEXT; -typedef void *EGLOutputLayerEXT; -typedef void *EGLOutputPortEXT; -typedef void *EGLSyncNV; -typedef khronos_utime_nanoseconds_t EGLTimeNV; -typedef khronos_utime_nanoseconds_t EGLuint64NV; -typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; - -struct EGLClientPixmapHI; - -#define EGL_DONT_CARE ((EGLint)-1) - -#define EGL_NO_CONTEXT ((EGLContext)0) -#define EGL_NO_DISPLAY ((EGLDisplay)0) -#define EGL_NO_IMAGE ((EGLImage)0) -#define EGL_NO_SURFACE ((EGLSurface)0) -#define EGL_NO_SYNC ((EGLSync)0) - -#define EGL_UNKNOWN ((EGLint)-1) - -#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) - -EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); -/* ---------------------------- EGL_VERSION_1_0 ---------------------------- */ - -#ifndef EGL_VERSION_1_0 -#define EGL_VERSION_1_0 1 - -#define EGL_FALSE 0 -#define EGL_PBUFFER_BIT 0x0001 -#define EGL_TRUE 1 -#define EGL_PIXMAP_BIT 0x0002 -#define EGL_WINDOW_BIT 0x0004 -#define EGL_SUCCESS 0x3000 -#define EGL_NOT_INITIALIZED 0x3001 -#define EGL_BAD_ACCESS 0x3002 -#define EGL_BAD_ALLOC 0x3003 -#define EGL_BAD_ATTRIBUTE 0x3004 -#define EGL_BAD_CONFIG 0x3005 -#define EGL_BAD_CONTEXT 0x3006 -#define EGL_BAD_CURRENT_SURFACE 0x3007 -#define EGL_BAD_DISPLAY 0x3008 -#define EGL_BAD_MATCH 0x3009 -#define EGL_BAD_NATIVE_PIXMAP 0x300A -#define EGL_BAD_NATIVE_WINDOW 0x300B -#define EGL_BAD_PARAMETER 0x300C -#define EGL_BAD_SURFACE 0x300D -#define EGL_BUFFER_SIZE 0x3020 -#define EGL_ALPHA_SIZE 0x3021 -#define EGL_BLUE_SIZE 0x3022 -#define EGL_GREEN_SIZE 0x3023 -#define EGL_RED_SIZE 0x3024 -#define EGL_DEPTH_SIZE 0x3025 -#define EGL_STENCIL_SIZE 0x3026 -#define EGL_CONFIG_CAVEAT 0x3027 -#define EGL_CONFIG_ID 0x3028 -#define EGL_LEVEL 0x3029 -#define EGL_MAX_PBUFFER_HEIGHT 0x302A -#define EGL_MAX_PBUFFER_PIXELS 0x302B -#define EGL_MAX_PBUFFER_WIDTH 0x302C -#define EGL_NATIVE_RENDERABLE 0x302D -#define EGL_NATIVE_VISUAL_ID 0x302E -#define EGL_NATIVE_VISUAL_TYPE 0x302F -#define EGL_SAMPLES 0x3031 -#define EGL_SAMPLE_BUFFERS 0x3032 -#define EGL_SURFACE_TYPE 0x3033 -#define EGL_TRANSPARENT_TYPE 0x3034 -#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 -#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 -#define EGL_TRANSPARENT_RED_VALUE 0x3037 -#define EGL_NONE 0x3038 -#define EGL_SLOW_CONFIG 0x3050 -#define EGL_NON_CONFORMANT_CONFIG 0x3051 -#define EGL_TRANSPARENT_RGB 0x3052 -#define EGL_VENDOR 0x3053 -#define EGL_VERSION 0x3054 -#define EGL_EXTENSIONS 0x3055 -#define EGL_HEIGHT 0x3056 -#define EGL_WIDTH 0x3057 -#define EGL_LARGEST_PBUFFER 0x3058 -#define EGL_DRAW 0x3059 -#define EGL_READ 0x305A -#define EGL_CORE_NATIVE_ENGINE 0x305B - -typedef EGLBoolean ( * PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config); -typedef EGLBoolean ( * PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); -typedef EGLContext ( * PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list); -typedef EGLSurface ( * PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list); -typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list); -typedef EGLSurface ( * PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list); -typedef EGLBoolean ( * PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); -typedef EGLBoolean ( * PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); -typedef EGLBoolean ( * PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); -typedef EGLBoolean ( * PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config); -typedef EGLDisplay ( * PFNEGLGETCURRENTDISPLAYPROC) ( void ); -typedef EGLSurface ( * PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); -typedef EGLDisplay ( * PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); -typedef EGLint ( * PFNEGLGETERRORPROC) ( void ); -typedef EGLBoolean ( * PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint * major, EGLint * minor); -typedef EGLBoolean ( * PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); -typedef EGLBoolean ( * PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value); -typedef const char * ( * PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); -typedef EGLBoolean ( * PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value); -typedef EGLBoolean ( * PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); -typedef EGLBoolean ( * PFNEGLTERMINATEPROC) (EGLDisplay dpy); -typedef EGLBoolean ( * PFNEGLWAITGLPROC) ( void ); -typedef EGLBoolean ( * PFNEGLWAITNATIVEPROC) (EGLint engine); - -#define eglChooseConfig EGLEW_GET_FUN(__eglewChooseConfig) -#define eglCopyBuffers EGLEW_GET_FUN(__eglewCopyBuffers) -#define eglCreateContext EGLEW_GET_FUN(__eglewCreateContext) -#define eglCreatePbufferSurface EGLEW_GET_FUN(__eglewCreatePbufferSurface) -#define eglCreatePixmapSurface EGLEW_GET_FUN(__eglewCreatePixmapSurface) -#define eglCreateWindowSurface EGLEW_GET_FUN(__eglewCreateWindowSurface) -#define eglDestroyContext EGLEW_GET_FUN(__eglewDestroyContext) -#define eglDestroySurface EGLEW_GET_FUN(__eglewDestroySurface) -#define eglGetConfigAttrib EGLEW_GET_FUN(__eglewGetConfigAttrib) -#define eglGetConfigs EGLEW_GET_FUN(__eglewGetConfigs) -#define eglGetCurrentDisplay EGLEW_GET_FUN(__eglewGetCurrentDisplay) -#define eglGetCurrentSurface EGLEW_GET_FUN(__eglewGetCurrentSurface) -#define eglGetDisplay EGLEW_GET_FUN(__eglewGetDisplay) -#define eglGetError EGLEW_GET_FUN(__eglewGetError) -#define eglInitialize EGLEW_GET_FUN(__eglewInitialize) -#define eglMakeCurrent EGLEW_GET_FUN(__eglewMakeCurrent) -#define eglQueryContext EGLEW_GET_FUN(__eglewQueryContext) -#define eglQueryString EGLEW_GET_FUN(__eglewQueryString) -#define eglQuerySurface EGLEW_GET_FUN(__eglewQuerySurface) -#define eglSwapBuffers EGLEW_GET_FUN(__eglewSwapBuffers) -#define eglTerminate EGLEW_GET_FUN(__eglewTerminate) -#define eglWaitGL EGLEW_GET_FUN(__eglewWaitGL) -#define eglWaitNative EGLEW_GET_FUN(__eglewWaitNative) - -#define EGLEW_VERSION_1_0 EGLEW_GET_VAR(__EGLEW_VERSION_1_0) - -#endif /* EGL_VERSION_1_0 */ - -/* ---------------------------- EGL_VERSION_1_1 ---------------------------- */ - -#ifndef EGL_VERSION_1_1 -#define EGL_VERSION_1_1 1 - -#define EGL_CONTEXT_LOST 0x300E -#define EGL_BIND_TO_TEXTURE_RGB 0x3039 -#define EGL_BIND_TO_TEXTURE_RGBA 0x303A -#define EGL_MIN_SWAP_INTERVAL 0x303B -#define EGL_MAX_SWAP_INTERVAL 0x303C -#define EGL_NO_TEXTURE 0x305C -#define EGL_TEXTURE_RGB 0x305D -#define EGL_TEXTURE_RGBA 0x305E -#define EGL_TEXTURE_2D 0x305F -#define EGL_TEXTURE_FORMAT 0x3080 -#define EGL_TEXTURE_TARGET 0x3081 -#define EGL_MIPMAP_TEXTURE 0x3082 -#define EGL_MIPMAP_LEVEL 0x3083 -#define EGL_BACK_BUFFER 0x3084 - -typedef EGLBoolean ( * PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); -typedef EGLBoolean ( * PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); -typedef EGLBoolean ( * PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); -typedef EGLBoolean ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); - -#define eglBindTexImage EGLEW_GET_FUN(__eglewBindTexImage) -#define eglReleaseTexImage EGLEW_GET_FUN(__eglewReleaseTexImage) -#define eglSurfaceAttrib EGLEW_GET_FUN(__eglewSurfaceAttrib) -#define eglSwapInterval EGLEW_GET_FUN(__eglewSwapInterval) - -#define EGLEW_VERSION_1_1 EGLEW_GET_VAR(__EGLEW_VERSION_1_1) - -#endif /* EGL_VERSION_1_1 */ - -/* ---------------------------- EGL_VERSION_1_2 ---------------------------- */ - -#ifndef EGL_VERSION_1_2 -#define EGL_VERSION_1_2 1 - -#define EGL_OPENGL_ES_BIT 0x0001 -#define EGL_OPENVG_BIT 0x0002 -#define EGL_LUMINANCE_SIZE 0x303D -#define EGL_ALPHA_MASK_SIZE 0x303E -#define EGL_COLOR_BUFFER_TYPE 0x303F -#define EGL_RENDERABLE_TYPE 0x3040 -#define EGL_SINGLE_BUFFER 0x3085 -#define EGL_RENDER_BUFFER 0x3086 -#define EGL_COLORSPACE 0x3087 -#define EGL_ALPHA_FORMAT 0x3088 -#define EGL_COLORSPACE_LINEAR 0x308A -#define EGL_ALPHA_FORMAT_NONPRE 0x308B -#define EGL_ALPHA_FORMAT_PRE 0x308C -#define EGL_CLIENT_APIS 0x308D -#define EGL_RGB_BUFFER 0x308E -#define EGL_LUMINANCE_BUFFER 0x308F -#define EGL_HORIZONTAL_RESOLUTION 0x3090 -#define EGL_VERTICAL_RESOLUTION 0x3091 -#define EGL_PIXEL_ASPECT_RATIO 0x3092 -#define EGL_SWAP_BEHAVIOR 0x3093 -#define EGL_BUFFER_PRESERVED 0x3094 -#define EGL_BUFFER_DESTROYED 0x3095 -#define EGL_OPENVG_IMAGE 0x3096 -#define EGL_CONTEXT_CLIENT_TYPE 0x3097 -#define EGL_OPENGL_ES_API 0x30A0 -#define EGL_OPENVG_API 0x30A1 -#define EGL_DISPLAY_SCALING 10000 - -typedef EGLBoolean ( * PFNEGLBINDAPIPROC) (EGLenum api); -typedef EGLSurface ( * PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list); -typedef EGLenum ( * PFNEGLQUERYAPIPROC) ( void ); -typedef EGLBoolean ( * PFNEGLRELEASETHREADPROC) ( void ); -typedef EGLBoolean ( * PFNEGLWAITCLIENTPROC) ( void ); - -#define eglBindAPI EGLEW_GET_FUN(__eglewBindAPI) -#define eglCreatePbufferFromClientBuffer EGLEW_GET_FUN(__eglewCreatePbufferFromClientBuffer) -#define eglQueryAPI EGLEW_GET_FUN(__eglewQueryAPI) -#define eglReleaseThread EGLEW_GET_FUN(__eglewReleaseThread) -#define eglWaitClient EGLEW_GET_FUN(__eglewWaitClient) - -#define EGLEW_VERSION_1_2 EGLEW_GET_VAR(__EGLEW_VERSION_1_2) - -#endif /* EGL_VERSION_1_2 */ - -/* ---------------------------- EGL_VERSION_1_3 ---------------------------- */ - -#ifndef EGL_VERSION_1_3 -#define EGL_VERSION_1_3 1 - -#define EGL_OPENGL_ES2_BIT 0x0004 -#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 -#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 -#define EGL_MATCH_NATIVE_PIXMAP 0x3041 -#define EGL_CONFORMANT 0x3042 -#define EGL_VG_COLORSPACE 0x3087 -#define EGL_VG_ALPHA_FORMAT 0x3088 -#define EGL_VG_COLORSPACE_LINEAR 0x308A -#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B -#define EGL_VG_ALPHA_FORMAT_PRE 0x308C -#define EGL_CONTEXT_CLIENT_VERSION 0x3098 - -#define EGLEW_VERSION_1_3 EGLEW_GET_VAR(__EGLEW_VERSION_1_3) - -#endif /* EGL_VERSION_1_3 */ - -/* ---------------------------- EGL_VERSION_1_4 ---------------------------- */ - -#ifndef EGL_VERSION_1_4 -#define EGL_VERSION_1_4 1 - -#define EGL_OPENGL_BIT 0x0008 -#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 -#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 -#define EGL_MULTISAMPLE_RESOLVE 0x3099 -#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A -#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B -#define EGL_OPENGL_API 0x30A2 - -typedef EGLContext ( * PFNEGLGETCURRENTCONTEXTPROC) ( void ); - -#define eglGetCurrentContext EGLEW_GET_FUN(__eglewGetCurrentContext) - -#define EGLEW_VERSION_1_4 EGLEW_GET_VAR(__EGLEW_VERSION_1_4) - -#endif /* EGL_VERSION_1_4 */ - -/* ---------------------------- EGL_VERSION_1_5 ---------------------------- */ - -#ifndef EGL_VERSION_1_5 -#define EGL_VERSION_1_5 1 - -#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 -#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 -#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define EGL_OPENGL_ES3_BIT 0x00000040 -#define EGL_GL_COLORSPACE_SRGB 0x3089 -#define EGL_GL_COLORSPACE_LINEAR 0x308A -#define EGL_CONTEXT_MAJOR_VERSION 0x3098 -#define EGL_CL_EVENT_HANDLE 0x309C -#define EGL_GL_COLORSPACE 0x309D -#define EGL_GL_TEXTURE_2D 0x30B1 -#define EGL_GL_TEXTURE_3D 0x30B2 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 -#define EGL_GL_RENDERBUFFER 0x30B9 -#define EGL_GL_TEXTURE_LEVEL 0x30BC -#define EGL_GL_TEXTURE_ZOFFSET 0x30BD -#define EGL_IMAGE_PRESERVED 0x30D2 -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 -#define EGL_SYNC_STATUS 0x30F1 -#define EGL_SIGNALED 0x30F2 -#define EGL_UNSIGNALED 0x30F3 -#define EGL_TIMEOUT_EXPIRED 0x30F5 -#define EGL_CONDITION_SATISFIED 0x30F6 -#define EGL_SYNC_TYPE 0x30F7 -#define EGL_SYNC_CONDITION 0x30F8 -#define EGL_SYNC_FENCE 0x30F9 -#define EGL_CONTEXT_MINOR_VERSION 0x30FB -#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD -#define EGL_SYNC_CL_EVENT 0x30FE -#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF -#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 -#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD -#define EGL_NO_RESET_NOTIFICATION 0x31BE -#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF -#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF - -typedef EGLint ( * PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); -typedef EGLImage ( * PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list); -typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list); -typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list); -typedef EGLSync ( * PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list); -typedef EGLBoolean ( * PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); -typedef EGLBoolean ( * PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); -typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void * native_display, const EGLAttrib * attrib_list); -typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value); -typedef EGLBoolean ( * PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); - -#define eglClientWaitSync EGLEW_GET_FUN(__eglewClientWaitSync) -#define eglCreateImage EGLEW_GET_FUN(__eglewCreateImage) -#define eglCreatePlatformPixmapSurface EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurface) -#define eglCreatePlatformWindowSurface EGLEW_GET_FUN(__eglewCreatePlatformWindowSurface) -#define eglCreateSync EGLEW_GET_FUN(__eglewCreateSync) -#define eglDestroyImage EGLEW_GET_FUN(__eglewDestroyImage) -#define eglDestroySync EGLEW_GET_FUN(__eglewDestroySync) -#define eglGetPlatformDisplay EGLEW_GET_FUN(__eglewGetPlatformDisplay) -#define eglGetSyncAttrib EGLEW_GET_FUN(__eglewGetSyncAttrib) -#define eglWaitSync EGLEW_GET_FUN(__eglewWaitSync) - -#define EGLEW_VERSION_1_5 EGLEW_GET_VAR(__EGLEW_VERSION_1_5) - -#endif /* EGL_VERSION_1_5 */ - -/* ------------------------- EGL_ANDROID_blob_cache ------------------------ */ - -#ifndef EGL_ANDROID_blob_cache -#define EGL_ANDROID_blob_cache 1 - -typedef void ( * PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); - -#define eglSetBlobCacheFuncsANDROID EGLEW_GET_FUN(__eglewSetBlobCacheFuncsANDROID) - -#define EGLEW_ANDROID_blob_cache EGLEW_GET_VAR(__EGLEW_ANDROID_blob_cache) - -#endif /* EGL_ANDROID_blob_cache */ - -/* ---------------- EGL_ANDROID_create_native_client_buffer ---------------- */ - -#ifndef EGL_ANDROID_create_native_client_buffer -#define EGL_ANDROID_create_native_client_buffer 1 - -#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 -#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 -#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 -#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 - -typedef EGLClientBuffer ( * PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint * attrib_list); - -#define eglCreateNativeClientBufferANDROID EGLEW_GET_FUN(__eglewCreateNativeClientBufferANDROID) - -#define EGLEW_ANDROID_create_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_create_native_client_buffer) - -#endif /* EGL_ANDROID_create_native_client_buffer */ - -/* --------------------- EGL_ANDROID_framebuffer_target -------------------- */ - -#ifndef EGL_ANDROID_framebuffer_target -#define EGL_ANDROID_framebuffer_target 1 - -#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 - -#define EGLEW_ANDROID_framebuffer_target EGLEW_GET_VAR(__EGLEW_ANDROID_framebuffer_target) - -#endif /* EGL_ANDROID_framebuffer_target */ - -/* ----------------- EGL_ANDROID_front_buffer_auto_refresh ----------------- */ - -#ifndef EGL_ANDROID_front_buffer_auto_refresh -#define EGL_ANDROID_front_buffer_auto_refresh 1 - -#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C - -#define EGLEW_ANDROID_front_buffer_auto_refresh EGLEW_GET_VAR(__EGLEW_ANDROID_front_buffer_auto_refresh) - -#endif /* EGL_ANDROID_front_buffer_auto_refresh */ - -/* -------------------- EGL_ANDROID_image_native_buffer -------------------- */ - -#ifndef EGL_ANDROID_image_native_buffer -#define EGL_ANDROID_image_native_buffer 1 - -#define EGL_NATIVE_BUFFER_ANDROID 0x3140 - -#define EGLEW_ANDROID_image_native_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_image_native_buffer) - -#endif /* EGL_ANDROID_image_native_buffer */ - -/* --------------------- EGL_ANDROID_native_fence_sync --------------------- */ - -#ifndef EGL_ANDROID_native_fence_sync -#define EGL_ANDROID_native_fence_sync 1 - -#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 -#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 -#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 - -typedef EGLint ( * PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); - -#define eglDupNativeFenceFDANDROID EGLEW_GET_FUN(__eglewDupNativeFenceFDANDROID) - -#define EGLEW_ANDROID_native_fence_sync EGLEW_GET_VAR(__EGLEW_ANDROID_native_fence_sync) - -#endif /* EGL_ANDROID_native_fence_sync */ - -/* --------------------- EGL_ANDROID_presentation_time --------------------- */ - -#ifndef EGL_ANDROID_presentation_time -#define EGL_ANDROID_presentation_time 1 - -typedef EGLBoolean ( * PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); - -#define eglPresentationTimeANDROID EGLEW_GET_FUN(__eglewPresentationTimeANDROID) - -#define EGLEW_ANDROID_presentation_time EGLEW_GET_VAR(__EGLEW_ANDROID_presentation_time) - -#endif /* EGL_ANDROID_presentation_time */ - -/* ------------------------- EGL_ANDROID_recordable ------------------------ */ - -#ifndef EGL_ANDROID_recordable -#define EGL_ANDROID_recordable 1 - -#define EGL_RECORDABLE_ANDROID 0x3142 - -#define EGLEW_ANDROID_recordable EGLEW_GET_VAR(__EGLEW_ANDROID_recordable) - -#endif /* EGL_ANDROID_recordable */ - -/* ---------------- EGL_ANGLE_d3d_share_handle_client_buffer --------------- */ - -#ifndef EGL_ANGLE_d3d_share_handle_client_buffer -#define EGL_ANGLE_d3d_share_handle_client_buffer 1 - -#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 - -#define EGLEW_ANGLE_d3d_share_handle_client_buffer EGLEW_GET_VAR(__EGLEW_ANGLE_d3d_share_handle_client_buffer) - -#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ - -/* -------------------------- EGL_ANGLE_device_d3d ------------------------- */ - -#ifndef EGL_ANGLE_device_d3d -#define EGL_ANGLE_device_d3d 1 - -#define EGL_D3D9_DEVICE_ANGLE 0x33A0 -#define EGL_D3D11_DEVICE_ANGLE 0x33A1 - -#define EGLEW_ANGLE_device_d3d EGLEW_GET_VAR(__EGLEW_ANGLE_device_d3d) - -#endif /* EGL_ANGLE_device_d3d */ - -/* -------------------- EGL_ANGLE_query_surface_pointer -------------------- */ - -#ifndef EGL_ANGLE_query_surface_pointer -#define EGL_ANGLE_query_surface_pointer 1 - -typedef EGLBoolean ( * PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void ** value); - -#define eglQuerySurfacePointerANGLE EGLEW_GET_FUN(__eglewQuerySurfacePointerANGLE) - -#define EGLEW_ANGLE_query_surface_pointer EGLEW_GET_VAR(__EGLEW_ANGLE_query_surface_pointer) - -#endif /* EGL_ANGLE_query_surface_pointer */ - -/* ------------- EGL_ANGLE_surface_d3d_texture_2d_share_handle ------------- */ - -#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle -#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 - -#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 - -#define EGLEW_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_GET_VAR(__EGLEW_ANGLE_surface_d3d_texture_2d_share_handle) - -#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ - -/* ---------------------- EGL_ANGLE_window_fixed_size ---------------------- */ - -#ifndef EGL_ANGLE_window_fixed_size -#define EGL_ANGLE_window_fixed_size 1 - -#define EGL_FIXED_SIZE_ANGLE 0x3201 - -#define EGLEW_ANGLE_window_fixed_size EGLEW_GET_VAR(__EGLEW_ANGLE_window_fixed_size) - -#endif /* EGL_ANGLE_window_fixed_size */ - -/* --------------------- EGL_ARM_implicit_external_sync -------------------- */ - -#ifndef EGL_ARM_implicit_external_sync -#define EGL_ARM_implicit_external_sync 1 - -#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A - -#define EGLEW_ARM_implicit_external_sync EGLEW_GET_VAR(__EGLEW_ARM_implicit_external_sync) - -#endif /* EGL_ARM_implicit_external_sync */ - -/* ------------------- EGL_ARM_pixmap_multisample_discard ------------------ */ - -#ifndef EGL_ARM_pixmap_multisample_discard -#define EGL_ARM_pixmap_multisample_discard 1 - -#define EGL_DISCARD_SAMPLES_ARM 0x3286 - -#define EGLEW_ARM_pixmap_multisample_discard EGLEW_GET_VAR(__EGLEW_ARM_pixmap_multisample_discard) - -#endif /* EGL_ARM_pixmap_multisample_discard */ - -/* --------------------------- EGL_EXT_buffer_age -------------------------- */ - -#ifndef EGL_EXT_buffer_age -#define EGL_EXT_buffer_age 1 - -#define EGL_BUFFER_AGE_EXT 0x313D - -#define EGLEW_EXT_buffer_age EGLEW_GET_VAR(__EGLEW_EXT_buffer_age) - -#endif /* EGL_EXT_buffer_age */ - -/* ----------------------- EGL_EXT_client_extensions ----------------------- */ - -#ifndef EGL_EXT_client_extensions -#define EGL_EXT_client_extensions 1 - -#define EGLEW_EXT_client_extensions EGLEW_GET_VAR(__EGLEW_EXT_client_extensions) - -#endif /* EGL_EXT_client_extensions */ - -/* ------------------- EGL_EXT_create_context_robustness ------------------- */ - -#ifndef EGL_EXT_create_context_robustness -#define EGL_EXT_create_context_robustness 1 - -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 -#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE -#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF - -#define EGLEW_EXT_create_context_robustness EGLEW_GET_VAR(__EGLEW_EXT_create_context_robustness) - -#endif /* EGL_EXT_create_context_robustness */ - -/* -------------------------- EGL_EXT_device_base -------------------------- */ - -#ifndef EGL_EXT_device_base -#define EGL_EXT_device_base 1 - -#define EGL_BAD_DEVICE_EXT 0x322B -#define EGL_DEVICE_EXT 0x322C - -#define EGLEW_EXT_device_base EGLEW_GET_VAR(__EGLEW_EXT_device_base) - -#endif /* EGL_EXT_device_base */ - -/* --------------------------- EGL_EXT_device_drm -------------------------- */ - -#ifndef EGL_EXT_device_drm -#define EGL_EXT_device_drm 1 - -#define EGL_DRM_DEVICE_FILE_EXT 0x3233 - -#define EGLEW_EXT_device_drm EGLEW_GET_VAR(__EGLEW_EXT_device_drm) - -#endif /* EGL_EXT_device_drm */ - -/* ----------------------- EGL_EXT_device_enumeration ---------------------- */ - -#ifndef EGL_EXT_device_enumeration -#define EGL_EXT_device_enumeration 1 - -typedef EGLBoolean ( * PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT * devices, EGLint * num_devices); - -#define eglQueryDevicesEXT EGLEW_GET_FUN(__eglewQueryDevicesEXT) - -#define EGLEW_EXT_device_enumeration EGLEW_GET_VAR(__EGLEW_EXT_device_enumeration) - -#endif /* EGL_EXT_device_enumeration */ - -/* ------------------------- EGL_EXT_device_openwf ------------------------- */ - -#ifndef EGL_EXT_device_openwf -#define EGL_EXT_device_openwf 1 - -#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 - -#define EGLEW_EXT_device_openwf EGLEW_GET_VAR(__EGLEW_EXT_device_openwf) - -#endif /* EGL_EXT_device_openwf */ - -/* -------------------------- EGL_EXT_device_query ------------------------- */ - -#ifndef EGL_EXT_device_query -#define EGL_EXT_device_query 1 - -#define EGL_BAD_DEVICE_EXT 0x322B -#define EGL_DEVICE_EXT 0x322C - -typedef EGLBoolean ( * PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib * value); -typedef const char * ( * PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); -typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib * value); - -#define eglQueryDeviceAttribEXT EGLEW_GET_FUN(__eglewQueryDeviceAttribEXT) -#define eglQueryDeviceStringEXT EGLEW_GET_FUN(__eglewQueryDeviceStringEXT) -#define eglQueryDisplayAttribEXT EGLEW_GET_FUN(__eglewQueryDisplayAttribEXT) - -#define EGLEW_EXT_device_query EGLEW_GET_VAR(__EGLEW_EXT_device_query) - -#endif /* EGL_EXT_device_query */ - -/* ------------------ EGL_EXT_gl_colorspace_bt2020_linear ------------------ */ - -#ifndef EGL_EXT_gl_colorspace_bt2020_linear -#define EGL_EXT_gl_colorspace_bt2020_linear 1 - -#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F - -#define EGLEW_EXT_gl_colorspace_bt2020_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_linear) - -#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ - -/* -------------------- EGL_EXT_gl_colorspace_bt2020_pq -------------------- */ - -#ifndef EGL_EXT_gl_colorspace_bt2020_pq -#define EGL_EXT_gl_colorspace_bt2020_pq 1 - -#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 - -#define EGLEW_EXT_gl_colorspace_bt2020_pq EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_pq) - -#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ - -/* ------------------- EGL_EXT_gl_colorspace_scrgb_linear ------------------ */ - -#ifndef EGL_EXT_gl_colorspace_scrgb_linear -#define EGL_EXT_gl_colorspace_scrgb_linear 1 - -#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 - -#define EGLEW_EXT_gl_colorspace_scrgb_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_scrgb_linear) - -#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ - -/* ---------------------- EGL_EXT_image_dma_buf_import --------------------- */ - -#ifndef EGL_EXT_image_dma_buf_import -#define EGL_EXT_image_dma_buf_import 1 - -#define EGL_LINUX_DMA_BUF_EXT 0x3270 -#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 -#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 -#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 -#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 -#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 -#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 -#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 -#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 -#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 -#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A -#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B -#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C -#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D -#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E -#define EGL_ITU_REC601_EXT 0x327F -#define EGL_ITU_REC709_EXT 0x3280 -#define EGL_ITU_REC2020_EXT 0x3281 -#define EGL_YUV_FULL_RANGE_EXT 0x3282 -#define EGL_YUV_NARROW_RANGE_EXT 0x3283 -#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 -#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 - -#define EGLEW_EXT_image_dma_buf_import EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import) - -#endif /* EGL_EXT_image_dma_buf_import */ - -/* ----------------- EGL_EXT_image_dma_buf_import_modifiers ---------------- */ - -#ifndef EGL_EXT_image_dma_buf_import_modifiers -#define EGL_EXT_image_dma_buf_import_modifiers 1 - -#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 -#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 -#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 -#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 -#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 -#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 -#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 -#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 -#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 -#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 -#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A - -typedef EGLBoolean ( * PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); -typedef EGLBoolean ( * PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); - -#define eglQueryDmaBufFormatsEXT EGLEW_GET_FUN(__eglewQueryDmaBufFormatsEXT) -#define eglQueryDmaBufModifiersEXT EGLEW_GET_FUN(__eglewQueryDmaBufModifiersEXT) - -#define EGLEW_EXT_image_dma_buf_import_modifiers EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import_modifiers) - -#endif /* EGL_EXT_image_dma_buf_import_modifiers */ - -/* ------------------------ EGL_EXT_multiview_window ----------------------- */ - -#ifndef EGL_EXT_multiview_window -#define EGL_EXT_multiview_window 1 - -#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 - -#define EGLEW_EXT_multiview_window EGLEW_GET_VAR(__EGLEW_EXT_multiview_window) - -#endif /* EGL_EXT_multiview_window */ - -/* -------------------------- EGL_EXT_output_base -------------------------- */ - -#ifndef EGL_EXT_output_base -#define EGL_EXT_output_base 1 - -#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D -#define EGL_BAD_OUTPUT_PORT_EXT 0x322E -#define EGL_SWAP_INTERVAL_EXT 0x322F - -typedef EGLBoolean ( * PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputLayerEXT * layers, EGLint max_layers, EGLint * num_layers); -typedef EGLBoolean ( * PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputPortEXT * ports, EGLint max_ports, EGLint * num_ports); -typedef EGLBoolean ( * PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); -typedef EGLBoolean ( * PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); -typedef EGLBoolean ( * PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib * value); -typedef const char * ( * PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); -typedef EGLBoolean ( * PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib * value); -typedef const char * ( * PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); - -#define eglGetOutputLayersEXT EGLEW_GET_FUN(__eglewGetOutputLayersEXT) -#define eglGetOutputPortsEXT EGLEW_GET_FUN(__eglewGetOutputPortsEXT) -#define eglOutputLayerAttribEXT EGLEW_GET_FUN(__eglewOutputLayerAttribEXT) -#define eglOutputPortAttribEXT EGLEW_GET_FUN(__eglewOutputPortAttribEXT) -#define eglQueryOutputLayerAttribEXT EGLEW_GET_FUN(__eglewQueryOutputLayerAttribEXT) -#define eglQueryOutputLayerStringEXT EGLEW_GET_FUN(__eglewQueryOutputLayerStringEXT) -#define eglQueryOutputPortAttribEXT EGLEW_GET_FUN(__eglewQueryOutputPortAttribEXT) -#define eglQueryOutputPortStringEXT EGLEW_GET_FUN(__eglewQueryOutputPortStringEXT) - -#define EGLEW_EXT_output_base EGLEW_GET_VAR(__EGLEW_EXT_output_base) - -#endif /* EGL_EXT_output_base */ - -/* --------------------------- EGL_EXT_output_drm -------------------------- */ - -#ifndef EGL_EXT_output_drm -#define EGL_EXT_output_drm 1 - -#define EGL_DRM_CRTC_EXT 0x3234 -#define EGL_DRM_PLANE_EXT 0x3235 -#define EGL_DRM_CONNECTOR_EXT 0x3236 - -#define EGLEW_EXT_output_drm EGLEW_GET_VAR(__EGLEW_EXT_output_drm) - -#endif /* EGL_EXT_output_drm */ - -/* ------------------------- EGL_EXT_output_openwf ------------------------- */ - -#ifndef EGL_EXT_output_openwf -#define EGL_EXT_output_openwf 1 - -#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 -#define EGL_OPENWF_PORT_ID_EXT 0x3239 - -#define EGLEW_EXT_output_openwf EGLEW_GET_VAR(__EGLEW_EXT_output_openwf) - -#endif /* EGL_EXT_output_openwf */ - -/* ----------------------- EGL_EXT_pixel_format_float ---------------------- */ - -#ifndef EGL_EXT_pixel_format_float -#define EGL_EXT_pixel_format_float 1 - -#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 -#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A -#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B - -#define EGLEW_EXT_pixel_format_float EGLEW_GET_VAR(__EGLEW_EXT_pixel_format_float) - -#endif /* EGL_EXT_pixel_format_float */ - -/* ------------------------- EGL_EXT_platform_base ------------------------- */ - -#ifndef EGL_EXT_platform_base -#define EGL_EXT_platform_base 1 - -typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLint * attrib_list); -typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLint * attrib_list); -typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void * native_display, const EGLint * attrib_list); - -#define eglCreatePlatformPixmapSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurfaceEXT) -#define eglCreatePlatformWindowSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformWindowSurfaceEXT) -#define eglGetPlatformDisplayEXT EGLEW_GET_FUN(__eglewGetPlatformDisplayEXT) - -#define EGLEW_EXT_platform_base EGLEW_GET_VAR(__EGLEW_EXT_platform_base) - -#endif /* EGL_EXT_platform_base */ - -/* ------------------------ EGL_EXT_platform_device ------------------------ */ - -#ifndef EGL_EXT_platform_device -#define EGL_EXT_platform_device 1 - -#define EGL_PLATFORM_DEVICE_EXT 0x313F - -#define EGLEW_EXT_platform_device EGLEW_GET_VAR(__EGLEW_EXT_platform_device) - -#endif /* EGL_EXT_platform_device */ - -/* ------------------------ EGL_EXT_platform_wayland ----------------------- */ - -#ifndef EGL_EXT_platform_wayland -#define EGL_EXT_platform_wayland 1 - -#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 - -#define EGLEW_EXT_platform_wayland EGLEW_GET_VAR(__EGLEW_EXT_platform_wayland) - -#endif /* EGL_EXT_platform_wayland */ - -/* -------------------------- EGL_EXT_platform_x11 ------------------------- */ - -#ifndef EGL_EXT_platform_x11 -#define EGL_EXT_platform_x11 1 - -#define EGL_PLATFORM_X11_EXT 0x31D5 -#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 - -#define EGLEW_EXT_platform_x11 EGLEW_GET_VAR(__EGLEW_EXT_platform_x11) - -#endif /* EGL_EXT_platform_x11 */ - -/* ----------------------- EGL_EXT_protected_content ----------------------- */ - -#ifndef EGL_EXT_protected_content -#define EGL_EXT_protected_content 1 - -#define EGL_PROTECTED_CONTENT_EXT 0x32C0 - -#define EGLEW_EXT_protected_content EGLEW_GET_VAR(__EGLEW_EXT_protected_content) - -#endif /* EGL_EXT_protected_content */ - -/* ----------------------- EGL_EXT_protected_surface ----------------------- */ - -#ifndef EGL_EXT_protected_surface -#define EGL_EXT_protected_surface 1 - -#define EGL_PROTECTED_CONTENT_EXT 0x32C0 - -#define EGLEW_EXT_protected_surface EGLEW_GET_VAR(__EGLEW_EXT_protected_surface) - -#endif /* EGL_EXT_protected_surface */ - -/* ------------------- EGL_EXT_stream_consumer_egloutput ------------------- */ - -#ifndef EGL_EXT_stream_consumer_egloutput -#define EGL_EXT_stream_consumer_egloutput 1 - -typedef EGLBoolean ( * PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); - -#define eglStreamConsumerOutputEXT EGLEW_GET_FUN(__eglewStreamConsumerOutputEXT) - -#define EGLEW_EXT_stream_consumer_egloutput EGLEW_GET_VAR(__EGLEW_EXT_stream_consumer_egloutput) - -#endif /* EGL_EXT_stream_consumer_egloutput */ - -/* ------------------- EGL_EXT_surface_SMPTE2086_metadata ------------------ */ - -#ifndef EGL_EXT_surface_SMPTE2086_metadata -#define EGL_EXT_surface_SMPTE2086_metadata 1 - -#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 -#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 -#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 -#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 -#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A - -#define EGLEW_EXT_surface_SMPTE2086_metadata EGLEW_GET_VAR(__EGLEW_EXT_surface_SMPTE2086_metadata) - -#endif /* EGL_EXT_surface_SMPTE2086_metadata */ - -/* -------------------- EGL_EXT_swap_buffers_with_damage ------------------- */ - -#ifndef EGL_EXT_swap_buffers_with_damage -#define EGL_EXT_swap_buffers_with_damage 1 - -typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); - -#define eglSwapBuffersWithDamageEXT EGLEW_GET_FUN(__eglewSwapBuffersWithDamageEXT) - -#define EGLEW_EXT_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_EXT_swap_buffers_with_damage) - -#endif /* EGL_EXT_swap_buffers_with_damage */ - -/* -------------------------- EGL_EXT_yuv_surface -------------------------- */ - -#ifndef EGL_EXT_yuv_surface -#define EGL_EXT_yuv_surface 1 - -#define EGL_YUV_BUFFER_EXT 0x3300 -#define EGL_YUV_ORDER_EXT 0x3301 -#define EGL_YUV_ORDER_YUV_EXT 0x3302 -#define EGL_YUV_ORDER_YVU_EXT 0x3303 -#define EGL_YUV_ORDER_YUYV_EXT 0x3304 -#define EGL_YUV_ORDER_UYVY_EXT 0x3305 -#define EGL_YUV_ORDER_YVYU_EXT 0x3306 -#define EGL_YUV_ORDER_VYUY_EXT 0x3307 -#define EGL_YUV_ORDER_AYUV_EXT 0x3308 -#define EGL_YUV_CSC_STANDARD_EXT 0x330A -#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B -#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C -#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D -#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 -#define EGL_YUV_SUBSAMPLE_EXT 0x3312 -#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 -#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 -#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 -#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 -#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 -#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 -#define EGL_YUV_PLANE_BPP_EXT 0x331A -#define EGL_YUV_PLANE_BPP_0_EXT 0x331B -#define EGL_YUV_PLANE_BPP_8_EXT 0x331C -#define EGL_YUV_PLANE_BPP_10_EXT 0x331D - -#define EGLEW_EXT_yuv_surface EGLEW_GET_VAR(__EGLEW_EXT_yuv_surface) - -#endif /* EGL_EXT_yuv_surface */ - -/* -------------------------- EGL_HI_clientpixmap -------------------------- */ - -#ifndef EGL_HI_clientpixmap -#define EGL_HI_clientpixmap 1 - -#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 - -typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI * pixmap); - -#define eglCreatePixmapSurfaceHI EGLEW_GET_FUN(__eglewCreatePixmapSurfaceHI) - -#define EGLEW_HI_clientpixmap EGLEW_GET_VAR(__EGLEW_HI_clientpixmap) - -#endif /* EGL_HI_clientpixmap */ - -/* -------------------------- EGL_HI_colorformats -------------------------- */ - -#ifndef EGL_HI_colorformats -#define EGL_HI_colorformats 1 - -#define EGL_COLOR_FORMAT_HI 0x8F70 -#define EGL_COLOR_RGB_HI 0x8F71 -#define EGL_COLOR_RGBA_HI 0x8F72 -#define EGL_COLOR_ARGB_HI 0x8F73 - -#define EGLEW_HI_colorformats EGLEW_GET_VAR(__EGLEW_HI_colorformats) - -#endif /* EGL_HI_colorformats */ - -/* ------------------------ EGL_IMG_context_priority ----------------------- */ - -#ifndef EGL_IMG_context_priority -#define EGL_IMG_context_priority 1 - -#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 -#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 -#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 -#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 - -#define EGLEW_IMG_context_priority EGLEW_GET_VAR(__EGLEW_IMG_context_priority) - -#endif /* EGL_IMG_context_priority */ - -/* ---------------------- EGL_IMG_image_plane_attribs ---------------------- */ - -#ifndef EGL_IMG_image_plane_attribs -#define EGL_IMG_image_plane_attribs 1 - -#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 -#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 - -#define EGLEW_IMG_image_plane_attribs EGLEW_GET_VAR(__EGLEW_IMG_image_plane_attribs) - -#endif /* EGL_IMG_image_plane_attribs */ - -/* ---------------------------- EGL_KHR_cl_event --------------------------- */ - -#ifndef EGL_KHR_cl_event -#define EGL_KHR_cl_event 1 - -#define EGL_CL_EVENT_HANDLE_KHR 0x309C -#define EGL_SYNC_CL_EVENT_KHR 0x30FE -#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF - -#define EGLEW_KHR_cl_event EGLEW_GET_VAR(__EGLEW_KHR_cl_event) - -#endif /* EGL_KHR_cl_event */ - -/* --------------------------- EGL_KHR_cl_event2 --------------------------- */ - -#ifndef EGL_KHR_cl_event2 -#define EGL_KHR_cl_event2 1 - -#define EGL_CL_EVENT_HANDLE_KHR 0x309C -#define EGL_SYNC_CL_EVENT_KHR 0x30FE -#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF - -typedef EGLSyncKHR ( * PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR * attrib_list); - -#define eglCreateSync64KHR EGLEW_GET_FUN(__eglewCreateSync64KHR) - -#define EGLEW_KHR_cl_event2 EGLEW_GET_VAR(__EGLEW_KHR_cl_event2) - -#endif /* EGL_KHR_cl_event2 */ - -/* ----------------- EGL_KHR_client_get_all_proc_addresses ----------------- */ - -#ifndef EGL_KHR_client_get_all_proc_addresses -#define EGL_KHR_client_get_all_proc_addresses 1 - -#define EGLEW_KHR_client_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_client_get_all_proc_addresses) - -#endif /* EGL_KHR_client_get_all_proc_addresses */ - -/* ------------------------- EGL_KHR_config_attribs ------------------------ */ - -#ifndef EGL_KHR_config_attribs -#define EGL_KHR_config_attribs 1 - -#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 -#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 -#define EGL_CONFORMANT_KHR 0x3042 - -#define EGLEW_KHR_config_attribs EGLEW_GET_VAR(__EGLEW_KHR_config_attribs) - -#endif /* EGL_KHR_config_attribs */ - -/* --------------------- EGL_KHR_context_flush_control --------------------- */ - -#ifndef EGL_KHR_context_flush_control -#define EGL_KHR_context_flush_control 1 - -#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 -#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 -#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 - -#define EGLEW_KHR_context_flush_control EGLEW_GET_VAR(__EGLEW_KHR_context_flush_control) - -#endif /* EGL_KHR_context_flush_control */ - -/* ------------------------- EGL_KHR_create_context ------------------------ */ - -#ifndef EGL_KHR_create_context -#define EGL_KHR_create_context 1 - -#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 -#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 -#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 -#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 -#define EGL_OPENGL_ES3_BIT 0x00000040 -#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 -#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 -#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB -#define EGL_CONTEXT_FLAGS_KHR 0x30FC -#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD -#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE -#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF - -#define EGLEW_KHR_create_context EGLEW_GET_VAR(__EGLEW_KHR_create_context) - -#endif /* EGL_KHR_create_context */ - -/* -------------------- EGL_KHR_create_context_no_error -------------------- */ - -#ifndef EGL_KHR_create_context_no_error -#define EGL_KHR_create_context_no_error 1 - -#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 - -#define EGLEW_KHR_create_context_no_error EGLEW_GET_VAR(__EGLEW_KHR_create_context_no_error) - -#endif /* EGL_KHR_create_context_no_error */ - -/* ----------------------------- EGL_KHR_debug ----------------------------- */ - -#ifndef EGL_KHR_debug -#define EGL_KHR_debug 1 - -#define EGL_OBJECT_THREAD_KHR 0x33B0 -#define EGL_OBJECT_DISPLAY_KHR 0x33B1 -#define EGL_OBJECT_CONTEXT_KHR 0x33B2 -#define EGL_OBJECT_SURFACE_KHR 0x33B3 -#define EGL_OBJECT_IMAGE_KHR 0x33B4 -#define EGL_OBJECT_SYNC_KHR 0x33B5 -#define EGL_OBJECT_STREAM_KHR 0x33B6 -#define EGL_DEBUG_CALLBACK_KHR 0x33B8 -#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 -#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA -#define EGL_DEBUG_MSG_WARN_KHR 0x33BB -#define EGL_DEBUG_MSG_INFO_KHR 0x33BC - -typedef EGLint ( * PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib * attrib_list); -typedef EGLint ( * PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); -typedef EGLBoolean ( * PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib * value); - -#define eglDebugMessageControlKHR EGLEW_GET_FUN(__eglewDebugMessageControlKHR) -#define eglLabelObjectKHR EGLEW_GET_FUN(__eglewLabelObjectKHR) -#define eglQueryDebugKHR EGLEW_GET_FUN(__eglewQueryDebugKHR) - -#define EGLEW_KHR_debug EGLEW_GET_VAR(__EGLEW_KHR_debug) - -#endif /* EGL_KHR_debug */ - -/* --------------------------- EGL_KHR_fence_sync -------------------------- */ - -#ifndef EGL_KHR_fence_sync -#define EGL_KHR_fence_sync 1 - -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 -#define EGL_SYNC_CONDITION_KHR 0x30F8 -#define EGL_SYNC_FENCE_KHR 0x30F9 - -#define EGLEW_KHR_fence_sync EGLEW_GET_VAR(__EGLEW_KHR_fence_sync) - -#endif /* EGL_KHR_fence_sync */ - -/* --------------------- EGL_KHR_get_all_proc_addresses -------------------- */ - -#ifndef EGL_KHR_get_all_proc_addresses -#define EGL_KHR_get_all_proc_addresses 1 - -#define EGLEW_KHR_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_get_all_proc_addresses) - -#endif /* EGL_KHR_get_all_proc_addresses */ - -/* ------------------------- EGL_KHR_gl_colorspace ------------------------- */ - -#ifndef EGL_KHR_gl_colorspace -#define EGL_KHR_gl_colorspace 1 - -#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 -#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A -#define EGL_GL_COLORSPACE_KHR 0x309D - -#define EGLEW_KHR_gl_colorspace EGLEW_GET_VAR(__EGLEW_KHR_gl_colorspace) - -#endif /* EGL_KHR_gl_colorspace */ - -/* --------------------- EGL_KHR_gl_renderbuffer_image --------------------- */ - -#ifndef EGL_KHR_gl_renderbuffer_image -#define EGL_KHR_gl_renderbuffer_image 1 - -#define EGL_GL_RENDERBUFFER_KHR 0x30B9 - -#define EGLEW_KHR_gl_renderbuffer_image EGLEW_GET_VAR(__EGLEW_KHR_gl_renderbuffer_image) - -#endif /* EGL_KHR_gl_renderbuffer_image */ - -/* ---------------------- EGL_KHR_gl_texture_2D_image ---------------------- */ - -#ifndef EGL_KHR_gl_texture_2D_image -#define EGL_KHR_gl_texture_2D_image 1 - -#define EGL_GL_TEXTURE_2D_KHR 0x30B1 -#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC - -#define EGLEW_KHR_gl_texture_2D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_2D_image) - -#endif /* EGL_KHR_gl_texture_2D_image */ - -/* ---------------------- EGL_KHR_gl_texture_3D_image ---------------------- */ - -#ifndef EGL_KHR_gl_texture_3D_image -#define EGL_KHR_gl_texture_3D_image 1 - -#define EGL_GL_TEXTURE_3D_KHR 0x30B2 -#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD - -#define EGLEW_KHR_gl_texture_3D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_3D_image) - -#endif /* EGL_KHR_gl_texture_3D_image */ - -/* -------------------- EGL_KHR_gl_texture_cubemap_image ------------------- */ - -#ifndef EGL_KHR_gl_texture_cubemap_image -#define EGL_KHR_gl_texture_cubemap_image 1 - -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 - -#define EGLEW_KHR_gl_texture_cubemap_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_cubemap_image) - -#endif /* EGL_KHR_gl_texture_cubemap_image */ - -/* ----------------------------- EGL_KHR_image ----------------------------- */ - -#ifndef EGL_KHR_image -#define EGL_KHR_image 1 - -#define EGL_NATIVE_PIXMAP_KHR 0x30B0 - -typedef EGLImageKHR ( * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint * attrib_list); -typedef EGLBoolean ( * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); - -#define eglCreateImageKHR EGLEW_GET_FUN(__eglewCreateImageKHR) -#define eglDestroyImageKHR EGLEW_GET_FUN(__eglewDestroyImageKHR) - -#define EGLEW_KHR_image EGLEW_GET_VAR(__EGLEW_KHR_image) - -#endif /* EGL_KHR_image */ - -/* --------------------------- EGL_KHR_image_base -------------------------- */ - -#ifndef EGL_KHR_image_base -#define EGL_KHR_image_base 1 - -#define EGL_IMAGE_PRESERVED_KHR 0x30D2 - -#define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base) - -#endif /* EGL_KHR_image_base */ - -/* -------------------------- EGL_KHR_image_pixmap ------------------------- */ - -#ifndef EGL_KHR_image_pixmap -#define EGL_KHR_image_pixmap 1 - -#define EGL_NATIVE_PIXMAP_KHR 0x30B0 - -#define EGLEW_KHR_image_pixmap EGLEW_GET_VAR(__EGLEW_KHR_image_pixmap) - -#endif /* EGL_KHR_image_pixmap */ - -/* -------------------------- EGL_KHR_lock_surface ------------------------- */ - -#ifndef EGL_KHR_lock_surface -#define EGL_KHR_lock_surface 1 - -#define EGL_READ_SURFACE_BIT_KHR 0x0001 -#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 -#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 -#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 -#define EGL_MATCH_FORMAT_KHR 0x3043 -#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 -#define EGL_FORMAT_RGB_565_KHR 0x30C1 -#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 -#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 -#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 -#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 -#define EGL_BITMAP_POINTER_KHR 0x30C6 -#define EGL_BITMAP_PITCH_KHR 0x30C7 -#define EGL_BITMAP_ORIGIN_KHR 0x30C8 -#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 -#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA -#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB -#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC -#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD -#define EGL_LOWER_LEFT_KHR 0x30CE -#define EGL_UPPER_LEFT_KHR 0x30CF - -typedef EGLBoolean ( * PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint * attrib_list); -typedef EGLBoolean ( * PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); - -#define eglLockSurfaceKHR EGLEW_GET_FUN(__eglewLockSurfaceKHR) -#define eglUnlockSurfaceKHR EGLEW_GET_FUN(__eglewUnlockSurfaceKHR) - -#define EGLEW_KHR_lock_surface EGLEW_GET_VAR(__EGLEW_KHR_lock_surface) - -#endif /* EGL_KHR_lock_surface */ - -/* ------------------------- EGL_KHR_lock_surface2 ------------------------- */ - -#ifndef EGL_KHR_lock_surface2 -#define EGL_KHR_lock_surface2 1 - -#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 - -#define EGLEW_KHR_lock_surface2 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface2) - -#endif /* EGL_KHR_lock_surface2 */ - -/* ------------------------- EGL_KHR_lock_surface3 ------------------------- */ - -#ifndef EGL_KHR_lock_surface3 -#define EGL_KHR_lock_surface3 1 - -#define EGL_READ_SURFACE_BIT_KHR 0x0001 -#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 -#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 -#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 -#define EGL_MATCH_FORMAT_KHR 0x3043 -#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 -#define EGL_FORMAT_RGB_565_KHR 0x30C1 -#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 -#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 -#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 -#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 -#define EGL_BITMAP_POINTER_KHR 0x30C6 -#define EGL_BITMAP_PITCH_KHR 0x30C7 -#define EGL_BITMAP_ORIGIN_KHR 0x30C8 -#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 -#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA -#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB -#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC -#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD -#define EGL_LOWER_LEFT_KHR 0x30CE -#define EGL_UPPER_LEFT_KHR 0x30CF -#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 - -typedef EGLBoolean ( * PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR * value); - -#define eglQuerySurface64KHR EGLEW_GET_FUN(__eglewQuerySurface64KHR) - -#define EGLEW_KHR_lock_surface3 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface3) - -#endif /* EGL_KHR_lock_surface3 */ - -/* --------------------- EGL_KHR_mutable_render_buffer --------------------- */ - -#ifndef EGL_KHR_mutable_render_buffer -#define EGL_KHR_mutable_render_buffer 1 - -#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 - -#define EGLEW_KHR_mutable_render_buffer EGLEW_GET_VAR(__EGLEW_KHR_mutable_render_buffer) - -#endif /* EGL_KHR_mutable_render_buffer */ - -/* ----------------------- EGL_KHR_no_config_context ----------------------- */ - -#ifndef EGL_KHR_no_config_context -#define EGL_KHR_no_config_context 1 - -#define EGLEW_KHR_no_config_context EGLEW_GET_VAR(__EGLEW_KHR_no_config_context) - -#endif /* EGL_KHR_no_config_context */ - -/* ------------------------- EGL_KHR_partial_update ------------------------ */ - -#ifndef EGL_KHR_partial_update -#define EGL_KHR_partial_update 1 - -#define EGL_BUFFER_AGE_KHR 0x313D - -typedef EGLBoolean ( * PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); - -#define eglSetDamageRegionKHR EGLEW_GET_FUN(__eglewSetDamageRegionKHR) - -#define EGLEW_KHR_partial_update EGLEW_GET_VAR(__EGLEW_KHR_partial_update) - -#endif /* EGL_KHR_partial_update */ - -/* ------------------------ EGL_KHR_platform_android ----------------------- */ - -#ifndef EGL_KHR_platform_android -#define EGL_KHR_platform_android 1 - -#define EGL_PLATFORM_ANDROID_KHR 0x3141 - -#define EGLEW_KHR_platform_android EGLEW_GET_VAR(__EGLEW_KHR_platform_android) - -#endif /* EGL_KHR_platform_android */ - -/* -------------------------- EGL_KHR_platform_gbm ------------------------- */ - -#ifndef EGL_KHR_platform_gbm -#define EGL_KHR_platform_gbm 1 - -#define EGL_PLATFORM_GBM_KHR 0x31D7 - -#define EGLEW_KHR_platform_gbm EGLEW_GET_VAR(__EGLEW_KHR_platform_gbm) - -#endif /* EGL_KHR_platform_gbm */ - -/* ------------------------ EGL_KHR_platform_wayland ----------------------- */ - -#ifndef EGL_KHR_platform_wayland -#define EGL_KHR_platform_wayland 1 - -#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 - -#define EGLEW_KHR_platform_wayland EGLEW_GET_VAR(__EGLEW_KHR_platform_wayland) - -#endif /* EGL_KHR_platform_wayland */ - -/* -------------------------- EGL_KHR_platform_x11 ------------------------- */ - -#ifndef EGL_KHR_platform_x11 -#define EGL_KHR_platform_x11 1 - -#define EGL_PLATFORM_X11_KHR 0x31D5 -#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 - -#define EGLEW_KHR_platform_x11 EGLEW_GET_VAR(__EGLEW_KHR_platform_x11) - -#endif /* EGL_KHR_platform_x11 */ - -/* ------------------------- EGL_KHR_reusable_sync ------------------------- */ - -#ifndef EGL_KHR_reusable_sync -#define EGL_KHR_reusable_sync 1 - -#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 -#define EGL_SYNC_STATUS_KHR 0x30F1 -#define EGL_SIGNALED_KHR 0x30F2 -#define EGL_UNSIGNALED_KHR 0x30F3 -#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 -#define EGL_CONDITION_SATISFIED_KHR 0x30F6 -#define EGL_SYNC_TYPE_KHR 0x30F7 -#define EGL_SYNC_REUSABLE_KHR 0x30FA -#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF - -typedef EGLint ( * PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); -typedef EGLSyncKHR ( * PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint * attrib_list); -typedef EGLBoolean ( * PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); -typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint * value); -typedef EGLBoolean ( * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); - -#define eglClientWaitSyncKHR EGLEW_GET_FUN(__eglewClientWaitSyncKHR) -#define eglCreateSyncKHR EGLEW_GET_FUN(__eglewCreateSyncKHR) -#define eglDestroySyncKHR EGLEW_GET_FUN(__eglewDestroySyncKHR) -#define eglGetSyncAttribKHR EGLEW_GET_FUN(__eglewGetSyncAttribKHR) -#define eglSignalSyncKHR EGLEW_GET_FUN(__eglewSignalSyncKHR) - -#define EGLEW_KHR_reusable_sync EGLEW_GET_VAR(__EGLEW_KHR_reusable_sync) - -#endif /* EGL_KHR_reusable_sync */ - -/* ----------------------------- EGL_KHR_stream ---------------------------- */ - -#ifndef EGL_KHR_stream -#define EGL_KHR_stream 1 - -#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 -#define EGL_PRODUCER_FRAME_KHR 0x3212 -#define EGL_CONSUMER_FRAME_KHR 0x3213 -#define EGL_STREAM_STATE_KHR 0x3214 -#define EGL_STREAM_STATE_CREATED_KHR 0x3215 -#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 -#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 -#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 -#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 -#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A -#define EGL_BAD_STREAM_KHR 0x321B -#define EGL_BAD_STATE_KHR 0x321C - -typedef EGLStreamKHR ( * PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint * attrib_list); -typedef EGLBoolean ( * PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLBoolean ( * PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint * value); -typedef EGLBoolean ( * PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR * value); -typedef EGLBoolean ( * PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); - -#define eglCreateStreamKHR EGLEW_GET_FUN(__eglewCreateStreamKHR) -#define eglDestroyStreamKHR EGLEW_GET_FUN(__eglewDestroyStreamKHR) -#define eglQueryStreamKHR EGLEW_GET_FUN(__eglewQueryStreamKHR) -#define eglQueryStreamu64KHR EGLEW_GET_FUN(__eglewQueryStreamu64KHR) -#define eglStreamAttribKHR EGLEW_GET_FUN(__eglewStreamAttribKHR) - -#define EGLEW_KHR_stream EGLEW_GET_VAR(__EGLEW_KHR_stream) - -#endif /* EGL_KHR_stream */ - -/* ------------------------- EGL_KHR_stream_attrib ------------------------- */ - -#ifndef EGL_KHR_stream_attrib -#define EGL_KHR_stream_attrib 1 - -#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 -#define EGL_STREAM_STATE_KHR 0x3214 -#define EGL_STREAM_STATE_CREATED_KHR 0x3215 -#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 - -typedef EGLStreamKHR ( * PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list); -typedef EGLBoolean ( * PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib * value); -typedef EGLBoolean ( * PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); -typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib * attrib_list); -typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib * attrib_list); - -#define eglCreateStreamAttribKHR EGLEW_GET_FUN(__eglewCreateStreamAttribKHR) -#define eglQueryStreamAttribKHR EGLEW_GET_FUN(__eglewQueryStreamAttribKHR) -#define eglSetStreamAttribKHR EGLEW_GET_FUN(__eglewSetStreamAttribKHR) -#define eglStreamConsumerAcquireAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireAttribKHR) -#define eglStreamConsumerReleaseAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseAttribKHR) - -#define EGLEW_KHR_stream_attrib EGLEW_GET_VAR(__EGLEW_KHR_stream_attrib) - -#endif /* EGL_KHR_stream_attrib */ - -/* ------------------- EGL_KHR_stream_consumer_gltexture ------------------- */ - -#ifndef EGL_KHR_stream_consumer_gltexture -#define EGL_KHR_stream_consumer_gltexture 1 - -#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E - -typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); - -#define eglStreamConsumerAcquireKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireKHR) -#define eglStreamConsumerGLTextureExternalKHR EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalKHR) -#define eglStreamConsumerReleaseKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseKHR) - -#define EGLEW_KHR_stream_consumer_gltexture EGLEW_GET_VAR(__EGLEW_KHR_stream_consumer_gltexture) - -#endif /* EGL_KHR_stream_consumer_gltexture */ - -/* -------------------- EGL_KHR_stream_cross_process_fd -------------------- */ - -#ifndef EGL_KHR_stream_cross_process_fd -#define EGL_KHR_stream_cross_process_fd 1 - -typedef EGLStreamKHR ( * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); -typedef EGLNativeFileDescriptorKHR ( * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); - -#define eglCreateStreamFromFileDescriptorKHR EGLEW_GET_FUN(__eglewCreateStreamFromFileDescriptorKHR) -#define eglGetStreamFileDescriptorKHR EGLEW_GET_FUN(__eglewGetStreamFileDescriptorKHR) - -#define EGLEW_KHR_stream_cross_process_fd EGLEW_GET_VAR(__EGLEW_KHR_stream_cross_process_fd) - -#endif /* EGL_KHR_stream_cross_process_fd */ - -/* -------------------------- EGL_KHR_stream_fifo -------------------------- */ - -#ifndef EGL_KHR_stream_fifo -#define EGL_KHR_stream_fifo 1 - -#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC -#define EGL_STREAM_TIME_NOW_KHR 0x31FD -#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE -#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF - -typedef EGLBoolean ( * PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR * value); - -#define eglQueryStreamTimeKHR EGLEW_GET_FUN(__eglewQueryStreamTimeKHR) - -#define EGLEW_KHR_stream_fifo EGLEW_GET_VAR(__EGLEW_KHR_stream_fifo) - -#endif /* EGL_KHR_stream_fifo */ - -/* ----------------- EGL_KHR_stream_producer_aldatalocator ----------------- */ - -#ifndef EGL_KHR_stream_producer_aldatalocator -#define EGL_KHR_stream_producer_aldatalocator 1 - -#define EGLEW_KHR_stream_producer_aldatalocator EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_aldatalocator) - -#endif /* EGL_KHR_stream_producer_aldatalocator */ - -/* ------------------- EGL_KHR_stream_producer_eglsurface ------------------ */ - -#ifndef EGL_KHR_stream_producer_eglsurface -#define EGL_KHR_stream_producer_eglsurface 1 - -#define EGL_STREAM_BIT_KHR 0x0800 - -typedef EGLSurface ( * PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint * attrib_list); - -#define eglCreateStreamProducerSurfaceKHR EGLEW_GET_FUN(__eglewCreateStreamProducerSurfaceKHR) - -#define EGLEW_KHR_stream_producer_eglsurface EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_eglsurface) - -#endif /* EGL_KHR_stream_producer_eglsurface */ - -/* ---------------------- EGL_KHR_surfaceless_context ---------------------- */ - -#ifndef EGL_KHR_surfaceless_context -#define EGL_KHR_surfaceless_context 1 - -#define EGLEW_KHR_surfaceless_context EGLEW_GET_VAR(__EGLEW_KHR_surfaceless_context) - -#endif /* EGL_KHR_surfaceless_context */ - -/* -------------------- EGL_KHR_swap_buffers_with_damage ------------------- */ - -#ifndef EGL_KHR_swap_buffers_with_damage -#define EGL_KHR_swap_buffers_with_damage 1 - -typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); - -#define eglSwapBuffersWithDamageKHR EGLEW_GET_FUN(__eglewSwapBuffersWithDamageKHR) - -#define EGLEW_KHR_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_KHR_swap_buffers_with_damage) - -#endif /* EGL_KHR_swap_buffers_with_damage */ - -/* ------------------------ EGL_KHR_vg_parent_image ------------------------ */ - -#ifndef EGL_KHR_vg_parent_image -#define EGL_KHR_vg_parent_image 1 - -#define EGL_VG_PARENT_IMAGE_KHR 0x30BA - -#define EGLEW_KHR_vg_parent_image EGLEW_GET_VAR(__EGLEW_KHR_vg_parent_image) - -#endif /* EGL_KHR_vg_parent_image */ - -/* --------------------------- EGL_KHR_wait_sync --------------------------- */ - -#ifndef EGL_KHR_wait_sync -#define EGL_KHR_wait_sync 1 - -typedef EGLint ( * PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); - -#define eglWaitSyncKHR EGLEW_GET_FUN(__eglewWaitSyncKHR) - -#define EGLEW_KHR_wait_sync EGLEW_GET_VAR(__EGLEW_KHR_wait_sync) - -#endif /* EGL_KHR_wait_sync */ - -/* --------------------------- EGL_MESA_drm_image -------------------------- */ - -#ifndef EGL_MESA_drm_image -#define EGL_MESA_drm_image 1 - -#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 -#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 -#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 -#define EGL_DRM_BUFFER_USE_MESA 0x31D1 -#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 -#define EGL_DRM_BUFFER_MESA 0x31D3 -#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 - -typedef EGLImageKHR ( * PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint * attrib_list); -typedef EGLBoolean ( * PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint * name, EGLint * handle, EGLint * stride); - -#define eglCreateDRMImageMESA EGLEW_GET_FUN(__eglewCreateDRMImageMESA) -#define eglExportDRMImageMESA EGLEW_GET_FUN(__eglewExportDRMImageMESA) - -#define EGLEW_MESA_drm_image EGLEW_GET_VAR(__EGLEW_MESA_drm_image) - -#endif /* EGL_MESA_drm_image */ - -/* --------------------- EGL_MESA_image_dma_buf_export --------------------- */ - -#ifndef EGL_MESA_image_dma_buf_export -#define EGL_MESA_image_dma_buf_export 1 - -typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int * fds, EGLint * strides, EGLint * offsets); -typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int * fourcc, int * num_planes, EGLuint64KHR * modifiers); - -#define eglExportDMABUFImageMESA EGLEW_GET_FUN(__eglewExportDMABUFImageMESA) -#define eglExportDMABUFImageQueryMESA EGLEW_GET_FUN(__eglewExportDMABUFImageQueryMESA) - -#define EGLEW_MESA_image_dma_buf_export EGLEW_GET_VAR(__EGLEW_MESA_image_dma_buf_export) - -#endif /* EGL_MESA_image_dma_buf_export */ - -/* ------------------------- EGL_MESA_platform_gbm ------------------------- */ - -#ifndef EGL_MESA_platform_gbm -#define EGL_MESA_platform_gbm 1 - -#define EGL_PLATFORM_GBM_MESA 0x31D7 - -#define EGLEW_MESA_platform_gbm EGLEW_GET_VAR(__EGLEW_MESA_platform_gbm) - -#endif /* EGL_MESA_platform_gbm */ - -/* --------------------- EGL_MESA_platform_surfaceless --------------------- */ - -#ifndef EGL_MESA_platform_surfaceless -#define EGL_MESA_platform_surfaceless 1 - -#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD - -#define EGLEW_MESA_platform_surfaceless EGLEW_GET_VAR(__EGLEW_MESA_platform_surfaceless) - -#endif /* EGL_MESA_platform_surfaceless */ - -/* -------------------------- EGL_NOK_swap_region -------------------------- */ - -#ifndef EGL_NOK_swap_region -#define EGL_NOK_swap_region 1 - -typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects); - -#define eglSwapBuffersRegionNOK EGLEW_GET_FUN(__eglewSwapBuffersRegionNOK) - -#define EGLEW_NOK_swap_region EGLEW_GET_VAR(__EGLEW_NOK_swap_region) - -#endif /* EGL_NOK_swap_region */ - -/* -------------------------- EGL_NOK_swap_region2 ------------------------- */ - -#ifndef EGL_NOK_swap_region2 -#define EGL_NOK_swap_region2 1 - -typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects); - -#define eglSwapBuffersRegion2NOK EGLEW_GET_FUN(__eglewSwapBuffersRegion2NOK) - -#define EGLEW_NOK_swap_region2 EGLEW_GET_VAR(__EGLEW_NOK_swap_region2) - -#endif /* EGL_NOK_swap_region2 */ - -/* ---------------------- EGL_NOK_texture_from_pixmap ---------------------- */ - -#ifndef EGL_NOK_texture_from_pixmap -#define EGL_NOK_texture_from_pixmap 1 - -#define EGL_Y_INVERTED_NOK 0x307F - -#define EGLEW_NOK_texture_from_pixmap EGLEW_GET_VAR(__EGLEW_NOK_texture_from_pixmap) - -#endif /* EGL_NOK_texture_from_pixmap */ - -/* ------------------------ EGL_NV_3dvision_surface ------------------------ */ - -#ifndef EGL_NV_3dvision_surface -#define EGL_NV_3dvision_surface 1 - -#define EGL_AUTO_STEREO_NV 0x3136 - -#define EGLEW_NV_3dvision_surface EGLEW_GET_VAR(__EGLEW_NV_3dvision_surface) - -#endif /* EGL_NV_3dvision_surface */ - -/* ------------------------- EGL_NV_coverage_sample ------------------------ */ - -#ifndef EGL_NV_coverage_sample -#define EGL_NV_coverage_sample 1 - -#define EGL_COVERAGE_BUFFERS_NV 0x30E0 -#define EGL_COVERAGE_SAMPLES_NV 0x30E1 - -#define EGLEW_NV_coverage_sample EGLEW_GET_VAR(__EGLEW_NV_coverage_sample) - -#endif /* EGL_NV_coverage_sample */ - -/* --------------------- EGL_NV_coverage_sample_resolve -------------------- */ - -#ifndef EGL_NV_coverage_sample_resolve -#define EGL_NV_coverage_sample_resolve 1 - -#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 -#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 -#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 - -#define EGLEW_NV_coverage_sample_resolve EGLEW_GET_VAR(__EGLEW_NV_coverage_sample_resolve) - -#endif /* EGL_NV_coverage_sample_resolve */ - -/* --------------------------- EGL_NV_cuda_event --------------------------- */ - -#ifndef EGL_NV_cuda_event -#define EGL_NV_cuda_event 1 - -#define EGL_CUDA_EVENT_HANDLE_NV 0x323B -#define EGL_SYNC_CUDA_EVENT_NV 0x323C -#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D - -#define EGLEW_NV_cuda_event EGLEW_GET_VAR(__EGLEW_NV_cuda_event) - -#endif /* EGL_NV_cuda_event */ - -/* ------------------------- EGL_NV_depth_nonlinear ------------------------ */ - -#ifndef EGL_NV_depth_nonlinear -#define EGL_NV_depth_nonlinear 1 - -#define EGL_DEPTH_ENCODING_NONE_NV 0 -#define EGL_DEPTH_ENCODING_NV 0x30E2 -#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 - -#define EGLEW_NV_depth_nonlinear EGLEW_GET_VAR(__EGLEW_NV_depth_nonlinear) - -#endif /* EGL_NV_depth_nonlinear */ - -/* --------------------------- EGL_NV_device_cuda -------------------------- */ - -#ifndef EGL_NV_device_cuda -#define EGL_NV_device_cuda 1 - -#define EGL_CUDA_DEVICE_NV 0x323A - -#define EGLEW_NV_device_cuda EGLEW_GET_VAR(__EGLEW_NV_device_cuda) - -#endif /* EGL_NV_device_cuda */ - -/* -------------------------- EGL_NV_native_query -------------------------- */ - -#ifndef EGL_NV_native_query -#define EGL_NV_native_query 1 - -typedef EGLBoolean ( * PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType * display_id); -typedef EGLBoolean ( * PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType * pixmap); -typedef EGLBoolean ( * PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType * window); - -#define eglQueryNativeDisplayNV EGLEW_GET_FUN(__eglewQueryNativeDisplayNV) -#define eglQueryNativePixmapNV EGLEW_GET_FUN(__eglewQueryNativePixmapNV) -#define eglQueryNativeWindowNV EGLEW_GET_FUN(__eglewQueryNativeWindowNV) - -#define EGLEW_NV_native_query EGLEW_GET_VAR(__EGLEW_NV_native_query) - -#endif /* EGL_NV_native_query */ - -/* ---------------------- EGL_NV_post_convert_rounding --------------------- */ - -#ifndef EGL_NV_post_convert_rounding -#define EGL_NV_post_convert_rounding 1 - -#define EGLEW_NV_post_convert_rounding EGLEW_GET_VAR(__EGLEW_NV_post_convert_rounding) - -#endif /* EGL_NV_post_convert_rounding */ - -/* ------------------------- EGL_NV_post_sub_buffer ------------------------ */ - -#ifndef EGL_NV_post_sub_buffer -#define EGL_NV_post_sub_buffer 1 - -#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE - -typedef EGLBoolean ( * PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); - -#define eglPostSubBufferNV EGLEW_GET_FUN(__eglewPostSubBufferNV) - -#define EGLEW_NV_post_sub_buffer EGLEW_GET_VAR(__EGLEW_NV_post_sub_buffer) - -#endif /* EGL_NV_post_sub_buffer */ - -/* ------------------ EGL_NV_robustness_video_memory_purge ----------------- */ - -#ifndef EGL_NV_robustness_video_memory_purge -#define EGL_NV_robustness_video_memory_purge 1 - -#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C - -#define EGLEW_NV_robustness_video_memory_purge EGLEW_GET_VAR(__EGLEW_NV_robustness_video_memory_purge) - -#endif /* EGL_NV_robustness_video_memory_purge */ - -/* ------------------ EGL_NV_stream_consumer_gltexture_yuv ----------------- */ - -#ifndef EGL_NV_stream_consumer_gltexture_yuv -#define EGL_NV_stream_consumer_gltexture_yuv 1 - -#define EGL_YUV_BUFFER_EXT 0x3300 -#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 -#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C -#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D -#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E - -typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list); - -#define eglStreamConsumerGLTextureExternalAttribsNV EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalAttribsNV) - -#define EGLEW_NV_stream_consumer_gltexture_yuv EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_gltexture_yuv) - -#endif /* EGL_NV_stream_consumer_gltexture_yuv */ - -/* ---------------------- EGL_NV_stream_cross_display ---------------------- */ - -#ifndef EGL_NV_stream_cross_display -#define EGL_NV_stream_cross_display 1 - -#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E - -#define EGLEW_NV_stream_cross_display EGLEW_GET_VAR(__EGLEW_NV_stream_cross_display) - -#endif /* EGL_NV_stream_cross_display */ - -/* ----------------------- EGL_NV_stream_cross_object ---------------------- */ - -#ifndef EGL_NV_stream_cross_object -#define EGL_NV_stream_cross_object 1 - -#define EGL_STREAM_CROSS_OBJECT_NV 0x334D - -#define EGLEW_NV_stream_cross_object EGLEW_GET_VAR(__EGLEW_NV_stream_cross_object) - -#endif /* EGL_NV_stream_cross_object */ - -/* --------------------- EGL_NV_stream_cross_partition --------------------- */ - -#ifndef EGL_NV_stream_cross_partition -#define EGL_NV_stream_cross_partition 1 - -#define EGL_STREAM_CROSS_PARTITION_NV 0x323F - -#define EGLEW_NV_stream_cross_partition EGLEW_GET_VAR(__EGLEW_NV_stream_cross_partition) - -#endif /* EGL_NV_stream_cross_partition */ - -/* ---------------------- EGL_NV_stream_cross_process ---------------------- */ - -#ifndef EGL_NV_stream_cross_process -#define EGL_NV_stream_cross_process 1 - -#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 - -#define EGLEW_NV_stream_cross_process EGLEW_GET_VAR(__EGLEW_NV_stream_cross_process) - -#endif /* EGL_NV_stream_cross_process */ - -/* ----------------------- EGL_NV_stream_cross_system ---------------------- */ - -#ifndef EGL_NV_stream_cross_system -#define EGL_NV_stream_cross_system 1 - -#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F - -#define EGLEW_NV_stream_cross_system EGLEW_GET_VAR(__EGLEW_NV_stream_cross_system) - -#endif /* EGL_NV_stream_cross_system */ - -/* ------------------------ EGL_NV_stream_fifo_next ------------------------ */ - -#ifndef EGL_NV_stream_fifo_next -#define EGL_NV_stream_fifo_next 1 - -#define EGL_PENDING_FRAME_NV 0x3329 -#define EGL_STREAM_TIME_PENDING_NV 0x332A - -#define EGLEW_NV_stream_fifo_next EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_next) - -#endif /* EGL_NV_stream_fifo_next */ - -/* --------------------- EGL_NV_stream_fifo_synchronous -------------------- */ - -#ifndef EGL_NV_stream_fifo_synchronous -#define EGL_NV_stream_fifo_synchronous 1 - -#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 - -#define EGLEW_NV_stream_fifo_synchronous EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_synchronous) - -#endif /* EGL_NV_stream_fifo_synchronous */ - -/* ----------------------- EGL_NV_stream_frame_limits ---------------------- */ - -#ifndef EGL_NV_stream_frame_limits -#define EGL_NV_stream_frame_limits 1 - -#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 -#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 - -#define EGLEW_NV_stream_frame_limits EGLEW_GET_VAR(__EGLEW_NV_stream_frame_limits) - -#endif /* EGL_NV_stream_frame_limits */ - -/* ------------------------- EGL_NV_stream_metadata ------------------------ */ - -#ifndef EGL_NV_stream_metadata -#define EGL_NV_stream_metadata 1 - -#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 -#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 -#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 -#define EGL_PRODUCER_METADATA_NV 0x3253 -#define EGL_CONSUMER_METADATA_NV 0x3254 -#define EGL_METADATA0_SIZE_NV 0x3255 -#define EGL_METADATA1_SIZE_NV 0x3256 -#define EGL_METADATA2_SIZE_NV 0x3257 -#define EGL_METADATA3_SIZE_NV 0x3258 -#define EGL_METADATA0_TYPE_NV 0x3259 -#define EGL_METADATA1_TYPE_NV 0x325A -#define EGL_METADATA2_TYPE_NV 0x325B -#define EGL_METADATA3_TYPE_NV 0x325C -#define EGL_PENDING_METADATA_NV 0x3328 - -typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib * value); -typedef EGLBoolean ( * PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void * data); -typedef EGLBoolean ( * PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void * data); - -#define eglQueryDisplayAttribNV EGLEW_GET_FUN(__eglewQueryDisplayAttribNV) -#define eglQueryStreamMetadataNV EGLEW_GET_FUN(__eglewQueryStreamMetadataNV) -#define eglSetStreamMetadataNV EGLEW_GET_FUN(__eglewSetStreamMetadataNV) - -#define EGLEW_NV_stream_metadata EGLEW_GET_VAR(__EGLEW_NV_stream_metadata) - -#endif /* EGL_NV_stream_metadata */ - -/* -------------------------- EGL_NV_stream_remote ------------------------- */ - -#ifndef EGL_NV_stream_remote -#define EGL_NV_stream_remote 1 - -#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 -#define EGL_STREAM_TYPE_NV 0x3241 -#define EGL_STREAM_PROTOCOL_NV 0x3242 -#define EGL_STREAM_ENDPOINT_NV 0x3243 -#define EGL_STREAM_LOCAL_NV 0x3244 -#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 -#define EGL_STREAM_PRODUCER_NV 0x3247 -#define EGL_STREAM_CONSUMER_NV 0x3248 - -#define EGLEW_NV_stream_remote EGLEW_GET_VAR(__EGLEW_NV_stream_remote) - -#endif /* EGL_NV_stream_remote */ - -/* -------------------------- EGL_NV_stream_reset -------------------------- */ - -#ifndef EGL_NV_stream_reset -#define EGL_NV_stream_reset 1 - -#define EGL_SUPPORT_RESET_NV 0x3334 -#define EGL_SUPPORT_REUSE_NV 0x3335 - -typedef EGLBoolean ( * PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); - -#define eglResetStreamNV EGLEW_GET_FUN(__eglewResetStreamNV) - -#define EGLEW_NV_stream_reset EGLEW_GET_VAR(__EGLEW_NV_stream_reset) - -#endif /* EGL_NV_stream_reset */ - -/* -------------------------- EGL_NV_stream_socket ------------------------- */ - -#ifndef EGL_NV_stream_socket -#define EGL_NV_stream_socket 1 - -#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B -#define EGL_SOCKET_HANDLE_NV 0x324C -#define EGL_SOCKET_TYPE_NV 0x324D - -#define EGLEW_NV_stream_socket EGLEW_GET_VAR(__EGLEW_NV_stream_socket) - -#endif /* EGL_NV_stream_socket */ - -/* ----------------------- EGL_NV_stream_socket_inet ----------------------- */ - -#ifndef EGL_NV_stream_socket_inet -#define EGL_NV_stream_socket_inet 1 - -#define EGL_SOCKET_TYPE_INET_NV 0x324F - -#define EGLEW_NV_stream_socket_inet EGLEW_GET_VAR(__EGLEW_NV_stream_socket_inet) - -#endif /* EGL_NV_stream_socket_inet */ - -/* ----------------------- EGL_NV_stream_socket_unix ----------------------- */ - -#ifndef EGL_NV_stream_socket_unix -#define EGL_NV_stream_socket_unix 1 - -#define EGL_SOCKET_TYPE_UNIX_NV 0x324E - -#define EGLEW_NV_stream_socket_unix EGLEW_GET_VAR(__EGLEW_NV_stream_socket_unix) - -#endif /* EGL_NV_stream_socket_unix */ - -/* --------------------------- EGL_NV_stream_sync -------------------------- */ - -#ifndef EGL_NV_stream_sync -#define EGL_NV_stream_sync 1 - -#define EGL_SYNC_TYPE_KHR 0x30F7 -#define EGL_SYNC_NEW_FRAME_NV 0x321F - -typedef EGLSyncKHR ( * PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint * attrib_list); - -#define eglCreateStreamSyncNV EGLEW_GET_FUN(__eglewCreateStreamSyncNV) - -#define EGLEW_NV_stream_sync EGLEW_GET_VAR(__EGLEW_NV_stream_sync) - -#endif /* EGL_NV_stream_sync */ - -/* ------------------------------ EGL_NV_sync ------------------------------ */ - -#ifndef EGL_NV_sync -#define EGL_NV_sync 1 - -#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 -#define EGL_SYNC_STATUS_NV 0x30E7 -#define EGL_SIGNALED_NV 0x30E8 -#define EGL_UNSIGNALED_NV 0x30E9 -#define EGL_ALREADY_SIGNALED_NV 0x30EA -#define EGL_TIMEOUT_EXPIRED_NV 0x30EB -#define EGL_CONDITION_SATISFIED_NV 0x30EC -#define EGL_SYNC_TYPE_NV 0x30ED -#define EGL_SYNC_CONDITION_NV 0x30EE -#define EGL_SYNC_FENCE_NV 0x30EF -#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF - -typedef EGLint ( * PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); -typedef EGLSyncNV ( * PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint * attrib_list); -typedef EGLBoolean ( * PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); -typedef EGLBoolean ( * PFNEGLFENCENVPROC) (EGLSyncNV sync); -typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint * value); -typedef EGLBoolean ( * PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); - -#define eglClientWaitSyncNV EGLEW_GET_FUN(__eglewClientWaitSyncNV) -#define eglCreateFenceSyncNV EGLEW_GET_FUN(__eglewCreateFenceSyncNV) -#define eglDestroySyncNV EGLEW_GET_FUN(__eglewDestroySyncNV) -#define eglFenceNV EGLEW_GET_FUN(__eglewFenceNV) -#define eglGetSyncAttribNV EGLEW_GET_FUN(__eglewGetSyncAttribNV) -#define eglSignalSyncNV EGLEW_GET_FUN(__eglewSignalSyncNV) - -#define EGLEW_NV_sync EGLEW_GET_VAR(__EGLEW_NV_sync) - -#endif /* EGL_NV_sync */ - -/* --------------------------- EGL_NV_system_time -------------------------- */ - -#ifndef EGL_NV_system_time -#define EGL_NV_system_time 1 - -typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) ( void ); -typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMENVPROC) ( void ); - -#define eglGetSystemTimeFrequencyNV EGLEW_GET_FUN(__eglewGetSystemTimeFrequencyNV) -#define eglGetSystemTimeNV EGLEW_GET_FUN(__eglewGetSystemTimeNV) - -#define EGLEW_NV_system_time EGLEW_GET_VAR(__EGLEW_NV_system_time) - -#endif /* EGL_NV_system_time */ - -/* --------------------- EGL_TIZEN_image_native_buffer --------------------- */ - -#ifndef EGL_TIZEN_image_native_buffer -#define EGL_TIZEN_image_native_buffer 1 - -#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 - -#define EGLEW_TIZEN_image_native_buffer EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_buffer) - -#endif /* EGL_TIZEN_image_native_buffer */ - -/* --------------------- EGL_TIZEN_image_native_surface -------------------- */ - -#ifndef EGL_TIZEN_image_native_surface -#define EGL_TIZEN_image_native_surface 1 - -#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 - -#define EGLEW_TIZEN_image_native_surface EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_surface) - -#endif /* EGL_TIZEN_image_native_surface */ - -/* ------------------------------------------------------------------------- */ - -#define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT -#define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT - -EGLEW_FUN_EXPORT PFNEGLCHOOSECONFIGPROC __eglewChooseConfig; -EGLEW_FUN_EXPORT PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers; -EGLEW_FUN_EXPORT PFNEGLCREATECONTEXTPROC __eglewCreateContext; -EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface; -EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface; -EGLEW_FUN_EXPORT PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface; -EGLEW_FUN_EXPORT PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext; -EGLEW_FUN_EXPORT PFNEGLDESTROYSURFACEPROC __eglewDestroySurface; -EGLEW_FUN_EXPORT PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib; -EGLEW_FUN_EXPORT PFNEGLGETCONFIGSPROC __eglewGetConfigs; -EGLEW_FUN_EXPORT PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay; -EGLEW_FUN_EXPORT PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface; -EGLEW_FUN_EXPORT PFNEGLGETDISPLAYPROC __eglewGetDisplay; -EGLEW_FUN_EXPORT PFNEGLGETERRORPROC __eglewGetError; -EGLEW_FUN_EXPORT PFNEGLINITIALIZEPROC __eglewInitialize; -EGLEW_FUN_EXPORT PFNEGLMAKECURRENTPROC __eglewMakeCurrent; -EGLEW_FUN_EXPORT PFNEGLQUERYCONTEXTPROC __eglewQueryContext; -EGLEW_FUN_EXPORT PFNEGLQUERYSTRINGPROC __eglewQueryString; -EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPROC __eglewQuerySurface; -EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers; -EGLEW_FUN_EXPORT PFNEGLTERMINATEPROC __eglewTerminate; -EGLEW_FUN_EXPORT PFNEGLWAITGLPROC __eglewWaitGL; -EGLEW_FUN_EXPORT PFNEGLWAITNATIVEPROC __eglewWaitNative; - -EGLEW_FUN_EXPORT PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage; -EGLEW_FUN_EXPORT PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage; -EGLEW_FUN_EXPORT PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib; -EGLEW_FUN_EXPORT PFNEGLSWAPINTERVALPROC __eglewSwapInterval; - -EGLEW_FUN_EXPORT PFNEGLBINDAPIPROC __eglewBindAPI; -EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer; -EGLEW_FUN_EXPORT PFNEGLQUERYAPIPROC __eglewQueryAPI; -EGLEW_FUN_EXPORT PFNEGLRELEASETHREADPROC __eglewReleaseThread; -EGLEW_FUN_EXPORT PFNEGLWAITCLIENTPROC __eglewWaitClient; - -EGLEW_FUN_EXPORT PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext; - -EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync; -EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEPROC __eglewCreateImage; -EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface; -EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface; -EGLEW_FUN_EXPORT PFNEGLCREATESYNCPROC __eglewCreateSync; -EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEPROC __eglewDestroyImage; -EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCPROC __eglewDestroySync; -EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay; -EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib; -EGLEW_FUN_EXPORT PFNEGLWAITSYNCPROC __eglewWaitSync; - -EGLEW_FUN_EXPORT PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID; - -EGLEW_FUN_EXPORT PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID; - -EGLEW_FUN_EXPORT PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID; - -EGLEW_FUN_EXPORT PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID; - -EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE; - -EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT; - -EGLEW_FUN_EXPORT PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT; -EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT; -EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT; - -EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT; -EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT; - -EGLEW_FUN_EXPORT PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT; -EGLEW_FUN_EXPORT PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT; -EGLEW_FUN_EXPORT PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT; -EGLEW_FUN_EXPORT PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT; -EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT; -EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT; -EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT; -EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT; - -EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT; -EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT; -EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT; - -EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT; - -EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT; - -EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI; - -EGLEW_FUN_EXPORT PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR; - -EGLEW_FUN_EXPORT PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR; -EGLEW_FUN_EXPORT PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR; -EGLEW_FUN_EXPORT PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR; - -EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR; -EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR; - -EGLEW_FUN_EXPORT PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR; -EGLEW_FUN_EXPORT PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR; - -EGLEW_FUN_EXPORT PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR; - -EGLEW_FUN_EXPORT PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR; - -EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR; -EGLEW_FUN_EXPORT PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR; -EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR; -EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR; -EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR; - -EGLEW_FUN_EXPORT PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR; -EGLEW_FUN_EXPORT PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR; -EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR; -EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR; -EGLEW_FUN_EXPORT PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR; - -EGLEW_FUN_EXPORT PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR; -EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR; -EGLEW_FUN_EXPORT PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR; -EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR; -EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR; - -EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR; -EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR; -EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR; - -EGLEW_FUN_EXPORT PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR; -EGLEW_FUN_EXPORT PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR; - -EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR; - -EGLEW_FUN_EXPORT PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR; - -EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR; - -EGLEW_FUN_EXPORT PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR; - -EGLEW_FUN_EXPORT PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA; -EGLEW_FUN_EXPORT PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA; - -EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA; -EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA; - -EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK; - -EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK; - -EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV; -EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV; -EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV; - -EGLEW_FUN_EXPORT PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV; - -EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV; - -EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV; -EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV; -EGLEW_FUN_EXPORT PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV; - -EGLEW_FUN_EXPORT PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV; - -EGLEW_FUN_EXPORT PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV; - -EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV; -EGLEW_FUN_EXPORT PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV; -EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV; -EGLEW_FUN_EXPORT PFNEGLFENCENVPROC __eglewFenceNV; -EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV; -EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV; - -EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV; -EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV; -EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_0; -EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_1; 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-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_sync; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_sync; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_system_time; -EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_buffer; -EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_surface; -/* ------------------------------------------------------------------------ */ - -GLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display); -GLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name); - -#define EGLEW_GET_VAR(x) (*(const GLboolean*)&x) -#define EGLEW_GET_FUN(x) x - -GLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name); - -#ifdef __cplusplus -} -#endif - -#endif /* __eglew_h__ */ diff --git a/crumpet-engine/include/GL/glew.h b/crumpet-engine/include/GL/glew.h deleted file mode 100644 index b5b6987..0000000 --- a/crumpet-engine/include/GL/glew.h +++ /dev/null @@ -1,23686 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2017, Nigel Stewart -** Copyright (C) 2002-2008, Milan Ikits -** Copyright (C) 2002-2008, Marcelo E. Magallon -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* - * Mesa 3-D graphics library - * Version: 7.0 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __glew_h__ -#define __glew_h__ -#define __GLEW_H__ - -#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) -#error gl.h included before glew.h -#endif -#if defined(__gl2_h_) -#error gl2.h included before glew.h -#endif -#if defined(__gltypes_h_) -#error gltypes.h included before glew.h -#endif -#if defined(__REGAL_H__) -#error Regal.h included before glew.h -#endif -#if defined(__glext_h_) || defined(__GLEXT_H_) -#error glext.h included before glew.h -#endif -#if defined(__gl_ATI_h_) -#error glATI.h included before glew.h -#endif - -#define __gl_h_ -#define __gl2_h_ -#define __GL_H__ -#define _GL_H -#define __gltypes_h_ -#define __REGAL_H__ -#define __X_GL_H -#define __glext_h_ -#define __GLEXT_H_ -#define __gl_ATI_h_ - -#if defined(_WIN32) - -/* - * GLEW does not include to avoid name space pollution. - * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t - * defined properly. - */ -/* and */ -#ifdef APIENTRY -# ifndef GLAPIENTRY -# define GLAPIENTRY APIENTRY -# endif -# ifndef GLEWAPIENTRY -# define GLEWAPIENTRY APIENTRY -# endif -#else -#define GLEW_APIENTRY_DEFINED -# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) -# define APIENTRY __stdcall -# ifndef GLAPIENTRY -# define GLAPIENTRY __stdcall -# endif -# ifndef GLEWAPIENTRY -# define GLEWAPIENTRY __stdcall -# endif -# else -# define APIENTRY -# endif -#endif -#ifndef GLAPI -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define GLAPI extern -# endif -#endif -/* */ -#ifndef CALLBACK -#define GLEW_CALLBACK_DEFINED -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define CALLBACK __attribute__ ((__stdcall__)) -# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) -# define CALLBACK __stdcall -# else -# define CALLBACK -# endif -#endif -/* and */ -#ifndef WINGDIAPI -#define GLEW_WINGDIAPI_DEFINED -#define WINGDIAPI __declspec(dllimport) -#endif -/* */ -#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) -typedef unsigned short wchar_t; -# define _WCHAR_T_DEFINED -#endif -/* */ -#if !defined(_W64) -# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 -# define _W64 __w64 -# else -# define _W64 -# endif -#endif -#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) -# ifdef _WIN64 -typedef __int64 ptrdiff_t; -# else -typedef _W64 int ptrdiff_t; -# endif -# define _PTRDIFF_T_DEFINED -# define _PTRDIFF_T_ -#endif - -#ifndef GLAPI -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define GLAPI extern -# else -# define GLAPI WINGDIAPI -# endif -#endif - -/* - * GLEW_STATIC is defined for static library. - * GLEW_BUILD is defined for building the DLL library. - */ - -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# ifdef GLEW_BUILD -# define GLEWAPI extern __declspec(dllexport) -# else -# define GLEWAPI extern __declspec(dllimport) -# endif -#endif - -#else /* _UNIX */ - -/* - * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO - * C. On my system, this amounts to _3 lines_ of included code, all of - * them pretty much harmless. If you know of a way of detecting 32 vs - * 64 _targets_ at compile time you are free to replace this with - * something that's portable. For now, _this_ is the portable solution. - * (mem, 2004-01-04) - */ - -#include - -/* SGI MIPSPro doesn't like stdint.h in C++ mode */ -/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ - -#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) -#include -#else -#include -#endif - -#define GLEW_APIENTRY_DEFINED -#define APIENTRY - -/* - * GLEW_STATIC is defined for static library. - */ - -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# if defined(__GNUC__) && __GNUC__>=4 -# define GLEWAPI extern __attribute__ ((visibility("default"))) -# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) -# define GLEWAPI extern __global -# else -# define GLEWAPI extern -# endif -#endif - -/* */ -#ifndef GLAPI -#define GLAPI extern -#endif - -#endif /* _WIN32 */ - -#ifndef GLAPIENTRY -#define GLAPIENTRY -#endif - -#ifndef GLEWAPIENTRY -#define GLEWAPIENTRY -#endif - -#define GLEW_VAR_EXPORT GLEWAPI -#define GLEW_FUN_EXPORT GLEWAPI - -#ifdef __cplusplus -extern "C" { -#endif - -/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ - -#ifndef GL_VERSION_1_1 -#define GL_VERSION_1_1 1 - -typedef unsigned int GLenum; -typedef unsigned int GLbitfield; -typedef unsigned int GLuint; -typedef int GLint; -typedef int GLsizei; -typedef unsigned char GLboolean; -typedef signed char GLbyte; -typedef short GLshort; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned long GLulong; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void GLvoid; -#if defined(_MSC_VER) && _MSC_VER < 1400 -typedef __int64 GLint64EXT; -typedef unsigned __int64 GLuint64EXT; -#elif defined(_MSC_VER) || defined(__BORLANDC__) -typedef signed long long GLint64EXT; -typedef unsigned long long GLuint64EXT; -#else -# if defined(__MINGW32__) || defined(__CYGWIN__) -#include -# endif -typedef int64_t GLint64EXT; -typedef uint64_t GLuint64EXT; -#endif -typedef GLint64EXT GLint64; -typedef GLuint64EXT GLuint64; -typedef struct __GLsync *GLsync; - -typedef char GLchar; - -#define GL_ZERO 0 -#define GL_FALSE 0 -#define GL_LOGIC_OP 0x0BF1 -#define GL_NONE 0 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_NO_ERROR 0 -#define GL_POINTS 0x0000 -#define GL_CURRENT_BIT 0x00000001 -#define GL_TRUE 1 -#define GL_ONE 1 -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_POINT_BIT 0x00000002 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_LINE_STRIP 0x0003 -#define GL_LINE_BIT 0x00000004 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON 0x0009 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM 0x0100 -#define GL_LOAD 0x0101 -#define GL_RETURN 0x0102 -#define GL_MULT 0x0103 -#define GL_ADD 0x0104 -#define GL_NEVER 0x0200 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_EXP 0x0800 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_EXP2 0x0801 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LIST_MODE 0x0B30 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_SHADE_MODEL 0x0B54 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_FOG 0x0B60 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_NORMALIZE 0x0BA1 -#define GL_VIEWPORT 0x0BA2 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_INDEX_MODE 0x0C30 -#define GL_RGBA_MODE 0x0C31 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_RENDER_MODE 0x0C40 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_INDEX_BITS 0x0D51 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_DOUBLE 0x140A -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_COLOR_INDEX 0x1900 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_BITMAP 0x1A00 -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_RENDER 0x1C00 -#define GL_FEEDBACK 0x1C01 -#define GL_SELECT 0x1C02 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_S 0x2000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_ENV 0x2300 -#define GL_EYE_LINEAR 0x2400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_SPHERE_MAP 0x2402 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_PLANE 0x2502 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_CLAMP 0x2900 -#define GL_REPEAT 0x2901 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_R3_G3_B2 0x2A10 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 -#define GL_LIGHT0 0x4000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_HINT_BIT 0x00008000 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000fffff -#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff - -GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); -GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); -GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI void GLAPIENTRY glArrayElement (GLint i); -GLAPI void GLAPIENTRY glBegin (GLenum mode); -GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); -GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GLAPI void GLAPIENTRY glCallList (GLuint list); -GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); -GLAPI void GLAPIENTRY glClear (GLbitfield mask); -GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); -GLAPI void GLAPIENTRY glClearIndex (GLfloat c); -GLAPI void GLAPIENTRY glClearStencil (GLint s); -GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); -GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); -GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); -GLAPI void GLAPIENTRY glColor3iv (const GLint *v); -GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); -GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); -GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); -GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); -GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); -GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); -GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); -GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); -GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); -GLAPI void GLAPIENTRY glColor4iv (const GLint *v); -GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); -GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); -GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); -GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); -GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); -GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); -GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); -GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); -GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glCullFace (GLenum mode); -GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); -GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GLAPI void GLAPIENTRY glDepthFunc (GLenum func); -GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); -GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); -GLAPI void GLAPIENTRY glDisable (GLenum cap); -GLAPI void GLAPIENTRY glDisableClientState (GLenum array); -GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); -GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); -GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); -GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); -GLAPI void GLAPIENTRY glEnable (GLenum cap); -GLAPI void GLAPIENTRY glEnableClientState (GLenum array); -GLAPI void GLAPIENTRY glEnd (void); -GLAPI void GLAPIENTRY glEndList (void); -GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); -GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); -GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); -GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); -GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); -GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); -GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); -GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); -GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); -GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); -GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); -GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); -GLAPI void GLAPIENTRY glFinish (void); -GLAPI void GLAPIENTRY glFlush (void); -GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glFrontFace (GLenum mode); -GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); -GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); -GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); -GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); -GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); -GLAPI GLenum GLAPIENTRY glGetError (void); -GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); -GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); -GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); -GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); -GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); -GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); -GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); -GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); -GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); -GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); -GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); -GLAPI void GLAPIENTRY glIndexMask (GLuint mask); -GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glIndexd (GLdouble c); -GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); -GLAPI void GLAPIENTRY glIndexf (GLfloat c); -GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); -GLAPI void GLAPIENTRY glIndexi (GLint c); -GLAPI void GLAPIENTRY glIndexiv (const GLint *c); -GLAPI void GLAPIENTRY glIndexs (GLshort c); -GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); -GLAPI void GLAPIENTRY glIndexub (GLubyte c); -GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); -GLAPI void GLAPIENTRY glInitNames (void); -GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); -GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); -GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); -GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); -GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); -GLAPI void GLAPIENTRY glLineWidth (GLfloat width); -GLAPI void GLAPIENTRY glListBase (GLuint base); -GLAPI void GLAPIENTRY glLoadIdentity (void); -GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); -GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); -GLAPI void GLAPIENTRY glLoadName (GLuint name); -GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); -GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); -GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); -GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); -GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); -GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); -GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); -GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); -GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); -GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); -GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); -GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); -GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); -GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); -GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void GLAPIENTRY glPassThrough (GLfloat token); -GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); -GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); -GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); -GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); -GLAPI void GLAPIENTRY glPointSize (GLfloat size); -GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); -GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); -GLAPI void GLAPIENTRY glPopAttrib (void); -GLAPI void GLAPIENTRY glPopClientAttrib (void); -GLAPI void GLAPIENTRY glPopMatrix (void); -GLAPI void GLAPIENTRY glPopName (void); -GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); -GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); -GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); -GLAPI void GLAPIENTRY glPushMatrix (void); -GLAPI void GLAPIENTRY glPushName (GLuint name); -GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); -GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); -GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); -GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); -GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); -GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); -GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); -GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); -GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); -GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); -GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); -GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); -GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); -GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); -GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); -GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); -GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); -GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); -GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); -GLAPI void GLAPIENTRY glShadeModel (GLenum mode); -GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GLAPI void GLAPIENTRY glStencilMask (GLuint mask); -GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); -GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); -GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord1i (GLint s); -GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); -GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); -GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); -GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); -GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); -GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); -GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); -GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); -GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); -GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); -GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); -GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); -GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); -GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); -GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); -GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); -GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); -GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); -GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); -GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) - -#endif /* GL_VERSION_1_1 */ - -/* ---------------------------------- GLU ---------------------------------- */ - -#ifndef GLEW_NO_GLU -# ifdef __APPLE__ -# include -# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) -# define GLEW_NO_GLU -# endif -# endif -#endif - -#ifndef GLEW_NO_GLU -/* this is where we can safely include GLU */ -# if defined(__APPLE__) && defined(__MACH__) -# include -# else -# include -# endif -#endif - -/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ - -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 - -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_RESCALE_NORMAL 0x803A -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E - -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); - -#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) -#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) -#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) -#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) - -#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) - -#endif /* GL_VERSION_1_2 */ - -/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ - -#ifndef GL_VERSION_1_2_1 -#define GL_VERSION_1_2_1 1 - -#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) - -#endif /* GL_VERSION_1_2_1 */ - -/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ - -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 - -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_SUBTRACT 0x84E7 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#define GL_MULTISAMPLE_BIT 0x20000000 - -typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img); -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); - -#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) -#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) -#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) -#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) -#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) -#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) -#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) -#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) -#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) -#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) -#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) -#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) -#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) -#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) -#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) -#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) -#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) -#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) -#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) -#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) -#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) -#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) -#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) -#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) -#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) -#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) -#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) -#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) -#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) -#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) -#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) -#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) -#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) -#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) -#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) -#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) -#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) -#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) -#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) -#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) -#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) -#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) -#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) -#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) -#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) -#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) - -#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) - -#endif /* GL_VERSION_1_3 */ - -/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ - -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 - -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_COMPARE_R_TO_TEXTURE 0x884E - -typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); - -#define glBlendColor GLEW_GET_FUN(__glewBlendColor) -#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) -#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) -#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) -#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) -#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) -#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) -#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) -#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) -#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) -#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) -#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) -#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) -#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) -#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) -#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) -#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) -#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) -#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) -#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) -#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) -#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) -#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) -#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) -#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) -#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) -#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) -#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) -#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) -#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) -#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) -#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) -#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) -#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) -#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) -#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) -#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) -#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) -#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) -#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) -#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) -#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) -#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) -#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) -#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) -#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) -#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) - -#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) - -#endif /* GL_VERSION_1_4 */ - -/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ - -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 - -#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE -#define GL_FOG_COORD GL_FOG_COORDINATE -#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING -#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER -#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE -#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE -#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE -#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA -#define GL_SRC0_RGB GL_SOURCE0_RGB -#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA -#define GL_SRC1_RGB GL_SOURCE1_RGB -#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA -#define GL_SRC2_RGB GL_SOURCE2_RGB -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 - -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); -typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); -typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); -typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); - -#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) -#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) -#define glBufferData GLEW_GET_FUN(__glewBufferData) -#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) -#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) -#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) -#define glEndQuery GLEW_GET_FUN(__glewEndQuery) -#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) -#define glGenQueries GLEW_GET_FUN(__glewGenQueries) -#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) -#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) -#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) -#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) -#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) -#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) -#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) -#define glIsQuery GLEW_GET_FUN(__glewIsQuery) -#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) -#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) - -#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) - -#endif /* GL_VERSION_1_5 */ - -/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ - -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 - -#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 - -typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); -typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); -typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); -typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); -typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length); -typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); - -#define glAttachShader GLEW_GET_FUN(__glewAttachShader) -#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) -#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) -#define glCompileShader GLEW_GET_FUN(__glewCompileShader) -#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) -#define glCreateShader GLEW_GET_FUN(__glewCreateShader) -#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) -#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) -#define glDetachShader GLEW_GET_FUN(__glewDetachShader) -#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) -#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) -#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) -#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) -#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) -#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) -#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) -#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) -#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) -#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) -#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) -#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) -#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) -#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) -#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) -#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) -#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) -#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) -#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) -#define glIsProgram GLEW_GET_FUN(__glewIsProgram) -#define glIsShader GLEW_GET_FUN(__glewIsShader) -#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) -#define glShaderSource GLEW_GET_FUN(__glewShaderSource) -#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) -#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) -#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) -#define glUniform1f GLEW_GET_FUN(__glewUniform1f) -#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) -#define glUniform1i GLEW_GET_FUN(__glewUniform1i) -#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) -#define glUniform2f GLEW_GET_FUN(__glewUniform2f) -#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) -#define glUniform2i GLEW_GET_FUN(__glewUniform2i) -#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) -#define glUniform3f GLEW_GET_FUN(__glewUniform3f) -#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) -#define glUniform3i GLEW_GET_FUN(__glewUniform3i) -#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) -#define glUniform4f GLEW_GET_FUN(__glewUniform4f) -#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) -#define glUniform4i GLEW_GET_FUN(__glewUniform4i) -#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) -#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) -#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) -#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) -#define glUseProgram GLEW_GET_FUN(__glewUseProgram) -#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) -#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) -#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) -#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) -#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) -#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) -#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) -#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) -#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) -#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) -#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) -#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) -#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) -#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) -#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) -#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) -#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) -#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) -#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) -#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) -#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) -#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) -#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) -#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) -#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) -#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) -#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) -#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) -#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) -#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) -#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) -#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) -#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) -#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) -#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) -#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) -#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) -#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) - -#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) - -#endif /* GL_VERSION_2_0 */ - -/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ - -#ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 - -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B - -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - -#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) -#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) -#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) -#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) -#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) -#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) - -#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) - -#endif /* GL_VERSION_2_1 */ - -/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ - -#ifndef GL_VERSION_3_0 -#define GL_VERSION_3_0 1 - -#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 -#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 -#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 -#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 -#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 -#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 -#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB -#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES -#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_DEPTH_BUFFER 0x8223 -#define GL_STENCIL_BUFFER 0x8224 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_ALPHA_INTEGER 0x8D97 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 - -typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index); -typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); -typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name); -typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer); - -#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) -#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) -#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) -#define glClampColor GLEW_GET_FUN(__glewClampColor) -#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) -#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) -#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) -#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) -#define glColorMaski GLEW_GET_FUN(__glewColorMaski) -#define glDisablei GLEW_GET_FUN(__glewDisablei) -#define glEnablei GLEW_GET_FUN(__glewEnablei) -#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) -#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) -#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) -#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) -#define glGetStringi GLEW_GET_FUN(__glewGetStringi) -#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) -#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) -#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) -#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) -#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) -#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) -#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) -#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) -#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) -#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) -#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) -#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) -#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) -#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) -#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) -#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) -#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) -#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) -#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) -#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) -#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) -#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) -#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) -#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) -#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) -#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) -#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) -#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) -#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) -#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) -#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) -#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) -#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) -#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) -#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) -#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) -#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) -#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) -#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) - -#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) - -#endif /* GL_VERSION_3_0 */ - -/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ - -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 - -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_RED_SNORM 0x8F90 -#define GL_RG_SNORM 0x8F91 -#define GL_RGB_SNORM 0x8F92 -#define GL_RGBA_SNORM 0x8F93 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer); - -#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) -#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) -#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) -#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) - -#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) - -#endif /* GL_VERSION_3_1 */ - -/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ - -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 - -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data); -typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data); - -#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) -#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) -#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) - -#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) - -#endif /* GL_VERSION_3_2 */ - -/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ - -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_RGB10_A2UI 0x906F - -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); - -#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) - -#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) - -#endif /* GL_VERSION_3_3 */ - -/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ - -#ifndef GL_VERSION_4_0 -#define GL_VERSION_4_0 1 - -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); - -#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) -#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) -#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) -#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) -#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) - -#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) - -#endif /* GL_VERSION_4_0 */ - -/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ - -#ifndef GL_VERSION_4_1 -#define GL_VERSION_4_1 1 - -#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) - -#endif /* GL_VERSION_4_1 */ - -/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ - -#ifndef GL_VERSION_4_2 -#define GL_VERSION_4_2 1 - -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 - -#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) - -#endif /* GL_VERSION_4_2 */ - -/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ - -#ifndef GL_VERSION_4_3 -#define GL_VERSION_4_3 1 - -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E - -#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) - -#endif /* GL_VERSION_4_3 */ - -/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ - -#ifndef GL_VERSION_4_4 -#define GL_VERSION_4_4 1 - -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_TEXTURE_BUFFER_BINDING 0x8C2A - -#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) - -#endif /* GL_VERSION_4_4 */ - -/* ----------------------------- GL_VERSION_4_5 ---------------------------- */ - -#ifndef GL_VERSION_4_5 -#define GL_VERSION_4_5 1 - -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 - -typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); - -#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus) -#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage) -#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage) -#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv) - -#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) - -#endif /* GL_VERSION_4_5 */ - -/* ----------------------------- GL_VERSION_4_6 ---------------------------- */ - -#ifndef GL_VERSION_4_6 -#define GL_VERSION_4_6 1 - -#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 -#define GL_PARAMETER_BUFFER 0x80EE -#define GL_PARAMETER_BUFFER_BINDING 0x80EF -#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC -#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED -#define GL_VERTICES_SUBMITTED 0x82EE -#define GL_PRIMITIVES_SUBMITTED 0x82EF -#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 -#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 -#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 -#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 -#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 -#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 -#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF -#define GL_POLYGON_OFFSET_CLAMP 0x8E1B -#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 -#define GL_SPIR_V_BINARY 0x9552 -#define GL_SPIR_V_EXTENSIONS 0x9553 -#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); - -#define glMultiDrawArraysIndirectCount GLEW_GET_FUN(__glewMultiDrawArraysIndirectCount) -#define glMultiDrawElementsIndirectCount GLEW_GET_FUN(__glewMultiDrawElementsIndirectCount) -#define glSpecializeShader GLEW_GET_FUN(__glewSpecializeShader) - -#define GLEW_VERSION_4_6 GLEW_GET_VAR(__GLEW_VERSION_4_6) - -#endif /* GL_VERSION_4_6 */ - -/* -------------------------- GL_3DFX_multisample -------------------------- */ - -#ifndef GL_3DFX_multisample -#define GL_3DFX_multisample 1 - -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 - -#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) - -#endif /* GL_3DFX_multisample */ - -/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ - -#ifndef GL_3DFX_tbuffer -#define GL_3DFX_tbuffer 1 - -typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); - -#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) - -#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) - -#endif /* GL_3DFX_tbuffer */ - -/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_3DFX_texture_compression_FXT1 1 - -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 - -#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) - -#endif /* GL_3DFX_texture_compression_FXT1 */ - -/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ - -#ifndef GL_AMD_blend_minmax_factor -#define GL_AMD_blend_minmax_factor 1 - -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FACTOR_MAX_AMD 0x901D - -#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) - -#endif /* GL_AMD_blend_minmax_factor */ - -/* --------------------- GL_AMD_compressed_3DC_texture --------------------- */ - -#ifndef GL_AMD_compressed_3DC_texture -#define GL_AMD_compressed_3DC_texture 1 - -#define GL_3DC_X_AMD 0x87F9 -#define GL_3DC_XY_AMD 0x87FA - -#define GLEW_AMD_compressed_3DC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_3DC_texture) - -#endif /* GL_AMD_compressed_3DC_texture */ - -/* --------------------- GL_AMD_compressed_ATC_texture --------------------- */ - -#ifndef GL_AMD_compressed_ATC_texture -#define GL_AMD_compressed_ATC_texture 1 - -#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE -#define GL_ATC_RGB_AMD 0x8C92 -#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 - -#define GLEW_AMD_compressed_ATC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_ATC_texture) - -#endif /* GL_AMD_compressed_ATC_texture */ - -/* ----------------------- GL_AMD_conservative_depth ----------------------- */ - -#ifndef GL_AMD_conservative_depth -#define GL_AMD_conservative_depth 1 - -#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) - -#endif /* GL_AMD_conservative_depth */ - -/* -------------------------- GL_AMD_debug_output -------------------------- */ - -#ifndef GL_AMD_debug_output -#define GL_AMD_debug_output 1 - -#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 -#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 -#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 -#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A -#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B -#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C -#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D -#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E -#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F -#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 - -typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); - -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); - -#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) -#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) -#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) -#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) - -#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) - -#endif /* GL_AMD_debug_output */ - -/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ - -#ifndef GL_AMD_depth_clamp_separate -#define GL_AMD_depth_clamp_separate 1 - -#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E -#define GL_DEPTH_CLAMP_FAR_AMD 0x901F - -#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) - -#endif /* GL_AMD_depth_clamp_separate */ - -/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ - -#ifndef GL_AMD_draw_buffers_blend -#define GL_AMD_draw_buffers_blend 1 - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - -#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) -#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) -#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) -#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) - -#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) - -#endif /* GL_AMD_draw_buffers_blend */ - -/* ------------------ GL_AMD_framebuffer_sample_positions ------------------ */ - -#ifndef GL_AMD_framebuffer_sample_positions -#define GL_AMD_framebuffer_sample_positions 1 - -#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F -#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE -#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF -#define GL_ALL_PIXELS_AMD 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat* values); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat* values); - -#define glFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewFramebufferSamplePositionsfvAMD) -#define glGetFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetFramebufferParameterfvAMD) -#define glGetNamedFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetNamedFramebufferParameterfvAMD) -#define glNamedFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewNamedFramebufferSamplePositionsfvAMD) - -#define GLEW_AMD_framebuffer_sample_positions GLEW_GET_VAR(__GLEW_AMD_framebuffer_sample_positions) - -#endif /* GL_AMD_framebuffer_sample_positions */ - -/* --------------------------- GL_AMD_gcn_shader --------------------------- */ - -#ifndef GL_AMD_gcn_shader -#define GL_AMD_gcn_shader 1 - -#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) - -#endif /* GL_AMD_gcn_shader */ - -/* ---------------------- GL_AMD_gpu_shader_half_float --------------------- */ - -#ifndef GL_AMD_gpu_shader_half_float -#define GL_AMD_gpu_shader_half_float 1 - -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB -#define GL_FLOAT16_MAT2_AMD 0x91C5 -#define GL_FLOAT16_MAT3_AMD 0x91C6 -#define GL_FLOAT16_MAT4_AMD 0x91C7 -#define GL_FLOAT16_MAT2x3_AMD 0x91C8 -#define GL_FLOAT16_MAT2x4_AMD 0x91C9 -#define GL_FLOAT16_MAT3x2_AMD 0x91CA -#define GL_FLOAT16_MAT3x4_AMD 0x91CB -#define GL_FLOAT16_MAT4x2_AMD 0x91CC -#define GL_FLOAT16_MAT4x3_AMD 0x91CD - -#define GLEW_AMD_gpu_shader_half_float GLEW_GET_VAR(__GLEW_AMD_gpu_shader_half_float) - -#endif /* GL_AMD_gpu_shader_half_float */ - -/* ------------------------ GL_AMD_gpu_shader_int16 ------------------------ */ - -#ifndef GL_AMD_gpu_shader_int16 -#define GL_AMD_gpu_shader_int16 1 - -#define GLEW_AMD_gpu_shader_int16 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int16) - -#endif /* GL_AMD_gpu_shader_int16 */ - -/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */ - -#ifndef GL_AMD_gpu_shader_int64 -#define GL_AMD_gpu_shader_int64 1 - -#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) - -#endif /* GL_AMD_gpu_shader_int64 */ - -/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ - -#ifndef GL_AMD_interleaved_elements -#define GL_AMD_interleaved_elements 1 - -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RG8UI 0x8238 -#define GL_RG16UI 0x823A -#define GL_RGBA8UI 0x8D7C -#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 -#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 - -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); - -#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) - -#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) - -#endif /* GL_AMD_interleaved_elements */ - -/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ - -#ifndef GL_AMD_multi_draw_indirect -#define GL_AMD_multi_draw_indirect 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); - -#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) -#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) - -#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) - -#endif /* GL_AMD_multi_draw_indirect */ - -/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ - -#ifndef GL_AMD_name_gen_delete -#define GL_AMD_name_gen_delete 1 - -#define GL_DATA_BUFFER_AMD 0x9151 -#define GL_PERFORMANCE_MONITOR_AMD 0x9152 -#define GL_QUERY_OBJECT_AMD 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 -#define GL_SAMPLER_OBJECT_AMD 0x9155 - -typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); -typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); -typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); - -#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) -#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) -#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) - -#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) - -#endif /* GL_AMD_name_gen_delete */ - -/* ---------------------- GL_AMD_occlusion_query_event --------------------- */ - -#ifndef GL_AMD_occlusion_query_event -#define GL_AMD_occlusion_query_event 1 - -#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 -#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 -#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 -#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 -#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F -#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); - -#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) - -#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) - -#endif /* GL_AMD_occlusion_query_event */ - -/* ----------------------- GL_AMD_performance_monitor ---------------------- */ - -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 - -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 - -typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); -typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); - -#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) -#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) -#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) -#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) -#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) -#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) -#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) -#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) -#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) -#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) -#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) - -#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) - -#endif /* GL_AMD_performance_monitor */ - -/* -------------------------- GL_AMD_pinned_memory ------------------------- */ - -#ifndef GL_AMD_pinned_memory -#define GL_AMD_pinned_memory 1 - -#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 - -#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) - -#endif /* GL_AMD_pinned_memory */ - -/* ----------------------- GL_AMD_program_binary_Z400 ---------------------- */ - -#ifndef GL_AMD_program_binary_Z400 -#define GL_AMD_program_binary_Z400 1 - -#define GL_Z400_BINARY_AMD 0x8740 - -#define GLEW_AMD_program_binary_Z400 GLEW_GET_VAR(__GLEW_AMD_program_binary_Z400) - -#endif /* GL_AMD_program_binary_Z400 */ - -/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ - -#ifndef GL_AMD_query_buffer_object -#define GL_AMD_query_buffer_object 1 - -#define GL_QUERY_BUFFER_AMD 0x9192 -#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 -#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 - -#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) - -#endif /* GL_AMD_query_buffer_object */ - -/* ------------------------ GL_AMD_sample_positions ------------------------ */ - -#ifndef GL_AMD_sample_positions -#define GL_AMD_sample_positions 1 - -#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F - -typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); - -#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) - -#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) - -#endif /* GL_AMD_sample_positions */ - -/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ - -#ifndef GL_AMD_seamless_cubemap_per_texture -#define GL_AMD_seamless_cubemap_per_texture 1 - -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) - -#endif /* GL_AMD_seamless_cubemap_per_texture */ - -/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */ - -#ifndef GL_AMD_shader_atomic_counter_ops -#define GL_AMD_shader_atomic_counter_ops 1 - -#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) - -#endif /* GL_AMD_shader_atomic_counter_ops */ - -/* -------------------------- GL_AMD_shader_ballot ------------------------- */ - -#ifndef GL_AMD_shader_ballot -#define GL_AMD_shader_ballot 1 - -#define GLEW_AMD_shader_ballot GLEW_GET_VAR(__GLEW_AMD_shader_ballot) - -#endif /* GL_AMD_shader_ballot */ - -/* ---------------- GL_AMD_shader_explicit_vertex_parameter ---------------- */ - -#ifndef GL_AMD_shader_explicit_vertex_parameter -#define GL_AMD_shader_explicit_vertex_parameter 1 - -#define GLEW_AMD_shader_explicit_vertex_parameter GLEW_GET_VAR(__GLEW_AMD_shader_explicit_vertex_parameter) - -#endif /* GL_AMD_shader_explicit_vertex_parameter */ - -/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ - -#ifndef GL_AMD_shader_stencil_export -#define GL_AMD_shader_stencil_export 1 - -#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) - -#endif /* GL_AMD_shader_stencil_export */ - -/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */ - -#ifndef GL_AMD_shader_stencil_value_export -#define GL_AMD_shader_stencil_value_export 1 - -#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) - -#endif /* GL_AMD_shader_stencil_value_export */ - -/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ - -#ifndef GL_AMD_shader_trinary_minmax -#define GL_AMD_shader_trinary_minmax 1 - -#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) - -#endif /* GL_AMD_shader_trinary_minmax */ - -/* ------------------------- GL_AMD_sparse_texture ------------------------- */ - -#ifndef GL_AMD_sparse_texture -#define GL_AMD_sparse_texture 1 - -#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 -#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A -#define GL_MIN_SPARSE_LEVEL_AMD 0x919B -#define GL_MIN_LOD_WARNING_AMD 0x919C - -typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); - -#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) -#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) - -#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) - -#endif /* GL_AMD_sparse_texture */ - -/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ - -#ifndef GL_AMD_stencil_operation_extended -#define GL_AMD_stencil_operation_extended 1 - -#define GL_SET_AMD 0x874A -#define GL_REPLACE_VALUE_AMD 0x874B -#define GL_STENCIL_OP_VALUE_AMD 0x874C -#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D - -typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); - -#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) - -#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) - -#endif /* GL_AMD_stencil_operation_extended */ - -/* --------------------- GL_AMD_texture_gather_bias_lod -------------------- */ - -#ifndef GL_AMD_texture_gather_bias_lod -#define GL_AMD_texture_gather_bias_lod 1 - -#define GLEW_AMD_texture_gather_bias_lod GLEW_GET_VAR(__GLEW_AMD_texture_gather_bias_lod) - -#endif /* GL_AMD_texture_gather_bias_lod */ - -/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ - -#ifndef GL_AMD_texture_texture4 -#define GL_AMD_texture_texture4 1 - -#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) - -#endif /* GL_AMD_texture_texture4 */ - -/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ - -#ifndef GL_AMD_transform_feedback3_lines_triangles -#define GL_AMD_transform_feedback3_lines_triangles 1 - -#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) - -#endif /* GL_AMD_transform_feedback3_lines_triangles */ - -/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */ - -#ifndef GL_AMD_transform_feedback4 -#define GL_AMD_transform_feedback4 1 - -#define GL_STREAM_RASTERIZATION_AMD 0x91A0 - -#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) - -#endif /* GL_AMD_transform_feedback4 */ - -/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ - -#ifndef GL_AMD_vertex_shader_layer -#define GL_AMD_vertex_shader_layer 1 - -#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) - -#endif /* GL_AMD_vertex_shader_layer */ - -/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ - -#ifndef GL_AMD_vertex_shader_tessellator -#define GL_AMD_vertex_shader_tessellator 1 - -#define GL_SAMPLER_BUFFER_AMD 0x9001 -#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 -#define GL_TESSELLATION_MODE_AMD 0x9004 -#define GL_TESSELLATION_FACTOR_AMD 0x9005 -#define GL_DISCRETE_AMD 0x9006 -#define GL_CONTINUOUS_AMD 0x9007 - -typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); -typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); - -#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) -#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) - -#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) - -#endif /* GL_AMD_vertex_shader_tessellator */ - -/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ - -#ifndef GL_AMD_vertex_shader_viewport_index -#define GL_AMD_vertex_shader_viewport_index 1 - -#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) - -#endif /* GL_AMD_vertex_shader_viewport_index */ - -/* -------------------- GL_ANDROID_extension_pack_es31a -------------------- */ - -#ifndef GL_ANDROID_extension_pack_es31a -#define GL_ANDROID_extension_pack_es31a 1 - -#define GLEW_ANDROID_extension_pack_es31a GLEW_GET_VAR(__GLEW_ANDROID_extension_pack_es31a) - -#endif /* GL_ANDROID_extension_pack_es31a */ - -/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ - -#ifndef GL_ANGLE_depth_texture -#define GL_ANGLE_depth_texture 1 - -#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) - -#endif /* GL_ANGLE_depth_texture */ - -/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ - -#ifndef GL_ANGLE_framebuffer_blit -#define GL_ANGLE_framebuffer_blit 1 - -#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA - -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - -#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) - -#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) - -#endif /* GL_ANGLE_framebuffer_blit */ - -/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ - -#ifndef GL_ANGLE_framebuffer_multisample -#define GL_ANGLE_framebuffer_multisample 1 - -#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 -#define GL_MAX_SAMPLES_ANGLE 0x8D57 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) - -#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) - -#endif /* GL_ANGLE_framebuffer_multisample */ - -/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ - -#ifndef GL_ANGLE_instanced_arrays -#define GL_ANGLE_instanced_arrays 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); - -#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) -#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) -#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) - -#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) - -#endif /* GL_ANGLE_instanced_arrays */ - -/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ - -#ifndef GL_ANGLE_pack_reverse_row_order -#define GL_ANGLE_pack_reverse_row_order 1 - -#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 - -#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) - -#endif /* GL_ANGLE_pack_reverse_row_order */ - -/* ------------------------ GL_ANGLE_program_binary ------------------------ */ - -#ifndef GL_ANGLE_program_binary -#define GL_ANGLE_program_binary 1 - -#define GL_PROGRAM_BINARY_ANGLE 0x93A6 - -#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) - -#endif /* GL_ANGLE_program_binary */ - -/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ - -#ifndef GL_ANGLE_texture_compression_dxt1 -#define GL_ANGLE_texture_compression_dxt1 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 - -#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) - -#endif /* GL_ANGLE_texture_compression_dxt1 */ - -/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ - -#ifndef GL_ANGLE_texture_compression_dxt3 -#define GL_ANGLE_texture_compression_dxt3 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 - -#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) - -#endif /* GL_ANGLE_texture_compression_dxt3 */ - -/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ - -#ifndef GL_ANGLE_texture_compression_dxt5 -#define GL_ANGLE_texture_compression_dxt5 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 - -#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) - -#endif /* GL_ANGLE_texture_compression_dxt5 */ - -/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ - -#ifndef GL_ANGLE_texture_usage -#define GL_ANGLE_texture_usage 1 - -#define GL_TEXTURE_USAGE_ANGLE 0x93A2 -#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 - -#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) - -#endif /* GL_ANGLE_texture_usage */ - -/* -------------------------- GL_ANGLE_timer_query ------------------------- */ - -#ifndef GL_ANGLE_timer_query -#define GL_ANGLE_timer_query 1 - -#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 -#define GL_CURRENT_QUERY_ANGLE 0x8865 -#define GL_QUERY_RESULT_ANGLE 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 -#define GL_TIME_ELAPSED_ANGLE 0x88BF -#define GL_TIMESTAMP_ANGLE 0x8E28 - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); - -#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) -#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) -#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) -#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) -#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) -#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) -#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) -#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) -#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) -#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) -#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) - -#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) - -#endif /* GL_ANGLE_timer_query */ - -/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ - -#ifndef GL_ANGLE_translated_shader_source -#define GL_ANGLE_translated_shader_source 1 - -#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 - -typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); - -#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) - -#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) - -#endif /* GL_ANGLE_translated_shader_source */ - -/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ - -#ifndef GL_APPLE_aux_depth_stencil -#define GL_APPLE_aux_depth_stencil 1 - -#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 - -#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) - -#endif /* GL_APPLE_aux_depth_stencil */ - -/* ------------------------ GL_APPLE_client_storage ------------------------ */ - -#ifndef GL_APPLE_client_storage -#define GL_APPLE_client_storage 1 - -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 - -#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) - -#endif /* GL_APPLE_client_storage */ - -/* ------------------------- GL_APPLE_clip_distance ------------------------ */ - -#ifndef GL_APPLE_clip_distance -#define GL_APPLE_clip_distance 1 - -#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 -#define GL_CLIP_DISTANCE0_APPLE 0x3000 -#define GL_CLIP_DISTANCE1_APPLE 0x3001 -#define GL_CLIP_DISTANCE2_APPLE 0x3002 -#define GL_CLIP_DISTANCE3_APPLE 0x3003 -#define GL_CLIP_DISTANCE4_APPLE 0x3004 -#define GL_CLIP_DISTANCE5_APPLE 0x3005 -#define GL_CLIP_DISTANCE6_APPLE 0x3006 -#define GL_CLIP_DISTANCE7_APPLE 0x3007 - -#define GLEW_APPLE_clip_distance GLEW_GET_VAR(__GLEW_APPLE_clip_distance) - -#endif /* GL_APPLE_clip_distance */ - -/* ------------------- GL_APPLE_color_buffer_packed_float ------------------ */ - -#ifndef GL_APPLE_color_buffer_packed_float -#define GL_APPLE_color_buffer_packed_float 1 - -#define GLEW_APPLE_color_buffer_packed_float GLEW_GET_VAR(__GLEW_APPLE_color_buffer_packed_float) - -#endif /* GL_APPLE_color_buffer_packed_float */ - -/* ---------------------- GL_APPLE_copy_texture_levels --------------------- */ - -#ifndef GL_APPLE_copy_texture_levels -#define GL_APPLE_copy_texture_levels 1 - -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); - -#define glCopyTextureLevelsAPPLE GLEW_GET_FUN(__glewCopyTextureLevelsAPPLE) - -#define GLEW_APPLE_copy_texture_levels GLEW_GET_VAR(__GLEW_APPLE_copy_texture_levels) - -#endif /* GL_APPLE_copy_texture_levels */ - -/* ------------------------- GL_APPLE_element_array ------------------------ */ - -#ifndef GL_APPLE_element_array -#define GL_APPLE_element_array 1 - -#define GL_ELEMENT_ARRAY_APPLE 0x8A0C -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E - -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); - -#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) -#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) -#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) -#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) -#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) - -#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) - -#endif /* GL_APPLE_element_array */ - -/* ----------------------------- GL_APPLE_fence ---------------------------- */ - -#ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 - -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B - -typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); -typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); -typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); -typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); - -#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) -#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) -#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) -#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) -#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) -#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) -#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) -#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) - -#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) - -#endif /* GL_APPLE_fence */ - -/* ------------------------- GL_APPLE_float_pixels ------------------------- */ - -#ifndef GL_APPLE_float_pixels -#define GL_APPLE_float_pixels 1 - -#define GL_HALF_APPLE 0x140B -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGB_FLOAT32_APPLE 0x8815 -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_RGBA_FLOAT16_APPLE 0x881A -#define GL_RGB_FLOAT16_APPLE 0x881B -#define GL_ALPHA_FLOAT16_APPLE 0x881C -#define GL_INTENSITY_FLOAT16_APPLE 0x881D -#define GL_LUMINANCE_FLOAT16_APPLE 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F -#define GL_COLOR_FLOAT_APPLE 0x8A0F - -#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) - -#endif /* GL_APPLE_float_pixels */ - -/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ - -#ifndef GL_APPLE_flush_buffer_range -#define GL_APPLE_flush_buffer_range 1 - -#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 -#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 - -typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); - -#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) -#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) - -#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) - -#endif /* GL_APPLE_flush_buffer_range */ - -/* -------------------- GL_APPLE_framebuffer_multisample ------------------- */ - -#ifndef GL_APPLE_framebuffer_multisample -#define GL_APPLE_framebuffer_multisample 1 - -#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA -#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 -#define GL_MAX_SAMPLES_APPLE 0x8D57 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); - -#define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE) -#define glResolveMultisampleFramebufferAPPLE GLEW_GET_FUN(__glewResolveMultisampleFramebufferAPPLE) - -#define GLEW_APPLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_APPLE_framebuffer_multisample) - -#endif /* GL_APPLE_framebuffer_multisample */ - -/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ - -#ifndef GL_APPLE_object_purgeable -#define GL_APPLE_object_purgeable 1 - -#define GL_BUFFER_OBJECT_APPLE 0x85B3 -#define GL_RELEASED_APPLE 0x8A19 -#define GL_VOLATILE_APPLE 0x8A1A -#define GL_RETAINED_APPLE 0x8A1B -#define GL_UNDEFINED_APPLE 0x8A1C -#define GL_PURGEABLE_APPLE 0x8A1D - -typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); -typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); -typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); - -#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) -#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) -#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) - -#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) - -#endif /* GL_APPLE_object_purgeable */ - -/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ - -#ifndef GL_APPLE_pixel_buffer -#define GL_APPLE_pixel_buffer 1 - -#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 - -#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) - -#endif /* GL_APPLE_pixel_buffer */ - -/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ - -#ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 - -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#define GL_RGB_422_APPLE 0x8A1F -#define GL_RGB_RAW_422_APPLE 0x8A51 - -#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) - -#endif /* GL_APPLE_rgb_422 */ - -/* --------------------------- GL_APPLE_row_bytes -------------------------- */ - -#ifndef GL_APPLE_row_bytes -#define GL_APPLE_row_bytes 1 - -#define GL_PACK_ROW_BYTES_APPLE 0x8A15 -#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 - -#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) - -#endif /* GL_APPLE_row_bytes */ - -/* ------------------------ GL_APPLE_specular_vector ----------------------- */ - -#ifndef GL_APPLE_specular_vector -#define GL_APPLE_specular_vector 1 - -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 - -#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) - -#endif /* GL_APPLE_specular_vector */ - -/* ----------------------------- GL_APPLE_sync ----------------------------- */ - -#ifndef GL_APPLE_sync -#define GL_APPLE_sync 1 - -#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 -#define GL_SYNC_OBJECT_APPLE 0x8A53 -#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 -#define GL_OBJECT_TYPE_APPLE 0x9112 -#define GL_SYNC_CONDITION_APPLE 0x9113 -#define GL_SYNC_STATUS_APPLE 0x9114 -#define GL_SYNC_FLAGS_APPLE 0x9115 -#define GL_SYNC_FENCE_APPLE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 -#define GL_UNSIGNALED_APPLE 0x9118 -#define GL_SIGNALED_APPLE 0x9119 -#define GL_ALREADY_SIGNALED_APPLE 0x911A -#define GL_TIMEOUT_EXPIRED_APPLE 0x911B -#define GL_CONDITION_SATISFIED_APPLE 0x911C -#define GL_WAIT_FAILED_APPLE 0x911D -#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull - -typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); -typedef void (GLAPIENTRY * PFNGLDELETESYNCAPPLEPROC) (GLsync GLsync); -typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETSYNCIVAPPLEPROC) (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); -typedef GLboolean (GLAPIENTRY * PFNGLISSYNCAPPLEPROC) (GLsync GLsync); -typedef void (GLAPIENTRY * PFNGLWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); - -#define glClientWaitSyncAPPLE GLEW_GET_FUN(__glewClientWaitSyncAPPLE) -#define glDeleteSyncAPPLE GLEW_GET_FUN(__glewDeleteSyncAPPLE) -#define glFenceSyncAPPLE GLEW_GET_FUN(__glewFenceSyncAPPLE) -#define glGetInteger64vAPPLE GLEW_GET_FUN(__glewGetInteger64vAPPLE) -#define glGetSyncivAPPLE GLEW_GET_FUN(__glewGetSyncivAPPLE) -#define glIsSyncAPPLE GLEW_GET_FUN(__glewIsSyncAPPLE) -#define glWaitSyncAPPLE GLEW_GET_FUN(__glewWaitSyncAPPLE) - -#define GLEW_APPLE_sync GLEW_GET_VAR(__GLEW_APPLE_sync) - -#endif /* GL_APPLE_sync */ - -/* -------------------- GL_APPLE_texture_2D_limited_npot ------------------- */ - -#ifndef GL_APPLE_texture_2D_limited_npot -#define GL_APPLE_texture_2D_limited_npot 1 - -#define GLEW_APPLE_texture_2D_limited_npot GLEW_GET_VAR(__GLEW_APPLE_texture_2D_limited_npot) - -#endif /* GL_APPLE_texture_2D_limited_npot */ - -/* -------------------- GL_APPLE_texture_format_BGRA8888 ------------------- */ - -#ifndef GL_APPLE_texture_format_BGRA8888 -#define GL_APPLE_texture_format_BGRA8888 1 - -#define GL_BGRA_EXT 0x80E1 -#define GL_BGRA8_EXT 0x93A1 - -#define GLEW_APPLE_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_APPLE_texture_format_BGRA8888) - -#endif /* GL_APPLE_texture_format_BGRA8888 */ - -/* ----------------------- GL_APPLE_texture_max_level ---------------------- */ - -#ifndef GL_APPLE_texture_max_level -#define GL_APPLE_texture_max_level 1 - -#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D - -#define GLEW_APPLE_texture_max_level GLEW_GET_VAR(__GLEW_APPLE_texture_max_level) - -#endif /* GL_APPLE_texture_max_level */ - -/* --------------------- GL_APPLE_texture_packed_float --------------------- */ - -#ifndef GL_APPLE_texture_packed_float -#define GL_APPLE_texture_packed_float 1 - -#define GL_R11F_G11F_B10F_APPLE 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B -#define GL_RGB9_E5_APPLE 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E - -#define GLEW_APPLE_texture_packed_float GLEW_GET_VAR(__GLEW_APPLE_texture_packed_float) - -#endif /* GL_APPLE_texture_packed_float */ - -/* ------------------------- GL_APPLE_texture_range ------------------------ */ - -#ifndef GL_APPLE_texture_range -#define GL_APPLE_texture_range 1 - -#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 -#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 -#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC -#define GL_STORAGE_PRIVATE_APPLE 0x85BD -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF - -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); -typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer); - -#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) -#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) - -#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) - -#endif /* GL_APPLE_texture_range */ - -/* ------------------------ GL_APPLE_transform_hint ------------------------ */ - -#ifndef GL_APPLE_transform_hint -#define GL_APPLE_transform_hint 1 - -#define GL_TRANSFORM_HINT_APPLE 0x85B1 - -#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) - -#endif /* GL_APPLE_transform_hint */ - -/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ - -#ifndef GL_APPLE_vertex_array_object -#define GL_APPLE_vertex_array_object 1 - -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 - -typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); - -#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) -#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) -#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) -#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) - -#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) - -#endif /* GL_APPLE_vertex_array_object */ - -/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ - -#ifndef GL_APPLE_vertex_array_range -#define GL_APPLE_vertex_array_range 1 - -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_STORAGE_CLIENT_APPLE 0x85B4 -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF - -typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); - -#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) -#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) -#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) - -#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) - -#endif /* GL_APPLE_vertex_array_range */ - -/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ - -#ifndef GL_APPLE_vertex_program_evaluators -#define GL_APPLE_vertex_program_evaluators 1 - -#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 -#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 -#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 -#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 -#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 -#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 -#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 -#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 -#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 -#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 - -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); - -#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) -#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) -#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) -#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) -#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) -#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) -#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) - -#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) - -#endif /* GL_APPLE_vertex_program_evaluators */ - -/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ - -#ifndef GL_APPLE_ycbcr_422 -#define GL_APPLE_ycbcr_422 1 - -#define GL_YCBCR_422_APPLE 0x85B9 - -#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) - -#endif /* GL_APPLE_ycbcr_422 */ - -/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ - -#ifndef GL_ARB_ES2_compatibility -#define GL_ARB_ES2_compatibility 1 - -#define GL_FIXED 0x140C -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_RGB565 0x8D62 -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD - -typedef int GLfixed; - -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); -typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); -typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); -typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length); - -#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) -#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) -#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) -#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) -#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) - -#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) - -#endif /* GL_ARB_ES2_compatibility */ - -/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */ - -#ifndef GL_ARB_ES3_1_compatibility -#define GL_ARB_ES3_1_compatibility 1 - -typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); - -#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) - -#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) - -#endif /* GL_ARB_ES3_1_compatibility */ - -/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */ - -#ifndef GL_ARB_ES3_2_compatibility -#define GL_ARB_ES3_2_compatibility 1 - -#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE -#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 -#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 - -typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); - -#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB) - -#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility) - -#endif /* GL_ARB_ES3_2_compatibility */ - -/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ - -#ifndef GL_ARB_ES3_compatibility -#define GL_ARB_ES3_compatibility 1 - -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 - -#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) - -#endif /* GL_ARB_ES3_compatibility */ - -/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ - -#ifndef GL_ARB_arrays_of_arrays -#define GL_ARB_arrays_of_arrays 1 - -#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) - -#endif /* GL_ARB_arrays_of_arrays */ - -/* -------------------------- GL_ARB_base_instance ------------------------- */ - -#ifndef GL_ARB_base_instance -#define GL_ARB_base_instance 1 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); - -#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) -#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) -#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) - -#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) - -#endif /* GL_ARB_base_instance */ - -/* ------------------------ GL_ARB_bindless_texture ------------------------ */ - -#ifndef GL_ARB_bindless_texture -#define GL_ARB_bindless_texture 1 - -#define GL_UNSIGNED_INT64_ARB 0x140F - -typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); -typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); - -#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) -#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) -#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) -#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) -#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) -#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) -#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) -#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) -#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) -#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) -#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) -#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) -#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) -#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) -#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) -#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) - -#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) - -#endif /* GL_ARB_bindless_texture */ - -/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ - -#ifndef GL_ARB_blend_func_extended -#define GL_ARB_blend_func_extended 1 - -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC - -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); - -#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) -#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) - -#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) - -#endif /* GL_ARB_blend_func_extended */ - -/* ------------------------- GL_ARB_buffer_storage ------------------------- */ - -#ifndef GL_ARB_buffer_storage -#define GL_ARB_buffer_storage 1 - -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_PERSISTENT_BIT 0x00000040 -#define GL_MAP_COHERENT_BIT 0x00000080 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 - -typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); - -#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) - -#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) - -#endif /* GL_ARB_buffer_storage */ - -/* ---------------------------- GL_ARB_cl_event ---------------------------- */ - -#ifndef GL_ARB_cl_event -#define GL_ARB_cl_event 1 - -#define GL_SYNC_CL_EVENT_ARB 0x8240 -#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 - -typedef struct _cl_context *cl_context; -typedef struct _cl_event *cl_event; - -typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); - -#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) - -#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) - -#endif /* GL_ARB_cl_event */ - -/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ - -#ifndef GL_ARB_clear_buffer_object -#define GL_ARB_clear_buffer_object 1 - -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); - -#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) -#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) -#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) -#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) - -#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) - -#endif /* GL_ARB_clear_buffer_object */ - -/* -------------------------- GL_ARB_clear_texture ------------------------- */ - -#ifndef GL_ARB_clear_texture -#define GL_ARB_clear_texture 1 - -#define GL_CLEAR_TEXTURE 0x9365 - -typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); - -#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) -#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) - -#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) - -#endif /* GL_ARB_clear_texture */ - -/* -------------------------- GL_ARB_clip_control -------------------------- */ - -#ifndef GL_ARB_clip_control -#define GL_ARB_clip_control 1 - -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_CLIP_ORIGIN 0x935C -#define GL_CLIP_DEPTH_MODE 0x935D -#define GL_NEGATIVE_ONE_TO_ONE 0x935E -#define GL_ZERO_TO_ONE 0x935F - -typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); - -#define glClipControl GLEW_GET_FUN(__glewClipControl) - -#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) - -#endif /* GL_ARB_clip_control */ - -/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ - -#ifndef GL_ARB_color_buffer_float -#define GL_ARB_color_buffer_float 1 - -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_FIXED_ONLY_ARB 0x891D - -typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); - -#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) - -#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) - -#endif /* GL_ARB_color_buffer_float */ - -/* -------------------------- GL_ARB_compatibility ------------------------- */ - -#ifndef GL_ARB_compatibility -#define GL_ARB_compatibility 1 - -#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) - -#endif /* GL_ARB_compatibility */ - -/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ - -#ifndef GL_ARB_compressed_texture_pixel_storage -#define GL_ARB_compressed_texture_pixel_storage 1 - -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E - -#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) - -#endif /* GL_ARB_compressed_texture_pixel_storage */ - -/* ------------------------- GL_ARB_compute_shader ------------------------- */ - -#ifndef GL_ARB_compute_shader -#define GL_ARB_compute_shader 1 - -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF - -typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); - -#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) -#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) - -#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) - -#endif /* GL_ARB_compute_shader */ - -/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ - -#ifndef GL_ARB_compute_variable_group_size -#define GL_ARB_compute_variable_group_size 1 - -#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB -#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF -#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 -#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 - -typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); - -#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) - -#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) - -#endif /* GL_ARB_compute_variable_group_size */ - -/* ------------------- GL_ARB_conditional_render_inverted ------------------ */ - -#ifndef GL_ARB_conditional_render_inverted -#define GL_ARB_conditional_render_inverted 1 - -#define GL_QUERY_WAIT_INVERTED 0x8E17 -#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 -#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 -#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A - -#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) - -#endif /* GL_ARB_conditional_render_inverted */ - -/* ----------------------- GL_ARB_conservative_depth ----------------------- */ - -#ifndef GL_ARB_conservative_depth -#define GL_ARB_conservative_depth 1 - -#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) - -#endif /* GL_ARB_conservative_depth */ - -/* --------------------------- GL_ARB_copy_buffer -------------------------- */ - -#ifndef GL_ARB_copy_buffer -#define GL_ARB_copy_buffer 1 - -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 - -typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); - -#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) - -#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) - -#endif /* GL_ARB_copy_buffer */ - -/* --------------------------- GL_ARB_copy_image --------------------------- */ - -#ifndef GL_ARB_copy_image -#define GL_ARB_copy_image 1 - -typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); - -#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) - -#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) - -#endif /* GL_ARB_copy_image */ - -/* -------------------------- GL_ARB_cull_distance ------------------------- */ - -#ifndef GL_ARB_cull_distance -#define GL_ARB_cull_distance 1 - -#define GL_MAX_CULL_DISTANCES 0x82F9 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA - -#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) - -#endif /* GL_ARB_cull_distance */ - -/* -------------------------- GL_ARB_debug_output -------------------------- */ - -#ifndef GL_ARB_debug_output -#define GL_ARB_debug_output 1 - -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 - -typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); - -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); - -#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) -#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) -#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) -#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) - -#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) - -#endif /* GL_ARB_debug_output */ - -/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ - -#ifndef GL_ARB_depth_buffer_float -#define GL_ARB_depth_buffer_float 1 - -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD - -#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) - -#endif /* GL_ARB_depth_buffer_float */ - -/* --------------------------- GL_ARB_depth_clamp -------------------------- */ - -#ifndef GL_ARB_depth_clamp -#define GL_ARB_depth_clamp 1 - -#define GL_DEPTH_CLAMP 0x864F - -#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) - -#endif /* GL_ARB_depth_clamp */ - -/* -------------------------- GL_ARB_depth_texture ------------------------- */ - -#ifndef GL_ARB_depth_texture -#define GL_ARB_depth_texture 1 - -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B - -#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) - -#endif /* GL_ARB_depth_texture */ - -/* ----------------------- GL_ARB_derivative_control ----------------------- */ - -#ifndef GL_ARB_derivative_control -#define GL_ARB_derivative_control 1 - -#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) - -#endif /* GL_ARB_derivative_control */ - -/* ----------------------- GL_ARB_direct_state_access ---------------------- */ - -#ifndef GL_ARB_direct_state_access -#define GL_ARB_direct_state_access 1 - -#define GL_TEXTURE_TARGET 0x1006 -#define GL_QUERY_TARGET 0x82EA - -typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); -typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); -typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers); -typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures); -typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); -typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); -typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); - -#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) -#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) -#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) -#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) -#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) -#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) -#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) -#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) -#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) -#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) -#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) -#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) -#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) -#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) -#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) -#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) -#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) -#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) -#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) -#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) -#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) -#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) -#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) -#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) -#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) -#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) -#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) -#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) -#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) -#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) -#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) -#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) -#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) -#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) -#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) -#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) -#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) -#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v) -#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv) -#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v) -#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv) -#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) -#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) -#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) -#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) -#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) -#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) -#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) -#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) -#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) -#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) -#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) -#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) -#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) -#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) -#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) -#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) -#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) -#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) -#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) -#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) -#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) -#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) -#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) -#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) -#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) -#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) -#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) -#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) -#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) -#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) -#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) -#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) -#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) -#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) -#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) -#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) -#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) -#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) -#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) -#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) -#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) -#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) -#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) -#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) -#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) -#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) -#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) -#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) -#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) -#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) -#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) -#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) -#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) -#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) -#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) -#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) - -#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) - -#endif /* GL_ARB_direct_state_access */ - -/* -------------------------- GL_ARB_draw_buffers -------------------------- */ - -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 - -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); - -#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) - -#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) - -#endif /* GL_ARB_draw_buffers */ - -/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ - -#ifndef GL_ARB_draw_buffers_blend -#define GL_ARB_draw_buffers_blend 1 - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); - -#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) -#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) -#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) -#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) - -#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) - -#endif /* GL_ARB_draw_buffers_blend */ - -/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ - -#ifndef GL_ARB_draw_elements_base_vertex -#define GL_ARB_draw_elements_base_vertex 1 - -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void *indices, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void *indices, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, void**indices, GLsizei primcount, GLint *basevertex); - -#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) -#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) -#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) -#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) - -#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) - -#endif /* GL_ARB_draw_elements_base_vertex */ - -/* -------------------------- GL_ARB_draw_indirect ------------------------- */ - -#ifndef GL_ARB_draw_indirect -#define GL_ARB_draw_indirect 1 - -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); - -#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) -#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) - -#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) - -#endif /* GL_ARB_draw_indirect */ - -/* ------------------------- GL_ARB_draw_instanced ------------------------- */ - -#ifndef GL_ARB_draw_instanced -#define GL_ARB_draw_instanced 1 - -#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) - -#endif /* GL_ARB_draw_instanced */ - -/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ - -#ifndef GL_ARB_enhanced_layouts -#define GL_ARB_enhanced_layouts 1 - -#define GL_LOCATION_COMPONENT 0x934A -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C - -#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) - -#endif /* GL_ARB_enhanced_layouts */ - -/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ - -#ifndef GL_ARB_explicit_attrib_location -#define GL_ARB_explicit_attrib_location 1 - -#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) - -#endif /* GL_ARB_explicit_attrib_location */ - -/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ - -#ifndef GL_ARB_explicit_uniform_location -#define GL_ARB_explicit_uniform_location 1 - -#define GL_MAX_UNIFORM_LOCATIONS 0x826E - -#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) - -#endif /* GL_ARB_explicit_uniform_location */ - -/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ - -#ifndef GL_ARB_fragment_coord_conventions -#define GL_ARB_fragment_coord_conventions 1 - -#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) - -#endif /* GL_ARB_fragment_coord_conventions */ - -/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ - -#ifndef GL_ARB_fragment_layer_viewport -#define GL_ARB_fragment_layer_viewport 1 - -#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) - -#endif /* GL_ARB_fragment_layer_viewport */ - -/* ------------------------ GL_ARB_fragment_program ------------------------ */ - -#ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 - -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 - -#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) - -#endif /* GL_ARB_fragment_program */ - -/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ - -#ifndef GL_ARB_fragment_program_shadow -#define GL_ARB_fragment_program_shadow 1 - -#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) - -#endif /* GL_ARB_fragment_program_shadow */ - -/* ------------------------- GL_ARB_fragment_shader ------------------------ */ - -#ifndef GL_ARB_fragment_shader -#define GL_ARB_fragment_shader 1 - -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B - -#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) - -#endif /* GL_ARB_fragment_shader */ - -/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */ - -#ifndef GL_ARB_fragment_shader_interlock -#define GL_ARB_fragment_shader_interlock 1 - -#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock) - -#endif /* GL_ARB_fragment_shader_interlock */ - -/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ - -#ifndef GL_ARB_framebuffer_no_attachments -#define GL_ARB_framebuffer_no_attachments 1 - -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); - -#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) -#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) -#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) -#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) - -#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) - -#endif /* GL_ARB_framebuffer_no_attachments */ - -/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ - -#ifndef GL_ARB_framebuffer_object -#define GL_ARB_framebuffer_object 1 - -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_INDEX 0x8222 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_SRGB 0x8C40 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 - -typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); -typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); -typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); -typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) -#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) -#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) -#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) -#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) -#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) -#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) -#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) -#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) -#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) -#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) -#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) -#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) -#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) -#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) -#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) -#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) -#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) -#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) -#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) - -#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) - -#endif /* GL_ARB_framebuffer_object */ - -/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ - -#ifndef GL_ARB_framebuffer_sRGB -#define GL_ARB_framebuffer_sRGB 1 - -#define GL_FRAMEBUFFER_SRGB 0x8DB9 - -#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) - -#endif /* GL_ARB_framebuffer_sRGB */ - -/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ - -#ifndef GL_ARB_geometry_shader4 -#define GL_ARB_geometry_shader4 1 - -#define GL_LINES_ADJACENCY_ARB 0xA -#define GL_LINE_STRIP_ADJACENCY_ARB 0xB -#define GL_TRIANGLES_ADJACENCY_ARB 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD -#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 -#define GL_GEOMETRY_SHADER_ARB 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); - -#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) -#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) -#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) -#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) - -#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) - -#endif /* GL_ARB_geometry_shader4 */ - -/* ----------------------- GL_ARB_get_program_binary ----------------------- */ - -#ifndef GL_ARB_get_program_binary -#define GL_ARB_get_program_binary 1 - -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF - -typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); -typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); - -#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) -#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) -#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) - -#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) - -#endif /* GL_ARB_get_program_binary */ - -/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */ - -#ifndef GL_ARB_get_texture_sub_image -#define GL_ARB_get_texture_sub_image 1 - -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); - -#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) -#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) - -#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) - -#endif /* GL_ARB_get_texture_sub_image */ - -/* ---------------------------- GL_ARB_gl_spirv ---------------------------- */ - -#ifndef GL_ARB_gl_spirv -#define GL_ARB_gl_spirv 1 - -#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 -#define GL_SPIR_V_BINARY_ARB 0x9552 - -typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue); - -#define glSpecializeShaderARB GLEW_GET_FUN(__glewSpecializeShaderARB) - -#define GLEW_ARB_gl_spirv GLEW_GET_VAR(__GLEW_ARB_gl_spirv) - -#endif /* GL_ARB_gl_spirv */ - -/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ - -#ifndef GL_ARB_gpu_shader5 -#define GL_ARB_gpu_shader5 1 - -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_MAX_VERTEX_STREAMS 0x8E71 - -#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) - -#endif /* GL_ARB_gpu_shader5 */ - -/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ - -#ifndef GL_ARB_gpu_shader_fp64 -#define GL_ARB_gpu_shader_fp64 1 - -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE - -typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); - -#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) -#define glUniform1d GLEW_GET_FUN(__glewUniform1d) -#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) -#define glUniform2d GLEW_GET_FUN(__glewUniform2d) -#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) -#define glUniform3d GLEW_GET_FUN(__glewUniform3d) -#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) -#define glUniform4d GLEW_GET_FUN(__glewUniform4d) -#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) -#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) -#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) -#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) -#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) -#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) -#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) -#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) -#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) -#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) - -#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) - -#endif /* GL_ARB_gpu_shader_fp64 */ - -/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */ - -#ifndef GL_ARB_gpu_shader_int64 -#define GL_ARB_gpu_shader_int64 1 - -#define GL_INT64_ARB 0x140E -#define GL_UNSIGNED_INT64_ARB 0x140F -#define GL_INT64_VEC2_ARB 0x8FE9 -#define GL_INT64_VEC3_ARB 0x8FEA -#define GL_INT64_VEC4_ARB 0x8FEB -#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 - -typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); - -#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB) -#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB) -#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB) -#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB) -#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB) -#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB) -#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB) -#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB) -#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB) -#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB) -#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB) -#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB) -#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB) -#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB) -#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB) -#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB) -#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB) -#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB) -#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB) -#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB) -#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB) -#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB) -#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB) -#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB) -#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB) -#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB) -#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB) -#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB) -#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB) -#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB) -#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB) -#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB) -#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB) -#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB) -#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB) -#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB) - -#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64) - -#endif /* GL_ARB_gpu_shader_int64 */ - -/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ - -#ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel 1 - -#define GL_HALF_FLOAT_ARB 0x140B - -#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) - -#endif /* GL_ARB_half_float_pixel */ - -/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ - -#ifndef GL_ARB_half_float_vertex -#define GL_ARB_half_float_vertex 1 - -#define GL_HALF_FLOAT 0x140B - -#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) - -#endif /* GL_ARB_half_float_vertex */ - -/* ----------------------------- GL_ARB_imaging ---------------------------- */ - -#ifndef GL_ARB_imaging -#define GL_ARB_imaging 1 - -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 -#define GL_FUNC_ADD 0x8006 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BLEND_EQUATION 0x8009 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_IGNORE_BORDER 0x8150 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_WRAP_BORDER 0x8152 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 - -typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); - -#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) -#define glColorTable GLEW_GET_FUN(__glewColorTable) -#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) -#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) -#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) -#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) -#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) -#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) -#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) -#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) -#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) -#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) -#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) -#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) -#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) -#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) -#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) -#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) -#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) -#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) -#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) -#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) -#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) -#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) -#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) -#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) -#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) -#define glHistogram GLEW_GET_FUN(__glewHistogram) -#define glMinmax GLEW_GET_FUN(__glewMinmax) -#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) -#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) -#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) - -#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) - -#endif /* GL_ARB_imaging */ - -/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ - -#ifndef GL_ARB_indirect_parameters -#define GL_ARB_indirect_parameters 1 - -#define GL_PARAMETER_BUFFER_ARB 0x80EE -#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); - -#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) -#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) - -#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) - -#endif /* GL_ARB_indirect_parameters */ - -/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ - -#ifndef GL_ARB_instanced_arrays -#define GL_ARB_instanced_arrays 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); - -#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) -#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) -#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) - -#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) - -#endif /* GL_ARB_instanced_arrays */ - -/* ---------------------- GL_ARB_internalformat_query ---------------------- */ - -#ifndef GL_ARB_internalformat_query -#define GL_ARB_internalformat_query 1 - -#define GL_NUM_SAMPLE_COUNTS 0x9380 - -typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); - -#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) - -#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) - -#endif /* GL_ARB_internalformat_query */ - -/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ - -#ifndef GL_ARB_internalformat_query2 -#define GL_ARB_internalformat_query2 1 - -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_MAX_WIDTH 0x827E -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_MIPMAP 0x8293 -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_COLOR_ENCODING 0x8296 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_SRGB_DECODE_ARB 0x8299 -#define GL_FILTER 0x829A -#define GL_VERTEX_TEXTURE 0x829B -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 - -typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); - -#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) - -#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) - -#endif /* GL_ARB_internalformat_query2 */ - -/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ - -#ifndef GL_ARB_invalidate_subdata -#define GL_ARB_invalidate_subdata 1 - -typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); -typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); - -#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) -#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) -#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) -#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) -#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) -#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) - -#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) - -#endif /* GL_ARB_invalidate_subdata */ - -/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ - -#ifndef GL_ARB_map_buffer_alignment -#define GL_ARB_map_buffer_alignment 1 - -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC - -#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) - -#endif /* GL_ARB_map_buffer_alignment */ - -/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ - -#ifndef GL_ARB_map_buffer_range -#define GL_ARB_map_buffer_range 1 - -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 - -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); - -#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) -#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) - -#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) - -#endif /* GL_ARB_map_buffer_range */ - -/* ------------------------- GL_ARB_matrix_palette ------------------------- */ - -#ifndef GL_ARB_matrix_palette -#define GL_ARB_matrix_palette 1 - -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 - -typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); - -#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) -#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) -#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) -#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) -#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) - -#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) - -#endif /* GL_ARB_matrix_palette */ - -/* --------------------------- GL_ARB_multi_bind --------------------------- */ - -#ifndef GL_ARB_multi_bind -#define GL_ARB_multi_bind 1 - -typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); -typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); -typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); -typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); - -#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) -#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) -#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) -#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) -#define glBindTextures GLEW_GET_FUN(__glewBindTextures) -#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) - -#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) - -#endif /* GL_ARB_multi_bind */ - -/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ - -#ifndef GL_ARB_multi_draw_indirect -#define GL_ARB_multi_draw_indirect 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); - -#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) -#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) - -#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) - -#endif /* GL_ARB_multi_draw_indirect */ - -/* --------------------------- GL_ARB_multisample -------------------------- */ - -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 - -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 - -typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); - -#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) - -#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) - -#endif /* GL_ARB_multisample */ - -/* -------------------------- GL_ARB_multitexture -------------------------- */ - -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 - -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 - -typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); - -#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) -#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) -#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) -#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) -#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) -#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) -#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) -#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) -#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) -#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) -#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) -#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) -#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) -#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) -#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) -#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) -#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) -#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) -#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) -#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) -#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) -#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) -#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) -#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) -#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) -#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) -#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) -#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) -#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) -#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) -#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) -#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) -#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) -#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) - -#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) - -#endif /* GL_ARB_multitexture */ - -/* ------------------------- GL_ARB_occlusion_query ------------------------ */ - -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 - -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_SAMPLES_PASSED_ARB 0x8914 - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); - -#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) -#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) -#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) -#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) -#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) -#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) -#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) -#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) - -#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) - -#endif /* GL_ARB_occlusion_query */ - -/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ - -#ifndef GL_ARB_occlusion_query2 -#define GL_ARB_occlusion_query2 1 - -#define GL_ANY_SAMPLES_PASSED 0x8C2F - -#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) - -#endif /* GL_ARB_occlusion_query2 */ - -/* --------------------- GL_ARB_parallel_shader_compile -------------------- */ - -#ifndef GL_ARB_parallel_shader_compile -#define GL_ARB_parallel_shader_compile 1 - -#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 -#define GL_COMPLETION_STATUS_ARB 0x91B1 - -typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); - -#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB) - -#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile) - -#endif /* GL_ARB_parallel_shader_compile */ - -/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */ - -#ifndef GL_ARB_pipeline_statistics_query -#define GL_ARB_pipeline_statistics_query 1 - -#define GL_VERTICES_SUBMITTED_ARB 0x82EE -#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF -#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 -#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 -#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 -#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 -#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 -#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F - -#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) - -#endif /* GL_ARB_pipeline_statistics_query */ - -/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ - -#ifndef GL_ARB_pixel_buffer_object -#define GL_ARB_pixel_buffer_object 1 - -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF - -#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) - -#endif /* GL_ARB_pixel_buffer_object */ - -/* ------------------------ GL_ARB_point_parameters ------------------------ */ - -#ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 - -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 - -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); - -#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) -#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) - -#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) - -#endif /* GL_ARB_point_parameters */ - -/* -------------------------- GL_ARB_point_sprite -------------------------- */ - -#ifndef GL_ARB_point_sprite -#define GL_ARB_point_sprite 1 - -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 - -#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) - -#endif /* GL_ARB_point_sprite */ - -/* ---------------------- GL_ARB_polygon_offset_clamp ---------------------- */ - -#ifndef GL_ARB_polygon_offset_clamp -#define GL_ARB_polygon_offset_clamp 1 - -#define GL_POLYGON_OFFSET_CLAMP 0x8E1B - -typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); - -#define glPolygonOffsetClamp GLEW_GET_FUN(__glewPolygonOffsetClamp) - -#define GLEW_ARB_polygon_offset_clamp GLEW_GET_VAR(__GLEW_ARB_polygon_offset_clamp) - -#endif /* GL_ARB_polygon_offset_clamp */ - -/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */ - -#ifndef GL_ARB_post_depth_coverage -#define GL_ARB_post_depth_coverage 1 - -#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage) - -#endif /* GL_ARB_post_depth_coverage */ - -/* --------------------- GL_ARB_program_interface_query -------------------- */ - -#ifndef GL_ARB_program_interface_query -#define GL_ARB_program_interface_query 1 - -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_IS_PER_PATCH 0x92E7 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_NAME_LENGTH 0x92F9 -#define GL_TYPE 0x92FA -#define GL_ARRAY_SIZE 0x92FB -#define GL_OFFSET 0x92FC -#define GL_BLOCK_INDEX 0x92FD -#define GL_ARRAY_STRIDE 0x92FE -#define GL_MATRIX_STRIDE 0x92FF -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F - -typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); -typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); -typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); -typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); - -#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) -#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) -#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) -#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) -#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) -#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) - -#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) - -#endif /* GL_ARB_program_interface_query */ - -/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ - -#ifndef GL_ARB_provoking_vertex -#define GL_ARB_provoking_vertex 1 - -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F - -typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); - -#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) - -#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) - -#endif /* GL_ARB_provoking_vertex */ - -/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ - -#ifndef GL_ARB_query_buffer_object -#define GL_ARB_query_buffer_object 1 - -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 - -#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) - -#endif /* GL_ARB_query_buffer_object */ - -/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ - -#ifndef GL_ARB_robust_buffer_access_behavior -#define GL_ARB_robust_buffer_access_behavior 1 - -#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) - -#endif /* GL_ARB_robust_buffer_access_behavior */ - -/* --------------------------- GL_ARB_robustness --------------------------- */ - -#ifndef GL_ARB_robustness -#define GL_ARB_robustness 1 - -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 - -typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); -typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); -typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); -typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); -typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); -typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); -typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); -typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); -typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); -typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); -typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); -typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); -typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span); -typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); -typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); - -#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) -#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) -#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) -#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) -#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) -#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) -#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) -#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) -#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) -#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) -#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) -#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) -#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) -#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) -#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) -#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) -#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) -#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) -#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) -#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) - -#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) - -#endif /* GL_ARB_robustness */ - -/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ - -#ifndef GL_ARB_robustness_application_isolation -#define GL_ARB_robustness_application_isolation 1 - -#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) - -#endif /* GL_ARB_robustness_application_isolation */ - -/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ - -#ifndef GL_ARB_robustness_share_group_isolation -#define GL_ARB_robustness_share_group_isolation 1 - -#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) - -#endif /* GL_ARB_robustness_share_group_isolation */ - -/* ------------------------ GL_ARB_sample_locations ------------------------ */ - -#ifndef GL_ARB_sample_locations -#define GL_ARB_sample_locations 1 - -#define GL_SAMPLE_LOCATION_ARB 0x8E50 -#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D -#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E -#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 -#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 -#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); - -#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB) -#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB) - -#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations) - -#endif /* GL_ARB_sample_locations */ - -/* ------------------------- GL_ARB_sample_shading ------------------------- */ - -#ifndef GL_ARB_sample_shading -#define GL_ARB_sample_shading 1 - -#define GL_SAMPLE_SHADING_ARB 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 - -typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); - -#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) - -#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) - -#endif /* GL_ARB_sample_shading */ - -/* ------------------------- GL_ARB_sampler_objects ------------------------ */ - -#ifndef GL_ARB_sampler_objects -#define GL_ARB_sampler_objects 1 - -#define GL_SAMPLER_BINDING 0x8919 - -typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); -typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); -typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); - -#define glBindSampler GLEW_GET_FUN(__glewBindSampler) -#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) -#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) -#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) -#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) -#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) -#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) -#define glIsSampler GLEW_GET_FUN(__glewIsSampler) -#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) -#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) -#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) -#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) -#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) -#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) - -#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) - -#endif /* GL_ARB_sampler_objects */ - -/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ - -#ifndef GL_ARB_seamless_cube_map -#define GL_ARB_seamless_cube_map 1 - -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) - -#endif /* GL_ARB_seamless_cube_map */ - -/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ - -#ifndef GL_ARB_seamless_cubemap_per_texture -#define GL_ARB_seamless_cubemap_per_texture 1 - -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) - -#endif /* GL_ARB_seamless_cubemap_per_texture */ - -/* --------------------- GL_ARB_separate_shader_objects -------------------- */ - -#ifndef GL_ARB_separate_shader_objects -#define GL_ARB_separate_shader_objects 1 - -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_ALL_SHADER_BITS 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); -typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); -typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); - -#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) -#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) -#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) -#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) -#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) -#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) -#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) -#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) -#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) -#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) -#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) -#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) -#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) -#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) -#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) -#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) -#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) -#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) -#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) -#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) -#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) -#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) -#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) -#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) -#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) -#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) -#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) -#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) -#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) -#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) -#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) -#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) -#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) -#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) -#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) -#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) -#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) -#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) -#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) -#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) -#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) -#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) -#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) -#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) -#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) -#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) -#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) -#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) -#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) -#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) -#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) -#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) -#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) -#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) -#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) -#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) -#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) -#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) -#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) -#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) - -#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) - -#endif /* GL_ARB_separate_shader_objects */ - -/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */ - -#ifndef GL_ARB_shader_atomic_counter_ops -#define GL_ARB_shader_atomic_counter_ops 1 - -#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops) - -#endif /* GL_ARB_shader_atomic_counter_ops */ - -/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ - -#ifndef GL_ARB_shader_atomic_counters -#define GL_ARB_shader_atomic_counters 1 - -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC - -typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); - -#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) - -#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) - -#endif /* GL_ARB_shader_atomic_counters */ - -/* -------------------------- GL_ARB_shader_ballot ------------------------- */ - -#ifndef GL_ARB_shader_ballot -#define GL_ARB_shader_ballot 1 - -#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot) - -#endif /* GL_ARB_shader_ballot */ - -/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ - -#ifndef GL_ARB_shader_bit_encoding -#define GL_ARB_shader_bit_encoding 1 - -#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) - -#endif /* GL_ARB_shader_bit_encoding */ - -/* -------------------------- GL_ARB_shader_clock -------------------------- */ - -#ifndef GL_ARB_shader_clock -#define GL_ARB_shader_clock 1 - -#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock) - -#endif /* GL_ARB_shader_clock */ - -/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ - -#ifndef GL_ARB_shader_draw_parameters -#define GL_ARB_shader_draw_parameters 1 - -#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) - -#endif /* GL_ARB_shader_draw_parameters */ - -/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ - -#ifndef GL_ARB_shader_group_vote -#define GL_ARB_shader_group_vote 1 - -#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) - -#endif /* GL_ARB_shader_group_vote */ - -/* --------------------- GL_ARB_shader_image_load_store -------------------- */ - -#ifndef GL_ARB_shader_image_load_store -#define GL_ARB_shader_image_load_store 1 - -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); - -#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) -#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) - -#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) - -#endif /* GL_ARB_shader_image_load_store */ - -/* ------------------------ GL_ARB_shader_image_size ----------------------- */ - -#ifndef GL_ARB_shader_image_size -#define GL_ARB_shader_image_size 1 - -#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) - -#endif /* GL_ARB_shader_image_size */ - -/* ------------------------- GL_ARB_shader_objects ------------------------- */ - -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 - -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 - -typedef char GLcharARB; -typedef unsigned int GLhandleARB; - -typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); -typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); -typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); -typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); -typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); -typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); -typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); -typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); -typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); -typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); -typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); -typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); -typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); - -#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) -#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) -#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) -#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) -#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) -#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) -#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) -#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) -#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) -#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) -#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) -#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) -#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) -#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) -#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) -#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) -#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) -#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) -#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) -#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) -#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) -#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) -#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) -#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) -#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) -#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) -#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) -#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) -#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) -#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) -#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) -#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) -#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) -#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) -#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) -#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) -#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) -#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) -#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) - -#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) - -#endif /* GL_ARB_shader_objects */ - -/* ------------------------ GL_ARB_shader_precision ------------------------ */ - -#ifndef GL_ARB_shader_precision -#define GL_ARB_shader_precision 1 - -#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) - -#endif /* GL_ARB_shader_precision */ - -/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ - -#ifndef GL_ARB_shader_stencil_export -#define GL_ARB_shader_stencil_export 1 - -#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) - -#endif /* GL_ARB_shader_stencil_export */ - -/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ - -#ifndef GL_ARB_shader_storage_buffer_object -#define GL_ARB_shader_storage_buffer_object 1 - -#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF - -typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); - -#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) - -#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) - -#endif /* GL_ARB_shader_storage_buffer_object */ - -/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ - -#ifndef GL_ARB_shader_subroutine -#define GL_ARB_shader_subroutine 1 - -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B - -typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); -typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); -typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); -typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); - -#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) -#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) -#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) -#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) -#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) -#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) -#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) -#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) - -#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) - -#endif /* GL_ARB_shader_subroutine */ - -/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */ - -#ifndef GL_ARB_shader_texture_image_samples -#define GL_ARB_shader_texture_image_samples 1 - -#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) - -#endif /* GL_ARB_shader_texture_image_samples */ - -/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ - -#ifndef GL_ARB_shader_texture_lod -#define GL_ARB_shader_texture_lod 1 - -#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) - -#endif /* GL_ARB_shader_texture_lod */ - -/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */ - -#ifndef GL_ARB_shader_viewport_layer_array -#define GL_ARB_shader_viewport_layer_array 1 - -#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array) - -#endif /* GL_ARB_shader_viewport_layer_array */ - -/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ - -#ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 1 - -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C - -#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) - -#endif /* GL_ARB_shading_language_100 */ - -/* -------------------- GL_ARB_shading_language_420pack -------------------- */ - -#ifndef GL_ARB_shading_language_420pack -#define GL_ARB_shading_language_420pack 1 - -#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) - -#endif /* GL_ARB_shading_language_420pack */ - -/* -------------------- GL_ARB_shading_language_include -------------------- */ - -#ifndef GL_ARB_shading_language_include -#define GL_ARB_shading_language_include 1 - -#define GL_SHADER_INCLUDE_ARB 0x8DAE -#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 -#define GL_NAMED_STRING_TYPE_ARB 0x8DEA - -typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); -typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); -typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); -typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); - -#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) -#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) -#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) -#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) -#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) -#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) - -#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) - -#endif /* GL_ARB_shading_language_include */ - -/* -------------------- GL_ARB_shading_language_packing -------------------- */ - -#ifndef GL_ARB_shading_language_packing -#define GL_ARB_shading_language_packing 1 - -#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) - -#endif /* GL_ARB_shading_language_packing */ - -/* ----------------------------- GL_ARB_shadow ----------------------------- */ - -#ifndef GL_ARB_shadow -#define GL_ARB_shadow 1 - -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E - -#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) - -#endif /* GL_ARB_shadow */ - -/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ - -#ifndef GL_ARB_shadow_ambient -#define GL_ARB_shadow_ambient 1 - -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF - -#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) - -#endif /* GL_ARB_shadow_ambient */ - -/* -------------------------- GL_ARB_sparse_buffer ------------------------- */ - -#ifndef GL_ARB_sparse_buffer -#define GL_ARB_sparse_buffer 1 - -#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 -#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 - -typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); - -#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) - -#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) - -#endif /* GL_ARB_sparse_buffer */ - -/* ------------------------- GL_ARB_sparse_texture ------------------------- */ - -#ifndef GL_ARB_sparse_texture -#define GL_ARB_sparse_texture 1 - -#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A -#define GL_TEXTURE_SPARSE_ARB 0x91A6 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 -#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 -#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA - -typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); - -#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) - -#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) - -#endif /* GL_ARB_sparse_texture */ - -/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */ - -#ifndef GL_ARB_sparse_texture2 -#define GL_ARB_sparse_texture2 1 - -#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2) - -#endif /* GL_ARB_sparse_texture2 */ - -/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */ - -#ifndef GL_ARB_sparse_texture_clamp -#define GL_ARB_sparse_texture_clamp 1 - -#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp) - -#endif /* GL_ARB_sparse_texture_clamp */ - -/* ------------------------ GL_ARB_spirv_extensions ------------------------ */ - -#ifndef GL_ARB_spirv_extensions -#define GL_ARB_spirv_extensions 1 - -#define GL_SPIR_V_EXTENSIONS 0x9553 -#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 - -#define GLEW_ARB_spirv_extensions GLEW_GET_VAR(__GLEW_ARB_spirv_extensions) - -#endif /* GL_ARB_spirv_extensions */ - -/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ - -#ifndef GL_ARB_stencil_texturing -#define GL_ARB_stencil_texturing 1 - -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA - -#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) - -#endif /* GL_ARB_stencil_texturing */ - -/* ------------------------------ GL_ARB_sync ------------------------------ */ - -#ifndef GL_ARB_sync -#define GL_ARB_sync 1 - -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull - -typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); -typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); -typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); -typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); -typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); - -#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) -#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) -#define glFenceSync GLEW_GET_FUN(__glewFenceSync) -#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) -#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) -#define glIsSync GLEW_GET_FUN(__glewIsSync) -#define glWaitSync GLEW_GET_FUN(__glewWaitSync) - -#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) - -#endif /* GL_ARB_sync */ - -/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ - -#ifndef GL_ARB_tessellation_shader -#define GL_ARB_tessellation_shader 1 - -#define GL_PATCHES 0xE -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_ISOLINES 0x8E7A -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A - -typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); -typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); - -#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) -#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) - -#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) - -#endif /* GL_ARB_tessellation_shader */ - -/* ------------------------- GL_ARB_texture_barrier ------------------------ */ - -#ifndef GL_ARB_texture_barrier -#define GL_ARB_texture_barrier 1 - -typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void); - -#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) - -#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) - -#endif /* GL_ARB_texture_barrier */ - -/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ - -#ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 - -#define GL_CLAMP_TO_BORDER_ARB 0x812D - -#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) - -#endif /* GL_ARB_texture_border_clamp */ - -/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ - -#ifndef GL_ARB_texture_buffer_object -#define GL_ARB_texture_buffer_object 1 - -#define GL_TEXTURE_BUFFER_ARB 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E - -typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); - -#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) - -#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) - -#endif /* GL_ARB_texture_buffer_object */ - -/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ - -#ifndef GL_ARB_texture_buffer_object_rgb32 -#define GL_ARB_texture_buffer_object_rgb32 1 - -#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) - -#endif /* GL_ARB_texture_buffer_object_rgb32 */ - -/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ - -#ifndef GL_ARB_texture_buffer_range -#define GL_ARB_texture_buffer_range 1 - -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F - -typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); - -#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) -#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) - -#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) - -#endif /* GL_ARB_texture_buffer_range */ - -/* ----------------------- GL_ARB_texture_compression ---------------------- */ - -#ifndef GL_ARB_texture_compression -#define GL_ARB_texture_compression 1 - -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 - -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img); - -#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) -#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) -#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) -#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) -#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) -#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) -#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) - -#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) - -#endif /* GL_ARB_texture_compression */ - -/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ - -#ifndef GL_ARB_texture_compression_bptc -#define GL_ARB_texture_compression_bptc 1 - -#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F - -#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) - -#endif /* GL_ARB_texture_compression_bptc */ - -/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ - -#ifndef GL_ARB_texture_compression_rgtc -#define GL_ARB_texture_compression_rgtc 1 - -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE - -#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) - -#endif /* GL_ARB_texture_compression_rgtc */ - -/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ - -#ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 - -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C - -#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) - -#endif /* GL_ARB_texture_cube_map */ - -/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ - -#ifndef GL_ARB_texture_cube_map_array -#define GL_ARB_texture_cube_map_array 1 - -#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F - -#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) - -#endif /* GL_ARB_texture_cube_map_array */ - -/* ------------------------- GL_ARB_texture_env_add ------------------------ */ - -#ifndef GL_ARB_texture_env_add -#define GL_ARB_texture_env_add 1 - -#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) - -#endif /* GL_ARB_texture_env_add */ - -/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ - -#ifndef GL_ARB_texture_env_combine -#define GL_ARB_texture_env_combine 1 - -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A - -#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) - -#endif /* GL_ARB_texture_env_combine */ - -/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ - -#ifndef GL_ARB_texture_env_crossbar -#define GL_ARB_texture_env_crossbar 1 - -#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) - -#endif /* GL_ARB_texture_env_crossbar */ - -/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ - -#ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 - -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF - -#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) - -#endif /* GL_ARB_texture_env_dot3 */ - -/* ------------------- GL_ARB_texture_filter_anisotropic ------------------- */ - -#ifndef GL_ARB_texture_filter_anisotropic -#define GL_ARB_texture_filter_anisotropic 1 - -#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF - -#define GLEW_ARB_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_ARB_texture_filter_anisotropic) - -#endif /* GL_ARB_texture_filter_anisotropic */ - -/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */ - -#ifndef GL_ARB_texture_filter_minmax -#define GL_ARB_texture_filter_minmax 1 - -#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 -#define GL_WEIGHTED_AVERAGE_ARB 0x9367 - -#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax) - -#endif /* GL_ARB_texture_filter_minmax */ - -/* -------------------------- GL_ARB_texture_float ------------------------- */ - -#ifndef GL_ARB_texture_float -#define GL_ARB_texture_float 1 - -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 - -#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) - -#endif /* GL_ARB_texture_float */ - -/* ------------------------- GL_ARB_texture_gather ------------------------- */ - -#ifndef GL_ARB_texture_gather -#define GL_ARB_texture_gather 1 - -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F - -#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) - -#endif /* GL_ARB_texture_gather */ - -/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ - -#ifndef GL_ARB_texture_mirror_clamp_to_edge -#define GL_ARB_texture_mirror_clamp_to_edge 1 - -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 - -#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) - -#endif /* GL_ARB_texture_mirror_clamp_to_edge */ - -/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_mirrored_repeat 1 - -#define GL_MIRRORED_REPEAT_ARB 0x8370 - -#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) - -#endif /* GL_ARB_texture_mirrored_repeat */ - -/* ----------------------- GL_ARB_texture_multisample ---------------------- */ - -#ifndef GL_ARB_texture_multisample -#define GL_ARB_texture_multisample 1 - -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 - -typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); - -#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) -#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) -#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) -#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) - -#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) - -#endif /* GL_ARB_texture_multisample */ - -/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ - -#ifndef GL_ARB_texture_non_power_of_two -#define GL_ARB_texture_non_power_of_two 1 - -#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) - -#endif /* GL_ARB_texture_non_power_of_two */ - -/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ - -#ifndef GL_ARB_texture_query_levels -#define GL_ARB_texture_query_levels 1 - -#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) - -#endif /* GL_ARB_texture_query_levels */ - -/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ - -#ifndef GL_ARB_texture_query_lod -#define GL_ARB_texture_query_lod 1 - -#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) - -#endif /* GL_ARB_texture_query_lod */ - -/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ - -#ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle 1 - -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 - -#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) - -#endif /* GL_ARB_texture_rectangle */ - -/* --------------------------- GL_ARB_texture_rg --------------------------- */ - -#ifndef GL_ARB_texture_rg -#define GL_ARB_texture_rg 1 - -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C - -#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) - -#endif /* GL_ARB_texture_rg */ - -/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ - -#ifndef GL_ARB_texture_rgb10_a2ui -#define GL_ARB_texture_rgb10_a2ui 1 - -#define GL_RGB10_A2UI 0x906F - -#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) - -#endif /* GL_ARB_texture_rgb10_a2ui */ - -/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ - -#ifndef GL_ARB_texture_stencil8 -#define GL_ARB_texture_stencil8 1 - -#define GL_STENCIL_INDEX 0x1901 -#define GL_STENCIL_INDEX8 0x8D48 - -#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) - -#endif /* GL_ARB_texture_stencil8 */ - -/* ------------------------- GL_ARB_texture_storage ------------------------ */ - -#ifndef GL_ARB_texture_storage -#define GL_ARB_texture_storage 1 - -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F - -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); - -#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) -#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) -#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) - -#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) - -#endif /* GL_ARB_texture_storage */ - -/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ - -#ifndef GL_ARB_texture_storage_multisample -#define GL_ARB_texture_storage_multisample 1 - -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); - -#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) -#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) -#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) -#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) - -#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) - -#endif /* GL_ARB_texture_storage_multisample */ - -/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ - -#ifndef GL_ARB_texture_swizzle -#define GL_ARB_texture_swizzle 1 - -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 - -#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) - -#endif /* GL_ARB_texture_swizzle */ - -/* -------------------------- GL_ARB_texture_view -------------------------- */ - -#ifndef GL_ARB_texture_view -#define GL_ARB_texture_view 1 - -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF - -typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); - -#define glTextureView GLEW_GET_FUN(__glewTextureView) - -#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) - -#endif /* GL_ARB_texture_view */ - -/* --------------------------- GL_ARB_timer_query -------------------------- */ - -#ifndef GL_ARB_timer_query -#define GL_ARB_timer_query 1 - -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 - -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); -typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); - -#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) -#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) -#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) - -#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) - -#endif /* GL_ARB_timer_query */ - -/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ - -#ifndef GL_ARB_transform_feedback2 -#define GL_ARB_transform_feedback2 1 - -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 - -typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); -typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); -typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); -typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); - -#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) -#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) -#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) -#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) -#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) -#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) -#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) - -#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) - -#endif /* GL_ARB_transform_feedback2 */ - -/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ - -#ifndef GL_ARB_transform_feedback3 -#define GL_ARB_transform_feedback3 1 - -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -#define GL_MAX_VERTEX_STREAMS 0x8E71 - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); -typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); - -#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) -#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) -#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) -#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) - -#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) - -#endif /* GL_ARB_transform_feedback3 */ - -/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ - -#ifndef GL_ARB_transform_feedback_instanced -#define GL_ARB_transform_feedback_instanced 1 - -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); - -#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) -#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) - -#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) - -#endif /* GL_ARB_transform_feedback_instanced */ - -/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */ - -#ifndef GL_ARB_transform_feedback_overflow_query -#define GL_ARB_transform_feedback_overflow_query 1 - -#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC -#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED - -#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) - -#endif /* GL_ARB_transform_feedback_overflow_query */ - -/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ - -#ifndef GL_ARB_transpose_matrix -#define GL_ARB_transpose_matrix 1 - -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 - -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); - -#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) -#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) -#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) -#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) - -#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) - -#endif /* GL_ARB_transpose_matrix */ - -/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ - -#ifndef GL_ARB_uniform_buffer_object -#define GL_ARB_uniform_buffer_object 1 - -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFFu - -typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); -typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices); -typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); - -#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) -#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) -#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) -#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) -#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) -#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) -#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) -#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) -#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) -#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) - -#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) - -#endif /* GL_ARB_uniform_buffer_object */ - -/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ - -#ifndef GL_ARB_vertex_array_bgra -#define GL_ARB_vertex_array_bgra 1 - -#define GL_BGRA 0x80E1 - -#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) - -#endif /* GL_ARB_vertex_array_bgra */ - -/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ - -#ifndef GL_ARB_vertex_array_object -#define GL_ARB_vertex_array_object 1 - -#define GL_VERTEX_ARRAY_BINDING 0x85B5 - -typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); - -#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) -#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) -#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) -#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) - -#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) - -#endif /* GL_ARB_vertex_array_object */ - -/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ - -#ifndef GL_ARB_vertex_attrib_64bit -#define GL_ARB_vertex_attrib_64bit 1 - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); - -#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) -#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) -#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) -#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) -#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) -#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) -#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) -#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) -#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) -#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) - -#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) - -#endif /* GL_ARB_vertex_attrib_64bit */ - -/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ - -#ifndef GL_ARB_vertex_attrib_binding -#define GL_ARB_vertex_attrib_binding 1 - -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_VERTEX_BINDING_BUFFER 0x8F4F - -typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); - -#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) -#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) -#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) -#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) -#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) -#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) -#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) -#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) -#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) -#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) -#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) -#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) - -#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) - -#endif /* GL_ARB_vertex_attrib_binding */ - -/* -------------------------- GL_ARB_vertex_blend -------------------------- */ - -#ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 - -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F - -typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); -typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); -typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); - -#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) -#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) -#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) -#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) -#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) -#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) -#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) -#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) -#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) -#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) - -#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) - -#endif /* GL_ARB_vertex_blend */ - -/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 - -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA - -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; - -typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); -typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); -typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); -typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); - -#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) -#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) -#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) -#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) -#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) -#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) -#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) -#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) -#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) -#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) -#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) - -#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) - -#endif /* GL_ARB_vertex_buffer_object */ - -/* ------------------------- GL_ARB_vertex_program ------------------------- */ - -#ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 - -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF - -typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); - -#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) -#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) -#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) -#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) -#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) -#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) -#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) -#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) -#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) -#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) -#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) -#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) -#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) -#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) -#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) -#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) -#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) -#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) -#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) -#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) -#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) -#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) -#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) -#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) -#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) -#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) -#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) -#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) -#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) -#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) -#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) -#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) -#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) -#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) -#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) -#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) -#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) -#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) -#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) -#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) -#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) -#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) -#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) -#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) -#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) -#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) -#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) -#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) -#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) -#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) -#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) -#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) -#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) -#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) -#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) -#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) -#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) -#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) -#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) -#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) -#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) -#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) - -#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) - -#endif /* GL_ARB_vertex_program */ - -/* -------------------------- GL_ARB_vertex_shader ------------------------- */ - -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 - -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A - -typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); -typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); -typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); - -#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) -#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) -#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) - -#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) - -#endif /* GL_ARB_vertex_shader */ - -/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ - -#ifndef GL_ARB_vertex_type_10f_11f_11f_rev -#define GL_ARB_vertex_type_10f_11f_11f_rev 1 - -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B - -#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) - -#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ - -/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ - -#ifndef GL_ARB_vertex_type_2_10_10_10_rev -#define GL_ARB_vertex_type_2_10_10_10_rev 1 - -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_INT_2_10_10_10_REV 0x8D9F - -typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); -typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); -typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); - -#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) -#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) -#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) -#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) -#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) -#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) -#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) -#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) -#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) -#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) -#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) -#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) -#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) -#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) -#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) -#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) -#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) -#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) -#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) -#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) -#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) -#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) -#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) -#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) -#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) -#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) -#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) -#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) -#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) -#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) -#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) -#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) -#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) -#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) -#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) -#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) -#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) -#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) - -#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) - -#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ - -/* ------------------------- GL_ARB_viewport_array ------------------------- */ - -#ifndef GL_ARB_viewport_array -#define GL_ARB_viewport_array 1 - -#define GL_DEPTH_RANGE 0x0B70 -#define GL_VIEWPORT 0x0BA2 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_MAX_VIEWPORTS 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_UNDEFINED_VERTEX 0x8260 -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F - -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); -typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); -typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); -typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); -typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); -typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); -typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); - -#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) -#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) -#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) -#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) -#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) -#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) -#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) -#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) -#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) -#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) - -#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) - -#endif /* GL_ARB_viewport_array */ - -/* --------------------------- GL_ARB_window_pos --------------------------- */ - -#ifndef GL_ARB_window_pos -#define GL_ARB_window_pos 1 - -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); - -#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) -#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) -#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) -#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) -#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) -#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) -#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) -#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) -#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) -#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) -#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) -#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) -#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) -#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) -#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) -#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) - -#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) - -#endif /* GL_ARB_window_pos */ - -/* ----------------------- GL_ARM_mali_program_binary ---------------------- */ - -#ifndef GL_ARM_mali_program_binary -#define GL_ARM_mali_program_binary 1 - -#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 - -#define GLEW_ARM_mali_program_binary GLEW_GET_VAR(__GLEW_ARM_mali_program_binary) - -#endif /* GL_ARM_mali_program_binary */ - -/* ----------------------- GL_ARM_mali_shader_binary ----------------------- */ - -#ifndef GL_ARM_mali_shader_binary -#define GL_ARM_mali_shader_binary 1 - -#define GL_MALI_SHADER_BINARY_ARM 0x8F60 - -#define GLEW_ARM_mali_shader_binary GLEW_GET_VAR(__GLEW_ARM_mali_shader_binary) - -#endif /* GL_ARM_mali_shader_binary */ - -/* ------------------------------ GL_ARM_rgba8 ----------------------------- */ - -#ifndef GL_ARM_rgba8 -#define GL_ARM_rgba8 1 - -#define GL_RGBA8_OES 0x8058 - -#define GLEW_ARM_rgba8 GLEW_GET_VAR(__GLEW_ARM_rgba8) - -#endif /* GL_ARM_rgba8 */ - -/* -------------------- GL_ARM_shader_framebuffer_fetch -------------------- */ - -#ifndef GL_ARM_shader_framebuffer_fetch -#define GL_ARM_shader_framebuffer_fetch 1 - -#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 -#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 - -#define GLEW_ARM_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch) - -#endif /* GL_ARM_shader_framebuffer_fetch */ - -/* ------------- GL_ARM_shader_framebuffer_fetch_depth_stencil ------------- */ - -#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil -#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 - -#define GLEW_ARM_shader_framebuffer_fetch_depth_stencil GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch_depth_stencil) - -#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ - -/* ------------------------- GL_ATIX_point_sprites ------------------------- */ - -#ifndef GL_ATIX_point_sprites -#define GL_ATIX_point_sprites 1 - -#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 -#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 -#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 -#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 -#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 -#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 - -#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) - -#endif /* GL_ATIX_point_sprites */ - -/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ - -#ifndef GL_ATIX_texture_env_combine3 -#define GL_ATIX_texture_env_combine3 1 - -#define GL_MODULATE_ADD_ATIX 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 -#define GL_MODULATE_SUBTRACT_ATIX 0x8746 - -#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) - -#endif /* GL_ATIX_texture_env_combine3 */ - -/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ - -#ifndef GL_ATIX_texture_env_route -#define GL_ATIX_texture_env_route 1 - -#define GL_SECONDARY_COLOR_ATIX 0x8747 -#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 -#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 - -#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) - -#endif /* GL_ATIX_texture_env_route */ - -/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ - -#ifndef GL_ATIX_vertex_shader_output_point_size -#define GL_ATIX_vertex_shader_output_point_size 1 - -#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E - -#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) - -#endif /* GL_ATIX_vertex_shader_output_point_size */ - -/* -------------------------- GL_ATI_draw_buffers -------------------------- */ - -#ifndef GL_ATI_draw_buffers -#define GL_ATI_draw_buffers 1 - -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER15_ATI 0x8834 - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); - -#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) - -#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) - -#endif /* GL_ATI_draw_buffers */ - -/* -------------------------- GL_ATI_element_array ------------------------- */ - -#ifndef GL_ATI_element_array -#define GL_ATI_element_array 1 - -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A - -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); -typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); - -#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) -#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) -#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) - -#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) - -#endif /* GL_ATI_element_array */ - -/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ - -#ifndef GL_ATI_envmap_bumpmap -#define GL_ATI_envmap_bumpmap 1 - -#define GL_BUMP_ROT_MATRIX_ATI 0x8775 -#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 -#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 -#define GL_BUMP_TEX_UNITS_ATI 0x8778 -#define GL_DUDV_ATI 0x8779 -#define GL_DU8DV8_ATI 0x877A -#define GL_BUMP_ENVMAP_ATI 0x877B -#define GL_BUMP_TARGET_ATI 0x877C - -typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); -typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); - -#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) -#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) -#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) -#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) - -#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) - -#endif /* GL_ATI_envmap_bumpmap */ - -/* ------------------------- GL_ATI_fragment_shader ------------------------ */ - -#ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader 1 - -#define GL_2X_BIT_ATI 0x00000001 -#define GL_RED_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_BIAS_BIT_ATI 0x00000008 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_2_ATI 0x8923 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_2_ATI 0x8943 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_MOV_ATI 0x8961 -#define GL_ADD_ATI 0x8963 -#define GL_MUL_ATI 0x8964 -#define GL_SUB_ATI 0x8965 -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_MAD_ATI 0x8968 -#define GL_LERP_ATI 0x8969 -#define GL_CND_ATI 0x896A -#define GL_CND0_ATI 0x896B -#define GL_DOT2_ADD_ATI 0x896C -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F -#define GL_NUM_PASSES_ATI 0x8970 -#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 -#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 -#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_SWIZZLE_STRQ_ATI 0x897A -#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B - -typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); -typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); -typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); -typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); -typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); -typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); - -#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) -#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) -#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) -#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) -#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) -#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) -#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) -#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) -#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) -#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) -#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) -#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) -#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) -#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) - -#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) - -#endif /* GL_ATI_fragment_shader */ - -/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ - -#ifndef GL_ATI_map_object_buffer -#define GL_ATI_map_object_buffer 1 - -typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); - -#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) -#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) - -#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) - -#endif /* GL_ATI_map_object_buffer */ - -/* ----------------------------- GL_ATI_meminfo ---------------------------- */ - -#ifndef GL_ATI_meminfo -#define GL_ATI_meminfo 1 - -#define GL_VBO_FREE_MEMORY_ATI 0x87FB -#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC -#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD - -#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) - -#endif /* GL_ATI_meminfo */ - -/* -------------------------- GL_ATI_pn_triangles -------------------------- */ - -#ifndef GL_ATI_pn_triangles -#define GL_ATI_pn_triangles 1 - -#define GL_PN_TRIANGLES_ATI 0x87F0 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 - -typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); - -#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) -#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) - -#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) - -#endif /* GL_ATI_pn_triangles */ - -/* ------------------------ GL_ATI_separate_stencil ------------------------ */ - -#ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 - -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 - -typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); - -#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) -#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) - -#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) - -#endif /* GL_ATI_separate_stencil */ - -/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ - -#ifndef GL_ATI_shader_texture_lod -#define GL_ATI_shader_texture_lod 1 - -#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) - -#endif /* GL_ATI_shader_texture_lod */ - -/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ - -#ifndef GL_ATI_text_fragment_shader -#define GL_ATI_text_fragment_shader 1 - -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 - -#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) - -#endif /* GL_ATI_text_fragment_shader */ - -/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ - -#ifndef GL_ATI_texture_compression_3dc -#define GL_ATI_texture_compression_3dc 1 - -#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 - -#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) - -#endif /* GL_ATI_texture_compression_3dc */ - -/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ - -#ifndef GL_ATI_texture_env_combine3 -#define GL_ATI_texture_env_combine3 1 - -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 - -#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) - -#endif /* GL_ATI_texture_env_combine3 */ - -/* -------------------------- GL_ATI_texture_float ------------------------- */ - -#ifndef GL_ATI_texture_float -#define GL_ATI_texture_float 1 - -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGB_FLOAT32_ATI 0x8815 -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F - -#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) - -#endif /* GL_ATI_texture_float */ - -/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ - -#ifndef GL_ATI_texture_mirror_once -#define GL_ATI_texture_mirror_once 1 - -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 - -#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) - -#endif /* GL_ATI_texture_mirror_once */ - -/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ - -#ifndef GL_ATI_vertex_array_object -#define GL_ATI_vertex_array_object 1 - -#define GL_STATIC_ATI 0x8760 -#define GL_DYNAMIC_ATI 0x8761 -#define GL_PRESERVE_ATI 0x8762 -#define GL_DISCARD_ATI 0x8763 -#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 -#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 -#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 -#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 - -typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); -typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); -typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); -typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); - -#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) -#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) -#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) -#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) -#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) -#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) -#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) -#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) -#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) -#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) -#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) -#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) - -#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) - -#endif /* GL_ATI_vertex_array_object */ - -/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ - -#ifndef GL_ATI_vertex_attrib_array_object -#define GL_ATI_vertex_attrib_array_object 1 - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); - -#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) -#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) -#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) - -#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) - -#endif /* GL_ATI_vertex_attrib_array_object */ - -/* ------------------------- GL_ATI_vertex_streams ------------------------- */ - -#ifndef GL_ATI_vertex_streams -#define GL_ATI_vertex_streams 1 - -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_VERTEX_SOURCE_ATI 0x876C -#define GL_VERTEX_STREAM0_ATI 0x876D -#define GL_VERTEX_STREAM1_ATI 0x876E -#define GL_VERTEX_STREAM2_ATI 0x876F -#define GL_VERTEX_STREAM3_ATI 0x8770 -#define GL_VERTEX_STREAM4_ATI 0x8771 -#define GL_VERTEX_STREAM5_ATI 0x8772 -#define GL_VERTEX_STREAM6_ATI 0x8773 -#define GL_VERTEX_STREAM7_ATI 0x8774 - -typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); - -#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) -#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) -#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) -#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) -#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) -#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) -#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) -#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) -#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) -#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) -#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) -#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) -#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) -#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) -#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) -#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) -#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) -#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) -#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) -#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) -#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) -#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) -#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) -#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) -#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) -#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) -#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) -#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) -#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) -#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) -#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) -#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) -#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) -#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) -#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) -#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) -#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) -#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) -#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) -#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) -#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) -#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) -#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) -#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) -#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) - -#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) - -#endif /* GL_ATI_vertex_streams */ - -/* -------------------- GL_EGL_KHR_context_flush_control ------------------- */ - -#ifndef GL_EGL_KHR_context_flush_control -#define GL_EGL_KHR_context_flush_control 1 - -#define GLEW_EGL_KHR_context_flush_control GLEW_GET_VAR(__GLEW_EGL_KHR_context_flush_control) - -#endif /* GL_EGL_KHR_context_flush_control */ - -/* ---------------- GL_EGL_NV_robustness_video_memory_purge ---------------- */ - -#ifndef GL_EGL_NV_robustness_video_memory_purge -#define GL_EGL_NV_robustness_video_memory_purge 1 - -#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C -#define GL_PURGED_CONTEXT_RESET_NV 0x92BB - -#define GLEW_EGL_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_EGL_NV_robustness_video_memory_purge) - -#endif /* GL_EGL_NV_robustness_video_memory_purge */ - -/* --------------------------- GL_EXT_422_pixels --------------------------- */ - -#ifndef GL_EXT_422_pixels -#define GL_EXT_422_pixels 1 - -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF - -#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) - -#endif /* GL_EXT_422_pixels */ - -/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ - -#ifndef GL_EXT_Cg_shader -#define GL_EXT_Cg_shader 1 - -#define GL_CG_VERTEX_SHADER_EXT 0x890E -#define GL_CG_FRAGMENT_SHADER_EXT 0x890F - -#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) - -#endif /* GL_EXT_Cg_shader */ - -/* ------------------------- GL_EXT_EGL_image_array ------------------------ */ - -#ifndef GL_EXT_EGL_image_array -#define GL_EXT_EGL_image_array 1 - -#define GLEW_EXT_EGL_image_array GLEW_GET_VAR(__GLEW_EXT_EGL_image_array) - -#endif /* GL_EXT_EGL_image_array */ - -/* --------------------------- GL_EXT_YUV_target --------------------------- */ - -#ifndef GL_EXT_YUV_target -#define GL_EXT_YUV_target 1 - -#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 - -#define GLEW_EXT_YUV_target GLEW_GET_VAR(__GLEW_EXT_YUV_target) - -#endif /* GL_EXT_YUV_target */ - -/* ------------------------------ GL_EXT_abgr ------------------------------ */ - -#ifndef GL_EXT_abgr -#define GL_EXT_abgr 1 - -#define GL_ABGR_EXT 0x8000 - -#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) - -#endif /* GL_EXT_abgr */ - -/* -------------------------- GL_EXT_base_instance ------------------------- */ - -#ifndef GL_EXT_base_instance -#define GL_EXT_base_instance 1 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); - -#define glDrawArraysInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstanceEXT) -#define glDrawElementsInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstanceEXT) -#define glDrawElementsInstancedBaseVertexBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstanceEXT) - -#define GLEW_EXT_base_instance GLEW_GET_VAR(__GLEW_EXT_base_instance) - -#endif /* GL_EXT_base_instance */ - -/* ------------------------------ GL_EXT_bgra ------------------------------ */ - -#ifndef GL_EXT_bgra -#define GL_EXT_bgra 1 - -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 - -#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) - -#endif /* GL_EXT_bgra */ - -/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ - -#ifndef GL_EXT_bindable_uniform -#define GL_EXT_bindable_uniform 1 - -#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 -#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 -#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 -#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED -#define GL_UNIFORM_BUFFER_EXT 0x8DEE -#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF - -typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); -typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); -typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); - -#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) -#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) -#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) - -#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) - -#endif /* GL_EXT_bindable_uniform */ - -/* --------------------------- GL_EXT_blend_color -------------------------- */ - -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 - -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 - -typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - -#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) - -#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) - -#endif /* GL_EXT_blend_color */ - -/* --------------------- GL_EXT_blend_equation_separate -------------------- */ - -#ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 1 - -#define GL_BLEND_EQUATION_RGB_EXT 0x8009 -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); - -#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) - -#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) - -#endif /* GL_EXT_blend_equation_separate */ - -/* ----------------------- GL_EXT_blend_func_extended ---------------------- */ - -#ifndef GL_EXT_blend_func_extended -#define GL_EXT_blend_func_extended 1 - -#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 -#define GL_SRC1_ALPHA_EXT 0x8589 -#define GL_SRC1_COLOR_EXT 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC -#define GL_LOCATION_INDEX_EXT 0x930F - -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar * name); -typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar* name); - -#define glBindFragDataLocationIndexedEXT GLEW_GET_FUN(__glewBindFragDataLocationIndexedEXT) -#define glGetFragDataIndexEXT GLEW_GET_FUN(__glewGetFragDataIndexEXT) -#define glGetProgramResourceLocationIndexEXT GLEW_GET_FUN(__glewGetProgramResourceLocationIndexEXT) - -#define GLEW_EXT_blend_func_extended GLEW_GET_VAR(__GLEW_EXT_blend_func_extended) - -#endif /* GL_EXT_blend_func_extended */ - -/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ - -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 - -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB - -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); - -#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) - -#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) - -#endif /* GL_EXT_blend_func_separate */ - -/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ - -#ifndef GL_EXT_blend_logic_op -#define GL_EXT_blend_logic_op 1 - -#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) - -#endif /* GL_EXT_blend_logic_op */ - -/* -------------------------- GL_EXT_blend_minmax -------------------------- */ - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 - -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_BLEND_EQUATION_EXT 0x8009 - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); - -#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) - -#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) - -#endif /* GL_EXT_blend_minmax */ - -/* ------------------------- GL_EXT_blend_subtract ------------------------- */ - -#ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 - -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B - -#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) - -#endif /* GL_EXT_blend_subtract */ - -/* ------------------------- GL_EXT_buffer_storage ------------------------- */ - -#ifndef GL_EXT_buffer_storage -#define GL_EXT_buffer_storage 1 - -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 -#define GL_MAP_COHERENT_BIT_EXT 0x0080 -#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 -#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F -#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 - -typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); - -#define glBufferStorageEXT GLEW_GET_FUN(__glewBufferStorageEXT) -#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) - -#define GLEW_EXT_buffer_storage GLEW_GET_VAR(__GLEW_EXT_buffer_storage) - -#endif /* GL_EXT_buffer_storage */ - -/* -------------------------- GL_EXT_clear_texture ------------------------- */ - -#ifndef GL_EXT_clear_texture -#define GL_EXT_clear_texture 1 - -typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); - -#define glClearTexImageEXT GLEW_GET_FUN(__glewClearTexImageEXT) -#define glClearTexSubImageEXT GLEW_GET_FUN(__glewClearTexSubImageEXT) - -#define GLEW_EXT_clear_texture GLEW_GET_VAR(__GLEW_EXT_clear_texture) - -#endif /* GL_EXT_clear_texture */ - -/* ----------------------- GL_EXT_clip_cull_distance ----------------------- */ - -#ifndef GL_EXT_clip_cull_distance -#define GL_EXT_clip_cull_distance 1 - -#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 -#define GL_CLIP_DISTANCE0_EXT 0x3000 -#define GL_CLIP_DISTANCE1_EXT 0x3001 -#define GL_CLIP_DISTANCE2_EXT 0x3002 -#define GL_CLIP_DISTANCE3_EXT 0x3003 -#define GL_CLIP_DISTANCE4_EXT 0x3004 -#define GL_CLIP_DISTANCE5_EXT 0x3005 -#define GL_CLIP_DISTANCE6_EXT 0x3006 -#define GL_CLIP_DISTANCE7_EXT 0x3007 -#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA - -#define GLEW_EXT_clip_cull_distance GLEW_GET_VAR(__GLEW_EXT_clip_cull_distance) - -#endif /* GL_EXT_clip_cull_distance */ - -/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ - -#ifndef GL_EXT_clip_volume_hint -#define GL_EXT_clip_volume_hint 1 - -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 - -#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) - -#endif /* GL_EXT_clip_volume_hint */ - -/* ------------------------------ GL_EXT_cmyka ----------------------------- */ - -#ifndef GL_EXT_cmyka -#define GL_EXT_cmyka 1 - -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F - -#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) - -#endif /* GL_EXT_cmyka */ - -/* ----------------------- GL_EXT_color_buffer_float ----------------------- */ - -#ifndef GL_EXT_color_buffer_float -#define GL_EXT_color_buffer_float 1 - -#define GLEW_EXT_color_buffer_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_float) - -#endif /* GL_EXT_color_buffer_float */ - -/* --------------------- GL_EXT_color_buffer_half_float -------------------- */ - -#ifndef GL_EXT_color_buffer_half_float -#define GL_EXT_color_buffer_half_float 1 - -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 -#define GL_R16F_EXT 0x822D -#define GL_RG16F_EXT 0x822F -#define GL_RGBA16F_EXT 0x881A -#define GL_RGB16F_EXT 0x881B -#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 - -#define GLEW_EXT_color_buffer_half_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_half_float) - -#endif /* GL_EXT_color_buffer_half_float */ - -/* ------------------------- GL_EXT_color_subtable ------------------------- */ - -#ifndef GL_EXT_color_subtable -#define GL_EXT_color_subtable 1 - -typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); - -#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) -#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) - -#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) - -#endif /* GL_EXT_color_subtable */ - -/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ - -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 - -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 - -typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); - -#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) -#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) - -#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) - -#endif /* GL_EXT_compiled_vertex_array */ - -/* ---------------- GL_EXT_compressed_ETC1_RGB8_sub_texture ---------------- */ - -#ifndef GL_EXT_compressed_ETC1_RGB8_sub_texture -#define GL_EXT_compressed_ETC1_RGB8_sub_texture 1 - -#define GLEW_EXT_compressed_ETC1_RGB8_sub_texture GLEW_GET_VAR(__GLEW_EXT_compressed_ETC1_RGB8_sub_texture) - -#endif /* GL_EXT_compressed_ETC1_RGB8_sub_texture */ - -/* ----------------------- GL_EXT_conservative_depth ----------------------- */ - -#ifndef GL_EXT_conservative_depth -#define GL_EXT_conservative_depth 1 - -#define GLEW_EXT_conservative_depth GLEW_GET_VAR(__GLEW_EXT_conservative_depth) - -#endif /* GL_EXT_conservative_depth */ - -/* --------------------------- GL_EXT_convolution -------------------------- */ - -#ifndef GL_EXT_convolution -#define GL_EXT_convolution 1 - -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 - -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); - -#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) -#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) -#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) -#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) -#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) -#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) -#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) -#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) -#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) -#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) -#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) -#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) -#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) - -#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) - -#endif /* GL_EXT_convolution */ - -/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ - -#ifndef GL_EXT_coordinate_frame -#define GL_EXT_coordinate_frame 1 - -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 - -typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); -typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); - -#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) -#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) - -#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) - -#endif /* GL_EXT_coordinate_frame */ - -/* --------------------------- GL_EXT_copy_image --------------------------- */ - -#ifndef GL_EXT_copy_image -#define GL_EXT_copy_image 1 - -typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); - -#define glCopyImageSubDataEXT GLEW_GET_FUN(__glewCopyImageSubDataEXT) - -#define GLEW_EXT_copy_image GLEW_GET_VAR(__GLEW_EXT_copy_image) - -#endif /* GL_EXT_copy_image */ - -/* -------------------------- GL_EXT_copy_texture -------------------------- */ - -#ifndef GL_EXT_copy_texture -#define GL_EXT_copy_texture 1 - -typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - -#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) -#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) -#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) -#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) -#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) - -#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) - -#endif /* GL_EXT_copy_texture */ - -/* --------------------------- GL_EXT_cull_vertex -------------------------- */ - -#ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 1 - -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC - -typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); - -#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) -#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) - -#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) - -#endif /* GL_EXT_cull_vertex */ - -/* --------------------------- GL_EXT_debug_label -------------------------- */ - -#ifndef GL_EXT_debug_label -#define GL_EXT_debug_label 1 - -#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F -#define GL_PROGRAM_OBJECT_EXT 0x8B40 -#define GL_SHADER_OBJECT_EXT 0x8B48 -#define GL_BUFFER_OBJECT_EXT 0x9151 -#define GL_QUERY_OBJECT_EXT 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 - -typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label); -typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label); - -#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) -#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) - -#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) - -#endif /* GL_EXT_debug_label */ - -/* -------------------------- GL_EXT_debug_marker -------------------------- */ - -#ifndef GL_EXT_debug_marker -#define GL_EXT_debug_marker 1 - -typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); -typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); - -#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) -#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) -#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) - -#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) - -#endif /* GL_EXT_debug_marker */ - -/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ - -#ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 1 - -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BOUNDS_EXT 0x8891 - -typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); - -#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) - -#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) - -#endif /* GL_EXT_depth_bounds_test */ - -/* ----------------------- GL_EXT_direct_state_access ---------------------- */ - -#ifndef GL_EXT_direct_state_access -#define GL_EXT_direct_state_access 1 - -#define GL_PROGRAM_MATRIX_EXT 0x8E2D -#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E -#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F - -typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); -typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); -typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); -typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img); -typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params); -typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param); -typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); -typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); -typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); -typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); -typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); -typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); -typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); - -#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) -#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) -#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) -#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) -#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) -#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) -#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) -#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) -#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) -#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) -#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) -#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) -#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) -#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) -#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) -#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) -#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) -#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) -#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) -#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) -#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) -#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) -#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) -#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) -#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) -#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) -#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) -#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) -#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) -#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) -#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) -#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) -#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) -#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) -#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) -#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) -#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) -#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) -#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) -#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) -#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) -#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) -#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) -#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) -#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) -#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) -#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) -#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) -#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) -#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) -#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) -#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) -#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) -#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) -#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) -#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) -#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) -#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) -#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) -#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) -#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) -#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) -#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) -#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) -#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) -#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) -#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) -#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) -#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) -#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) -#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) -#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) -#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) -#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) -#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) -#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) -#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) -#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) -#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) -#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) -#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) -#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) -#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) -#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) -#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) -#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) -#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) -#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) -#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) -#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) -#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) -#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) -#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) -#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) -#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) -#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) -#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) -#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) -#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) -#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) -#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) -#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) -#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) -#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) -#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) -#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) -#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) -#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) -#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) -#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) -#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) -#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) -#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) -#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) -#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) -#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) -#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) -#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) -#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) -#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) -#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) -#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) -#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) -#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) -#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) -#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) -#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) -#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) -#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) -#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) -#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) -#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) -#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) -#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) -#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) -#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) -#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) -#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) -#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) -#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) -#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) -#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) -#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) -#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) -#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) -#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) -#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) -#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) -#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) -#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) -#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) -#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) -#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) -#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) -#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) -#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) -#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) -#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) -#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) -#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) -#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) -#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) -#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) -#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) -#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) -#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) -#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) -#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) -#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) -#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) -#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) -#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) -#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) -#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) -#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) -#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) -#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) -#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) -#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) -#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) -#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) -#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) -#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) -#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) -#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) -#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) -#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) -#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) -#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) -#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) -#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) -#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) -#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) -#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) -#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) -#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) -#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) -#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) -#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) -#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) -#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) -#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) -#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) -#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) -#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) -#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) -#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) -#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) -#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) -#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) -#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) -#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) -#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) -#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) - -#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) - -#endif /* GL_EXT_direct_state_access */ - -/* ----------------------- GL_EXT_discard_framebuffer ---------------------- */ - -#ifndef GL_EXT_discard_framebuffer -#define GL_EXT_discard_framebuffer 1 - -#define GL_COLOR_EXT 0x1800 -#define GL_DEPTH_EXT 0x1801 -#define GL_STENCIL_EXT 0x1802 - -typedef void (GLAPIENTRY * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); - -#define glDiscardFramebufferEXT GLEW_GET_FUN(__glewDiscardFramebufferEXT) - -#define GLEW_EXT_discard_framebuffer GLEW_GET_VAR(__GLEW_EXT_discard_framebuffer) - -#endif /* GL_EXT_discard_framebuffer */ - -/* -------------------------- GL_EXT_draw_buffers -------------------------- */ - -#ifndef GL_EXT_draw_buffers -#define GL_EXT_draw_buffers 1 - -#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 -#define GL_DRAW_BUFFER0_EXT 0x8825 -#define GL_DRAW_BUFFER1_EXT 0x8826 -#define GL_DRAW_BUFFER2_EXT 0x8827 -#define GL_DRAW_BUFFER3_EXT 0x8828 -#define GL_DRAW_BUFFER4_EXT 0x8829 -#define GL_DRAW_BUFFER5_EXT 0x882A -#define GL_DRAW_BUFFER6_EXT 0x882B -#define GL_DRAW_BUFFER7_EXT 0x882C -#define GL_DRAW_BUFFER8_EXT 0x882D -#define GL_DRAW_BUFFER9_EXT 0x882E -#define GL_DRAW_BUFFER10_EXT 0x882F -#define GL_DRAW_BUFFER11_EXT 0x8830 -#define GL_DRAW_BUFFER12_EXT 0x8831 -#define GL_DRAW_BUFFER13_EXT 0x8832 -#define GL_DRAW_BUFFER14_EXT 0x8833 -#define GL_DRAW_BUFFER15_EXT 0x8834 -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum* bufs); - -#define glDrawBuffersEXT GLEW_GET_FUN(__glewDrawBuffersEXT) - -#define GLEW_EXT_draw_buffers GLEW_GET_VAR(__GLEW_EXT_draw_buffers) - -#endif /* GL_EXT_draw_buffers */ - -/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ - -#ifndef GL_EXT_draw_buffers2 -#define GL_EXT_draw_buffers2 1 - -typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); -typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); -typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); - -#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) -#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) -#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) -#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) -#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) -#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) - -#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) - -#endif /* GL_EXT_draw_buffers2 */ - -/* ---------------------- GL_EXT_draw_buffers_indexed ---------------------- */ - -#ifndef GL_EXT_draw_buffers_indexed -#define GL_EXT_draw_buffers_indexed 1 - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GLAPIENTRY * PFNGLCOLORMASKIEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (GLAPIENTRY * PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); -typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); - -#define glBlendEquationSeparateiEXT GLEW_GET_FUN(__glewBlendEquationSeparateiEXT) -#define glBlendEquationiEXT GLEW_GET_FUN(__glewBlendEquationiEXT) -#define glBlendFuncSeparateiEXT GLEW_GET_FUN(__glewBlendFuncSeparateiEXT) -#define glBlendFunciEXT GLEW_GET_FUN(__glewBlendFunciEXT) -#define glColorMaskiEXT GLEW_GET_FUN(__glewColorMaskiEXT) -#define glDisableiEXT GLEW_GET_FUN(__glewDisableiEXT) -#define glEnableiEXT GLEW_GET_FUN(__glewEnableiEXT) -#define glIsEnablediEXT GLEW_GET_FUN(__glewIsEnablediEXT) - -#define GLEW_EXT_draw_buffers_indexed GLEW_GET_VAR(__GLEW_EXT_draw_buffers_indexed) - -#endif /* GL_EXT_draw_buffers_indexed */ - -/* -------------------- GL_EXT_draw_elements_base_vertex ------------------- */ - -#ifndef GL_EXT_draw_elements_base_vertex -#define GL_EXT_draw_elements_base_vertex 1 - -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex); - -#define glDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsBaseVertexEXT) -#define glDrawElementsInstancedBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexEXT) -#define glDrawRangeElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawRangeElementsBaseVertexEXT) -#define glMultiDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewMultiDrawElementsBaseVertexEXT) - -#define GLEW_EXT_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_EXT_draw_elements_base_vertex) - -#endif /* GL_EXT_draw_elements_base_vertex */ - -/* ------------------------- GL_EXT_draw_instanced ------------------------- */ - -#ifndef GL_EXT_draw_instanced -#define GL_EXT_draw_instanced 1 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); - -#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) -#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) - -#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) - -#endif /* GL_EXT_draw_instanced */ - -/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ - -#ifndef GL_EXT_draw_range_elements -#define GL_EXT_draw_range_elements 1 - -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 - -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); - -#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) - -#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) - -#endif /* GL_EXT_draw_range_elements */ - -/* ------------------------- GL_EXT_external_buffer ------------------------ */ - -#ifndef GL_EXT_external_buffer -#define GL_EXT_external_buffer 1 - -typedef void* GLeglClientBufferEXT; - -typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); - -#define glBufferStorageExternalEXT GLEW_GET_FUN(__glewBufferStorageExternalEXT) -#define glNamedBufferStorageExternalEXT GLEW_GET_FUN(__glewNamedBufferStorageExternalEXT) - -#define GLEW_EXT_external_buffer GLEW_GET_VAR(__GLEW_EXT_external_buffer) - -#endif /* GL_EXT_external_buffer */ - -/* --------------------------- GL_EXT_float_blend -------------------------- */ - -#ifndef GL_EXT_float_blend -#define GL_EXT_float_blend 1 - -#define GLEW_EXT_float_blend GLEW_GET_VAR(__GLEW_EXT_float_blend) - -#endif /* GL_EXT_float_blend */ - -/* ---------------------------- GL_EXT_fog_coord --------------------------- */ - -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 - -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 - -typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); - -#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) -#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) -#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) -#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) -#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) - -#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) - -#endif /* GL_EXT_fog_coord */ - -/* --------------------------- GL_EXT_frag_depth --------------------------- */ - -#ifndef GL_EXT_frag_depth -#define GL_EXT_frag_depth 1 - -#define GLEW_EXT_frag_depth GLEW_GET_VAR(__GLEW_EXT_frag_depth) - -#endif /* GL_EXT_frag_depth */ - -/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ - -#ifndef GL_EXT_fragment_lighting -#define GL_EXT_fragment_lighting 1 - -#define GL_FRAGMENT_LIGHTING_EXT 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 -#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 -#define GL_LIGHT_ENV_MODE_EXT 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B -#define GL_FRAGMENT_LIGHT0_EXT 0x840C -#define GL_FRAGMENT_LIGHT7_EXT 0x8413 - -typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); - -#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) -#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) -#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) -#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) -#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) -#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) -#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) -#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) -#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) -#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) -#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) -#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) -#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) -#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) -#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) -#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) -#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) -#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) - -#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) - -#endif /* GL_EXT_fragment_lighting */ - -/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ - -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 1 - -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA - -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - -#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) - -#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) - -#endif /* GL_EXT_framebuffer_blit */ - -/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ - -#ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample 1 - -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) - -#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) - -#endif /* GL_EXT_framebuffer_multisample */ - -/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ - -#ifndef GL_EXT_framebuffer_multisample_blit_scaled -#define GL_EXT_framebuffer_multisample_blit_scaled 1 - -#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA -#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB - -#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) - -#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ - -/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 - -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 - -typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); -typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); -typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); -typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - -#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) -#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) -#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) -#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) -#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) -#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) -#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) -#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) -#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) -#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) -#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) -#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) -#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) -#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) -#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) -#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) -#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) - -#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) - -#endif /* GL_EXT_framebuffer_object */ - -/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ - -#ifndef GL_EXT_framebuffer_sRGB -#define GL_EXT_framebuffer_sRGB 1 - -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA - -#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) - -#endif /* GL_EXT_framebuffer_sRGB */ - -/* ----------------------- GL_EXT_geometry_point_size ---------------------- */ - -#ifndef GL_EXT_geometry_point_size -#define GL_EXT_geometry_point_size 1 - -#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 -#define GL_LINES_ADJACENCY_EXT 0xA -#define GL_LINE_STRIP_ADJACENCY_EXT 0xB -#define GL_TRIANGLES_ADJACENCY_EXT 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD -#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E -#define GL_UNDEFINED_VERTEX_EXT 0x8260 -#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F -#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 -#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 -#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 -#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 -#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 - -#define GLEW_EXT_geometry_point_size GLEW_GET_VAR(__GLEW_EXT_geometry_point_size) - -#endif /* GL_EXT_geometry_point_size */ - -/* ------------------------- GL_EXT_geometry_shader ------------------------ */ - -#ifndef GL_EXT_geometry_shader -#define GL_EXT_geometry_shader 1 - -#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 -#define GL_LINES_ADJACENCY_EXT 0xA -#define GL_LINE_STRIP_ADJACENCY_EXT 0xB -#define GL_TRIANGLES_ADJACENCY_EXT 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD -#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E -#define GL_UNDEFINED_VERTEX_EXT 0x8260 -#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F -#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 -#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 -#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 -#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 -#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 - -#define GLEW_EXT_geometry_shader GLEW_GET_VAR(__GLEW_EXT_geometry_shader) - -#endif /* GL_EXT_geometry_shader */ - -/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ - -#ifndef GL_EXT_geometry_shader4 -#define GL_EXT_geometry_shader4 1 - -#define GL_LINES_ADJACENCY_EXT 0xA -#define GL_LINE_STRIP_ADJACENCY_EXT 0xB -#define GL_TRIANGLES_ADJACENCY_EXT 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD -#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 -#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); - -#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) -#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) -#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) - -#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) - -#endif /* GL_EXT_geometry_shader4 */ - -/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ - -#ifndef GL_EXT_gpu_program_parameters -#define GL_EXT_gpu_program_parameters 1 - -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); - -#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) -#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) - -#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) - -#endif /* GL_EXT_gpu_program_parameters */ - -/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ - -#ifndef GL_EXT_gpu_shader4 -#define GL_EXT_gpu_shader4 1 - -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD -#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 -#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 -#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 -#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 -#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 -#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 -#define GL_INT_SAMPLER_1D_EXT 0x8DC9 -#define GL_INT_SAMPLER_2D_EXT 0x8DCA -#define GL_INT_SAMPLER_3D_EXT 0x8DCB -#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC -#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD -#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 - -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); - -#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) -#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) -#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) -#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) -#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) -#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) -#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) -#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) -#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) -#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) -#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) -#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) -#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) -#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) -#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) -#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) -#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) -#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) -#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) -#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) -#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) -#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) -#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) -#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) -#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) -#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) -#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) -#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) -#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) -#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) -#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) -#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) -#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) -#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) - -#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) - -#endif /* GL_EXT_gpu_shader4 */ - -/* --------------------------- GL_EXT_gpu_shader5 -------------------------- */ - -#ifndef GL_EXT_gpu_shader5 -#define GL_EXT_gpu_shader5 1 - -#define GLEW_EXT_gpu_shader5 GLEW_GET_VAR(__GLEW_EXT_gpu_shader5) - -#endif /* GL_EXT_gpu_shader5 */ - -/* ---------------------------- GL_EXT_histogram --------------------------- */ - -#ifndef GL_EXT_histogram -#define GL_EXT_histogram 1 - -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 - -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); - -#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) -#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) -#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) -#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) -#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) -#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) -#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) -#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) -#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) -#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) - -#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) - -#endif /* GL_EXT_histogram */ - -/* ----------------------- GL_EXT_index_array_formats ---------------------- */ - -#ifndef GL_EXT_index_array_formats -#define GL_EXT_index_array_formats 1 - -#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) - -#endif /* GL_EXT_index_array_formats */ - -/* --------------------------- GL_EXT_index_func --------------------------- */ - -#ifndef GL_EXT_index_func -#define GL_EXT_index_func 1 - -typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); - -#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) - -#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) - -#endif /* GL_EXT_index_func */ - -/* ------------------------- GL_EXT_index_material ------------------------- */ - -#ifndef GL_EXT_index_material -#define GL_EXT_index_material 1 - -typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); - -#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) - -#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) - -#endif /* GL_EXT_index_material */ - -/* -------------------------- GL_EXT_index_texture ------------------------- */ - -#ifndef GL_EXT_index_texture -#define GL_EXT_index_texture 1 - -#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) - -#endif /* GL_EXT_index_texture */ - -/* ------------------------ GL_EXT_instanced_arrays ------------------------ */ - -#ifndef GL_EXT_instanced_arrays -#define GL_EXT_instanced_arrays 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE - -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); - -#define glVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexAttribDivisorEXT) - -#define GLEW_EXT_instanced_arrays GLEW_GET_VAR(__GLEW_EXT_instanced_arrays) - -#endif /* GL_EXT_instanced_arrays */ - -/* -------------------------- GL_EXT_light_texture ------------------------- */ - -#ifndef GL_EXT_light_texture -#define GL_EXT_light_texture 1 - -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 - -typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); -typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); -typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); - -#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) -#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) -#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) - -#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) - -#endif /* GL_EXT_light_texture */ - -/* ------------------------ GL_EXT_map_buffer_range ------------------------ */ - -#ifndef GL_EXT_map_buffer_range -#define GL_EXT_map_buffer_range 1 - -#define GL_MAP_READ_BIT_EXT 0x0001 -#define GL_MAP_WRITE_BIT_EXT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 - -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); - -#define glFlushMappedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedBufferRangeEXT) -#define glMapBufferRangeEXT GLEW_GET_FUN(__glewMapBufferRangeEXT) - -#define GLEW_EXT_map_buffer_range GLEW_GET_VAR(__GLEW_EXT_map_buffer_range) - -#endif /* GL_EXT_map_buffer_range */ - -/* -------------------------- GL_EXT_memory_object ------------------------- */ - -#ifndef GL_EXT_memory_object -#define GL_EXT_memory_object 1 - -#define GL_UUID_SIZE_EXT 16 -#define GL_TEXTURE_TILING_EXT 0x9580 -#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 -#define GL_NUM_TILING_TYPES_EXT 0x9582 -#define GL_TILING_TYPES_EXT 0x9583 -#define GL_OPTIMAL_TILING_EXT 0x9584 -#define GL_LINEAR_TILING_EXT 0x9585 -#define GL_LAYOUT_GENERAL_EXT 0x958D -#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E -#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F -#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 -#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 -#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 -#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 -#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 -#define GL_DEVICE_UUID_EXT 0x9597 -#define GL_DRIVER_UUID_EXT 0x9598 -#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B - -typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint* memoryObjects); -typedef void (GLAPIENTRY * PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint* memoryObjects); -typedef void (GLAPIENTRY * PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte* data); -typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte* data); -typedef GLboolean (GLAPIENTRY * PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); -typedef void (GLAPIENTRY * PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); - -#define glBufferStorageMemEXT GLEW_GET_FUN(__glewBufferStorageMemEXT) -#define glCreateMemoryObjectsEXT GLEW_GET_FUN(__glewCreateMemoryObjectsEXT) -#define glDeleteMemoryObjectsEXT GLEW_GET_FUN(__glewDeleteMemoryObjectsEXT) -#define glGetMemoryObjectParameterivEXT GLEW_GET_FUN(__glewGetMemoryObjectParameterivEXT) -#define glGetUnsignedBytei_vEXT GLEW_GET_FUN(__glewGetUnsignedBytei_vEXT) -#define glGetUnsignedBytevEXT GLEW_GET_FUN(__glewGetUnsignedBytevEXT) -#define glIsMemoryObjectEXT GLEW_GET_FUN(__glewIsMemoryObjectEXT) -#define glMemoryObjectParameterivEXT GLEW_GET_FUN(__glewMemoryObjectParameterivEXT) -#define glNamedBufferStorageMemEXT GLEW_GET_FUN(__glewNamedBufferStorageMemEXT) -#define glTexStorageMem1DEXT GLEW_GET_FUN(__glewTexStorageMem1DEXT) -#define glTexStorageMem2DEXT GLEW_GET_FUN(__glewTexStorageMem2DEXT) -#define glTexStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem2DMultisampleEXT) -#define glTexStorageMem3DEXT GLEW_GET_FUN(__glewTexStorageMem3DEXT) -#define glTexStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem3DMultisampleEXT) -#define glTextureStorageMem1DEXT GLEW_GET_FUN(__glewTextureStorageMem1DEXT) -#define glTextureStorageMem2DEXT GLEW_GET_FUN(__glewTextureStorageMem2DEXT) -#define glTextureStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem2DMultisampleEXT) -#define glTextureStorageMem3DEXT GLEW_GET_FUN(__glewTextureStorageMem3DEXT) -#define glTextureStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem3DMultisampleEXT) - -#define GLEW_EXT_memory_object GLEW_GET_VAR(__GLEW_EXT_memory_object) - -#endif /* GL_EXT_memory_object */ - -/* ------------------------ GL_EXT_memory_object_fd ------------------------ */ - -#ifndef GL_EXT_memory_object_fd -#define GL_EXT_memory_object_fd 1 - -#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 - -typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); - -#define glImportMemoryFdEXT GLEW_GET_FUN(__glewImportMemoryFdEXT) - -#define GLEW_EXT_memory_object_fd GLEW_GET_VAR(__GLEW_EXT_memory_object_fd) - -#endif /* GL_EXT_memory_object_fd */ - -/* ----------------------- GL_EXT_memory_object_win32 ---------------------- */ - -#ifndef GL_EXT_memory_object_win32 -#define GL_EXT_memory_object_win32 1 - -#define GL_LUID_SIZE_EXT 8 -#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 -#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 -#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 -#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A -#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B -#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C -#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 -#define GL_D3D12_FENCE_VALUE_EXT 0x9595 -#define GL_DEVICE_LUID_EXT 0x9599 -#define GL_DEVICE_NODE_MASK_EXT 0x959A - -typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); -typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); - -#define glImportMemoryWin32HandleEXT GLEW_GET_FUN(__glewImportMemoryWin32HandleEXT) -#define glImportMemoryWin32NameEXT GLEW_GET_FUN(__glewImportMemoryWin32NameEXT) - -#define GLEW_EXT_memory_object_win32 GLEW_GET_VAR(__GLEW_EXT_memory_object_win32) - -#endif /* GL_EXT_memory_object_win32 */ - -/* ------------------------- GL_EXT_misc_attribute ------------------------- */ - -#ifndef GL_EXT_misc_attribute -#define GL_EXT_misc_attribute 1 - -#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) - -#endif /* GL_EXT_misc_attribute */ - -/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount); - -#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) -#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) - -#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) - -#endif /* GL_EXT_multi_draw_arrays */ - -/* ----------------------- GL_EXT_multi_draw_indirect ---------------------- */ - -#ifndef GL_EXT_multi_draw_indirect -#define GL_EXT_multi_draw_indirect 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); - -#define glMultiDrawArraysIndirectEXT GLEW_GET_FUN(__glewMultiDrawArraysIndirectEXT) -#define glMultiDrawElementsIndirectEXT GLEW_GET_FUN(__glewMultiDrawElementsIndirectEXT) - -#define GLEW_EXT_multi_draw_indirect GLEW_GET_VAR(__GLEW_EXT_multi_draw_indirect) - -#endif /* GL_EXT_multi_draw_indirect */ - -/* ------------------------ GL_EXT_multiple_textures ----------------------- */ - -#ifndef GL_EXT_multiple_textures -#define GL_EXT_multiple_textures 1 - -#define GLEW_EXT_multiple_textures GLEW_GET_VAR(__GLEW_EXT_multiple_textures) - -#endif /* GL_EXT_multiple_textures */ - -/* --------------------------- GL_EXT_multisample -------------------------- */ - -#ifndef GL_EXT_multisample -#define GL_EXT_multisample 1 - -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 - -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); -typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); - -#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) -#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) - -#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) - -#endif /* GL_EXT_multisample */ - -/* -------------------- GL_EXT_multisample_compatibility ------------------- */ - -#ifndef GL_EXT_multisample_compatibility -#define GL_EXT_multisample_compatibility 1 - -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F - -#define GLEW_EXT_multisample_compatibility GLEW_GET_VAR(__GLEW_EXT_multisample_compatibility) - -#endif /* GL_EXT_multisample_compatibility */ - -/* ----------------- GL_EXT_multisampled_render_to_texture ----------------- */ - -#ifndef GL_EXT_multisampled_render_to_texture -#define GL_EXT_multisampled_render_to_texture 1 - -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); - -#define glFramebufferTexture2DMultisampleEXT GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleEXT) - -#define GLEW_EXT_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture) - -#endif /* GL_EXT_multisampled_render_to_texture */ - -/* ----------------- GL_EXT_multisampled_render_to_texture2 ---------------- */ - -#ifndef GL_EXT_multisampled_render_to_texture2 -#define GL_EXT_multisampled_render_to_texture2 1 - -#define GLEW_EXT_multisampled_render_to_texture2 GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture2) - -#endif /* GL_EXT_multisampled_render_to_texture2 */ - -/* --------------------- GL_EXT_multiview_draw_buffers --------------------- */ - -#ifndef GL_EXT_multiview_draw_buffers -#define GL_EXT_multiview_draw_buffers 1 - -#define GL_DRAW_BUFFER_EXT 0x0C01 -#define GL_READ_BUFFER_EXT 0x0C02 -#define GL_COLOR_ATTACHMENT_EXT 0x90F0 -#define GL_MULTIVIEW_EXT 0x90F1 -#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum* location, const GLint *indices); -typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint* data); -typedef void (GLAPIENTRY * PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); - -#define glDrawBuffersIndexedEXT GLEW_GET_FUN(__glewDrawBuffersIndexedEXT) -#define glGetIntegeri_vEXT GLEW_GET_FUN(__glewGetIntegeri_vEXT) -#define glReadBufferIndexedEXT GLEW_GET_FUN(__glewReadBufferIndexedEXT) - -#define GLEW_EXT_multiview_draw_buffers GLEW_GET_VAR(__GLEW_EXT_multiview_draw_buffers) - -#endif /* GL_EXT_multiview_draw_buffers */ - -/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ - -#ifndef GL_EXT_packed_depth_stencil -#define GL_EXT_packed_depth_stencil 1 - -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 - -#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) - -#endif /* GL_EXT_packed_depth_stencil */ - -/* -------------------------- GL_EXT_packed_float -------------------------- */ - -#ifndef GL_EXT_packed_float -#define GL_EXT_packed_float 1 - -#define GL_R11F_G11F_B10F_EXT 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B -#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C - -#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) - -#endif /* GL_EXT_packed_float */ - -/* -------------------------- GL_EXT_packed_pixels ------------------------- */ - -#ifndef GL_EXT_packed_pixels -#define GL_EXT_packed_pixels 1 - -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 - -#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) - -#endif /* GL_EXT_packed_pixels */ - -/* ------------------------ GL_EXT_paletted_texture ------------------------ */ - -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 - -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 -#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B - -typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); - -#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) -#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) -#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) -#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) - -#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) - -#endif /* GL_EXT_paletted_texture */ - -/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ - -#ifndef GL_EXT_pixel_buffer_object -#define GL_EXT_pixel_buffer_object 1 - -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF - -#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) - -#endif /* GL_EXT_pixel_buffer_object */ - -/* ------------------------- GL_EXT_pixel_transform ------------------------ */ - -#ifndef GL_EXT_pixel_transform -#define GL_EXT_pixel_transform 1 - -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 - -typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); - -#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) -#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) -#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) -#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) -#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) -#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) - -#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) - -#endif /* GL_EXT_pixel_transform */ - -/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ - -#ifndef GL_EXT_pixel_transform_color_table -#define GL_EXT_pixel_transform_color_table 1 - -#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) - -#endif /* GL_EXT_pixel_transform_color_table */ - -/* ------------------------ GL_EXT_point_parameters ------------------------ */ - -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 - -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 - -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); - -#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) -#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) - -#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) - -#endif /* GL_EXT_point_parameters */ - -/* ------------------------- GL_EXT_polygon_offset ------------------------- */ - -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 - -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 - -typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); - -#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) - -#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) - -#endif /* GL_EXT_polygon_offset */ - -/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */ - -#ifndef GL_EXT_polygon_offset_clamp -#define GL_EXT_polygon_offset_clamp 1 - -#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B - -typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); - -#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT) - -#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp) - -#endif /* GL_EXT_polygon_offset_clamp */ - -/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */ - -#ifndef GL_EXT_post_depth_coverage -#define GL_EXT_post_depth_coverage 1 - -#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage) - -#endif /* GL_EXT_post_depth_coverage */ - -/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ - -#ifndef GL_EXT_provoking_vertex -#define GL_EXT_provoking_vertex 1 - -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_PROVOKING_VERTEX_EXT 0x8E4F - -typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); - -#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) - -#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) - -#endif /* GL_EXT_provoking_vertex */ - -/* --------------------------- GL_EXT_pvrtc_sRGB --------------------------- */ - -#ifndef GL_EXT_pvrtc_sRGB -#define GL_EXT_pvrtc_sRGB 1 - -#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 -#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 - -#define GLEW_EXT_pvrtc_sRGB GLEW_GET_VAR(__GLEW_EXT_pvrtc_sRGB) - -#endif /* GL_EXT_pvrtc_sRGB */ - -/* ----------------------- GL_EXT_raster_multisample ----------------------- */ - -#ifndef GL_EXT_raster_multisample -#define GL_EXT_raster_multisample 1 - -#define GL_COLOR_SAMPLES_NV 0x8E20 -#define GL_RASTER_MULTISAMPLE_EXT 0x9327 -#define GL_RASTER_SAMPLES_EXT 0x9328 -#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 -#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A -#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B -#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C -#define GL_DEPTH_SAMPLES_NV 0x932D -#define GL_STENCIL_SAMPLES_NV 0x932E -#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F -#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 -#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 -#define GL_COVERAGE_MODULATION_NV 0x9332 -#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 - -typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); -typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v); -typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); - -#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV) -#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV) -#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV) -#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT) - -#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample) - -#endif /* GL_EXT_raster_multisample */ - -/* ------------------------ GL_EXT_read_format_bgra ------------------------ */ - -#ifndef GL_EXT_read_format_bgra -#define GL_EXT_read_format_bgra 1 - -#define GL_BGRA_EXT 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 - -#define GLEW_EXT_read_format_bgra GLEW_GET_VAR(__GLEW_EXT_read_format_bgra) - -#endif /* GL_EXT_read_format_bgra */ - -/* -------------------------- GL_EXT_render_snorm -------------------------- */ - -#ifndef GL_EXT_render_snorm -#define GL_EXT_render_snorm 1 - -#define GL_BYTE 0x1400 -#define GL_SHORT 0x1402 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM_EXT 0x8F98 -#define GL_RG16_SNORM_EXT 0x8F99 -#define GL_RGBA16_SNORM_EXT 0x8F9B - -#define GLEW_EXT_render_snorm GLEW_GET_VAR(__GLEW_EXT_render_snorm) - -#endif /* GL_EXT_render_snorm */ - -/* ------------------------- GL_EXT_rescale_normal ------------------------- */ - -#ifndef GL_EXT_rescale_normal -#define GL_EXT_rescale_normal 1 - -#define GL_RESCALE_NORMAL_EXT 0x803A - -#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) - -#endif /* GL_EXT_rescale_normal */ - -/* ------------------------------ GL_EXT_sRGB ------------------------------ */ - -#ifndef GL_EXT_sRGB -#define GL_EXT_sRGB 1 - -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 - -#define GLEW_EXT_sRGB GLEW_GET_VAR(__GLEW_EXT_sRGB) - -#endif /* GL_EXT_sRGB */ - -/* ----------------------- GL_EXT_sRGB_write_control ----------------------- */ - -#ifndef GL_EXT_sRGB_write_control -#define GL_EXT_sRGB_write_control 1 - -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 - -#define GLEW_EXT_sRGB_write_control GLEW_GET_VAR(__GLEW_EXT_sRGB_write_control) - -#endif /* GL_EXT_sRGB_write_control */ - -/* -------------------------- GL_EXT_scene_marker -------------------------- */ - -#ifndef GL_EXT_scene_marker -#define GL_EXT_scene_marker 1 - -typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); - -#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) -#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) - -#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) - -#endif /* GL_EXT_scene_marker */ - -/* ------------------------- GL_EXT_secondary_color ------------------------ */ - -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 - -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E - -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); - -#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) -#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) -#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) -#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) -#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) -#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) -#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) -#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) -#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) -#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) -#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) -#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) -#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) -#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) -#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) -#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) -#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) - -#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) - -#endif /* GL_EXT_secondary_color */ - -/* ---------------------------- GL_EXT_semaphore --------------------------- */ - -#ifndef GL_EXT_semaphore -#define GL_EXT_semaphore 1 - -typedef void (GLAPIENTRY * PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint* semaphores); -typedef void (GLAPIENTRY * PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint* semaphores); -typedef void (GLAPIENTRY * PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64* params); -typedef GLboolean (GLAPIENTRY * PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); -typedef void (GLAPIENTRY * PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64* params); -typedef void (GLAPIENTRY * PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); -typedef void (GLAPIENTRY * PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); - -#define glDeleteSemaphoresEXT GLEW_GET_FUN(__glewDeleteSemaphoresEXT) -#define glGenSemaphoresEXT GLEW_GET_FUN(__glewGenSemaphoresEXT) -#define glGetSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewGetSemaphoreParameterui64vEXT) -#define glIsSemaphoreEXT GLEW_GET_FUN(__glewIsSemaphoreEXT) -#define glSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewSemaphoreParameterui64vEXT) -#define glSignalSemaphoreEXT GLEW_GET_FUN(__glewSignalSemaphoreEXT) -#define glWaitSemaphoreEXT GLEW_GET_FUN(__glewWaitSemaphoreEXT) - -#define GLEW_EXT_semaphore GLEW_GET_VAR(__GLEW_EXT_semaphore) - -#endif /* GL_EXT_semaphore */ - -/* -------------------------- GL_EXT_semaphore_fd -------------------------- */ - -#ifndef GL_EXT_semaphore_fd -#define GL_EXT_semaphore_fd 1 - -typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); - -#define glImportSemaphoreFdEXT GLEW_GET_FUN(__glewImportSemaphoreFdEXT) - -#define GLEW_EXT_semaphore_fd GLEW_GET_VAR(__GLEW_EXT_semaphore_fd) - -#endif /* GL_EXT_semaphore_fd */ - -/* ------------------------- GL_EXT_semaphore_win32 ------------------------ */ - -#ifndef GL_EXT_semaphore_win32 -#define GL_EXT_semaphore_win32 1 - -typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); -typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); - -#define glImportSemaphoreWin32HandleEXT GLEW_GET_FUN(__glewImportSemaphoreWin32HandleEXT) -#define glImportSemaphoreWin32NameEXT GLEW_GET_FUN(__glewImportSemaphoreWin32NameEXT) - -#define GLEW_EXT_semaphore_win32 GLEW_GET_VAR(__GLEW_EXT_semaphore_win32) - -#endif /* GL_EXT_semaphore_win32 */ - -/* --------------------- GL_EXT_separate_shader_objects -------------------- */ - -#ifndef GL_EXT_separate_shader_objects -#define GL_EXT_separate_shader_objects 1 - -#define GL_ACTIVE_PROGRAM_EXT 0x8B8D - -typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); -typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); -typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); - -#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) -#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) -#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) - -#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) - -#endif /* GL_EXT_separate_shader_objects */ - -/* --------------------- GL_EXT_separate_specular_color -------------------- */ - -#ifndef GL_EXT_separate_specular_color -#define GL_EXT_separate_specular_color 1 - -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA - -#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) - -#endif /* GL_EXT_separate_specular_color */ - -/* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */ - -#ifndef GL_EXT_shader_framebuffer_fetch -#define GL_EXT_shader_framebuffer_fetch 1 - -#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 - -#define GLEW_EXT_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch) - -#endif /* GL_EXT_shader_framebuffer_fetch */ - -/* ------------------------ GL_EXT_shader_group_vote ----------------------- */ - -#ifndef GL_EXT_shader_group_vote -#define GL_EXT_shader_group_vote 1 - -#define GLEW_EXT_shader_group_vote GLEW_GET_VAR(__GLEW_EXT_shader_group_vote) - -#endif /* GL_EXT_shader_group_vote */ - -/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */ - -#ifndef GL_EXT_shader_image_load_formatted -#define GL_EXT_shader_image_load_formatted 1 - -#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) - -#endif /* GL_EXT_shader_image_load_formatted */ - -/* --------------------- GL_EXT_shader_image_load_store -------------------- */ - -#ifndef GL_EXT_shader_image_load_store -#define GL_EXT_shader_image_load_store 1 - -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 -#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 -#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 -#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A -#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B -#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C -#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D -#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E -#define GL_IMAGE_1D_EXT 0x904C -#define GL_IMAGE_2D_EXT 0x904D -#define GL_IMAGE_3D_EXT 0x904E -#define GL_IMAGE_2D_RECT_EXT 0x904F -#define GL_IMAGE_CUBE_EXT 0x9050 -#define GL_IMAGE_BUFFER_EXT 0x9051 -#define GL_IMAGE_1D_ARRAY_EXT 0x9052 -#define GL_IMAGE_2D_ARRAY_EXT 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 -#define GL_INT_IMAGE_1D_EXT 0x9057 -#define GL_INT_IMAGE_2D_EXT 0x9058 -#define GL_INT_IMAGE_3D_EXT 0x9059 -#define GL_INT_IMAGE_2D_RECT_EXT 0x905A -#define GL_INT_IMAGE_CUBE_EXT 0x905B -#define GL_INT_IMAGE_BUFFER_EXT 0x905C -#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D -#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C -#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D -#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E -#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); -typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); - -#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) -#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) - -#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) - -#endif /* GL_EXT_shader_image_load_store */ - -/* ------------------- GL_EXT_shader_implicit_conversions ------------------ */ - -#ifndef GL_EXT_shader_implicit_conversions -#define GL_EXT_shader_implicit_conversions 1 - -#define GLEW_EXT_shader_implicit_conversions GLEW_GET_VAR(__GLEW_EXT_shader_implicit_conversions) - -#endif /* GL_EXT_shader_implicit_conversions */ - -/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */ - -#ifndef GL_EXT_shader_integer_mix -#define GL_EXT_shader_integer_mix 1 - -#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) - -#endif /* GL_EXT_shader_integer_mix */ - -/* ------------------------ GL_EXT_shader_io_blocks ------------------------ */ - -#ifndef GL_EXT_shader_io_blocks -#define GL_EXT_shader_io_blocks 1 - -#define GLEW_EXT_shader_io_blocks GLEW_GET_VAR(__GLEW_EXT_shader_io_blocks) - -#endif /* GL_EXT_shader_io_blocks */ - -/* ------------- GL_EXT_shader_non_constant_global_initializers ------------ */ - -#ifndef GL_EXT_shader_non_constant_global_initializers -#define GL_EXT_shader_non_constant_global_initializers 1 - -#define GLEW_EXT_shader_non_constant_global_initializers GLEW_GET_VAR(__GLEW_EXT_shader_non_constant_global_initializers) - -#endif /* GL_EXT_shader_non_constant_global_initializers */ - -/* ------------------- GL_EXT_shader_pixel_local_storage ------------------- */ - -#ifndef GL_EXT_shader_pixel_local_storage -#define GL_EXT_shader_pixel_local_storage 1 - -#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 -#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 -#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 - -#define GLEW_EXT_shader_pixel_local_storage GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage) - -#endif /* GL_EXT_shader_pixel_local_storage */ - -/* ------------------- GL_EXT_shader_pixel_local_storage2 ------------------ */ - -#ifndef GL_EXT_shader_pixel_local_storage2 -#define GL_EXT_shader_pixel_local_storage2 1 - -#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 -#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 -#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 - -typedef void (GLAPIENTRY * PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint* values); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); -typedef GLsizei (GLAPIENTRY * PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); - -#define glClearPixelLocalStorageuiEXT GLEW_GET_FUN(__glewClearPixelLocalStorageuiEXT) -#define glFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewFramebufferPixelLocalStorageSizeEXT) -#define glGetFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewGetFramebufferPixelLocalStorageSizeEXT) - -#define GLEW_EXT_shader_pixel_local_storage2 GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage2) - -#endif /* GL_EXT_shader_pixel_local_storage2 */ - -/* ----------------------- GL_EXT_shader_texture_lod ----------------------- */ - -#ifndef GL_EXT_shader_texture_lod -#define GL_EXT_shader_texture_lod 1 - -#define GLEW_EXT_shader_texture_lod GLEW_GET_VAR(__GLEW_EXT_shader_texture_lod) - -#endif /* GL_EXT_shader_texture_lod */ - -/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ - -#ifndef GL_EXT_shadow_funcs -#define GL_EXT_shadow_funcs 1 - -#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) - -#endif /* GL_EXT_shadow_funcs */ - -/* ------------------------- GL_EXT_shadow_samplers ------------------------ */ - -#ifndef GL_EXT_shadow_samplers -#define GL_EXT_shadow_samplers 1 - -#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C -#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D -#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E -#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 - -#define GLEW_EXT_shadow_samplers GLEW_GET_VAR(__GLEW_EXT_shadow_samplers) - -#endif /* GL_EXT_shadow_samplers */ - -/* --------------------- GL_EXT_shared_texture_palette --------------------- */ - -#ifndef GL_EXT_shared_texture_palette -#define GL_EXT_shared_texture_palette 1 - -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB - -#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) - -#endif /* GL_EXT_shared_texture_palette */ - -/* ------------------------- GL_EXT_sparse_texture ------------------------- */ - -#ifndef GL_EXT_sparse_texture -#define GL_EXT_sparse_texture 1 - -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_3D 0x806F -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 -#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A -#define GL_TEXTURE_SPARSE_EXT 0x91A6 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 -#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 -#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA - -typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); -typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); - -#define glTexPageCommitmentEXT GLEW_GET_FUN(__glewTexPageCommitmentEXT) -#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) - -#define GLEW_EXT_sparse_texture GLEW_GET_VAR(__GLEW_EXT_sparse_texture) - -#endif /* GL_EXT_sparse_texture */ - -/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */ - -#ifndef GL_EXT_sparse_texture2 -#define GL_EXT_sparse_texture2 1 - -#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2) - -#endif /* GL_EXT_sparse_texture2 */ - -/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ - -#ifndef GL_EXT_stencil_clear_tag -#define GL_EXT_stencil_clear_tag 1 - -#define GL_STENCIL_TAG_BITS_EXT 0x88F2 -#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 - -#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) - -#endif /* GL_EXT_stencil_clear_tag */ - -/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ - -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 - -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 - -typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); - -#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) - -#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) - -#endif /* GL_EXT_stencil_two_side */ - -/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ - -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 - -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 - -#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) - -#endif /* GL_EXT_stencil_wrap */ - -/* --------------------------- GL_EXT_subtexture --------------------------- */ - -#ifndef GL_EXT_subtexture -#define GL_EXT_subtexture 1 - -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); - -#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) -#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) -#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) - -#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) - -#endif /* GL_EXT_subtexture */ - -/* ----------------------------- GL_EXT_texture ---------------------------- */ - -#ifndef GL_EXT_texture -#define GL_EXT_texture 1 - -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 - -#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) - -#endif /* GL_EXT_texture */ - -/* ---------------------------- GL_EXT_texture3D --------------------------- */ - -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 - -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 - -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); - -#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) - -#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) - -#endif /* GL_EXT_texture3D */ - -/* -------------------------- GL_EXT_texture_array ------------------------- */ - -#ifndef GL_EXT_texture_array -#define GL_EXT_texture_array 1 - -#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E -#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF -#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 -#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); - -#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) - -#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) - -#endif /* GL_EXT_texture_array */ - -/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ - -#ifndef GL_EXT_texture_buffer_object -#define GL_EXT_texture_buffer_object 1 - -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E - -typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); - -#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) - -#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) - -#endif /* GL_EXT_texture_buffer_object */ - -/* -------------- GL_EXT_texture_compression_astc_decode_mode -------------- */ - -#ifndef GL_EXT_texture_compression_astc_decode_mode -#define GL_EXT_texture_compression_astc_decode_mode 1 - -#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 - -#define GLEW_EXT_texture_compression_astc_decode_mode GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode) - -#endif /* GL_EXT_texture_compression_astc_decode_mode */ - -/* ----------- GL_EXT_texture_compression_astc_decode_mode_rgb9e5 ---------- */ - -#ifndef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 -#define GL_EXT_texture_compression_astc_decode_mode_rgb9e5 1 - -#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 - -#define GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5) - -#endif /* GL_EXT_texture_compression_astc_decode_mode_rgb9e5 */ - -/* -------------------- GL_EXT_texture_compression_bptc -------------------- */ - -#ifndef GL_EXT_texture_compression_bptc -#define GL_EXT_texture_compression_bptc 1 - -#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F - -#define GLEW_EXT_texture_compression_bptc GLEW_GET_VAR(__GLEW_EXT_texture_compression_bptc) - -#endif /* GL_EXT_texture_compression_bptc */ - -/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ - -#ifndef GL_EXT_texture_compression_dxt1 -#define GL_EXT_texture_compression_dxt1 1 - -#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) - -#endif /* GL_EXT_texture_compression_dxt1 */ - -/* -------------------- GL_EXT_texture_compression_latc -------------------- */ - -#ifndef GL_EXT_texture_compression_latc -#define GL_EXT_texture_compression_latc 1 - -#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 - -#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) - -#endif /* GL_EXT_texture_compression_latc */ - -/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ - -#ifndef GL_EXT_texture_compression_rgtc -#define GL_EXT_texture_compression_rgtc 1 - -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE - -#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) - -#endif /* GL_EXT_texture_compression_rgtc */ - -/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ - -#ifndef GL_EXT_texture_compression_s3tc -#define GL_EXT_texture_compression_s3tc 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 - -#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) - -#endif /* GL_EXT_texture_compression_s3tc */ - -/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ - -#ifndef GL_EXT_texture_cube_map -#define GL_EXT_texture_cube_map 1 - -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C - -#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) - -#endif /* GL_EXT_texture_cube_map */ - -/* --------------------- GL_EXT_texture_cube_map_array --------------------- */ - -#ifndef GL_EXT_texture_cube_map_array -#define GL_EXT_texture_cube_map_array 1 - -#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A -#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A - -#define GLEW_EXT_texture_cube_map_array GLEW_GET_VAR(__GLEW_EXT_texture_cube_map_array) - -#endif /* GL_EXT_texture_cube_map_array */ - -/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ - -#ifndef GL_EXT_texture_edge_clamp -#define GL_EXT_texture_edge_clamp 1 - -#define GL_CLAMP_TO_EDGE_EXT 0x812F - -#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) - -#endif /* GL_EXT_texture_edge_clamp */ - -/* --------------------------- GL_EXT_texture_env -------------------------- */ - -#ifndef GL_EXT_texture_env -#define GL_EXT_texture_env 1 - -#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) - -#endif /* GL_EXT_texture_env */ - -/* ------------------------- GL_EXT_texture_env_add ------------------------ */ - -#ifndef GL_EXT_texture_env_add -#define GL_EXT_texture_env_add 1 - -#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) - -#endif /* GL_EXT_texture_env_add */ - -/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ - -#ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 - -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A - -#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) - -#endif /* GL_EXT_texture_env_combine */ - -/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ - -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 - -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 - -#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) - -#endif /* GL_EXT_texture_env_dot3 */ - -/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 - -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF - -#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) - -#endif /* GL_EXT_texture_filter_anisotropic */ - -/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */ - -#ifndef GL_EXT_texture_filter_minmax -#define GL_EXT_texture_filter_minmax 1 - -#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 -#define GL_WEIGHTED_AVERAGE_EXT 0x9367 - -#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax) - -#endif /* GL_EXT_texture_filter_minmax */ - -/* --------------------- GL_EXT_texture_format_BGRA8888 -------------------- */ - -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_EXT_texture_format_BGRA8888 1 - -#define GL_BGRA_EXT 0x80E1 - -#define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888) - -#endif /* GL_EXT_texture_format_BGRA8888 */ - -/* ------------------------- GL_EXT_texture_integer ------------------------ */ - -#ifndef GL_EXT_texture_integer -#define GL_EXT_texture_integer 1 - -#define GL_RGBA32UI_EXT 0x8D70 -#define GL_RGB32UI_EXT 0x8D71 -#define GL_ALPHA32UI_EXT 0x8D72 -#define GL_INTENSITY32UI_EXT 0x8D73 -#define GL_LUMINANCE32UI_EXT 0x8D74 -#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 -#define GL_RGBA16UI_EXT 0x8D76 -#define GL_RGB16UI_EXT 0x8D77 -#define GL_ALPHA16UI_EXT 0x8D78 -#define GL_INTENSITY16UI_EXT 0x8D79 -#define GL_LUMINANCE16UI_EXT 0x8D7A -#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B -#define GL_RGBA8UI_EXT 0x8D7C -#define GL_RGB8UI_EXT 0x8D7D -#define GL_ALPHA8UI_EXT 0x8D7E -#define GL_INTENSITY8UI_EXT 0x8D7F -#define GL_LUMINANCE8UI_EXT 0x8D80 -#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 -#define GL_RGBA32I_EXT 0x8D82 -#define GL_RGB32I_EXT 0x8D83 -#define GL_ALPHA32I_EXT 0x8D84 -#define GL_INTENSITY32I_EXT 0x8D85 -#define GL_LUMINANCE32I_EXT 0x8D86 -#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 -#define GL_RGBA16I_EXT 0x8D88 -#define GL_RGB16I_EXT 0x8D89 -#define GL_ALPHA16I_EXT 0x8D8A -#define GL_INTENSITY16I_EXT 0x8D8B -#define GL_LUMINANCE16I_EXT 0x8D8C -#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D -#define GL_RGBA8I_EXT 0x8D8E -#define GL_RGB8I_EXT 0x8D8F -#define GL_ALPHA8I_EXT 0x8D90 -#define GL_INTENSITY8I_EXT 0x8D91 -#define GL_LUMINANCE8I_EXT 0x8D92 -#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 -#define GL_RED_INTEGER_EXT 0x8D94 -#define GL_GREEN_INTEGER_EXT 0x8D95 -#define GL_BLUE_INTEGER_EXT 0x8D96 -#define GL_ALPHA_INTEGER_EXT 0x8D97 -#define GL_RGB_INTEGER_EXT 0x8D98 -#define GL_RGBA_INTEGER_EXT 0x8D99 -#define GL_BGR_INTEGER_EXT 0x8D9A -#define GL_BGRA_INTEGER_EXT 0x8D9B -#define GL_LUMINANCE_INTEGER_EXT 0x8D9C -#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D -#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E - -typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); -typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); - -#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) -#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) -#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) -#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) -#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) -#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) - -#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) - -#endif /* GL_EXT_texture_integer */ - -/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ - -#ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 - -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 - -#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) - -#endif /* GL_EXT_texture_lod_bias */ - -/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_EXT_texture_mirror_clamp 1 - -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 - -#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) - -#endif /* GL_EXT_texture_mirror_clamp */ - -/* ------------------------- GL_EXT_texture_norm16 ------------------------- */ - -#ifndef GL_EXT_texture_norm16 -#define GL_EXT_texture_norm16 1 - -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA16_EXT 0x805B -#define GL_R16_EXT 0x822A -#define GL_RG16_EXT 0x822C -#define GL_R16_SNORM_EXT 0x8F98 -#define GL_RG16_SNORM_EXT 0x8F99 -#define GL_RGB16_SNORM_EXT 0x8F9A -#define GL_RGBA16_SNORM_EXT 0x8F9B - -#define GLEW_EXT_texture_norm16 GLEW_GET_VAR(__GLEW_EXT_texture_norm16) - -#endif /* GL_EXT_texture_norm16 */ - -/* ------------------------- GL_EXT_texture_object ------------------------- */ - -#ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 - -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A - -typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); -typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); -typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); -typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); -typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); -typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); - -#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) -#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) -#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) -#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) -#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) -#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) - -#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) - -#endif /* GL_EXT_texture_object */ - -/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ - -#ifndef GL_EXT_texture_perturb_normal -#define GL_EXT_texture_perturb_normal 1 - -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF - -typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); - -#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) - -#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) - -#endif /* GL_EXT_texture_perturb_normal */ - -/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ - -#ifndef GL_EXT_texture_rectangle -#define GL_EXT_texture_rectangle 1 - -#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 - -#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) - -#endif /* GL_EXT_texture_rectangle */ - -/* --------------------------- GL_EXT_texture_rg --------------------------- */ - -#ifndef GL_EXT_texture_rg -#define GL_EXT_texture_rg 1 - -#define GL_RED_EXT 0x1903 -#define GL_RG_EXT 0x8227 -#define GL_R8_EXT 0x8229 -#define GL_RG8_EXT 0x822B - -#define GLEW_EXT_texture_rg GLEW_GET_VAR(__GLEW_EXT_texture_rg) - -#endif /* GL_EXT_texture_rg */ - -/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ - -#ifndef GL_EXT_texture_sRGB -#define GL_EXT_texture_sRGB 1 - -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F - -#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) - -#endif /* GL_EXT_texture_sRGB */ - -/* ------------------------- GL_EXT_texture_sRGB_R8 ------------------------ */ - -#ifndef GL_EXT_texture_sRGB_R8 -#define GL_EXT_texture_sRGB_R8 1 - -#define GL_SR8_EXT 0x8FBD - -#define GLEW_EXT_texture_sRGB_R8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_R8) - -#endif /* GL_EXT_texture_sRGB_R8 */ - -/* ------------------------ GL_EXT_texture_sRGB_RG8 ------------------------ */ - -#ifndef GL_EXT_texture_sRGB_RG8 -#define GL_EXT_texture_sRGB_RG8 1 - -#define GL_SRG8_EXT 0x8FBE - -#define GLEW_EXT_texture_sRGB_RG8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_RG8) - -#endif /* GL_EXT_texture_sRGB_RG8 */ - -/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ - -#ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 - -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A - -#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) - -#endif /* GL_EXT_texture_sRGB_decode */ - -/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ - -#ifndef GL_EXT_texture_shared_exponent -#define GL_EXT_texture_shared_exponent 1 - -#define GL_RGB9_E5_EXT 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E -#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F - -#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) - -#endif /* GL_EXT_texture_shared_exponent */ - -/* -------------------------- GL_EXT_texture_snorm ------------------------- */ - -#ifndef GL_EXT_texture_snorm -#define GL_EXT_texture_snorm 1 - -#define GL_RED_SNORM 0x8F90 -#define GL_RG_SNORM 0x8F91 -#define GL_RGB_SNORM 0x8F92 -#define GL_RGBA_SNORM 0x8F93 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_ALPHA_SNORM 0x9010 -#define GL_LUMINANCE_SNORM 0x9011 -#define GL_LUMINANCE_ALPHA_SNORM 0x9012 -#define GL_INTENSITY_SNORM 0x9013 -#define GL_ALPHA8_SNORM 0x9014 -#define GL_LUMINANCE8_SNORM 0x9015 -#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 -#define GL_INTENSITY8_SNORM 0x9017 -#define GL_ALPHA16_SNORM 0x9018 -#define GL_LUMINANCE16_SNORM 0x9019 -#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A -#define GL_INTENSITY16_SNORM 0x901B - -#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) - -#endif /* GL_EXT_texture_snorm */ - -/* ------------------------- GL_EXT_texture_storage ------------------------ */ - -#ifndef GL_EXT_texture_storage -#define GL_EXT_texture_storage 1 - -#define GL_ALPHA8_EXT 0x803C -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_R8_EXT 0x8229 -#define GL_RG8_EXT 0x822B -#define GL_R16F_EXT 0x822D -#define GL_R32F_EXT 0x822E -#define GL_RG16F_EXT 0x822F -#define GL_RG32F_EXT 0x8230 -#define GL_RGBA32F_EXT 0x8814 -#define GL_RGB32F_EXT 0x8815 -#define GL_ALPHA32F_EXT 0x8816 -#define GL_LUMINANCE32F_EXT 0x8818 -#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 -#define GL_RGBA16F_EXT 0x881A -#define GL_RGB16F_EXT 0x881B -#define GL_ALPHA16F_EXT 0x881C -#define GL_LUMINANCE16F_EXT 0x881E -#define GL_LUMINANCE_ALPHA16F_EXT 0x881F -#define GL_RGB_RAW_422_APPLE 0x8A51 -#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F -#define GL_BGRA8_EXT 0x93A1 - -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); - -#define glTexStorage1DEXT GLEW_GET_FUN(__glewTexStorage1DEXT) -#define glTexStorage2DEXT GLEW_GET_FUN(__glewTexStorage2DEXT) -#define glTexStorage3DEXT GLEW_GET_FUN(__glewTexStorage3DEXT) -#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) -#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) -#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) - -#define GLEW_EXT_texture_storage GLEW_GET_VAR(__GLEW_EXT_texture_storage) - -#endif /* GL_EXT_texture_storage */ - -/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ - -#ifndef GL_EXT_texture_swizzle -#define GL_EXT_texture_swizzle 1 - -#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 -#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 -#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 -#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 - -#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) - -#endif /* GL_EXT_texture_swizzle */ - -/* ------------------- GL_EXT_texture_type_2_10_10_10_REV ------------------ */ - -#ifndef GL_EXT_texture_type_2_10_10_10_REV -#define GL_EXT_texture_type_2_10_10_10_REV 1 - -#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 - -#define GLEW_EXT_texture_type_2_10_10_10_REV GLEW_GET_VAR(__GLEW_EXT_texture_type_2_10_10_10_REV) - -#endif /* GL_EXT_texture_type_2_10_10_10_REV */ - -/* -------------------------- GL_EXT_texture_view -------------------------- */ - -#ifndef GL_EXT_texture_view -#define GL_EXT_texture_view 1 - -#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF - -typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); - -#define glTextureViewEXT GLEW_GET_FUN(__glewTextureViewEXT) - -#define GLEW_EXT_texture_view GLEW_GET_VAR(__GLEW_EXT_texture_view) - -#endif /* GL_EXT_texture_view */ - -/* --------------------------- GL_EXT_timer_query -------------------------- */ - -#ifndef GL_EXT_timer_query -#define GL_EXT_timer_query 1 - -#define GL_TIME_ELAPSED_EXT 0x88BF - -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); - -#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) -#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) - -#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) - -#endif /* GL_EXT_timer_query */ - -/* ----------------------- GL_EXT_transform_feedback ----------------------- */ - -#ifndef GL_EXT_transform_feedback -#define GL_EXT_transform_feedback 1 - -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 -#define GL_RASTERIZER_DISCARD_EXT 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B -#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C -#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F - -typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); - -#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) -#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) -#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) -#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) -#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) -#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) -#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) - -#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) - -#endif /* GL_EXT_transform_feedback */ - -/* ------------------------- GL_EXT_unpack_subimage ------------------------ */ - -#ifndef GL_EXT_unpack_subimage -#define GL_EXT_unpack_subimage 1 - -#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 -#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 - -#define GLEW_EXT_unpack_subimage GLEW_GET_VAR(__GLEW_EXT_unpack_subimage) - -#endif /* GL_EXT_unpack_subimage */ - -/* -------------------------- GL_EXT_vertex_array -------------------------- */ - -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 - -#define GL_DOUBLE_EXT 0x140A -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 - -typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); -typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); -typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); - -#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) -#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) -#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) -#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) -#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) -#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) -#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) -#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) - -#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) - -#endif /* GL_EXT_vertex_array */ - -/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ - -#ifndef GL_EXT_vertex_array_bgra -#define GL_EXT_vertex_array_bgra 1 - -#define GL_BGRA 0x80E1 - -#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) - -#endif /* GL_EXT_vertex_array_bgra */ - -/* ----------------------- GL_EXT_vertex_array_setXXX ---------------------- */ - -#ifndef GL_EXT_vertex_array_setXXX -#define GL_EXT_vertex_array_setXXX 1 - -typedef void (GLAPIENTRY * PFNGLBINDARRAYSETEXTPROC) (const void *arrayset); -typedef const void * (GLAPIENTRY * PFNGLCREATEARRAYSETEXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLDELETEARRAYSETSEXTPROC) (GLsizei n, const void *arrayset[]); - -#define glBindArraySetEXT GLEW_GET_FUN(__glewBindArraySetEXT) -#define glCreateArraySetExt GLEW_GET_FUN(__glewCreateArraySetExt) -#define glDeleteArraySetsEXT GLEW_GET_FUN(__glewDeleteArraySetsEXT) - -#define GLEW_EXT_vertex_array_setXXX GLEW_GET_VAR(__GLEW_EXT_vertex_array_setXXX) - -#endif /* GL_EXT_vertex_array_setXXX */ - -/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ - -#ifndef GL_EXT_vertex_attrib_64bit -#define GL_EXT_vertex_attrib_64bit 1 - -#define GL_DOUBLE_MAT2_EXT 0x8F46 -#define GL_DOUBLE_MAT3_EXT 0x8F47 -#define GL_DOUBLE_MAT4_EXT 0x8F48 -#define GL_DOUBLE_MAT2x3_EXT 0x8F49 -#define GL_DOUBLE_MAT2x4_EXT 0x8F4A -#define GL_DOUBLE_MAT3x2_EXT 0x8F4B -#define GL_DOUBLE_MAT3x4_EXT 0x8F4C -#define GL_DOUBLE_MAT4x2_EXT 0x8F4D -#define GL_DOUBLE_MAT4x3_EXT 0x8F4E -#define GL_DOUBLE_VEC2_EXT 0x8FFC -#define GL_DOUBLE_VEC3_EXT 0x8FFD -#define GL_DOUBLE_VEC4_EXT 0x8FFE - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); - -#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) -#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) -#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) -#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) -#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) -#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) -#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) -#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) -#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) -#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) -#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) - -#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) - -#endif /* GL_EXT_vertex_attrib_64bit */ - -/* -------------------------- GL_EXT_vertex_shader ------------------------- */ - -#ifndef GL_EXT_vertex_shader -#define GL_EXT_vertex_shader 1 - -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_SUB_EXT 0x8796 -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MOV_EXT 0x8799 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_SCALAR_EXT 0x87BE -#define GL_VECTOR_EXT 0x87BF -#define GL_MATRIX_EXT 0x87C0 -#define GL_VARIANT_EXT 0x87C1 -#define GL_INVARIANT_EXT 0x87C2 -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_EXT 0x87C4 -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_X_EXT 0x87D5 -#define GL_Y_EXT 0x87D6 -#define GL_Z_EXT 0x87D7 -#define GL_W_EXT 0x87D8 -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_ZERO_EXT 0x87DD -#define GL_ONE_EXT 0x87DE -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_MVP_MATRIX_EXT 0x87E3 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED - -typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); -typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); -typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); -typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); -typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); -typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); -typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr); -typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr); -typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); -typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); -typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); - -#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) -#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) -#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) -#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) -#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) -#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) -#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) -#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) -#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) -#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) -#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) -#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) -#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) -#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) -#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) -#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) -#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) -#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) -#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) -#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) -#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) -#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) -#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) -#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) -#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) -#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) -#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) -#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) -#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) -#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) -#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) -#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) -#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) -#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) -#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) -#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) -#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) -#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) -#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) -#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) -#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) -#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) - -#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) - -#endif /* GL_EXT_vertex_shader */ - -/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ - -#ifndef GL_EXT_vertex_weighting -#define GL_EXT_vertex_weighting 1 - -#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 -#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 -#define GL_MODELVIEW0_EXT 0x1700 -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 - -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); - -#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) -#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) -#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) - -#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) - -#endif /* GL_EXT_vertex_weighting */ - -/* ------------------------ GL_EXT_win32_keyed_mutex ----------------------- */ - -#ifndef GL_EXT_win32_keyed_mutex -#define GL_EXT_win32_keyed_mutex 1 - -typedef GLboolean (GLAPIENTRY * PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); -typedef GLboolean (GLAPIENTRY * PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); - -#define glAcquireKeyedMutexWin32EXT GLEW_GET_FUN(__glewAcquireKeyedMutexWin32EXT) -#define glReleaseKeyedMutexWin32EXT GLEW_GET_FUN(__glewReleaseKeyedMutexWin32EXT) - -#define GLEW_EXT_win32_keyed_mutex GLEW_GET_VAR(__GLEW_EXT_win32_keyed_mutex) - -#endif /* GL_EXT_win32_keyed_mutex */ - -/* ------------------------ GL_EXT_window_rectangles ----------------------- */ - -#ifndef GL_EXT_window_rectangles -#define GL_EXT_window_rectangles 1 - -#define GL_INCLUSIVE_EXT 0x8F10 -#define GL_EXCLUSIVE_EXT 0x8F11 -#define GL_WINDOW_RECTANGLE_EXT 0x8F12 -#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 -#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 -#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 - -typedef void (GLAPIENTRY * PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint box[]); - -#define glWindowRectanglesEXT GLEW_GET_FUN(__glewWindowRectanglesEXT) - -#define GLEW_EXT_window_rectangles GLEW_GET_VAR(__GLEW_EXT_window_rectangles) - -#endif /* GL_EXT_window_rectangles */ - -/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ - -#ifndef GL_EXT_x11_sync_object -#define GL_EXT_x11_sync_object 1 - -#define GL_SYNC_X11_FENCE_EXT 0x90E1 - -typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); - -#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) - -#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) - -#endif /* GL_EXT_x11_sync_object */ - -/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ - -#ifndef GL_GREMEDY_frame_terminator -#define GL_GREMEDY_frame_terminator 1 - -typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); - -#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) - -#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) - -#endif /* GL_GREMEDY_frame_terminator */ - -/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ - -#ifndef GL_GREMEDY_string_marker -#define GL_GREMEDY_string_marker 1 - -typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); - -#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) - -#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) - -#endif /* GL_GREMEDY_string_marker */ - -/* --------------------- GL_HP_convolution_border_modes -------------------- */ - -#ifndef GL_HP_convolution_border_modes -#define GL_HP_convolution_border_modes 1 - -#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) - -#endif /* GL_HP_convolution_border_modes */ - -/* ------------------------- GL_HP_image_transform ------------------------- */ - -#ifndef GL_HP_image_transform -#define GL_HP_image_transform 1 - -typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); - -#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) -#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) -#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) -#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) -#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) -#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) - -#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) - -#endif /* GL_HP_image_transform */ - -/* -------------------------- GL_HP_occlusion_test ------------------------- */ - -#ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 - -#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) - -#endif /* GL_HP_occlusion_test */ - -/* ------------------------- GL_HP_texture_lighting ------------------------ */ - -#ifndef GL_HP_texture_lighting -#define GL_HP_texture_lighting 1 - -#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) - -#endif /* GL_HP_texture_lighting */ - -/* --------------------------- GL_IBM_cull_vertex -------------------------- */ - -#ifndef GL_IBM_cull_vertex -#define GL_IBM_cull_vertex 1 - -#define GL_CULL_VERTEX_IBM 103050 - -#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) - -#endif /* GL_IBM_cull_vertex */ - -/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ - -#ifndef GL_IBM_multimode_draw_arrays -#define GL_IBM_multimode_draw_arrays 1 - -typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride); - -#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) -#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) - -#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) - -#endif /* GL_IBM_multimode_draw_arrays */ - -/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ - -#ifndef GL_IBM_rasterpos_clip -#define GL_IBM_rasterpos_clip 1 - -#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 - -#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) - -#endif /* GL_IBM_rasterpos_clip */ - -/* --------------------------- GL_IBM_static_data -------------------------- */ - -#ifndef GL_IBM_static_data -#define GL_IBM_static_data 1 - -#define GL_ALL_STATIC_DATA_IBM 103060 -#define GL_STATIC_VERTEX_ARRAY_IBM 103061 - -#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) - -#endif /* GL_IBM_static_data */ - -/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ - -#ifndef GL_IBM_texture_mirrored_repeat -#define GL_IBM_texture_mirrored_repeat 1 - -#define GL_MIRRORED_REPEAT_IBM 0x8370 - -#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) - -#endif /* GL_IBM_texture_mirrored_repeat */ - -/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ - -#ifndef GL_IBM_vertex_array_lists -#define GL_IBM_vertex_array_lists 1 - -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 - -typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); - -#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) -#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) -#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) -#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) -#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) -#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) -#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) -#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) - -#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) - -#endif /* GL_IBM_vertex_array_lists */ - -/* -------------------------- GL_INGR_color_clamp -------------------------- */ - -#ifndef GL_INGR_color_clamp -#define GL_INGR_color_clamp 1 - -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 - -#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) - -#endif /* GL_INGR_color_clamp */ - -/* ------------------------- GL_INGR_interlace_read ------------------------ */ - -#ifndef GL_INGR_interlace_read -#define GL_INGR_interlace_read 1 - -#define GL_INTERLACE_READ_INGR 0x8568 - -#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) - -#endif /* GL_INGR_interlace_read */ - -/* ------------------ GL_INTEL_conservative_rasterization ------------------ */ - -#ifndef GL_INTEL_conservative_rasterization -#define GL_INTEL_conservative_rasterization 1 - -#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE - -#define GLEW_INTEL_conservative_rasterization GLEW_GET_VAR(__GLEW_INTEL_conservative_rasterization) - -#endif /* GL_INTEL_conservative_rasterization */ - -/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */ - -#ifndef GL_INTEL_fragment_shader_ordering -#define GL_INTEL_fragment_shader_ordering 1 - -#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) - -#endif /* GL_INTEL_fragment_shader_ordering */ - -/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */ - -#ifndef GL_INTEL_framebuffer_CMAA -#define GL_INTEL_framebuffer_CMAA 1 - -#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA) - -#endif /* GL_INTEL_framebuffer_CMAA */ - -/* -------------------------- GL_INTEL_map_texture ------------------------- */ - -#ifndef GL_INTEL_map_texture -#define GL_INTEL_map_texture 1 - -#define GL_LAYOUT_DEFAULT_INTEL 0 -#define GL_LAYOUT_LINEAR_INTEL 1 -#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 -#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF - -typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); -typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); -typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); - -#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) -#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) -#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) - -#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) - -#endif /* GL_INTEL_map_texture */ - -/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ - -#ifndef GL_INTEL_parallel_arrays -#define GL_INTEL_parallel_arrays 1 - -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 - -typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); -typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); -typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); - -#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) -#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) -#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) -#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) - -#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) - -#endif /* GL_INTEL_parallel_arrays */ - -/* ----------------------- GL_INTEL_performance_query ---------------------- */ - -#ifndef GL_INTEL_performance_query -#define GL_INTEL_performance_query 1 - -#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 -#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 -#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 -#define GL_PERFQUERY_FLUSH_INTEL 0x83FA -#define GL_PERFQUERY_WAIT_INTEL 0x83FB -#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 -#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 -#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 -#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 -#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 -#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 -#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 -#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 -#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA -#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB -#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC -#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD -#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE -#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF -#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 - -typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle); -typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId); -typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId); -typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); -typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId); -typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); - -#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) -#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) -#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) -#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) -#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) -#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) -#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) -#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) -#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) -#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) - -#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) - -#endif /* GL_INTEL_performance_query */ - -/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ - -#ifndef GL_INTEL_texture_scissor -#define GL_INTEL_texture_scissor 1 - -typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); -typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); - -#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) -#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) - -#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) - -#endif /* GL_INTEL_texture_scissor */ - -/* --------------------- GL_KHR_blend_equation_advanced -------------------- */ - -#ifndef GL_KHR_blend_equation_advanced -#define GL_KHR_blend_equation_advanced 1 - -#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 -#define GL_MULTIPLY_KHR 0x9294 -#define GL_SCREEN_KHR 0x9295 -#define GL_OVERLAY_KHR 0x9296 -#define GL_DARKEN_KHR 0x9297 -#define GL_LIGHTEN_KHR 0x9298 -#define GL_COLORDODGE_KHR 0x9299 -#define GL_COLORBURN_KHR 0x929A -#define GL_HARDLIGHT_KHR 0x929B -#define GL_SOFTLIGHT_KHR 0x929C -#define GL_DIFFERENCE_KHR 0x929E -#define GL_EXCLUSION_KHR 0x92A0 -#define GL_HSL_HUE_KHR 0x92AD -#define GL_HSL_SATURATION_KHR 0x92AE -#define GL_HSL_COLOR_KHR 0x92AF -#define GL_HSL_LUMINOSITY_KHR 0x92B0 - -typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); - -#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) - -#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) - -#endif /* GL_KHR_blend_equation_advanced */ - -/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */ - -#ifndef GL_KHR_blend_equation_advanced_coherent -#define GL_KHR_blend_equation_advanced_coherent 1 - -#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) - -#endif /* GL_KHR_blend_equation_advanced_coherent */ - -/* ---------------------- GL_KHR_context_flush_control --------------------- */ - -#ifndef GL_KHR_context_flush_control -#define GL_KHR_context_flush_control 1 - -#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) - -#endif /* GL_KHR_context_flush_control */ - -/* ------------------------------ GL_KHR_debug ----------------------------- */ - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 - -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_BUFFER 0x82E0 -#define GL_SHADER 0x82E1 -#define GL_PROGRAM 0x82E2 -#define GL_QUERY 0x82E3 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_SAMPLER 0x82E6 -#define GL_DISPLAY_LIST 0x82E7 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_OUTPUT 0x92E0 - -typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); - -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); -typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); -typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); -typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); -typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); -typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); -typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); - -#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) -#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) -#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) -#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) -#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) -#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) -#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) -#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) -#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) -#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) - -#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) - -#endif /* GL_KHR_debug */ - -/* ---------------------------- GL_KHR_no_error ---------------------------- */ - -#ifndef GL_KHR_no_error -#define GL_KHR_no_error 1 - -#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 - -#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error) - -#endif /* GL_KHR_no_error */ - -/* --------------------- GL_KHR_parallel_shader_compile -------------------- */ - -#ifndef GL_KHR_parallel_shader_compile -#define GL_KHR_parallel_shader_compile 1 - -#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 -#define GL_COMPLETION_STATUS_KHR 0x91B1 - -typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); - -#define glMaxShaderCompilerThreadsKHR GLEW_GET_FUN(__glewMaxShaderCompilerThreadsKHR) - -#define GLEW_KHR_parallel_shader_compile GLEW_GET_VAR(__GLEW_KHR_parallel_shader_compile) - -#endif /* GL_KHR_parallel_shader_compile */ - -/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ - -#ifndef GL_KHR_robust_buffer_access_behavior -#define GL_KHR_robust_buffer_access_behavior 1 - -#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) - -#endif /* GL_KHR_robust_buffer_access_behavior */ - -/* --------------------------- GL_KHR_robustness --------------------------- */ - -#ifndef GL_KHR_robustness -#define GL_KHR_robustness 1 - -#define GL_CONTEXT_LOST 0x0507 -#define GL_LOSE_CONTEXT_ON_RESET 0x8252 -#define GL_GUILTY_CONTEXT_RESET 0x8253 -#define GL_INNOCENT_CONTEXT_RESET 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 -#define GL_NO_RESET_NOTIFICATION 0x8261 -#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 - -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); -typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); - -#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) -#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) -#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) -#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) - -#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) - -#endif /* GL_KHR_robustness */ - -/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */ - -#ifndef GL_KHR_texture_compression_astc_hdr -#define GL_KHR_texture_compression_astc_hdr 1 - -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD - -#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) - -#endif /* GL_KHR_texture_compression_astc_hdr */ - -/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 - -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD - -#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) - -#endif /* GL_KHR_texture_compression_astc_ldr */ - -/* --------------- GL_KHR_texture_compression_astc_sliced_3d --------------- */ - -#ifndef GL_KHR_texture_compression_astc_sliced_3d -#define GL_KHR_texture_compression_astc_sliced_3d 1 - -#define GLEW_KHR_texture_compression_astc_sliced_3d GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_sliced_3d) - -#endif /* GL_KHR_texture_compression_astc_sliced_3d */ - -/* -------------------------- GL_KTX_buffer_region ------------------------- */ - -#ifndef GL_KTX_buffer_region -#define GL_KTX_buffer_region 1 - -#define GL_KTX_FRONT_REGION 0x0 -#define GL_KTX_BACK_REGION 0x1 -#define GL_KTX_Z_REGION 0x2 -#define GL_KTX_STENCIL_REGION 0x3 - -typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); -typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); -typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); -typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); - -#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) -#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) -#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) -#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) -#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) - -#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) - -#endif /* GL_KTX_buffer_region */ - -/* ------------------------- GL_MESAX_texture_stack ------------------------ */ - -#ifndef GL_MESAX_texture_stack -#define GL_MESAX_texture_stack 1 - -#define GL_TEXTURE_1D_STACK_MESAX 0x8759 -#define GL_TEXTURE_2D_STACK_MESAX 0x875A -#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B -#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C -#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D -#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E - -#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) - -#endif /* GL_MESAX_texture_stack */ - -/* -------------------------- GL_MESA_pack_invert -------------------------- */ - -#ifndef GL_MESA_pack_invert -#define GL_MESA_pack_invert 1 - -#define GL_PACK_INVERT_MESA 0x8758 - -#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) - -#endif /* GL_MESA_pack_invert */ - -/* ------------------------- GL_MESA_resize_buffers ------------------------ */ - -#ifndef GL_MESA_resize_buffers -#define GL_MESA_resize_buffers 1 - -typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); - -#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) - -#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) - -#endif /* GL_MESA_resize_buffers */ - -/* -------------------- GL_MESA_shader_integer_functions ------------------- */ - -#ifndef GL_MESA_shader_integer_functions -#define GL_MESA_shader_integer_functions 1 - -#define GLEW_MESA_shader_integer_functions GLEW_GET_VAR(__GLEW_MESA_shader_integer_functions) - -#endif /* GL_MESA_shader_integer_functions */ - -/* --------------------------- GL_MESA_window_pos -------------------------- */ - -#ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 - -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); - -#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) -#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) -#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) -#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) -#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) -#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) -#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) -#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) -#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) -#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) -#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) -#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) -#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) -#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) -#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) -#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) -#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) -#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) -#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) -#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) -#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) -#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) -#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) -#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) - -#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) - -#endif /* GL_MESA_window_pos */ - -/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ - -#ifndef GL_MESA_ycbcr_texture -#define GL_MESA_ycbcr_texture 1 - -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_YCBCR_MESA 0x8757 - -#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) - -#endif /* GL_MESA_ycbcr_texture */ - -/* ----------- GL_NVX_blend_equation_advanced_multi_draw_buffers ----------- */ - -#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers -#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 - -#define GLEW_NVX_blend_equation_advanced_multi_draw_buffers GLEW_GET_VAR(__GLEW_NVX_blend_equation_advanced_multi_draw_buffers) - -#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ - -/* ----------------------- GL_NVX_conditional_render ----------------------- */ - -#ifndef GL_NVX_conditional_render -#define GL_NVX_conditional_render 1 - -typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); - -#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) -#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) - -#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) - -#endif /* GL_NVX_conditional_render */ - -/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ - -#ifndef GL_NVX_gpu_memory_info -#define GL_NVX_gpu_memory_info 1 - -#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 -#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 -#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 -#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A -#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B - -#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) - -#endif /* GL_NVX_gpu_memory_info */ - -/* ---------------------- GL_NVX_linked_gpu_multicast ---------------------- */ - -#ifndef GL_NVX_linked_gpu_multicast -#define GL_NVX_linked_gpu_multicast 1 - -#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 -#define GL_MAX_LGPU_GPUS_NVX 0x92BA - -typedef void (GLAPIENTRY * PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GLAPIENTRY * PFNGLLGPUINTERLOCKNVXPROC) (void); -typedef void (GLAPIENTRY * PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); - -#define glLGPUCopyImageSubDataNVX GLEW_GET_FUN(__glewLGPUCopyImageSubDataNVX) -#define glLGPUInterlockNVX GLEW_GET_FUN(__glewLGPUInterlockNVX) -#define glLGPUNamedBufferSubDataNVX GLEW_GET_FUN(__glewLGPUNamedBufferSubDataNVX) - -#define GLEW_NVX_linked_gpu_multicast GLEW_GET_VAR(__GLEW_NVX_linked_gpu_multicast) - -#endif /* GL_NVX_linked_gpu_multicast */ - -/* ------------------------ GL_NV_3dvision_settings ------------------------ */ - -#ifndef GL_NV_3dvision_settings -#define GL_NV_3dvision_settings 1 - -#define GL_3DVISION_STEREO_NV 0x90F4 -#define GL_STEREO_SEPARATION_NV 0x90F5 -#define GL_STEREO_CONVERGENCE_NV 0x90F6 -#define GL_STEREO_CUTOFF_NV 0x90F7 -#define GL_STEREO_PROJECTION_NV 0x90F8 -#define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9 -#define GL_STEREO_PROJECTION_ORTHO_NV 0x90FA - -typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERINVPROC) (GLenum pname, GLint param); - -#define glStereoParameterfNV GLEW_GET_FUN(__glewStereoParameterfNV) -#define glStereoParameteriNV GLEW_GET_FUN(__glewStereoParameteriNV) - -#define GLEW_NV_3dvision_settings GLEW_GET_VAR(__GLEW_NV_3dvision_settings) - -#endif /* GL_NV_3dvision_settings */ - -/* ------------------- GL_NV_EGL_stream_consumer_external ------------------ */ - -#ifndef GL_NV_EGL_stream_consumer_external -#define GL_NV_EGL_stream_consumer_external 1 - -#define GL_TEXTURE_EXTERNAL_OES 0x8D65 -#define GL_SAMPLER_EXTERNAL_OES 0x8D66 -#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 -#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 - -#define GLEW_NV_EGL_stream_consumer_external GLEW_GET_VAR(__GLEW_NV_EGL_stream_consumer_external) - -#endif /* GL_NV_EGL_stream_consumer_external */ - -/* ----------------- GL_NV_alpha_to_coverage_dither_control ---------------- */ - -#ifndef GL_NV_alpha_to_coverage_dither_control -#define GL_NV_alpha_to_coverage_dither_control 1 - -#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF -#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D -#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E -#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F - -#define GLEW_NV_alpha_to_coverage_dither_control GLEW_GET_VAR(__GLEW_NV_alpha_to_coverage_dither_control) - -#endif /* GL_NV_alpha_to_coverage_dither_control */ - -/* ------------------------------- GL_NV_bgr ------------------------------- */ - -#ifndef GL_NV_bgr -#define GL_NV_bgr 1 - -#define GL_BGR_NV 0x80E0 - -#define GLEW_NV_bgr GLEW_GET_VAR(__GLEW_NV_bgr) - -#endif /* GL_NV_bgr */ - -/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ - -#ifndef GL_NV_bindless_multi_draw_indirect -#define GL_NV_bindless_multi_draw_indirect 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); - -#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) -#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) - -#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) - -#endif /* GL_NV_bindless_multi_draw_indirect */ - -/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */ - -#ifndef GL_NV_bindless_multi_draw_indirect_count -#define GL_NV_bindless_multi_draw_indirect_count 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); - -#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) -#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) - -#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) - -#endif /* GL_NV_bindless_multi_draw_indirect_count */ - -/* ------------------------- GL_NV_bindless_texture ------------------------ */ - -#ifndef GL_NV_bindless_texture -#define GL_NV_bindless_texture 1 - -typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); -typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); - -#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) -#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) -#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) -#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) -#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) -#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) -#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) -#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) -#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) -#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) -#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) -#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) -#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) - -#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) - -#endif /* GL_NV_bindless_texture */ - -/* --------------------- GL_NV_blend_equation_advanced --------------------- */ - -#ifndef GL_NV_blend_equation_advanced -#define GL_NV_blend_equation_advanced 1 - -#define GL_XOR_NV 0x1506 -#define GL_RED_NV 0x1903 -#define GL_GREEN_NV 0x1904 -#define GL_BLUE_NV 0x1905 -#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 -#define GL_BLEND_OVERLAP_NV 0x9281 -#define GL_UNCORRELATED_NV 0x9282 -#define GL_DISJOINT_NV 0x9283 -#define GL_CONJOINT_NV 0x9284 -#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 -#define GL_SRC_NV 0x9286 -#define GL_DST_NV 0x9287 -#define GL_SRC_OVER_NV 0x9288 -#define GL_DST_OVER_NV 0x9289 -#define GL_SRC_IN_NV 0x928A -#define GL_DST_IN_NV 0x928B -#define GL_SRC_OUT_NV 0x928C -#define GL_DST_OUT_NV 0x928D -#define GL_SRC_ATOP_NV 0x928E -#define GL_DST_ATOP_NV 0x928F -#define GL_PLUS_NV 0x9291 -#define GL_PLUS_DARKER_NV 0x9292 -#define GL_MULTIPLY_NV 0x9294 -#define GL_SCREEN_NV 0x9295 -#define GL_OVERLAY_NV 0x9296 -#define GL_DARKEN_NV 0x9297 -#define GL_LIGHTEN_NV 0x9298 -#define GL_COLORDODGE_NV 0x9299 -#define GL_COLORBURN_NV 0x929A -#define GL_HARDLIGHT_NV 0x929B -#define GL_SOFTLIGHT_NV 0x929C -#define GL_DIFFERENCE_NV 0x929E -#define GL_MINUS_NV 0x929F -#define GL_EXCLUSION_NV 0x92A0 -#define GL_CONTRAST_NV 0x92A1 -#define GL_INVERT_RGB_NV 0x92A3 -#define GL_LINEARDODGE_NV 0x92A4 -#define GL_LINEARBURN_NV 0x92A5 -#define GL_VIVIDLIGHT_NV 0x92A6 -#define GL_LINEARLIGHT_NV 0x92A7 -#define GL_PINLIGHT_NV 0x92A8 -#define GL_HARDMIX_NV 0x92A9 -#define GL_HSL_HUE_NV 0x92AD -#define GL_HSL_SATURATION_NV 0x92AE -#define GL_HSL_COLOR_NV 0x92AF -#define GL_HSL_LUMINOSITY_NV 0x92B0 -#define GL_PLUS_CLAMPED_NV 0x92B1 -#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 -#define GL_MINUS_CLAMPED_NV 0x92B3 -#define GL_INVERT_OVG_NV 0x92B4 - -typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); - -#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) -#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) - -#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) - -#endif /* GL_NV_blend_equation_advanced */ - -/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ - -#ifndef GL_NV_blend_equation_advanced_coherent -#define GL_NV_blend_equation_advanced_coherent 1 - -#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) - -#endif /* GL_NV_blend_equation_advanced_coherent */ - -/* ----------------------- GL_NV_blend_minmax_factor ----------------------- */ - -#ifndef GL_NV_blend_minmax_factor -#define GL_NV_blend_minmax_factor 1 - -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FACTOR_MAX_AMD 0x901D - -#define GLEW_NV_blend_minmax_factor GLEW_GET_VAR(__GLEW_NV_blend_minmax_factor) - -#endif /* GL_NV_blend_minmax_factor */ - -/* --------------------------- GL_NV_blend_square -------------------------- */ - -#ifndef GL_NV_blend_square -#define GL_NV_blend_square 1 - -#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) - -#endif /* GL_NV_blend_square */ - -/* ----------------------- GL_NV_clip_space_w_scaling ---------------------- */ - -#ifndef GL_NV_clip_space_w_scaling -#define GL_NV_clip_space_w_scaling 1 - -#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C -#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D -#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E - -typedef void (GLAPIENTRY * PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); - -#define glViewportPositionWScaleNV GLEW_GET_FUN(__glewViewportPositionWScaleNV) - -#define GLEW_NV_clip_space_w_scaling GLEW_GET_VAR(__GLEW_NV_clip_space_w_scaling) - -#endif /* GL_NV_clip_space_w_scaling */ - -/* --------------------------- GL_NV_command_list -------------------------- */ - -#ifndef GL_NV_command_list -#define GL_NV_command_list 1 - -#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 -#define GL_NOP_COMMAND_NV 0x0001 -#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 -#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 -#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 -#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 -#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 -#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 -#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 -#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 -#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a -#define GL_BLEND_COLOR_COMMAND_NV 0x000b -#define GL_STENCIL_REF_COMMAND_NV 0x000c -#define GL_LINE_WIDTH_COMMAND_NV 0x000d -#define GL_POLYGON_OFFSET_COMMAND_NV 0x000e -#define GL_ALPHA_REF_COMMAND_NV 0x000f -#define GL_VIEWPORT_COMMAND_NV 0x0010 -#define GL_SCISSOR_COMMAND_NV 0x0011 -#define GL_FRONT_FACE_COMMAND_NV 0x0012 - -typedef void (GLAPIENTRY * PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); -typedef void (GLAPIENTRY * PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); -typedef void (GLAPIENTRY * PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); -typedef void (GLAPIENTRY * PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint* lists); -typedef void (GLAPIENTRY * PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint* states); -typedef void (GLAPIENTRY * PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint* lists); -typedef void (GLAPIENTRY * PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint* states); -typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count); -typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count); -typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); -typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); -typedef GLuint (GLAPIENTRY * PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); -typedef GLushort (GLAPIENTRY * PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); -typedef GLboolean (GLAPIENTRY * PFNGLISCOMMANDLISTNVPROC) (GLuint list); -typedef GLboolean (GLAPIENTRY * PFNGLISSTATENVPROC) (GLuint state); -typedef void (GLAPIENTRY * PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); -typedef void (GLAPIENTRY * PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); - -#define glCallCommandListNV GLEW_GET_FUN(__glewCallCommandListNV) -#define glCommandListSegmentsNV GLEW_GET_FUN(__glewCommandListSegmentsNV) -#define glCompileCommandListNV GLEW_GET_FUN(__glewCompileCommandListNV) -#define glCreateCommandListsNV GLEW_GET_FUN(__glewCreateCommandListsNV) -#define glCreateStatesNV GLEW_GET_FUN(__glewCreateStatesNV) -#define glDeleteCommandListsNV GLEW_GET_FUN(__glewDeleteCommandListsNV) -#define glDeleteStatesNV GLEW_GET_FUN(__glewDeleteStatesNV) -#define glDrawCommandsAddressNV GLEW_GET_FUN(__glewDrawCommandsAddressNV) -#define glDrawCommandsNV GLEW_GET_FUN(__glewDrawCommandsNV) -#define glDrawCommandsStatesAddressNV GLEW_GET_FUN(__glewDrawCommandsStatesAddressNV) -#define glDrawCommandsStatesNV GLEW_GET_FUN(__glewDrawCommandsStatesNV) -#define glGetCommandHeaderNV GLEW_GET_FUN(__glewGetCommandHeaderNV) -#define glGetStageIndexNV GLEW_GET_FUN(__glewGetStageIndexNV) -#define glIsCommandListNV GLEW_GET_FUN(__glewIsCommandListNV) -#define glIsStateNV GLEW_GET_FUN(__glewIsStateNV) -#define glListDrawCommandsStatesClientNV GLEW_GET_FUN(__glewListDrawCommandsStatesClientNV) -#define glStateCaptureNV GLEW_GET_FUN(__glewStateCaptureNV) - -#define GLEW_NV_command_list GLEW_GET_VAR(__GLEW_NV_command_list) - -#endif /* GL_NV_command_list */ - -/* ------------------------- GL_NV_compute_program5 ------------------------ */ - -#ifndef GL_NV_compute_program5 -#define GL_NV_compute_program5 1 - -#define GL_COMPUTE_PROGRAM_NV 0x90FB -#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC - -#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) - -#endif /* GL_NV_compute_program5 */ - -/* ------------------------ GL_NV_conditional_render ----------------------- */ - -#ifndef GL_NV_conditional_render -#define GL_NV_conditional_render 1 - -#define GL_QUERY_WAIT_NV 0x8E13 -#define GL_QUERY_NO_WAIT_NV 0x8E14 -#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 - -typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); -typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); - -#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) -#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) - -#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) - -#endif /* GL_NV_conditional_render */ - -/* ----------------------- GL_NV_conservative_raster ----------------------- */ - -#ifndef GL_NV_conservative_raster -#define GL_NV_conservative_raster 1 - -#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 -#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 -#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 -#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 - -typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); - -#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV) - -#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster) - -#endif /* GL_NV_conservative_raster */ - -/* -------------------- GL_NV_conservative_raster_dilate ------------------- */ - -#ifndef GL_NV_conservative_raster_dilate -#define GL_NV_conservative_raster_dilate 1 - -#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 -#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A -#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B - -typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); - -#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV) - -#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate) - -#endif /* GL_NV_conservative_raster_dilate */ - -/* -------------- GL_NV_conservative_raster_pre_snap_triangles ------------- */ - -#ifndef GL_NV_conservative_raster_pre_snap_triangles -#define GL_NV_conservative_raster_pre_snap_triangles 1 - -#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D -#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E -#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F - -typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); - -#define glConservativeRasterParameteriNV GLEW_GET_FUN(__glewConservativeRasterParameteriNV) - -#define GLEW_NV_conservative_raster_pre_snap_triangles GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap_triangles) - -#endif /* GL_NV_conservative_raster_pre_snap_triangles */ - -/* --------------------------- GL_NV_copy_buffer --------------------------- */ - -#ifndef GL_NV_copy_buffer -#define GL_NV_copy_buffer 1 - -#define GL_COPY_READ_BUFFER_NV 0x8F36 -#define GL_COPY_WRITE_BUFFER_NV 0x8F37 - -typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); - -#define glCopyBufferSubDataNV GLEW_GET_FUN(__glewCopyBufferSubDataNV) - -#define GLEW_NV_copy_buffer GLEW_GET_VAR(__GLEW_NV_copy_buffer) - -#endif /* GL_NV_copy_buffer */ - -/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ - -#ifndef GL_NV_copy_depth_to_color -#define GL_NV_copy_depth_to_color 1 - -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F - -#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) - -#endif /* GL_NV_copy_depth_to_color */ - -/* ---------------------------- GL_NV_copy_image --------------------------- */ - -#ifndef GL_NV_copy_image -#define GL_NV_copy_image 1 - -typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); - -#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) - -#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) - -#endif /* GL_NV_copy_image */ - -/* -------------------------- GL_NV_deep_texture3D ------------------------- */ - -#ifndef GL_NV_deep_texture3D -#define GL_NV_deep_texture3D 1 - -#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 -#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 - -#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) - -#endif /* GL_NV_deep_texture3D */ - -/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ - -#ifndef GL_NV_depth_buffer_float -#define GL_NV_depth_buffer_float 1 - -#define GL_DEPTH_COMPONENT32F_NV 0x8DAB -#define GL_DEPTH32F_STENCIL8_NV 0x8DAC -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD -#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF - -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); -typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); - -#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) -#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) -#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) - -#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) - -#endif /* GL_NV_depth_buffer_float */ - -/* --------------------------- GL_NV_depth_clamp --------------------------- */ - -#ifndef GL_NV_depth_clamp -#define GL_NV_depth_clamp 1 - -#define GL_DEPTH_CLAMP_NV 0x864F - -#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) - -#endif /* GL_NV_depth_clamp */ - -/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ - -#ifndef GL_NV_depth_range_unclamped -#define GL_NV_depth_range_unclamped 1 - -#define GL_SAMPLE_COUNT_BITS_NV 0x8864 -#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 -#define GL_QUERY_RESULT_NV 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 -#define GL_SAMPLE_COUNT_NV 0x8914 - -#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) - -#endif /* GL_NV_depth_range_unclamped */ - -/* --------------------------- GL_NV_draw_buffers -------------------------- */ - -#ifndef GL_NV_draw_buffers -#define GL_NV_draw_buffers 1 - -#define GL_MAX_DRAW_BUFFERS_NV 0x8824 -#define GL_DRAW_BUFFER0_NV 0x8825 -#define GL_DRAW_BUFFER1_NV 0x8826 -#define GL_DRAW_BUFFER2_NV 0x8827 -#define GL_DRAW_BUFFER3_NV 0x8828 -#define GL_DRAW_BUFFER4_NV 0x8829 -#define GL_DRAW_BUFFER5_NV 0x882A -#define GL_DRAW_BUFFER6_NV 0x882B -#define GL_DRAW_BUFFER7_NV 0x882C -#define GL_DRAW_BUFFER8_NV 0x882D -#define GL_DRAW_BUFFER9_NV 0x882E -#define GL_DRAW_BUFFER10_NV 0x882F -#define GL_DRAW_BUFFER11_NV 0x8830 -#define GL_DRAW_BUFFER12_NV 0x8831 -#define GL_DRAW_BUFFER13_NV 0x8832 -#define GL_DRAW_BUFFER14_NV 0x8833 -#define GL_DRAW_BUFFER15_NV 0x8834 -#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 -#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 -#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 -#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 -#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 -#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 -#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 -#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 -#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 -#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 -#define GL_COLOR_ATTACHMENT10_NV 0x8CEA -#define GL_COLOR_ATTACHMENT11_NV 0x8CEB -#define GL_COLOR_ATTACHMENT12_NV 0x8CEC -#define GL_COLOR_ATTACHMENT13_NV 0x8CED -#define GL_COLOR_ATTACHMENT14_NV 0x8CEE -#define GL_COLOR_ATTACHMENT15_NV 0x8CEF - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum* bufs); - -#define glDrawBuffersNV GLEW_GET_FUN(__glewDrawBuffersNV) - -#define GLEW_NV_draw_buffers GLEW_GET_VAR(__GLEW_NV_draw_buffers) - -#endif /* GL_NV_draw_buffers */ - -/* -------------------------- GL_NV_draw_instanced ------------------------- */ - -#ifndef GL_NV_draw_instanced -#define GL_NV_draw_instanced 1 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); - -#define glDrawArraysInstancedNV GLEW_GET_FUN(__glewDrawArraysInstancedNV) -#define glDrawElementsInstancedNV GLEW_GET_FUN(__glewDrawElementsInstancedNV) - -#define GLEW_NV_draw_instanced GLEW_GET_VAR(__GLEW_NV_draw_instanced) - -#endif /* GL_NV_draw_instanced */ - -/* --------------------------- GL_NV_draw_texture -------------------------- */ - -#ifndef GL_NV_draw_texture -#define GL_NV_draw_texture 1 - -typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); - -#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) - -#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) - -#endif /* GL_NV_draw_texture */ - -/* ------------------------ GL_NV_draw_vulkan_image ------------------------ */ - -#ifndef GL_NV_draw_vulkan_image -#define GL_NV_draw_vulkan_image 1 - -typedef void (APIENTRY *GLVULKANPROCNV)(void); - -typedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -typedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name); -typedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); -typedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); -typedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); - -#define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV) -#define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV) -#define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV) -#define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV) -#define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV) - -#define GLEW_NV_draw_vulkan_image GLEW_GET_VAR(__GLEW_NV_draw_vulkan_image) - -#endif /* GL_NV_draw_vulkan_image */ - -/* ---------------------------- GL_NV_evaluators --------------------------- */ - -#ifndef GL_NV_evaluators -#define GL_NV_evaluators 1 - -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 - -typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); -typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); -typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); -typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); - -#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) -#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) -#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) -#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) -#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) -#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) -#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) -#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) -#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) - -#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) - -#endif /* GL_NV_evaluators */ - -/* --------------------- GL_NV_explicit_attrib_location -------------------- */ - -#ifndef GL_NV_explicit_attrib_location -#define GL_NV_explicit_attrib_location 1 - -#define GLEW_NV_explicit_attrib_location GLEW_GET_VAR(__GLEW_NV_explicit_attrib_location) - -#endif /* GL_NV_explicit_attrib_location */ - -/* ----------------------- GL_NV_explicit_multisample ---------------------- */ - -#ifndef GL_NV_explicit_multisample -#define GL_NV_explicit_multisample 1 - -#define GL_SAMPLE_POSITION_NV 0x8E50 -#define GL_SAMPLE_MASK_NV 0x8E51 -#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 -#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 -#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 -#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 -#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 -#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 -#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 -#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 - -typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); - -#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) -#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) -#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) - -#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) - -#endif /* GL_NV_explicit_multisample */ - -/* ---------------------- GL_NV_fbo_color_attachments ---------------------- */ - -#ifndef GL_NV_fbo_color_attachments -#define GL_NV_fbo_color_attachments 1 - -#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF -#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 -#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 -#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 -#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 -#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 -#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 -#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 -#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 -#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 -#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 -#define GL_COLOR_ATTACHMENT10_NV 0x8CEA -#define GL_COLOR_ATTACHMENT11_NV 0x8CEB -#define GL_COLOR_ATTACHMENT12_NV 0x8CEC -#define GL_COLOR_ATTACHMENT13_NV 0x8CED -#define GL_COLOR_ATTACHMENT14_NV 0x8CEE -#define GL_COLOR_ATTACHMENT15_NV 0x8CEF - -#define GLEW_NV_fbo_color_attachments GLEW_GET_VAR(__GLEW_NV_fbo_color_attachments) - -#endif /* GL_NV_fbo_color_attachments */ - -/* ------------------------------ GL_NV_fence ------------------------------ */ - -#ifndef GL_NV_fence -#define GL_NV_fence 1 - -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 - -typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); -typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); -typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); - -#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) -#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) -#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) -#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) -#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) -#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) -#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) - -#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) - -#endif /* GL_NV_fence */ - -/* -------------------------- GL_NV_fill_rectangle ------------------------- */ - -#ifndef GL_NV_fill_rectangle -#define GL_NV_fill_rectangle 1 - -#define GL_FILL_RECTANGLE_NV 0x933C - -#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle) - -#endif /* GL_NV_fill_rectangle */ - -/* --------------------------- GL_NV_float_buffer -------------------------- */ - -#ifndef GL_NV_float_buffer -#define GL_NV_float_buffer 1 - -#define GL_FLOAT_R_NV 0x8880 -#define GL_FLOAT_RG_NV 0x8881 -#define GL_FLOAT_RGB_NV 0x8882 -#define GL_FLOAT_RGBA_NV 0x8883 -#define GL_FLOAT_R16_NV 0x8884 -#define GL_FLOAT_R32_NV 0x8885 -#define GL_FLOAT_RG16_NV 0x8886 -#define GL_FLOAT_RG32_NV 0x8887 -#define GL_FLOAT_RGB16_NV 0x8888 -#define GL_FLOAT_RGB32_NV 0x8889 -#define GL_FLOAT_RGBA16_NV 0x888A -#define GL_FLOAT_RGBA32_NV 0x888B -#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C -#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D -#define GL_FLOAT_RGBA_MODE_NV 0x888E - -#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) - -#endif /* GL_NV_float_buffer */ - -/* --------------------------- GL_NV_fog_distance -------------------------- */ - -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 - -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C - -#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) - -#endif /* GL_NV_fog_distance */ - -/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */ - -#ifndef GL_NV_fragment_coverage_to_color -#define GL_NV_fragment_coverage_to_color 1 - -#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD -#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE - -typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); - -#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV) - -#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color) - -#endif /* GL_NV_fragment_coverage_to_color */ - -/* ------------------------- GL_NV_fragment_program ------------------------ */ - -#ifndef GL_NV_fragment_program -#define GL_NV_fragment_program 1 - -#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 -#define GL_FRAGMENT_PROGRAM_NV 0x8870 -#define GL_MAX_TEXTURE_COORDS_NV 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 -#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 -#define GL_PROGRAM_ERROR_STRING_NV 0x8874 - -typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); - -#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) -#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) -#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) -#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) -#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) -#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) - -#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) - -#endif /* GL_NV_fragment_program */ - -/* ------------------------ GL_NV_fragment_program2 ------------------------ */ - -#ifndef GL_NV_fragment_program2 -#define GL_NV_fragment_program2 1 - -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 -#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 -#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 - -#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) - -#endif /* GL_NV_fragment_program2 */ - -/* ------------------------ GL_NV_fragment_program4 ------------------------ */ - -#ifndef GL_NV_fragment_program4 -#define GL_NV_fragment_program4 1 - -#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) - -#endif /* GL_NV_fragment_program4 */ - -/* --------------------- GL_NV_fragment_program_option --------------------- */ - -#ifndef GL_NV_fragment_program_option -#define GL_NV_fragment_program_option 1 - -#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) - -#endif /* GL_NV_fragment_program_option */ - -/* -------------------- GL_NV_fragment_shader_interlock -------------------- */ - -#ifndef GL_NV_fragment_shader_interlock -#define GL_NV_fragment_shader_interlock 1 - -#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock) - -#endif /* GL_NV_fragment_shader_interlock */ - -/* ------------------------- GL_NV_framebuffer_blit ------------------------ */ - -#ifndef GL_NV_framebuffer_blit -#define GL_NV_framebuffer_blit 1 - -#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 -#define GL_READ_FRAMEBUFFER_NV 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA - -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - -#define glBlitFramebufferNV GLEW_GET_FUN(__glewBlitFramebufferNV) - -#define GLEW_NV_framebuffer_blit GLEW_GET_VAR(__GLEW_NV_framebuffer_blit) - -#endif /* GL_NV_framebuffer_blit */ - -/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */ - -#ifndef GL_NV_framebuffer_mixed_samples -#define GL_NV_framebuffer_mixed_samples 1 - -#define GL_COLOR_SAMPLES_NV 0x8E20 -#define GL_RASTER_MULTISAMPLE_EXT 0x9327 -#define GL_RASTER_SAMPLES_EXT 0x9328 -#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 -#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A -#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B -#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C -#define GL_DEPTH_SAMPLES_NV 0x932D -#define GL_STENCIL_SAMPLES_NV 0x932E -#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F -#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 -#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 -#define GL_COVERAGE_MODULATION_NV 0x9332 -#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 - -#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples) - -#endif /* GL_NV_framebuffer_mixed_samples */ - -/* --------------------- GL_NV_framebuffer_multisample --------------------- */ - -#ifndef GL_NV_framebuffer_multisample -#define GL_NV_framebuffer_multisample 1 - -#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 -#define GL_MAX_SAMPLES_NV 0x8D57 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glRenderbufferStorageMultisampleNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleNV) - -#define GLEW_NV_framebuffer_multisample GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample) - -#endif /* GL_NV_framebuffer_multisample */ - -/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ - -#ifndef GL_NV_framebuffer_multisample_coverage -#define GL_NV_framebuffer_multisample_coverage 1 - -#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB -#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 -#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 -#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) - -#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) - -#endif /* GL_NV_framebuffer_multisample_coverage */ - -/* ----------------------- GL_NV_generate_mipmap_sRGB ---------------------- */ - -#ifndef GL_NV_generate_mipmap_sRGB -#define GL_NV_generate_mipmap_sRGB 1 - -#define GLEW_NV_generate_mipmap_sRGB GLEW_GET_VAR(__GLEW_NV_generate_mipmap_sRGB) - -#endif /* GL_NV_generate_mipmap_sRGB */ - -/* ------------------------ GL_NV_geometry_program4 ------------------------ */ - -#ifndef GL_NV_geometry_program4 -#define GL_NV_geometry_program4 1 - -#define GL_GEOMETRY_PROGRAM_NV 0x8C26 -#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 -#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 - -typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); - -#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) - -#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) - -#endif /* GL_NV_geometry_program4 */ - -/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ - -#ifndef GL_NV_geometry_shader4 -#define GL_NV_geometry_shader4 1 - -#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) - -#endif /* GL_NV_geometry_shader4 */ - -/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */ - -#ifndef GL_NV_geometry_shader_passthrough -#define GL_NV_geometry_shader_passthrough 1 - -#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough) - -#endif /* GL_NV_geometry_shader_passthrough */ - -/* -------------------------- GL_NV_gpu_multicast -------------------------- */ - -#ifndef GL_NV_gpu_multicast -#define GL_NV_gpu_multicast 1 - -#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 -#define GL_MULTICAST_GPUS_NV 0x92BA -#define GL_PER_GPU_STORAGE_NV 0x9548 -#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 -#define GL_RENDER_GPU_MASK_NV 0x9558 - -typedef void (GLAPIENTRY * PFNGLMULTICASTBARRIERNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (GLAPIENTRY * PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -typedef void (GLAPIENTRY * PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64* params); -typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); -typedef void (GLAPIENTRY * PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); - -#define glMulticastBarrierNV GLEW_GET_FUN(__glewMulticastBarrierNV) -#define glMulticastBlitFramebufferNV GLEW_GET_FUN(__glewMulticastBlitFramebufferNV) -#define glMulticastBufferSubDataNV GLEW_GET_FUN(__glewMulticastBufferSubDataNV) -#define glMulticastCopyBufferSubDataNV GLEW_GET_FUN(__glewMulticastCopyBufferSubDataNV) -#define glMulticastCopyImageSubDataNV GLEW_GET_FUN(__glewMulticastCopyImageSubDataNV) -#define glMulticastFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewMulticastFramebufferSampleLocationsfvNV) -#define glMulticastGetQueryObjecti64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjecti64vNV) -#define glMulticastGetQueryObjectivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectivNV) -#define glMulticastGetQueryObjectui64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjectui64vNV) -#define glMulticastGetQueryObjectuivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectuivNV) -#define glMulticastWaitSyncNV GLEW_GET_FUN(__glewMulticastWaitSyncNV) -#define glRenderGpuMaskNV GLEW_GET_FUN(__glewRenderGpuMaskNV) - -#define GLEW_NV_gpu_multicast GLEW_GET_VAR(__GLEW_NV_gpu_multicast) - -#endif /* GL_NV_gpu_multicast */ - -/* --------------------------- GL_NV_gpu_program4 -------------------------- */ - -#ifndef GL_NV_gpu_program4 -#define GL_NV_gpu_program4 1 - -#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 -#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 -#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 -#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 -#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 -#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 -#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 - -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); - -#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) -#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) -#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) -#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) -#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) -#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) -#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) -#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) -#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) -#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) -#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) -#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) - -#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) - -#endif /* GL_NV_gpu_program4 */ - -/* --------------------------- GL_NV_gpu_program5 -------------------------- */ - -#ifndef GL_NV_gpu_program5 -#define GL_NV_gpu_program5 1 - -#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C -#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F - -#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) - -#endif /* GL_NV_gpu_program5 */ - -/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ - -#ifndef GL_NV_gpu_program5_mem_extended -#define GL_NV_gpu_program5_mem_extended 1 - -#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) - -#endif /* GL_NV_gpu_program5_mem_extended */ - -/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ - -#ifndef GL_NV_gpu_program_fp64 -#define GL_NV_gpu_program_fp64 1 - -#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) - -#endif /* GL_NV_gpu_program_fp64 */ - -/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ - -#ifndef GL_NV_gpu_shader5 -#define GL_NV_gpu_shader5 1 - -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F -#define GL_INT8_NV 0x8FE0 -#define GL_INT8_VEC2_NV 0x8FE1 -#define GL_INT8_VEC3_NV 0x8FE2 -#define GL_INT8_VEC4_NV 0x8FE3 -#define GL_INT16_NV 0x8FE4 -#define GL_INT16_VEC2_NV 0x8FE5 -#define GL_INT16_VEC3_NV 0x8FE6 -#define GL_INT16_VEC4_NV 0x8FE7 -#define GL_INT64_VEC2_NV 0x8FE9 -#define GL_INT64_VEC3_NV 0x8FEA -#define GL_INT64_VEC4_NV 0x8FEB -#define GL_UNSIGNED_INT8_NV 0x8FEC -#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED -#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE -#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF -#define GL_UNSIGNED_INT16_NV 0x8FF0 -#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 -#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 -#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 -#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB - -typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); - -#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) -#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) -#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) -#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) -#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) -#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) -#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) -#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) -#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) -#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) -#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) -#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) -#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) -#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) -#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) -#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) -#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) -#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) -#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) -#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) -#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) -#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) -#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) -#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) -#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) -#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) -#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) -#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) -#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) -#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) -#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) -#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) -#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) -#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) - -#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) - -#endif /* GL_NV_gpu_shader5 */ - -/* ---------------------------- GL_NV_half_float --------------------------- */ - -#ifndef GL_NV_half_float -#define GL_NV_half_float 1 - -#define GL_HALF_FLOAT_NV 0x140B - -typedef unsigned short GLhalf; - -typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); -typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); -typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); -typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); -typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); -typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); -typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); -typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); -typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); -typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); - -#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) -#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) -#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) -#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) -#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) -#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) -#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) -#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) -#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) -#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) -#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) -#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) -#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) -#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) -#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) -#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) -#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) -#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) -#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) -#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) -#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) -#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) -#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) -#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) -#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) -#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) -#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) -#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) -#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) -#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) -#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) -#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) -#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) -#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) -#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) -#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) -#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) -#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) -#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) -#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) -#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) -#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) -#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) -#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) -#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) -#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) - -#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) - -#endif /* GL_NV_half_float */ - -/* -------------------------- GL_NV_image_formats -------------------------- */ - -#ifndef GL_NV_image_formats -#define GL_NV_image_formats 1 - -#define GLEW_NV_image_formats GLEW_GET_VAR(__GLEW_NV_image_formats) - -#endif /* GL_NV_image_formats */ - -/* ------------------------- GL_NV_instanced_arrays ------------------------ */ - -#ifndef GL_NV_instanced_arrays -#define GL_NV_instanced_arrays 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE - -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); - -#define glVertexAttribDivisorNV GLEW_GET_FUN(__glewVertexAttribDivisorNV) - -#define GLEW_NV_instanced_arrays GLEW_GET_VAR(__GLEW_NV_instanced_arrays) - -#endif /* GL_NV_instanced_arrays */ - -/* ------------------- GL_NV_internalformat_sample_query ------------------- */ - -#ifndef GL_NV_internalformat_sample_query -#define GL_NV_internalformat_sample_query 1 - -#define GL_MULTISAMPLES_NV 0x9371 -#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 -#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 -#define GL_CONFORMANT_NV 0x9374 - -typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); - -#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV) - -#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query) - -#endif /* GL_NV_internalformat_sample_query */ - -/* ------------------------ GL_NV_light_max_exponent ----------------------- */ - -#ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent 1 - -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 - -#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) - -#endif /* GL_NV_light_max_exponent */ - -/* ----------------------- GL_NV_multisample_coverage ---------------------- */ - -#ifndef GL_NV_multisample_coverage -#define GL_NV_multisample_coverage 1 - -#define GL_COLOR_SAMPLES_NV 0x8E20 - -#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) - -#endif /* GL_NV_multisample_coverage */ - -/* --------------------- GL_NV_multisample_filter_hint --------------------- */ - -#ifndef GL_NV_multisample_filter_hint -#define GL_NV_multisample_filter_hint 1 - -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 - -#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) - -#endif /* GL_NV_multisample_filter_hint */ - -/* ----------------------- GL_NV_non_square_matrices ----------------------- */ - -#ifndef GL_NV_non_square_matrices -#define GL_NV_non_square_matrices 1 - -#define GL_FLOAT_MAT2x3_NV 0x8B65 -#define GL_FLOAT_MAT2x4_NV 0x8B66 -#define GL_FLOAT_MAT3x2_NV 0x8B67 -#define GL_FLOAT_MAT3x4_NV 0x8B68 -#define GL_FLOAT_MAT4x2_NV 0x8B69 -#define GL_FLOAT_MAT4x3_NV 0x8B6A - -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - -#define glUniformMatrix2x3fvNV GLEW_GET_FUN(__glewUniformMatrix2x3fvNV) -#define glUniformMatrix2x4fvNV GLEW_GET_FUN(__glewUniformMatrix2x4fvNV) -#define glUniformMatrix3x2fvNV GLEW_GET_FUN(__glewUniformMatrix3x2fvNV) -#define glUniformMatrix3x4fvNV GLEW_GET_FUN(__glewUniformMatrix3x4fvNV) -#define glUniformMatrix4x2fvNV GLEW_GET_FUN(__glewUniformMatrix4x2fvNV) -#define glUniformMatrix4x3fvNV GLEW_GET_FUN(__glewUniformMatrix4x3fvNV) - -#define GLEW_NV_non_square_matrices GLEW_GET_VAR(__GLEW_NV_non_square_matrices) - -#endif /* GL_NV_non_square_matrices */ - -/* ------------------------- GL_NV_occlusion_query ------------------------- */ - -#ifndef GL_NV_occlusion_query -#define GL_NV_occlusion_query 1 - -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 - -typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); - -#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) -#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) -#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) -#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) -#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) -#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) -#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) - -#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) - -#endif /* GL_NV_occlusion_query */ - -/* -------------------------- GL_NV_pack_subimage -------------------------- */ - -#ifndef GL_NV_pack_subimage -#define GL_NV_pack_subimage 1 - -#define GL_PACK_ROW_LENGTH_NV 0x0D02 -#define GL_PACK_SKIP_ROWS_NV 0x0D03 -#define GL_PACK_SKIP_PIXELS_NV 0x0D04 - -#define GLEW_NV_pack_subimage GLEW_GET_VAR(__GLEW_NV_pack_subimage) - -#endif /* GL_NV_pack_subimage */ - -/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ - -#ifndef GL_NV_packed_depth_stencil -#define GL_NV_packed_depth_stencil 1 - -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA - -#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) - -#endif /* GL_NV_packed_depth_stencil */ - -/* --------------------------- GL_NV_packed_float -------------------------- */ - -#ifndef GL_NV_packed_float -#define GL_NV_packed_float 1 - -#define GL_R11F_G11F_B10F_NV 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B - -#define GLEW_NV_packed_float GLEW_GET_VAR(__GLEW_NV_packed_float) - -#endif /* GL_NV_packed_float */ - -/* ----------------------- GL_NV_packed_float_linear ----------------------- */ - -#ifndef GL_NV_packed_float_linear -#define GL_NV_packed_float_linear 1 - -#define GL_R11F_G11F_B10F_NV 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B - -#define GLEW_NV_packed_float_linear GLEW_GET_VAR(__GLEW_NV_packed_float_linear) - -#endif /* GL_NV_packed_float_linear */ - -/* --------------------- GL_NV_parameter_buffer_object --------------------- */ - -#ifndef GL_NV_parameter_buffer_object -#define GL_NV_parameter_buffer_object 1 - -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 -#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 -#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 -#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 - -typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); - -#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) -#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) -#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) - -#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) - -#endif /* GL_NV_parameter_buffer_object */ - -/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ - -#ifndef GL_NV_parameter_buffer_object2 -#define GL_NV_parameter_buffer_object2 1 - -#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) - -#endif /* GL_NV_parameter_buffer_object2 */ - -/* -------------------------- GL_NV_path_rendering ------------------------- */ - -#ifndef GL_NV_path_rendering -#define GL_NV_path_rendering 1 - -#define GL_CLOSE_PATH_NV 0x00 -#define GL_BOLD_BIT_NV 0x01 -#define GL_GLYPH_WIDTH_BIT_NV 0x01 -#define GL_GLYPH_HEIGHT_BIT_NV 0x02 -#define GL_ITALIC_BIT_NV 0x02 -#define GL_MOVE_TO_NV 0x02 -#define GL_RELATIVE_MOVE_TO_NV 0x03 -#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 -#define GL_LINE_TO_NV 0x04 -#define GL_RELATIVE_LINE_TO_NV 0x05 -#define GL_HORIZONTAL_LINE_TO_NV 0x06 -#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 -#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 -#define GL_VERTICAL_LINE_TO_NV 0x08 -#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 -#define GL_QUADRATIC_CURVE_TO_NV 0x0A -#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B -#define GL_CUBIC_CURVE_TO_NV 0x0C -#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D -#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E -#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F -#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 -#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 -#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 -#define GL_SMALL_CCW_ARC_TO_NV 0x12 -#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 -#define GL_SMALL_CW_ARC_TO_NV 0x14 -#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 -#define GL_LARGE_CCW_ARC_TO_NV 0x16 -#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 -#define GL_LARGE_CW_ARC_TO_NV 0x18 -#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 -#define GL_CONIC_CURVE_TO_NV 0x1A -#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B -#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 -#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 -#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 -#define GL_ROUNDED_RECT_NV 0xE8 -#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 -#define GL_ROUNDED_RECT2_NV 0xEA -#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB -#define GL_ROUNDED_RECT4_NV 0xEC -#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED -#define GL_ROUNDED_RECT8_NV 0xEE -#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF -#define GL_RESTART_PATH_NV 0xF0 -#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 -#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 -#define GL_RECT_NV 0xF6 -#define GL_RELATIVE_RECT_NV 0xF7 -#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 -#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA -#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC -#define GL_ARC_TO_NV 0xFE -#define GL_RELATIVE_ARC_TO_NV 0xFF -#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PATH_FORMAT_SVG_NV 0x9070 -#define GL_PATH_FORMAT_PS_NV 0x9071 -#define GL_STANDARD_FONT_NAME_NV 0x9072 -#define GL_SYSTEM_FONT_NAME_NV 0x9073 -#define GL_FILE_NAME_NV 0x9074 -#define GL_PATH_STROKE_WIDTH_NV 0x9075 -#define GL_PATH_END_CAPS_NV 0x9076 -#define GL_PATH_INITIAL_END_CAP_NV 0x9077 -#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 -#define GL_PATH_JOIN_STYLE_NV 0x9079 -#define GL_PATH_MITER_LIMIT_NV 0x907A -#define GL_PATH_DASH_CAPS_NV 0x907B -#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C -#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D -#define GL_PATH_DASH_OFFSET_NV 0x907E -#define GL_PATH_CLIENT_LENGTH_NV 0x907F -#define GL_PATH_FILL_MODE_NV 0x9080 -#define GL_PATH_FILL_MASK_NV 0x9081 -#define GL_PATH_FILL_COVER_MODE_NV 0x9082 -#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 -#define GL_PATH_STROKE_MASK_NV 0x9084 -#define GL_PATH_STROKE_BOUND_NV 0x9086 -#define GL_COUNT_UP_NV 0x9088 -#define GL_COUNT_DOWN_NV 0x9089 -#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A -#define GL_CONVEX_HULL_NV 0x908B -#define GL_BOUNDING_BOX_NV 0x908D -#define GL_TRANSLATE_X_NV 0x908E -#define GL_TRANSLATE_Y_NV 0x908F -#define GL_TRANSLATE_2D_NV 0x9090 -#define GL_TRANSLATE_3D_NV 0x9091 -#define GL_AFFINE_2D_NV 0x9092 -#define GL_AFFINE_3D_NV 0x9094 -#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 -#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 -#define GL_UTF8_NV 0x909A -#define GL_UTF16_NV 0x909B -#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C -#define GL_PATH_COMMAND_COUNT_NV 0x909D -#define GL_PATH_COORD_COUNT_NV 0x909E -#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F -#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 -#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 -#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 -#define GL_SQUARE_NV 0x90A3 -#define GL_ROUND_NV 0x90A4 -#define GL_TRIANGULAR_NV 0x90A5 -#define GL_BEVEL_NV 0x90A6 -#define GL_MITER_REVERT_NV 0x90A7 -#define GL_MITER_TRUNCATE_NV 0x90A8 -#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 -#define GL_USE_MISSING_GLYPH_NV 0x90AA -#define GL_PATH_ERROR_POSITION_NV 0x90AB -#define GL_PATH_FOG_GEN_MODE_NV 0x90AC -#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD -#define GL_ADJACENT_PAIRS_NV 0x90AE -#define GL_FIRST_TO_REST_NV 0x90AF -#define GL_PATH_GEN_MODE_NV 0x90B0 -#define GL_PATH_GEN_COEFF_NV 0x90B1 -#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 -#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 -#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 -#define GL_MOVE_TO_RESETS_NV 0x90B5 -#define GL_MOVE_TO_CONTINUES_NV 0x90B6 -#define GL_PATH_STENCIL_FUNC_NV 0x90B7 -#define GL_PATH_STENCIL_REF_NV 0x90B8 -#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 -#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD -#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE -#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF -#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 -#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 -#define GL_FONT_UNAVAILABLE_NV 0x936A -#define GL_FONT_UNINTELLIGIBLE_NV 0x936B -#define GL_STANDARD_FONT_FORMAT_NV 0x936C -#define GL_FRAGMENT_INPUT_NV 0x936D -#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 -#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 -#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 -#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 -#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 -#define GL_FONT_ASCENDER_BIT_NV 0x00200000 -#define GL_FONT_DESCENDER_BIT_NV 0x00400000 -#define GL_FONT_HEIGHT_BIT_NV 0x00800000 -#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 -#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 -#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 -#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 -#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 -#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 - -typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); -typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); -typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); -typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); -typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands); -typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords); -typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray); -typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); -typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); -typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value); -typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); -typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); -typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); -typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); -typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); -typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); -typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); -typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); -typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); -typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); -typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); -typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); -typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); -typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); -typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); -typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); - -#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) -#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) -#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) -#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) -#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) -#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) -#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) -#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) -#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) -#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) -#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) -#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) -#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) -#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) -#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) -#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) -#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) -#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) -#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) -#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) -#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV) -#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) -#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) -#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) -#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) -#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV) -#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV) -#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV) -#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV) -#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV) -#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV) -#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) -#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) -#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) -#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) -#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) -#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) -#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV) -#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV) -#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) -#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) -#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV) -#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) -#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) -#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) -#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) -#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) -#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) -#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) -#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) -#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) -#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) -#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) -#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV) -#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) -#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) -#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) -#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) -#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV) -#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV) -#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV) -#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV) -#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) -#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) - -#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) - -#endif /* GL_NV_path_rendering */ - -/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */ - -#ifndef GL_NV_path_rendering_shared_edge -#define GL_NV_path_rendering_shared_edge 1 - -#define GL_SHARED_EDGE_NV 0xC0 - -#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge) - -#endif /* GL_NV_path_rendering_shared_edge */ - -/* ----------------------- GL_NV_pixel_buffer_object ----------------------- */ - -#ifndef GL_NV_pixel_buffer_object -#define GL_NV_pixel_buffer_object 1 - -#define GL_PIXEL_PACK_BUFFER_NV 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF - -#define GLEW_NV_pixel_buffer_object GLEW_GET_VAR(__GLEW_NV_pixel_buffer_object) - -#endif /* GL_NV_pixel_buffer_object */ - -/* ------------------------- GL_NV_pixel_data_range ------------------------ */ - -#ifndef GL_NV_pixel_data_range -#define GL_NV_pixel_data_range 1 - -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D - -typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer); - -#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) -#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) - -#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) - -#endif /* GL_NV_pixel_data_range */ - -/* ------------------------- GL_NV_platform_binary ------------------------- */ - -#ifndef GL_NV_platform_binary -#define GL_NV_platform_binary 1 - -#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B - -#define GLEW_NV_platform_binary GLEW_GET_VAR(__GLEW_NV_platform_binary) - -#endif /* GL_NV_platform_binary */ - -/* --------------------------- GL_NV_point_sprite -------------------------- */ - -#ifndef GL_NV_point_sprite -#define GL_NV_point_sprite 1 - -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 - -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); - -#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) -#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) - -#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) - -#endif /* GL_NV_point_sprite */ - -/* --------------------------- GL_NV_polygon_mode -------------------------- */ - -#ifndef GL_NV_polygon_mode -#define GL_NV_polygon_mode 1 - -#define GL_POLYGON_MODE_NV 0x0B40 -#define GL_POINT_NV 0x1B00 -#define GL_LINE_NV 0x1B01 -#define GL_FILL_NV 0x1B02 -#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 -#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 - -typedef void (GLAPIENTRY * PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); - -#define glPolygonModeNV GLEW_GET_FUN(__glewPolygonModeNV) - -#define GLEW_NV_polygon_mode GLEW_GET_VAR(__GLEW_NV_polygon_mode) - -#endif /* GL_NV_polygon_mode */ - -/* -------------------------- GL_NV_present_video -------------------------- */ - -#ifndef GL_NV_present_video -#define GL_NV_present_video 1 - -#define GL_FRAME_NV 0x8E26 -#define GL_FIELDS_NV 0x8E27 -#define GL_CURRENT_TIME_NV 0x8E28 -#define GL_NUM_FILL_STREAMS_NV 0x8E29 -#define GL_PRESENT_TIME_NV 0x8E2A -#define GL_PRESENT_DURATION_NV 0x8E2B - -typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); -typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); - -#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) -#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) -#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) -#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) -#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) -#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) - -#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) - -#endif /* GL_NV_present_video */ - -/* ------------------------ GL_NV_primitive_restart ------------------------ */ - -#ifndef GL_NV_primitive_restart -#define GL_NV_primitive_restart 1 - -#define GL_PRIMITIVE_RESTART_NV 0x8558 -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 - -typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); - -#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) -#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) - -#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) - -#endif /* GL_NV_primitive_restart */ - -/* ---------------------------- GL_NV_read_depth --------------------------- */ - -#ifndef GL_NV_read_depth -#define GL_NV_read_depth 1 - -#define GLEW_NV_read_depth GLEW_GET_VAR(__GLEW_NV_read_depth) - -#endif /* GL_NV_read_depth */ - -/* ------------------------ GL_NV_read_depth_stencil ----------------------- */ - -#ifndef GL_NV_read_depth_stencil -#define GL_NV_read_depth_stencil 1 - -#define GLEW_NV_read_depth_stencil GLEW_GET_VAR(__GLEW_NV_read_depth_stencil) - -#endif /* GL_NV_read_depth_stencil */ - -/* --------------------------- GL_NV_read_stencil -------------------------- */ - -#ifndef GL_NV_read_stencil -#define GL_NV_read_stencil 1 - -#define GLEW_NV_read_stencil GLEW_GET_VAR(__GLEW_NV_read_stencil) - -#endif /* GL_NV_read_stencil */ - -/* ------------------------ GL_NV_register_combiners ----------------------- */ - -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 - -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 - -typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); - -#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) -#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) -#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) -#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) -#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) -#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) -#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) -#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) -#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) -#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) -#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) -#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) -#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) - -#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) - -#endif /* GL_NV_register_combiners */ - -/* ----------------------- GL_NV_register_combiners2 ----------------------- */ - -#ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 - -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 - -typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); - -#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) -#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) - -#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) - -#endif /* GL_NV_register_combiners2 */ - -/* ------------------ GL_NV_robustness_video_memory_purge ------------------ */ - -#ifndef GL_NV_robustness_video_memory_purge -#define GL_NV_robustness_video_memory_purge 1 - -#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C -#define GL_PURGED_CONTEXT_RESET_NV 0x92BB - -#define GLEW_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_NV_robustness_video_memory_purge) - -#endif /* GL_NV_robustness_video_memory_purge */ - -/* --------------------------- GL_NV_sRGB_formats -------------------------- */ - -#ifndef GL_NV_sRGB_formats -#define GL_NV_sRGB_formats 1 - -#define GL_ETC1_SRGB8_NV 0x88EE -#define GL_SRGB8_NV 0x8C41 -#define GL_SLUMINANCE_ALPHA_NV 0x8C44 -#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 -#define GL_SLUMINANCE_NV 0x8C46 -#define GL_SLUMINANCE8_NV 0x8C47 -#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F - -#define GLEW_NV_sRGB_formats GLEW_GET_VAR(__GLEW_NV_sRGB_formats) - -#endif /* GL_NV_sRGB_formats */ - -/* ------------------------- GL_NV_sample_locations ------------------------ */ - -#ifndef GL_NV_sample_locations -#define GL_NV_sample_locations 1 - -#define GL_SAMPLE_LOCATION_NV 0x8E50 -#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D -#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E -#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 -#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 -#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); - -#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV) -#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV) - -#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations) - -#endif /* GL_NV_sample_locations */ - -/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */ - -#ifndef GL_NV_sample_mask_override_coverage -#define GL_NV_sample_mask_override_coverage 1 - -#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage) - -#endif /* GL_NV_sample_mask_override_coverage */ - -/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ - -#ifndef GL_NV_shader_atomic_counters -#define GL_NV_shader_atomic_counters 1 - -#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) - -#endif /* GL_NV_shader_atomic_counters */ - -/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ - -#ifndef GL_NV_shader_atomic_float -#define GL_NV_shader_atomic_float 1 - -#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) - -#endif /* GL_NV_shader_atomic_float */ - -/* ---------------------- GL_NV_shader_atomic_float64 ---------------------- */ - -#ifndef GL_NV_shader_atomic_float64 -#define GL_NV_shader_atomic_float64 1 - -#define GLEW_NV_shader_atomic_float64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_float64) - -#endif /* GL_NV_shader_atomic_float64 */ - -/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */ - -#ifndef GL_NV_shader_atomic_fp16_vector -#define GL_NV_shader_atomic_fp16_vector 1 - -#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector) - -#endif /* GL_NV_shader_atomic_fp16_vector */ - -/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ - -#ifndef GL_NV_shader_atomic_int64 -#define GL_NV_shader_atomic_int64 1 - -#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) - -#endif /* GL_NV_shader_atomic_int64 */ - -/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ - -#ifndef GL_NV_shader_buffer_load -#define GL_NV_shader_buffer_load 1 - -#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D -#define GL_GPU_ADDRESS_NV 0x8F34 -#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 - -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); -typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); -typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); -typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); -typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); - -#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) -#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) -#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) -#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) -#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) -#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) -#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) -#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) -#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) -#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) -#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) -#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) -#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) - -#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) - -#endif /* GL_NV_shader_buffer_load */ - -/* ---------------- GL_NV_shader_noperspective_interpolation --------------- */ - -#ifndef GL_NV_shader_noperspective_interpolation -#define GL_NV_shader_noperspective_interpolation 1 - -#define GLEW_NV_shader_noperspective_interpolation GLEW_GET_VAR(__GLEW_NV_shader_noperspective_interpolation) - -#endif /* GL_NV_shader_noperspective_interpolation */ - -/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ - -#ifndef GL_NV_shader_storage_buffer_object -#define GL_NV_shader_storage_buffer_object 1 - -#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) - -#endif /* GL_NV_shader_storage_buffer_object */ - -/* ----------------------- GL_NV_shader_thread_group ----------------------- */ - -#ifndef GL_NV_shader_thread_group -#define GL_NV_shader_thread_group 1 - -#define GL_WARP_SIZE_NV 0x9339 -#define GL_WARPS_PER_SM_NV 0x933A -#define GL_SM_COUNT_NV 0x933B - -#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) - -#endif /* GL_NV_shader_thread_group */ - -/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */ - -#ifndef GL_NV_shader_thread_shuffle -#define GL_NV_shader_thread_shuffle 1 - -#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) - -#endif /* GL_NV_shader_thread_shuffle */ - -/* ---------------------- GL_NV_shadow_samplers_array ---------------------- */ - -#ifndef GL_NV_shadow_samplers_array -#define GL_NV_shadow_samplers_array 1 - -#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 - -#define GLEW_NV_shadow_samplers_array GLEW_GET_VAR(__GLEW_NV_shadow_samplers_array) - -#endif /* GL_NV_shadow_samplers_array */ - -/* ----------------------- GL_NV_shadow_samplers_cube ---------------------- */ - -#ifndef GL_NV_shadow_samplers_cube -#define GL_NV_shadow_samplers_cube 1 - -#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 - -#define GLEW_NV_shadow_samplers_cube GLEW_GET_VAR(__GLEW_NV_shadow_samplers_cube) - -#endif /* GL_NV_shadow_samplers_cube */ - -/* ---------------------- GL_NV_stereo_view_rendering ---------------------- */ - -#ifndef GL_NV_stereo_view_rendering -#define GL_NV_stereo_view_rendering 1 - -#define GLEW_NV_stereo_view_rendering GLEW_GET_VAR(__GLEW_NV_stereo_view_rendering) - -#endif /* GL_NV_stereo_view_rendering */ - -/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ - -#ifndef GL_NV_tessellation_program5 -#define GL_NV_tessellation_program5 1 - -#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 -#define GL_TESS_CONTROL_PROGRAM_NV 0x891E -#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F -#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 -#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 - -#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) - -#endif /* GL_NV_tessellation_program5 */ - -/* -------------------------- GL_NV_texgen_emboss -------------------------- */ - -#ifndef GL_NV_texgen_emboss -#define GL_NV_texgen_emboss 1 - -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F - -#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) - -#endif /* GL_NV_texgen_emboss */ - -/* ------------------------ GL_NV_texgen_reflection ------------------------ */ - -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 - -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 - -#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) - -#endif /* GL_NV_texgen_reflection */ - -/* -------------------------- GL_NV_texture_array -------------------------- */ - -#ifndef GL_NV_texture_array -#define GL_NV_texture_array 1 - -#define GL_UNPACK_SKIP_IMAGES_NV 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_NV 0x806E -#define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF -#define GL_TEXTURE_2D_ARRAY_NV 0x8C1A -#define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4 -#define GL_SAMPLER_2D_ARRAY_NV 0x8DC1 - -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); - -#define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV) -#define glCompressedTexSubImage3DNV GLEW_GET_FUN(__glewCompressedTexSubImage3DNV) -#define glCopyTexSubImage3DNV GLEW_GET_FUN(__glewCopyTexSubImage3DNV) -#define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV) -#define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV) -#define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV) - -#define GLEW_NV_texture_array GLEW_GET_VAR(__GLEW_NV_texture_array) - -#endif /* GL_NV_texture_array */ - -/* ------------------------- GL_NV_texture_barrier ------------------------- */ - -#ifndef GL_NV_texture_barrier -#define GL_NV_texture_barrier 1 - -typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); - -#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) - -#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) - -#endif /* GL_NV_texture_barrier */ - -/* ----------------------- GL_NV_texture_border_clamp ---------------------- */ - -#ifndef GL_NV_texture_border_clamp -#define GL_NV_texture_border_clamp 1 - -#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 -#define GL_CLAMP_TO_BORDER_NV 0x812D - -#define GLEW_NV_texture_border_clamp GLEW_GET_VAR(__GLEW_NV_texture_border_clamp) - -#endif /* GL_NV_texture_border_clamp */ - -/* --------------------- GL_NV_texture_compression_latc -------------------- */ - -#ifndef GL_NV_texture_compression_latc -#define GL_NV_texture_compression_latc 1 - -#define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71 -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72 -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73 - -#define GLEW_NV_texture_compression_latc GLEW_GET_VAR(__GLEW_NV_texture_compression_latc) - -#endif /* GL_NV_texture_compression_latc */ - -/* --------------------- GL_NV_texture_compression_s3tc -------------------- */ - -#ifndef GL_NV_texture_compression_s3tc -#define GL_NV_texture_compression_s3tc 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3 - -#define GLEW_NV_texture_compression_s3tc GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc) - -#endif /* GL_NV_texture_compression_s3tc */ - -/* ----------------- GL_NV_texture_compression_s3tc_update ----------------- */ - -#ifndef GL_NV_texture_compression_s3tc_update -#define GL_NV_texture_compression_s3tc_update 1 - -#define GLEW_NV_texture_compression_s3tc_update GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc_update) - -#endif /* GL_NV_texture_compression_s3tc_update */ - -/* --------------------- GL_NV_texture_compression_vtc --------------------- */ - -#ifndef GL_NV_texture_compression_vtc -#define GL_NV_texture_compression_vtc 1 - -#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) - -#endif /* GL_NV_texture_compression_vtc */ - -/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ - -#ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 - -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B - -#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) - -#endif /* GL_NV_texture_env_combine4 */ - -/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ - -#ifndef GL_NV_texture_expand_normal -#define GL_NV_texture_expand_normal 1 - -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F - -#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) - -#endif /* GL_NV_texture_expand_normal */ - -/* ----------------------- GL_NV_texture_multisample ----------------------- */ - -#ifndef GL_NV_texture_multisample -#define GL_NV_texture_multisample 1 - -#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 -#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 - -typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); - -#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) -#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) -#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) -#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) -#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) -#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) - -#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) - -#endif /* GL_NV_texture_multisample */ - -/* ---------------------- GL_NV_texture_npot_2D_mipmap --------------------- */ - -#ifndef GL_NV_texture_npot_2D_mipmap -#define GL_NV_texture_npot_2D_mipmap 1 - -#define GLEW_NV_texture_npot_2D_mipmap GLEW_GET_VAR(__GLEW_NV_texture_npot_2D_mipmap) - -#endif /* GL_NV_texture_npot_2D_mipmap */ - -/* ------------------------ GL_NV_texture_rectangle ------------------------ */ - -#ifndef GL_NV_texture_rectangle -#define GL_NV_texture_rectangle 1 - -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 - -#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) - -#endif /* GL_NV_texture_rectangle */ - -/* ------------------- GL_NV_texture_rectangle_compressed ------------------ */ - -#ifndef GL_NV_texture_rectangle_compressed -#define GL_NV_texture_rectangle_compressed 1 - -#define GLEW_NV_texture_rectangle_compressed GLEW_GET_VAR(__GLEW_NV_texture_rectangle_compressed) - -#endif /* GL_NV_texture_rectangle_compressed */ - -/* -------------------------- GL_NV_texture_shader ------------------------- */ - -#ifndef GL_NV_texture_shader -#define GL_NV_texture_shader 1 - -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F - -#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) - -#endif /* GL_NV_texture_shader */ - -/* ------------------------- GL_NV_texture_shader2 ------------------------- */ - -#ifndef GL_NV_texture_shader2 -#define GL_NV_texture_shader2 1 - -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D - -#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) - -#endif /* GL_NV_texture_shader2 */ - -/* ------------------------- GL_NV_texture_shader3 ------------------------- */ - -#ifndef GL_NV_texture_shader3 -#define GL_NV_texture_shader3 1 - -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 - -#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) - -#endif /* GL_NV_texture_shader3 */ - -/* ------------------------ GL_NV_transform_feedback ----------------------- */ - -#ifndef GL_NV_transform_feedback -#define GL_NV_transform_feedback 1 - -#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 -#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 -#define GL_TEXTURE_COORD_NV 0x8C79 -#define GL_CLIP_DISTANCE_NV 0x8C7A -#define GL_VERTEX_ID_NV 0x8C7B -#define GL_PRIMITIVE_ID_NV 0x8C7C -#define GL_GENERIC_ATTRIB_NV 0x8C7D -#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 -#define GL_ACTIVE_VARYINGS_NV 0x8C81 -#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 -#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 -#define GL_PRIMITIVES_GENERATED_NV 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 -#define GL_RASTERIZER_DISCARD_NV 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B -#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C -#define GL_SEPARATE_ATTRIBS_NV 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F - -typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); -typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); -typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); - -#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) -#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) -#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) -#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) -#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) -#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) -#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) -#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) -#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) -#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) -#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) - -#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) - -#endif /* GL_NV_transform_feedback */ - -/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ - -#ifndef GL_NV_transform_feedback2 -#define GL_NV_transform_feedback2 1 - -#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 - -typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); -typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); -typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); - -#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) -#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) -#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) -#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) -#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) -#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) -#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) - -#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) - -#endif /* GL_NV_transform_feedback2 */ - -/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ - -#ifndef GL_NV_uniform_buffer_unified_memory -#define GL_NV_uniform_buffer_unified_memory 1 - -#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E -#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F -#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 - -#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory) - -#endif /* GL_NV_uniform_buffer_unified_memory */ - -/* -------------------------- GL_NV_vdpau_interop -------------------------- */ - -#ifndef GL_NV_vdpau_interop -#define GL_NV_vdpau_interop 1 - -#define GL_SURFACE_STATE_NV 0x86EB -#define GL_SURFACE_REGISTERED_NV 0x86FD -#define GL_SURFACE_MAPPED_NV 0x8700 -#define GL_WRITE_DISCARD_NV 0x88BE - -typedef GLintptr GLvdpauSurfaceNV; - -typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); -typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); -typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress); -typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); -typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); -typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); -typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); - -#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) -#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) -#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) -#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) -#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) -#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) -#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) -#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) -#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) -#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) - -#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) - -#endif /* GL_NV_vdpau_interop */ - -/* ------------------------ GL_NV_vertex_array_range ----------------------- */ - -#ifndef GL_NV_vertex_array_range -#define GL_NV_vertex_array_range 1 - -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 - -typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer); - -#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) -#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) - -#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) - -#endif /* GL_NV_vertex_array_range */ - -/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ - -#ifndef GL_NV_vertex_array_range2 -#define GL_NV_vertex_array_range2 1 - -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 - -#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) - -#endif /* GL_NV_vertex_array_range2 */ - -/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ - -#ifndef GL_NV_vertex_attrib_integer_64bit -#define GL_NV_vertex_attrib_integer_64bit 1 - -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); - -#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) -#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) -#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) -#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) -#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) -#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) -#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) -#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) -#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) -#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) -#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) -#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) -#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) -#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) -#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) -#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) -#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) -#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) -#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) - -#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) - -#endif /* GL_NV_vertex_attrib_integer_64bit */ - -/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ - -#ifndef GL_NV_vertex_buffer_unified_memory -#define GL_NV_vertex_buffer_unified_memory 1 - -#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E -#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F -#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 -#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 -#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 -#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 -#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 -#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 -#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 -#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 -#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 -#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 -#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A -#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B -#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C -#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D -#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E -#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F -#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 -#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 -#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 -#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 -#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 -#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 -#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 - -typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); -typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); - -#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) -#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) -#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) -#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) -#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) -#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) -#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) -#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) -#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) -#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) -#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) -#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) - -#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) - -#endif /* GL_NV_vertex_buffer_unified_memory */ - -/* -------------------------- GL_NV_vertex_program ------------------------- */ - -#ifndef GL_NV_vertex_program -#define GL_NV_vertex_program 1 - -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_TRANSPOSE_NV 0x862C -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F - -typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); -typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); - -#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) -#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) -#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) -#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) -#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) -#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) -#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) -#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) -#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) -#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) -#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) -#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) -#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) -#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) -#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) -#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) -#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) -#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) -#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) -#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) -#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) -#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) -#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) -#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) -#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) -#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) -#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) -#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) -#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) -#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) -#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) -#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) -#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) -#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) -#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) -#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) -#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) -#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) -#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) -#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) -#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) -#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) -#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) -#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) -#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) -#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) -#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) -#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) -#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) -#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) -#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) -#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) -#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) -#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) -#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) -#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) -#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) -#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) -#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) -#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) -#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) -#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) -#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) -#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) - -#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) - -#endif /* GL_NV_vertex_program */ - -/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ - -#ifndef GL_NV_vertex_program1_1 -#define GL_NV_vertex_program1_1 1 - -#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) - -#endif /* GL_NV_vertex_program1_1 */ - -/* ------------------------- GL_NV_vertex_program2 ------------------------- */ - -#ifndef GL_NV_vertex_program2 -#define GL_NV_vertex_program2 1 - -#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) - -#endif /* GL_NV_vertex_program2 */ - -/* ---------------------- GL_NV_vertex_program2_option --------------------- */ - -#ifndef GL_NV_vertex_program2_option -#define GL_NV_vertex_program2_option 1 - -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 - -#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) - -#endif /* GL_NV_vertex_program2_option */ - -/* ------------------------- GL_NV_vertex_program3 ------------------------- */ - -#ifndef GL_NV_vertex_program3 -#define GL_NV_vertex_program3 1 - -#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C - -#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) - -#endif /* GL_NV_vertex_program3 */ - -/* ------------------------- GL_NV_vertex_program4 ------------------------- */ - -#ifndef GL_NV_vertex_program4 -#define GL_NV_vertex_program4 1 - -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD - -#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) - -#endif /* GL_NV_vertex_program4 */ - -/* -------------------------- GL_NV_video_capture -------------------------- */ - -#ifndef GL_NV_video_capture -#define GL_NV_video_capture 1 - -#define GL_VIDEO_BUFFER_NV 0x9020 -#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 -#define GL_FIELD_UPPER_NV 0x9022 -#define GL_FIELD_LOWER_NV 0x9023 -#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 -#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 -#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 -#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 -#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 -#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 -#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A -#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B -#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C -#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D -#define GL_PARTIAL_SUCCESS_NV 0x902E -#define GL_SUCCESS_NV 0x902F -#define GL_FAILURE_NV 0x9030 -#define GL_YCBYCR8_422_NV 0x9031 -#define GL_YCBAYCR8A_4224_NV 0x9032 -#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 -#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 -#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 -#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 -#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 -#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 -#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 -#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A -#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B -#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C - -typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); -typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); -typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); -typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); -typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); - -#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) -#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) -#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) -#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) -#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) -#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) -#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) -#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) -#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) -#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) -#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) -#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) - -#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) - -#endif /* GL_NV_video_capture */ - -/* -------------------------- GL_NV_viewport_array ------------------------- */ - -#ifndef GL_NV_viewport_array -#define GL_NV_viewport_array 1 - -#define GL_DEPTH_RANGE 0x0B70 -#define GL_VIEWPORT 0x0BA2 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_MAX_VIEWPORTS_NV 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F - -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); -typedef void (GLAPIENTRY * PFNGLDISABLEINVPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEINVPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat* data); -typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint * v); -typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint * v); -typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); -typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat * v); - -#define glDepthRangeArrayfvNV GLEW_GET_FUN(__glewDepthRangeArrayfvNV) -#define glDepthRangeIndexedfNV GLEW_GET_FUN(__glewDepthRangeIndexedfNV) -#define glDisableiNV GLEW_GET_FUN(__glewDisableiNV) -#define glEnableiNV GLEW_GET_FUN(__glewEnableiNV) -#define glGetFloati_vNV GLEW_GET_FUN(__glewGetFloati_vNV) -#define glIsEnablediNV GLEW_GET_FUN(__glewIsEnablediNV) -#define glScissorArrayvNV GLEW_GET_FUN(__glewScissorArrayvNV) -#define glScissorIndexedNV GLEW_GET_FUN(__glewScissorIndexedNV) -#define glScissorIndexedvNV GLEW_GET_FUN(__glewScissorIndexedvNV) -#define glViewportArrayvNV GLEW_GET_FUN(__glewViewportArrayvNV) -#define glViewportIndexedfNV GLEW_GET_FUN(__glewViewportIndexedfNV) -#define glViewportIndexedfvNV GLEW_GET_FUN(__glewViewportIndexedfvNV) - -#define GLEW_NV_viewport_array GLEW_GET_VAR(__GLEW_NV_viewport_array) - -#endif /* GL_NV_viewport_array */ - -/* ------------------------- GL_NV_viewport_array2 ------------------------- */ - -#ifndef GL_NV_viewport_array2 -#define GL_NV_viewport_array2 1 - -#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2) - -#endif /* GL_NV_viewport_array2 */ - -/* ------------------------- GL_NV_viewport_swizzle ------------------------ */ - -#ifndef GL_NV_viewport_swizzle -#define GL_NV_viewport_swizzle 1 - -#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 -#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 -#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 -#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A -#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B - -typedef void (GLAPIENTRY * PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); - -#define glViewportSwizzleNV GLEW_GET_FUN(__glewViewportSwizzleNV) - -#define GLEW_NV_viewport_swizzle GLEW_GET_VAR(__GLEW_NV_viewport_swizzle) - -#endif /* GL_NV_viewport_swizzle */ - -/* ------------------------ GL_OES_byte_coordinates ------------------------ */ - -#ifndef GL_OES_byte_coordinates -#define GL_OES_byte_coordinates 1 - -#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) - -#endif /* GL_OES_byte_coordinates */ - -/* ---------------------------- GL_OML_interlace --------------------------- */ - -#ifndef GL_OML_interlace -#define GL_OML_interlace 1 - -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_OML 0x8981 - -#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) - -#endif /* GL_OML_interlace */ - -/* ---------------------------- GL_OML_resample ---------------------------- */ - -#ifndef GL_OML_resample -#define GL_OML_resample 1 - -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_UNPACK_RESAMPLE_OML 0x8985 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 - -#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) - -#endif /* GL_OML_resample */ - -/* ---------------------------- GL_OML_subsample --------------------------- */ - -#ifndef GL_OML_subsample -#define GL_OML_subsample 1 - -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 - -#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) - -#endif /* GL_OML_subsample */ - -/* ---------------------------- GL_OVR_multiview --------------------------- */ - -#ifndef GL_OVR_multiview -#define GL_OVR_multiview 1 - -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 -#define GL_MAX_VIEWS_OVR 0x9631 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 -#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); - -#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR) - -#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview) - -#endif /* GL_OVR_multiview */ - -/* --------------------------- GL_OVR_multiview2 --------------------------- */ - -#ifndef GL_OVR_multiview2 -#define GL_OVR_multiview2 1 - -#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2) - -#endif /* GL_OVR_multiview2 */ - -/* ------------ GL_OVR_multiview_multisampled_render_to_texture ------------ */ - -#ifndef GL_OVR_multiview_multisampled_render_to_texture -#define GL_OVR_multiview_multisampled_render_to_texture 1 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); - -#define glFramebufferTextureMultisampleMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultisampleMultiviewOVR) - -#define GLEW_OVR_multiview_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_OVR_multiview_multisampled_render_to_texture) - -#endif /* GL_OVR_multiview_multisampled_render_to_texture */ - -/* --------------------------- GL_PGI_misc_hints --------------------------- */ - -#ifndef GL_PGI_misc_hints -#define GL_PGI_misc_hints 1 - -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 -#define GL_CONSERVE_MEMORY_HINT_PGI 107005 -#define GL_RECLAIM_MEMORY_HINT_PGI 107006 -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 -#define GL_ALWAYS_FAST_HINT_PGI 107020 -#define GL_ALWAYS_SOFT_HINT_PGI 107021 -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 -#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 -#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 -#define GL_STRICT_LIGHTING_HINT_PGI 107031 -#define GL_STRICT_SCISSOR_HINT_PGI 107032 -#define GL_FULL_STIPPLE_HINT_PGI 107033 -#define GL_CLIP_NEAR_HINT_PGI 107040 -#define GL_CLIP_FAR_HINT_PGI 107041 -#define GL_WIDE_LINE_HINT_PGI 107042 -#define GL_BACK_NORMALS_HINT_PGI 107043 - -#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) - -#endif /* GL_PGI_misc_hints */ - -/* -------------------------- GL_PGI_vertex_hints -------------------------- */ - -#ifndef GL_PGI_vertex_hints -#define GL_PGI_vertex_hints 1 - -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_VERTEX_DATA_HINT_PGI 107050 -#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 -#define GL_MATERIAL_SIDE_HINT_PGI 107052 -#define GL_MAX_VERTEX_HINT_PGI 107053 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 - -#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) - -#endif /* GL_PGI_vertex_hints */ - -/* --------------------------- GL_QCOM_alpha_test -------------------------- */ - -#ifndef GL_QCOM_alpha_test -#define GL_QCOM_alpha_test 1 - -#define GL_ALPHA_TEST_QCOM 0x0BC0 -#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 -#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 - -typedef void (GLAPIENTRY * PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); - -#define glAlphaFuncQCOM GLEW_GET_FUN(__glewAlphaFuncQCOM) - -#define GLEW_QCOM_alpha_test GLEW_GET_VAR(__GLEW_QCOM_alpha_test) - -#endif /* GL_QCOM_alpha_test */ - -/* ------------------------ GL_QCOM_binning_control ------------------------ */ - -#ifndef GL_QCOM_binning_control -#define GL_QCOM_binning_control 1 - -#define GL_DONT_CARE 0x1100 -#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 -#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 -#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 -#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 - -#define GLEW_QCOM_binning_control GLEW_GET_VAR(__GLEW_QCOM_binning_control) - -#endif /* GL_QCOM_binning_control */ - -/* ------------------------- GL_QCOM_driver_control ------------------------ */ - -#ifndef GL_QCOM_driver_control -#define GL_QCOM_driver_control 1 - -typedef void (GLAPIENTRY * PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -typedef void (GLAPIENTRY * PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar *driverControlString); -typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint* num, GLsizei size, GLuint *driverControls); - -#define glDisableDriverControlQCOM GLEW_GET_FUN(__glewDisableDriverControlQCOM) -#define glEnableDriverControlQCOM GLEW_GET_FUN(__glewEnableDriverControlQCOM) -#define glGetDriverControlStringQCOM GLEW_GET_FUN(__glewGetDriverControlStringQCOM) -#define glGetDriverControlsQCOM GLEW_GET_FUN(__glewGetDriverControlsQCOM) - -#define GLEW_QCOM_driver_control GLEW_GET_VAR(__GLEW_QCOM_driver_control) - -#endif /* GL_QCOM_driver_control */ - -/* -------------------------- GL_QCOM_extended_get ------------------------- */ - -#ifndef GL_QCOM_extended_get -#define GL_QCOM_extended_get 1 - -#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 -#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 -#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 -#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 -#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 -#define GL_TEXTURE_TYPE_QCOM 0x8BD7 -#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 -#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 -#define GL_TEXTURE_TARGET_QCOM 0x8BDA -#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB -#define GL_STATE_RESTORE 0x8BDC - -typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void** params); -typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERSQCOMPROC) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers); -typedef void (GLAPIENTRY * PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); -typedef void (GLAPIENTRY * PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); -typedef void (GLAPIENTRY * PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); -typedef void (GLAPIENTRY * PFNGLEXTGETTEXTURESQCOMPROC) (GLuint* textures, GLint maxTextures, GLint* numTextures); -typedef void (GLAPIENTRY * PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); - -#define glExtGetBufferPointervQCOM GLEW_GET_FUN(__glewExtGetBufferPointervQCOM) -#define glExtGetBuffersQCOM GLEW_GET_FUN(__glewExtGetBuffersQCOM) -#define glExtGetFramebuffersQCOM GLEW_GET_FUN(__glewExtGetFramebuffersQCOM) -#define glExtGetRenderbuffersQCOM GLEW_GET_FUN(__glewExtGetRenderbuffersQCOM) -#define glExtGetTexLevelParameterivQCOM GLEW_GET_FUN(__glewExtGetTexLevelParameterivQCOM) -#define glExtGetTexSubImageQCOM GLEW_GET_FUN(__glewExtGetTexSubImageQCOM) -#define glExtGetTexturesQCOM GLEW_GET_FUN(__glewExtGetTexturesQCOM) -#define glExtTexObjectStateOverrideiQCOM GLEW_GET_FUN(__glewExtTexObjectStateOverrideiQCOM) - -#define GLEW_QCOM_extended_get GLEW_GET_VAR(__GLEW_QCOM_extended_get) - -#endif /* GL_QCOM_extended_get */ - -/* ------------------------- GL_QCOM_extended_get2 ------------------------- */ - -#ifndef GL_QCOM_extended_get2 -#define GL_QCOM_extended_get2 1 - -typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar* source, GLint* length); -typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint* programs, GLint maxPrograms, GLint* numPrograms); -typedef void (GLAPIENTRY * PFNGLEXTGETSHADERSQCOMPROC) (GLuint* shaders, GLint maxShaders, GLint* numShaders); -typedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); - -#define glExtGetProgramBinarySourceQCOM GLEW_GET_FUN(__glewExtGetProgramBinarySourceQCOM) -#define glExtGetProgramsQCOM GLEW_GET_FUN(__glewExtGetProgramsQCOM) -#define glExtGetShadersQCOM GLEW_GET_FUN(__glewExtGetShadersQCOM) -#define glExtIsProgramBinaryQCOM GLEW_GET_FUN(__glewExtIsProgramBinaryQCOM) - -#define GLEW_QCOM_extended_get2 GLEW_GET_VAR(__GLEW_QCOM_extended_get2) - -#endif /* GL_QCOM_extended_get2 */ - -/* ---------------------- GL_QCOM_framebuffer_foveated --------------------- */ - -#ifndef GL_QCOM_framebuffer_foveated -#define GL_QCOM_framebuffer_foveated 1 - -#define GL_FOVEATION_ENABLE_BIT_QCOM 0x1 -#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint fbo, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint* providedFeatures); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint fbo, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); - -#define glFramebufferFoveationConfigQCOM GLEW_GET_FUN(__glewFramebufferFoveationConfigQCOM) -#define glFramebufferFoveationParametersQCOM GLEW_GET_FUN(__glewFramebufferFoveationParametersQCOM) - -#define GLEW_QCOM_framebuffer_foveated GLEW_GET_VAR(__GLEW_QCOM_framebuffer_foveated) - -#endif /* GL_QCOM_framebuffer_foveated */ - -/* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */ - -#ifndef GL_QCOM_perfmon_global_mode -#define GL_QCOM_perfmon_global_mode 1 - -#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 - -#define GLEW_QCOM_perfmon_global_mode GLEW_GET_VAR(__GLEW_QCOM_perfmon_global_mode) - -#endif /* GL_QCOM_perfmon_global_mode */ - -/* -------------- GL_QCOM_shader_framebuffer_fetch_noncoherent ------------- */ - -#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent -#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 - -#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); - -#define glFramebufferFetchBarrierQCOM GLEW_GET_FUN(__glewFramebufferFetchBarrierQCOM) - -#define GLEW_QCOM_shader_framebuffer_fetch_noncoherent GLEW_GET_VAR(__GLEW_QCOM_shader_framebuffer_fetch_noncoherent) - -#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ - -/* ------------------------ GL_QCOM_tiled_rendering ------------------------ */ - -#ifndef GL_QCOM_tiled_rendering -#define GL_QCOM_tiled_rendering 1 - -#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 -#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 -#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 -#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 -#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 -#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 -#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 -#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 -#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 -#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 -#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 -#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 -#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 -#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 -#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 -#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 -#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 -#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 -#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 -#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 -#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 -#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 -#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 -#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 -#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 -#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 -#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 -#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 -#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 -#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 -#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 -#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 - -typedef void (GLAPIENTRY * PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); -typedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); - -#define glEndTilingQCOM GLEW_GET_FUN(__glewEndTilingQCOM) -#define glStartTilingQCOM GLEW_GET_FUN(__glewStartTilingQCOM) - -#define GLEW_QCOM_tiled_rendering GLEW_GET_VAR(__GLEW_QCOM_tiled_rendering) - -#endif /* GL_QCOM_tiled_rendering */ - -/* ---------------------- GL_QCOM_writeonly_rendering ---------------------- */ - -#ifndef GL_QCOM_writeonly_rendering -#define GL_QCOM_writeonly_rendering 1 - -#define GL_WRITEONLY_RENDERING_QCOM 0x8823 - -#define GLEW_QCOM_writeonly_rendering GLEW_GET_VAR(__GLEW_QCOM_writeonly_rendering) - -#endif /* GL_QCOM_writeonly_rendering */ - -/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ - -#ifndef GL_REGAL_ES1_0_compatibility -#define GL_REGAL_ES1_0_compatibility 1 - -typedef int GLclampx; - -typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); -typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); -typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); -typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); -typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); -typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); -typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); -typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); -typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); -typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); - -#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) -#define glClearColorx GLEW_GET_FUN(__glewClearColorx) -#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) -#define glColor4x GLEW_GET_FUN(__glewColor4x) -#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) -#define glFogx GLEW_GET_FUN(__glewFogx) -#define glFogxv GLEW_GET_FUN(__glewFogxv) -#define glFrustumf GLEW_GET_FUN(__glewFrustumf) -#define glFrustumx GLEW_GET_FUN(__glewFrustumx) -#define glLightModelx GLEW_GET_FUN(__glewLightModelx) -#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) -#define glLightx GLEW_GET_FUN(__glewLightx) -#define glLightxv GLEW_GET_FUN(__glewLightxv) -#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) -#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) -#define glMaterialx GLEW_GET_FUN(__glewMaterialx) -#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) -#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) -#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) -#define glNormal3x GLEW_GET_FUN(__glewNormal3x) -#define glOrthof GLEW_GET_FUN(__glewOrthof) -#define glOrthox GLEW_GET_FUN(__glewOrthox) -#define glPointSizex GLEW_GET_FUN(__glewPointSizex) -#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) -#define glRotatex GLEW_GET_FUN(__glewRotatex) -#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) -#define glScalex GLEW_GET_FUN(__glewScalex) -#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) -#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) -#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) -#define glTranslatex GLEW_GET_FUN(__glewTranslatex) - -#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) - -#endif /* GL_REGAL_ES1_0_compatibility */ - -/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ - -#ifndef GL_REGAL_ES1_1_compatibility -#define GL_REGAL_ES1_1_compatibility 1 - -typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); -typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); -typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); -typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); -typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); - -#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) -#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) -#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) -#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) -#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) -#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) -#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) -#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) -#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) -#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) -#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) -#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) -#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) - -#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) - -#endif /* GL_REGAL_ES1_1_compatibility */ - -/* ---------------------------- GL_REGAL_enable ---------------------------- */ - -#ifndef GL_REGAL_enable -#define GL_REGAL_enable 1 - -#define GL_ERROR_REGAL 0x9322 -#define GL_DEBUG_REGAL 0x9323 -#define GL_LOG_REGAL 0x9324 -#define GL_EMULATION_REGAL 0x9325 -#define GL_DRIVER_REGAL 0x9326 -#define GL_MISSING_REGAL 0x9360 -#define GL_TRACE_REGAL 0x9361 -#define GL_CACHE_REGAL 0x9362 -#define GL_CODE_REGAL 0x9363 -#define GL_STATISTICS_REGAL 0x9364 - -#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) - -#endif /* GL_REGAL_enable */ - -/* ------------------------- GL_REGAL_error_string ------------------------- */ - -#ifndef GL_REGAL_error_string -#define GL_REGAL_error_string 1 - -typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); - -#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) - -#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) - -#endif /* GL_REGAL_error_string */ - -/* ------------------------ GL_REGAL_extension_query ----------------------- */ - -#ifndef GL_REGAL_extension_query -#define GL_REGAL_extension_query 1 - -typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); -typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); - -#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) -#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) - -#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) - -#endif /* GL_REGAL_extension_query */ - -/* ------------------------------ GL_REGAL_log ----------------------------- */ - -#ifndef GL_REGAL_log -#define GL_REGAL_log 1 - -#define GL_LOG_ERROR_REGAL 0x9319 -#define GL_LOG_WARNING_REGAL 0x931A -#define GL_LOG_INFO_REGAL 0x931B -#define GL_LOG_APP_REGAL 0x931C -#define GL_LOG_DRIVER_REGAL 0x931D -#define GL_LOG_INTERNAL_REGAL 0x931E -#define GL_LOG_DEBUG_REGAL 0x931F -#define GL_LOG_STATUS_REGAL 0x9320 -#define GL_LOG_HTTP_REGAL 0x9321 - -typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context); - -typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); - -#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) - -#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) - -#endif /* GL_REGAL_log */ - -/* ------------------------- GL_REGAL_proc_address ------------------------- */ - -#ifndef GL_REGAL_proc_address -#define GL_REGAL_proc_address 1 - -typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name); - -#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) - -#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) - -#endif /* GL_REGAL_proc_address */ - -/* ----------------------- GL_REND_screen_coordinates ---------------------- */ - -#ifndef GL_REND_screen_coordinates -#define GL_REND_screen_coordinates 1 - -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 - -#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) - -#endif /* GL_REND_screen_coordinates */ - -/* ------------------------------- GL_S3_s3tc ------------------------------ */ - -#ifndef GL_S3_s3tc -#define GL_S3_s3tc 1 - -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGBA4_S3TC 0x83A3 -#define GL_RGBA_DXT5_S3TC 0x83A4 -#define GL_RGBA4_DXT5_S3TC 0x83A5 - -#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) - -#endif /* GL_S3_s3tc */ - -/* ------------------------- GL_SGIS_clip_band_hint ------------------------ */ - -#ifndef GL_SGIS_clip_band_hint -#define GL_SGIS_clip_band_hint 1 - -#define GLEW_SGIS_clip_band_hint GLEW_GET_VAR(__GLEW_SGIS_clip_band_hint) - -#endif /* GL_SGIS_clip_band_hint */ - -/* -------------------------- GL_SGIS_color_range -------------------------- */ - -#ifndef GL_SGIS_color_range -#define GL_SGIS_color_range 1 - -#define GL_EXTENDED_RANGE_SGIS 0x85A5 -#define GL_MIN_RED_SGIS 0x85A6 -#define GL_MAX_RED_SGIS 0x85A7 -#define GL_MIN_GREEN_SGIS 0x85A8 -#define GL_MAX_GREEN_SGIS 0x85A9 -#define GL_MIN_BLUE_SGIS 0x85AA -#define GL_MAX_BLUE_SGIS 0x85AB -#define GL_MIN_ALPHA_SGIS 0x85AC -#define GL_MAX_ALPHA_SGIS 0x85AD - -#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) - -#endif /* GL_SGIS_color_range */ - -/* ------------------------- GL_SGIS_detail_texture ------------------------ */ - -#ifndef GL_SGIS_detail_texture -#define GL_SGIS_detail_texture 1 - -typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); - -#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) -#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) - -#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) - -#endif /* GL_SGIS_detail_texture */ - -/* -------------------------- GL_SGIS_fog_function ------------------------- */ - -#ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 - -typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); - -#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) -#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) - -#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) - -#endif /* GL_SGIS_fog_function */ - -/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ - -#ifndef GL_SGIS_generate_mipmap -#define GL_SGIS_generate_mipmap 1 - -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 - -#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) - -#endif /* GL_SGIS_generate_mipmap */ - -/* -------------------------- GL_SGIS_line_texgen -------------------------- */ - -#ifndef GL_SGIS_line_texgen -#define GL_SGIS_line_texgen 1 - -#define GLEW_SGIS_line_texgen GLEW_GET_VAR(__GLEW_SGIS_line_texgen) - -#endif /* GL_SGIS_line_texgen */ - -/* -------------------------- GL_SGIS_multisample -------------------------- */ - -#ifndef GL_SGIS_multisample -#define GL_SGIS_multisample 1 - -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC - -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); -typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); - -#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) -#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) - -#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) - -#endif /* GL_SGIS_multisample */ - -/* -------------------------- GL_SGIS_multitexture ------------------------- */ - -#ifndef GL_SGIS_multitexture -#define GL_SGIS_multitexture 1 - -#define GL_SELECTED_TEXTURE_SGIS 0x83C0 -#define GL_SELECTED_TEXTURE_COORD_SET_SGIS 0x83C1 -#define GL_SELECTED_TEXTURE_TRANSFORM_SGIS 0x83C2 -#define GL_MAX_TEXTURES_SGIS 0x83C3 -#define GL_MAX_TEXTURE_COORD_SETS_SGIS 0x83C4 -#define GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS 0x83C5 -#define GL_TEXTURE_ENV_COORD_SET_SGIS 0x83C6 -#define GL_TEXTURE0_SGIS 0x83C7 -#define GL_TEXTURE1_SGIS 0x83C8 -#define GL_TEXTURE2_SGIS 0x83C9 -#define GL_TEXTURE3_SGIS 0x83CA - -typedef void (GLAPIENTRY * PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC) (GLint factor); -typedef void (GLAPIENTRY * PFNGLSELECTTEXTURECOORDSETSGISPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLSELECTTEXTURESGISPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLSELECTTEXTURETRANSFORMSGISPROC) (GLenum target); - -#define glInterleavedTextureCoordSetsSGIS GLEW_GET_FUN(__glewInterleavedTextureCoordSetsSGIS) -#define glSelectTextureCoordSetSGIS GLEW_GET_FUN(__glewSelectTextureCoordSetSGIS) -#define glSelectTextureSGIS GLEW_GET_FUN(__glewSelectTextureSGIS) -#define glSelectTextureTransformSGIS GLEW_GET_FUN(__glewSelectTextureTransformSGIS) - -#define GLEW_SGIS_multitexture GLEW_GET_VAR(__GLEW_SGIS_multitexture) - -#endif /* GL_SGIS_multitexture */ - -/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ - -#ifndef GL_SGIS_pixel_texture -#define GL_SGIS_pixel_texture 1 - -#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) - -#endif /* GL_SGIS_pixel_texture */ - -/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ - -#ifndef GL_SGIS_point_line_texgen -#define GL_SGIS_point_line_texgen 1 - -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_OBJECT_LINE_SGIS 0x81F7 - -#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) - -#endif /* GL_SGIS_point_line_texgen */ - -/* ----------------------- GL_SGIS_shared_multisample ---------------------- */ - -#ifndef GL_SGIS_shared_multisample -#define GL_SGIS_shared_multisample 1 - -typedef void (GLAPIENTRY * PFNGLMULTISAMPLESUBRECTPOSSGISPROC) (GLint x, GLint y); - -#define glMultisampleSubRectPosSGIS GLEW_GET_FUN(__glewMultisampleSubRectPosSGIS) - -#define GLEW_SGIS_shared_multisample GLEW_GET_VAR(__GLEW_SGIS_shared_multisample) - -#endif /* GL_SGIS_shared_multisample */ - -/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ - -#ifndef GL_SGIS_sharpen_texture -#define GL_SGIS_sharpen_texture 1 - -typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); -typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); - -#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) -#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) - -#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) - -#endif /* GL_SGIS_sharpen_texture */ - -/* --------------------------- GL_SGIS_texture4D --------------------------- */ - -#ifndef GL_SGIS_texture4D -#define GL_SGIS_texture4D 1 - -typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); - -#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) -#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) - -#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) - -#endif /* GL_SGIS_texture4D */ - -/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ - -#ifndef GL_SGIS_texture_border_clamp -#define GL_SGIS_texture_border_clamp 1 - -#define GL_CLAMP_TO_BORDER_SGIS 0x812D - -#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) - -#endif /* GL_SGIS_texture_border_clamp */ - -/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_edge_clamp 1 - -#define GL_CLAMP_TO_EDGE_SGIS 0x812F - -#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) - -#endif /* GL_SGIS_texture_edge_clamp */ - -/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ - -#ifndef GL_SGIS_texture_filter4 -#define GL_SGIS_texture_filter4 1 - -typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); -typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); - -#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) -#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) - -#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) - -#endif /* GL_SGIS_texture_filter4 */ - -/* -------------------------- GL_SGIS_texture_lod -------------------------- */ - -#ifndef GL_SGIS_texture_lod -#define GL_SGIS_texture_lod 1 - -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D - -#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) - -#endif /* GL_SGIS_texture_lod */ - -/* ------------------------- GL_SGIS_texture_select ------------------------ */ - -#ifndef GL_SGIS_texture_select -#define GL_SGIS_texture_select 1 - -#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) - -#endif /* GL_SGIS_texture_select */ - -/* ----------------------------- GL_SGIX_async ----------------------------- */ - -#ifndef GL_SGIX_async -#define GL_SGIX_async 1 - -#define GL_ASYNC_MARKER_SGIX 0x8329 - -typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); -typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); -typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); -typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); -typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); -typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); - -#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) -#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) -#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) -#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) -#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) -#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) - -#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) - -#endif /* GL_SGIX_async */ - -/* ------------------------ GL_SGIX_async_histogram ------------------------ */ - -#ifndef GL_SGIX_async_histogram -#define GL_SGIX_async_histogram 1 - -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D - -#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) - -#endif /* GL_SGIX_async_histogram */ - -/* -------------------------- GL_SGIX_async_pixel -------------------------- */ - -#ifndef GL_SGIX_async_pixel -#define GL_SGIX_async_pixel 1 - -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 - -#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) - -#endif /* GL_SGIX_async_pixel */ - -/* ----------------------- GL_SGIX_bali_g_instruments ---------------------- */ - -#ifndef GL_SGIX_bali_g_instruments -#define GL_SGIX_bali_g_instruments 1 - -#define GL_BALI_NUM_TRIS_CULLED_INSTRUMENT 0x6080 -#define GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT 0x6081 -#define GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT 0x6082 -#define GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT 0x6083 - -#define GLEW_SGIX_bali_g_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_g_instruments) - -#endif /* GL_SGIX_bali_g_instruments */ - -/* ----------------------- GL_SGIX_bali_r_instruments ---------------------- */ - -#ifndef GL_SGIX_bali_r_instruments -#define GL_SGIX_bali_r_instruments 1 - -#define GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT 0x6090 -#define GL_BALI_DEPTH_PASS_INSTRUMENT 0x6091 -#define GL_BALI_R_CHIP_COUNT 0x6092 - -#define GLEW_SGIX_bali_r_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_r_instruments) - -#endif /* GL_SGIX_bali_r_instruments */ - -/* --------------------- GL_SGIX_bali_timer_instruments -------------------- */ - -#ifndef GL_SGIX_bali_timer_instruments -#define GL_SGIX_bali_timer_instruments 1 - -#define GLEW_SGIX_bali_timer_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_timer_instruments) - -#endif /* GL_SGIX_bali_timer_instruments */ - -/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_SGIX_blend_alpha_minmax 1 - -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 - -#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) - -#endif /* GL_SGIX_blend_alpha_minmax */ - -/* --------------------------- GL_SGIX_blend_cadd -------------------------- */ - -#ifndef GL_SGIX_blend_cadd -#define GL_SGIX_blend_cadd 1 - -#define GL_FUNC_COMPLEX_ADD_EXT 0x601C - -#define GLEW_SGIX_blend_cadd GLEW_GET_VAR(__GLEW_SGIX_blend_cadd) - -#endif /* GL_SGIX_blend_cadd */ - -/* ------------------------ GL_SGIX_blend_cmultiply ------------------------ */ - -#ifndef GL_SGIX_blend_cmultiply -#define GL_SGIX_blend_cmultiply 1 - -#define GL_FUNC_COMPLEX_MULTIPLY_EXT 0x601B - -#define GLEW_SGIX_blend_cmultiply GLEW_GET_VAR(__GLEW_SGIX_blend_cmultiply) - -#endif /* GL_SGIX_blend_cmultiply */ - -/* --------------------- GL_SGIX_calligraphic_fragment --------------------- */ - -#ifndef GL_SGIX_calligraphic_fragment -#define GL_SGIX_calligraphic_fragment 1 - -#define GLEW_SGIX_calligraphic_fragment GLEW_GET_VAR(__GLEW_SGIX_calligraphic_fragment) - -#endif /* GL_SGIX_calligraphic_fragment */ - -/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ - -#ifndef GL_SGIX_clipmap -#define GL_SGIX_clipmap 1 - -#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) - -#endif /* GL_SGIX_clipmap */ - -/* --------------------- GL_SGIX_color_matrix_accuracy --------------------- */ - -#ifndef GL_SGIX_color_matrix_accuracy -#define GL_SGIX_color_matrix_accuracy 1 - -#define GL_COLOR_MATRIX_HINT 0x8317 - -#define GLEW_SGIX_color_matrix_accuracy GLEW_GET_VAR(__GLEW_SGIX_color_matrix_accuracy) - -#endif /* GL_SGIX_color_matrix_accuracy */ - -/* --------------------- GL_SGIX_color_table_index_mode -------------------- */ - -#ifndef GL_SGIX_color_table_index_mode -#define GL_SGIX_color_table_index_mode 1 - -#define GLEW_SGIX_color_table_index_mode GLEW_GET_VAR(__GLEW_SGIX_color_table_index_mode) - -#endif /* GL_SGIX_color_table_index_mode */ - -/* ------------------------- GL_SGIX_complex_polar ------------------------- */ - -#ifndef GL_SGIX_complex_polar -#define GL_SGIX_complex_polar 1 - -#define GLEW_SGIX_complex_polar GLEW_GET_VAR(__GLEW_SGIX_complex_polar) - -#endif /* GL_SGIX_complex_polar */ - -/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ - -#ifndef GL_SGIX_convolution_accuracy -#define GL_SGIX_convolution_accuracy 1 - -#define GL_CONVOLUTION_HINT_SGIX 0x8316 - -#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) - -#endif /* GL_SGIX_convolution_accuracy */ - -/* ---------------------------- GL_SGIX_cube_map --------------------------- */ - -#ifndef GL_SGIX_cube_map -#define GL_SGIX_cube_map 1 - -#define GL_ENV_MAP_SGIX 0x8340 -#define GL_CUBE_MAP_SGIX 0x8341 -#define GL_CUBE_MAP_ZP_SGIX 0x8342 -#define GL_CUBE_MAP_ZN_SGIX 0x8343 -#define GL_CUBE_MAP_XN_SGIX 0x8344 -#define GL_CUBE_MAP_XP_SGIX 0x8345 -#define GL_CUBE_MAP_YN_SGIX 0x8346 -#define GL_CUBE_MAP_YP_SGIX 0x8347 -#define GL_CUBE_MAP_BINDING_SGIX 0x8348 - -#define GLEW_SGIX_cube_map GLEW_GET_VAR(__GLEW_SGIX_cube_map) - -#endif /* GL_SGIX_cube_map */ - -/* ------------------------ GL_SGIX_cylinder_texgen ------------------------ */ - -#ifndef GL_SGIX_cylinder_texgen -#define GL_SGIX_cylinder_texgen 1 - -#define GLEW_SGIX_cylinder_texgen GLEW_GET_VAR(__GLEW_SGIX_cylinder_texgen) - -#endif /* GL_SGIX_cylinder_texgen */ - -/* ---------------------------- GL_SGIX_datapipe --------------------------- */ - -#ifndef GL_SGIX_datapipe -#define GL_SGIX_datapipe 1 - -#define GL_GEOMETRY_BIT 0x1 -#define GL_IMAGE_BIT 0x2 - -typedef void (GLAPIENTRY * PFNGLADDRESSSPACEPROC) (GLenum space, GLbitfield mask); -typedef GLint (GLAPIENTRY * PFNGLDATAPIPEPROC) (GLenum space); - -#define glAddressSpace GLEW_GET_FUN(__glewAddressSpace) -#define glDataPipe GLEW_GET_FUN(__glewDataPipe) - -#define GLEW_SGIX_datapipe GLEW_GET_VAR(__GLEW_SGIX_datapipe) - -#endif /* GL_SGIX_datapipe */ - -/* --------------------------- GL_SGIX_decimation -------------------------- */ - -#ifndef GL_SGIX_decimation -#define GL_SGIX_decimation 1 - -#define GLEW_SGIX_decimation GLEW_GET_VAR(__GLEW_SGIX_decimation) - -#endif /* GL_SGIX_decimation */ - -/* --------------------- GL_SGIX_depth_pass_instrument --------------------- */ - -#ifndef GL_SGIX_depth_pass_instrument -#define GL_SGIX_depth_pass_instrument 1 - -#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 -#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 -#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 - -#define GLEW_SGIX_depth_pass_instrument GLEW_GET_VAR(__GLEW_SGIX_depth_pass_instrument) - -#endif /* GL_SGIX_depth_pass_instrument */ - -/* ------------------------- GL_SGIX_depth_texture ------------------------- */ - -#ifndef GL_SGIX_depth_texture -#define GL_SGIX_depth_texture 1 - -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 - -#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) - -#endif /* GL_SGIX_depth_texture */ - -/* ------------------------------ GL_SGIX_dvc ------------------------------ */ - -#ifndef GL_SGIX_dvc -#define GL_SGIX_dvc 1 - -#define GLEW_SGIX_dvc GLEW_GET_VAR(__GLEW_SGIX_dvc) - -#endif /* GL_SGIX_dvc */ - -/* -------------------------- GL_SGIX_flush_raster ------------------------- */ - -#ifndef GL_SGIX_flush_raster -#define GL_SGIX_flush_raster 1 - -typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); - -#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) - -#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) - -#endif /* GL_SGIX_flush_raster */ - -/* --------------------------- GL_SGIX_fog_blend --------------------------- */ - -#ifndef GL_SGIX_fog_blend -#define GL_SGIX_fog_blend 1 - -#define GL_FOG_BLEND_ALPHA_SGIX 0x81FE -#define GL_FOG_BLEND_COLOR_SGIX 0x81FF - -#define GLEW_SGIX_fog_blend GLEW_GET_VAR(__GLEW_SGIX_fog_blend) - -#endif /* GL_SGIX_fog_blend */ - -/* ---------------------- GL_SGIX_fog_factor_to_alpha ---------------------- */ - -#ifndef GL_SGIX_fog_factor_to_alpha -#define GL_SGIX_fog_factor_to_alpha 1 - -#define GLEW_SGIX_fog_factor_to_alpha GLEW_GET_VAR(__GLEW_SGIX_fog_factor_to_alpha) - -#endif /* GL_SGIX_fog_factor_to_alpha */ - -/* --------------------------- GL_SGIX_fog_layers -------------------------- */ - -#ifndef GL_SGIX_fog_layers -#define GL_SGIX_fog_layers 1 - -#define GL_FOG_TYPE_SGIX 0x8323 -#define GL_UNIFORM_SGIX 0x8324 -#define GL_LAYERED_SGIX 0x8325 -#define GL_FOG_GROUND_PLANE_SGIX 0x8326 -#define GL_FOG_LAYERS_POINTS_SGIX 0x8327 -#define GL_MAX_FOG_LAYERS_POINTS_SGIX 0x8328 - -typedef void (GLAPIENTRY * PFNGLFOGLAYERSSGIXPROC) (GLsizei n, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLGETFOGLAYERSSGIXPROC) (GLfloat* points); - -#define glFogLayersSGIX GLEW_GET_FUN(__glewFogLayersSGIX) -#define glGetFogLayersSGIX GLEW_GET_FUN(__glewGetFogLayersSGIX) - -#define GLEW_SGIX_fog_layers GLEW_GET_VAR(__GLEW_SGIX_fog_layers) - -#endif /* GL_SGIX_fog_layers */ - -/* --------------------------- GL_SGIX_fog_offset -------------------------- */ - -#ifndef GL_SGIX_fog_offset -#define GL_SGIX_fog_offset 1 - -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 - -#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) - -#endif /* GL_SGIX_fog_offset */ - -/* --------------------------- GL_SGIX_fog_patchy -------------------------- */ - -#ifndef GL_SGIX_fog_patchy -#define GL_SGIX_fog_patchy 1 - -#define GLEW_SGIX_fog_patchy GLEW_GET_VAR(__GLEW_SGIX_fog_patchy) - -#endif /* GL_SGIX_fog_patchy */ - -/* --------------------------- GL_SGIX_fog_scale --------------------------- */ - -#ifndef GL_SGIX_fog_scale -#define GL_SGIX_fog_scale 1 - -#define GL_FOG_SCALE_SGIX 0x81FC -#define GL_FOG_SCALE_VALUE_SGIX 0x81FD - -#define GLEW_SGIX_fog_scale GLEW_GET_VAR(__GLEW_SGIX_fog_scale) - -#endif /* GL_SGIX_fog_scale */ - -/* -------------------------- GL_SGIX_fog_texture -------------------------- */ - -#ifndef GL_SGIX_fog_texture -#define GL_SGIX_fog_texture 1 - -typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); - -#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) - -#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) - -#endif /* GL_SGIX_fog_texture */ - -/* -------------------- GL_SGIX_fragment_lighting_space -------------------- */ - -#ifndef GL_SGIX_fragment_lighting_space -#define GL_SGIX_fragment_lighting_space 1 - -#define GL_EYE_SPACE_SGIX 0x8436 -#define GL_TANGENT_SPACE_SGIX 0x8437 -#define GL_OBJECT_SPACE_SGIX 0x8438 -#define GL_FRAGMENT_LIGHT_SPACE_SGIX 0x843D - -#define GLEW_SGIX_fragment_lighting_space GLEW_GET_VAR(__GLEW_SGIX_fragment_lighting_space) - -#endif /* GL_SGIX_fragment_lighting_space */ - -/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ - -#ifndef GL_SGIX_fragment_specular_lighting -#define GL_SGIX_fragment_specular_lighting 1 - -typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); - -#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) -#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) -#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) -#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) -#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) -#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) -#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) -#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) -#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) -#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) -#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) -#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) -#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) -#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) -#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) -#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) -#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) - -#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) - -#endif /* GL_SGIX_fragment_specular_lighting */ - -/* ---------------------- GL_SGIX_fragments_instrument --------------------- */ - -#ifndef GL_SGIX_fragments_instrument -#define GL_SGIX_fragments_instrument 1 - -#define GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313 -#define GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314 -#define GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315 - -#define GLEW_SGIX_fragments_instrument GLEW_GET_VAR(__GLEW_SGIX_fragments_instrument) - -#endif /* GL_SGIX_fragments_instrument */ - -/* --------------------------- GL_SGIX_framezoom --------------------------- */ - -#ifndef GL_SGIX_framezoom -#define GL_SGIX_framezoom 1 - -typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); - -#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) - -#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) - -#endif /* GL_SGIX_framezoom */ - -/* -------------------------- GL_SGIX_icc_texture -------------------------- */ - -#ifndef GL_SGIX_icc_texture -#define GL_SGIX_icc_texture 1 - -#define GL_RGB_ICC_SGIX 0x8460 -#define GL_RGBA_ICC_SGIX 0x8461 -#define GL_ALPHA_ICC_SGIX 0x8462 -#define GL_LUMINANCE_ICC_SGIX 0x8463 -#define GL_INTENSITY_ICC_SGIX 0x8464 -#define GL_LUMINANCE_ALPHA_ICC_SGIX 0x8465 -#define GL_R5_G6_B5_ICC_SGIX 0x8466 -#define GL_R5_G6_B5_A8_ICC_SGIX 0x8467 -#define GL_ALPHA16_ICC_SGIX 0x8468 -#define GL_LUMINANCE16_ICC_SGIX 0x8469 -#define GL_INTENSITY16_ICC_SGIX 0x846A -#define GL_LUMINANCE16_ALPHA8_ICC_SGIX 0x846B - -#define GLEW_SGIX_icc_texture GLEW_GET_VAR(__GLEW_SGIX_icc_texture) - -#endif /* GL_SGIX_icc_texture */ - -/* ------------------------ GL_SGIX_igloo_interface ------------------------ */ - -#ifndef GL_SGIX_igloo_interface -#define GL_SGIX_igloo_interface 1 - -#define GL_IGLOO_FULLSCREEN_SGIX 0x819E -#define GL_IGLOO_VIEWPORT_OFFSET_SGIX 0x819F -#define GL_IGLOO_SWAPTMESH_SGIX 0x81A0 -#define GL_IGLOO_COLORNORMAL_SGIX 0x81A1 -#define GL_IGLOO_IRISGL_MODE_SGIX 0x81A2 -#define GL_IGLOO_LMC_COLOR_SGIX 0x81A3 -#define GL_IGLOO_TMESHMODE_SGIX 0x81A4 -#define GL_LIGHT31 0xBEAD - -typedef void (GLAPIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, void *param); - -#define glIglooInterfaceSGIX GLEW_GET_FUN(__glewIglooInterfaceSGIX) - -#define GLEW_SGIX_igloo_interface GLEW_GET_VAR(__GLEW_SGIX_igloo_interface) - -#endif /* GL_SGIX_igloo_interface */ - -/* ----------------------- GL_SGIX_image_compression ----------------------- */ - -#ifndef GL_SGIX_image_compression -#define GL_SGIX_image_compression 1 - -#define GLEW_SGIX_image_compression GLEW_GET_VAR(__GLEW_SGIX_image_compression) - -#endif /* GL_SGIX_image_compression */ - -/* ---------------------- GL_SGIX_impact_pixel_texture --------------------- */ - -#ifndef GL_SGIX_impact_pixel_texture -#define GL_SGIX_impact_pixel_texture 1 - -#define GLEW_SGIX_impact_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_impact_pixel_texture) - -#endif /* GL_SGIX_impact_pixel_texture */ - -/* ------------------------ GL_SGIX_instrument_error ----------------------- */ - -#ifndef GL_SGIX_instrument_error -#define GL_SGIX_instrument_error 1 - -#define GLEW_SGIX_instrument_error GLEW_GET_VAR(__GLEW_SGIX_instrument_error) - -#endif /* GL_SGIX_instrument_error */ - -/* --------------------------- GL_SGIX_interlace --------------------------- */ - -#ifndef GL_SGIX_interlace -#define GL_SGIX_interlace 1 - -#define GL_INTERLACE_SGIX 0x8094 - -#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) - -#endif /* GL_SGIX_interlace */ - -/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ - -#ifndef GL_SGIX_ir_instrument1 -#define GL_SGIX_ir_instrument1 1 - -#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) - -#endif /* GL_SGIX_ir_instrument1 */ - -/* ----------------------- GL_SGIX_line_quality_hint ----------------------- */ - -#ifndef GL_SGIX_line_quality_hint -#define GL_SGIX_line_quality_hint 1 - -#define GL_LINE_QUALITY_HINT_SGIX 0x835B - -#define GLEW_SGIX_line_quality_hint GLEW_GET_VAR(__GLEW_SGIX_line_quality_hint) - -#endif /* GL_SGIX_line_quality_hint */ - -/* ------------------------- GL_SGIX_list_priority ------------------------- */ - -#ifndef GL_SGIX_list_priority -#define GL_SGIX_list_priority 1 - -#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) - -#endif /* GL_SGIX_list_priority */ - -/* ----------------------------- GL_SGIX_mpeg1 ----------------------------- */ - -#ifndef GL_SGIX_mpeg1 -#define GL_SGIX_mpeg1 1 - -typedef void (GLAPIENTRY * PFNGLALLOCMPEGPREDICTORSSGIXPROC) (GLsizei width, GLsizei height, GLsizei n, GLuint* predictors); -typedef void (GLAPIENTRY * PFNGLDELETEMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); -typedef void (GLAPIENTRY * PFNGLGENMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); -typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERFVSGIXPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERIVSGIXPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); -typedef GLboolean (GLAPIENTRY * PFNGLISMPEGPREDICTORSGIXPROC) (GLuint predictor); -typedef void (GLAPIENTRY * PFNGLMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); -typedef void (GLAPIENTRY * PFNGLMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); -typedef void (GLAPIENTRY * PFNGLSWAPMPEGPREDICTORSSGIXPROC) (GLenum target0, GLenum target1); - -#define glAllocMPEGPredictorsSGIX GLEW_GET_FUN(__glewAllocMPEGPredictorsSGIX) -#define glDeleteMPEGPredictorsSGIX GLEW_GET_FUN(__glewDeleteMPEGPredictorsSGIX) -#define glGenMPEGPredictorsSGIX GLEW_GET_FUN(__glewGenMPEGPredictorsSGIX) -#define glGetMPEGParameterfvSGIX GLEW_GET_FUN(__glewGetMPEGParameterfvSGIX) -#define glGetMPEGParameterivSGIX GLEW_GET_FUN(__glewGetMPEGParameterivSGIX) -#define glGetMPEGPredictorSGIX GLEW_GET_FUN(__glewGetMPEGPredictorSGIX) -#define glGetMPEGQuantTableubv GLEW_GET_FUN(__glewGetMPEGQuantTableubv) -#define glIsMPEGPredictorSGIX GLEW_GET_FUN(__glewIsMPEGPredictorSGIX) -#define glMPEGPredictorSGIX GLEW_GET_FUN(__glewMPEGPredictorSGIX) -#define glMPEGQuantTableubv GLEW_GET_FUN(__glewMPEGQuantTableubv) -#define glSwapMPEGPredictorsSGIX GLEW_GET_FUN(__glewSwapMPEGPredictorsSGIX) - -#define GLEW_SGIX_mpeg1 GLEW_GET_VAR(__GLEW_SGIX_mpeg1) - -#endif /* GL_SGIX_mpeg1 */ - -/* ----------------------------- GL_SGIX_mpeg2 ----------------------------- */ - -#ifndef GL_SGIX_mpeg2 -#define GL_SGIX_mpeg2 1 - -#define GLEW_SGIX_mpeg2 GLEW_GET_VAR(__GLEW_SGIX_mpeg2) - -#endif /* GL_SGIX_mpeg2 */ - -/* ------------------ GL_SGIX_nonlinear_lighting_pervertex ----------------- */ - -#ifndef GL_SGIX_nonlinear_lighting_pervertex -#define GL_SGIX_nonlinear_lighting_pervertex 1 - -typedef void (GLAPIENTRY * PFNGLGETNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint* terms, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint* terms, const GLfloat *data); -typedef void (GLAPIENTRY * PFNGLNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint terms, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint terms, const GLfloat* params); - -#define glGetNonlinLightfvSGIX GLEW_GET_FUN(__glewGetNonlinLightfvSGIX) -#define glGetNonlinMaterialfvSGIX GLEW_GET_FUN(__glewGetNonlinMaterialfvSGIX) -#define glNonlinLightfvSGIX GLEW_GET_FUN(__glewNonlinLightfvSGIX) -#define glNonlinMaterialfvSGIX GLEW_GET_FUN(__glewNonlinMaterialfvSGIX) - -#define GLEW_SGIX_nonlinear_lighting_pervertex GLEW_GET_VAR(__GLEW_SGIX_nonlinear_lighting_pervertex) - -#endif /* GL_SGIX_nonlinear_lighting_pervertex */ - -/* --------------------------- GL_SGIX_nurbs_eval -------------------------- */ - -#ifndef GL_SGIX_nurbs_eval -#define GL_SGIX_nurbs_eval 1 - -#define GL_MAP1_VERTEX_3_NURBS_SGIX 0x81CB -#define GL_MAP1_VERTEX_4_NURBS_SGIX 0x81CC -#define GL_MAP1_INDEX_NURBS_SGIX 0x81CD -#define GL_MAP1_COLOR_4_NURBS_SGIX 0x81CE -#define GL_MAP1_NORMAL_NURBS_SGIX 0x81CF -#define GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX 0x81E0 -#define GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX 0x81E1 -#define GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX 0x81E2 -#define GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX 0x81E3 -#define GL_MAP2_VERTEX_3_NURBS_SGIX 0x81E4 -#define GL_MAP2_VERTEX_4_NURBS_SGIX 0x81E5 -#define GL_MAP2_INDEX_NURBS_SGIX 0x81E6 -#define GL_MAP2_COLOR_4_NURBS_SGIX 0x81E7 -#define GL_MAP2_NORMAL_NURBS_SGIX 0x81E8 -#define GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX 0x81E9 -#define GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX 0x81EA -#define GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX 0x81EB -#define GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX 0x81EC -#define GL_NURBS_KNOT_COUNT_SGIX 0x81ED -#define GL_NURBS_KNOT_VECTOR_SGIX 0x81EE - -#define GLEW_SGIX_nurbs_eval GLEW_GET_VAR(__GLEW_SGIX_nurbs_eval) - -#endif /* GL_SGIX_nurbs_eval */ - -/* ---------------------- GL_SGIX_occlusion_instrument --------------------- */ - -#ifndef GL_SGIX_occlusion_instrument -#define GL_SGIX_occlusion_instrument 1 - -#define GL_OCCLUSION_INSTRUMENT_SGIX 0x6060 - -#define GLEW_SGIX_occlusion_instrument GLEW_GET_VAR(__GLEW_SGIX_occlusion_instrument) - -#endif /* GL_SGIX_occlusion_instrument */ - -/* ------------------------- GL_SGIX_packed_6bytes ------------------------- */ - -#ifndef GL_SGIX_packed_6bytes -#define GL_SGIX_packed_6bytes 1 - -#define GLEW_SGIX_packed_6bytes GLEW_GET_VAR(__GLEW_SGIX_packed_6bytes) - -#endif /* GL_SGIX_packed_6bytes */ - -/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ - -#ifndef GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture 1 - -typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); - -#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) - -#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) - -#endif /* GL_SGIX_pixel_texture */ - -/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ - -#ifndef GL_SGIX_pixel_texture_bits -#define GL_SGIX_pixel_texture_bits 1 - -#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) - -#endif /* GL_SGIX_pixel_texture_bits */ - -/* ----------------------- GL_SGIX_pixel_texture_lod ----------------------- */ - -#ifndef GL_SGIX_pixel_texture_lod -#define GL_SGIX_pixel_texture_lod 1 - -#define GLEW_SGIX_pixel_texture_lod GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_lod) - -#endif /* GL_SGIX_pixel_texture_lod */ - -/* -------------------------- GL_SGIX_pixel_tiles -------------------------- */ - -#ifndef GL_SGIX_pixel_tiles -#define GL_SGIX_pixel_tiles 1 - -#define GLEW_SGIX_pixel_tiles GLEW_GET_VAR(__GLEW_SGIX_pixel_tiles) - -#endif /* GL_SGIX_pixel_tiles */ - -/* ------------------------- GL_SGIX_polynomial_ffd ------------------------ */ - -#ifndef GL_SGIX_polynomial_ffd -#define GL_SGIX_polynomial_ffd 1 - -#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x1 -#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x2 - -typedef void (GLAPIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); - -#define glDeformSGIX GLEW_GET_FUN(__glewDeformSGIX) -#define glLoadIdentityDeformationMapSGIX GLEW_GET_FUN(__glewLoadIdentityDeformationMapSGIX) - -#define GLEW_SGIX_polynomial_ffd GLEW_GET_VAR(__GLEW_SGIX_polynomial_ffd) - -#endif /* GL_SGIX_polynomial_ffd */ - -/* --------------------------- GL_SGIX_quad_mesh --------------------------- */ - -#ifndef GL_SGIX_quad_mesh -#define GL_SGIX_quad_mesh 1 - -typedef void (GLAPIENTRY * PFNGLMESHBREADTHSGIXPROC) (GLint breadth); -typedef void (GLAPIENTRY * PFNGLMESHSTRIDESGIXPROC) (GLint stride); - -#define glMeshBreadthSGIX GLEW_GET_FUN(__glewMeshBreadthSGIX) -#define glMeshStrideSGIX GLEW_GET_FUN(__glewMeshStrideSGIX) - -#define GLEW_SGIX_quad_mesh GLEW_GET_VAR(__GLEW_SGIX_quad_mesh) - -#endif /* GL_SGIX_quad_mesh */ - -/* ------------------------ GL_SGIX_reference_plane ------------------------ */ - -#ifndef GL_SGIX_reference_plane -#define GL_SGIX_reference_plane 1 - -typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); - -#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) - -#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) - -#endif /* GL_SGIX_reference_plane */ - -/* ---------------------------- GL_SGIX_resample --------------------------- */ - -#ifndef GL_SGIX_resample -#define GL_SGIX_resample 1 - -#define GL_PACK_RESAMPLE_SGIX 0x842E -#define GL_UNPACK_RESAMPLE_SGIX 0x842F -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 - -#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) - -#endif /* GL_SGIX_resample */ - -/* ------------------------- GL_SGIX_scalebias_hint ------------------------ */ - -#ifndef GL_SGIX_scalebias_hint -#define GL_SGIX_scalebias_hint 1 - -#define GL_SCALEBIAS_HINT_SGIX 0x8322 - -#define GLEW_SGIX_scalebias_hint GLEW_GET_VAR(__GLEW_SGIX_scalebias_hint) - -#endif /* GL_SGIX_scalebias_hint */ - -/* ----------------------------- GL_SGIX_shadow ---------------------------- */ - -#ifndef GL_SGIX_shadow -#define GL_SGIX_shadow 1 - -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D - -#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) - -#endif /* GL_SGIX_shadow */ - -/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ - -#ifndef GL_SGIX_shadow_ambient -#define GL_SGIX_shadow_ambient 1 - -#define GL_SHADOW_AMBIENT_SGIX 0x80BF - -#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) - -#endif /* GL_SGIX_shadow_ambient */ - -/* ------------------------------ GL_SGIX_slim ----------------------------- */ - -#ifndef GL_SGIX_slim -#define GL_SGIX_slim 1 - -#define GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B -#define GL_SLIM8U_SGIX 0x831D -#define GL_SLIM10U_SGIX 0x831E -#define GL_SLIM12S_SGIX 0x831F - -#define GLEW_SGIX_slim GLEW_GET_VAR(__GLEW_SGIX_slim) - -#endif /* GL_SGIX_slim */ - -/* ------------------------ GL_SGIX_spotlight_cutoff ----------------------- */ - -#ifndef GL_SGIX_spotlight_cutoff -#define GL_SGIX_spotlight_cutoff 1 - -#define GL_SPOT_CUTOFF_DELTA_SGIX 0x8193 - -#define GLEW_SGIX_spotlight_cutoff GLEW_GET_VAR(__GLEW_SGIX_spotlight_cutoff) - -#endif /* GL_SGIX_spotlight_cutoff */ - -/* ----------------------------- GL_SGIX_sprite ---------------------------- */ - -#ifndef GL_SGIX_sprite -#define GL_SGIX_sprite 1 - -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); - -#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) -#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) -#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) -#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) - -#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) - -#endif /* GL_SGIX_sprite */ - -/* -------------------------- GL_SGIX_subdiv_patch ------------------------- */ - -#ifndef GL_SGIX_subdiv_patch -#define GL_SGIX_subdiv_patch 1 - -#define GLEW_SGIX_subdiv_patch GLEW_GET_VAR(__GLEW_SGIX_subdiv_patch) - -#endif /* GL_SGIX_subdiv_patch */ - -/* --------------------------- GL_SGIX_subsample --------------------------- */ - -#ifndef GL_SGIX_subsample -#define GL_SGIX_subsample 1 - -#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 -#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 -#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 -#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 -#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 - -#define GLEW_SGIX_subsample GLEW_GET_VAR(__GLEW_SGIX_subsample) - -#endif /* GL_SGIX_subsample */ - -/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ - -#ifndef GL_SGIX_tag_sample_buffer -#define GL_SGIX_tag_sample_buffer 1 - -typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); - -#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) - -#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) - -#endif /* GL_SGIX_tag_sample_buffer */ - -/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ - -#ifndef GL_SGIX_texture_add_env -#define GL_SGIX_texture_add_env 1 - -#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) - -#endif /* GL_SGIX_texture_add_env */ - -/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ - -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_SGIX_texture_coordinate_clamp 1 - -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B - -#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) - -#endif /* GL_SGIX_texture_coordinate_clamp */ - -/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ - -#ifndef GL_SGIX_texture_lod_bias -#define GL_SGIX_texture_lod_bias 1 - -#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) - -#endif /* GL_SGIX_texture_lod_bias */ - -/* ------------------- GL_SGIX_texture_mipmap_anisotropic ------------------ */ - -#ifndef GL_SGIX_texture_mipmap_anisotropic -#define GL_SGIX_texture_mipmap_anisotropic 1 - -#define GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX 0x832E -#define GL_MAX_MIPMAP_ANISOTROPY_SGIX 0x832F - -#define GLEW_SGIX_texture_mipmap_anisotropic GLEW_GET_VAR(__GLEW_SGIX_texture_mipmap_anisotropic) - -#endif /* GL_SGIX_texture_mipmap_anisotropic */ - -/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_SGIX_texture_multi_buffer 1 - -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E - -#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) - -#endif /* GL_SGIX_texture_multi_buffer */ - -/* ------------------------- GL_SGIX_texture_phase ------------------------- */ - -#ifndef GL_SGIX_texture_phase -#define GL_SGIX_texture_phase 1 - -#define GL_PHASE_SGIX 0x832A - -#define GLEW_SGIX_texture_phase GLEW_GET_VAR(__GLEW_SGIX_texture_phase) - -#endif /* GL_SGIX_texture_phase */ - -/* ------------------------- GL_SGIX_texture_range ------------------------- */ - -#ifndef GL_SGIX_texture_range -#define GL_SGIX_texture_range 1 - -#define GL_RGB_SIGNED_SGIX 0x85E0 -#define GL_RGBA_SIGNED_SGIX 0x85E1 -#define GL_ALPHA_SIGNED_SGIX 0x85E2 -#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 -#define GL_INTENSITY_SIGNED_SGIX 0x85E4 -#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 -#define GL_RGB16_SIGNED_SGIX 0x85E6 -#define GL_RGBA16_SIGNED_SGIX 0x85E7 -#define GL_ALPHA16_SIGNED_SGIX 0x85E8 -#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 -#define GL_INTENSITY16_SIGNED_SGIX 0x85EA -#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB -#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC -#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED -#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE -#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF -#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 -#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 -#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 -#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 -#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 -#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 -#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 -#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 -#define GL_MIN_LUMINANCE_SGIS 0x85F8 -#define GL_MAX_LUMINANCE_SGIS 0x85F9 -#define GL_MIN_INTENSITY_SGIS 0x85FA -#define GL_MAX_INTENSITY_SGIS 0x85FB - -#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) - -#endif /* GL_SGIX_texture_range */ - -/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ - -#ifndef GL_SGIX_texture_scale_bias -#define GL_SGIX_texture_scale_bias 1 - -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C - -#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) - -#endif /* GL_SGIX_texture_scale_bias */ - -/* ---------------------- GL_SGIX_texture_supersample ---------------------- */ - -#ifndef GL_SGIX_texture_supersample -#define GL_SGIX_texture_supersample 1 - -#define GLEW_SGIX_texture_supersample GLEW_GET_VAR(__GLEW_SGIX_texture_supersample) - -#endif /* GL_SGIX_texture_supersample */ - -/* --------------------------- GL_SGIX_vector_ops -------------------------- */ - -#ifndef GL_SGIX_vector_ops -#define GL_SGIX_vector_ops 1 - -typedef void (GLAPIENTRY * PFNGLGETVECTOROPERATIONSGIXPROC) (GLenum operation); -typedef void (GLAPIENTRY * PFNGLVECTOROPERATIONSGIXPROC) (GLenum operation); - -#define glGetVectorOperationSGIX GLEW_GET_FUN(__glewGetVectorOperationSGIX) -#define glVectorOperationSGIX GLEW_GET_FUN(__glewVectorOperationSGIX) - -#define GLEW_SGIX_vector_ops GLEW_GET_VAR(__GLEW_SGIX_vector_ops) - -#endif /* GL_SGIX_vector_ops */ - -/* ---------------------- GL_SGIX_vertex_array_object ---------------------- */ - -#ifndef GL_SGIX_vertex_array_object -#define GL_SGIX_vertex_array_object 1 - -typedef GLboolean (GLAPIENTRY * PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC) (GLsizei n, const GLuint* arrays, GLboolean* residences); -typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYSGIXPROC) (GLuint array); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSSGIXPROC) (GLsizei n, GLuint* arrays); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYSGIXPROC) (GLuint array); -typedef void (GLAPIENTRY * PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays, const GLclampf* priorities); - -#define glAreVertexArraysResidentSGIX GLEW_GET_FUN(__glewAreVertexArraysResidentSGIX) -#define glBindVertexArraySGIX GLEW_GET_FUN(__glewBindVertexArraySGIX) -#define glDeleteVertexArraysSGIX GLEW_GET_FUN(__glewDeleteVertexArraysSGIX) -#define glGenVertexArraysSGIX GLEW_GET_FUN(__glewGenVertexArraysSGIX) -#define glIsVertexArraySGIX GLEW_GET_FUN(__glewIsVertexArraySGIX) -#define glPrioritizeVertexArraysSGIX GLEW_GET_FUN(__glewPrioritizeVertexArraysSGIX) - -#define GLEW_SGIX_vertex_array_object GLEW_GET_VAR(__GLEW_SGIX_vertex_array_object) - -#endif /* GL_SGIX_vertex_array_object */ - -/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ - -#ifndef GL_SGIX_vertex_preclip -#define GL_SGIX_vertex_preclip 1 - -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF - -#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) - -#endif /* GL_SGIX_vertex_preclip */ - -/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ - -#ifndef GL_SGIX_vertex_preclip_hint -#define GL_SGIX_vertex_preclip_hint 1 - -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF - -#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) - -#endif /* GL_SGIX_vertex_preclip_hint */ - -/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ - -#ifndef GL_SGIX_ycrcb -#define GL_SGIX_ycrcb 1 - -#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) - -#endif /* GL_SGIX_ycrcb */ - -/* ------------------------ GL_SGIX_ycrcb_subsample ------------------------ */ - -#ifndef GL_SGIX_ycrcb_subsample -#define GL_SGIX_ycrcb_subsample 1 - -#define GLEW_SGIX_ycrcb_subsample GLEW_GET_VAR(__GLEW_SGIX_ycrcb_subsample) - -#endif /* GL_SGIX_ycrcb_subsample */ - -/* ----------------------------- GL_SGIX_ycrcba ---------------------------- */ - -#ifndef GL_SGIX_ycrcba -#define GL_SGIX_ycrcba 1 - -#define GL_YCRCB_SGIX 0x8318 -#define GL_YCRCBA_SGIX 0x8319 - -#define GLEW_SGIX_ycrcba GLEW_GET_VAR(__GLEW_SGIX_ycrcba) - -#endif /* GL_SGIX_ycrcba */ - -/* -------------------------- GL_SGI_color_matrix -------------------------- */ - -#ifndef GL_SGI_color_matrix -#define GL_SGI_color_matrix 1 - -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB - -#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) - -#endif /* GL_SGI_color_matrix */ - -/* --------------------------- GL_SGI_color_table -------------------------- */ - -#ifndef GL_SGI_color_table -#define GL_SGI_color_table 1 - -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF - -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); - -#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) -#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) -#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) -#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) -#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) -#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) -#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) - -#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) - -#endif /* GL_SGI_color_table */ - -/* ----------------------------- GL_SGI_complex ---------------------------- */ - -#ifndef GL_SGI_complex -#define GL_SGI_complex 1 - -#define GLEW_SGI_complex GLEW_GET_VAR(__GLEW_SGI_complex) - -#endif /* GL_SGI_complex */ - -/* -------------------------- GL_SGI_complex_type -------------------------- */ - -#ifndef GL_SGI_complex_type -#define GL_SGI_complex_type 1 - -#define GL_COMPLEX_UNSIGNED_BYTE_SGI 0x81BD -#define GL_COMPLEX_BYTE_SGI 0x81BE -#define GL_COMPLEX_UNSIGNED_SHORT_SGI 0x81BF -#define GL_COMPLEX_SHORT_SGI 0x81C0 -#define GL_COMPLEX_UNSIGNED_INT_SGI 0x81C1 -#define GL_COMPLEX_INT_SGI 0x81C2 -#define GL_COMPLEX_FLOAT_SGI 0x81C3 - -#define GLEW_SGI_complex_type GLEW_GET_VAR(__GLEW_SGI_complex_type) - -#endif /* GL_SGI_complex_type */ - -/* ------------------------------- GL_SGI_fft ------------------------------ */ - -#ifndef GL_SGI_fft -#define GL_SGI_fft 1 - -#define GL_PIXEL_TRANSFORM_OPERATOR_SGI 0x81C4 -#define GL_CONVOLUTION_SGI 0x81C5 -#define GL_FFT_1D_SGI 0x81C6 -#define GL_PIXEL_TRANSFORM_SGI 0x81C7 -#define GL_MAX_FFT_WIDTH_SGI 0x81C8 - -typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFSGIPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERISGIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMSGIPROC) (GLenum target); - -#define glGetPixelTransformParameterfvSGI GLEW_GET_FUN(__glewGetPixelTransformParameterfvSGI) -#define glGetPixelTransformParameterivSGI GLEW_GET_FUN(__glewGetPixelTransformParameterivSGI) -#define glPixelTransformParameterfSGI GLEW_GET_FUN(__glewPixelTransformParameterfSGI) -#define glPixelTransformParameterfvSGI GLEW_GET_FUN(__glewPixelTransformParameterfvSGI) -#define glPixelTransformParameteriSGI GLEW_GET_FUN(__glewPixelTransformParameteriSGI) -#define glPixelTransformParameterivSGI GLEW_GET_FUN(__glewPixelTransformParameterivSGI) -#define glPixelTransformSGI GLEW_GET_FUN(__glewPixelTransformSGI) - -#define GLEW_SGI_fft GLEW_GET_VAR(__GLEW_SGI_fft) - -#endif /* GL_SGI_fft */ - -/* ----------------------- GL_SGI_texture_color_table ---------------------- */ - -#ifndef GL_SGI_texture_color_table -#define GL_SGI_texture_color_table 1 - -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD - -#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) - -#endif /* GL_SGI_texture_color_table */ - -/* ------------------------- GL_SUNX_constant_data ------------------------- */ - -#ifndef GL_SUNX_constant_data -#define GL_SUNX_constant_data 1 - -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 - -typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); - -#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) - -#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) - -#endif /* GL_SUNX_constant_data */ - -/* -------------------- GL_SUN_convolution_border_modes -------------------- */ - -#ifndef GL_SUN_convolution_border_modes -#define GL_SUN_convolution_border_modes 1 - -#define GL_WRAP_BORDER_SUN 0x81D4 - -#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) - -#endif /* GL_SUN_convolution_border_modes */ - -/* -------------------------- GL_SUN_global_alpha -------------------------- */ - -#ifndef GL_SUN_global_alpha -#define GL_SUN_global_alpha 1 - -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA - -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); - -#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) -#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) -#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) -#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) -#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) -#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) -#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) -#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) - -#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) - -#endif /* GL_SUN_global_alpha */ - -/* --------------------------- GL_SUN_mesh_array --------------------------- */ - -#ifndef GL_SUN_mesh_array -#define GL_SUN_mesh_array 1 - -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_TRIANGLE_MESH_SUN 0x8615 - -#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) - -#endif /* GL_SUN_mesh_array */ - -/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ - -#ifndef GL_SUN_read_video_pixels -#define GL_SUN_read_video_pixels 1 - -typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); - -#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) - -#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) - -#endif /* GL_SUN_read_video_pixels */ - -/* --------------------------- GL_SUN_slice_accum -------------------------- */ - -#ifndef GL_SUN_slice_accum -#define GL_SUN_slice_accum 1 - -#define GL_SLICE_ACCUM_SUN 0x85CC - -#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) - -#endif /* GL_SUN_slice_accum */ - -/* -------------------------- GL_SUN_triangle_list ------------------------- */ - -#ifndef GL_SUN_triangle_list -#define GL_SUN_triangle_list 1 - -#define GL_RESTART_SUN 0x01 -#define GL_REPLACE_MIDDLE_SUN 0x02 -#define GL_REPLACE_OLDEST_SUN 0x03 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB - -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); - -#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) -#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) -#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) -#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) -#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) -#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) -#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) - -#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) - -#endif /* GL_SUN_triangle_list */ - -/* ----------------------------- GL_SUN_vertex ----------------------------- */ - -#ifndef GL_SUN_vertex -#define GL_SUN_vertex 1 - -typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); - -#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) -#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) -#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) -#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) -#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) -#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) -#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) -#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) -#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) -#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) -#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) -#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) -#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) -#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) -#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) -#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) -#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) -#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) -#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) -#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) -#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) -#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) -#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) -#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) -#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) -#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) -#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) -#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) -#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) -#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) -#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) -#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) -#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) -#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) - -#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) - -#endif /* GL_SUN_vertex */ - -/* -------------------------- GL_WIN_phong_shading ------------------------- */ - -#ifndef GL_WIN_phong_shading -#define GL_WIN_phong_shading 1 - -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB - -#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) - -#endif /* GL_WIN_phong_shading */ - -/* ------------------------- GL_WIN_scene_markerXXX ------------------------ */ - -#ifndef GL_WIN_scene_markerXXX -#define GL_WIN_scene_markerXXX 1 - -#define GLEW_WIN_scene_markerXXX GLEW_GET_VAR(__GLEW_WIN_scene_markerXXX) - -#endif /* GL_WIN_scene_markerXXX */ - -/* -------------------------- GL_WIN_specular_fog -------------------------- */ - -#ifndef GL_WIN_specular_fog -#define GL_WIN_specular_fog 1 - -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC - -#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) - -#endif /* GL_WIN_specular_fog */ - -/* ---------------------------- GL_WIN_swap_hint --------------------------- */ - -#ifndef GL_WIN_swap_hint -#define GL_WIN_swap_hint 1 - -typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); - -#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) - -#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) - -#endif /* GL_WIN_swap_hint */ - -/* ------------------------------------------------------------------------- */ - - - -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; - -GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; -GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; -GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; - -GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; -GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; -GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; -GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; -GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; -GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; -GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; -GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; -GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; -GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; -GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; -GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; -GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; -GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; -GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; -GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; -GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; -GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; -GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; -GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; - -GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; -GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; -GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; -GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; -GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; -GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; -GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; -GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; -GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; -GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; -GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; -GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; -GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; -GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; -GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; -GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; -GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; -GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; -GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; -GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; -GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; -GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; -GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; -GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; -GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; -GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; -GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; -GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; -GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; -GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; -GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; -GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; -GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; -GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; -GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; -GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; -GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; -GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; -GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; -GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; -GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; -GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; -GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; - -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; - -GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; -GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; -GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; -GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; -GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; -GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; -GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; -GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; -GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; -GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; -GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; -GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; -GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; -GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; -GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; - -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; -GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; -GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; - -GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus; -GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage; -GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount; -GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERPROC __glewSpecializeShader; - -GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; - -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; -GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; -GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD; - -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; - -GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; -GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; -GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; - -GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD; - -GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; -GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; -GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; -GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; -GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; - -GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; - -GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; - -GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; -GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; - -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; -GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; -GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; -GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; -GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; -GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; - -GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; - -GLEW_FUN_EXPORT PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; -GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; -GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; - -GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; -GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; -GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; -GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; -GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; -GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; -GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; -GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; - -GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE; -GLEW_FUN_EXPORT PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE; - -GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; -GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; -GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; - -GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE; -GLEW_FUN_EXPORT PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE; -GLEW_FUN_EXPORT PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE; -GLEW_FUN_EXPORT PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE; -GLEW_FUN_EXPORT PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE; -GLEW_FUN_EXPORT PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE; -GLEW_FUN_EXPORT PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE; - -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; -GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; -GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; -GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; - -GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; - -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; -GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; - -GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; -GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; -GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; -GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; - -GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion; - -GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; - -GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; -GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; -GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; -GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; -GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; - -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; -GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; - -GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; - -GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; - -GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; - -GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; -GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; - -GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl; - -GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; - -GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; -GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; - -GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; - -GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; - -GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; - -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; -GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; - -GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit; -GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer; -GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D; -GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D; -GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers; -GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers; -GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines; -GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries; -GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers; -GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers; -GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures; -GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks; -GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib; -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange; -GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v; -GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv; -GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v; -GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv; -GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv; -GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData; -GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange; -GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; -GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; -GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; -GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; -GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; -GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; -GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; -GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; -GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; -GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; -GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; -GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; -GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; - -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage; -GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage; - -GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; -GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; -GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; -GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; -GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; -GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; -GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; -GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; -GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB; - -GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; -GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; -GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; -GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; -GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; -GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; -GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; -GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; -GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; -GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; - -GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; - -GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; - -GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; -GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; -GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; -GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; -GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; -GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; - -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; -GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; - -GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; - -GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; -GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; -GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; -GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; -GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; -GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; - -GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; - -GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; -GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; -GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; -GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; -GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; -GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; -GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; - -GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB; - -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; - -GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; - -GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; - -GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; -GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; -GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; -GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; -GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; -GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; -GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; -GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; -GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; -GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; -GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; -GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; -GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; -GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; -GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; -GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB; - -GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; - -GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; -GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; -GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; -GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; - -GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; -GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; -GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; -GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; -GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; -GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; -GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; - -GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; - -GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; -GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; - -GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; -GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; -GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; -GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; -GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; -GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; -GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; -GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; -GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; -GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; -GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; -GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; -GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; -GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; -GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; -GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; - -GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; - -GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; -GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; -GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; -GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; -GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; -GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; -GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; -GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; - -GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; -GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; -GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; -GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; -GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; -GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; - -GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB; - -GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; - -GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; -GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; -GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; -GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; -GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; -GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; -GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; - -GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; -GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; - -GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier; - -GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; - -GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; - -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; - -GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; -GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; -GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; - -GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; - -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; -GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; - -GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; -GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; -GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; -GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; -GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; -GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; -GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; -GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; - -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; - -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; - -GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; -GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; -GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; -GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; -GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; -GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; -GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; -GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; -GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; - -GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; -GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; -GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; -GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; -GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; - -GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; -GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; -GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; -GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; -GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; -GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; -GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; -GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; -GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; -GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; - -GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; -GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; -GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; - -GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; -GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; -GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; - -GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; -GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; -GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; -GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; -GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; -GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; -GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; -GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; -GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; -GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; -GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; - -GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; -GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; -GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; -GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; -GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; -GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; -GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; -GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; -GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; - -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; -GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; - -GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; -GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; -GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; -GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; - -GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; -GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; -GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; -GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; -GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; -GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; -GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; -GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; -GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; -GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; - -GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; -GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; - -GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; -GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; - -GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; -GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; - -GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; -GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; -GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; -GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; -GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; -GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; -GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; -GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; -GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; -GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; -GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; -GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; - -GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; -GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; -GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; -GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; -GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; - -GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT; - -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; - -GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; - -GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT; -GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT; - -GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; -GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; - -GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; -GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; - -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; -GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; - -GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; -GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; - -GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT; - -GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; - -GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; -GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; - -GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; -GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; - -GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; -GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; -GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; - -GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; - -GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; -GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; -GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; -GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; -GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; -GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; -GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; -GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; -GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; -GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; -GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; -GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; -GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; -GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; -GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; -GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; -GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; -GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; - -GLEW_FUN_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT; - -GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; -GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; -GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; -GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; -GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT; -GLEW_FUN_EXPORT PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT; -GLEW_FUN_EXPORT PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT; -GLEW_FUN_EXPORT PFNGLDISABLEIEXTPROC __glewDisableiEXT; -GLEW_FUN_EXPORT PFNGLENABLEIEXTPROC __glewEnableiEXT; -GLEW_FUN_EXPORT PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; - -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; - -GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT; - -GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; - -GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; -GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; - -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; -GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; -GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; -GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; -GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; -GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; -GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; -GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; - -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; - -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; -GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; -GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; -GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; -GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; - -GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; - -GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; - -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT; - -GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; -GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; - -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT; - -GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT; -GLEW_FUN_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT; -GLEW_FUN_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT; -GLEW_FUN_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT; -GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT; -GLEW_FUN_EXPORT PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT; -GLEW_FUN_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT; -GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT; -GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT; -GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT; -GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT; -GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT; - -GLEW_FUN_EXPORT PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT; - -GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT; -GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT; - -GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; -GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT; -GLEW_FUN_EXPORT PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT; -GLEW_FUN_EXPORT PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT; - -GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; - -GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; - -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; - -GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; - -GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT; - -GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; - -GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV; -GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV; -GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; -GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; - -GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; -GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; - -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; - -GLEW_FUN_EXPORT PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT; -GLEW_FUN_EXPORT PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT; -GLEW_FUN_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT; -GLEW_FUN_EXPORT PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT; -GLEW_FUN_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT; -GLEW_FUN_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT; -GLEW_FUN_EXPORT PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT; - -GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT; - -GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT; -GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT; - -GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; -GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; -GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; - -GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; -GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; - -GLEW_FUN_EXPORT PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT; - -GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; - -GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; - -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; - -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; - -GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; - -GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; -GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; - -GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; -GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; -GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; -GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; -GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; -GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; - -GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; - -GLEW_FUN_EXPORT PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT; - -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; - -GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; -GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; -GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; -GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; - -GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; -GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; -GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; -GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; -GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; -GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; -GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; -GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; - -GLEW_FUN_EXPORT PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT; -GLEW_FUN_EXPORT PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt; -GLEW_FUN_EXPORT PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; - -GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; -GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; -GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; -GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; -GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; -GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; -GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; -GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; -GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; -GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; -GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; -GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; -GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; -GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; -GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; -GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; -GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; -GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; -GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; -GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; -GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; -GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; -GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; - -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; - -GLEW_FUN_EXPORT PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT; -GLEW_FUN_EXPORT PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT; - -GLEW_FUN_EXPORT PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT; - -GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; - -GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; - -GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; - -GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; -GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; - -GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; -GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; - -GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; -GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; -GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; -GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; -GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; -GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; -GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; - -GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; -GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; -GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; - -GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; -GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; -GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; -GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; - -GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL; -GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL; -GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL; -GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL; -GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL; -GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL; -GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL; -GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL; -GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL; -GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL; - -GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; -GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; - -GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR; - -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; -GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; -GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; -GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; -GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; -GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; -GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; -GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; - -GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR; - -GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv; -GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels; - -GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; -GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; -GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; -GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; -GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; - -GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; - -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; - -GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; -GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; - -GLEW_FUN_EXPORT PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX; -GLEW_FUN_EXPORT PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX; -GLEW_FUN_EXPORT PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX; - -GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV; -GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV; - -GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; -GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; -GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; -GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; -GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; - -GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; -GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; - -GLEW_FUN_EXPORT PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV; - -GLEW_FUN_EXPORT PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV; -GLEW_FUN_EXPORT PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV; -GLEW_FUN_EXPORT PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV; -GLEW_FUN_EXPORT PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV; -GLEW_FUN_EXPORT PFNGLCREATESTATESNVPROC __glewCreateStatesNV; -GLEW_FUN_EXPORT PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV; -GLEW_FUN_EXPORT PFNGLDELETESTATESNVPROC __glewDeleteStatesNV; -GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV; -GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV; -GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV; -GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV; -GLEW_FUN_EXPORT PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV; -GLEW_FUN_EXPORT PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV; -GLEW_FUN_EXPORT PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV; -GLEW_FUN_EXPORT PFNGLISSTATENVPROC __glewIsStateNV; -GLEW_FUN_EXPORT PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV; -GLEW_FUN_EXPORT PFNGLSTATECAPTURENVPROC __glewStateCaptureNV; - -GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; -GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; - -GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV; - -GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV; - -GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV; - -GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV; - -GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; - -GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; -GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV; - -GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; - -GLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV; -GLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV; -GLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV; -GLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV; -GLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV; - -GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; -GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; -GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; -GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; -GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; -GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; -GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; - -GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; -GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; -GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; - -GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; -GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; -GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; -GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; -GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; -GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; -GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; - -GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; - -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; - -GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; - -GLEW_FUN_EXPORT PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV; -GLEW_FUN_EXPORT PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV; -GLEW_FUN_EXPORT PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV; -GLEW_FUN_EXPORT PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV; -GLEW_FUN_EXPORT PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV; -GLEW_FUN_EXPORT PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV; -GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV; -GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV; -GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV; -GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV; -GLEW_FUN_EXPORT PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV; -GLEW_FUN_EXPORT PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV; - -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; - -GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; -GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; -GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; -GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; -GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; -GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; -GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; -GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; -GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; -GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; -GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; -GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; -GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; - -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV; - -GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV; - -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV; - -GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; -GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; -GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; -GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; -GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; -GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; -GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; - -GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; - -GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; -GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; -GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; -GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; -GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; -GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; -GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; -GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; -GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; -GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; -GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; -GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; -GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; -GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; -GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV; -GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; -GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; -GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; -GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; -GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV; -GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV; -GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV; -GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV; -GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV; -GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV; -GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; -GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; -GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; -GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; -GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; -GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; -GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; -GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; -GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; -GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; -GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; -GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; -GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; -GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV; -GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; -GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; -GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV; -GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV; -GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; -GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; - -GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; -GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; - -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; - -GLEW_FUN_EXPORT PFNGLPOLYGONMODENVPROC __glewPolygonModeNV; - -GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; -GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; -GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; - -GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; -GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; - -GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; -GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; -GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; -GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; - -GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV; - -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; -GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; -GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; -GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; -GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; - -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV; - -GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; - -GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; - -GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; -GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; -GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; -GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; -GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; -GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; - -GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; -GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; - -GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; -GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; -GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; -GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; -GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; -GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; -GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; -GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; -GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; -GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; - -GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; - -GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; -GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; -GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; -GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; -GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; -GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; -GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; -GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; -GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; - -GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; -GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; -GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; -GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; -GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; -GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; -GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; -GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; -GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; - -GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; -GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; -GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; -GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; - -GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV; -GLEW_FUN_EXPORT PFNGLDISABLEINVPROC __glewDisableiNV; -GLEW_FUN_EXPORT PFNGLENABLEINVPROC __glewEnableiNV; -GLEW_FUN_EXPORT PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV; -GLEW_FUN_EXPORT PFNGLISENABLEDINVPROC __glewIsEnablediNV; -GLEW_FUN_EXPORT PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV; -GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV; -GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV; -GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV; -GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV; -GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV; - -GLEW_FUN_EXPORT PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR; - -GLEW_FUN_EXPORT PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM; - -GLEW_FUN_EXPORT PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM; -GLEW_FUN_EXPORT PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM; -GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM; -GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM; - -GLEW_FUN_EXPORT PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM; -GLEW_FUN_EXPORT PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM; - -GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM; -GLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM; - -GLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM; -GLEW_FUN_EXPORT PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM; - -GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; -GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; -GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; -GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; -GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; -GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; -GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; -GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; -GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; -GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; -GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; -GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; -GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; -GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; -GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; -GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; -GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; -GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; -GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; -GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; -GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; -GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; -GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; -GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; -GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; -GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; -GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; -GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; - -GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; -GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; -GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; -GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; -GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; -GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; -GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; -GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; -GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; - -GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; - -GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; -GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; - -GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; - -GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL; - -GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; -GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; - -GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; -GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; - -GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; -GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; - -GLEW_FUN_EXPORT PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS; -GLEW_FUN_EXPORT PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS; -GLEW_FUN_EXPORT PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS; -GLEW_FUN_EXPORT PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS; - -GLEW_FUN_EXPORT PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS; - -GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; -GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; - -GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; - -GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; -GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; - -GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; -GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; -GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; -GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; -GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; -GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; - -GLEW_FUN_EXPORT PFNGLADDRESSSPACEPROC __glewAddressSpace; -GLEW_FUN_EXPORT PFNGLDATAPIPEPROC __glewDataPipe; - -GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; - -GLEW_FUN_EXPORT PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX; -GLEW_FUN_EXPORT PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX; - -GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; - -GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; - -GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; - -GLEW_FUN_EXPORT PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX; - -GLEW_FUN_EXPORT PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX; -GLEW_FUN_EXPORT PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX; -GLEW_FUN_EXPORT PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX; -GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX; -GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX; -GLEW_FUN_EXPORT PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX; -GLEW_FUN_EXPORT PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv; -GLEW_FUN_EXPORT PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX; -GLEW_FUN_EXPORT PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX; -GLEW_FUN_EXPORT PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv; -GLEW_FUN_EXPORT PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX; - -GLEW_FUN_EXPORT PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX; -GLEW_FUN_EXPORT PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX; -GLEW_FUN_EXPORT PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX; -GLEW_FUN_EXPORT PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX; - -GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; - -GLEW_FUN_EXPORT PFNGLDEFORMSGIXPROC __glewDeformSGIX; -GLEW_FUN_EXPORT PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX; - -GLEW_FUN_EXPORT PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX; -GLEW_FUN_EXPORT PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX; - -GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; - -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; - -GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; - -GLEW_FUN_EXPORT PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX; -GLEW_FUN_EXPORT PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX; - -GLEW_FUN_EXPORT PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX; -GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX; -GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX; -GLEW_FUN_EXPORT PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX; -GLEW_FUN_EXPORT PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX; - -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; -GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; -GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; - -GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI; -GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI; - -GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; - -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; - -GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; - -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; - -GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC 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-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_noperspective_interpolation; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_array; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_cube; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_stereo_view_rendering; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_array; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_border_clamp; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_latc; -GLEW_VAR_EXPORT GLboolean 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-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragments_instrument; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_icc_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_igloo_interface; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_image_compression; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_impact_pixel_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_instrument_error; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_line_quality_hint; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg1; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg2; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nurbs_eval; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_occlusion_instrument; -GLEW_VAR_EXPORT GLboolean 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GLboolean __GLEW_SGIX_texture_coordinate_clamp; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_mipmap_anisotropic; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_phase; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_supersample; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vector_ops; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_array_object; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb_subsample; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcba; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex_type; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_fft; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; -GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_scene_markerXXX; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; -/* ------------------------------------------------------------------------- */ - -/* error codes */ -#define GLEW_OK 0 -#define GLEW_NO_ERROR 0 -#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ -#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ -#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ -#define GLEW_ERROR_NO_GLX_DISPLAY 4 /* Need GLX display for GLX support */ - -/* string codes */ -#define GLEW_VERSION 1 -#define GLEW_VERSION_MAJOR 2 -#define GLEW_VERSION_MINOR 3 -#define GLEW_VERSION_MICRO 4 - -/* ------------------------------------------------------------------------- */ - -/* GLEW version info */ - -/* -VERSION 2.1.0 -VERSION_MAJOR 2 -VERSION_MINOR 1 -VERSION_MICRO 0 -*/ - -/* API */ -GLEWAPI GLenum GLEWAPIENTRY glewInit (void); -GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); -#define glewIsExtensionSupported(x) glewIsSupported(x) - -#ifndef GLEW_GET_VAR -#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) -#endif - -#ifndef GLEW_GET_FUN -#define GLEW_GET_FUN(x) x -#endif - -GLEWAPI GLboolean glewExperimental; -GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); -GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); -GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); - -#ifdef __cplusplus -} -#endif - -#ifdef GLEW_APIENTRY_DEFINED -#undef GLEW_APIENTRY_DEFINED -#undef APIENTRY -#endif - -#ifdef GLEW_CALLBACK_DEFINED -#undef GLEW_CALLBACK_DEFINED -#undef CALLBACK -#endif - -#ifdef GLEW_WINGDIAPI_DEFINED -#undef GLEW_WINGDIAPI_DEFINED -#undef WINGDIAPI -#endif - -#undef GLAPI -/* #undef GLEWAPI */ - -#endif /* __glew_h__ */ diff --git a/crumpet-engine/include/GL/glxew.h b/crumpet-engine/include/GL/glxew.h deleted file mode 100644 index 7e39c2f..0000000 --- a/crumpet-engine/include/GL/glxew.h +++ /dev/null @@ -1,1775 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2017, Nigel Stewart -** Copyright (C) 2002-2008, Milan Ikits -** Copyright (C) 2002-2008, Marcelo E. Magallon -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* - * Mesa 3-D graphics library - * Version: 7.0 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __glxew_h__ -#define __glxew_h__ -#define __GLXEW_H__ - -#ifdef __glxext_h_ -#error glxext.h included before glxew.h -#endif - -#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) -#error glx.h included before glxew.h -#endif - -#define __glxext_h_ - -#define GLX_H -#define __GLX_glx_h__ -#define __glx_h__ - -#include -#include -#include -#include - -#ifdef __cplusplus -extern "C" { -#endif - -/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ - -#ifndef GLX_VERSION_1_0 -#define GLX_VERSION_1_0 1 - -#define GLX_USE_GL 1 -#define GLX_BUFFER_SIZE 2 -#define GLX_LEVEL 3 -#define GLX_RGBA 4 -#define GLX_DOUBLEBUFFER 5 -#define GLX_STEREO 6 -#define GLX_AUX_BUFFERS 7 -#define GLX_RED_SIZE 8 -#define GLX_GREEN_SIZE 9 -#define GLX_BLUE_SIZE 10 -#define GLX_ALPHA_SIZE 11 -#define GLX_DEPTH_SIZE 12 -#define GLX_STENCIL_SIZE 13 -#define GLX_ACCUM_RED_SIZE 14 -#define GLX_ACCUM_GREEN_SIZE 15 -#define GLX_ACCUM_BLUE_SIZE 16 -#define GLX_ACCUM_ALPHA_SIZE 17 -#define GLX_BAD_SCREEN 1 -#define GLX_BAD_ATTRIBUTE 2 -#define GLX_NO_EXTENSION 3 -#define GLX_BAD_VISUAL 4 -#define GLX_BAD_CONTEXT 5 -#define GLX_BAD_VALUE 6 -#define GLX_BAD_ENUM 7 - -typedef XID GLXDrawable; -typedef XID GLXPixmap; -#ifdef __sun -typedef struct __glXContextRec *GLXContext; -#else -typedef struct __GLXcontextRec *GLXContext; -#endif - -typedef unsigned int GLXVideoDeviceNV; - -extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); -extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); -extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); -extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); -extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); -extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); -extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); -extern void glXDestroyContext (Display *dpy, GLXContext ctx); -extern Bool glXIsDirect (Display *dpy, GLXContext ctx); -extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); -extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); -extern GLXContext glXGetCurrentContext (void); -extern GLXDrawable glXGetCurrentDrawable (void); -extern void glXWaitGL (void); -extern void glXWaitX (void); -extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); -extern void glXUseXFont (Font font, int first, int count, int listBase); - -#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) - -#endif /* GLX_VERSION_1_0 */ - -/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ - -#ifndef GLX_VERSION_1_1 -#define GLX_VERSION_1_1 - -#define GLX_VENDOR 0x1 -#define GLX_VERSION 0x2 -#define GLX_EXTENSIONS 0x3 - -extern const char* glXQueryExtensionsString (Display *dpy, int screen); -extern const char* glXGetClientString (Display *dpy, int name); -extern const char* glXQueryServerString (Display *dpy, int screen, int name); - -#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) - -#endif /* GLX_VERSION_1_1 */ - -/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ - -#ifndef GLX_VERSION_1_2 -#define GLX_VERSION_1_2 1 - -typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); - -#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) - -#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) - -#endif /* GLX_VERSION_1_2 */ - -/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ - -#ifndef GLX_VERSION_1_3 -#define GLX_VERSION_1_3 1 - -#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 -#define GLX_RGBA_BIT 0x00000001 -#define GLX_WINDOW_BIT 0x00000001 -#define GLX_COLOR_INDEX_BIT 0x00000002 -#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 -#define GLX_PIXMAP_BIT 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 -#define GLX_PBUFFER_BIT 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 -#define GLX_AUX_BUFFERS_BIT 0x00000010 -#define GLX_CONFIG_CAVEAT 0x20 -#define GLX_DEPTH_BUFFER_BIT 0x00000020 -#define GLX_X_VISUAL_TYPE 0x22 -#define GLX_TRANSPARENT_TYPE 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE 0x24 -#define GLX_TRANSPARENT_RED_VALUE 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 -#define GLX_STENCIL_BUFFER_BIT 0x00000040 -#define GLX_ACCUM_BUFFER_BIT 0x00000080 -#define GLX_NONE 0x8000 -#define GLX_SLOW_CONFIG 0x8001 -#define GLX_TRUE_COLOR 0x8002 -#define GLX_DIRECT_COLOR 0x8003 -#define GLX_PSEUDO_COLOR 0x8004 -#define GLX_STATIC_COLOR 0x8005 -#define GLX_GRAY_SCALE 0x8006 -#define GLX_STATIC_GRAY 0x8007 -#define GLX_TRANSPARENT_RGB 0x8008 -#define GLX_TRANSPARENT_INDEX 0x8009 -#define GLX_VISUAL_ID 0x800B -#define GLX_SCREEN 0x800C -#define GLX_NON_CONFORMANT_CONFIG 0x800D -#define GLX_DRAWABLE_TYPE 0x8010 -#define GLX_RENDER_TYPE 0x8011 -#define GLX_X_RENDERABLE 0x8012 -#define GLX_FBCONFIG_ID 0x8013 -#define GLX_RGBA_TYPE 0x8014 -#define GLX_COLOR_INDEX_TYPE 0x8015 -#define GLX_MAX_PBUFFER_WIDTH 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT 0x8017 -#define GLX_MAX_PBUFFER_PIXELS 0x8018 -#define GLX_PRESERVED_CONTENTS 0x801B -#define GLX_LARGEST_PBUFFER 0x801C -#define GLX_WIDTH 0x801D -#define GLX_HEIGHT 0x801E -#define GLX_EVENT_MASK 0x801F -#define GLX_DAMAGED 0x8020 -#define GLX_SAVED 0x8021 -#define GLX_WINDOW 0x8022 -#define GLX_PBUFFER 0x8023 -#define GLX_PBUFFER_HEIGHT 0x8040 -#define GLX_PBUFFER_WIDTH 0x8041 -#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 -#define GLX_DONT_CARE 0xFFFFFFFF - -typedef XID GLXFBConfigID; -typedef XID GLXPbuffer; -typedef XID GLXWindow; -typedef struct __GLXFBConfigRec *GLXFBConfig; - -typedef struct { - int event_type; - int draw_type; - unsigned long serial; - Bool send_event; - Display *display; - GLXDrawable drawable; - unsigned int buffer_mask; - unsigned int aux_buffer; - int x, y; - int width, height; - int count; -} GLXPbufferClobberEvent; -typedef union __GLXEvent { - GLXPbufferClobberEvent glxpbufferclobber; - long pad[24]; -} GLXEvent; - -typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); -typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); -typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); -typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); -typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); -typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); -typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); -typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); -typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); -typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); -typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); -typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); -typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); -typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); -typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); -typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); - -#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) -#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) -#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) -#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) -#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) -#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) -#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) -#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) -#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) -#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) -#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) -#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) -#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) -#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) -#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) -#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) -#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) - -#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) - -#endif /* GLX_VERSION_1_3 */ - -/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ - -#ifndef GLX_VERSION_1_4 -#define GLX_VERSION_1_4 1 - -#define GLX_SAMPLE_BUFFERS 100000 -#define GLX_SAMPLES 100001 - -extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); - -#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) - -#endif /* GLX_VERSION_1_4 */ - -/* -------------------------- GLX_3DFX_multisample ------------------------- */ - -#ifndef GLX_3DFX_multisample -#define GLX_3DFX_multisample 1 - -#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 -#define GLX_SAMPLES_3DFX 0x8051 - -#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) - -#endif /* GLX_3DFX_multisample */ - -/* ------------------------ GLX_AMD_gpu_association ------------------------ */ - -#ifndef GLX_AMD_gpu_association -#define GLX_AMD_gpu_association 1 - -#define GLX_GPU_VENDOR_AMD 0x1F00 -#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 -#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 -#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 -#define GLX_GPU_RAM_AMD 0x21A3 -#define GLX_GPU_CLOCK_AMD 0x21A4 -#define GLX_GPU_NUM_PIPES_AMD 0x21A5 -#define GLX_GPU_NUM_SIMD_AMD 0x21A6 -#define GLX_GPU_NUM_RB_AMD 0x21A7 -#define GLX_GPU_NUM_SPI_AMD 0x21A8 - -typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); -typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); -typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); -typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); -typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); -typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); -typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); -typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); - -#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) -#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) -#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) -#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) -#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) -#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) -#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) -#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) -#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) - -#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) - -#endif /* GLX_AMD_gpu_association */ - -/* --------------------- GLX_ARB_context_flush_control --------------------- */ - -#ifndef GLX_ARB_context_flush_control -#define GLX_ARB_context_flush_control 1 - -#define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control) - -#endif /* GLX_ARB_context_flush_control */ - -/* ------------------------- GLX_ARB_create_context ------------------------ */ - -#ifndef GLX_ARB_create_context -#define GLX_ARB_create_context 1 - -#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 -#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define GLX_CONTEXT_FLAGS_ARB 0x2094 - -typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); - -#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) - -#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) - -#endif /* GLX_ARB_create_context */ - -/* -------------------- GLX_ARB_create_context_no_error -------------------- */ - -#ifndef GLX_ARB_create_context_no_error -#define GLX_ARB_create_context_no_error 1 - -#define GLXEW_ARB_create_context_no_error GLXEW_GET_VAR(__GLXEW_ARB_create_context_no_error) - -#endif /* GLX_ARB_create_context_no_error */ - -/* --------------------- GLX_ARB_create_context_profile -------------------- */ - -#ifndef GLX_ARB_create_context_profile -#define GLX_ARB_create_context_profile 1 - -#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 - -#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) - -#endif /* GLX_ARB_create_context_profile */ - -/* ------------------- GLX_ARB_create_context_robustness ------------------- */ - -#ifndef GLX_ARB_create_context_robustness -#define GLX_ARB_create_context_robustness 1 - -#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 - -#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) - -#endif /* GLX_ARB_create_context_robustness */ - -/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ - -#ifndef GLX_ARB_fbconfig_float -#define GLX_ARB_fbconfig_float 1 - -#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 -#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 - -#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) - -#endif /* GLX_ARB_fbconfig_float */ - -/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ - -#ifndef GLX_ARB_framebuffer_sRGB -#define GLX_ARB_framebuffer_sRGB 1 - -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 - -#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) - -#endif /* GLX_ARB_framebuffer_sRGB */ - -/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ - -#ifndef GLX_ARB_get_proc_address -#define GLX_ARB_get_proc_address 1 - -extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); - -#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) - -#endif /* GLX_ARB_get_proc_address */ - -/* -------------------------- GLX_ARB_multisample -------------------------- */ - -#ifndef GLX_ARB_multisample -#define GLX_ARB_multisample 1 - -#define GLX_SAMPLE_BUFFERS_ARB 100000 -#define GLX_SAMPLES_ARB 100001 - -#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) - -#endif /* GLX_ARB_multisample */ - -/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ - -#ifndef GLX_ARB_robustness_application_isolation -#define GLX_ARB_robustness_application_isolation 1 - -#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) - -#endif /* GLX_ARB_robustness_application_isolation */ - -/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ - -#ifndef GLX_ARB_robustness_share_group_isolation -#define GLX_ARB_robustness_share_group_isolation 1 - -#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) - -#endif /* GLX_ARB_robustness_share_group_isolation */ - -/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ - -#ifndef GLX_ARB_vertex_buffer_object -#define GLX_ARB_vertex_buffer_object 1 - -#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 - -#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) - -#endif /* GLX_ARB_vertex_buffer_object */ - -/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ - -#ifndef GLX_ATI_pixel_format_float -#define GLX_ATI_pixel_format_float 1 - -#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 - -#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) - -#endif /* GLX_ATI_pixel_format_float */ - -/* ------------------------- GLX_ATI_render_texture ------------------------ */ - -#ifndef GLX_ATI_render_texture -#define GLX_ATI_render_texture 1 - -#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 -#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 -#define GLX_TEXTURE_FORMAT_ATI 0x9802 -#define GLX_TEXTURE_TARGET_ATI 0x9803 -#define GLX_MIPMAP_TEXTURE_ATI 0x9804 -#define GLX_TEXTURE_RGB_ATI 0x9805 -#define GLX_TEXTURE_RGBA_ATI 0x9806 -#define GLX_NO_TEXTURE_ATI 0x9807 -#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 -#define GLX_TEXTURE_1D_ATI 0x9809 -#define GLX_TEXTURE_2D_ATI 0x980A -#define GLX_MIPMAP_LEVEL_ATI 0x980B -#define GLX_CUBE_MAP_FACE_ATI 0x980C -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 -#define GLX_FRONT_LEFT_ATI 0x9813 -#define GLX_FRONT_RIGHT_ATI 0x9814 -#define GLX_BACK_LEFT_ATI 0x9815 -#define GLX_BACK_RIGHT_ATI 0x9816 -#define GLX_AUX0_ATI 0x9817 -#define GLX_AUX1_ATI 0x9818 -#define GLX_AUX2_ATI 0x9819 -#define GLX_AUX3_ATI 0x981A -#define GLX_AUX4_ATI 0x981B -#define GLX_AUX5_ATI 0x981C -#define GLX_AUX6_ATI 0x981D -#define GLX_AUX7_ATI 0x981E -#define GLX_AUX8_ATI 0x981F -#define GLX_AUX9_ATI 0x9820 -#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 -#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 - -typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); -typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); -typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); - -#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) -#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) -#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) - -#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) - -#endif /* GLX_ATI_render_texture */ - -/* --------------------------- GLX_EXT_buffer_age -------------------------- */ - -#ifndef GLX_EXT_buffer_age -#define GLX_EXT_buffer_age 1 - -#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 - -#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) - -#endif /* GLX_EXT_buffer_age */ - -/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ - -#ifndef GLX_EXT_create_context_es2_profile -#define GLX_EXT_create_context_es2_profile 1 - -#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 - -#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) - -#endif /* GLX_EXT_create_context_es2_profile */ - -/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ - -#ifndef GLX_EXT_create_context_es_profile -#define GLX_EXT_create_context_es_profile 1 - -#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 - -#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) - -#endif /* GLX_EXT_create_context_es_profile */ - -/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ - -#ifndef GLX_EXT_fbconfig_packed_float -#define GLX_EXT_fbconfig_packed_float 1 - -#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 -#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 - -#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) - -#endif /* GLX_EXT_fbconfig_packed_float */ - -/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ - -#ifndef GLX_EXT_framebuffer_sRGB -#define GLX_EXT_framebuffer_sRGB 1 - -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 - -#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) - -#endif /* GLX_EXT_framebuffer_sRGB */ - -/* ------------------------- GLX_EXT_import_context ------------------------ */ - -#ifndef GLX_EXT_import_context -#define GLX_EXT_import_context 1 - -#define GLX_SHARE_CONTEXT_EXT 0x800A -#define GLX_VISUAL_ID_EXT 0x800B -#define GLX_SCREEN_EXT 0x800C - -typedef XID GLXContextID; - -typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); -typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); -typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); -typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); - -#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) -#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) -#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) -#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) - -#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) - -#endif /* GLX_EXT_import_context */ - -/* ---------------------------- GLX_EXT_libglvnd --------------------------- */ - -#ifndef GLX_EXT_libglvnd -#define GLX_EXT_libglvnd 1 - -#define GLX_VENDOR_NAMES_EXT 0x20F6 - -#define GLXEW_EXT_libglvnd GLXEW_GET_VAR(__GLXEW_EXT_libglvnd) - -#endif /* GLX_EXT_libglvnd */ - -/* -------------------------- GLX_EXT_scene_marker ------------------------- */ - -#ifndef GLX_EXT_scene_marker -#define GLX_EXT_scene_marker 1 - -#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) - -#endif /* GLX_EXT_scene_marker */ - -/* -------------------------- GLX_EXT_stereo_tree -------------------------- */ - -#ifndef GLX_EXT_stereo_tree -#define GLX_EXT_stereo_tree 1 - -#define GLX_STEREO_NOTIFY_EXT 0x00000000 -#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 -#define GLX_STEREO_TREE_EXT 0x20F5 - -#define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree) - -#endif /* GLX_EXT_stereo_tree */ - -/* -------------------------- GLX_EXT_swap_control ------------------------- */ - -#ifndef GLX_EXT_swap_control -#define GLX_EXT_swap_control 1 - -#define GLX_SWAP_INTERVAL_EXT 0x20F1 -#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 - -typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); - -#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) - -#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) - -#endif /* GLX_EXT_swap_control */ - -/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ - -#ifndef GLX_EXT_swap_control_tear -#define GLX_EXT_swap_control_tear 1 - -#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 - -#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) - -#endif /* GLX_EXT_swap_control_tear */ - -/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ - -#ifndef GLX_EXT_texture_from_pixmap -#define GLX_EXT_texture_from_pixmap 1 - -#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 -#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 -#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 -#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 -#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 -#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 -#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 -#define GLX_Y_INVERTED_EXT 0x20D4 -#define GLX_TEXTURE_FORMAT_EXT 0x20D5 -#define GLX_TEXTURE_TARGET_EXT 0x20D6 -#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 -#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 -#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 -#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA -#define GLX_TEXTURE_1D_EXT 0x20DB -#define GLX_TEXTURE_2D_EXT 0x20DC -#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD -#define GLX_FRONT_LEFT_EXT 0x20DE -#define GLX_FRONT_RIGHT_EXT 0x20DF -#define GLX_BACK_LEFT_EXT 0x20E0 -#define GLX_BACK_RIGHT_EXT 0x20E1 -#define GLX_AUX0_EXT 0x20E2 -#define GLX_AUX1_EXT 0x20E3 -#define GLX_AUX2_EXT 0x20E4 -#define GLX_AUX3_EXT 0x20E5 -#define GLX_AUX4_EXT 0x20E6 -#define GLX_AUX5_EXT 0x20E7 -#define GLX_AUX6_EXT 0x20E8 -#define GLX_AUX7_EXT 0x20E9 -#define GLX_AUX8_EXT 0x20EA -#define GLX_AUX9_EXT 0x20EB - -typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); -typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); - -#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) -#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) - -#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) - -#endif /* GLX_EXT_texture_from_pixmap */ - -/* -------------------------- GLX_EXT_visual_info -------------------------- */ - -#ifndef GLX_EXT_visual_info -#define GLX_EXT_visual_info 1 - -#define GLX_X_VISUAL_TYPE_EXT 0x22 -#define GLX_TRANSPARENT_TYPE_EXT 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 -#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 -#define GLX_NONE_EXT 0x8000 -#define GLX_TRUE_COLOR_EXT 0x8002 -#define GLX_DIRECT_COLOR_EXT 0x8003 -#define GLX_PSEUDO_COLOR_EXT 0x8004 -#define GLX_STATIC_COLOR_EXT 0x8005 -#define GLX_GRAY_SCALE_EXT 0x8006 -#define GLX_STATIC_GRAY_EXT 0x8007 -#define GLX_TRANSPARENT_RGB_EXT 0x8008 -#define GLX_TRANSPARENT_INDEX_EXT 0x8009 - -#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) - -#endif /* GLX_EXT_visual_info */ - -/* ------------------------- GLX_EXT_visual_rating ------------------------- */ - -#ifndef GLX_EXT_visual_rating -#define GLX_EXT_visual_rating 1 - -#define GLX_VISUAL_CAVEAT_EXT 0x20 -#define GLX_SLOW_VISUAL_EXT 0x8001 -#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D - -#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) - -#endif /* GLX_EXT_visual_rating */ - -/* -------------------------- GLX_INTEL_swap_event ------------------------- */ - -#ifndef GLX_INTEL_swap_event -#define GLX_INTEL_swap_event 1 - -#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 -#define GLX_COPY_COMPLETE_INTEL 0x8181 -#define GLX_FLIP_COMPLETE_INTEL 0x8182 -#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 - -#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) - -#endif /* GLX_INTEL_swap_event */ - -/* -------------------------- GLX_MESA_agp_offset -------------------------- */ - -#ifndef GLX_MESA_agp_offset -#define GLX_MESA_agp_offset 1 - -typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); - -#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) - -#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) - -#endif /* GLX_MESA_agp_offset */ - -/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ - -#ifndef GLX_MESA_copy_sub_buffer -#define GLX_MESA_copy_sub_buffer 1 - -typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); - -#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) - -#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) - -#endif /* GLX_MESA_copy_sub_buffer */ - -/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ - -#ifndef GLX_MESA_pixmap_colormap -#define GLX_MESA_pixmap_colormap 1 - -typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); - -#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) - -#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) - -#endif /* GLX_MESA_pixmap_colormap */ - -/* ------------------------ GLX_MESA_query_renderer ------------------------ */ - -#ifndef GLX_MESA_query_renderer -#define GLX_MESA_query_renderer 1 - -#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 -#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 -#define GLX_RENDERER_VERSION_MESA 0x8185 -#define GLX_RENDERER_ACCELERATED_MESA 0x8186 -#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 -#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 -#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 -#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A -#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B -#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C -#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D -#define GLX_RENDERER_ID_MESA 0x818E - -typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value); -typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); -typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int *value); -typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute); - -#define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA) -#define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA) -#define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA) -#define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA) - -#define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer) - -#endif /* GLX_MESA_query_renderer */ - -/* ------------------------ GLX_MESA_release_buffers ----------------------- */ - -#ifndef GLX_MESA_release_buffers -#define GLX_MESA_release_buffers 1 - -typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); - -#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) - -#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) - -#endif /* GLX_MESA_release_buffers */ - -/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ - -#ifndef GLX_MESA_set_3dfx_mode -#define GLX_MESA_set_3dfx_mode 1 - -#define GLX_3DFX_WINDOW_MODE_MESA 0x1 -#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 - -typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); - -#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) - -#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) - -#endif /* GLX_MESA_set_3dfx_mode */ - -/* ------------------------- GLX_MESA_swap_control ------------------------- */ - -#ifndef GLX_MESA_swap_control -#define GLX_MESA_swap_control 1 - -typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); -typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); - -#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) -#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) - -#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) - -#endif /* GLX_MESA_swap_control */ - -/* --------------------------- GLX_NV_copy_buffer -------------------------- */ - -#ifndef GLX_NV_copy_buffer -#define GLX_NV_copy_buffer 1 - -typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); - -#define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV) -#define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV) - -#define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer) - -#endif /* GLX_NV_copy_buffer */ - -/* --------------------------- GLX_NV_copy_image --------------------------- */ - -#ifndef GLX_NV_copy_image -#define GLX_NV_copy_image 1 - -typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); - -#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) - -#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) - -#endif /* GLX_NV_copy_image */ - -/* ------------------------ GLX_NV_delay_before_swap ----------------------- */ - -#ifndef GLX_NV_delay_before_swap -#define GLX_NV_delay_before_swap 1 - -typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds); - -#define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV) - -#define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap) - -#endif /* GLX_NV_delay_before_swap */ - -/* -------------------------- GLX_NV_float_buffer -------------------------- */ - -#ifndef GLX_NV_float_buffer -#define GLX_NV_float_buffer 1 - -#define GLX_FLOAT_COMPONENTS_NV 0x20B0 - -#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) - -#endif /* GLX_NV_float_buffer */ - -/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ - -#ifndef GLX_NV_multisample_coverage -#define GLX_NV_multisample_coverage 1 - -#define GLX_COLOR_SAMPLES_NV 0x20B3 -#define GLX_COVERAGE_SAMPLES_NV 100001 - -#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) - -#endif /* GLX_NV_multisample_coverage */ - -/* -------------------------- GLX_NV_present_video ------------------------- */ - -#ifndef GLX_NV_present_video -#define GLX_NV_present_video 1 - -#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 - -typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); -typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); - -#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) -#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) - -#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) - -#endif /* GLX_NV_present_video */ - -/* ------------------ GLX_NV_robustness_video_memory_purge ----------------- */ - -#ifndef GLX_NV_robustness_video_memory_purge -#define GLX_NV_robustness_video_memory_purge 1 - -#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 - -#define GLXEW_NV_robustness_video_memory_purge GLXEW_GET_VAR(__GLXEW_NV_robustness_video_memory_purge) - -#endif /* GLX_NV_robustness_video_memory_purge */ - -/* --------------------------- GLX_NV_swap_group --------------------------- */ - -#ifndef GLX_NV_swap_group -#define GLX_NV_swap_group 1 - -typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); -typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); -typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); -typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); -typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); -typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); - -#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) -#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) -#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) -#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) -#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) -#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) - -#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) - -#endif /* GLX_NV_swap_group */ - -/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ - -#ifndef GLX_NV_vertex_array_range -#define GLX_NV_vertex_array_range 1 - -typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); -typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); - -#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) -#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) - -#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) - -#endif /* GLX_NV_vertex_array_range */ - -/* -------------------------- GLX_NV_video_capture ------------------------- */ - -#ifndef GLX_NV_video_capture -#define GLX_NV_video_capture 1 - -#define GLX_DEVICE_ID_NV 0x20CD -#define GLX_UNIQUE_ID_NV 0x20CE -#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF - -typedef XID GLXVideoCaptureDeviceNV; - -typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); -typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); -typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); -typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); -typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); - -#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) -#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) -#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) -#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) -#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) - -#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) - -#endif /* GLX_NV_video_capture */ - -/* ---------------------------- GLX_NV_video_out --------------------------- */ - -#ifndef GLX_NV_video_out -#define GLX_NV_video_out 1 - -#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 -#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 -#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 -#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 -#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 -#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA -#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB -#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC - -typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); -typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); -typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); -typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); -typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); -typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); - -#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) -#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) -#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) -#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) -#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) -#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) - -#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) - -#endif /* GLX_NV_video_out */ - -/* -------------------------- GLX_OML_swap_method -------------------------- */ - -#ifndef GLX_OML_swap_method -#define GLX_OML_swap_method 1 - -#define GLX_SWAP_METHOD_OML 0x8060 -#define GLX_SWAP_EXCHANGE_OML 0x8061 -#define GLX_SWAP_COPY_OML 0x8062 -#define GLX_SWAP_UNDEFINED_OML 0x8063 - -#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) - -#endif /* GLX_OML_swap_method */ - -/* -------------------------- GLX_OML_sync_control ------------------------- */ - -#ifndef GLX_OML_sync_control -#define GLX_OML_sync_control 1 - -typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); -typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); -typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); -typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); -typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); - -#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) -#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) -#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) -#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) -#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) - -#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) - -#endif /* GLX_OML_sync_control */ - -/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ - -#ifndef GLX_SGIS_blended_overlay -#define GLX_SGIS_blended_overlay 1 - -#define GLX_BLENDED_RGBA_SGIS 0x8025 - -#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) - -#endif /* GLX_SGIS_blended_overlay */ - -/* -------------------------- GLX_SGIS_color_range ------------------------- */ - -#ifndef GLX_SGIS_color_range -#define GLX_SGIS_color_range 1 - -#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) - -#endif /* GLX_SGIS_color_range */ - -/* -------------------------- GLX_SGIS_multisample ------------------------- */ - -#ifndef GLX_SGIS_multisample -#define GLX_SGIS_multisample 1 - -#define GLX_SAMPLE_BUFFERS_SGIS 100000 -#define GLX_SAMPLES_SGIS 100001 - -#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) - -#endif /* GLX_SGIS_multisample */ - -/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ - -#ifndef GLX_SGIS_shared_multisample -#define GLX_SGIS_shared_multisample 1 - -#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 -#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 - -#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) - -#endif /* GLX_SGIS_shared_multisample */ - -/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ - -#ifndef GLX_SGIX_fbconfig -#define GLX_SGIX_fbconfig 1 - -#define GLX_RGBA_BIT_SGIX 0x00000001 -#define GLX_WINDOW_BIT_SGIX 0x00000001 -#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 -#define GLX_PIXMAP_BIT_SGIX 0x00000002 -#define GLX_SCREEN_EXT 0x800C -#define GLX_DRAWABLE_TYPE_SGIX 0x8010 -#define GLX_RENDER_TYPE_SGIX 0x8011 -#define GLX_X_RENDERABLE_SGIX 0x8012 -#define GLX_FBCONFIG_ID_SGIX 0x8013 -#define GLX_RGBA_TYPE_SGIX 0x8014 -#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 - -typedef XID GLXFBConfigIDSGIX; -typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; - -typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); -typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); -typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); -typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); -typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); -typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); - -#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) -#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) -#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) -#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) -#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) -#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) - -#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) - -#endif /* GLX_SGIX_fbconfig */ - -/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ - -#ifndef GLX_SGIX_hyperpipe -#define GLX_SGIX_hyperpipe 1 - -#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 -#define GLX_PIPE_RECT_SGIX 0x00000001 -#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 -#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 -#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 -#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 -#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 -#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 -#define GLX_BAD_HYPERPIPE_SGIX 92 -#define GLX_HYPERPIPE_ID_SGIX 0x8030 - -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int networkId; -} GLXHyperpipeNetworkSGIX; -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int XOrigin; - int YOrigin; - int maxHeight; - int maxWidth; -} GLXPipeRectLimits; -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int channel; - unsigned int participationType; - int timeSlice; -} GLXHyperpipeConfigSGIX; -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int srcXOrigin; - int srcYOrigin; - int srcWidth; - int srcHeight; - int destXOrigin; - int destYOrigin; - int destWidth; - int destHeight; -} GLXPipeRect; - -typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); -typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); -typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); -typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); -typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); -typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); -typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); -typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); - -#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) -#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) -#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) -#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) -#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) -#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) -#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) -#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) - -#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) - -#endif /* GLX_SGIX_hyperpipe */ - -/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ - -#ifndef GLX_SGIX_pbuffer -#define GLX_SGIX_pbuffer 1 - -#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 -#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 -#define GLX_PBUFFER_BIT_SGIX 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 -#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 -#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 -#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 -#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 -#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 -#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 -#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 -#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 -#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A -#define GLX_PRESERVED_CONTENTS_SGIX 0x801B -#define GLX_LARGEST_PBUFFER_SGIX 0x801C -#define GLX_WIDTH_SGIX 0x801D -#define GLX_HEIGHT_SGIX 0x801E -#define GLX_EVENT_MASK_SGIX 0x801F -#define GLX_DAMAGED_SGIX 0x8020 -#define GLX_SAVED_SGIX 0x8021 -#define GLX_WINDOW_SGIX 0x8022 -#define GLX_PBUFFER_SGIX 0x8023 -#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 - -typedef XID GLXPbufferSGIX; -typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; - -typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); -typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); -typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); -typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); -typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); - -#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) -#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) -#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) -#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) -#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) - -#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) - -#endif /* GLX_SGIX_pbuffer */ - -/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ - -#ifndef GLX_SGIX_swap_barrier -#define GLX_SGIX_swap_barrier 1 - -typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); -typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); - -#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) -#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) - -#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) - -#endif /* GLX_SGIX_swap_barrier */ - -/* -------------------------- GLX_SGIX_swap_group -------------------------- */ - -#ifndef GLX_SGIX_swap_group -#define GLX_SGIX_swap_group 1 - -typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); - -#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) - -#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) - -#endif /* GLX_SGIX_swap_group */ - -/* ------------------------- GLX_SGIX_video_resize ------------------------- */ - -#ifndef GLX_SGIX_video_resize -#define GLX_SGIX_video_resize 1 - -#define GLX_SYNC_FRAME_SGIX 0x00000000 -#define GLX_SYNC_SWAP_SGIX 0x00000001 - -typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); -typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); -typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); -typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); -typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); - -#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) -#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) -#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) -#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) -#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) - -#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) - -#endif /* GLX_SGIX_video_resize */ - -/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ - -#ifndef GLX_SGIX_visual_select_group -#define GLX_SGIX_visual_select_group 1 - -#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 - -#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) - -#endif /* GLX_SGIX_visual_select_group */ - -/* ---------------------------- GLX_SGI_cushion ---------------------------- */ - -#ifndef GLX_SGI_cushion -#define GLX_SGI_cushion 1 - -typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); - -#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) - -#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) - -#endif /* GLX_SGI_cushion */ - -/* ----------------------- GLX_SGI_make_current_read ----------------------- */ - -#ifndef GLX_SGI_make_current_read -#define GLX_SGI_make_current_read 1 - -typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); -typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); - -#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) -#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) - -#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) - -#endif /* GLX_SGI_make_current_read */ - -/* -------------------------- GLX_SGI_swap_control ------------------------- */ - -#ifndef GLX_SGI_swap_control -#define GLX_SGI_swap_control 1 - -typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); - -#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) - -#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) - -#endif /* GLX_SGI_swap_control */ - -/* --------------------------- GLX_SGI_video_sync -------------------------- */ - -#ifndef GLX_SGI_video_sync -#define GLX_SGI_video_sync 1 - -typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); -typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); - -#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) -#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) - -#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) - -#endif /* GLX_SGI_video_sync */ - -/* --------------------- GLX_SUN_get_transparent_index --------------------- */ - -#ifndef GLX_SUN_get_transparent_index -#define GLX_SUN_get_transparent_index 1 - -typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); - -#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) - -#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) - -#endif /* GLX_SUN_get_transparent_index */ - -/* -------------------------- GLX_SUN_video_resize ------------------------- */ - -#ifndef GLX_SUN_video_resize -#define GLX_SUN_video_resize 1 - -#define GLX_VIDEO_RESIZE_SUN 0x8171 -#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD - -typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); -typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); - -#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) -#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) - -#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) - -#endif /* GLX_SUN_video_resize */ - -/* ------------------------------------------------------------------------- */ - -#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT -#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT - -GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; - -GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; -GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; -GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; -GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; -GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; -GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; -GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; -GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; -GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; -GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; -GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; -GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; -GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; -GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; -GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; - -GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; -GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; -GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; -GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; -GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; -GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; -GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; -GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; -GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; - -GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; - -GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; -GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; -GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; - -GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; -GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; -GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; -GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; - -GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; - -GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; -GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; - -GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; - -GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; - -GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; - -GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA; -GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA; -GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA; -GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA; - -GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; - -GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; - -GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; -GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; - -GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV; -GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV; - -GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; - -GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV; - -GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; -GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; - -GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; -GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; -GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; -GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; -GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; -GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; - -GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; -GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; - -GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; -GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; -GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; -GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; -GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; - -GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; -GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; -GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; -GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; -GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; -GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; - -GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; -GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; -GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; -GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; -GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; - -GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; -GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; - -GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; -GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; - -GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; -GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; -GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; -GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; - -GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; - -GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; - -GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; -GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; -GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; - -GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; - -GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; -GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; - -GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; - -GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; -GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; - -GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; - -GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; -GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; -GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_no_error; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_libglvnd; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; -GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_robustness_video_memory_purge; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; -GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; -GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; -/* ------------------------------------------------------------------------ */ - -GLEWAPI GLenum GLEWAPIENTRY glxewInit (); -GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); - -#ifndef GLXEW_GET_VAR -#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) -#endif - -#ifndef GLXEW_GET_FUN -#define GLXEW_GET_FUN(x) x -#endif - -GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); - -#ifdef __cplusplus -} -#endif - -#endif /* __glxew_h__ */ diff --git a/crumpet-engine/include/GL/wglew.h b/crumpet-engine/include/GL/wglew.h deleted file mode 100644 index 2097c0f..0000000 --- a/crumpet-engine/include/GL/wglew.h +++ /dev/null @@ -1,1447 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2017, Nigel Stewart -** Copyright (C) 2002-2008, Milan Ikits -** Copyright (C) 2002-2008, Marcelo E. Magallon -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __wglew_h__ -#define __wglew_h__ -#define __WGLEW_H__ - -#ifdef __wglext_h_ -#error wglext.h included before wglew.h -#endif - -#define __wglext_h_ - -#if !defined(WINAPI) -# ifndef WIN32_LEAN_AND_MEAN -# define WIN32_LEAN_AND_MEAN 1 -# endif -#include -# undef WIN32_LEAN_AND_MEAN -#endif - -/* - * GLEW_STATIC needs to be set when using the static version. - * GLEW_BUILD is set when building the DLL version. - */ -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# ifdef GLEW_BUILD -# define GLEWAPI extern __declspec(dllexport) -# else -# define GLEWAPI extern __declspec(dllimport) -# endif -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -/* -------------------------- WGL_3DFX_multisample ------------------------- */ - -#ifndef WGL_3DFX_multisample -#define WGL_3DFX_multisample 1 - -#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 -#define WGL_SAMPLES_3DFX 0x2061 - -#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) - -#endif /* WGL_3DFX_multisample */ - -/* ------------------------- WGL_3DL_stereo_control ------------------------ */ - -#ifndef WGL_3DL_stereo_control -#define WGL_3DL_stereo_control 1 - -#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 -#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 -#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 -#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 - -typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); - -#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) - -#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) - -#endif /* WGL_3DL_stereo_control */ - -/* ------------------------ WGL_AMD_gpu_association ------------------------ */ - -#ifndef WGL_AMD_gpu_association -#define WGL_AMD_gpu_association 1 - -#define WGL_GPU_VENDOR_AMD 0x1F00 -#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 -#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 -#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 -#define WGL_GPU_RAM_AMD 0x21A3 -#define WGL_GPU_CLOCK_AMD 0x21A4 -#define WGL_GPU_NUM_PIPES_AMD 0x21A5 -#define WGL_GPU_NUM_SIMD_AMD 0x21A6 -#define WGL_GPU_NUM_RB_AMD 0x21A7 -#define WGL_GPU_NUM_SPI_AMD 0x21A8 - -typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); -typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); -typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); -typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); -typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); -typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); -typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); -typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); - -#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) -#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) -#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) -#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) -#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) -#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) -#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) -#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) -#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) - -#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) - -#endif /* WGL_AMD_gpu_association */ - -/* ------------------------- WGL_ARB_buffer_region ------------------------- */ - -#ifndef WGL_ARB_buffer_region -#define WGL_ARB_buffer_region 1 - -#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 -#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 -#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 -#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 - -typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); -typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); -typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); -typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); - -#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) -#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) -#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) -#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) - -#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) - -#endif /* WGL_ARB_buffer_region */ - -/* --------------------- WGL_ARB_context_flush_control --------------------- */ - -#ifndef WGL_ARB_context_flush_control -#define WGL_ARB_context_flush_control 1 - -#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) - -#endif /* WGL_ARB_context_flush_control */ - -/* ------------------------- WGL_ARB_create_context ------------------------ */ - -#ifndef WGL_ARB_create_context -#define WGL_ARB_create_context 1 - -#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 -#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 -#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 -#define WGL_CONTEXT_FLAGS_ARB 0x2094 -#define ERROR_INVALID_VERSION_ARB 0x2095 -#define ERROR_INVALID_PROFILE_ARB 0x2096 - -typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); - -#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) - -#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) - -#endif /* WGL_ARB_create_context */ - -/* -------------------- WGL_ARB_create_context_no_error -------------------- */ - -#ifndef WGL_ARB_create_context_no_error -#define WGL_ARB_create_context_no_error 1 - -#define WGLEW_ARB_create_context_no_error WGLEW_GET_VAR(__WGLEW_ARB_create_context_no_error) - -#endif /* WGL_ARB_create_context_no_error */ - -/* --------------------- WGL_ARB_create_context_profile -------------------- */ - -#ifndef WGL_ARB_create_context_profile -#define WGL_ARB_create_context_profile 1 - -#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 - -#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) - -#endif /* WGL_ARB_create_context_profile */ - -/* ------------------- WGL_ARB_create_context_robustness ------------------- */ - -#ifndef WGL_ARB_create_context_robustness -#define WGL_ARB_create_context_robustness 1 - -#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 - -#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) - -#endif /* WGL_ARB_create_context_robustness */ - -/* ----------------------- WGL_ARB_extensions_string ----------------------- */ - -#ifndef WGL_ARB_extensions_string -#define WGL_ARB_extensions_string 1 - -typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); - -#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) - -#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) - -#endif /* WGL_ARB_extensions_string */ - -/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ - -#ifndef WGL_ARB_framebuffer_sRGB -#define WGL_ARB_framebuffer_sRGB 1 - -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 - -#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) - -#endif /* WGL_ARB_framebuffer_sRGB */ - -/* ----------------------- WGL_ARB_make_current_read ----------------------- */ - -#ifndef WGL_ARB_make_current_read -#define WGL_ARB_make_current_read 1 - -#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 -#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 - -typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); - -#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) -#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) - -#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) - -#endif /* WGL_ARB_make_current_read */ - -/* -------------------------- WGL_ARB_multisample -------------------------- */ - -#ifndef WGL_ARB_multisample -#define WGL_ARB_multisample 1 - -#define WGL_SAMPLE_BUFFERS_ARB 0x2041 -#define WGL_SAMPLES_ARB 0x2042 - -#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) - -#endif /* WGL_ARB_multisample */ - -/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ - -#ifndef WGL_ARB_pbuffer -#define WGL_ARB_pbuffer 1 - -#define WGL_DRAW_TO_PBUFFER_ARB 0x202D -#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E -#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 -#define WGL_PBUFFER_LARGEST_ARB 0x2033 -#define WGL_PBUFFER_WIDTH_ARB 0x2034 -#define WGL_PBUFFER_HEIGHT_ARB 0x2035 -#define WGL_PBUFFER_LOST_ARB 0x2036 - -DECLARE_HANDLE(HPBUFFERARB); - -typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); -typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); -typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); -typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); -typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); - -#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) -#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) -#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) -#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) -#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) - -#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) - -#endif /* WGL_ARB_pbuffer */ - -/* -------------------------- WGL_ARB_pixel_format ------------------------- */ - -#ifndef WGL_ARB_pixel_format -#define WGL_ARB_pixel_format 1 - -#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 -#define WGL_DRAW_TO_WINDOW_ARB 0x2001 -#define WGL_DRAW_TO_BITMAP_ARB 0x2002 -#define WGL_ACCELERATION_ARB 0x2003 -#define WGL_NEED_PALETTE_ARB 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 -#define WGL_SWAP_METHOD_ARB 0x2007 -#define WGL_NUMBER_OVERLAYS_ARB 0x2008 -#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 -#define WGL_TRANSPARENT_ARB 0x200A -#define WGL_SHARE_DEPTH_ARB 0x200C -#define WGL_SHARE_STENCIL_ARB 0x200D -#define WGL_SHARE_ACCUM_ARB 0x200E -#define WGL_SUPPORT_GDI_ARB 0x200F -#define WGL_SUPPORT_OPENGL_ARB 0x2010 -#define WGL_DOUBLE_BUFFER_ARB 0x2011 -#define WGL_STEREO_ARB 0x2012 -#define WGL_PIXEL_TYPE_ARB 0x2013 -#define WGL_COLOR_BITS_ARB 0x2014 -#define WGL_RED_BITS_ARB 0x2015 -#define WGL_RED_SHIFT_ARB 0x2016 -#define WGL_GREEN_BITS_ARB 0x2017 -#define WGL_GREEN_SHIFT_ARB 0x2018 -#define WGL_BLUE_BITS_ARB 0x2019 -#define WGL_BLUE_SHIFT_ARB 0x201A -#define WGL_ALPHA_BITS_ARB 0x201B -#define WGL_ALPHA_SHIFT_ARB 0x201C -#define WGL_ACCUM_BITS_ARB 0x201D -#define WGL_ACCUM_RED_BITS_ARB 0x201E -#define WGL_ACCUM_GREEN_BITS_ARB 0x201F -#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 -#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 -#define WGL_DEPTH_BITS_ARB 0x2022 -#define WGL_STENCIL_BITS_ARB 0x2023 -#define WGL_AUX_BUFFERS_ARB 0x2024 -#define WGL_NO_ACCELERATION_ARB 0x2025 -#define WGL_GENERIC_ACCELERATION_ARB 0x2026 -#define WGL_FULL_ACCELERATION_ARB 0x2027 -#define WGL_SWAP_EXCHANGE_ARB 0x2028 -#define WGL_SWAP_COPY_ARB 0x2029 -#define WGL_SWAP_UNDEFINED_ARB 0x202A -#define WGL_TYPE_RGBA_ARB 0x202B -#define WGL_TYPE_COLORINDEX_ARB 0x202C -#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 -#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 -#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 -#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A -#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B - -typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); - -#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) -#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) -#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) - -#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) - -#endif /* WGL_ARB_pixel_format */ - -/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ - -#ifndef WGL_ARB_pixel_format_float -#define WGL_ARB_pixel_format_float 1 - -#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 - -#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) - -#endif /* WGL_ARB_pixel_format_float */ - -/* ------------------------- WGL_ARB_render_texture ------------------------ */ - -#ifndef WGL_ARB_render_texture -#define WGL_ARB_render_texture 1 - -#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 -#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 -#define WGL_TEXTURE_FORMAT_ARB 0x2072 -#define WGL_TEXTURE_TARGET_ARB 0x2073 -#define WGL_MIPMAP_TEXTURE_ARB 0x2074 -#define WGL_TEXTURE_RGB_ARB 0x2075 -#define WGL_TEXTURE_RGBA_ARB 0x2076 -#define WGL_NO_TEXTURE_ARB 0x2077 -#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 -#define WGL_TEXTURE_1D_ARB 0x2079 -#define WGL_TEXTURE_2D_ARB 0x207A -#define WGL_MIPMAP_LEVEL_ARB 0x207B -#define WGL_CUBE_MAP_FACE_ARB 0x207C -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 -#define WGL_FRONT_LEFT_ARB 0x2083 -#define WGL_FRONT_RIGHT_ARB 0x2084 -#define WGL_BACK_LEFT_ARB 0x2085 -#define WGL_BACK_RIGHT_ARB 0x2086 -#define WGL_AUX0_ARB 0x2087 -#define WGL_AUX1_ARB 0x2088 -#define WGL_AUX2_ARB 0x2089 -#define WGL_AUX3_ARB 0x208A -#define WGL_AUX4_ARB 0x208B -#define WGL_AUX5_ARB 0x208C -#define WGL_AUX6_ARB 0x208D -#define WGL_AUX7_ARB 0x208E -#define WGL_AUX8_ARB 0x208F -#define WGL_AUX9_ARB 0x2090 - -typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); -typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); -typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); - -#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) -#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) -#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) - -#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) - -#endif /* WGL_ARB_render_texture */ - -/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ - -#ifndef WGL_ARB_robustness_application_isolation -#define WGL_ARB_robustness_application_isolation 1 - -#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) - -#endif /* WGL_ARB_robustness_application_isolation */ - -/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ - -#ifndef WGL_ARB_robustness_share_group_isolation -#define WGL_ARB_robustness_share_group_isolation 1 - -#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) - -#endif /* WGL_ARB_robustness_share_group_isolation */ - -/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ - -#ifndef WGL_ATI_pixel_format_float -#define WGL_ATI_pixel_format_float 1 - -#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 -#define GL_RGBA_FLOAT_MODE_ATI 0x8820 -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 - -#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) - -#endif /* WGL_ATI_pixel_format_float */ - -/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ - -#ifndef WGL_ATI_render_texture_rectangle -#define WGL_ATI_render_texture_rectangle 1 - -#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 - -#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) - -#endif /* WGL_ATI_render_texture_rectangle */ - -/* --------------------------- WGL_EXT_colorspace -------------------------- */ - -#ifndef WGL_EXT_colorspace -#define WGL_EXT_colorspace 1 - -#define WGL_COLORSPACE_SRGB_EXT 0x3089 -#define WGL_COLORSPACE_LINEAR_EXT 0x308A -#define WGL_COLORSPACE_EXT 0x309D - -#define WGLEW_EXT_colorspace WGLEW_GET_VAR(__WGLEW_EXT_colorspace) - -#endif /* WGL_EXT_colorspace */ - -/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ - -#ifndef WGL_EXT_create_context_es2_profile -#define WGL_EXT_create_context_es2_profile 1 - -#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 - -#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) - -#endif /* WGL_EXT_create_context_es2_profile */ - -/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ - -#ifndef WGL_EXT_create_context_es_profile -#define WGL_EXT_create_context_es_profile 1 - -#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 - -#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) - -#endif /* WGL_EXT_create_context_es_profile */ - -/* -------------------------- WGL_EXT_depth_float -------------------------- */ - -#ifndef WGL_EXT_depth_float -#define WGL_EXT_depth_float 1 - -#define WGL_DEPTH_FLOAT_EXT 0x2040 - -#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) - -#endif /* WGL_EXT_depth_float */ - -/* ---------------------- WGL_EXT_display_color_table ---------------------- */ - -#ifndef WGL_EXT_display_color_table -#define WGL_EXT_display_color_table 1 - -typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); - -#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) -#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) -#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) -#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) - -#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) - -#endif /* WGL_EXT_display_color_table */ - -/* ----------------------- WGL_EXT_extensions_string ----------------------- */ - -#ifndef WGL_EXT_extensions_string -#define WGL_EXT_extensions_string 1 - -typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); - -#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) - -#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) - -#endif /* WGL_EXT_extensions_string */ - -/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ - -#ifndef WGL_EXT_framebuffer_sRGB -#define WGL_EXT_framebuffer_sRGB 1 - -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 - -#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) - -#endif /* WGL_EXT_framebuffer_sRGB */ - -/* ----------------------- WGL_EXT_make_current_read ----------------------- */ - -#ifndef WGL_EXT_make_current_read -#define WGL_EXT_make_current_read 1 - -#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 - -typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); - -#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) -#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) - -#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) - -#endif /* WGL_EXT_make_current_read */ - -/* -------------------------- WGL_EXT_multisample -------------------------- */ - -#ifndef WGL_EXT_multisample -#define WGL_EXT_multisample 1 - -#define WGL_SAMPLE_BUFFERS_EXT 0x2041 -#define WGL_SAMPLES_EXT 0x2042 - -#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) - -#endif /* WGL_EXT_multisample */ - -/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ - -#ifndef WGL_EXT_pbuffer -#define WGL_EXT_pbuffer 1 - -#define WGL_DRAW_TO_PBUFFER_EXT 0x202D -#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E -#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 -#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 -#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 -#define WGL_PBUFFER_LARGEST_EXT 0x2033 -#define WGL_PBUFFER_WIDTH_EXT 0x2034 -#define WGL_PBUFFER_HEIGHT_EXT 0x2035 - -DECLARE_HANDLE(HPBUFFEREXT); - -typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); -typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); -typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); -typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); -typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); - -#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) -#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) -#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) -#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) -#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) - -#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) - -#endif /* WGL_EXT_pbuffer */ - -/* -------------------------- WGL_EXT_pixel_format ------------------------- */ - -#ifndef WGL_EXT_pixel_format -#define WGL_EXT_pixel_format 1 - -#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 -#define WGL_DRAW_TO_WINDOW_EXT 0x2001 -#define WGL_DRAW_TO_BITMAP_EXT 0x2002 -#define WGL_ACCELERATION_EXT 0x2003 -#define WGL_NEED_PALETTE_EXT 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 -#define WGL_SWAP_METHOD_EXT 0x2007 -#define WGL_NUMBER_OVERLAYS_EXT 0x2008 -#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 -#define WGL_TRANSPARENT_EXT 0x200A -#define WGL_TRANSPARENT_VALUE_EXT 0x200B -#define WGL_SHARE_DEPTH_EXT 0x200C -#define WGL_SHARE_STENCIL_EXT 0x200D -#define WGL_SHARE_ACCUM_EXT 0x200E -#define WGL_SUPPORT_GDI_EXT 0x200F -#define WGL_SUPPORT_OPENGL_EXT 0x2010 -#define WGL_DOUBLE_BUFFER_EXT 0x2011 -#define WGL_STEREO_EXT 0x2012 -#define WGL_PIXEL_TYPE_EXT 0x2013 -#define WGL_COLOR_BITS_EXT 0x2014 -#define WGL_RED_BITS_EXT 0x2015 -#define WGL_RED_SHIFT_EXT 0x2016 -#define WGL_GREEN_BITS_EXT 0x2017 -#define WGL_GREEN_SHIFT_EXT 0x2018 -#define WGL_BLUE_BITS_EXT 0x2019 -#define WGL_BLUE_SHIFT_EXT 0x201A -#define WGL_ALPHA_BITS_EXT 0x201B -#define WGL_ALPHA_SHIFT_EXT 0x201C -#define WGL_ACCUM_BITS_EXT 0x201D -#define WGL_ACCUM_RED_BITS_EXT 0x201E -#define WGL_ACCUM_GREEN_BITS_EXT 0x201F -#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 -#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 -#define WGL_DEPTH_BITS_EXT 0x2022 -#define WGL_STENCIL_BITS_EXT 0x2023 -#define WGL_AUX_BUFFERS_EXT 0x2024 -#define WGL_NO_ACCELERATION_EXT 0x2025 -#define WGL_GENERIC_ACCELERATION_EXT 0x2026 -#define WGL_FULL_ACCELERATION_EXT 0x2027 -#define WGL_SWAP_EXCHANGE_EXT 0x2028 -#define WGL_SWAP_COPY_EXT 0x2029 -#define WGL_SWAP_UNDEFINED_EXT 0x202A -#define WGL_TYPE_RGBA_EXT 0x202B -#define WGL_TYPE_COLORINDEX_EXT 0x202C - -typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); - -#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) -#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) -#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) - -#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) - -#endif /* WGL_EXT_pixel_format */ - -/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ - -#ifndef WGL_EXT_pixel_format_packed_float -#define WGL_EXT_pixel_format_packed_float 1 - -#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 - -#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) - -#endif /* WGL_EXT_pixel_format_packed_float */ - -/* -------------------------- WGL_EXT_swap_control ------------------------- */ - -#ifndef WGL_EXT_swap_control -#define WGL_EXT_swap_control 1 - -typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); -typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); - -#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) -#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) - -#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) - -#endif /* WGL_EXT_swap_control */ - -/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ - -#ifndef WGL_EXT_swap_control_tear -#define WGL_EXT_swap_control_tear 1 - -#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) - -#endif /* WGL_EXT_swap_control_tear */ - -/* --------------------- WGL_I3D_digital_video_control --------------------- */ - -#ifndef WGL_I3D_digital_video_control -#define WGL_I3D_digital_video_control 1 - -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 -#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 -#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 - -typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); -typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); - -#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) -#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) - -#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) - -#endif /* WGL_I3D_digital_video_control */ - -/* ----------------------------- WGL_I3D_gamma ----------------------------- */ - -#ifndef WGL_I3D_gamma -#define WGL_I3D_gamma 1 - -#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E -#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F - -typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); -typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); -typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); -typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); - -#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) -#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) -#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) -#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) - -#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) - -#endif /* WGL_I3D_gamma */ - -/* ---------------------------- WGL_I3D_genlock ---------------------------- */ - -#ifndef WGL_I3D_genlock -#define WGL_I3D_genlock 1 - -#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 -#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 -#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 -#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 -#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 -#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 -#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A -#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B -#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C - -typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); -typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); -typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); -typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); -typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); - -#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) -#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) -#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) -#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) -#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) -#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) -#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) -#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) -#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) -#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) -#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) -#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) - -#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) - -#endif /* WGL_I3D_genlock */ - -/* -------------------------- WGL_I3D_image_buffer ------------------------- */ - -#ifndef WGL_I3D_image_buffer -#define WGL_I3D_image_buffer 1 - -#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 -#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 - -typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); -typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); -typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); -typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); - -#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) -#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) -#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) -#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) - -#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) - -#endif /* WGL_I3D_image_buffer */ - -/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ - -#ifndef WGL_I3D_swap_frame_lock -#define WGL_I3D_swap_frame_lock 1 - -typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); - -#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) -#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) -#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) -#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) - -#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) - -#endif /* WGL_I3D_swap_frame_lock */ - -/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ - -#ifndef WGL_I3D_swap_frame_usage -#define WGL_I3D_swap_frame_usage 1 - -typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); - -#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) -#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) -#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) -#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) - -#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) - -#endif /* WGL_I3D_swap_frame_usage */ - -/* --------------------------- WGL_NV_DX_interop --------------------------- */ - -#ifndef WGL_NV_DX_interop -#define WGL_NV_DX_interop 1 - -#define WGL_ACCESS_READ_ONLY_NV 0x0000 -#define WGL_ACCESS_READ_WRITE_NV 0x0001 -#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 - -typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); -typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); -typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); -typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); -typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); -typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); -typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); -typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); - -#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) -#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) -#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) -#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) -#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) -#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) -#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) -#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) - -#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) - -#endif /* WGL_NV_DX_interop */ - -/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ - -#ifndef WGL_NV_DX_interop2 -#define WGL_NV_DX_interop2 1 - -#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) - -#endif /* WGL_NV_DX_interop2 */ - -/* --------------------------- WGL_NV_copy_image --------------------------- */ - -#ifndef WGL_NV_copy_image -#define WGL_NV_copy_image 1 - -typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); - -#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) - -#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) - -#endif /* WGL_NV_copy_image */ - -/* ------------------------ WGL_NV_delay_before_swap ----------------------- */ - -#ifndef WGL_NV_delay_before_swap -#define WGL_NV_delay_before_swap 1 - -typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); - -#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV) - -#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap) - -#endif /* WGL_NV_delay_before_swap */ - -/* -------------------------- WGL_NV_float_buffer -------------------------- */ - -#ifndef WGL_NV_float_buffer -#define WGL_NV_float_buffer 1 - -#define WGL_FLOAT_COMPONENTS_NV 0x20B0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 -#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 -#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 -#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 -#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 - -#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) - -#endif /* WGL_NV_float_buffer */ - -/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ - -#ifndef WGL_NV_gpu_affinity -#define WGL_NV_gpu_affinity 1 - -#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 -#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 - -DECLARE_HANDLE(HGPUNV); -typedef struct _GPU_DEVICE { - DWORD cb; - CHAR DeviceName[32]; - CHAR DeviceString[128]; - DWORD Flags; - RECT rcVirtualScreen; -} GPU_DEVICE, *PGPU_DEVICE; - -typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); -typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); -typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); -typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); -typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); - -#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) -#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) -#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) -#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) -#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) - -#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) - -#endif /* WGL_NV_gpu_affinity */ - -/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ - -#ifndef WGL_NV_multisample_coverage -#define WGL_NV_multisample_coverage 1 - -#define WGL_COVERAGE_SAMPLES_NV 0x2042 -#define WGL_COLOR_SAMPLES_NV 0x20B9 - -#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) - -#endif /* WGL_NV_multisample_coverage */ - -/* -------------------------- WGL_NV_present_video ------------------------- */ - -#ifndef WGL_NV_present_video -#define WGL_NV_present_video 1 - -#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 - -DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); - -typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); -typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); -typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); - -#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) -#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) -#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) - -#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) - -#endif /* WGL_NV_present_video */ - -/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ - -#ifndef WGL_NV_render_depth_texture -#define WGL_NV_render_depth_texture 1 - -#define WGL_NO_TEXTURE_ARB 0x2077 -#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 -#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 -#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 -#define WGL_DEPTH_COMPONENT_NV 0x20A7 - -#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) - -#endif /* WGL_NV_render_depth_texture */ - -/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ - -#ifndef WGL_NV_render_texture_rectangle -#define WGL_NV_render_texture_rectangle 1 - -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 -#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 - -#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) - -#endif /* WGL_NV_render_texture_rectangle */ - -/* --------------------------- WGL_NV_swap_group --------------------------- */ - -#ifndef WGL_NV_swap_group -#define WGL_NV_swap_group 1 - -typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); -typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); -typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); -typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); -typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); - -#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) -#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) -#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) -#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) -#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) -#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) - -#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) - -#endif /* WGL_NV_swap_group */ - -/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ - -#ifndef WGL_NV_vertex_array_range -#define WGL_NV_vertex_array_range 1 - -typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); -typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); - -#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) -#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) - -#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) - -#endif /* WGL_NV_vertex_array_range */ - -/* -------------------------- WGL_NV_video_capture ------------------------- */ - -#ifndef WGL_NV_video_capture -#define WGL_NV_video_capture 1 - -#define WGL_UNIQUE_ID_NV 0x20CE -#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF - -DECLARE_HANDLE(HVIDEOINPUTDEVICENV); - -typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); -typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); -typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); -typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); - -#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) -#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) -#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) -#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) -#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) - -#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) - -#endif /* WGL_NV_video_capture */ - -/* -------------------------- WGL_NV_video_output -------------------------- */ - -#ifndef WGL_NV_video_output -#define WGL_NV_video_output 1 - -#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 -#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 -#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 -#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 -#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 -#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 -#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define WGL_VIDEO_OUT_FRAME 0x20C8 -#define WGL_VIDEO_OUT_FIELD_1 0x20C9 -#define WGL_VIDEO_OUT_FIELD_2 0x20CA -#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB -#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC - -DECLARE_HANDLE(HPVIDEODEV); - -typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); -typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); -typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); -typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); - -#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) -#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) -#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) -#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) -#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) -#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) - -#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) - -#endif /* WGL_NV_video_output */ - -/* -------------------------- WGL_OML_sync_control ------------------------- */ - -#ifndef WGL_OML_sync_control -#define WGL_OML_sync_control 1 - -typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); -typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); -typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); -typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); -typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); -typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); - -#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) -#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) -#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) -#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) -#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) -#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) - -#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) - -#endif /* WGL_OML_sync_control */ - -/* ------------------------------------------------------------------------- */ - -#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT -#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT - -WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; - -WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; -WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; -WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; -WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; -WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; -WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; -WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; -WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; -WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; - -WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; -WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; -WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; -WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; - -WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; - -WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; - -WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; -WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; - -WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; -WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; -WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; -WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; -WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; - -WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; - -WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; -WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; -WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; - -WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; -WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; -WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; -WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; - -WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; - -WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; -WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; - -WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; -WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; -WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; -WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; -WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; - -WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; - -WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; -WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; - -WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; -WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; - -WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; -WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; -WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; -WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; - -WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; -WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; -WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; -WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; - -WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; -WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; -WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; -WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; - -WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; -WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; -WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; -WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; - -WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; -WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; -WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; -WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; - -WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; -WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; -WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; -WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; -WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; -WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; -WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; -WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; - -WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; - -WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV; - -WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; -WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; -WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; -WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; -WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; - -WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; -WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; -WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; - -WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; -WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; -WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; -WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; -WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; -WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; - -WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; -WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; - -WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; -WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; -WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; 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-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; -WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; -/* ------------------------------------------------------------------------- */ - -GLEWAPI GLenum GLEWAPIENTRY wglewInit (); -GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); - -#ifndef WGLEW_GET_VAR -#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) -#endif - -#ifndef WGLEW_GET_FUN -#define WGLEW_GET_FUN(x) x -#endif - -GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); - -#ifdef __cplusplus -} -#endif - -#undef GLEWAPI - -#endif /* __wglew_h__ */ diff --git a/crumpet-engine/include/glm/CMakeLists.txt b/crumpet-engine/include/glm/CMakeLists.txt deleted file mode 100644 index 01c594f..0000000 --- a/crumpet-engine/include/glm/CMakeLists.txt +++ /dev/null @@ -1,62 +0,0 @@ -file(GLOB ROOT_SOURCE *.cpp) -file(GLOB ROOT_INLINE *.inl) -file(GLOB ROOT_HEADER *.hpp) -file(GLOB ROOT_TEXT ../*.txt) -file(GLOB ROOT_MD ../*.md) -file(GLOB ROOT_NAT ../util/glm.natvis) - -file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp) -file(GLOB_RECURSE CORE_INLINE ./detail/*.inl) -file(GLOB_RECURSE CORE_HEADER ./detail/*.hpp) - -file(GLOB_RECURSE EXT_SOURCE ./ext/*.cpp) -file(GLOB_RECURSE EXT_INLINE ./ext/*.inl) -file(GLOB_RECURSE EXT_HEADER ./ext/*.hpp) - -file(GLOB_RECURSE GTC_SOURCE ./gtc/*.cpp) -file(GLOB_RECURSE GTC_INLINE ./gtc/*.inl) -file(GLOB_RECURSE GTC_HEADER ./gtc/*.hpp) - -file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp) -file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl) -file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp) - -file(GLOB_RECURSE SIMD_SOURCE ./simd/*.cpp) -file(GLOB_RECURSE SIMD_INLINE ./simd/*.inl) -file(GLOB_RECURSE SIMD_HEADER ./simd/*.h) - -source_group("Text Files" FILES ${ROOT_TEXT} ${ROOT_MD}) -source_group("Core Files" FILES ${CORE_SOURCE}) -source_group("Core Files" FILES ${CORE_INLINE}) -source_group("Core Files" FILES ${CORE_HEADER}) -source_group("EXT Files" FILES ${EXT_SOURCE}) -source_group("EXT Files" FILES ${EXT_INLINE}) -source_group("EXT Files" FILES ${EXT_HEADER}) -source_group("GTC Files" FILES ${GTC_SOURCE}) -source_group("GTC Files" FILES ${GTC_INLINE}) -source_group("GTC Files" FILES ${GTC_HEADER}) -source_group("GTX Files" FILES ${GTX_SOURCE}) -source_group("GTX Files" FILES ${GTX_INLINE}) -source_group("GTX Files" FILES ${GTX_HEADER}) -source_group("SIMD Files" FILES ${SIMD_SOURCE}) -source_group("SIMD Files" FILES ${SIMD_INLINE}) -source_group("SIMD Files" FILES ${SIMD_HEADER}) - -include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..) - -add_library(glm_static STATIC ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT} - ${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER} - ${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER} - ${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER} - ${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER} - ${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER} - ${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER}) - -add_library(glm_shared SHARED ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT} - ${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER} - ${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER} - ${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER} - ${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER} - ${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER} - ${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER}) - diff --git a/crumpet-engine/include/glm/common.hpp b/crumpet-engine/include/glm/common.hpp deleted file mode 100644 index 25e7a37..0000000 --- a/crumpet-engine/include/glm/common.hpp +++ /dev/null @@ -1,533 +0,0 @@ -/// @ref core -/// @file glm/common.hpp -/// -/// @see GLSL 4.20.8 specification, section 8.3 Common Functions -/// -/// @defgroup core_func_common Common functions -/// @ingroup core -/// -/// Provides GLSL common functions -/// -/// These all operate component-wise. The description is per component. -/// -/// Include to use these core features. - -#pragma once - -#include "detail/qualifier.hpp" -#include "detail/_fixes.hpp" - -namespace glm -{ - /// @addtogroup core_func_common - /// @{ - - /// Returns x if x >= 0; otherwise, it returns -x. - /// - /// @tparam genType floating-point or signed integer; scalar or vector types. - /// - /// @see GLSL abs man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR genType abs(genType x); - - /// Returns x if x >= 0; otherwise, it returns -x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or signed integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL abs man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec abs(vec const& x); - - /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL sign man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec sign(vec const& x); - - /// Returns a value equal to the nearest integer that is less then or equal to x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL floor man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec floor(vec const& x); - - /// Returns a value equal to the nearest integer to x - /// whose absolute value is not larger than the absolute value of x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL trunc man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec trunc(vec const& x); - - /// Returns a value equal to the nearest integer to x. - /// The fraction 0.5 will round in a direction chosen by the - /// implementation, presumably the direction that is fastest. - /// This includes the possibility that round(x) returns the - /// same value as roundEven(x) for all values of x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL round man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec round(vec const& x); - - /// Returns a value equal to the nearest integer to x. - /// A fractional part of 0.5 will round toward the nearest even - /// integer. (Both 3.5 and 4.5 for x will return 4.0.) - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL roundEven man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - /// @see New round to even technique - template - GLM_FUNC_DECL vec roundEven(vec const& x); - - /// Returns a value equal to the nearest integer - /// that is greater than or equal to x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL ceil man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec ceil(vec const& x); - - /// Return x - floor(x). - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL fract man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType fract(genType x); - - /// Return x - floor(x). - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL fract man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec fract(vec const& x); - - template - GLM_FUNC_DECL genType mod(genType x, genType y); - - template - GLM_FUNC_DECL vec mod(vec const& x, T y); - - /// Modulus. Returns x - y * floor(x / y) - /// for each component in x using the floating point value y. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types, include glm/gtc/integer for integer scalar types support - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL mod man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec mod(vec const& x, vec const& y); - - /// Returns the fractional part of x and sets i to the integer - /// part (as a whole number floating point value). Both the - /// return value and the output parameter will have the same - /// sign as x. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL modf man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType modf(genType x, genType& i); - - /// Returns y if y < x; otherwise, it returns x. - /// - /// @tparam genType Floating-point or integer; scalar or vector types. - /// - /// @see GLSL min man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR genType min(genType x, genType y); - - /// Returns y if y < x; otherwise, it returns x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL min man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec min(vec const& x, T y); - - /// Returns y if y < x; otherwise, it returns x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL min man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec min(vec const& x, vec const& y); - - /// Returns y if x < y; otherwise, it returns x. - /// - /// @tparam genType Floating-point or integer; scalar or vector types. - /// - /// @see GLSL max man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR genType max(genType x, genType y); - - /// Returns y if x < y; otherwise, it returns x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL max man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec max(vec const& x, T y); - - /// Returns y if x < y; otherwise, it returns x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL max man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec max(vec const& x, vec const& y); - - /// Returns min(max(x, minVal), maxVal) for each component in x - /// using the floating-point values minVal and maxVal. - /// - /// @tparam genType Floating-point or integer; scalar or vector types. - /// - /// @see GLSL clamp man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal); - - /// Returns min(max(x, minVal), maxVal) for each component in x - /// using the floating-point values minVal and maxVal. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL clamp man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec clamp(vec const& x, T minVal, T maxVal); - - /// Returns min(max(x, minVal), maxVal) for each component in x - /// using the floating-point values minVal and maxVal. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL clamp man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec clamp(vec const& x, vec const& minVal, vec const& maxVal); - - /// If genTypeU is a floating scalar or vector: - /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of - /// x and y using the floating-point value a. - /// The value for a is not restricted to the range [0, 1]. - /// - /// If genTypeU is a boolean scalar or vector: - /// Selects which vector each returned component comes - /// from. For a component of 'a' that is false, the - /// corresponding component of 'x' is returned. For a - /// component of 'a' that is true, the corresponding - /// component of 'y' is returned. Components of 'x' and 'y' that - /// are not selected are allowed to be invalid floating point - /// values and will have no effect on the results. Thus, this - /// provides different functionality than - /// genType mix(genType x, genType y, genType(a)) - /// where a is a Boolean vector. - /// - /// @see GLSL mix man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - /// - /// @param[in] x Value to interpolate. - /// @param[in] y Value to interpolate. - /// @param[in] a Interpolant. - /// - /// @tparam genTypeT Floating point scalar or vector. - /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT. - /// - /// @code - /// #include - /// ... - /// float a; - /// bool b; - /// glm::dvec3 e; - /// glm::dvec3 f; - /// glm::vec4 g; - /// glm::vec4 h; - /// ... - /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. - /// glm::vec4 s = glm::mix(g, h, b); // Returns g or h; - /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second. - /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter. - /// @endcode - template - GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a); - - template - GLM_FUNC_DECL vec mix(vec const& x, vec const& y, vec const& a); - - template - GLM_FUNC_DECL vec mix(vec const& x, vec const& y, U a); - - /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. - /// - /// @see GLSL step man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType step(genType edge, genType x); - - /// Returns 0.0 if x < edge, otherwise it returns 1.0. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL step man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec step(T edge, vec const& x); - - /// Returns 0.0 if x < edge, otherwise it returns 1.0. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL step man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec step(vec const& edge, vec const& x); - - /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and - /// performs smooth Hermite interpolation between 0 and 1 - /// when edge0 < x < edge1. This is useful in cases where - /// you would want a threshold function with a smooth - /// transition. This is equivalent to: - /// genType t; - /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); - /// return t * t * (3 - 2 * t); - /// Results are undefined if edge0 >= edge1. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL smoothstep man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x); - - template - GLM_FUNC_DECL vec smoothstep(T edge0, T edge1, vec const& x); - - template - GLM_FUNC_DECL vec smoothstep(vec const& edge0, vec const& edge1, vec const& x); - - /// Returns true if x holds a NaN (not a number) - /// representation in the underlying implementation's set of - /// floating point representations. Returns false otherwise, - /// including for implementations with no NaN - /// representations. - /// - /// /!\ When using compiler fast math, this function may fail. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL isnan man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec isnan(vec const& x); - - /// Returns true if x holds a positive infinity or negative - /// infinity representation in the underlying implementation's - /// set of floating point representations. Returns false - /// otherwise, including for implementations with no infinity - /// representations. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL isinf man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec isinf(vec const& x); - - /// Returns a signed integer value representing - /// the encoding of a floating-point value. The floating-point - /// value's bit-level representation is preserved. - /// - /// @see GLSL floatBitsToInt man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - GLM_FUNC_DECL int floatBitsToInt(float const& v); - - /// Returns a signed integer value representing - /// the encoding of a floating-point value. The floatingpoint - /// value's bit-level representation is preserved. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL floatBitsToInt man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec floatBitsToInt(vec const& v); - - /// Returns a unsigned integer value representing - /// the encoding of a floating-point value. The floatingpoint - /// value's bit-level representation is preserved. - /// - /// @see GLSL floatBitsToUint man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - GLM_FUNC_DECL uint floatBitsToUint(float const& v); - - /// Returns a unsigned integer value representing - /// the encoding of a floating-point value. The floatingpoint - /// value's bit-level representation is preserved. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL floatBitsToUint man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec floatBitsToUint(vec const& v); - - /// Returns a floating-point value corresponding to a signed - /// integer encoding of a floating-point value. - /// If an inf or NaN is passed in, it will not signal, and the - /// resulting floating point value is unspecified. Otherwise, - /// the bit-level representation is preserved. - /// - /// @see GLSL intBitsToFloat man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - GLM_FUNC_DECL float intBitsToFloat(int const& v); - - /// Returns a floating-point value corresponding to a signed - /// integer encoding of a floating-point value. - /// If an inf or NaN is passed in, it will not signal, and the - /// resulting floating point value is unspecified. Otherwise, - /// the bit-level representation is preserved. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL intBitsToFloat man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec intBitsToFloat(vec const& v); - - /// Returns a floating-point value corresponding to a - /// unsigned integer encoding of a floating-point value. - /// If an inf or NaN is passed in, it will not signal, and the - /// resulting floating point value is unspecified. Otherwise, - /// the bit-level representation is preserved. - /// - /// @see GLSL uintBitsToFloat man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - GLM_FUNC_DECL float uintBitsToFloat(uint const& v); - - /// Returns a floating-point value corresponding to a - /// unsigned integer encoding of a floating-point value. - /// If an inf or NaN is passed in, it will not signal, and the - /// resulting floating point value is unspecified. Otherwise, - /// the bit-level representation is preserved. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL uintBitsToFloat man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec uintBitsToFloat(vec const& v); - - /// Computes and returns a * b + c. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL fma man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c); - - /// Splits x into a floating-point significand in the range - /// [0.5, 1.0) and an integral exponent of two, such that: - /// x = significand * exp(2, exponent) - /// - /// The significand is returned by the function and the - /// exponent is returned in the parameter exp. For a - /// floating-point value of zero, the significant and exponent - /// are both zero. For a floating-point value that is an - /// infinity or is not a number, the results are undefined. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL frexp man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType frexp(genType const& x, genIType& exp); - - /// Builds a floating-point number from x and the - /// corresponding integral exponent of two in exp, returning: - /// significand * exp(2, exponent) - /// - /// If this product is too large to be represented in the - /// floating-point type, the result is undefined. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL ldexp man page; - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType ldexp(genType const& x, genIType const& exp); - - /// @} -}//namespace glm - -#include "detail/func_common.inl" - diff --git a/crumpet-engine/include/glm/detail/_features.hpp b/crumpet-engine/include/glm/detail/_features.hpp deleted file mode 100644 index b0cbe9f..0000000 --- a/crumpet-engine/include/glm/detail/_features.hpp +++ /dev/null @@ -1,394 +0,0 @@ -#pragma once - -// #define GLM_CXX98_EXCEPTIONS -// #define GLM_CXX98_RTTI - -// #define GLM_CXX11_RVALUE_REFERENCES -// Rvalue references - GCC 4.3 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html - -// GLM_CXX11_TRAILING_RETURN -// Rvalue references for *this - GCC not supported -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm - -// GLM_CXX11_NONSTATIC_MEMBER_INIT -// Initialization of class objects by rvalues - GCC any -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html - -// GLM_CXX11_NONSTATIC_MEMBER_INIT -// Non-static data member initializers - GCC 4.7 -// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm - -// #define GLM_CXX11_VARIADIC_TEMPLATE -// Variadic templates - GCC 4.3 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf - -// -// Extending variadic template template parameters - GCC 4.4 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf - -// #define GLM_CXX11_GENERALIZED_INITIALIZERS -// Initializer lists - GCC 4.4 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm - -// #define GLM_CXX11_STATIC_ASSERT -// Static assertions - GCC 4.3 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html - -// #define GLM_CXX11_AUTO_TYPE -// auto-typed variables - GCC 4.4 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf - -// #define GLM_CXX11_AUTO_TYPE -// Multi-declarator auto - GCC 4.4 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf - -// #define GLM_CXX11_AUTO_TYPE -// Removal of auto as a storage-class specifier - GCC 4.4 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm - -// #define GLM_CXX11_AUTO_TYPE -// New function declarator syntax - GCC 4.4 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm - -// #define GLM_CXX11_LAMBDAS -// New wording for C++0x lambdas - GCC 4.5 -// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf - -// #define GLM_CXX11_DECLTYPE -// Declared type of an expression - GCC 4.3 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf - -// -// Right angle brackets - GCC 4.3 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html - -// -// Default template arguments for function templates DR226 GCC 4.3 -// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226 - -// -// Solving the SFINAE problem for expressions DR339 GCC 4.4 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html - -// #define GLM_CXX11_ALIAS_TEMPLATE -// Template aliases N2258 GCC 4.7 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf - -// -// Extern templates N1987 Yes -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm - -// #define GLM_CXX11_NULLPTR -// Null pointer constant N2431 GCC 4.6 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf - -// #define GLM_CXX11_STRONG_ENUMS -// Strongly-typed enums N2347 GCC 4.4 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf - -// -// Forward declarations for enums N2764 GCC 4.6 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf - -// -// Generalized attributes N2761 GCC 4.8 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf - -// -// Generalized constant expressions N2235 GCC 4.6 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf - -// -// Alignment support N2341 GCC 4.8 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf - -// #define GLM_CXX11_DELEGATING_CONSTRUCTORS -// Delegating constructors N1986 GCC 4.7 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf - -// -// Inheriting constructors N2540 GCC 4.8 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm - -// #define GLM_CXX11_EXPLICIT_CONVERSIONS -// Explicit conversion operators N2437 GCC 4.5 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf - -// -// New character types N2249 GCC 4.4 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html - -// -// Unicode string literals N2442 GCC 4.5 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm - -// -// Raw string literals N2442 GCC 4.5 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm - -// -// Universal character name literals N2170 GCC 4.5 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html - -// #define GLM_CXX11_USER_LITERALS -// User-defined literals N2765 GCC 4.7 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf - -// -// Standard Layout Types N2342 GCC 4.5 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm - -// #define GLM_CXX11_DEFAULTED_FUNCTIONS -// #define GLM_CXX11_DELETED_FUNCTIONS -// Defaulted and deleted functions N2346 GCC 4.4 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm - -// -// Extended friend declarations N1791 GCC 4.7 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf - -// -// Extending sizeof N2253 GCC 4.4 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html - -// #define GLM_CXX11_INLINE_NAMESPACES -// Inline namespaces N2535 GCC 4.4 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm - -// #define GLM_CXX11_UNRESTRICTED_UNIONS -// Unrestricted unions N2544 GCC 4.6 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf - -// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS -// Local and unnamed types as template arguments N2657 GCC 4.5 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm - -// #define GLM_CXX11_RANGE_FOR -// Range-based for N2930 GCC 4.6 -// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html - -// #define GLM_CXX11_OVERRIDE_CONTROL -// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7 -// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm - -// -// Minimal support for garbage collection and reachability-based leak detection N2670 No -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm - -// #define GLM_CXX11_NOEXCEPT -// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only) -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html - -// -// Defining move special member functions N3053 GCC 4.6 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html - -// -// Sequence points N2239 Yes -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html - -// -// Atomic operations N2427 GCC 4.4 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html - -// -// Strong Compare and Exchange N2748 GCC 4.5 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html - -// -// Bidirectional Fences N2752 GCC 4.8 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm - -// -// Memory model N2429 GCC 4.8 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm - -// -// Data-dependency ordering: atomics and memory model N2664 GCC 4.4 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm - -// -// Propagating exceptions N2179 GCC 4.4 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html - -// -// Abandoning a process and at_quick_exit N2440 GCC 4.8 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm - -// -// Allow atomics use in signal handlers N2547 Yes -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm - -// -// Thread-local storage N2659 GCC 4.8 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm - -// -// Dynamic initialization and destruction with concurrency N2660 GCC 4.3 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm - -// -// __func__ predefined identifier N2340 GCC 4.3 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm - -// -// C99 preprocessor N1653 GCC 4.3 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm - -// -// long long N1811 GCC 4.3 -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf - -// -// Extended integral types N1988 Yes -// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf - -#if(GLM_COMPILER & GLM_COMPILER_GCC) - -# define GLM_CXX11_STATIC_ASSERT - -#elif(GLM_COMPILER & GLM_COMPILER_CLANG) -# if(__has_feature(cxx_exceptions)) -# define GLM_CXX98_EXCEPTIONS -# endif - -# if(__has_feature(cxx_rtti)) -# define GLM_CXX98_RTTI -# endif - -# if(__has_feature(cxx_access_control_sfinae)) -# define GLM_CXX11_ACCESS_CONTROL_SFINAE -# endif - -# if(__has_feature(cxx_alias_templates)) -# define GLM_CXX11_ALIAS_TEMPLATE -# endif - -# if(__has_feature(cxx_alignas)) -# define GLM_CXX11_ALIGNAS -# endif - -# if(__has_feature(cxx_attributes)) -# define GLM_CXX11_ATTRIBUTES -# endif - -# if(__has_feature(cxx_constexpr)) -# define GLM_CXX11_CONSTEXPR -# endif - -# if(__has_feature(cxx_decltype)) -# define GLM_CXX11_DECLTYPE -# endif - -# if(__has_feature(cxx_default_function_template_args)) -# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS -# endif - -# if(__has_feature(cxx_defaulted_functions)) -# define GLM_CXX11_DEFAULTED_FUNCTIONS -# endif - -# if(__has_feature(cxx_delegating_constructors)) -# define GLM_CXX11_DELEGATING_CONSTRUCTORS -# endif - -# if(__has_feature(cxx_deleted_functions)) -# define GLM_CXX11_DELETED_FUNCTIONS -# endif - -# if(__has_feature(cxx_explicit_conversions)) -# define GLM_CXX11_EXPLICIT_CONVERSIONS -# endif - -# if(__has_feature(cxx_generalized_initializers)) -# define GLM_CXX11_GENERALIZED_INITIALIZERS -# endif - -# if(__has_feature(cxx_implicit_moves)) -# define GLM_CXX11_IMPLICIT_MOVES -# endif - -# if(__has_feature(cxx_inheriting_constructors)) -# define GLM_CXX11_INHERITING_CONSTRUCTORS -# endif - -# if(__has_feature(cxx_inline_namespaces)) -# define GLM_CXX11_INLINE_NAMESPACES -# endif - -# if(__has_feature(cxx_lambdas)) -# define GLM_CXX11_LAMBDAS -# endif - -# if(__has_feature(cxx_local_type_template_args)) -# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS -# endif - -# if(__has_feature(cxx_noexcept)) -# define GLM_CXX11_NOEXCEPT -# endif - -# if(__has_feature(cxx_nonstatic_member_init)) -# define GLM_CXX11_NONSTATIC_MEMBER_INIT -# endif - -# if(__has_feature(cxx_nullptr)) -# define GLM_CXX11_NULLPTR -# endif - -# if(__has_feature(cxx_override_control)) -# define GLM_CXX11_OVERRIDE_CONTROL -# endif - -# if(__has_feature(cxx_reference_qualified_functions)) -# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS -# endif - -# if(__has_feature(cxx_range_for)) -# define GLM_CXX11_RANGE_FOR -# endif - -# if(__has_feature(cxx_raw_string_literals)) -# define GLM_CXX11_RAW_STRING_LITERALS -# endif - -# if(__has_feature(cxx_rvalue_references)) -# define GLM_CXX11_RVALUE_REFERENCES -# endif - -# if(__has_feature(cxx_static_assert)) -# define GLM_CXX11_STATIC_ASSERT -# endif - -# if(__has_feature(cxx_auto_type)) -# define GLM_CXX11_AUTO_TYPE -# endif - -# if(__has_feature(cxx_strong_enums)) -# define GLM_CXX11_STRONG_ENUMS -# endif - -# if(__has_feature(cxx_trailing_return)) -# define GLM_CXX11_TRAILING_RETURN -# endif - -# if(__has_feature(cxx_unicode_literals)) -# define GLM_CXX11_UNICODE_LITERALS -# endif - -# if(__has_feature(cxx_unrestricted_unions)) -# define GLM_CXX11_UNRESTRICTED_UNIONS -# endif - -# if(__has_feature(cxx_user_literals)) -# define GLM_CXX11_USER_LITERALS -# endif - -# if(__has_feature(cxx_variadic_templates)) -# define GLM_CXX11_VARIADIC_TEMPLATES -# endif - -#endif//(GLM_COMPILER & GLM_COMPILER_CLANG) diff --git a/crumpet-engine/include/glm/detail/_fixes.hpp b/crumpet-engine/include/glm/detail/_fixes.hpp deleted file mode 100644 index a503c7c..0000000 --- a/crumpet-engine/include/glm/detail/_fixes.hpp +++ /dev/null @@ -1,27 +0,0 @@ -#include - -//! Workaround for compatibility with other libraries -#ifdef max -#undef max -#endif - -//! Workaround for compatibility with other libraries -#ifdef min -#undef min -#endif - -//! Workaround for Android -#ifdef isnan -#undef isnan -#endif - -//! Workaround for Android -#ifdef isinf -#undef isinf -#endif - -//! Workaround for Chrone Native Client -#ifdef log2 -#undef log2 -#endif - diff --git a/crumpet-engine/include/glm/detail/_noise.hpp b/crumpet-engine/include/glm/detail/_noise.hpp deleted file mode 100644 index 5a874a0..0000000 --- a/crumpet-engine/include/glm/detail/_noise.hpp +++ /dev/null @@ -1,81 +0,0 @@ -#pragma once - -#include "../common.hpp" - -namespace glm{ -namespace detail -{ - template - GLM_FUNC_QUALIFIER T mod289(T const& x) - { - return x - floor(x * (static_cast(1.0) / static_cast(289.0))) * static_cast(289.0); - } - - template - GLM_FUNC_QUALIFIER T permute(T const& x) - { - return mod289(((x * static_cast(34)) + static_cast(1)) * x); - } - - template - GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x) - { - return mod289(((x * static_cast(34)) + static_cast(1)) * x); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x) - { - return mod289(((x * static_cast(34)) + static_cast(1)) * x); - } - - template - GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x) - { - return mod289(((x * static_cast(34)) + static_cast(1)) * x); - } - - template - GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r) - { - return static_cast(1.79284291400159) - static_cast(0.85373472095314) * r; - } - - template - GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r) - { - return static_cast(1.79284291400159) - static_cast(0.85373472095314) * r; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r) - { - return static_cast(1.79284291400159) - static_cast(0.85373472095314) * r; - } - - template - GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r) - { - return static_cast(1.79284291400159) - static_cast(0.85373472095314) * r; - } - - template - GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t) - { - return (t * t * t) * (t * (t * static_cast(6) - static_cast(15)) + static_cast(10)); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t) - { - return (t * t * t) * (t * (t * static_cast(6) - static_cast(15)) + static_cast(10)); - } - - template - GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t) - { - return (t * t * t) * (t * (t * static_cast(6) - static_cast(15)) + static_cast(10)); - } -}//namespace detail -}//namespace glm - diff --git a/crumpet-engine/include/glm/detail/_swizzle.hpp b/crumpet-engine/include/glm/detail/_swizzle.hpp deleted file mode 100644 index 87896ef..0000000 --- a/crumpet-engine/include/glm/detail/_swizzle.hpp +++ /dev/null @@ -1,804 +0,0 @@ -#pragma once - -namespace glm{ -namespace detail -{ - // Internal class for implementing swizzle operators - template - struct _swizzle_base0 - { - protected: - GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast(_buffer))[i]; } - GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast(_buffer))[i]; } - - // Use an opaque buffer to *ensure* the compiler doesn't call a constructor. - // The size 1 buffer is assumed to aligned to the actual members so that the - // elem() - char _buffer[1]; - }; - - template - struct _swizzle_base1 : public _swizzle_base0 - { - }; - - template - struct _swizzle_base1<2, T, Q, E0,E1,-1,-2, Aligned> : public _swizzle_base0 - { - GLM_FUNC_QUALIFIER vec<2, T, Q> operator ()() const { return vec<2, T, Q>(this->elem(E0), this->elem(E1)); } - }; - - template - struct _swizzle_base1<3, T, Q, E0,E1,E2,-1, Aligned> : public _swizzle_base0 - { - GLM_FUNC_QUALIFIER vec<3, T, Q> operator ()() const { return vec<3, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2)); } - }; - - template - struct _swizzle_base1<4, T, Q, E0,E1,E2,E3, Aligned> : public _swizzle_base0 - { - GLM_FUNC_QUALIFIER vec<4, T, Q> operator ()() const { return vec<4, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); } - }; - - // Internal class for implementing swizzle operators - /* - Template parameters: - - T = type of scalar values (e.g. float, double) - N = number of components in the vector (e.g. 3) - E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec - - DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles - containing duplicate elements so that they cannot be used as r-values). - */ - template - struct _swizzle_base2 : public _swizzle_base1::value> - { - struct op_equal - { - GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e = t; } - }; - - struct op_minus - { - GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e -= t; } - }; - - struct op_plus - { - GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e += t; } - }; - - struct op_mul - { - GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e *= t; } - }; - - struct op_div - { - GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e /= t; } - }; - - public: - GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t) - { - for (int i = 0; i < N; ++i) - (*this)[i] = t; - return *this; - } - - GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vec const& that) - { - _apply_op(that, op_equal()); - return *this; - } - - GLM_FUNC_QUALIFIER void operator -= (vec const& that) - { - _apply_op(that, op_minus()); - } - - GLM_FUNC_QUALIFIER void operator += (vec const& that) - { - _apply_op(that, op_plus()); - } - - GLM_FUNC_QUALIFIER void operator *= (vec const& that) - { - _apply_op(that, op_mul()); - } - - GLM_FUNC_QUALIFIER void operator /= (vec const& that) - { - _apply_op(that, op_div()); - } - - GLM_FUNC_QUALIFIER T& operator[](size_t i) - { - const int offset_dst[4] = { E0, E1, E2, E3 }; - return this->elem(offset_dst[i]); - } - GLM_FUNC_QUALIFIER T operator[](size_t i) const - { - const int offset_dst[4] = { E0, E1, E2, E3 }; - return this->elem(offset_dst[i]); - } - - protected: - template - GLM_FUNC_QUALIFIER void _apply_op(vec const& that, const U& op) - { - // Make a copy of the data in this == &that. - // The copier should optimize out the copy in cases where the function is - // properly inlined and the copy is not necessary. - T t[N]; - for (int i = 0; i < N; ++i) - t[i] = that[i]; - for (int i = 0; i < N; ++i) - op( (*this)[i], t[i] ); - } - }; - - // Specialization for swizzles containing duplicate elements. These cannot be modified. - template - struct _swizzle_base2 : public _swizzle_base1::value> - { - struct Stub {}; - - GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const&) { return *this; } - - GLM_FUNC_QUALIFIER T operator[] (size_t i) const - { - const int offset_dst[4] = { E0, E1, E2, E3 }; - return this->elem(offset_dst[i]); - } - }; - - template - struct _swizzle : public _swizzle_base2 - { - typedef _swizzle_base2 base_type; - - using base_type::operator=; - - GLM_FUNC_QUALIFIER operator vec () const { return (*this)(); } - }; - -// -// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros -// -#define GLM_SWIZZLE_TEMPLATE1 template -#define GLM_SWIZZLE_TEMPLATE2 template -#define GLM_SWIZZLE_TYPE1 _swizzle -#define GLM_SWIZZLE_TYPE2 _swizzle - -// -// Wrapper for a binary operator (e.g. u.yy + v.zy) -// -#define GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \ - GLM_SWIZZLE_TEMPLATE2 \ - GLM_FUNC_QUALIFIER vec operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \ - { \ - return a() OPERAND b(); \ - } \ - GLM_SWIZZLE_TEMPLATE1 \ - GLM_FUNC_QUALIFIER vec operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const vec& b) \ - { \ - return a() OPERAND b; \ - } \ - GLM_SWIZZLE_TEMPLATE1 \ - GLM_FUNC_QUALIFIER vec operator OPERAND ( const vec& a, const GLM_SWIZZLE_TYPE1& b) \ - { \ - return a OPERAND b(); \ - } - -// -// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz) -// -#define GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \ - GLM_SWIZZLE_TEMPLATE1 \ - GLM_FUNC_QUALIFIER vec operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const T& b) \ - { \ - return a() OPERAND b; \ - } \ - GLM_SWIZZLE_TEMPLATE1 \ - GLM_FUNC_QUALIFIER vec operator OPERAND ( const T& a, const GLM_SWIZZLE_TYPE1& b) \ - { \ - return a OPERAND b(); \ - } - -// -// Macro for wrapping a function taking one argument (e.g. abs()) -// -#define GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \ - GLM_SWIZZLE_TEMPLATE1 \ - GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a) \ - { \ - return FUNCTION(a()); \ - } - -// -// Macro for wrapping a function taking two vector arguments (e.g. dot()). -// -#define GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \ - GLM_SWIZZLE_TEMPLATE2 \ - GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \ - { \ - return FUNCTION(a(), b()); \ - } \ - GLM_SWIZZLE_TEMPLATE1 \ - GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b) \ - { \ - return FUNCTION(a(), b()); \ - } \ - GLM_SWIZZLE_TEMPLATE1 \ - GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename V& b) \ - { \ - return FUNCTION(a(), b); \ - } \ - GLM_SWIZZLE_TEMPLATE1 \ - GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const GLM_SWIZZLE_TYPE1& b) \ - { \ - return FUNCTION(a, b()); \ - } - -// -// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()). -// -#define GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \ - GLM_SWIZZLE_TEMPLATE2 \ - GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b, const T& c) \ - { \ - return FUNCTION(a(), b(), c); \ - } \ - GLM_SWIZZLE_TEMPLATE1 \ - GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \ - { \ - return FUNCTION(a(), b(), c); \ - } \ - GLM_SWIZZLE_TEMPLATE1 \ - GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\ - { \ - return FUNCTION(a(), b, c); \ - } \ - GLM_SWIZZLE_TEMPLATE1 \ - GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \ - { \ - return FUNCTION(a, b(), c); \ - } - -}//namespace detail -}//namespace glm - -namespace glm -{ - namespace detail - { - GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-) - GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*) - GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+) - GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-) - GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*) - GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/) - } - - // - // Swizzles are distinct types from the unswizzled type. The below macros will - // provide template specializations for the swizzle types for the given functions - // so that the compiler does not have any ambiguity to choosing how to handle - // the function. - // - // The alternative is to use the operator()() when calling the function in order - // to explicitly convert the swizzled type to the unswizzled type. - // - - //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs); - //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos); - //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh); - //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all); - //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any); - - //GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot); - //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross); - //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step); - //GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix); -} - -#define GLM_SWIZZLE2_2_MEMBERS(T, Q, E0,E1) \ - struct { detail::_swizzle<2, T, Q, 0,0,-1,-2> E0 ## E0; }; \ - struct { detail::_swizzle<2, T, Q, 0,1,-1,-2> E0 ## E1; }; \ - struct { detail::_swizzle<2, T, Q, 1,0,-1,-2> E1 ## E0; }; \ - struct { detail::_swizzle<2, T, Q, 1,1,-1,-2> E1 ## E1; }; - -#define GLM_SWIZZLE2_3_MEMBERS(T, Q, E0,E1) \ - struct { detail::_swizzle<3,T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \ - struct { detail::_swizzle<3,T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \ - struct { detail::_swizzle<3,T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \ - struct { detail::_swizzle<3,T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \ - struct { detail::_swizzle<3,T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \ - struct { detail::_swizzle<3,T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \ - struct { detail::_swizzle<3,T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \ - struct { detail::_swizzle<3,T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; - -#define GLM_SWIZZLE2_4_MEMBERS(T, Q, E0,E1) \ - struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; - -#define GLM_SWIZZLE3_2_MEMBERS(T, Q, E0,E1,E2) \ - struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \ - struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \ - struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \ - struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \ - struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \ - struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \ - struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \ - struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \ - struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; }; - -#define GLM_SWIZZLE3_3_MEMBERS(T, Q ,E0,E1,E2) \ - struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; }; - -#define GLM_SWIZZLE3_4_MEMBERS(T, Q, E0,E1,E2) \ - struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \ - struct { detail::_swizzle<4,T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \ - struct { detail::_swizzle<4,T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \ - struct { detail::_swizzle<4,T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; - -#define GLM_SWIZZLE4_2_MEMBERS(T, Q, E0,E1,E2,E3) \ - struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \ - struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \ - struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \ - struct { detail::_swizzle<2,T, Q, 0,3,-1,-2> E0 ## E3; }; \ - struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \ - struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \ - struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \ - struct { detail::_swizzle<2,T, Q, 1,3,-1,-2> E1 ## E3; }; \ - struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \ - struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \ - struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; }; \ - struct { detail::_swizzle<2,T, Q, 2,3,-1,-2> E2 ## E3; }; \ - struct { detail::_swizzle<2,T, Q, 3,0,-1,-2> E3 ## E0; }; \ - struct { detail::_swizzle<2,T, Q, 3,1,-1,-2> E3 ## E1; }; \ - struct { detail::_swizzle<2,T, Q, 3,2,-1,-2> E3 ## E2; }; \ - struct { detail::_swizzle<2,T, Q, 3,3,-1,-2> E3 ## E3; }; - -#define GLM_SWIZZLE4_3_MEMBERS(T, Q, E0,E1,E2,E3) \ - struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 0,0,3,-1> E0 ## E0 ## E3; }; \ - struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 0,1,3,-1> E0 ## E1 ## E3; }; \ - struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 0,2,3,-1> E0 ## E2 ## E3; }; \ - struct { detail::_swizzle<3, T, Q, 0,3,0,-1> E0 ## E3 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 0,3,1,-1> E0 ## E3 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 0,3,2,-1> E0 ## E3 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 0,3,3,-1> E0 ## E3 ## E3; }; \ - struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 1,0,3,-1> E1 ## E0 ## E3; }; \ - struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 1,1,3,-1> E1 ## E1 ## E3; }; \ - struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 1,2,3,-1> E1 ## E2 ## E3; }; \ - struct { detail::_swizzle<3, T, Q, 1,3,0,-1> E1 ## E3 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 1,3,1,-1> E1 ## E3 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 1,3,2,-1> E1 ## E3 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 1,3,3,-1> E1 ## E3 ## E3; }; \ - struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 2,0,3,-1> E2 ## E0 ## E3; }; \ - struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 2,1,3,-1> E2 ## E1 ## E3; }; \ - struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 2,2,3,-1> E2 ## E2 ## E3; }; \ - struct { detail::_swizzle<3, T, Q, 2,3,0,-1> E2 ## E3 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 2,3,1,-1> E2 ## E3 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 2,3,2,-1> E2 ## E3 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 2,3,3,-1> E2 ## E3 ## E3; }; \ - struct { detail::_swizzle<3, T, Q, 3,0,0,-1> E3 ## E0 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 3,0,1,-1> E3 ## E0 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 3,0,2,-1> E3 ## E0 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 3,0,3,-1> E3 ## E0 ## E3; }; \ - struct { detail::_swizzle<3, T, Q, 3,1,0,-1> E3 ## E1 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 3,1,1,-1> E3 ## E1 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 3,1,2,-1> E3 ## E1 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 3,1,3,-1> E3 ## E1 ## E3; }; \ - struct { detail::_swizzle<3, T, Q, 3,2,0,-1> E3 ## E2 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 3,2,1,-1> E3 ## E2 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 3,2,2,-1> E3 ## E2 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 3,2,3,-1> E3 ## E2 ## E3; }; \ - struct { detail::_swizzle<3, T, Q, 3,3,0,-1> E3 ## E3 ## E0; }; \ - struct { detail::_swizzle<3, T, Q, 3,3,1,-1> E3 ## E3 ## E1; }; \ - struct { detail::_swizzle<3, T, Q, 3,3,2,-1> E3 ## E3 ## E2; }; \ - struct { detail::_swizzle<3, T, Q, 3,3,3,-1> E3 ## E3 ## E3; }; - -#define GLM_SWIZZLE4_4_MEMBERS(T, Q, E0,E1,E2,E3) \ - struct { detail::_swizzle<4, T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \ - struct { detail::_swizzle<4, T, Q, 3,3,3,3> E3 ## E3 ## E3 ## E3; }; diff --git a/crumpet-engine/include/glm/detail/_swizzle_func.hpp b/crumpet-engine/include/glm/detail/_swizzle_func.hpp deleted file mode 100644 index d93c6af..0000000 --- a/crumpet-engine/include/glm/detail/_swizzle_func.hpp +++ /dev/null @@ -1,682 +0,0 @@ -#pragma once - -#define GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, CONST, A, B) \ - vec<2, T, Q> A ## B() CONST \ - { \ - return vec<2, T, Q>(this->A, this->B); \ - } - -#define GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, CONST, A, B, C) \ - vec<3, T, Q> A ## B ## C() CONST \ - { \ - return vec<3, T, Q>(this->A, this->B, this->C); \ - } - -#define GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, CONST, A, B, C, D) \ - vec<4, T, Q> A ## B ## C ## D() CONST \ - { \ - return vec<4, T, Q>(this->A, this->B, this->C, this->D); \ - } - -#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \ - template \ - vec vec::A ## B() CONST \ - { \ - return vec<2, T, Q>(this->A, this->B); \ - } - -#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \ - template \ - vec<3, T, Q> vec::A ## B ## C() CONST \ - { \ - return vec<3, T, Q>(this->A, this->B, this->C); \ - } - -#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \ - template \ - vec<4, T, Q> vec::A ## B ## C ## D() CONST \ - { \ - return vec<4, T, Q>(this->A, this->B, this->C, this->D); \ - } - -#define GLM_MUTABLE - -#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, A, B) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, A, B) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, B, A) - -#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(T, P) \ - GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, x, y) \ - GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, r, g) \ - GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, s, t) - -#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) - -#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, B, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, C, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, A, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, C, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, A, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, B, A) - -#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, A, B, C) \ - GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ - GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) - -#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, P) \ - GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, x, y, z) \ - GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, r, g, b) \ - GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, s, t, p) - -#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, D) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, D) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, D) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, A) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, B) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, C) - -#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, B) - -#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, C, A) - -#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, A, B, C, D) \ - GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ - GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ - GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) - -#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, P) \ - GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, x, y, z, w) \ - GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, r, g, b, a) \ - GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, s, t, p, q) - -#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) - -#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) - -#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) - -#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, A, B) \ - GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \ - GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \ - GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) - -#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) \ - GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, x, y) \ - GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, r, g) \ - GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, s, t) - -#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) - -#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) - -#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) - -#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, A, B, C) \ - GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ - GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ - GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) - -#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) \ - GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, x, y, z) \ - GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, r, g, b) \ - GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, s, t, p) - -#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, D) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, D) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, D) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, A) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, B) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, C) \ - GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, D) - -#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, D) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, A) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, B) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, C) \ - GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, D) - -#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, D) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, A) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, B) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, C) \ - GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, D) - -#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, A, B, C, D) \ - GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ - GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ - GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) - -#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) \ - GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, x, y, z, w) \ - GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, r, g, b, a) \ - GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, s, t, p, q) - diff --git a/crumpet-engine/include/glm/detail/_vectorize.hpp b/crumpet-engine/include/glm/detail/_vectorize.hpp deleted file mode 100644 index ba7fd85..0000000 --- a/crumpet-engine/include/glm/detail/_vectorize.hpp +++ /dev/null @@ -1,123 +0,0 @@ -#pragma once - -namespace glm{ -namespace detail -{ - template class vec, length_t L, typename R, typename T, qualifier Q> - struct functor1{}; - - template class vec, typename R, typename T, qualifier Q> - struct functor1 - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, R, Q> call(R (*Func) (T x), vec<1, T, Q> const& v) - { - return vec<1, R, Q>(Func(v.x)); - } - }; - - template class vec, typename R, typename T, qualifier Q> - struct functor1 - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, R, Q> call(R (*Func) (T x), vec<2, T, Q> const& v) - { - return vec<2, R, Q>(Func(v.x), Func(v.y)); - } - }; - - template class vec, typename R, typename T, qualifier Q> - struct functor1 - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, R, Q> call(R (*Func) (T x), vec<3, T, Q> const& v) - { - return vec<3, R, Q>(Func(v.x), Func(v.y), Func(v.z)); - } - }; - - template class vec, typename R, typename T, qualifier Q> - struct functor1 - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, R, Q> call(R (*Func) (T x), vec<4, T, Q> const& v) - { - return vec<4, R, Q>(Func(v.x), Func(v.y), Func(v.z), Func(v.w)); - } - }; - - template class vec, length_t L, typename T, qualifier Q> - struct functor2{}; - - template class vec, typename T, qualifier Q> - struct functor2 - { - GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, vec<1, T, Q> const& b) - { - return vec<1, T, Q>(Func(a.x, b.x)); - } - }; - - template class vec, typename T, qualifier Q> - struct functor2 - { - GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, vec<2, T, Q> const& b) - { - return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y)); - } - }; - - template class vec, typename T, qualifier Q> - struct functor2 - { - GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, vec<3, T, Q> const& b) - { - return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z)); - } - }; - - template class vec, typename T, qualifier Q> - struct functor2 - { - GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w)); - } - }; - - template class vec, length_t L, typename T, qualifier Q> - struct functor2_vec_sca{}; - - template class vec, typename T, qualifier Q> - struct functor2_vec_sca - { - GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, T b) - { - return vec<1, T, Q>(Func(a.x, b)); - } - }; - - template class vec, typename T, qualifier Q> - struct functor2_vec_sca - { - GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, T b) - { - return vec<2, T, Q>(Func(a.x, b), Func(a.y, b)); - } - }; - - template class vec, typename T, qualifier Q> - struct functor2_vec_sca - { - GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, T b) - { - return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b)); - } - }; - - template class vec, typename T, qualifier Q> - struct functor2_vec_sca - { - GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, T b) - { - return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b)); - } - }; -}//namespace detail -}//namespace glm diff --git a/crumpet-engine/include/glm/detail/compute_common.hpp b/crumpet-engine/include/glm/detail/compute_common.hpp deleted file mode 100644 index cc24b9e..0000000 --- a/crumpet-engine/include/glm/detail/compute_common.hpp +++ /dev/null @@ -1,50 +0,0 @@ -#pragma once - -#include "setup.hpp" -#include - -namespace glm{ -namespace detail -{ - template - struct compute_abs - {}; - - template - struct compute_abs - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x) - { - GLM_STATIC_ASSERT( - std::numeric_limits::is_iec559 || std::numeric_limits::is_signed, - "'abs' only accept floating-point and integer scalar or vector inputs"); - - return x >= genFIType(0) ? x : -x; - // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff; - } - }; - -#if GLM_COMPILER & GLM_COMPILER_CUDA - template<> - struct compute_abs - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static float call(float x) - { - return fabsf(x); - } - }; -#endif - - template - struct compute_abs - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x) - { - GLM_STATIC_ASSERT( - (!std::numeric_limits::is_signed && std::numeric_limits::is_integer), - "'abs' only accept floating-point and integer scalar or vector inputs"); - return x; - } - }; -}//namespace detail -}//namespace glm diff --git a/crumpet-engine/include/glm/detail/compute_vector_relational.hpp b/crumpet-engine/include/glm/detail/compute_vector_relational.hpp deleted file mode 100644 index 167b634..0000000 --- a/crumpet-engine/include/glm/detail/compute_vector_relational.hpp +++ /dev/null @@ -1,30 +0,0 @@ -#pragma once - -//#include "compute_common.hpp" -#include "setup.hpp" -#include - -namespace glm{ -namespace detail -{ - template - struct compute_equal - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b) - { - return a == b; - } - }; -/* - template - struct compute_equal - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b) - { - return detail::compute_abs::is_signed>::call(b - a) <= static_cast(0); - //return std::memcmp(&a, &b, sizeof(T)) == 0; - } - }; -*/ -}//namespace detail -}//namespace glm diff --git a/crumpet-engine/include/glm/detail/func_common.inl b/crumpet-engine/include/glm/detail/func_common.inl deleted file mode 100644 index c15ca56..0000000 --- a/crumpet-engine/include/glm/detail/func_common.inl +++ /dev/null @@ -1,786 +0,0 @@ -/// @ref core -/// @file glm/detail/func_common.inl - -#include "../vector_relational.hpp" -#include "compute_common.hpp" -#include "type_vec2.hpp" -#include "type_vec3.hpp" -#include "type_vec4.hpp" -#include "_vectorize.hpp" -#include - -namespace glm -{ - // min - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType min(genType x, genType y) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer, "'min' only accept floating-point or integer inputs"); - return (y < x) ? y : x; - } - - // max - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType max(genType x, genType y) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer, "'max' only accept floating-point or integer inputs"); - - return (x < y) ? y : x; - } - - // abs - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR int abs(int x) - { - int const y = x >> (sizeof(int) * 8 - 1); - return (x ^ y) - y; - } - - // round -# if GLM_HAS_CXX11_STL - using ::std::round; -# else - template - GLM_FUNC_QUALIFIER genType round(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'round' only accept floating-point inputs"); - - return x < static_cast(0) ? static_cast(int(x - static_cast(0.5))) : static_cast(int(x + static_cast(0.5))); - } -# endif - - // trunc -# if GLM_HAS_CXX11_STL - using ::std::trunc; -# else - template - GLM_FUNC_QUALIFIER genType trunc(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'trunc' only accept floating-point inputs"); - - return x < static_cast(0) ? -std::floor(-x) : std::floor(x); - } -# endif - -}//namespace glm - -namespace glm{ -namespace detail -{ - template - struct compute_abs_vector - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& x) - { - return detail::functor1::call(abs, x); - } - }; - - template - struct compute_mix_vector - { - GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& y, vec const& a) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a"); - - return vec(vec(x) + a * vec(y - x)); - } - }; - - template - struct compute_mix_vector - { - GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& y, vec const& a) - { - vec Result; - for(length_t i = 0; i < x.length(); ++i) - Result[i] = a[i] ? y[i] : x[i]; - return Result; - } - }; - - template - struct compute_mix_scalar - { - GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& y, U const& a) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a"); - - return vec(vec(x) + a * vec(y - x)); - } - }; - - template - struct compute_mix_scalar - { - GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& y, bool const& a) - { - return a ? y : x; - } - }; - - template - struct compute_mix - { - GLM_FUNC_QUALIFIER static T call(T const& x, T const& y, U const& a) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a"); - - return static_cast(static_cast(x) + a * static_cast(y - x)); - } - }; - - template - struct compute_mix - { - GLM_FUNC_QUALIFIER static T call(T const& x, T const& y, bool const& a) - { - return a ? y : x; - } - }; - - template - struct compute_sign - { - GLM_FUNC_QUALIFIER static vec call(vec const& x) - { - return vec(glm::lessThan(vec(0), x)) - vec(glm::lessThan(x, vec(0))); - } - }; - -# if GLM_ARCH == GLM_ARCH_X86 - template - struct compute_sign - { - GLM_FUNC_QUALIFIER static vec call(vec const& x) - { - T const Shift(static_cast(sizeof(T) * 8 - 1)); - vec const y(vec::type, Q>(-x) >> typename detail::make_unsigned::type(Shift)); - - return (x >> Shift) | y; - } - }; -# endif - - template - struct compute_floor - { - GLM_FUNC_QUALIFIER static vec call(vec const& x) - { - return detail::functor1::call(std::floor, x); - } - }; - - template - struct compute_ceil - { - GLM_FUNC_QUALIFIER static vec call(vec const& x) - { - return detail::functor1::call(std::ceil, x); - } - }; - - template - struct compute_fract - { - GLM_FUNC_QUALIFIER static vec call(vec const& x) - { - return x - floor(x); - } - }; - - template - struct compute_trunc - { - GLM_FUNC_QUALIFIER static vec call(vec const& x) - { - return detail::functor1::call(trunc, x); - } - }; - - template - struct compute_round - { - GLM_FUNC_QUALIFIER static vec call(vec const& x) - { - return detail::functor1::call(round, x); - } - }; - - template - struct compute_mod - { - GLM_FUNC_QUALIFIER static vec call(vec const& a, vec const& b) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'mod' only accept floating-point inputs. Include for integer inputs."); - return a - b * floor(a / b); - } - }; - - template - struct compute_min_vector - { - GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& y) - { - return detail::functor2::call(min, x, y); - } - }; - - template - struct compute_max_vector - { - GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& y) - { - return detail::functor2::call(max, x, y); - } - }; - - template - struct compute_clamp_vector - { - GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& minVal, vec const& maxVal) - { - return min(max(x, minVal), maxVal); - } - }; - - template - struct compute_step_vector - { - GLM_FUNC_QUALIFIER static vec call(vec const& edge, vec const& x) - { - return mix(vec(1), vec(0), glm::lessThan(x, edge)); - } - }; - - template - struct compute_smoothstep_vector - { - GLM_FUNC_QUALIFIER static vec call(vec const& edge0, vec const& edge1, vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'step' only accept floating-point inputs"); - vec const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast(0), static_cast(1))); - return tmp * tmp * (static_cast(3) - static_cast(2) * tmp); - } - }; -}//namespace detail - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genFIType abs(genFIType x) - { - return detail::compute_abs::is_signed>::call(x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec abs(vec const& x) - { - return detail::compute_abs_vector::value>::call(x); - } - - // sign - // fast and works for any type - template - GLM_FUNC_QUALIFIER genFIType sign(genFIType x) - { - GLM_STATIC_ASSERT( - std::numeric_limits::is_iec559 || (std::numeric_limits::is_signed && std::numeric_limits::is_integer), - "'sign' only accept signed inputs"); - - return detail::compute_sign<1, genFIType, defaultp, std::numeric_limits::is_iec559, highp>::call(vec<1, genFIType>(x)).x; - } - - template - GLM_FUNC_QUALIFIER vec sign(vec const& x) - { - GLM_STATIC_ASSERT( - std::numeric_limits::is_iec559 || (std::numeric_limits::is_signed && std::numeric_limits::is_integer), - "'sign' only accept signed inputs"); - - return detail::compute_sign::is_iec559, detail::is_aligned::value>::call(x); - } - - // floor - using ::std::floor; - template - GLM_FUNC_QUALIFIER vec floor(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'floor' only accept floating-point inputs."); - return detail::compute_floor::value>::call(x); - } - - template - GLM_FUNC_QUALIFIER vec trunc(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'trunc' only accept floating-point inputs"); - return detail::compute_trunc::value>::call(x); - } - - template - GLM_FUNC_QUALIFIER vec round(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'round' only accept floating-point inputs"); - return detail::compute_round::value>::call(x); - } - -/* - // roundEven - template - GLM_FUNC_QUALIFIER genType roundEven(genType const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'roundEven' only accept floating-point inputs"); - - return genType(int(x + genType(int(x) % 2))); - } -*/ - - // roundEven - template - GLM_FUNC_QUALIFIER genType roundEven(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'roundEven' only accept floating-point inputs"); - - int Integer = static_cast(x); - genType IntegerPart = static_cast(Integer); - genType FractionalPart = fract(x); - - if(FractionalPart > static_cast(0.5) || FractionalPart < static_cast(0.5)) - { - return round(x); - } - else if((Integer % 2) == 0) - { - return IntegerPart; - } - else if(x <= static_cast(0)) // Work around... - { - return IntegerPart - static_cast(1); - } - else - { - return IntegerPart + static_cast(1); - } - //else // Bug on MinGW 4.5.2 - //{ - // return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0)); - //} - } - - template - GLM_FUNC_QUALIFIER vec roundEven(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'roundEven' only accept floating-point inputs"); - return detail::functor1::call(roundEven, x); - } - - // ceil - using ::std::ceil; - template - GLM_FUNC_QUALIFIER vec ceil(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'ceil' only accept floating-point inputs"); - return detail::compute_ceil::value>::call(x); - } - - // fract - template - GLM_FUNC_QUALIFIER genType fract(genType x) - { - return fract(vec<1, genType>(x)).x; - } - - template - GLM_FUNC_QUALIFIER vec fract(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fract' only accept floating-point inputs"); - return detail::compute_fract::value>::call(x); - } - - // mod - template - GLM_FUNC_QUALIFIER genType mod(genType x, genType y) - { -# if GLM_COMPILER & GLM_COMPILER_CUDA - // Another Cuda compiler bug https://github.com/g-truc/glm/issues/530 - vec<1, genType, defaultp> Result(mod(vec<1, genType, defaultp>(x), y)); - return Result.x; -# else - return mod(vec<1, genType, defaultp>(x), y).x; -# endif - } - - template - GLM_FUNC_QUALIFIER vec mod(vec const& x, T y) - { - return detail::compute_mod::value>::call(x, vec(y)); - } - - template - GLM_FUNC_QUALIFIER vec mod(vec const& x, vec const& y) - { - return detail::compute_mod::value>::call(x, y); - } - - // modf - template - GLM_FUNC_QUALIFIER genType modf(genType x, genType & i) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'modf' only accept floating-point inputs"); - return std::modf(x, &i); - } - - template - GLM_FUNC_QUALIFIER vec<1, T, Q> modf(vec<1, T, Q> const& x, vec<1, T, Q> & i) - { - return vec<1, T, Q>( - modf(x.x, i.x)); - } - - template - GLM_FUNC_QUALIFIER vec<2, T, Q> modf(vec<2, T, Q> const& x, vec<2, T, Q> & i) - { - return vec<2, T, Q>( - modf(x.x, i.x), - modf(x.y, i.y)); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> modf(vec<3, T, Q> const& x, vec<3, T, Q> & i) - { - return vec<3, T, Q>( - modf(x.x, i.x), - modf(x.y, i.y), - modf(x.z, i.z)); - } - - template - GLM_FUNC_QUALIFIER vec<4, T, Q> modf(vec<4, T, Q> const& x, vec<4, T, Q> & i) - { - return vec<4, T, Q>( - modf(x.x, i.x), - modf(x.y, i.y), - modf(x.z, i.z), - modf(x.w, i.w)); - } - - //// Only valid if (INT_MIN <= x-y <= INT_MAX) - //// min(x,y) - //r = y + ((x - y) & ((x - y) >> (sizeof(int) * - //CHAR_BIT - 1))); - //// max(x,y) - //r = x - ((x - y) & ((x - y) >> (sizeof(int) * - //CHAR_BIT - 1))); - - // min - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec min(vec const& a, T b) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer, "'min' only accept floating-point or integer inputs"); - return detail::compute_min_vector::value>::call(a, vec(b)); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec min(vec const& a, vec const& b) - { - return detail::compute_min_vector::value>::call(a, b); - } - - // max - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec max(vec const& a, T b) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer, "'max' only accept floating-point or integer inputs"); - return detail::compute_max_vector::value>::call(a, vec(b)); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec max(vec const& a, vec const& b) - { - return detail::compute_max_vector::value>::call(a, b); - } - - // clamp - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer, "'clamp' only accept floating-point or integer inputs"); - return min(max(x, minVal), maxVal); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec clamp(vec const& x, T minVal, T maxVal) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer, "'clamp' only accept floating-point or integer inputs"); - return detail::compute_clamp_vector::value>::call(x, vec(minVal), vec(maxVal)); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec clamp(vec const& x, vec const& minVal, vec const& maxVal) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer, "'clamp' only accept floating-point or integer inputs"); - return detail::compute_clamp_vector::value>::call(x, minVal, maxVal); - } - - template - GLM_FUNC_QUALIFIER genTypeT mix(genTypeT x, genTypeT y, genTypeU a) - { - return detail::compute_mix::call(x, y, a); - } - - template - GLM_FUNC_QUALIFIER vec mix(vec const& x, vec const& y, U a) - { - return detail::compute_mix_scalar::value>::call(x, y, a); - } - - template - GLM_FUNC_QUALIFIER vec mix(vec const& x, vec const& y, vec const& a) - { - return detail::compute_mix_vector::value>::call(x, y, a); - } - - // step - template - GLM_FUNC_QUALIFIER genType step(genType edge, genType x) - { - return mix(static_cast(1), static_cast(0), x < edge); - } - - template - GLM_FUNC_QUALIFIER vec step(T edge, vec const& x) - { - return detail::compute_step_vector::value>::call(vec(edge), x); - } - - template - GLM_FUNC_QUALIFIER vec step(vec const& edge, vec const& x) - { - return detail::compute_step_vector::value>::call(edge, x); - } - - // smoothstep - template - GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs"); - - genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1))); - return tmp * tmp * (genType(3) - genType(2) * tmp); - } - - template - GLM_FUNC_QUALIFIER vec smoothstep(T edge0, T edge1, vec const& x) - { - return detail::compute_smoothstep_vector::value>::call(vec(edge0), vec(edge1), x); - } - - template - GLM_FUNC_QUALIFIER vec smoothstep(vec const& edge0, vec const& edge1, vec const& x) - { - return detail::compute_smoothstep_vector::value>::call(edge0, edge1, x); - } - -# if GLM_HAS_CXX11_STL - using std::isnan; -# else - template - GLM_FUNC_QUALIFIER bool isnan(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isnan' only accept floating-point inputs"); - -# if GLM_HAS_CXX11_STL - return std::isnan(x); -# elif GLM_COMPILER & GLM_COMPILER_VC - return _isnan(x) != 0; -# elif GLM_COMPILER & GLM_COMPILER_INTEL -# if GLM_PLATFORM & GLM_PLATFORM_WINDOWS - return _isnan(x) != 0; -# else - return ::isnan(x) != 0; -# endif -# elif (GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)) && (GLM_PLATFORM & GLM_PLATFORM_ANDROID) && __cplusplus < 201103L - return _isnan(x) != 0; -# elif GLM_COMPILER & GLM_COMPILER_CUDA - return ::isnan(x) != 0; -# else - return std::isnan(x); -# endif - } -# endif - - template - GLM_FUNC_QUALIFIER vec isnan(vec const& v) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isnan' only accept floating-point inputs"); - - vec Result; - for (length_t l = 0; l < v.length(); ++l) - Result[l] = glm::isnan(v[l]); - return Result; - } - -# if GLM_HAS_CXX11_STL - using std::isinf; -# else - template - GLM_FUNC_QUALIFIER bool isinf(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isinf' only accept floating-point inputs"); - -# if GLM_HAS_CXX11_STL - return std::isinf(x); -# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC) -# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS) - return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF; -# else - return ::isinf(x); -# endif -# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG) -# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L) - return _isinf(x) != 0; -# else - return std::isinf(x); -# endif -# elif GLM_COMPILER & GLM_COMPILER_CUDA - // http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab - return ::isinf(double(x)) != 0; -# else - return std::isinf(x); -# endif - } -# endif - - template - GLM_FUNC_QUALIFIER vec isinf(vec const& v) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isinf' only accept floating-point inputs"); - - vec Result; - for (length_t l = 0; l < v.length(); ++l) - Result[l] = glm::isinf(v[l]); - return Result; - } - - GLM_FUNC_QUALIFIER int floatBitsToInt(float const& v) - { - union - { - float in; - int out; - } u; - - u.in = v; - - return u.out; - } - - template - GLM_FUNC_QUALIFIER vec floatBitsToInt(vec const& v) - { - return reinterpret_cast&>(const_cast&>(v)); - } - - GLM_FUNC_QUALIFIER uint floatBitsToUint(float const& v) - { - union - { - float in; - uint out; - } u; - - u.in = v; - - return u.out; - } - - template - GLM_FUNC_QUALIFIER vec floatBitsToUint(vec const& v) - { - return reinterpret_cast&>(const_cast&>(v)); - } - - GLM_FUNC_QUALIFIER float intBitsToFloat(int const& v) - { - union - { - int in; - float out; - } u; - - u.in = v; - - return u.out; - } - - template - GLM_FUNC_QUALIFIER vec intBitsToFloat(vec const& v) - { - return reinterpret_cast&>(const_cast&>(v)); - } - - GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const& v) - { - union - { - uint in; - float out; - } u; - - u.in = v; - - return u.out; - } - - template - GLM_FUNC_QUALIFIER vec uintBitsToFloat(vec const& v) - { - return reinterpret_cast&>(const_cast&>(v)); - } - - template - GLM_FUNC_QUALIFIER genType fma(genType const& a, genType const& b, genType const& c) - { - return a * b + c; - } - - template - GLM_FUNC_QUALIFIER genType frexp(genType x, int& exp) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'frexp' only accept floating-point inputs"); - - return std::frexp(x, &exp); - } - - template - GLM_FUNC_QUALIFIER vec frexp(vec const& v, vec& exp) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'frexp' only accept floating-point inputs"); - - vec Result; - for (length_t l = 0; l < v.length(); ++l) - Result[l] = std::frexp(v[l], &exp[l]); - return Result; - } - - template - GLM_FUNC_QUALIFIER genType ldexp(genType const& x, int const& exp) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'ldexp' only accept floating-point inputs"); - - return std::ldexp(x, exp); - } - - template - GLM_FUNC_QUALIFIER vec ldexp(vec const& v, vec const& exp) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'ldexp' only accept floating-point inputs"); - - vec Result; - for (length_t l = 0; l < v.length(); ++l) - Result[l] = std::ldexp(v[l], exp[l]); - return Result; - } -}//namespace glm - -#if GLM_CONFIG_SIMD == GLM_ENABLE -# include "func_common_simd.inl" -#endif diff --git a/crumpet-engine/include/glm/detail/func_common_simd.inl b/crumpet-engine/include/glm/detail/func_common_simd.inl deleted file mode 100644 index ce0032d..0000000 --- a/crumpet-engine/include/glm/detail/func_common_simd.inl +++ /dev/null @@ -1,231 +0,0 @@ -/// @ref core -/// @file glm/detail/func_common_simd.inl - -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -#include "../simd/common.h" - -#include - -namespace glm{ -namespace detail -{ - template - struct compute_abs_vector<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) - { - vec<4, float, Q> result; - result.data = glm_vec4_abs(v.data); - return result; - } - }; - - template - struct compute_abs_vector<4, int, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v) - { - vec<4, int, Q> result; - result.data = glm_ivec4_abs(v.data); - return result; - } - }; - - template - struct compute_floor<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) - { - vec<4, float, Q> result; - result.data = glm_vec4_floor(v.data); - return result; - } - }; - - template - struct compute_ceil<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) - { - vec<4, float, Q> result; - result.data = glm_vec4_ceil(v.data); - return result; - } - }; - - template - struct compute_fract<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) - { - vec<4, float, Q> result; - result.data = glm_vec4_fract(v.data); - return result; - } - }; - - template - struct compute_round<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) - { - vec<4, float, Q> result; - result.data = glm_vec4_round(v.data); - return result; - } - }; - - template - struct compute_mod<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y) - { - vec<4, float, Q> result; - result.data = glm_vec4_mod(x.data, y.data); - return result; - } - }; - - template - struct compute_min_vector<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) - { - vec<4, float, Q> result; - result.data = _mm_min_ps(v1.data, v2.data); - return result; - } - }; - - template - struct compute_min_vector<4, int, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2) - { - vec<4, int, Q> result; - result.data = _mm_min_epi32(v1.data, v2.data); - return result; - } - }; - - template - struct compute_min_vector<4, uint, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2) - { - vec<4, uint, Q> result; - result.data = _mm_min_epu32(v1.data, v2.data); - return result; - } - }; - - template - struct compute_max_vector<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) - { - vec<4, float, Q> result; - result.data = _mm_max_ps(v1.data, v2.data); - return result; - } - }; - - template - struct compute_max_vector<4, int, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2) - { - vec<4, int, Q> result; - result.data = _mm_max_epi32(v1.data, v2.data); - return result; - } - }; - - template - struct compute_max_vector<4, uint, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2) - { - vec<4, uint, Q> result; - result.data = _mm_max_epu32(v1.data, v2.data); - return result; - } - }; - - template - struct compute_clamp_vector<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& minVal, vec<4, float, Q> const& maxVal) - { - vec<4, float, Q> result; - result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data); - return result; - } - }; - - template - struct compute_clamp_vector<4, int, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& x, vec<4, int, Q> const& minVal, vec<4, int, Q> const& maxVal) - { - vec<4, int, Q> result; - result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data); - return result; - } - }; - - template - struct compute_clamp_vector<4, uint, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& x, vec<4, uint, Q> const& minVal, vec<4, uint, Q> const& maxVal) - { - vec<4, uint, Q> result; - result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data); - return result; - } - }; - - template - struct compute_mix_vector<4, float, bool, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y, vec<4, bool, Q> const& a) - { - __m128i const Load = _mm_set_epi32(-static_cast(a.w), -static_cast(a.z), -static_cast(a.y), -static_cast(a.x)); - __m128 const Mask = _mm_castsi128_ps(Load); - - vec<4, float, Q> Result; -# if 0 && GLM_ARCH & GLM_ARCH_AVX - Result.data = _mm_blendv_ps(x.data, y.data, Mask); -# else - Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data)); -# endif - return Result; - } - }; -/* FIXME - template - struct compute_step_vector - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge, vec<4, float, Q> const& x) - { - vec<4, float, Q> Result; - result.data = glm_vec4_step(edge.data, x.data); - return result; - } - }; -*/ - template - struct compute_smoothstep_vector<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge0, vec<4, float, Q> const& edge1, vec<4, float, Q> const& x) - { - vec<4, float, Q> Result; - Result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data); - return Result; - } - }; -}//namespace detail -}//namespace glm - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/crumpet-engine/include/glm/detail/func_exponential.inl b/crumpet-engine/include/glm/detail/func_exponential.inl deleted file mode 100644 index 2040d41..0000000 --- a/crumpet-engine/include/glm/detail/func_exponential.inl +++ /dev/null @@ -1,152 +0,0 @@ -/// @ref core -/// @file glm/detail/func_exponential.inl - -#include "../vector_relational.hpp" -#include "_vectorize.hpp" -#include -#include -#include - -namespace glm{ -namespace detail -{ -# if GLM_HAS_CXX11_STL - using std::log2; -# else - template - genType log2(genType Value) - { - return std::log(Value) * static_cast(1.4426950408889634073599246810019); - } -# endif - - template - struct compute_log2 - { - GLM_FUNC_QUALIFIER static vec call(vec const& v) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'log2' only accept floating-point inputs. Include for integer inputs."); - - return detail::functor1::call(log2, v); - } - }; - - template - struct compute_sqrt - { - GLM_FUNC_QUALIFIER static vec call(vec const& x) - { - return detail::functor1::call(std::sqrt, x); - } - }; - - template - struct compute_inversesqrt - { - GLM_FUNC_QUALIFIER static vec call(vec const& x) - { - return static_cast(1) / sqrt(x); - } - }; - - template - struct compute_inversesqrt - { - GLM_FUNC_QUALIFIER static vec call(vec const& x) - { - vec tmp(x); - vec xhalf(tmp * 0.5f); - vec* p = reinterpret_cast*>(const_cast*>(&x)); - vec i = vec(0x5f375a86) - (*p >> vec(1)); - vec* ptmp = reinterpret_cast*>(&i); - tmp = *ptmp; - tmp = tmp * (1.5f - xhalf * tmp * tmp); - return tmp; - } - }; -}//namespace detail - - // pow - using std::pow; - template - GLM_FUNC_QUALIFIER vec pow(vec const& base, vec const& exponent) - { - return detail::functor2::call(pow, base, exponent); - } - - // exp - using std::exp; - template - GLM_FUNC_QUALIFIER vec exp(vec const& x) - { - return detail::functor1::call(exp, x); - } - - // log - using std::log; - template - GLM_FUNC_QUALIFIER vec log(vec const& x) - { - return detail::functor1::call(log, x); - } - -# if GLM_HAS_CXX11_STL - using std::exp2; -# else - //exp2, ln2 = 0.69314718055994530941723212145818f - template - GLM_FUNC_QUALIFIER genType exp2(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'exp2' only accept floating-point inputs"); - - return std::exp(static_cast(0.69314718055994530941723212145818) * x); - } -# endif - - template - GLM_FUNC_QUALIFIER vec exp2(vec const& x) - { - return detail::functor1::call(exp2, x); - } - - // log2, ln2 = 0.69314718055994530941723212145818f - template - GLM_FUNC_QUALIFIER genType log2(genType x) - { - return log2(vec<1, genType>(x)).x; - } - - template - GLM_FUNC_QUALIFIER vec log2(vec const& x) - { - return detail::compute_log2::is_iec559, detail::is_aligned::value>::call(x); - } - - // sqrt - using std::sqrt; - template - GLM_FUNC_QUALIFIER vec sqrt(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sqrt' only accept floating-point inputs"); - return detail::compute_sqrt::value>::call(x); - } - - // inversesqrt - template - GLM_FUNC_QUALIFIER genType inversesqrt(genType x) - { - return static_cast(1) / sqrt(x); - } - - template - GLM_FUNC_QUALIFIER vec inversesqrt(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'inversesqrt' only accept floating-point inputs"); - return detail::compute_inversesqrt::value>::call(x); - } -}//namespace glm - -#if GLM_CONFIG_SIMD == GLM_ENABLE -# include "func_exponential_simd.inl" -#endif - diff --git a/crumpet-engine/include/glm/detail/func_exponential_simd.inl b/crumpet-engine/include/glm/detail/func_exponential_simd.inl deleted file mode 100644 index fb78951..0000000 --- a/crumpet-engine/include/glm/detail/func_exponential_simd.inl +++ /dev/null @@ -1,37 +0,0 @@ -/// @ref core -/// @file glm/detail/func_exponential_simd.inl - -#include "../simd/exponential.h" - -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -namespace glm{ -namespace detail -{ - template - struct compute_sqrt<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) - { - vec<4, float, Q> Result; - Result.data = _mm_sqrt_ps(v.data); - return Result; - } - }; - -# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE - template<> - struct compute_sqrt<4, float, aligned_lowp, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& v) - { - vec<4, float, aligned_lowp> Result; - Result.data = glm_vec4_sqrt_lowp(v.data); - return Result; - } - }; -# endif -}//namespace detail -}//namespace glm - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/crumpet-engine/include/glm/detail/func_geometric.inl b/crumpet-engine/include/glm/detail/func_geometric.inl deleted file mode 100644 index 9cde28f..0000000 --- a/crumpet-engine/include/glm/detail/func_geometric.inl +++ /dev/null @@ -1,243 +0,0 @@ -#include "../exponential.hpp" -#include "../common.hpp" - -namespace glm{ -namespace detail -{ - template - struct compute_length - { - GLM_FUNC_QUALIFIER static T call(vec const& v) - { - return sqrt(dot(v, v)); - } - }; - - template - struct compute_distance - { - GLM_FUNC_QUALIFIER static T call(vec const& p0, vec const& p1) - { - return length(p1 - p0); - } - }; - - template - struct compute_dot{}; - - template - struct compute_dot, T, Aligned> - { - GLM_FUNC_QUALIFIER static T call(vec<1, T, Q> const& a, vec<1, T, Q> const& b) - { - return a.x * b.x; - } - }; - - template - struct compute_dot, T, Aligned> - { - GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& a, vec<2, T, Q> const& b) - { - vec<2, T, Q> tmp(a * b); - return tmp.x + tmp.y; - } - }; - - template - struct compute_dot, T, Aligned> - { - GLM_FUNC_QUALIFIER static T call(vec<3, T, Q> const& a, vec<3, T, Q> const& b) - { - vec<3, T, Q> tmp(a * b); - return tmp.x + tmp.y + tmp.z; - } - }; - - template - struct compute_dot, T, Aligned> - { - GLM_FUNC_QUALIFIER static T call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - vec<4, T, Q> tmp(a * b); - return (tmp.x + tmp.y) + (tmp.z + tmp.w); - } - }; - - template - struct compute_cross - { - GLM_FUNC_QUALIFIER static vec<3, T, Q> call(vec<3, T, Q> const& x, vec<3, T, Q> const& y) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cross' accepts only floating-point inputs"); - - return vec<3, T, Q>( - x.y * y.z - y.y * x.z, - x.z * y.x - y.z * x.x, - x.x * y.y - y.x * x.y); - } - }; - - template - struct compute_normalize - { - GLM_FUNC_QUALIFIER static vec call(vec const& v) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); - - return v * inversesqrt(dot(v, v)); - } - }; - - template - struct compute_faceforward - { - GLM_FUNC_QUALIFIER static vec call(vec const& N, vec const& I, vec const& Nref) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); - - return dot(Nref, I) < static_cast(0) ? N : -N; - } - }; - - template - struct compute_reflect - { - GLM_FUNC_QUALIFIER static vec call(vec const& I, vec const& N) - { - return I - N * dot(N, I) * static_cast(2); - } - }; - - template - struct compute_refract - { - GLM_FUNC_QUALIFIER static vec call(vec const& I, vec const& N, T eta) - { - T const dotValue(dot(N, I)); - T const k(static_cast(1) - eta * eta * (static_cast(1) - dotValue * dotValue)); - vec const Result = - (k >= static_cast(0)) ? (eta * I - (eta * dotValue + std::sqrt(k)) * N) : vec(0); - return Result; - } - }; -}//namespace detail - - // length - template - GLM_FUNC_QUALIFIER genType length(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'length' accepts only floating-point inputs"); - - return abs(x); - } - - template - GLM_FUNC_QUALIFIER T length(vec const& v) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'length' accepts only floating-point inputs"); - - return detail::compute_length::value>::call(v); - } - - // distance - template - GLM_FUNC_QUALIFIER genType distance(genType const& p0, genType const& p1) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'distance' accepts only floating-point inputs"); - - return length(p1 - p0); - } - - template - GLM_FUNC_QUALIFIER T distance(vec const& p0, vec const& p1) - { - return detail::compute_distance::value>::call(p0, p1); - } - - // dot - template - GLM_FUNC_QUALIFIER T dot(T x, T y) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs"); - return x * y; - } - - template - GLM_FUNC_QUALIFIER T dot(vec const& x, vec const& y) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs"); - return detail::compute_dot, T, detail::is_aligned::value>::call(x, y); - } - - // cross - template - GLM_FUNC_QUALIFIER vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y) - { - return detail::compute_cross::value>::call(x, y); - } -/* - // normalize - template - GLM_FUNC_QUALIFIER genType normalize(genType const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); - - return x < genType(0) ? genType(-1) : genType(1); - } -*/ - template - GLM_FUNC_QUALIFIER vec normalize(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); - - return detail::compute_normalize::value>::call(x); - } - - // faceforward - template - GLM_FUNC_QUALIFIER genType faceforward(genType const& N, genType const& I, genType const& Nref) - { - return dot(Nref, I) < static_cast(0) ? N : -N; - } - - template - GLM_FUNC_QUALIFIER vec faceforward(vec const& N, vec const& I, vec const& Nref) - { - return detail::compute_faceforward::value>::call(N, I, Nref); - } - - // reflect - template - GLM_FUNC_QUALIFIER genType reflect(genType const& I, genType const& N) - { - return I - N * dot(N, I) * genType(2); - } - - template - GLM_FUNC_QUALIFIER vec reflect(vec const& I, vec const& N) - { - return detail::compute_reflect::value>::call(I, N); - } - - // refract - template - GLM_FUNC_QUALIFIER genType refract(genType const& I, genType const& N, genType eta) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'refract' accepts only floating-point inputs"); - genType const dotValue(dot(N, I)); - genType const k(static_cast(1) - eta * eta * (static_cast(1) - dotValue * dotValue)); - return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast(k >= static_cast(0)); - } - - template - GLM_FUNC_QUALIFIER vec refract(vec const& I, vec const& N, T eta) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'refract' accepts only floating-point inputs"); - return detail::compute_refract::value>::call(I, N, eta); - } -}//namespace glm - -#if GLM_CONFIG_SIMD == GLM_ENABLE -# include "func_geometric_simd.inl" -#endif diff --git a/crumpet-engine/include/glm/detail/func_geometric_simd.inl b/crumpet-engine/include/glm/detail/func_geometric_simd.inl deleted file mode 100644 index e6c8d85..0000000 --- a/crumpet-engine/include/glm/detail/func_geometric_simd.inl +++ /dev/null @@ -1,99 +0,0 @@ -/// @ref core -/// @file glm/detail/func_geometric_simd.inl - -#include "../simd/geometric.h" - -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -namespace glm{ -namespace detail -{ - template - struct compute_length<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v) - { - return _mm_cvtss_f32(glm_vec4_length(v.data)); - } - }; - - template - struct compute_distance<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1) - { - return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data)); - } - }; - - template - struct compute_dot, float, true> - { - GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y) - { - return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data)); - } - }; - - template - struct compute_cross - { - GLM_FUNC_QUALIFIER static vec<3, float, Q> call(vec<3, float, Q> const& a, vec<3, float, Q> const& b) - { - __m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x); - __m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x); - __m128 const xpd0 = glm_vec4_cross(set0, set1); - - vec<4, float, Q> Result; - Result.data = xpd0; - return vec<3, float, Q>(Result); - } - }; - - template - struct compute_normalize<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) - { - vec<4, float, Q> Result; - Result.data = glm_vec4_normalize(v.data); - return Result; - } - }; - - template - struct compute_faceforward<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& N, vec<4, float, Q> const& I, vec<4, float, Q> const& Nref) - { - vec<4, float, Q> Result; - Result.data = glm_vec4_faceforward(N.data, I.data, Nref.data); - return Result; - } - }; - - template - struct compute_reflect<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N) - { - vec<4, float, Q> Result; - Result.data = glm_vec4_reflect(I.data, N.data); - return Result; - } - }; - - template - struct compute_refract<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N, float eta) - { - vec<4, float, Q> Result; - Result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta)); - return Result; - } - }; -}//namespace detail -}//namespace glm - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/crumpet-engine/include/glm/detail/func_integer.inl b/crumpet-engine/include/glm/detail/func_integer.inl deleted file mode 100644 index 479789a..0000000 --- a/crumpet-engine/include/glm/detail/func_integer.inl +++ /dev/null @@ -1,362 +0,0 @@ -/// @ref core - -#include "_vectorize.hpp" -#if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC) -# include -# pragma intrinsic(_BitScanReverse) -#endif//(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC) -#include - -#if !GLM_HAS_EXTENDED_INTEGER_TYPE -# if GLM_COMPILER & GLM_COMPILER_GCC -# pragma GCC diagnostic ignored "-Wlong-long" -# endif -# if (GLM_COMPILER & GLM_COMPILER_CLANG) -# pragma clang diagnostic ignored "-Wc++11-long-long" -# endif -#endif - -namespace glm{ -namespace detail -{ - template - GLM_FUNC_QUALIFIER T mask(T Bits) - { - return Bits >= static_cast(sizeof(T) * 8) ? ~static_cast(0) : (static_cast(1) << Bits) - static_cast(1); - } - - template - struct compute_bitfieldReverseStep - { - GLM_FUNC_QUALIFIER static vec call(vec const& v, T, T) - { - return v; - } - }; - - template - struct compute_bitfieldReverseStep - { - GLM_FUNC_QUALIFIER static vec call(vec const& v, T Mask, T Shift) - { - return (v & Mask) << Shift | (v & (~Mask)) >> Shift; - } - }; - - template - struct compute_bitfieldBitCountStep - { - GLM_FUNC_QUALIFIER static vec call(vec const& v, T, T) - { - return v; - } - }; - - template - struct compute_bitfieldBitCountStep - { - GLM_FUNC_QUALIFIER static vec call(vec const& v, T Mask, T Shift) - { - return (v & Mask) + ((v >> Shift) & Mask); - } - }; - - template - struct compute_findLSB - { - GLM_FUNC_QUALIFIER static int call(genIUType Value) - { - if(Value == 0) - return -1; - - return glm::bitCount(~Value & (Value - static_cast(1))); - } - }; - -# if GLM_HAS_BITSCAN_WINDOWS - template - struct compute_findLSB - { - GLM_FUNC_QUALIFIER static int call(genIUType Value) - { - unsigned long Result(0); - unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast(&Value)); - return IsNotNull ? int(Result) : -1; - } - }; - -# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32)) - template - struct compute_findLSB - { - GLM_FUNC_QUALIFIER static int call(genIUType Value) - { - unsigned long Result(0); - unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast(&Value)); - return IsNotNull ? int(Result) : -1; - } - }; -# endif -# endif//GLM_HAS_BITSCAN_WINDOWS - - template - struct compute_findMSB_step_vec - { - GLM_FUNC_QUALIFIER static vec call(vec const& x, T Shift) - { - return x | (x >> Shift); - } - }; - - template - struct compute_findMSB_step_vec - { - GLM_FUNC_QUALIFIER static vec call(vec const& x, T) - { - return x; - } - }; - - template - struct compute_findMSB_vec - { - GLM_FUNC_QUALIFIER static vec call(vec const& v) - { - vec x(v); - x = compute_findMSB_step_vec= 8>::call(x, static_cast( 1)); - x = compute_findMSB_step_vec= 8>::call(x, static_cast( 2)); - x = compute_findMSB_step_vec= 8>::call(x, static_cast( 4)); - x = compute_findMSB_step_vec= 16>::call(x, static_cast( 8)); - x = compute_findMSB_step_vec= 32>::call(x, static_cast(16)); - x = compute_findMSB_step_vec= 64>::call(x, static_cast(32)); - return vec(sizeof(T) * 8 - 1) - glm::bitCount(~x); - } - }; - -# if GLM_HAS_BITSCAN_WINDOWS - template - GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value) - { - unsigned long Result(0); - unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast(&Value)); - return IsNotNull ? int(Result) : -1; - } - - template - struct compute_findMSB_vec - { - GLM_FUNC_QUALIFIER static vec call(vec const& x) - { - return detail::functor1::call(compute_findMSB_32, x); - } - }; - -# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32)) - template - GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value) - { - unsigned long Result(0); - unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast(&Value)); - return IsNotNull ? int(Result) : -1; - } - - template - struct compute_findMSB_vec - { - GLM_FUNC_QUALIFIER static vec call(vec const& x) - { - return detail::functor1::call(compute_findMSB_64, x); - } - }; -# endif -# endif//GLM_HAS_BITSCAN_WINDOWS -}//namespace detail - - // uaddCarry - GLM_FUNC_QUALIFIER uint uaddCarry(uint const& x, uint const& y, uint & Carry) - { - detail::uint64 const Value64(static_cast(x) + static_cast(y)); - detail::uint64 const Max32((static_cast(1) << static_cast(32)) - static_cast(1)); - Carry = Value64 > Max32 ? 1u : 0u; - return static_cast(Value64 % (Max32 + static_cast(1))); - } - - template - GLM_FUNC_QUALIFIER vec uaddCarry(vec const& x, vec const& y, vec& Carry) - { - vec Value64(vec(x) + vec(y)); - vec Max32((static_cast(1) << static_cast(32)) - static_cast(1)); - Carry = mix(vec(0), vec(1), greaterThan(Value64, Max32)); - return vec(Value64 % (Max32 + static_cast(1))); - } - - // usubBorrow - GLM_FUNC_QUALIFIER uint usubBorrow(uint const& x, uint const& y, uint & Borrow) - { - Borrow = x >= y ? static_cast(0) : static_cast(1); - if(y >= x) - return y - x; - else - return static_cast((static_cast(1) << static_cast(32)) + (static_cast(y) - static_cast(x))); - } - - template - GLM_FUNC_QUALIFIER vec usubBorrow(vec const& x, vec const& y, vec& Borrow) - { - Borrow = mix(vec(1), vec(0), greaterThanEqual(x, y)); - vec const YgeX(y - x); - vec const XgeY(vec((static_cast(1) << static_cast(32)) + (vec(y) - vec(x)))); - return mix(XgeY, YgeX, greaterThanEqual(y, x)); - } - - // umulExtended - GLM_FUNC_QUALIFIER void umulExtended(uint const& x, uint const& y, uint & msb, uint & lsb) - { - detail::uint64 Value64 = static_cast(x) * static_cast(y); - msb = static_cast(Value64 >> static_cast(32)); - lsb = static_cast(Value64); - } - - template - GLM_FUNC_QUALIFIER void umulExtended(vec const& x, vec const& y, vec& msb, vec& lsb) - { - vec Value64(vec(x) * vec(y)); - msb = vec(Value64 >> static_cast(32)); - lsb = vec(Value64); - } - - // imulExtended - GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int& msb, int& lsb) - { - detail::int64 Value64 = static_cast(x) * static_cast(y); - msb = static_cast(Value64 >> static_cast(32)); - lsb = static_cast(Value64); - } - - template - GLM_FUNC_QUALIFIER void imulExtended(vec const& x, vec const& y, vec& msb, vec& lsb) - { - vec Value64(vec(x) * vec(y)); - lsb = vec(Value64 & static_cast(0xFFFFFFFF)); - msb = vec((Value64 >> static_cast(32)) & static_cast(0xFFFFFFFF)); - } - - // bitfieldExtract - template - GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits) - { - return bitfieldExtract(vec<1, genIUType>(Value), Offset, Bits).x; - } - - template - GLM_FUNC_QUALIFIER vec bitfieldExtract(vec const& Value, int Offset, int Bits) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldExtract' only accept integer inputs"); - - return (Value >> static_cast(Offset)) & static_cast(detail::mask(Bits)); - } - - // bitfieldInsert - template - GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const& Base, genIUType const& Insert, int Offset, int Bits) - { - return bitfieldInsert(vec<1, genIUType>(Base), vec<1, genIUType>(Insert), Offset, Bits).x; - } - - template - GLM_FUNC_QUALIFIER vec bitfieldInsert(vec const& Base, vec const& Insert, int Offset, int Bits) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldInsert' only accept integer values"); - - T const Mask = static_cast(detail::mask(Bits) << Offset); - return (Base & ~Mask) | (Insert & Mask); - } - - // bitfieldReverse - template - GLM_FUNC_QUALIFIER genType bitfieldReverse(genType x) - { - return bitfieldReverse(glm::vec<1, genType, glm::defaultp>(x)).x; - } - - template - GLM_FUNC_QUALIFIER vec bitfieldReverse(vec const& v) - { - vec x(v); - x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 2>::call(x, static_cast(0x5555555555555555ull), static_cast( 1)); - x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 4>::call(x, static_cast(0x3333333333333333ull), static_cast( 2)); - x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 8>::call(x, static_cast(0x0F0F0F0F0F0F0F0Full), static_cast( 4)); - x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 16>::call(x, static_cast(0x00FF00FF00FF00FFull), static_cast( 8)); - x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 32>::call(x, static_cast(0x0000FFFF0000FFFFull), static_cast(16)); - x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 64>::call(x, static_cast(0x00000000FFFFFFFFull), static_cast(32)); - return x; - } - - // bitCount - template - GLM_FUNC_QUALIFIER int bitCount(genType x) - { - return bitCount(glm::vec<1, genType, glm::defaultp>(x)).x; - } - - template - GLM_FUNC_QUALIFIER vec bitCount(vec const& v) - { -# if GLM_COMPILER & GLM_COMPILER_VC -# pragma warning(push) -# pragma warning(disable : 4310) //cast truncates constant value -# endif - - vec::type, Q> x(*reinterpret_cast::type, Q> const *>(&v)); - x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned::type(0x5555555555555555ull), typename detail::make_unsigned::type( 1)); - x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned::type(0x3333333333333333ull), typename detail::make_unsigned::type( 2)); - x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned::type( 4)); - x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned::type( 8)); - x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned::type(16)); - x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned::type(0x00000000FFFFFFFFull), typename detail::make_unsigned::type(32)); - return vec(x); - -# if GLM_COMPILER & GLM_COMPILER_VC -# pragma warning(pop) -# endif - } - - // findLSB - template - GLM_FUNC_QUALIFIER int findLSB(genIUType Value) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findLSB' only accept integer values"); - - return detail::compute_findLSB::call(Value); - } - - template - GLM_FUNC_QUALIFIER vec findLSB(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findLSB' only accept integer values"); - - return detail::functor1::call(findLSB, x); - } - - // findMSB - template - GLM_FUNC_QUALIFIER int findMSB(genIUType v) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findMSB' only accept integer values"); - - return findMSB(vec<1, genIUType>(v)).x; - } - - template - GLM_FUNC_QUALIFIER vec findMSB(vec const& v) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findMSB' only accept integer values"); - - return detail::compute_findMSB_vec::call(v); - } -}//namespace glm - -#if GLM_CONFIG_SIMD == GLM_ENABLE -# include "func_integer_simd.inl" -#endif - diff --git a/crumpet-engine/include/glm/detail/func_integer_simd.inl b/crumpet-engine/include/glm/detail/func_integer_simd.inl deleted file mode 100644 index 8be6c9c..0000000 --- a/crumpet-engine/include/glm/detail/func_integer_simd.inl +++ /dev/null @@ -1,65 +0,0 @@ -#include "../simd/integer.h" - -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -namespace glm{ -namespace detail -{ - template - struct compute_bitfieldReverseStep<4, uint, Q, true, true> - { - GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v, uint Mask, uint Shift) - { - __m128i const set0 = v.data; - - __m128i const set1 = _mm_set1_epi32(static_cast(Mask)); - __m128i const and1 = _mm_and_si128(set0, set1); - __m128i const sft1 = _mm_slli_epi32(and1, Shift); - - __m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1)); - __m128i const and2 = _mm_and_si128(set0, set2); - __m128i const sft2 = _mm_srai_epi32(and2, Shift); - - __m128i const or0 = _mm_or_si128(sft1, sft2); - - return or0; - } - }; - - template - struct compute_bitfieldBitCountStep<4, uint, Q, true, true> - { - GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v, uint Mask, uint Shift) - { - __m128i const set0 = v.data; - - __m128i const set1 = _mm_set1_epi32(static_cast(Mask)); - __m128i const and0 = _mm_and_si128(set0, set1); - __m128i const sft0 = _mm_slli_epi32(set0, Shift); - __m128i const and1 = _mm_and_si128(sft0, set1); - __m128i const add0 = _mm_add_epi32(and0, and1); - - return add0; - } - }; -}//namespace detail - -# if GLM_ARCH & GLM_ARCH_AVX_BIT - template<> - GLM_FUNC_QUALIFIER int bitCount(uint x) - { - return _mm_popcnt_u32(x); - } - -# if(GLM_MODEL == GLM_MODEL_64) - template<> - GLM_FUNC_QUALIFIER int bitCount(detail::uint64 x) - { - return static_cast(_mm_popcnt_u64(x)); - } -# endif//GLM_MODEL -# endif//GLM_ARCH - -}//namespace glm - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/crumpet-engine/include/glm/detail/func_matrix.inl b/crumpet-engine/include/glm/detail/func_matrix.inl deleted file mode 100644 index d980c6d..0000000 --- a/crumpet-engine/include/glm/detail/func_matrix.inl +++ /dev/null @@ -1,398 +0,0 @@ -#include "../geometric.hpp" -#include - -namespace glm{ -namespace detail -{ - template - struct compute_matrixCompMult - { - GLM_FUNC_QUALIFIER static mat call(mat const& x, mat const& y) - { - mat Result; - for(length_t i = 0; i < Result.length(); ++i) - Result[i] = x[i] * y[i]; - return Result; - } - }; - - template - struct compute_transpose{}; - - template - struct compute_transpose<2, 2, T, Q, Aligned> - { - GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m) - { - mat<2, 2, T, Q> Result; - Result[0][0] = m[0][0]; - Result[0][1] = m[1][0]; - Result[1][0] = m[0][1]; - Result[1][1] = m[1][1]; - return Result; - } - }; - - template - struct compute_transpose<2, 3, T, Q, Aligned> - { - GLM_FUNC_QUALIFIER static mat<3, 2, T, Q> call(mat<2, 3, T, Q> const& m) - { - mat<3,2, T, Q> Result; - Result[0][0] = m[0][0]; - Result[0][1] = m[1][0]; - Result[1][0] = m[0][1]; - Result[1][1] = m[1][1]; - Result[2][0] = m[0][2]; - Result[2][1] = m[1][2]; - return Result; - } - }; - - template - struct compute_transpose<2, 4, T, Q, Aligned> - { - GLM_FUNC_QUALIFIER static mat<4, 2, T, Q> call(mat<2, 4, T, Q> const& m) - { - mat<4, 2, T, Q> Result; - Result[0][0] = m[0][0]; - Result[0][1] = m[1][0]; - Result[1][0] = m[0][1]; - Result[1][1] = m[1][1]; - Result[2][0] = m[0][2]; - Result[2][1] = m[1][2]; - Result[3][0] = m[0][3]; - Result[3][1] = m[1][3]; - return Result; - } - }; - - template - struct compute_transpose<3, 2, T, Q, Aligned> - { - GLM_FUNC_QUALIFIER static mat<2, 3, T, Q> call(mat<3, 2, T, Q> const& m) - { - mat<2, 3, T, Q> Result; - Result[0][0] = m[0][0]; - Result[0][1] = m[1][0]; - Result[0][2] = m[2][0]; - Result[1][0] = m[0][1]; - Result[1][1] = m[1][1]; - Result[1][2] = m[2][1]; - return Result; - } - }; - - template - struct compute_transpose<3, 3, T, Q, Aligned> - { - GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m) - { - mat<3, 3, T, Q> Result; - Result[0][0] = m[0][0]; - Result[0][1] = m[1][0]; - Result[0][2] = m[2][0]; - - Result[1][0] = m[0][1]; - Result[1][1] = m[1][1]; - Result[1][2] = m[2][1]; - - Result[2][0] = m[0][2]; - Result[2][1] = m[1][2]; - Result[2][2] = m[2][2]; - return Result; - } - }; - - template - struct compute_transpose<3, 4, T, Q, Aligned> - { - GLM_FUNC_QUALIFIER static mat<4, 3, T, Q> call(mat<3, 4, T, Q> const& m) - { - mat<4, 3, T, Q> Result; - Result[0][0] = m[0][0]; - Result[0][1] = m[1][0]; - Result[0][2] = m[2][0]; - Result[1][0] = m[0][1]; - Result[1][1] = m[1][1]; - Result[1][2] = m[2][1]; - Result[2][0] = m[0][2]; - Result[2][1] = m[1][2]; - Result[2][2] = m[2][2]; - Result[3][0] = m[0][3]; - Result[3][1] = m[1][3]; - Result[3][2] = m[2][3]; - return Result; - } - }; - - template - struct compute_transpose<4, 2, T, Q, Aligned> - { - GLM_FUNC_QUALIFIER static mat<2, 4, T, Q> call(mat<4, 2, T, Q> const& m) - { - mat<2, 4, T, Q> Result; - Result[0][0] = m[0][0]; - Result[0][1] = m[1][0]; - Result[0][2] = m[2][0]; - Result[0][3] = m[3][0]; - Result[1][0] = m[0][1]; - Result[1][1] = m[1][1]; - Result[1][2] = m[2][1]; - Result[1][3] = m[3][1]; - return Result; - } - }; - - template - struct compute_transpose<4, 3, T, Q, Aligned> - { - GLM_FUNC_QUALIFIER static mat<3, 4, T, Q> call(mat<4, 3, T, Q> const& m) - { - mat<3, 4, T, Q> Result; - Result[0][0] = m[0][0]; - Result[0][1] = m[1][0]; - Result[0][2] = m[2][0]; - Result[0][3] = m[3][0]; - Result[1][0] = m[0][1]; - Result[1][1] = m[1][1]; - Result[1][2] = m[2][1]; - Result[1][3] = m[3][1]; - Result[2][0] = m[0][2]; - Result[2][1] = m[1][2]; - Result[2][2] = m[2][2]; - Result[2][3] = m[3][2]; - return Result; - } - }; - - template - struct compute_transpose<4, 4, T, Q, Aligned> - { - GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m) - { - mat<4, 4, T, Q> Result; - Result[0][0] = m[0][0]; - Result[0][1] = m[1][0]; - Result[0][2] = m[2][0]; - Result[0][3] = m[3][0]; - - Result[1][0] = m[0][1]; - Result[1][1] = m[1][1]; - Result[1][2] = m[2][1]; - Result[1][3] = m[3][1]; - - Result[2][0] = m[0][2]; - Result[2][1] = m[1][2]; - Result[2][2] = m[2][2]; - Result[2][3] = m[3][2]; - - Result[3][0] = m[0][3]; - Result[3][1] = m[1][3]; - Result[3][2] = m[2][3]; - Result[3][3] = m[3][3]; - return Result; - } - }; - - template - struct compute_determinant{}; - - template - struct compute_determinant<2, 2, T, Q, Aligned> - { - GLM_FUNC_QUALIFIER static T call(mat<2, 2, T, Q> const& m) - { - return m[0][0] * m[1][1] - m[1][0] * m[0][1]; - } - }; - - template - struct compute_determinant<3, 3, T, Q, Aligned> - { - GLM_FUNC_QUALIFIER static T call(mat<3, 3, T, Q> const& m) - { - return - + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) - - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) - + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]); - } - }; - - template - struct compute_determinant<4, 4, T, Q, Aligned> - { - GLM_FUNC_QUALIFIER static T call(mat<4, 4, T, Q> const& m) - { - T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; - T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; - T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; - T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; - T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; - T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; - - vec<4, T, Q> DetCof( - + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), - - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), - + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), - - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); - - return - m[0][0] * DetCof[0] + m[0][1] * DetCof[1] + - m[0][2] * DetCof[2] + m[0][3] * DetCof[3]; - } - }; - - template - struct compute_inverse{}; - - template - struct compute_inverse<2, 2, T, Q, Aligned> - { - GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m) - { - T OneOverDeterminant = static_cast(1) / ( - + m[0][0] * m[1][1] - - m[1][0] * m[0][1]); - - mat<2, 2, T, Q> Inverse( - + m[1][1] * OneOverDeterminant, - - m[0][1] * OneOverDeterminant, - - m[1][0] * OneOverDeterminant, - + m[0][0] * OneOverDeterminant); - - return Inverse; - } - }; - - template - struct compute_inverse<3, 3, T, Q, Aligned> - { - GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m) - { - T OneOverDeterminant = static_cast(1) / ( - + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) - - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) - + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2])); - - mat<3, 3, T, Q> Inverse; - Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant; - Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant; - Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant; - Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant; - Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant; - Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant; - Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant; - Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant; - Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant; - - return Inverse; - } - }; - - template - struct compute_inverse<4, 4, T, Q, Aligned> - { - GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m) - { - T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; - T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; - T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; - - T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; - T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; - T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; - - T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; - T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; - T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; - - T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; - T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; - T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; - - T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; - T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; - T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; - - T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; - T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; - T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; - - vec<4, T, Q> Fac0(Coef00, Coef00, Coef02, Coef03); - vec<4, T, Q> Fac1(Coef04, Coef04, Coef06, Coef07); - vec<4, T, Q> Fac2(Coef08, Coef08, Coef10, Coef11); - vec<4, T, Q> Fac3(Coef12, Coef12, Coef14, Coef15); - vec<4, T, Q> Fac4(Coef16, Coef16, Coef18, Coef19); - vec<4, T, Q> Fac5(Coef20, Coef20, Coef22, Coef23); - - vec<4, T, Q> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]); - vec<4, T, Q> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]); - vec<4, T, Q> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]); - vec<4, T, Q> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]); - - vec<4, T, Q> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2); - vec<4, T, Q> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4); - vec<4, T, Q> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5); - vec<4, T, Q> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5); - - vec<4, T, Q> SignA(+1, -1, +1, -1); - vec<4, T, Q> SignB(-1, +1, -1, +1); - mat<4, 4, T, Q> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB); - - vec<4, T, Q> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]); - - vec<4, T, Q> Dot0(m[0] * Row0); - T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w); - - T OneOverDeterminant = static_cast(1) / Dot1; - - return Inverse * OneOverDeterminant; - } - }; -}//namespace detail - - template - GLM_FUNC_QUALIFIER mat matrixCompMult(mat const& x, mat const& y) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs"); - return detail::compute_matrixCompMult::value>::call(x, y); - } - - template - GLM_FUNC_QUALIFIER typename detail::outerProduct_trait::type outerProduct(vec const& c, vec const& r) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs"); - - typename detail::outerProduct_trait::type m; - for(length_t i = 0; i < m.length(); ++i) - m[i] = c * r[i]; - return m; - } - - template - GLM_FUNC_QUALIFIER typename mat::transpose_type transpose(mat const& m) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs"); - return detail::compute_transpose::value>::call(m); - } - - template - GLM_FUNC_QUALIFIER T determinant(mat const& m) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs"); - return detail::compute_determinant::value>::call(m); - } - - template - GLM_FUNC_QUALIFIER mat inverse(mat const& m) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs"); - return detail::compute_inverse::value>::call(m); - } -}//namespace glm - -#if GLM_CONFIG_SIMD == GLM_ENABLE -# include "func_matrix_simd.inl" -#endif - diff --git a/crumpet-engine/include/glm/detail/func_matrix_simd.inl b/crumpet-engine/include/glm/detail/func_matrix_simd.inl deleted file mode 100644 index f7337fe..0000000 --- a/crumpet-engine/include/glm/detail/func_matrix_simd.inl +++ /dev/null @@ -1,94 +0,0 @@ -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -#include "type_mat4x4.hpp" -#include "../geometric.hpp" -#include "../simd/matrix.h" -#include - -namespace glm{ -namespace detail -{ -# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE - template - struct compute_matrixCompMult<4, 4, float, Q, true> - { - GLM_STATIC_ASSERT(detail::is_aligned::value, "Specialization requires aligned"); - - GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& x, mat<4, 4, float, Q> const& y) - { - mat<4, 4, float, Q> Result; - glm_mat4_matrixCompMult( - *static_cast(&x[0].data), - *static_cast(&y[0].data), - *static_cast(&Result[0].data)); - return Result; - } - }; -# endif - - template - struct compute_transpose<4, 4, float, Q, true> - { - GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m) - { - mat<4, 4, float, Q> Result; - glm_mat4_transpose(&m[0].data, &Result[0].data); - return Result; - } - }; - - template - struct compute_determinant<4, 4, float, Q, true> - { - GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, Q> const& m) - { - return _mm_cvtss_f32(glm_mat4_determinant(&m[0].data)); - } - }; - - template - struct compute_inverse<4, 4, float, Q, true> - { - GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m) - { - mat<4, 4, float, Q> Result; - glm_mat4_inverse(&m[0].data, &Result[0].data); - return Result; - } - }; -}//namespace detail - -# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE - template<> - GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp>(vec<4, float, aligned_lowp> const& c, vec<4, float, aligned_lowp> const& r) - { - __m128 NativeResult[4]; - glm_mat4_outerProduct(c.data, r.data, NativeResult); - mat<4, 4, float, aligned_lowp> Result; - std::memcpy(&Result[0], &NativeResult[0], sizeof(Result)); - return Result; - } - - template<> - GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump>(vec<4, float, aligned_mediump> const& c, vec<4, float, aligned_mediump> const& r) - { - __m128 NativeResult[4]; - glm_mat4_outerProduct(c.data, r.data, NativeResult); - mat<4, 4, float, aligned_mediump> Result; - std::memcpy(&Result[0], &NativeResult[0], sizeof(Result)); - return Result; - } - - template<> - GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_highp> outerProduct<4, 4, float, aligned_highp>(vec<4, float, aligned_highp> const& c, vec<4, float, aligned_highp> const& r) - { - __m128 NativeResult[4]; - glm_mat4_outerProduct(c.data, r.data, NativeResult); - mat<4, 4, float, aligned_highp> Result; - std::memcpy(&Result[0], &NativeResult[0], sizeof(Result)); - return Result; - } -# endif -}//namespace glm - -#endif diff --git a/crumpet-engine/include/glm/detail/func_packing.inl b/crumpet-engine/include/glm/detail/func_packing.inl deleted file mode 100644 index 234b093..0000000 --- a/crumpet-engine/include/glm/detail/func_packing.inl +++ /dev/null @@ -1,189 +0,0 @@ -/// @ref core -/// @file glm/detail/func_packing.inl - -#include "../common.hpp" -#include "type_half.hpp" - -namespace glm -{ - GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const& v) - { - union - { - unsigned short in[2]; - uint out; - } u; - - vec<2, unsigned short, defaultp> result(round(clamp(v, 0.0f, 1.0f) * 65535.0f)); - - u.in[0] = result[0]; - u.in[1] = result[1]; - - return u.out; - } - - GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p) - { - union - { - uint in; - unsigned short out[2]; - } u; - - u.in = p; - - return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f; - } - - GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const& v) - { - union - { - signed short in[2]; - uint out; - } u; - - vec<2, short, defaultp> result(round(clamp(v, -1.0f, 1.0f) * 32767.0f)); - - u.in[0] = result[0]; - u.in[1] = result[1]; - - return u.out; - } - - GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p) - { - union - { - uint in; - signed short out[2]; - } u; - - u.in = p; - - return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f); - } - - GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const& v) - { - union - { - unsigned char in[4]; - uint out; - } u; - - vec<4, unsigned char, defaultp> result(round(clamp(v, 0.0f, 1.0f) * 255.0f)); - - u.in[0] = result[0]; - u.in[1] = result[1]; - u.in[2] = result[2]; - u.in[3] = result[3]; - - return u.out; - } - - GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p) - { - union - { - uint in; - unsigned char out[4]; - } u; - - u.in = p; - - return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f; - } - - GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const& v) - { - union - { - signed char in[4]; - uint out; - } u; - - vec<4, signed char, defaultp> result(round(clamp(v, -1.0f, 1.0f) * 127.0f)); - - u.in[0] = result[0]; - u.in[1] = result[1]; - u.in[2] = result[2]; - u.in[3] = result[3]; - - return u.out; - } - - GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p) - { - union - { - uint in; - signed char out[4]; - } u; - - u.in = p; - - return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f); - } - - GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const& v) - { - union - { - uint in[2]; - double out; - } u; - - u.in[0] = v[0]; - u.in[1] = v[1]; - - return u.out; - } - - GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v) - { - union - { - double in; - uint out[2]; - } u; - - u.in = v; - - return uvec2(u.out[0], u.out[1]); - } - - GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const& v) - { - union - { - signed short in[2]; - uint out; - } u; - - u.in[0] = detail::toFloat16(v.x); - u.in[1] = detail::toFloat16(v.y); - - return u.out; - } - - GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v) - { - union - { - uint in; - signed short out[2]; - } u; - - u.in = v; - - return vec2( - detail::toFloat32(u.out[0]), - detail::toFloat32(u.out[1])); - } -}//namespace glm - -#if GLM_CONFIG_SIMD == GLM_ENABLE -# include "func_packing_simd.inl" -#endif - diff --git a/crumpet-engine/include/glm/detail/func_packing_simd.inl b/crumpet-engine/include/glm/detail/func_packing_simd.inl deleted file mode 100644 index fd0fe8b..0000000 --- a/crumpet-engine/include/glm/detail/func_packing_simd.inl +++ /dev/null @@ -1,6 +0,0 @@ -namespace glm{ -namespace detail -{ - -}//namespace detail -}//namespace glm diff --git a/crumpet-engine/include/glm/detail/func_trigonometric.inl b/crumpet-engine/include/glm/detail/func_trigonometric.inl deleted file mode 100644 index e129dce..0000000 --- a/crumpet-engine/include/glm/detail/func_trigonometric.inl +++ /dev/null @@ -1,197 +0,0 @@ -#include "_vectorize.hpp" -#include -#include - -namespace glm -{ - // radians - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType radians(genType degrees) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'radians' only accept floating-point input"); - - return degrees * static_cast(0.01745329251994329576923690768489); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec radians(vec const& v) - { - return detail::functor1::call(radians, v); - } - - // degrees - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'degrees' only accept floating-point input"); - - return radians * static_cast(57.295779513082320876798154814105); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec degrees(vec const& v) - { - return detail::functor1::call(degrees, v); - } - - // sin - using ::std::sin; - - template - GLM_FUNC_QUALIFIER vec sin(vec const& v) - { - return detail::functor1::call(sin, v); - } - - // cos - using std::cos; - - template - GLM_FUNC_QUALIFIER vec cos(vec const& v) - { - return detail::functor1::call(cos, v); - } - - // tan - using std::tan; - - template - GLM_FUNC_QUALIFIER vec tan(vec const& v) - { - return detail::functor1::call(tan, v); - } - - // asin - using std::asin; - - template - GLM_FUNC_QUALIFIER vec asin(vec const& v) - { - return detail::functor1::call(asin, v); - } - - // acos - using std::acos; - - template - GLM_FUNC_QUALIFIER vec acos(vec const& v) - { - return detail::functor1::call(acos, v); - } - - // atan - template - GLM_FUNC_QUALIFIER genType atan(genType y, genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'atan' only accept floating-point input"); - - return ::std::atan2(y, x); - } - - template - GLM_FUNC_QUALIFIER vec atan(vec const& a, vec const& b) - { - return detail::functor2::call(::std::atan2, a, b); - } - - using std::atan; - - template - GLM_FUNC_QUALIFIER vec atan(vec const& v) - { - return detail::functor1::call(atan, v); - } - - // sinh - using std::sinh; - - template - GLM_FUNC_QUALIFIER vec sinh(vec const& v) - { - return detail::functor1::call(sinh, v); - } - - // cosh - using std::cosh; - - template - GLM_FUNC_QUALIFIER vec cosh(vec const& v) - { - return detail::functor1::call(cosh, v); - } - - // tanh - using std::tanh; - - template - GLM_FUNC_QUALIFIER vec tanh(vec const& v) - { - return detail::functor1::call(tanh, v); - } - - // asinh -# if GLM_HAS_CXX11_STL - using std::asinh; -# else - template - GLM_FUNC_QUALIFIER genType asinh(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asinh' only accept floating-point input"); - - return (x < static_cast(0) ? static_cast(-1) : (x > static_cast(0) ? static_cast(1) : static_cast(0))) * log(std::abs(x) + sqrt(static_cast(1) + x * x)); - } -# endif - - template - GLM_FUNC_QUALIFIER vec asinh(vec const& v) - { - return detail::functor1::call(asinh, v); - } - - // acosh -# if GLM_HAS_CXX11_STL - using std::acosh; -# else - template - GLM_FUNC_QUALIFIER genType acosh(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acosh' only accept floating-point input"); - - if(x < static_cast(1)) - return static_cast(0); - return log(x + sqrt(x * x - static_cast(1))); - } -# endif - - template - GLM_FUNC_QUALIFIER vec acosh(vec const& v) - { - return detail::functor1::call(acosh, v); - } - - // atanh -# if GLM_HAS_CXX11_STL - using std::atanh; -# else - template - GLM_FUNC_QUALIFIER genType atanh(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'atanh' only accept floating-point input"); - - if(std::abs(x) >= static_cast(1)) - return 0; - return static_cast(0.5) * log((static_cast(1) + x) / (static_cast(1) - x)); - } -# endif - - template - GLM_FUNC_QUALIFIER vec atanh(vec const& v) - { - return detail::functor1::call(atanh, v); - } -}//namespace glm - -#if GLM_CONFIG_SIMD == GLM_ENABLE -# include "func_trigonometric_simd.inl" -#endif - diff --git a/crumpet-engine/include/glm/detail/func_trigonometric_simd.inl b/crumpet-engine/include/glm/detail/func_trigonometric_simd.inl deleted file mode 100644 index e69de29..0000000 diff --git a/crumpet-engine/include/glm/detail/func_vector_relational.inl b/crumpet-engine/include/glm/detail/func_vector_relational.inl deleted file mode 100644 index 80c9e87..0000000 --- a/crumpet-engine/include/glm/detail/func_vector_relational.inl +++ /dev/null @@ -1,87 +0,0 @@ -namespace glm -{ - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec lessThan(vec const& x, vec const& y) - { - vec Result(true); - for(length_t i = 0; i < L; ++i) - Result[i] = x[i] < y[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec lessThanEqual(vec const& x, vec const& y) - { - vec Result(true); - for(length_t i = 0; i < L; ++i) - Result[i] = x[i] <= y[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec greaterThan(vec const& x, vec const& y) - { - vec Result(true); - for(length_t i = 0; i < L; ++i) - Result[i] = x[i] > y[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec greaterThanEqual(vec const& x, vec const& y) - { - vec Result(true); - for(length_t i = 0; i < L; ++i) - Result[i] = x[i] >= y[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(vec const& x, vec const& y) - { - vec Result(true); - for(length_t i = 0; i < L; ++i) - Result[i] = x[i] == y[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y) - { - vec Result(true); - for(length_t i = 0; i < L; ++i) - Result[i] = x[i] != y[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool any(vec const& v) - { - bool Result = false; - for(length_t i = 0; i < L; ++i) - Result = Result || v[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool all(vec const& v) - { - bool Result = true; - for(length_t i = 0; i < L; ++i) - Result = Result && v[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec not_(vec const& v) - { - vec Result(true); - for(length_t i = 0; i < L; ++i) - Result[i] = !v[i]; - return Result; - } -}//namespace glm - -#if GLM_CONFIG_SIMD == GLM_ENABLE -# include "func_vector_relational_simd.inl" -#endif diff --git a/crumpet-engine/include/glm/detail/func_vector_relational_simd.inl b/crumpet-engine/include/glm/detail/func_vector_relational_simd.inl deleted file mode 100644 index fd0fe8b..0000000 --- a/crumpet-engine/include/glm/detail/func_vector_relational_simd.inl +++ /dev/null @@ -1,6 +0,0 @@ -namespace glm{ -namespace detail -{ - -}//namespace detail -}//namespace glm diff --git a/crumpet-engine/include/glm/detail/glm.cpp b/crumpet-engine/include/glm/detail/glm.cpp deleted file mode 100644 index d620bb8..0000000 --- a/crumpet-engine/include/glm/detail/glm.cpp +++ /dev/null @@ -1,262 +0,0 @@ -/// @ref core -/// @file glm/glm.cpp - -#define GLM_ENABLE_EXPERIMENTAL -#include -#include -#include -#include -#include -#include -#include - -namespace glm -{ -// tvec1 type explicit instantiation -template struct vec<1, uint8, lowp>; -template struct vec<1, uint16, lowp>; -template struct vec<1, uint32, lowp>; -template struct vec<1, uint64, lowp>; -template struct vec<1, int8, lowp>; -template struct vec<1, int16, lowp>; -template struct vec<1, int32, lowp>; -template struct vec<1, int64, lowp>; -template struct vec<1, float32, lowp>; -template struct vec<1, float64, lowp>; - -template struct vec<1, uint8, mediump>; -template struct vec<1, uint16, mediump>; -template struct vec<1, uint32, mediump>; -template struct vec<1, uint64, mediump>; -template struct vec<1, int8, mediump>; -template struct vec<1, int16, mediump>; -template struct vec<1, int32, mediump>; -template struct vec<1, int64, mediump>; -template struct vec<1, float32, mediump>; -template struct vec<1, float64, mediump>; - -template struct vec<1, uint8, highp>; -template struct vec<1, uint16, highp>; -template struct vec<1, uint32, highp>; -template struct vec<1, uint64, highp>; -template struct vec<1, int8, highp>; -template struct vec<1, int16, highp>; -template struct vec<1, int32, highp>; -template struct vec<1, int64, highp>; -template struct vec<1, float32, highp>; -template struct vec<1, float64, highp>; - -// tvec2 type explicit instantiation -template struct vec<2, uint8, lowp>; -template struct vec<2, uint16, lowp>; -template struct vec<2, uint32, lowp>; -template struct vec<2, uint64, lowp>; -template struct vec<2, int8, lowp>; -template struct vec<2, int16, lowp>; -template struct vec<2, int32, lowp>; -template struct vec<2, int64, lowp>; -template struct vec<2, float32, lowp>; -template struct vec<2, float64, lowp>; - -template struct vec<2, uint8, mediump>; -template struct vec<2, uint16, mediump>; -template struct vec<2, uint32, mediump>; -template struct vec<2, uint64, mediump>; -template struct vec<2, int8, mediump>; -template struct vec<2, int16, mediump>; -template struct vec<2, int32, mediump>; -template struct vec<2, int64, mediump>; -template struct vec<2, float32, mediump>; -template struct vec<2, float64, mediump>; - -template struct vec<2, uint8, highp>; -template struct vec<2, uint16, highp>; -template struct vec<2, uint32, highp>; -template struct vec<2, uint64, highp>; -template struct vec<2, int8, highp>; -template struct vec<2, int16, highp>; -template struct vec<2, int32, highp>; -template struct vec<2, int64, highp>; -template struct vec<2, float32, highp>; -template struct vec<2, float64, highp>; - -// tvec3 type explicit instantiation -template struct vec<3, uint8, lowp>; -template struct vec<3, uint16, lowp>; -template struct vec<3, uint32, lowp>; -template struct vec<3, uint64, lowp>; -template struct vec<3, int8, lowp>; -template struct vec<3, int16, lowp>; -template struct vec<3, int32, lowp>; -template struct vec<3, int64, lowp>; -template struct vec<3, float32, lowp>; -template struct vec<3, float64, lowp>; - -template struct vec<3, uint8, mediump>; -template struct vec<3, uint16, mediump>; -template struct vec<3, uint32, mediump>; -template struct vec<3, uint64, mediump>; -template struct vec<3, int8, mediump>; -template struct vec<3, int16, mediump>; -template struct vec<3, int32, mediump>; -template struct vec<3, int64, mediump>; -template struct vec<3, float32, mediump>; -template struct vec<3, float64, mediump>; - -template struct vec<3, uint8, highp>; -template struct vec<3, uint16, highp>; -template struct vec<3, uint32, highp>; -template struct vec<3, uint64, highp>; -template struct vec<3, int8, highp>; -template struct vec<3, int16, highp>; -template struct vec<3, int32, highp>; -template struct vec<3, int64, highp>; -template struct vec<3, float32, highp>; -template struct vec<3, float64, highp>; - -// tvec4 type explicit instantiation -template struct vec<4, uint8, lowp>; -template struct vec<4, uint16, lowp>; -template struct vec<4, uint32, lowp>; -template struct vec<4, uint64, lowp>; -template struct vec<4, int8, lowp>; -template struct vec<4, int16, lowp>; -template struct vec<4, int32, lowp>; -template struct vec<4, int64, lowp>; -template struct vec<4, float32, lowp>; -template struct vec<4, float64, lowp>; - -template struct vec<4, uint8, mediump>; -template struct vec<4, uint16, mediump>; -template struct vec<4, uint32, mediump>; -template struct vec<4, uint64, mediump>; -template struct vec<4, int8, mediump>; -template struct vec<4, int16, mediump>; -template struct vec<4, int32, mediump>; -template struct vec<4, int64, mediump>; -template struct vec<4, float32, mediump>; -template struct vec<4, float64, mediump>; - -template struct vec<4, uint8, highp>; -template struct vec<4, uint16, highp>; -template struct vec<4, uint32, highp>; -template struct vec<4, uint64, highp>; -template struct vec<4, int8, highp>; -template struct vec<4, int16, highp>; -template struct vec<4, int32, highp>; -template struct vec<4, int64, highp>; -template struct vec<4, float32, highp>; -template struct vec<4, float64, highp>; - -// tmat2x2 type explicit instantiation -template struct mat<2, 2, float32, lowp>; -template struct mat<2, 2, float64, lowp>; - -template struct mat<2, 2, float32, mediump>; -template struct mat<2, 2, float64, mediump>; - -template struct mat<2, 2, float32, highp>; -template struct mat<2, 2, float64, highp>; - -// tmat2x3 type explicit instantiation -template struct mat<2, 3, float32, lowp>; -template struct mat<2, 3, float64, lowp>; - -template struct mat<2, 3, float32, mediump>; -template struct mat<2, 3, float64, mediump>; - -template struct mat<2, 3, float32, highp>; -template struct mat<2, 3, float64, highp>; - -// tmat2x4 type explicit instantiation -template struct mat<2, 4, float32, lowp>; -template struct mat<2, 4, float64, lowp>; - -template struct mat<2, 4, float32, mediump>; -template struct mat<2, 4, float64, mediump>; - -template struct mat<2, 4, float32, highp>; -template struct mat<2, 4, float64, highp>; - -// tmat3x2 type explicit instantiation -template struct mat<3, 2, float32, lowp>; -template struct mat<3, 2, float64, lowp>; - -template struct mat<3, 2, float32, mediump>; -template struct mat<3, 2, float64, mediump>; - -template struct mat<3, 2, float32, highp>; -template struct mat<3, 2, float64, highp>; - -// tmat3x3 type explicit instantiation -template struct mat<3, 3, float32, lowp>; -template struct mat<3, 3, float64, lowp>; - -template struct mat<3, 3, float32, mediump>; -template struct mat<3, 3, float64, mediump>; - -template struct mat<3, 3, float32, highp>; -template struct mat<3, 3, float64, highp>; - -// tmat3x4 type explicit instantiation -template struct mat<3, 4, float32, lowp>; -template struct mat<3, 4, float64, lowp>; - -template struct mat<3, 4, float32, mediump>; -template struct mat<3, 4, float64, mediump>; - -template struct mat<3, 4, float32, highp>; -template struct mat<3, 4, float64, highp>; - -// tmat4x2 type explicit instantiation -template struct mat<4, 2, float32, lowp>; -template struct mat<4, 2, float64, lowp>; - -template struct mat<4, 2, float32, mediump>; -template struct mat<4, 2, float64, mediump>; - -template struct mat<4, 2, float32, highp>; -template struct mat<4, 2, float64, highp>; - -// tmat4x3 type explicit instantiation -template struct mat<4, 3, float32, lowp>; -template struct mat<4, 3, float64, lowp>; - -template struct mat<4, 3, float32, mediump>; -template struct mat<4, 3, float64, mediump>; - -template struct mat<4, 3, float32, highp>; -template struct mat<4, 3, float64, highp>; - -// tmat4x4 type explicit instantiation -template struct mat<4, 4, float32, lowp>; -template struct mat<4, 4, float64, lowp>; - -template struct mat<4, 4, float32, mediump>; -template struct mat<4, 4, float64, mediump>; - -template struct mat<4, 4, float32, highp>; -template struct mat<4, 4, float64, highp>; - -// tquat type explicit instantiation -template struct qua; -template struct qua; - -template struct qua; -template struct qua; - -template struct qua; -template struct qua; - -//tdualquat type explicit instantiation -template struct tdualquat; -template struct tdualquat; - -template struct tdualquat; -template struct tdualquat; - -template struct tdualquat; -template struct tdualquat; - -}//namespace glm - diff --git a/crumpet-engine/include/glm/detail/qualifier.hpp b/crumpet-engine/include/glm/detail/qualifier.hpp deleted file mode 100644 index 115817f..0000000 --- a/crumpet-engine/include/glm/detail/qualifier.hpp +++ /dev/null @@ -1,210 +0,0 @@ -#pragma once - -#include "setup.hpp" - -namespace glm -{ - /// Qualify GLM types in term of alignment (packed, aligned) and precision in term of ULPs (lowp, mediump, highp) - enum qualifier - { - packed_highp, ///< Typed data is tightly packed in memory and operations are executed with high precision in term of ULPs - packed_mediump, ///< Typed data is tightly packed in memory and operations are executed with medium precision in term of ULPs for higher performance - packed_lowp, ///< Typed data is tightly packed in memory and operations are executed with low precision in term of ULPs to maximize performance - -# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE - aligned_highp, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs - aligned_mediump, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs for higher performance - aligned_lowp, // ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs to maximize performance - aligned = aligned_highp, ///< By default aligned qualifier is also high precision -# endif - - highp = packed_highp, ///< By default highp qualifier is also packed - mediump = packed_mediump, ///< By default mediump qualifier is also packed - lowp = packed_lowp, ///< By default lowp qualifier is also packed - packed = packed_highp, ///< By default packed qualifier is also high precision - -# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE && defined(GLM_FORCE_DEFAULT_ALIGNED_GENTYPES) - defaultp = aligned_highp -# else - defaultp = highp -# endif - }; - - typedef qualifier precision; - - template struct vec; - template struct mat; - template struct qua; - -# if GLM_HAS_TEMPLATE_ALIASES - template using tvec1 = vec<1, T, Q>; - template using tvec2 = vec<2, T, Q>; - template using tvec3 = vec<3, T, Q>; - template using tvec4 = vec<4, T, Q>; - template using tmat2x2 = mat<2, 2, T, Q>; - template using tmat2x3 = mat<2, 3, T, Q>; - template using tmat2x4 = mat<2, 4, T, Q>; - template using tmat3x2 = mat<3, 2, T, Q>; - template using tmat3x3 = mat<3, 3, T, Q>; - template using tmat3x4 = mat<3, 4, T, Q>; - template using tmat4x2 = mat<4, 2, T, Q>; - template using tmat4x3 = mat<4, 3, T, Q>; - template using tmat4x4 = mat<4, 4, T, Q>; - template using tquat = qua; -# endif - -namespace detail -{ - template - struct is_aligned - { - static const bool value = false; - }; - -# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE - template<> - struct is_aligned - { - static const bool value = true; - }; - - template<> - struct is_aligned - { - static const bool value = true; - }; - - template<> - struct is_aligned - { - static const bool value = true; - }; -# endif - - template - struct storage - { - typedef struct type { - T data[L]; - } type; - }; - -# if GLM_HAS_ALIGNOF - template - struct storage - { - typedef struct alignas(L * sizeof(T)) type { - T data[L]; - } type; - }; - - template - struct storage<3, T, true> - { - typedef struct alignas(4 * sizeof(T)) type { - T data[4]; - } type; - }; -# endif - -# if GLM_ARCH & GLM_ARCH_SSE2_BIT - template<> - struct storage<4, float, true> - { - typedef glm_f32vec4 type; - }; - - template<> - struct storage<4, int, true> - { - typedef glm_i32vec4 type; - }; - - template<> - struct storage<4, unsigned int, true> - { - typedef glm_u32vec4 type; - }; - - template<> - struct storage<2, double, true> - { - typedef glm_f64vec2 type; - }; - - template<> - struct storage<2, detail::int64, true> - { - typedef glm_i64vec2 type; - }; - - template<> - struct storage<2, detail::uint64, true> - { - typedef glm_u64vec2 type; - }; -# endif - -# if (GLM_ARCH & GLM_ARCH_AVX_BIT) - template<> - struct storage<4, double, true> - { - typedef glm_f64vec4 type; - }; -# endif - -# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) - template<> - struct storage<4, detail::int64, true> - { - typedef glm_i64vec4 type; - }; - - template<> - struct storage<4, detail::uint64, true> - { - typedef glm_u64vec4 type; - }; -# endif - - enum genTypeEnum - { - GENTYPE_VEC, - GENTYPE_MAT, - GENTYPE_QUAT - }; - - template - struct genTypeTrait - {}; - - template - struct genTypeTrait > - { - static const genTypeEnum GENTYPE = GENTYPE_MAT; - }; - - template - struct init_gentype - { - }; - - template - struct init_gentype - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity() - { - return genType(1, 0, 0, 0); - } - }; - - template - struct init_gentype - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity() - { - return genType(1); - } - }; -}//namespace detail -}//namespace glm diff --git a/crumpet-engine/include/glm/detail/setup.hpp b/crumpet-engine/include/glm/detail/setup.hpp deleted file mode 100644 index ebb4b5e..0000000 --- a/crumpet-engine/include/glm/detail/setup.hpp +++ /dev/null @@ -1,1027 +0,0 @@ -#ifndef GLM_SETUP_INCLUDED - -#include -#include - -#define GLM_VERSION_MAJOR 0 -#define GLM_VERSION_MINOR 9 -#define GLM_VERSION_PATCH 9 -#define GLM_VERSION_REVISION 1 -#define GLM_VERSION 991 -#define GLM_VERSION_MESSAGE "GLM: version 0.9.9.1" - -#define GLM_SETUP_INCLUDED GLM_VERSION - -/////////////////////////////////////////////////////////////////////////////////// -// Active states - -#define GLM_DISABLE 0 -#define GLM_ENABLE 1 - -/////////////////////////////////////////////////////////////////////////////////// -// Messages - -#if defined(GLM_FORCE_MESSAGES) -# define GLM_MESSAGES GLM_ENABLE -#else -# define GLM_MESSAGES GLM_DISABLE -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// Detect the platform - -#include "../simd/platform.h" - -/////////////////////////////////////////////////////////////////////////////////// -// Build model - -#if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__) -# define GLM_MODEL GLM_MODEL_64 -#elif defined(__i386__) || defined(__ppc__) -# define GLM_MODEL GLM_MODEL_32 -#else -# define GLM_MODEL GLM_MODEL_32 -#endif// - -#if !defined(GLM_MODEL) && GLM_COMPILER != 0 -# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message." -#endif//GLM_MODEL - -/////////////////////////////////////////////////////////////////////////////////// -// C++ Version - -// User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14, GLM_FORCE_CXX17, GLM_FORCE_CXX2A - -#define GLM_LANG_CXX98_FLAG (1 << 1) -#define GLM_LANG_CXX03_FLAG (1 << 2) -#define GLM_LANG_CXX0X_FLAG (1 << 3) -#define GLM_LANG_CXX11_FLAG (1 << 4) -#define GLM_LANG_CXX14_FLAG (1 << 5) -#define GLM_LANG_CXX17_FLAG (1 << 6) -#define GLM_LANG_CXX2A_FLAG (1 << 7) -#define GLM_LANG_CXXMS_FLAG (1 << 8) -#define GLM_LANG_CXXGNU_FLAG (1 << 9) - -#define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG -#define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG) -#define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG) -#define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG) -#define GLM_LANG_CXX14 (GLM_LANG_CXX11 | GLM_LANG_CXX14_FLAG) -#define GLM_LANG_CXX17 (GLM_LANG_CXX14 | GLM_LANG_CXX17_FLAG) -#define GLM_LANG_CXX2A (GLM_LANG_CXX17 | GLM_LANG_CXX2A_FLAG) -#define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG -#define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG - -#if (defined(_MSC_EXTENSIONS)) -# define GLM_LANG_EXT GLM_LANG_CXXMS_FLAG -#elif ((GLM_COMPILER & (GLM_COMPILER_CLANG | GLM_COMPILER_GCC)) && (GLM_ARCH & GLM_ARCH_SIMD_BIT)) -# define GLM_LANG_EXT GLM_LANG_CXXMS_FLAG -#else -# define GLM_LANG_EXT 0 -#endif - -#if (defined(GLM_FORCE_CXX_UNKNOWN)) -# define GLM_LANG 0 -#elif defined(GLM_FORCE_CXX2A) -# define GLM_LANG (GLM_LANG_CXX2A | GLM_LANG_EXT) -# define GLM_LANG_STL11_FORCED -#elif defined(GLM_FORCE_CXX17) -# define GLM_LANG (GLM_LANG_CXX17 | GLM_LANG_EXT) -# define GLM_LANG_STL11_FORCED -#elif defined(GLM_FORCE_CXX14) -# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_EXT) -# define GLM_LANG_STL11_FORCED -#elif defined(GLM_FORCE_CXX11) -# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_EXT) -# define GLM_LANG_STL11_FORCED -#elif defined(GLM_FORCE_CXX03) -# define GLM_LANG (GLM_LANG_CXX03 | GLM_LANG_EXT) -#elif defined(GLM_FORCE_CXX98) -# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_EXT) -#else -# if GLM_COMPILER & GLM_COMPILER_VC && defined(_MSVC_LANG) -# if GLM_COMPILER >= GLM_COMPILER_VC15_7 -# define GLM_LANG_PLATFORM _MSVC_LANG -# elif GLM_COMPILER >= GLM_COMPILER_VC15 -# if _MSVC_LANG > 201402L -# define GLM_LANG_PLATFORM 201402L -# else -# define GLM_LANG_PLATFORM _MSVC_LANG -# endif -# else -# define GLM_LANG_PLATFORM 0 -# endif -# else -# define GLM_LANG_PLATFORM 0 -# endif - -# if __cplusplus > 201703L || GLM_LANG_PLATFORM > 201703L -# define GLM_LANG (GLM_LANG_CXX2A | GLM_LANG_EXT) -# elif __cplusplus == 201703L || GLM_LANG_PLATFORM == 201703L -# define GLM_LANG (GLM_LANG_CXX17 | GLM_LANG_EXT) -# elif __cplusplus == 201402L || GLM_LANG_PLATFORM == 201402L -# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_EXT) -# elif __cplusplus == 201103L || GLM_LANG_PLATFORM == 201103L -# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_EXT) -# elif defined(__INTEL_CXX11_MODE__) || defined(_MSC_VER) || defined(__GXX_EXPERIMENTAL_CXX0X__) -# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_EXT) -# elif __cplusplus == 199711L -# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_EXT) -# else -# define GLM_LANG (0 | GLM_LANG_EXT) -# endif -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// Has of C++ features - -// http://clang.llvm.org/cxx_status.html -// http://gcc.gnu.org/projects/cxx0x.html -// http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx - -// Android has multiple STLs but C++11 STL detection doesn't always work #284 #564 -#if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED) -# define GLM_HAS_CXX11_STL 0 -#elif GLM_COMPILER & GLM_COMPILER_CLANG -# if (defined(_LIBCPP_VERSION) && GLM_LANG & GLM_LANG_CXX11_FLAG) || defined(GLM_LANG_STL11_FORCED) -# define GLM_HAS_CXX11_STL 1 -# else -# define GLM_HAS_CXX11_STL 0 -# endif -#elif GLM_LANG & GLM_LANG_CXX11_FLAG -# define GLM_HAS_CXX11_STL 1 -#else -# define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ - ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \ - ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ - ((GLM_PLATFORM != GLM_PLATFORM_WINDOWS) && (GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)))) -#endif - -// N1720 -#if GLM_COMPILER & GLM_COMPILER_CLANG -# define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert) -#elif GLM_LANG & GLM_LANG_CXX11_FLAG -# define GLM_HAS_STATIC_ASSERT 1 -#else -# define GLM_HAS_STATIC_ASSERT ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ - ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \ - ((GLM_COMPILER & GLM_COMPILER_VC)))) -#endif - -// N1988 -#if GLM_LANG & GLM_LANG_CXX11_FLAG -# define GLM_HAS_EXTENDED_INTEGER_TYPE 1 -#else -# define GLM_HAS_EXTENDED_INTEGER_TYPE (\ - ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC)) || \ - ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \ - ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG))) -#endif - -// N2672 Initializer lists http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm -#if GLM_COMPILER & GLM_COMPILER_CLANG -# define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers) -#elif GLM_LANG & GLM_LANG_CXX11_FLAG -# define GLM_HAS_INITIALIZER_LISTS 1 -#else -# define GLM_HAS_INITIALIZER_LISTS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ - ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \ - ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \ - ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75)))) -#endif - -// N2544 Unrestricted unions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf -#if GLM_COMPILER & GLM_COMPILER_CLANG -# define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions) -#elif GLM_LANG & GLM_LANG_CXX11_FLAG -# define GLM_HAS_UNRESTRICTED_UNIONS 1 -#else -# define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ - (GLM_COMPILER & GLM_COMPILER_VC) || \ - ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75))) -#endif - -// N2346 -#if GLM_COMPILER & GLM_COMPILER_CLANG -# define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions) -#elif GLM_LANG & GLM_LANG_CXX11_FLAG -# define GLM_HAS_DEFAULTED_FUNCTIONS 1 -#else -# define GLM_HAS_DEFAULTED_FUNCTIONS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ - ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ - ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \ - (GLM_COMPILER & GLM_COMPILER_CUDA))) -#endif - -// N2118 -#if GLM_COMPILER & GLM_COMPILER_CLANG -# define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references) -#elif GLM_LANG & GLM_LANG_CXX11_FLAG -# define GLM_HAS_RVALUE_REFERENCES 1 -#else -# define GLM_HAS_RVALUE_REFERENCES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ - ((GLM_COMPILER & GLM_COMPILER_VC)) || \ - ((GLM_COMPILER & GLM_COMPILER_CUDA)))) -#endif - -// N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf -#if GLM_COMPILER & GLM_COMPILER_CLANG -# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions) -#elif GLM_LANG & GLM_LANG_CXX11_FLAG -# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1 -#else -# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ - ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \ - ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ - ((GLM_COMPILER & GLM_COMPILER_CUDA)))) -#endif - -// N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf -#if GLM_COMPILER & GLM_COMPILER_CLANG -# define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates) -#elif GLM_LANG & GLM_LANG_CXX11_FLAG -# define GLM_HAS_TEMPLATE_ALIASES 1 -#else -# define GLM_HAS_TEMPLATE_ALIASES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ - ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \ - ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ - ((GLM_COMPILER & GLM_COMPILER_CUDA)))) -#endif - -// N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html -#if GLM_COMPILER & GLM_COMPILER_CLANG -# define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for) -#elif GLM_LANG & GLM_LANG_CXX11_FLAG -# define GLM_HAS_RANGE_FOR 1 -#else -# define GLM_HAS_RANGE_FOR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ - ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \ - ((GLM_COMPILER & GLM_COMPILER_VC)) || \ - ((GLM_COMPILER & GLM_COMPILER_CUDA)))) -#endif - -// N2341 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf -#if GLM_COMPILER & GLM_COMPILER_CLANG -# define GLM_HAS_ALIGNOF __has_feature(cxx_alignas) -#elif GLM_LANG & GLM_LANG_CXX11_FLAG -# define GLM_HAS_ALIGNOF 1 -#else -# define GLM_HAS_ALIGNOF ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ - ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)) || \ - ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)) || \ - ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA70)))) -#endif - -// N2235 Generalized Constant Expressions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf -// N3652 Extended Constant Expressions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2013/n3652.html -#if (GLM_ARCH & GLM_ARCH_SIMD_BIT) // Compiler SIMD intrinsics don't support constexpr... -# define GLM_HAS_CONSTEXPR 0 -#elif (GLM_COMPILER & GLM_COMPILER_CLANG) -# define GLM_HAS_CONSTEXPR __has_feature(cxx_relaxed_constexpr) -#elif (GLM_LANG & GLM_LANG_CXX14_FLAG) -# define GLM_HAS_CONSTEXPR 1 -#else -# define GLM_HAS_CONSTEXPR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && GLM_HAS_INITIALIZER_LISTS && (\ - ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL17)) || \ - ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)))) -#endif - -#if GLM_HAS_CONSTEXPR -# define GLM_CONSTEXPR constexpr -#else -# define GLM_CONSTEXPR -#endif - -// -#if GLM_LANG & GLM_LANG_CXX11_FLAG -# define GLM_HAS_ASSIGNABLE 1 -#else -# define GLM_HAS_ASSIGNABLE ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ - ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \ - ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49)))) -#endif - -// -#define GLM_HAS_TRIVIAL_QUERIES 0 - -// -#if GLM_LANG & GLM_LANG_CXX11_FLAG -# define GLM_HAS_MAKE_SIGNED 1 -#else -# define GLM_HAS_MAKE_SIGNED ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ - ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ - ((GLM_COMPILER & GLM_COMPILER_CUDA)))) -#endif - -// -#if defined(GLM_FORCE_PURE) -# define GLM_HAS_BITSCAN_WINDOWS 0 -#else -# define GLM_HAS_BITSCAN_WINDOWS ((GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\ - ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \ - ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14) && (GLM_ARCH & GLM_ARCH_X86_BIT)))) -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// OpenMP -#ifdef _OPENMP -# if GLM_COMPILER & GLM_COMPILER_GCC -# if GLM_COMPILER >= GLM_COMPILER_GCC61 -# define GLM_HAS_OPENMP 45 -# elif GLM_COMPILER >= GLM_COMPILER_GCC49 -# define GLM_HAS_OPENMP 40 -# elif GLM_COMPILER >= GLM_COMPILER_GCC47 -# define GLM_HAS_OPENMP 31 -# else -# define GLM_HAS_OPENMP 0 -# endif -# elif GLM_COMPILER & GLM_COMPILER_CLANG -# if GLM_COMPILER >= GLM_COMPILER_CLANG38 -# define GLM_HAS_OPENMP 31 -# else -# define GLM_HAS_OPENMP 0 -# endif -# elif GLM_COMPILER & GLM_COMPILER_VC -# define GLM_HAS_OPENMP 20 -# elif GLM_COMPILER & GLM_COMPILER_INTEL -# if GLM_COMPILER >= GLM_COMPILER_INTEL16 -# define GLM_HAS_OPENMP 40 -# else -# define GLM_HAS_OPENMP 0 -# endif -# else -# define GLM_HAS_OPENMP 0 -# endif -#else -# define GLM_HAS_OPENMP 0 -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// nullptr - -#if GLM_LANG & GLM_LANG_CXX0X_FLAG -# define GLM_CONFIG_NULLPTR GLM_ENABLE -#else -# define GLM_CONFIG_NULLPTR GLM_DISABLE -#endif - -#if GLM_CONFIG_NULLPTR == GLM_ENABLE -# define GLM_NULLPTR nullptr -#else -# define GLM_NULLPTR 0 -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// Static assert - -#if GLM_HAS_STATIC_ASSERT -# define GLM_STATIC_ASSERT(x, message) static_assert(x, message) -#elif GLM_COMPILER & GLM_COMPILER_VC -# define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1] -#else -# define GLM_STATIC_ASSERT(x, message) assert(x) -#endif//GLM_LANG - -/////////////////////////////////////////////////////////////////////////////////// -// Qualifiers - -#if GLM_COMPILER & GLM_COMPILER_CUDA -# define GLM_CUDA_FUNC_DEF __device__ __host__ -# define GLM_CUDA_FUNC_DECL __device__ __host__ -#else -# define GLM_CUDA_FUNC_DEF -# define GLM_CUDA_FUNC_DECL -#endif - -#if defined(GLM_FORCE_INLINE) -# if GLM_COMPILER & GLM_COMPILER_VC -# define GLM_INLINE __forceinline -# define GLM_NEVER_INLINE __declspec((noinline)) -# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG) -# define GLM_INLINE inline __attribute__((__always_inline__)) -# define GLM_NEVER_INLINE __attribute__((__noinline__)) -# elif GLM_COMPILER & GLM_COMPILER_CUDA -# define GLM_INLINE __forceinline__ -# define GLM_NEVER_INLINE __noinline__ -# else -# define GLM_INLINE inline -# define GLM_NEVER_INLINE -# endif//GLM_COMPILER -#else -# define GLM_INLINE inline -# define GLM_NEVER_INLINE -#endif//defined(GLM_FORCE_INLINE) - -#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL -#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE - -/////////////////////////////////////////////////////////////////////////////////// -// Swizzle operators - -// User defines: GLM_FORCE_SWIZZLE - -#define GLM_SWIZZLE_DISABLED 0 -#define GLM_SWIZZLE_OPERATOR 1 -#define GLM_SWIZZLE_FUNCTION 2 - -#if defined(GLM_FORCE_XYZW_ONLY) -# undef GLM_FORCE_SWIZZLE -#endif - -#if defined(GLM_FORCE_SWIZZLE) && (GLM_LANG & GLM_LANG_CXXMS_FLAG) -# define GLM_CONFIG_SWIZZLE GLM_SWIZZLE_OPERATOR -#elif defined(GLM_FORCE_SWIZZLE) -# define GLM_CONFIG_SWIZZLE GLM_SWIZZLE_FUNCTION -#else -# define GLM_CONFIG_SWIZZLE GLM_SWIZZLE_DISABLED -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// Allows using not basic types as genType - -// #define GLM_FORCE_UNRESTRICTED_GENTYPE - -#ifdef GLM_FORCE_UNRESTRICTED_GENTYPE -# define GLM_CONFIG_UNRESTRICTED_GENTYPE GLM_ENABLE -#else -# define GLM_CONFIG_UNRESTRICTED_GENTYPE GLM_DISABLE -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// Clip control, define GLM_FORCE_DEPTH_ZERO_TO_ONE before including GLM -// to use a clip space between 0 to 1. -// Coordinate system, define GLM_FORCE_LEFT_HANDED before including GLM -// to use left handed coordinate system by default. - -#define GLM_CLIP_CONTROL_ZO_BIT (1 << 0) // ZERO_TO_ONE -#define GLM_CLIP_CONTROL_NO_BIT (1 << 1) // NEGATIVE_ONE_TO_ONE -#define GLM_CLIP_CONTROL_LH_BIT (1 << 2) // LEFT_HANDED, For DirectX, Metal, Vulkan -#define GLM_CLIP_CONTROL_RH_BIT (1 << 3) // RIGHT_HANDED, For OpenGL, default in GLM - -#define GLM_CLIP_CONTROL_LH_ZO (GLM_CLIP_CONTROL_LH_BIT | GLM_CLIP_CONTROL_ZO_BIT) -#define GLM_CLIP_CONTROL_LH_NO (GLM_CLIP_CONTROL_LH_BIT | GLM_CLIP_CONTROL_NO_BIT) -#define GLM_CLIP_CONTROL_RH_ZO (GLM_CLIP_CONTROL_RH_BIT | GLM_CLIP_CONTROL_ZO_BIT) -#define GLM_CLIP_CONTROL_RH_NO (GLM_CLIP_CONTROL_RH_BIT | GLM_CLIP_CONTROL_NO_BIT) - -#ifdef GLM_FORCE_DEPTH_ZERO_TO_ONE -# ifdef GLM_FORCE_LEFT_HANDED -# define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_LH_ZO -# else -# define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_RH_ZO -# endif -#else -# ifdef GLM_FORCE_LEFT_HANDED -# define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_LH_NO -# else -# define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_RH_NO -# endif -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// Qualifiers - -#if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)) -# define GLM_DEPRECATED __declspec(deprecated) -# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name -#elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG | GLM_COMPILER_INTEL) -# define GLM_DEPRECATED __attribute__((__deprecated__)) -# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment))) -#elif GLM_COMPILER & GLM_COMPILER_CUDA -# define GLM_DEPRECATED -# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __align__(x) -#else -# define GLM_DEPRECATED -# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name -#endif - -/////////////////////////////////////////////////////////////////////////////////// - -#ifdef GLM_FORCE_EXPLICIT_CTOR -# define GLM_EXPLICIT explicit -#else -# define GLM_EXPLICIT -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// Length type: all length functions returns a length_t type. -// When GLM_FORCE_SIZE_T_LENGTH is defined, length_t is a typedef of size_t otherwise -// length_t is a typedef of int like GLSL defines it. - -#define GLM_LENGTH_INT 1 -#define GLM_LENGTH_SIZE_T 2 - -#ifdef GLM_FORCE_SIZE_T_LENGTH -# define GLM_CONFIG_LENGTH_TYPE GLM_LENGTH_SIZE_T -#else -# define GLM_CONFIG_LENGTH_TYPE GLM_LENGTH_INT -#endif - -namespace glm -{ - using std::size_t; -# if GLM_CONFIG_LENGTH_TYPE == GLM_LENGTH_SIZE_T - typedef size_t length_t; -# else - typedef int length_t; -# endif -}//namespace glm - -/////////////////////////////////////////////////////////////////////////////////// -// constexpr - -#if GLM_HAS_CONSTEXPR -# define GLM_CONFIG_CONSTEXP GLM_ENABLE - - namespace glm - { - template - constexpr std::size_t countof(T const (&)[N]) - { - return N; - } - }//namespace glm -# define GLM_COUNTOF(arr) glm::countof(arr) -#elif defined(_MSC_VER) -# define GLM_CONFIG_CONSTEXP GLM_DISABLE - -# define GLM_COUNTOF(arr) _countof(arr) -#else -# define GLM_CONFIG_CONSTEXP GLM_DISABLE - -# define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0]) -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// uint - -namespace glm{ -namespace detail -{ - template - struct is_int - { - enum test {value = 0}; - }; - - template<> - struct is_int - { - enum test {value = ~0}; - }; - - template<> - struct is_int - { - enum test {value = ~0}; - }; -}//namespace detail - - typedef unsigned int uint; -}//namespace glm - -/////////////////////////////////////////////////////////////////////////////////// -// 64-bit int - -#if GLM_HAS_EXTENDED_INTEGER_TYPE -# include -#endif - -namespace glm{ -namespace detail -{ -# if GLM_HAS_EXTENDED_INTEGER_TYPE - typedef std::uint64_t uint64; - typedef std::int64_t int64; -# elif (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available - typedef uint64_t uint64; - typedef int64_t int64; -# elif GLM_COMPILER & GLM_COMPILER_VC - typedef unsigned __int64 uint64; - typedef signed __int64 int64; -# elif GLM_COMPILER & GLM_COMPILER_GCC -# pragma GCC diagnostic ignored "-Wlong-long" - __extension__ typedef unsigned long long uint64; - __extension__ typedef signed long long int64; -# elif (GLM_COMPILER & GLM_COMPILER_CLANG) -# pragma clang diagnostic ignored "-Wc++11-long-long" - typedef unsigned long long uint64; - typedef signed long long int64; -# else//unknown compiler - typedef unsigned long long uint64; - typedef signed long long int64; -# endif -}//namespace detail -}//namespace glm - -/////////////////////////////////////////////////////////////////////////////////// -// make_unsigned - -#if GLM_HAS_MAKE_SIGNED -# include - -namespace glm{ -namespace detail -{ - using std::make_unsigned; -}//namespace detail -}//namespace glm - -#else - -namespace glm{ -namespace detail -{ - template - struct make_unsigned - {}; - - template<> - struct make_unsigned - { - typedef unsigned char type; - }; - - template<> - struct make_unsigned - { - typedef unsigned short type; - }; - - template<> - struct make_unsigned - { - typedef unsigned int type; - }; - - template<> - struct make_unsigned - { - typedef unsigned long type; - }; - - template<> - struct make_unsigned - { - typedef uint64 type; - }; - - template<> - struct make_unsigned - { - typedef unsigned char type; - }; - - template<> - struct make_unsigned - { - typedef unsigned short type; - }; - - template<> - struct make_unsigned - { - typedef unsigned int type; - }; - - template<> - struct make_unsigned - { - typedef unsigned long type; - }; - - template<> - struct make_unsigned - { - typedef uint64 type; - }; -}//namespace detail -}//namespace glm -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// Only use x, y, z, w as vector type components - -#ifdef GLM_FORCE_XYZW_ONLY -# define GLM_CONFIG_XYZW_ONLY GLM_ENABLE -#else -# define GLM_CONFIG_XYZW_ONLY GLM_DISABLE -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// Configure the use of defaulted initialized types - -#define GLM_CTOR_INITIALIZER_LIST (1 << 1) -#define GLM_CTOR_INITIALISATION (1 << 2) - -#if defined(GLM_FORCE_CTOR_INIT) && GLM_HAS_INITIALIZER_LISTS -# define GLM_CONFIG_CTOR_INIT GLM_CTOR_INITIALIZER_LIST -#elif defined(GLM_FORCE_CTOR_INIT) && !GLM_HAS_INITIALIZER_LISTS -# define GLM_CONFIG_CTOR_INIT GLM_CTOR_INITIALISATION -#else -# define GLM_CONFIG_CTOR_INIT GLM_DISABLE -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// Configure the use of defaulted function - -#if GLM_HAS_DEFAULTED_FUNCTIONS && GLM_CONFIG_CTOR_INIT == GLM_DISABLE -# define GLM_CONFIG_DEFAULTED_FUNCTIONS GLM_ENABLE -# define GLM_DEFAULT = default -#else -# define GLM_CONFIG_DEFAULTED_FUNCTIONS GLM_DISABLE -# define GLM_DEFAULT -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// Configure the use of aligned gentypes - -#ifdef GLM_FORCE_ALIGNED // Legacy define -# define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES -#endif - -#if GLM_HAS_ALIGNOF && (GLM_LANG & GLM_LANG_CXXMS_FLAG) -# define GLM_CONFIG_ALIGNED_GENTYPES GLM_ENABLE -#else -# define GLM_CONFIG_ALIGNED_GENTYPES GLM_DISABLE -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// Use SIMD instruction sets - -#if GLM_HAS_ALIGNOF && (GLM_LANG & GLM_LANG_CXXMS_FLAG) && (GLM_ARCH & GLM_ARCH_SIMD_BIT) -# define GLM_CONFIG_SIMD GLM_ENABLE -#else -# define GLM_CONFIG_SIMD GLM_DISABLE -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// Configure the use of anonymous structure as implementation detail - -#if ((GLM_CONFIG_SIMD == GLM_ENABLE) || (GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR) || (GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE)) -# define GLM_CONFIG_ANONYMOUS_STRUCT GLM_ENABLE -#else -# define GLM_CONFIG_ANONYMOUS_STRUCT GLM_DISABLE -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// Precision - -#define GLM_HIGHP 1 -#define GLM_MEDIUMP 2 -#define GLM_LOWP 3 - -#if defined(GLM_FORCE_PRECISION_HIGHP_BOOL) || defined(GLM_PRECISION_HIGHP_BOOL) -# define GLM_CONFIG_PRECISION_BOOL GLM_HIGHP -#elif defined(GLM_FORCE_PRECISION_MEDIUMP_BOOL) || defined(GLM_PRECISION_MEDIUMP_BOOL) -# define GLM_CONFIG_PRECISION_BOOL GLM_MEDIUMP -#elif defined(GLM_FORCE_PRECISION_LOWP_BOOL) || defined(GLM_PRECISION_LOWP_BOOL) -# define GLM_CONFIG_PRECISION_BOOL GLM_LOWP -#else -# define GLM_CONFIG_PRECISION_BOOL GLM_HIGHP -#endif - -#if defined(GLM_FORCE_PRECISION_HIGHP_INT) || defined(GLM_PRECISION_HIGHP_INT) -# define GLM_CONFIG_PRECISION_INT GLM_HIGHP -#elif defined(GLM_FORCE_PRECISION_MEDIUMP_INT) || defined(GLM_PRECISION_MEDIUMP_INT) -# define GLM_CONFIG_PRECISION_INT GLM_MEDIUMP -#elif defined(GLM_FORCE_PRECISION_LOWP_INT) || defined(GLM_PRECISION_LOWP_INT) -# define GLM_CONFIG_PRECISION_INT GLM_LOWP -#else -# define GLM_CONFIG_PRECISION_INT GLM_HIGHP -#endif - -#if defined(GLM_FORCE_PRECISION_HIGHP_UINT) || defined(GLM_PRECISION_HIGHP_UINT) -# define GLM_CONFIG_PRECISION_UINT GLM_HIGHP -#elif defined(GLM_FORCE_PRECISION_MEDIUMP_UINT) || defined(GLM_PRECISION_MEDIUMP_UINT) -# define GLM_CONFIG_PRECISION_UINT GLM_MEDIUMP -#elif defined(GLM_FORCE_PRECISION_LOWP_UINT) || defined(GLM_PRECISION_LOWP_UINT) -# define GLM_CONFIG_PRECISION_UINT GLM_LOWP -#else -# define GLM_CONFIG_PRECISION_UINT GLM_HIGHP -#endif - -#if defined(GLM_FORCE_PRECISION_HIGHP_FLOAT) || defined(GLM_PRECISION_HIGHP_FLOAT) -# define GLM_CONFIG_PRECISION_FLOAT GLM_HIGHP -#elif defined(GLM_FORCE_PRECISION_MEDIUMP_FLOAT) || defined(GLM_PRECISION_MEDIUMP_FLOAT) -# define GLM_CONFIG_PRECISION_FLOAT GLM_MEDIUMP -#elif defined(GLM_FORCE_PRECISION_LOWP_FLOAT) || defined(GLM_PRECISION_LOWP_FLOAT) -# define GLM_CONFIG_PRECISION_FLOAT GLM_LOWP -#else -# define GLM_CONFIG_PRECISION_FLOAT GLM_HIGHP -#endif - -#if defined(GLM_FORCE_PRECISION_HIGHP_DOUBLE) || defined(GLM_PRECISION_HIGHP_DOUBLE) -# define GLM_CONFIG_PRECISION_DOUBLE GLM_HIGHP -#elif defined(GLM_FORCE_PRECISION_MEDIUMP_DOUBLE) || defined(GLM_PRECISION_MEDIUMP_DOUBLE) -# define GLM_CONFIG_PRECISION_DOUBLE GLM_MEDIUMP -#elif defined(GLM_FORCE_PRECISION_LOWP_DOUBLE) || defined(GLM_PRECISION_LOWP_DOUBLE) -# define GLM_CONFIG_PRECISION_DOUBLE GLM_LOWP -#else -# define GLM_CONFIG_PRECISION_DOUBLE GLM_HIGHP -#endif - -/////////////////////////////////////////////////////////////////////////////////// -// Check inclusions of different versions of GLM - -#elif ((GLM_SETUP_INCLUDED != GLM_VERSION) && !defined(GLM_FORCE_IGNORE_VERSION)) -# error "GLM error: A different version of GLM is already included. Define GLM_FORCE_IGNORE_VERSION before including GLM headers to ignore this error." -#elif GLM_SETUP_INCLUDED == GLM_VERSION - -/////////////////////////////////////////////////////////////////////////////////// -// Messages - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_MESSAGE_DISPLAYED) -# define GLM_MESSAGE_DISPLAYED -# define GLM_STR_HELPER(x) #x -# define GLM_STR(x) GLM_STR_HELPER(x) - - // Report GLM version -# pragma message (GLM_STR(GLM_VERSION_MESSAGE)) - - // Report C++ language -# if (GLM_LANG & GLM_LANG_CXX2A_FLAG) && (GLM_LANG & GLM_LANG_EXT) -# pragma message("GLM: C++ 2A with extensions") -# elif (GLM_LANG & GLM_LANG_CXX2A_FLAG) -# pragma message("GLM: C++ 2A") -# elif (GLM_LANG & GLM_LANG_CXX17_FLAG) && (GLM_LANG & GLM_LANG_EXT) -# pragma message("GLM: C++ 17 with extensions") -# elif (GLM_LANG & GLM_LANG_CXX17_FLAG) -# pragma message("GLM: C++ 17") -# elif (GLM_LANG & GLM_LANG_CXX14_FLAG) && (GLM_LANG & GLM_LANG_EXT) -# pragma message("GLM: C++ 14 with extensions") -# elif (GLM_LANG & GLM_LANG_CXX14_FLAG) -# pragma message("GLM: C++ 14") -# elif (GLM_LANG & GLM_LANG_CXX11_FLAG) && (GLM_LANG & GLM_LANG_EXT) -# pragma message("GLM: C++ 11 with extensions") -# elif (GLM_LANG & GLM_LANG_CXX11_FLAG) -# pragma message("GLM: C++ 11") -# elif (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_LANG & GLM_LANG_EXT) -# pragma message("GLM: C++ 0x with extensions") -# elif (GLM_LANG & GLM_LANG_CXX0X_FLAG) -# pragma message("GLM: C++ 0x") -# elif (GLM_LANG & GLM_LANG_CXX03_FLAG) && (GLM_LANG & GLM_LANG_EXT) -# pragma message("GLM: C++ 03 with extensions") -# elif (GLM_LANG & GLM_LANG_CXX03_FLAG) -# pragma message("GLM: C++ 03") -# elif (GLM_LANG & GLM_LANG_CXX98_FLAG) && (GLM_LANG & GLM_LANG_EXT) -# pragma message("GLM: C++ 98 with extensions") -# elif (GLM_LANG & GLM_LANG_CXX98_FLAG) -# pragma message("GLM: C++ 98") -# else -# pragma message("GLM: C++ language undetected") -# endif//GLM_LANG - - // Report compiler detection -# if GLM_COMPILER & GLM_COMPILER_CUDA -# pragma message("GLM: CUDA compiler detected") -# elif GLM_COMPILER & GLM_COMPILER_VC -# pragma message("GLM: Visual C++ compiler detected") -# elif GLM_COMPILER & GLM_COMPILER_CLANG -# pragma message("GLM: Clang compiler detected") -# elif GLM_COMPILER & GLM_COMPILER_INTEL -# pragma message("GLM: Intel Compiler detected") -# elif GLM_COMPILER & GLM_COMPILER_GCC -# pragma message("GLM: GCC compiler detected") -# else -# pragma message("GLM: Compiler not detected") -# endif - - // Report build target -# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && (GLM_MODEL == GLM_MODEL_64) -# pragma message("GLM: x86 64 bits with AVX2 instruction set build target") -# elif (GLM_ARCH & GLM_ARCH_AVX2_BIT) && (GLM_MODEL == GLM_MODEL_32) -# pragma message("GLM: x86 32 bits with AVX2 instruction set build target") - -# elif (GLM_ARCH & GLM_ARCH_AVX_BIT) && (GLM_MODEL == GLM_MODEL_64) -# pragma message("GLM: x86 64 bits with AVX instruction set build target") -# elif (GLM_ARCH & GLM_ARCH_AVX_BIT) && (GLM_MODEL == GLM_MODEL_32) -# pragma message("GLM: x86 32 bits with AVX instruction set build target") - -# elif (GLM_ARCH & GLM_ARCH_SSE42_BIT) && (GLM_MODEL == GLM_MODEL_64) -# pragma message("GLM: x86 64 bits with SSE4.2 instruction set build target") -# elif (GLM_ARCH & GLM_ARCH_SSE42_BIT) && (GLM_MODEL == GLM_MODEL_32) -# pragma message("GLM: x86 32 bits with SSE4.2 instruction set build target") - -# elif (GLM_ARCH & GLM_ARCH_SSE41_BIT) && (GLM_MODEL == GLM_MODEL_64) -# pragma message("GLM: x86 64 bits with SSE4.1 instruction set build target") -# elif (GLM_ARCH & GLM_ARCH_SSE41_BIT) && (GLM_MODEL == GLM_MODEL_32) -# pragma message("GLM: x86 32 bits with SSE4.1 instruction set build target") - -# elif (GLM_ARCH & GLM_ARCH_SSSE3_BIT) && (GLM_MODEL == GLM_MODEL_64) -# pragma message("GLM: x86 64 bits with SSSE3 instruction set build target") -# elif (GLM_ARCH & GLM_ARCH_SSSE3_BIT) && (GLM_MODEL == GLM_MODEL_32) -# pragma message("GLM: x86 32 bits with SSSE3 instruction set build target") - -# elif (GLM_ARCH & GLM_ARCH_SSE3_BIT) && (GLM_MODEL == GLM_MODEL_64) -# pragma message("GLM: x86 64 bits with SSE3 instruction set build target") -# elif (GLM_ARCH & GLM_ARCH_SSE3_BIT) && (GLM_MODEL == GLM_MODEL_32) -# pragma message("GLM: x86 32 bits with SSE3 instruction set build target") - -# elif (GLM_ARCH & GLM_ARCH_SSE2_BIT) && (GLM_MODEL == GLM_MODEL_64) -# pragma message("GLM: x86 64 bits with SSE2 instruction set build target") -# elif (GLM_ARCH & GLM_ARCH_SSE2_BIT) && (GLM_MODEL == GLM_MODEL_32) -# pragma message("GLM: x86 32 bits with SSE2 instruction set build target") - -# elif (GLM_ARCH & GLM_ARCH_X86_BIT) && (GLM_MODEL == GLM_MODEL_64) -# pragma message("GLM: x86 64 bits build target") -# elif (GLM_ARCH & GLM_ARCH_X86_BIT) && (GLM_MODEL == GLM_MODEL_32) -# pragma message("GLM: x86 32 bits build target") - -# elif (GLM_ARCH & GLM_ARCH_NEON_BIT) && (GLM_MODEL == GLM_MODEL_64) -# pragma message("GLM: ARM 64 bits with Neon instruction set build target") -# elif (GLM_ARCH & GLM_ARCH_NEON_BIT) && (GLM_MODEL == GLM_MODEL_32) -# pragma message("GLM: ARM 32 bits with Neon instruction set build target") - -# elif (GLM_ARCH & GLM_ARCH_ARM_BIT) && (GLM_MODEL == GLM_MODEL_64) -# pragma message("GLM: ARM 64 bits build target") -# elif (GLM_ARCH & GLM_ARCH_ARM_BIT) && (GLM_MODEL == GLM_MODEL_32) -# pragma message("GLM: ARM 32 bits build target") - -# elif (GLM_ARCH & GLM_ARCH_MIPS_BIT) && (GLM_MODEL == GLM_MODEL_64) -# pragma message("GLM: MIPS 64 bits build target") -# elif (GLM_ARCH & GLM_ARCH_MIPS_BIT) && (GLM_MODEL == GLM_MODEL_32) -# pragma message("GLM: MIPS 32 bits build target") - -# elif (GLM_ARCH & GLM_ARCH_PPC_BIT) && (GLM_MODEL == GLM_MODEL_64) -# pragma message("GLM: PowerPC 64 bits build target") -# elif (GLM_ARCH & GLM_ARCH_PPC_BIT) && (GLM_MODEL == GLM_MODEL_32) -# pragma message("GLM: PowerPC 32 bits build target") -# else -# pragma message("GLM: Unknown build target") -# endif//GLM_ARCH - - // Report platform name -# if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO) -# pragma message("GLM: QNX platform detected") -//# elif(GLM_PLATFORM & GLM_PLATFORM_IOS) -//# pragma message("GLM: iOS platform detected") -# elif(GLM_PLATFORM & GLM_PLATFORM_APPLE) -# pragma message("GLM: Apple platform detected") -# elif(GLM_PLATFORM & GLM_PLATFORM_WINCE) -# pragma message("GLM: WinCE platform detected") -# elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS) -# pragma message("GLM: Windows platform detected") -# elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL) -# pragma message("GLM: Native Client detected") -# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) -# pragma message("GLM: Android platform detected") -# elif(GLM_PLATFORM & GLM_PLATFORM_LINUX) -# pragma message("GLM: Linux platform detected") -# elif(GLM_PLATFORM & GLM_PLATFORM_UNIX) -# pragma message("GLM: UNIX platform detected") -# elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN) -# pragma message("GLM: platform unknown") -# else -# pragma message("GLM: platform not detected") -# endif - - // Report whether only xyzw component are used -# if defined GLM_FORCE_XYZW_ONLY -# pragma message("GLM: GLM_FORCE_XYZW_ONLY is defined. Only x, y, z and w component are available in vector type. This define disables swizzle operators and SIMD instruction sets") -# endif - - // Report swizzle operator support -# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR -# pragma message("GLM: GLM_FORCE_SWIZZLE is defined, swizzling operators enabled") -# elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION -# pragma message("GLM: GLM_FORCE_SWIZZLE is defined, swizzling functions enabled. Enable compiler C++ language extensions to enable swizzle operators.") -# else -# pragma message("GLM: GLM_FORCE_SWIZZLE is undefined. swizzling functions or operators are disabled.") -# endif - - // Report .length() type -# if GLM_CONFIG_LENGTH_TYPE == GLM_LENGTH_SIZE_T -# pragma message("GLM: GLM_FORCE_SIZE_T_LENGTH is defined. .length() returns a glm::length_t, a typedef of std::size_t.") -# else -# pragma message("GLM: GLM_FORCE_SIZE_T_LENGTH is undefined. .length() returns a glm::length_t, a typedef of int following GLSL.") -# endif - -# if GLM_CONFIG_UNRESTRICTED_GENTYPE == GLM_ENABLE -# pragma message("GLM: GLM_FORCE_UNRESTRICTED_GENTYPE is defined. Removes GLSL restrictions on valid function genTypes.") -# else -# pragma message("GLM: GLM_FORCE_UNRESTRICTED_GENTYPE is undefined. Follows strictly GLSL on valid function genTypes.") -# endif - -# ifdef GLM_FORCE_SINGLE_ONLY -# pragma message("GLM: GLM_FORCE_SINGLE_ONLY is defined. Using only single precision floating-point types") -# endif - -# if defined(GLM_FORCE_DEFAULT_ALIGNED_GENTYPES) && (GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE) -# undef GLM_FORCE_DEFAULT_ALIGNED_GENTYPES -# pragma message("GLM: GLM_FORCE_DEFAULT_ALIGNED_GENTYPES is defined but is disabled. It requires C++11 and language extensions") -# endif - -# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT -# pragma message("GLM: GLM_FORCE_DEPTH_ZERO_TO_ONE is defined. Using zero to one depth clip space.") -# else -# pragma message("GLM: GLM_FORCE_DEPTH_ZERO_TO_ONE is undefined. Using negative one to one depth clip space.") -# endif - -# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT -# pragma message("GLM: GLM_FORCE_LEFT_HANDED is defined. Using left handed coordinate system.") -# else -# pragma message("GLM: GLM_FORCE_LEFT_HANDED is undefined. Using right handed coordinate system.") -# endif -#endif//GLM_MESSAGES - -#endif//GLM_SETUP_INCLUDED diff --git a/crumpet-engine/include/glm/detail/type_half.hpp b/crumpet-engine/include/glm/detail/type_half.hpp deleted file mode 100644 index 40b8bec..0000000 --- a/crumpet-engine/include/glm/detail/type_half.hpp +++ /dev/null @@ -1,16 +0,0 @@ -#pragma once - -#include "setup.hpp" - -namespace glm{ -namespace detail -{ - typedef short hdata; - - GLM_FUNC_DECL float toFloat32(hdata value); - GLM_FUNC_DECL hdata toFloat16(float const& value); - -}//namespace detail -}//namespace glm - -#include "type_half.inl" diff --git a/crumpet-engine/include/glm/detail/type_half.inl b/crumpet-engine/include/glm/detail/type_half.inl deleted file mode 100644 index 6a052f2..0000000 --- a/crumpet-engine/include/glm/detail/type_half.inl +++ /dev/null @@ -1,241 +0,0 @@ -namespace glm{ -namespace detail -{ - GLM_FUNC_QUALIFIER float overflow() - { - volatile float f = 1e10; - - for(int i = 0; i < 10; ++i) - f *= f; // this will overflow before the for loop terminates - return f; - } - - union uif32 - { - GLM_FUNC_QUALIFIER uif32() : - i(0) - {} - - GLM_FUNC_QUALIFIER uif32(float f_) : - f(f_) - {} - - GLM_FUNC_QUALIFIER uif32(unsigned int i_) : - i(i_) - {} - - float f; - unsigned int i; - }; - - GLM_FUNC_QUALIFIER float toFloat32(hdata value) - { - int s = (value >> 15) & 0x00000001; - int e = (value >> 10) & 0x0000001f; - int m = value & 0x000003ff; - - if(e == 0) - { - if(m == 0) - { - // - // Plus or minus zero - // - - detail::uif32 result; - result.i = static_cast(s << 31); - return result.f; - } - else - { - // - // Denormalized number -- renormalize it - // - - while(!(m & 0x00000400)) - { - m <<= 1; - e -= 1; - } - - e += 1; - m &= ~0x00000400; - } - } - else if(e == 31) - { - if(m == 0) - { - // - // Positive or negative infinity - // - - uif32 result; - result.i = static_cast((s << 31) | 0x7f800000); - return result.f; - } - else - { - // - // Nan -- preserve sign and significand bits - // - - uif32 result; - result.i = static_cast((s << 31) | 0x7f800000 | (m << 13)); - return result.f; - } - } - - // - // Normalized number - // - - e = e + (127 - 15); - m = m << 13; - - // - // Assemble s, e and m. - // - - uif32 Result; - Result.i = static_cast((s << 31) | (e << 23) | m); - return Result.f; - } - - GLM_FUNC_QUALIFIER hdata toFloat16(float const& f) - { - uif32 Entry; - Entry.f = f; - int i = static_cast(Entry.i); - - // - // Our floating point number, f, is represented by the bit - // pattern in integer i. Disassemble that bit pattern into - // the sign, s, the exponent, e, and the significand, m. - // Shift s into the position where it will go in in the - // resulting half number. - // Adjust e, accounting for the different exponent bias - // of float and half (127 versus 15). - // - - int s = (i >> 16) & 0x00008000; - int e = ((i >> 23) & 0x000000ff) - (127 - 15); - int m = i & 0x007fffff; - - // - // Now reassemble s, e and m into a half: - // - - if(e <= 0) - { - if(e < -10) - { - // - // E is less than -10. The absolute value of f is - // less than half_MIN (f may be a small normalized - // float, a denormalized float or a zero). - // - // We convert f to a half zero. - // - - return hdata(s); - } - - // - // E is between -10 and 0. F is a normalized float, - // whose magnitude is less than __half_NRM_MIN. - // - // We convert f to a denormalized half. - // - - m = (m | 0x00800000) >> (1 - e); - - // - // Round to nearest, round "0.5" up. - // - // Rounding may cause the significand to overflow and make - // our number normalized. Because of the way a half's bits - // are laid out, we don't have to treat this case separately; - // the code below will handle it correctly. - // - - if(m & 0x00001000) - m += 0x00002000; - - // - // Assemble the half from s, e (zero) and m. - // - - return hdata(s | (m >> 13)); - } - else if(e == 0xff - (127 - 15)) - { - if(m == 0) - { - // - // F is an infinity; convert f to a half - // infinity with the same sign as f. - // - - return hdata(s | 0x7c00); - } - else - { - // - // F is a NAN; we produce a half NAN that preserves - // the sign bit and the 10 leftmost bits of the - // significand of f, with one exception: If the 10 - // leftmost bits are all zero, the NAN would turn - // into an infinity, so we have to set at least one - // bit in the significand. - // - - m >>= 13; - - return hdata(s | 0x7c00 | m | (m == 0)); - } - } - else - { - // - // E is greater than zero. F is a normalized float. - // We try to convert f to a normalized half. - // - - // - // Round to nearest, round "0.5" up - // - - if(m & 0x00001000) - { - m += 0x00002000; - - if(m & 0x00800000) - { - m = 0; // overflow in significand, - e += 1; // adjust exponent - } - } - - // - // Handle exponent overflow - // - - if (e > 30) - { - overflow(); // Cause a hardware floating point overflow; - - return hdata(s | 0x7c00); - // if this returns, the half becomes an - } // infinity with the same sign as f. - - // - // Assemble the half from s, e and m. - // - - return hdata(s | (e << 10) | (m >> 13)); - } - } - -}//namespace detail -}//namespace glm diff --git a/crumpet-engine/include/glm/detail/type_mat2x2.hpp b/crumpet-engine/include/glm/detail/type_mat2x2.hpp deleted file mode 100644 index 033908f..0000000 --- a/crumpet-engine/include/glm/detail/type_mat2x2.hpp +++ /dev/null @@ -1,177 +0,0 @@ -/// @ref core -/// @file glm/detail/type_mat2x2.hpp - -#pragma once - -#include "type_vec2.hpp" -#include -#include - -namespace glm -{ - template - struct mat<2, 2, T, Q> - { - typedef vec<2, T, Q> col_type; - typedef vec<2, T, Q> row_type; - typedef mat<2, 2, T, Q> type; - typedef mat<2, 2, T, Q> transpose_type; - typedef T value_type; - - private: - col_type value[2]; - - public: - // -- Accesses -- - - typedef length_t length_type; - GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; } - - GLM_FUNC_DECL col_type & operator[](length_type i); - GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const; - - // -- Constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT; - template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 2, T, P> const& m); - - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - T const& x1, T const& y1, - T const& x2, T const& y2); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - col_type const& v1, - col_type const& v2); - - // -- Conversions -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR mat( - U const& x1, V const& y1, - M const& x2, N const& y2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR mat( - vec<2, U, Q> const& v1, - vec<2, V, Q> const& v2); - - // -- Matrix conversions -- - - template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, U, P> const& m); - - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_DECL mat<2, 2, T, Q> & operator=(mat<2, 2, U, Q> const& m); - template - GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(U s); - template - GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(mat<2, 2, U, Q> const& m); - template - GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(U s); - template - GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(mat<2, 2, U, Q> const& m); - template - GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(U s); - template - GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(mat<2, 2, U, Q> const& m); - template - GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(U s); - template - GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(mat<2, 2, U, Q> const& m); - - // -- Increment and decrement operators -- - - GLM_FUNC_DECL mat<2, 2, T, Q> & operator++ (); - GLM_FUNC_DECL mat<2, 2, T, Q> & operator-- (); - GLM_FUNC_DECL mat<2, 2, T, Q> operator++(int); - GLM_FUNC_DECL mat<2, 2, T, Q> operator--(int); - }; - - // -- Unary operators -- - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m); - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m); - - // -- Binary operators -- - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m); - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m); - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m); - - template - GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator*(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v); - - template - GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator*(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m); - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m); - - template - GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v); - - template - GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m); - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); - - // -- Boolean operators -- - - template - GLM_FUNC_DECL bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); -} //namespace glm - -#ifndef GLM_EXTERNAL_TEMPLATE -#include "type_mat2x2.inl" -#endif diff --git a/crumpet-engine/include/glm/detail/type_mat2x2.inl b/crumpet-engine/include/glm/detail/type_mat2x2.inl deleted file mode 100644 index fe5d1aa..0000000 --- a/crumpet-engine/include/glm/detail/type_mat2x2.inl +++ /dev/null @@ -1,536 +0,0 @@ -#include "../matrix.hpp" - -namespace glm -{ - // -- Constructors -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat() -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST - : value{col_type(1, 0), col_type(0, 1)} -# endif - { -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION - this->value[0] = col_type(1, 0); - this->value[1] = col_type(0, 1); -# endif - } -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 2, T, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{m[0], m[1]} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = m[0]; - this->value[1] = m[1]; -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(T scalar) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(scalar, 0), col_type(0, scalar)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(scalar, 0); - this->value[1] = col_type(0, scalar); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat - ( - T const& x0, T const& y0, - T const& x1, T const& y1 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(x0, y0), col_type(x1, y1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x0, y0); - this->value[1] = col_type(x1, y1); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(col_type const& v0, col_type const& v1) -# if GLM_HAS_INITIALIZER_LISTS - : value{v0, v1} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = v0; - this->value[1] = v1; -# endif - } - - // -- Conversion constructors -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat - ( - X1 const& x1, Y1 const& y1, - X2 const& x2, Y2 const& y2 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(static_cast(x1), value_type(y1)), col_type(static_cast(x2), value_type(y2)) } -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(static_cast(x1), value_type(y1)); - this->value[1] = col_type(static_cast(x2), value_type(y2)); -# endif - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v1), col_type(v2)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(v1); - this->value[1] = col_type(v2); -# endif - } - - // -- mat2x2 matrix conversions -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 2, U, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<3, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<4, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<3, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<4, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<3, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<4, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - // -- Accesses -- - - template - GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i) - { - assert(i < this->length()); - return this->value[i]; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 2, T, Q>::col_type const& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i) const - { - assert(i < this->length()); - return this->value[i]; - } - - // -- Unary updatable operators -- - - template - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator=(mat<2, 2, U, Q> const& m) - { - this->value[0] = m[0]; - this->value[1] = m[1]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(U scalar) - { - this->value[0] += scalar; - this->value[1] += scalar; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(mat<2, 2, U, Q> const& m) - { - this->value[0] += m[0]; - this->value[1] += m[1]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(U scalar) - { - this->value[0] -= scalar; - this->value[1] -= scalar; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(mat<2, 2, U, Q> const& m) - { - this->value[0] -= m[0]; - this->value[1] -= m[1]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(U scalar) - { - this->value[0] *= scalar; - this->value[1] *= scalar; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(mat<2, 2, U, Q> const& m) - { - return (*this = *this * m); - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(U scalar) - { - this->value[0] /= scalar; - this->value[1] /= scalar; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(mat<2, 2, U, Q> const& m) - { - return *this *= inverse(m); - } - - // -- Increment and decrement operators -- - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator++() - { - ++this->value[0]; - ++this->value[1]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator--() - { - --this->value[0]; - --this->value[1]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> mat<2, 2, T, Q>::operator++(int) - { - mat<2, 2, T, Q> Result(*this); - ++*this; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> mat<2, 2, T, Q>::operator--(int) - { - mat<2, 2, T, Q> Result(*this); - --*this; - return Result; - } - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m) - { - return m; - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m) - { - return mat<2, 2, T, Q>( - -m[0], - -m[1]); - } - - // -- Binary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar) - { - return mat<2, 2, T, Q>( - m[0] + scalar, - m[1] + scalar); - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m) - { - return mat<2, 2, T, Q>( - m[0] + scalar, - m[1] + scalar); - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) - { - return mat<2, 2, T, Q>( - m1[0] + m2[0], - m1[1] + m2[1]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar) - { - return mat<2, 2, T, Q>( - m[0] - scalar, - m[1] - scalar); - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m) - { - return mat<2, 2, T, Q>( - scalar - m[0], - scalar - m[1]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) - { - return mat<2, 2, T, Q>( - m1[0] - m2[0], - m1[1] - m2[1]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar) - { - return mat<2, 2, T, Q>( - m[0] * scalar, - m[1] * scalar); - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m) - { - return mat<2, 2, T, Q>( - m[0] * scalar, - m[1] * scalar); - } - - template - GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type operator* - ( - mat<2, 2, T, Q> const& m, - typename mat<2, 2, T, Q>::row_type const& v - ) - { - return vec<2, T, Q>( - m[0][0] * v.x + m[1][0] * v.y, - m[0][1] * v.x + m[1][1] * v.y); - } - - template - GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::row_type operator* - ( - typename mat<2, 2, T, Q>::col_type const& v, - mat<2, 2, T, Q> const& m - ) - { - return vec<2, T, Q>( - v.x * m[0][0] + v.y * m[0][1], - v.x * m[1][0] + v.y * m[1][1]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) - { - return mat<2, 2, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2) - { - return mat<3, 2, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], - m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], - m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2) - { - return mat<4, 2, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], - m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], - m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], - m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1], - m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar) - { - return mat<2, 2, T, Q>( - m[0] / scalar, - m[1] / scalar); - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m) - { - return mat<2, 2, T, Q>( - scalar / m[0], - scalar / m[1]); - } - - template - GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v) - { - return inverse(m) * v; - } - - template - GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m) - { - return v * inverse(m); - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) - { - mat<2, 2, T, Q> m1_copy(m1); - return m1_copy /= m2; - } - - // -- Boolean operators -- - - template - GLM_FUNC_QUALIFIER bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) - { - return (m1[0] == m2[0]) && (m1[1] == m2[1]); - } - - template - GLM_FUNC_QUALIFIER bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) - { - return (m1[0] != m2[0]) || (m1[1] != m2[1]); - } -} //namespace glm diff --git a/crumpet-engine/include/glm/detail/type_mat2x3.hpp b/crumpet-engine/include/glm/detail/type_mat2x3.hpp deleted file mode 100644 index d6596e4..0000000 --- a/crumpet-engine/include/glm/detail/type_mat2x3.hpp +++ /dev/null @@ -1,159 +0,0 @@ -/// @ref core -/// @file glm/detail/type_mat2x3.hpp - -#pragma once - -#include "type_vec2.hpp" -#include "type_vec3.hpp" -#include -#include - -namespace glm -{ - template - struct mat<2, 3, T, Q> - { - typedef vec<3, T, Q> col_type; - typedef vec<2, T, Q> row_type; - typedef mat<2, 3, T, Q> type; - typedef mat<3, 2, T, Q> transpose_type; - typedef T value_type; - - private: - col_type value[2]; - - public: - // -- Accesses -- - - typedef length_t length_type; - GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; } - - GLM_FUNC_DECL col_type & operator[](length_type i); - GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const; - - // -- Constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT; - template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 3, T, P> const& m); - - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - T x0, T y0, T z0, - T x1, T y1, T z1); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - col_type const& v0, - col_type const& v1); - - // -- Conversions -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR mat( - X1 x1, Y1 y1, Z1 z1, - X2 x2, Y2 y2, Z2 z2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR mat( - vec<3, U, Q> const& v1, - vec<3, V, Q> const& v2); - - // -- Matrix conversions -- - - template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, U, P> const& m); - - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_DECL mat<2, 3, T, Q> & operator=(mat<2, 3, U, Q> const& m); - template - GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(U s); - template - GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(mat<2, 3, U, Q> const& m); - template - GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(U s); - template - GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(mat<2, 3, U, Q> const& m); - template - GLM_FUNC_DECL mat<2, 3, T, Q> & operator*=(U s); - template - GLM_FUNC_DECL mat<2, 3, T, Q> & operator/=(U s); - - // -- Increment and decrement operators -- - - GLM_FUNC_DECL mat<2, 3, T, Q> & operator++ (); - GLM_FUNC_DECL mat<2, 3, T, Q> & operator-- (); - GLM_FUNC_DECL mat<2, 3, T, Q> operator++(int); - GLM_FUNC_DECL mat<2, 3, T, Q> operator--(int); - }; - - // -- Unary operators -- - - template - GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m); - - template - GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m); - - // -- Binary operators -- - - template - GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m); - - template - GLM_FUNC_DECL typename mat<2, 3, T, Q>::col_type operator*(mat<2, 3, T, Q> const& m, typename mat<2, 3, T, Q>::row_type const& v); - - template - GLM_FUNC_DECL typename mat<2, 3, T, Q>::row_type operator*(typename mat<2, 3, T, Q>::col_type const& v, mat<2, 3, T, Q> const& m); - - template - GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m); - - // -- Boolean operators -- - - template - GLM_FUNC_DECL bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2); -}//namespace glm - -#ifndef GLM_EXTERNAL_TEMPLATE -#include "type_mat2x3.inl" -#endif diff --git a/crumpet-engine/include/glm/detail/type_mat2x3.inl b/crumpet-engine/include/glm/detail/type_mat2x3.inl deleted file mode 100644 index 5fec17e..0000000 --- a/crumpet-engine/include/glm/detail/type_mat2x3.inl +++ /dev/null @@ -1,510 +0,0 @@ -namespace glm -{ - // -- Constructors -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat() -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST - : value{col_type(1, 0, 0), col_type(0, 1, 0)} -# endif - { -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION - this->value[0] = col_type(1, 0, 0); - this->value[1] = col_type(0, 1, 0); -# endif - } -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 3, T, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{m.value[0], m.value[1]} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = m.value[0]; - this->value[1] = m.value[1]; -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(T scalar) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(scalar, 0, 0), col_type(0, scalar, 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(scalar, 0, 0); - this->value[1] = col_type(0, scalar, 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat - ( - T x0, T y0, T z0, - T x1, T y1, T z1 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(x0, y0, z0), col_type(x1, y1, z1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x0, y0, z0); - this->value[1] = col_type(x1, y1, z1); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(col_type const& v0, col_type const& v1) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v0), col_type(v1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(v0); - this->value[1] = col_type(v1); -# endif - } - - // -- Conversion constructors -- - - template - template< - typename X1, typename Y1, typename Z1, - typename X2, typename Y2, typename Z2> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat - ( - X1 x1, Y1 y1, Z1 z1, - X2 x2, Y2 y2, Z2 z2 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(x1, y1, z1), col_type(x2, y2, z2)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x1, y1, z1); - this->value[1] = col_type(x2, y2, z2); -# endif - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v1), col_type(v2)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(v1); - this->value[1] = col_type(v2); -# endif - } - - // -- Matrix conversions -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 3, U, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<3, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<4, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<3, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<3, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<4, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<4, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - // -- Accesses -- - - template - GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type & mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i) - { - assert(i < this->length()); - return this->value[i]; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 3, T, Q>::col_type const& mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i) const - { - assert(i < this->length()); - return this->value[i]; - } - - // -- Unary updatable operators -- - - template - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator=(mat<2, 3, U, Q> const& m) - { - this->value[0] = m[0]; - this->value[1] = m[1]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator+=(U s) - { - this->value[0] += s; - this->value[1] += s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator+=(mat<2, 3, U, Q> const& m) - { - this->value[0] += m[0]; - this->value[1] += m[1]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(U s) - { - this->value[0] -= s; - this->value[1] -= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(mat<2, 3, U, Q> const& m) - { - this->value[0] -= m[0]; - this->value[1] -= m[1]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator*=(U s) - { - this->value[0] *= s; - this->value[1] *= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator/=(U s) - { - this->value[0] /= s; - this->value[1] /= s; - return *this; - } - - // -- Increment and decrement operators -- - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator++() - { - ++this->value[0]; - ++this->value[1]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator--() - { - --this->value[0]; - --this->value[1]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> mat<2, 3, T, Q>::operator++(int) - { - mat<2, 3, T, Q> Result(*this); - ++*this; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> mat<2, 3, T, Q>::operator--(int) - { - mat<2, 3, T, Q> Result(*this); - --*this; - return Result; - } - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m) - { - return m; - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m) - { - return mat<2, 3, T, Q>( - -m[0], - -m[1]); - } - - // -- Binary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar) - { - return mat<2, 3, T, Q>( - m[0] + scalar, - m[1] + scalar); - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) - { - return mat<2, 3, T, Q>( - m1[0] + m2[0], - m1[1] + m2[1]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar) - { - return mat<2, 3, T, Q>( - m[0] - scalar, - m[1] - scalar); - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) - { - return mat<2, 3, T, Q>( - m1[0] - m2[0], - m1[1] - m2[1]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar) - { - return mat<2, 3, T, Q>( - m[0] * scalar, - m[1] * scalar); - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m) - { - return mat<2, 3, T, Q>( - m[0] * scalar, - m[1] * scalar); - } - - template - GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type operator* - ( - mat<2, 3, T, Q> const& m, - typename mat<2, 3, T, Q>::row_type const& v) - { - return typename mat<2, 3, T, Q>::col_type( - m[0][0] * v.x + m[1][0] * v.y, - m[0][1] * v.x + m[1][1] * v.y, - m[0][2] * v.x + m[1][2] * v.y); - } - - template - GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::row_type operator* - ( - typename mat<2, 3, T, Q>::col_type const& v, - mat<2, 3, T, Q> const& m) - { - return typename mat<2, 3, T, Q>::row_type( - v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2], - v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2) - { - return mat<2, 3, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], - m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], - m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2) - { - T SrcA00 = m1[0][0]; - T SrcA01 = m1[0][1]; - T SrcA02 = m1[0][2]; - T SrcA10 = m1[1][0]; - T SrcA11 = m1[1][1]; - T SrcA12 = m1[1][2]; - - T SrcB00 = m2[0][0]; - T SrcB01 = m2[0][1]; - T SrcB10 = m2[1][0]; - T SrcB11 = m2[1][1]; - T SrcB20 = m2[2][0]; - T SrcB21 = m2[2][1]; - - mat<3, 3, T, Q> Result; - Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01; - Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01; - Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01; - Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11; - Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11; - Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11; - Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21; - Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21; - Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2) - { - return mat<4, 3, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], - m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], - m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], - m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], - m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], - m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1], - m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1], - m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1], - m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar) - { - return mat<2, 3, T, Q>( - m[0] / scalar, - m[1] / scalar); - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m) - { - return mat<2, 3, T, Q>( - scalar / m[0], - scalar / m[1]); - } - - // -- Boolean operators -- - - template - GLM_FUNC_QUALIFIER bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) - { - return (m1[0] == m2[0]) && (m1[1] == m2[1]); - } - - template - GLM_FUNC_QUALIFIER bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) - { - return (m1[0] != m2[0]) || (m1[1] != m2[1]); - } -} //namespace glm diff --git a/crumpet-engine/include/glm/detail/type_mat2x4.hpp b/crumpet-engine/include/glm/detail/type_mat2x4.hpp deleted file mode 100644 index ff03e21..0000000 --- a/crumpet-engine/include/glm/detail/type_mat2x4.hpp +++ /dev/null @@ -1,161 +0,0 @@ -/// @ref core -/// @file glm/detail/type_mat2x4.hpp - -#pragma once - -#include "type_vec2.hpp" -#include "type_vec4.hpp" -#include -#include - -namespace glm -{ - template - struct mat<2, 4, T, Q> - { - typedef vec<4, T, Q> col_type; - typedef vec<2, T, Q> row_type; - typedef mat<2, 4, T, Q> type; - typedef mat<4, 2, T, Q> transpose_type; - typedef T value_type; - - private: - col_type value[2]; - - public: - // -- Accesses -- - - typedef length_t length_type; - GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; } - - GLM_FUNC_DECL col_type & operator[](length_type i); - GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const; - - // -- Constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT; - template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 4, T, P> const& m); - - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - T x0, T y0, T z0, T w0, - T x1, T y1, T z1, T w1); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - col_type const& v0, - col_type const& v1); - - // -- Conversions -- - - template< - typename X1, typename Y1, typename Z1, typename W1, - typename X2, typename Y2, typename Z2, typename W2> - GLM_FUNC_DECL GLM_CONSTEXPR mat( - X1 x1, Y1 y1, Z1 z1, W1 w1, - X2 x2, Y2 y2, Z2 z2, W2 w2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR mat( - vec<4, U, Q> const& v1, - vec<4, V, Q> const& v2); - - // -- Matrix conversions -- - - template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, U, P> const& m); - - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_DECL mat<2, 4, T, Q> & operator=(mat<2, 4, U, Q> const& m); - template - GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(U s); - template - GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(mat<2, 4, U, Q> const& m); - template - GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(U s); - template - GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(mat<2, 4, U, Q> const& m); - template - GLM_FUNC_DECL mat<2, 4, T, Q> & operator*=(U s); - template - GLM_FUNC_DECL mat<2, 4, T, Q> & operator/=(U s); - - // -- Increment and decrement operators -- - - GLM_FUNC_DECL mat<2, 4, T, Q> & operator++ (); - GLM_FUNC_DECL mat<2, 4, T, Q> & operator-- (); - GLM_FUNC_DECL mat<2, 4, T, Q> operator++(int); - GLM_FUNC_DECL mat<2, 4, T, Q> operator--(int); - }; - - // -- Unary operators -- - - template - GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m); - - template - GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m); - - // -- Binary operators -- - - template - GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m); - - template - GLM_FUNC_DECL typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v); - - template - GLM_FUNC_DECL typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m); - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m); - - // -- Boolean operators -- - - template - GLM_FUNC_DECL bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2); -}//namespace glm - -#ifndef GLM_EXTERNAL_TEMPLATE -#include "type_mat2x4.inl" -#endif diff --git a/crumpet-engine/include/glm/detail/type_mat2x4.inl b/crumpet-engine/include/glm/detail/type_mat2x4.inl deleted file mode 100644 index b6d2b9d..0000000 --- a/crumpet-engine/include/glm/detail/type_mat2x4.inl +++ /dev/null @@ -1,520 +0,0 @@ -namespace glm -{ - // -- Constructors -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat() -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST - : value{col_type(1, 0, 0, 0), col_type(0, 1, 0, 0)} -# endif - { -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION - this->value[0] = col_type(1, 0, 0, 0); - this->value[1] = col_type(0, 1, 0, 0); -# endif - } -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 4, T, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{m[0], m[1]} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = m[0]; - this->value[1] = m[1]; -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(T s) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(s, 0, 0, 0), col_type(0, s, 0, 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(s, 0, 0, 0); - this->value[1] = col_type(0, s, 0, 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat - ( - T x0, T y0, T z0, T w0, - T x1, T y1, T z1, T w1 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(x0, y0, z0, w0), col_type(x1, y1, z1, w1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x0, y0, z0, w0); - this->value[1] = col_type(x1, y1, z1, w1); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(col_type const& v0, col_type const& v1) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v0), col_type(v1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = v0; - this->value[1] = v1; -# endif - } - - // -- Conversion constructors -- - - template - template< - typename X1, typename Y1, typename Z1, typename W1, - typename X2, typename Y2, typename Z2, typename W2> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat - ( - X1 x1, Y1 y1, Z1 z1, W1 w1, - X2 x2, Y2 y2, Z2 z2, W2 w2 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{ - col_type(x1, y1, z1, w1), - col_type(x2, y2, z2, w2)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x1, y1, z1, w1); - this->value[1] = col_type(x2, y2, z2, w2); -# endif - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v1), col_type(v2)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(v1); - this->value[1] = col_type(v2); -# endif - } - - // -- Matrix conversions -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 4, U, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0, 0); - this->value[1] = col_type(m[1], 0, 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<3, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<4, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<3, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0, 0); - this->value[1] = col_type(m[1], 0, 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<3, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<4, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0, 0); - this->value[1] = col_type(m[1], 0, 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<4, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); -# endif - } - - // -- Accesses -- - - template - GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type & mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i) - { - assert(i < this->length()); - return this->value[i]; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 4, T, Q>::col_type const& mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i) const - { - assert(i < this->length()); - return this->value[i]; - } - - // -- Unary updatable operators -- - - template - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator=(mat<2, 4, U, Q> const& m) - { - this->value[0] = m[0]; - this->value[1] = m[1]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(U s) - { - this->value[0] += s; - this->value[1] += s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(mat<2, 4, U, Q> const& m) - { - this->value[0] += m[0]; - this->value[1] += m[1]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(U s) - { - this->value[0] -= s; - this->value[1] -= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(mat<2, 4, U, Q> const& m) - { - this->value[0] -= m[0]; - this->value[1] -= m[1]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator*=(U s) - { - this->value[0] *= s; - this->value[1] *= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> & mat<2, 4, T, Q>::operator/=(U s) - { - this->value[0] /= s; - this->value[1] /= s; - return *this; - } - - // -- Increment and decrement operators -- - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator++() - { - ++this->value[0]; - ++this->value[1]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator--() - { - --this->value[0]; - --this->value[1]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat<2, 4, T, Q>::operator++(int) - { - mat<2, 4, T, Q> Result(*this); - ++*this; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat<2, 4, T, Q>::operator--(int) - { - mat<2, 4, T, Q> Result(*this); - --*this; - return Result; - } - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m) - { - return m; - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m) - { - return mat<2, 4, T, Q>( - -m[0], - -m[1]); - } - - // -- Binary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar) - { - return mat<2, 4, T, Q>( - m[0] + scalar, - m[1] + scalar); - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2) - { - return mat<2, 4, T, Q>( - m1[0] + m2[0], - m1[1] + m2[1]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar) - { - return mat<2, 4, T, Q>( - m[0] - scalar, - m[1] - scalar); - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2) - { - return mat<2, 4, T, Q>( - m1[0] - m2[0], - m1[1] - m2[1]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar) - { - return mat<2, 4, T, Q>( - m[0] * scalar, - m[1] * scalar); - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m) - { - return mat<2, 4, T, Q>( - m[0] * scalar, - m[1] * scalar); - } - - template - GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v) - { - return typename mat<2, 4, T, Q>::col_type( - m[0][0] * v.x + m[1][0] * v.y, - m[0][1] * v.x + m[1][1] * v.y, - m[0][2] * v.x + m[1][2] * v.y, - m[0][3] * v.x + m[1][3] * v.y); - } - - template - GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m) - { - return typename mat<2, 4, T, Q>::row_type( - v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3], - v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2) - { - T SrcA00 = m1[0][0]; - T SrcA01 = m1[0][1]; - T SrcA02 = m1[0][2]; - T SrcA03 = m1[0][3]; - T SrcA10 = m1[1][0]; - T SrcA11 = m1[1][1]; - T SrcA12 = m1[1][2]; - T SrcA13 = m1[1][3]; - - T SrcB00 = m2[0][0]; - T SrcB01 = m2[0][1]; - T SrcB10 = m2[1][0]; - T SrcB11 = m2[1][1]; - T SrcB20 = m2[2][0]; - T SrcB21 = m2[2][1]; - T SrcB30 = m2[3][0]; - T SrcB31 = m2[3][1]; - - mat<4, 4, T, Q> Result; - Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01; - Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01; - Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01; - Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01; - Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11; - Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11; - Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11; - Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11; - Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21; - Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21; - Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21; - Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21; - Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31; - Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31; - Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31; - Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2) - { - return mat<2, 4, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], - m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], - m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], - m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], - m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2) - { - return mat<3, 4, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], - m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], - m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], - m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], - m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1], - m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], - m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], - m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1], - m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar) - { - return mat<2, 4, T, Q>( - m[0] / scalar, - m[1] / scalar); - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m) - { - return mat<2, 4, T, Q>( - scalar / m[0], - scalar / m[1]); - } - - // -- Boolean operators -- - - template - GLM_FUNC_QUALIFIER bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2) - { - return (m1[0] == m2[0]) && (m1[1] == m2[1]); - } - - template - GLM_FUNC_QUALIFIER bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2) - { - return (m1[0] != m2[0]) || (m1[1] != m2[1]); - } -} //namespace glm diff --git a/crumpet-engine/include/glm/detail/type_mat3x2.hpp b/crumpet-engine/include/glm/detail/type_mat3x2.hpp deleted file mode 100644 index e166581..0000000 --- a/crumpet-engine/include/glm/detail/type_mat3x2.hpp +++ /dev/null @@ -1,167 +0,0 @@ -/// @ref core -/// @file glm/detail/type_mat3x2.hpp - -#pragma once - -#include "type_vec2.hpp" -#include "type_vec3.hpp" -#include -#include - -namespace glm -{ - template - struct mat<3, 2, T, Q> - { - typedef vec<2, T, Q> col_type; - typedef vec<3, T, Q> row_type; - typedef mat<3, 2, T, Q> type; - typedef mat<2, 3, T, Q> transpose_type; - typedef T value_type; - - private: - col_type value[3]; - - public: - // -- Accesses -- - - typedef length_t length_type; - GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; } - - GLM_FUNC_DECL col_type & operator[](length_type i); - GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const; - - // -- Constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT; - template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 2, T, P> const& m); - - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - T x0, T y0, - T x1, T y1, - T x2, T y2); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - col_type const& v0, - col_type const& v1, - col_type const& v2); - - // -- Conversions -- - - template< - typename X1, typename Y1, - typename X2, typename Y2, - typename X3, typename Y3> - GLM_FUNC_DECL GLM_CONSTEXPR mat( - X1 x1, Y1 y1, - X2 x2, Y2 y2, - X3 x3, Y3 y3); - - template - GLM_FUNC_DECL GLM_CONSTEXPR mat( - vec<2, V1, Q> const& v1, - vec<2, V2, Q> const& v2, - vec<2, V3, Q> const& v3); - - // -- Matrix conversions -- - - template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, U, P> const& m); - - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_DECL mat<3, 2, T, Q> & operator=(mat<3, 2, U, Q> const& m); - template - GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(U s); - template - GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(mat<3, 2, U, Q> const& m); - template - GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(U s); - template - GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(mat<3, 2, U, Q> const& m); - template - GLM_FUNC_DECL mat<3, 2, T, Q> & operator*=(U s); - template - GLM_FUNC_DECL mat<3, 2, T, Q> & operator/=(U s); - - // -- Increment and decrement operators -- - - GLM_FUNC_DECL mat<3, 2, T, Q> & operator++ (); - GLM_FUNC_DECL mat<3, 2, T, Q> & operator-- (); - GLM_FUNC_DECL mat<3, 2, T, Q> operator++(int); - GLM_FUNC_DECL mat<3, 2, T, Q> operator--(int); - }; - - // -- Unary operators -- - - template - GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m); - - template - GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m); - - // -- Binary operators -- - - template - GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m); - - template - GLM_FUNC_DECL typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v); - - template - GLM_FUNC_DECL typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m); - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m); - - // -- Boolean operators -- - - template - GLM_FUNC_DECL bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2); - -}//namespace glm - -#ifndef GLM_EXTERNAL_TEMPLATE -#include "type_mat3x2.inl" -#endif diff --git a/crumpet-engine/include/glm/detail/type_mat3x2.inl b/crumpet-engine/include/glm/detail/type_mat3x2.inl deleted file mode 100644 index b4b948b..0000000 --- a/crumpet-engine/include/glm/detail/type_mat3x2.inl +++ /dev/null @@ -1,532 +0,0 @@ -namespace glm -{ - // -- Constructors -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat() -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST - : value{col_type(1, 0), col_type(0, 1), col_type(0, 0)} -# endif - { -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION - this->value[0] = col_type(1, 0); - this->value[1] = col_type(0, 1); - this->value[2] = col_type(0, 0); -# endif - } -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 2, T, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = m[0]; - this->value[1] = m[1]; - this->value[2] = m[2]; -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(T s) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(s, 0), col_type(0, s), col_type(0, 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(s, 0); - this->value[1] = col_type(0, s); - this->value[2] = col_type(0, 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat - ( - T x0, T y0, - T x1, T y1, - T x2, T y2 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x0, y0); - this->value[1] = col_type(x1, y1); - this->value[2] = col_type(x2, y2); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v0), col_type(v1), col_type(v2)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = v0; - this->value[1] = v1; - this->value[2] = v2; -# endif - } - - // -- Conversion constructors -- - - template - template< - typename X0, typename Y0, - typename X1, typename Y1, - typename X2, typename Y2> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat - ( - X0 x0, Y0 y0, - X1 x1, Y1 y1, - X2 x2, Y2 y2 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x0, y0); - this->value[1] = col_type(x1, y1); - this->value[2] = col_type(x2, y2); -# endif - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(vec<2, V0, Q> const& v0, vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v0), col_type(v1), col_type(v2)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(v0); - this->value[1] = col_type(v1); - this->value[2] = col_type(v2); -# endif - } - - // -- Matrix conversions -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 2, U, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<2, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = m[0]; - this->value[1] = m[1]; - this->value[2] = col_type(0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<4, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<2, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<2, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<4, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = m[0]; - this->value[1] = m[1]; - this->value[2] = m[2]; -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<4, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); -# endif - } - - // -- Accesses -- - - template - GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type & mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i) - { - assert(i < this->length()); - return this->value[i]; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 2, T, Q>::col_type const& mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i) const - { - assert(i < this->length()); - return this->value[i]; - } - - // -- Unary updatable operators -- - - template - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator=(mat<3, 2, U, Q> const& m) - { - this->value[0] = m[0]; - this->value[1] = m[1]; - this->value[2] = m[2]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(U s) - { - this->value[0] += s; - this->value[1] += s; - this->value[2] += s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(mat<3, 2, U, Q> const& m) - { - this->value[0] += m[0]; - this->value[1] += m[1]; - this->value[2] += m[2]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(U s) - { - this->value[0] -= s; - this->value[1] -= s; - this->value[2] -= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(mat<3, 2, U, Q> const& m) - { - this->value[0] -= m[0]; - this->value[1] -= m[1]; - this->value[2] -= m[2]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator*=(U s) - { - this->value[0] *= s; - this->value[1] *= s; - this->value[2] *= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> & mat<3, 2, T, Q>::operator/=(U s) - { - this->value[0] /= s; - this->value[1] /= s; - this->value[2] /= s; - return *this; - } - - // -- Increment and decrement operators -- - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator++() - { - ++this->value[0]; - ++this->value[1]; - ++this->value[2]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator--() - { - --this->value[0]; - --this->value[1]; - --this->value[2]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> mat<3, 2, T, Q>::operator++(int) - { - mat<3, 2, T, Q> Result(*this); - ++*this; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> mat<3, 2, T, Q>::operator--(int) - { - mat<3, 2, T, Q> Result(*this); - --*this; - return Result; - } - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m) - { - return m; - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m) - { - return mat<3, 2, T, Q>( - -m[0], - -m[1], - -m[2]); - } - - // -- Binary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar) - { - return mat<3, 2, T, Q>( - m[0] + scalar, - m[1] + scalar, - m[2] + scalar); - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2) - { - return mat<3, 2, T, Q>( - m1[0] + m2[0], - m1[1] + m2[1], - m1[2] + m2[2]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar) - { - return mat<3, 2, T, Q>( - m[0] - scalar, - m[1] - scalar, - m[2] - scalar); - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2) - { - return mat<3, 2, T, Q>( - m1[0] - m2[0], - m1[1] - m2[1], - m1[2] - m2[2]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar) - { - return mat<3, 2, T, Q>( - m[0] * scalar, - m[1] * scalar, - m[2] * scalar); - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m) - { - return mat<3, 2, T, Q>( - m[0] * scalar, - m[1] * scalar, - m[2] * scalar); - } - - template - GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v) - { - return typename mat<3, 2, T, Q>::col_type( - m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, - m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z); - } - - template - GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m) - { - return typename mat<3, 2, T, Q>::row_type( - v.x * m[0][0] + v.y * m[0][1], - v.x * m[1][0] + v.y * m[1][1], - v.x * m[2][0] + v.y * m[2][1]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2) - { - const T SrcA00 = m1[0][0]; - const T SrcA01 = m1[0][1]; - const T SrcA10 = m1[1][0]; - const T SrcA11 = m1[1][1]; - const T SrcA20 = m1[2][0]; - const T SrcA21 = m1[2][1]; - - const T SrcB00 = m2[0][0]; - const T SrcB01 = m2[0][1]; - const T SrcB02 = m2[0][2]; - const T SrcB10 = m2[1][0]; - const T SrcB11 = m2[1][1]; - const T SrcB12 = m2[1][2]; - - mat<2, 2, T, Q> Result; - Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; - Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; - Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; - Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2) - { - return mat<3, 2, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], - m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], - m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2) - { - return mat<4, 2, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], - m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], - m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], - m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2], - m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar) - { - return mat<3, 2, T, Q>( - m[0] / scalar, - m[1] / scalar, - m[2] / scalar); - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m) - { - return mat<3, 2, T, Q>( - scalar / m[0], - scalar / m[1], - scalar / m[2]); - } - - // -- Boolean operators -- - - template - GLM_FUNC_QUALIFIER bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2) - { - return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); - } - - template - GLM_FUNC_QUALIFIER bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2) - { - return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); - } -} //namespace glm diff --git a/crumpet-engine/include/glm/detail/type_mat3x3.hpp b/crumpet-engine/include/glm/detail/type_mat3x3.hpp deleted file mode 100644 index 3174872..0000000 --- a/crumpet-engine/include/glm/detail/type_mat3x3.hpp +++ /dev/null @@ -1,184 +0,0 @@ -/// @ref core -/// @file glm/detail/type_mat3x3.hpp - -#pragma once - -#include "type_vec3.hpp" -#include -#include - -namespace glm -{ - template - struct mat<3, 3, T, Q> - { - typedef vec<3, T, Q> col_type; - typedef vec<3, T, Q> row_type; - typedef mat<3, 3, T, Q> type; - typedef mat<3, 3, T, Q> transpose_type; - typedef T value_type; - - private: - col_type value[3]; - - public: - // -- Accesses -- - - typedef length_t length_type; - GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; } - - GLM_FUNC_DECL col_type & operator[](length_type i); - GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const; - - // -- Constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT; - template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 3, T, P> const& m); - - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - T x0, T y0, T z0, - T x1, T y1, T z1, - T x2, T y2, T z2); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - col_type const& v0, - col_type const& v1, - col_type const& v2); - - // -- Conversions -- - - template< - typename X1, typename Y1, typename Z1, - typename X2, typename Y2, typename Z2, - typename X3, typename Y3, typename Z3> - GLM_FUNC_DECL GLM_CONSTEXPR mat( - X1 x1, Y1 y1, Z1 z1, - X2 x2, Y2 y2, Z2 z2, - X3 x3, Y3 y3, Z3 z3); - - template - GLM_FUNC_DECL GLM_CONSTEXPR mat( - vec<3, V1, Q> const& v1, - vec<3, V2, Q> const& v2, - vec<3, V3, Q> const& v3); - - // -- Matrix conversions -- - - template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, U, P> const& m); - - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_DECL mat<3, 3, T, Q> & operator=(mat<3, 3, U, Q> const& m); - template - GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(U s); - template - GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(mat<3, 3, U, Q> const& m); - template - GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(U s); - template - GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(mat<3, 3, U, Q> const& m); - template - GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(U s); - template - GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(mat<3, 3, U, Q> const& m); - template - GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(U s); - template - GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(mat<3, 3, U, Q> const& m); - - // -- Increment and decrement operators -- - - GLM_FUNC_DECL mat<3, 3, T, Q> & operator++(); - GLM_FUNC_DECL mat<3, 3, T, Q> & operator--(); - GLM_FUNC_DECL mat<3, 3, T, Q> operator++(int); - GLM_FUNC_DECL mat<3, 3, T, Q> operator--(int); - }; - - // -- Unary operators -- - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m); - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m); - - // -- Binary operators -- - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m); - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m); - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m); - - template - GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v); - - template - GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m); - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m); - - template - GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v); - - template - GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m); - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); - - // -- Boolean operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); -}//namespace glm - -#ifndef GLM_EXTERNAL_TEMPLATE -#include "type_mat3x3.inl" -#endif diff --git a/crumpet-engine/include/glm/detail/type_mat3x3.inl b/crumpet-engine/include/glm/detail/type_mat3x3.inl deleted file mode 100644 index 1ddaf99..0000000 --- a/crumpet-engine/include/glm/detail/type_mat3x3.inl +++ /dev/null @@ -1,601 +0,0 @@ -#include "../matrix.hpp" - -namespace glm -{ - // -- Constructors -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat() -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST - : value{col_type(1, 0, 0), col_type(0, 1, 0), col_type(0, 0, 1)} -# endif - { -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION - this->value[0] = col_type(1, 0, 0); - this->value[1] = col_type(0, 1, 0); - this->value[2] = col_type(0, 0, 1); -# endif - } -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 3, T, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(T s) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(s, 0, 0), col_type(0, s, 0), col_type(0, 0, s)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(s, 0, 0); - this->value[1] = col_type(0, s, 0); - this->value[2] = col_type(0, 0, s); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat - ( - T x0, T y0, T z0, - T x1, T y1, T z1, - T x2, T y2, T z2 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x0, y0, z0); - this->value[1] = col_type(x1, y1, z1); - this->value[2] = col_type(x2, y2, z2); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v0), col_type(v1), col_type(v2)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(v0); - this->value[1] = col_type(v1); - this->value[2] = col_type(v2); -# endif - } - - // -- Conversion constructors -- - - template - template< - typename X1, typename Y1, typename Z1, - typename X2, typename Y2, typename Z2, - typename X3, typename Y3, typename Z3> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat - ( - X1 x1, Y1 y1, Z1 z1, - X2 x2, Y2 y2, Z2 z2, - X3 x3, Y3 y3, Z3 z3 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x1, y1, z1); - this->value[1] = col_type(x2, y2, z2); - this->value[2] = col_type(x3, y3, z3); -# endif - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2, vec<3, V3, Q> const& v3) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v1), col_type(v2), col_type(v3)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(v1); - this->value[1] = col_type(v2); - this->value[2] = col_type(v3); -# endif - } - - // -- Matrix conversions -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 3, U, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); - this->value[2] = col_type(0, 0, 1); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(0, 0, 1); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); - this->value[2] = col_type(m[2], 1); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(0, 0, 1); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); - this->value[2] = col_type(m[2], 1); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); -# endif - } - - // -- Accesses -- - - template - GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type & mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i) - { - assert(i < this->length()); - return this->value[i]; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::col_type const& mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i) const - { - assert(i < this->length()); - return this->value[i]; - } - - // -- Unary updatable operators -- - - template - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator=(mat<3, 3, U, Q> const& m) - { - this->value[0] = m[0]; - this->value[1] = m[1]; - this->value[2] = m[2]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(U s) - { - this->value[0] += s; - this->value[1] += s; - this->value[2] += s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(mat<3, 3, U, Q> const& m) - { - this->value[0] += m[0]; - this->value[1] += m[1]; - this->value[2] += m[2]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(U s) - { - this->value[0] -= s; - this->value[1] -= s; - this->value[2] -= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(mat<3, 3, U, Q> const& m) - { - this->value[0] -= m[0]; - this->value[1] -= m[1]; - this->value[2] -= m[2]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(U s) - { - this->value[0] *= s; - this->value[1] *= s; - this->value[2] *= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(mat<3, 3, U, Q> const& m) - { - return (*this = *this * m); - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(U s) - { - this->value[0] /= s; - this->value[1] /= s; - this->value[2] /= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(mat<3, 3, U, Q> const& m) - { - return *this *= inverse(m); - } - - // -- Increment and decrement operators -- - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator++() - { - ++this->value[0]; - ++this->value[1]; - ++this->value[2]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator--() - { - --this->value[0]; - --this->value[1]; - --this->value[2]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat<3, 3, T, Q>::operator++(int) - { - mat<3, 3, T, Q> Result(*this); - ++*this; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat<3, 3, T, Q>::operator--(int) - { - mat<3, 3, T, Q> Result(*this); - --*this; - return Result; - } - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m) - { - return m; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m) - { - return mat<3, 3, T, Q>( - -m[0], - -m[1], - -m[2]); - } - - // -- Binary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar) - { - return mat<3, 3, T, Q>( - m[0] + scalar, - m[1] + scalar, - m[2] + scalar); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m) - { - return mat<3, 3, T, Q>( - m[0] + scalar, - m[1] + scalar, - m[2] + scalar); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) - { - return mat<3, 3, T, Q>( - m1[0] + m2[0], - m1[1] + m2[1], - m1[2] + m2[2]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar) - { - return mat<3, 3, T, Q>( - m[0] - scalar, - m[1] - scalar, - m[2] - scalar); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m) - { - return mat<3, 3, T, Q>( - scalar - m[0], - scalar - m[1], - scalar - m[2]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) - { - return mat<3, 3, T, Q>( - m1[0] - m2[0], - m1[1] - m2[1], - m1[2] - m2[2]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar) - { - return mat<3, 3, T, Q>( - m[0] * scalar, - m[1] * scalar, - m[2] * scalar); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m) - { - return mat<3, 3, T, Q>( - m[0] * scalar, - m[1] * scalar, - m[2] * scalar); - } - - template - GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v) - { - return typename mat<3, 3, T, Q>::col_type( - m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, - m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z, - m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z); - } - - template - GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m) - { - return typename mat<3, 3, T, Q>::row_type( - m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z, - m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z, - m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) - { - T const SrcA00 = m1[0][0]; - T const SrcA01 = m1[0][1]; - T const SrcA02 = m1[0][2]; - T const SrcA10 = m1[1][0]; - T const SrcA11 = m1[1][1]; - T const SrcA12 = m1[1][2]; - T const SrcA20 = m1[2][0]; - T const SrcA21 = m1[2][1]; - T const SrcA22 = m1[2][2]; - - T const SrcB00 = m2[0][0]; - T const SrcB01 = m2[0][1]; - T const SrcB02 = m2[0][2]; - T const SrcB10 = m2[1][0]; - T const SrcB11 = m2[1][1]; - T const SrcB12 = m2[1][2]; - T const SrcB20 = m2[2][0]; - T const SrcB21 = m2[2][1]; - T const SrcB22 = m2[2][2]; - - mat<3, 3, T, Q> Result; - Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; - Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; - Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02; - Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; - Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; - Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12; - Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22; - Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22; - Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) - { - return mat<2, 3, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], - m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], - m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) - { - return mat<4, 3, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], - m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], - m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], - m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], - m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], - m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2], - m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2], - m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2], - m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar) - { - return mat<3, 3, T, Q>( - m[0] / scalar, - m[1] / scalar, - m[2] / scalar); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m) - { - return mat<3, 3, T, Q>( - scalar / m[0], - scalar / m[1], - scalar / m[2]); - } - - template - GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v) - { - return inverse(m) * v; - } - - template - GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m) - { - return v * inverse(m); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) - { - mat<3, 3, T, Q> m1_copy(m1); - return m1_copy /= m2; - } - - // -- Boolean operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) - { - return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); - } - - template - GLM_FUNC_QUALIFIER bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) - { - return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); - } -} //namespace glm diff --git a/crumpet-engine/include/glm/detail/type_mat3x4.hpp b/crumpet-engine/include/glm/detail/type_mat3x4.hpp deleted file mode 100644 index 6e40b90..0000000 --- a/crumpet-engine/include/glm/detail/type_mat3x4.hpp +++ /dev/null @@ -1,166 +0,0 @@ -/// @ref core -/// @file glm/detail/type_mat3x4.hpp - -#pragma once - -#include "type_vec3.hpp" -#include "type_vec4.hpp" -#include -#include - -namespace glm -{ - template - struct mat<3, 4, T, Q> - { - typedef vec<4, T, Q> col_type; - typedef vec<3, T, Q> row_type; - typedef mat<3, 4, T, Q> type; - typedef mat<4, 3, T, Q> transpose_type; - typedef T value_type; - - private: - col_type value[3]; - - public: - // -- Accesses -- - - typedef length_t length_type; - GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; } - - GLM_FUNC_DECL col_type & operator[](length_type i); - GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const; - - // -- Constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT; - template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 4, T, P> const& m); - - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - T x0, T y0, T z0, T w0, - T x1, T y1, T z1, T w1, - T x2, T y2, T z2, T w2); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - col_type const& v0, - col_type const& v1, - col_type const& v2); - - // -- Conversions -- - - template< - typename X1, typename Y1, typename Z1, typename W1, - typename X2, typename Y2, typename Z2, typename W2, - typename X3, typename Y3, typename Z3, typename W3> - GLM_FUNC_DECL GLM_CONSTEXPR mat( - X1 x1, Y1 y1, Z1 z1, W1 w1, - X2 x2, Y2 y2, Z2 z2, W2 w2, - X3 x3, Y3 y3, Z3 z3, W3 w3); - - template - GLM_FUNC_DECL GLM_CONSTEXPR mat( - vec<4, V1, Q> const& v1, - vec<4, V2, Q> const& v2, - vec<4, V3, Q> const& v3); - - // -- Matrix conversions -- - - template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, U, P> const& m); - - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_DECL mat<3, 4, T, Q> & operator=(mat<3, 4, U, Q> const& m); - template - GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(U s); - template - GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(mat<3, 4, U, Q> const& m); - template - GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(U s); - template - GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(mat<3, 4, U, Q> const& m); - template - GLM_FUNC_DECL mat<3, 4, T, Q> & operator*=(U s); - template - GLM_FUNC_DECL mat<3, 4, T, Q> & operator/=(U s); - - // -- Increment and decrement operators -- - - GLM_FUNC_DECL mat<3, 4, T, Q> & operator++(); - GLM_FUNC_DECL mat<3, 4, T, Q> & operator--(); - GLM_FUNC_DECL mat<3, 4, T, Q> operator++(int); - GLM_FUNC_DECL mat<3, 4, T, Q> operator--(int); - }; - - // -- Unary operators -- - - template - GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m); - - template - GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m); - - // -- Binary operators -- - - template - GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m); - - template - GLM_FUNC_DECL typename mat<3, 4, T, Q>::col_type operator*(mat<3, 4, T, Q> const& m, typename mat<3, 4, T, Q>::row_type const& v); - - template - GLM_FUNC_DECL typename mat<3, 4, T, Q>::row_type operator*(typename mat<3, 4, T, Q>::col_type const& v, mat<3, 4, T, Q> const& m); - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m); - - // -- Boolean operators -- - - template - GLM_FUNC_DECL bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2); -}//namespace glm - -#ifndef GLM_EXTERNAL_TEMPLATE -#include "type_mat3x4.inl" -#endif diff --git a/crumpet-engine/include/glm/detail/type_mat3x4.inl b/crumpet-engine/include/glm/detail/type_mat3x4.inl deleted file mode 100644 index 6ee416c..0000000 --- a/crumpet-engine/include/glm/detail/type_mat3x4.inl +++ /dev/null @@ -1,578 +0,0 @@ -namespace glm -{ - // -- Constructors -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat() -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST - : value{col_type(1, 0, 0, 0), col_type(0, 1, 0, 0), col_type(0, 0, 1, 0)} -# endif - { -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION - this->value[0] = col_type(1, 0, 0, 0); - this->value[1] = col_type(0, 1, 0, 0); - this->value[2] = col_type(0, 0, 1, 0); -# endif - } -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 4, T, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = m[0]; - this->value[1] = m[1]; - this->value[2] = m[2]; -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(T s) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(s, 0, 0, 0), col_type(0, s, 0, 0), col_type(0, 0, s, 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(s, 0, 0, 0); - this->value[1] = col_type(0, s, 0, 0); - this->value[2] = col_type(0, 0, s, 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat - ( - T x0, T y0, T z0, T w0, - T x1, T y1, T z1, T w1, - T x2, T y2, T z2, T w2 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{ - col_type(x0, y0, z0, w0), - col_type(x1, y1, z1, w1), - col_type(x2, y2, z2, w2)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x0, y0, z0, w0); - this->value[1] = col_type(x1, y1, z1, w1); - this->value[2] = col_type(x2, y2, z2, w2); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v0), col_type(v1), col_type(v2)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = v0; - this->value[1] = v1; - this->value[2] = v2; -# endif - } - - // -- Conversion constructors -- - - template - template< - typename X0, typename Y0, typename Z0, typename W0, - typename X1, typename Y1, typename Z1, typename W1, - typename X2, typename Y2, typename Z2, typename W2> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat - ( - X0 x0, Y0 y0, Z0 z0, W0 w0, - X1 x1, Y1 y1, Z1 z1, W1 w1, - X2 x2, Y2 y2, Z2 z2, W2 w2 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{ - col_type(x0, y0, z0, w0), - col_type(x1, y1, z1, w1), - col_type(x2, y2, z2, w2)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x0, y0, z0, w0); - this->value[1] = col_type(x1, y1, z1, w1); - this->value[2] = col_type(x2, y2, z2, w2); -# endif - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(vec<4, V1, Q> const& v0, vec<4, V2, Q> const& v1, vec<4, V3, Q> const& v2) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v0), col_type(v1), col_type(v2)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(v0); - this->value[1] = col_type(v1); - this->value[2] = col_type(v2); -# endif - } - - // -- Matrix conversions -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 4, U, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<2, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(0, 0, 1, 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0, 0); - this->value[1] = col_type(m[1], 0, 0); - this->value[2] = col_type(0, 0, 1, 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); - this->value[2] = col_type(m[2], 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<4, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<2, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1, 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); - this->value[2] = col_type(0, 0, 1, 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(m[2], 1, 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0, 0); - this->value[1] = col_type(m[1], 0, 0); - this->value[2] = col_type(m[2], 1, 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<2, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1, 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(0, 0, 1, 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<4, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(m[2], 1, 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0, 0); - this->value[1] = col_type(m[1], 0, 0); - this->value[2] = col_type(m[2], 1, 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<4, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); - this->value[2] = col_type(m[2], 0); -# endif - } - - // -- Accesses -- - - template - GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type & mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i) - { - assert(i < this->length()); - return this->value[i]; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 4, T, Q>::col_type const& mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i) const - { - assert(i < this->length()); - return this->value[i]; - } - - // -- Unary updatable operators -- - - template - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator=(mat<3, 4, U, Q> const& m) - { - this->value[0] = m[0]; - this->value[1] = m[1]; - this->value[2] = m[2]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(U s) - { - this->value[0] += s; - this->value[1] += s; - this->value[2] += s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(mat<3, 4, U, Q> const& m) - { - this->value[0] += m[0]; - this->value[1] += m[1]; - this->value[2] += m[2]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(U s) - { - this->value[0] -= s; - this->value[1] -= s; - this->value[2] -= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(mat<3, 4, U, Q> const& m) - { - this->value[0] -= m[0]; - this->value[1] -= m[1]; - this->value[2] -= m[2]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator*=(U s) - { - this->value[0] *= s; - this->value[1] *= s; - this->value[2] *= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> & mat<3, 4, T, Q>::operator/=(U s) - { - this->value[0] /= s; - this->value[1] /= s; - this->value[2] /= s; - return *this; - } - - // -- Increment and decrement operators -- - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator++() - { - ++this->value[0]; - ++this->value[1]; - ++this->value[2]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator--() - { - --this->value[0]; - --this->value[1]; - --this->value[2]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat<3, 4, T, Q>::operator++(int) - { - mat<3, 4, T, Q> Result(*this); - ++*this; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat<3, 4, T, Q>::operator--(int) - { - mat<3, 4, T, Q> Result(*this); - --*this; - return Result; - } - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m) - { - return m; - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m) - { - return mat<3, 4, T, Q>( - -m[0], - -m[1], - -m[2]); - } - - // -- Binary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar) - { - return mat<3, 4, T, Q>( - m[0] + scalar, - m[1] + scalar, - m[2] + scalar); - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2) - { - return mat<3, 4, T, Q>( - m1[0] + m2[0], - m1[1] + m2[1], - m1[2] + m2[2]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar) - { - return mat<3, 4, T, Q>( - m[0] - scalar, - m[1] - scalar, - m[2] - scalar); - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2) - { - return mat<3, 4, T, Q>( - m1[0] - m2[0], - m1[1] - m2[1], - m1[2] - m2[2]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar) - { - return mat<3, 4, T, Q>( - m[0] * scalar, - m[1] * scalar, - m[2] * scalar); - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m) - { - return mat<3, 4, T, Q>( - m[0] * scalar, - m[1] * scalar, - m[2] * scalar); - } - - template - GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type operator* - ( - mat<3, 4, T, Q> const& m, - typename mat<3, 4, T, Q>::row_type const& v - ) - { - return typename mat<3, 4, T, Q>::col_type( - m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, - m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z, - m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z, - m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z); - } - - template - GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::row_type operator* - ( - typename mat<3, 4, T, Q>::col_type const& v, - mat<3, 4, T, Q> const& m - ) - { - return typename mat<3, 4, T, Q>::row_type( - v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3], - v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3], - v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2) - { - const T SrcA00 = m1[0][0]; - const T SrcA01 = m1[0][1]; - const T SrcA02 = m1[0][2]; - const T SrcA03 = m1[0][3]; - const T SrcA10 = m1[1][0]; - const T SrcA11 = m1[1][1]; - const T SrcA12 = m1[1][2]; - const T SrcA13 = m1[1][3]; - const T SrcA20 = m1[2][0]; - const T SrcA21 = m1[2][1]; - const T SrcA22 = m1[2][2]; - const T SrcA23 = m1[2][3]; - - const T SrcB00 = m2[0][0]; - const T SrcB01 = m2[0][1]; - const T SrcB02 = m2[0][2]; - const T SrcB10 = m2[1][0]; - const T SrcB11 = m2[1][1]; - const T SrcB12 = m2[1][2]; - const T SrcB20 = m2[2][0]; - const T SrcB21 = m2[2][1]; - const T SrcB22 = m2[2][2]; - const T SrcB30 = m2[3][0]; - const T SrcB31 = m2[3][1]; - const T SrcB32 = m2[3][2]; - - mat<4, 4, T, Q> Result; - Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; - Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; - Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02; - Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02; - Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; - Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; - Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12; - Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12; - Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22; - Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22; - Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22; - Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22; - Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32; - Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32; - Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32; - Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2) - { - return mat<2, 4, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], - m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], - m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], - m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], - m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2) - { - return mat<3, 4, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], - m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], - m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], - m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], - m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2], - m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], - m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], - m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2], - m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar) - { - return mat<3, 4, T, Q>( - m[0] / scalar, - m[1] / scalar, - m[2] / scalar); - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m) - { - return mat<3, 4, T, Q>( - scalar / m[0], - scalar / m[1], - scalar / m[2]); - } - - // -- Boolean operators -- - - template - GLM_FUNC_QUALIFIER bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2) - { - return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); - } - - template - GLM_FUNC_QUALIFIER bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2) - { - return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); - } -} //namespace glm diff --git a/crumpet-engine/include/glm/detail/type_mat4x2.hpp b/crumpet-engine/include/glm/detail/type_mat4x2.hpp deleted file mode 100644 index 8d34352..0000000 --- a/crumpet-engine/include/glm/detail/type_mat4x2.hpp +++ /dev/null @@ -1,171 +0,0 @@ -/// @ref core -/// @file glm/detail/type_mat4x2.hpp - -#pragma once - -#include "type_vec2.hpp" -#include "type_vec4.hpp" -#include -#include - -namespace glm -{ - template - struct mat<4, 2, T, Q> - { - typedef vec<2, T, Q> col_type; - typedef vec<4, T, Q> row_type; - typedef mat<4, 2, T, Q> type; - typedef mat<2, 4, T, Q> transpose_type; - typedef T value_type; - - private: - col_type value[4]; - - public: - // -- Accesses -- - - typedef length_t length_type; - GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; } - - GLM_FUNC_DECL col_type & operator[](length_type i); - GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const; - - // -- Constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT; - template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 2, T, P> const& m); - - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - T x0, T y0, - T x1, T y1, - T x2, T y2, - T x3, T y3); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - col_type const& v0, - col_type const& v1, - col_type const& v2, - col_type const& v3); - - // -- Conversions -- - - template< - typename X0, typename Y0, - typename X1, typename Y1, - typename X2, typename Y2, - typename X3, typename Y3> - GLM_FUNC_DECL GLM_CONSTEXPR mat( - X0 x0, Y0 y0, - X1 x1, Y1 y1, - X2 x2, Y2 y2, - X3 x3, Y3 y3); - - template - GLM_FUNC_DECL GLM_CONSTEXPR mat( - vec<2, V1, Q> const& v1, - vec<2, V2, Q> const& v2, - vec<2, V3, Q> const& v3, - vec<2, V4, Q> const& v4); - - // -- Matrix conversions -- - - template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, U, P> const& m); - - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_DECL mat<4, 2, T, Q> & operator=(mat<4, 2, U, Q> const& m); - template - GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(U s); - template - GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(mat<4, 2, U, Q> const& m); - template - GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(U s); - template - GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(mat<4, 2, U, Q> const& m); - template - GLM_FUNC_DECL mat<4, 2, T, Q> & operator*=(U s); - template - GLM_FUNC_DECL mat<4, 2, T, Q> & operator/=(U s); - - // -- Increment and decrement operators -- - - GLM_FUNC_DECL mat<4, 2, T, Q> & operator++ (); - GLM_FUNC_DECL mat<4, 2, T, Q> & operator-- (); - GLM_FUNC_DECL mat<4, 2, T, Q> operator++(int); - GLM_FUNC_DECL mat<4, 2, T, Q> operator--(int); - }; - - // -- Unary operators -- - - template - GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m); - - template - GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m); - - // -- Binary operators -- - - template - GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m); - - template - GLM_FUNC_DECL typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v); - - template - GLM_FUNC_DECL typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m); - - template - GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar); - - template - GLM_FUNC_DECL mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m); - - // -- Boolean operators -- - - template - GLM_FUNC_DECL bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2); - - template - GLM_FUNC_DECL bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2); -}//namespace glm - -#ifndef GLM_EXTERNAL_TEMPLATE -#include "type_mat4x2.inl" -#endif diff --git a/crumpet-engine/include/glm/detail/type_mat4x2.inl b/crumpet-engine/include/glm/detail/type_mat4x2.inl deleted file mode 100644 index 419c80c..0000000 --- a/crumpet-engine/include/glm/detail/type_mat4x2.inl +++ /dev/null @@ -1,574 +0,0 @@ -namespace glm -{ - // -- Constructors -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat() -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST - : value{col_type(1, 0), col_type(0, 1), col_type(0, 0), col_type(0, 0)} -# endif - { -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION - this->value[0] = col_type(1, 0); - this->value[1] = col_type(0, 1); - this->value[2] = col_type(0, 0); - this->value[3] = col_type(0, 0); -# endif - } -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 2, T, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = m[0]; - this->value[1] = m[1]; - this->value[2] = m[2]; - this->value[3] = m[3]; -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(T s) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(s, 0), col_type(0, s), col_type(0, 0), col_type(0, 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(s, 0); - this->value[1] = col_type(0, s); - this->value[2] = col_type(0, 0); - this->value[3] = col_type(0, 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat - ( - T x0, T y0, - T x1, T y1, - T x2, T y2, - T x3, T y3 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2), col_type(x3, y3)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x0, y0); - this->value[1] = col_type(x1, y1); - this->value[2] = col_type(x2, y2); - this->value[3] = col_type(x3, y3); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2, col_type const& v3) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = v0; - this->value[1] = v1; - this->value[2] = v2; - this->value[3] = v3; -# endif - } - - // -- Conversion constructors -- - - template - template< - typename X0, typename Y0, - typename X1, typename Y1, - typename X2, typename Y2, - typename X3, typename Y3> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat - ( - X0 x0, Y0 y0, - X1 x1, Y1 y1, - X2 x2, Y2 y2, - X3 x3, Y3 y3 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2), col_type(x3, y3)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x0, y0); - this->value[1] = col_type(x1, y1); - this->value[2] = col_type(x2, y2); - this->value[3] = col_type(x3, y3); -# endif - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(vec<2, V0, Q> const& v0, vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2, vec<2, V3, Q> const& v3) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(v0); - this->value[1] = col_type(v1); - this->value[2] = col_type(v2); - this->value[3] = col_type(v3); -# endif - } - - // -- Conversion -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 2, U, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); - this->value[3] = col_type(m[3]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<2, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(0), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(0); - this->value[3] = col_type(0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<3, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); - this->value[3] = col_type(0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); - this->value[3] = col_type(m[3]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<2, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(0), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(0); - this->value[3] = col_type(0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<3, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); - this->value[3] = col_type(0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<2, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(0), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(0); - this->value[3] = col_type(0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); - this->value[3] = col_type(m[3]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<3, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); - this->value[3] = col_type(0); -# endif - } - - // -- Accesses -- - - template - GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type & mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i) - { - assert(i < this->length()); - return this->value[i]; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 2, T, Q>::col_type const& mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i) const - { - assert(i < this->length()); - return this->value[i]; - } - - // -- Unary updatable operators -- - - template - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q>& mat<4, 2, T, Q>::operator=(mat<4, 2, U, Q> const& m) - { - this->value[0] = m[0]; - this->value[1] = m[1]; - this->value[2] = m[2]; - this->value[3] = m[3]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(U s) - { - this->value[0] += s; - this->value[1] += s; - this->value[2] += s; - this->value[3] += s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(mat<4, 2, U, Q> const& m) - { - this->value[0] += m[0]; - this->value[1] += m[1]; - this->value[2] += m[2]; - this->value[3] += m[3]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(U s) - { - this->value[0] -= s; - this->value[1] -= s; - this->value[2] -= s; - this->value[3] -= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(mat<4, 2, U, Q> const& m) - { - this->value[0] -= m[0]; - this->value[1] -= m[1]; - this->value[2] -= m[2]; - this->value[3] -= m[3]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator*=(U s) - { - this->value[0] *= s; - this->value[1] *= s; - this->value[2] *= s; - this->value[3] *= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator/=(U s) - { - this->value[0] /= s; - this->value[1] /= s; - this->value[2] /= s; - this->value[3] /= s; - return *this; - } - - // -- Increment and decrement operators -- - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator++() - { - ++this->value[0]; - ++this->value[1]; - ++this->value[2]; - ++this->value[3]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator--() - { - --this->value[0]; - --this->value[1]; - --this->value[2]; - --this->value[3]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> mat<4, 2, T, Q>::operator++(int) - { - mat<4, 2, T, Q> Result(*this); - ++*this; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> mat<4, 2, T, Q>::operator--(int) - { - mat<4, 2, T, Q> Result(*this); - --*this; - return Result; - } - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m) - { - return m; - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m) - { - return mat<4, 2, T, Q>( - -m[0], - -m[1], - -m[2], - -m[3]); - } - - // -- Binary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar) - { - return mat<4, 2, T, Q>( - m[0] + scalar, - m[1] + scalar, - m[2] + scalar, - m[3] + scalar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2) - { - return mat<4, 2, T, Q>( - m1[0] + m2[0], - m1[1] + m2[1], - m1[2] + m2[2], - m1[3] + m2[3]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar) - { - return mat<4, 2, T, Q>( - m[0] - scalar, - m[1] - scalar, - m[2] - scalar, - m[3] - scalar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2) - { - return mat<4, 2, T, Q>( - m1[0] - m2[0], - m1[1] - m2[1], - m1[2] - m2[2], - m1[3] - m2[3]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar) - { - return mat<4, 2, T, Q>( - m[0] * scalar, - m[1] * scalar, - m[2] * scalar, - m[3] * scalar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m) - { - return mat<4, 2, T, Q>( - m[0] * scalar, - m[1] * scalar, - m[2] * scalar, - m[3] * scalar); - } - - template - GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v) - { - return typename mat<4, 2, T, Q>::col_type( - m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w, - m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w); - } - - template - GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m) - { - return typename mat<4, 2, T, Q>::row_type( - v.x * m[0][0] + v.y * m[0][1], - v.x * m[1][0] + v.y * m[1][1], - v.x * m[2][0] + v.y * m[2][1], - v.x * m[3][0] + v.y * m[3][1]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2) - { - T const SrcA00 = m1[0][0]; - T const SrcA01 = m1[0][1]; - T const SrcA10 = m1[1][0]; - T const SrcA11 = m1[1][1]; - T const SrcA20 = m1[2][0]; - T const SrcA21 = m1[2][1]; - T const SrcA30 = m1[3][0]; - T const SrcA31 = m1[3][1]; - - T const SrcB00 = m2[0][0]; - T const SrcB01 = m2[0][1]; - T const SrcB02 = m2[0][2]; - T const SrcB03 = m2[0][3]; - T const SrcB10 = m2[1][0]; - T const SrcB11 = m2[1][1]; - T const SrcB12 = m2[1][2]; - T const SrcB13 = m2[1][3]; - - mat<2, 2, T, Q> Result; - Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03; - Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03; - Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13; - Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2) - { - return mat<3, 2, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], - m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], - m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2) - { - return mat<4, 2, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], - m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], - m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], - m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3], - m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar) - { - return mat<4, 2, T, Q>( - m[0] / scalar, - m[1] / scalar, - m[2] / scalar, - m[3] / scalar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m) - { - return mat<4, 2, T, Q>( - scalar / m[0], - scalar / m[1], - scalar / m[2], - scalar / m[3]); - } - - // -- Boolean operators -- - - template - GLM_FUNC_QUALIFIER bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2) - { - return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); - } - - template - GLM_FUNC_QUALIFIER bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2) - { - return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); - } -} //namespace glm diff --git a/crumpet-engine/include/glm/detail/type_mat4x3.hpp b/crumpet-engine/include/glm/detail/type_mat4x3.hpp deleted file mode 100644 index 16e4270..0000000 --- a/crumpet-engine/include/glm/detail/type_mat4x3.hpp +++ /dev/null @@ -1,171 +0,0 @@ -/// @ref core -/// @file glm/detail/type_mat4x3.hpp - -#pragma once - -#include "type_vec3.hpp" -#include "type_vec4.hpp" -#include -#include - -namespace glm -{ - template - struct mat<4, 3, T, Q> - { - typedef vec<3, T, Q> col_type; - typedef vec<4, T, Q> row_type; - typedef mat<4, 3, T, Q> type; - typedef mat<3, 4, T, Q> transpose_type; - typedef T value_type; - - private: - col_type value[4]; - - public: - // -- Accesses -- - - typedef length_t length_type; - GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; } - - GLM_FUNC_DECL col_type & operator[](length_type i); - GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const; - - // -- Constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT; - template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 3, T, P> const& m); - - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T const& x); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - T const& x0, T const& y0, T const& z0, - T const& x1, T const& y1, T const& z1, - T const& x2, T const& y2, T const& z2, - T const& x3, T const& y3, T const& z3); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - col_type const& v0, - col_type const& v1, - col_type const& v2, - col_type const& v3); - - // -- Conversions -- - - template< - typename X1, typename Y1, typename Z1, - typename X2, typename Y2, typename Z2, - typename X3, typename Y3, typename Z3, - typename X4, typename Y4, typename Z4> - GLM_FUNC_DECL GLM_CONSTEXPR mat( - X1 const& x1, Y1 const& y1, Z1 const& z1, - X2 const& x2, Y2 const& y2, Z2 const& z2, - X3 const& x3, Y3 const& y3, Z3 const& z3, - X4 const& x4, Y4 const& y4, Z4 const& z4); - - template - GLM_FUNC_DECL GLM_CONSTEXPR mat( - vec<3, V1, Q> const& v1, - vec<3, V2, Q> const& v2, - vec<3, V3, Q> const& v3, - vec<3, V4, Q> const& v4); - - // -- Matrix conversions -- - - template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, U, P> const& m); - - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_DECL mat<4, 3, T, Q> & operator=(mat<4, 3, U, Q> const& m); - template - GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(U s); - template - GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(mat<4, 3, U, Q> const& m); - template - GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(U s); - template - GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(mat<4, 3, U, Q> const& m); - template - GLM_FUNC_DECL mat<4, 3, T, Q> & operator*=(U s); - template - GLM_FUNC_DECL mat<4, 3, T, Q> & operator/=(U s); - - // -- Increment and decrement operators -- - - GLM_FUNC_DECL mat<4, 3, T, Q>& operator++(); - GLM_FUNC_DECL mat<4, 3, T, Q>& operator--(); - GLM_FUNC_DECL mat<4, 3, T, Q> operator++(int); - GLM_FUNC_DECL mat<4, 3, T, Q> operator--(int); - }; - - // -- Unary operators -- - - template - GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m); - - template - GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m); - - // -- Binary operators -- - - template - GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s); - - template - GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s); - - template - GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s); - - template - GLM_FUNC_DECL mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m); - - template - GLM_FUNC_DECL typename mat<4, 3, T, Q>::col_type operator*(mat<4, 3, T, Q> const& m, typename mat<4, 3, T, Q>::row_type const& v); - - template - GLM_FUNC_DECL typename mat<4, 3, T, Q>::row_type operator*(typename mat<4, 3, T, Q>::col_type const& v, mat<4, 3, T, Q> const& m); - - template - GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s); - - template - GLM_FUNC_DECL mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m); - - // -- Boolean operators -- - - template - GLM_FUNC_DECL bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2); - - template - GLM_FUNC_DECL bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2); -}//namespace glm - -#ifndef GLM_EXTERNAL_TEMPLATE -#include "type_mat4x3.inl" -#endif //GLM_EXTERNAL_TEMPLATE diff --git a/crumpet-engine/include/glm/detail/type_mat4x3.inl b/crumpet-engine/include/glm/detail/type_mat4x3.inl deleted file mode 100644 index 702025d..0000000 --- a/crumpet-engine/include/glm/detail/type_mat4x3.inl +++ /dev/null @@ -1,598 +0,0 @@ -namespace glm -{ - // -- Constructors -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat() -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST - : value{col_type(1, 0, 0), col_type(0, 1, 0), col_type(0, 0, 1), col_type(0, 0, 0)} -# endif - { -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION - this->value[0] = col_type(1, 0, 0); - this->value[1] = col_type(0, 1, 0); - this->value[2] = col_type(0, 0, 1); - this->value[3] = col_type(0, 0, 0); -# endif - } -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 3, T, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = m[0]; - this->value[1] = m[1]; - this->value[2] = m[2]; - this->value[3] = m[3]; -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(T const& s) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(s, 0, 0), col_type(0, s, 0), col_type(0, 0, s), col_type(0, 0, 0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(s, 0, 0); - this->value[1] = col_type(0, s, 0); - this->value[2] = col_type(0, 0, s); - this->value[3] = col_type(0, 0, 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat - ( - T const& x0, T const& y0, T const& z0, - T const& x1, T const& y1, T const& z1, - T const& x2, T const& y2, T const& z2, - T const& x3, T const& y3, T const& z3 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x0, y0, z0); - this->value[1] = col_type(x1, y1, z1); - this->value[2] = col_type(x2, y2, z2); - this->value[3] = col_type(x3, y3, z3); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2, col_type const& v3) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = v0; - this->value[1] = v1; - this->value[2] = v2; - this->value[3] = v3; -# endif - } - - // -- Conversion constructors -- - - template - template< - typename X0, typename Y0, typename Z0, - typename X1, typename Y1, typename Z1, - typename X2, typename Y2, typename Z2, - typename X3, typename Y3, typename Z3> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat - ( - X0 const& x0, Y0 const& y0, Z0 const& z0, - X1 const& x1, Y1 const& y1, Z1 const& z1, - X2 const& x2, Y2 const& y2, Z2 const& z2, - X3 const& x3, Y3 const& y3, Z3 const& z3 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x0, y0, z0); - this->value[1] = col_type(x1, y1, z1); - this->value[2] = col_type(x2, y2, z2); - this->value[3] = col_type(x3, y3, z3); -# endif - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2, vec<3, V3, Q> const& v3, vec<3, V4, Q> const& v4) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v1), col_type(v2), col_type(v3), col_type(v4)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(v1); - this->value[1] = col_type(v2); - this->value[2] = col_type(v3); - this->value[3] = col_type(v4); -# endif - } - - // -- Matrix conversions -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 3, U, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); - this->value[3] = col_type(m[3]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<2, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); - this->value[2] = col_type(0, 0, 1); - this->value[3] = col_type(0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<3, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); - this->value[3] = col_type(0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); - this->value[3] = col_type(m[3]); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<2, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(0, 0, 1); - this->value[3] = col_type(0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<3, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); - this->value[2] = col_type(m[2], 1); - this->value[3] = col_type(0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<2, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(0, 0, 1); - this->value[3] = col_type(0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); - this->value[2] = col_type(m[2], 1); - this->value[3] = col_type(m[3], 0); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<3, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); - this->value[3] = col_type(0); -# endif - } - - // -- Accesses -- - - template - GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type & mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i) - { - assert(i < this->length()); - return this->value[i]; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 3, T, Q>::col_type const& mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i) const - { - assert(i < this->length()); - return this->value[i]; - } - - // -- Unary updatable operators -- - - template - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q>& mat<4, 3, T, Q>::operator=(mat<4, 3, U, Q> const& m) - { - this->value[0] = m[0]; - this->value[1] = m[1]; - this->value[2] = m[2]; - this->value[3] = m[3]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(U s) - { - this->value[0] += s; - this->value[1] += s; - this->value[2] += s; - this->value[3] += s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(mat<4, 3, U, Q> const& m) - { - this->value[0] += m[0]; - this->value[1] += m[1]; - this->value[2] += m[2]; - this->value[3] += m[3]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(U s) - { - this->value[0] -= s; - this->value[1] -= s; - this->value[2] -= s; - this->value[3] -= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(mat<4, 3, U, Q> const& m) - { - this->value[0] -= m[0]; - this->value[1] -= m[1]; - this->value[2] -= m[2]; - this->value[3] -= m[3]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator*=(U s) - { - this->value[0] *= s; - this->value[1] *= s; - this->value[2] *= s; - this->value[3] *= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator/=(U s) - { - this->value[0] /= s; - this->value[1] /= s; - this->value[2] /= s; - this->value[3] /= s; - return *this; - } - - // -- Increment and decrement operators -- - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator++() - { - ++this->value[0]; - ++this->value[1]; - ++this->value[2]; - ++this->value[3]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator--() - { - --this->value[0]; - --this->value[1]; - --this->value[2]; - --this->value[3]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> mat<4, 3, T, Q>::operator++(int) - { - mat<4, 3, T, Q> Result(*this); - ++*this; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> mat<4, 3, T, Q>::operator--(int) - { - mat<4, 3, T, Q> Result(*this); - --*this; - return Result; - } - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m) - { - return m; - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m) - { - return mat<4, 3, T, Q>( - -m[0], - -m[1], - -m[2], - -m[3]); - } - - // -- Binary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s) - { - return mat<4, 3, T, Q>( - m[0] + s, - m[1] + s, - m[2] + s, - m[3] + s); - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) - { - return mat<4, 3, T, Q>( - m1[0] + m2[0], - m1[1] + m2[1], - m1[2] + m2[2], - m1[3] + m2[3]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s) - { - return mat<4, 3, T, Q>( - m[0] - s, - m[1] - s, - m[2] - s, - m[3] - s); - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) - { - return mat<4, 3, T, Q>( - m1[0] - m2[0], - m1[1] - m2[1], - m1[2] - m2[2], - m1[3] - m2[3]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s) - { - return mat<4, 3, T, Q>( - m[0] * s, - m[1] * s, - m[2] * s, - m[3] * s); - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m) - { - return mat<4, 3, T, Q>( - m[0] * s, - m[1] * s, - m[2] * s, - m[3] * s); - } - - template - GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type operator* - ( - mat<4, 3, T, Q> const& m, - typename mat<4, 3, T, Q>::row_type const& v) - { - return typename mat<4, 3, T, Q>::col_type( - m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w, - m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w, - m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w); - } - - template - GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::row_type operator* - ( - typename mat<4, 3, T, Q>::col_type const& v, - mat<4, 3, T, Q> const& m) - { - return typename mat<4, 3, T, Q>::row_type( - v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2], - v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2], - v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2], - v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2) - { - return mat<2, 3, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], - m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], - m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2) - { - T const SrcA00 = m1[0][0]; - T const SrcA01 = m1[0][1]; - T const SrcA02 = m1[0][2]; - T const SrcA10 = m1[1][0]; - T const SrcA11 = m1[1][1]; - T const SrcA12 = m1[1][2]; - T const SrcA20 = m1[2][0]; - T const SrcA21 = m1[2][1]; - T const SrcA22 = m1[2][2]; - T const SrcA30 = m1[3][0]; - T const SrcA31 = m1[3][1]; - T const SrcA32 = m1[3][2]; - - T const SrcB00 = m2[0][0]; - T const SrcB01 = m2[0][1]; - T const SrcB02 = m2[0][2]; - T const SrcB03 = m2[0][3]; - T const SrcB10 = m2[1][0]; - T const SrcB11 = m2[1][1]; - T const SrcB12 = m2[1][2]; - T const SrcB13 = m2[1][3]; - T const SrcB20 = m2[2][0]; - T const SrcB21 = m2[2][1]; - T const SrcB22 = m2[2][2]; - T const SrcB23 = m2[2][3]; - - mat<3, 3, T, Q> Result; - Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03; - Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03; - Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03; - Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13; - Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13; - Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13; - Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23; - Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23; - Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2) - { - return mat<4, 3, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], - m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], - m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], - m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], - m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], - m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3], - m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3], - m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3], - m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s) - { - return mat<4, 3, T, Q>( - m[0] / s, - m[1] / s, - m[2] / s, - m[3] / s); - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m) - { - return mat<4, 3, T, Q>( - s / m[0], - s / m[1], - s / m[2], - s / m[3]); - } - - // -- Boolean operators -- - - template - GLM_FUNC_QUALIFIER bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) - { - return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); - } - - template - GLM_FUNC_QUALIFIER bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) - { - return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); - } -} //namespace glm diff --git a/crumpet-engine/include/glm/detail/type_mat4x4.hpp b/crumpet-engine/include/glm/detail/type_mat4x4.hpp deleted file mode 100644 index 3517f9f..0000000 --- a/crumpet-engine/include/glm/detail/type_mat4x4.hpp +++ /dev/null @@ -1,189 +0,0 @@ -/// @ref core -/// @file glm/detail/type_mat4x4.hpp - -#pragma once - -#include "type_vec4.hpp" -#include -#include - -namespace glm -{ - template - struct mat<4, 4, T, Q> - { - typedef vec<4, T, Q> col_type; - typedef vec<4, T, Q> row_type; - typedef mat<4, 4, T, Q> type; - typedef mat<4, 4, T, Q> transpose_type; - typedef T value_type; - - private: - col_type value[4]; - - public: - // -- Accesses -- - - typedef length_t length_type; - GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;} - - GLM_FUNC_DECL col_type & operator[](length_type i); - GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const; - - // -- Constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT; - template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 4, T, P> const& m); - - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T const& x); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - T const& x0, T const& y0, T const& z0, T const& w0, - T const& x1, T const& y1, T const& z1, T const& w1, - T const& x2, T const& y2, T const& z2, T const& w2, - T const& x3, T const& y3, T const& z3, T const& w3); - GLM_FUNC_DECL GLM_CONSTEXPR mat( - col_type const& v0, - col_type const& v1, - col_type const& v2, - col_type const& v3); - - // -- Conversions -- - - template< - typename X1, typename Y1, typename Z1, typename W1, - typename X2, typename Y2, typename Z2, typename W2, - typename X3, typename Y3, typename Z3, typename W3, - typename X4, typename Y4, typename Z4, typename W4> - GLM_FUNC_DECL GLM_CONSTEXPR mat( - X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1, - X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2, - X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3, - X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4); - - template - GLM_FUNC_DECL GLM_CONSTEXPR mat( - vec<4, V1, Q> const& v1, - vec<4, V2, Q> const& v2, - vec<4, V3, Q> const& v3, - vec<4, V4, Q> const& v4); - - // -- Matrix conversions -- - - template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, U, P> const& m); - - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_DECL mat<4, 4, T, Q> & operator=(mat<4, 4, U, Q> const& m); - template - GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(U s); - template - GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(mat<4, 4, U, Q> const& m); - template - GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(U s); - template - GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(mat<4, 4, U, Q> const& m); - template - GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(U s); - template - GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(mat<4, 4, U, Q> const& m); - template - GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(U s); - template - GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(mat<4, 4, U, Q> const& m); - - // -- Increment and decrement operators -- - - GLM_FUNC_DECL mat<4, 4, T, Q> & operator++(); - GLM_FUNC_DECL mat<4, 4, T, Q> & operator--(); - GLM_FUNC_DECL mat<4, 4, T, Q> operator++(int); - GLM_FUNC_DECL mat<4, 4, T, Q> operator--(int); - }; - - // -- Unary operators -- - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m); - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m); - - // -- Binary operators -- - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s); - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m); - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s); - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m); - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const& s); - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m); - - template - GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator*(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v); - - template - GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator*(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m); - - template - GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s); - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m); - - template - GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v); - - template - GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m); - - template - GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); - - // -- Boolean operators -- - - template - GLM_FUNC_DECL bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); - - template - GLM_FUNC_DECL bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); -}//namespace glm - -#ifndef GLM_EXTERNAL_TEMPLATE -#include "type_mat4x4.inl" -#endif//GLM_EXTERNAL_TEMPLATE diff --git a/crumpet-engine/include/glm/detail/type_mat4x4.inl b/crumpet-engine/include/glm/detail/type_mat4x4.inl deleted file mode 100644 index e38b87f..0000000 --- a/crumpet-engine/include/glm/detail/type_mat4x4.inl +++ /dev/null @@ -1,706 +0,0 @@ -#include "../matrix.hpp" - -namespace glm -{ - // -- Constructors -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat() -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST - : value{col_type(1, 0, 0, 0), col_type(0, 1, 0, 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)} -# endif - { -# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION - this->value[0] = col_type(1, 0, 0, 0); - this->value[1] = col_type(0, 1, 0, 0); - this->value[2] = col_type(0, 0, 1, 0); - this->value[3] = col_type(0, 0, 0, 1); -# endif - } -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 4, T, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = m[0]; - this->value[1] = m[1]; - this->value[2] = m[2]; - this->value[3] = m[3]; -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(T const& s) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(s, 0, 0, 0), col_type(0, s, 0, 0), col_type(0, 0, s, 0), col_type(0, 0, 0, s)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(s, 0, 0, 0); - this->value[1] = col_type(0, s, 0, 0); - this->value[2] = col_type(0, 0, s, 0); - this->value[3] = col_type(0, 0, 0, s); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat - ( - T const& x0, T const& y0, T const& z0, T const& w0, - T const& x1, T const& y1, T const& z1, T const& w1, - T const& x2, T const& y2, T const& z2, T const& w2, - T const& x3, T const& y3, T const& z3, T const& w3 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{ - col_type(x0, y0, z0, w0), - col_type(x1, y1, z1, w1), - col_type(x2, y2, z2, w2), - col_type(x3, y3, z3, w3)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x0, y0, z0, w0); - this->value[1] = col_type(x1, y1, z1, w1); - this->value[2] = col_type(x2, y2, z2, w2); - this->value[3] = col_type(x3, y3, z3, w3); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2, col_type const& v3) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = v0; - this->value[1] = v1; - this->value[2] = v2; - this->value[3] = v3; -# endif - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 4, U, P> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0]); - this->value[1] = col_type(m[1]); - this->value[2] = col_type(m[2]); - this->value[3] = col_type(m[3]); -# endif - } - - // -- Conversions -- - - template - template< - typename X1, typename Y1, typename Z1, typename W1, - typename X2, typename Y2, typename Z2, typename W2, - typename X3, typename Y3, typename Z3, typename W3, - typename X4, typename Y4, typename Z4, typename W4> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat - ( - X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1, - X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2, - X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3, - X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4 - ) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(x1, y1, z1, w1), col_type(x2, y2, z2, w2), col_type(x3, y3, z3, w3), col_type(x4, y4, z4, w4)} -# endif - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid."); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid."); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid."); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid."); - - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid."); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid."); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid."); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid."); - - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid."); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid."); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid."); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid."); - - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid."); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid."); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid."); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid."); - -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(x1, y1, z1, w1); - this->value[1] = col_type(x2, y2, z2, w2); - this->value[2] = col_type(x3, y3, z3, w3); - this->value[3] = col_type(x4, y4, z4, w4); -# endif - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2, vec<4, V3, Q> const& v3, vec<4, V4, Q> const& v4) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(v1), col_type(v2), col_type(v3), col_type(v4)} -# endif - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid."); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid."); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid."); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid."); - -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(v1); - this->value[1] = col_type(v2); - this->value[2] = col_type(v3); - this->value[3] = col_type(v4); -# endif - } - - // -- Matrix conversions -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<2, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0, 0); - this->value[1] = col_type(m[1], 0, 0); - this->value[2] = col_type(0, 0, 1, 0); - this->value[3] = col_type(0, 0, 0, 1); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<3, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0), col_type(0, 0, 0, 1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); - this->value[2] = col_type(m[2], 0); - this->value[3] = col_type(0, 0, 0, 1); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<2, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); - this->value[2] = col_type(0, 0, 1, 0); - this->value[3] = col_type(0, 0, 0, 1); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<3, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(m[2], 1, 0), col_type(0, 0, 0, 1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0, 0); - this->value[1] = col_type(m[1], 0, 0); - this->value[2] = col_type(m[2], 1, 0); - this->value[3] = col_type(0, 0, 0, 1); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<2, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = m[0]; - this->value[1] = m[1]; - this->value[2] = col_type(0, 0, 1, 0); - this->value[3] = col_type(0, 0, 0, 1); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 2, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0, 0); - this->value[1] = col_type(m[1], 0, 0); - this->value[2] = col_type(0, 0, 1, 0); - this->value[3] = col_type(0, 0, 0, 1); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<3, 4, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0, 0, 0, 1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = m[0]; - this->value[1] = m[1]; - this->value[2] = m[2]; - this->value[3] = col_type(0, 0, 0, 1); -# endif - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 3, T, Q> const& m) -# if GLM_HAS_INITIALIZER_LISTS - : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0), col_type(m[3], 1)} -# endif - { -# if !GLM_HAS_INITIALIZER_LISTS - this->value[0] = col_type(m[0], 0); - this->value[1] = col_type(m[1], 0); - this->value[2] = col_type(m[2], 0); - this->value[3] = col_type(m[3], 1); -# endif - } - - // -- Accesses -- - - template - GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type & mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i) - { - assert(i < this->length()); - return this->value[i]; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 4, T, Q>::col_type const& mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i) const - { - assert(i < this->length()); - return this->value[i]; - } - - // -- Unary arithmetic operators -- - - template - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator=(mat<4, 4, U, Q> const& m) - { - //memcpy could be faster - //memcpy(&this->value, &m.value, 16 * sizeof(valType)); - this->value[0] = m[0]; - this->value[1] = m[1]; - this->value[2] = m[2]; - this->value[3] = m[3]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(U s) - { - this->value[0] += s; - this->value[1] += s; - this->value[2] += s; - this->value[3] += s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(mat<4, 4, U, Q> const& m) - { - this->value[0] += m[0]; - this->value[1] += m[1]; - this->value[2] += m[2]; - this->value[3] += m[3]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(U s) - { - this->value[0] -= s; - this->value[1] -= s; - this->value[2] -= s; - this->value[3] -= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(mat<4, 4, U, Q> const& m) - { - this->value[0] -= m[0]; - this->value[1] -= m[1]; - this->value[2] -= m[2]; - this->value[3] -= m[3]; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(U s) - { - this->value[0] *= s; - this->value[1] *= s; - this->value[2] *= s; - this->value[3] *= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(mat<4, 4, U, Q> const& m) - { - return (*this = *this * m); - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(U s) - { - this->value[0] /= s; - this->value[1] /= s; - this->value[2] /= s; - this->value[3] /= s; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(mat<4, 4, U, Q> const& m) - { - return *this *= inverse(m); - } - - // -- Increment and decrement operators -- - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator++() - { - ++this->value[0]; - ++this->value[1]; - ++this->value[2]; - ++this->value[3]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator--() - { - --this->value[0]; - --this->value[1]; - --this->value[2]; - --this->value[3]; - return *this; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat<4, 4, T, Q>::operator++(int) - { - mat<4, 4, T, Q> Result(*this); - ++*this; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat<4, 4, T, Q>::operator--(int) - { - mat<4, 4, T, Q> Result(*this); - --*this; - return Result; - } - - // -- Unary constant operators -- - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m) - { - return m; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m) - { - return mat<4, 4, T, Q>( - -m[0], - -m[1], - -m[2], - -m[3]); - } - - // -- Binary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s) - { - return mat<4, 4, T, Q>( - m[0] + s, - m[1] + s, - m[2] + s, - m[3] + s); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m) - { - return mat<4, 4, T, Q>( - m[0] + s, - m[1] + s, - m[2] + s, - m[3] + s); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) - { - return mat<4, 4, T, Q>( - m1[0] + m2[0], - m1[1] + m2[1], - m1[2] + m2[2], - m1[3] + m2[3]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s) - { - return mat<4, 4, T, Q>( - m[0] - s, - m[1] - s, - m[2] - s, - m[3] - s); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m) - { - return mat<4, 4, T, Q>( - s - m[0], - s - m[1], - s - m[2], - s - m[3]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) - { - return mat<4, 4, T, Q>( - m1[0] - m2[0], - m1[1] - m2[1], - m1[2] - m2[2], - m1[3] - m2[3]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const & s) - { - return mat<4, 4, T, Q>( - m[0] * s, - m[1] * s, - m[2] * s, - m[3] * s); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m) - { - return mat<4, 4, T, Q>( - m[0] * s, - m[1] * s, - m[2] * s, - m[3] * s); - } - - template - GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type operator* - ( - mat<4, 4, T, Q> const& m, - typename mat<4, 4, T, Q>::row_type const& v - ) - { -/* - __m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0)); - __m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1)); - __m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2)); - __m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3)); - - __m128 m0 = _mm_mul_ps(m[0].data, v0); - __m128 m1 = _mm_mul_ps(m[1].data, v1); - __m128 a0 = _mm_add_ps(m0, m1); - - __m128 m2 = _mm_mul_ps(m[2].data, v2); - __m128 m3 = _mm_mul_ps(m[3].data, v3); - __m128 a1 = _mm_add_ps(m2, m3); - - __m128 a2 = _mm_add_ps(a0, a1); - - return typename mat<4, 4, T, Q>::col_type(a2); -*/ - - typename mat<4, 4, T, Q>::col_type const Mov0(v[0]); - typename mat<4, 4, T, Q>::col_type const Mov1(v[1]); - typename mat<4, 4, T, Q>::col_type const Mul0 = m[0] * Mov0; - typename mat<4, 4, T, Q>::col_type const Mul1 = m[1] * Mov1; - typename mat<4, 4, T, Q>::col_type const Add0 = Mul0 + Mul1; - typename mat<4, 4, T, Q>::col_type const Mov2(v[2]); - typename mat<4, 4, T, Q>::col_type const Mov3(v[3]); - typename mat<4, 4, T, Q>::col_type const Mul2 = m[2] * Mov2; - typename mat<4, 4, T, Q>::col_type const Mul3 = m[3] * Mov3; - typename mat<4, 4, T, Q>::col_type const Add1 = Mul2 + Mul3; - typename mat<4, 4, T, Q>::col_type const Add2 = Add0 + Add1; - return Add2; - -/* - return typename mat<4, 4, T, Q>::col_type( - m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3], - m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3], - m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3], - m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]); -*/ - } - - template - GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::row_type operator* - ( - typename mat<4, 4, T, Q>::col_type const& v, - mat<4, 4, T, Q> const& m - ) - { - return typename mat<4, 4, T, Q>::row_type( - m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3], - m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3], - m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3], - m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]); - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2) - { - return mat<2, 4, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], - m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], - m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], - m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], - m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]); - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2) - { - return mat<3, 4, T, Q>( - m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], - m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], - m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], - m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3], - m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], - m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], - m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], - m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3], - m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], - m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], - m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3], - m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) - { - typename mat<4, 4, T, Q>::col_type const SrcA0 = m1[0]; - typename mat<4, 4, T, Q>::col_type const SrcA1 = m1[1]; - typename mat<4, 4, T, Q>::col_type const SrcA2 = m1[2]; - typename mat<4, 4, T, Q>::col_type const SrcA3 = m1[3]; - - typename mat<4, 4, T, Q>::col_type const SrcB0 = m2[0]; - typename mat<4, 4, T, Q>::col_type const SrcB1 = m2[1]; - typename mat<4, 4, T, Q>::col_type const SrcB2 = m2[2]; - typename mat<4, 4, T, Q>::col_type const SrcB3 = m2[3]; - - mat<4, 4, T, Q> Result; - Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3]; - Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3]; - Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3]; - Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s) - { - return mat<4, 4, T, Q>( - m[0] / s, - m[1] / s, - m[2] / s, - m[3] / s); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m) - { - return mat<4, 4, T, Q>( - s / m[0], - s / m[1], - s / m[2], - s / m[3]); - } - - template - GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v) - { - return inverse(m) * v; - } - - template - GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m) - { - return v * inverse(m); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) - { - mat<4, 4, T, Q> m1_copy(m1); - return m1_copy /= m2; - } - - // -- Boolean operators -- - - template - GLM_FUNC_QUALIFIER bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) - { - return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); - } - - template - GLM_FUNC_QUALIFIER bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) - { - return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); - } -}//namespace glm - -#if GLM_CONFIG_SIMD == GLM_ENABLE -# include "type_mat4x4_simd.inl" -#endif diff --git a/crumpet-engine/include/glm/detail/type_mat4x4_simd.inl b/crumpet-engine/include/glm/detail/type_mat4x4_simd.inl deleted file mode 100644 index fb3a16f..0000000 --- a/crumpet-engine/include/glm/detail/type_mat4x4_simd.inl +++ /dev/null @@ -1,6 +0,0 @@ -/// @ref core - -namespace glm -{ - -}//namespace glm diff --git a/crumpet-engine/include/glm/detail/type_quat.hpp b/crumpet-engine/include/glm/detail/type_quat.hpp deleted file mode 100644 index 5b6f787..0000000 --- a/crumpet-engine/include/glm/detail/type_quat.hpp +++ /dev/null @@ -1,166 +0,0 @@ -/// @ref gtc_quaternion -/// @file glm/gtc/quaternion.hpp -/// -/// @see core (dependence) -/// @see gtc_constants (dependence) -/// -/// @defgroup gtc_quaternion GLM_GTC_quaternion -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Defines a templated quaternion type and several quaternion operations. - -#pragma once - -// Dependency: -#include "../detail/type_mat3x3.hpp" -#include "../detail/type_mat4x4.hpp" -#include "../detail/type_vec3.hpp" -#include "../detail/type_vec4.hpp" -#include "../ext/vector_relational.hpp" -#include "../ext/quaternion_relational.hpp" -#include "../gtc/constants.hpp" -#include "../gtc/matrix_transform.hpp" - -namespace glm -{ - /// @addtogroup gtc_quaternion - /// @{ - - template - struct qua - { - // -- Implementation detail -- - - typedef qua type; - typedef T value_type; - - // -- Data -- - -# if GLM_LANG & GLM_LANG_CXXMS_FLAG - union - { - struct { T x, y, z, w;}; - - typename detail::storage<4, T, detail::is_aligned::value>::type data; - }; -# else - T x, y, z, w; -# endif - - // -- Component accesses -- - - typedef length_t length_type; - /// Return the count of components of a quaternion - GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;} - - GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i); - GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const; - - // -- Implicit basic constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR qua() GLM_DEFAULT; - GLM_FUNC_DECL GLM_CONSTEXPR qua(qua const& q) GLM_DEFAULT; - template - GLM_FUNC_DECL GLM_CONSTEXPR qua(qua const& q); - - // -- Explicit basic constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR qua(T s, vec<3, T, Q> const& v); - GLM_FUNC_DECL GLM_CONSTEXPR qua(T w, T x, T y, T z); - - // -- Conversion constructors -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT qua(qua const& q); - - /// Explicit conversion operators -# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS - GLM_FUNC_DECL explicit operator mat<3, 3, T, Q>(); - GLM_FUNC_DECL explicit operator mat<4, 4, T, Q>(); -# endif - - /// Create a quaternion from two normalized axis - /// - /// @param u A first normalized axis - /// @param v A second normalized axis - /// @see gtc_quaternion - /// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors - GLM_FUNC_DECL qua(vec<3, T, Q> const& u, vec<3, T, Q> const& v); - - /// Build a quaternion from euler angles (pitch, yaw, roll), in radians. - GLM_FUNC_DECL GLM_EXPLICIT qua(vec<3, T, Q> const& eulerAngles); - GLM_FUNC_DECL GLM_EXPLICIT qua(mat<3, 3, T, Q> const& q); - GLM_FUNC_DECL GLM_EXPLICIT qua(mat<4, 4, T, Q> const& q); - - // -- Unary arithmetic operators -- - - GLM_FUNC_DECL qua& operator=(qua const& q) GLM_DEFAULT; - - template - GLM_FUNC_DECL qua& operator=(qua const& q); - template - GLM_FUNC_DECL qua& operator+=(qua const& q); - template - GLM_FUNC_DECL qua& operator-=(qua const& q); - template - GLM_FUNC_DECL qua& operator*=(qua const& q); - template - GLM_FUNC_DECL qua& operator*=(U s); - template - GLM_FUNC_DECL qua& operator/=(U s); - }; - - // -- Unary bit operators -- - - template - GLM_FUNC_DECL qua operator+(qua const& q); - - template - GLM_FUNC_DECL qua operator-(qua const& q); - - // -- Binary operators -- - - template - GLM_FUNC_DECL qua operator+(qua const& q, qua const& p); - - template - GLM_FUNC_DECL qua operator-(qua const& q, qua const& p); - - template - GLM_FUNC_DECL qua operator*(qua const& q, qua const& p); - - template - GLM_FUNC_DECL vec<3, T, Q> operator*(qua const& q, vec<3, T, Q> const& v); - - template - GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, qua const& q); - - template - GLM_FUNC_DECL vec<4, T, Q> operator*(qua const& q, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, qua const& q); - - template - GLM_FUNC_DECL qua operator*(qua const& q, T const& s); - - template - GLM_FUNC_DECL qua operator*(T const& s, qua const& q); - - template - GLM_FUNC_DECL qua operator/(qua const& q, T const& s); - - // -- Boolean operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(qua const& q1, qua const& q2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(qua const& q1, qua const& q2); - - /// @} -} //namespace glm - -#include "type_quat.inl" diff --git a/crumpet-engine/include/glm/detail/type_quat.inl b/crumpet-engine/include/glm/detail/type_quat.inl deleted file mode 100644 index b1cd3a1..0000000 --- a/crumpet-engine/include/glm/detail/type_quat.inl +++ /dev/null @@ -1,379 +0,0 @@ -#include "../trigonometric.hpp" -#include "../exponential.hpp" -#include "../ext/quaternion_geometric.hpp" -#include - -namespace glm{ -namespace detail -{ - template - struct genTypeTrait > - { - static const genTypeEnum GENTYPE = GENTYPE_QUAT; - }; - - template - struct compute_dot, T, Aligned> - { - static GLM_FUNC_QUALIFIER T call(qua const& a, qua const& b) - { - vec<4, T, Q> tmp(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); - return (tmp.x + tmp.y) + (tmp.z + tmp.w); - } - }; - - template - struct compute_quat_add - { - static qua call(qua const& q, qua const& p) - { - return qua(q.w + p.w, q.x + p.x, q.y + p.y, q.z + p.z); - } - }; - - template - struct compute_quat_sub - { - static qua call(qua const& q, qua const& p) - { - return qua(q.w - p.w, q.x - p.x, q.y - p.y, q.z - p.z); - } - }; - - template - struct compute_quat_mul_scalar - { - static qua call(qua const& q, T s) - { - return qua(q.w * s, q.x * s, q.y * s, q.z * s); - } - }; - - template - struct compute_quat_div_scalar - { - static qua call(qua const& q, T s) - { - return qua(q.w / s, q.x / s, q.y / s, q.z / s); - } - }; - - template - struct compute_quat_mul_vec4 - { - static vec<4, T, Q> call(qua const& q, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(q * vec<3, T, Q>(v), v.w); - } - }; -}//namespace detail - - // -- Component accesses -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & qua::operator[](typename qua::length_type i) - { - assert(i >= 0 && i < this->length()); - return (&x)[i]; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& qua::operator[](typename qua::length_type i) const - { - assert(i >= 0 && i < this->length()); - return (&x)[i]; - } - - // -- Implicit basic constructors -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua() -# if GLM_CONFIG_DEFAULTED_FUNCTIONS != GLM_DISABLE - : x(0), y(0), z(0), w(1) -# endif - {} - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(qua const& q) - : x(q.x), y(q.y), z(q.z), w(q.w) - {} -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(qua const& q) - : x(q.x), y(q.y), z(q.z), w(q.w) - {} - - // -- Explicit basic constructors -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(T s, vec<3, T, Q> const& v) - : x(v.x), y(v.y), z(v.z), w(s) - {} - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(T _w, T _x, T _y, T _z) - : x(_x), y(_y), z(_z), w(_w) - {} - - // -- Conversion constructors -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(qua const& q) - : x(static_cast(q.x)) - , y(static_cast(q.y)) - , z(static_cast(q.z)) - , w(static_cast(q.w)) - {} - - //template - //GLM_FUNC_QUALIFIER qua::qua - //( - // valType const& pitch, - // valType const& yaw, - // valType const& roll - //) - //{ - // vec<3, valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5)); - // vec<3, valType> c = glm::cos(eulerAngle * valType(0.5)); - // vec<3, valType> s = glm::sin(eulerAngle * valType(0.5)); - // - // this->w = c.x * c.y * c.z + s.x * s.y * s.z; - // this->x = s.x * c.y * c.z - c.x * s.y * s.z; - // this->y = c.x * s.y * c.z + s.x * c.y * s.z; - // this->z = c.x * c.y * s.z - s.x * s.y * c.z; - //} - - template - GLM_FUNC_QUALIFIER qua::qua(vec<3, T, Q> const& u, vec<3, T, Q> const& v) - { - T norm_u_norm_v = sqrt(dot(u, u) * dot(v, v)); - T real_part = norm_u_norm_v + dot(u, v); - vec<3, T, Q> t; - - if(real_part < static_cast(1.e-6f) * norm_u_norm_v) - { - // If u and v are exactly opposite, rotate 180 degrees - // around an arbitrary orthogonal axis. Axis normalisation - // can happen later, when we normalise the quaternion. - real_part = static_cast(0); - t = abs(u.x) > abs(u.z) ? vec<3, T, Q>(-u.y, u.x, static_cast(0)) : vec<3, T, Q>(static_cast(0), -u.z, u.y); - } - else - { - // Otherwise, build quaternion the standard way. - t = cross(u, v); - } - - *this = normalize(qua(real_part, t.x, t.y, t.z)); - } - - template - GLM_FUNC_QUALIFIER qua::qua(vec<3, T, Q> const& eulerAngle) - { - vec<3, T, Q> c = glm::cos(eulerAngle * T(0.5)); - vec<3, T, Q> s = glm::sin(eulerAngle * T(0.5)); - - this->w = c.x * c.y * c.z + s.x * s.y * s.z; - this->x = s.x * c.y * c.z - c.x * s.y * s.z; - this->y = c.x * s.y * c.z + s.x * c.y * s.z; - this->z = c.x * c.y * s.z - s.x * s.y * c.z; - } - - template - GLM_FUNC_QUALIFIER qua::qua(mat<3, 3, T, Q> const& m) - { - *this = quat_cast(m); - } - - template - GLM_FUNC_QUALIFIER qua::qua(mat<4, 4, T, Q> const& m) - { - *this = quat_cast(m); - } - -# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS - template - GLM_FUNC_QUALIFIER qua::operator mat<3, 3, T, Q>() - { - return mat3_cast(*this); - } - - template - GLM_FUNC_QUALIFIER qua::operator mat<4, 4, T, Q>() - { - return mat4_cast(*this); - } -# endif//GLM_HAS_EXPLICIT_CONVERSION_OPERATORS - - // -- Unary arithmetic operators -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER qua & qua::operator=(qua const& q) - { - this->w = q.w; - this->x = q.x; - this->y = q.y; - this->z = q.z; - return *this; - } -# endif - - template - template - GLM_FUNC_QUALIFIER qua & qua::operator=(qua const& q) - { - this->w = static_cast(q.w); - this->x = static_cast(q.x); - this->y = static_cast(q.y); - this->z = static_cast(q.z); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER qua & qua::operator+=(qua const& q) - { - return (*this = detail::compute_quat_add::value>::call(*this, qua(q))); - } - - template - template - GLM_FUNC_QUALIFIER qua & qua::operator-=(qua const& q) - { - return (*this = detail::compute_quat_sub::value>::call(*this, qua(q))); - } - - template - template - GLM_FUNC_QUALIFIER qua & qua::operator*=(qua const& r) - { - qua const p(*this); - qua const q(r); - - this->w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z; - this->x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y; - this->y = p.w * q.y + p.y * q.w + p.z * q.x - p.x * q.z; - this->z = p.w * q.z + p.z * q.w + p.x * q.y - p.y * q.x; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER qua & qua::operator*=(U s) - { - return (*this = detail::compute_quat_mul_scalar::value>::call(*this, static_cast(s))); - } - - template - template - GLM_FUNC_QUALIFIER qua & qua::operator/=(U s) - { - return (*this = detail::compute_quat_div_scalar::value>::call(*this, static_cast(s))); - } - - // -- Unary bit operators -- - - template - GLM_FUNC_QUALIFIER qua operator+(qua const& q) - { - return q; - } - - template - GLM_FUNC_QUALIFIER qua operator-(qua const& q) - { - return qua(-q.w, -q.x, -q.y, -q.z); - } - - // -- Binary operators -- - - template - GLM_FUNC_QUALIFIER qua operator+(qua const& q, qua const& p) - { - return qua(q) += p; - } - - template - GLM_FUNC_QUALIFIER qua operator-(qua const& q, qua const& p) - { - return qua(q) -= p; - } - - template - GLM_FUNC_QUALIFIER qua operator*(qua const& q, qua const& p) - { - return qua(q) *= p; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(qua const& q, vec<3, T, Q> const& v) - { - vec<3, T, Q> const QuatVector(q.x, q.y, q.z); - vec<3, T, Q> const uv(glm::cross(QuatVector, v)); - vec<3, T, Q> const uuv(glm::cross(QuatVector, uv)); - - return v + ((uv * q.w) + uuv) * static_cast(2); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, qua const& q) - { - return glm::inverse(q) * v; - } - - template - GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(qua const& q, vec<4, T, Q> const& v) - { - return detail::compute_quat_mul_vec4::value>::call(q, v); - } - - template - GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, qua const& q) - { - return glm::inverse(q) * v; - } - - template - GLM_FUNC_QUALIFIER qua operator*(qua const& q, T const& s) - { - return qua( - q.w * s, q.x * s, q.y * s, q.z * s); - } - - template - GLM_FUNC_QUALIFIER qua operator*(T const& s, qua const& q) - { - return q * s; - } - - template - GLM_FUNC_QUALIFIER qua operator/(qua const& q, T const& s) - { - return qua( - q.w / s, q.x / s, q.y / s, q.z / s); - } - - // -- Boolean operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(qua const& q1, qua const& q2) - { - return q1.x == q2.x && q1.y == q2.y && q1.z == q2.z && q1.w == q2.w; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(qua const& q1, qua const& q2) - { - return q1.x != q2.x || q1.y != q2.y || q1.z != q2.z || q1.w != q2.w; - } -}//namespace glm - -#if GLM_CONFIG_SIMD == GLM_ENABLE -# include "type_quat_simd.inl" -#endif - diff --git a/crumpet-engine/include/glm/detail/type_quat_simd.inl b/crumpet-engine/include/glm/detail/type_quat_simd.inl deleted file mode 100644 index 3333e59..0000000 --- a/crumpet-engine/include/glm/detail/type_quat_simd.inl +++ /dev/null @@ -1,188 +0,0 @@ -/// @ref core - -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -namespace glm{ -namespace detail -{ -/* - template - struct compute_quat_mul - { - static qua call(qua const& q1, qua const& q2) - { - // SSE2 STATS: 11 shuffle, 8 mul, 8 add - // SSE4 STATS: 3 shuffle, 4 mul, 4 dpps - - __m128 const mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3))); - __m128 const mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2))); - __m128 const mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1))); - __m128 const mul3 = _mm_mul_ps(q1.Data, q2.Data); - -# if GLM_ARCH & GLM_ARCH_SSE41_BIT - __m128 const add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff); - __m128 const add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff); - __m128 const add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff); - __m128 const add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff); -# else - __m128 const mul4 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f)); - __m128 const add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul4, mul4)); - __m128 const add4 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1)); - - __m128 const mul5 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f)); - __m128 const add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul5, mul5)); - __m128 const add5 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1)); - - __m128 const mul6 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f)); - __m128 const add2 = _mm_add_ps(mul6, _mm_movehl_ps(mul6, mul6)); - __m128 const add6 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1)); - - __m128 const mul7 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f)); - __m128 const add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul7, mul7)); - __m128 const add7 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1)); - #endif - - // This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than - // the final code below. I'll keep this here for reference - maybe somebody else can do something better... - // - //__m128 xxyy = _mm_shuffle_ps(add4, add5, _MM_SHUFFLE(0, 0, 0, 0)); - //__m128 zzww = _mm_shuffle_ps(add6, add7, _MM_SHUFFLE(0, 0, 0, 0)); - // - //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0)); - - qua Result; - _mm_store_ss(&Result.x, add4); - _mm_store_ss(&Result.y, add5); - _mm_store_ss(&Result.z, add6); - _mm_store_ss(&Result.w, add7); - return Result; - } - }; -*/ - - template - struct compute_quat_add - { - static qua call(qua const& q, qua const& p) - { - qua Result; - Result.data = _mm_add_ps(q.data, p.data); - return Result; - } - }; - -# if GLM_ARCH & GLM_ARCH_AVX_BIT - template - struct compute_quat_add - { - static qua call(qua const& a, qua const& b) - { - qua Result; - Result.data = _mm256_add_pd(a.data, b.data); - return Result; - } - }; -# endif - - template - struct compute_quat_sub - { - static qua call(qua const& q, qua const& p) - { - vec<4, float, Q> Result; - Result.data = _mm_sub_ps(q.data, p.data); - return Result; - } - }; - -# if GLM_ARCH & GLM_ARCH_AVX_BIT - template - struct compute_quat_sub - { - static qua call(qua const& a, qua const& b) - { - qua Result; - Result.data = _mm256_sub_pd(a.data, b.data); - return Result; - } - }; -# endif - - template - struct compute_quat_mul_scalar - { - static qua call(qua const& q, float s) - { - vec<4, float, Q> Result; - Result.data = _mm_mul_ps(q.data, _mm_set_ps1(s)); - return Result; - } - }; - -# if GLM_ARCH & GLM_ARCH_AVX_BIT - template - struct compute_quat_mul_scalar - { - static qua call(qua const& q, double s) - { - qua Result; - Result.data = _mm256_mul_pd(q.data, _mm_set_ps1(s)); - return Result; - } - }; -# endif - - template - struct compute_quat_div_scalar - { - static qua call(qua const& q, float s) - { - vec<4, float, Q> Result; - Result.data = _mm_div_ps(q.data, _mm_set_ps1(s)); - return Result; - } - }; - -# if GLM_ARCH & GLM_ARCH_AVX_BIT - template - struct compute_quat_div_scalar - { - static qua call(qua const& q, double s) - { - qua Result; - Result.data = _mm256_div_pd(q.data, _mm_set_ps1(s)); - return Result; - } - }; -# endif - - template - struct compute_quat_mul_vec4 - { - static vec<4, float, Q> call(qua const& q, vec<4, float, Q> const& v) - { - __m128 const q_wwww = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 3, 3, 3)); - __m128 const q_swp0 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 0, 2, 1)); - __m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 1, 0, 2)); - __m128 const v_swp0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 0, 2, 1)); - __m128 const v_swp1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 1, 0, 2)); - - __m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0)); - __m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1)); - __m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2)); - __m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0)); - - __m128 const two = _mm_set1_ps(2.0f); - uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two)); - uuv = _mm_mul_ps(uuv, two); - - vec<4, float, Q> Result; - Result.data = _mm_add_ps(v.Data, _mm_add_ps(uv, uuv)); - return Result; - } - }; -}//namespace detail -}//namespace glm - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT - diff --git a/crumpet-engine/include/glm/detail/type_vec1.hpp b/crumpet-engine/include/glm/detail/type_vec1.hpp deleted file mode 100644 index 5c0797a..0000000 --- a/crumpet-engine/include/glm/detail/type_vec1.hpp +++ /dev/null @@ -1,284 +0,0 @@ -/// @ref core -/// @file glm/detail/type_vec1.hpp - -#pragma once - -#include "qualifier.hpp" -#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR -# include "_swizzle.hpp" -#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION -# include "_swizzle_func.hpp" -#endif -#include - -namespace glm -{ - template - struct vec<1, T, Q> - { - // -- Implementation detail -- - - typedef T value_type; - typedef vec<1, T, Q> type; - typedef vec<1, bool, Q> bool_type; - - // -- Data -- - -# if GLM_CONFIG_XYZW_ONLY - T x; -# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE - union - { - T x; - T r; - T s; - - typename detail::storage<1, T, detail::is_aligned::value>::type data; -/* -# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR - _GLM_SWIZZLE1_2_MEMBERS(T, Q, x) - _GLM_SWIZZLE1_2_MEMBERS(T, Q, r) - _GLM_SWIZZLE1_2_MEMBERS(T, Q, s) - _GLM_SWIZZLE1_3_MEMBERS(T, Q, x) - _GLM_SWIZZLE1_3_MEMBERS(T, Q, r) - _GLM_SWIZZLE1_3_MEMBERS(T, Q, s) - _GLM_SWIZZLE1_4_MEMBERS(T, Q, x) - _GLM_SWIZZLE1_4_MEMBERS(T, Q, r) - _GLM_SWIZZLE1_4_MEMBERS(T, Q, s) -# endif -*/ - }; -# else - union {T x, r, s;}; -/* -# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION - GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, Q) -# endif -*/ -# endif - - // -- Component accesses -- - - /// Return the count of components of the vector - typedef length_t length_type; - GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 1;} - - GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i); - GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const; - - // -- Implicit basic constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT; - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT; - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, T, P> const& v); - - // -- Explicit basic constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar); - - // -- Conversion vector constructors -- - - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, P> const& v); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v); - - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<1, U, P> const& v); - - // -- Swizzle constructors -- -/* -# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<1, T, Q, E0, -1,-2,-3> const& that) - { - *this = that(); - } -# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR -*/ - // -- Unary arithmetic operators -- - - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec const& v) GLM_DEFAULT; - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(vec<1, U, Q> const& v); - - // -- Increment and decrement operators -- - - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator++(); - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator--(); - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator++(int); - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator--(int); - - // -- Unary bit operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(vec<1, U, Q> const& v); - }; - - // -- Unary operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v); - - // -- Binary operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator~(vec<1, T, Q> const& v); - - // -- Boolean operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2); -}//namespace glm - -#ifndef GLM_EXTERNAL_TEMPLATE -#include "type_vec1.inl" -#endif//GLM_EXTERNAL_TEMPLATE diff --git a/crumpet-engine/include/glm/detail/type_vec1.inl b/crumpet-engine/include/glm/detail/type_vec1.inl deleted file mode 100644 index 10b502a..0000000 --- a/crumpet-engine/include/glm/detail/type_vec1.inl +++ /dev/null @@ -1,551 +0,0 @@ -/// @ref core - -#include "./compute_vector_relational.hpp" - -namespace glm -{ - // -- Implicit basic constructors -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec() -# if GLM_CONFIG_DEFAULTED_FUNCTIONS != GLM_DISABLE - : x(0) -# endif - {} - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<1, T, Q> const& v) - : x(v.x) - {} -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<1, T, P> const& v) - : x(v.x) - {} - - // -- Explicit basic constructors -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(T scalar) - : x(scalar) - {} - - // -- Conversion vector constructors -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<1, U, P> const& v) - : x(static_cast(v.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<2, U, P> const& v) - : x(static_cast(v.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<3, U, P> const& v) - : x(static_cast(v.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<4, U, P> const& v) - : x(static_cast(v.x)) - {} - - // -- Component accesses -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & vec<1, T, Q>::operator[](typename vec<1, T, Q>::length_type) - { - return x; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<1, T, Q>::operator[](typename vec<1, T, Q>::length_type) const - { - return x; - } - - // -- Unary arithmetic operators -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, T, Q> const& v) - { - this->x = v.x; - return *this; - } -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, U, Q> const& v) - { - this->x = static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator+=(U scalar) - { - this->x += static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator+=(vec<1, U, Q> const& v) - { - this->x += static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator-=(U scalar) - { - this->x -= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator-=(vec<1, U, Q> const& v) - { - this->x -= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator*=(U scalar) - { - this->x *= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator*=(vec<1, U, Q> const& v) - { - this->x *= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator/=(U scalar) - { - this->x /= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator/=(vec<1, U, Q> const& v) - { - this->x /= static_cast(v.x); - return *this; - } - - // -- Increment and decrement operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator++() - { - ++this->x; - return *this; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator--() - { - --this->x; - return *this; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> vec<1, T, Q>::operator++(int) - { - vec<1, T, Q> Result(*this); - ++*this; - return Result; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> vec<1, T, Q>::operator--(int) - { - vec<1, T, Q> Result(*this); - --*this; - return Result; - } - - // -- Unary bit operators -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator%=(U scalar) - { - this->x %= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator%=(vec<1, U, Q> const& v) - { - this->x %= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator&=(U scalar) - { - this->x &= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator&=(vec<1, U, Q> const& v) - { - this->x &= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator|=(U scalar) - { - this->x |= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator|=(vec<1, U, Q> const& v) - { - this->x |= U(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator^=(U scalar) - { - this->x ^= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator^=(vec<1, U, Q> const& v) - { - this->x ^= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator<<=(U scalar) - { - this->x <<= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator<<=(vec<1, U, Q> const& v) - { - this->x <<= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator>>=(U scalar) - { - this->x >>= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator>>=(vec<1, U, Q> const& v) - { - this->x >>= static_cast(v.x); - return *this; - } - - // -- Unary constant operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v) - { - return v; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v) - { - return vec<1, T, Q>( - -v.x); - } - - // -- Binary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar) - { - return vec<1, T, Q>( - v.x + scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v) - { - return vec<1, T, Q>( - scalar + v.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<1, T, Q>( - v1.x + v2.x); - } - - //operator- - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar) - { - return vec<1, T, Q>( - v.x - scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v) - { - return vec<1, T, Q>( - scalar - v.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<1, T, Q>( - v1.x - v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar) - { - return vec<1, T, Q>( - v.x * scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v) - { - return vec<1, T, Q>( - scalar * v.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<1, T, Q>( - v1.x * v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar) - { - return vec<1, T, Q>( - v.x / scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v) - { - return vec<1, T, Q>( - scalar / v.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<1, T, Q>( - v1.x / v2.x); - } - - // -- Binary bit operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar) - { - return vec<1, T, Q>( - v.x % scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v) - { - return vec<1, T, Q>( - scalar % v.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<1, T, Q>( - v1.x % v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar) - { - return vec<1, T, Q>( - v.x & scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v) - { - return vec<1, T, Q>( - scalar & v.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<1, T, Q>( - v1.x & v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar) - { - return vec<1, T, Q>( - v.x | scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v) - { - return vec<1, T, Q>( - scalar | v.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<1, T, Q>( - v1.x | v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar) - { - return vec<1, T, Q>( - v.x ^ scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v) - { - return vec<1, T, Q>( - scalar ^ v.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<1, T, Q>( - v1.x ^ v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar) - { - return vec<1, T, Q>( - static_cast(v.x << scalar)); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v) - { - return vec<1, T, Q>( - scalar << v.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<1, T, Q>( - v1.x << v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar) - { - return vec<1, T, Q>( - v.x >> scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v) - { - return vec<1, T, Q>( - scalar >> v.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<1, T, Q>( - v1.x >> v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator~(vec<1, T, Q> const& v) - { - return vec<1, T, Q>( - ~v.x); - } - - // -- Boolean operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return detail::compute_equal::is_iec559>::call(v1.x, v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return !(v1 == v2); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2) - { - return vec<1, bool, Q>(v1.x && v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2) - { - return vec<1, bool, Q>(v1.x || v2.x); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/detail/type_vec2.hpp b/crumpet-engine/include/glm/detail/type_vec2.hpp deleted file mode 100644 index 81a6815..0000000 --- a/crumpet-engine/include/glm/detail/type_vec2.hpp +++ /dev/null @@ -1,375 +0,0 @@ -/// @ref core -/// @file glm/detail/type_vec2.hpp - -#pragma once - -#include "qualifier.hpp" -#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR -# include "_swizzle.hpp" -#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION -# include "_swizzle_func.hpp" -#endif -#include - -namespace glm -{ - template - struct vec<2, T, Q> - { - // -- Implementation detail -- - - typedef T value_type; - typedef vec<2, T, Q> type; - typedef vec<2, bool, Q> bool_type; - - // -- Data -- - -# if GLM_CONFIG_XYZW_ONLY - T x, y; -# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE - union - { - struct{ T x, y; }; - struct{ T r, g; }; - struct{ T s, t; }; - - typename detail::storage<2, T, detail::is_aligned::value>::type data; - -# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR - GLM_SWIZZLE2_2_MEMBERS(T, Q, x, y) - GLM_SWIZZLE2_2_MEMBERS(T, Q, r, g) - GLM_SWIZZLE2_2_MEMBERS(T, Q, s, t) - GLM_SWIZZLE2_3_MEMBERS(T, Q, x, y) - GLM_SWIZZLE2_3_MEMBERS(T, Q, r, g) - GLM_SWIZZLE2_3_MEMBERS(T, Q, s, t) - GLM_SWIZZLE2_4_MEMBERS(T, Q, x, y) - GLM_SWIZZLE2_4_MEMBERS(T, Q, r, g) - GLM_SWIZZLE2_4_MEMBERS(T, Q, s, t) -# endif - }; -# else - union {T x, r, s;}; - union {T y, g, t;}; - -# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION - GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, Q) -# endif//GLM_CONFIG_SWIZZLE -# endif - - // -- Component accesses -- - - /// Return the count of components of the vector - typedef length_t length_type; - GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;} - - GLM_FUNC_DECL GLM_CONSTEXPR T& operator[](length_type i); - GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const; - - // -- Implicit basic constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT; - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT; - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, T, P> const& v); - - // -- Explicit basic constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y); - - // -- Conversion constructors -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v); - - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A x, B y); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& x, B y); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A x, vec<1, B, Q> const& y); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& x, vec<1, B, Q> const& y); - - // -- Conversion vector constructors -- - - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v); - - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, P> const& v); - - // -- Swizzle constructors -- -# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1,-1,-2> const& that) - { - *this = that(); - } -# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR - - // -- Unary arithmetic operators -- - - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec const& v) GLM_DEFAULT; - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec<2, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<2, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<2, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<2, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<2, U, Q> const& v); - - // -- Increment and decrement operators -- - - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator++(); - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator--(); - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator++(int); - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator--(int); - - // -- Unary bit operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<2, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<2, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<2, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<2, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<2, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<2, U, Q> const& v); - }; - - // -- Unary operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v); - - // -- Binary operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator~(vec<2, T, Q> const& v); - - // -- Boolean operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2); -}//namespace glm - -#ifndef GLM_EXTERNAL_TEMPLATE -#include "type_vec2.inl" -#endif//GLM_EXTERNAL_TEMPLATE diff --git a/crumpet-engine/include/glm/detail/type_vec2.inl b/crumpet-engine/include/glm/detail/type_vec2.inl deleted file mode 100644 index f5414ba..0000000 --- a/crumpet-engine/include/glm/detail/type_vec2.inl +++ /dev/null @@ -1,913 +0,0 @@ -/// @ref core - -#include "./compute_vector_relational.hpp" - -namespace glm -{ - // -- Implicit basic constructors -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec() -# if GLM_CONFIG_DEFAULTED_FUNCTIONS != GLM_DISABLE - : x(0), y(0) -# endif - {} - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<2, T, Q> const& v) - : x(v.x), y(v.y) - {} -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<2, T, P> const& v) - : x(v.x), y(v.y) - {} - - // -- Explicit basic constructors -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(T scalar) - : x(scalar), y(scalar) - {} - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(T _x, T _y) - : x(_x), y(_y) - {} - - // -- Conversion scalar constructors -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<1, U, P> const& v) - : x(static_cast(v.x)) - , y(static_cast(v.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(A _x, B _y) - : x(static_cast(_x)) - , y(static_cast(_y)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<1, A, Q> const& _x, B _y) - : x(static_cast(_x.x)) - , y(static_cast(_y)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(A _x, vec<1, B, Q> const& _y) - : x(static_cast(_x)) - , y(static_cast(_y.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<1, A, Q> const& _x, vec<1, B, Q> const& _y) - : x(static_cast(_x.x)) - , y(static_cast(_y.x)) - {} - - // -- Conversion vector constructors -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<2, U, P> const& v) - : x(static_cast(v.x)) - , y(static_cast(v.y)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<3, U, P> const& v) - : x(static_cast(v.x)) - , y(static_cast(v.y)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<4, U, P> const& v) - : x(static_cast(v.x)) - , y(static_cast(v.y)) - {} - - // -- Component accesses -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i) - { - assert(i >= 0 && i < this->length()); - switch(i) - { - default: - case 0: - return x; - case 1: - return y; - } - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i) const - { - assert(i >= 0 && i < this->length()); - switch(i) - { - default: - case 0: - return x; - case 1: - return y; - } - } - - // -- Unary arithmetic operators -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, T, Q> const& v) - { - this->x = v.x; - this->y = v.y; - return *this; - } -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, U, Q> const& v) - { - this->x = static_cast(v.x); - this->y = static_cast(v.y); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator+=(U scalar) - { - this->x += static_cast(scalar); - this->y += static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<1, U, Q> const& v) - { - this->x += static_cast(v.x); - this->y += static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<2, U, Q> const& v) - { - this->x += static_cast(v.x); - this->y += static_cast(v.y); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator-=(U scalar) - { - this->x -= static_cast(scalar); - this->y -= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<1, U, Q> const& v) - { - this->x -= static_cast(v.x); - this->y -= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<2, U, Q> const& v) - { - this->x -= static_cast(v.x); - this->y -= static_cast(v.y); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator*=(U scalar) - { - this->x *= static_cast(scalar); - this->y *= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<1, U, Q> const& v) - { - this->x *= static_cast(v.x); - this->y *= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<2, U, Q> const& v) - { - this->x *= static_cast(v.x); - this->y *= static_cast(v.y); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator/=(U scalar) - { - this->x /= static_cast(scalar); - this->y /= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<1, U, Q> const& v) - { - this->x /= static_cast(v.x); - this->y /= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<2, U, Q> const& v) - { - this->x /= static_cast(v.x); - this->y /= static_cast(v.y); - return *this; - } - - // -- Increment and decrement operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator++() - { - ++this->x; - ++this->y; - return *this; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator--() - { - --this->x; - --this->y; - return *this; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> vec<2, T, Q>::operator++(int) - { - vec<2, T, Q> Result(*this); - ++*this; - return Result; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> vec<2, T, Q>::operator--(int) - { - vec<2, T, Q> Result(*this); - --*this; - return Result; - } - - // -- Unary bit operators -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator%=(U scalar) - { - this->x %= static_cast(scalar); - this->y %= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<1, U, Q> const& v) - { - this->x %= static_cast(v.x); - this->y %= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<2, U, Q> const& v) - { - this->x %= static_cast(v.x); - this->y %= static_cast(v.y); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator&=(U scalar) - { - this->x &= static_cast(scalar); - this->y &= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<1, U, Q> const& v) - { - this->x &= static_cast(v.x); - this->y &= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<2, U, Q> const& v) - { - this->x &= static_cast(v.x); - this->y &= static_cast(v.y); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator|=(U scalar) - { - this->x |= static_cast(scalar); - this->y |= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<1, U, Q> const& v) - { - this->x |= static_cast(v.x); - this->y |= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<2, U, Q> const& v) - { - this->x |= static_cast(v.x); - this->y |= static_cast(v.y); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator^=(U scalar) - { - this->x ^= static_cast(scalar); - this->y ^= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<1, U, Q> const& v) - { - this->x ^= static_cast(v.x); - this->y ^= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<2, U, Q> const& v) - { - this->x ^= static_cast(v.x); - this->y ^= static_cast(v.y); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator<<=(U scalar) - { - this->x <<= static_cast(scalar); - this->y <<= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<1, U, Q> const& v) - { - this->x <<= static_cast(v.x); - this->y <<= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<2, U, Q> const& v) - { - this->x <<= static_cast(v.x); - this->y <<= static_cast(v.y); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator>>=(U scalar) - { - this->x >>= static_cast(scalar); - this->y >>= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<1, U, Q> const& v) - { - this->x >>= static_cast(v.x); - this->y >>= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<2, U, Q> const& v) - { - this->x >>= static_cast(v.x); - this->y >>= static_cast(v.y); - return *this; - } - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v) - { - return v; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v) - { - return vec<2, T, Q>( - -v.x, - -v.y); - } - - // -- Binary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar) - { - return vec<2, T, Q>( - v.x + scalar, - v.y + scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x + v2.x, - v1.y + v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v) - { - return vec<2, T, Q>( - scalar + v.x, - scalar + v.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x + v2.x, - v1.x + v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x + v2.x, - v1.y + v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar) - { - return vec<2, T, Q>( - v.x - scalar, - v.y - scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x - v2.x, - v1.y - v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v) - { - return vec<2, T, Q>( - scalar - v.x, - scalar - v.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x - v2.x, - v1.x - v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x - v2.x, - v1.y - v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar) - { - return vec<2, T, Q>( - v.x * scalar, - v.y * scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x * v2.x, - v1.y * v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v) - { - return vec<2, T, Q>( - scalar * v.x, - scalar * v.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x * v2.x, - v1.x * v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x * v2.x, - v1.y * v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar) - { - return vec<2, T, Q>( - v.x / scalar, - v.y / scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x / v2.x, - v1.y / v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v) - { - return vec<2, T, Q>( - scalar / v.x, - scalar / v.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x / v2.x, - v1.x / v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x / v2.x, - v1.y / v2.y); - } - - // -- Binary bit operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar) - { - return vec<2, T, Q>( - v.x % scalar, - v.y % scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x % v2.x, - v1.y % v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v) - { - return vec<2, T, Q>( - scalar % v.x, - scalar % v.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x % v2.x, - v1.x % v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x % v2.x, - v1.y % v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar) - { - return vec<2, T, Q>( - v.x & scalar, - v.y & scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x & v2.x, - v1.y & v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v) - { - return vec<2, T, Q>( - scalar & v.x, - scalar & v.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x & v2.x, - v1.x & v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x & v2.x, - v1.y & v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar) - { - return vec<2, T, Q>( - v.x | scalar, - v.y | scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x | v2.x, - v1.y | v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v) - { - return vec<2, T, Q>( - scalar | v.x, - scalar | v.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x | v2.x, - v1.x | v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x | v2.x, - v1.y | v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar) - { - return vec<2, T, Q>( - v.x ^ scalar, - v.y ^ scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x ^ v2.x, - v1.y ^ v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v) - { - return vec<2, T, Q>( - scalar ^ v.x, - scalar ^ v.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x ^ v2.x, - v1.x ^ v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x ^ v2.x, - v1.y ^ v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar) - { - return vec<2, T, Q>( - v.x << scalar, - v.y << scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x << v2.x, - v1.y << v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v) - { - return vec<2, T, Q>( - scalar << v.x, - scalar << v.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x << v2.x, - v1.x << v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x << v2.x, - v1.y << v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar) - { - return vec<2, T, Q>( - v.x >> scalar, - v.y >> scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x >> v2.x, - v1.y >> v2.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v) - { - return vec<2, T, Q>( - scalar >> v.x, - scalar >> v.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x >> v2.x, - v1.x >> v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return vec<2, T, Q>( - v1.x >> v2.x, - v1.y >> v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator~(vec<2, T, Q> const& v) - { - return vec<2, T, Q>( - ~v.x, - ~v.y); - } - - // -- Boolean operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return - detail::compute_equal::is_iec559>::call(v1.x, v2.x) && - detail::compute_equal::is_iec559>::call(v1.y, v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) - { - return !(v1 == v2); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2) - { - return vec<2, bool, Q>(v1.x && v2.x, v1.y && v2.y); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2) - { - return vec<2, bool, Q>(v1.x || v2.x, v1.y || v2.y); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/detail/type_vec3.hpp b/crumpet-engine/include/glm/detail/type_vec3.hpp deleted file mode 100644 index e7bf867..0000000 --- a/crumpet-engine/include/glm/detail/type_vec3.hpp +++ /dev/null @@ -1,405 +0,0 @@ -/// @ref core -/// @file glm/detail/type_vec3.hpp - -#pragma once - -#include "qualifier.hpp" -#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR -# include "_swizzle.hpp" -#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION -# include "_swizzle_func.hpp" -#endif -#include - -namespace glm -{ - template - struct vec<3, T, Q> - { - // -- Implementation detail -- - - typedef T value_type; - typedef vec<3, T, Q> type; - typedef vec<3, bool, Q> bool_type; - - // -- Data -- - -# if GLM_CONFIG_XYZW_ONLY - T x, y, z; -# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE - union - { - struct{ T x, y, z; }; - struct{ T r, g, b; }; - struct{ T s, t, p; }; - - typename detail::storage<3, T, detail::is_aligned::value>::type data; - -# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR - GLM_SWIZZLE3_2_MEMBERS(T, Q, x, y, z) - GLM_SWIZZLE3_2_MEMBERS(T, Q, r, g, b) - GLM_SWIZZLE3_2_MEMBERS(T, Q, s, t, p) - GLM_SWIZZLE3_3_MEMBERS(T, Q, x, y, z) - GLM_SWIZZLE3_3_MEMBERS(T, Q, r, g, b) - GLM_SWIZZLE3_3_MEMBERS(T, Q, s, t, p) - GLM_SWIZZLE3_4_MEMBERS(T, Q, x, y, z) - GLM_SWIZZLE3_4_MEMBERS(T, Q, r, g, b) - GLM_SWIZZLE3_4_MEMBERS(T, Q, s, t, p) -# endif - }; -# else - union { T x, r, s; }; - union { T y, g, t; }; - union { T z, b, p; }; - -# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION - GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, Q) -# endif//GLM_CONFIG_SWIZZLE -# endif//GLM_LANG - - // -- Component accesses -- - - /// Return the count of components of the vector - typedef length_t length_type; - GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;} - - GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i); - GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const; - - // -- Implicit basic constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT; - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT; - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, T, P> const& v); - - // -- Explicit basic constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR vec(T a, T b, T c); - - // -- Conversion scalar constructors -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v); - - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X x, Y y, Z z); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z); - - // -- Conversion vector constructors -- - - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v); - - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v); - - // -- Swizzle constructors -- -# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& that) - { - *this = that(); - } - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& scalar) - { - *this = vec(v(), scalar); - } - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& scalar, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v) - { - *this = vec(scalar, v()); - } -# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR - - // -- Unary arithmetic operators -- - - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q>& operator=(vec<3, T, Q> const& v) GLM_DEFAULT; - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator=(vec<3, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<3, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<3, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<3, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<3, U, Q> const& v); - - // -- Increment and decrement operators -- - - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator++(); - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator--(); - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator++(int); - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator--(int); - - // -- Unary bit operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<3, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<3, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<3, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<3, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<3, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<3, U, Q> const& v); - }; - - // -- Unary operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v); - - // -- Binary operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v); - - // -- Boolean operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2); -}//namespace glm - -#ifndef GLM_EXTERNAL_TEMPLATE -#include "type_vec3.inl" -#endif//GLM_EXTERNAL_TEMPLATE diff --git a/crumpet-engine/include/glm/detail/type_vec3.inl b/crumpet-engine/include/glm/detail/type_vec3.inl deleted file mode 100644 index 40c3161..0000000 --- a/crumpet-engine/include/glm/detail/type_vec3.inl +++ /dev/null @@ -1,1068 +0,0 @@ -/// @ref core - -#include "compute_vector_relational.hpp" - -namespace glm -{ - // -- Implicit basic constructors -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec() -# if GLM_CONFIG_DEFAULTED_FUNCTIONS != GLM_DISABLE - : x(0), y(0), z(0) -# endif - {} - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, T, Q> const& v) - : x(v.x), y(v.y), z(v.z) - {} -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, T, P> const& v) - : x(v.x), y(v.y), z(v.z) - {} - - // -- Explicit basic constructors -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(T scalar) - : x(scalar), y(scalar), z(scalar) - {} - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(T _x, T _y, T _z) - : x(_x), y(_y), z(_z) - {} - - // -- Conversion scalar constructors -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, U, P> const& v) - : x(static_cast(v.x)) - , y(static_cast(v.x)) - , z(static_cast(v.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, Y _y, Z _z) - : x(static_cast(_x)) - , y(static_cast(_y)) - , z(static_cast(_z)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, Z _z) - : x(static_cast(_x.x)) - , y(static_cast(_y)) - , z(static_cast(_z)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, Z _z) - : x(static_cast(_x)) - , y(static_cast(_y.x)) - , z(static_cast(_z)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z) - : x(static_cast(_x.x)) - , y(static_cast(_y.x)) - , z(static_cast(_z)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, Y _y, vec<1, Z, Q> const& _z) - : x(static_cast(_x)) - , y(static_cast(_y)) - , z(static_cast(_z.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z) - : x(static_cast(_x.x)) - , y(static_cast(_y)) - , z(static_cast(_z.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z) - : x(static_cast(_x)) - , y(static_cast(_y.x)) - , z(static_cast(_z.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z) - : x(static_cast(_x.x)) - , y(static_cast(_y.x)) - , z(static_cast(_z.x)) - {} - - // -- Conversion vector constructors -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, B _z) - : x(static_cast(_xy.x)) - , y(static_cast(_xy.y)) - , z(static_cast(_z)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z) - : x(static_cast(_xy.x)) - , y(static_cast(_xy.y)) - , z(static_cast(_z.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(A _x, vec<2, B, P> const& _yz) - : x(static_cast(_x)) - , y(static_cast(_yz.x)) - , z(static_cast(_yz.y)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz) - : x(static_cast(_x.x)) - , y(static_cast(_yz.x)) - , z(static_cast(_yz.y)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, U, P> const& v) - : x(static_cast(v.x)) - , y(static_cast(v.y)) - , z(static_cast(v.z)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<4, U, P> const& v) - : x(static_cast(v.x)) - , y(static_cast(v.y)) - , z(static_cast(v.z)) - {} - - // -- Component accesses -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) - { - assert(i >= 0 && i < this->length()); - switch(i) - { - default: - case 0: - return x; - case 1: - return y; - case 2: - return z; - } - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) const - { - assert(i >= 0 && i < this->length()); - switch(i) - { - default: - case 0: - return x; - case 1: - return y; - case 2: - return z; - } - } - - // -- Unary arithmetic operators -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, T, Q> const& v) - { - this->x = v.x; - this->y = v.y; - this->z = v.z; - return *this; - } -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, U, Q> const& v) - { - this->x = static_cast(v.x); - this->y = static_cast(v.y); - this->z = static_cast(v.z); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(U scalar) - { - this->x += static_cast(scalar); - this->y += static_cast(scalar); - this->z += static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<1, U, Q> const& v) - { - this->x += static_cast(v.x); - this->y += static_cast(v.x); - this->z += static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<3, U, Q> const& v) - { - this->x += static_cast(v.x); - this->y += static_cast(v.y); - this->z += static_cast(v.z); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(U scalar) - { - this->x -= static_cast(scalar); - this->y -= static_cast(scalar); - this->z -= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<1, U, Q> const& v) - { - this->x -= static_cast(v.x); - this->y -= static_cast(v.x); - this->z -= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<3, U, Q> const& v) - { - this->x -= static_cast(v.x); - this->y -= static_cast(v.y); - this->z -= static_cast(v.z); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(U scalar) - { - this->x *= static_cast(scalar); - this->y *= static_cast(scalar); - this->z *= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<1, U, Q> const& v) - { - this->x *= static_cast(v.x); - this->y *= static_cast(v.x); - this->z *= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<3, U, Q> const& v) - { - this->x *= static_cast(v.x); - this->y *= static_cast(v.y); - this->z *= static_cast(v.z); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(U v) - { - this->x /= static_cast(v); - this->y /= static_cast(v); - this->z /= static_cast(v); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<1, U, Q> const& v) - { - this->x /= static_cast(v.x); - this->y /= static_cast(v.x); - this->z /= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<3, U, Q> const& v) - { - this->x /= static_cast(v.x); - this->y /= static_cast(v.y); - this->z /= static_cast(v.z); - return *this; - } - - // -- Increment and decrement operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator++() - { - ++this->x; - ++this->y; - ++this->z; - return *this; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator--() - { - --this->x; - --this->y; - --this->z; - return *this; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> vec<3, T, Q>::operator++(int) - { - vec<3, T, Q> Result(*this); - ++*this; - return Result; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> vec<3, T, Q>::operator--(int) - { - vec<3, T, Q> Result(*this); - --*this; - return Result; - } - - // -- Unary bit operators -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(U scalar) - { - this->x %= scalar; - this->y %= scalar; - this->z %= scalar; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<1, U, Q> const& v) - { - this->x %= v.x; - this->y %= v.x; - this->z %= v.x; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<3, U, Q> const& v) - { - this->x %= v.x; - this->y %= v.y; - this->z %= v.z; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(U scalar) - { - this->x &= scalar; - this->y &= scalar; - this->z &= scalar; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<1, U, Q> const& v) - { - this->x &= v.x; - this->y &= v.x; - this->z &= v.x; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<3, U, Q> const& v) - { - this->x &= v.x; - this->y &= v.y; - this->z &= v.z; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(U scalar) - { - this->x |= scalar; - this->y |= scalar; - this->z |= scalar; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<1, U, Q> const& v) - { - this->x |= v.x; - this->y |= v.x; - this->z |= v.x; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<3, U, Q> const& v) - { - this->x |= v.x; - this->y |= v.y; - this->z |= v.z; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(U scalar) - { - this->x ^= scalar; - this->y ^= scalar; - this->z ^= scalar; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<1, U, Q> const& v) - { - this->x ^= v.x; - this->y ^= v.x; - this->z ^= v.x; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<3, U, Q> const& v) - { - this->x ^= v.x; - this->y ^= v.y; - this->z ^= v.z; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(U scalar) - { - this->x <<= scalar; - this->y <<= scalar; - this->z <<= scalar; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<1, U, Q> const& v) - { - this->x <<= static_cast(v.x); - this->y <<= static_cast(v.x); - this->z <<= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<3, U, Q> const& v) - { - this->x <<= static_cast(v.x); - this->y <<= static_cast(v.y); - this->z <<= static_cast(v.z); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(U scalar) - { - this->x >>= static_cast(scalar); - this->y >>= static_cast(scalar); - this->z >>= static_cast(scalar); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<1, U, Q> const& v) - { - this->x >>= static_cast(v.x); - this->y >>= static_cast(v.x); - this->z >>= static_cast(v.x); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<3, U, Q> const& v) - { - this->x >>= static_cast(v.x); - this->y >>= static_cast(v.y); - this->z >>= static_cast(v.z); - return *this; - } - - // -- Unary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v) - { - return v; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - -v.x, - -v.y, - -v.z); - } - - // -- Binary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x + scalar, - v.y + scalar, - v.z + scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x + scalar.x, - v.y + scalar.x, - v.z + scalar.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar + v.x, - scalar + v.y, - scalar + v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x + v.x, - scalar.x + v.y, - scalar.x + v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x + v2.x, - v1.y + v2.y, - v1.z + v2.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x - scalar, - v.y - scalar, - v.z - scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x - scalar.x, - v.y - scalar.x, - v.z - scalar.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar - v.x, - scalar - v.y, - scalar - v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x - v.x, - scalar.x - v.y, - scalar.x - v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x - v2.x, - v1.y - v2.y, - v1.z - v2.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x * scalar, - v.y * scalar, - v.z * scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x * scalar.x, - v.y * scalar.x, - v.z * scalar.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar * v.x, - scalar * v.y, - scalar * v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x * v.x, - scalar.x * v.y, - scalar.x * v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x * v2.x, - v1.y * v2.y, - v1.z * v2.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x / scalar, - v.y / scalar, - v.z / scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x / scalar.x, - v.y / scalar.x, - v.z / scalar.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar / v.x, - scalar / v.y, - scalar / v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x / v.x, - scalar.x / v.y, - scalar.x / v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x / v2.x, - v1.y / v2.y, - v1.z / v2.z); - } - - // -- Binary bit operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x % scalar, - v.y % scalar, - v.z % scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x % scalar.x, - v.y % scalar.x, - v.z % scalar.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar % v.x, - scalar % v.y, - scalar % v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x % v.x, - scalar.x % v.y, - scalar.x % v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x % v2.x, - v1.y % v2.y, - v1.z % v2.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x & scalar, - v.y & scalar, - v.z & scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x & scalar.x, - v.y & scalar.x, - v.z & scalar.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar & v.x, - scalar & v.y, - scalar & v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x & v.x, - scalar.x & v.y, - scalar.x & v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x & v2.x, - v1.y & v2.y, - v1.z & v2.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x | scalar, - v.y | scalar, - v.z | scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x | scalar.x, - v.y | scalar.x, - v.z | scalar.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar | v.x, - scalar | v.y, - scalar | v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x | v.x, - scalar.x | v.y, - scalar.x | v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x | v2.x, - v1.y | v2.y, - v1.z | v2.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x ^ scalar, - v.y ^ scalar, - v.z ^ scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x ^ scalar.x, - v.y ^ scalar.x, - v.z ^ scalar.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar ^ v.x, - scalar ^ v.y, - scalar ^ v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x ^ v.x, - scalar.x ^ v.y, - scalar.x ^ v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x ^ v2.x, - v1.y ^ v2.y, - v1.z ^ v2.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x << scalar, - v.y << scalar, - v.z << scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x << scalar.x, - v.y << scalar.x, - v.z << scalar.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar << v.x, - scalar << v.y, - scalar << v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x << v.x, - scalar.x << v.y, - scalar.x << v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x << v2.x, - v1.y << v2.y, - v1.z << v2.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x >> scalar, - v.y >> scalar, - v.z >> scalar); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x >> scalar.x, - v.y >> scalar.x, - v.z >> scalar.x); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar >> v.x, - scalar >> v.y, - scalar >> v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x >> v.x, - scalar.x >> v.y, - scalar.x >> v.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x >> v2.x, - v1.y >> v2.y, - v1.z >> v2.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - ~v.x, - ~v.y, - ~v.z); - } - - // -- Boolean operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return - detail::compute_equal::is_iec559>::call(v1.x, v2.x) && - detail::compute_equal::is_iec559>::call(v1.y, v2.y) && - detail::compute_equal::is_iec559>::call(v1.z, v2.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return !(v1 == v2); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2) - { - return vec<3, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2) - { - return vec<3, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/detail/type_vec4.hpp b/crumpet-engine/include/glm/detail/type_vec4.hpp deleted file mode 100644 index 0de476c..0000000 --- a/crumpet-engine/include/glm/detail/type_vec4.hpp +++ /dev/null @@ -1,480 +0,0 @@ -/// @ref core -/// @file glm/detail/type_vec4.hpp - -#pragma once - -#include "qualifier.hpp" -#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR -# include "_swizzle.hpp" -#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION -# include "_swizzle_func.hpp" -#endif -#include - -namespace glm -{ - template - struct vec<4, T, Q> - { - // -- Implementation detail -- - - typedef T value_type; - typedef vec<4, T, Q> type; - typedef vec<4, bool, Q> bool_type; - - // -- Data -- - -# if GLM_CONFIG_XYZW_ONLY - T x, y, z, w; -# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE - union - { - struct { T x, y, z, w; }; - struct { T r, g, b, a; }; - struct { T s, t, p, q; }; - - typename detail::storage<4, T, detail::is_aligned::value>::type data; - -# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR - GLM_SWIZZLE4_2_MEMBERS(T, Q, x, y, z, w) - GLM_SWIZZLE4_2_MEMBERS(T, Q, r, g, b, a) - GLM_SWIZZLE4_2_MEMBERS(T, Q, s, t, p, q) - GLM_SWIZZLE4_3_MEMBERS(T, Q, x, y, z, w) - GLM_SWIZZLE4_3_MEMBERS(T, Q, r, g, b, a) - GLM_SWIZZLE4_3_MEMBERS(T, Q, s, t, p, q) - GLM_SWIZZLE4_4_MEMBERS(T, Q, x, y, z, w) - GLM_SWIZZLE4_4_MEMBERS(T, Q, r, g, b, a) - GLM_SWIZZLE4_4_MEMBERS(T, Q, s, t, p, q) -# endif - }; -# else - union { T x, r, s; }; - union { T y, g, t; }; - union { T z, b, p; }; - union { T w, a, q; }; - -# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION - GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, Q) -# endif -# endif - - // -- Component accesses -- - - /// Return the count of components of the vector - typedef length_t length_type; - GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;} - - GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i); - GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const; - - // -- Implicit basic constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT; - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, Q> const& v) GLM_DEFAULT; - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, P> const& v); - - // -- Explicit basic constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y, T z, T w); - - // -- Conversion scalar constructors -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v); - - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, Z _z, W _w); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, W _w); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, W _w); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, W _w); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, W _w); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, W _w); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, vec<1, W, Q> const& _w); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _Y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); - - // -- Conversion vector constructors -- - - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, C _w); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, C _w); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, vec<1, C, P> const& _w); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, C _w); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, C _w); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, B _y, vec<2, C, P> const& _zw); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, B _y, vec<2, C, P> const& _zw); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, B _w); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<3, B, P> const& _yzw); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw); - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw); - - /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) - template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v); - - // -- Swizzle constructors -- -# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<4, T, Q, E0, E1, E2, E3> const& that) - { - *this = that(); - } - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u) - { - *this = vec<4, T, Q>(v(), u()); - } - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, T const& y, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v) - { - *this = vec<4, T, Q>(x, y, v()); - } - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w) - { - *this = vec<4, T, Q>(x, v(), w); - } - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& z, T const& w) - { - *this = vec<4, T, Q>(v(), z, w); - } - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v, T const& w) - { - *this = vec<4, T, Q>(v(), w); - } - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v) - { - *this = vec<4, T, Q>(x, v()); - } -# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR - - // -- Unary arithmetic operators -- - - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, T, Q> const& v) GLM_DEFAULT; - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<4, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<4, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<4, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<4, U, Q> const& v); - - // -- Increment and decrement operators -- - - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator++(); - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator--(); - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator++(int); - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator--(int); - - // -- Unary bit operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<4, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<4, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<4, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<4, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<4, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(U scalar); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<1, U, Q> const& v); - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<4, U, Q> const& v); - }; - - // -- Unary operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v); - - // -- Binary operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator~(vec<4, T, Q> const& v); - - // -- Boolean operators -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2); - - template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2); -}//namespace glm - -#ifndef GLM_EXTERNAL_TEMPLATE -#include "type_vec4.inl" -#endif//GLM_EXTERNAL_TEMPLATE diff --git a/crumpet-engine/include/glm/detail/type_vec4.inl b/crumpet-engine/include/glm/detail/type_vec4.inl deleted file mode 100644 index 2775af7..0000000 --- a/crumpet-engine/include/glm/detail/type_vec4.inl +++ /dev/null @@ -1,1140 +0,0 @@ -/// @ref core - -#include "compute_vector_relational.hpp" - -namespace glm{ -namespace detail -{ - template - struct compute_vec4_add - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); - } - }; - - template - struct compute_vec4_sub - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); - } - }; - - template - struct compute_vec4_mul - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); - } - }; - - template - struct compute_vec4_div - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w); - } - }; - - template - struct compute_vec4_mod - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x % b.x, a.y % b.y, a.z % b.z, a.w % b.w); - } - }; - - template - struct compute_vec4_and - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x & b.x, a.y & b.y, a.z & b.z, a.w & b.w); - } - }; - - template - struct compute_vec4_or - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x | b.x, a.y | b.y, a.z | b.z, a.w | b.w); - } - }; - - template - struct compute_vec4_xor - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x ^ b.x, a.y ^ b.y, a.z ^ b.z, a.w ^ b.w); - } - }; - - template - struct compute_vec4_shift_left - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x << b.x, a.y << b.y, a.z << b.z, a.w << b.w); - } - }; - - template - struct compute_vec4_shift_right - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x >> b.x, a.y >> b.y, a.z >> b.z, a.w >> b.w); - } - }; - - template - struct compute_vec4_equal - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return - detail::compute_equal::is_iec559>::call(v1.x, v2.x) && - detail::compute_equal::is_iec559>::call(v1.y, v2.y) && - detail::compute_equal::is_iec559>::call(v1.z, v2.z) && - detail::compute_equal::is_iec559>::call(v1.w, v2.w); - } - }; - - template - struct compute_vec4_nequal - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return !compute_vec4_equal::value, sizeof(T) * 8, detail::is_aligned::value>::call(v1, v2); - } - }; - - template - struct compute_vec4_bitwise_not - { - GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& v) - { - return vec<4, T, Q>(~v.x, ~v.y, ~v.z, ~v.w); - } - }; -}//namespace detail - - // -- Implicit basic constructors -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec() -# if GLM_CONFIG_DEFAULTED_FUNCTIONS != GLM_DISABLE - : x(0), y(0), z(0), w(0) -# endif - {} - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<4, T, Q> const& v) - : x(v.x), y(v.y), z(v.z), w(v.w) - {} -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<4, T, P> const& v) - : x(v.x), y(v.y), z(v.z), w(v.w) - {} - - // -- Explicit basic constructors -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(T scalar) - : x(scalar), y(scalar), z(scalar), w(scalar) - {} - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(T _x, T _y, T _z, T _w) - : x(_x), y(_y), z(_z), w(_w) - {} - - // -- Conversion scalar constructors -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, U, P> const& v) - : x(static_cast(v.x)) - , y(static_cast(v.x)) - , z(static_cast(v.x)) - , w(static_cast(v.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, Y _y, Z _z, W _w) - : x(static_cast(_x)) - , y(static_cast(_y)) - , z(static_cast(_z)) - , w(static_cast(_w)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, Z _z, W _w) - : x(static_cast(_x.x)) - , y(static_cast(_y)) - , z(static_cast(_z)) - , w(static_cast(_w)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, Z _z, W _w) - : x(static_cast(_x)) - , y(static_cast(_y.x)) - , z(static_cast(_z)) - , w(static_cast(_w)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, W _w) - : x(static_cast(_x.x)) - , y(static_cast(_y.x)) - , z(static_cast(_z)) - , w(static_cast(_w)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, Y _y, vec<1, Z, Q> const& _z, W _w) - : x(static_cast(_x)) - , y(static_cast(_y)) - , z(static_cast(_z.x)) - , w(static_cast(_w)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, W _w) - : x(static_cast(_x.x)) - , y(static_cast(_y)) - , z(static_cast(_z.x)) - , w(static_cast(_w)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w) - : x(static_cast(_x)) - , y(static_cast(_y.x)) - , z(static_cast(_z.x)) - , w(static_cast(_w)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w) - : x(static_cast(_x.x)) - , y(static_cast(_y.x)) - , z(static_cast(_z.x)) - , w(static_cast(_w)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, Z _z, vec<1, W, Q> const& _w) - : x(static_cast(_x.x)) - , y(static_cast(_y)) - , z(static_cast(_z)) - , w(static_cast(_w.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w) - : x(static_cast(_x)) - , y(static_cast(_y.x)) - , z(static_cast(_z)) - , w(static_cast(_w.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w) - : x(static_cast(_x.x)) - , y(static_cast(_y.x)) - , z(static_cast(_z)) - , w(static_cast(_w.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w) - : x(static_cast(_x)) - , y(static_cast(_y)) - , z(static_cast(_z.x)) - , w(static_cast(_w.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w) - : x(static_cast(_x.x)) - , y(static_cast(_y)) - , z(static_cast(_z.x)) - , w(static_cast(_w.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w) - : x(static_cast(_x)) - , y(static_cast(_y.x)) - , z(static_cast(_z.x)) - , w(static_cast(_w.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w) - : x(static_cast(_x.x)) - , y(static_cast(_y.x)) - , z(static_cast(_z.x)) - , w(static_cast(_w.x)) - {} - - // -- Conversion vector constructors -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, B _z, C _w) - : x(static_cast(_xy.x)) - , y(static_cast(_xy.y)) - , z(static_cast(_z)) - , w(static_cast(_w)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, C _w) - : x(static_cast(_xy.x)) - , y(static_cast(_xy.y)) - , z(static_cast(_z.x)) - , w(static_cast(_w)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, B _z, vec<1, C, P> const& _w) - : x(static_cast(_xy.x)) - , y(static_cast(_xy.y)) - , z(static_cast(_z)) - , w(static_cast(_w.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w) - : x(static_cast(_xy.x)) - , y(static_cast(_xy.y)) - , z(static_cast(_z.x)) - , w(static_cast(_w.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(A _x, vec<2, B, P> const& _yz, C _w) - : x(static_cast(_x)) - , y(static_cast(_yz.x)) - , z(static_cast(_yz.y)) - , w(static_cast(_w)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, C _w) - : x(static_cast(_x.x)) - , y(static_cast(_yz.x)) - , z(static_cast(_yz.y)) - , w(static_cast(_w)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(A _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w) - : x(static_cast(_x)) - , y(static_cast(_yz.x)) - , z(static_cast(_yz.y)) - , w(static_cast(_w.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w) - : x(static_cast(_x.x)) - , y(static_cast(_yz.x)) - , z(static_cast(_yz.y)) - , w(static_cast(_w.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(A _x, B _y, vec<2, C, P> const& _zw) - : x(static_cast(_x)) - , y(static_cast(_y)) - , z(static_cast(_zw.x)) - , w(static_cast(_zw.y)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, A, P> const& _x, B _y, vec<2, C, P> const& _zw) - : x(static_cast(_x.x)) - , y(static_cast(_y)) - , z(static_cast(_zw.x)) - , w(static_cast(_zw.y)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(A _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw) - : x(static_cast(_x)) - , y(static_cast(_y.x)) - , z(static_cast(_zw.x)) - , w(static_cast(_zw.y)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw) - : x(static_cast(_x.x)) - , y(static_cast(_y.x)) - , z(static_cast(_zw.x)) - , w(static_cast(_zw.y)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, B _w) - : x(static_cast(_xyz.x)) - , y(static_cast(_xyz.y)) - , z(static_cast(_xyz.z)) - , w(static_cast(_w)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w) - : x(static_cast(_xyz.x)) - , y(static_cast(_xyz.y)) - , z(static_cast(_xyz.z)) - , w(static_cast(_w.x)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(A _x, vec<3, B, P> const& _yzw) - : x(static_cast(_x)) - , y(static_cast(_yzw.x)) - , z(static_cast(_yzw.y)) - , w(static_cast(_yzw.z)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw) - : x(static_cast(_x.x)) - , y(static_cast(_yzw.x)) - , z(static_cast(_yzw.y)) - , w(static_cast(_yzw.z)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw) - : x(static_cast(_xy.x)) - , y(static_cast(_xy.y)) - , z(static_cast(_zw.x)) - , w(static_cast(_zw.y)) - {} - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<4, U, P> const& v) - : x(static_cast(v.x)) - , y(static_cast(v.y)) - , z(static_cast(v.z)) - , w(static_cast(v.w)) - {} - - // -- Component accesses -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR T& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i) - { - assert(i >= 0 && i < this->length()); - switch(i) - { - default: - case 0: - return x; - case 1: - return y; - case 2: - return z; - case 3: - return w; - } - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i) const - { - assert(i >= 0 && i < this->length()); - switch(i) - { - default: - case 0: - return x; - case 1: - return y; - case 2: - return z; - case 3: - return w; - } - } - - // -- Unary arithmetic operators -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, T, Q> const& v) - { - this->x = v.x; - this->y = v.y; - this->z = v.z; - this->w = v.w; - return *this; - } -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, U, Q> const& v) - { - this->x = static_cast(v.x); - this->y = static_cast(v.y); - this->z = static_cast(v.z); - this->w = static_cast(v.w); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator+=(U scalar) - { - return (*this = detail::compute_vec4_add::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_add::value>::call(*this, vec<4, T, Q>(v.x))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_add::value>::call(*this, vec<4, T, Q>(v))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator-=(U scalar) - { - return (*this = detail::compute_vec4_sub::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_sub::value>::call(*this, vec<4, T, Q>(v.x))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_sub::value>::call(*this, vec<4, T, Q>(v))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator*=(U scalar) - { - return (*this = detail::compute_vec4_mul::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_mul::value>::call(*this, vec<4, T, Q>(v.x))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_mul::value>::call(*this, vec<4, T, Q>(v))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator/=(U scalar) - { - return (*this = detail::compute_vec4_div::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_div::value>::call(*this, vec<4, T, Q>(v.x))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_div::value>::call(*this, vec<4, T, Q>(v))); - } - - // -- Increment and decrement operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator++() - { - ++this->x; - ++this->y; - ++this->z; - ++this->w; - return *this; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator--() - { - --this->x; - --this->y; - --this->z; - --this->w; - return *this; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> vec<4, T, Q>::operator++(int) - { - vec<4, T, Q> Result(*this); - ++*this; - return Result; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> vec<4, T, Q>::operator--(int) - { - vec<4, T, Q> Result(*this); - --*this; - return Result; - } - - // -- Unary bit operators -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator%=(U scalar) - { - return (*this = detail::compute_vec4_mod::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_mod::value>::call(*this, vec<4, T, Q>(v))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_mod::value>::call(*this, vec<4, T, Q>(v))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator&=(U scalar) - { - return (*this = detail::compute_vec4_and::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_and::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_and::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator|=(U scalar) - { - return (*this = detail::compute_vec4_or::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_or::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_or::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator^=(U scalar) - { - return (*this = detail::compute_vec4_xor::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_xor::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_xor::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator<<=(U scalar) - { - return (*this = detail::compute_vec4_shift_left::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_shift_left::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_shift_left::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator>>=(U scalar) - { - return (*this = detail::compute_vec4_shift_right::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_shift_right::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); - } - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_shift_right::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); - } - - // -- Unary constant operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v) - { - return v; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v) - { - return vec<4, T, Q>(0) -= v; - } - - // -- Binary arithmetic operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar) - { - return vec<4, T, Q>(v) += scalar; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) += v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(v) += scalar; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v2) += v1; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) += v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar) - { - return vec<4, T, Q>(v) -= scalar; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) -= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) -= v; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1.x) -= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) -= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar) - { - return vec<4, T, Q>(v) *= scalar; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) *= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(v) *= scalar; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v2) *= v1; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) *= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar) - { - return vec<4, T, Q>(v) /= scalar; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) /= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) /= v; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1.x) /= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) /= v2; - } - - // -- Binary bit operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar) - { - return vec<4, T, Q>(v) %= scalar; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) %= v2.x; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) %= v; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar.x) %= v; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) %= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar) - { - return vec<4, T, Q>(v) &= scalar; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<4, T, Q>(v) &= scalar; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) &= v; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator&(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1.x) &= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) &= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar) - { - return vec<4, T, Q>(v) |= scalar; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) |= v2.x; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) |= v; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator|(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1.x) |= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) |= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar) - { - return vec<4, T, Q>(v) ^= scalar; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) ^= v2.x; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) ^= v; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator^(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1.x) ^= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) ^= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar) - { - return vec<4, T, Q>(v) <<= scalar; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) <<= v2.x; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) <<= v; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1.x) <<= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) <<= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar) - { - return vec<4, T, Q>(v) >>= scalar; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) >>= v2.x; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) >>= v; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1.x) >>= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) >>= v2; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator~(vec<4, T, Q> const& v) - { - return detail::compute_vec4_bitwise_not::value, sizeof(T) * 8, detail::is_aligned::value>::call(v); - } - - // -- Boolean operators -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return detail::compute_vec4_equal::value, sizeof(T) * 8, detail::is_aligned::value>::call(v1, v2); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return detail::compute_vec4_nequal::value, sizeof(T) * 8, detail::is_aligned::value>::call(v1, v2); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2) - { - return vec<4, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z, v1.w && v2.w); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2) - { - return vec<4, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z, v1.w || v2.w); - } -}//namespace glm - -#if GLM_CONFIG_SIMD == GLM_ENABLE -# include "type_vec4_simd.inl" -#endif diff --git a/crumpet-engine/include/glm/detail/type_vec4_simd.inl b/crumpet-engine/include/glm/detail/type_vec4_simd.inl deleted file mode 100644 index 415b73c..0000000 --- a/crumpet-engine/include/glm/detail/type_vec4_simd.inl +++ /dev/null @@ -1,463 +0,0 @@ -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -namespace glm{ -namespace detail -{ -# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR - template - struct _swizzle_base1<4, float, Q, E0,E1,E2,E3, true> : public _swizzle_base0 - { - GLM_FUNC_QUALIFIER vec<4, float, Q> operator ()() const - { - __m128 data = *reinterpret_cast<__m128 const*>(&this->_buffer); - - vec<4, float, Q> Result; -# if GLM_ARCH & GLM_ARCH_AVX_BIT - Result.data = _mm_permute_ps(data, _MM_SHUFFLE(E3, E2, E1, E0)); -# else - Result.data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(E3, E2, E1, E0)); -# endif - return Result; - } - }; - - template - struct _swizzle_base1<4, int, Q, E0,E1,E2,E3, true> : public _swizzle_base0 - { - GLM_FUNC_QUALIFIER vec<4, int, Q> operator ()() const - { - __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer); - - vec<4, int, Q> Result; - Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0)); - return Result; - } - }; - - template - struct _swizzle_base1<4, uint, Q, E0,E1,E2,E3, true> : public _swizzle_base0 - { - GLM_FUNC_QUALIFIER vec<4, uint, Q> operator ()() const - { - __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer); - - vec<4, uint, Q> Result; - Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0)); - return Result; - } - }; -# endif// GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR - - template - struct compute_vec4_add - { - static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) - { - vec<4, float, Q> Result; - Result.data = _mm_add_ps(a.data, b.data); - return Result; - } - }; - -# if GLM_ARCH & GLM_ARCH_AVX_BIT - template - struct compute_vec4_add - { - static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) - { - vec<4, double, Q> Result; - Result.data = _mm256_add_pd(a.data, b.data); - return Result; - } - }; -# endif - - template - struct compute_vec4_sub - { - static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) - { - vec<4, float, Q> Result; - Result.data = _mm_sub_ps(a.data, b.data); - return Result; - } - }; - -# if GLM_ARCH & GLM_ARCH_AVX_BIT - template - struct compute_vec4_sub - { - static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) - { - vec<4, double, Q> Result; - Result.data = _mm256_sub_pd(a.data, b.data); - return Result; - } - }; -# endif - - template - struct compute_vec4_mul - { - static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) - { - vec<4, float, Q> Result; - Result.data = _mm_mul_ps(a.data, b.data); - return Result; - } - }; - -# if GLM_ARCH & GLM_ARCH_AVX_BIT - template - struct compute_vec4_mul - { - static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) - { - vec<4, double, Q> Result; - Result.data = _mm256_mul_pd(a.data, b.data); - return Result; - } - }; -# endif - - template - struct compute_vec4_div - { - static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) - { - vec<4, float, Q> Result; - Result.data = _mm_div_ps(a.data, b.data); - return Result; - } - }; - - # if GLM_ARCH & GLM_ARCH_AVX_BIT - template - struct compute_vec4_div - { - static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) - { - vec<4, double, Q> Result; - Result.data = _mm256_div_pd(a.data, b.data); - return Result; - } - }; -# endif - - template<> - struct compute_vec4_div - { - static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& a, vec<4, float, aligned_lowp> const& b) - { - vec<4, float, aligned_lowp> Result; - Result.data = _mm_mul_ps(a.data, _mm_rcp_ps(b.data)); - return Result; - } - }; - - template - struct compute_vec4_and - { - static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - vec<4, T, Q> Result; - Result.data = _mm_and_si128(a.data, b.data); - return Result; - } - }; - -# if GLM_ARCH & GLM_ARCH_AVX2_BIT - template - struct compute_vec4_and - { - static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - vec<4, T, Q> Result; - Result.data = _mm256_and_si256(a.data, b.data); - return Result; - } - }; -# endif - - template - struct compute_vec4_or - { - static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - vec<4, T, Q> Result; - Result.data = _mm_or_si128(a.data, b.data); - return Result; - } - }; - -# if GLM_ARCH & GLM_ARCH_AVX2_BIT - template - struct compute_vec4_or - { - static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - vec<4, T, Q> Result; - Result.data = _mm256_or_si256(a.data, b.data); - return Result; - } - }; -# endif - - template - struct compute_vec4_xor - { - static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - vec<4, T, Q> Result; - Result.data = _mm_xor_si128(a.data, b.data); - return Result; - } - }; - -# if GLM_ARCH & GLM_ARCH_AVX2_BIT - template - struct compute_vec4_xor - { - static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - vec<4, T, Q> Result; - Result.data = _mm256_xor_si256(a.data, b.data); - return Result; - } - }; -# endif - - template - struct compute_vec4_shift_left - { - static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - vec<4, T, Q> Result; - Result.data = _mm_sll_epi32(a.data, b.data); - return Result; - } - }; - -# if GLM_ARCH & GLM_ARCH_AVX2_BIT - template - struct compute_vec4_shift_left - { - static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - vec<4, T, Q> Result; - Result.data = _mm256_sll_epi64(a.data, b.data); - return Result; - } - }; -# endif - - template - struct compute_vec4_shift_right - { - static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - vec<4, T, Q> Result; - Result.data = _mm_srl_epi32(a.data, b.data); - return Result; - } - }; - -# if GLM_ARCH & GLM_ARCH_AVX2_BIT - template - struct compute_vec4_shift_right - { - static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - vec<4, T, Q> Result; - Result.data = _mm256_srl_epi64(a.data, b.data); - return Result; - } - }; -# endif - - template - struct compute_vec4_bitwise_not - { - static vec<4, T, Q> call(vec<4, T, Q> const& v) - { - vec<4, T, Q> Result; - Result.data = _mm_xor_si128(v.data, _mm_set1_epi32(-1)); - return Result; - } - }; - -# if GLM_ARCH & GLM_ARCH_AVX2_BIT - template - struct compute_vec4_bitwise_not - { - static vec<4, T, Q> call(vec<4, T, Q> const& v) - { - vec<4, T, Q> Result; - Result.data = _mm256_xor_si256(v.data, _mm_set1_epi32(-1)); - return Result; - } - }; -# endif - - template - struct compute_vec4_equal - { - static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) - { - return _mm_movemask_ps(_mm_cmpeq_ps(v1.data, v2.data)) != 0; - } - }; - -# if GLM_ARCH & GLM_ARCH_SSE41_BIT - template - struct compute_vec4_equal - { - static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2) - { - //return _mm_movemask_epi8(_mm_cmpeq_epi32(v1.data, v2.data)) != 0; - __m128i neq = _mm_xor_si128(v1.data, v2.data); - return _mm_test_all_zeros(neq, neq) == 0; - } - }; -# endif - - template - struct compute_vec4_nequal - { - static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) - { - return _mm_movemask_ps(_mm_cmpneq_ps(v1.data, v2.data)) != 0; - } - }; - -# if GLM_ARCH & GLM_ARCH_SSE41_BIT - template - struct compute_vec4_nequal - { - static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2) - { - //return _mm_movemask_epi8(_mm_cmpneq_epi32(v1.data, v2.data)) != 0; - __m128i neq = _mm_xor_si128(v1.data, v2.data); - return _mm_test_all_zeros(neq, neq) != 0; - } - }; -# endif -}//namespace detail - - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(float _s) : - data(_mm_set1_ps(_s)) - {} - - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(float _s) : - data(_mm_set1_ps(_s)) - {} - - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(float _s) : - data(_mm_set1_ps(_s)) - {} - -# if GLM_ARCH & GLM_ARCH_AVX_BIT - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_lowp>::vec(double _s) : - data(_mm256_set1_pd(_s)) - {} - - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_mediump>::vec(double _s) : - data(_mm256_set1_pd(_s)) - {} - - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_highp>::vec(double _s) : - data(_mm256_set1_pd(_s)) - {} -# endif - - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_lowp>::vec(int _s) : - data(_mm_set1_epi32(_s)) - {} - - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_mediump>::vec(int _s) : - data(_mm_set1_epi32(_s)) - {} - - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_highp>::vec(int _s) : - data(_mm_set1_epi32(_s)) - {} - -# if GLM_ARCH & GLM_ARCH_AVX2_BIT - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, detail::int64, aligned_lowp>::vec(detail::int64 _s) : - data(_mm256_set1_epi64x(_s)) - {} - - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, detail::int64, aligned_mediump>::vec(detail::int64 _s) : - data(_mm256_set1_epi64x(_s)) - {} - - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, detail::int64, aligned_highp>::vec(detail::int64 _s) : - data(_mm256_set1_epi64x(_s)) - {} -# endif - - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(float _x, float _y, float _z, float _w) : - data(_mm_set_ps(_w, _z, _y, _x)) - {} - - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(float _x, float _y, float _z, float _w) : - data(_mm_set_ps(_w, _z, _y, _x)) - {} - - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(float _x, float _y, float _z, float _w) : - data(_mm_set_ps(_w, _z, _y, _x)) - {} - - template<> - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_lowp>::vec(int _x, int _y, int _z, int _w) : - data(_mm_set_epi32(_w, _z, _y, _x)) - {} - - template<> - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_mediump>::vec(int _x, int _y, int _z, int _w) : - data(_mm_set_epi32(_w, _z, _y, _x)) - {} - - template<> - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_highp>::vec(int _x, int _y, int _z, int _w) : - data(_mm_set_epi32(_w, _z, _y, _x)) - {} - - template<> - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(int _x, int _y, int _z, int _w) : - data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x))) - {} - - template<> - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(int _x, int _y, int _z, int _w) : - data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x))) - {} - - template<> - template<> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(int _x, int _y, int _z, int _w) : - data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x))) - {} -}//namespace glm - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/crumpet-engine/include/glm/exponential.hpp b/crumpet-engine/include/glm/exponential.hpp deleted file mode 100644 index f8fb886..0000000 --- a/crumpet-engine/include/glm/exponential.hpp +++ /dev/null @@ -1,110 +0,0 @@ -/// @ref core -/// @file glm/exponential.hpp -/// -/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions -/// -/// @defgroup core_func_exponential Exponential functions -/// @ingroup core -/// -/// Provides GLSL exponential functions -/// -/// These all operate component-wise. The description is per component. -/// -/// Include to use these core features. - -#pragma once - -#include "detail/type_vec1.hpp" -#include "detail/type_vec2.hpp" -#include "detail/type_vec3.hpp" -#include "detail/type_vec4.hpp" -#include - -namespace glm -{ - /// @addtogroup core_func_exponential - /// @{ - - /// Returns 'base' raised to the power 'exponent'. - /// - /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier. - /// @param exponent Floating point value representing the 'exponent'. - /// - /// @see GLSL pow man page - /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions - template - GLM_FUNC_DECL vec pow(vec const& base, vec const& exponent); - - /// Returns the natural exponentiation of x, i.e., e^x. - /// - /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier. - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL exp man page - /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions - template - GLM_FUNC_DECL vec exp(vec const& v); - - /// Returns the natural logarithm of v, i.e., - /// returns the value y which satisfies the equation x = e^y. - /// Results are undefined if v <= 0. - /// - /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier. - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL log man page - /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions - template - GLM_FUNC_DECL vec log(vec const& v); - - /// Returns 2 raised to the v power. - /// - /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier. - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL exp2 man page - /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions - template - GLM_FUNC_DECL vec exp2(vec const& v); - - /// Returns the base 2 log of x, i.e., returns the value y, - /// which satisfies the equation x = 2 ^ y. - /// - /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier. - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL log2 man page - /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions - template - GLM_FUNC_DECL vec log2(vec const& v); - - /// Returns the positive square root of v. - /// - /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier. - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL sqrt man page - /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions - template - GLM_FUNC_DECL vec sqrt(vec const& v); - - /// Returns the reciprocal of the positive square root of v. - /// - /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier. - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL inversesqrt man page - /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions - template - GLM_FUNC_DECL vec inversesqrt(vec const& v); - - /// @} -}//namespace glm - -#include "detail/func_exponential.inl" diff --git a/crumpet-engine/include/glm/ext.hpp b/crumpet-engine/include/glm/ext.hpp deleted file mode 100644 index eb2f448..0000000 --- a/crumpet-engine/include/glm/ext.hpp +++ /dev/null @@ -1,197 +0,0 @@ -/// @file glm/ext.hpp -/// -/// @ref core (Dependence) - -#include "detail/setup.hpp" - -#pragma once - -#include "glm.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED) -# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED -# pragma message("GLM: All extensions included (not recommended)") -#endif//GLM_MESSAGES - -#include "./ext/matrix_double2x2.hpp" -#include "./ext/matrix_double2x2_precision.hpp" -#include "./ext/matrix_double2x3.hpp" -#include "./ext/matrix_double2x3_precision.hpp" -#include "./ext/matrix_double2x4.hpp" -#include "./ext/matrix_double2x4_precision.hpp" -#include "./ext/matrix_double3x2.hpp" -#include "./ext/matrix_double3x2_precision.hpp" -#include "./ext/matrix_double3x3.hpp" -#include "./ext/matrix_double3x3_precision.hpp" -#include "./ext/matrix_double3x4.hpp" -#include "./ext/matrix_double3x4_precision.hpp" -#include "./ext/matrix_double4x2.hpp" -#include "./ext/matrix_double4x2_precision.hpp" -#include "./ext/matrix_double4x3.hpp" -#include "./ext/matrix_double4x3_precision.hpp" -#include "./ext/matrix_double4x4.hpp" -#include "./ext/matrix_double4x4_precision.hpp" - -#include "./ext/matrix_float2x2.hpp" -#include "./ext/matrix_float2x2_precision.hpp" -#include "./ext/matrix_float2x3.hpp" -#include "./ext/matrix_float2x3_precision.hpp" -#include "./ext/matrix_float2x4.hpp" -#include "./ext/matrix_float2x4_precision.hpp" -#include "./ext/matrix_float3x2.hpp" -#include "./ext/matrix_float3x2_precision.hpp" -#include "./ext/matrix_float3x3.hpp" -#include "./ext/matrix_float3x3_precision.hpp" -#include "./ext/matrix_float3x4.hpp" -#include "./ext/matrix_float3x4_precision.hpp" -#include "./ext/matrix_float4x2.hpp" -#include "./ext/matrix_float4x2_precision.hpp" -#include "./ext/matrix_float4x3.hpp" -#include "./ext/matrix_float4x3_precision.hpp" -#include "./ext/matrix_float4x4.hpp" -#include "./ext/matrix_float4x4_precision.hpp" - -#include "./ext/matrix_relational.hpp" - -#include "./ext/quaternion_double.hpp" -#include "./ext/quaternion_double_precision.hpp" -#include "./ext/quaternion_float.hpp" -#include "./ext/quaternion_float_precision.hpp" -#include "./ext/quaternion_geometric.hpp" -#include "./ext/quaternion_relational.hpp" - -#include "./ext/scalar_constants.hpp" -#include "./ext/scalar_float_sized.hpp" -#include "./ext/scalar_int_sized.hpp" -#include "./ext/scalar_relational.hpp" - -#include "./ext/vector_bool1.hpp" -#include "./ext/vector_bool1_precision.hpp" -#include "./ext/vector_bool2.hpp" -#include "./ext/vector_bool2_precision.hpp" -#include "./ext/vector_bool3.hpp" -#include "./ext/vector_bool3_precision.hpp" -#include "./ext/vector_bool4.hpp" -#include "./ext/vector_bool4_precision.hpp" - -#include "./ext/vector_double1.hpp" -#include "./ext/vector_double1_precision.hpp" -#include "./ext/vector_double2.hpp" -#include "./ext/vector_double2_precision.hpp" -#include "./ext/vector_double3.hpp" -#include "./ext/vector_double3_precision.hpp" -#include "./ext/vector_double4.hpp" -#include "./ext/vector_double4_precision.hpp" - -#include "./ext/vector_float1.hpp" -#include "./ext/vector_float1_precision.hpp" -#include "./ext/vector_float2.hpp" -#include "./ext/vector_float2_precision.hpp" -#include "./ext/vector_float3.hpp" -#include "./ext/vector_float3_precision.hpp" -#include "./ext/vector_float4.hpp" -#include "./ext/vector_float4_precision.hpp" - -#include "./ext/vector_int1.hpp" -#include "./ext/vector_int1_precision.hpp" -#include "./ext/vector_int2.hpp" -#include "./ext/vector_int2_precision.hpp" -#include "./ext/vector_int3.hpp" -#include "./ext/vector_int3_precision.hpp" -#include "./ext/vector_int4.hpp" -#include "./ext/vector_int4_precision.hpp" - -#include "./ext/vector_relational.hpp" - -#include "./ext/vector_uint1.hpp" -#include "./ext/vector_uint1_precision.hpp" -#include "./ext/vector_uint2.hpp" -#include "./ext/vector_uint2_precision.hpp" -#include "./ext/vector_uint3.hpp" -#include "./ext/vector_uint3_precision.hpp" -#include "./ext/vector_uint4.hpp" -#include "./ext/vector_uint4_precision.hpp" - -#include "./gtc/bitfield.hpp" -#include "./gtc/color_space.hpp" -#include "./gtc/constants.hpp" -#include "./gtc/epsilon.hpp" -#include "./gtc/integer.hpp" -#include "./gtc/matrix_access.hpp" -#include "./gtc/matrix_integer.hpp" -#include "./gtc/matrix_inverse.hpp" -#include "./gtc/matrix_transform.hpp" -#include "./gtc/noise.hpp" -#include "./gtc/packing.hpp" -#include "./gtc/quaternion.hpp" -#include "./gtc/random.hpp" -#include "./gtc/reciprocal.hpp" -#include "./gtc/round.hpp" -#include "./gtc/type_precision.hpp" -#include "./gtc/type_ptr.hpp" -#include "./gtc/ulp.hpp" -#include "./gtc/vec1.hpp" -#if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE -# include "./gtc/type_aligned.hpp" -#endif - -#ifdef GLM_ENABLE_EXPERIMENTAL -#include "./gtx/associated_min_max.hpp" -#include "./gtx/bit.hpp" -#include "./gtx/closest_point.hpp" -#include "./gtx/color_encoding.hpp" -#include "./gtx/color_space.hpp" -#include "./gtx/color_space_YCoCg.hpp" -#include "./gtx/compatibility.hpp" -#include "./gtx/component_wise.hpp" -#include "./gtx/dual_quaternion.hpp" -#include "./gtx/euler_angles.hpp" -#include "./gtx/extend.hpp" -#include "./gtx/extended_min_max.hpp" -#include "./gtx/fast_exponential.hpp" -#include "./gtx/fast_square_root.hpp" -#include "./gtx/fast_trigonometry.hpp" -#include "./gtx/functions.hpp" -#include "./gtx/gradient_paint.hpp" -#include "./gtx/handed_coordinate_space.hpp" -#include "./gtx/integer.hpp" -#include "./gtx/intersect.hpp" -#include "./gtx/log_base.hpp" -#include "./gtx/matrix_cross_product.hpp" -#include "./gtx/matrix_interpolation.hpp" -#include "./gtx/matrix_major_storage.hpp" -#include "./gtx/matrix_operation.hpp" -#include "./gtx/matrix_query.hpp" -#include "./gtx/mixed_product.hpp" -#include "./gtx/norm.hpp" -#include "./gtx/normal.hpp" -#include "./gtx/normalize_dot.hpp" -#include "./gtx/number_precision.hpp" -#include "./gtx/optimum_pow.hpp" -#include "./gtx/orthonormalize.hpp" -#include "./gtx/perpendicular.hpp" -#include "./gtx/polar_coordinates.hpp" -#include "./gtx/projection.hpp" -#include "./gtx/quaternion.hpp" -#include "./gtx/raw_data.hpp" -#include "./gtx/rotate_vector.hpp" -#include "./gtx/spline.hpp" -#include "./gtx/std_based_type.hpp" -#if !(GLM_COMPILER & GLM_COMPILER_CUDA) -# include "./gtx/string_cast.hpp" -#endif -#include "./gtx/transform.hpp" -#include "./gtx/transform2.hpp" -#include "./gtx/vec_swizzle.hpp" -#include "./gtx/vector_angle.hpp" -#include "./gtx/vector_query.hpp" -#include "./gtx/wrap.hpp" - -#if GLM_HAS_TEMPLATE_ALIASES -# include "./gtx/scalar_multiplication.hpp" -#endif - -#if GLM_HAS_RANGE_FOR -# include "./gtx/range.hpp" -#endif -#endif//GLM_ENABLE_EXPERIMENTAL diff --git a/crumpet-engine/include/glm/ext/matrix_clip_space.hpp b/crumpet-engine/include/glm/ext/matrix_clip_space.hpp deleted file mode 100644 index c3874f2..0000000 --- a/crumpet-engine/include/glm/ext/matrix_clip_space.hpp +++ /dev/null @@ -1,522 +0,0 @@ -/// @ref ext_matrix_clip_space -/// @file glm/ext/matrix_clip_space.hpp -/// -/// @defgroup ext_matrix_clip_space GLM_EXT_matrix_clip_space -/// @ingroup ext -/// -/// Defines functions that generate clip space transformation matrices. -/// -/// The matrices generated by this extension use standard OpenGL fixed-function -/// conventions. For example, the lookAt function generates a transform from world -/// space into the specific eye space that the projective matrix functions -/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility -/// specifications defines the particular layout of this eye space. -/// -/// Include to use the features of this extension. -/// -/// @see ext_matrix_transform -/// @see ext_matrix_projection - -#pragma once - -// Dependencies -#include "../ext/scalar_constants.hpp" -#include "../geometric.hpp" -#include "../trigonometric.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_matrix_clip_space extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_matrix_clip_space - /// @{ - - /// Creates a matrix for projecting two-dimensional coordinates onto the screen. - /// - /// @tparam T A floating-point scalar type - /// - /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top, T const& zNear, T const& zFar) - /// @see gluOrtho2D man page - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho( - T left, T right, T bottom, T top); - - /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. - /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// - /// @tparam T A floating-point scalar type - /// - /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_ZO( - T left, T right, T bottom, T top, T zNear, T zFar); - - /// Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates. - /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @tparam T A floating-point scalar type - /// - /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_NO( - T left, T right, T bottom, T top, T zNear, T zFar); - - /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. - /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// - /// @tparam T A floating-point scalar type - /// - /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_ZO( - T left, T right, T bottom, T top, T zNear, T zFar); - - /// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. - /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @tparam T A floating-point scalar type - /// - /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_NO( - T left, T right, T bottom, T top, T zNear, T zFar); - - /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. - /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// - /// @tparam T A floating-point scalar type - /// - /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoZO( - T left, T right, T bottom, T top, T zNear, T zFar); - - /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. - /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @tparam T A floating-point scalar type - /// - /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoNO( - T left, T right, T bottom, T top, T zNear, T zFar); - - /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. - /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @tparam T A floating-point scalar type - /// - /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH( - T left, T right, T bottom, T top, T zNear, T zFar); - - /// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. - /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @tparam T A floating-point scalar type - /// - /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH( - T left, T right, T bottom, T top, T zNear, T zFar); - - /// Creates a matrix for an orthographic parallel viewing volume, using the default handedness and default near and far clip planes definition. - /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE. - /// - /// @tparam T A floating-point scalar type - /// - /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) - /// @see glOrtho man page - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho( - T left, T right, T bottom, T top, T zNear, T zFar); - - /// Creates a left handed frustum matrix. - /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_ZO( - T left, T right, T bottom, T top, T near, T far); - - /// Creates a left handed frustum matrix. - /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_NO( - T left, T right, T bottom, T top, T near, T far); - - /// Creates a right handed frustum matrix. - /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_ZO( - T left, T right, T bottom, T top, T near, T far); - - /// Creates a right handed frustum matrix. - /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_NO( - T left, T right, T bottom, T top, T near, T far); - - /// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. - /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumZO( - T left, T right, T bottom, T top, T near, T far); - - /// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. - /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumNO( - T left, T right, T bottom, T top, T near, T far); - - /// Creates a left handed frustum matrix. - /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH( - T left, T right, T bottom, T top, T near, T far); - - /// Creates a right handed frustum matrix. - /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH( - T left, T right, T bottom, T top, T near, T far); - - /// Creates a frustum matrix with default handedness, using the default handedness and default near and far clip planes definition. - /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE. - /// - /// @tparam T A floating-point scalar type - /// @see glFrustum man page - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum( - T left, T right, T bottom, T top, T near, T far); - - - /// Creates a matrix for a right handed, symetric perspective-view frustum. - /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// - /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. - /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_ZO( - T fovy, T aspect, T near, T far); - - /// Creates a matrix for a right handed, symetric perspective-view frustum. - /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. - /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_NO( - T fovy, T aspect, T near, T far); - - /// Creates a matrix for a left handed, symetric perspective-view frustum. - /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// - /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. - /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_ZO( - T fovy, T aspect, T near, T far); - - /// Creates a matrix for a left handed, symetric perspective-view frustum. - /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. - /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_NO( - T fovy, T aspect, T near, T far); - - /// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. - /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// - /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. - /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveZO( - T fovy, T aspect, T near, T far); - - /// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. - /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. - /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveNO( - T fovy, T aspect, T near, T far); - - /// Creates a matrix for a right handed, symetric perspective-view frustum. - /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. - /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH( - T fovy, T aspect, T near, T far); - - /// Creates a matrix for a left handed, symetric perspective-view frustum. - /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. - /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH( - T fovy, T aspect, T near, T far); - - /// Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition. - /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE. - /// - /// @param fovy Specifies the field of view angle in the y direction. Expressed in radians. - /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - /// @see gluPerspective man page - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective( - T fovy, T aspect, T near, T far); - - /// Builds a perspective projection matrix based on a field of view using right-handed coordinates. - /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// - /// @param fov Expressed in radians. - /// @param width Width of the viewport - /// @param height Height of the viewport - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_ZO( - T fov, T width, T height, T near, T far); - - /// Builds a perspective projection matrix based on a field of view using right-handed coordinates. - /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @param fov Expressed in radians. - /// @param width Width of the viewport - /// @param height Height of the viewport - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_NO( - T fov, T width, T height, T near, T far); - - /// Builds a perspective projection matrix based on a field of view using left-handed coordinates. - /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// - /// @param fov Expressed in radians. - /// @param width Width of the viewport - /// @param height Height of the viewport - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_ZO( - T fov, T width, T height, T near, T far); - - /// Builds a perspective projection matrix based on a field of view using left-handed coordinates. - /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @param fov Expressed in radians. - /// @param width Width of the viewport - /// @param height Height of the viewport - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_NO( - T fov, T width, T height, T near, T far); - - /// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. - /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// - /// @param fov Expressed in radians. - /// @param width Width of the viewport - /// @param height Height of the viewport - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovZO( - T fov, T width, T height, T near, T far); - - /// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. - /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @param fov Expressed in radians. - /// @param width Width of the viewport - /// @param height Height of the viewport - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovNO( - T fov, T width, T height, T near, T far); - - /// Builds a right handed perspective projection matrix based on a field of view. - /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @param fov Expressed in radians. - /// @param width Width of the viewport - /// @param height Height of the viewport - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH( - T fov, T width, T height, T near, T far); - - /// Builds a left handed perspective projection matrix based on a field of view. - /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @param fov Expressed in radians. - /// @param width Width of the viewport - /// @param height Height of the viewport - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH( - T fov, T width, T height, T near, T far); - - /// Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition. - /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE. - /// - /// @param fov Expressed in radians. - /// @param width Width of the viewport - /// @param height Height of the viewport - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov( - T fov, T width, T height, T near, T far); - - /// Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. - /// - /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. - /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH( - T fovy, T aspect, T near); - - /// Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. - /// - /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. - /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH( - T fovy, T aspect, T near); - - /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. - /// - /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. - /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective( - T fovy, T aspect, T near); - - /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. - /// - /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. - /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective( - T fovy, T aspect, T near); - - /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. - /// - /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. - /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). - /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). - /// @param ep Epsilon - /// - /// @tparam T A floating-point scalar type - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective( - T fovy, T aspect, T near, T ep); - - /// @} -}//namespace glm - -#include "matrix_clip_space.inl" diff --git a/crumpet-engine/include/glm/ext/matrix_clip_space.inl b/crumpet-engine/include/glm/ext/matrix_clip_space.inl deleted file mode 100644 index 9b870dc..0000000 --- a/crumpet-engine/include/glm/ext/matrix_clip_space.inl +++ /dev/null @@ -1,534 +0,0 @@ -namespace glm -{ - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho(T left, T right, T bottom, T top) - { - mat<4, 4, T, defaultp> Result(static_cast(1)); - Result[0][0] = static_cast(2) / (right - left); - Result[1][1] = static_cast(2) / (top - bottom); - Result[2][2] = - static_cast(1); - Result[3][0] = - (right + left) / (right - left); - Result[3][1] = - (top + bottom) / (top - bottom); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH_ZO(T left, T right, T bottom, T top, T zNear, T zFar) - { - mat<4, 4, T, defaultp> Result(1); - Result[0][0] = static_cast(2) / (right - left); - Result[1][1] = static_cast(2) / (top - bottom); - Result[2][2] = static_cast(1) / (zFar - zNear); - Result[3][0] = - (right + left) / (right - left); - Result[3][1] = - (top + bottom) / (top - bottom); - Result[3][2] = - zNear / (zFar - zNear); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH_NO(T left, T right, T bottom, T top, T zNear, T zFar) - { - mat<4, 4, T, defaultp> Result(1); - Result[0][0] = static_cast(2) / (right - left); - Result[1][1] = static_cast(2) / (top - bottom); - Result[2][2] = static_cast(2) / (zFar - zNear); - Result[3][0] = - (right + left) / (right - left); - Result[3][1] = - (top + bottom) / (top - bottom); - Result[3][2] = - (zFar + zNear) / (zFar - zNear); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH_ZO(T left, T right, T bottom, T top, T zNear, T zFar) - { - mat<4, 4, T, defaultp> Result(1); - Result[0][0] = static_cast(2) / (right - left); - Result[1][1] = static_cast(2) / (top - bottom); - Result[2][2] = - static_cast(1) / (zFar - zNear); - Result[3][0] = - (right + left) / (right - left); - Result[3][1] = - (top + bottom) / (top - bottom); - Result[3][2] = - zNear / (zFar - zNear); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH_NO(T left, T right, T bottom, T top, T zNear, T zFar) - { - mat<4, 4, T, defaultp> Result(1); - Result[0][0] = static_cast(2) / (right - left); - Result[1][1] = static_cast(2) / (top - bottom); - Result[2][2] = - static_cast(2) / (zFar - zNear); - Result[3][0] = - (right + left) / (right - left); - Result[3][1] = - (top + bottom) / (top - bottom); - Result[3][2] = - (zFar + zNear) / (zFar - zNear); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoZO(T left, T right, T bottom, T top, T zNear, T zFar) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) - return orthoLH_ZO(left, right, bottom, top, zNear, zFar); - else - return orthoRH_ZO(left, right, bottom, top, zNear, zFar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoNO(T left, T right, T bottom, T top, T zNear, T zFar) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) - return orthoLH_NO(left, right, bottom, top, zNear, zFar); - else - return orthoRH_NO(left, right, bottom, top, zNear, zFar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH(T left, T right, T bottom, T top, T zNear, T zFar) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT) - return orthoLH_ZO(left, right, bottom, top, zNear, zFar); - else - return orthoLH_NO(left, right, bottom, top, zNear, zFar); - - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH(T left, T right, T bottom, T top, T zNear, T zFar) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT) - return orthoRH_ZO(left, right, bottom, top, zNear, zFar); - else - return orthoRH_NO(left, right, bottom, top, zNear, zFar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho(T left, T right, T bottom, T top, T zNear, T zFar) - { - if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO) - return orthoLH_ZO(left, right, bottom, top, zNear, zFar); - else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO) - return orthoLH_NO(left, right, bottom, top, zNear, zFar); - else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO) - return orthoRH_ZO(left, right, bottom, top, zNear, zFar); - else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO) - return orthoRH_NO(left, right, bottom, top, zNear, zFar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH_ZO(T left, T right, T bottom, T top, T nearVal, T farVal) - { - mat<4, 4, T, defaultp> Result(0); - Result[0][0] = (static_cast(2) * nearVal) / (right - left); - Result[1][1] = (static_cast(2) * nearVal) / (top - bottom); - Result[2][0] = (right + left) / (right - left); - Result[2][1] = (top + bottom) / (top - bottom); - Result[2][2] = farVal / (farVal - nearVal); - Result[2][3] = static_cast(1); - Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH_NO(T left, T right, T bottom, T top, T nearVal, T farVal) - { - mat<4, 4, T, defaultp> Result(0); - Result[0][0] = (static_cast(2) * nearVal) / (right - left); - Result[1][1] = (static_cast(2) * nearVal) / (top - bottom); - Result[2][0] = (right + left) / (right - left); - Result[2][1] = (top + bottom) / (top - bottom); - Result[2][2] = (farVal + nearVal) / (farVal - nearVal); - Result[2][3] = static_cast(1); - Result[3][2] = - (static_cast(2) * farVal * nearVal) / (farVal - nearVal); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH_ZO(T left, T right, T bottom, T top, T nearVal, T farVal) - { - mat<4, 4, T, defaultp> Result(0); - Result[0][0] = (static_cast(2) * nearVal) / (right - left); - Result[1][1] = (static_cast(2) * nearVal) / (top - bottom); - Result[2][0] = (right + left) / (right - left); - Result[2][1] = (top + bottom) / (top - bottom); - Result[2][2] = farVal / (nearVal - farVal); - Result[2][3] = static_cast(-1); - Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH_NO(T left, T right, T bottom, T top, T nearVal, T farVal) - { - mat<4, 4, T, defaultp> Result(0); - Result[0][0] = (static_cast(2) * nearVal) / (right - left); - Result[1][1] = (static_cast(2) * nearVal) / (top - bottom); - Result[2][0] = (right + left) / (right - left); - Result[2][1] = (top + bottom) / (top - bottom); - Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); - Result[2][3] = static_cast(-1); - Result[3][2] = - (static_cast(2) * farVal * nearVal) / (farVal - nearVal); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumZO(T left, T right, T bottom, T top, T nearVal, T farVal) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) - return frustumLH_ZO(left, right, bottom, top, nearVal, farVal); - else - return frustumRH_ZO(left, right, bottom, top, nearVal, farVal); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumNO(T left, T right, T bottom, T top, T nearVal, T farVal) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) - return frustumLH_NO(left, right, bottom, top, nearVal, farVal); - else - return frustumRH_NO(left, right, bottom, top, nearVal, farVal); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH(T left, T right, T bottom, T top, T nearVal, T farVal) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT) - return frustumLH_ZO(left, right, bottom, top, nearVal, farVal); - else - return frustumLH_NO(left, right, bottom, top, nearVal, farVal); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH(T left, T right, T bottom, T top, T nearVal, T farVal) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT) - return frustumRH_ZO(left, right, bottom, top, nearVal, farVal); - else - return frustumRH_NO(left, right, bottom, top, nearVal, farVal); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustum(T left, T right, T bottom, T top, T nearVal, T farVal) - { - if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO) - return frustumLH_ZO(left, right, bottom, top, nearVal, farVal); - else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO) - return frustumLH_NO(left, right, bottom, top, nearVal, farVal); - else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO) - return frustumRH_ZO(left, right, bottom, top, nearVal, farVal); - else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO) - return frustumRH_NO(left, right, bottom, top, nearVal, farVal); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_ZO(T fovy, T aspect, T zNear, T zFar) - { - assert(abs(aspect - std::numeric_limits::epsilon()) > static_cast(0)); - - T const tanHalfFovy = tan(fovy / static_cast(2)); - - mat<4, 4, T, defaultp> Result(static_cast(0)); - Result[0][0] = static_cast(1) / (aspect * tanHalfFovy); - Result[1][1] = static_cast(1) / (tanHalfFovy); - Result[2][2] = zFar / (zNear - zFar); - Result[2][3] = - static_cast(1); - Result[3][2] = -(zFar * zNear) / (zFar - zNear); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_NO(T fovy, T aspect, T zNear, T zFar) - { - assert(abs(aspect - std::numeric_limits::epsilon()) > static_cast(0)); - - T const tanHalfFovy = tan(fovy / static_cast(2)); - - mat<4, 4, T, defaultp> Result(static_cast(0)); - Result[0][0] = static_cast(1) / (aspect * tanHalfFovy); - Result[1][1] = static_cast(1) / (tanHalfFovy); - Result[2][2] = - (zFar + zNear) / (zFar - zNear); - Result[2][3] = - static_cast(1); - Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_ZO(T fovy, T aspect, T zNear, T zFar) - { - assert(abs(aspect - std::numeric_limits::epsilon()) > static_cast(0)); - - T const tanHalfFovy = tan(fovy / static_cast(2)); - - mat<4, 4, T, defaultp> Result(static_cast(0)); - Result[0][0] = static_cast(1) / (aspect * tanHalfFovy); - Result[1][1] = static_cast(1) / (tanHalfFovy); - Result[2][2] = zFar / (zFar - zNear); - Result[2][3] = static_cast(1); - Result[3][2] = -(zFar * zNear) / (zFar - zNear); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_NO(T fovy, T aspect, T zNear, T zFar) - { - assert(abs(aspect - std::numeric_limits::epsilon()) > static_cast(0)); - - T const tanHalfFovy = tan(fovy / static_cast(2)); - - mat<4, 4, T, defaultp> Result(static_cast(0)); - Result[0][0] = static_cast(1) / (aspect * tanHalfFovy); - Result[1][1] = static_cast(1) / (tanHalfFovy); - Result[2][2] = (zFar + zNear) / (zFar - zNear); - Result[2][3] = static_cast(1); - Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) - return perspectiveLH_ZO(fovy, aspect, zNear, zFar); - else - return perspectiveRH_ZO(fovy, aspect, zNear, zFar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) - return perspectiveLH_NO(fovy, aspect, zNear, zFar); - else - return perspectiveRH_NO(fovy, aspect, zNear, zFar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT) - return perspectiveLH_ZO(fovy, aspect, zNear, zFar); - else - return perspectiveLH_NO(fovy, aspect, zNear, zFar); - - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT) - return perspectiveRH_ZO(fovy, aspect, zNear, zFar); - else - return perspectiveRH_NO(fovy, aspect, zNear, zFar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) - { - if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO) - return perspectiveLH_ZO(fovy, aspect, zNear, zFar); - else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO) - return perspectiveLH_NO(fovy, aspect, zNear, zFar); - else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO) - return perspectiveRH_ZO(fovy, aspect, zNear, zFar); - else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO) - return perspectiveRH_NO(fovy, aspect, zNear, zFar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH_ZO(T fov, T width, T height, T zNear, T zFar) - { - assert(width > static_cast(0)); - assert(height > static_cast(0)); - assert(fov > static_cast(0)); - - T const rad = fov; - T const h = glm::cos(static_cast(0.5) * rad) / glm::sin(static_cast(0.5) * rad); - T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? - - mat<4, 4, T, defaultp> Result(static_cast(0)); - Result[0][0] = w; - Result[1][1] = h; - Result[2][2] = zFar / (zNear - zFar); - Result[2][3] = - static_cast(1); - Result[3][2] = -(zFar * zNear) / (zFar - zNear); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH_NO(T fov, T width, T height, T zNear, T zFar) - { - assert(width > static_cast(0)); - assert(height > static_cast(0)); - assert(fov > static_cast(0)); - - T const rad = fov; - T const h = glm::cos(static_cast(0.5) * rad) / glm::sin(static_cast(0.5) * rad); - T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? - - mat<4, 4, T, defaultp> Result(static_cast(0)); - Result[0][0] = w; - Result[1][1] = h; - Result[2][2] = - (zFar + zNear) / (zFar - zNear); - Result[2][3] = - static_cast(1); - Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH_ZO(T fov, T width, T height, T zNear, T zFar) - { - assert(width > static_cast(0)); - assert(height > static_cast(0)); - assert(fov > static_cast(0)); - - T const rad = fov; - T const h = glm::cos(static_cast(0.5) * rad) / glm::sin(static_cast(0.5) * rad); - T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? - - mat<4, 4, T, defaultp> Result(static_cast(0)); - Result[0][0] = w; - Result[1][1] = h; - Result[2][2] = zFar / (zFar - zNear); - Result[2][3] = static_cast(1); - Result[3][2] = -(zFar * zNear) / (zFar - zNear); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH_NO(T fov, T width, T height, T zNear, T zFar) - { - assert(width > static_cast(0)); - assert(height > static_cast(0)); - assert(fov > static_cast(0)); - - T const rad = fov; - T const h = glm::cos(static_cast(0.5) * rad) / glm::sin(static_cast(0.5) * rad); - T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? - - mat<4, 4, T, defaultp> Result(static_cast(0)); - Result[0][0] = w; - Result[1][1] = h; - Result[2][2] = (zFar + zNear) / (zFar - zNear); - Result[2][3] = static_cast(1); - Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovZO(T fov, T width, T height, T zNear, T zFar) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) - return perspectiveFovLH_ZO(fov, width, height, zNear, zFar); - else - return perspectiveFovRH_ZO(fov, width, height, zNear, zFar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovNO(T fov, T width, T height, T zNear, T zFar) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) - return perspectiveFovLH_NO(fov, width, height, zNear, zFar); - else - return perspectiveFovRH_NO(fov, width, height, zNear, zFar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT) - return perspectiveFovLH_ZO(fov, width, height, zNear, zFar); - else - return perspectiveFovLH_NO(fov, width, height, zNear, zFar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT) - return perspectiveFovRH_ZO(fov, width, height, zNear, zFar); - else - return perspectiveFovRH_NO(fov, width, height, zNear, zFar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar) - { - if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO) - return perspectiveFovLH_ZO(fov, width, height, zNear, zFar); - else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO) - return perspectiveFovLH_NO(fov, width, height, zNear, zFar); - else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO) - return perspectiveFovRH_ZO(fov, width, height, zNear, zFar); - else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO) - return perspectiveFovRH_NO(fov, width, height, zNear, zFar); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear) - { - T const range = tan(fovy / static_cast(2)) * zNear; - T const left = -range * aspect; - T const right = range * aspect; - T const bottom = -range; - T const top = range; - - mat<4, 4, T, defaultp> Result(static_cast(0)); - Result[0][0] = (static_cast(2) * zNear) / (right - left); - Result[1][1] = (static_cast(2) * zNear) / (top - bottom); - Result[2][2] = - static_cast(1); - Result[2][3] = - static_cast(1); - Result[3][2] = - static_cast(2) * zNear; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear) - { - T const range = tan(fovy / static_cast(2)) * zNear; - T const left = -range * aspect; - T const right = range * aspect; - T const bottom = -range; - T const top = range; - - mat<4, 4, T, defaultp> Result(T(0)); - Result[0][0] = (static_cast(2) * zNear) / (right - left); - Result[1][1] = (static_cast(2) * zNear) / (top - bottom); - Result[2][2] = static_cast(1); - Result[2][3] = static_cast(1); - Result[3][2] = - static_cast(2) * zNear; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) - return infinitePerspectiveLH(fovy, aspect, zNear); - else - return infinitePerspectiveRH(fovy, aspect, zNear); - } - - // Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear, T ep) - { - T const range = tan(fovy / static_cast(2)) * zNear; - T const left = -range * aspect; - T const right = range * aspect; - T const bottom = -range; - T const top = range; - - mat<4, 4, T, defaultp> Result(static_cast(0)); - Result[0][0] = (static_cast(2) * zNear) / (right - left); - Result[1][1] = (static_cast(2) * zNear) / (top - bottom); - Result[2][2] = ep - static_cast(1); - Result[2][3] = static_cast(-1); - Result[3][2] = (ep - static_cast(2)) * zNear; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear) - { - return tweakedInfinitePerspective(fovy, aspect, zNear, epsilon()); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double2x2.hpp b/crumpet-engine/include/glm/ext/matrix_double2x2.hpp deleted file mode 100644 index 94dca54..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double2x2.hpp +++ /dev/null @@ -1,23 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double2x2.hpp - -#pragma once -#include "../detail/type_mat2x2.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 2 columns of 2 components matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<2, 2, double, defaultp> dmat2x2; - - /// 2 columns of 2 components matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<2, 2, double, defaultp> dmat2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double2x2_precision.hpp b/crumpet-engine/include/glm/ext/matrix_double2x2_precision.hpp deleted file mode 100644 index 9e2c174..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double2x2_precision.hpp +++ /dev/null @@ -1,49 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double2x2_precision.hpp - -#pragma once -#include "../detail/type_mat2x2.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 2, double, lowp> lowp_dmat2; - - /// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 2, double, mediump> mediump_dmat2; - - /// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 2, double, highp> highp_dmat2; - - /// 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 2, double, lowp> lowp_dmat2x2; - - /// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 2, double, mediump> mediump_dmat2x2; - - /// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 2, double, highp> highp_dmat2x2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double2x3.hpp b/crumpet-engine/include/glm/ext/matrix_double2x3.hpp deleted file mode 100644 index bfef87a..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double2x3.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double2x3.hpp - -#pragma once -#include "../detail/type_mat2x3.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 2 columns of 3 components matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<2, 3, double, defaultp> dmat2x3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double2x3_precision.hpp b/crumpet-engine/include/glm/ext/matrix_double2x3_precision.hpp deleted file mode 100644 index 098fb60..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double2x3_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double2x3_precision.hpp - -#pragma once -#include "../detail/type_mat2x3.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 2 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 3, double, lowp> lowp_dmat2x3; - - /// 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 3, double, mediump> mediump_dmat2x3; - - /// 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 3, double, highp> highp_dmat2x3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double2x4.hpp b/crumpet-engine/include/glm/ext/matrix_double2x4.hpp deleted file mode 100644 index 499284b..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double2x4.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double2x4.hpp - -#pragma once -#include "../detail/type_mat2x4.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 2 columns of 4 components matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<2, 4, double, defaultp> dmat2x4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double2x4_precision.hpp b/crumpet-engine/include/glm/ext/matrix_double2x4_precision.hpp deleted file mode 100644 index 9b61ebc..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double2x4_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double2x4_precision.hpp - -#pragma once -#include "../detail/type_mat2x4.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 2 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 4, double, lowp> lowp_dmat2x4; - - /// 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 4, double, mediump> mediump_dmat2x4; - - /// 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 4, double, highp> highp_dmat2x4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double3x2.hpp b/crumpet-engine/include/glm/ext/matrix_double3x2.hpp deleted file mode 100644 index dd23f36..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double3x2.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double3x2.hpp - -#pragma once -#include "../detail/type_mat3x2.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 3 columns of 2 components matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<3, 2, double, defaultp> dmat3x2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double3x2_precision.hpp b/crumpet-engine/include/glm/ext/matrix_double3x2_precision.hpp deleted file mode 100644 index 068d9e9..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double3x2_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double3x2_precision.hpp - -#pragma once -#include "../detail/type_mat3x2.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 3 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 2, double, lowp> lowp_dmat3x2; - - /// 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 2, double, mediump> mediump_dmat3x2; - - /// 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 2, double, highp> highp_dmat3x2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double3x3.hpp b/crumpet-engine/include/glm/ext/matrix_double3x3.hpp deleted file mode 100644 index 53572b7..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double3x3.hpp +++ /dev/null @@ -1,23 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double3x3.hpp - -#pragma once -#include "../detail/type_mat3x3.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 3 columns of 3 components matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<3, 3, double, defaultp> dmat3x3; - - /// 3 columns of 3 components matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<3, 3, double, defaultp> dmat3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double3x3_precision.hpp b/crumpet-engine/include/glm/ext/matrix_double3x3_precision.hpp deleted file mode 100644 index 8691e78..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double3x3_precision.hpp +++ /dev/null @@ -1,49 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double3x3_precision.hpp - -#pragma once -#include "../detail/type_mat3x3.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 3, double, lowp> lowp_dmat3; - - /// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 3, double, mediump> mediump_dmat3; - - /// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 3, double, highp> highp_dmat3; - - /// 3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 3, double, lowp> lowp_dmat3x3; - - /// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 3, double, mediump> mediump_dmat3x3; - - /// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 3, double, highp> highp_dmat3x3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double3x4.hpp b/crumpet-engine/include/glm/ext/matrix_double3x4.hpp deleted file mode 100644 index c572d63..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double3x4.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double3x4.hpp - -#pragma once -#include "../detail/type_mat3x4.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 3 columns of 4 components matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<3, 4, double, defaultp> dmat3x4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double3x4_precision.hpp b/crumpet-engine/include/glm/ext/matrix_double3x4_precision.hpp deleted file mode 100644 index f040217..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double3x4_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double3x4_precision.hpp - -#pragma once -#include "../detail/type_mat3x4.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 3 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 4, double, lowp> lowp_dmat3x4; - - /// 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 4, double, mediump> mediump_dmat3x4; - - /// 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 4, double, highp> highp_dmat3x4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double4x2.hpp b/crumpet-engine/include/glm/ext/matrix_double4x2.hpp deleted file mode 100644 index 9b229f4..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double4x2.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double4x2.hpp - -#pragma once -#include "../detail/type_mat4x2.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 4 columns of 2 components matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<4, 2, double, defaultp> dmat4x2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double4x2_precision.hpp b/crumpet-engine/include/glm/ext/matrix_double4x2_precision.hpp deleted file mode 100644 index 6ad18ba..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double4x2_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double4x2_precision.hpp - -#pragma once -#include "../detail/type_mat4x2.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 2, double, lowp> lowp_dmat4x2; - - /// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 2, double, mediump> mediump_dmat4x2; - - /// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 2, double, highp> highp_dmat4x2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double4x3.hpp b/crumpet-engine/include/glm/ext/matrix_double4x3.hpp deleted file mode 100644 index dca4cf9..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double4x3.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double4x3.hpp - -#pragma once -#include "../detail/type_mat4x3.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 4 columns of 3 components matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<4, 3, double, defaultp> dmat4x3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double4x3_precision.hpp b/crumpet-engine/include/glm/ext/matrix_double4x3_precision.hpp deleted file mode 100644 index f7371de..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double4x3_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double4x3_precision.hpp - -#pragma once -#include "../detail/type_mat4x3.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 3, double, lowp> lowp_dmat4x3; - - /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 3, double, mediump> mediump_dmat4x3; - - /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 3, double, highp> highp_dmat4x3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double4x4.hpp b/crumpet-engine/include/glm/ext/matrix_double4x4.hpp deleted file mode 100644 index 81e1bf6..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double4x4.hpp +++ /dev/null @@ -1,23 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double4x4.hpp - -#pragma once -#include "../detail/type_mat4x4.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 4 columns of 4 components matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<4, 4, double, defaultp> dmat4x4; - - /// 4 columns of 4 components matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<4, 4, double, defaultp> dmat4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_double4x4_precision.hpp b/crumpet-engine/include/glm/ext/matrix_double4x4_precision.hpp deleted file mode 100644 index 4c36a84..0000000 --- a/crumpet-engine/include/glm/ext/matrix_double4x4_precision.hpp +++ /dev/null @@ -1,49 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_double4x4_precision.hpp - -#pragma once -#include "../detail/type_mat4x4.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 4, double, lowp> lowp_dmat4; - - /// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 4, double, mediump> mediump_dmat4; - - /// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 4, double, highp> highp_dmat4; - - /// 4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 4, double, lowp> lowp_dmat4x4; - - /// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 4, double, mediump> mediump_dmat4x4; - - /// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 4, double, highp> highp_dmat4x4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float2x2.hpp b/crumpet-engine/include/glm/ext/matrix_float2x2.hpp deleted file mode 100644 index 53df921..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float2x2.hpp +++ /dev/null @@ -1,23 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float2x2.hpp - -#pragma once -#include "../detail/type_mat2x2.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 2 columns of 2 components matrix of single-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<2, 2, float, defaultp> mat2x2; - - /// 2 columns of 2 components matrix of single-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<2, 2, float, defaultp> mat2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float2x2_precision.hpp b/crumpet-engine/include/glm/ext/matrix_float2x2_precision.hpp deleted file mode 100644 index 898b6db..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float2x2_precision.hpp +++ /dev/null @@ -1,49 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float2x2_precision.hpp - -#pragma once -#include "../detail/type_mat2x2.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 2, float, lowp> lowp_mat2; - - /// 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 2, float, mediump> mediump_mat2; - - /// 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 2, float, highp> highp_mat2; - - /// 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 2, float, lowp> lowp_mat2x2; - - /// 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 2, float, mediump> mediump_mat2x2; - - /// 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 2, float, highp> highp_mat2x2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float2x3.hpp b/crumpet-engine/include/glm/ext/matrix_float2x3.hpp deleted file mode 100644 index 6f68822..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float2x3.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float2x3.hpp - -#pragma once -#include "../detail/type_mat2x3.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 2 columns of 3 components matrix of single-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<2, 3, float, defaultp> mat2x3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float2x3_precision.hpp b/crumpet-engine/include/glm/ext/matrix_float2x3_precision.hpp deleted file mode 100644 index 50c1032..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float2x3_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float2x3_precision.hpp - -#pragma once -#include "../detail/type_mat2x3.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 3, float, lowp> lowp_mat2x3; - - /// 2 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 3, float, mediump> mediump_mat2x3; - - /// 2 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 3, float, highp> highp_mat2x3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float2x4.hpp b/crumpet-engine/include/glm/ext/matrix_float2x4.hpp deleted file mode 100644 index 30f30de..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float2x4.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float2x4.hpp - -#pragma once -#include "../detail/type_mat2x4.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 2 columns of 4 components matrix of single-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<2, 4, float, defaultp> mat2x4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float2x4_precision.hpp b/crumpet-engine/include/glm/ext/matrix_float2x4_precision.hpp deleted file mode 100644 index 079d638..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float2x4_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float2x4_precision.hpp - -#pragma once -#include "../detail/type_mat2x4.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 4, float, lowp> lowp_mat2x4; - - /// 2 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 4, float, mediump> mediump_mat2x4; - - /// 2 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<2, 4, float, highp> highp_mat2x4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float3x2.hpp b/crumpet-engine/include/glm/ext/matrix_float3x2.hpp deleted file mode 100644 index d39dd2f..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float3x2.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float3x2.hpp - -#pragma once -#include "../detail/type_mat3x2.hpp" - -namespace glm -{ - /// @addtogroup core - /// @{ - - /// 3 columns of 2 components matrix of single-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<3, 2, float, defaultp> mat3x2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float3x2_precision.hpp b/crumpet-engine/include/glm/ext/matrix_float3x2_precision.hpp deleted file mode 100644 index 8572c2a..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float3x2_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float3x2_precision.hpp - -#pragma once -#include "../detail/type_mat3x2.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 3 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 2, float, lowp> lowp_mat3x2; - - /// 3 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 2, float, mediump> mediump_mat3x2; - - /// 3 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 2, float, highp> highp_mat3x2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float3x3.hpp b/crumpet-engine/include/glm/ext/matrix_float3x3.hpp deleted file mode 100644 index 177d809..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float3x3.hpp +++ /dev/null @@ -1,23 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float3x3.hpp - -#pragma once -#include "../detail/type_mat3x3.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 3 columns of 3 components matrix of single-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<3, 3, float, defaultp> mat3x3; - - /// 3 columns of 3 components matrix of single-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<3, 3, float, defaultp> mat3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float3x3_precision.hpp b/crumpet-engine/include/glm/ext/matrix_float3x3_precision.hpp deleted file mode 100644 index 8a900c1..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float3x3_precision.hpp +++ /dev/null @@ -1,49 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float3x3_precision.hpp - -#pragma once -#include "../detail/type_mat3x3.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 3, float, lowp> lowp_mat3; - - /// 3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 3, float, mediump> mediump_mat3; - - /// 3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 3, float, highp> highp_mat3; - - /// 3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 3, float, lowp> lowp_mat3x3; - - /// 3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 3, float, mediump> mediump_mat3x3; - - /// 3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 3, float, highp> highp_mat3x3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float3x4.hpp b/crumpet-engine/include/glm/ext/matrix_float3x4.hpp deleted file mode 100644 index 64b8459..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float3x4.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float3x4.hpp - -#pragma once -#include "../detail/type_mat3x4.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 3 columns of 4 components matrix of single-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<3, 4, float, defaultp> mat3x4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float3x4_precision.hpp b/crumpet-engine/include/glm/ext/matrix_float3x4_precision.hpp deleted file mode 100644 index bc36bf1..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float3x4_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float3x4_precision.hpp - -#pragma once -#include "../detail/type_mat3x4.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 4, float, lowp> lowp_mat3x4; - - /// 3 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 4, float, mediump> mediump_mat3x4; - - /// 3 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<3, 4, float, highp> highp_mat3x4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float4x2.hpp b/crumpet-engine/include/glm/ext/matrix_float4x2.hpp deleted file mode 100644 index 1ed5227..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float4x2.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float4x2.hpp - -#pragma once -#include "../detail/type_mat4x2.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 4 columns of 2 components matrix of single-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<4, 2, float, defaultp> mat4x2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float4x2_precision.hpp b/crumpet-engine/include/glm/ext/matrix_float4x2_precision.hpp deleted file mode 100644 index 88fd069..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float4x2_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float2x2_precision.hpp - -#pragma once -#include "../detail/type_mat2x2.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 4 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 2, float, lowp> lowp_mat4x2; - - /// 4 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 2, float, mediump> mediump_mat4x2; - - /// 4 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 2, float, highp> highp_mat4x2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float4x3.hpp b/crumpet-engine/include/glm/ext/matrix_float4x3.hpp deleted file mode 100644 index 5dbe765..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float4x3.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float4x3.hpp - -#pragma once -#include "../detail/type_mat4x3.hpp" - -namespace glm -{ - /// @addtogroup core_matrix - /// @{ - - /// 4 columns of 3 components matrix of single-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<4, 3, float, defaultp> mat4x3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float4x3_precision.hpp b/crumpet-engine/include/glm/ext/matrix_float4x3_precision.hpp deleted file mode 100644 index 846ed4f..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float4x3_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float4x3_precision.hpp - -#pragma once -#include "../detail/type_mat4x3.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 3, float, lowp> lowp_mat4x3; - - /// 4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 3, float, mediump> mediump_mat4x3; - - /// 4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 3, float, highp> highp_mat4x3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float4x4.hpp b/crumpet-engine/include/glm/ext/matrix_float4x4.hpp deleted file mode 100644 index 5ba111d..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float4x4.hpp +++ /dev/null @@ -1,23 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float4x4.hpp - -#pragma once -#include "../detail/type_mat4x4.hpp" - -namespace glm -{ - /// @ingroup core_matrix - /// @{ - - /// 4 columns of 4 components matrix of single-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<4, 4, float, defaultp> mat4x4; - - /// 4 columns of 4 components matrix of single-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat<4, 4, float, defaultp> mat4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_float4x4_precision.hpp b/crumpet-engine/include/glm/ext/matrix_float4x4_precision.hpp deleted file mode 100644 index 597149b..0000000 --- a/crumpet-engine/include/glm/ext/matrix_float4x4_precision.hpp +++ /dev/null @@ -1,49 +0,0 @@ -/// @ref core -/// @file glm/ext/matrix_float4x4_precision.hpp - -#pragma once -#include "../detail/type_mat4x4.hpp" - -namespace glm -{ - /// @addtogroup core_matrix_precision - /// @{ - - /// 4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 4, float, lowp> lowp_mat4; - - /// 4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 4, float, mediump> mediump_mat4; - - /// 4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 4, float, highp> highp_mat4; - - /// 4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 4, float, lowp> lowp_mat4x4; - - /// 4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 4, float, mediump> mediump_mat4x4; - - /// 4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef mat<4, 4, float, highp> highp_mat4x4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_projection.hpp b/crumpet-engine/include/glm/ext/matrix_projection.hpp deleted file mode 100644 index 51fd01b..0000000 --- a/crumpet-engine/include/glm/ext/matrix_projection.hpp +++ /dev/null @@ -1,149 +0,0 @@ -/// @ref ext_matrix_projection -/// @file glm/ext/matrix_projection.hpp -/// -/// @defgroup ext_matrix_projection GLM_EXT_matrix_projection -/// @ingroup ext -/// -/// Functions that generate common projection transformation matrices. -/// -/// The matrices generated by this extension use standard OpenGL fixed-function -/// conventions. For example, the lookAt function generates a transform from world -/// space into the specific eye space that the projective matrix functions -/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility -/// specifications defines the particular layout of this eye space. -/// -/// Include to use the features of this extension. -/// -/// @see ext_matrix_transform -/// @see ext_matrix_clip_space - -#pragma once - -// Dependencies -#include "../gtc/constants.hpp" -#include "../geometric.hpp" -#include "../trigonometric.hpp" -#include "../matrix.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_matrix_projection extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_matrix_projection - /// @{ - - /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. - /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// - /// @param obj Specify the object coordinates. - /// @param model Specifies the current modelview matrix - /// @param proj Specifies the current projection matrix - /// @param viewport Specifies the current viewport - /// @return Return the computed window coordinates. - /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double. - /// @tparam U Currently supported: Floating-point types and integer types. - /// - /// @see gluProject man page - template - GLM_FUNC_DECL vec<3, T, Q> projectZO( - vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport); - - /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. - /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @param obj Specify the object coordinates. - /// @param model Specifies the current modelview matrix - /// @param proj Specifies the current projection matrix - /// @param viewport Specifies the current viewport - /// @return Return the computed window coordinates. - /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double. - /// @tparam U Currently supported: Floating-point types and integer types. - /// - /// @see gluProject man page - template - GLM_FUNC_DECL vec<3, T, Q> projectNO( - vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport); - - /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition. - /// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE. - /// - /// @param obj Specify the object coordinates. - /// @param model Specifies the current modelview matrix - /// @param proj Specifies the current projection matrix - /// @param viewport Specifies the current viewport - /// @return Return the computed window coordinates. - /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double. - /// @tparam U Currently supported: Floating-point types and integer types. - /// - /// @see gluProject man page - template - GLM_FUNC_DECL vec<3, T, Q> project( - vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport); - - /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. - /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) - /// - /// @param win Specify the window coordinates to be mapped. - /// @param model Specifies the modelview matrix - /// @param proj Specifies the projection matrix - /// @param viewport Specifies the viewport - /// @return Returns the computed object coordinates. - /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double. - /// @tparam U Currently supported: Floating-point types and integer types. - /// - /// @see gluUnProject man page - template - GLM_FUNC_DECL vec<3, T, Q> unProjectZO( - vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport); - - /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. - /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) - /// - /// @param win Specify the window coordinates to be mapped. - /// @param model Specifies the modelview matrix - /// @param proj Specifies the projection matrix - /// @param viewport Specifies the viewport - /// @return Returns the computed object coordinates. - /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double. - /// @tparam U Currently supported: Floating-point types and integer types. - /// - /// @see gluUnProject man page - template - GLM_FUNC_DECL vec<3, T, Q> unProjectNO( - vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport); - - /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition. - /// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE. - /// - /// @param win Specify the window coordinates to be mapped. - /// @param model Specifies the modelview matrix - /// @param proj Specifies the projection matrix - /// @param viewport Specifies the viewport - /// @return Returns the computed object coordinates. - /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double. - /// @tparam U Currently supported: Floating-point types and integer types. - /// - /// @see gluUnProject man page - template - GLM_FUNC_DECL vec<3, T, Q> unProject( - vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport); - - /// Define a picking region - /// - /// @param center Specify the center of a picking region in window coordinates. - /// @param delta Specify the width and height, respectively, of the picking region in window coordinates. - /// @param viewport Rendering viewport - /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double. - /// @tparam U Currently supported: Floating-point types and integer types. - /// - /// @see gluPickMatrix man page - template - GLM_FUNC_DECL mat<4, 4, T, Q> pickMatrix( - vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport); - - /// @} -}//namespace glm - -#include "matrix_projection.inl" diff --git a/crumpet-engine/include/glm/ext/matrix_projection.inl b/crumpet-engine/include/glm/ext/matrix_projection.inl deleted file mode 100644 index 8b4eea9..0000000 --- a/crumpet-engine/include/glm/ext/matrix_projection.inl +++ /dev/null @@ -1,104 +0,0 @@ -namespace glm -{ - template - GLM_FUNC_QUALIFIER vec<3, T, Q> projectZO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport) - { - vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast(1)); - tmp = model * tmp; - tmp = proj * tmp; - - tmp /= tmp.w; - tmp.x = tmp.x * static_cast(0.5) + static_cast(0.5); - tmp.y = tmp.y * static_cast(0.5) + static_cast(0.5); - - tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]); - tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]); - - return vec<3, T, Q>(tmp); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> projectNO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport) - { - vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast(1)); - tmp = model * tmp; - tmp = proj * tmp; - - tmp /= tmp.w; - tmp = tmp * static_cast(0.5) + static_cast(0.5); - tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]); - tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]); - - return vec<3, T, Q>(tmp); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> project(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT) - return projectZO(obj, model, proj, viewport); - else - return projectNO(obj, model, proj, viewport); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectZO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport) - { - mat<4, 4, T, Q> Inverse = inverse(proj * model); - - vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1)); - tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]); - tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]); - tmp.x = tmp.x * static_cast(2) - static_cast(1); - tmp.y = tmp.y * static_cast(2) - static_cast(1); - - vec<4, T, Q> obj = Inverse * tmp; - obj /= obj.w; - - return vec<3, T, Q>(obj); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectNO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport) - { - mat<4, 4, T, Q> Inverse = inverse(proj * model); - - vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1)); - tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]); - tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]); - tmp = tmp * static_cast(2) - static_cast(1); - - vec<4, T, Q> obj = Inverse * tmp; - obj /= obj.w; - - return vec<3, T, Q>(obj); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> unProject(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT) - return unProjectZO(win, model, proj, viewport); - else - return unProjectNO(win, model, proj, viewport); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> pickMatrix(vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport) - { - assert(delta.x > static_cast(0) && delta.y > static_cast(0)); - mat<4, 4, T, Q> Result(static_cast(1)); - - if(!(delta.x > static_cast(0) && delta.y > static_cast(0))) - return Result; // Error - - vec<3, T, Q> Temp( - (static_cast(viewport[2]) - static_cast(2) * (center.x - static_cast(viewport[0]))) / delta.x, - (static_cast(viewport[3]) - static_cast(2) * (center.y - static_cast(viewport[1]))) / delta.y, - static_cast(0)); - - // Translate and scale the picked region to the entire window - Result = translate(Result, Temp); - return scale(Result, vec<3, T, Q>(static_cast(viewport[2]) / delta.x, static_cast(viewport[3]) / delta.y, static_cast(1))); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_relational.hpp b/crumpet-engine/include/glm/ext/matrix_relational.hpp deleted file mode 100644 index beddec2..0000000 --- a/crumpet-engine/include/glm/ext/matrix_relational.hpp +++ /dev/null @@ -1,92 +0,0 @@ -/// @ref ext_matrix_relational -/// @file glm/ext/matrix_relational.hpp -/// -/// @defgroup ext_matrix_relational GLM_EXT_matrix_relational -/// @ingroup ext -/// -/// Exposes comparison functions for matrix types that take a user defined epsilon values. -/// -/// Include to use the features of this extension. -/// -/// @see ext_vector_relational -/// @see ext_scalar_relational -/// @see ext_quaternion_relational - -#pragma once - -// Dependencies -#include "../detail/qualifier.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_matrix_relational extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_matrix_relational - /// @{ - - /// Perform a component-wise equal-to comparison of two matrices. - /// Return a boolean vector which components value is True if this expression is satisfied per column of the matrices. - /// - /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix - /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL GLM_CONSTEXPR vec equal(mat const& x, mat const& y); - - /// Returns the component-wise comparison of |x - y| < epsilon. - /// True if this expression is satisfied. - /// - /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix - /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL GLM_CONSTEXPR vec equal(mat const& x, mat const& y, T epsilon); - - /// Returns the component-wise comparison of |x - y| < epsilon. - /// True if this expression is satisfied. - /// - /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix - /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL GLM_CONSTEXPR vec equal(mat const& x, mat const& y, vec const& epsilon); - - /// Perform a component-wise not-equal-to comparison of two matrices. - /// Return a boolean vector which components value is True if this expression is satisfied per column of the matrices. - /// - /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix - /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(mat const& x, mat const& y); - - /// Returns the component-wise comparison of |x - y| < epsilon. - /// True if this expression is not satisfied. - /// - /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix - /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(mat const& x, mat const& y, T epsilon); - - /// Returns the component-wise comparison of |x - y| >= epsilon. - /// True if this expression is not satisfied. - /// - /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix - /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(mat const& x, mat const& y, vec const& epsilon); - - /// @} -}//namespace glm - -#include "matrix_relational.inl" diff --git a/crumpet-engine/include/glm/ext/matrix_relational.inl b/crumpet-engine/include/glm/ext/matrix_relational.inl deleted file mode 100644 index f7a82dd..0000000 --- a/crumpet-engine/include/glm/ext/matrix_relational.inl +++ /dev/null @@ -1,51 +0,0 @@ -/// @ref ext_vector_relational -/// @file glm/ext/vector_relational.inl - -// Dependency: -#include "../ext/vector_relational.hpp" -#include "../common.hpp" - -namespace glm -{ - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(mat const& a, mat const& b) - { - return equal(a, b, static_cast(0)); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(mat const& a, mat const& b, T Epsilon) - { - return equal(a, b, vec(Epsilon)); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(mat const& a, mat const& b, vec const& Epsilon) - { - vec Result(true); - for(length_t i = 0; i < C; ++i) - Result[i] = all(equal(a[i], b[i], Epsilon[i])); - return Result; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(mat const& x, mat const& y) - { - return notEqual(x, y, static_cast(0)); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(mat const& x, mat const& y, T Epsilon) - { - return notEqual(x, y, vec(Epsilon)); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(mat const& a, mat const& b, vec const& Epsilon) - { - vec Result(true); - for(length_t i = 0; i < C; ++i) - Result[i] = any(notEqual(a[i], b[i], Epsilon[i])); - return Result; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/matrix_transform.hpp b/crumpet-engine/include/glm/ext/matrix_transform.hpp deleted file mode 100644 index cbd187e..0000000 --- a/crumpet-engine/include/glm/ext/matrix_transform.hpp +++ /dev/null @@ -1,144 +0,0 @@ -/// @ref ext_matrix_transform -/// @file glm/ext/matrix_transform.hpp -/// -/// @defgroup ext_matrix_transform GLM_EXT_matrix_transform -/// @ingroup ext -/// -/// Defines functions that generate common transformation matrices. -/// -/// The matrices generated by this extension use standard OpenGL fixed-function -/// conventions. For example, the lookAt function generates a transform from world -/// space into the specific eye space that the projective matrix functions -/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility -/// specifications defines the particular layout of this eye space. -/// -/// Include to use the features of this extension. -/// -/// @see ext_matrix_projection -/// @see ext_matrix_clip_space - -#pragma once - -// Dependencies -#include "../gtc/constants.hpp" -#include "../geometric.hpp" -#include "../trigonometric.hpp" -#include "../matrix.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_matrix_transform extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_matrix_transform - /// @{ - - /// Builds an identity matrix. - template - GLM_FUNC_DECL GLM_CONSTEXPR genType identity(); - - /// Builds a translation 4 * 4 matrix created from a vector of 3 components. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param v Coordinates of a translation vector. - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - /// - /// @code - /// #include - /// #include - /// ... - /// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f)); - /// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f - /// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f - /// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f - /// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f - /// @endcode - /// - /// @see - translate(mat<4, 4, T, Q> const& m, T x, T y, T z) - /// @see - translate(vec<3, T, Q> const& v) - /// @see glTranslate man page - template - GLM_FUNC_DECL mat<4, 4, T, Q> translate( - mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v); - - /// Builds a rotation 4 * 4 matrix created from an axis vector and an angle. - /// - /// @param m Input matrix multiplied by this rotation matrix. - /// @param angle Rotation angle expressed in radians. - /// @param axis Rotation axis, recommended to be normalized. - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - /// - /// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z) - /// @see - rotate(T angle, vec<3, T, Q> const& v) - /// @see glRotate man page - template - GLM_FUNC_DECL mat<4, 4, T, Q> rotate( - mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& axis); - - /// Builds a scale 4 * 4 matrix created from 3 scalars. - /// - /// @param m Input matrix multiplied by this scale matrix. - /// @param v Ratio of scaling for each axis. - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - /// - /// @see - scale(mat<4, 4, T, Q> const& m, T x, T y, T z) - /// @see - scale(vec<3, T, Q> const& v) - /// @see glScale man page - template - GLM_FUNC_DECL mat<4, 4, T, Q> scale( - mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v); - - /// Build a right handed look at view matrix. - /// - /// @param eye Position of the camera - /// @param center Position where the camera is looking at - /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1) - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - /// - /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) - template - GLM_FUNC_DECL mat<4, 4, T, Q> lookAtRH( - vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up); - - /// Build a left handed look at view matrix. - /// - /// @param eye Position of the camera - /// @param center Position where the camera is looking at - /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1) - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - /// - /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) - template - GLM_FUNC_DECL mat<4, 4, T, Q> lookAtLH( - vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up); - - /// Build a look at view matrix based on the default handedness. - /// - /// @param eye Position of the camera - /// @param center Position where the camera is looking at - /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1) - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - /// - /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) - /// @see gluLookAt man page - template - GLM_FUNC_DECL mat<4, 4, T, Q> lookAt( - vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up); - - /// @} -}//namespace glm - -#include "matrix_transform.inl" diff --git a/crumpet-engine/include/glm/ext/matrix_transform.inl b/crumpet-engine/include/glm/ext/matrix_transform.inl deleted file mode 100644 index 5037ec1..0000000 --- a/crumpet-engine/include/glm/ext/matrix_transform.inl +++ /dev/null @@ -1,152 +0,0 @@ -namespace glm -{ - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType identity() - { - return detail::init_gentype::GENTYPE>::identity(); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v) - { - mat<4, 4, T, Q> Result(m); - Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v) - { - T const a = angle; - T const c = cos(a); - T const s = sin(a); - - vec<3, T, Q> axis(normalize(v)); - vec<3, T, Q> temp((T(1) - c) * axis); - - mat<4, 4, T, Q> Rotate; - Rotate[0][0] = c + temp[0] * axis[0]; - Rotate[0][1] = temp[0] * axis[1] + s * axis[2]; - Rotate[0][2] = temp[0] * axis[2] - s * axis[1]; - - Rotate[1][0] = temp[1] * axis[0] - s * axis[2]; - Rotate[1][1] = c + temp[1] * axis[1]; - Rotate[1][2] = temp[1] * axis[2] + s * axis[0]; - - Rotate[2][0] = temp[2] * axis[0] + s * axis[1]; - Rotate[2][1] = temp[2] * axis[1] - s * axis[0]; - Rotate[2][2] = c + temp[2] * axis[2]; - - mat<4, 4, T, Q> Result; - Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; - Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; - Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; - Result[3] = m[3]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate_slow(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v) - { - T const a = angle; - T const c = cos(a); - T const s = sin(a); - mat<4, 4, T, Q> Result; - - vec<3, T, Q> axis = normalize(v); - - Result[0][0] = c + (static_cast(1) - c) * axis.x * axis.x; - Result[0][1] = (static_cast(1) - c) * axis.x * axis.y + s * axis.z; - Result[0][2] = (static_cast(1) - c) * axis.x * axis.z - s * axis.y; - Result[0][3] = static_cast(0); - - Result[1][0] = (static_cast(1) - c) * axis.y * axis.x - s * axis.z; - Result[1][1] = c + (static_cast(1) - c) * axis.y * axis.y; - Result[1][2] = (static_cast(1) - c) * axis.y * axis.z + s * axis.x; - Result[1][3] = static_cast(0); - - Result[2][0] = (static_cast(1) - c) * axis.z * axis.x + s * axis.y; - Result[2][1] = (static_cast(1) - c) * axis.z * axis.y - s * axis.x; - Result[2][2] = c + (static_cast(1) - c) * axis.z * axis.z; - Result[2][3] = static_cast(0); - - Result[3] = vec<4, T, Q>(0, 0, 0, 1); - return m * Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v) - { - mat<4, 4, T, Q> Result; - Result[0] = m[0] * v[0]; - Result[1] = m[1] * v[1]; - Result[2] = m[2] * v[2]; - Result[3] = m[3]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale_slow(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v) - { - mat<4, 4, T, Q> Result(T(1)); - Result[0][0] = v.x; - Result[1][1] = v.y; - Result[2][2] = v.z; - return m * Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtRH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up) - { - vec<3, T, Q> const f(normalize(center - eye)); - vec<3, T, Q> const s(normalize(cross(f, up))); - vec<3, T, Q> const u(cross(s, f)); - - mat<4, 4, T, Q> Result(1); - Result[0][0] = s.x; - Result[1][0] = s.y; - Result[2][0] = s.z; - Result[0][1] = u.x; - Result[1][1] = u.y; - Result[2][1] = u.z; - Result[0][2] =-f.x; - Result[1][2] =-f.y; - Result[2][2] =-f.z; - Result[3][0] =-dot(s, eye); - Result[3][1] =-dot(u, eye); - Result[3][2] = dot(f, eye); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtLH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up) - { - vec<3, T, Q> const f(normalize(center - eye)); - vec<3, T, Q> const s(normalize(cross(up, f))); - vec<3, T, Q> const u(cross(f, s)); - - mat<4, 4, T, Q> Result(1); - Result[0][0] = s.x; - Result[1][0] = s.y; - Result[2][0] = s.z; - Result[0][1] = u.x; - Result[1][1] = u.y; - Result[2][1] = u.z; - Result[0][2] = f.x; - Result[1][2] = f.y; - Result[2][2] = f.z; - Result[3][0] = -dot(s, eye); - Result[3][1] = -dot(u, eye); - Result[3][2] = -dot(f, eye); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAt(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up) - { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) - return lookAtLH(eye, center, up); - else - return lookAtRH(eye, center, up); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/quaternion_common.hpp b/crumpet-engine/include/glm/ext/quaternion_common.hpp deleted file mode 100644 index 2980ed4..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_common.hpp +++ /dev/null @@ -1,120 +0,0 @@ -/// @ref ext_quaternion_common -/// @file glm/ext/quaternion_common.hpp -/// -/// @defgroup ext_quaternion_common GLM_EXT_quaternion_common -/// @ingroup ext -/// -/// Provides common functions for quaternion types -/// -/// Include to use the features of this extension. -/// -/// @see ext_scalar_common -/// @see ext_vector_common -/// @see ext_quaternion_float -/// @see ext_quaternion_double -/// @see ext_quaternion_exponential -/// @see ext_quaternion_geometric -/// @see ext_quaternion_relational -/// @see ext_quaternion_trigonometric -/// @see ext_quaternion_transform - -#pragma once - -// Dependency: -#include "../ext/scalar_constants.hpp" -#include "../ext/quaternion_geometric.hpp" -#include "../common.hpp" -#include "../trigonometric.hpp" -#include "../exponential.hpp" -#include - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_quaternion_common extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_quaternion_common - /// @{ - - /// Spherical linear interpolation of two quaternions. - /// The interpolation is oriented and the rotation is performed at constant speed. - /// For short path spherical linear interpolation, use the slerp function. - /// - /// @param x A quaternion - /// @param y A quaternion - /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - /// - /// @see - slerp(qua const& x, qua const& y, T const& a) - template - GLM_FUNC_DECL qua mix(qua const& x, qua const& y, T a); - - /// Linear interpolation of two quaternions. - /// The interpolation is oriented. - /// - /// @param x A quaternion - /// @param y A quaternion - /// @param a Interpolation factor. The interpolation is defined in the range [0, 1]. - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - template - GLM_FUNC_DECL qua lerp(qua const& x, qua const& y, T a); - - /// Spherical linear interpolation of two quaternions. - /// The interpolation always take the short path and the rotation is performed at constant speed. - /// - /// @param x A quaternion - /// @param y A quaternion - /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - template - GLM_FUNC_DECL qua slerp(qua const& x, qua const& y, T a); - - /// Returns the q conjugate. - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - template - GLM_FUNC_DECL qua conjugate(qua const& q); - - /// Returns the q inverse. - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - template - GLM_FUNC_DECL qua inverse(qua const& q); - - /// Returns true if x holds a NaN (not a number) - /// representation in the underlying implementation's set of - /// floating point representations. Returns false otherwise, - /// including for implementations with no NaN - /// representations. - /// - /// /!\ When using compiler fast math, this function may fail. - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - template - GLM_FUNC_DECL vec<4, bool, Q> isnan(qua const& x); - - /// Returns true if x holds a positive infinity or negative - /// infinity representation in the underlying implementation's - /// set of floating point representations. Returns false - /// otherwise, including for implementations with no infinity - /// representations. - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - template - GLM_FUNC_DECL vec<4, bool, Q> isinf(qua const& x); - - /// @} -} //namespace glm - -#include "quaternion_common.inl" diff --git a/crumpet-engine/include/glm/ext/quaternion_common.inl b/crumpet-engine/include/glm/ext/quaternion_common.inl deleted file mode 100644 index 3b2846f..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_common.inl +++ /dev/null @@ -1,107 +0,0 @@ -namespace glm -{ - template - GLM_FUNC_QUALIFIER qua mix(qua const& x, qua const& y, T a) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'mix' only accept floating-point inputs"); - - T const cosTheta = dot(x, y); - - // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator - if(cosTheta > static_cast(1) - epsilon()) - { - // Linear interpolation - return qua( - mix(x.w, y.w, a), - mix(x.x, y.x, a), - mix(x.y, y.y, a), - mix(x.z, y.z, a)); - } - else - { - // Essential Mathematics, page 467 - T angle = acos(cosTheta); - return (sin((static_cast(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle); - } - } - - template - GLM_FUNC_QUALIFIER qua lerp(qua const& x, qua const& y, T a) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'lerp' only accept floating-point inputs"); - - // Lerp is only defined in [0, 1] - assert(a >= static_cast(0)); - assert(a <= static_cast(1)); - - return x * (static_cast(1) - a) + (y * a); - } - - template - GLM_FUNC_QUALIFIER qua slerp(qua const& x, qua const& y, T a) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'slerp' only accept floating-point inputs"); - - qua z = y; - - T cosTheta = dot(x, y); - - // If cosTheta < 0, the interpolation will take the long way around the sphere. - // To fix this, one quat must be negated. - if(cosTheta < static_cast(0)) - { - z = -y; - cosTheta = -cosTheta; - } - - // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator - if(cosTheta > static_cast(1) - epsilon()) - { - // Linear interpolation - return qua( - mix(x.w, z.w, a), - mix(x.x, z.x, a), - mix(x.y, z.y, a), - mix(x.z, z.z, a)); - } - else - { - // Essential Mathematics, page 467 - T angle = acos(cosTheta); - return (sin((static_cast(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle); - } - } - - template - GLM_FUNC_QUALIFIER qua conjugate(qua const& q) - { - return qua(q.w, -q.x, -q.y, -q.z); - } - - template - GLM_FUNC_QUALIFIER qua inverse(qua const& q) - { - return conjugate(q) / dot(q, q); - } - - template - GLM_FUNC_QUALIFIER vec<4, bool, Q> isnan(qua const& q) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isnan' only accept floating-point inputs"); - - return vec<4, bool, Q>(isnan(q.x), isnan(q.y), isnan(q.z), isnan(q.w)); - } - - template - GLM_FUNC_QUALIFIER vec<4, bool, Q> isinf(qua const& q) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isinf' only accept floating-point inputs"); - - return vec<4, bool, Q>(isinf(q.x), isinf(q.y), isinf(q.z), isinf(q.w)); - } -}//namespace glm - -#if GLM_CONFIG_SIMD == GLM_ENABLE -# include "quaternion_common_simd.inl" -#endif - diff --git a/crumpet-engine/include/glm/ext/quaternion_common_simd.inl b/crumpet-engine/include/glm/ext/quaternion_common_simd.inl deleted file mode 100644 index ddfc8a4..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_common_simd.inl +++ /dev/null @@ -1,18 +0,0 @@ -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -namespace glm{ -namespace detail -{ - template - struct compute_dot, float, true> - { - static GLM_FUNC_QUALIFIER float call(qua const& x, qua const& y) - { - return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data)); - } - }; -}//namespace detail -}//namespace glm - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT - diff --git a/crumpet-engine/include/glm/ext/quaternion_double.hpp b/crumpet-engine/include/glm/ext/quaternion_double.hpp deleted file mode 100644 index 63b24de..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_double.hpp +++ /dev/null @@ -1,39 +0,0 @@ -/// @ref ext_quaternion_double -/// @file glm/ext/quaternion_double.hpp -/// -/// @defgroup ext_quaternion_double GLM_EXT_quaternion_double -/// @ingroup ext -/// -/// Exposes double-precision floating point quaternion type. -/// -/// Include to use the features of this extension. -/// -/// @see ext_quaternion_float -/// @see ext_quaternion_double_precision -/// @see ext_quaternion_common -/// @see ext_quaternion_exponential -/// @see ext_quaternion_geometric -/// @see ext_quaternion_relational -/// @see ext_quaternion_transform -/// @see ext_quaternion_trigonometric - -#pragma once - -// Dependency: -#include "../detail/type_quat.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_quaternion_double extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_quaternion_double - /// @{ - - /// Quaternion of double-precision floating-point numbers. - typedef qua dquat; - - /// @} -} //namespace glm - diff --git a/crumpet-engine/include/glm/ext/quaternion_double_precision.hpp b/crumpet-engine/include/glm/ext/quaternion_double_precision.hpp deleted file mode 100644 index 8aa24a1..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_double_precision.hpp +++ /dev/null @@ -1,42 +0,0 @@ -/// @ref ext_quaternion_double_precision -/// @file glm/ext/quaternion_double_precision.hpp -/// -/// @defgroup ext_quaternion_double_precision GLM_EXT_quaternion_double_precision -/// @ingroup ext -/// -/// Exposes double-precision floating point quaternion type with various precision in term of ULPs. -/// -/// Include to use the features of this extension. - -#pragma once - -// Dependency: -#include "../detail/type_quat.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_quaternion_double_precision extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_quaternion_double_precision - /// @{ - - /// Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - /// - /// @see ext_quaternion_double_precision - typedef qua lowp_dquat; - - /// Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. - /// - /// @see ext_quaternion_double_precision - typedef qua mediump_dquat; - - /// Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. - /// - /// @see ext_quaternion_double_precision - typedef qua highp_dquat; - - /// @} -} //namespace glm - diff --git a/crumpet-engine/include/glm/ext/quaternion_exponential.hpp b/crumpet-engine/include/glm/ext/quaternion_exponential.hpp deleted file mode 100644 index affe297..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_exponential.hpp +++ /dev/null @@ -1,63 +0,0 @@ -/// @ref ext_quaternion_exponential -/// @file glm/ext/quaternion_exponential.hpp -/// -/// @defgroup ext_quaternion_exponential GLM_EXT_quaternion_exponential -/// @ingroup ext -/// -/// Provides exponential functions for quaternion types -/// -/// Include to use the features of this extension. -/// -/// @see core_exponential -/// @see ext_quaternion_float -/// @see ext_quaternion_double - -#pragma once - -// Dependency: -#include "../common.hpp" -#include "../trigonometric.hpp" -#include "../geometric.hpp" -#include "../ext/scalar_constants.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_quaternion_exponential extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_quaternion_transform - /// @{ - - /// Returns a exponential of a quaternion. - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - template - GLM_FUNC_DECL qua exp(qua const& q); - - /// Returns a logarithm of a quaternion - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - template - GLM_FUNC_DECL qua log(qua const& q); - - /// Returns a quaternion raised to a power. - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - template - GLM_FUNC_DECL qua pow(qua const& q, T y); - - /// Returns the square root of a quaternion - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - template - GLM_FUNC_DECL qua sqrt(qua const& q); - - /// @} -} //namespace glm - -#include "quaternion_exponential.inl" diff --git a/crumpet-engine/include/glm/ext/quaternion_exponential.inl b/crumpet-engine/include/glm/ext/quaternion_exponential.inl deleted file mode 100644 index 1365d0a..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_exponential.inl +++ /dev/null @@ -1,69 +0,0 @@ -namespace glm -{ - template - GLM_FUNC_QUALIFIER qua exp(qua const& q) - { - vec<3, T, Q> u(q.x, q.y, q.z); - T const Angle = glm::length(u); - if (Angle < epsilon()) - return qua(); - - vec<3, T, Q> const v(u / Angle); - return qua(cos(Angle), sin(Angle) * v); - } - - template - GLM_FUNC_QUALIFIER qua log(qua const& q) - { - vec<3, T, Q> u(q.x, q.y, q.z); - T Vec3Len = length(u); - - if (Vec3Len < epsilon()) - { - if(q.w > static_cast(0)) - return qua(log(q.w), static_cast(0), static_cast(0), static_cast(0)); - else if(q.w < static_cast(0)) - return qua(log(-q.w), pi(), static_cast(0), static_cast(0)); - else - return qua(std::numeric_limits::infinity(), std::numeric_limits::infinity(), std::numeric_limits::infinity(), std::numeric_limits::infinity()); - } - else - { - T t = atan(Vec3Len, T(q.w)) / Vec3Len; - T QuatLen2 = Vec3Len * Vec3Len + q.w * q.w; - return qua(static_cast(0.5) * log(QuatLen2), t * q.x, t * q.y, t * q.z); - } - } - - template - GLM_FUNC_QUALIFIER qua pow(qua const& x, T y) - { - //Raising to the power of 0 should yield 1 - //Needed to prevent a division by 0 error later on - if(y > -epsilon() && y < epsilon()) - return qua(1,0,0,0); - - //To deal with non-unit quaternions - T magnitude = sqrt(x.x * x.x + x.y * x.y + x.z * x.z + x.w *x.w); - - //Equivalent to raising a real number to a power - //Needed to prevent a division by 0 error later on - if(abs(x.w / magnitude) > static_cast(1) - epsilon() && abs(x.w / magnitude) < static_cast(1) + epsilon()) - return qua(pow(x.w, y), 0, 0, 0); - - T Angle = acos(x.w / magnitude); - T NewAngle = Angle * y; - T Div = sin(NewAngle) / sin(Angle); - T Mag = pow(magnitude, y - static_cast(1)); - - return qua(cos(NewAngle) * magnitude * Mag, x.x * Div * Mag, x.y * Div * Mag, x.z * Div * Mag); - } - - template - GLM_FUNC_QUALIFIER qua sqrt(qua const& x) - { - return pow(x, static_cast(0.5)); - } -}//namespace glm - - diff --git a/crumpet-engine/include/glm/ext/quaternion_float.hpp b/crumpet-engine/include/glm/ext/quaternion_float.hpp deleted file mode 100644 index ca42a60..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_float.hpp +++ /dev/null @@ -1,39 +0,0 @@ -/// @ref ext_quaternion_float -/// @file glm/ext/quaternion_float.hpp -/// -/// @defgroup ext_quaternion_float GLM_EXT_quaternion_float -/// @ingroup ext -/// -/// Exposes single-precision floating point quaternion type. -/// -/// Include to use the features of this extension. -/// -/// @see ext_quaternion_double -/// @see ext_quaternion_float_precision -/// @see ext_quaternion_common -/// @see ext_quaternion_exponential -/// @see ext_quaternion_geometric -/// @see ext_quaternion_relational -/// @see ext_quaternion_transform -/// @see ext_quaternion_trigonometric - -#pragma once - -// Dependency: -#include "../detail/type_quat.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_quaternion_float extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_quaternion_float - /// @{ - - /// Quaternion of single-precision floating-point numbers. - typedef qua quat; - - /// @} -} //namespace glm - diff --git a/crumpet-engine/include/glm/ext/quaternion_float_precision.hpp b/crumpet-engine/include/glm/ext/quaternion_float_precision.hpp deleted file mode 100644 index f9e4f5c..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_float_precision.hpp +++ /dev/null @@ -1,36 +0,0 @@ -/// @ref ext_quaternion_float_precision -/// @file glm/ext/quaternion_float_precision.hpp -/// -/// @defgroup ext_quaternion_float_precision GLM_EXT_quaternion_float_precision -/// @ingroup ext -/// -/// Exposes single-precision floating point quaternion type with various precision in term of ULPs. -/// -/// Include to use the features of this extension. - -#pragma once - -// Dependency: -#include "../detail/type_quat.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_quaternion_float_precision extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_quaternion_float_precision - /// @{ - - /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef qua lowp_quat; - - /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef qua mediump_quat; - - /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef qua highp_quat; - - /// @} -} //namespace glm - diff --git a/crumpet-engine/include/glm/ext/quaternion_geometric.hpp b/crumpet-engine/include/glm/ext/quaternion_geometric.hpp deleted file mode 100644 index 6d98bbe..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_geometric.hpp +++ /dev/null @@ -1,70 +0,0 @@ -/// @ref ext_quaternion_geometric -/// @file glm/ext/quaternion_geometric.hpp -/// -/// @defgroup ext_quaternion_geometric GLM_EXT_quaternion_geometric -/// @ingroup ext -/// -/// Provides geometric functions for quaternion types -/// -/// Include to use the features of this extension. -/// -/// @see core_geometric -/// @see ext_quaternion_float -/// @see ext_quaternion_double - -#pragma once - -// Dependency: -#include "../geometric.hpp" -#include "../exponential.hpp" -#include "../ext/vector_relational.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_quaternion_geometric extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_quaternion_geometric - /// @{ - - /// Returns the norm of a quaternions - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see ext_quaternion_geometric - template - GLM_FUNC_DECL T length(qua const& q); - - /// Returns the normalized quaternion. - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see ext_quaternion_geometric - template - GLM_FUNC_DECL qua normalize(qua const& q); - - /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... - /// - /// @tparam T Floating-point scalar types. - /// @tparam Q Value from qualifier enum - /// - /// @see ext_quaternion_geometric - template - GLM_FUNC_DECL T dot(qua const& x, qua const& y); - - /// Compute a cross product. - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see ext_quaternion_geometric - template - GLM_FUNC_QUALIFIER qua cross(qua const& q1, qua const& q2); - - /// @} -} //namespace glm - -#include "quaternion_geometric.inl" diff --git a/crumpet-engine/include/glm/ext/quaternion_geometric.inl b/crumpet-engine/include/glm/ext/quaternion_geometric.inl deleted file mode 100644 index e155ac5..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_geometric.inl +++ /dev/null @@ -1,36 +0,0 @@ -namespace glm -{ - template - GLM_FUNC_QUALIFIER T dot(qua const& x, qua const& y) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs"); - return detail::compute_dot, T, detail::is_aligned::value>::call(x, y); - } - - template - GLM_FUNC_QUALIFIER T length(qua const& q) - { - return glm::sqrt(dot(q, q)); - } - - template - GLM_FUNC_QUALIFIER qua normalize(qua const& q) - { - T len = length(q); - if(len <= static_cast(0)) // Problem - return qua(static_cast(1), static_cast(0), static_cast(0), static_cast(0)); - T oneOverLen = static_cast(1) / len; - return qua(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen); - } - - template - GLM_FUNC_QUALIFIER qua cross(qua const& q1, qua const& q2) - { - return qua( - q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z, - q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y, - q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z, - q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x); - } -}//namespace glm - diff --git a/crumpet-engine/include/glm/ext/quaternion_relational.hpp b/crumpet-engine/include/glm/ext/quaternion_relational.hpp deleted file mode 100644 index 7aa121d..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_relational.hpp +++ /dev/null @@ -1,62 +0,0 @@ -/// @ref ext_quaternion_relational -/// @file glm/ext/quaternion_relational.hpp -/// -/// @defgroup ext_quaternion_relational GLM_EXT_quaternion_relational -/// @ingroup ext -/// -/// Exposes comparison functions for quaternion types that take a user defined epsilon values. -/// -/// Include to use the features of this extension. -/// -/// @see core_vector_relational -/// @see ext_vector_relational -/// @see ext_matrix_relational -/// @see ext_quaternion_float -/// @see ext_quaternion_double - -#pragma once - -// Dependency: -#include "../vector_relational.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_quaternion_relational extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_quaternion_relational - /// @{ - - /// Returns the component-wise comparison of result x == y. - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL vec<4, bool, Q> equal(qua const& x, qua const& y); - - /// Returns the component-wise comparison of |x - y| < epsilon. - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL vec<4, bool, Q> equal(qua const& x, qua const& y, T epsilon); - - /// Returns the component-wise comparison of result x != y. - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL vec<4, bool, Q> notEqual(qua const& x, qua const& y); - - /// Returns the component-wise comparison of |x - y| >= epsilon. - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL vec<4, bool, Q> notEqual(qua const& x, qua const& y, T epsilon); - - /// @} -} //namespace glm - -#include "quaternion_relational.inl" diff --git a/crumpet-engine/include/glm/ext/quaternion_relational.inl b/crumpet-engine/include/glm/ext/quaternion_relational.inl deleted file mode 100644 index b1713e9..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_relational.inl +++ /dev/null @@ -1,35 +0,0 @@ -namespace glm -{ - template - GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y) - { - vec<4, bool, Q> Result; - for(length_t i = 0; i < x.length(); ++i) - Result[i] = x[i] == y[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y, T epsilon) - { - vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); - return lessThan(abs(v), vec<4, T, Q>(epsilon)); - } - - template - GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y) - { - vec<4, bool, Q> Result; - for(length_t i = 0; i < x.length(); ++i) - Result[i] = x[i] != y[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y, T epsilon) - { - vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); - return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon)); - } -}//namespace glm - diff --git a/crumpet-engine/include/glm/ext/quaternion_transform.hpp b/crumpet-engine/include/glm/ext/quaternion_transform.hpp deleted file mode 100644 index a9cc5c2..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_transform.hpp +++ /dev/null @@ -1,47 +0,0 @@ -/// @ref ext_quaternion_transform -/// @file glm/ext/quaternion_transform.hpp -/// -/// @defgroup ext_quaternion_transform GLM_EXT_quaternion_transform -/// @ingroup ext -/// -/// Provides transformation functions for quaternion types -/// -/// Include to use the features of this extension. -/// -/// @see ext_quaternion_float -/// @see ext_quaternion_double -/// @see ext_quaternion_exponential -/// @see ext_quaternion_geometric -/// @see ext_quaternion_relational -/// @see ext_quaternion_trigonometric - -#pragma once - -// Dependency: -#include "../common.hpp" -#include "../trigonometric.hpp" -#include "../geometric.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_quaternion_transform extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_quaternion_transform - /// @{ - - /// Rotates a quaternion from a vector of 3 components axis and an angle. - /// - /// @param q Source orientation - /// @param angle Angle expressed in radians. - /// @param axis Axis of the rotation - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL qua rotate(qua const& q, T const& angle, vec<3, T, Q> const& axis); - /// @} -} //namespace glm - -#include "quaternion_transform.inl" diff --git a/crumpet-engine/include/glm/ext/quaternion_transform.inl b/crumpet-engine/include/glm/ext/quaternion_transform.inl deleted file mode 100644 index b87ecb6..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_transform.inl +++ /dev/null @@ -1,24 +0,0 @@ -namespace glm -{ - template - GLM_FUNC_QUALIFIER qua rotate(qua const& q, T const& angle, vec<3, T, Q> const& v) - { - vec<3, T, Q> Tmp = v; - - // Axis of rotation must be normalised - T len = glm::length(Tmp); - if(abs(len - static_cast(1)) > static_cast(0.001)) - { - T oneOverLen = static_cast(1) / len; - Tmp.x *= oneOverLen; - Tmp.y *= oneOverLen; - Tmp.z *= oneOverLen; - } - - T const AngleRad(angle); - T const Sin = sin(AngleRad * static_cast(0.5)); - - return q * qua(cos(AngleRad * static_cast(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); - } -}//namespace glm - diff --git a/crumpet-engine/include/glm/ext/quaternion_trigonometric.hpp b/crumpet-engine/include/glm/ext/quaternion_trigonometric.hpp deleted file mode 100644 index 76cea27..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_trigonometric.hpp +++ /dev/null @@ -1,63 +0,0 @@ -/// @ref ext_quaternion_trigonometric -/// @file glm/ext/quaternion_trigonometric.hpp -/// -/// @defgroup ext_quaternion_trigonometric GLM_EXT_quaternion_trigonometric -/// @ingroup ext -/// -/// Provides trigonometric functions for quaternion types -/// -/// Include to use the features of this extension. -/// -/// @see ext_quaternion_float -/// @see ext_quaternion_double -/// @see ext_quaternion_exponential -/// @see ext_quaternion_geometric -/// @see ext_quaternion_relational -/// @see ext_quaternion_transform - -#pragma once - -// Dependency: -#include "../trigonometric.hpp" -#include "../exponential.hpp" -#include "scalar_constants.hpp" -#include "vector_relational.hpp" -#include - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_quaternion_trigonometric extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_quaternion_trigonometric - /// @{ - - /// Returns the quaternion rotation angle. - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - template - GLM_FUNC_DECL T angle(qua const& x); - - /// Returns the q rotation axis. - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - template - GLM_FUNC_DECL vec<3, T, Q> axis(qua const& x); - - /// Build a quaternion from an angle and a normalized axis. - /// - /// @param angle Angle expressed in radians. - /// @param axis Axis of the quaternion, must be normalized. - /// - /// @tparam T A floating-point scalar type - /// @tparam Q A value from qualifier enum - template - GLM_FUNC_DECL qua angleAxis(T const& angle, vec<3, T, Q> const& axis); - - /// @} -} //namespace glm - -#include "quaternion_trigonometric.inl" diff --git a/crumpet-engine/include/glm/ext/quaternion_trigonometric.inl b/crumpet-engine/include/glm/ext/quaternion_trigonometric.inl deleted file mode 100644 index 0c0bf63..0000000 --- a/crumpet-engine/include/glm/ext/quaternion_trigonometric.inl +++ /dev/null @@ -1,27 +0,0 @@ -namespace glm -{ - template - GLM_FUNC_QUALIFIER T angle(qua const& x) - { - return acos(x.w) * static_cast(2); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> axis(qua const& x) - { - T const tmp1 = static_cast(1) - x.w * x.w; - if(tmp1 <= static_cast(0)) - return vec<3, T, Q>(0, 0, 1); - T const tmp2 = static_cast(1) / sqrt(tmp1); - return vec<3, T, Q>(x.x * tmp2, x.y * tmp2, x.z * tmp2); - } - - template - GLM_FUNC_QUALIFIER qua angleAxis(T const& angle, vec<3, T, Q> const& v) - { - T const a(angle); - T const s = glm::sin(a * static_cast(0.5)); - - return qua(glm::cos(a * static_cast(0.5)), v * s); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/scalar_common.hpp b/crumpet-engine/include/glm/ext/scalar_common.hpp deleted file mode 100644 index 4ab0f88..0000000 --- a/crumpet-engine/include/glm/ext/scalar_common.hpp +++ /dev/null @@ -1,103 +0,0 @@ -/// @ref ext_scalar_common -/// @file glm/ext/scalar_common.hpp -/// -/// @defgroup ext_scalar_common GLM_EXT_scalar_common -/// @ingroup ext -/// -/// Exposes min and max functions for 3 to 4 scalar parameters. -/// -/// Include to use the features of this extension. -/// -/// @see core_func_common -/// @see ext_vector_common - -#pragma once - -// Dependency: -#include "../common.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_scalar_common extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_scalar_common - /// @{ - - /// Returns the minimum component-wise values of 3 inputs - /// - /// @tparam T A floating-point scalar type. - template - GLM_FUNC_DECL T min(T a, T b, T c); - - /// Returns the minimum component-wise values of 4 inputs - /// - /// @tparam T A floating-point scalar type. - template - GLM_FUNC_DECL T min(T a, T b, T c, T d); - - /// Returns the maximum component-wise values of 3 inputs - /// - /// @tparam T A floating-point scalar type. - template - GLM_FUNC_DECL T max(T a, T b, T c); - - /// Returns the maximum component-wise values of 4 inputs - /// - /// @tparam T A floating-point scalar type. - template - GLM_FUNC_DECL T max(T a, T b, T c, T d); - - /// Returns the minimum component-wise values of 2 inputs. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam T A floating-point scalar type. - /// - /// @see std::fmin documentation - template - GLM_FUNC_DECL T fmin(T a, T b); - - /// Returns the minimum component-wise values of 3 inputs. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam T A floating-point scalar type. - /// - /// @see std::fmin documentation - template - GLM_FUNC_DECL T fmin(T a, T b, T c); - - /// Returns the minimum component-wise values of 4 inputs. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam T A floating-point scalar type. - /// - /// @see std::fmin documentation - template - GLM_FUNC_DECL T fmin(T a, T b, T c, T d); - - /// Returns the maximum component-wise values of 2 inputs. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam T A floating-point scalar type. - /// - /// @see std::fmax documentation - template - GLM_FUNC_DECL T fmax(T a, T b); - - /// Returns the maximum component-wise values of 3 inputs. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam T A floating-point scalar type. - /// - /// @see std::fmax documentation - template - GLM_FUNC_DECL T fmax(T a, T b, T C); - - /// Returns the maximum component-wise values of 4 inputs. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam T A floating-point scalar type. - /// - /// @see std::fmax documentation - template - GLM_FUNC_DECL T fmax(T a, T b, T C, T D); - - /// @} -}//namespace glm - -#include "scalar_common.inl" diff --git a/crumpet-engine/include/glm/ext/scalar_common.inl b/crumpet-engine/include/glm/ext/scalar_common.inl deleted file mode 100644 index 118a670..0000000 --- a/crumpet-engine/include/glm/ext/scalar_common.inl +++ /dev/null @@ -1,115 +0,0 @@ -namespace glm -{ - template - GLM_FUNC_QUALIFIER T min(T a, T b, T c) - { - return glm::min(glm::min(a, b), c); - } - - template - GLM_FUNC_QUALIFIER T min(T a, T b, T c, T d) - { - return glm::min(glm::min(a, b), glm::min(c, d)); - } - - template - GLM_FUNC_QUALIFIER T max(T a, T b, T c) - { - return glm::max(glm::max(a, b), c); - } - - template - GLM_FUNC_QUALIFIER T max(T a, T b, T c, T d) - { - return glm::max(glm::max(a, b), glm::max(c, d)); - } - -# if GLM_HAS_CXX11_STL - using std::fmin; -# else - template - GLM_FUNC_QUALIFIER T fmin(T a, T b) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point input"); - - if (isnan(a)) - return b; - return min(a, b); - } -# endif - - template - GLM_FUNC_QUALIFIER T fmin(T a, T b, T c) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point input"); - - if (isnan(a)) - return fmin(b, c); - if (isnan(b)) - return fmin(a, c); - if (isnan(c)) - return min(a, b); - return min(a, b, c); - } - - template - GLM_FUNC_QUALIFIER T fmin(T a, T b, T c, T d) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point input"); - - if (isnan(a)) - return fmin(b, c, d); - if (isnan(b)) - return min(a, fmin(c, d)); - if (isnan(c)) - return fmin(min(a, b), d); - if (isnan(d)) - return min(a, b, c); - return min(a, b, c, d); - } - - -# if GLM_HAS_CXX11_STL - using std::fmax; -# else - template - GLM_FUNC_QUALIFIER T fmax(T a, T b) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point input"); - - if (isnan(a)) - return b; - return max(a, b); - } -# endif - - template - GLM_FUNC_QUALIFIER T fmax(T a, T b, T c) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point input"); - - if (isnan(a)) - return fmax(b, c); - if (isnan(b)) - return fmax(a, c); - if (isnan(c)) - return max(a, b); - return max(a, b, c); - } - - template - GLM_FUNC_QUALIFIER T fmax(T a, T b, T c, T d) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point input"); - - if (isnan(a)) - return fmax(b, c, d); - if (isnan(b)) - return max(a, fmax(c, d)); - if (isnan(c)) - return fmax(max(a, b), d); - if (isnan(d)) - return max(a, b, c); - return max(a, b, c, d); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/scalar_constants.hpp b/crumpet-engine/include/glm/ext/scalar_constants.hpp deleted file mode 100644 index 4a61faa..0000000 --- a/crumpet-engine/include/glm/ext/scalar_constants.hpp +++ /dev/null @@ -1,36 +0,0 @@ -/// @ref ext_scalar_constants -/// @file glm/ext/scalar_constants.hpp -/// -/// @defgroup ext_scalar_constants GLM_EXT_scalar_constants -/// @ingroup ext -/// -/// Provides a list of constants and precomputed useful values. -/// -/// Include to use the features of this extension. - -#pragma once - -// Dependencies -#include "../detail/setup.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_scalar_constants extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_scalar_constants - /// @{ - - /// Return the epsilon constant for floating point types. - template - GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon(); - - /// Return the pi constant for floating point types. - template - GLM_FUNC_DECL GLM_CONSTEXPR genType pi(); - - /// @} -} //namespace glm - -#include "scalar_constants.inl" diff --git a/crumpet-engine/include/glm/ext/scalar_constants.inl b/crumpet-engine/include/glm/ext/scalar_constants.inl deleted file mode 100644 index c075fbc..0000000 --- a/crumpet-engine/include/glm/ext/scalar_constants.inl +++ /dev/null @@ -1,18 +0,0 @@ -#include - -namespace glm -{ - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon() - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'epsilon' only accepts floating-point inputs"); - return std::numeric_limits::epsilon(); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi() - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'epsilon' only accepts floating-point inputs"); - return static_cast(3.14159265358979323846264338327950288); - } -} //namespace glm diff --git a/crumpet-engine/include/glm/ext/scalar_float_sized.hpp b/crumpet-engine/include/glm/ext/scalar_float_sized.hpp deleted file mode 100644 index f257bfb..0000000 --- a/crumpet-engine/include/glm/ext/scalar_float_sized.hpp +++ /dev/null @@ -1,39 +0,0 @@ -/// @ref ext_scalar_float_sized -/// @file glm/ext/scalar_float_sized.hpp -/// -/// @defgroup ext_scalar_float_sized GLM_EXT_scalar_float_sized -/// @ingroup ext -/// -/// Exposes sized float scalar types. -/// -/// Include to use the features of this extension. -/// -/// @see ext_scalar_int_sized -/// @see ext_scalar_uint_sized - -#pragma once - -#include "../detail/setup.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_scalar_float_sized extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_scalar_float_sized - /// @{ - - /// Single precision floating-point numbers. - typedef float float32; - - -# ifndef GLM_FORCE_SINGLE_ONLY - - /// Double precision floating-point numbers. - typedef double float64; - -# endif//GLM_FORCE_SINGLE_ONLY - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/scalar_int_sized.hpp b/crumpet-engine/include/glm/ext/scalar_int_sized.hpp deleted file mode 100644 index 5dbd784..0000000 --- a/crumpet-engine/include/glm/ext/scalar_int_sized.hpp +++ /dev/null @@ -1,70 +0,0 @@ -/// @ref ext_scalar_int_sized -/// @file glm/ext/scalar_int_sized.hpp -/// -/// @defgroup ext_scalar_int_sized GLM_EXT_scalar_int_sized -/// @ingroup ext -/// -/// Exposes sized signed integer scalar types. -/// -/// Include to use the features of this extension. -/// -/// @see ext_scalar_uint_sized - -#pragma once - -#include "../detail/setup.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_scalar_int_sized extension included") -#endif - -namespace glm{ -namespace detail -{ -# if GLM_HAS_EXTENDED_INTEGER_TYPE - typedef std::int8_t int8; - typedef std::int16_t int16; - typedef std::int32_t int32; -# else - typedef char int8; - typedef short int16; - typedef int int32; -#endif// - - template<> - struct is_int - { - enum test {value = ~0}; - }; - - template<> - struct is_int - { - enum test {value = ~0}; - }; - - template<> - struct is_int - { - enum test {value = ~0}; - }; -}//namespace detail - - - /// @addtogroup ext_scalar_int_sized - /// @{ - - /// 8 bit signed integer type. - typedef detail::int8 int8; - - /// 16 bit signed integer type. - typedef detail::int16 int16; - - /// 32 bit signed integer type. - typedef detail::int32 int32; - - /// 64 bit signed integer type. - typedef detail::int64 int64; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/scalar_relational.hpp b/crumpet-engine/include/glm/ext/scalar_relational.hpp deleted file mode 100644 index 6b7fd77..0000000 --- a/crumpet-engine/include/glm/ext/scalar_relational.hpp +++ /dev/null @@ -1,43 +0,0 @@ -/// @ref ext_scalar_relational -/// @file glm/ext/scalar_relational.hpp -/// -/// @defgroup ext_scalar_relational GLM_EXT_scalar_relational -/// @ingroup ext -/// -/// Exposes comparison functions for scalar types that take a user defined epsilon values. -/// -/// Include to use the features of this extension. -/// -/// @see core_vector_relational -/// @see ext_vector_relational -/// @see ext_matrix_relational - -#pragma once - -// Dependencies -#include "../detail/qualifier.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_scalar_relational extension included") -#endif - -namespace glm -{ - /// Returns the component-wise comparison of |x - y| < epsilon. - /// True if this expression is satisfied. - /// - /// @tparam genType Floating-point or integer scalar types - template - GLM_FUNC_DECL GLM_CONSTEXPR bool equal(genType const& x, genType const& y, genType const& epsilon); - - /// Returns the component-wise comparison of |x - y| >= epsilon. - /// True if this expression is not satisfied. - /// - /// @tparam genType Floating-point or integer scalar types - template - GLM_FUNC_DECL GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, genType const& epsilon); - - /// @} -}//namespace glm - -#include "scalar_relational.inl" diff --git a/crumpet-engine/include/glm/ext/scalar_relational.inl b/crumpet-engine/include/glm/ext/scalar_relational.inl deleted file mode 100644 index 41cae6d..0000000 --- a/crumpet-engine/include/glm/ext/scalar_relational.inl +++ /dev/null @@ -1,16 +0,0 @@ -#include "../common.hpp" - -namespace glm -{ - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, genType const& epsilon) - { - return abs(x - y) <= epsilon; - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, genType const& epsilon) - { - return abs(x - y) > epsilon; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/scalar_uint_sized.hpp b/crumpet-engine/include/glm/ext/scalar_uint_sized.hpp deleted file mode 100644 index fd5267f..0000000 --- a/crumpet-engine/include/glm/ext/scalar_uint_sized.hpp +++ /dev/null @@ -1,70 +0,0 @@ -/// @ref ext_scalar_uint_sized -/// @file glm/ext/scalar_uint_sized.hpp -/// -/// @defgroup ext_scalar_uint_sized GLM_EXT_scalar_uint_sized -/// @ingroup ext -/// -/// Exposes sized unsigned integer scalar types. -/// -/// Include to use the features of this extension. -/// -/// @see ext_scalar_int_sized - -#pragma once - -#include "../detail/setup.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_scalar_uint_sized extension included") -#endif - -namespace glm{ -namespace detail -{ -# if GLM_HAS_EXTENDED_INTEGER_TYPE - typedef std::uint8_t uint8; - typedef std::uint16_t uint16; - typedef std::uint32_t uint32; -# else - typedef unsigned char uint8; - typedef unsigned short uint16; - typedef unsigned int uint32; -#endif - - template<> - struct is_int - { - enum test {value = ~0}; - }; - - template<> - struct is_int - { - enum test {value = ~0}; - }; - - template<> - struct is_int - { - enum test {value = ~0}; - }; -}//namespace detail - - - /// @addtogroup ext_scalar_uint_sized - /// @{ - - /// 8 bit unsigned integer type. - typedef detail::uint8 uint8; - - /// 16 bit unsigned integer type. - typedef detail::uint16 uint16; - - /// 32 bit unsigned integer type. - typedef detail::uint32 uint32; - - /// 64 bit unsigned integer type. - typedef detail::uint64 uint64; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_bool1.hpp b/crumpet-engine/include/glm/ext/vector_bool1.hpp deleted file mode 100644 index 002c320..0000000 --- a/crumpet-engine/include/glm/ext/vector_bool1.hpp +++ /dev/null @@ -1,30 +0,0 @@ -/// @ref ext_vector_bool1 -/// @file glm/ext/vector_bool1.hpp -/// -/// @defgroup ext_vector_bool1 GLM_EXT_vector_bool1 -/// @ingroup ext -/// -/// Exposes bvec1 vector type. -/// -/// Include to use the features of this extension. -/// -/// @see ext_vector_bool1_precision extension. - -#pragma once - -#include "../detail/type_vec1.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_vector_bool1 extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_vector_bool1 - /// @{ - - /// 1 components vector of boolean. - typedef vec<1, bool, defaultp> bvec1; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_bool1_precision.hpp b/crumpet-engine/include/glm/ext/vector_bool1_precision.hpp deleted file mode 100644 index e62d3cf..0000000 --- a/crumpet-engine/include/glm/ext/vector_bool1_precision.hpp +++ /dev/null @@ -1,34 +0,0 @@ -/// @ref ext_vector_bool1_precision -/// @file glm/ext/vector_bool1_precision.hpp -/// -/// @defgroup ext_vector_bool1_precision GLM_EXT_vector_bool1_precision -/// @ingroup ext -/// -/// Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types. -/// -/// Include to use the features of this extension. - -#pragma once - -#include "../detail/type_vec1.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_vector_bool1_precision extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_vector_bool1_precision - /// @{ - - /// 1 component vector of bool values. - typedef vec<1, bool, highp> highp_bvec1; - - /// 1 component vector of bool values. - typedef vec<1, bool, mediump> mediump_bvec1; - - /// 1 component vector of bool values. - typedef vec<1, bool, lowp> lowp_bvec1; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_bool2.hpp b/crumpet-engine/include/glm/ext/vector_bool2.hpp deleted file mode 100644 index 52288b7..0000000 --- a/crumpet-engine/include/glm/ext/vector_bool2.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_bool2.hpp - -#pragma once -#include "../detail/type_vec2.hpp" - -namespace glm -{ - /// @addtogroup core_vector - /// @{ - - /// 2 components vector of boolean. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - typedef vec<2, bool, defaultp> bvec2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_bool2_precision.hpp b/crumpet-engine/include/glm/ext/vector_bool2_precision.hpp deleted file mode 100644 index 4370933..0000000 --- a/crumpet-engine/include/glm/ext/vector_bool2_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_bool2_precision.hpp - -#pragma once -#include "../detail/type_vec2.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 2 components vector of high qualifier bool numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<2, bool, highp> highp_bvec2; - - /// 2 components vector of medium qualifier bool numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<2, bool, mediump> mediump_bvec2; - - /// 2 components vector of low qualifier bool numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<2, bool, lowp> lowp_bvec2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_bool3.hpp b/crumpet-engine/include/glm/ext/vector_bool3.hpp deleted file mode 100644 index 90a0b7e..0000000 --- a/crumpet-engine/include/glm/ext/vector_bool3.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_bool3.hpp - -#pragma once -#include "../detail/type_vec3.hpp" - -namespace glm -{ - /// @addtogroup core_vector - /// @{ - - /// 3 components vector of boolean. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - typedef vec<3, bool, defaultp> bvec3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_bool3_precision.hpp b/crumpet-engine/include/glm/ext/vector_bool3_precision.hpp deleted file mode 100644 index 89cd2d3..0000000 --- a/crumpet-engine/include/glm/ext/vector_bool3_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_bool3_precision.hpp - -#pragma once -#include "../detail/type_vec3.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 3 components vector of high qualifier bool numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<3, bool, highp> highp_bvec3; - - /// 3 components vector of medium qualifier bool numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<3, bool, mediump> mediump_bvec3; - - /// 3 components vector of low qualifier bool numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<3, bool, lowp> lowp_bvec3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_bool4.hpp b/crumpet-engine/include/glm/ext/vector_bool4.hpp deleted file mode 100644 index 18aa71b..0000000 --- a/crumpet-engine/include/glm/ext/vector_bool4.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_bool4.hpp - -#pragma once -#include "../detail/type_vec4.hpp" - -namespace glm -{ - /// @addtogroup core_vector - /// @{ - - /// 4 components vector of boolean. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - typedef vec<4, bool, defaultp> bvec4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_bool4_precision.hpp b/crumpet-engine/include/glm/ext/vector_bool4_precision.hpp deleted file mode 100644 index 79786e5..0000000 --- a/crumpet-engine/include/glm/ext/vector_bool4_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_bool4_precision.hpp - -#pragma once -#include "../detail/type_vec4.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 4 components vector of high qualifier bool numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, bool, highp> highp_bvec4; - - /// 4 components vector of medium qualifier bool numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, bool, mediump> mediump_bvec4; - - /// 4 components vector of low qualifier bool numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, bool, lowp> lowp_bvec4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_common.hpp b/crumpet-engine/include/glm/ext/vector_common.hpp deleted file mode 100644 index 324fe1c..0000000 --- a/crumpet-engine/include/glm/ext/vector_common.hpp +++ /dev/null @@ -1,144 +0,0 @@ -/// @ref ext_vector_common -/// @file glm/ext/vector_common.hpp -/// -/// @defgroup ext_vector_common GLM_EXT_vector_common -/// @ingroup ext -/// -/// Exposes min and max functions for 3 to 4 vector parameters. -/// -/// Include to use the features of this extension. -/// -/// @see core_common -/// @see ext_scalar_common - -#pragma once - -// Dependency: -#include "../ext/scalar_common.hpp" -#include "../common.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_vector_common extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_vector_common - /// @{ - - /// Return the minimum component-wise values of 3 inputs - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL GLM_CONSTEXPR vec min(vec const& a, vec const& b, vec const& c); - - /// Return the minimum component-wise values of 4 inputs - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL GLM_CONSTEXPR vec min(vec const& a, vec const& b, vec const& c, vec const& d); - - /// Return the maximum component-wise values of 3 inputs - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL GLM_CONSTEXPR vec max(vec const& x, vec const& y, vec const& z); - - /// Return the maximum component-wise values of 4 inputs - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL GLM_CONSTEXPR vec max( vec const& x, vec const& y, vec const& z, vec const& w); - - /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see std::fmin documentation - template - GLM_FUNC_DECL vec fmin(vec const& x, T y); - - /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see std::fmin documentation - template - GLM_FUNC_DECL vec fmin(vec const& x, vec const& y); - - /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see std::fmin documentation - template - GLM_FUNC_DECL vec fmin(vec const& a, vec const& b, vec const& c); - - /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see std::fmin documentation - template - GLM_FUNC_DECL vec fmin(vec const& a, vec const& b, vec const& c, vec const& d); - - /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see std::fmax documentation - template - GLM_FUNC_DECL vec fmax(vec const& a, T b); - - /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see std::fmax documentation - template - GLM_FUNC_DECL vec fmax(vec const& a, vec const& b); - - /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see std::fmax documentation - template - GLM_FUNC_DECL vec fmax(vec const& a, vec const& b, vec const& c); - - /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see std::fmax documentation - template - GLM_FUNC_DECL vec fmax(vec const& a, vec const& b, vec const& c, vec const& d); - - /// @} -}//namespace glm - -#include "vector_common.inl" diff --git a/crumpet-engine/include/glm/ext/vector_common.inl b/crumpet-engine/include/glm/ext/vector_common.inl deleted file mode 100644 index 71f3809..0000000 --- a/crumpet-engine/include/glm/ext/vector_common.inl +++ /dev/null @@ -1,88 +0,0 @@ -#include "../detail/_vectorize.hpp" - -namespace glm -{ - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec min(vec const& x, vec const& y, vec const& z) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'min' only accept floating-point or integer inputs"); - return glm::min(glm::min(x, y), z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec min(vec const& x, vec const& y, vec const& z, vec const& w) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'min' only accept floating-point or integer inputs"); - return glm::min(glm::min(x, y), glm::min(z, w)); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec max(vec const& x, vec const& y, vec const& z) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'max' only accept floating-point or integer inputs"); - return glm::max(glm::max(x, y), z); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec max(vec const& x, vec const& y, vec const& z, vec const& w) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'max' only accept floating-point or integer inputs"); - return glm::max(glm::max(x, y), glm::max(z, w)); - } - - template - GLM_FUNC_QUALIFIER vec fmin(vec const& a, T b) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point inputs"); - return detail::functor2::call(fmin, a, vec(b)); - } - - template - GLM_FUNC_QUALIFIER vec fmin(vec const& a, vec const& b) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point inputs"); - return detail::functor2::call(fmin, a, b); - } - - template - GLM_FUNC_QUALIFIER vec fmin(vec const& a, vec const& b, vec const& c) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point inputs"); - return fmin(fmin(a, b), c); - } - - template - GLM_FUNC_QUALIFIER vec fmin(vec const& a, vec const& b, vec const& c, vec const& d) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point inputs"); - return fmin(fmin(a, b), fmin(c, d)); - } - - template - GLM_FUNC_QUALIFIER vec fmax(vec const& a, T b) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point inputs"); - return detail::functor2::call(fmax, a, vec(b)); - } - - template - GLM_FUNC_QUALIFIER vec fmax(vec const& a, vec const& b) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point inputs"); - return detail::functor2::call(fmax, a, b); - } - - template - GLM_FUNC_QUALIFIER vec fmax(vec const& a, vec const& b, vec const& c) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point inputs"); - return fmax(fmax(a, b), c); - } - - template - GLM_FUNC_QUALIFIER vec fmax(vec const& a, vec const& b, vec const& c, vec const& d) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point inputs"); - return fmax(fmax(a, b), fmax(c, d)); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_double1.hpp b/crumpet-engine/include/glm/ext/vector_double1.hpp deleted file mode 100644 index ef12def..0000000 --- a/crumpet-engine/include/glm/ext/vector_double1.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref ext_vector_double1 -/// @file glm/ext/vector_double1.hpp -/// -/// @defgroup ext_vector_double1 GLM_EXT_vector_double1 -/// @ingroup ext -/// -/// Exposes double-precision floating point vector type with one component. -/// -/// Include to use the features of this extension. -/// -/// @see ext_vector_double1_precision extension. -/// @see ext_vector_float1 extension. - -#pragma once - -#include "../detail/type_vec1.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_vector_dvec1 extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_vector_double1 - /// @{ - - /// 1 components vector of double-precision floating-point numbers. - typedef vec<1, double, defaultp> dvec1; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_double1_precision.hpp b/crumpet-engine/include/glm/ext/vector_double1_precision.hpp deleted file mode 100644 index 1d47195..0000000 --- a/crumpet-engine/include/glm/ext/vector_double1_precision.hpp +++ /dev/null @@ -1,36 +0,0 @@ -/// @ref ext_vector_double1_precision -/// @file glm/ext/vector_double1_precision.hpp -/// -/// @defgroup ext_vector_double1_precision GLM_EXT_vector_double1_precision -/// @ingroup ext -/// -/// Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types. -/// -/// Include to use the features of this extension. -/// -/// @see ext_vector_double1 - -#pragma once - -#include "../detail/type_vec1.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_vector_double1_precision extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_vector_double1_precision - /// @{ - - /// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<1, double, highp> highp_dvec1; - - /// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<1, double, mediump> mediump_dvec1; - - /// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<1, double, lowp> lowp_dvec1; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_double2.hpp b/crumpet-engine/include/glm/ext/vector_double2.hpp deleted file mode 100644 index 60e3577..0000000 --- a/crumpet-engine/include/glm/ext/vector_double2.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_double2.hpp - -#pragma once -#include "../detail/type_vec2.hpp" - -namespace glm -{ - /// @addtogroup core_vector - /// @{ - - /// 2 components vector of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - typedef vec<2, double, defaultp> dvec2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_double2_precision.hpp b/crumpet-engine/include/glm/ext/vector_double2_precision.hpp deleted file mode 100644 index fa53940..0000000 --- a/crumpet-engine/include/glm/ext/vector_double2_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_double2_precision.hpp - -#pragma once -#include "../detail/type_vec2.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 2 components vector of high double-qualifier floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<2, double, highp> highp_dvec2; - - /// 2 components vector of medium double-qualifier floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<2, double, mediump> mediump_dvec2; - - /// 2 components vector of low double-qualifier floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<2, double, lowp> lowp_dvec2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_double3.hpp b/crumpet-engine/include/glm/ext/vector_double3.hpp deleted file mode 100644 index 6dfe4c6..0000000 --- a/crumpet-engine/include/glm/ext/vector_double3.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_double3.hpp - -#pragma once -#include "../detail/type_vec3.hpp" - -namespace glm -{ - /// @addtogroup core_vector - /// @{ - - /// 3 components vector of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - typedef vec<3, double, defaultp> dvec3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_double3_precision.hpp b/crumpet-engine/include/glm/ext/vector_double3_precision.hpp deleted file mode 100644 index a8cfa37..0000000 --- a/crumpet-engine/include/glm/ext/vector_double3_precision.hpp +++ /dev/null @@ -1,34 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_double3_precision.hpp - -#pragma once -#include "../detail/type_vec3.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 3 components vector of high double-qualifier floating-point numbers. - /// There is no guarantee on the actual qualifier. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<3, double, highp> highp_dvec3; - - /// 3 components vector of medium double-qualifier floating-point numbers. - /// There is no guarantee on the actual qualifier. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<3, double, mediump> mediump_dvec3; - - /// 3 components vector of low double-qualifier floating-point numbers. - /// There is no guarantee on the actual qualifier. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<3, double, lowp> lowp_dvec3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_double4.hpp b/crumpet-engine/include/glm/ext/vector_double4.hpp deleted file mode 100644 index 87f225f..0000000 --- a/crumpet-engine/include/glm/ext/vector_double4.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_double4.hpp - -#pragma once -#include "../detail/type_vec4.hpp" - -namespace glm -{ - /// @addtogroup core_vector - /// @{ - - /// 4 components vector of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - typedef vec<4, double, defaultp> dvec4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_double4_precision.hpp b/crumpet-engine/include/glm/ext/vector_double4_precision.hpp deleted file mode 100644 index 09cafa1..0000000 --- a/crumpet-engine/include/glm/ext/vector_double4_precision.hpp +++ /dev/null @@ -1,35 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_double4_precision.hpp - -#pragma once -#include "../detail/setup.hpp" -#include "../detail/type_vec4.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 4 components vector of high double-qualifier floating-point numbers. - /// There is no guarantee on the actual qualifier. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, double, highp> highp_dvec4; - - /// 4 components vector of medium double-qualifier floating-point numbers. - /// There is no guarantee on the actual qualifier. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, double, mediump> mediump_dvec4; - - /// 4 components vector of low double-qualifier floating-point numbers. - /// There is no guarantee on the actual qualifier. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, double, lowp> lowp_dvec4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_float1.hpp b/crumpet-engine/include/glm/ext/vector_float1.hpp deleted file mode 100644 index 28acc2c..0000000 --- a/crumpet-engine/include/glm/ext/vector_float1.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref ext_vector_float1 -/// @file glm/ext/vector_float1.hpp -/// -/// @defgroup ext_vector_float1 GLM_EXT_vector_float1 -/// @ingroup ext -/// -/// Exposes single-precision floating point vector type with one component. -/// -/// Include to use the features of this extension. -/// -/// @see ext_vector_float1_precision extension. -/// @see ext_vector_double1 extension. - -#pragma once - -#include "../detail/type_vec1.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_vector_float1 extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_vector_float1 - /// @{ - - /// 1 components vector of single-precision floating-point numbers. - typedef vec<1, float, defaultp> vec1; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_float1_precision.hpp b/crumpet-engine/include/glm/ext/vector_float1_precision.hpp deleted file mode 100644 index 6e8dad8..0000000 --- a/crumpet-engine/include/glm/ext/vector_float1_precision.hpp +++ /dev/null @@ -1,36 +0,0 @@ -/// @ref ext_vector_float1_precision -/// @file glm/ext/vector_float1_precision.hpp -/// -/// @defgroup ext_vector_float1_precision GLM_EXT_vector_float1_precision -/// @ingroup ext -/// -/// Exposes highp_vec1, mediump_vec1 and lowp_vec1 types. -/// -/// Include to use the features of this extension. -/// -/// @see ext_vector_float1 extension. - -#pragma once - -#include "../detail/type_vec1.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_vector_float1_precision extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_vector_float1_precision - /// @{ - - /// 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<1, float, highp> highp_vec1; - - /// 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<1, float, mediump> mediump_vec1; - - /// 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<1, float, lowp> lowp_vec1; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_float2.hpp b/crumpet-engine/include/glm/ext/vector_float2.hpp deleted file mode 100644 index d31545d..0000000 --- a/crumpet-engine/include/glm/ext/vector_float2.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_float2.hpp - -#pragma once -#include "../detail/type_vec2.hpp" - -namespace glm -{ - /// @addtogroup core_vector - /// @{ - - /// 2 components vector of single-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - typedef vec<2, float, defaultp> vec2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_float2_precision.hpp b/crumpet-engine/include/glm/ext/vector_float2_precision.hpp deleted file mode 100644 index 23c0820..0000000 --- a/crumpet-engine/include/glm/ext/vector_float2_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_float2_precision.hpp - -#pragma once -#include "../detail/type_vec2.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 2 components vector of high single-qualifier floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<2, float, highp> highp_vec2; - - /// 2 components vector of medium single-qualifier floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<2, float, mediump> mediump_vec2; - - /// 2 components vector of low single-qualifier floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<2, float, lowp> lowp_vec2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_float3.hpp b/crumpet-engine/include/glm/ext/vector_float3.hpp deleted file mode 100644 index cd79a62..0000000 --- a/crumpet-engine/include/glm/ext/vector_float3.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_float3.hpp - -#pragma once -#include "../detail/type_vec3.hpp" - -namespace glm -{ - /// @addtogroup core_vector - /// @{ - - /// 3 components vector of single-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - typedef vec<3, float, defaultp> vec3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_float3_precision.hpp b/crumpet-engine/include/glm/ext/vector_float3_precision.hpp deleted file mode 100644 index be640b5..0000000 --- a/crumpet-engine/include/glm/ext/vector_float3_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_float3_precision.hpp - -#pragma once -#include "../detail/type_vec3.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 3 components vector of high single-qualifier floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<3, float, highp> highp_vec3; - - /// 3 components vector of medium single-qualifier floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<3, float, mediump> mediump_vec3; - - /// 3 components vector of low single-qualifier floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<3, float, lowp> lowp_vec3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_float4.hpp b/crumpet-engine/include/glm/ext/vector_float4.hpp deleted file mode 100644 index d84adcc..0000000 --- a/crumpet-engine/include/glm/ext/vector_float4.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_float4.hpp - -#pragma once -#include "../detail/type_vec4.hpp" - -namespace glm -{ - /// @addtogroup core_vector - /// @{ - - /// 4 components vector of single-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - typedef vec<4, float, defaultp> vec4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_float4_precision.hpp b/crumpet-engine/include/glm/ext/vector_float4_precision.hpp deleted file mode 100644 index aede838..0000000 --- a/crumpet-engine/include/glm/ext/vector_float4_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_float4_precision.hpp - -#pragma once -#include "../detail/type_vec4.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 4 components vector of high single-qualifier floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, float, highp> highp_vec4; - - /// 4 components vector of medium single-qualifier floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, float, mediump> mediump_vec4; - - /// 4 components vector of low single-qualifier floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, float, lowp> lowp_vec4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_int1.hpp b/crumpet-engine/include/glm/ext/vector_int1.hpp deleted file mode 100644 index dc86038..0000000 --- a/crumpet-engine/include/glm/ext/vector_int1.hpp +++ /dev/null @@ -1,32 +0,0 @@ -/// @ref ext_vector_int1 -/// @file glm/ext/vector_int1.hpp -/// -/// @defgroup ext_vector_int1 GLM_EXT_vector_int1 -/// @ingroup ext -/// -/// Exposes ivec1 vector type. -/// -/// Include to use the features of this extension. -/// -/// @see ext_vector_uint1 extension. -/// @see ext_vector_int1_precision extension. - -#pragma once - -#include "../detail/type_vec1.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_vector_int1 extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_vector_int1 - /// @{ - - /// 1 component vector of signed integer numbers. - typedef vec<1, int, defaultp> ivec1; - - /// @} -}//namespace glm - diff --git a/crumpet-engine/include/glm/ext/vector_int1_precision.hpp b/crumpet-engine/include/glm/ext/vector_int1_precision.hpp deleted file mode 100644 index 3323954..0000000 --- a/crumpet-engine/include/glm/ext/vector_int1_precision.hpp +++ /dev/null @@ -1,34 +0,0 @@ -/// @ref ext_vector_int1_precision -/// @file glm/ext/vector_int1_precision.hpp -/// -/// @defgroup ext_vector_int1_precision GLM_EXT_vector_int1_precision -/// @ingroup ext -/// -/// Exposes highp_ivec1, mediump_ivec1 and lowp_ivec1 types. -/// -/// Include to use the features of this extension. - -#pragma once - -#include "../detail/type_vec1.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_vector_int1_precision extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_vector_int1_precision - /// @{ - - /// 1 component vector of signed integer values. - typedef vec<1, int, highp> highp_ivec1; - - /// 1 component vector of signed integer values. - typedef vec<1, int, mediump> mediump_ivec1; - - /// 1 component vector of signed integer values. - typedef vec<1, int, lowp> lowp_ivec1; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_int2.hpp b/crumpet-engine/include/glm/ext/vector_int2.hpp deleted file mode 100644 index aef803e..0000000 --- a/crumpet-engine/include/glm/ext/vector_int2.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_int2.hpp - -#pragma once -#include "../detail/type_vec2.hpp" - -namespace glm -{ - /// @addtogroup core_vector - /// @{ - - /// 2 components vector of signed integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - typedef vec<2, int, defaultp> ivec2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_int2_precision.hpp b/crumpet-engine/include/glm/ext/vector_int2_precision.hpp deleted file mode 100644 index 97315fc..0000000 --- a/crumpet-engine/include/glm/ext/vector_int2_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_int2_precision.hpp - -#pragma once -#include "../detail/type_vec2.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 2 components vector of high qualifier signed integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<2, int, highp> highp_ivec2; - - /// 2 components vector of medium qualifier signed integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<2, int, mediump> mediump_ivec2; - - /// 2 components vector of low qualifier signed integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<2, int, lowp> lowp_ivec2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_int3.hpp b/crumpet-engine/include/glm/ext/vector_int3.hpp deleted file mode 100644 index 4767e61..0000000 --- a/crumpet-engine/include/glm/ext/vector_int3.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_int3.hpp - -#pragma once -#include "../detail/type_vec3.hpp" - -namespace glm -{ - /// @addtogroup core_vector - /// @{ - - /// 3 components vector of signed integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - typedef vec<3, int, defaultp> ivec3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_int3_precision.hpp b/crumpet-engine/include/glm/ext/vector_int3_precision.hpp deleted file mode 100644 index 2cd3f5f..0000000 --- a/crumpet-engine/include/glm/ext/vector_int3_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_int3_precision.hpp - -#pragma once -#include "../detail/type_vec3.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 3 components vector of high qualifier signed integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<3, int, highp> highp_ivec3; - - /// 3 components vector of medium qualifier signed integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<3, int, mediump> mediump_ivec3; - - /// 3 components vector of low qualifier signed integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<3, int, lowp> lowp_ivec3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_int4.hpp b/crumpet-engine/include/glm/ext/vector_int4.hpp deleted file mode 100644 index bb23adf..0000000 --- a/crumpet-engine/include/glm/ext/vector_int4.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_int4.hpp - -#pragma once -#include "../detail/type_vec4.hpp" - -namespace glm -{ - /// @addtogroup core_vector - /// @{ - - /// 4 components vector of signed integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - typedef vec<4, int, defaultp> ivec4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_int4_precision.hpp b/crumpet-engine/include/glm/ext/vector_int4_precision.hpp deleted file mode 100644 index 4fcd791..0000000 --- a/crumpet-engine/include/glm/ext/vector_int4_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_int4_precision.hpp - -#pragma once -#include "../detail/type_vec4.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 4 components vector of high qualifier signed integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, int, highp> highp_ivec4; - - /// 4 components vector of medium qualifier signed integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, int, mediump> mediump_ivec4; - - /// 4 components vector of low qualifier signed integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, int, lowp> lowp_ivec4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_relational.hpp b/crumpet-engine/include/glm/ext/vector_relational.hpp deleted file mode 100644 index a7f93d2..0000000 --- a/crumpet-engine/include/glm/ext/vector_relational.hpp +++ /dev/null @@ -1,68 +0,0 @@ -/// @ref ext_vector_relational -/// @file glm/ext/vector_relational.hpp -/// -/// @defgroup ext_vector_relational GLM_EXT_vector_relational -/// @ingroup ext -/// -/// Exposes comparison functions for vector types that take a user defined epsilon values. -/// -/// Include to use the features of this extension. -/// -/// @see core_vector_relational -/// @see ext_scalar_relational -/// @see ext_matrix_relational - -#pragma once - -// Dependencies -#include "../detail/qualifier.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_vector_relational extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_vector_relational - /// @{ - - /// Returns the component-wise comparison of |x - y| < epsilon. - /// True if this expression is satisfied. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL GLM_CONSTEXPR vec equal(vec const& x, vec const& y, T epsilon); - - /// Returns the component-wise comparison of |x - y| < epsilon. - /// True if this expression is satisfied. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL GLM_CONSTEXPR vec equal(vec const& x, vec const& y, vec const& epsilon); - - /// Returns the component-wise comparison of |x - y| >= epsilon. - /// True if this expression is not satisfied. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y, T epsilon); - - /// Returns the component-wise comparison of |x - y| >= epsilon. - /// True if this expression is not satisfied. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - template - GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y, vec const& epsilon); - - /// @} -}//namespace glm - -#include "vector_relational.inl" diff --git a/crumpet-engine/include/glm/ext/vector_relational.inl b/crumpet-engine/include/glm/ext/vector_relational.inl deleted file mode 100644 index 812cce3..0000000 --- a/crumpet-engine/include/glm/ext/vector_relational.inl +++ /dev/null @@ -1,30 +0,0 @@ -#include "../vector_relational.hpp" -#include "../common.hpp" -#include "../detail/qualifier.hpp" - -namespace glm -{ - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(vec const& x, vec const& y, T Epsilon) - { - return equal(x, y, vec(Epsilon)); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(vec const& x, vec const& y, vec const& Epsilon) - { - return lessThanEqual(abs(x - y), Epsilon); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y, T Epsilon) - { - return notEqual(x, y, vec(Epsilon)); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y, vec const& Epsilon) - { - return greaterThan(abs(x - y), Epsilon); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_uint1.hpp b/crumpet-engine/include/glm/ext/vector_uint1.hpp deleted file mode 100644 index eb8a704..0000000 --- a/crumpet-engine/include/glm/ext/vector_uint1.hpp +++ /dev/null @@ -1,32 +0,0 @@ -/// @ref ext_vector_uint1 -/// @file glm/ext/vector_uint1.hpp -/// -/// @defgroup ext_vector_uint1 GLM_EXT_vector_uint1 -/// @ingroup ext -/// -/// Exposes uvec1 vector type. -/// -/// Include to use the features of this extension. -/// -/// @see ext_vector_int1 extension. -/// @see ext_vector_uint1_precision extension. - -#pragma once - -#include "../detail/type_vec1.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_vector_uint1 extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_vector_uint1 - /// @{ - - /// 1 component vector of unsigned integer numbers. - typedef vec<1, unsigned int, defaultp> uvec1; - - /// @} -}//namespace glm - diff --git a/crumpet-engine/include/glm/ext/vector_uint1_precision.hpp b/crumpet-engine/include/glm/ext/vector_uint1_precision.hpp deleted file mode 100644 index 30daa5b..0000000 --- a/crumpet-engine/include/glm/ext/vector_uint1_precision.hpp +++ /dev/null @@ -1,40 +0,0 @@ -/// @ref ext_vector_uint1_precision -/// @file glm/ext/vector_uint1_precision.hpp -/// -/// @defgroup ext_vector_uint1_precision GLM_EXT_vector_uint1_precision -/// @ingroup ext -/// -/// Exposes highp_uvec1, mediump_uvec1 and lowp_uvec1 types. -/// -/// Include to use the features of this extension. - -#pragma once - -#include "../detail/type_vec1.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_EXT_vector_uint1_precision extension included") -#endif - -namespace glm -{ - /// @addtogroup ext_vector_uint1_precision - /// @{ - - /// 1 component vector of unsigned integer values. - /// - /// @see ext_vector_uint1_precision - typedef vec<1, unsigned int, highp> highp_uvec1; - - /// 1 component vector of unsigned integer values. - /// - /// @see ext_vector_uint1_precision - typedef vec<1, unsigned int, mediump> mediump_uvec1; - - /// 1 component vector of unsigned integer values. - /// - /// @see ext_vector_uint1_precision - typedef vec<1, unsigned int, lowp> lowp_uvec1; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_uint2.hpp b/crumpet-engine/include/glm/ext/vector_uint2.hpp deleted file mode 100644 index 03c00f5..0000000 --- a/crumpet-engine/include/glm/ext/vector_uint2.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_uint2.hpp - -#pragma once -#include "../detail/type_vec2.hpp" - -namespace glm -{ - /// @addtogroup core_vector - /// @{ - - /// 2 components vector of unsigned integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - typedef vec<2, unsigned int, defaultp> uvec2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_uint2_precision.hpp b/crumpet-engine/include/glm/ext/vector_uint2_precision.hpp deleted file mode 100644 index 2ba7b0d..0000000 --- a/crumpet-engine/include/glm/ext/vector_uint2_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_uint2_precision.hpp - -#pragma once -#include "../detail/type_vec2.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 2 components vector of high qualifier unsigned integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<2, unsigned int, highp> highp_uvec2; - - /// 2 components vector of medium qualifier unsigned integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<2, unsigned int, mediump> mediump_uvec2; - - /// 2 components vector of low qualifier unsigned integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<2, unsigned int, lowp> lowp_uvec2; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_uint3.hpp b/crumpet-engine/include/glm/ext/vector_uint3.hpp deleted file mode 100644 index f5b41c4..0000000 --- a/crumpet-engine/include/glm/ext/vector_uint3.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_uint3.hpp - -#pragma once -#include "../detail/type_vec3.hpp" - -namespace glm -{ - /// @addtogroup core_vector - /// @{ - - /// 3 components vector of unsigned integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - typedef vec<3, unsigned int, defaultp> uvec3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_uint3_precision.hpp b/crumpet-engine/include/glm/ext/vector_uint3_precision.hpp deleted file mode 100644 index 125191c..0000000 --- a/crumpet-engine/include/glm/ext/vector_uint3_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_uint3_precision.hpp - -#pragma once -#include "../detail/type_vec3.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 3 components vector of high qualifier unsigned integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<3, unsigned int, highp> highp_uvec3; - - /// 3 components vector of medium qualifier unsigned integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<3, unsigned int, mediump> mediump_uvec3; - - /// 3 components vector of low qualifier unsigned integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<3, unsigned int, lowp> lowp_uvec3; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_uint4.hpp b/crumpet-engine/include/glm/ext/vector_uint4.hpp deleted file mode 100644 index 32ced58..0000000 --- a/crumpet-engine/include/glm/ext/vector_uint4.hpp +++ /dev/null @@ -1,18 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_uint4.hpp - -#pragma once -#include "../detail/type_vec4.hpp" - -namespace glm -{ - /// @addtogroup core_vector - /// @{ - - /// 4 components vector of unsigned integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - typedef vec<4, unsigned int, defaultp> uvec4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/ext/vector_uint4_precision.hpp b/crumpet-engine/include/glm/ext/vector_uint4_precision.hpp deleted file mode 100644 index cf4097c..0000000 --- a/crumpet-engine/include/glm/ext/vector_uint4_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_uint4_precision.hpp - -#pragma once -#include "../detail/type_vec4.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 4 components vector of high qualifier unsigned integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, unsigned int, highp> highp_uvec4; - - /// 4 components vector of medium qualifier unsigned integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, unsigned int, mediump> mediump_uvec4; - - /// 4 components vector of low qualifier unsigned integer numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, unsigned int, lowp> lowp_uvec4; - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/fwd.hpp b/crumpet-engine/include/glm/fwd.hpp deleted file mode 100644 index 41a3bee..0000000 --- a/crumpet-engine/include/glm/fwd.hpp +++ /dev/null @@ -1,818 +0,0 @@ -#pragma once - -#include "detail/qualifier.hpp" - -namespace glm -{ -#if GLM_HAS_EXTENDED_INTEGER_TYPE - typedef std::int8_t int8; - typedef std::int16_t int16; - typedef std::int32_t int32; - typedef std::int64_t int64; - - typedef std::uint8_t uint8; - typedef std::uint16_t uint16; - typedef std::uint32_t uint32; - typedef std::uint64_t uint64; -#else - typedef char int8; - typedef short int16; - typedef int int32; - typedef detail::int64 int64; - - typedef unsigned char uint8; - typedef unsigned short uint16; - typedef unsigned int uint32; - typedef detail::uint64 uint64; -#endif - - // Scalar int - - typedef int8 lowp_i8; - typedef int8 mediump_i8; - typedef int8 highp_i8; - typedef int8 i8; - - typedef int8 lowp_int8; - typedef int8 mediump_int8; - typedef int8 highp_int8; - - typedef int8 lowp_int8_t; - typedef int8 mediump_int8_t; - typedef int8 highp_int8_t; - typedef int8 int8_t; - - typedef int16 lowp_i16; - typedef int16 mediump_i16; - typedef int16 highp_i16; - typedef int16 i16; - - typedef int16 lowp_int16; - typedef int16 mediump_int16; - typedef int16 highp_int16; - - typedef int16 lowp_int16_t; - typedef int16 mediump_int16_t; - typedef int16 highp_int16_t; - typedef int16 int16_t; - - typedef int32 lowp_i32; - typedef int32 mediump_i32; - typedef int32 highp_i32; - typedef int32 i32; - - typedef int32 lowp_int32; - typedef int32 mediump_int32; - typedef int32 highp_int32; - - typedef int32 lowp_int32_t; - typedef int32 mediump_int32_t; - typedef int32 highp_int32_t; - typedef int32 int32_t; - - typedef int64 lowp_i64; - typedef int64 mediump_i64; - typedef int64 highp_i64; - typedef int64 i64; - - typedef int64 lowp_int64; - typedef int64 mediump_int64; - typedef int64 highp_int64; - - typedef int64 lowp_int64_t; - typedef int64 mediump_int64_t; - typedef int64 highp_int64_t; - typedef int64 int64_t; - - // Scalar uint - - typedef uint8 lowp_u8; - typedef uint8 mediump_u8; - typedef uint8 highp_u8; - typedef uint8 u8; - - typedef uint8 lowp_uint8; - typedef uint8 mediump_uint8; - typedef uint8 highp_uint8; - - typedef uint8 lowp_uint8_t; - typedef uint8 mediump_uint8_t; - typedef uint8 highp_uint8_t; - typedef uint8 uint8_t; - - typedef uint16 lowp_u16; - typedef uint16 mediump_u16; - typedef uint16 highp_u16; - typedef uint16 u16; - - typedef uint16 lowp_uint16; - typedef uint16 mediump_uint16; - typedef uint16 highp_uint16; - - typedef uint16 lowp_uint16_t; - typedef uint16 mediump_uint16_t; - typedef uint16 highp_uint16_t; - typedef uint16 uint16_t; - - typedef uint32 lowp_u32; - typedef uint32 mediump_u32; - typedef uint32 highp_u32; - typedef uint32 u32; - - typedef uint32 lowp_uint32; - typedef uint32 mediump_uint32; - typedef uint32 highp_uint32; - - typedef uint32 lowp_uint32_t; - typedef uint32 mediump_uint32_t; - typedef uint32 highp_uint32_t; - typedef uint32 uint32_t; - - typedef uint64 lowp_u64; - typedef uint64 mediump_u64; - typedef uint64 highp_u64; - typedef uint64 u64; - - typedef uint64 lowp_uint64; - typedef uint64 mediump_uint64; - typedef uint64 highp_uint64; - - typedef uint64 lowp_uint64_t; - typedef uint64 mediump_uint64_t; - typedef uint64 highp_uint64_t; - typedef uint64 uint64_t; - - // Scalar float - - typedef float lowp_f32; - typedef float mediump_f32; - typedef float highp_f32; - typedef float f32; - - typedef float lowp_float32; - typedef float mediump_float32; - typedef float highp_float32; - typedef float float32; - - typedef float lowp_float32_t; - typedef float mediump_float32_t; - typedef float highp_float32_t; - typedef float float32_t; - - - typedef double lowp_f64; - typedef double mediump_f64; - typedef double highp_f64; - typedef double f64; - - typedef double lowp_float64; - typedef double mediump_float64; - typedef double highp_float64; - typedef double float64; - - typedef double lowp_float64_t; - typedef double mediump_float64_t; - typedef double highp_float64_t; - typedef double float64_t; - - // Vector bool - - typedef vec<1, bool, lowp> lowp_bvec1; - typedef vec<2, bool, lowp> lowp_bvec2; - typedef vec<3, bool, lowp> lowp_bvec3; - typedef vec<4, bool, lowp> lowp_bvec4; - - typedef vec<1, bool, mediump> mediump_bvec1; - typedef vec<2, bool, mediump> mediump_bvec2; - typedef vec<3, bool, mediump> mediump_bvec3; - typedef vec<4, bool, mediump> mediump_bvec4; - - typedef vec<1, bool, highp> highp_bvec1; - typedef vec<2, bool, highp> highp_bvec2; - typedef vec<3, bool, highp> highp_bvec3; - typedef vec<4, bool, highp> highp_bvec4; - - typedef vec<1, bool, defaultp> bvec1; - typedef vec<2, bool, defaultp> bvec2; - typedef vec<3, bool, defaultp> bvec3; - typedef vec<4, bool, defaultp> bvec4; - - // Vector int - - typedef vec<1, i32, lowp> lowp_ivec1; - typedef vec<2, i32, lowp> lowp_ivec2; - typedef vec<3, i32, lowp> lowp_ivec3; - typedef vec<4, i32, lowp> lowp_ivec4; - - typedef vec<1, i32, mediump> mediump_ivec1; - typedef vec<2, i32, mediump> mediump_ivec2; - typedef vec<3, i32, mediump> mediump_ivec3; - typedef vec<4, i32, mediump> mediump_ivec4; - - typedef vec<1, i32, highp> highp_ivec1; - typedef vec<2, i32, highp> highp_ivec2; - typedef vec<3, i32, highp> highp_ivec3; - typedef vec<4, i32, highp> highp_ivec4; - - typedef vec<1, i32, defaultp> ivec1; - typedef vec<2, i32, defaultp> ivec2; - typedef vec<3, i32, defaultp> ivec3; - typedef vec<4, i32, defaultp> ivec4; - - typedef vec<1, i8, lowp> lowp_i8vec1; - typedef vec<2, i8, lowp> lowp_i8vec2; - typedef vec<3, i8, lowp> lowp_i8vec3; - typedef vec<4, i8, lowp> lowp_i8vec4; - - typedef vec<1, i8, mediump> mediump_i8vec1; - typedef vec<2, i8, mediump> mediump_i8vec2; - typedef vec<3, i8, mediump> mediump_i8vec3; - typedef vec<4, i8, mediump> mediump_i8vec4; - - typedef vec<1, i8, highp> highp_i8vec1; - typedef vec<2, i8, highp> highp_i8vec2; - typedef vec<3, i8, highp> highp_i8vec3; - typedef vec<4, i8, highp> highp_i8vec4; - - typedef vec<1, i8, defaultp> i8vec1; - typedef vec<2, i8, defaultp> i8vec2; - typedef vec<3, i8, defaultp> i8vec3; - typedef vec<4, i8, defaultp> i8vec4; - - typedef vec<1, i16, lowp> lowp_i16vec1; - typedef vec<2, i16, lowp> lowp_i16vec2; - typedef vec<3, i16, lowp> lowp_i16vec3; - typedef vec<4, i16, lowp> lowp_i16vec4; - - typedef vec<1, i16, mediump> mediump_i16vec1; - typedef vec<2, i16, mediump> mediump_i16vec2; - typedef vec<3, i16, mediump> mediump_i16vec3; - typedef vec<4, i16, mediump> mediump_i16vec4; - - typedef vec<1, i16, highp> highp_i16vec1; - typedef vec<2, i16, highp> highp_i16vec2; - typedef vec<3, i16, highp> highp_i16vec3; - typedef vec<4, i16, highp> highp_i16vec4; - - typedef vec<1, i16, defaultp> i16vec1; - typedef vec<2, i16, defaultp> i16vec2; - typedef vec<3, i16, defaultp> i16vec3; - typedef vec<4, i16, defaultp> i16vec4; - - typedef vec<1, i32, lowp> lowp_i32vec1; - typedef vec<2, i32, lowp> lowp_i32vec2; - typedef vec<3, i32, lowp> lowp_i32vec3; - typedef vec<4, i32, lowp> lowp_i32vec4; - - typedef vec<1, i32, mediump> mediump_i32vec1; - typedef vec<2, i32, mediump> mediump_i32vec2; - typedef vec<3, i32, mediump> mediump_i32vec3; - typedef vec<4, i32, mediump> mediump_i32vec4; - - typedef vec<1, i32, highp> highp_i32vec1; - typedef vec<2, i32, highp> highp_i32vec2; - typedef vec<3, i32, highp> highp_i32vec3; - typedef vec<4, i32, highp> highp_i32vec4; - - typedef vec<1, i32, defaultp> i32vec1; - typedef vec<2, i32, defaultp> i32vec2; - typedef vec<3, i32, defaultp> i32vec3; - typedef vec<4, i32, defaultp> i32vec4; - - typedef vec<1, i64, lowp> lowp_i64vec1; - typedef vec<2, i64, lowp> lowp_i64vec2; - typedef vec<3, i64, lowp> lowp_i64vec3; - typedef vec<4, i64, lowp> lowp_i64vec4; - - typedef vec<1, i64, mediump> mediump_i64vec1; - typedef vec<2, i64, mediump> mediump_i64vec2; - typedef vec<3, i64, mediump> mediump_i64vec3; - typedef vec<4, i64, mediump> mediump_i64vec4; - - typedef vec<1, i64, highp> highp_i64vec1; - typedef vec<2, i64, highp> highp_i64vec2; - typedef vec<3, i64, highp> highp_i64vec3; - typedef vec<4, i64, highp> highp_i64vec4; - - typedef vec<1, i64, defaultp> i64vec1; - typedef vec<2, i64, defaultp> i64vec2; - typedef vec<3, i64, defaultp> i64vec3; - typedef vec<4, i64, defaultp> i64vec4; - - // Vector uint - - typedef vec<1, u32, lowp> lowp_uvec1; - typedef vec<2, u32, lowp> lowp_uvec2; - typedef vec<3, u32, lowp> lowp_uvec3; - typedef vec<4, u32, lowp> lowp_uvec4; - - typedef vec<1, u32, mediump> mediump_uvec1; - typedef vec<2, u32, mediump> mediump_uvec2; - typedef vec<3, u32, mediump> mediump_uvec3; - typedef vec<4, u32, mediump> mediump_uvec4; - - typedef vec<1, u32, highp> highp_uvec1; - typedef vec<2, u32, highp> highp_uvec2; - typedef vec<3, u32, highp> highp_uvec3; - typedef vec<4, u32, highp> highp_uvec4; - - typedef vec<1, u32, defaultp> uvec1; - typedef vec<2, u32, defaultp> uvec2; - typedef vec<3, u32, defaultp> uvec3; - typedef vec<4, u32, defaultp> uvec4; - - typedef vec<1, u8, lowp> lowp_u8vec1; - typedef vec<2, u8, lowp> lowp_u8vec2; - typedef vec<3, u8, lowp> lowp_u8vec3; - typedef vec<4, u8, lowp> lowp_u8vec4; - - typedef vec<1, u8, mediump> mediump_u8vec1; - typedef vec<2, u8, mediump> mediump_u8vec2; - typedef vec<3, u8, mediump> mediump_u8vec3; - typedef vec<4, u8, mediump> mediump_u8vec4; - - typedef vec<1, u8, highp> highp_u8vec1; - typedef vec<2, u8, highp> highp_u8vec2; - typedef vec<3, u8, highp> highp_u8vec3; - typedef vec<4, u8, highp> highp_u8vec4; - - typedef vec<1, u8, defaultp> u8vec1; - typedef vec<2, u8, defaultp> u8vec2; - typedef vec<3, u8, defaultp> u8vec3; - typedef vec<4, u8, defaultp> u8vec4; - - typedef vec<1, u16, lowp> lowp_u16vec1; - typedef vec<2, u16, lowp> lowp_u16vec2; - typedef vec<3, u16, lowp> lowp_u16vec3; - typedef vec<4, u16, lowp> lowp_u16vec4; - - typedef vec<1, u16, mediump> mediump_u16vec1; - typedef vec<2, u16, mediump> mediump_u16vec2; - typedef vec<3, u16, mediump> mediump_u16vec3; - typedef vec<4, u16, mediump> mediump_u16vec4; - - typedef vec<1, u16, highp> highp_u16vec1; - typedef vec<2, u16, highp> highp_u16vec2; - typedef vec<3, u16, highp> highp_u16vec3; - typedef vec<4, u16, highp> highp_u16vec4; - - typedef vec<1, u16, defaultp> u16vec1; - typedef vec<2, u16, defaultp> u16vec2; - typedef vec<3, u16, defaultp> u16vec3; - typedef vec<4, u16, defaultp> u16vec4; - - typedef vec<1, u32, lowp> lowp_u32vec1; - typedef vec<2, u32, lowp> lowp_u32vec2; - typedef vec<3, u32, lowp> lowp_u32vec3; - typedef vec<4, u32, lowp> lowp_u32vec4; - - typedef vec<1, u32, mediump> mediump_u32vec1; - typedef vec<2, u32, mediump> mediump_u32vec2; - typedef vec<3, u32, mediump> mediump_u32vec3; - typedef vec<4, u32, mediump> mediump_u32vec4; - - typedef vec<1, u32, highp> highp_u32vec1; - typedef vec<2, u32, highp> highp_u32vec2; - typedef vec<3, u32, highp> highp_u32vec3; - typedef vec<4, u32, highp> highp_u32vec4; - - typedef vec<1, u32, defaultp> u32vec1; - typedef vec<2, u32, defaultp> u32vec2; - typedef vec<3, u32, defaultp> u32vec3; - typedef vec<4, u32, defaultp> u32vec4; - - typedef vec<1, u64, lowp> lowp_u64vec1; - typedef vec<2, u64, lowp> lowp_u64vec2; - typedef vec<3, u64, lowp> lowp_u64vec3; - typedef vec<4, u64, lowp> lowp_u64vec4; - - typedef vec<1, u64, mediump> mediump_u64vec1; - typedef vec<2, u64, mediump> mediump_u64vec2; - typedef vec<3, u64, mediump> mediump_u64vec3; - typedef vec<4, u64, mediump> mediump_u64vec4; - - typedef vec<1, u64, highp> highp_u64vec1; - typedef vec<2, u64, highp> highp_u64vec2; - typedef vec<3, u64, highp> highp_u64vec3; - typedef vec<4, u64, highp> highp_u64vec4; - - typedef vec<1, u64, defaultp> u64vec1; - typedef vec<2, u64, defaultp> u64vec2; - typedef vec<3, u64, defaultp> u64vec3; - typedef vec<4, u64, defaultp> u64vec4; - - // Vector float - - typedef vec<1, float, lowp> lowp_vec1; - typedef vec<2, float, lowp> lowp_vec2; - typedef vec<3, float, lowp> lowp_vec3; - typedef vec<4, float, lowp> lowp_vec4; - - typedef vec<1, float, mediump> mediump_vec1; - typedef vec<2, float, mediump> mediump_vec2; - typedef vec<3, float, mediump> mediump_vec3; - typedef vec<4, float, mediump> mediump_vec4; - - typedef vec<1, float, highp> highp_vec1; - typedef vec<2, float, highp> highp_vec2; - typedef vec<3, float, highp> highp_vec3; - typedef vec<4, float, highp> highp_vec4; - - typedef vec<1, float, defaultp> vec1; - typedef vec<2, float, defaultp> vec2; - typedef vec<3, float, defaultp> vec3; - typedef vec<4, float, defaultp> vec4; - - typedef vec<1, float, lowp> lowp_fvec1; - typedef vec<2, float, lowp> lowp_fvec2; - typedef vec<3, float, lowp> lowp_fvec3; - typedef vec<4, float, lowp> lowp_fvec4; - - typedef vec<1, float, mediump> mediump_fvec1; - typedef vec<2, float, mediump> mediump_fvec2; - typedef vec<3, float, mediump> mediump_fvec3; - typedef vec<4, float, mediump> mediump_fvec4; - - typedef vec<1, float, highp> highp_fvec1; - typedef vec<2, float, highp> highp_fvec2; - typedef vec<3, float, highp> highp_fvec3; - typedef vec<4, float, highp> highp_fvec4; - - typedef vec<1, f32, defaultp> fvec1; - typedef vec<2, f32, defaultp> fvec2; - typedef vec<3, f32, defaultp> fvec3; - typedef vec<4, f32, defaultp> fvec4; - - typedef vec<1, f32, lowp> lowp_f32vec1; - typedef vec<2, f32, lowp> lowp_f32vec2; - typedef vec<3, f32, lowp> lowp_f32vec3; - typedef vec<4, f32, lowp> lowp_f32vec4; - - typedef vec<1, f32, mediump> mediump_f32vec1; - typedef vec<2, f32, mediump> mediump_f32vec2; - typedef vec<3, f32, mediump> mediump_f32vec3; - typedef vec<4, f32, mediump> mediump_f32vec4; - - typedef vec<1, f32, highp> highp_f32vec1; - typedef vec<2, f32, highp> highp_f32vec2; - typedef vec<3, f32, highp> highp_f32vec3; - typedef vec<4, f32, highp> highp_f32vec4; - - typedef vec<1, f32, defaultp> f32vec1; - typedef vec<2, f32, defaultp> f32vec2; - typedef vec<3, f32, defaultp> f32vec3; - typedef vec<4, f32, defaultp> f32vec4; - - typedef vec<1, f64, lowp> lowp_dvec1; - typedef vec<2, f64, lowp> lowp_dvec2; - typedef vec<3, f64, lowp> lowp_dvec3; - typedef vec<4, f64, lowp> lowp_dvec4; - - typedef vec<1, f64, mediump> mediump_dvec1; - typedef vec<2, f64, mediump> mediump_dvec2; - typedef vec<3, f64, mediump> mediump_dvec3; - typedef vec<4, f64, mediump> mediump_dvec4; - - typedef vec<1, f64, highp> highp_dvec1; - typedef vec<2, f64, highp> highp_dvec2; - typedef vec<3, f64, highp> highp_dvec3; - typedef vec<4, f64, highp> highp_dvec4; - - typedef vec<1, f64, defaultp> dvec1; - typedef vec<2, f64, defaultp> dvec2; - typedef vec<3, f64, defaultp> dvec3; - typedef vec<4, f64, defaultp> dvec4; - - typedef vec<1, f64, lowp> lowp_f64vec1; - typedef vec<2, f64, lowp> lowp_f64vec2; - typedef vec<3, f64, lowp> lowp_f64vec3; - typedef vec<4, f64, lowp> lowp_f64vec4; - - typedef vec<1, f64, mediump> mediump_f64vec1; - typedef vec<2, f64, mediump> mediump_f64vec2; - typedef vec<3, f64, mediump> mediump_f64vec3; - typedef vec<4, f64, mediump> mediump_f64vec4; - - typedef vec<1, f64, highp> highp_f64vec1; - typedef vec<2, f64, highp> highp_f64vec2; - typedef vec<3, f64, highp> highp_f64vec3; - typedef vec<4, f64, highp> highp_f64vec4; - - typedef vec<1, f64, defaultp> f64vec1; - typedef vec<2, f64, defaultp> f64vec2; - typedef vec<3, f64, defaultp> f64vec3; - typedef vec<4, f64, defaultp> f64vec4; - - // Matrix NxN - - typedef mat<2, 2, f32, lowp> lowp_mat2; - typedef mat<3, 3, f32, lowp> lowp_mat3; - typedef mat<4, 4, f32, lowp> lowp_mat4; - - typedef mat<2, 2, f32, mediump> mediump_mat2; - typedef mat<3, 3, f32, mediump> mediump_mat3; - typedef mat<4, 4, f32, mediump> mediump_mat4; - - typedef mat<2, 2, f32, highp> highp_mat2; - typedef mat<3, 3, f32, highp> highp_mat3; - typedef mat<4, 4, f32, highp> highp_mat4; - - typedef mat<2, 2, f32, defaultp> mat2; - typedef mat<3, 3, f32, defaultp> mat3; - typedef mat<4, 4, f32, defaultp> mat4; - - typedef mat<2, 2, f32, lowp> lowp_fmat2; - typedef mat<3, 3, f32, lowp> lowp_fmat3; - typedef mat<4, 4, f32, lowp> lowp_fmat4; - - typedef mat<2, 2, f32, mediump> mediump_fmat2; - typedef mat<3, 3, f32, mediump> mediump_fmat3; - typedef mat<4, 4, f32, mediump> mediump_fmat4; - - typedef mat<2, 2, f32, highp> highp_fmat2; - typedef mat<3, 3, f32, highp> highp_fmat3; - typedef mat<4, 4, f32, highp> highp_fmat4; - - typedef mat<2, 2, f32, defaultp> fmat2; - typedef mat<3, 3, f32, defaultp> fmat3; - typedef mat<4, 4, f32, defaultp> fmat4; - - typedef mat<2, 2, f32, lowp> lowp_f32mat2; - typedef mat<3, 3, f32, lowp> lowp_f32mat3; - typedef mat<4, 4, f32, lowp> lowp_f32mat4; - - typedef mat<2, 2, f32, mediump> mediump_f32mat2; - typedef mat<3, 3, f32, mediump> mediump_f32mat3; - typedef mat<4, 4, f32, mediump> mediump_f32mat4; - - typedef mat<2, 2, f32, highp> highp_f32mat2; - typedef mat<3, 3, f32, highp> highp_f32mat3; - typedef mat<4, 4, f32, highp> highp_f32mat4; - - typedef mat<2, 2, f32, defaultp> f32mat2; - typedef mat<3, 3, f32, defaultp> f32mat3; - typedef mat<4, 4, f32, defaultp> f32mat4; - - typedef mat<2, 2, f64, lowp> lowp_dmat2; - typedef mat<3, 3, f64, lowp> lowp_dmat3; - typedef mat<4, 4, f64, lowp> lowp_dmat4; - - typedef mat<2, 2, f64, mediump> mediump_dmat2; - typedef mat<3, 3, f64, mediump> mediump_dmat3; - typedef mat<4, 4, f64, mediump> mediump_dmat4; - - typedef mat<2, 2, f64, highp> highp_dmat2; - typedef mat<3, 3, f64, highp> highp_dmat3; - typedef mat<4, 4, f64, highp> highp_dmat4; - - typedef mat<2, 2, f64, defaultp> dmat2; - typedef mat<3, 3, f64, defaultp> dmat3; - typedef mat<4, 4, f64, defaultp> dmat4; - - typedef mat<2, 2, f64, lowp> lowp_f64mat2; - typedef mat<3, 3, f64, lowp> lowp_f64mat3; - typedef mat<4, 4, f64, lowp> lowp_f64mat4; - - typedef mat<2, 2, f64, mediump> mediump_f64mat2; - typedef mat<3, 3, f64, mediump> mediump_f64mat3; - typedef mat<4, 4, f64, mediump> mediump_f64mat4; - - typedef mat<2, 2, f64, highp> highp_f64mat2; - typedef mat<3, 3, f64, highp> highp_f64mat3; - typedef mat<4, 4, f64, highp> highp_f64mat4; - - typedef mat<2, 2, f64, defaultp> f64mat2; - typedef mat<3, 3, f64, defaultp> f64mat3; - typedef mat<4, 4, f64, defaultp> f64mat4; - - // Matrix MxN - - typedef mat<2, 2, f32, lowp> lowp_mat2x2; - typedef mat<2, 3, f32, lowp> lowp_mat2x3; - typedef mat<2, 4, f32, lowp> lowp_mat2x4; - typedef mat<3, 2, f32, lowp> lowp_mat3x2; - typedef mat<3, 3, f32, lowp> lowp_mat3x3; - typedef mat<3, 4, f32, lowp> lowp_mat3x4; - typedef mat<4, 2, f32, lowp> lowp_mat4x2; - typedef mat<4, 3, f32, lowp> lowp_mat4x3; - typedef mat<4, 4, f32, lowp> lowp_mat4x4; - - typedef mat<2, 2, f32, mediump> mediump_mat2x2; - typedef mat<2, 3, f32, mediump> mediump_mat2x3; - typedef mat<2, 4, f32, mediump> mediump_mat2x4; - typedef mat<3, 2, f32, mediump> mediump_mat3x2; - typedef mat<3, 3, f32, mediump> mediump_mat3x3; - typedef mat<3, 4, f32, mediump> mediump_mat3x4; - typedef mat<4, 2, f32, mediump> mediump_mat4x2; - typedef mat<4, 3, f32, mediump> mediump_mat4x3; - typedef mat<4, 4, f32, mediump> mediump_mat4x4; - - typedef mat<2, 2, f32, highp> highp_mat2x2; - typedef mat<2, 3, f32, highp> highp_mat2x3; - typedef mat<2, 4, f32, highp> highp_mat2x4; - typedef mat<3, 2, f32, highp> highp_mat3x2; - typedef mat<3, 3, f32, highp> highp_mat3x3; - typedef mat<3, 4, f32, highp> highp_mat3x4; - typedef mat<4, 2, f32, highp> highp_mat4x2; - typedef mat<4, 3, f32, highp> highp_mat4x3; - typedef mat<4, 4, f32, highp> highp_mat4x4; - - typedef mat<2, 2, f32, defaultp> mat2x2; - typedef mat<3, 2, f32, defaultp> mat3x2; - typedef mat<4, 2, f32, defaultp> mat4x2; - typedef mat<2, 3, f32, defaultp> mat2x3; - typedef mat<3, 3, f32, defaultp> mat3x3; - typedef mat<4, 3, f32, defaultp> mat4x3; - typedef mat<2, 4, f32, defaultp> mat2x4; - typedef mat<3, 4, f32, defaultp> mat3x4; - typedef mat<4, 4, f32, defaultp> mat4x4; - - typedef mat<2, 2, f32, lowp> lowp_fmat2x2; - typedef mat<2, 3, f32, lowp> lowp_fmat2x3; - typedef mat<2, 4, f32, lowp> lowp_fmat2x4; - typedef mat<3, 2, f32, lowp> lowp_fmat3x2; - typedef mat<3, 3, f32, lowp> lowp_fmat3x3; - typedef mat<3, 4, f32, lowp> lowp_fmat3x4; - typedef mat<4, 2, f32, lowp> lowp_fmat4x2; - typedef mat<4, 3, f32, lowp> lowp_fmat4x3; - typedef mat<4, 4, f32, lowp> lowp_fmat4x4; - - typedef mat<2, 2, f32, mediump> mediump_fmat2x2; - typedef mat<2, 3, f32, mediump> mediump_fmat2x3; - typedef mat<2, 4, f32, mediump> mediump_fmat2x4; - typedef mat<3, 2, f32, mediump> mediump_fmat3x2; - typedef mat<3, 3, f32, mediump> mediump_fmat3x3; - typedef mat<3, 4, f32, mediump> mediump_fmat3x4; - typedef mat<4, 2, f32, mediump> mediump_fmat4x2; - typedef mat<4, 3, f32, mediump> mediump_fmat4x3; - typedef mat<4, 4, f32, mediump> mediump_fmat4x4; - - typedef mat<2, 2, f32, highp> highp_fmat2x2; - typedef mat<2, 3, f32, highp> highp_fmat2x3; - typedef mat<2, 4, f32, highp> highp_fmat2x4; - typedef mat<3, 2, f32, highp> highp_fmat3x2; - typedef mat<3, 3, f32, highp> highp_fmat3x3; - typedef mat<3, 4, f32, highp> highp_fmat3x4; - typedef mat<4, 2, f32, highp> highp_fmat4x2; - typedef mat<4, 3, f32, highp> highp_fmat4x3; - typedef mat<4, 4, f32, highp> highp_fmat4x4; - - typedef mat<2, 2, f32, defaultp> fmat2x2; - typedef mat<3, 2, f32, defaultp> fmat3x2; - typedef mat<4, 2, f32, defaultp> fmat4x2; - typedef mat<2, 3, f32, defaultp> fmat2x3; - typedef mat<3, 3, f32, defaultp> fmat3x3; - typedef mat<4, 3, f32, defaultp> fmat4x3; - typedef mat<2, 4, f32, defaultp> fmat2x4; - typedef mat<3, 4, f32, defaultp> fmat3x4; - typedef mat<4, 4, f32, defaultp> fmat4x4; - - typedef mat<2, 2, f32, lowp> lowp_f32mat2x2; - typedef mat<2, 3, f32, lowp> lowp_f32mat2x3; - typedef mat<2, 4, f32, lowp> lowp_f32mat2x4; - typedef mat<3, 2, f32, lowp> lowp_f32mat3x2; - typedef mat<3, 3, f32, lowp> lowp_f32mat3x3; - typedef mat<3, 4, f32, lowp> lowp_f32mat3x4; - typedef mat<4, 2, f32, lowp> lowp_f32mat4x2; - typedef mat<4, 3, f32, lowp> lowp_f32mat4x3; - typedef mat<4, 4, f32, lowp> lowp_f32mat4x4; - - typedef mat<2, 2, f32, mediump> mediump_f32mat2x2; - typedef mat<2, 3, f32, mediump> mediump_f32mat2x3; - typedef mat<2, 4, f32, mediump> mediump_f32mat2x4; - typedef mat<3, 2, f32, mediump> mediump_f32mat3x2; - typedef mat<3, 3, f32, mediump> mediump_f32mat3x3; - typedef mat<3, 4, f32, mediump> mediump_f32mat3x4; - typedef mat<4, 2, f32, mediump> mediump_f32mat4x2; - typedef mat<4, 3, f32, mediump> mediump_f32mat4x3; - typedef mat<4, 4, f32, mediump> mediump_f32mat4x4; - - typedef mat<2, 2, f32, highp> highp_f32mat2x2; - typedef mat<2, 3, f32, highp> highp_f32mat2x3; - typedef mat<2, 4, f32, highp> highp_f32mat2x4; - typedef mat<3, 2, f32, highp> highp_f32mat3x2; - typedef mat<3, 3, f32, highp> highp_f32mat3x3; - typedef mat<3, 4, f32, highp> highp_f32mat3x4; - typedef mat<4, 2, f32, highp> highp_f32mat4x2; - typedef mat<4, 3, f32, highp> highp_f32mat4x3; - typedef mat<4, 4, f32, highp> highp_f32mat4x4; - - typedef mat<2, 2, f32, defaultp> f32mat2x2; - typedef mat<3, 2, f32, defaultp> f32mat3x2; - typedef mat<4, 2, f32, defaultp> f32mat4x2; - typedef mat<2, 3, f32, defaultp> f32mat2x3; - typedef mat<3, 3, f32, defaultp> f32mat3x3; - typedef mat<4, 3, f32, defaultp> f32mat4x3; - typedef mat<2, 4, f32, defaultp> f32mat2x4; - typedef mat<3, 4, f32, defaultp> f32mat3x4; - typedef mat<4, 4, f32, defaultp> f32mat4x4; - - typedef mat<2, 2, double, lowp> lowp_dmat2x2; - typedef mat<2, 3, double, lowp> lowp_dmat2x3; - typedef mat<2, 4, double, lowp> lowp_dmat2x4; - typedef mat<3, 2, double, lowp> lowp_dmat3x2; - typedef mat<3, 3, double, lowp> lowp_dmat3x3; - typedef mat<3, 4, double, lowp> lowp_dmat3x4; - typedef mat<4, 2, double, lowp> lowp_dmat4x2; - typedef mat<4, 3, double, lowp> lowp_dmat4x3; - typedef mat<4, 4, double, lowp> lowp_dmat4x4; - - typedef mat<2, 2, double, mediump> mediump_dmat2x2; - typedef mat<2, 3, double, mediump> mediump_dmat2x3; - typedef mat<2, 4, double, mediump> mediump_dmat2x4; - typedef mat<3, 2, double, mediump> mediump_dmat3x2; - typedef mat<3, 3, double, mediump> mediump_dmat3x3; - typedef mat<3, 4, double, mediump> mediump_dmat3x4; - typedef mat<4, 2, double, mediump> mediump_dmat4x2; - typedef mat<4, 3, double, mediump> mediump_dmat4x3; - typedef mat<4, 4, double, mediump> mediump_dmat4x4; - - typedef mat<2, 2, double, highp> highp_dmat2x2; - typedef mat<2, 3, double, highp> highp_dmat2x3; - typedef mat<2, 4, double, highp> highp_dmat2x4; - typedef mat<3, 2, double, highp> highp_dmat3x2; - typedef mat<3, 3, double, highp> highp_dmat3x3; - typedef mat<3, 4, double, highp> highp_dmat3x4; - typedef mat<4, 2, double, highp> highp_dmat4x2; - typedef mat<4, 3, double, highp> highp_dmat4x3; - typedef mat<4, 4, double, highp> highp_dmat4x4; - - typedef mat<2, 2, double, defaultp> dmat2x2; - typedef mat<3, 2, double, defaultp> dmat3x2; - typedef mat<4, 2, double, defaultp> dmat4x2; - typedef mat<2, 3, double, defaultp> dmat2x3; - typedef mat<3, 3, double, defaultp> dmat3x3; - typedef mat<4, 3, double, defaultp> dmat4x3; - typedef mat<2, 4, double, defaultp> dmat2x4; - typedef mat<3, 4, double, defaultp> dmat3x4; - typedef mat<4, 4, double, defaultp> dmat4x4; - - typedef mat<2, 2, f64, lowp> lowp_f64mat2x2; - typedef mat<2, 3, f64, lowp> lowp_f64mat2x3; - typedef mat<2, 4, f64, lowp> lowp_f64mat2x4; - typedef mat<3, 2, f64, lowp> lowp_f64mat3x2; - typedef mat<3, 3, f64, lowp> lowp_f64mat3x3; - typedef mat<3, 4, f64, lowp> lowp_f64mat3x4; - typedef mat<4, 2, f64, lowp> lowp_f64mat4x2; - typedef mat<4, 3, f64, lowp> lowp_f64mat4x3; - typedef mat<4, 4, f64, lowp> lowp_f64mat4x4; - - typedef mat<2, 2, f64, mediump> mediump_f64mat2x2; - typedef mat<2, 3, f64, mediump> mediump_f64mat2x3; - typedef mat<2, 4, f64, mediump> mediump_f64mat2x4; - typedef mat<3, 2, f64, mediump> mediump_f64mat3x2; - typedef mat<3, 3, f64, mediump> mediump_f64mat3x3; - typedef mat<3, 4, f64, mediump> mediump_f64mat3x4; - typedef mat<4, 2, f64, mediump> mediump_f64mat4x2; - typedef mat<4, 3, f64, mediump> mediump_f64mat4x3; - typedef mat<4, 4, f64, mediump> mediump_f64mat4x4; - - typedef mat<2, 2, f64, highp> highp_f64mat2x2; - typedef mat<2, 3, f64, highp> highp_f64mat2x3; - typedef mat<2, 4, f64, highp> highp_f64mat2x4; - typedef mat<3, 2, f64, highp> highp_f64mat3x2; - typedef mat<3, 3, f64, highp> highp_f64mat3x3; - typedef mat<3, 4, f64, highp> highp_f64mat3x4; - typedef mat<4, 2, f64, highp> highp_f64mat4x2; - typedef mat<4, 3, f64, highp> highp_f64mat4x3; - typedef mat<4, 4, f64, highp> highp_f64mat4x4; - - typedef mat<2, 2, f64, defaultp> f64mat2x2; - typedef mat<3, 2, f64, defaultp> f64mat3x2; - typedef mat<4, 2, f64, defaultp> f64mat4x2; - typedef mat<2, 3, f64, defaultp> f64mat2x3; - typedef mat<3, 3, f64, defaultp> f64mat3x3; - typedef mat<4, 3, f64, defaultp> f64mat4x3; - typedef mat<2, 4, f64, defaultp> f64mat2x4; - typedef mat<3, 4, f64, defaultp> f64mat3x4; - typedef mat<4, 4, f64, defaultp> f64mat4x4; - - // Quaternion - - typedef qua lowp_quat; - typedef qua mediump_quat; - typedef qua highp_quat; - typedef qua quat; - - typedef qua lowp_fquat; - typedef qua mediump_fquat; - typedef qua highp_fquat; - typedef qua fquat; - - typedef qua lowp_f32quat; - typedef qua mediump_f32quat; - typedef qua highp_f32quat; - typedef qua f32quat; - - typedef qua lowp_dquat; - typedef qua mediump_dquat; - typedef qua highp_dquat; - typedef qua dquat; - - typedef qua lowp_f64quat; - typedef qua mediump_f64quat; - typedef qua highp_f64quat; - typedef qua f64quat; -}//namespace glm - - diff --git a/crumpet-engine/include/glm/geometric.hpp b/crumpet-engine/include/glm/geometric.hpp deleted file mode 100644 index c068a3c..0000000 --- a/crumpet-engine/include/glm/geometric.hpp +++ /dev/null @@ -1,116 +0,0 @@ -/// @ref core -/// @file glm/geometric.hpp -/// -/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions -/// -/// @defgroup core_func_geometric Geometric functions -/// @ingroup core -/// -/// These operate on vectors as vectors, not component-wise. -/// -/// Include to use these core features. - -#pragma once - -#include "detail/type_vec3.hpp" - -namespace glm -{ - /// @addtogroup core_func_geometric - /// @{ - - /// Returns the length of x, i.e., sqrt(x * x). - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL length man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL T length(vec const& x); - - /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL distance man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL T distance(vec const& p0, vec const& p1); - - /// Returns the dot product of x and y, i.e., result = x * y. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL dot man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL T dot(vec const& x, vec const& y); - - /// Returns the cross product of x and y. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL cross man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y); - - /// Returns a vector in the same direction as x but with length of 1. - /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL normalize man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL vec normalize(vec const& x); - - /// If dot(Nref, I) < 0.0, return N, otherwise, return -N. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL faceforward man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL vec faceforward( - vec const& N, - vec const& I, - vec const& Nref); - - /// For the incident vector I and surface orientation N, - /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL reflect man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL vec reflect( - vec const& I, - vec const& N); - - /// For the incident vector I and surface normal N, - /// and the ratio of indices of refraction eta, - /// return the refraction vector. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL refract man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL vec refract( - vec const& I, - vec const& N, - T eta); - - /// @} -}//namespace glm - -#include "detail/func_geometric.inl" diff --git a/crumpet-engine/include/glm/glm.hpp b/crumpet-engine/include/glm/glm.hpp deleted file mode 100644 index 8b61064..0000000 --- a/crumpet-engine/include/glm/glm.hpp +++ /dev/null @@ -1,136 +0,0 @@ -/// @ref core -/// @file glm/glm.hpp -/// -/// @defgroup core Core features -/// -/// @brief Features that implement in C++ the GLSL specification as closely as possible. -/// -/// The GLM core consists of C++ types that mirror GLSL types and -/// C++ functions that mirror the GLSL functions. -/// -/// The best documentation for GLM Core is the current GLSL specification, -/// version 4.2 -/// (pdf file). -/// -/// GLM core functionalities require to be included to be used. -/// -/// -/// @defgroup core_vector Vector types -/// -/// Vector types of two to four components with an exhaustive set of operators. -/// -/// @ingroup core -/// -/// -/// @defgroup core_vector_precision Vector types with precision qualifiers -/// -/// @brief Vector types with precision qualifiers which may result in various precision in term of ULPs -/// -/// GLSL allows defining qualifiers for particular variables. -/// With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, -/// with OpenGL ES's GLSL, these qualifiers do have an effect. -/// -/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: -/// a number of typedefs that use a particular qualifier. -/// -/// None of these types make any guarantees about the actual qualifier used. -/// -/// @ingroup core -/// -/// -/// @defgroup core_matrix Matrix types -/// -/// Matrix types of with C columns and R rows where C and R are values between 2 to 4 included. -/// These types have exhaustive sets of operators. -/// -/// @ingroup core -/// -/// -/// @defgroup core_matrix_precision Matrix types with precision qualifiers -/// -/// @brief Matrix types with precision qualifiers which may result in various precision in term of ULPs -/// -/// GLSL allows defining qualifiers for particular variables. -/// With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, -/// with OpenGL ES's GLSL, these qualifiers do have an effect. -/// -/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: -/// a number of typedefs that use a particular qualifier. -/// -/// None of these types make any guarantees about the actual qualifier used. -/// -/// @ingroup core -/// -/// -/// @defgroup ext Stable extensions -/// -/// @brief Additional features not specified by GLSL specification. -/// -/// EXT extensions are fully tested and documented. -/// -/// Even if it's highly unrecommended, it's possible to include all the extensions at once by -/// including . Otherwise, each extension needs to be included a specific file. -/// -/// -/// @defgroup gtc Recommended extensions -/// -/// @brief Additional features not specified by GLSL specification. -/// -/// GTC extensions aim to be stable with tests and documentation. -/// -/// Even if it's highly unrecommended, it's possible to include all the extensions at once by -/// including . Otherwise, each extension needs to be included a specific file. -/// -/// -/// @defgroup gtx Experimental extensions -/// -/// @brief Experimental features not specified by GLSL specification. -/// -/// Experimental extensions are useful functions and types, but the development of -/// their API and functionality is not necessarily stable. They can change -/// substantially between versions. Backwards compatibility is not much of an issue -/// for them. -/// -/// Even if it's highly unrecommended, it's possible to include all the extensions -/// at once by including . Otherwise, each extension needs to be -/// included a specific file. -/// -/// @mainpage OpenGL Mathematics (GLM) -/// - Website: glm.g-truc.net -/// - GLM API documentation -/// - GLM Manual - -#include "detail/_fixes.hpp" - -#include "detail/setup.hpp" - -#pragma once - -#include -#include -#include -#include -#include -#include "fwd.hpp" - -#include "vec2.hpp" -#include "vec3.hpp" -#include "vec4.hpp" -#include "mat2x2.hpp" -#include "mat2x3.hpp" -#include "mat2x4.hpp" -#include "mat3x2.hpp" -#include "mat3x3.hpp" -#include "mat3x4.hpp" -#include "mat4x2.hpp" -#include "mat4x3.hpp" -#include "mat4x4.hpp" - -#include "trigonometric.hpp" -#include "exponential.hpp" -#include "common.hpp" -#include "packing.hpp" -#include "geometric.hpp" -#include "matrix.hpp" -#include "vector_relational.hpp" -#include "integer.hpp" diff --git a/crumpet-engine/include/glm/gtc/bitfield.hpp b/crumpet-engine/include/glm/gtc/bitfield.hpp deleted file mode 100644 index 084fbe7..0000000 --- a/crumpet-engine/include/glm/gtc/bitfield.hpp +++ /dev/null @@ -1,266 +0,0 @@ -/// @ref gtc_bitfield -/// @file glm/gtc/bitfield.hpp -/// -/// @see core (dependence) -/// @see gtc_bitfield (dependence) -/// -/// @defgroup gtc_bitfield GLM_GTC_bitfield -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Allow to perform bit operations on integer values - -#include "../detail/setup.hpp" - -#pragma once - -// Dependencies -#include "../ext/scalar_int_sized.hpp" -#include "../ext/scalar_uint_sized.hpp" -#include "../detail/qualifier.hpp" -#include "../detail/_vectorize.hpp" -#include "type_precision.hpp" -#include - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_bitfield extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_bitfield - /// @{ - - /// Build a mask of 'count' bits - /// - /// @see gtc_bitfield - template - GLM_FUNC_DECL genIUType mask(genIUType Bits); - - /// Build a mask of 'count' bits - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Signed and unsigned integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see gtc_bitfield - template - GLM_FUNC_DECL vec mask(vec const& v); - - /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side. - /// - /// @see gtc_bitfield - template - GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift); - - /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Signed and unsigned integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see gtc_bitfield - template - GLM_FUNC_DECL vec bitfieldRotateRight(vec const& In, int Shift); - - /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side. - /// - /// @see gtc_bitfield - template - GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift); - - /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Signed and unsigned integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see gtc_bitfield - template - GLM_FUNC_DECL vec bitfieldRotateLeft(vec const& In, int Shift); - - /// Set to 1 a range of bits. - /// - /// @see gtc_bitfield - template - GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount); - - /// Set to 1 a range of bits. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Signed and unsigned integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see gtc_bitfield - template - GLM_FUNC_DECL vec bitfieldFillOne(vec const& Value, int FirstBit, int BitCount); - - /// Set to 0 a range of bits. - /// - /// @see gtc_bitfield - template - GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount); - - /// Set to 0 a range of bits. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Signed and unsigned integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see gtc_bitfield - template - GLM_FUNC_DECL vec bitfieldFillZero(vec const& Value, int FirstBit, int BitCount); - - /// Interleaves the bits of x and y. - /// The first bit is the first bit of x followed by the first bit of y. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y); - - /// Interleaves the bits of x and y. - /// The first bit is the first bit of x followed by the first bit of y. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y); - - /// Interleaves the bits of x and y. - /// The first bit is the first bit of v.x followed by the first bit of v.y. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL uint16 bitfieldInterleave(u8vec2 const& v); - - /// Deinterleaves the bits of x. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL glm::u8vec2 bitfieldDeinterleave(glm::uint16 x); - - /// Interleaves the bits of x and y. - /// The first bit is the first bit of x followed by the first bit of y. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y); - - /// Interleaves the bits of x and y. - /// The first bit is the first bit of x followed by the first bit of y. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y); - - /// Interleaves the bits of x and y. - /// The first bit is the first bit of v.x followed by the first bit of v.y. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL uint32 bitfieldInterleave(u16vec2 const& v); - - /// Deinterleaves the bits of x. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL glm::u16vec2 bitfieldDeinterleave(glm::uint32 x); - - /// Interleaves the bits of x and y. - /// The first bit is the first bit of x followed by the first bit of y. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y); - - /// Interleaves the bits of x and y. - /// The first bit is the first bit of x followed by the first bit of y. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y); - - /// Interleaves the bits of x and y. - /// The first bit is the first bit of v.x followed by the first bit of v.y. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL uint64 bitfieldInterleave(u32vec2 const& v); - - /// Deinterleaves the bits of x. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL glm::u32vec2 bitfieldDeinterleave(glm::uint64 x); - - /// Interleaves the bits of x, y and z. - /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z); - - /// Interleaves the bits of x, y and z. - /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z); - - /// Interleaves the bits of x, y and z. - /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z); - - /// Interleaves the bits of x, y and z. - /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z); - - /// Interleaves the bits of x, y and z. - /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z); - - /// Interleaves the bits of x, y and z. - /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z); - - /// Interleaves the bits of x, y, z and w. - /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w); - - /// Interleaves the bits of x, y, z and w. - /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w); - - /// Interleaves the bits of x, y, z and w. - /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w); - - /// Interleaves the bits of x, y, z and w. - /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. - /// The other bits are interleaved following the previous sequence. - /// - /// @see gtc_bitfield - GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w); - - /// @} -} //namespace glm - -#include "bitfield.inl" diff --git a/crumpet-engine/include/glm/gtc/bitfield.inl b/crumpet-engine/include/glm/gtc/bitfield.inl deleted file mode 100644 index 06cf188..0000000 --- a/crumpet-engine/include/glm/gtc/bitfield.inl +++ /dev/null @@ -1,626 +0,0 @@ -/// @ref gtc_bitfield - -#include "../simd/integer.h" - -namespace glm{ -namespace detail -{ - template - GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y); - - template - GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z); - - template - GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w); - - template<> - GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y) - { - glm::uint16 REG1(x); - glm::uint16 REG2(y); - - REG1 = ((REG1 << 4) | REG1) & static_cast(0x0F0F); - REG2 = ((REG2 << 4) | REG2) & static_cast(0x0F0F); - - REG1 = ((REG1 << 2) | REG1) & static_cast(0x3333); - REG2 = ((REG2 << 2) | REG2) & static_cast(0x3333); - - REG1 = ((REG1 << 1) | REG1) & static_cast(0x5555); - REG2 = ((REG2 << 1) | REG2) & static_cast(0x5555); - - return REG1 | static_cast(REG2 << 1); - } - - template<> - GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y) - { - glm::uint32 REG1(x); - glm::uint32 REG2(y); - - REG1 = ((REG1 << 8) | REG1) & static_cast(0x00FF00FF); - REG2 = ((REG2 << 8) | REG2) & static_cast(0x00FF00FF); - - REG1 = ((REG1 << 4) | REG1) & static_cast(0x0F0F0F0F); - REG2 = ((REG2 << 4) | REG2) & static_cast(0x0F0F0F0F); - - REG1 = ((REG1 << 2) | REG1) & static_cast(0x33333333); - REG2 = ((REG2 << 2) | REG2) & static_cast(0x33333333); - - REG1 = ((REG1 << 1) | REG1) & static_cast(0x55555555); - REG2 = ((REG2 << 1) | REG2) & static_cast(0x55555555); - - return REG1 | (REG2 << 1); - } - - template<> - GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y) - { - glm::uint64 REG1(x); - glm::uint64 REG2(y); - - REG1 = ((REG1 << 16) | REG1) & static_cast(0x0000FFFF0000FFFFull); - REG2 = ((REG2 << 16) | REG2) & static_cast(0x0000FFFF0000FFFFull); - - REG1 = ((REG1 << 8) | REG1) & static_cast(0x00FF00FF00FF00FFull); - REG2 = ((REG2 << 8) | REG2) & static_cast(0x00FF00FF00FF00FFull); - - REG1 = ((REG1 << 4) | REG1) & static_cast(0x0F0F0F0F0F0F0F0Full); - REG2 = ((REG2 << 4) | REG2) & static_cast(0x0F0F0F0F0F0F0F0Full); - - REG1 = ((REG1 << 2) | REG1) & static_cast(0x3333333333333333ull); - REG2 = ((REG2 << 2) | REG2) & static_cast(0x3333333333333333ull); - - REG1 = ((REG1 << 1) | REG1) & static_cast(0x5555555555555555ull); - REG2 = ((REG2 << 1) | REG2) & static_cast(0x5555555555555555ull); - - return REG1 | (REG2 << 1); - } - - template<> - GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z) - { - glm::uint32 REG1(x); - glm::uint32 REG2(y); - glm::uint32 REG3(z); - - REG1 = ((REG1 << 16) | REG1) & static_cast(0xFF0000FFu); - REG2 = ((REG2 << 16) | REG2) & static_cast(0xFF0000FFu); - REG3 = ((REG3 << 16) | REG3) & static_cast(0xFF0000FFu); - - REG1 = ((REG1 << 8) | REG1) & static_cast(0x0F00F00Fu); - REG2 = ((REG2 << 8) | REG2) & static_cast(0x0F00F00Fu); - REG3 = ((REG3 << 8) | REG3) & static_cast(0x0F00F00Fu); - - REG1 = ((REG1 << 4) | REG1) & static_cast(0xC30C30C3u); - REG2 = ((REG2 << 4) | REG2) & static_cast(0xC30C30C3u); - REG3 = ((REG3 << 4) | REG3) & static_cast(0xC30C30C3u); - - REG1 = ((REG1 << 2) | REG1) & static_cast(0x49249249u); - REG2 = ((REG2 << 2) | REG2) & static_cast(0x49249249u); - REG3 = ((REG3 << 2) | REG3) & static_cast(0x49249249u); - - return REG1 | (REG2 << 1) | (REG3 << 2); - } - - template<> - GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z) - { - glm::uint64 REG1(x); - glm::uint64 REG2(y); - glm::uint64 REG3(z); - - REG1 = ((REG1 << 32) | REG1) & static_cast(0xFFFF00000000FFFFull); - REG2 = ((REG2 << 32) | REG2) & static_cast(0xFFFF00000000FFFFull); - REG3 = ((REG3 << 32) | REG3) & static_cast(0xFFFF00000000FFFFull); - - REG1 = ((REG1 << 16) | REG1) & static_cast(0x00FF0000FF0000FFull); - REG2 = ((REG2 << 16) | REG2) & static_cast(0x00FF0000FF0000FFull); - REG3 = ((REG3 << 16) | REG3) & static_cast(0x00FF0000FF0000FFull); - - REG1 = ((REG1 << 8) | REG1) & static_cast(0xF00F00F00F00F00Full); - REG2 = ((REG2 << 8) | REG2) & static_cast(0xF00F00F00F00F00Full); - REG3 = ((REG3 << 8) | REG3) & static_cast(0xF00F00F00F00F00Full); - - REG1 = ((REG1 << 4) | REG1) & static_cast(0x30C30C30C30C30C3ull); - REG2 = ((REG2 << 4) | REG2) & static_cast(0x30C30C30C30C30C3ull); - REG3 = ((REG3 << 4) | REG3) & static_cast(0x30C30C30C30C30C3ull); - - REG1 = ((REG1 << 2) | REG1) & static_cast(0x9249249249249249ull); - REG2 = ((REG2 << 2) | REG2) & static_cast(0x9249249249249249ull); - REG3 = ((REG3 << 2) | REG3) & static_cast(0x9249249249249249ull); - - return REG1 | (REG2 << 1) | (REG3 << 2); - } - - template<> - GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z) - { - glm::uint64 REG1(x); - glm::uint64 REG2(y); - glm::uint64 REG3(z); - - REG1 = ((REG1 << 32) | REG1) & static_cast(0xFFFF00000000FFFFull); - REG2 = ((REG2 << 32) | REG2) & static_cast(0xFFFF00000000FFFFull); - REG3 = ((REG3 << 32) | REG3) & static_cast(0xFFFF00000000FFFFull); - - REG1 = ((REG1 << 16) | REG1) & static_cast(0x00FF0000FF0000FFull); - REG2 = ((REG2 << 16) | REG2) & static_cast(0x00FF0000FF0000FFull); - REG3 = ((REG3 << 16) | REG3) & static_cast(0x00FF0000FF0000FFull); - - REG1 = ((REG1 << 8) | REG1) & static_cast(0xF00F00F00F00F00Full); - REG2 = ((REG2 << 8) | REG2) & static_cast(0xF00F00F00F00F00Full); - REG3 = ((REG3 << 8) | REG3) & static_cast(0xF00F00F00F00F00Full); - - REG1 = ((REG1 << 4) | REG1) & static_cast(0x30C30C30C30C30C3ull); - REG2 = ((REG2 << 4) | REG2) & static_cast(0x30C30C30C30C30C3ull); - REG3 = ((REG3 << 4) | REG3) & static_cast(0x30C30C30C30C30C3ull); - - REG1 = ((REG1 << 2) | REG1) & static_cast(0x9249249249249249ull); - REG2 = ((REG2 << 2) | REG2) & static_cast(0x9249249249249249ull); - REG3 = ((REG3 << 2) | REG3) & static_cast(0x9249249249249249ull); - - return REG1 | (REG2 << 1) | (REG3 << 2); - } - - template<> - GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w) - { - glm::uint32 REG1(x); - glm::uint32 REG2(y); - glm::uint32 REG3(z); - glm::uint32 REG4(w); - - REG1 = ((REG1 << 12) | REG1) & static_cast(0x000F000Fu); - REG2 = ((REG2 << 12) | REG2) & static_cast(0x000F000Fu); - REG3 = ((REG3 << 12) | REG3) & static_cast(0x000F000Fu); - REG4 = ((REG4 << 12) | REG4) & static_cast(0x000F000Fu); - - REG1 = ((REG1 << 6) | REG1) & static_cast(0x03030303u); - REG2 = ((REG2 << 6) | REG2) & static_cast(0x03030303u); - REG3 = ((REG3 << 6) | REG3) & static_cast(0x03030303u); - REG4 = ((REG4 << 6) | REG4) & static_cast(0x03030303u); - - REG1 = ((REG1 << 3) | REG1) & static_cast(0x11111111u); - REG2 = ((REG2 << 3) | REG2) & static_cast(0x11111111u); - REG3 = ((REG3 << 3) | REG3) & static_cast(0x11111111u); - REG4 = ((REG4 << 3) | REG4) & static_cast(0x11111111u); - - return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3); - } - - template<> - GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w) - { - glm::uint64 REG1(x); - glm::uint64 REG2(y); - glm::uint64 REG3(z); - glm::uint64 REG4(w); - - REG1 = ((REG1 << 24) | REG1) & static_cast(0x000000FF000000FFull); - REG2 = ((REG2 << 24) | REG2) & static_cast(0x000000FF000000FFull); - REG3 = ((REG3 << 24) | REG3) & static_cast(0x000000FF000000FFull); - REG4 = ((REG4 << 24) | REG4) & static_cast(0x000000FF000000FFull); - - REG1 = ((REG1 << 12) | REG1) & static_cast(0x000F000F000F000Full); - REG2 = ((REG2 << 12) | REG2) & static_cast(0x000F000F000F000Full); - REG3 = ((REG3 << 12) | REG3) & static_cast(0x000F000F000F000Full); - REG4 = ((REG4 << 12) | REG4) & static_cast(0x000F000F000F000Full); - - REG1 = ((REG1 << 6) | REG1) & static_cast(0x0303030303030303ull); - REG2 = ((REG2 << 6) | REG2) & static_cast(0x0303030303030303ull); - REG3 = ((REG3 << 6) | REG3) & static_cast(0x0303030303030303ull); - REG4 = ((REG4 << 6) | REG4) & static_cast(0x0303030303030303ull); - - REG1 = ((REG1 << 3) | REG1) & static_cast(0x1111111111111111ull); - REG2 = ((REG2 << 3) | REG2) & static_cast(0x1111111111111111ull); - REG3 = ((REG3 << 3) | REG3) & static_cast(0x1111111111111111ull); - REG4 = ((REG4 << 3) | REG4) & static_cast(0x1111111111111111ull); - - return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3); - } -}//namespace detail - - template - GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'mask' accepts only integer values"); - - return Bits >= sizeof(genIUType) * 8 ? ~static_cast(0) : (static_cast(1) << Bits) - static_cast(1); - } - - template - GLM_FUNC_QUALIFIER vec mask(vec const& v) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'mask' accepts only integer values"); - - return detail::functor1::call(mask, v); - } - - template - GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateRight' accepts only integer values"); - - int const BitSize = static_cast(sizeof(genIType) * 8); - return (In << static_cast(Shift)) | (In >> static_cast(BitSize - Shift)); - } - - template - GLM_FUNC_QUALIFIER vec bitfieldRotateRight(vec const& In, int Shift) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateRight' accepts only integer values"); - - int const BitSize = static_cast(sizeof(T) * 8); - return (In << static_cast(Shift)) | (In >> static_cast(BitSize - Shift)); - } - - template - GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateLeft' accepts only integer values"); - - int const BitSize = static_cast(sizeof(genIType) * 8); - return (In >> static_cast(Shift)) | (In << static_cast(BitSize - Shift)); - } - - template - GLM_FUNC_QUALIFIER vec bitfieldRotateLeft(vec const& In, int Shift) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateLeft' accepts only integer values"); - - int const BitSize = static_cast(sizeof(T) * 8); - return (In >> static_cast(Shift)) | (In << static_cast(BitSize - Shift)); - } - - template - GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount) - { - return Value | static_cast(mask(BitCount) << FirstBit); - } - - template - GLM_FUNC_QUALIFIER vec bitfieldFillOne(vec const& Value, int FirstBit, int BitCount) - { - return Value | static_cast(mask(BitCount) << FirstBit); - } - - template - GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount) - { - return Value & static_cast(~(mask(BitCount) << FirstBit)); - } - - template - GLM_FUNC_QUALIFIER vec bitfieldFillZero(vec const& Value, int FirstBit, int BitCount) - { - return Value & static_cast(~(mask(BitCount) << FirstBit)); - } - - GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y) - { - union sign8 - { - int8 i; - uint8 u; - } sign_x, sign_y; - - union sign16 - { - int16 i; - uint16 u; - } result; - - sign_x.i = x; - sign_y.i = y; - result.u = bitfieldInterleave(sign_x.u, sign_y.u); - - return result.i; - } - - GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y) - { - return detail::bitfieldInterleave(x, y); - } - - GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(u8vec2 const& v) - { - return detail::bitfieldInterleave(v.x, v.y); - } - - GLM_FUNC_QUALIFIER u8vec2 bitfieldDeinterleave(glm::uint16 x) - { - uint16 REG1(x); - uint16 REG2(x >>= 1); - - REG1 = REG1 & static_cast(0x5555); - REG2 = REG2 & static_cast(0x5555); - - REG1 = ((REG1 >> 1) | REG1) & static_cast(0x3333); - REG2 = ((REG2 >> 1) | REG2) & static_cast(0x3333); - - REG1 = ((REG1 >> 2) | REG1) & static_cast(0x0F0F); - REG2 = ((REG2 >> 2) | REG2) & static_cast(0x0F0F); - - REG1 = ((REG1 >> 4) | REG1) & static_cast(0x00FF); - REG2 = ((REG2 >> 4) | REG2) & static_cast(0x00FF); - - REG1 = ((REG1 >> 8) | REG1) & static_cast(0xFFFF); - REG2 = ((REG2 >> 8) | REG2) & static_cast(0xFFFF); - - return glm::u8vec2(REG1, REG2); - } - - GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y) - { - union sign16 - { - int16 i; - uint16 u; - } sign_x, sign_y; - - union sign32 - { - int32 i; - uint32 u; - } result; - - sign_x.i = x; - sign_y.i = y; - result.u = bitfieldInterleave(sign_x.u, sign_y.u); - - return result.i; - } - - GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y) - { - return detail::bitfieldInterleave(x, y); - } - - GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(u16vec2 const& v) - { - return detail::bitfieldInterleave(v.x, v.y); - } - - GLM_FUNC_QUALIFIER glm::u16vec2 bitfieldDeinterleave(glm::uint32 x) - { - glm::uint32 REG1(x); - glm::uint32 REG2(x >>= 1); - - REG1 = REG1 & static_cast(0x55555555); - REG2 = REG2 & static_cast(0x55555555); - - REG1 = ((REG1 >> 1) | REG1) & static_cast(0x33333333); - REG2 = ((REG2 >> 1) | REG2) & static_cast(0x33333333); - - REG1 = ((REG1 >> 2) | REG1) & static_cast(0x0F0F0F0F); - REG2 = ((REG2 >> 2) | REG2) & static_cast(0x0F0F0F0F); - - REG1 = ((REG1 >> 4) | REG1) & static_cast(0x00FF00FF); - REG2 = ((REG2 >> 4) | REG2) & static_cast(0x00FF00FF); - - REG1 = ((REG1 >> 8) | REG1) & static_cast(0x0000FFFF); - REG2 = ((REG2 >> 8) | REG2) & static_cast(0x0000FFFF); - - return glm::u16vec2(REG1, REG2); - } - - GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y) - { - union sign32 - { - int32 i; - uint32 u; - } sign_x, sign_y; - - union sign64 - { - int64 i; - uint64 u; - } result; - - sign_x.i = x; - sign_y.i = y; - result.u = bitfieldInterleave(sign_x.u, sign_y.u); - - return result.i; - } - - GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y) - { - return detail::bitfieldInterleave(x, y); - } - - GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(u32vec2 const& v) - { - return detail::bitfieldInterleave(v.x, v.y); - } - - GLM_FUNC_QUALIFIER glm::u32vec2 bitfieldDeinterleave(glm::uint64 x) - { - glm::uint64 REG1(x); - glm::uint64 REG2(x >>= 1); - - REG1 = REG1 & static_cast(0x5555555555555555ull); - REG2 = REG2 & static_cast(0x5555555555555555ull); - - REG1 = ((REG1 >> 1) | REG1) & static_cast(0x3333333333333333ull); - REG2 = ((REG2 >> 1) | REG2) & static_cast(0x3333333333333333ull); - - REG1 = ((REG1 >> 2) | REG1) & static_cast(0x0F0F0F0F0F0F0F0Full); - REG2 = ((REG2 >> 2) | REG2) & static_cast(0x0F0F0F0F0F0F0F0Full); - - REG1 = ((REG1 >> 4) | REG1) & static_cast(0x00FF00FF00FF00FFull); - REG2 = ((REG2 >> 4) | REG2) & static_cast(0x00FF00FF00FF00FFull); - - REG1 = ((REG1 >> 8) | REG1) & static_cast(0x0000FFFF0000FFFFull); - REG2 = ((REG2 >> 8) | REG2) & static_cast(0x0000FFFF0000FFFFull); - - REG1 = ((REG1 >> 16) | REG1) & static_cast(0x00000000FFFFFFFFull); - REG2 = ((REG2 >> 16) | REG2) & static_cast(0x00000000FFFFFFFFull); - - return glm::u32vec2(REG1, REG2); - } - - GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z) - { - union sign8 - { - int8 i; - uint8 u; - } sign_x, sign_y, sign_z; - - union sign32 - { - int32 i; - uint32 u; - } result; - - sign_x.i = x; - sign_y.i = y; - sign_z.i = z; - result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); - - return result.i; - } - - GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z) - { - return detail::bitfieldInterleave(x, y, z); - } - - GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(u8vec3 const& v) - { - return detail::bitfieldInterleave(v.x, v.y, v.z); - } - - GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z) - { - union sign16 - { - int16 i; - uint16 u; - } sign_x, sign_y, sign_z; - - union sign64 - { - int64 i; - uint64 u; - } result; - - sign_x.i = x; - sign_y.i = y; - sign_z.i = z; - result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); - - return result.i; - } - - GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z) - { - return detail::bitfieldInterleave(x, y, z); - } - - GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u16vec3 const& v) - { - return detail::bitfieldInterleave(v.x, v.y, v.z); - } - - GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z) - { - union sign16 - { - int32 i; - uint32 u; - } sign_x, sign_y, sign_z; - - union sign64 - { - int64 i; - uint64 u; - } result; - - sign_x.i = x; - sign_y.i = y; - sign_z.i = z; - result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); - - return result.i; - } - - GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z) - { - return detail::bitfieldInterleave(x, y, z); - } - - GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u32vec3 const& v) - { - return detail::bitfieldInterleave(v.x, v.y, v.z); - } - - GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w) - { - union sign8 - { - int8 i; - uint8 u; - } sign_x, sign_y, sign_z, sign_w; - - union sign32 - { - int32 i; - uint32 u; - } result; - - sign_x.i = x; - sign_y.i = y; - sign_z.i = z; - sign_w.i = w; - result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u); - - return result.i; - } - - GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w) - { - return detail::bitfieldInterleave(x, y, z, w); - } - - GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(u8vec4 const& v) - { - return detail::bitfieldInterleave(v.x, v.y, v.z, v.w); - } - - GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w) - { - union sign16 - { - int16 i; - uint16 u; - } sign_x, sign_y, sign_z, sign_w; - - union sign64 - { - int64 i; - uint64 u; - } result; - - sign_x.i = x; - sign_y.i = y; - sign_z.i = z; - sign_w.i = w; - result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u); - - return result.i; - } - - GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w) - { - return detail::bitfieldInterleave(x, y, z, w); - } - - GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u16vec4 const& v) - { - return detail::bitfieldInterleave(v.x, v.y, v.z, v.w); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtc/color_space.hpp b/crumpet-engine/include/glm/gtc/color_space.hpp deleted file mode 100644 index cffd9f0..0000000 --- a/crumpet-engine/include/glm/gtc/color_space.hpp +++ /dev/null @@ -1,56 +0,0 @@ -/// @ref gtc_color_space -/// @file glm/gtc/color_space.hpp -/// -/// @see core (dependence) -/// @see gtc_color_space (dependence) -/// -/// @defgroup gtc_color_space GLM_GTC_color_space -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Allow to perform bit operations on integer values - -#pragma once - -// Dependencies -#include "../detail/setup.hpp" -#include "../detail/qualifier.hpp" -#include "../exponential.hpp" -#include "../vec3.hpp" -#include "../vec4.hpp" -#include - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_color_space extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_color_space - /// @{ - - /// Convert a linear color to sRGB color using a standard gamma correction. - /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb - template - GLM_FUNC_DECL vec convertLinearToSRGB(vec const& ColorLinear); - - /// Convert a linear color to sRGB color using a custom gamma correction. - /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb - template - GLM_FUNC_DECL vec convertLinearToSRGB(vec const& ColorLinear, T Gamma); - - /// Convert a sRGB color to linear color using a standard gamma correction. - /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb - template - GLM_FUNC_DECL vec convertSRGBToLinear(vec const& ColorSRGB); - - /// Convert a sRGB color to linear color using a custom gamma correction. - // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb - template - GLM_FUNC_DECL vec convertSRGBToLinear(vec const& ColorSRGB, T Gamma); - - /// @} -} //namespace glm - -#include "color_space.inl" diff --git a/crumpet-engine/include/glm/gtc/color_space.inl b/crumpet-engine/include/glm/gtc/color_space.inl deleted file mode 100644 index 2a90004..0000000 --- a/crumpet-engine/include/glm/gtc/color_space.inl +++ /dev/null @@ -1,84 +0,0 @@ -/// @ref gtc_color_space - -namespace glm{ -namespace detail -{ - template - struct compute_rgbToSrgb - { - GLM_FUNC_QUALIFIER static vec call(vec const& ColorRGB, T GammaCorrection) - { - vec const ClampedColor(clamp(ColorRGB, static_cast(0), static_cast(1))); - - return mix( - pow(ClampedColor, vec(GammaCorrection)) * static_cast(1.055) - static_cast(0.055), - ClampedColor * static_cast(12.92), - lessThan(ClampedColor, vec(static_cast(0.0031308)))); - } - }; - - template - struct compute_rgbToSrgb<4, T, Q> - { - GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorRGB, T GammaCorrection) - { - return vec<4, T, Q>(compute_rgbToSrgb<3, T, Q>::call(vec<3, T, Q>(ColorRGB), GammaCorrection), ColorRGB.w); - } - }; - - template - struct compute_srgbToRgb - { - GLM_FUNC_QUALIFIER static vec call(vec const& ColorSRGB, T Gamma) - { - return mix( - pow((ColorSRGB + static_cast(0.055)) * static_cast(0.94786729857819905213270142180095), vec(Gamma)), - ColorSRGB * static_cast(0.07739938080495356037151702786378), - lessThanEqual(ColorSRGB, vec(static_cast(0.04045)))); - } - }; - - template - struct compute_srgbToRgb<4, T, Q> - { - GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorSRGB, T Gamma) - { - return vec<4, T, Q>(compute_srgbToRgb<3, T, Q>::call(vec<3, T, Q>(ColorSRGB), Gamma), ColorSRGB.w); - } - }; -}//namespace detail - - template - GLM_FUNC_QUALIFIER vec convertLinearToSRGB(vec const& ColorLinear) - { - return detail::compute_rgbToSrgb::call(ColorLinear, static_cast(0.41666)); - } - - // Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html - template<> - GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) - { - vec<3, float, lowp> S1 = sqrt(ColorLinear); - vec<3, float, lowp> S2 = sqrt(S1); - vec<3, float, lowp> S3 = sqrt(S2); - return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear; - } - - template - GLM_FUNC_QUALIFIER vec convertLinearToSRGB(vec const& ColorLinear, T Gamma) - { - return detail::compute_rgbToSrgb::call(ColorLinear, static_cast(1) / Gamma); - } - - template - GLM_FUNC_QUALIFIER vec convertSRGBToLinear(vec const& ColorSRGB) - { - return detail::compute_srgbToRgb::call(ColorSRGB, static_cast(2.4)); - } - - template - GLM_FUNC_QUALIFIER vec convertSRGBToLinear(vec const& ColorSRGB, T Gamma) - { - return detail::compute_srgbToRgb::call(ColorSRGB, Gamma); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtc/constants.hpp b/crumpet-engine/include/glm/gtc/constants.hpp deleted file mode 100644 index 99f2128..0000000 --- a/crumpet-engine/include/glm/gtc/constants.hpp +++ /dev/null @@ -1,165 +0,0 @@ -/// @ref gtc_constants -/// @file glm/gtc/constants.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtc_constants GLM_GTC_constants -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Provide a list of constants and precomputed useful values. - -#pragma once - -// Dependencies -#include "../ext/scalar_constants.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_constants extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_constants - /// @{ - - /// Return 0. - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType zero(); - - /// Return 1. - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType one(); - - /// Return pi * 2. - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi(); - - /// Return square root of pi. - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi(); - - /// Return pi / 2. - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi(); - - /// Return pi / 2 * 3. - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi(); - - /// Return pi / 4. - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi(); - - /// Return 1 / pi. - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi(); - - /// Return 1 / (pi * 2). - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi(); - - /// Return 2 / pi. - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi(); - - /// Return 4 / pi. - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi(); - - /// Return 2 / sqrt(pi). - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi(); - - /// Return 1 / sqrt(2). - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two(); - - /// Return sqrt(pi / 2). - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi(); - - /// Return sqrt(2 * pi). - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi(); - - /// Return sqrt(ln(4)). - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four(); - - /// Return e constant. - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType e(); - - /// Return Euler's constant. - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType euler(); - - /// Return sqrt(2). - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType root_two(); - - /// Return sqrt(3). - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType root_three(); - - /// Return sqrt(5). - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType root_five(); - - /// Return ln(2). - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two(); - - /// Return ln(10). - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten(); - - /// Return ln(ln(2)). - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two(); - - /// Return 1 / 3. - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType third(); - - /// Return 2 / 3. - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds(); - - /// Return the golden ratio constant. - /// @see gtc_constants - template - GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio(); - - /// @} -} //namespace glm - -#include "constants.inl" diff --git a/crumpet-engine/include/glm/gtc/constants.inl b/crumpet-engine/include/glm/gtc/constants.inl deleted file mode 100644 index 87f5c86..0000000 --- a/crumpet-engine/include/glm/gtc/constants.inl +++ /dev/null @@ -1,166 +0,0 @@ -/// @ref gtc_constants - -namespace glm -{ - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType zero() - { - return genType(0); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one() - { - return genType(1); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_pi() - { - return genType(6.28318530717958647692528676655900576); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_pi() - { - return genType(1.772453850905516027); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType half_pi() - { - return genType(1.57079632679489661923132169163975144); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType three_over_two_pi() - { - return genType(4.71238898038468985769396507491925432); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType quarter_pi() - { - return genType(0.785398163397448309615660845819875721); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_pi() - { - return genType(0.318309886183790671537767526745028724); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_two_pi() - { - return genType(0.159154943091895335768883763372514362); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_pi() - { - return genType(0.636619772367581343075535053490057448); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType four_over_pi() - { - return genType(1.273239544735162686151070106980114898); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_root_pi() - { - return genType(1.12837916709551257389615890312154517); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_root_two() - { - return genType(0.707106781186547524400844362104849039); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_half_pi() - { - return genType(1.253314137315500251); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two_pi() - { - return genType(2.506628274631000502); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_ln_four() - { - return genType(1.17741002251547469); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType e() - { - return genType(2.71828182845904523536); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType euler() - { - return genType(0.577215664901532860606); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two() - { - return genType(1.41421356237309504880168872420969808); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_three() - { - return genType(1.73205080756887729352744634150587236); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_five() - { - return genType(2.23606797749978969640917366873127623); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_two() - { - return genType(0.693147180559945309417232121458176568); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ten() - { - return genType(2.30258509299404568401799145468436421); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ln_two() - { - return genType(-0.3665129205816643); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType third() - { - return genType(0.3333333333333333333333333333333333333333); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_thirds() - { - return genType(0.666666666666666666666666666666666666667); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType golden_ratio() - { - return genType(1.61803398874989484820458683436563811); - } -} //namespace glm diff --git a/crumpet-engine/include/glm/gtc/epsilon.hpp b/crumpet-engine/include/glm/gtc/epsilon.hpp deleted file mode 100644 index 640439b..0000000 --- a/crumpet-engine/include/glm/gtc/epsilon.hpp +++ /dev/null @@ -1,60 +0,0 @@ -/// @ref gtc_epsilon -/// @file glm/gtc/epsilon.hpp -/// -/// @see core (dependence) -/// @see gtc_quaternion (dependence) -/// -/// @defgroup gtc_epsilon GLM_GTC_epsilon -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Comparison functions for a user defined epsilon values. - -#pragma once - -// Dependencies -#include "../detail/setup.hpp" -#include "../detail/qualifier.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_epsilon extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_epsilon - /// @{ - - /// Returns the component-wise comparison of |x - y| < epsilon. - /// True if this expression is satisfied. - /// - /// @see gtc_epsilon - template - GLM_FUNC_DECL vec epsilonEqual(vec const& x, vec const& y, T const& epsilon); - - /// Returns the component-wise comparison of |x - y| < epsilon. - /// True if this expression is satisfied. - /// - /// @see gtc_epsilon - template - GLM_FUNC_DECL bool epsilonEqual(genType const& x, genType const& y, genType const& epsilon); - - /// Returns the component-wise comparison of |x - y| < epsilon. - /// True if this expression is not satisfied. - /// - /// @see gtc_epsilon - template - GLM_FUNC_DECL vec epsilonNotEqual(vec const& x, vec const& y, T const& epsilon); - - /// Returns the component-wise comparison of |x - y| >= epsilon. - /// True if this expression is not satisfied. - /// - /// @see gtc_epsilon - template - GLM_FUNC_DECL bool epsilonNotEqual(genType const& x, genType const& y, genType const& epsilon); - - /// @} -}//namespace glm - -#include "epsilon.inl" diff --git a/crumpet-engine/include/glm/gtc/epsilon.inl b/crumpet-engine/include/glm/gtc/epsilon.inl deleted file mode 100644 index 508b9f8..0000000 --- a/crumpet-engine/include/glm/gtc/epsilon.inl +++ /dev/null @@ -1,80 +0,0 @@ -/// @ref gtc_epsilon - -// Dependency: -#include "../vector_relational.hpp" -#include "../common.hpp" - -namespace glm -{ - template<> - GLM_FUNC_QUALIFIER bool epsilonEqual - ( - float const& x, - float const& y, - float const& epsilon - ) - { - return abs(x - y) < epsilon; - } - - template<> - GLM_FUNC_QUALIFIER bool epsilonEqual - ( - double const& x, - double const& y, - double const& epsilon - ) - { - return abs(x - y) < epsilon; - } - - template - GLM_FUNC_QUALIFIER vec epsilonEqual(vec const& x, vec const& y, T const& epsilon) - { - return lessThan(abs(x - y), vec(epsilon)); - } - - template - GLM_FUNC_QUALIFIER vec epsilonEqual(vec const& x, vec const& y, vec const& epsilon) - { - return lessThan(abs(x - y), vec(epsilon)); - } - - template<> - GLM_FUNC_QUALIFIER bool epsilonNotEqual(float const& x, float const& y, float const& epsilon) - { - return abs(x - y) >= epsilon; - } - - template<> - GLM_FUNC_QUALIFIER bool epsilonNotEqual(double const& x, double const& y, double const& epsilon) - { - return abs(x - y) >= epsilon; - } - - template - GLM_FUNC_QUALIFIER vec epsilonNotEqual(vec const& x, vec const& y, T const& epsilon) - { - return greaterThanEqual(abs(x - y), vec(epsilon)); - } - - template - GLM_FUNC_QUALIFIER vec epsilonNotEqual(vec const& x, vec const& y, vec const& epsilon) - { - return greaterThanEqual(abs(x - y), vec(epsilon)); - } - - template - GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonEqual(qua const& x, qua const& y, T const& epsilon) - { - vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); - return lessThan(abs(v), vec<4, T, Q>(epsilon)); - } - - template - GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonNotEqual(qua const& x, qua const& y, T const& epsilon) - { - vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); - return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon)); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtc/integer.hpp b/crumpet-engine/include/glm/gtc/integer.hpp deleted file mode 100644 index 4c3f28f..0000000 --- a/crumpet-engine/include/glm/gtc/integer.hpp +++ /dev/null @@ -1,65 +0,0 @@ -/// @ref gtc_integer -/// @file glm/gtc/integer.hpp -/// -/// @see core (dependence) -/// @see gtc_integer (dependence) -/// -/// @defgroup gtc_integer GLM_GTC_integer -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// @brief Allow to perform bit operations on integer values - -#pragma once - -// Dependencies -#include "../detail/setup.hpp" -#include "../detail/qualifier.hpp" -#include "../common.hpp" -#include "../integer.hpp" -#include "../exponential.hpp" -#include - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_integer extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_integer - /// @{ - - /// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size. - /// @see gtc_integer - template - GLM_FUNC_DECL genIUType log2(genIUType x); - - /// Returns a value equal to the nearest integer to x. - /// The fraction 0.5 will round in a direction chosen by the - /// implementation, presumably the direction that is fastest. - /// - /// @param x The values of the argument must be greater or equal to zero. - /// @tparam T floating point scalar types. - /// - /// @see GLSL round man page - /// @see gtc_integer - template - GLM_FUNC_DECL vec iround(vec const& x); - - /// Returns a value equal to the nearest integer to x. - /// The fraction 0.5 will round in a direction chosen by the - /// implementation, presumably the direction that is fastest. - /// - /// @param x The values of the argument must be greater or equal to zero. - /// @tparam T floating point scalar types. - /// - /// @see GLSL round man page - /// @see gtc_integer - template - GLM_FUNC_DECL vec uround(vec const& x); - - /// @} -} //namespace glm - -#include "integer.inl" diff --git a/crumpet-engine/include/glm/gtc/integer.inl b/crumpet-engine/include/glm/gtc/integer.inl deleted file mode 100644 index f0a8b4f..0000000 --- a/crumpet-engine/include/glm/gtc/integer.inl +++ /dev/null @@ -1,68 +0,0 @@ -/// @ref gtc_integer - -namespace glm{ -namespace detail -{ - template - struct compute_log2 - { - GLM_FUNC_QUALIFIER static vec call(vec const& v) - { - //Equivalent to return findMSB(vec); but save one function call in ASM with VC - //return findMSB(vec); - return vec(detail::compute_findMSB_vec::call(v)); - } - }; - -# if GLM_HAS_BITSCAN_WINDOWS - template - struct compute_log2<4, int, Q, false, Aligned> - { - GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v) - { - vec<4, int, Q> Result; - _BitScanReverse(reinterpret_cast(&Result.x), v.x); - _BitScanReverse(reinterpret_cast(&Result.y), v.y); - _BitScanReverse(reinterpret_cast(&Result.z), v.z); - _BitScanReverse(reinterpret_cast(&Result.w), v.w); - return Result; - } - }; -# endif//GLM_HAS_BITSCAN_WINDOWS -}//namespace detail - template - GLM_FUNC_QUALIFIER int iround(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'iround' only accept floating-point inputs"); - assert(static_cast(0.0) <= x); - - return static_cast(x + static_cast(0.5)); - } - - template - GLM_FUNC_QUALIFIER vec iround(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'iround' only accept floating-point inputs"); - assert(all(lessThanEqual(vec(0), x))); - - return vec(x + static_cast(0.5)); - } - - template - GLM_FUNC_QUALIFIER uint uround(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'uround' only accept floating-point inputs"); - assert(static_cast(0.0) <= x); - - return static_cast(x + static_cast(0.5)); - } - - template - GLM_FUNC_QUALIFIER vec uround(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'uround' only accept floating-point inputs"); - assert(all(lessThanEqual(vec(0), x))); - - return vec(x + static_cast(0.5)); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtc/matrix_access.hpp b/crumpet-engine/include/glm/gtc/matrix_access.hpp deleted file mode 100644 index 4935ba7..0000000 --- a/crumpet-engine/include/glm/gtc/matrix_access.hpp +++ /dev/null @@ -1,60 +0,0 @@ -/// @ref gtc_matrix_access -/// @file glm/gtc/matrix_access.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtc_matrix_access GLM_GTC_matrix_access -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Defines functions to access rows or columns of a matrix easily. - -#pragma once - -// Dependency: -#include "../detail/setup.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_matrix_access extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_matrix_access - /// @{ - - /// Get a specific row of a matrix. - /// @see gtc_matrix_access - template - GLM_FUNC_DECL typename genType::row_type row( - genType const& m, - length_t index); - - /// Set a specific row to a matrix. - /// @see gtc_matrix_access - template - GLM_FUNC_DECL genType row( - genType const& m, - length_t index, - typename genType::row_type const& x); - - /// Get a specific column of a matrix. - /// @see gtc_matrix_access - template - GLM_FUNC_DECL typename genType::col_type column( - genType const& m, - length_t index); - - /// Set a specific column to a matrix. - /// @see gtc_matrix_access - template - GLM_FUNC_DECL genType column( - genType const& m, - length_t index, - typename genType::col_type const& x); - - /// @} -}//namespace glm - -#include "matrix_access.inl" diff --git a/crumpet-engine/include/glm/gtc/matrix_access.inl b/crumpet-engine/include/glm/gtc/matrix_access.inl deleted file mode 100644 index 09fcc10..0000000 --- a/crumpet-engine/include/glm/gtc/matrix_access.inl +++ /dev/null @@ -1,62 +0,0 @@ -/// @ref gtc_matrix_access - -namespace glm -{ - template - GLM_FUNC_QUALIFIER genType row - ( - genType const& m, - length_t index, - typename genType::row_type const& x - ) - { - assert(index >= 0 && index < m[0].length()); - - genType Result = m; - for(length_t i = 0; i < m.length(); ++i) - Result[i][index] = x[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER typename genType::row_type row - ( - genType const& m, - length_t index - ) - { - assert(index >= 0 && index < m[0].length()); - - typename genType::row_type Result(0); - for(length_t i = 0; i < m.length(); ++i) - Result[i] = m[i][index]; - return Result; - } - - template - GLM_FUNC_QUALIFIER genType column - ( - genType const& m, - length_t index, - typename genType::col_type const& x - ) - { - assert(index >= 0 && index < m.length()); - - genType Result = m; - Result[index] = x; - return Result; - } - - template - GLM_FUNC_QUALIFIER typename genType::col_type column - ( - genType const& m, - length_t index - ) - { - assert(index >= 0 && index < m.length()); - - return m[index]; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtc/matrix_integer.hpp b/crumpet-engine/include/glm/gtc/matrix_integer.hpp deleted file mode 100644 index 557a977..0000000 --- a/crumpet-engine/include/glm/gtc/matrix_integer.hpp +++ /dev/null @@ -1,487 +0,0 @@ -/// @ref gtc_matrix_integer -/// @file glm/gtc/matrix_integer.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Defines a number of matrices with integer types. - -#pragma once - -// Dependency: -#include "../mat2x2.hpp" -#include "../mat2x3.hpp" -#include "../mat2x4.hpp" -#include "../mat3x2.hpp" -#include "../mat3x3.hpp" -#include "../mat3x4.hpp" -#include "../mat4x2.hpp" -#include "../mat4x3.hpp" -#include "../mat4x4.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_matrix_integer extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_matrix_integer - /// @{ - - /// High-qualifier signed integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 2, int, highp> highp_imat2; - - /// High-qualifier signed integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 3, int, highp> highp_imat3; - - /// High-qualifier signed integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 4, int, highp> highp_imat4; - - /// High-qualifier signed integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 2, int, highp> highp_imat2x2; - - /// High-qualifier signed integer 2x3 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 3, int, highp> highp_imat2x3; - - /// High-qualifier signed integer 2x4 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 4, int, highp> highp_imat2x4; - - /// High-qualifier signed integer 3x2 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 2, int, highp> highp_imat3x2; - - /// High-qualifier signed integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 3, int, highp> highp_imat3x3; - - /// High-qualifier signed integer 3x4 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 4, int, highp> highp_imat3x4; - - /// High-qualifier signed integer 4x2 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 2, int, highp> highp_imat4x2; - - /// High-qualifier signed integer 4x3 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 3, int, highp> highp_imat4x3; - - /// High-qualifier signed integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 4, int, highp> highp_imat4x4; - - - /// Medium-qualifier signed integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 2, int, mediump> mediump_imat2; - - /// Medium-qualifier signed integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 3, int, mediump> mediump_imat3; - - /// Medium-qualifier signed integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 4, int, mediump> mediump_imat4; - - - /// Medium-qualifier signed integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 2, int, mediump> mediump_imat2x2; - - /// Medium-qualifier signed integer 2x3 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 3, int, mediump> mediump_imat2x3; - - /// Medium-qualifier signed integer 2x4 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 4, int, mediump> mediump_imat2x4; - - /// Medium-qualifier signed integer 3x2 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 2, int, mediump> mediump_imat3x2; - - /// Medium-qualifier signed integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 3, int, mediump> mediump_imat3x3; - - /// Medium-qualifier signed integer 3x4 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 4, int, mediump> mediump_imat3x4; - - /// Medium-qualifier signed integer 4x2 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 2, int, mediump> mediump_imat4x2; - - /// Medium-qualifier signed integer 4x3 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 3, int, mediump> mediump_imat4x3; - - /// Medium-qualifier signed integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 4, int, mediump> mediump_imat4x4; - - - /// Low-qualifier signed integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 2, int, lowp> lowp_imat2; - - /// Low-qualifier signed integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 3, int, lowp> lowp_imat3; - - /// Low-qualifier signed integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 4, int, lowp> lowp_imat4; - - - /// Low-qualifier signed integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 2, int, lowp> lowp_imat2x2; - - /// Low-qualifier signed integer 2x3 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 3, int, lowp> lowp_imat2x3; - - /// Low-qualifier signed integer 2x4 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 4, int, lowp> lowp_imat2x4; - - /// Low-qualifier signed integer 3x2 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 2, int, lowp> lowp_imat3x2; - - /// Low-qualifier signed integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 3, int, lowp> lowp_imat3x3; - - /// Low-qualifier signed integer 3x4 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 4, int, lowp> lowp_imat3x4; - - /// Low-qualifier signed integer 4x2 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 2, int, lowp> lowp_imat4x2; - - /// Low-qualifier signed integer 4x3 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 3, int, lowp> lowp_imat4x3; - - /// Low-qualifier signed integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 4, int, lowp> lowp_imat4x4; - - - /// High-qualifier unsigned integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 2, uint, highp> highp_umat2; - - /// High-qualifier unsigned integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 3, uint, highp> highp_umat3; - - /// High-qualifier unsigned integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 4, uint, highp> highp_umat4; - - /// High-qualifier unsigned integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 2, uint, highp> highp_umat2x2; - - /// High-qualifier unsigned integer 2x3 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 3, uint, highp> highp_umat2x3; - - /// High-qualifier unsigned integer 2x4 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 4, uint, highp> highp_umat2x4; - - /// High-qualifier unsigned integer 3x2 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 2, uint, highp> highp_umat3x2; - - /// High-qualifier unsigned integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 3, uint, highp> highp_umat3x3; - - /// High-qualifier unsigned integer 3x4 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 4, uint, highp> highp_umat3x4; - - /// High-qualifier unsigned integer 4x2 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 2, uint, highp> highp_umat4x2; - - /// High-qualifier unsigned integer 4x3 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 3, uint, highp> highp_umat4x3; - - /// High-qualifier unsigned integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 4, uint, highp> highp_umat4x4; - - - /// Medium-qualifier unsigned integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 2, uint, mediump> mediump_umat2; - - /// Medium-qualifier unsigned integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 3, uint, mediump> mediump_umat3; - - /// Medium-qualifier unsigned integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 4, uint, mediump> mediump_umat4; - - - /// Medium-qualifier unsigned integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 2, uint, mediump> mediump_umat2x2; - - /// Medium-qualifier unsigned integer 2x3 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 3, uint, mediump> mediump_umat2x3; - - /// Medium-qualifier unsigned integer 2x4 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 4, uint, mediump> mediump_umat2x4; - - /// Medium-qualifier unsigned integer 3x2 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 2, uint, mediump> mediump_umat3x2; - - /// Medium-qualifier unsigned integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 3, uint, mediump> mediump_umat3x3; - - /// Medium-qualifier unsigned integer 3x4 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 4, uint, mediump> mediump_umat3x4; - - /// Medium-qualifier unsigned integer 4x2 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 2, uint, mediump> mediump_umat4x2; - - /// Medium-qualifier unsigned integer 4x3 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 3, uint, mediump> mediump_umat4x3; - - /// Medium-qualifier unsigned integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 4, uint, mediump> mediump_umat4x4; - - - /// Low-qualifier unsigned integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 2, uint, lowp> lowp_umat2; - - /// Low-qualifier unsigned integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 3, uint, lowp> lowp_umat3; - - /// Low-qualifier unsigned integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 4, uint, lowp> lowp_umat4; - - - /// Low-qualifier unsigned integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 2, uint, lowp> lowp_umat2x2; - - /// Low-qualifier unsigned integer 2x3 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 3, uint, lowp> lowp_umat2x3; - - /// Low-qualifier unsigned integer 2x4 matrix. - /// @see gtc_matrix_integer - typedef mat<2, 4, uint, lowp> lowp_umat2x4; - - /// Low-qualifier unsigned integer 3x2 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 2, uint, lowp> lowp_umat3x2; - - /// Low-qualifier unsigned integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 3, uint, lowp> lowp_umat3x3; - - /// Low-qualifier unsigned integer 3x4 matrix. - /// @see gtc_matrix_integer - typedef mat<3, 4, uint, lowp> lowp_umat3x4; - - /// Low-qualifier unsigned integer 4x2 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 2, uint, lowp> lowp_umat4x2; - - /// Low-qualifier unsigned integer 4x3 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 3, uint, lowp> lowp_umat4x3; - - /// Low-qualifier unsigned integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mat<4, 4, uint, lowp> lowp_umat4x4; - -#if(defined(GLM_PRECISION_HIGHP_INT)) - typedef highp_imat2 imat2; - typedef highp_imat3 imat3; - typedef highp_imat4 imat4; - typedef highp_imat2x2 imat2x2; - typedef highp_imat2x3 imat2x3; - typedef highp_imat2x4 imat2x4; - typedef highp_imat3x2 imat3x2; - typedef highp_imat3x3 imat3x3; - typedef highp_imat3x4 imat3x4; - typedef highp_imat4x2 imat4x2; - typedef highp_imat4x3 imat4x3; - typedef highp_imat4x4 imat4x4; -#elif(defined(GLM_PRECISION_LOWP_INT)) - typedef lowp_imat2 imat2; - typedef lowp_imat3 imat3; - typedef lowp_imat4 imat4; - typedef lowp_imat2x2 imat2x2; - typedef lowp_imat2x3 imat2x3; - typedef lowp_imat2x4 imat2x4; - typedef lowp_imat3x2 imat3x2; - typedef lowp_imat3x3 imat3x3; - typedef lowp_imat3x4 imat3x4; - typedef lowp_imat4x2 imat4x2; - typedef lowp_imat4x3 imat4x3; - typedef lowp_imat4x4 imat4x4; -#else //if(defined(GLM_PRECISION_MEDIUMP_INT)) - - /// Signed integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mediump_imat2 imat2; - - /// Signed integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mediump_imat3 imat3; - - /// Signed integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mediump_imat4 imat4; - - /// Signed integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mediump_imat2x2 imat2x2; - - /// Signed integer 2x3 matrix. - /// @see gtc_matrix_integer - typedef mediump_imat2x3 imat2x3; - - /// Signed integer 2x4 matrix. - /// @see gtc_matrix_integer - typedef mediump_imat2x4 imat2x4; - - /// Signed integer 3x2 matrix. - /// @see gtc_matrix_integer - typedef mediump_imat3x2 imat3x2; - - /// Signed integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mediump_imat3x3 imat3x3; - - /// Signed integer 3x4 matrix. - /// @see gtc_matrix_integer - typedef mediump_imat3x4 imat3x4; - - /// Signed integer 4x2 matrix. - /// @see gtc_matrix_integer - typedef mediump_imat4x2 imat4x2; - - /// Signed integer 4x3 matrix. - /// @see gtc_matrix_integer - typedef mediump_imat4x3 imat4x3; - - /// Signed integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mediump_imat4x4 imat4x4; -#endif//GLM_PRECISION - -#if(defined(GLM_PRECISION_HIGHP_UINT)) - typedef highp_umat2 umat2; - typedef highp_umat3 umat3; - typedef highp_umat4 umat4; - typedef highp_umat2x2 umat2x2; - typedef highp_umat2x3 umat2x3; - typedef highp_umat2x4 umat2x4; - typedef highp_umat3x2 umat3x2; - typedef highp_umat3x3 umat3x3; - typedef highp_umat3x4 umat3x4; - typedef highp_umat4x2 umat4x2; - typedef highp_umat4x3 umat4x3; - typedef highp_umat4x4 umat4x4; -#elif(defined(GLM_PRECISION_LOWP_UINT)) - typedef lowp_umat2 umat2; - typedef lowp_umat3 umat3; - typedef lowp_umat4 umat4; - typedef lowp_umat2x2 umat2x2; - typedef lowp_umat2x3 umat2x3; - typedef lowp_umat2x4 umat2x4; - typedef lowp_umat3x2 umat3x2; - typedef lowp_umat3x3 umat3x3; - typedef lowp_umat3x4 umat3x4; - typedef lowp_umat4x2 umat4x2; - typedef lowp_umat4x3 umat4x3; - typedef lowp_umat4x4 umat4x4; -#else //if(defined(GLM_PRECISION_MEDIUMP_UINT)) - - /// Unsigned integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mediump_umat2 umat2; - - /// Unsigned integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mediump_umat3 umat3; - - /// Unsigned integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mediump_umat4 umat4; - - /// Unsigned integer 2x2 matrix. - /// @see gtc_matrix_integer - typedef mediump_umat2x2 umat2x2; - - /// Unsigned integer 2x3 matrix. - /// @see gtc_matrix_integer - typedef mediump_umat2x3 umat2x3; - - /// Unsigned integer 2x4 matrix. - /// @see gtc_matrix_integer - typedef mediump_umat2x4 umat2x4; - - /// Unsigned integer 3x2 matrix. - /// @see gtc_matrix_integer - typedef mediump_umat3x2 umat3x2; - - /// Unsigned integer 3x3 matrix. - /// @see gtc_matrix_integer - typedef mediump_umat3x3 umat3x3; - - /// Unsigned integer 3x4 matrix. - /// @see gtc_matrix_integer - typedef mediump_umat3x4 umat3x4; - - /// Unsigned integer 4x2 matrix. - /// @see gtc_matrix_integer - typedef mediump_umat4x2 umat4x2; - - /// Unsigned integer 4x3 matrix. - /// @see gtc_matrix_integer - typedef mediump_umat4x3 umat4x3; - - /// Unsigned integer 4x4 matrix. - /// @see gtc_matrix_integer - typedef mediump_umat4x4 umat4x4; -#endif//GLM_PRECISION - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/gtc/matrix_inverse.hpp b/crumpet-engine/include/glm/gtc/matrix_inverse.hpp deleted file mode 100644 index a1900ad..0000000 --- a/crumpet-engine/include/glm/gtc/matrix_inverse.hpp +++ /dev/null @@ -1,50 +0,0 @@ -/// @ref gtc_matrix_inverse -/// @file glm/gtc/matrix_inverse.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Defines additional matrix inverting functions. - -#pragma once - -// Dependencies -#include "../detail/setup.hpp" -#include "../matrix.hpp" -#include "../mat2x2.hpp" -#include "../mat3x3.hpp" -#include "../mat4x4.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_matrix_inverse extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_matrix_inverse - /// @{ - - /// Fast matrix inverse for affine matrix. - /// - /// @param m Input matrix to invert. - /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate. - /// @see gtc_matrix_inverse - template - GLM_FUNC_DECL genType affineInverse(genType const& m); - - /// Compute the inverse transpose of a matrix. - /// - /// @param m Input matrix to invert transpose. - /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate. - /// @see gtc_matrix_inverse - template - GLM_FUNC_DECL genType inverseTranspose(genType const& m); - - /// @} -}//namespace glm - -#include "matrix_inverse.inl" diff --git a/crumpet-engine/include/glm/gtc/matrix_inverse.inl b/crumpet-engine/include/glm/gtc/matrix_inverse.inl deleted file mode 100644 index 938a940..0000000 --- a/crumpet-engine/include/glm/gtc/matrix_inverse.inl +++ /dev/null @@ -1,119 +0,0 @@ -/// @ref gtc_matrix_inverse - -namespace glm -{ - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> affineInverse(mat<3, 3, T, Q> const& m) - { - mat<2, 2, T, Q> const Inv(inverse(mat<2, 2, T, Q>(m))); - - return mat<3, 3, T, Q>( - vec<3, T, Q>(Inv[0], static_cast(0)), - vec<3, T, Q>(Inv[1], static_cast(0)), - vec<3, T, Q>(-Inv * vec<2, T, Q>(m[2]), static_cast(1))); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> affineInverse(mat<4, 4, T, Q> const& m) - { - mat<3, 3, T, Q> const Inv(inverse(mat<3, 3, T, Q>(m))); - - return mat<4, 4, T, Q>( - vec<4, T, Q>(Inv[0], static_cast(0)), - vec<4, T, Q>(Inv[1], static_cast(0)), - vec<4, T, Q>(Inv[2], static_cast(0)), - vec<4, T, Q>(-Inv * vec<3, T, Q>(m[3]), static_cast(1))); - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> inverseTranspose(mat<2, 2, T, Q> const& m) - { - T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1]; - - mat<2, 2, T, Q> Inverse( - + m[1][1] / Determinant, - - m[0][1] / Determinant, - - m[1][0] / Determinant, - + m[0][0] / Determinant); - - return Inverse; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> inverseTranspose(mat<3, 3, T, Q> const& m) - { - T Determinant = - + m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1]) - - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0]) - + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]); - - mat<3, 3, T, Q> Inverse; - Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]); - Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]); - Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]); - Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]); - Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]); - Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]); - Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]); - Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]); - Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]); - Inverse /= Determinant; - - return Inverse; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> inverseTranspose(mat<4, 4, T, Q> const& m) - { - T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; - T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; - T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; - T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; - T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; - T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; - T SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; - T SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; - T SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; - T SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; - T SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; - T SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; - T SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; - T SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; - T SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; - T SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; - T SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; - T SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; - T SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; - - mat<4, 4, T, Q> Inverse; - Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02); - Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04); - Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05); - Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05); - - Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02); - Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04); - Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05); - Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05); - - Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08); - Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10); - Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12); - Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12); - - Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15); - Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17); - Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18); - Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18); - - T Determinant = - + m[0][0] * Inverse[0][0] - + m[0][1] * Inverse[0][1] - + m[0][2] * Inverse[0][2] - + m[0][3] * Inverse[0][3]; - - Inverse /= Determinant; - - return Inverse; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtc/matrix_transform.hpp b/crumpet-engine/include/glm/gtc/matrix_transform.hpp deleted file mode 100644 index 612418f..0000000 --- a/crumpet-engine/include/glm/gtc/matrix_transform.hpp +++ /dev/null @@ -1,36 +0,0 @@ -/// @ref gtc_matrix_transform -/// @file glm/gtc/matrix_transform.hpp -/// -/// @see core (dependence) -/// @see gtx_transform -/// @see gtx_transform2 -/// -/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Defines functions that generate common transformation matrices. -/// -/// The matrices generated by this extension use standard OpenGL fixed-function -/// conventions. For example, the lookAt function generates a transform from world -/// space into the specific eye space that the projective matrix functions -/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility -/// specifications defines the particular layout of this eye space. - -#pragma once - -// Dependencies -#include "../mat4x4.hpp" -#include "../vec2.hpp" -#include "../vec3.hpp" -#include "../vec4.hpp" -#include "../ext/matrix_projection.hpp" -#include "../ext/matrix_clip_space.hpp" -#include "../ext/matrix_transform.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_matrix_transform extension included") -#endif - -#include "matrix_transform.inl" diff --git a/crumpet-engine/include/glm/gtc/matrix_transform.inl b/crumpet-engine/include/glm/gtc/matrix_transform.inl deleted file mode 100644 index 15b46bc..0000000 --- a/crumpet-engine/include/glm/gtc/matrix_transform.inl +++ /dev/null @@ -1,3 +0,0 @@ -#include "../geometric.hpp" -#include "../trigonometric.hpp" -#include "../matrix.hpp" diff --git a/crumpet-engine/include/glm/gtc/noise.hpp b/crumpet-engine/include/glm/gtc/noise.hpp deleted file mode 100644 index ab1772e..0000000 --- a/crumpet-engine/include/glm/gtc/noise.hpp +++ /dev/null @@ -1,61 +0,0 @@ -/// @ref gtc_noise -/// @file glm/gtc/noise.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtc_noise GLM_GTC_noise -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Defines 2D, 3D and 4D procedural noise functions -/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": -/// https://github.com/ashima/webgl-noise -/// Following Stefan Gustavson's paper "Simplex noise demystified": -/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf - -#pragma once - -// Dependencies -#include "../detail/setup.hpp" -#include "../detail/qualifier.hpp" -#include "../detail/_noise.hpp" -#include "../geometric.hpp" -#include "../common.hpp" -#include "../vector_relational.hpp" -#include "../vec2.hpp" -#include "../vec3.hpp" -#include "../vec4.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_noise extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_noise - /// @{ - - /// Classic perlin noise. - /// @see gtc_noise - template - GLM_FUNC_DECL T perlin( - vec const& p); - - /// Periodic perlin noise. - /// @see gtc_noise - template - GLM_FUNC_DECL T perlin( - vec const& p, - vec const& rep); - - /// Simplex noise. - /// @see gtc_noise - template - GLM_FUNC_DECL T simplex( - vec const& p); - - /// @} -}//namespace glm - -#include "noise.inl" diff --git a/crumpet-engine/include/glm/gtc/noise.inl b/crumpet-engine/include/glm/gtc/noise.inl deleted file mode 100644 index b8ae3d2..0000000 --- a/crumpet-engine/include/glm/gtc/noise.inl +++ /dev/null @@ -1,807 +0,0 @@ -/// @ref gtc_noise -/// -// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": -// https://github.com/ashima/webgl-noise -// Following Stefan Gustavson's paper "Simplex noise demystified": -// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf - -namespace glm{ -namespace gtc -{ - template - GLM_FUNC_QUALIFIER vec<4, T, Q> grad4(T const& j, vec<4, T, Q> const& ip) - { - vec<3, T, Q> pXYZ = floor(fract(vec<3, T, Q>(j) * vec<3, T, Q>(ip)) * T(7)) * ip[2] - T(1); - T pW = static_cast(1.5) - dot(abs(pXYZ), vec<3, T, Q>(1)); - vec<4, T, Q> s = vec<4, T, Q>(lessThan(vec<4, T, Q>(pXYZ, pW), vec<4, T, Q>(0.0))); - pXYZ = pXYZ + (vec<3, T, Q>(s) * T(2) - T(1)) * s.w; - return vec<4, T, Q>(pXYZ, pW); - } -}//namespace gtc - - // Classic Perlin noise - template - GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position) - { - vec<4, T, Q> Pi = glm::floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); - vec<4, T, Q> Pf = glm::fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); - Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation - vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z); - vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w); - vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z); - vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w); - - vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy); - - vec<4, T, Q> gx = static_cast(2) * glm::fract(i / T(41)) - T(1); - vec<4, T, Q> gy = glm::abs(gx) - T(0.5); - vec<4, T, Q> tx = glm::floor(gx + T(0.5)); - gx = gx - tx; - - vec<2, T, Q> g00(gx.x, gy.x); - vec<2, T, Q> g10(gx.y, gy.y); - vec<2, T, Q> g01(gx.z, gy.z); - vec<2, T, Q> g11(gx.w, gy.w); - - vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11))); - g00 *= norm.x; - g01 *= norm.y; - g10 *= norm.z; - g11 *= norm.w; - - T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x)); - T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y)); - T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z)); - T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w)); - - vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y)); - vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x); - T n_xy = mix(n_x.x, n_x.y, fade_xy.y); - return T(2.3) * n_xy; - } - - // Classic Perlin noise - template - GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position) - { - vec<3, T, Q> Pi0 = floor(Position); // Integer part for indexing - vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1 - Pi0 = detail::mod289(Pi0); - Pi1 = detail::mod289(Pi1); - vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation - vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 - vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); - vec<4, T, Q> iy = vec<4, T, Q>(vec<2, T, Q>(Pi0.y), vec<2, T, Q>(Pi1.y)); - vec<4, T, Q> iz0(Pi0.z); - vec<4, T, Q> iz1(Pi1.z); - - vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); - vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); - vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); - - vec<4, T, Q> gx0 = ixy0 * T(1.0 / 7.0); - vec<4, T, Q> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5); - gx0 = fract(gx0); - vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0); - vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0)); - gx0 -= sz0 * (step(T(0), gx0) - T(0.5)); - gy0 -= sz0 * (step(T(0), gy0) - T(0.5)); - - vec<4, T, Q> gx1 = ixy1 * T(1.0 / 7.0); - vec<4, T, Q> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5); - gx1 = fract(gx1); - vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1); - vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0)); - gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); - gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); - - vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x); - vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y); - vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z); - vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w); - vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x); - vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y); - vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z); - vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w); - - vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); - g000 *= norm0.x; - g010 *= norm0.y; - g100 *= norm0.z; - g110 *= norm0.w; - vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); - g001 *= norm1.x; - g011 *= norm1.y; - g101 *= norm1.z; - g111 *= norm1.w; - - T n000 = dot(g000, Pf0); - T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z)); - T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); - T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z)); - T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z)); - T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z)); - T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z)); - T n111 = dot(g111, Pf1); - - vec<3, T, Q> fade_xyz = detail::fade(Pf0); - vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z); - vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y); - T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); - return T(2.2) * n_xyz; - } - /* - // Classic Perlin noise - template - GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& P) - { - vec<3, T, Q> Pi0 = floor(P); // Integer part for indexing - vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1 - Pi0 = mod(Pi0, T(289)); - Pi1 = mod(Pi1, T(289)); - vec<3, T, Q> Pf0 = fract(P); // Fractional part for interpolation - vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 - vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); - vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y); - vec<4, T, Q> iz0(Pi0.z); - vec<4, T, Q> iz1(Pi1.z); - - vec<4, T, Q> ixy = permute(permute(ix) + iy); - vec<4, T, Q> ixy0 = permute(ixy + iz0); - vec<4, T, Q> ixy1 = permute(ixy + iz1); - - vec<4, T, Q> gx0 = ixy0 / T(7); - vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5); - gx0 = fract(gx0); - vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0); - vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0)); - gx0 -= sz0 * (step(0.0, gx0) - T(0.5)); - gy0 -= sz0 * (step(0.0, gy0) - T(0.5)); - - vec<4, T, Q> gx1 = ixy1 / T(7); - vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5); - gx1 = fract(gx1); - vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1); - vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0)); - gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); - gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); - - vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x); - vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y); - vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z); - vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w); - vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x); - vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y); - vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z); - vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w); - - vec<4, T, Q> norm0 = taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); - g000 *= norm0.x; - g010 *= norm0.y; - g100 *= norm0.z; - g110 *= norm0.w; - vec<4, T, Q> norm1 = taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); - g001 *= norm1.x; - g011 *= norm1.y; - g101 *= norm1.z; - g111 *= norm1.w; - - T n000 = dot(g000, Pf0); - T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z)); - T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); - T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z)); - T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z)); - T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z)); - T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z)); - T n111 = dot(g111, Pf1); - - vec<3, T, Q> fade_xyz = fade(Pf0); - vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z); - vec<2, T, Q> n_yz = mix( - vec<2, T, Q>(n_z.x, n_z.y), - vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y); - T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); - return T(2.2) * n_xyz; - } - */ - // Classic Perlin noise - template - GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position) - { - vec<4, T, Q> Pi0 = floor(Position); // Integer part for indexing - vec<4, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1 - Pi0 = mod(Pi0, vec<4, T, Q>(289)); - Pi1 = mod(Pi1, vec<4, T, Q>(289)); - vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation - vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 - vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); - vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y); - vec<4, T, Q> iz0(Pi0.z); - vec<4, T, Q> iz1(Pi1.z); - vec<4, T, Q> iw0(Pi0.w); - vec<4, T, Q> iw1(Pi1.w); - - vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); - vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); - vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); - vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0); - vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1); - vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0); - vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1); - - vec<4, T, Q> gx00 = ixy00 / T(7); - vec<4, T, Q> gy00 = floor(gx00) / T(7); - vec<4, T, Q> gz00 = floor(gy00) / T(6); - gx00 = fract(gx00) - T(0.5); - gy00 = fract(gy00) - T(0.5); - gz00 = fract(gz00) - T(0.5); - vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00); - vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0.0)); - gx00 -= sw00 * (step(T(0), gx00) - T(0.5)); - gy00 -= sw00 * (step(T(0), gy00) - T(0.5)); - - vec<4, T, Q> gx01 = ixy01 / T(7); - vec<4, T, Q> gy01 = floor(gx01) / T(7); - vec<4, T, Q> gz01 = floor(gy01) / T(6); - gx01 = fract(gx01) - T(0.5); - gy01 = fract(gy01) - T(0.5); - gz01 = fract(gz01) - T(0.5); - vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01); - vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0)); - gx01 -= sw01 * (step(T(0), gx01) - T(0.5)); - gy01 -= sw01 * (step(T(0), gy01) - T(0.5)); - - vec<4, T, Q> gx10 = ixy10 / T(7); - vec<4, T, Q> gy10 = floor(gx10) / T(7); - vec<4, T, Q> gz10 = floor(gy10) / T(6); - gx10 = fract(gx10) - T(0.5); - gy10 = fract(gy10) - T(0.5); - gz10 = fract(gz10) - T(0.5); - vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10); - vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0)); - gx10 -= sw10 * (step(T(0), gx10) - T(0.5)); - gy10 -= sw10 * (step(T(0), gy10) - T(0.5)); - - vec<4, T, Q> gx11 = ixy11 / T(7); - vec<4, T, Q> gy11 = floor(gx11) / T(7); - vec<4, T, Q> gz11 = floor(gy11) / T(6); - gx11 = fract(gx11) - T(0.5); - gy11 = fract(gy11) - T(0.5); - gz11 = fract(gz11) - T(0.5); - vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11); - vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(0.0)); - gx11 -= sw11 * (step(T(0), gx11) - T(0.5)); - gy11 -= sw11 * (step(T(0), gy11) - T(0.5)); - - vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x); - vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y); - vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z); - vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w); - vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x); - vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y); - vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z); - vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w); - vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x); - vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y); - vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z); - vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w); - vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x); - vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y); - vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z); - vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w); - - vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100))); - g0000 *= norm00.x; - g0100 *= norm00.y; - g1000 *= norm00.z; - g1100 *= norm00.w; - - vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101))); - g0001 *= norm01.x; - g0101 *= norm01.y; - g1001 *= norm01.z; - g1101 *= norm01.w; - - vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110))); - g0010 *= norm10.x; - g0110 *= norm10.y; - g1010 *= norm10.z; - g1110 *= norm10.w; - - vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111))); - g0011 *= norm11.x; - g0111 *= norm11.y; - g1011 *= norm11.z; - g1111 *= norm11.w; - - T n0000 = dot(g0000, Pf0); - T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w)); - T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w)); - T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w)); - T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w)); - T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w)); - T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w)); - T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w)); - T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w)); - T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w)); - T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w)); - T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w)); - T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w)); - T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w)); - T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w)); - T n1111 = dot(g1111, Pf1); - - vec<4, T, Q> fade_xyzw = detail::fade(Pf0); - vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w); - vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w); - vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z); - vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y); - T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x); - return T(2.2) * n_xyzw; - } - - // Classic Perlin noise, periodic variant - template - GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep) - { - vec<4, T, Q> Pi = floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); - vec<4, T, Q> Pf = fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); - Pi = mod(Pi, vec<4, T, Q>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period - Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation - vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z); - vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w); - vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z); - vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w); - - vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy); - - vec<4, T, Q> gx = static_cast(2) * fract(i / T(41)) - T(1); - vec<4, T, Q> gy = abs(gx) - T(0.5); - vec<4, T, Q> tx = floor(gx + T(0.5)); - gx = gx - tx; - - vec<2, T, Q> g00(gx.x, gy.x); - vec<2, T, Q> g10(gx.y, gy.y); - vec<2, T, Q> g01(gx.z, gy.z); - vec<2, T, Q> g11(gx.w, gy.w); - - vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11))); - g00 *= norm.x; - g01 *= norm.y; - g10 *= norm.z; - g11 *= norm.w; - - T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x)); - T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y)); - T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z)); - T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w)); - - vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y)); - vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x); - T n_xy = mix(n_x.x, n_x.y, fade_xy.y); - return T(2.3) * n_xy; - } - - // Classic Perlin noise, periodic variant - template - GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep) - { - vec<3, T, Q> Pi0 = mod(floor(Position), rep); // Integer part, modulo period - vec<3, T, Q> Pi1 = mod(Pi0 + vec<3, T, Q>(T(1)), rep); // Integer part + 1, mod period - Pi0 = mod(Pi0, vec<3, T, Q>(289)); - Pi1 = mod(Pi1, vec<3, T, Q>(289)); - vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation - vec<3, T, Q> Pf1 = Pf0 - vec<3, T, Q>(T(1)); // Fractional part - 1.0 - vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x); - vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y); - vec<4, T, Q> iz0(Pi0.z); - vec<4, T, Q> iz1(Pi1.z); - - vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); - vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); - vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); - - vec<4, T, Q> gx0 = ixy0 / T(7); - vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5); - gx0 = fract(gx0); - vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0); - vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0)); - gx0 -= sz0 * (step(T(0), gx0) - T(0.5)); - gy0 -= sz0 * (step(T(0), gy0) - T(0.5)); - - vec<4, T, Q> gx1 = ixy1 / T(7); - vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5); - gx1 = fract(gx1); - vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1); - vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(T(0))); - gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); - gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); - - vec<3, T, Q> g000 = vec<3, T, Q>(gx0.x, gy0.x, gz0.x); - vec<3, T, Q> g100 = vec<3, T, Q>(gx0.y, gy0.y, gz0.y); - vec<3, T, Q> g010 = vec<3, T, Q>(gx0.z, gy0.z, gz0.z); - vec<3, T, Q> g110 = vec<3, T, Q>(gx0.w, gy0.w, gz0.w); - vec<3, T, Q> g001 = vec<3, T, Q>(gx1.x, gy1.x, gz1.x); - vec<3, T, Q> g101 = vec<3, T, Q>(gx1.y, gy1.y, gz1.y); - vec<3, T, Q> g011 = vec<3, T, Q>(gx1.z, gy1.z, gz1.z); - vec<3, T, Q> g111 = vec<3, T, Q>(gx1.w, gy1.w, gz1.w); - - vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); - g000 *= norm0.x; - g010 *= norm0.y; - g100 *= norm0.z; - g110 *= norm0.w; - vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); - g001 *= norm1.x; - g011 *= norm1.y; - g101 *= norm1.z; - g111 *= norm1.w; - - T n000 = dot(g000, Pf0); - T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z)); - T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); - T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z)); - T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z)); - T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z)); - T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z)); - T n111 = dot(g111, Pf1); - - vec<3, T, Q> fade_xyz = detail::fade(Pf0); - vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z); - vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y); - T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); - return T(2.2) * n_xyz; - } - - // Classic Perlin noise, periodic version - template - GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep) - { - vec<4, T, Q> Pi0 = mod(floor(Position), rep); // Integer part modulo rep - vec<4, T, Q> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep - vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation - vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 - vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x); - vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y); - vec<4, T, Q> iz0(Pi0.z); - vec<4, T, Q> iz1(Pi1.z); - vec<4, T, Q> iw0(Pi0.w); - vec<4, T, Q> iw1(Pi1.w); - - vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); - vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); - vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); - vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0); - vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1); - vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0); - vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1); - - vec<4, T, Q> gx00 = ixy00 / T(7); - vec<4, T, Q> gy00 = floor(gx00) / T(7); - vec<4, T, Q> gz00 = floor(gy00) / T(6); - gx00 = fract(gx00) - T(0.5); - gy00 = fract(gy00) - T(0.5); - gz00 = fract(gz00) - T(0.5); - vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00); - vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0)); - gx00 -= sw00 * (step(T(0), gx00) - T(0.5)); - gy00 -= sw00 * (step(T(0), gy00) - T(0.5)); - - vec<4, T, Q> gx01 = ixy01 / T(7); - vec<4, T, Q> gy01 = floor(gx01) / T(7); - vec<4, T, Q> gz01 = floor(gy01) / T(6); - gx01 = fract(gx01) - T(0.5); - gy01 = fract(gy01) - T(0.5); - gz01 = fract(gz01) - T(0.5); - vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01); - vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0)); - gx01 -= sw01 * (step(T(0), gx01) - T(0.5)); - gy01 -= sw01 * (step(T(0), gy01) - T(0.5)); - - vec<4, T, Q> gx10 = ixy10 / T(7); - vec<4, T, Q> gy10 = floor(gx10) / T(7); - vec<4, T, Q> gz10 = floor(gy10) / T(6); - gx10 = fract(gx10) - T(0.5); - gy10 = fract(gy10) - T(0.5); - gz10 = fract(gz10) - T(0.5); - vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10); - vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0.0)); - gx10 -= sw10 * (step(T(0), gx10) - T(0.5)); - gy10 -= sw10 * (step(T(0), gy10) - T(0.5)); - - vec<4, T, Q> gx11 = ixy11 / T(7); - vec<4, T, Q> gy11 = floor(gx11) / T(7); - vec<4, T, Q> gz11 = floor(gy11) / T(6); - gx11 = fract(gx11) - T(0.5); - gy11 = fract(gy11) - T(0.5); - gz11 = fract(gz11) - T(0.5); - vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11); - vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(T(0))); - gx11 -= sw11 * (step(T(0), gx11) - T(0.5)); - gy11 -= sw11 * (step(T(0), gy11) - T(0.5)); - - vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x); - vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y); - vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z); - vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w); - vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x); - vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y); - vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z); - vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w); - vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x); - vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y); - vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z); - vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w); - vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x); - vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y); - vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z); - vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w); - - vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100))); - g0000 *= norm00.x; - g0100 *= norm00.y; - g1000 *= norm00.z; - g1100 *= norm00.w; - - vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101))); - g0001 *= norm01.x; - g0101 *= norm01.y; - g1001 *= norm01.z; - g1101 *= norm01.w; - - vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110))); - g0010 *= norm10.x; - g0110 *= norm10.y; - g1010 *= norm10.z; - g1110 *= norm10.w; - - vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111))); - g0011 *= norm11.x; - g0111 *= norm11.y; - g1011 *= norm11.z; - g1111 *= norm11.w; - - T n0000 = dot(g0000, Pf0); - T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w)); - T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w)); - T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w)); - T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w)); - T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w)); - T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w)); - T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w)); - T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w)); - T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w)); - T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w)); - T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w)); - T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w)); - T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w)); - T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w)); - T n1111 = dot(g1111, Pf1); - - vec<4, T, Q> fade_xyzw = detail::fade(Pf0); - vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w); - vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w); - vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z); - vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y); - T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x); - return T(2.2) * n_xyzw; - } - - template - GLM_FUNC_QUALIFIER T simplex(glm::vec<2, T, Q> const& v) - { - vec<4, T, Q> const C = vec<4, T, Q>( - T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0 - T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0) - T(-0.577350269189626), // -1.0 + 2.0 * C.x - T( 0.024390243902439)); // 1.0 / 41.0 - - // First corner - vec<2, T, Q> i = floor(v + dot(v, vec<2, T, Q>(C[1]))); - vec<2, T, Q> x0 = v - i + dot(i, vec<2, T, Q>(C[0])); - - // Other corners - //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0 - //i1.y = 1.0 - i1.x; - vec<2, T, Q> i1 = (x0.x > x0.y) ? vec<2, T, Q>(1, 0) : vec<2, T, Q>(0, 1); - // x0 = x0 - 0.0 + 0.0 * C.xx ; - // x1 = x0 - i1 + 1.0 * C.xx ; - // x2 = x0 - 1.0 + 2.0 * C.xx ; - vec<4, T, Q> x12 = vec<4, T, Q>(x0.x, x0.y, x0.x, x0.y) + vec<4, T, Q>(C.x, C.x, C.z, C.z); - x12 = vec<4, T, Q>(vec<2, T, Q>(x12) - i1, x12.z, x12.w); - - // Permutations - i = mod(i, vec<2, T, Q>(289)); // Avoid truncation effects in permutation - vec<3, T, Q> p = detail::permute( - detail::permute(i.y + vec<3, T, Q>(T(0), i1.y, T(1))) - + i.x + vec<3, T, Q>(T(0), i1.x, T(1))); - - vec<3, T, Q> m = max(vec<3, T, Q>(0.5) - vec<3, T, Q>( - dot(x0, x0), - dot(vec<2, T, Q>(x12.x, x12.y), vec<2, T, Q>(x12.x, x12.y)), - dot(vec<2, T, Q>(x12.z, x12.w), vec<2, T, Q>(x12.z, x12.w))), vec<3, T, Q>(0)); - m = m * m ; - m = m * m ; - - // Gradients: 41 points uniformly over a line, mapped onto a diamond. - // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287) - - vec<3, T, Q> x = static_cast(2) * fract(p * C.w) - T(1); - vec<3, T, Q> h = abs(x) - T(0.5); - vec<3, T, Q> ox = floor(x + T(0.5)); - vec<3, T, Q> a0 = x - ox; - - // Normalise gradients implicitly by scaling m - // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h ); - m *= static_cast(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h); - - // Compute final noise value at P - vec<3, T, Q> g; - g.x = a0.x * x0.x + h.x * x0.y; - //g.yz = a0.yz * x12.xz + h.yz * x12.yw; - g.y = a0.y * x12.x + h.y * x12.y; - g.z = a0.z * x12.z + h.z * x12.w; - return T(130) * dot(m, g); - } - - template - GLM_FUNC_QUALIFIER T simplex(vec<3, T, Q> const& v) - { - vec<2, T, Q> const C(1.0 / 6.0, 1.0 / 3.0); - vec<4, T, Q> const D(0.0, 0.5, 1.0, 2.0); - - // First corner - vec<3, T, Q> i(floor(v + dot(v, vec<3, T, Q>(C.y)))); - vec<3, T, Q> x0(v - i + dot(i, vec<3, T, Q>(C.x))); - - // Other corners - vec<3, T, Q> g(step(vec<3, T, Q>(x0.y, x0.z, x0.x), x0)); - vec<3, T, Q> l(T(1) - g); - vec<3, T, Q> i1(min(g, vec<3, T, Q>(l.z, l.x, l.y))); - vec<3, T, Q> i2(max(g, vec<3, T, Q>(l.z, l.x, l.y))); - - // x0 = x0 - 0.0 + 0.0 * C.xxx; - // x1 = x0 - i1 + 1.0 * C.xxx; - // x2 = x0 - i2 + 2.0 * C.xxx; - // x3 = x0 - 1.0 + 3.0 * C.xxx; - vec<3, T, Q> x1(x0 - i1 + C.x); - vec<3, T, Q> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y - vec<3, T, Q> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y - - // Permutations - i = detail::mod289(i); - vec<4, T, Q> p(detail::permute(detail::permute(detail::permute( - i.z + vec<4, T, Q>(T(0), i1.z, i2.z, T(1))) + - i.y + vec<4, T, Q>(T(0), i1.y, i2.y, T(1))) + - i.x + vec<4, T, Q>(T(0), i1.x, i2.x, T(1)))); - - // Gradients: 7x7 points over a square, mapped onto an octahedron. - // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) - T n_ = static_cast(0.142857142857); // 1.0/7.0 - vec<3, T, Q> ns(n_ * vec<3, T, Q>(D.w, D.y, D.z) - vec<3, T, Q>(D.x, D.z, D.x)); - - vec<4, T, Q> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7) - - vec<4, T, Q> x_(floor(j * ns.z)); - vec<4, T, Q> y_(floor(j - T(7) * x_)); // mod(j,N) - - vec<4, T, Q> x(x_ * ns.x + ns.y); - vec<4, T, Q> y(y_ * ns.x + ns.y); - vec<4, T, Q> h(T(1) - abs(x) - abs(y)); - - vec<4, T, Q> b0(x.x, x.y, y.x, y.y); - vec<4, T, Q> b1(x.z, x.w, y.z, y.w); - - // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0; - // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0; - vec<4, T, Q> s0(floor(b0) * T(2) + T(1)); - vec<4, T, Q> s1(floor(b1) * T(2) + T(1)); - vec<4, T, Q> sh(-step(h, vec<4, T, Q>(0.0))); - - vec<4, T, Q> a0 = vec<4, T, Q>(b0.x, b0.z, b0.y, b0.w) + vec<4, T, Q>(s0.x, s0.z, s0.y, s0.w) * vec<4, T, Q>(sh.x, sh.x, sh.y, sh.y); - vec<4, T, Q> a1 = vec<4, T, Q>(b1.x, b1.z, b1.y, b1.w) + vec<4, T, Q>(s1.x, s1.z, s1.y, s1.w) * vec<4, T, Q>(sh.z, sh.z, sh.w, sh.w); - - vec<3, T, Q> p0(a0.x, a0.y, h.x); - vec<3, T, Q> p1(a0.z, a0.w, h.y); - vec<3, T, Q> p2(a1.x, a1.y, h.z); - vec<3, T, Q> p3(a1.z, a1.w, h.w); - - // Normalise gradients - vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); - p0 *= norm.x; - p1 *= norm.y; - p2 *= norm.z; - p3 *= norm.w; - - // Mix final noise value - vec<4, T, Q> m = max(T(0.6) - vec<4, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), vec<4, T, Q>(0)); - m = m * m; - return T(42) * dot(m * m, vec<4, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3))); - } - - template - GLM_FUNC_QUALIFIER T simplex(vec<4, T, Q> const& v) - { - vec<4, T, Q> const C( - 0.138196601125011, // (5 - sqrt(5))/20 G4 - 0.276393202250021, // 2 * G4 - 0.414589803375032, // 3 * G4 - -0.447213595499958); // -1 + 4 * G4 - - // (sqrt(5) - 1)/4 = F4, used once below - T const F4 = static_cast(0.309016994374947451); - - // First corner - vec<4, T, Q> i = floor(v + dot(v, vec4(F4))); - vec<4, T, Q> x0 = v - i + dot(i, vec4(C.x)); - - // Other corners - - // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI) - vec<4, T, Q> i0; - vec<3, T, Q> isX = step(vec<3, T, Q>(x0.y, x0.z, x0.w), vec<3, T, Q>(x0.x)); - vec<3, T, Q> isYZ = step(vec<3, T, Q>(x0.z, x0.w, x0.w), vec<3, T, Q>(x0.y, x0.y, x0.z)); - // i0.x = dot(isX, vec3(1.0)); - //i0.x = isX.x + isX.y + isX.z; - //i0.yzw = static_cast(1) - isX; - i0 = vec<4, T, Q>(isX.x + isX.y + isX.z, T(1) - isX); - // i0.y += dot(isYZ.xy, vec2(1.0)); - i0.y += isYZ.x + isYZ.y; - //i0.zw += 1.0 - vec<2, T, Q>(isYZ.x, isYZ.y); - i0.z += static_cast(1) - isYZ.x; - i0.w += static_cast(1) - isYZ.y; - i0.z += isYZ.z; - i0.w += static_cast(1) - isYZ.z; - - // i0 now contains the unique values 0,1,2,3 in each channel - vec<4, T, Q> i3 = clamp(i0, T(0), T(1)); - vec<4, T, Q> i2 = clamp(i0 - T(1), T(0), T(1)); - vec<4, T, Q> i1 = clamp(i0 - T(2), T(0), T(1)); - - // x0 = x0 - 0.0 + 0.0 * C.xxxx - // x1 = x0 - i1 + 0.0 * C.xxxx - // x2 = x0 - i2 + 0.0 * C.xxxx - // x3 = x0 - i3 + 0.0 * C.xxxx - // x4 = x0 - 1.0 + 4.0 * C.xxxx - vec<4, T, Q> x1 = x0 - i1 + C.x; - vec<4, T, Q> x2 = x0 - i2 + C.y; - vec<4, T, Q> x3 = x0 - i3 + C.z; - vec<4, T, Q> x4 = x0 + C.w; - - // Permutations - i = mod(i, vec<4, T, Q>(289)); - T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x); - vec<4, T, Q> j1 = detail::permute(detail::permute(detail::permute(detail::permute( - i.w + vec<4, T, Q>(i1.w, i2.w, i3.w, T(1))) + - i.z + vec<4, T, Q>(i1.z, i2.z, i3.z, T(1))) + - i.y + vec<4, T, Q>(i1.y, i2.y, i3.y, T(1))) + - i.x + vec<4, T, Q>(i1.x, i2.x, i3.x, T(1))); - - // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope - // 7*7*6 = 294, which is close to the ring size 17*17 = 289. - vec<4, T, Q> ip = vec<4, T, Q>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0)); - - vec<4, T, Q> p0 = gtc::grad4(j0, ip); - vec<4, T, Q> p1 = gtc::grad4(j1.x, ip); - vec<4, T, Q> p2 = gtc::grad4(j1.y, ip); - vec<4, T, Q> p3 = gtc::grad4(j1.z, ip); - vec<4, T, Q> p4 = gtc::grad4(j1.w, ip); - - // Normalise gradients - vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); - p0 *= norm.x; - p1 *= norm.y; - p2 *= norm.z; - p3 *= norm.w; - p4 *= detail::taylorInvSqrt(dot(p4, p4)); - - // Mix contributions from the five corners - vec<3, T, Q> m0 = max(T(0.6) - vec<3, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), vec<3, T, Q>(0)); - vec<2, T, Q> m1 = max(T(0.6) - vec<2, T, Q>(dot(x3, x3), dot(x4, x4) ), vec<2, T, Q>(0)); - m0 = m0 * m0; - m1 = m1 * m1; - return T(49) * - (dot(m0 * m0, vec<3, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) + - dot(m1 * m1, vec<2, T, Q>(dot(p3, x3), dot(p4, x4)))); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtc/packing.hpp b/crumpet-engine/include/glm/gtc/packing.hpp deleted file mode 100644 index 2852395..0000000 --- a/crumpet-engine/include/glm/gtc/packing.hpp +++ /dev/null @@ -1,728 +0,0 @@ -/// @ref gtc_packing -/// @file glm/gtc/packing.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtc_packing GLM_GTC_packing -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// This extension provides a set of function to convert vertors to packed -/// formats. - -#pragma once - -// Dependency: -#include "type_precision.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_packing extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_packing - /// @{ - - /// First, converts the normalized floating-point value v into a 8-bit integer value. - /// Then, the results are packed into the returned 8-bit unsigned integer. - /// - /// The conversion for component c of v to fixed point is done as follows: - /// packUnorm1x8: round(clamp(c, 0, +1) * 255.0) - /// - /// @see gtc_packing - /// @see uint16 packUnorm2x8(vec2 const& v) - /// @see uint32 packUnorm4x8(vec4 const& v) - /// @see GLSL packUnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uint8 packUnorm1x8(float v); - - /// Convert a single 8-bit integer to a normalized floating-point value. - /// - /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackUnorm4x8: f / 255.0 - /// - /// @see gtc_packing - /// @see vec2 unpackUnorm2x8(uint16 p) - /// @see vec4 unpackUnorm4x8(uint32 p) - /// @see GLSL unpackUnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL float unpackUnorm1x8(uint8 p); - - /// First, converts each component of the normalized floating-point value v into 8-bit integer values. - /// Then, the results are packed into the returned 16-bit unsigned integer. - /// - /// The conversion for component c of v to fixed point is done as follows: - /// packUnorm2x8: round(clamp(c, 0, +1) * 255.0) - /// - /// The first component of the vector will be written to the least significant bits of the output; - /// the last component will be written to the most significant bits. - /// - /// @see gtc_packing - /// @see uint8 packUnorm1x8(float const& v) - /// @see uint32 packUnorm4x8(vec4 const& v) - /// @see GLSL packUnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v); - - /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. - /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. - /// - /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackUnorm4x8: f / 255.0 - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; - /// the last component will be extracted from the most significant bits. - /// - /// @see gtc_packing - /// @see float unpackUnorm1x8(uint8 v) - /// @see vec4 unpackUnorm4x8(uint32 p) - /// @see GLSL unpackUnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p); - - /// First, converts the normalized floating-point value v into 8-bit integer value. - /// Then, the results are packed into the returned 8-bit unsigned integer. - /// - /// The conversion to fixed point is done as follows: - /// packSnorm1x8: round(clamp(s, -1, +1) * 127.0) - /// - /// @see gtc_packing - /// @see uint16 packSnorm2x8(vec2 const& v) - /// @see uint32 packSnorm4x8(vec4 const& v) - /// @see GLSL packSnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uint8 packSnorm1x8(float s); - - /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. - /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. - /// - /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackSnorm1x8: clamp(f / 127.0, -1, +1) - /// - /// @see gtc_packing - /// @see vec2 unpackSnorm2x8(uint16 p) - /// @see vec4 unpackSnorm4x8(uint32 p) - /// @see GLSL unpackSnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL float unpackSnorm1x8(uint8 p); - - /// First, converts each component of the normalized floating-point value v into 8-bit integer values. - /// Then, the results are packed into the returned 16-bit unsigned integer. - /// - /// The conversion for component c of v to fixed point is done as follows: - /// packSnorm2x8: round(clamp(c, -1, +1) * 127.0) - /// - /// The first component of the vector will be written to the least significant bits of the output; - /// the last component will be written to the most significant bits. - /// - /// @see gtc_packing - /// @see uint8 packSnorm1x8(float const& v) - /// @see uint32 packSnorm4x8(vec4 const& v) - /// @see GLSL packSnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v); - - /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. - /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. - /// - /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackSnorm2x8: clamp(f / 127.0, -1, +1) - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; - /// the last component will be extracted from the most significant bits. - /// - /// @see gtc_packing - /// @see float unpackSnorm1x8(uint8 p) - /// @see vec4 unpackSnorm4x8(uint32 p) - /// @see GLSL unpackSnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p); - - /// First, converts the normalized floating-point value v into a 16-bit integer value. - /// Then, the results are packed into the returned 16-bit unsigned integer. - /// - /// The conversion for component c of v to fixed point is done as follows: - /// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0) - /// - /// @see gtc_packing - /// @see uint16 packSnorm1x16(float const& v) - /// @see uint64 packSnorm4x16(vec4 const& v) - /// @see GLSL packUnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uint16 packUnorm1x16(float v); - - /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. - /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. - /// - /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackUnorm1x16: f / 65535.0 - /// - /// @see gtc_packing - /// @see vec2 unpackUnorm2x16(uint32 p) - /// @see vec4 unpackUnorm4x16(uint64 p) - /// @see GLSL unpackUnorm2x16 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL float unpackUnorm1x16(uint16 p); - - /// First, converts each component of the normalized floating-point value v into 16-bit integer values. - /// Then, the results are packed into the returned 64-bit unsigned integer. - /// - /// The conversion for component c of v to fixed point is done as follows: - /// packUnorm4x16: round(clamp(c, 0, +1) * 65535.0) - /// - /// The first component of the vector will be written to the least significant bits of the output; - /// the last component will be written to the most significant bits. - /// - /// @see gtc_packing - /// @see uint16 packUnorm1x16(float const& v) - /// @see uint32 packUnorm2x16(vec2 const& v) - /// @see GLSL packUnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v); - - /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. - /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. - /// - /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackUnormx4x16: f / 65535.0 - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; - /// the last component will be extracted from the most significant bits. - /// - /// @see gtc_packing - /// @see float unpackUnorm1x16(uint16 p) - /// @see vec2 unpackUnorm2x16(uint32 p) - /// @see GLSL unpackUnorm2x16 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p); - - /// First, converts the normalized floating-point value v into 16-bit integer value. - /// Then, the results are packed into the returned 16-bit unsigned integer. - /// - /// The conversion to fixed point is done as follows: - /// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0) - /// - /// @see gtc_packing - /// @see uint32 packSnorm2x16(vec2 const& v) - /// @see uint64 packSnorm4x16(vec4 const& v) - /// @see GLSL packSnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uint16 packSnorm1x16(float v); - - /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. - /// Then, each component is converted to a normalized floating-point value to generate the returned scalar. - /// - /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackSnorm1x16: clamp(f / 32767.0, -1, +1) - /// - /// @see gtc_packing - /// @see vec2 unpackSnorm2x16(uint32 p) - /// @see vec4 unpackSnorm4x16(uint64 p) - /// @see GLSL unpackSnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL float unpackSnorm1x16(uint16 p); - - /// First, converts each component of the normalized floating-point value v into 16-bit integer values. - /// Then, the results are packed into the returned 64-bit unsigned integer. - /// - /// The conversion for component c of v to fixed point is done as follows: - /// packSnorm2x8: round(clamp(c, -1, +1) * 32767.0) - /// - /// The first component of the vector will be written to the least significant bits of the output; - /// the last component will be written to the most significant bits. - /// - /// @see gtc_packing - /// @see uint16 packSnorm1x16(float const& v) - /// @see uint32 packSnorm2x16(vec2 const& v) - /// @see GLSL packSnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v); - - /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. - /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. - /// - /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackSnorm4x16: clamp(f / 32767.0, -1, +1) - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; - /// the last component will be extracted from the most significant bits. - /// - /// @see gtc_packing - /// @see float unpackSnorm1x16(uint16 p) - /// @see vec2 unpackSnorm2x16(uint32 p) - /// @see GLSL unpackSnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p); - - /// Returns an unsigned integer obtained by converting the components of a floating-point scalar - /// to the 16-bit floating-point representation found in the OpenGL Specification, - /// and then packing this 16-bit value into a 16-bit unsigned integer. - /// - /// @see gtc_packing - /// @see uint32 packHalf2x16(vec2 const& v) - /// @see uint64 packHalf4x16(vec4 const& v) - /// @see GLSL packHalf2x16 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uint16 packHalf1x16(float v); - - /// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, - /// interpreted as a 16-bit floating-point number according to the OpenGL Specification, - /// and converting it to 32-bit floating-point values. - /// - /// @see gtc_packing - /// @see vec2 unpackHalf2x16(uint32 const& v) - /// @see vec4 unpackHalf4x16(uint64 const& v) - /// @see GLSL unpackHalf2x16 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL float unpackHalf1x16(uint16 v); - - /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector - /// to the 16-bit floating-point representation found in the OpenGL Specification, - /// and then packing these four 16-bit values into a 64-bit unsigned integer. - /// The first vector component specifies the 16 least-significant bits of the result; - /// the forth component specifies the 16 most-significant bits. - /// - /// @see gtc_packing - /// @see uint16 packHalf1x16(float const& v) - /// @see uint32 packHalf2x16(vec2 const& v) - /// @see GLSL packHalf2x16 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v); - - /// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, - /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, - /// and converting them to 32-bit floating-point values. - /// The first component of the vector is obtained from the 16 least-significant bits of v; - /// the forth component is obtained from the 16 most-significant bits of v. - /// - /// @see gtc_packing - /// @see float unpackHalf1x16(uint16 const& v) - /// @see vec2 unpackHalf2x16(uint32 const& v) - /// @see GLSL unpackHalf2x16 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p); - - /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector - /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, - /// and then packing these four values into a 32-bit unsigned integer. - /// The first vector component specifies the 10 least-significant bits of the result; - /// the forth component specifies the 2 most-significant bits. - /// - /// @see gtc_packing - /// @see uint32 packI3x10_1x2(uvec4 const& v) - /// @see uint32 packSnorm3x10_1x2(vec4 const& v) - /// @see uint32 packUnorm3x10_1x2(vec4 const& v) - /// @see ivec4 unpackI3x10_1x2(uint32 const& p) - GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v); - - /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; - /// the last component will be extracted from the most significant bits. - /// - /// @see gtc_packing - /// @see uint32 packU3x10_1x2(uvec4 const& v) - /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p); - /// @see uvec4 unpackI3x10_1x2(uint32 const& p); - GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p); - - /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector - /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, - /// and then packing these four values into a 32-bit unsigned integer. - /// The first vector component specifies the 10 least-significant bits of the result; - /// the forth component specifies the 2 most-significant bits. - /// - /// @see gtc_packing - /// @see uint32 packI3x10_1x2(ivec4 const& v) - /// @see uint32 packSnorm3x10_1x2(vec4 const& v) - /// @see uint32 packUnorm3x10_1x2(vec4 const& v) - /// @see ivec4 unpackU3x10_1x2(uint32 const& p) - GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v); - - /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; - /// the last component will be extracted from the most significant bits. - /// - /// @see gtc_packing - /// @see uint32 packU3x10_1x2(uvec4 const& v) - /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p); - /// @see uvec4 unpackI3x10_1x2(uint32 const& p); - GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p); - - /// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. - /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. - /// Then, the results are packed into the returned 32-bit unsigned integer. - /// - /// The conversion for component c of v to fixed point is done as follows: - /// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) - /// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0) - /// - /// The first vector component specifies the 10 least-significant bits of the result; - /// the forth component specifies the 2 most-significant bits. - /// - /// @see gtc_packing - /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p) - /// @see uint32 packUnorm3x10_1x2(vec4 const& v) - /// @see uint32 packU3x10_1x2(uvec4 const& v) - /// @see uint32 packI3x10_1x2(ivec4 const& v) - GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v); - - /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. - /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. - /// - /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) - /// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1) - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; - /// the last component will be extracted from the most significant bits. - /// - /// @see gtc_packing - /// @see uint32 packSnorm3x10_1x2(vec4 const& v) - /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p)) - /// @see uvec4 unpackI3x10_1x2(uint32 const& p) - /// @see uvec4 unpackU3x10_1x2(uint32 const& p) - GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p); - - /// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. - /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. - /// Then, the results are packed into the returned 32-bit unsigned integer. - /// - /// The conversion for component c of v to fixed point is done as follows: - /// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) - /// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0) - /// - /// The first vector component specifies the 10 least-significant bits of the result; - /// the forth component specifies the 2 most-significant bits. - /// - /// @see gtc_packing - /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p) - /// @see uint32 packUnorm3x10_1x2(vec4 const& v) - /// @see uint32 packU3x10_1x2(uvec4 const& v) - /// @see uint32 packI3x10_1x2(ivec4 const& v) - GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v); - - /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. - /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. - /// - /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) - /// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1) - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; - /// the last component will be extracted from the most significant bits. - /// - /// @see gtc_packing - /// @see uint32 packSnorm3x10_1x2(vec4 const& v) - /// @see vec4 unpackInorm3x10_1x2(uint32 const& p)) - /// @see uvec4 unpackI3x10_1x2(uint32 const& p) - /// @see uvec4 unpackU3x10_1x2(uint32 const& p) - GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p); - - /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. - /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. - /// Then, the results are packed into the returned 32-bit unsigned integer. - /// - /// The first vector component specifies the 11 least-significant bits of the result; - /// the last component specifies the 10 most-significant bits. - /// - /// @see gtc_packing - /// @see vec3 unpackF2x11_1x10(uint32 const& p) - GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v); - - /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . - /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; - /// the last component will be extracted from the most significant bits. - /// - /// @see gtc_packing - /// @see uint32 packF2x11_1x10(vec3 const& v) - GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p); - - - /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. - /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. - /// Then, the results are packed into the returned 32-bit unsigned integer. - /// - /// The first vector component specifies the 11 least-significant bits of the result; - /// the last component specifies the 10 most-significant bits. - /// - /// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format - /// - /// @see gtc_packing - /// @see vec3 unpackF3x9_E1x5(uint32 const& p) - GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v); - - /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . - /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; - /// the last component will be extracted from the most significant bits. - /// - /// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data - /// - /// @see gtc_packing - /// @see uint32 packF3x9_E1x5(vec3 const& v) - GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p); - - /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector - /// to the 16-bit floating-point representation found in the OpenGL Specification. - /// The first vector component specifies the 16 least-significant bits of the result; - /// the forth component specifies the 16 most-significant bits. - /// - /// @see gtc_packing - /// @see vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p) - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - template - GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb); - - /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. - /// The first component of the vector is obtained from the 16 least-significant bits of v; - /// the forth component is obtained from the 16 most-significant bits of v. - /// - /// @see gtc_packing - /// @see vec<4, T, Q> packRGBM(vec<3, float, Q> const& v) - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - template - GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm); - - /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector - /// to the 16-bit floating-point representation found in the OpenGL Specification. - /// The first vector component specifies the 16 least-significant bits of the result; - /// the forth component specifies the 16 most-significant bits. - /// - /// @see gtc_packing - /// @see vec unpackHalf(vec const& p) - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - template - GLM_FUNC_DECL vec packHalf(vec const& v); - - /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. - /// The first component of the vector is obtained from the 16 least-significant bits of v; - /// the forth component is obtained from the 16 most-significant bits of v. - /// - /// @see gtc_packing - /// @see vec packHalf(vec const& v) - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - template - GLM_FUNC_DECL vec unpackHalf(vec const& p); - - /// Convert each component of the normalized floating-point vector into unsigned integer values. - /// - /// @see gtc_packing - /// @see vec unpackUnorm(vec const& p); - template - GLM_FUNC_DECL vec packUnorm(vec const& v); - - /// Convert a packed integer to a normalized floating-point vector. - /// - /// @see gtc_packing - /// @see vec packUnorm(vec const& v) - template - GLM_FUNC_DECL vec unpackUnorm(vec const& v); - - /// Convert each component of the normalized floating-point vector into signed integer values. - /// - /// @see gtc_packing - /// @see vec unpackSnorm(vec const& p); - template - GLM_FUNC_DECL vec packSnorm(vec const& v); - - /// Convert a packed integer to a normalized floating-point vector. - /// - /// @see gtc_packing - /// @see vec packSnorm(vec const& v) - template - GLM_FUNC_DECL vec unpackSnorm(vec const& v); - - /// Convert each component of the normalized floating-point vector into unsigned integer values. - /// - /// @see gtc_packing - /// @see vec2 unpackUnorm2x4(uint8 p) - GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v); - - /// Convert a packed integer to a normalized floating-point vector. - /// - /// @see gtc_packing - /// @see uint8 packUnorm2x4(vec2 const& v) - GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p); - - /// Convert each component of the normalized floating-point vector into unsigned integer values. - /// - /// @see gtc_packing - /// @see vec4 unpackUnorm4x4(uint16 p) - GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v); - - /// Convert a packed integer to a normalized floating-point vector. - /// - /// @see gtc_packing - /// @see uint16 packUnorm4x4(vec4 const& v) - GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p); - - /// Convert each component of the normalized floating-point vector into unsigned integer values. - /// - /// @see gtc_packing - /// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p) - GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v); - - /// Convert a packed integer to a normalized floating-point vector. - /// - /// @see gtc_packing - /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const& v) - GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p); - - /// Convert each component of the normalized floating-point vector into unsigned integer values. - /// - /// @see gtc_packing - /// @see vec4 unpackUnorm3x5_1x1(uint16 p) - GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v); - - /// Convert a packed integer to a normalized floating-point vector. - /// - /// @see gtc_packing - /// @see uint16 packUnorm3x5_1x1(vec4 const& v) - GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p); - - /// Convert each component of the normalized floating-point vector into unsigned integer values. - /// - /// @see gtc_packing - /// @see vec3 unpackUnorm2x3_1x2(uint8 p) - GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v); - - /// Convert a packed integer to a normalized floating-point vector. - /// - /// @see gtc_packing - /// @see uint8 packUnorm2x3_1x2(vec3 const& v) - GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p); - - - - /// Convert each component from an integer vector into a packed unsigned integer. - /// - /// @see gtc_packing - /// @see i8vec2 unpackInt2x8(int16 p) - GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v); - - /// Convert a packed integer into an integer vector. - /// - /// @see gtc_packing - /// @see int16 packInt2x8(i8vec2 const& v) - GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p); - - /// Convert each component from an integer vector into a packed unsigned integer. - /// - /// @see gtc_packing - /// @see u8vec2 unpackInt2x8(uint16 p) - GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v); - - /// Convert a packed integer into an integer vector. - /// - /// @see gtc_packing - /// @see uint16 packInt2x8(u8vec2 const& v) - GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p); - - /// Convert each component from an integer vector into a packed unsigned integer. - /// - /// @see gtc_packing - /// @see i8vec4 unpackInt4x8(int32 p) - GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v); - - /// Convert a packed integer into an integer vector. - /// - /// @see gtc_packing - /// @see int32 packInt2x8(i8vec4 const& v) - GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p); - - /// Convert each component from an integer vector into a packed unsigned integer. - /// - /// @see gtc_packing - /// @see u8vec4 unpackUint4x8(uint32 p) - GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v); - - /// Convert a packed integer into an integer vector. - /// - /// @see gtc_packing - /// @see uint32 packUint4x8(u8vec2 const& v) - GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p); - - /// Convert each component from an integer vector into a packed unsigned integer. - /// - /// @see gtc_packing - /// @see i16vec2 unpackInt2x16(int p) - GLM_FUNC_DECL int packInt2x16(i16vec2 const& v); - - /// Convert a packed integer into an integer vector. - /// - /// @see gtc_packing - /// @see int packInt2x16(i16vec2 const& v) - GLM_FUNC_DECL i16vec2 unpackInt2x16(int p); - - /// Convert each component from an integer vector into a packed unsigned integer. - /// - /// @see gtc_packing - /// @see i16vec4 unpackInt4x16(int64 p) - GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v); - - /// Convert a packed integer into an integer vector. - /// - /// @see gtc_packing - /// @see int64 packInt4x16(i16vec4 const& v) - GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p); - - /// Convert each component from an integer vector into a packed unsigned integer. - /// - /// @see gtc_packing - /// @see u16vec2 unpackUint2x16(uint p) - GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v); - - /// Convert a packed integer into an integer vector. - /// - /// @see gtc_packing - /// @see uint packUint2x16(u16vec2 const& v) - GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p); - - /// Convert each component from an integer vector into a packed unsigned integer. - /// - /// @see gtc_packing - /// @see u16vec4 unpackUint4x16(uint64 p) - GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v); - - /// Convert a packed integer into an integer vector. - /// - /// @see gtc_packing - /// @see uint64 packUint4x16(u16vec4 const& v) - GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p); - - /// Convert each component from an integer vector into a packed unsigned integer. - /// - /// @see gtc_packing - /// @see i32vec2 unpackInt2x32(int p) - GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v); - - /// Convert a packed integer into an integer vector. - /// - /// @see gtc_packing - /// @see int packInt2x16(i32vec2 const& v) - GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p); - - /// Convert each component from an integer vector into a packed unsigned integer. - /// - /// @see gtc_packing - /// @see u32vec2 unpackUint2x32(int p) - GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v); - - /// Convert a packed integer into an integer vector. - /// - /// @see gtc_packing - /// @see int packUint2x16(u32vec2 const& v) - GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p); - - - /// @} -}// namespace glm - -#include "packing.inl" diff --git a/crumpet-engine/include/glm/gtc/packing.inl b/crumpet-engine/include/glm/gtc/packing.inl deleted file mode 100644 index 8c906e1..0000000 --- a/crumpet-engine/include/glm/gtc/packing.inl +++ /dev/null @@ -1,938 +0,0 @@ -/// @ref gtc_packing - -#include "../ext/scalar_relational.hpp" -#include "../ext/vector_relational.hpp" -#include "../common.hpp" -#include "../vec2.hpp" -#include "../vec3.hpp" -#include "../vec4.hpp" -#include "../detail/type_half.hpp" -#include -#include - -namespace glm{ -namespace detail -{ - GLM_FUNC_QUALIFIER glm::uint16 float2half(glm::uint32 f) - { - // 10 bits => EE EEEFFFFF - // 11 bits => EEE EEFFFFFF - // Half bits => SEEEEEFF FFFFFFFF - // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF - - // 0x00007c00 => 00000000 00000000 01111100 00000000 - // 0x000003ff => 00000000 00000000 00000011 11111111 - // 0x38000000 => 00111000 00000000 00000000 00000000 - // 0x7f800000 => 01111111 10000000 00000000 00000000 - // 0x00008000 => 00000000 00000000 10000000 00000000 - return - ((f >> 16) & 0x8000) | // sign - ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential - ((f >> 13) & 0x03ff); // Mantissa - } - - GLM_FUNC_QUALIFIER glm::uint32 float2packed11(glm::uint32 f) - { - // 10 bits => EE EEEFFFFF - // 11 bits => EEE EEFFFFFF - // Half bits => SEEEEEFF FFFFFFFF - // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF - - // 0x000007c0 => 00000000 00000000 00000111 11000000 - // 0x00007c00 => 00000000 00000000 01111100 00000000 - // 0x000003ff => 00000000 00000000 00000011 11111111 - // 0x38000000 => 00111000 00000000 00000000 00000000 - // 0x7f800000 => 01111111 10000000 00000000 00000000 - // 0x00008000 => 00000000 00000000 10000000 00000000 - return - ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential - ((f >> 17) & 0x003f); // Mantissa - } - - GLM_FUNC_QUALIFIER glm::uint32 packed11ToFloat(glm::uint32 p) - { - // 10 bits => EE EEEFFFFF - // 11 bits => EEE EEFFFFFF - // Half bits => SEEEEEFF FFFFFFFF - // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF - - // 0x000007c0 => 00000000 00000000 00000111 11000000 - // 0x00007c00 => 00000000 00000000 01111100 00000000 - // 0x000003ff => 00000000 00000000 00000011 11111111 - // 0x38000000 => 00111000 00000000 00000000 00000000 - // 0x7f800000 => 01111111 10000000 00000000 00000000 - // 0x00008000 => 00000000 00000000 10000000 00000000 - return - ((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential - ((p & 0x003f) << 17); // Mantissa - } - - GLM_FUNC_QUALIFIER glm::uint32 float2packed10(glm::uint32 f) - { - // 10 bits => EE EEEFFFFF - // 11 bits => EEE EEFFFFFF - // Half bits => SEEEEEFF FFFFFFFF - // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF - - // 0x0000001F => 00000000 00000000 00000000 00011111 - // 0x0000003F => 00000000 00000000 00000000 00111111 - // 0x000003E0 => 00000000 00000000 00000011 11100000 - // 0x000007C0 => 00000000 00000000 00000111 11000000 - // 0x00007C00 => 00000000 00000000 01111100 00000000 - // 0x000003FF => 00000000 00000000 00000011 11111111 - // 0x38000000 => 00111000 00000000 00000000 00000000 - // 0x7f800000 => 01111111 10000000 00000000 00000000 - // 0x00008000 => 00000000 00000000 10000000 00000000 - return - ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential - ((f >> 18) & 0x001f); // Mantissa - } - - GLM_FUNC_QUALIFIER glm::uint32 packed10ToFloat(glm::uint32 p) - { - // 10 bits => EE EEEFFFFF - // 11 bits => EEE EEFFFFFF - // Half bits => SEEEEEFF FFFFFFFF - // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF - - // 0x0000001F => 00000000 00000000 00000000 00011111 - // 0x0000003F => 00000000 00000000 00000000 00111111 - // 0x000003E0 => 00000000 00000000 00000011 11100000 - // 0x000007C0 => 00000000 00000000 00000111 11000000 - // 0x00007C00 => 00000000 00000000 01111100 00000000 - // 0x000003FF => 00000000 00000000 00000011 11111111 - // 0x38000000 => 00111000 00000000 00000000 00000000 - // 0x7f800000 => 01111111 10000000 00000000 00000000 - // 0x00008000 => 00000000 00000000 10000000 00000000 - return - ((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential - ((p & 0x001f) << 18); // Mantissa - } - - GLM_FUNC_QUALIFIER glm::uint half2float(glm::uint h) - { - return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13); - } - - GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x) - { - if(x == 0.0f) - return 0u; - else if(glm::isnan(x)) - return ~0u; - else if(glm::isinf(x)) - return 0x1Fu << 6u; - - uint Pack = 0u; - memcpy(&Pack, &x, sizeof(Pack)); - return float2packed11(Pack); - } - - GLM_FUNC_QUALIFIER float packed11bitToFloat(glm::uint x) - { - if(x == 0) - return 0.0f; - else if(x == ((1 << 11) - 1)) - return ~0;//NaN - else if(x == (0x1f << 6)) - return ~0;//Inf - - uint Result = packed11ToFloat(x); - - float Temp = 0; - memcpy(&Temp, &Result, sizeof(Temp)); - return Temp; - } - - GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x) - { - if(x == 0.0f) - return 0u; - else if(glm::isnan(x)) - return ~0u; - else if(glm::isinf(x)) - return 0x1Fu << 5u; - - uint Pack = 0; - memcpy(&Pack, &x, sizeof(Pack)); - return float2packed10(Pack); - } - - GLM_FUNC_QUALIFIER float packed10bitToFloat(glm::uint x) - { - if(x == 0) - return 0.0f; - else if(x == ((1 << 10) - 1)) - return ~0;//NaN - else if(x == (0x1f << 5)) - return ~0;//Inf - - uint Result = packed10ToFloat(x); - - float Temp = 0; - memcpy(&Temp, &Result, sizeof(Temp)); - return Temp; - } - -// GLM_FUNC_QUALIFIER glm::uint f11_f11_f10(float x, float y, float z) -// { -// return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22); -// } - - union u3u3u2 - { - struct - { - uint x : 3; - uint y : 3; - uint z : 2; - } data; - uint8 pack; - }; - - union u4u4 - { - struct - { - uint x : 4; - uint y : 4; - } data; - uint8 pack; - }; - - union u4u4u4u4 - { - struct - { - uint x : 4; - uint y : 4; - uint z : 4; - uint w : 4; - } data; - uint16 pack; - }; - - union u5u6u5 - { - struct - { - uint x : 5; - uint y : 6; - uint z : 5; - } data; - uint16 pack; - }; - - union u5u5u5u1 - { - struct - { - uint x : 5; - uint y : 5; - uint z : 5; - uint w : 1; - } data; - uint16 pack; - }; - - union u10u10u10u2 - { - struct - { - uint x : 10; - uint y : 10; - uint z : 10; - uint w : 2; - } data; - uint32 pack; - }; - - union i10i10i10i2 - { - struct - { - int x : 10; - int y : 10; - int z : 10; - int w : 2; - } data; - uint32 pack; - }; - - union u9u9u9e5 - { - struct - { - uint x : 9; - uint y : 9; - uint z : 9; - uint w : 5; - } data; - uint32 pack; - }; - - template - struct compute_half - {}; - - template - struct compute_half<1, Q> - { - GLM_FUNC_QUALIFIER static vec<1, uint16, Q> pack(vec<1, float, Q> const& v) - { - int16 const Unpack(detail::toFloat16(v.x)); - u16vec1 Packed; - memcpy(&Packed, &Unpack, sizeof(Packed)); - return Packed; - } - - GLM_FUNC_QUALIFIER static vec<1, float, Q> unpack(vec<1, uint16, Q> const& v) - { - i16vec1 Unpack; - memcpy(&Unpack, &v, sizeof(Unpack)); - return vec<1, float, Q>(detail::toFloat32(v.x)); - } - }; - - template - struct compute_half<2, Q> - { - GLM_FUNC_QUALIFIER static vec<2, uint16, Q> pack(vec<2, float, Q> const& v) - { - vec<2, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y)); - u16vec2 Packed; - memcpy(&Packed, &Unpack, sizeof(Packed)); - return Packed; - } - - GLM_FUNC_QUALIFIER static vec<2, float, Q> unpack(vec<2, uint16, Q> const& v) - { - i16vec2 Unpack; - memcpy(&Unpack, &v, sizeof(Unpack)); - return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y)); - } - }; - - template - struct compute_half<3, Q> - { - GLM_FUNC_QUALIFIER static vec<3, uint16, Q> pack(vec<3, float, Q> const& v) - { - vec<3, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z)); - u16vec3 Packed; - memcpy(&Packed, &Unpack, sizeof(Packed)); - return Packed; - } - - GLM_FUNC_QUALIFIER static vec<3, float, Q> unpack(vec<3, uint16, Q> const& v) - { - i16vec3 Unpack; - memcpy(&Unpack, &v, sizeof(Unpack)); - return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); - } - }; - - template - struct compute_half<4, Q> - { - GLM_FUNC_QUALIFIER static vec<4, uint16, Q> pack(vec<4, float, Q> const& v) - { - vec<4, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w)); - u16vec4 Packed; - memcpy(&Packed, &Unpack, sizeof(Packed)); - return Packed; - } - - GLM_FUNC_QUALIFIER static vec<4, float, Q> unpack(vec<4, uint16, Q> const& v) - { - i16vec4 Unpack; - memcpy(&Unpack, &v, sizeof(Unpack)); - return vec<4, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), detail::toFloat32(v.w)); - } - }; -}//namespace detail - - GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float v) - { - return static_cast(round(clamp(v, 0.0f, 1.0f) * 255.0f)); - } - - GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p) - { - float const Unpack(p); - return Unpack * static_cast(0.0039215686274509803921568627451); // 1 / 255 - } - - GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const& v) - { - u8vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f)); - - uint16 Unpack = 0; - memcpy(&Unpack, &Topack, sizeof(Unpack)); - return Unpack; - } - - GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p) - { - u8vec2 Unpack; - memcpy(&Unpack, &p, sizeof(Unpack)); - return vec2(Unpack) * float(0.0039215686274509803921568627451); // 1 / 255 - } - - GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float v) - { - int8 const Topack(static_cast(round(clamp(v ,-1.0f, 1.0f) * 127.0f))); - uint8 Packed = 0; - memcpy(&Packed, &Topack, sizeof(Packed)); - return Packed; - } - - GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p) - { - int8 Unpack = 0; - memcpy(&Unpack, &p, sizeof(Unpack)); - return clamp( - static_cast(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f - -1.0f, 1.0f); - } - - GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const& v) - { - i8vec2 const Topack(round(clamp(v, -1.0f, 1.0f) * 127.0f)); - uint16 Packed = 0; - memcpy(&Packed, &Topack, sizeof(Packed)); - return Packed; - } - - GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p) - { - i8vec2 Unpack; - memcpy(&Unpack, &p, sizeof(Unpack)); - return clamp( - vec2(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f - -1.0f, 1.0f); - } - - GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s) - { - return static_cast(round(clamp(s, 0.0f, 1.0f) * 65535.0f)); - } - - GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p) - { - float const Unpack(p); - return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0 - } - - GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const& v) - { - u16vec4 const Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f)); - uint64 Packed = 0; - memcpy(&Packed, &Topack, sizeof(Packed)); - return Packed; - } - - GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p) - { - u16vec4 Unpack; - memcpy(&Unpack, &p, sizeof(Unpack)); - return vec4(Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0 - } - - GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v) - { - int16 const Topack = static_cast(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); - uint16 Packed = 0; - memcpy(&Packed, &Topack, sizeof(Packed)); - return Packed; - } - - GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p) - { - int16 Unpack = 0; - memcpy(&Unpack, &p, sizeof(Unpack)); - return clamp( - static_cast(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, - -1.0f, 1.0f); - } - - GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const& v) - { - i16vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); - uint64 Packed = 0; - memcpy(&Packed, &Topack, sizeof(Packed)); - return Packed; - } - - GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p) - { - i16vec4 Unpack; - memcpy(&Unpack, &p, sizeof(Unpack)); - return clamp( - vec4(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, - -1.0f, 1.0f); - } - - GLM_FUNC_QUALIFIER uint16 packHalf1x16(float v) - { - int16 const Topack(detail::toFloat16(v)); - uint16 Packed = 0; - memcpy(&Packed, &Topack, sizeof(Packed)); - return Packed; - } - - GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 v) - { - int16 Unpack = 0; - memcpy(&Unpack, &v, sizeof(Unpack)); - return detail::toFloat32(Unpack); - } - - GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const& v) - { - i16vec4 const Unpack( - detail::toFloat16(v.x), - detail::toFloat16(v.y), - detail::toFloat16(v.z), - detail::toFloat16(v.w)); - uint64 Packed = 0; - memcpy(&Packed, &Unpack, sizeof(Packed)); - return Packed; - } - - GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v) - { - i16vec4 Unpack; - memcpy(&Unpack, &v, sizeof(Unpack)); - return vec4( - detail::toFloat32(Unpack.x), - detail::toFloat32(Unpack.y), - detail::toFloat32(Unpack.z), - detail::toFloat32(Unpack.w)); - } - - GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const& v) - { - detail::i10i10i10i2 Result; - Result.data.x = v.x; - Result.data.y = v.y; - Result.data.z = v.z; - Result.data.w = v.w; - return Result.pack; - } - - GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v) - { - detail::i10i10i10i2 Unpack; - Unpack.pack = v; - return ivec4( - Unpack.data.x, - Unpack.data.y, - Unpack.data.z, - Unpack.data.w); - } - - GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const& v) - { - detail::u10u10u10u2 Result; - Result.data.x = v.x; - Result.data.y = v.y; - Result.data.z = v.z; - Result.data.w = v.w; - return Result.pack; - } - - GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v) - { - detail::u10u10u10u2 Unpack; - Unpack.pack = v; - return uvec4( - Unpack.data.x, - Unpack.data.y, - Unpack.data.z, - Unpack.data.w); - } - - GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const& v) - { - ivec4 const Pack(round(clamp(v,-1.0f, 1.0f) * vec4(511.f, 511.f, 511.f, 1.f))); - - detail::i10i10i10i2 Result; - Result.data.x = Pack.x; - Result.data.y = Pack.y; - Result.data.z = Pack.z; - Result.data.w = Pack.w; - return Result.pack; - } - - GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 v) - { - detail::i10i10i10i2 Unpack; - Unpack.pack = v; - - vec4 const Result(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w); - - return clamp(Result * vec4(1.f / 511.f, 1.f / 511.f, 1.f / 511.f, 1.f), -1.0f, 1.0f); - } - - GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const& v) - { - uvec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(1023.f, 1023.f, 1023.f, 3.f))); - - detail::u10u10u10u2 Result; - Result.data.x = Unpack.x; - Result.data.y = Unpack.y; - Result.data.z = Unpack.z; - Result.data.w = Unpack.w; - return Result.pack; - } - - GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v) - { - vec4 const ScaleFactors(1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 3.f); - - detail::u10u10u10u2 Unpack; - Unpack.pack = v; - return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactors; - } - - GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const& v) - { - return - ((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) | - ((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) | - ((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22); - } - - GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 v) - { - return vec3( - detail::packed11bitToFloat(v >> 0), - detail::packed11bitToFloat(v >> 11), - detail::packed10bitToFloat(v >> 22)); - } - - GLM_FUNC_QUALIFIER uint32 packF3x9_E1x5(vec3 const& v) - { - float const SharedExpMax = (pow(2.0f, 9.0f - 1.0f) / pow(2.0f, 9.0f)) * pow(2.0f, 31.f - 15.f); - vec3 const Color = clamp(v, 0.0f, SharedExpMax); - float const MaxColor = max(Color.x, max(Color.y, Color.z)); - - float const ExpSharedP = max(-15.f - 1.f, floor(log2(MaxColor))) + 1.0f + 15.f; - float const MaxShared = floor(MaxColor / pow(2.0f, (ExpSharedP - 15.f - 9.f)) + 0.5f); - float const ExpShared = equal(MaxShared, pow(2.0f, 9.0f), epsilon()) ? ExpSharedP + 1.0f : ExpSharedP; - - uvec3 const ColorComp(floor(Color / pow(2.f, (ExpShared - 15.f - 9.f)) + 0.5f)); - - detail::u9u9u9e5 Unpack; - Unpack.data.x = ColorComp.x; - Unpack.data.y = ColorComp.y; - Unpack.data.z = ColorComp.z; - Unpack.data.w = uint(ExpShared); - return Unpack.pack; - } - - GLM_FUNC_QUALIFIER vec3 unpackF3x9_E1x5(uint32 v) - { - detail::u9u9u9e5 Unpack; - Unpack.pack = v; - - return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * pow(2.0f, Unpack.data.w - 15.f - 9.f); - } - - // Based on Brian Karis http://graphicrants.blogspot.fr/2009/04/rgbm-color-encoding.html - template - GLM_FUNC_QUALIFIER vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb) - { - vec<3, T, Q> const Color(rgb * static_cast(1.0 / 6.0)); - T Alpha = clamp(max(max(Color.x, Color.y), max(Color.z, static_cast(1e-6))), static_cast(0), static_cast(1)); - Alpha = ceil(Alpha * static_cast(255.0)) / static_cast(255.0); - return vec<4, T, Q>(Color / Alpha, Alpha); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm) - { - return vec<3, T, Q>(rgbm.x, rgbm.y, rgbm.z) * rgbm.w * static_cast(6); - } - - template - GLM_FUNC_QUALIFIER vec packHalf(vec const& v) - { - return detail::compute_half::pack(v); - } - - template - GLM_FUNC_QUALIFIER vec unpackHalf(vec const& v) - { - return detail::compute_half::unpack(v); - } - - template - GLM_FUNC_QUALIFIER vec packUnorm(vec const& v) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); - - return vec(round(clamp(v, static_cast(0), static_cast(1)) * static_cast(std::numeric_limits::max()))); - } - - template - GLM_FUNC_QUALIFIER vec unpackUnorm(vec const& v) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); - - return vec(v) * (static_cast(1) / static_cast(std::numeric_limits::max())); - } - - template - GLM_FUNC_QUALIFIER vec packSnorm(vec const& v) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); - - return vec(round(clamp(v , static_cast(-1), static_cast(1)) * static_cast(std::numeric_limits::max()))); - } - - template - GLM_FUNC_QUALIFIER vec unpackSnorm(vec const& v) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); - - return clamp(vec(v) * (static_cast(1) / static_cast(std::numeric_limits::max())), static_cast(-1), static_cast(1)); - } - - GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const& v) - { - u32vec2 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); - detail::u4u4 Result; - Result.data.x = Unpack.x; - Result.data.y = Unpack.y; - return Result.pack; - } - - GLM_FUNC_QUALIFIER vec2 unpackUnorm2x4(uint8 v) - { - float const ScaleFactor(1.f / 15.f); - detail::u4u4 Unpack; - Unpack.pack = v; - return vec2(Unpack.data.x, Unpack.data.y) * ScaleFactor; - } - - GLM_FUNC_QUALIFIER uint16 packUnorm4x4(vec4 const& v) - { - u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); - detail::u4u4u4u4 Result; - Result.data.x = Unpack.x; - Result.data.y = Unpack.y; - Result.data.z = Unpack.z; - Result.data.w = Unpack.w; - return Result.pack; - } - - GLM_FUNC_QUALIFIER vec4 unpackUnorm4x4(uint16 v) - { - float const ScaleFactor(1.f / 15.f); - detail::u4u4u4u4 Unpack; - Unpack.pack = v; - return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; - } - - GLM_FUNC_QUALIFIER uint16 packUnorm1x5_1x6_1x5(vec3 const& v) - { - u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(31.f, 63.f, 31.f))); - detail::u5u6u5 Result; - Result.data.x = Unpack.x; - Result.data.y = Unpack.y; - Result.data.z = Unpack.z; - return Result.pack; - } - - GLM_FUNC_QUALIFIER vec3 unpackUnorm1x5_1x6_1x5(uint16 v) - { - vec3 const ScaleFactor(1.f / 31.f, 1.f / 63.f, 1.f / 31.f); - detail::u5u6u5 Unpack; - Unpack.pack = v; - return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; - } - - GLM_FUNC_QUALIFIER uint16 packUnorm3x5_1x1(vec4 const& v) - { - u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(31.f, 31.f, 31.f, 1.f))); - detail::u5u5u5u1 Result; - Result.data.x = Unpack.x; - Result.data.y = Unpack.y; - Result.data.z = Unpack.z; - Result.data.w = Unpack.w; - return Result.pack; - } - - GLM_FUNC_QUALIFIER vec4 unpackUnorm3x5_1x1(uint16 v) - { - vec4 const ScaleFactor(1.f / 31.f, 1.f / 31.f, 1.f / 31.f, 1.f); - detail::u5u5u5u1 Unpack; - Unpack.pack = v; - return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; - } - - GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const& v) - { - u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(7.f, 7.f, 3.f))); - detail::u3u3u2 Result; - Result.data.x = Unpack.x; - Result.data.y = Unpack.y; - Result.data.z = Unpack.z; - return Result.pack; - } - - GLM_FUNC_QUALIFIER vec3 unpackUnorm2x3_1x2(uint8 v) - { - vec3 const ScaleFactor(1.f / 7.f, 1.f / 7.f, 1.f / 3.f); - detail::u3u3u2 Unpack; - Unpack.pack = v; - return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; - } - - GLM_FUNC_QUALIFIER int16 packInt2x8(i8vec2 const& v) - { - int16 Pack = 0; - memcpy(&Pack, &v, sizeof(Pack)); - return Pack; - } - - GLM_FUNC_QUALIFIER i8vec2 unpackInt2x8(int16 p) - { - i8vec2 Unpack; - memcpy(&Unpack, &p, sizeof(Unpack)); - return Unpack; - } - - GLM_FUNC_QUALIFIER uint16 packUint2x8(u8vec2 const& v) - { - uint16 Pack = 0; - memcpy(&Pack, &v, sizeof(Pack)); - return Pack; - } - - GLM_FUNC_QUALIFIER u8vec2 unpackUint2x8(uint16 p) - { - u8vec2 Unpack; - memcpy(&Unpack, &p, sizeof(Unpack)); - return Unpack; - } - - GLM_FUNC_QUALIFIER int32 packInt4x8(i8vec4 const& v) - { - int32 Pack = 0; - memcpy(&Pack, &v, sizeof(Pack)); - return Pack; - } - - GLM_FUNC_QUALIFIER i8vec4 unpackInt4x8(int32 p) - { - i8vec4 Unpack; - memcpy(&Unpack, &p, sizeof(Unpack)); - return Unpack; - } - - GLM_FUNC_QUALIFIER uint32 packUint4x8(u8vec4 const& v) - { - uint32 Pack = 0; - memcpy(&Pack, &v, sizeof(Pack)); - return Pack; - } - - GLM_FUNC_QUALIFIER u8vec4 unpackUint4x8(uint32 p) - { - u8vec4 Unpack; - memcpy(&Unpack, &p, sizeof(Unpack)); - return Unpack; - } - - GLM_FUNC_QUALIFIER int packInt2x16(i16vec2 const& v) - { - int Pack = 0; - memcpy(&Pack, &v, sizeof(Pack)); - return Pack; - } - - GLM_FUNC_QUALIFIER i16vec2 unpackInt2x16(int p) - { - i16vec2 Unpack; - memcpy(&Unpack, &p, sizeof(Unpack)); - return Unpack; - } - - GLM_FUNC_QUALIFIER int64 packInt4x16(i16vec4 const& v) - { - int64 Pack = 0; - memcpy(&Pack, &v, sizeof(Pack)); - return Pack; - } - - GLM_FUNC_QUALIFIER i16vec4 unpackInt4x16(int64 p) - { - i16vec4 Unpack; - memcpy(&Unpack, &p, sizeof(Unpack)); - return Unpack; - } - - GLM_FUNC_QUALIFIER uint packUint2x16(u16vec2 const& v) - { - uint Pack = 0; - memcpy(&Pack, &v, sizeof(Pack)); - return Pack; - } - - GLM_FUNC_QUALIFIER u16vec2 unpackUint2x16(uint p) - { - u16vec2 Unpack; - memcpy(&Unpack, &p, sizeof(Unpack)); - return Unpack; - } - - GLM_FUNC_QUALIFIER uint64 packUint4x16(u16vec4 const& v) - { - uint64 Pack = 0; - memcpy(&Pack, &v, sizeof(Pack)); - return Pack; - } - - GLM_FUNC_QUALIFIER u16vec4 unpackUint4x16(uint64 p) - { - u16vec4 Unpack; - memcpy(&Unpack, &p, sizeof(Unpack)); - return Unpack; - } - - GLM_FUNC_QUALIFIER int64 packInt2x32(i32vec2 const& v) - { - int64 Pack = 0; - memcpy(&Pack, &v, sizeof(Pack)); - return Pack; - } - - GLM_FUNC_QUALIFIER i32vec2 unpackInt2x32(int64 p) - { - i32vec2 Unpack; - memcpy(&Unpack, &p, sizeof(Unpack)); - return Unpack; - } - - GLM_FUNC_QUALIFIER uint64 packUint2x32(u32vec2 const& v) - { - uint64 Pack = 0; - memcpy(&Pack, &v, sizeof(Pack)); - return Pack; - } - - GLM_FUNC_QUALIFIER u32vec2 unpackUint2x32(uint64 p) - { - u32vec2 Unpack; - memcpy(&Unpack, &p, sizeof(Unpack)); - return Unpack; - } -}//namespace glm - diff --git a/crumpet-engine/include/glm/gtc/quaternion.hpp b/crumpet-engine/include/glm/gtc/quaternion.hpp deleted file mode 100644 index 359e072..0000000 --- a/crumpet-engine/include/glm/gtc/quaternion.hpp +++ /dev/null @@ -1,173 +0,0 @@ -/// @ref gtc_quaternion -/// @file glm/gtc/quaternion.hpp -/// -/// @see core (dependence) -/// @see gtc_constants (dependence) -/// -/// @defgroup gtc_quaternion GLM_GTC_quaternion -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Defines a templated quaternion type and several quaternion operations. - -#pragma once - -// Dependency: -#include "../gtc/constants.hpp" -#include "../gtc/matrix_transform.hpp" -#include "../ext/vector_relational.hpp" -#include "../ext/quaternion_common.hpp" -#include "../ext/quaternion_float.hpp" -#include "../ext/quaternion_float_precision.hpp" -#include "../ext/quaternion_double.hpp" -#include "../ext/quaternion_double_precision.hpp" -#include "../ext/quaternion_relational.hpp" -#include "../ext/quaternion_geometric.hpp" -#include "../ext/quaternion_trigonometric.hpp" -#include "../ext/quaternion_transform.hpp" -#include "../detail/type_mat3x3.hpp" -#include "../detail/type_mat4x4.hpp" -#include "../detail/type_vec3.hpp" -#include "../detail/type_vec4.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_quaternion extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_quaternion - /// @{ - - /// Returns euler angles, pitch as x, yaw as y, roll as z. - /// The result is expressed in radians. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template - GLM_FUNC_DECL vec<3, T, Q> eulerAngles(qua const& x); - - /// Returns roll value of euler angles expressed in radians. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template - GLM_FUNC_DECL T roll(qua const& x); - - /// Returns pitch value of euler angles expressed in radians. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template - GLM_FUNC_DECL T pitch(qua const& x); - - /// Returns yaw value of euler angles expressed in radians. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template - GLM_FUNC_DECL T yaw(qua const& x); - - /// Converts a quaternion to a 3 * 3 matrix. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template - GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(qua const& x); - - /// Converts a quaternion to a 4 * 4 matrix. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template - GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(qua const& x); - - /// Converts a pure rotation 3 * 3 matrix to a quaternion. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template - GLM_FUNC_DECL qua quat_cast(mat<3, 3, T, Q> const& x); - - /// Converts a pure rotation 4 * 4 matrix to a quaternion. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template - GLM_FUNC_DECL qua quat_cast(mat<4, 4, T, Q> const& x); - - /// Returns the component-wise comparison result of x < y. - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see ext_quaternion_relational - template - GLM_FUNC_DECL vec<4, bool, Q> lessThan(qua const& x, qua const& y); - - /// Returns the component-wise comparison of result x <= y. - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see ext_quaternion_relational - template - GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(qua const& x, qua const& y); - - /// Returns the component-wise comparison of result x > y. - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see ext_quaternion_relational - template - GLM_FUNC_DECL vec<4, bool, Q> greaterThan(qua const& x, qua const& y); - - /// Returns the component-wise comparison of result x >= y. - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see ext_quaternion_relational - template - GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(qua const& x, qua const& y); - - /// Build a look at quaternion based on the default handedness. - /// - /// @param direction Desired forward direction. Needs to be normalized. - /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). - template - GLM_FUNC_DECL qua quatLookAt( - vec<3, T, Q> const& direction, - vec<3, T, Q> const& up); - - /// Build a right-handed look at quaternion. - /// - /// @param direction Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized. - /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). - template - GLM_FUNC_DECL qua quatLookAtRH( - vec<3, T, Q> const& direction, - vec<3, T, Q> const& up); - - /// Build a left-handed look at quaternion. - /// - /// @param direction Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized. - /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). - template - GLM_FUNC_DECL qua quatLookAtLH( - vec<3, T, Q> const& direction, - vec<3, T, Q> const& up); - /// @} -} //namespace glm - -#include "quaternion.inl" diff --git a/crumpet-engine/include/glm/gtc/quaternion.inl b/crumpet-engine/include/glm/gtc/quaternion.inl deleted file mode 100644 index 9dd037e..0000000 --- a/crumpet-engine/include/glm/gtc/quaternion.inl +++ /dev/null @@ -1,200 +0,0 @@ -#include "../trigonometric.hpp" -#include "../geometric.hpp" -#include "../exponential.hpp" -#include "epsilon.hpp" -#include - -namespace glm -{ - template - GLM_FUNC_QUALIFIER vec<3, T, Q> eulerAngles(qua const& x) - { - return vec<3, T, Q>(pitch(x), yaw(x), roll(x)); - } - - template - GLM_FUNC_QUALIFIER T roll(qua const& q) - { - return static_cast(atan(static_cast(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z)); - } - - template - GLM_FUNC_QUALIFIER T pitch(qua const& q) - { - //return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z)); - T const y = static_cast(2) * (q.y * q.z + q.w * q.x); - T const x = q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z; - - if(all(equal(vec<2, T, Q>(x, y), vec<2, T, Q>(0), epsilon()))) //avoid atan2(0,0) - handle singularity - Matiis - return static_cast(static_cast(2) * atan(q.x, q.w)); - - return static_cast(atan(y, x)); - } - - template - GLM_FUNC_QUALIFIER T yaw(qua const& q) - { - return asin(clamp(static_cast(-2) * (q.x * q.z - q.w * q.y), static_cast(-1), static_cast(1))); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat3_cast(qua const& q) - { - mat<3, 3, T, Q> Result(T(1)); - T qxx(q.x * q.x); - T qyy(q.y * q.y); - T qzz(q.z * q.z); - T qxz(q.x * q.z); - T qxy(q.x * q.y); - T qyz(q.y * q.z); - T qwx(q.w * q.x); - T qwy(q.w * q.y); - T qwz(q.w * q.z); - - Result[0][0] = T(1) - T(2) * (qyy + qzz); - Result[0][1] = T(2) * (qxy + qwz); - Result[0][2] = T(2) * (qxz - qwy); - - Result[1][0] = T(2) * (qxy - qwz); - Result[1][1] = T(1) - T(2) * (qxx + qzz); - Result[1][2] = T(2) * (qyz + qwx); - - Result[2][0] = T(2) * (qxz + qwy); - Result[2][1] = T(2) * (qyz - qwx); - Result[2][2] = T(1) - T(2) * (qxx + qyy); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat4_cast(qua const& q) - { - return mat<4, 4, T, Q>(mat3_cast(q)); - } - - template - GLM_FUNC_QUALIFIER qua quat_cast(mat<3, 3, T, Q> const& m) - { - T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2]; - T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2]; - T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1]; - T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2]; - - int biggestIndex = 0; - T fourBiggestSquaredMinus1 = fourWSquaredMinus1; - if(fourXSquaredMinus1 > fourBiggestSquaredMinus1) - { - fourBiggestSquaredMinus1 = fourXSquaredMinus1; - biggestIndex = 1; - } - if(fourYSquaredMinus1 > fourBiggestSquaredMinus1) - { - fourBiggestSquaredMinus1 = fourYSquaredMinus1; - biggestIndex = 2; - } - if(fourZSquaredMinus1 > fourBiggestSquaredMinus1) - { - fourBiggestSquaredMinus1 = fourZSquaredMinus1; - biggestIndex = 3; - } - - T biggestVal = sqrt(fourBiggestSquaredMinus1 + static_cast(1)) * static_cast(0.5); - T mult = static_cast(0.25) / biggestVal; - - switch(biggestIndex) - { - case 0: - return qua(biggestVal, (m[1][2] - m[2][1]) * mult, (m[2][0] - m[0][2]) * mult, (m[0][1] - m[1][0]) * mult); - case 1: - return qua((m[1][2] - m[2][1]) * mult, biggestVal, (m[0][1] + m[1][0]) * mult, (m[2][0] + m[0][2]) * mult); - case 2: - return qua((m[2][0] - m[0][2]) * mult, (m[0][1] + m[1][0]) * mult, biggestVal, (m[1][2] + m[2][1]) * mult); - case 3: - return qua((m[0][1] - m[1][0]) * mult, (m[2][0] + m[0][2]) * mult, (m[1][2] + m[2][1]) * mult, biggestVal); - default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity. - assert(false); - return qua(1, 0, 0, 0); - } - } - - template - GLM_FUNC_QUALIFIER qua quat_cast(mat<4, 4, T, Q> const& m4) - { - return quat_cast(mat<3, 3, T, Q>(m4)); - } - - template - GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThan(qua const& x, qua const& y) - { - vec<4, bool, Q> Result; - for(length_t i = 0; i < x.length(); ++i) - Result[i] = x[i] < y[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThanEqual(qua const& x, qua const& y) - { - vec<4, bool, Q> Result; - for(length_t i = 0; i < x.length(); ++i) - Result[i] = x[i] <= y[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThan(qua const& x, qua const& y) - { - vec<4, bool, Q> Result; - for(length_t i = 0; i < x.length(); ++i) - Result[i] = x[i] > y[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThanEqual(qua const& x, qua const& y) - { - vec<4, bool, Q> Result; - for(length_t i = 0; i < x.length(); ++i) - Result[i] = x[i] >= y[i]; - return Result; - } - - - template - GLM_FUNC_QUALIFIER qua quatLookAt(vec<3, T, Q> const& direction, vec<3, T, Q> const& up) - { -# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT - return quatLookAtLH(direction, up); -# else - return quatLookAtRH(direction, up); -# endif - } - - template - GLM_FUNC_QUALIFIER qua quatLookAtRH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up) - { - mat<3, 3, T, Q> Result; - - Result[2] = -direction; - Result[0] = normalize(cross(up, Result[2])); - Result[1] = cross(Result[2], Result[0]); - - return quat_cast(Result); - } - - template - GLM_FUNC_QUALIFIER qua quatLookAtLH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up) - { - mat<3, 3, T, Q> Result; - - Result[2] = direction; - Result[0] = normalize(cross(up, Result[2])); - Result[1] = cross(Result[2], Result[0]); - - return quat_cast(Result); - } -}//namespace glm - -#if GLM_CONFIG_SIMD == GLM_ENABLE -# include "quaternion_simd.inl" -#endif - diff --git a/crumpet-engine/include/glm/gtc/quaternion_simd.inl b/crumpet-engine/include/glm/gtc/quaternion_simd.inl deleted file mode 100644 index e69de29..0000000 diff --git a/crumpet-engine/include/glm/gtc/random.hpp b/crumpet-engine/include/glm/gtc/random.hpp deleted file mode 100644 index 9a85958..0000000 --- a/crumpet-engine/include/glm/gtc/random.hpp +++ /dev/null @@ -1,82 +0,0 @@ -/// @ref gtc_random -/// @file glm/gtc/random.hpp -/// -/// @see core (dependence) -/// @see gtx_random (extended) -/// -/// @defgroup gtc_random GLM_GTC_random -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Generate random number from various distribution methods. - -#pragma once - -// Dependency: -#include "../ext/scalar_int_sized.hpp" -#include "../ext/scalar_uint_sized.hpp" -#include "../detail/qualifier.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_random extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_random - /// @{ - - /// Generate random numbers in the interval [Min, Max], according a linear distribution - /// - /// @param Min Minimum value included in the sampling - /// @param Max Maximum value included in the sampling - /// @tparam genType Value type. Currently supported: float or double scalars. - /// @see gtc_random - template - GLM_FUNC_DECL genType linearRand(genType Min, genType Max); - - /// Generate random numbers in the interval [Min, Max], according a linear distribution - /// - /// @param Min Minimum value included in the sampling - /// @param Max Maximum value included in the sampling - /// @tparam T Value type. Currently supported: float or double. - /// - /// @see gtc_random - template - GLM_FUNC_DECL vec linearRand(vec const& Min, vec const& Max); - - /// Generate random numbers in the interval [Min, Max], according a gaussian distribution - /// - /// @see gtc_random - template - GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation); - - /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius - /// - /// @see gtc_random - template - GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius); - - /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius - /// - /// @see gtc_random - template - GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius); - - /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius - /// - /// @see gtc_random - template - GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius); - - /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius - /// - /// @see gtc_random - template - GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius); - - /// @} -}//namespace glm - -#include "random.inl" diff --git a/crumpet-engine/include/glm/gtc/random.inl b/crumpet-engine/include/glm/gtc/random.inl deleted file mode 100644 index de10a40..0000000 --- a/crumpet-engine/include/glm/gtc/random.inl +++ /dev/null @@ -1,303 +0,0 @@ -#include "../geometric.hpp" -#include "../exponential.hpp" -#include "../trigonometric.hpp" -#include "../detail/type_vec1.hpp" -#include -#include -#include -#include - -namespace glm{ -namespace detail -{ - template - struct compute_rand - { - GLM_FUNC_QUALIFIER static vec call(); - }; - - template - struct compute_rand<1, uint8, P> - { - GLM_FUNC_QUALIFIER static vec<1, uint8, P> call() - { - return vec<1, uint8, P>( - std::rand() % std::numeric_limits::max()); - } - }; - - template - struct compute_rand<2, uint8, P> - { - GLM_FUNC_QUALIFIER static vec<2, uint8, P> call() - { - return vec<2, uint8, P>( - std::rand() % std::numeric_limits::max(), - std::rand() % std::numeric_limits::max()); - } - }; - - template - struct compute_rand<3, uint8, P> - { - GLM_FUNC_QUALIFIER static vec<3, uint8, P> call() - { - return vec<3, uint8, P>( - std::rand() % std::numeric_limits::max(), - std::rand() % std::numeric_limits::max(), - std::rand() % std::numeric_limits::max()); - } - }; - - template - struct compute_rand<4, uint8, P> - { - GLM_FUNC_QUALIFIER static vec<4, uint8, P> call() - { - return vec<4, uint8, P>( - std::rand() % std::numeric_limits::max(), - std::rand() % std::numeric_limits::max(), - std::rand() % std::numeric_limits::max(), - std::rand() % std::numeric_limits::max()); - } - }; - - template - struct compute_rand - { - GLM_FUNC_QUALIFIER static vec call() - { - return - (vec(compute_rand::call()) << static_cast(8)) | - (vec(compute_rand::call()) << static_cast(0)); - } - }; - - template - struct compute_rand - { - GLM_FUNC_QUALIFIER static vec call() - { - return - (vec(compute_rand::call()) << static_cast(16)) | - (vec(compute_rand::call()) << static_cast(0)); - } - }; - - template - struct compute_rand - { - GLM_FUNC_QUALIFIER static vec call() - { - return - (vec(compute_rand::call()) << static_cast(32)) | - (vec(compute_rand::call()) << static_cast(0)); - } - }; - - template - struct compute_linearRand - { - GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max); - }; - - template - struct compute_linearRand - { - GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) - { - return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; - } - }; - - template - struct compute_linearRand - { - GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) - { - return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; - } - }; - - template - struct compute_linearRand - { - GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) - { - return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; - } - }; - - template - struct compute_linearRand - { - GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) - { - return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; - } - }; - - template - struct compute_linearRand - { - GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) - { - return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; - } - }; - - template - struct compute_linearRand - { - GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) - { - return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; - } - }; - - template - struct compute_linearRand - { - GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) - { - return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; - } - }; - - template - struct compute_linearRand - { - GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) - { - return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; - } - }; - - template - struct compute_linearRand - { - GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) - { - return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; - } - }; - - template - struct compute_linearRand - { - GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) - { - return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; - } - }; - - template - struct compute_linearRand - { - GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) - { - return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; - } - }; -}//namespace detail - - template - GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max) - { - return detail::compute_linearRand<1, genType, highp>::call( - vec<1, genType, highp>(Min), - vec<1, genType, highp>(Max)).x; - } - - template - GLM_FUNC_QUALIFIER vec linearRand(vec const& Min, vec const& Max) - { - return detail::compute_linearRand::call(Min, Max); - } - - template - GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation) - { - genType w, x1, x2; - - do - { - x1 = linearRand(genType(-1), genType(1)); - x2 = linearRand(genType(-1), genType(1)); - - w = x1 * x1 + x2 * x2; - } while(w > genType(1)); - - return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean; - } - - template - GLM_FUNC_QUALIFIER vec gaussRand(vec const& Mean, vec const& Deviation) - { - return detail::functor2::call(gaussRand, Mean, Deviation); - } - - template - GLM_FUNC_QUALIFIER vec<2, T, defaultp> diskRand(T Radius) - { - assert(Radius > static_cast(0)); - - vec<2, T, defaultp> Result(T(0)); - T LenRadius(T(0)); - - do - { - Result = linearRand( - vec<2, T, defaultp>(-Radius), - vec<2, T, defaultp>(Radius)); - LenRadius = length(Result); - } - while(LenRadius > Radius); - - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, defaultp> ballRand(T Radius) - { - assert(Radius > static_cast(0)); - - vec<3, T, defaultp> Result(T(0)); - T LenRadius(T(0)); - - do - { - Result = linearRand( - vec<3, T, defaultp>(-Radius), - vec<3, T, defaultp>(Radius)); - LenRadius = length(Result); - } - while(LenRadius > Radius); - - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<2, T, defaultp> circularRand(T Radius) - { - assert(Radius > static_cast(0)); - - T a = linearRand(T(0), static_cast(6.283185307179586476925286766559)); - return vec<2, T, defaultp>(glm::cos(a), glm::sin(a)) * Radius; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, defaultp> sphericalRand(T Radius) - { - assert(Radius > static_cast(0)); - - T theta = linearRand(T(0), T(6.283185307179586476925286766559f)); - T phi = std::acos(linearRand(T(-1.0f), T(1.0f))); - - T x = std::sin(phi) * std::cos(theta); - T y = std::sin(phi) * std::sin(theta); - T z = std::cos(phi); - - return vec<3, T, defaultp>(x, y, z) * Radius; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtc/reciprocal.hpp b/crumpet-engine/include/glm/gtc/reciprocal.hpp deleted file mode 100644 index c7d1330..0000000 --- a/crumpet-engine/include/glm/gtc/reciprocal.hpp +++ /dev/null @@ -1,135 +0,0 @@ -/// @ref gtc_reciprocal -/// @file glm/gtc/reciprocal.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtc_reciprocal GLM_GTC_reciprocal -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Define secant, cosecant and cotangent functions. - -#pragma once - -// Dependencies -#include "../detail/setup.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_reciprocal extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_reciprocal - /// @{ - - /// Secant function. - /// hypotenuse / adjacent or 1 / cos(x) - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see gtc_reciprocal - template - GLM_FUNC_DECL genType sec(genType angle); - - /// Cosecant function. - /// hypotenuse / opposite or 1 / sin(x) - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see gtc_reciprocal - template - GLM_FUNC_DECL genType csc(genType angle); - - /// Cotangent function. - /// adjacent / opposite or 1 / tan(x) - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see gtc_reciprocal - template - GLM_FUNC_DECL genType cot(genType angle); - - /// Inverse secant function. - /// - /// @return Return an angle expressed in radians. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see gtc_reciprocal - template - GLM_FUNC_DECL genType asec(genType x); - - /// Inverse cosecant function. - /// - /// @return Return an angle expressed in radians. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see gtc_reciprocal - template - GLM_FUNC_DECL genType acsc(genType x); - - /// Inverse cotangent function. - /// - /// @return Return an angle expressed in radians. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see gtc_reciprocal - template - GLM_FUNC_DECL genType acot(genType x); - - /// Secant hyperbolic function. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see gtc_reciprocal - template - GLM_FUNC_DECL genType sech(genType angle); - - /// Cosecant hyperbolic function. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see gtc_reciprocal - template - GLM_FUNC_DECL genType csch(genType angle); - - /// Cotangent hyperbolic function. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see gtc_reciprocal - template - GLM_FUNC_DECL genType coth(genType angle); - - /// Inverse secant hyperbolic function. - /// - /// @return Return an angle expressed in radians. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see gtc_reciprocal - template - GLM_FUNC_DECL genType asech(genType x); - - /// Inverse cosecant hyperbolic function. - /// - /// @return Return an angle expressed in radians. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see gtc_reciprocal - template - GLM_FUNC_DECL genType acsch(genType x); - - /// Inverse cotangent hyperbolic function. - /// - /// @return Return an angle expressed in radians. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see gtc_reciprocal - template - GLM_FUNC_DECL genType acoth(genType x); - - /// @} -}//namespace glm - -#include "reciprocal.inl" diff --git a/crumpet-engine/include/glm/gtc/reciprocal.inl b/crumpet-engine/include/glm/gtc/reciprocal.inl deleted file mode 100644 index d88729e..0000000 --- a/crumpet-engine/include/glm/gtc/reciprocal.inl +++ /dev/null @@ -1,191 +0,0 @@ -/// @ref gtc_reciprocal - -#include "../trigonometric.hpp" -#include - -namespace glm -{ - // sec - template - GLM_FUNC_QUALIFIER genType sec(genType angle) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sec' only accept floating-point values"); - return genType(1) / glm::cos(angle); - } - - template - GLM_FUNC_QUALIFIER vec sec(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sec' only accept floating-point inputs"); - return detail::functor1::call(sec, x); - } - - // csc - template - GLM_FUNC_QUALIFIER genType csc(genType angle) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csc' only accept floating-point values"); - return genType(1) / glm::sin(angle); - } - - template - GLM_FUNC_QUALIFIER vec csc(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csc' only accept floating-point inputs"); - return detail::functor1::call(csc, x); - } - - // cot - template - GLM_FUNC_QUALIFIER genType cot(genType angle) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cot' only accept floating-point values"); - - genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0); - return glm::tan(pi_over_2 - angle); - } - - template - GLM_FUNC_QUALIFIER vec cot(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cot' only accept floating-point inputs"); - return detail::functor1::call(cot, x); - } - - // asec - template - GLM_FUNC_QUALIFIER genType asec(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asec' only accept floating-point values"); - return acos(genType(1) / x); - } - - template - GLM_FUNC_QUALIFIER vec asec(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asec' only accept floating-point inputs"); - return detail::functor1::call(asec, x); - } - - // acsc - template - GLM_FUNC_QUALIFIER genType acsc(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsc' only accept floating-point values"); - return asin(genType(1) / x); - } - - template - GLM_FUNC_QUALIFIER vec acsc(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsc' only accept floating-point inputs"); - return detail::functor1::call(acsc, x); - } - - // acot - template - GLM_FUNC_QUALIFIER genType acot(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acot' only accept floating-point values"); - - genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0); - return pi_over_2 - atan(x); - } - - template - GLM_FUNC_QUALIFIER vec acot(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acot' only accept floating-point inputs"); - return detail::functor1::call(acot, x); - } - - // sech - template - GLM_FUNC_QUALIFIER genType sech(genType angle) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sech' only accept floating-point values"); - return genType(1) / glm::cosh(angle); - } - - template - GLM_FUNC_QUALIFIER vec sech(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sech' only accept floating-point inputs"); - return detail::functor1::call(sech, x); - } - - // csch - template - GLM_FUNC_QUALIFIER genType csch(genType angle) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csch' only accept floating-point values"); - return genType(1) / glm::sinh(angle); - } - - template - GLM_FUNC_QUALIFIER vec csch(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csch' only accept floating-point inputs"); - return detail::functor1::call(csch, x); - } - - // coth - template - GLM_FUNC_QUALIFIER genType coth(genType angle) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'coth' only accept floating-point values"); - return glm::cosh(angle) / glm::sinh(angle); - } - - template - GLM_FUNC_QUALIFIER vec coth(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'coth' only accept floating-point inputs"); - return detail::functor1::call(coth, x); - } - - // asech - template - GLM_FUNC_QUALIFIER genType asech(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asech' only accept floating-point values"); - return acosh(genType(1) / x); - } - - template - GLM_FUNC_QUALIFIER vec asech(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asech' only accept floating-point inputs"); - return detail::functor1::call(asech, x); - } - - // acsch - template - GLM_FUNC_QUALIFIER genType acsch(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsch' only accept floating-point values"); - return asinh(genType(1) / x); - } - - template - GLM_FUNC_QUALIFIER vec acsch(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsch' only accept floating-point inputs"); - return detail::functor1::call(acsch, x); - } - - // acoth - template - GLM_FUNC_QUALIFIER genType acoth(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acoth' only accept floating-point values"); - return atanh(genType(1) / x); - } - - template - GLM_FUNC_QUALIFIER vec acoth(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acoth' only accept floating-point inputs"); - return detail::functor1::call(acoth, x); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtc/round.hpp b/crumpet-engine/include/glm/gtc/round.hpp deleted file mode 100644 index fbbcdeb..0000000 --- a/crumpet-engine/include/glm/gtc/round.hpp +++ /dev/null @@ -1,202 +0,0 @@ -/// @ref gtc_round -/// @file glm/gtc/round.hpp -/// -/// @see core (dependence) -/// @see gtc_round (dependence) -/// -/// @defgroup gtc_round GLM_GTC_round -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Rounding value to specific boundings - -#pragma once - -// Dependencies -#include "../detail/setup.hpp" -#include "../detail/qualifier.hpp" -#include "../detail/_vectorize.hpp" -#include "../vector_relational.hpp" -#include "../common.hpp" -#include - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_integer extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_round - /// @{ - - /// Return true if the value is a power of two number. - /// - /// @see gtc_round - template - GLM_FUNC_DECL bool isPowerOfTwo(genIUType v); - - /// Return true if the value is a power of two number. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see gtc_round - template - GLM_FUNC_DECL vec isPowerOfTwo(vec const& v); - - /// Return the power of two number which value is just higher the input value, - /// round up to a power of two. - /// - /// @see gtc_round - template - GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType v); - - /// Return the power of two number which value is just higher the input value, - /// round up to a power of two. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see gtc_round - template - GLM_FUNC_DECL vec ceilPowerOfTwo(vec const& v); - - /// Return the power of two number which value is just lower the input value, - /// round down to a power of two. - /// - /// @see gtc_round - template - GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType v); - - /// Return the power of two number which value is just lower the input value, - /// round down to a power of two. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see gtc_round - template - GLM_FUNC_DECL vec floorPowerOfTwo(vec const& v); - - /// Return the power of two number which value is the closet to the input value. - /// - /// @see gtc_round - template - GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType v); - - /// Return the power of two number which value is the closet to the input value. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see gtc_round - template - GLM_FUNC_DECL vec roundPowerOfTwo(vec const& v); - - /// Return true if the 'Value' is a multiple of 'Multiple'. - /// - /// @see gtc_round - template - GLM_FUNC_DECL bool isMultiple(genIUType v, genIUType Multiple); - - /// Return true if the 'Value' is a multiple of 'Multiple'. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see gtc_round - template - GLM_FUNC_DECL vec isMultiple(vec const& v, T Multiple); - - /// Return true if the 'Value' is a multiple of 'Multiple'. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see gtc_round - template - GLM_FUNC_DECL vec isMultiple(vec const& v, vec const& Multiple); - - /// Higher multiple number of Source. - /// - /// @tparam genType Floating-point or integer scalar or vector types. - /// - /// @param v Source value to which is applied the function - /// @param Multiple Must be a null or positive value - /// - /// @see gtc_round - template - GLM_FUNC_DECL genType ceilMultiple(genType v, genType Multiple); - - /// Higher multiple number of Source. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @param v Source values to which is applied the function - /// @param Multiple Must be a null or positive value - /// - /// @see gtc_round - template - GLM_FUNC_DECL vec ceilMultiple(vec const& v, vec const& Multiple); - - /// Lower multiple number of Source. - /// - /// @tparam genType Floating-point or integer scalar or vector types. - /// - /// @param v Source value to which is applied the function - /// @param Multiple Must be a null or positive value - /// - /// @see gtc_round - template - GLM_FUNC_DECL genType floorMultiple(genType v, genType Multiple); - - /// Lower multiple number of Source. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @param v Source values to which is applied the function - /// @param Multiple Must be a null or positive value - /// - /// @see gtc_round - template - GLM_FUNC_DECL vec floorMultiple(vec const& v, vec const& Multiple); - - /// Lower multiple number of Source. - /// - /// @tparam genType Floating-point or integer scalar or vector types. - /// - /// @param v Source value to which is applied the function - /// @param Multiple Must be a null or positive value - /// - /// @see gtc_round - template - GLM_FUNC_DECL genType roundMultiple(genType v, genType Multiple); - - /// Lower multiple number of Source. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @param v Source values to which is applied the function - /// @param Multiple Must be a null or positive value - /// - /// @see gtc_round - template - GLM_FUNC_DECL vec roundMultiple(vec const& v, vec const& Multiple); - - /// @} -} //namespace glm - -#include "round.inl" diff --git a/crumpet-engine/include/glm/gtc/round.inl b/crumpet-engine/include/glm/gtc/round.inl deleted file mode 100644 index 0d4d7d6..0000000 --- a/crumpet-engine/include/glm/gtc/round.inl +++ /dev/null @@ -1,343 +0,0 @@ -/// @ref gtc_round - -#include "../integer.hpp" - -namespace glm{ -namespace detail -{ - template - struct compute_ceilShift - { - GLM_FUNC_QUALIFIER static vec call(vec const& v, T) - { - return v; - } - }; - - template - struct compute_ceilShift - { - GLM_FUNC_QUALIFIER static vec call(vec const& v, T Shift) - { - return v | (v >> Shift); - } - }; - - template - struct compute_ceilPowerOfTwo - { - GLM_FUNC_QUALIFIER static vec call(vec const& x) - { - GLM_STATIC_ASSERT(!std::numeric_limits::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs"); - - vec const Sign(sign(x)); - - vec v(abs(x)); - - v = v - static_cast(1); - v = v | (v >> static_cast(1)); - v = v | (v >> static_cast(2)); - v = v | (v >> static_cast(4)); - v = compute_ceilShift= 2>::call(v, 8); - v = compute_ceilShift= 4>::call(v, 16); - v = compute_ceilShift= 8>::call(v, 32); - return (v + static_cast(1)) * Sign; - } - }; - - template - struct compute_ceilPowerOfTwo - { - GLM_FUNC_QUALIFIER static vec call(vec const& x) - { - GLM_STATIC_ASSERT(!std::numeric_limits::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs"); - - vec v(x); - - v = v - static_cast(1); - v = v | (v >> static_cast(1)); - v = v | (v >> static_cast(2)); - v = v | (v >> static_cast(4)); - v = compute_ceilShift= 2>::call(v, 8); - v = compute_ceilShift= 4>::call(v, 16); - v = compute_ceilShift= 8>::call(v, 32); - return v + static_cast(1); - } - }; - - template - struct compute_ceilMultiple{}; - - template<> - struct compute_ceilMultiple - { - template - GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) - { - if(Source > genType(0)) - return Source + (Multiple - std::fmod(Source, Multiple)); - else - return Source + std::fmod(-Source, Multiple); - } - }; - - template<> - struct compute_ceilMultiple - { - template - GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) - { - genType Tmp = Source - genType(1); - return Tmp + (Multiple - (Tmp % Multiple)); - } - }; - - template<> - struct compute_ceilMultiple - { - template - GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) - { - if(Source > genType(0)) - { - genType Tmp = Source - genType(1); - return Tmp + (Multiple - (Tmp % Multiple)); - } - else - return Source + (-Source % Multiple); - } - }; - - template - struct compute_floorMultiple{}; - - template<> - struct compute_floorMultiple - { - template - GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) - { - if(Source >= genType(0)) - return Source - std::fmod(Source, Multiple); - else - return Source - std::fmod(Source, Multiple) - Multiple; - } - }; - - template<> - struct compute_floorMultiple - { - template - GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) - { - if(Source >= genType(0)) - return Source - Source % Multiple; - else - { - genType Tmp = Source + genType(1); - return Tmp - Tmp % Multiple - Multiple; - } - } - }; - - template<> - struct compute_floorMultiple - { - template - GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) - { - if(Source >= genType(0)) - return Source - Source % Multiple; - else - { - genType Tmp = Source + genType(1); - return Tmp - Tmp % Multiple - Multiple; - } - } - }; - - template - struct compute_roundMultiple{}; - - template<> - struct compute_roundMultiple - { - template - GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) - { - if(Source >= genType(0)) - return Source - std::fmod(Source, Multiple); - else - { - genType Tmp = Source + genType(1); - return Tmp - std::fmod(Tmp, Multiple) - Multiple; - } - } - }; - - template<> - struct compute_roundMultiple - { - template - GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) - { - if(Source >= genType(0)) - return Source - Source % Multiple; - else - { - genType Tmp = Source + genType(1); - return Tmp - Tmp % Multiple - Multiple; - } - } - }; - - template<> - struct compute_roundMultiple - { - template - GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) - { - if(Source >= genType(0)) - return Source - Source % Multiple; - else - { - genType Tmp = Source + genType(1); - return Tmp - Tmp % Multiple - Multiple; - } - } - }; -}//namespace detail - - //////////////// - // isPowerOfTwo - - template - GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value) - { - genType const Result = glm::abs(Value); - return !(Result & (Result - 1)); - } - - template - GLM_FUNC_QUALIFIER vec isPowerOfTwo(vec const& Value) - { - vec const Result(abs(Value)); - return equal(Result & (Result - 1), vec(0)); - } - - ////////////////// - // ceilPowerOfTwo - - template - GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value) - { - return detail::compute_ceilPowerOfTwo<1, genType, defaultp, std::numeric_limits::is_signed>::call(vec<1, genType, defaultp>(value)).x; - } - - template - GLM_FUNC_QUALIFIER vec ceilPowerOfTwo(vec const& v) - { - return detail::compute_ceilPowerOfTwo::is_signed>::call(v); - } - - /////////////////// - // floorPowerOfTwo - - template - GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value) - { - return isPowerOfTwo(value) ? value : static_cast(1) << findMSB(value); - } - - template - GLM_FUNC_QUALIFIER vec floorPowerOfTwo(vec const& v) - { - return detail::functor1::call(floorPowerOfTwo, v); - } - - /////////////////// - // roundPowerOfTwo - - template - GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value) - { - if(isPowerOfTwo(value)) - return value; - - genIUType const prev = static_cast(1) << findMSB(value); - genIUType const next = prev << static_cast(1); - return (next - value) < (value - prev) ? next : prev; - } - - template - GLM_FUNC_QUALIFIER vec roundPowerOfTwo(vec const& v) - { - return detail::functor1::call(roundPowerOfTwo, v); - } - - //////////////// - // isMultiple - - template - GLM_FUNC_QUALIFIER bool isMultiple(genType Value, genType Multiple) - { - return isMultiple(vec<1, genType>(Value), vec<1, genType>(Multiple)).x; - } - - template - GLM_FUNC_QUALIFIER vec isMultiple(vec const& Value, T Multiple) - { - return (Value % Multiple) == vec(0); - } - - template - GLM_FUNC_QUALIFIER vec isMultiple(vec const& Value, vec const& Multiple) - { - return (Value % Multiple) == vec(0); - } - - ////////////////////// - // ceilMultiple - - template - GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple) - { - return detail::compute_ceilMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); - } - - template - GLM_FUNC_QUALIFIER vec ceilMultiple(vec const& Source, vec const& Multiple) - { - return detail::functor2::call(ceilMultiple, Source, Multiple); - } - - ////////////////////// - // floorMultiple - - template - GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple) - { - return detail::compute_floorMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); - } - - template - GLM_FUNC_QUALIFIER vec floorMultiple(vec const& Source, vec const& Multiple) - { - return detail::functor2::call(floorMultiple, Source, Multiple); - } - - ////////////////////// - // roundMultiple - - template - GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple) - { - return detail::compute_roundMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); - } - - template - GLM_FUNC_QUALIFIER vec roundMultiple(vec const& Source, vec const& Multiple) - { - return detail::functor2::call(roundMultiple, Source, Multiple); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtc/type_aligned.hpp b/crumpet-engine/include/glm/gtc/type_aligned.hpp deleted file mode 100644 index ccb7b6b..0000000 --- a/crumpet-engine/include/glm/gtc/type_aligned.hpp +++ /dev/null @@ -1,1315 +0,0 @@ -/// @ref gtc_type_aligned -/// @file glm/gtc/type_aligned.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtc_type_aligned GLM_GTC_type_aligned -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Aligned types allowing SIMD optimizations of vectors and matrices types - -#pragma once - -#if !GLM_CONFIG_ANONYMOUS_STRUCT -# error "GLM: Aligned gentypes require to enable C++ language extensions." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_type_aligned extension included") -#endif - -#include "../mat4x4.hpp" -#include "../mat4x3.hpp" -#include "../mat4x2.hpp" -#include "../mat3x4.hpp" -#include "../mat3x3.hpp" -#include "../mat3x2.hpp" -#include "../mat2x4.hpp" -#include "../mat2x3.hpp" -#include "../mat2x2.hpp" -#include "../gtc/vec1.hpp" -#include "../vec2.hpp" -#include "../vec3.hpp" -#include "../vec4.hpp" - -namespace glm -{ - /// @addtogroup gtc_type_aligned - /// @{ - - // -- *vec1 -- - - /// 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<1, float, aligned_highp> aligned_highp_vec1; - - /// 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<1, float, aligned_mediump> aligned_mediump_vec1; - - /// 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<1, float, aligned_lowp> aligned_lowp_vec1; - - /// 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<1, double, aligned_highp> aligned_highp_dvec1; - - /// 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1; - - /// 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1; - - /// 1 component vector aligned in memory of signed integer numbers. - typedef vec<1, int, aligned_highp> aligned_highp_ivec1; - - /// 1 component vector aligned in memory of signed integer numbers. - typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1; - - /// 1 component vector aligned in memory of signed integer numbers. - typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1; - - /// 1 component vector aligned in memory of unsigned integer numbers. - typedef vec<1, uint, aligned_highp> aligned_highp_uvec1; - - /// 1 component vector aligned in memory of unsigned integer numbers. - typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1; - - /// 1 component vector aligned in memory of unsigned integer numbers. - typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1; - - /// 1 component vector aligned in memory of bool values. - typedef vec<1, bool, aligned_highp> aligned_highp_bvec1; - - /// 1 component vector aligned in memory of bool values. - typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1; - - /// 1 component vector aligned in memory of bool values. - typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1; - - /// 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<1, float, packed_highp> packed_highp_vec1; - - /// 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<1, float, packed_mediump> packed_mediump_vec1; - - /// 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<1, float, packed_lowp> packed_lowp_vec1; - - /// 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<1, double, packed_highp> packed_highp_dvec1; - - /// 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<1, double, packed_mediump> packed_mediump_dvec1; - - /// 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<1, double, packed_lowp> packed_lowp_dvec1; - - /// 1 component vector tightly packed in memory of signed integer numbers. - typedef vec<1, int, packed_highp> packed_highp_ivec1; - - /// 1 component vector tightly packed in memory of signed integer numbers. - typedef vec<1, int, packed_mediump> packed_mediump_ivec1; - - /// 1 component vector tightly packed in memory of signed integer numbers. - typedef vec<1, int, packed_lowp> packed_lowp_ivec1; - - /// 1 component vector tightly packed in memory of unsigned integer numbers. - typedef vec<1, uint, packed_highp> packed_highp_uvec1; - - /// 1 component vector tightly packed in memory of unsigned integer numbers. - typedef vec<1, uint, packed_mediump> packed_mediump_uvec1; - - /// 1 component vector tightly packed in memory of unsigned integer numbers. - typedef vec<1, uint, packed_lowp> packed_lowp_uvec1; - - /// 1 component vector tightly packed in memory of bool values. - typedef vec<1, bool, packed_highp> packed_highp_bvec1; - - /// 1 component vector tightly packed in memory of bool values. - typedef vec<1, bool, packed_mediump> packed_mediump_bvec1; - - /// 1 component vector tightly packed in memory of bool values. - typedef vec<1, bool, packed_lowp> packed_lowp_bvec1; - - // -- *vec2 -- - - /// 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<2, float, aligned_highp> aligned_highp_vec2; - - /// 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<2, float, aligned_mediump> aligned_mediump_vec2; - - /// 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<2, float, aligned_lowp> aligned_lowp_vec2; - - /// 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<2, double, aligned_highp> aligned_highp_dvec2; - - /// 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2; - - /// 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2; - - /// 2 components vector aligned in memory of signed integer numbers. - typedef vec<2, int, aligned_highp> aligned_highp_ivec2; - - /// 2 components vector aligned in memory of signed integer numbers. - typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2; - - /// 2 components vector aligned in memory of signed integer numbers. - typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2; - - /// 2 components vector aligned in memory of unsigned integer numbers. - typedef vec<2, uint, aligned_highp> aligned_highp_uvec2; - - /// 2 components vector aligned in memory of unsigned integer numbers. - typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2; - - /// 2 components vector aligned in memory of unsigned integer numbers. - typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2; - - /// 2 components vector aligned in memory of bool values. - typedef vec<2, bool, aligned_highp> aligned_highp_bvec2; - - /// 2 components vector aligned in memory of bool values. - typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2; - - /// 2 components vector aligned in memory of bool values. - typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2; - - /// 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<2, float, packed_highp> packed_highp_vec2; - - /// 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<2, float, packed_mediump> packed_mediump_vec2; - - /// 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<2, float, packed_lowp> packed_lowp_vec2; - - /// 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<2, double, packed_highp> packed_highp_dvec2; - - /// 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<2, double, packed_mediump> packed_mediump_dvec2; - - /// 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<2, double, packed_lowp> packed_lowp_dvec2; - - /// 2 components vector tightly packed in memory of signed integer numbers. - typedef vec<2, int, packed_highp> packed_highp_ivec2; - - /// 2 components vector tightly packed in memory of signed integer numbers. - typedef vec<2, int, packed_mediump> packed_mediump_ivec2; - - /// 2 components vector tightly packed in memory of signed integer numbers. - typedef vec<2, int, packed_lowp> packed_lowp_ivec2; - - /// 2 components vector tightly packed in memory of unsigned integer numbers. - typedef vec<2, uint, packed_highp> packed_highp_uvec2; - - /// 2 components vector tightly packed in memory of unsigned integer numbers. - typedef vec<2, uint, packed_mediump> packed_mediump_uvec2; - - /// 2 components vector tightly packed in memory of unsigned integer numbers. - typedef vec<2, uint, packed_lowp> packed_lowp_uvec2; - - /// 2 components vector tightly packed in memory of bool values. - typedef vec<2, bool, packed_highp> packed_highp_bvec2; - - /// 2 components vector tightly packed in memory of bool values. - typedef vec<2, bool, packed_mediump> packed_mediump_bvec2; - - /// 2 components vector tightly packed in memory of bool values. - typedef vec<2, bool, packed_lowp> packed_lowp_bvec2; - - // -- *vec3 -- - - /// 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<3, float, aligned_highp> aligned_highp_vec3; - - /// 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<3, float, aligned_mediump> aligned_mediump_vec3; - - /// 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<3, float, aligned_lowp> aligned_lowp_vec3; - - /// 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<3, double, aligned_highp> aligned_highp_dvec3; - - /// 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3; - - /// 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3; - - /// 3 components vector aligned in memory of signed integer numbers. - typedef vec<3, int, aligned_highp> aligned_highp_ivec3; - - /// 3 components vector aligned in memory of signed integer numbers. - typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3; - - /// 3 components vector aligned in memory of signed integer numbers. - typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3; - - /// 3 components vector aligned in memory of unsigned integer numbers. - typedef vec<3, uint, aligned_highp> aligned_highp_uvec3; - - /// 3 components vector aligned in memory of unsigned integer numbers. - typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3; - - /// 3 components vector aligned in memory of unsigned integer numbers. - typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3; - - /// 3 components vector aligned in memory of bool values. - typedef vec<3, bool, aligned_highp> aligned_highp_bvec3; - - /// 3 components vector aligned in memory of bool values. - typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3; - - /// 3 components vector aligned in memory of bool values. - typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3; - - /// 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<3, float, packed_highp> packed_highp_vec3; - - /// 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<3, float, packed_mediump> packed_mediump_vec3; - - /// 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<3, float, packed_lowp> packed_lowp_vec3; - - /// 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<3, double, packed_highp> packed_highp_dvec3; - - /// 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<3, double, packed_mediump> packed_mediump_dvec3; - - /// 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<3, double, packed_lowp> packed_lowp_dvec3; - - /// 3 components vector tightly packed in memory of signed integer numbers. - typedef vec<3, int, packed_highp> packed_highp_ivec3; - - /// 3 components vector tightly packed in memory of signed integer numbers. - typedef vec<3, int, packed_mediump> packed_mediump_ivec3; - - /// 3 components vector tightly packed in memory of signed integer numbers. - typedef vec<3, int, packed_lowp> packed_lowp_ivec3; - - /// 3 components vector tightly packed in memory of unsigned integer numbers. - typedef vec<3, uint, packed_highp> packed_highp_uvec3; - - /// 3 components vector tightly packed in memory of unsigned integer numbers. - typedef vec<3, uint, packed_mediump> packed_mediump_uvec3; - - /// 3 components vector tightly packed in memory of unsigned integer numbers. - typedef vec<3, uint, packed_lowp> packed_lowp_uvec3; - - /// 3 components vector tightly packed in memory of bool values. - typedef vec<3, bool, packed_highp> packed_highp_bvec3; - - /// 3 components vector tightly packed in memory of bool values. - typedef vec<3, bool, packed_mediump> packed_mediump_bvec3; - - /// 3 components vector tightly packed in memory of bool values. - typedef vec<3, bool, packed_lowp> packed_lowp_bvec3; - - // -- *vec4 -- - - /// 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<4, float, aligned_highp> aligned_highp_vec4; - - /// 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<4, float, aligned_mediump> aligned_mediump_vec4; - - /// 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<4, float, aligned_lowp> aligned_lowp_vec4; - - /// 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<4, double, aligned_highp> aligned_highp_dvec4; - - /// 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4; - - /// 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4; - - /// 4 components vector aligned in memory of signed integer numbers. - typedef vec<4, int, aligned_highp> aligned_highp_ivec4; - - /// 4 components vector aligned in memory of signed integer numbers. - typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4; - - /// 4 components vector aligned in memory of signed integer numbers. - typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4; - - /// 4 components vector aligned in memory of unsigned integer numbers. - typedef vec<4, uint, aligned_highp> aligned_highp_uvec4; - - /// 4 components vector aligned in memory of unsigned integer numbers. - typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4; - - /// 4 components vector aligned in memory of unsigned integer numbers. - typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4; - - /// 4 components vector aligned in memory of bool values. - typedef vec<4, bool, aligned_highp> aligned_highp_bvec4; - - /// 4 components vector aligned in memory of bool values. - typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4; - - /// 4 components vector aligned in memory of bool values. - typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4; - - /// 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<4, float, packed_highp> packed_highp_vec4; - - /// 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<4, float, packed_mediump> packed_mediump_vec4; - - /// 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<4, float, packed_lowp> packed_lowp_vec4; - - /// 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef vec<4, double, packed_highp> packed_highp_dvec4; - - /// 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef vec<4, double, packed_mediump> packed_mediump_dvec4; - - /// 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef vec<4, double, packed_lowp> packed_lowp_dvec4; - - /// 4 components vector tightly packed in memory of signed integer numbers. - typedef vec<4, int, packed_highp> packed_highp_ivec4; - - /// 4 components vector tightly packed in memory of signed integer numbers. - typedef vec<4, int, packed_mediump> packed_mediump_ivec4; - - /// 4 components vector tightly packed in memory of signed integer numbers. - typedef vec<4, int, packed_lowp> packed_lowp_ivec4; - - /// 4 components vector tightly packed in memory of unsigned integer numbers. - typedef vec<4, uint, packed_highp> packed_highp_uvec4; - - /// 4 components vector tightly packed in memory of unsigned integer numbers. - typedef vec<4, uint, packed_mediump> packed_mediump_uvec4; - - /// 4 components vector tightly packed in memory of unsigned integer numbers. - typedef vec<4, uint, packed_lowp> packed_lowp_uvec4; - - /// 4 components vector tightly packed in memory of bool values. - typedef vec<4, bool, packed_highp> packed_highp_bvec4; - - /// 4 components vector tightly packed in memory of bool values. - typedef vec<4, bool, packed_mediump> packed_mediump_bvec4; - - /// 4 components vector tightly packed in memory of bool values. - typedef vec<4, bool, packed_lowp> packed_lowp_bvec4; - - // -- *mat2 -- - - /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2; - - /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2; - - /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2; - - /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2; - - /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2; - - /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2; - - /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 2, float, packed_highp> packed_highp_mat2; - - /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2; - - /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2; - - /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 2, double, packed_highp> packed_highp_dmat2; - - /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2; - - /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2; - - // -- *mat3 -- - - /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3; - - /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3; - - /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3; - - /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3; - - /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3; - - /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3; - - /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 3, float, packed_highp> packed_highp_mat3; - - /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3; - - /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3; - - /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 3, double, packed_highp> packed_highp_dmat3; - - /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3; - - /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3; - - // -- *mat4 -- - - /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4; - - /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4; - - /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4; - - /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4; - - /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4; - - /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4; - - /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 4, float, packed_highp> packed_highp_mat4; - - /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4; - - /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4; - - /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 4, double, packed_highp> packed_highp_dmat4; - - /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4; - - /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4; - - // -- *mat2x2 -- - - /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2x2; - - /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2x2; - - /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2x2; - - /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2x2; - - /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2x2; - - /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2x2; - - /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 2, float, packed_highp> packed_highp_mat2x2; - - /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2x2; - - /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2x2; - - /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 2, double, packed_highp> packed_highp_dmat2x2; - - /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2x2; - - /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2x2; - - // -- *mat2x3 -- - - /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 3, float, aligned_highp> aligned_highp_mat2x3; - - /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 3, float, aligned_mediump> aligned_mediump_mat2x3; - - /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 3, float, aligned_lowp> aligned_lowp_mat2x3; - - /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 3, double, aligned_highp> aligned_highp_dmat2x3; - - /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 3, double, aligned_mediump> aligned_mediump_dmat2x3; - - /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 3, double, aligned_lowp> aligned_lowp_dmat2x3; - - /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 3, float, packed_highp> packed_highp_mat2x3; - - /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 3, float, packed_mediump> packed_mediump_mat2x3; - - /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 3, float, packed_lowp> packed_lowp_mat2x3; - - /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 3, double, packed_highp> packed_highp_dmat2x3; - - /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 3, double, packed_mediump> packed_mediump_dmat2x3; - - /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 3, double, packed_lowp> packed_lowp_dmat2x3; - - // -- *mat2x4 -- - - /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 4, float, aligned_highp> aligned_highp_mat2x4; - - /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 4, float, aligned_mediump> aligned_mediump_mat2x4; - - /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 4, float, aligned_lowp> aligned_lowp_mat2x4; - - /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 4, double, aligned_highp> aligned_highp_dmat2x4; - - /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 4, double, aligned_mediump> aligned_mediump_dmat2x4; - - /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 4, double, aligned_lowp> aligned_lowp_dmat2x4; - - /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 4, float, packed_highp> packed_highp_mat2x4; - - /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 4, float, packed_mediump> packed_mediump_mat2x4; - - /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 4, float, packed_lowp> packed_lowp_mat2x4; - - /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<2, 4, double, packed_highp> packed_highp_dmat2x4; - - /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<2, 4, double, packed_mediump> packed_mediump_dmat2x4; - - /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<2, 4, double, packed_lowp> packed_lowp_dmat2x4; - - // -- *mat3x2 -- - - /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 2, float, aligned_highp> aligned_highp_mat3x2; - - /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 2, float, aligned_mediump> aligned_mediump_mat3x2; - - /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 2, float, aligned_lowp> aligned_lowp_mat3x2; - - /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 2, double, aligned_highp> aligned_highp_dmat3x2; - - /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 2, double, aligned_mediump> aligned_mediump_dmat3x2; - - /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 2, double, aligned_lowp> aligned_lowp_dmat3x2; - - /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 2, float, packed_highp> packed_highp_mat3x2; - - /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 2, float, packed_mediump> packed_mediump_mat3x2; - - /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 2, float, packed_lowp> packed_lowp_mat3x2; - - /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 2, double, packed_highp> packed_highp_dmat3x2; - - /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 2, double, packed_mediump> packed_mediump_dmat3x2; - - /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 2, double, packed_lowp> packed_lowp_dmat3x2; - - // -- *mat3x3 -- - - /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3x3; - - /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3x3; - - /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3x3; - - /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3x3; - - /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3x3; - - /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3x3; - - /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 3, float, packed_highp> packed_highp_mat3x3; - - /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3x3; - - /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3x3; - - /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 3, double, packed_highp> packed_highp_dmat3x3; - - /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3x3; - - /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3x3; - - // -- *mat3x4 -- - - /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 4, float, aligned_highp> aligned_highp_mat3x4; - - /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 4, float, aligned_mediump> aligned_mediump_mat3x4; - - /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 4, float, aligned_lowp> aligned_lowp_mat3x4; - - /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 4, double, aligned_highp> aligned_highp_dmat3x4; - - /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 4, double, aligned_mediump> aligned_mediump_dmat3x4; - - /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 4, double, aligned_lowp> aligned_lowp_dmat3x4; - - /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 4, float, packed_highp> packed_highp_mat3x4; - - /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 4, float, packed_mediump> packed_mediump_mat3x4; - - /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 4, float, packed_lowp> packed_lowp_mat3x4; - - /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<3, 4, double, packed_highp> packed_highp_dmat3x4; - - /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<3, 4, double, packed_mediump> packed_mediump_dmat3x4; - - /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<3, 4, double, packed_lowp> packed_lowp_dmat3x4; - - // -- *mat4x2 -- - - /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 2, float, aligned_highp> aligned_highp_mat4x2; - - /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 2, float, aligned_mediump> aligned_mediump_mat4x2; - - /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 2, float, aligned_lowp> aligned_lowp_mat4x2; - - /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 2, double, aligned_highp> aligned_highp_dmat4x2; - - /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 2, double, aligned_mediump> aligned_mediump_dmat4x2; - - /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 2, double, aligned_lowp> aligned_lowp_dmat4x2; - - /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 2, float, packed_highp> packed_highp_mat4x2; - - /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 2, float, packed_mediump> packed_mediump_mat4x2; - - /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 2, float, packed_lowp> packed_lowp_mat4x2; - - /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 2, double, packed_highp> packed_highp_dmat4x2; - - /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 2, double, packed_mediump> packed_mediump_dmat4x2; - - /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 2, double, packed_lowp> packed_lowp_dmat4x2; - - // -- *mat4x3 -- - - /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 3, float, aligned_highp> aligned_highp_mat4x3; - - /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 3, float, aligned_mediump> aligned_mediump_mat4x3; - - /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 3, float, aligned_lowp> aligned_lowp_mat4x3; - - /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 3, double, aligned_highp> aligned_highp_dmat4x3; - - /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 3, double, aligned_mediump> aligned_mediump_dmat4x3; - - /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 3, double, aligned_lowp> aligned_lowp_dmat4x3; - - /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 3, float, packed_highp> packed_highp_mat4x3; - - /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 3, float, packed_mediump> packed_mediump_mat4x3; - - /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 3, float, packed_lowp> packed_lowp_mat4x3; - - /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 3, double, packed_highp> packed_highp_dmat4x3; - - /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 3, double, packed_mediump> packed_mediump_dmat4x3; - - /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 3, double, packed_lowp> packed_lowp_dmat4x3; - - // -- *mat4x4 -- - - /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4x4; - - /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4x4; - - /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4x4; - - /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4x4; - - /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4x4; - - /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4x4; - - /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 4, float, packed_highp> packed_highp_mat4x4; - - /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4x4; - - /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4x4; - - /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. - typedef mat<4, 4, double, packed_highp> packed_highp_dmat4x4; - - /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. - typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4x4; - - /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. - typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4x4; - - // -- default -- - -#if(defined(GLM_PRECISION_LOWP_FLOAT)) - typedef aligned_lowp_vec1 aligned_vec1; - typedef aligned_lowp_vec2 aligned_vec2; - typedef aligned_lowp_vec3 aligned_vec3; - typedef aligned_lowp_vec4 aligned_vec4; - typedef packed_lowp_vec1 packed_vec1; - typedef packed_lowp_vec2 packed_vec2; - typedef packed_lowp_vec3 packed_vec3; - typedef packed_lowp_vec4 packed_vec4; - - typedef aligned_lowp_mat2 aligned_mat2; - typedef aligned_lowp_mat3 aligned_mat3; - typedef aligned_lowp_mat4 aligned_mat4; - typedef packed_lowp_mat2 packed_mat2; - typedef packed_lowp_mat3 packed_mat3; - typedef packed_lowp_mat4 packed_mat4; - - typedef aligned_lowp_mat2x2 aligned_mat2x2; - typedef aligned_lowp_mat2x3 aligned_mat2x3; - typedef aligned_lowp_mat2x4 aligned_mat2x4; - typedef aligned_lowp_mat3x2 aligned_mat3x2; - typedef aligned_lowp_mat3x3 aligned_mat3x3; - typedef aligned_lowp_mat3x4 aligned_mat3x4; - typedef aligned_lowp_mat4x2 aligned_mat4x2; - typedef aligned_lowp_mat4x3 aligned_mat4x3; - typedef aligned_lowp_mat4x4 aligned_mat4x4; - typedef packed_lowp_mat2x2 packed_mat2x2; - typedef packed_lowp_mat2x3 packed_mat2x3; - typedef packed_lowp_mat2x4 packed_mat2x4; - typedef packed_lowp_mat3x2 packed_mat3x2; - typedef packed_lowp_mat3x3 packed_mat3x3; - typedef packed_lowp_mat3x4 packed_mat3x4; - typedef packed_lowp_mat4x2 packed_mat4x2; - typedef packed_lowp_mat4x3 packed_mat4x3; - typedef packed_lowp_mat4x4 packed_mat4x4; -#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) - typedef aligned_mediump_vec1 aligned_vec1; - typedef aligned_mediump_vec2 aligned_vec2; - typedef aligned_mediump_vec3 aligned_vec3; - typedef aligned_mediump_vec4 aligned_vec4; - typedef packed_mediump_vec1 packed_vec1; - typedef packed_mediump_vec2 packed_vec2; - typedef packed_mediump_vec3 packed_vec3; - typedef packed_mediump_vec4 packed_vec4; - - typedef aligned_mediump_mat2 aligned_mat2; - typedef aligned_mediump_mat3 aligned_mat3; - typedef aligned_mediump_mat4 aligned_mat4; - typedef packed_mediump_mat2 packed_mat2; - typedef packed_mediump_mat3 packed_mat3; - typedef packed_mediump_mat4 packed_mat4; - - typedef aligned_mediump_mat2x2 aligned_mat2x2; - typedef aligned_mediump_mat2x3 aligned_mat2x3; - typedef aligned_mediump_mat2x4 aligned_mat2x4; - typedef aligned_mediump_mat3x2 aligned_mat3x2; - typedef aligned_mediump_mat3x3 aligned_mat3x3; - typedef aligned_mediump_mat3x4 aligned_mat3x4; - typedef aligned_mediump_mat4x2 aligned_mat4x2; - typedef aligned_mediump_mat4x3 aligned_mat4x3; - typedef aligned_mediump_mat4x4 aligned_mat4x4; - typedef packed_mediump_mat2x2 packed_mat2x2; - typedef packed_mediump_mat2x3 packed_mat2x3; - typedef packed_mediump_mat2x4 packed_mat2x4; - typedef packed_mediump_mat3x2 packed_mat3x2; - typedef packed_mediump_mat3x3 packed_mat3x3; - typedef packed_mediump_mat3x4 packed_mat3x4; - typedef packed_mediump_mat4x2 packed_mat4x2; - typedef packed_mediump_mat4x3 packed_mat4x3; - typedef packed_mediump_mat4x4 packed_mat4x4; -#else //defined(GLM_PRECISION_HIGHP_FLOAT) - /// 1 component vector aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_vec1 aligned_vec1; - - /// 2 components vector aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_vec2 aligned_vec2; - - /// 3 components vector aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_vec3 aligned_vec3; - - /// 4 components vector aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_vec4 aligned_vec4; - - /// 1 component vector tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_vec1 packed_vec1; - - /// 2 components vector tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_vec2 packed_vec2; - - /// 3 components vector tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_vec3 packed_vec3; - - /// 4 components vector tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_vec4 packed_vec4; - - /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_mat2 aligned_mat2; - - /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_mat3 aligned_mat3; - - /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_mat4 aligned_mat4; - - /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_mat2 packed_mat2; - - /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_mat3 packed_mat3; - - /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_mat4 packed_mat4; - - /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_mat2x2 aligned_mat2x2; - - /// 2 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_mat2x3 aligned_mat2x3; - - /// 2 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_mat2x4 aligned_mat2x4; - - /// 3 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_mat3x2 aligned_mat3x2; - - /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_mat3x3 aligned_mat3x3; - - /// 3 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_mat3x4 aligned_mat3x4; - - /// 4 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_mat4x2 aligned_mat4x2; - - /// 4 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_mat4x3 aligned_mat4x3; - - /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. - typedef aligned_highp_mat4x4 aligned_mat4x4; - - /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_mat2x2 packed_mat2x2; - - /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_mat2x3 packed_mat2x3; - - /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_mat2x4 packed_mat2x4; - - /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_mat3x2 packed_mat3x2; - - /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_mat3x3 packed_mat3x3; - - /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_mat3x4 packed_mat3x4; - - /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_mat4x2 packed_mat4x2; - - /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_mat4x3 packed_mat4x3; - - /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers. - typedef packed_highp_mat4x4 packed_mat4x4; -#endif//GLM_PRECISION - -#if(defined(GLM_PRECISION_LOWP_DOUBLE)) - typedef aligned_lowp_dvec1 aligned_dvec1; - typedef aligned_lowp_dvec2 aligned_dvec2; - typedef aligned_lowp_dvec3 aligned_dvec3; - typedef aligned_lowp_dvec4 aligned_dvec4; - typedef packed_lowp_dvec1 packed_dvec1; - typedef packed_lowp_dvec2 packed_dvec2; - typedef packed_lowp_dvec3 packed_dvec3; - typedef packed_lowp_dvec4 packed_dvec4; - - typedef aligned_lowp_dmat2 aligned_dmat2; - typedef aligned_lowp_dmat3 aligned_dmat3; - typedef aligned_lowp_dmat4 aligned_dmat4; - typedef packed_lowp_dmat2 packed_dmat2; - typedef packed_lowp_dmat3 packed_dmat3; - typedef packed_lowp_dmat4 packed_dmat4; - - typedef aligned_lowp_dmat2x2 aligned_dmat2x2; - typedef aligned_lowp_dmat2x3 aligned_dmat2x3; - typedef aligned_lowp_dmat2x4 aligned_dmat2x4; - typedef aligned_lowp_dmat3x2 aligned_dmat3x2; - typedef aligned_lowp_dmat3x3 aligned_dmat3x3; - typedef aligned_lowp_dmat3x4 aligned_dmat3x4; - typedef aligned_lowp_dmat4x2 aligned_dmat4x2; - typedef aligned_lowp_dmat4x3 aligned_dmat4x3; - typedef aligned_lowp_dmat4x4 aligned_dmat4x4; - typedef packed_lowp_dmat2x2 packed_dmat2x2; - typedef packed_lowp_dmat2x3 packed_dmat2x3; - typedef packed_lowp_dmat2x4 packed_dmat2x4; - typedef packed_lowp_dmat3x2 packed_dmat3x2; - typedef packed_lowp_dmat3x3 packed_dmat3x3; - typedef packed_lowp_dmat3x4 packed_dmat3x4; - typedef packed_lowp_dmat4x2 packed_dmat4x2; - typedef packed_lowp_dmat4x3 packed_dmat4x3; - typedef packed_lowp_dmat4x4 packed_dmat4x4; -#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) - typedef aligned_mediump_dvec1 aligned_dvec1; - typedef aligned_mediump_dvec2 aligned_dvec2; - typedef aligned_mediump_dvec3 aligned_dvec3; - typedef aligned_mediump_dvec4 aligned_dvec4; - typedef packed_mediump_dvec1 packed_dvec1; - typedef packed_mediump_dvec2 packed_dvec2; - typedef packed_mediump_dvec3 packed_dvec3; - typedef packed_mediump_dvec4 packed_dvec4; - - typedef aligned_mediump_dmat2 aligned_dmat2; - typedef aligned_mediump_dmat3 aligned_dmat3; - typedef aligned_mediump_dmat4 aligned_dmat4; - typedef packed_mediump_dmat2 packed_dmat2; - typedef packed_mediump_dmat3 packed_dmat3; - typedef packed_mediump_dmat4 packed_dmat4; - - typedef aligned_mediump_dmat2x2 aligned_dmat2x2; - typedef aligned_mediump_dmat2x3 aligned_dmat2x3; - typedef aligned_mediump_dmat2x4 aligned_dmat2x4; - typedef aligned_mediump_dmat3x2 aligned_dmat3x2; - typedef aligned_mediump_dmat3x3 aligned_dmat3x3; - typedef aligned_mediump_dmat3x4 aligned_dmat3x4; - typedef aligned_mediump_dmat4x2 aligned_dmat4x2; - typedef aligned_mediump_dmat4x3 aligned_dmat4x3; - typedef aligned_mediump_dmat4x4 aligned_dmat4x4; - typedef packed_mediump_dmat2x2 packed_dmat2x2; - typedef packed_mediump_dmat2x3 packed_dmat2x3; - typedef packed_mediump_dmat2x4 packed_dmat2x4; - typedef packed_mediump_dmat3x2 packed_dmat3x2; - typedef packed_mediump_dmat3x3 packed_dmat3x3; - typedef packed_mediump_dmat3x4 packed_dmat3x4; - typedef packed_mediump_dmat4x2 packed_dmat4x2; - typedef packed_mediump_dmat4x3 packed_dmat4x3; - typedef packed_mediump_dmat4x4 packed_dmat4x4; -#else //defined(GLM_PRECISION_HIGHP_DOUBLE) - /// 1 component vector aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dvec1 aligned_dvec1; - - /// 2 components vector aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dvec2 aligned_dvec2; - - /// 3 components vector aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dvec3 aligned_dvec3; - - /// 4 components vector aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dvec4 aligned_dvec4; - - /// 1 component vector tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dvec1 packed_dvec1; - - /// 2 components vector tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dvec2 packed_dvec2; - - /// 3 components vector tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dvec3 packed_dvec3; - - /// 4 components vector tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dvec4 packed_dvec4; - - /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dmat2 aligned_dmat2; - - /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dmat3 aligned_dmat3; - - /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dmat4 aligned_dmat4; - - /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dmat2 packed_dmat2; - - /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dmat3 packed_dmat3; - - /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dmat4 packed_dmat4; - - /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dmat2x2 aligned_dmat2x2; - - /// 2 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dmat2x3 aligned_dmat2x3; - - /// 2 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dmat2x4 aligned_dmat2x4; - - /// 3 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dmat3x2 aligned_dmat3x2; - - /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dmat3x3 aligned_dmat3x3; - - /// 3 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dmat3x4 aligned_dmat3x4; - - /// 4 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dmat4x2 aligned_dmat4x2; - - /// 4 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dmat4x3 aligned_dmat4x3; - - /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. - typedef aligned_highp_dmat4x4 aligned_dmat4x4; - - /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dmat2x2 packed_dmat2x2; - - /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dmat2x3 packed_dmat2x3; - - /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dmat2x4 packed_dmat2x4; - - /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dmat3x2 packed_dmat3x2; - - /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dmat3x3 packed_dmat3x3; - - /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dmat3x4 packed_dmat3x4; - - /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dmat4x2 packed_dmat4x2; - - /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dmat4x3 packed_dmat4x3; - - /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers. - typedef packed_highp_dmat4x4 packed_dmat4x4; -#endif//GLM_PRECISION - -#if(defined(GLM_PRECISION_LOWP_INT)) - typedef aligned_lowp_ivec1 aligned_ivec1; - typedef aligned_lowp_ivec2 aligned_ivec2; - typedef aligned_lowp_ivec3 aligned_ivec3; - typedef aligned_lowp_ivec4 aligned_ivec4; -#elif(defined(GLM_PRECISION_MEDIUMP_INT)) - typedef aligned_mediump_ivec1 aligned_ivec1; - typedef aligned_mediump_ivec2 aligned_ivec2; - typedef aligned_mediump_ivec3 aligned_ivec3; - typedef aligned_mediump_ivec4 aligned_ivec4; -#else //defined(GLM_PRECISION_HIGHP_INT) - /// 1 component vector aligned in memory of signed integer numbers. - typedef aligned_highp_ivec1 aligned_ivec1; - - /// 2 components vector aligned in memory of signed integer numbers. - typedef aligned_highp_ivec2 aligned_ivec2; - - /// 3 components vector aligned in memory of signed integer numbers. - typedef aligned_highp_ivec3 aligned_ivec3; - - /// 4 components vector aligned in memory of signed integer numbers. - typedef aligned_highp_ivec4 aligned_ivec4; - - /// 1 component vector tightly packed in memory of signed integer numbers. - typedef packed_highp_ivec1 packed_ivec1; - - /// 2 components vector tightly packed in memory of signed integer numbers. - typedef packed_highp_ivec2 packed_ivec2; - - /// 3 components vector tightly packed in memory of signed integer numbers. - typedef packed_highp_ivec3 packed_ivec3; - - /// 4 components vector tightly packed in memory of signed integer numbers. - typedef packed_highp_ivec4 packed_ivec4; -#endif//GLM_PRECISION - - // -- Unsigned integer definition -- - -#if(defined(GLM_PRECISION_LOWP_UINT)) - typedef aligned_lowp_uvec1 aligned_uvec1; - typedef aligned_lowp_uvec2 aligned_uvec2; - typedef aligned_lowp_uvec3 aligned_uvec3; - typedef aligned_lowp_uvec4 aligned_uvec4; -#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) - typedef aligned_mediump_uvec1 aligned_uvec1; - typedef aligned_mediump_uvec2 aligned_uvec2; - typedef aligned_mediump_uvec3 aligned_uvec3; - typedef aligned_mediump_uvec4 aligned_uvec4; -#else //defined(GLM_PRECISION_HIGHP_UINT) - /// 1 component vector aligned in memory of unsigned integer numbers. - typedef aligned_highp_uvec1 aligned_uvec1; - - /// 2 components vector aligned in memory of unsigned integer numbers. - typedef aligned_highp_uvec2 aligned_uvec2; - - /// 3 components vector aligned in memory of unsigned integer numbers. - typedef aligned_highp_uvec3 aligned_uvec3; - - /// 4 components vector aligned in memory of unsigned integer numbers. - typedef aligned_highp_uvec4 aligned_uvec4; - - /// 1 component vector tightly packed in memory of unsigned integer numbers. - typedef packed_highp_uvec1 packed_uvec1; - - /// 2 components vector tightly packed in memory of unsigned integer numbers. - typedef packed_highp_uvec2 packed_uvec2; - - /// 3 components vector tightly packed in memory of unsigned integer numbers. - typedef packed_highp_uvec3 packed_uvec3; - - /// 4 components vector tightly packed in memory of unsigned integer numbers. - typedef packed_highp_uvec4 packed_uvec4; -#endif//GLM_PRECISION - -#if(defined(GLM_PRECISION_LOWP_BOOL)) - typedef aligned_lowp_bvec1 aligned_bvec1; - typedef aligned_lowp_bvec2 aligned_bvec2; - typedef aligned_lowp_bvec3 aligned_bvec3; - typedef aligned_lowp_bvec4 aligned_bvec4; -#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) - typedef aligned_mediump_bvec1 aligned_bvec1; - typedef aligned_mediump_bvec2 aligned_bvec2; - typedef aligned_mediump_bvec3 aligned_bvec3; - typedef aligned_mediump_bvec4 aligned_bvec4; -#else //defined(GLM_PRECISION_HIGHP_BOOL) - /// 1 component vector aligned in memory of bool values. - typedef aligned_highp_bvec1 aligned_bvec1; - - /// 2 components vector aligned in memory of bool values. - typedef aligned_highp_bvec2 aligned_bvec2; - - /// 3 components vector aligned in memory of bool values. - typedef aligned_highp_bvec3 aligned_bvec3; - - /// 4 components vector aligned in memory of bool values. - typedef aligned_highp_bvec4 aligned_bvec4; - - /// 1 components vector tightly packed in memory of bool values. - typedef packed_highp_bvec1 packed_bvec1; - - /// 2 components vector tightly packed in memory of bool values. - typedef packed_highp_bvec2 packed_bvec2; - - /// 3 components vector tightly packed in memory of bool values. - typedef packed_highp_bvec3 packed_bvec3; - - /// 4 components vector tightly packed in memory of bool values. - typedef packed_highp_bvec4 packed_bvec4; -#endif//GLM_PRECISION - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/gtc/type_precision.hpp b/crumpet-engine/include/glm/gtc/type_precision.hpp deleted file mode 100644 index 2f73c06..0000000 --- a/crumpet-engine/include/glm/gtc/type_precision.hpp +++ /dev/null @@ -1,2131 +0,0 @@ -/// @ref gtc_type_precision -/// @file glm/gtc/type_precision.hpp -/// -/// @see core (dependence) -/// @see gtc_quaternion (dependence) -/// -/// @defgroup gtc_type_precision GLM_GTC_type_precision -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Defines specific C++-based qualifier types. - -#pragma once - -// Dependency: -#include "../gtc/quaternion.hpp" -#include "../gtc/vec1.hpp" -#include "../ext/scalar_float_sized.hpp" -#include "../ext/scalar_int_sized.hpp" -#include "../ext/scalar_uint_sized.hpp" -#include "../detail/type_vec2.hpp" -#include "../detail/type_vec3.hpp" -#include "../detail/type_vec4.hpp" -#include "../detail/type_mat2x2.hpp" -#include "../detail/type_mat2x3.hpp" -#include "../detail/type_mat2x4.hpp" -#include "../detail/type_mat3x2.hpp" -#include "../detail/type_mat3x3.hpp" -#include "../detail/type_mat3x4.hpp" -#include "../detail/type_mat4x2.hpp" -#include "../detail/type_mat4x3.hpp" -#include "../detail/type_mat4x4.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_type_precision extension included") -#endif - -namespace glm -{ - /////////////////////////// - // Signed int vector types - - /// @addtogroup gtc_type_precision - /// @{ - - /// Low qualifier 8 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int8 lowp_int8; - - /// Low qualifier 16 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int16 lowp_int16; - - /// Low qualifier 32 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int32 lowp_int32; - - /// Low qualifier 64 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int64 lowp_int64; - - /// Low qualifier 8 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int8 lowp_int8_t; - - /// Low qualifier 16 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int16 lowp_int16_t; - - /// Low qualifier 32 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int32 lowp_int32_t; - - /// Low qualifier 64 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int64 lowp_int64_t; - - /// Low qualifier 8 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int8 lowp_i8; - - /// Low qualifier 16 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int16 lowp_i16; - - /// Low qualifier 32 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int32 lowp_i32; - - /// Low qualifier 64 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int64 lowp_i64; - - /// Medium qualifier 8 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int8 mediump_int8; - - /// Medium qualifier 16 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int16 mediump_int16; - - /// Medium qualifier 32 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int32 mediump_int32; - - /// Medium qualifier 64 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int64 mediump_int64; - - /// Medium qualifier 8 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int8 mediump_int8_t; - - /// Medium qualifier 16 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int16 mediump_int16_t; - - /// Medium qualifier 32 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int32 mediump_int32_t; - - /// Medium qualifier 64 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int64 mediump_int64_t; - - /// Medium qualifier 8 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int8 mediump_i8; - - /// Medium qualifier 16 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int16 mediump_i16; - - /// Medium qualifier 32 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int32 mediump_i32; - - /// Medium qualifier 64 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int64 mediump_i64; - - /// High qualifier 8 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int8 highp_int8; - - /// High qualifier 16 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int16 highp_int16; - - /// High qualifier 32 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int32 highp_int32; - - /// High qualifier 64 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int64 highp_int64; - - /// High qualifier 8 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int8 highp_int8_t; - - /// High qualifier 16 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int16 highp_int16_t; - - /// 32 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int32 highp_int32_t; - - /// High qualifier 64 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int64 highp_int64_t; - - /// High qualifier 8 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int8 highp_i8; - - /// High qualifier 16 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int16 highp_i16; - - /// High qualifier 32 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int32 highp_i32; - - /// High qualifier 64 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int64 highp_i64; - - -#if GLM_HAS_EXTENDED_INTEGER_TYPE - using std::int8_t; - using std::int16_t; - using std::int32_t; - using std::int64_t; -#else - /// 8 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int8 int8_t; - - /// 16 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int16 int16_t; - - /// 32 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int32 int32_t; - - /// 64 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int64 int64_t; -#endif - - /// 8 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int8 i8; - - /// 16 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int16 i16; - - /// 32 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int32 i32; - - /// 64 bit signed integer type. - /// @see gtc_type_precision - typedef detail::int64 i64; - - - - /// Low qualifier 8 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i8, lowp> lowp_i8vec1; - - /// Low qualifier 8 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i8, lowp> lowp_i8vec2; - - /// Low qualifier 8 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i8, lowp> lowp_i8vec3; - - /// Low qualifier 8 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i8, lowp> lowp_i8vec4; - - - /// Medium qualifier 8 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i8, mediump> mediump_i8vec1; - - /// Medium qualifier 8 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i8, mediump> mediump_i8vec2; - - /// Medium qualifier 8 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i8, mediump> mediump_i8vec3; - - /// Medium qualifier 8 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i8, mediump> mediump_i8vec4; - - - /// High qualifier 8 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i8, highp> highp_i8vec1; - - /// High qualifier 8 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i8, highp> highp_i8vec2; - - /// High qualifier 8 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i8, highp> highp_i8vec3; - - /// High qualifier 8 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i8, highp> highp_i8vec4; - - - - /// 8 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i8, defaultp> i8vec1; - - /// 8 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i8, defaultp> i8vec2; - - /// 8 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i8, defaultp> i8vec3; - - /// 8 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i8, defaultp> i8vec4; - - - - - - /// Low qualifier 16 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i16, lowp> lowp_i16vec1; - - /// Low qualifier 16 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i16, lowp> lowp_i16vec2; - - /// Low qualifier 16 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i16, lowp> lowp_i16vec3; - - /// Low qualifier 16 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i16, lowp> lowp_i16vec4; - - - /// Medium qualifier 16 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i16, mediump> mediump_i16vec1; - - /// Medium qualifier 16 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i16, mediump> mediump_i16vec2; - - /// Medium qualifier 16 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i16, mediump> mediump_i16vec3; - - /// Medium qualifier 16 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i16, mediump> mediump_i16vec4; - - - /// High qualifier 16 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i16, highp> highp_i16vec1; - - /// High qualifier 16 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i16, highp> highp_i16vec2; - - /// High qualifier 16 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i16, highp> highp_i16vec3; - - /// High qualifier 16 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i16, highp> highp_i16vec4; - - - - - /// 16 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i16, defaultp> i16vec1; - - /// 16 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i16, defaultp> i16vec2; - - /// 16 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i16, defaultp> i16vec3; - - /// 16 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i16, defaultp> i16vec4; - - - - /// Low qualifier 32 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i32, lowp> lowp_i32vec1; - - /// Low qualifier 32 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i32, lowp> lowp_i32vec2; - - /// Low qualifier 32 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i32, lowp> lowp_i32vec3; - - /// Low qualifier 32 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i32, lowp> lowp_i32vec4; - - - /// Medium qualifier 32 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i32, mediump> mediump_i32vec1; - - /// Medium qualifier 32 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i32, mediump> mediump_i32vec2; - - /// Medium qualifier 32 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i32, mediump> mediump_i32vec3; - - /// Medium qualifier 32 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i32, mediump> mediump_i32vec4; - - - /// High qualifier 32 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i32, highp> highp_i32vec1; - - /// High qualifier 32 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i32, highp> highp_i32vec2; - - /// High qualifier 32 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i32, highp> highp_i32vec3; - - /// High qualifier 32 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i32, highp> highp_i32vec4; - - - /// 32 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i32, defaultp> i32vec1; - - /// 32 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i32, defaultp> i32vec2; - - /// 32 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i32, defaultp> i32vec3; - - /// 32 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i32, defaultp> i32vec4; - - - - - /// Low qualifier 64 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i64, lowp> lowp_i64vec1; - - /// Low qualifier 64 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i64, lowp> lowp_i64vec2; - - /// Low qualifier 64 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i64, lowp> lowp_i64vec3; - - /// Low qualifier 64 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i64, lowp> lowp_i64vec4; - - - /// Medium qualifier 64 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i64, mediump> mediump_i64vec1; - - /// Medium qualifier 64 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i64, mediump> mediump_i64vec2; - - /// Medium qualifier 64 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i64, mediump> mediump_i64vec3; - - /// Medium qualifier 64 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i64, mediump> mediump_i64vec4; - - - /// High qualifier 64 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i64, highp> highp_i64vec1; - - /// High qualifier 64 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i64, highp> highp_i64vec2; - - /// High qualifier 64 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i64, highp> highp_i64vec3; - - /// High qualifier 64 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i64, highp> highp_i64vec4; - - - /// 64 bit signed integer scalar type. - /// @see gtc_type_precision - typedef vec<1, i64, defaultp> i64vec1; - - /// 64 bit signed integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, i64, defaultp> i64vec2; - - /// 64 bit signed integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, i64, defaultp> i64vec3; - - /// 64 bit signed integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, i64, defaultp> i64vec4; - - - ///////////////////////////// - // Unsigned int vector types - - /// Low qualifier 8 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint8 lowp_uint8; - - /// Low qualifier 16 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint16 lowp_uint16; - - /// Low qualifier 32 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint32 lowp_uint32; - - /// Low qualifier 64 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint64 lowp_uint64; - - /// Low qualifier 8 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint8 lowp_uint8_t; - - /// Low qualifier 16 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint16 lowp_uint16_t; - - /// Low qualifier 32 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint32 lowp_uint32_t; - - /// Low qualifier 64 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint64 lowp_uint64_t; - - /// Low qualifier 8 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint8 lowp_u8; - - /// Low qualifier 16 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint16 lowp_u16; - - /// Low qualifier 32 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint32 lowp_u32; - - /// Low qualifier 64 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint64 lowp_u64; - - /// Medium qualifier 8 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint8 mediump_uint8; - - /// Medium qualifier 16 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint16 mediump_uint16; - - /// Medium qualifier 32 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint32 mediump_uint32; - - /// Medium qualifier 64 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint64 mediump_uint64; - - /// Medium qualifier 8 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint8 mediump_uint8_t; - - /// Medium qualifier 16 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint16 mediump_uint16_t; - - /// Medium qualifier 32 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint32 mediump_uint32_t; - - /// Medium qualifier 64 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint64 mediump_uint64_t; - - /// Medium qualifier 8 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint8 mediump_u8; - - /// Medium qualifier 16 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint16 mediump_u16; - - /// Medium qualifier 32 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint32 mediump_u32; - - /// Medium qualifier 64 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint64 mediump_u64; - - /// High qualifier 8 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint8 highp_uint8; - - /// High qualifier 16 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint16 highp_uint16; - - /// High qualifier 32 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint32 highp_uint32; - - /// High qualifier 64 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint64 highp_uint64; - - /// High qualifier 8 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint8 highp_uint8_t; - - /// High qualifier 16 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint16 highp_uint16_t; - - /// High qualifier 32 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint32 highp_uint32_t; - - /// High qualifier 64 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint64 highp_uint64_t; - - /// High qualifier 8 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint8 highp_u8; - - /// High qualifier 16 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint16 highp_u16; - - /// High qualifier 32 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint32 highp_u32; - - /// High qualifier 64 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint64 highp_u64; - -#if GLM_HAS_EXTENDED_INTEGER_TYPE - using std::uint8_t; - using std::uint16_t; - using std::uint32_t; - using std::uint64_t; -#else - /// Default qualifier 8 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint8 uint8_t; - - /// Default qualifier 16 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint16 uint16_t; - - /// Default qualifier 32 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint32 uint32_t; - - /// Default qualifier 64 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint64 uint64_t; -#endif - - /// Default qualifier 8 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint8 u8; - - /// Default qualifier 16 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint16 u16; - - /// Default qualifier 32 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint32 u32; - - /// Default qualifier 64 bit unsigned integer type. - /// @see gtc_type_precision - typedef detail::uint64 u64; - - - - - - ////////////////////// - // Float vector types - - /// Low 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 lowp_float32; - - /// Low 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 lowp_float64; - - /// Low 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 lowp_float32_t; - - /// Low 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 lowp_float64_t; - - /// Low 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 lowp_f32; - - /// Low 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 lowp_f64; - - /// Low 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 lowp_float32; - - /// Low 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 lowp_float64; - - /// Low 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 lowp_float32_t; - - /// Low 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 lowp_float64_t; - - /// Low 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 lowp_f32; - - /// Low 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 lowp_f64; - - - /// Low 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 lowp_float32; - - /// Low 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 lowp_float64; - - /// Low 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 lowp_float32_t; - - /// Low 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 lowp_float64_t; - - /// Low 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 lowp_f32; - - /// Low 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 lowp_f64; - - - /// Medium 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 mediump_float32; - - /// Medium 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 mediump_float64; - - /// Medium 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 mediump_float32_t; - - /// Medium 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 mediump_float64_t; - - /// Medium 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 mediump_f32; - - /// Medium 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 mediump_f64; - - - /// High 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 highp_float32; - - /// High 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 highp_float64; - - /// High 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 highp_float32_t; - - /// High 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 highp_float64_t; - - /// High 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 highp_f32; - - /// High 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 highp_f64; - - -#if(defined(GLM_PRECISION_LOWP_FLOAT)) - /// Default 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef lowp_float32_t float32_t; - - /// Default 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef lowp_float64_t float64_t; - - /// Default 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef lowp_f32 f32; - - /// Default 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef lowp_f64 f64; - -#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) - /// Default 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef mediump_float32 float32_t; - - /// Default 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef mediump_float64 float64_t; - - /// Default 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef mediump_float32 f32; - - /// Default 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef mediump_float64 f64; - -#else//(defined(GLM_PRECISION_HIGHP_FLOAT)) - - /// Default 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef highp_float32_t float32_t; - - /// Default 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef highp_float64_t float64_t; - - /// Default 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef highp_float32_t f32; - - /// Default 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef highp_float64_t f64; -#endif - - - /// Low single-qualifier floating-point vector of 1 component. - /// @see gtc_type_precision - typedef vec<1, float, lowp> lowp_fvec1; - - /// Low single-qualifier floating-point vector of 2 components. - /// @see gtc_type_precision - typedef vec<2, float, lowp> lowp_fvec2; - - /// Low single-qualifier floating-point vector of 3 components. - /// @see gtc_type_precision - typedef vec<3, float, lowp> lowp_fvec3; - - /// Low single-qualifier floating-point vector of 4 components. - /// @see gtc_type_precision - typedef vec<4, float, lowp> lowp_fvec4; - - - /// Medium single-qualifier floating-point vector of 1 component. - /// @see gtc_type_precision - typedef vec<1, float, mediump> mediump_fvec1; - - /// Medium Single-qualifier floating-point vector of 2 components. - /// @see gtc_type_precision - typedef vec<2, float, mediump> mediump_fvec2; - - /// Medium Single-qualifier floating-point vector of 3 components. - /// @see gtc_type_precision - typedef vec<3, float, mediump> mediump_fvec3; - - /// Medium Single-qualifier floating-point vector of 4 components. - /// @see gtc_type_precision - typedef vec<4, float, mediump> mediump_fvec4; - - - /// High single-qualifier floating-point vector of 1 component. - /// @see gtc_type_precision - typedef vec<1, float, highp> highp_fvec1; - - /// High Single-qualifier floating-point vector of 2 components. - /// @see core_precision - typedef vec<2, float, highp> highp_fvec2; - - /// High Single-qualifier floating-point vector of 3 components. - /// @see core_precision - typedef vec<3, float, highp> highp_fvec3; - - /// High Single-qualifier floating-point vector of 4 components. - /// @see core_precision - typedef vec<4, float, highp> highp_fvec4; - - - /// Low single-qualifier floating-point vector of 1 component. - /// @see gtc_type_precision - typedef vec<1, f32, lowp> lowp_f32vec1; - - /// Low single-qualifier floating-point vector of 2 components. - /// @see core_precision - typedef vec<2, f32, lowp> lowp_f32vec2; - - /// Low single-qualifier floating-point vector of 3 components. - /// @see core_precision - typedef vec<3, f32, lowp> lowp_f32vec3; - - /// Low single-qualifier floating-point vector of 4 components. - /// @see core_precision - typedef vec<4, f32, lowp> lowp_f32vec4; - - /// Medium single-qualifier floating-point vector of 1 component. - /// @see gtc_type_precision - typedef vec<1, f32, mediump> mediump_f32vec1; - - /// Medium single-qualifier floating-point vector of 2 components. - /// @see core_precision - typedef vec<2, f32, mediump> mediump_f32vec2; - - /// Medium single-qualifier floating-point vector of 3 components. - /// @see core_precision - typedef vec<3, f32, mediump> mediump_f32vec3; - - /// Medium single-qualifier floating-point vector of 4 components. - /// @see core_precision - typedef vec<4, f32, mediump> mediump_f32vec4; - - /// High single-qualifier floating-point vector of 1 component. - /// @see gtc_type_precision - typedef vec<1, f32, highp> highp_f32vec1; - - /// High single-qualifier floating-point vector of 2 components. - /// @see gtc_type_precision - typedef vec<2, f32, highp> highp_f32vec2; - - /// High single-qualifier floating-point vector of 3 components. - /// @see gtc_type_precision - typedef vec<3, f32, highp> highp_f32vec3; - - /// High single-qualifier floating-point vector of 4 components. - /// @see gtc_type_precision - typedef vec<4, f32, highp> highp_f32vec4; - - - /// Low double-qualifier floating-point vector of 1 component. - /// @see gtc_type_precision - typedef vec<1, f64, lowp> lowp_f64vec1; - - /// Low double-qualifier floating-point vector of 2 components. - /// @see gtc_type_precision - typedef vec<2, f64, lowp> lowp_f64vec2; - - /// Low double-qualifier floating-point vector of 3 components. - /// @see gtc_type_precision - typedef vec<3, f64, lowp> lowp_f64vec3; - - /// Low double-qualifier floating-point vector of 4 components. - /// @see gtc_type_precision - typedef vec<4, f64, lowp> lowp_f64vec4; - - /// Medium double-qualifier floating-point vector of 1 component. - /// @see gtc_type_precision - typedef vec<1, f64, mediump> mediump_f64vec1; - - /// Medium double-qualifier floating-point vector of 2 components. - /// @see gtc_type_precision - typedef vec<2, f64, mediump> mediump_f64vec2; - - /// Medium double-qualifier floating-point vector of 3 components. - /// @see gtc_type_precision - typedef vec<3, f64, mediump> mediump_f64vec3; - - /// Medium double-qualifier floating-point vector of 4 components. - /// @see gtc_type_precision - typedef vec<4, f64, mediump> mediump_f64vec4; - - /// High double-qualifier floating-point vector of 1 component. - /// @see gtc_type_precision - typedef vec<1, f64, highp> highp_f64vec1; - - /// High double-qualifier floating-point vector of 2 components. - /// @see gtc_type_precision - typedef vec<2, f64, highp> highp_f64vec2; - - /// High double-qualifier floating-point vector of 3 components. - /// @see gtc_type_precision - typedef vec<3, f64, highp> highp_f64vec3; - - /// High double-qualifier floating-point vector of 4 components. - /// @see gtc_type_precision - typedef vec<4, f64, highp> highp_f64vec4; - - - - ////////////////////// - // Float matrix types - - /// Low single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef lowp_f32 lowp_fmat1x1; - - /// Low single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mat<2, 2, f32, lowp> lowp_fmat2x2; - - /// Low single-qualifier floating-point 2x3 matrix. - /// @see gtc_type_precision - typedef mat<2, 3, f32, lowp> lowp_fmat2x3; - - /// Low single-qualifier floating-point 2x4 matrix. - /// @see gtc_type_precision - typedef mat<2, 4, f32, lowp> lowp_fmat2x4; - - /// Low single-qualifier floating-point 3x2 matrix. - /// @see gtc_type_precision - typedef mat<3, 2, f32, lowp> lowp_fmat3x2; - - /// Low single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mat<3, 3, f32, lowp> lowp_fmat3x3; - - /// Low single-qualifier floating-point 3x4 matrix. - /// @see gtc_type_precision - typedef mat<3, 4, f32, lowp> lowp_fmat3x4; - - /// Low single-qualifier floating-point 4x2 matrix. - /// @see gtc_type_precision - typedef mat<4, 2, f32, lowp> lowp_fmat4x2; - - /// Low single-qualifier floating-point 4x3 matrix. - /// @see gtc_type_precision - typedef mat<4, 3, f32, lowp> lowp_fmat4x3; - - /// Low single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mat<4, 4, f32, lowp> lowp_fmat4x4; - - /// Low single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef lowp_fmat1x1 lowp_fmat1; - - /// Low single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef lowp_fmat2x2 lowp_fmat2; - - /// Low single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef lowp_fmat3x3 lowp_fmat3; - - /// Low single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef lowp_fmat4x4 lowp_fmat4; - - - /// Medium single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef mediump_f32 mediump_fmat1x1; - - /// Medium single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mat<2, 2, f32, mediump> mediump_fmat2x2; - - /// Medium single-qualifier floating-point 2x3 matrix. - /// @see gtc_type_precision - typedef mat<2, 3, f32, mediump> mediump_fmat2x3; - - /// Medium single-qualifier floating-point 2x4 matrix. - /// @see gtc_type_precision - typedef mat<2, 4, f32, mediump> mediump_fmat2x4; - - /// Medium single-qualifier floating-point 3x2 matrix. - /// @see gtc_type_precision - typedef mat<3, 2, f32, mediump> mediump_fmat3x2; - - /// Medium single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mat<3, 3, f32, mediump> mediump_fmat3x3; - - /// Medium single-qualifier floating-point 3x4 matrix. - /// @see gtc_type_precision - typedef mat<3, 4, f32, mediump> mediump_fmat3x4; - - /// Medium single-qualifier floating-point 4x2 matrix. - /// @see gtc_type_precision - typedef mat<4, 2, f32, mediump> mediump_fmat4x2; - - /// Medium single-qualifier floating-point 4x3 matrix. - /// @see gtc_type_precision - typedef mat<4, 3, f32, mediump> mediump_fmat4x3; - - /// Medium single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mat<4, 4, f32, mediump> mediump_fmat4x4; - - /// Medium single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef mediump_fmat1x1 mediump_fmat1; - - /// Medium single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mediump_fmat2x2 mediump_fmat2; - - /// Medium single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mediump_fmat3x3 mediump_fmat3; - - /// Medium single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mediump_fmat4x4 mediump_fmat4; - - - /// High single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef highp_f32 highp_fmat1x1; - - /// High single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mat<2, 2, f32, highp> highp_fmat2x2; - - /// High single-qualifier floating-point 2x3 matrix. - /// @see gtc_type_precision - typedef mat<2, 3, f32, highp> highp_fmat2x3; - - /// High single-qualifier floating-point 2x4 matrix. - /// @see gtc_type_precision - typedef mat<2, 4, f32, highp> highp_fmat2x4; - - /// High single-qualifier floating-point 3x2 matrix. - /// @see gtc_type_precision - typedef mat<3, 2, f32, highp> highp_fmat3x2; - - /// High single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mat<3, 3, f32, highp> highp_fmat3x3; - - /// High single-qualifier floating-point 3x4 matrix. - /// @see gtc_type_precision - typedef mat<3, 4, f32, highp> highp_fmat3x4; - - /// High single-qualifier floating-point 4x2 matrix. - /// @see gtc_type_precision - typedef mat<4, 2, f32, highp> highp_fmat4x2; - - /// High single-qualifier floating-point 4x3 matrix. - /// @see gtc_type_precision - typedef mat<4, 3, f32, highp> highp_fmat4x3; - - /// High single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mat<4, 4, f32, highp> highp_fmat4x4; - - /// High single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef highp_fmat1x1 highp_fmat1; - - /// High single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef highp_fmat2x2 highp_fmat2; - - /// High single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef highp_fmat3x3 highp_fmat3; - - /// High single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef highp_fmat4x4 highp_fmat4; - - - /// Low single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef f32 lowp_f32mat1x1; - - /// Low single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mat<2, 2, f32, lowp> lowp_f32mat2x2; - - /// Low single-qualifier floating-point 2x3 matrix. - /// @see gtc_type_precision - typedef mat<2, 3, f32, lowp> lowp_f32mat2x3; - - /// Low single-qualifier floating-point 2x4 matrix. - /// @see gtc_type_precision - typedef mat<2, 4, f32, lowp> lowp_f32mat2x4; - - /// Low single-qualifier floating-point 3x2 matrix. - /// @see gtc_type_precision - typedef mat<3, 2, f32, lowp> lowp_f32mat3x2; - - /// Low single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mat<3, 3, f32, lowp> lowp_f32mat3x3; - - /// Low single-qualifier floating-point 3x4 matrix. - /// @see gtc_type_precision - typedef mat<3, 4, f32, lowp> lowp_f32mat3x4; - - /// Low single-qualifier floating-point 4x2 matrix. - /// @see gtc_type_precision - typedef mat<4, 2, f32, lowp> lowp_f32mat4x2; - - /// Low single-qualifier floating-point 4x3 matrix. - /// @see gtc_type_precision - typedef mat<4, 3, f32, lowp> lowp_f32mat4x3; - - /// Low single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mat<4, 4, f32, lowp> lowp_f32mat4x4; - - /// Low single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef detail::tmat1x1 lowp_f32mat1; - - /// Low single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef lowp_f32mat2x2 lowp_f32mat2; - - /// Low single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef lowp_f32mat3x3 lowp_f32mat3; - - /// Low single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef lowp_f32mat4x4 lowp_f32mat4; - - - /// High single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef f32 mediump_f32mat1x1; - - /// Low single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mat<2, 2, f32, mediump> mediump_f32mat2x2; - - /// Medium single-qualifier floating-point 2x3 matrix. - /// @see gtc_type_precision - typedef mat<2, 3, f32, mediump> mediump_f32mat2x3; - - /// Medium single-qualifier floating-point 2x4 matrix. - /// @see gtc_type_precision - typedef mat<2, 4, f32, mediump> mediump_f32mat2x4; - - /// Medium single-qualifier floating-point 3x2 matrix. - /// @see gtc_type_precision - typedef mat<3, 2, f32, mediump> mediump_f32mat3x2; - - /// Medium single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mat<3, 3, f32, mediump> mediump_f32mat3x3; - - /// Medium single-qualifier floating-point 3x4 matrix. - /// @see gtc_type_precision - typedef mat<3, 4, f32, mediump> mediump_f32mat3x4; - - /// Medium single-qualifier floating-point 4x2 matrix. - /// @see gtc_type_precision - typedef mat<4, 2, f32, mediump> mediump_f32mat4x2; - - /// Medium single-qualifier floating-point 4x3 matrix. - /// @see gtc_type_precision - typedef mat<4, 3, f32, mediump> mediump_f32mat4x3; - - /// Medium single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mat<4, 4, f32, mediump> mediump_f32mat4x4; - - /// Medium single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef detail::tmat1x1 f32mat1; - - /// Medium single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mediump_f32mat2x2 mediump_f32mat2; - - /// Medium single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mediump_f32mat3x3 mediump_f32mat3; - - /// Medium single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mediump_f32mat4x4 mediump_f32mat4; - - - /// High single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef f32 highp_f32mat1x1; - - /// High single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mat<2, 2, f32, highp> highp_f32mat2x2; - - /// High single-qualifier floating-point 2x3 matrix. - /// @see gtc_type_precision - typedef mat<2, 3, f32, highp> highp_f32mat2x3; - - /// High single-qualifier floating-point 2x4 matrix. - /// @see gtc_type_precision - typedef mat<2, 4, f32, highp> highp_f32mat2x4; - - /// High single-qualifier floating-point 3x2 matrix. - /// @see gtc_type_precision - typedef mat<3, 2, f32, highp> highp_f32mat3x2; - - /// High single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mat<3, 3, f32, highp> highp_f32mat3x3; - - /// High single-qualifier floating-point 3x4 matrix. - /// @see gtc_type_precision - typedef mat<3, 4, f32, highp> highp_f32mat3x4; - - /// High single-qualifier floating-point 4x2 matrix. - /// @see gtc_type_precision - typedef mat<4, 2, f32, highp> highp_f32mat4x2; - - /// High single-qualifier floating-point 4x3 matrix. - /// @see gtc_type_precision - typedef mat<4, 3, f32, highp> highp_f32mat4x3; - - /// High single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mat<4, 4, f32, highp> highp_f32mat4x4; - - /// High single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef detail::tmat1x1 f32mat1; - - /// High single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef highp_f32mat2x2 highp_f32mat2; - - /// High single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef highp_f32mat3x3 highp_f32mat3; - - /// High single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef highp_f32mat4x4 highp_f32mat4; - - - /// Low double-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef f64 lowp_f64mat1x1; - - /// Low double-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mat<2, 2, f64, lowp> lowp_f64mat2x2; - - /// Low double-qualifier floating-point 2x3 matrix. - /// @see gtc_type_precision - typedef mat<2, 3, f64, lowp> lowp_f64mat2x3; - - /// Low double-qualifier floating-point 2x4 matrix. - /// @see gtc_type_precision - typedef mat<2, 4, f64, lowp> lowp_f64mat2x4; - - /// Low double-qualifier floating-point 3x2 matrix. - /// @see gtc_type_precision - typedef mat<3, 2, f64, lowp> lowp_f64mat3x2; - - /// Low double-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mat<3, 3, f64, lowp> lowp_f64mat3x3; - - /// Low double-qualifier floating-point 3x4 matrix. - /// @see gtc_type_precision - typedef mat<3, 4, f64, lowp> lowp_f64mat3x4; - - /// Low double-qualifier floating-point 4x2 matrix. - /// @see gtc_type_precision - typedef mat<4, 2, f64, lowp> lowp_f64mat4x2; - - /// Low double-qualifier floating-point 4x3 matrix. - /// @see gtc_type_precision - typedef mat<4, 3, f64, lowp> lowp_f64mat4x3; - - /// Low double-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mat<4, 4, f64, lowp> lowp_f64mat4x4; - - /// Low double-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef lowp_f64mat1x1 lowp_f64mat1; - - /// Low double-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef lowp_f64mat2x2 lowp_f64mat2; - - /// Low double-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef lowp_f64mat3x3 lowp_f64mat3; - - /// Low double-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef lowp_f64mat4x4 lowp_f64mat4; - - - /// Medium double-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef f64 Highp_f64mat1x1; - - /// Medium double-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mat<2, 2, f64, mediump> mediump_f64mat2x2; - - /// Medium double-qualifier floating-point 2x3 matrix. - /// @see gtc_type_precision - typedef mat<2, 3, f64, mediump> mediump_f64mat2x3; - - /// Medium double-qualifier floating-point 2x4 matrix. - /// @see gtc_type_precision - typedef mat<2, 4, f64, mediump> mediump_f64mat2x4; - - /// Medium double-qualifier floating-point 3x2 matrix. - /// @see gtc_type_precision - typedef mat<3, 2, f64, mediump> mediump_f64mat3x2; - - /// Medium double-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mat<3, 3, f64, mediump> mediump_f64mat3x3; - - /// Medium double-qualifier floating-point 3x4 matrix. - /// @see gtc_type_precision - typedef mat<3, 4, f64, mediump> mediump_f64mat3x4; - - /// Medium double-qualifier floating-point 4x2 matrix. - /// @see gtc_type_precision - typedef mat<4, 2, f64, mediump> mediump_f64mat4x2; - - /// Medium double-qualifier floating-point 4x3 matrix. - /// @see gtc_type_precision - typedef mat<4, 3, f64, mediump> mediump_f64mat4x3; - - /// Medium double-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mat<4, 4, f64, mediump> mediump_f64mat4x4; - - /// Medium double-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef mediump_f64mat1x1 mediump_f64mat1; - - /// Medium double-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mediump_f64mat2x2 mediump_f64mat2; - - /// Medium double-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mediump_f64mat3x3 mediump_f64mat3; - - /// Medium double-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mediump_f64mat4x4 mediump_f64mat4; - - /// High double-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef f64 highp_f64mat1x1; - - /// High double-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mat<2, 2, f64, highp> highp_f64mat2x2; - - /// High double-qualifier floating-point 2x3 matrix. - /// @see gtc_type_precision - typedef mat<2, 3, f64, highp> highp_f64mat2x3; - - /// High double-qualifier floating-point 2x4 matrix. - /// @see gtc_type_precision - typedef mat<2, 4, f64, highp> highp_f64mat2x4; - - /// High double-qualifier floating-point 3x2 matrix. - /// @see gtc_type_precision - typedef mat<3, 2, f64, highp> highp_f64mat3x2; - - /// High double-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mat<3, 3, f64, highp> highp_f64mat3x3; - - /// High double-qualifier floating-point 3x4 matrix. - /// @see gtc_type_precision - typedef mat<3, 4, f64, highp> highp_f64mat3x4; - - /// High double-qualifier floating-point 4x2 matrix. - /// @see gtc_type_precision - typedef mat<4, 2, f64, highp> highp_f64mat4x2; - - /// High double-qualifier floating-point 4x3 matrix. - /// @see gtc_type_precision - typedef mat<4, 3, f64, highp> highp_f64mat4x3; - - /// High double-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mat<4, 4, f64, highp> highp_f64mat4x4; - - /// High double-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef highp_f64mat1x1 highp_f64mat1; - - /// High double-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef highp_f64mat2x2 highp_f64mat2; - - /// High double-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef highp_f64mat3x3 highp_f64mat3; - - /// High double-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef highp_f64mat4x4 highp_f64mat4; - - - - - /// Low qualifier 8 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u8, lowp> lowp_u8vec1; - - /// Low qualifier 8 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u8, lowp> lowp_u8vec2; - - /// Low qualifier 8 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u8, lowp> lowp_u8vec3; - - /// Low qualifier 8 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u8, lowp> lowp_u8vec4; - - - /// Medium qualifier 8 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u8, mediump> mediump_u8vec1; - - /// Medium qualifier 8 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u8, mediump> mediump_u8vec2; - - /// Medium qualifier 8 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u8, mediump> mediump_u8vec3; - - /// Medium qualifier 8 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u8, mediump> mediump_u8vec4; - - - /// High qualifier 8 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u8, highp> highp_u8vec1; - - /// High qualifier 8 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u8, highp> highp_u8vec2; - - /// High qualifier 8 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u8, highp> highp_u8vec3; - - /// High qualifier 8 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u8, highp> highp_u8vec4; - - - - /// Default qualifier 8 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u8, defaultp> u8vec1; - - /// Default qualifier 8 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u8, defaultp> u8vec2; - - /// Default qualifier 8 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u8, defaultp> u8vec3; - - /// Default qualifier 8 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u8, defaultp> u8vec4; - - - - - /// Low qualifier 16 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u16, lowp> lowp_u16vec1; - - /// Low qualifier 16 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u16, lowp> lowp_u16vec2; - - /// Low qualifier 16 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u16, lowp> lowp_u16vec3; - - /// Low qualifier 16 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u16, lowp> lowp_u16vec4; - - - /// Medium qualifier 16 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u16, mediump> mediump_u16vec1; - - /// Medium qualifier 16 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u16, mediump> mediump_u16vec2; - - /// Medium qualifier 16 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u16, mediump> mediump_u16vec3; - - /// Medium qualifier 16 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u16, mediump> mediump_u16vec4; - - - /// High qualifier 16 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u16, highp> highp_u16vec1; - - /// High qualifier 16 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u16, highp> highp_u16vec2; - - /// High qualifier 16 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u16, highp> highp_u16vec3; - - /// High qualifier 16 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u16, highp> highp_u16vec4; - - - - - /// Default qualifier 16 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u16, defaultp> u16vec1; - - /// Default qualifier 16 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u16, defaultp> u16vec2; - - /// Default qualifier 16 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u16, defaultp> u16vec3; - - /// Default qualifier 16 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u16, defaultp> u16vec4; - - - - /// Low qualifier 32 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u32, lowp> lowp_u32vec1; - - /// Low qualifier 32 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u32, lowp> lowp_u32vec2; - - /// Low qualifier 32 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u32, lowp> lowp_u32vec3; - - /// Low qualifier 32 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u32, lowp> lowp_u32vec4; - - - /// Medium qualifier 32 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u32, mediump> mediump_u32vec1; - - /// Medium qualifier 32 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u32, mediump> mediump_u32vec2; - - /// Medium qualifier 32 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u32, mediump> mediump_u32vec3; - - /// Medium qualifier 32 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u32, mediump> mediump_u32vec4; - - - /// High qualifier 32 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u32, highp> highp_u32vec1; - - /// High qualifier 32 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u32, highp> highp_u32vec2; - - /// High qualifier 32 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u32, highp> highp_u32vec3; - - /// High qualifier 32 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u32, highp> highp_u32vec4; - - - - /// Default qualifier 32 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u32, defaultp> u32vec1; - - /// Default qualifier 32 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u32, defaultp> u32vec2; - - /// Default qualifier 32 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u32, defaultp> u32vec3; - - /// Default qualifier 32 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u32, defaultp> u32vec4; - - - - - /// Low qualifier 64 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u64, lowp> lowp_u64vec1; - - /// Low qualifier 64 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u64, lowp> lowp_u64vec2; - - /// Low qualifier 64 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u64, lowp> lowp_u64vec3; - - /// Low qualifier 64 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u64, lowp> lowp_u64vec4; - - - /// Medium qualifier 64 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u64, mediump> mediump_u64vec1; - - /// Medium qualifier 64 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u64, mediump> mediump_u64vec2; - - /// Medium qualifier 64 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u64, mediump> mediump_u64vec3; - - /// Medium qualifier 64 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u64, mediump> mediump_u64vec4; - - - /// High qualifier 64 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u64, highp> highp_u64vec1; - - /// High qualifier 64 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u64, highp> highp_u64vec2; - - /// High qualifier 64 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u64, highp> highp_u64vec3; - - /// High qualifier 64 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u64, highp> highp_u64vec4; - - - - - /// Default qualifier 64 bit unsigned integer scalar type. - /// @see gtc_type_precision - typedef vec<1, u64, defaultp> u64vec1; - - /// Default qualifier 64 bit unsigned integer vector of 2 components type. - /// @see gtc_type_precision - typedef vec<2, u64, defaultp> u64vec2; - - /// Default qualifier 64 bit unsigned integer vector of 3 components type. - /// @see gtc_type_precision - typedef vec<3, u64, defaultp> u64vec3; - - /// Default qualifier 64 bit unsigned integer vector of 4 components type. - /// @see gtc_type_precision - typedef vec<4, u64, defaultp> u64vec4; - - - ////////////////////// - // Float vector types - - /// 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 float32_t; - - /// 32 bit single-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float32 f32; - -# ifndef GLM_FORCE_SINGLE_ONLY - - /// 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 float64_t; - - /// 64 bit double-qualifier floating-point scalar. - /// @see gtc_type_precision - typedef float64 f64; -# endif//GLM_FORCE_SINGLE_ONLY - - /// Single-qualifier floating-point vector of 1 component. - /// @see gtc_type_precision - typedef vec<1, float, defaultp> fvec1; - - /// Single-qualifier floating-point vector of 2 components. - /// @see gtc_type_precision - typedef vec<2, float, defaultp> fvec2; - - /// Single-qualifier floating-point vector of 3 components. - /// @see gtc_type_precision - typedef vec<3, float, defaultp> fvec3; - - /// Single-qualifier floating-point vector of 4 components. - /// @see gtc_type_precision - typedef vec<4, float, defaultp> fvec4; - - - /// Single-qualifier floating-point vector of 1 component. - /// @see gtc_type_precision - typedef vec<1, f32, defaultp> f32vec1; - - /// Single-qualifier floating-point vector of 2 components. - /// @see gtc_type_precision - typedef vec<2, f32, defaultp> f32vec2; - - /// Single-qualifier floating-point vector of 3 components. - /// @see gtc_type_precision - typedef vec<3, f32, defaultp> f32vec3; - - /// Single-qualifier floating-point vector of 4 components. - /// @see gtc_type_precision - typedef vec<4, f32, defaultp> f32vec4; - -# ifndef GLM_FORCE_SINGLE_ONLY - /// Double-qualifier floating-point vector of 1 component. - /// @see gtc_type_precision - typedef vec<1, f64, defaultp> f64vec1; - - /// Double-qualifier floating-point vector of 2 components. - /// @see gtc_type_precision - typedef vec<2, f64, defaultp> f64vec2; - - /// Double-qualifier floating-point vector of 3 components. - /// @see gtc_type_precision - typedef vec<3, f64, defaultp> f64vec3; - - /// Double-qualifier floating-point vector of 4 components. - /// @see gtc_type_precision - typedef vec<4, f64, defaultp> f64vec4; -# endif//GLM_FORCE_SINGLE_ONLY - - - ////////////////////// - // Float matrix types - - /// Single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef detail::tmat1x1 fmat1; - - /// Single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mat<2, 2, f32, defaultp> fmat2; - - /// Single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mat<3, 3, f32, defaultp> fmat3; - - /// Single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mat<4, 4, f32, defaultp> fmat4; - - - /// Single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef f32 fmat1x1; - - /// Single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mat<2, 2, f32, defaultp> fmat2x2; - - /// Single-qualifier floating-point 2x3 matrix. - /// @see gtc_type_precision - typedef mat<2, 3, f32, defaultp> fmat2x3; - - /// Single-qualifier floating-point 2x4 matrix. - /// @see gtc_type_precision - typedef mat<2, 4, f32, defaultp> fmat2x4; - - /// Single-qualifier floating-point 3x2 matrix. - /// @see gtc_type_precision - typedef mat<3, 2, f32, defaultp> fmat3x2; - - /// Single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mat<3, 3, f32, defaultp> fmat3x3; - - /// Single-qualifier floating-point 3x4 matrix. - /// @see gtc_type_precision - typedef mat<3, 4, f32, defaultp> fmat3x4; - - /// Single-qualifier floating-point 4x2 matrix. - /// @see gtc_type_precision - typedef mat<4, 2, f32, defaultp> fmat4x2; - - /// Single-qualifier floating-point 4x3 matrix. - /// @see gtc_type_precision - typedef mat<4, 3, f32, defaultp> fmat4x3; - - /// Single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mat<4, 4, f32, defaultp> fmat4x4; - - - /// Single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef detail::tmat1x1 f32mat1; - - /// Single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mat<2, 2, f32, defaultp> f32mat2; - - /// Single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mat<3, 3, f32, defaultp> f32mat3; - - /// Single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mat<4, 4, f32, defaultp> f32mat4; - - - /// Single-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef f32 f32mat1x1; - - /// Single-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mat<2, 2, f32, defaultp> f32mat2x2; - - /// Single-qualifier floating-point 2x3 matrix. - /// @see gtc_type_precision - typedef mat<2, 3, f32, defaultp> f32mat2x3; - - /// Single-qualifier floating-point 2x4 matrix. - /// @see gtc_type_precision - typedef mat<2, 4, f32, defaultp> f32mat2x4; - - /// Single-qualifier floating-point 3x2 matrix. - /// @see gtc_type_precision - typedef mat<3, 2, f32, defaultp> f32mat3x2; - - /// Single-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mat<3, 3, f32, defaultp> f32mat3x3; - - /// Single-qualifier floating-point 3x4 matrix. - /// @see gtc_type_precision - typedef mat<3, 4, f32, defaultp> f32mat3x4; - - /// Single-qualifier floating-point 4x2 matrix. - /// @see gtc_type_precision - typedef mat<4, 2, f32, defaultp> f32mat4x2; - - /// Single-qualifier floating-point 4x3 matrix. - /// @see gtc_type_precision - typedef mat<4, 3, f32, defaultp> f32mat4x3; - - /// Single-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mat<4, 4, f32, defaultp> f32mat4x4; - - -# ifndef GLM_FORCE_SINGLE_ONLY - - /// Double-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef detail::tmat1x1 f64mat1; - - /// Double-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mat<2, 2, f64, defaultp> f64mat2; - - /// Double-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mat<3, 3, f64, defaultp> f64mat3; - - /// Double-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mat<4, 4, f64, defaultp> f64mat4; - - - /// Double-qualifier floating-point 1x1 matrix. - /// @see gtc_type_precision - //typedef f64 f64mat1x1; - - /// Double-qualifier floating-point 2x2 matrix. - /// @see gtc_type_precision - typedef mat<2, 2, f64, defaultp> f64mat2x2; - - /// Double-qualifier floating-point 2x3 matrix. - /// @see gtc_type_precision - typedef mat<2, 3, f64, defaultp> f64mat2x3; - - /// Double-qualifier floating-point 2x4 matrix. - /// @see gtc_type_precision - typedef mat<2, 4, f64, defaultp> f64mat2x4; - - /// Double-qualifier floating-point 3x2 matrix. - /// @see gtc_type_precision - typedef mat<3, 2, f64, defaultp> f64mat3x2; - - /// Double-qualifier floating-point 3x3 matrix. - /// @see gtc_type_precision - typedef mat<3, 3, f64, defaultp> f64mat3x3; - - /// Double-qualifier floating-point 3x4 matrix. - /// @see gtc_type_precision - typedef mat<3, 4, f64, defaultp> f64mat3x4; - - /// Double-qualifier floating-point 4x2 matrix. - /// @see gtc_type_precision - typedef mat<4, 2, f64, defaultp> f64mat4x2; - - /// Double-qualifier floating-point 4x3 matrix. - /// @see gtc_type_precision - typedef mat<4, 3, f64, defaultp> f64mat4x3; - - /// Double-qualifier floating-point 4x4 matrix. - /// @see gtc_type_precision - typedef mat<4, 4, f64, defaultp> f64mat4x4; - -# endif//GLM_FORCE_SINGLE_ONLY - - ////////////////////////// - // Quaternion types - - /// Single-qualifier floating-point quaternion. - /// @see gtc_type_precision - typedef qua f32quat; - - /// Low single-qualifier floating-point quaternion. - /// @see gtc_type_precision - typedef qua lowp_f32quat; - - /// Low double-qualifier floating-point quaternion. - /// @see gtc_type_precision - typedef qua lowp_f64quat; - - /// Medium single-qualifier floating-point quaternion. - /// @see gtc_type_precision - typedef qua mediump_f32quat; - -# ifndef GLM_FORCE_SINGLE_ONLY - - /// Medium double-qualifier floating-point quaternion. - /// @see gtc_type_precision - typedef qua mediump_f64quat; - - /// High single-qualifier floating-point quaternion. - /// @see gtc_type_precision - typedef qua highp_f32quat; - - /// High double-qualifier floating-point quaternion. - /// @see gtc_type_precision - typedef qua highp_f64quat; - - /// Double-qualifier floating-point quaternion. - /// @see gtc_type_precision - typedef qua f64quat; - -# endif//GLM_FORCE_SINGLE_ONLY - - /// @} -}//namespace glm - -#include "type_precision.inl" diff --git a/crumpet-engine/include/glm/gtc/type_precision.inl b/crumpet-engine/include/glm/gtc/type_precision.inl deleted file mode 100644 index ae80912..0000000 --- a/crumpet-engine/include/glm/gtc/type_precision.inl +++ /dev/null @@ -1,6 +0,0 @@ -/// @ref gtc_precision - -namespace glm -{ - -} diff --git a/crumpet-engine/include/glm/gtc/type_ptr.hpp b/crumpet-engine/include/glm/gtc/type_ptr.hpp deleted file mode 100644 index d7e625a..0000000 --- a/crumpet-engine/include/glm/gtc/type_ptr.hpp +++ /dev/null @@ -1,230 +0,0 @@ -/// @ref gtc_type_ptr -/// @file glm/gtc/type_ptr.hpp -/// -/// @see core (dependence) -/// @see gtc_quaternion (dependence) -/// -/// @defgroup gtc_type_ptr GLM_GTC_type_ptr -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Handles the interaction between pointers and vector, matrix types. -/// -/// This extension defines an overloaded function, glm::value_ptr. It returns -/// a pointer to the memory layout of the object. Matrix types store their values -/// in column-major order. -/// -/// This is useful for uploading data to matrices or copying data to buffer objects. -/// -/// Example: -/// @code -/// #include -/// #include -/// -/// glm::vec3 aVector(3); -/// glm::mat4 someMatrix(1.0); -/// -/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector)); -/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix)); -/// @endcode -/// -/// need to be included to use the features of this extension. - -#pragma once - -// Dependency: -#include "../gtc/quaternion.hpp" -#include "../gtc/vec1.hpp" -#include "../vec2.hpp" -#include "../vec3.hpp" -#include "../vec4.hpp" -#include "../mat2x2.hpp" -#include "../mat2x3.hpp" -#include "../mat2x4.hpp" -#include "../mat3x2.hpp" -#include "../mat3x3.hpp" -#include "../mat3x4.hpp" -#include "../mat4x2.hpp" -#include "../mat4x3.hpp" -#include "../mat4x4.hpp" -#include - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_type_ptr extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_type_ptr - /// @{ - - /// Return the constant address to the data of the input parameter. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<1, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<2, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<3, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<4, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<1, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<2, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<3, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<4, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<1, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<2, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<3, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<4, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<1, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<2, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<3, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<4, T, Q> const& v); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<2, T, defaultp> make_vec2(T const * const ptr); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<3, T, defaultp> make_vec3(T const * const ptr); - - /// Build a vector from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL vec<4, T, defaultp> make_vec4(T const * const ptr); - - /// Build a matrix from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2x2(T const * const ptr); - - /// Build a matrix from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL mat<2, 3, T, defaultp> make_mat2x3(T const * const ptr); - - /// Build a matrix from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL mat<2, 4, T, defaultp> make_mat2x4(T const * const ptr); - - /// Build a matrix from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL mat<3, 2, T, defaultp> make_mat3x2(T const * const ptr); - - /// Build a matrix from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3x3(T const * const ptr); - - /// Build a matrix from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL mat<3, 4, T, defaultp> make_mat3x4(T const * const ptr); - - /// Build a matrix from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL mat<4, 2, T, defaultp> make_mat4x2(T const * const ptr); - - /// Build a matrix from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL mat<4, 3, T, defaultp> make_mat4x3(T const * const ptr); - - /// Build a matrix from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4x4(T const * const ptr); - - /// Build a matrix from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2(T const * const ptr); - - /// Build a matrix from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3(T const * const ptr); - - /// Build a matrix from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4(T const * const ptr); - - /// Build a quaternion from a pointer. - /// @see gtc_type_ptr - template - GLM_FUNC_DECL qua make_quat(T const * const ptr); - - /// @} -}//namespace glm - -#include "type_ptr.inl" diff --git a/crumpet-engine/include/glm/gtc/type_ptr.inl b/crumpet-engine/include/glm/gtc/type_ptr.inl deleted file mode 100644 index 71df4d3..0000000 --- a/crumpet-engine/include/glm/gtc/type_ptr.inl +++ /dev/null @@ -1,386 +0,0 @@ -/// @ref gtc_type_ptr - -#include - -namespace glm -{ - /// @addtogroup gtc_type_ptr - /// @{ - - template - GLM_FUNC_QUALIFIER T const* value_ptr(vec<2, T, Q> const& v) - { - return &(v.x); - } - - template - GLM_FUNC_QUALIFIER T* value_ptr(vec<2, T, Q>& v) - { - return &(v.x); - } - - template - GLM_FUNC_QUALIFIER T const * value_ptr(vec<3, T, Q> const& v) - { - return &(v.x); - } - - template - GLM_FUNC_QUALIFIER T* value_ptr(vec<3, T, Q>& v) - { - return &(v.x); - } - - template - GLM_FUNC_QUALIFIER T const* value_ptr(vec<4, T, Q> const& v) - { - return &(v.x); - } - - template - GLM_FUNC_QUALIFIER T* value_ptr(vec<4, T, Q>& v) - { - return &(v.x); - } - - template - GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 2, T, Q> const& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 2, T, Q>& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 3, T, Q> const& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 3, T, Q>& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 4, T, Q> const& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 4, T, Q>& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 3, T, Q> const& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 3, T, Q>& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 2, T, Q> const& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 2, T, Q>& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 4, T, Q> const& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 4, T, Q>& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 2, T, Q> const& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 2, T, Q>& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 4, T, Q> const& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 4, T, Q>& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 3, T, Q> const& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T * value_ptr(mat<4, 3, T, Q>& m) - { - return &(m[0].x); - } - - template - GLM_FUNC_QUALIFIER T const * value_ptr(qua const& q) - { - return &(q[0]); - } - - template - GLM_FUNC_QUALIFIER T* value_ptr(qua& q) - { - return &(q[0]); - } - - template - inline vec<1, T, Q> make_vec1(vec<1, T, Q> const& v) - { - return v; - } - - template - inline vec<1, T, Q> make_vec1(vec<2, T, Q> const& v) - { - return vec<1, T, Q>(v); - } - - template - inline vec<1, T, Q> make_vec1(vec<3, T, Q> const& v) - { - return vec<1, T, Q>(v); - } - - template - inline vec<1, T, Q> make_vec1(vec<4, T, Q> const& v) - { - return vec<1, T, Q>(v); - } - - template - inline vec<2, T, Q> make_vec2(vec<1, T, Q> const& v) - { - return vec<2, T, Q>(v.x, static_cast(0)); - } - - template - inline vec<2, T, Q> make_vec2(vec<2, T, Q> const& v) - { - return v; - } - - template - inline vec<2, T, Q> make_vec2(vec<3, T, Q> const& v) - { - return vec<2, T, Q>(v); - } - - template - inline vec<2, T, Q> make_vec2(vec<4, T, Q> const& v) - { - return vec<2, T, Q>(v); - } - - template - inline vec<3, T, Q> make_vec3(vec<1, T, Q> const& v) - { - return vec<3, T, Q>(v.x, static_cast(0), static_cast(0)); - } - - template - inline vec<3, T, Q> make_vec3(vec<2, T, Q> const& v) - { - return vec<3, T, Q>(v.x, v.y, static_cast(0)); - } - - template - inline vec<3, T, Q> make_vec3(vec<3, T, Q> const& v) - { - return v; - } - - template - inline vec<3, T, Q> make_vec3(vec<4, T, Q> const& v) - { - return vec<3, T, Q>(v); - } - - template - inline vec<4, T, Q> make_vec4(vec<1, T, Q> const& v) - { - return vec<4, T, Q>(v.x, static_cast(0), static_cast(0), static_cast(1)); - } - - template - inline vec<4, T, Q> make_vec4(vec<2, T, Q> const& v) - { - return vec<4, T, Q>(v.x, v.y, static_cast(0), static_cast(1)); - } - - template - inline vec<4, T, Q> make_vec4(vec<3, T, Q> const& v) - { - return vec<4, T, Q>(v.x, v.y, v.z, static_cast(1)); - } - - template - inline vec<4, T, Q> make_vec4(vec<4, T, Q> const& v) - { - return v; - } - - template - GLM_FUNC_QUALIFIER vec<2, T, defaultp> make_vec2(T const *const ptr) - { - vec<2, T, defaultp> Result; - memcpy(value_ptr(Result), ptr, sizeof(vec<2, T, defaultp>)); - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, defaultp> make_vec3(T const *const ptr) - { - vec<3, T, defaultp> Result; - memcpy(value_ptr(Result), ptr, sizeof(vec<3, T, defaultp>)); - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<4, T, defaultp> make_vec4(T const *const ptr) - { - vec<4, T, defaultp> Result; - memcpy(value_ptr(Result), ptr, sizeof(vec<4, T, defaultp>)); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2x2(T const *const ptr) - { - mat<2, 2, T, defaultp> Result; - memcpy(value_ptr(Result), ptr, sizeof(mat<2, 2, T, defaultp>)); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, defaultp> make_mat2x3(T const *const ptr) - { - mat<2, 3, T, defaultp> Result; - memcpy(value_ptr(Result), ptr, sizeof(mat<2, 3, T, defaultp>)); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, defaultp> make_mat2x4(T const *const ptr) - { - mat<2, 4, T, defaultp> Result; - memcpy(value_ptr(Result), ptr, sizeof(mat<2, 4, T, defaultp>)); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, defaultp> make_mat3x2(T const *const ptr) - { - mat<3, 2, T, defaultp> Result; - memcpy(value_ptr(Result), ptr, sizeof(mat<3, 2, T, defaultp>)); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3x3(T const *const ptr) - { - mat<3, 3, T, defaultp> Result; - memcpy(value_ptr(Result), ptr, sizeof(mat<3, 3, T, defaultp>)); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, defaultp> make_mat3x4(T const *const ptr) - { - mat<3, 4, T, defaultp> Result; - memcpy(value_ptr(Result), ptr, sizeof(mat<3, 4, T, defaultp>)); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, defaultp> make_mat4x2(T const *const ptr) - { - mat<4, 2, T, defaultp> Result; - memcpy(value_ptr(Result), ptr, sizeof(mat<4, 2, T, defaultp>)); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, defaultp> make_mat4x3(T const *const ptr) - { - mat<4, 3, T, defaultp> Result; - memcpy(value_ptr(Result), ptr, sizeof(mat<4, 3, T, defaultp>)); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4x4(T const *const ptr) - { - mat<4, 4, T, defaultp> Result; - memcpy(value_ptr(Result), ptr, sizeof(mat<4, 4, T, defaultp>)); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2(T const *const ptr) - { - return make_mat2x2(ptr); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3(T const *const ptr) - { - return make_mat3x3(ptr); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4(T const *const ptr) - { - return make_mat4x4(ptr); - } - - template - GLM_FUNC_QUALIFIER qua make_quat(T const *const ptr) - { - qua Result; - memcpy(value_ptr(Result), ptr, sizeof(qua)); - return Result; - } - - /// @} -}//namespace glm - diff --git a/crumpet-engine/include/glm/gtc/ulp.hpp b/crumpet-engine/include/glm/gtc/ulp.hpp deleted file mode 100644 index ad1e174..0000000 --- a/crumpet-engine/include/glm/gtc/ulp.hpp +++ /dev/null @@ -1,63 +0,0 @@ -/// @ref gtc_ulp -/// @file glm/gtc/ulp.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtc_ulp GLM_GTC_ulp -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Allow the measurement of the accuracy of a function against a reference -/// implementation. This extension works on floating-point data and provide results -/// in ULP. - -#pragma once - -// Dependencies -#include "../gtc/constants.hpp" -#include "../ext/vector_relational.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_ulp extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_ulp - /// @{ - - /// Return the next ULP value(s) after the input value(s). - /// @see gtc_ulp - template - GLM_FUNC_DECL genType next_float(genType const& x); - - /// Return the previous ULP value(s) before the input value(s). - /// @see gtc_ulp - template - GLM_FUNC_DECL genType prev_float(genType const& x); - - /// Return the value(s) ULP distance after the input value(s). - /// @see gtc_ulp - template - GLM_FUNC_DECL genType next_float(genType const& x, uint const& Distance); - - /// Return the value(s) ULP distance before the input value(s). - /// @see gtc_ulp - template - GLM_FUNC_DECL genType prev_float(genType const& x, uint const& Distance); - - /// Return the distance in the number of ULP between 2 scalars. - /// @see gtc_ulp - template - GLM_FUNC_DECL uint float_distance(T const& x, T const& y); - - /// Return the distance in the number of ULP between 2 vectors. - /// @see gtc_ulp - template - GLM_FUNC_DECL vec<2, uint, Q> float_distance(vec<2, T, Q> const& x, vec<2, T, Q> const& y); - - /// @} -}// namespace glm - -#include "ulp.inl" diff --git a/crumpet-engine/include/glm/gtc/ulp.inl b/crumpet-engine/include/glm/gtc/ulp.inl deleted file mode 100644 index 6cff9b0..0000000 --- a/crumpet-engine/include/glm/gtc/ulp.inl +++ /dev/null @@ -1,337 +0,0 @@ -/// @ref gtc_ulp -/// -/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. -/// -/// Developed at SunPro, a Sun Microsystems, Inc. business. -/// Permission to use, copy, modify, and distribute this -/// software is freely granted, provided that this notice -/// is preserved. - -#include "epsilon.hpp" -#include -#include -#include - -#if(GLM_COMPILER & GLM_COMPILER_VC) -# pragma warning(push) -# pragma warning(disable : 4127) -#endif - -typedef union -{ - float value; - /* FIXME: Assumes 32 bit int. */ - unsigned int word; -} ieee_float_shape_type; - -typedef union -{ - double value; - struct - { - int lsw; - int msw; - } parts; -} ieee_double_shape_type; - -#define GLM_EXTRACT_WORDS(ix0,ix1,d) \ - do { \ - ieee_double_shape_type ew_u; \ - ew_u.value = (d); \ - (ix0) = ew_u.parts.msw; \ - (ix1) = ew_u.parts.lsw; \ - } while (0) - -#define GLM_GET_FLOAT_WORD(i,d) \ - do { \ - ieee_float_shape_type gf_u; \ - gf_u.value = (d); \ - (i) = gf_u.word; \ - } while (0) - -#define GLM_SET_FLOAT_WORD(d,i) \ - do { \ - ieee_float_shape_type sf_u; \ - sf_u.word = (i); \ - (d) = sf_u.value; \ - } while (0) - -#define GLM_INSERT_WORDS(d,ix0,ix1) \ - do { \ - ieee_double_shape_type iw_u; \ - iw_u.parts.msw = (ix0); \ - iw_u.parts.lsw = (ix1); \ - (d) = iw_u.value; \ - } while (0) - -namespace glm{ -namespace detail -{ - GLM_FUNC_QUALIFIER float nextafterf(float x, float y) - { - volatile float t; - int hx, hy, ix, iy; - - GLM_GET_FLOAT_WORD(hx, x); - GLM_GET_FLOAT_WORD(hy, y); - ix = hx&0x7fffffff; // |x| - iy = hy&0x7fffffff; // |y| - - if((ix>0x7f800000) || // x is nan - (iy>0x7f800000)) // y is nan - return x+y; - if(abs(y - x) <= epsilon()) - return y; // x=y, return y - if(ix==0) - { // x == 0 - GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal - t = x*x; - if(abs(t - x) <= epsilon()) - return t; - else - return x; // raise underflow flag - } - if(hx>=0) - { // x > 0 - if(hx>hy) // x > y, x -= ulp - hx -= 1; - else // x < y, x += ulp - hx += 1; - } - else - { // x < 0 - if(hy>=0||hx>hy) // x < y, x -= ulp - hx -= 1; - else // x > y, x += ulp - hx += 1; - } - hy = hx&0x7f800000; - if(hy>=0x7f800000) - return x+x; // overflow - if(hy<0x00800000) // underflow - { - t = x*x; - if(abs(t - x) > epsilon()) - { // raise underflow flag - GLM_SET_FLOAT_WORD(y,hx); - return y; - } - } - GLM_SET_FLOAT_WORD(x,hx); - return x; - } - - GLM_FUNC_QUALIFIER double nextafter(double x, double y) - { - volatile double t; - int hx, hy, ix, iy; - unsigned int lx, ly; - - GLM_EXTRACT_WORDS(hx, lx, x); - GLM_EXTRACT_WORDS(hy, ly, y); - ix = hx & 0x7fffffff; // |x| - iy = hy & 0x7fffffff; // |y| - - if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) || // x is nan - ((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0)) // y is nan - return x+y; - if(abs(y - x) <= epsilon()) - return y; // x=y, return y - if((ix|lx)==0) - { // x == 0 - GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal - t = x*x; - if(abs(t - x) <= epsilon()) - return t; - else - return x; // raise underflow flag - } - if(hx>=0) { // x > 0 - if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp - if(lx==0) hx -= 1; - lx -= 1; - } else { // x < y, x += ulp - lx += 1; - if(lx==0) hx += 1; - } - } else { // x < 0 - if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp - if(lx==0) hx -= 1; - lx -= 1; - } else { // x > y, x += ulp - lx += 1; - if(lx==0) hx += 1; - } - } - hy = hx&0x7ff00000; - if(hy>=0x7ff00000) - return x+x; // overflow - if(hy<0x00100000) - { // underflow - t = x*x; - if(abs(t - x) > epsilon()) - { // raise underflow flag - GLM_INSERT_WORDS(y,hx,lx); - return y; - } - } - GLM_INSERT_WORDS(x,hx,lx); - return x; - } -}//namespace detail -}//namespace glm - -#if(GLM_COMPILER & GLM_COMPILER_VC) -# pragma warning(pop) -#endif - -namespace glm -{ - template<> - GLM_FUNC_QUALIFIER float next_float(float const& x) - { -# if GLM_HAS_CXX11_STL - return std::nextafter(x, std::numeric_limits::max()); -# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) - return detail::nextafterf(x, FLT_MAX); -# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) - return __builtin_nextafterf(x, FLT_MAX); -# else - return nextafterf(x, FLT_MAX); -# endif - } - - template<> - GLM_FUNC_QUALIFIER double next_float(double const& x) - { -# if GLM_HAS_CXX11_STL - return std::nextafter(x, std::numeric_limits::max()); -# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) - return detail::nextafter(x, std::numeric_limits::max()); -# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) - return __builtin_nextafter(x, FLT_MAX); -# else - return nextafter(x, DBL_MAX); -# endif - } - - template - GLM_FUNC_QUALIFIER vec next_float(vec const& x) - { - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - Result[i] = next_float(x[i]); - return Result; - } - - GLM_FUNC_QUALIFIER float prev_float(float const& x) - { -# if GLM_HAS_CXX11_STL - return std::nextafter(x, std::numeric_limits::min()); -# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) - return detail::nextafterf(x, FLT_MIN); -# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) - return __builtin_nextafterf(x, FLT_MIN); -# else - return nextafterf(x, FLT_MIN); -# endif - } - - GLM_FUNC_QUALIFIER double prev_float(double const& x) - { -# if GLM_HAS_CXX11_STL - return std::nextafter(x, std::numeric_limits::min()); -# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) - return _nextafter(x, DBL_MIN); -# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) - return __builtin_nextafter(x, DBL_MIN); -# else - return nextafter(x, DBL_MIN); -# endif - } - - template - GLM_FUNC_QUALIFIER vec prev_float(vec const& x) - { - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - Result[i] = prev_float(x[i]); - return Result; - } - - template - GLM_FUNC_QUALIFIER T next_float(T const& x, uint const& ulps) - { - T temp = x; - for(uint i = 0; i < ulps; ++i) - temp = next_float(temp); - return temp; - } - - template - GLM_FUNC_QUALIFIER vec next_float(vec const& x, vec const& ulps) - { - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - Result[i] = next_float(x[i], ulps[i]); - return Result; - } - - template - GLM_FUNC_QUALIFIER T prev_float(T const& x, uint const& ulps) - { - T temp = x; - for(uint i = 0; i < ulps; ++i) - temp = prev_float(temp); - return temp; - } - - template - GLM_FUNC_QUALIFIER vec prev_float(vec const& x, vec const& ulps) - { - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - Result[i] = prev_float(x[i], ulps[i]); - return Result; - } - - template - GLM_FUNC_QUALIFIER uint float_distance(T const& x, T const& y) - { - uint ulp = 0; - - if(x < y) - { - T temp = x; - while(glm::epsilonNotEqual(temp, y, glm::epsilon()))// && ulp < std::numeric_limits::max()) - { - ++ulp; - temp = next_float(temp); - } - } - else if(y < x) - { - T temp = y; - while(glm::epsilonNotEqual(temp, x, glm::epsilon()))// && ulp < std::numeric_limits::max()) - { - ++ulp; - temp = next_float(temp); - } - } - else // == - { - - } - - return ulp; - } - - template - GLM_FUNC_QUALIFIER vec float_distance(vec const& x, vec const& y) - { - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - Result[i] = float_distance(x[i], y[i]); - return Result; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtc/vec1.hpp b/crumpet-engine/include/glm/gtc/vec1.hpp deleted file mode 100644 index c20be87..0000000 --- a/crumpet-engine/include/glm/gtc/vec1.hpp +++ /dev/null @@ -1,30 +0,0 @@ -/// @ref gtc_vec1 -/// @file glm/gtc/vec1.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtc_vec1 GLM_GTC_vec1 -/// @ingroup gtc -/// -/// Include to use the features of this extension. -/// -/// Add vec1, ivec1, uvec1 and bvec1 types. - -#pragma once - -// Dependency: -#include "../ext/vector_bool1.hpp" -#include "../ext/vector_bool1_precision.hpp" -#include "../ext/vector_float1.hpp" -#include "../ext/vector_float1_precision.hpp" -#include "../ext/vector_double1.hpp" -#include "../ext/vector_double1_precision.hpp" -#include "../ext/vector_int1.hpp" -#include "../ext/vector_int1_precision.hpp" -#include "../ext/vector_uint1.hpp" -#include "../ext/vector_uint1_precision.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_vec1 extension included") -#endif - diff --git a/crumpet-engine/include/glm/gtx/associated_min_max.hpp b/crumpet-engine/include/glm/gtx/associated_min_max.hpp deleted file mode 100644 index 1042c13..0000000 --- a/crumpet-engine/include/glm/gtx/associated_min_max.hpp +++ /dev/null @@ -1,207 +0,0 @@ -/// @ref gtx_associated_min_max -/// @file glm/gtx/associated_min_max.hpp -/// -/// @see core (dependence) -/// @see gtx_extented_min_max (dependence) -/// -/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// @brief Min and max functions that return associated values not the compared onces. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GTX_associated_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_associated_min_max extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_associated_min_max - /// @{ - - /// Minimum comparison between 2 variables and returns 2 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL U associatedMin(T x, U a, T y, U b); - - /// Minimum comparison between 2 variables and returns 2 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec<2, U, Q> associatedMin( - vec const& x, vec const& a, - vec const& y, vec const& b); - - /// Minimum comparison between 2 variables and returns 2 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec associatedMin( - T x, const vec& a, - T y, const vec& b); - - /// Minimum comparison between 2 variables and returns 2 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec associatedMin( - vec const& x, U a, - vec const& y, U b); - - /// Minimum comparison between 3 variables and returns 3 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL U associatedMin( - T x, U a, - T y, U b, - T z, U c); - - /// Minimum comparison between 3 variables and returns 3 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec associatedMin( - vec const& x, vec const& a, - vec const& y, vec const& b, - vec const& z, vec const& c); - - /// Minimum comparison between 4 variables and returns 4 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL U associatedMin( - T x, U a, - T y, U b, - T z, U c, - T w, U d); - - /// Minimum comparison between 4 variables and returns 4 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec associatedMin( - vec const& x, vec const& a, - vec const& y, vec const& b, - vec const& z, vec const& c, - vec const& w, vec const& d); - - /// Minimum comparison between 4 variables and returns 4 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec associatedMin( - T x, vec const& a, - T y, vec const& b, - T z, vec const& c, - T w, vec const& d); - - /// Minimum comparison between 4 variables and returns 4 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec associatedMin( - vec const& x, U a, - vec const& y, U b, - vec const& z, U c, - vec const& w, U d); - - /// Maximum comparison between 2 variables and returns 2 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL U associatedMax(T x, U a, T y, U b); - - /// Maximum comparison between 2 variables and returns 2 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec<2, U, Q> associatedMax( - vec const& x, vec const& a, - vec const& y, vec const& b); - - /// Maximum comparison between 2 variables and returns 2 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec associatedMax( - T x, vec const& a, - T y, vec const& b); - - /// Maximum comparison between 2 variables and returns 2 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec associatedMax( - vec const& x, U a, - vec const& y, U b); - - /// Maximum comparison between 3 variables and returns 3 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL U associatedMax( - T x, U a, - T y, U b, - T z, U c); - - /// Maximum comparison between 3 variables and returns 3 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec associatedMax( - vec const& x, vec const& a, - vec const& y, vec const& b, - vec const& z, vec const& c); - - /// Maximum comparison between 3 variables and returns 3 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec associatedMax( - T x, vec const& a, - T y, vec const& b, - T z, vec const& c); - - /// Maximum comparison between 3 variables and returns 3 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec associatedMax( - vec const& x, U a, - vec const& y, U b, - vec const& z, U c); - - /// Maximum comparison between 4 variables and returns 4 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL U associatedMax( - T x, U a, - T y, U b, - T z, U c, - T w, U d); - - /// Maximum comparison between 4 variables and returns 4 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec associatedMax( - vec const& x, vec const& a, - vec const& y, vec const& b, - vec const& z, vec const& c, - vec const& w, vec const& d); - - /// Maximum comparison between 4 variables and returns 4 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec associatedMax( - T x, vec const& a, - T y, vec const& b, - T z, vec const& c, - T w, vec const& d); - - /// Maximum comparison between 4 variables and returns 4 associated variable values - /// @see gtx_associated_min_max - template - GLM_FUNC_DECL vec associatedMax( - vec const& x, U a, - vec const& y, U b, - vec const& z, U c, - vec const& w, U d); - - /// @} -} //namespace glm - -#include "associated_min_max.inl" diff --git a/crumpet-engine/include/glm/gtx/associated_min_max.inl b/crumpet-engine/include/glm/gtx/associated_min_max.inl deleted file mode 100644 index 1a459ad..0000000 --- a/crumpet-engine/include/glm/gtx/associated_min_max.inl +++ /dev/null @@ -1,354 +0,0 @@ -/// @ref gtx_associated_min_max - -namespace glm{ - -// Min comparison between 2 variables -template -GLM_FUNC_QUALIFIER U associatedMin(T x, U a, T y, U b) -{ - return x < y ? a : b; -} - -template -GLM_FUNC_QUALIFIER vec<2, U, Q> associatedMin -( - vec const& x, vec const& a, - vec const& y, vec const& b -) -{ - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - Result[i] = x[i] < y[i] ? a[i] : b[i]; - return Result; -} - -template -GLM_FUNC_QUALIFIER vec associatedMin -( - T x, const vec& a, - T y, const vec& b -) -{ - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - Result[i] = x < y ? a[i] : b[i]; - return Result; -} - -template -GLM_FUNC_QUALIFIER vec associatedMin -( - vec const& x, U a, - vec const& y, U b -) -{ - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - Result[i] = x[i] < y[i] ? a : b; - return Result; -} - -// Min comparison between 3 variables -template -GLM_FUNC_QUALIFIER U associatedMin -( - T x, U a, - T y, U b, - T z, U c -) -{ - U Result = x < y ? (x < z ? a : c) : (y < z ? b : c); - return Result; -} - -template -GLM_FUNC_QUALIFIER vec associatedMin -( - vec const& x, vec const& a, - vec const& y, vec const& b, - vec const& z, vec const& c -) -{ - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]); - return Result; -} - -// Min comparison between 4 variables -template -GLM_FUNC_QUALIFIER U associatedMin -( - T x, U a, - T y, U b, - T z, U c, - T w, U d -) -{ - T Test1 = min(x, y); - T Test2 = min(z, w);; - U Result1 = x < y ? a : b; - U Result2 = z < w ? c : d; - U Result = Test1 < Test2 ? Result1 : Result2; - return Result; -} - -// Min comparison between 4 variables -template -GLM_FUNC_QUALIFIER vec associatedMin -( - vec const& x, vec const& a, - vec const& y, vec const& b, - vec const& z, vec const& c, - vec const& w, vec const& d -) -{ - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - { - T Test1 = min(x[i], y[i]); - T Test2 = min(z[i], w[i]); - U Result1 = x[i] < y[i] ? a[i] : b[i]; - U Result2 = z[i] < w[i] ? c[i] : d[i]; - Result[i] = Test1 < Test2 ? Result1 : Result2; - } - return Result; -} - -// Min comparison between 4 variables -template -GLM_FUNC_QUALIFIER vec associatedMin -( - T x, vec const& a, - T y, vec const& b, - T z, vec const& c, - T w, vec const& d -) -{ - T Test1 = min(x, y); - T Test2 = min(z, w); - - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - { - U Result1 = x < y ? a[i] : b[i]; - U Result2 = z < w ? c[i] : d[i]; - Result[i] = Test1 < Test2 ? Result1 : Result2; - } - return Result; -} - -// Min comparison between 4 variables -template -GLM_FUNC_QUALIFIER vec associatedMin -( - vec const& x, U a, - vec const& y, U b, - vec const& z, U c, - vec const& w, U d -) -{ - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - { - T Test1 = min(x[i], y[i]); - T Test2 = min(z[i], w[i]);; - U Result1 = x[i] < y[i] ? a : b; - U Result2 = z[i] < w[i] ? c : d; - Result[i] = Test1 < Test2 ? Result1 : Result2; - } - return Result; -} - -// Max comparison between 2 variables -template -GLM_FUNC_QUALIFIER U associatedMax(T x, U a, T y, U b) -{ - return x > y ? a : b; -} - -// Max comparison between 2 variables -template -GLM_FUNC_QUALIFIER vec<2, U, Q> associatedMax -( - vec const& x, vec const& a, - vec const& y, vec const& b -) -{ - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - Result[i] = x[i] > y[i] ? a[i] : b[i]; - return Result; -} - -// Max comparison between 2 variables -template -GLM_FUNC_QUALIFIER vec associatedMax -( - T x, vec const& a, - T y, vec const& b -) -{ - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - Result[i] = x > y ? a[i] : b[i]; - return Result; -} - -// Max comparison between 2 variables -template -GLM_FUNC_QUALIFIER vec associatedMax -( - vec const& x, U a, - vec const& y, U b -) -{ - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - Result[i] = x[i] > y[i] ? a : b; - return Result; -} - -// Max comparison between 3 variables -template -GLM_FUNC_QUALIFIER U associatedMax -( - T x, U a, - T y, U b, - T z, U c -) -{ - U Result = x > y ? (x > z ? a : c) : (y > z ? b : c); - return Result; -} - -// Max comparison between 3 variables -template -GLM_FUNC_QUALIFIER vec associatedMax -( - vec const& x, vec const& a, - vec const& y, vec const& b, - vec const& z, vec const& c -) -{ - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]); - return Result; -} - -// Max comparison between 3 variables -template -GLM_FUNC_QUALIFIER vec associatedMax -( - T x, vec const& a, - T y, vec const& b, - T z, vec const& c -) -{ - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]); - return Result; -} - -// Max comparison between 3 variables -template -GLM_FUNC_QUALIFIER vec associatedMax -( - vec const& x, U a, - vec const& y, U b, - vec const& z, U c -) -{ - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c); - return Result; -} - -// Max comparison between 4 variables -template -GLM_FUNC_QUALIFIER U associatedMax -( - T x, U a, - T y, U b, - T z, U c, - T w, U d -) -{ - T Test1 = max(x, y); - T Test2 = max(z, w);; - U Result1 = x > y ? a : b; - U Result2 = z > w ? c : d; - U Result = Test1 > Test2 ? Result1 : Result2; - return Result; -} - -// Max comparison between 4 variables -template -GLM_FUNC_QUALIFIER vec associatedMax -( - vec const& x, vec const& a, - vec const& y, vec const& b, - vec const& z, vec const& c, - vec const& w, vec const& d -) -{ - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - { - T Test1 = max(x[i], y[i]); - T Test2 = max(z[i], w[i]); - U Result1 = x[i] > y[i] ? a[i] : b[i]; - U Result2 = z[i] > w[i] ? c[i] : d[i]; - Result[i] = Test1 > Test2 ? Result1 : Result2; - } - return Result; -} - -// Max comparison between 4 variables -template -GLM_FUNC_QUALIFIER vec associatedMax -( - T x, vec const& a, - T y, vec const& b, - T z, vec const& c, - T w, vec const& d -) -{ - T Test1 = max(x, y); - T Test2 = max(z, w); - - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - { - U Result1 = x > y ? a[i] : b[i]; - U Result2 = z > w ? c[i] : d[i]; - Result[i] = Test1 > Test2 ? Result1 : Result2; - } - return Result; -} - -// Max comparison between 4 variables -template -GLM_FUNC_QUALIFIER vec associatedMax -( - vec const& x, U a, - vec const& y, U b, - vec const& z, U c, - vec const& w, U d -) -{ - vec Result; - for(length_t i = 0, n = Result.length(); i < n; ++i) - { - T Test1 = max(x[i], y[i]); - T Test2 = max(z[i], w[i]);; - U Result1 = x[i] > y[i] ? a : b; - U Result2 = z[i] > w[i] ? c : d; - Result[i] = Test1 > Test2 ? Result1 : Result2; - } - return Result; -} -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/bit.hpp b/crumpet-engine/include/glm/gtx/bit.hpp deleted file mode 100644 index 31a7c06..0000000 --- a/crumpet-engine/include/glm/gtx/bit.hpp +++ /dev/null @@ -1,98 +0,0 @@ -/// @ref gtx_bit -/// @file glm/gtx/bit.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_bit GLM_GTX_bit -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Allow to perform bit operations on integer values - -#pragma once - -// Dependencies -#include "../gtc/bitfield.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_bit is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_bit extension is deprecated, include GLM_GTC_bitfield and GLM_GTC_integer instead") -#endif - -namespace glm -{ - /// @addtogroup gtx_bit - /// @{ - - /// @see gtx_bit - template - GLM_FUNC_DECL genIUType highestBitValue(genIUType Value); - - /// @see gtx_bit - template - GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value); - - /// Find the highest bit set to 1 in a integer variable and return its value. - /// - /// @see gtx_bit - template - GLM_FUNC_DECL vec highestBitValue(vec const& value); - - /// Return the power of two number which value is just higher the input value. - /// Deprecated, use ceilPowerOfTwo from GTC_round instead - /// - /// @see gtc_round - /// @see gtx_bit - template - GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value); - - /// Return the power of two number which value is just higher the input value. - /// Deprecated, use ceilPowerOfTwo from GTC_round instead - /// - /// @see gtc_round - /// @see gtx_bit - template - GLM_DEPRECATED GLM_FUNC_DECL vec powerOfTwoAbove(vec const& value); - - /// Return the power of two number which value is just lower the input value. - /// Deprecated, use floorPowerOfTwo from GTC_round instead - /// - /// @see gtc_round - /// @see gtx_bit - template - GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value); - - /// Return the power of two number which value is just lower the input value. - /// Deprecated, use floorPowerOfTwo from GTC_round instead - /// - /// @see gtc_round - /// @see gtx_bit - template - GLM_DEPRECATED GLM_FUNC_DECL vec powerOfTwoBelow(vec const& value); - - /// Return the power of two number which value is the closet to the input value. - /// Deprecated, use roundPowerOfTwo from GTC_round instead - /// - /// @see gtc_round - /// @see gtx_bit - template - GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value); - - /// Return the power of two number which value is the closet to the input value. - /// Deprecated, use roundPowerOfTwo from GTC_round instead - /// - /// @see gtc_round - /// @see gtx_bit - template - GLM_DEPRECATED GLM_FUNC_DECL vec powerOfTwoNearest(vec const& value); - - /// @} -} //namespace glm - - -#include "bit.inl" - diff --git a/crumpet-engine/include/glm/gtx/bit.inl b/crumpet-engine/include/glm/gtx/bit.inl deleted file mode 100644 index 621b626..0000000 --- a/crumpet-engine/include/glm/gtx/bit.inl +++ /dev/null @@ -1,92 +0,0 @@ -/// @ref gtx_bit - -namespace glm -{ - /////////////////// - // highestBitValue - - template - GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value) - { - genIUType tmp = Value; - genIUType result = genIUType(0); - while(tmp) - { - result = (tmp & (~tmp + 1)); // grab lowest bit - tmp &= ~result; // clear lowest bit - } - return result; - } - - template - GLM_FUNC_QUALIFIER vec highestBitValue(vec const& v) - { - return detail::functor1::call(highestBitValue, v); - } - - /////////////////// - // lowestBitValue - - template - GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value) - { - return (Value & (~Value + 1)); - } - - template - GLM_FUNC_QUALIFIER vec lowestBitValue(vec const& v) - { - return detail::functor1::call(lowestBitValue, v); - } - - /////////////////// - // powerOfTwoAbove - - template - GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value) - { - return isPowerOfTwo(value) ? value : highestBitValue(value) << 1; - } - - template - GLM_FUNC_QUALIFIER vec powerOfTwoAbove(vec const& v) - { - return detail::functor1::call(powerOfTwoAbove, v); - } - - /////////////////// - // powerOfTwoBelow - - template - GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value) - { - return isPowerOfTwo(value) ? value : highestBitValue(value); - } - - template - GLM_FUNC_QUALIFIER vec powerOfTwoBelow(vec const& v) - { - return detail::functor1::call(powerOfTwoBelow, v); - } - - ///////////////////// - // powerOfTwoNearest - - template - GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value) - { - if(isPowerOfTwo(value)) - return value; - - genType const prev = highestBitValue(value); - genType const next = prev << 1; - return (next - value) < (value - prev) ? next : prev; - } - - template - GLM_FUNC_QUALIFIER vec powerOfTwoNearest(vec const& v) - { - return detail::functor1::call(powerOfTwoNearest, v); - } - -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/closest_point.hpp b/crumpet-engine/include/glm/gtx/closest_point.hpp deleted file mode 100644 index d257bdc..0000000 --- a/crumpet-engine/include/glm/gtx/closest_point.hpp +++ /dev/null @@ -1,49 +0,0 @@ -/// @ref gtx_closest_point -/// @file glm/gtx/closest_point.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_closest_point GLM_GTX_closest_point -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Find the point on a straight line which is the closet of a point. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_closest_point extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_closest_point - /// @{ - - /// Find the point on a straight line which is the closet of a point. - /// @see gtx_closest_point - template - GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine( - vec<3, T, Q> const& point, - vec<3, T, Q> const& a, - vec<3, T, Q> const& b); - - /// 2d lines work as well - template - GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine( - vec<2, T, Q> const& point, - vec<2, T, Q> const& a, - vec<2, T, Q> const& b); - - /// @} -}// namespace glm - -#include "closest_point.inl" diff --git a/crumpet-engine/include/glm/gtx/closest_point.inl b/crumpet-engine/include/glm/gtx/closest_point.inl deleted file mode 100644 index 0a39b04..0000000 --- a/crumpet-engine/include/glm/gtx/closest_point.inl +++ /dev/null @@ -1,45 +0,0 @@ -/// @ref gtx_closest_point - -namespace glm -{ - template - GLM_FUNC_QUALIFIER vec<3, T, Q> closestPointOnLine - ( - vec<3, T, Q> const& point, - vec<3, T, Q> const& a, - vec<3, T, Q> const& b - ) - { - T LineLength = distance(a, b); - vec<3, T, Q> Vector = point - a; - vec<3, T, Q> LineDirection = (b - a) / LineLength; - - // Project Vector to LineDirection to get the distance of point from a - T Distance = dot(Vector, LineDirection); - - if(Distance <= T(0)) return a; - if(Distance >= LineLength) return b; - return a + LineDirection * Distance; - } - - template - GLM_FUNC_QUALIFIER vec<2, T, Q> closestPointOnLine - ( - vec<2, T, Q> const& point, - vec<2, T, Q> const& a, - vec<2, T, Q> const& b - ) - { - T LineLength = distance(a, b); - vec<2, T, Q> Vector = point - a; - vec<2, T, Q> LineDirection = (b - a) / LineLength; - - // Project Vector to LineDirection to get the distance of point from a - T Distance = dot(Vector, LineDirection); - - if(Distance <= T(0)) return a; - if(Distance >= LineLength) return b; - return a + LineDirection * Distance; - } - -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/color_encoding.hpp b/crumpet-engine/include/glm/gtx/color_encoding.hpp deleted file mode 100644 index 8581b15..0000000 --- a/crumpet-engine/include/glm/gtx/color_encoding.hpp +++ /dev/null @@ -1,50 +0,0 @@ -/// @ref gtx_color_encoding -/// @file glm/gtx/color_encoding.hpp -/// -/// @see core (dependence) -/// @see gtx_color_encoding (dependence) -/// -/// @defgroup gtx_color_encoding GLM_GTX_color_encoding -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// @brief Allow to perform bit operations on integer values - -#pragma once - -// Dependencies -#include "../detail/setup.hpp" -#include "../detail/qualifier.hpp" -#include "../vec3.hpp" -#include - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_color_encoding extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_color_encoding - /// @{ - - /// Convert a linear sRGB color to D65 YUV. - template - GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB); - - /// Convert a linear sRGB color to D50 YUV. - template - GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB); - - /// Convert a D65 YUV color to linear sRGB. - template - GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ); - - /// Convert a D65 YUV color to D50 YUV. - template - GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ); - - /// @} -} //namespace glm - -#include "color_encoding.inl" diff --git a/crumpet-engine/include/glm/gtx/color_encoding.inl b/crumpet-engine/include/glm/gtx/color_encoding.inl deleted file mode 100644 index e50fa3e..0000000 --- a/crumpet-engine/include/glm/gtx/color_encoding.inl +++ /dev/null @@ -1,45 +0,0 @@ -/// @ref gtx_color_encoding - -namespace glm -{ - template - GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB) - { - vec<3, T, Q> const M(0.490f, 0.17697f, 0.2f); - vec<3, T, Q> const N(0.31f, 0.8124f, 0.01063f); - vec<3, T, Q> const O(0.490f, 0.01f, 0.99f); - - return (M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB) * static_cast(5.650675255693055f); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB) - { - vec<3, T, Q> const M(0.436030342570117f, 0.222438466210245f, 0.013897440074263f); - vec<3, T, Q> const N(0.385101860087134f, 0.716942745571917f, 0.097076381494207f); - vec<3, T, Q> const O(0.143067806654203f, 0.060618777416563f, 0.713926257896652f); - - return M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ) - { - vec<3, T, Q> const M(0.41847f, -0.091169f, 0.0009209f); - vec<3, T, Q> const N(-0.15866f, 0.25243f, 0.015708f); - vec<3, T, Q> const O(0.0009209f, -0.0025498f, 0.1786f); - - return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ) - { - vec<3, T, Q> const M(+1.047844353856414f, +0.029549007606644f, -0.009250984365223f); - vec<3, T, Q> const N(+0.022898981050086f, +0.990508028941971f, +0.015072338237051f); - vec<3, T, Q> const O(-0.050206647741605f, -0.017074711360960f, +0.751717835079977f); - - return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ; - } - -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/color_space.hpp b/crumpet-engine/include/glm/gtx/color_space.hpp deleted file mode 100644 index edc959a..0000000 --- a/crumpet-engine/include/glm/gtx/color_space.hpp +++ /dev/null @@ -1,72 +0,0 @@ -/// @ref gtx_color_space -/// @file glm/gtx/color_space.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_color_space GLM_GTX_color_space -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Related to RGB to HSV conversions and operations. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_color_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_color_space extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_color_space - /// @{ - - /// Converts a color from HSV color space to its color in RGB color space. - /// @see gtx_color_space - template - GLM_FUNC_DECL vec<3, T, Q> rgbColor( - vec<3, T, Q> const& hsvValue); - - /// Converts a color from RGB color space to its color in HSV color space. - /// @see gtx_color_space - template - GLM_FUNC_DECL vec<3, T, Q> hsvColor( - vec<3, T, Q> const& rgbValue); - - /// Build a saturation matrix. - /// @see gtx_color_space - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> saturation( - T const s); - - /// Modify the saturation of a color. - /// @see gtx_color_space - template - GLM_FUNC_DECL vec<3, T, Q> saturation( - T const s, - vec<3, T, Q> const& color); - - /// Modify the saturation of a color. - /// @see gtx_color_space - template - GLM_FUNC_DECL vec<4, T, Q> saturation( - T const s, - vec<4, T, Q> const& color); - - /// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. - /// @see gtx_color_space - template - GLM_FUNC_DECL T luminosity( - vec<3, T, Q> const& color); - - /// @} -}//namespace glm - -#include "color_space.inl" diff --git a/crumpet-engine/include/glm/gtx/color_space.inl b/crumpet-engine/include/glm/gtx/color_space.inl deleted file mode 100644 index f698afe..0000000 --- a/crumpet-engine/include/glm/gtx/color_space.inl +++ /dev/null @@ -1,141 +0,0 @@ -/// @ref gtx_color_space - -namespace glm -{ - template - GLM_FUNC_QUALIFIER vec<3, T, Q> rgbColor(const vec<3, T, Q>& hsvColor) - { - vec<3, T, Q> hsv = hsvColor; - vec<3, T, Q> rgbColor; - - if(hsv.y == static_cast(0)) - // achromatic (grey) - rgbColor = vec<3, T, Q>(hsv.z); - else - { - T sector = floor(hsv.x * (T(1) / T(60))); - T frac = (hsv.x * (T(1) / T(60))) - sector; - // factorial part of h - T o = hsv.z * (T(1) - hsv.y); - T p = hsv.z * (T(1) - hsv.y * frac); - T q = hsv.z * (T(1) - hsv.y * (T(1) - frac)); - - switch(int(sector)) - { - default: - case 0: - rgbColor.r = hsv.z; - rgbColor.g = q; - rgbColor.b = o; - break; - case 1: - rgbColor.r = p; - rgbColor.g = hsv.z; - rgbColor.b = o; - break; - case 2: - rgbColor.r = o; - rgbColor.g = hsv.z; - rgbColor.b = q; - break; - case 3: - rgbColor.r = o; - rgbColor.g = p; - rgbColor.b = hsv.z; - break; - case 4: - rgbColor.r = q; - rgbColor.g = o; - rgbColor.b = hsv.z; - break; - case 5: - rgbColor.r = hsv.z; - rgbColor.g = o; - rgbColor.b = p; - break; - } - } - - return rgbColor; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> hsvColor(const vec<3, T, Q>& rgbColor) - { - vec<3, T, Q> hsv = rgbColor; - float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b); - float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b); - float Delta = Max - Min; - - hsv.z = Max; - - if(Max != static_cast(0)) - { - hsv.y = Delta / hsv.z; - T h = static_cast(0); - - if(rgbColor.r == Max) - // between yellow & magenta - h = static_cast(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta; - else if(rgbColor.g == Max) - // between cyan & yellow - h = static_cast(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta; - else - // between magenta & cyan - h = static_cast(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta; - - if(h < T(0)) - hsv.x = h + T(360); - else - hsv.x = h; - } - else - { - // If r = g = b = 0 then s = 0, h is undefined - hsv.y = static_cast(0); - hsv.x = static_cast(0); - } - - return hsv; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> saturation(T const s) - { - vec<3, T, defaultp> rgbw = vec<3, T, defaultp>(T(0.2126), T(0.7152), T(0.0722)); - - vec<3, T, defaultp> const col((T(1) - s) * rgbw); - - mat<4, 4, T, defaultp> result(T(1)); - result[0][0] = col.x + s; - result[0][1] = col.x; - result[0][2] = col.x; - result[1][0] = col.y; - result[1][1] = col.y + s; - result[1][2] = col.y; - result[2][0] = col.z; - result[2][1] = col.z; - result[2][2] = col.z + s; - - return result; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> saturation(const T s, const vec<3, T, Q>& color) - { - return vec<3, T, Q>(saturation(s) * vec<4, T, Q>(color, T(0))); - } - - template - GLM_FUNC_QUALIFIER vec<4, T, Q> saturation(const T s, const vec<4, T, Q>& color) - { - return saturation(s) * color; - } - - template - GLM_FUNC_QUALIFIER T luminosity(const vec<3, T, Q>& color) - { - const vec<3, T, Q> tmp = vec<3, T, Q>(0.33, 0.59, 0.11); - return dot(color, tmp); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/color_space_YCoCg.hpp b/crumpet-engine/include/glm/gtx/color_space_YCoCg.hpp deleted file mode 100644 index fd9069e..0000000 --- a/crumpet-engine/include/glm/gtx/color_space_YCoCg.hpp +++ /dev/null @@ -1,60 +0,0 @@ -/// @ref gtx_color_space_YCoCg -/// @file glm/gtx/color_space_YCoCg.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// RGB to YCoCg conversions and operations - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_color_space_YCoCg is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_color_space_YCoCg extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_color_space_YCoCg - /// @{ - - /// Convert a color from RGB color space to YCoCg color space. - /// @see gtx_color_space_YCoCg - template - GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCg( - vec<3, T, Q> const& rgbColor); - - /// Convert a color from YCoCg color space to RGB color space. - /// @see gtx_color_space_YCoCg - template - GLM_FUNC_DECL vec<3, T, Q> YCoCg2rgb( - vec<3, T, Q> const& YCoCgColor); - - /// Convert a color from RGB color space to YCoCgR color space. - /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range" - /// @see gtx_color_space_YCoCg - template - GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCgR( - vec<3, T, Q> const& rgbColor); - - /// Convert a color from YCoCgR color space to RGB color space. - /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range" - /// @see gtx_color_space_YCoCg - template - GLM_FUNC_DECL vec<3, T, Q> YCoCgR2rgb( - vec<3, T, Q> const& YCoCgColor); - - /// @} -}//namespace glm - -#include "color_space_YCoCg.inl" diff --git a/crumpet-engine/include/glm/gtx/color_space_YCoCg.inl b/crumpet-engine/include/glm/gtx/color_space_YCoCg.inl deleted file mode 100644 index 83ba857..0000000 --- a/crumpet-engine/include/glm/gtx/color_space_YCoCg.inl +++ /dev/null @@ -1,107 +0,0 @@ -/// @ref gtx_color_space_YCoCg - -namespace glm -{ - template - GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCg - ( - vec<3, T, Q> const& rgbColor - ) - { - vec<3, T, Q> result; - result.x/*Y */ = rgbColor.r / T(4) + rgbColor.g / T(2) + rgbColor.b / T(4); - result.y/*Co*/ = rgbColor.r / T(2) + rgbColor.g * T(0) - rgbColor.b / T(2); - result.z/*Cg*/ = - rgbColor.r / T(4) + rgbColor.g / T(2) - rgbColor.b / T(4); - return result; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCg2rgb - ( - vec<3, T, Q> const& YCoCgColor - ) - { - vec<3, T, Q> result; - result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z; - result.g = YCoCgColor.x + YCoCgColor.z; - result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z; - return result; - } - - template - class compute_YCoCgR { - public: - static GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR - ( - vec<3, T, Q> const& rgbColor - ) - { - vec<3, T, Q> result; - result.x/*Y */ = rgbColor.g * static_cast(0.5) + (rgbColor.r + rgbColor.b) * static_cast(0.25); - result.y/*Co*/ = rgbColor.r - rgbColor.b; - result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) * static_cast(0.5); - return result; - } - - static GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb - ( - vec<3, T, Q> const& YCoCgRColor - ) - { - vec<3, T, Q> result; - T tmp = YCoCgRColor.x - (YCoCgRColor.z * static_cast(0.5)); - result.g = YCoCgRColor.z + tmp; - result.b = tmp - (YCoCgRColor.y * static_cast(0.5)); - result.r = result.b + YCoCgRColor.y; - return result; - } - }; - - template - class compute_YCoCgR { - public: - static GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR - ( - vec<3, T, Q> const& rgbColor - ) - { - vec<3, T, Q> result; - result.y/*Co*/ = rgbColor.r - rgbColor.b; - T tmp = rgbColor.b + (result.y >> 1); - result.z/*Cg*/ = rgbColor.g - tmp; - result.x/*Y */ = tmp + (result.z >> 1); - return result; - } - - static GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb - ( - vec<3, T, Q> const& YCoCgRColor - ) - { - vec<3, T, Q> result; - T tmp = YCoCgRColor.x - (YCoCgRColor.z >> 1); - result.g = YCoCgRColor.z + tmp; - result.b = tmp - (YCoCgRColor.y >> 1); - result.r = result.b + YCoCgRColor.y; - return result; - } - }; - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR - ( - vec<3, T, Q> const& rgbColor - ) - { - return compute_YCoCgR::is_integer>::rgb2YCoCgR(rgbColor); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb - ( - vec<3, T, Q> const& YCoCgRColor - ) - { - return compute_YCoCgR::is_integer>::YCoCgR2rgb(YCoCgRColor); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/common.hpp b/crumpet-engine/include/glm/gtx/common.hpp deleted file mode 100644 index c36f850..0000000 --- a/crumpet-engine/include/glm/gtx/common.hpp +++ /dev/null @@ -1,76 +0,0 @@ -/// @ref gtx_common -/// @file glm/gtx/common.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_common GLM_GTX_common -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// @brief Provide functions to increase the compatibility with Cg and HLSL languages - -#pragma once - -// Dependencies: -#include "../vec2.hpp" -#include "../vec3.hpp" -#include "../vec4.hpp" -#include "../gtc/vec1.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_common extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_common - /// @{ - - /// Returns true if x is a denormalized number - /// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. - /// This format is less precise but can represent values closer to zero. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL isnan man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x); - - /// Similar to 'mod' but with a different rounding and integer support. - /// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)' - /// - /// @see GLSL mod vs HLSL fmod - /// @see GLSL mod man page - template - GLM_FUNC_DECL vec fmod(vec const& v); - - /// Returns whether vector components values are within an interval. A open interval excludes its endpoints, and is denoted with square brackets. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see ext_vector_relational - template - GLM_FUNC_DECL vec openBounded(vec const& Value, vec const& Min, vec const& Max); - - /// Returns whether vector components values are within an interval. A closed interval includes its endpoints, and is denoted with square brackets. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see ext_vector_relational - template - GLM_FUNC_DECL vec closeBounded(vec const& Value, vec const& Min, vec const& Max); - - /// @} -}//namespace glm - -#include "common.inl" diff --git a/crumpet-engine/include/glm/gtx/common.inl b/crumpet-engine/include/glm/gtx/common.inl deleted file mode 100644 index 4ad2126..0000000 --- a/crumpet-engine/include/glm/gtx/common.inl +++ /dev/null @@ -1,125 +0,0 @@ -/// @ref gtx_common - -#include -#include "../gtc/epsilon.hpp" -#include "../gtc/constants.hpp" - -namespace glm{ -namespace detail -{ - template - struct compute_fmod - { - GLM_FUNC_QUALIFIER static vec call(vec const& a, vec const& b) - { - return detail::functor2::call(std::fmod, a, b); - } - }; - - template - struct compute_fmod - { - GLM_FUNC_QUALIFIER static vec call(vec const& a, vec const& b) - { - return a % b; - } - }; -}//namespace detail - - template - GLM_FUNC_QUALIFIER bool isdenormal(T const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); - -# if GLM_HAS_CXX11_STL - return std::fpclassify(x) == FP_SUBNORMAL; -# else - return epsilonNotEqual(x, static_cast(0), epsilon()) && std::fabs(x) < std::numeric_limits::min(); -# endif - } - - template - GLM_FUNC_QUALIFIER typename vec<1, T, Q>::bool_type isdenormal - ( - vec<1, T, Q> const& x - ) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); - - return typename vec<1, T, Q>::bool_type( - isdenormal(x.x)); - } - - template - GLM_FUNC_QUALIFIER typename vec<2, T, Q>::bool_type isdenormal - ( - vec<2, T, Q> const& x - ) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); - - return typename vec<2, T, Q>::bool_type( - isdenormal(x.x), - isdenormal(x.y)); - } - - template - GLM_FUNC_QUALIFIER typename vec<3, T, Q>::bool_type isdenormal - ( - vec<3, T, Q> const& x - ) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); - - return typename vec<3, T, Q>::bool_type( - isdenormal(x.x), - isdenormal(x.y), - isdenormal(x.z)); - } - - template - GLM_FUNC_QUALIFIER typename vec<4, T, Q>::bool_type isdenormal - ( - vec<4, T, Q> const& x - ) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); - - return typename vec<4, T, Q>::bool_type( - isdenormal(x.x), - isdenormal(x.y), - isdenormal(x.z), - isdenormal(x.w)); - } - - // fmod - template - GLM_FUNC_QUALIFIER genType fmod(genType x, genType y) - { - return fmod(vec<1, genType>(x), y).x; - } - - template - GLM_FUNC_QUALIFIER vec fmod(vec const& x, T y) - { - return detail::compute_fmod::is_iec559>::call(x, vec(y)); - } - - template - GLM_FUNC_QUALIFIER vec fmod(vec const& x, vec const& y) - { - return detail::compute_fmod::is_iec559>::call(x, y); - } - - template - GLM_FUNC_QUALIFIER vec openBounded(vec const& Value, vec const& Min, vec const& Max) - { - return greaterThan(Value, Min) && lessThan(Value, Max); - } - - template - GLM_FUNC_QUALIFIER vec closeBounded(vec const& Value, vec const& Min, vec const& Max) - { - return greaterThanEqual(Value, Min) && lessThanEqual(Value, Max); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/compatibility.hpp b/crumpet-engine/include/glm/gtx/compatibility.hpp deleted file mode 100644 index 3114710..0000000 --- a/crumpet-engine/include/glm/gtx/compatibility.hpp +++ /dev/null @@ -1,133 +0,0 @@ -/// @ref gtx_compatibility -/// @file glm/gtx/compatibility.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_compatibility GLM_GTX_compatibility -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Provide functions to increase the compatibility with Cg and HLSL languages - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/quaternion.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_compatibility extension included") -#endif - -#if GLM_COMPILER & GLM_COMPILER_VC -# include -#elif GLM_COMPILER & GLM_COMPILER_GCC -# include -# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID) -# undef isfinite -# endif -#endif//GLM_COMPILER - -namespace glm -{ - /// @addtogroup gtx_compatibility - /// @{ - - template GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) - template GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) - - template GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) - template GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) - template GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, const vec<2, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) - template GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, const vec<3, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) - template GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, const vec<4, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) - - template GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) - template GLM_FUNC_QUALIFIER vec<2, T, Q> saturate(const vec<2, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) - template GLM_FUNC_QUALIFIER vec<3, T, Q> saturate(const vec<3, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) - template GLM_FUNC_QUALIFIER vec<4, T, Q> saturate(const vec<4, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) - - template GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) - template GLM_FUNC_QUALIFIER vec<2, T, Q> atan2(const vec<2, T, Q>& x, const vec<2, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) - template GLM_FUNC_QUALIFIER vec<3, T, Q> atan2(const vec<3, T, Q>& x, const vec<3, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) - template GLM_FUNC_QUALIFIER vec<4, T, Q> atan2(const vec<4, T, Q>& x, const vec<4, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) - - template GLM_FUNC_DECL bool isfinite(genType const& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) - template GLM_FUNC_DECL vec<1, bool, Q> isfinite(const vec<1, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) - template GLM_FUNC_DECL vec<2, bool, Q> isfinite(const vec<2, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) - template GLM_FUNC_DECL vec<3, bool, Q> isfinite(const vec<3, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) - template GLM_FUNC_DECL vec<4, bool, Q> isfinite(const vec<4, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) - - typedef bool bool1; //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension) - typedef vec<2, bool, highp> bool2; //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension) - typedef vec<3, bool, highp> bool3; //!< \brief boolean type with 3 components. (From GLM_GTX_compatibility extension) - typedef vec<4, bool, highp> bool4; //!< \brief boolean type with 4 components. (From GLM_GTX_compatibility extension) - - typedef bool bool1x1; //!< \brief boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) - typedef mat<2, 2, bool, highp> bool2x2; //!< \brief boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) - typedef mat<2, 3, bool, highp> bool2x3; //!< \brief boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) - typedef mat<2, 4, bool, highp> bool2x4; //!< \brief boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) - typedef mat<3, 2, bool, highp> bool3x2; //!< \brief boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) - typedef mat<3, 3, bool, highp> bool3x3; //!< \brief boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) - typedef mat<3, 4, bool, highp> bool3x4; //!< \brief boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) - typedef mat<4, 2, bool, highp> bool4x2; //!< \brief boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) - typedef mat<4, 3, bool, highp> bool4x3; //!< \brief boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) - typedef mat<4, 4, bool, highp> bool4x4; //!< \brief boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) - - typedef int int1; //!< \brief integer vector with 1 component. (From GLM_GTX_compatibility extension) - typedef vec<2, int, highp> int2; //!< \brief integer vector with 2 components. (From GLM_GTX_compatibility extension) - typedef vec<3, int, highp> int3; //!< \brief integer vector with 3 components. (From GLM_GTX_compatibility extension) - typedef vec<4, int, highp> int4; //!< \brief integer vector with 4 components. (From GLM_GTX_compatibility extension) - - typedef int int1x1; //!< \brief integer matrix with 1 component. (From GLM_GTX_compatibility extension) - typedef mat<2, 2, int, highp> int2x2; //!< \brief integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) - typedef mat<2, 3, int, highp> int2x3; //!< \brief integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) - typedef mat<2, 4, int, highp> int2x4; //!< \brief integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) - typedef mat<3, 2, int, highp> int3x2; //!< \brief integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) - typedef mat<3, 3, int, highp> int3x3; //!< \brief integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) - typedef mat<3, 4, int, highp> int3x4; //!< \brief integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) - typedef mat<4, 2, int, highp> int4x2; //!< \brief integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) - typedef mat<4, 3, int, highp> int4x3; //!< \brief integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) - typedef mat<4, 4, int, highp> int4x4; //!< \brief integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) - - typedef float float1; //!< \brief single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) - typedef vec<2, float, highp> float2; //!< \brief single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) - typedef vec<3, float, highp> float3; //!< \brief single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) - typedef vec<4, float, highp> float4; //!< \brief single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) - - typedef float float1x1; //!< \brief single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) - typedef mat<2, 2, float, highp> float2x2; //!< \brief single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) - typedef mat<2, 3, float, highp> float2x3; //!< \brief single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) - typedef mat<2, 4, float, highp> float2x4; //!< \brief single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) - typedef mat<3, 2, float, highp> float3x2; //!< \brief single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) - typedef mat<3, 3, float, highp> float3x3; //!< \brief single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) - typedef mat<3, 4, float, highp> float3x4; //!< \brief single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) - typedef mat<4, 2, float, highp> float4x2; //!< \brief single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) - typedef mat<4, 3, float, highp> float4x3; //!< \brief single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) - typedef mat<4, 4, float, highp> float4x4; //!< \brief single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) - - typedef double double1; //!< \brief double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) - typedef vec<2, double, highp> double2; //!< \brief double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) - typedef vec<3, double, highp> double3; //!< \brief double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) - typedef vec<4, double, highp> double4; //!< \brief double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) - - typedef double double1x1; //!< \brief double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) - typedef mat<2, 2, double, highp> double2x2; //!< \brief double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) - typedef mat<2, 3, double, highp> double2x3; //!< \brief double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) - typedef mat<2, 4, double, highp> double2x4; //!< \brief double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) - typedef mat<3, 2, double, highp> double3x2; //!< \brief double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) - typedef mat<3, 3, double, highp> double3x3; //!< \brief double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) - typedef mat<3, 4, double, highp> double3x4; //!< \brief double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) - typedef mat<4, 2, double, highp> double4x2; //!< \brief double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) - typedef mat<4, 3, double, highp> double4x3; //!< \brief double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) - typedef mat<4, 4, double, highp> double4x4; //!< \brief double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) - - /// @} -}//namespace glm - -#include "compatibility.inl" diff --git a/crumpet-engine/include/glm/gtx/compatibility.inl b/crumpet-engine/include/glm/gtx/compatibility.inl deleted file mode 100644 index 1d49496..0000000 --- a/crumpet-engine/include/glm/gtx/compatibility.inl +++ /dev/null @@ -1,62 +0,0 @@ -#include - -namespace glm -{ - // isfinite - template - GLM_FUNC_QUALIFIER bool isfinite( - genType const& x) - { -# if GLM_HAS_CXX11_STL - return std::isfinite(x) != 0; -# elif GLM_COMPILER & GLM_COMPILER_VC - return _finite(x) != 0; -# elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID - return _isfinite(x) != 0; -# else - if (std::numeric_limits::is_integer || std::denorm_absent == std::numeric_limits::has_denorm) - return std::numeric_limits::min() <= x && std::numeric_limits::max() >= x; - else - return -std::numeric_limits::max() <= x && std::numeric_limits::max() >= x; -# endif - } - - template - GLM_FUNC_QUALIFIER vec<1, bool, Q> isfinite( - vec<1, T, Q> const& x) - { - return vec<1, bool, Q>( - isfinite(x.x)); - } - - template - GLM_FUNC_QUALIFIER vec<2, bool, Q> isfinite( - vec<2, T, Q> const& x) - { - return vec<2, bool, Q>( - isfinite(x.x), - isfinite(x.y)); - } - - template - GLM_FUNC_QUALIFIER vec<3, bool, Q> isfinite( - vec<3, T, Q> const& x) - { - return vec<3, bool, Q>( - isfinite(x.x), - isfinite(x.y), - isfinite(x.z)); - } - - template - GLM_FUNC_QUALIFIER vec<4, bool, Q> isfinite( - vec<4, T, Q> const& x) - { - return vec<4, bool, Q>( - isfinite(x.x), - isfinite(x.y), - isfinite(x.z), - isfinite(x.w)); - } - -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/component_wise.hpp b/crumpet-engine/include/glm/gtx/component_wise.hpp deleted file mode 100644 index 717ae82..0000000 --- a/crumpet-engine/include/glm/gtx/component_wise.hpp +++ /dev/null @@ -1,69 +0,0 @@ -/// @ref gtx_component_wise -/// @file glm/gtx/component_wise.hpp -/// @date 2007-05-21 / 2011-06-07 -/// @author Christophe Riccio -/// -/// @see core (dependence) -/// -/// @defgroup gtx_component_wise GLM_GTX_component_wise -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Operations between components of a type - -#pragma once - -// Dependencies -#include "../detail/setup.hpp" -#include "../detail/qualifier.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_component_wise is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_component_wise extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_component_wise - /// @{ - - /// Convert an integer vector to a normalized float vector. - /// If the parameter value type is already a floating qualifier type, the value is passed through. - /// @see gtx_component_wise - template - GLM_FUNC_DECL vec compNormalize(vec const& v); - - /// Convert a normalized float vector to an integer vector. - /// If the parameter value type is already a floating qualifier type, the value is passed through. - /// @see gtx_component_wise - template - GLM_FUNC_DECL vec compScale(vec const& v); - - /// Add all vector components together. - /// @see gtx_component_wise - template - GLM_FUNC_DECL typename genType::value_type compAdd(genType const& v); - - /// Multiply all vector components together. - /// @see gtx_component_wise - template - GLM_FUNC_DECL typename genType::value_type compMul(genType const& v); - - /// Find the minimum value between single vector components. - /// @see gtx_component_wise - template - GLM_FUNC_DECL typename genType::value_type compMin(genType const& v); - - /// Find the maximum value between single vector components. - /// @see gtx_component_wise - template - GLM_FUNC_DECL typename genType::value_type compMax(genType const& v); - - /// @} -}//namespace glm - -#include "component_wise.inl" diff --git a/crumpet-engine/include/glm/gtx/component_wise.inl b/crumpet-engine/include/glm/gtx/component_wise.inl deleted file mode 100644 index cbbc7d4..0000000 --- a/crumpet-engine/include/glm/gtx/component_wise.inl +++ /dev/null @@ -1,127 +0,0 @@ -/// @ref gtx_component_wise - -#include - -namespace glm{ -namespace detail -{ - template - struct compute_compNormalize - {}; - - template - struct compute_compNormalize - { - GLM_FUNC_QUALIFIER static vec call(vec const& v) - { - floatType const Min = static_cast(std::numeric_limits::min()); - floatType const Max = static_cast(std::numeric_limits::max()); - return (vec(v) - Min) / (Max - Min) * static_cast(2) - static_cast(1); - } - }; - - template - struct compute_compNormalize - { - GLM_FUNC_QUALIFIER static vec call(vec const& v) - { - return vec(v) / static_cast(std::numeric_limits::max()); - } - }; - - template - struct compute_compNormalize - { - GLM_FUNC_QUALIFIER static vec call(vec const& v) - { - return v; - } - }; - - template - struct compute_compScale - {}; - - template - struct compute_compScale - { - GLM_FUNC_QUALIFIER static vec call(vec const& v) - { - floatType const Max = static_cast(std::numeric_limits::max()) + static_cast(0.5); - vec const Scaled(v * Max); - vec const Result(Scaled - static_cast(0.5)); - return Result; - } - }; - - template - struct compute_compScale - { - GLM_FUNC_QUALIFIER static vec call(vec const& v) - { - return vec(vec(v) * static_cast(std::numeric_limits::max())); - } - }; - - template - struct compute_compScale - { - GLM_FUNC_QUALIFIER static vec call(vec const& v) - { - return v; - } - }; -}//namespace detail - - template - GLM_FUNC_QUALIFIER vec compNormalize(vec const& v) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter"); - - return detail::compute_compNormalize::is_integer, std::numeric_limits::is_signed>::call(v); - } - - template - GLM_FUNC_QUALIFIER vec compScale(vec const& v) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter"); - - return detail::compute_compScale::is_integer, std::numeric_limits::is_signed>::call(v); - } - - template - GLM_FUNC_QUALIFIER T compAdd(vec const& v) - { - T Result(0); - for(length_t i = 0, n = v.length(); i < n; ++i) - Result += v[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER T compMul(vec const& v) - { - T Result(1); - for(length_t i = 0, n = v.length(); i < n; ++i) - Result *= v[i]; - return Result; - } - - template - GLM_FUNC_QUALIFIER T compMin(vec const& v) - { - T Result(v[0]); - for(length_t i = 1, n = v.length(); i < n; ++i) - Result = min(Result, v[i]); - return Result; - } - - template - GLM_FUNC_QUALIFIER T compMax(vec const& v) - { - T Result(v[0]); - for(length_t i = 1, n = v.length(); i < n; ++i) - Result = max(Result, v[i]); - return Result; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/dual_quaternion.hpp b/crumpet-engine/include/glm/gtx/dual_quaternion.hpp deleted file mode 100644 index 1732b7d..0000000 --- a/crumpet-engine/include/glm/gtx/dual_quaternion.hpp +++ /dev/null @@ -1,274 +0,0 @@ -/// @ref gtx_dual_quaternion -/// @file glm/gtx/dual_quaternion.hpp -/// @author Maksim Vorobiev (msomeone@gmail.com) -/// -/// @see core (dependence) -/// @see gtc_constants (dependence) -/// @see gtc_quaternion (dependence) -/// -/// @defgroup gtx_dual_quaternion GLM_GTX_dual_quaternion -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Defines a templated dual-quaternion type and several dual-quaternion operations. - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/constants.hpp" -#include "../gtc/quaternion.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_dual_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_dual_quaternion extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_dual_quaternion - /// @{ - - template - struct tdualquat - { - // -- Implementation detail -- - - typedef T value_type; - typedef qua part_type; - - // -- Data -- - - qua real, dual; - - // -- Component accesses -- - - typedef length_t length_type; - /// Return the count of components of a dual quaternion - GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;} - - GLM_FUNC_DECL part_type & operator[](length_type i); - GLM_FUNC_DECL part_type const& operator[](length_type i) const; - - // -- Implicit basic constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR tdualquat() GLM_DEFAULT; - GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat const& d) GLM_DEFAULT; - template - GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat const& d); - - // -- Explicit basic constructors -- - - GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua const& real); - GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua const& orientation, vec<3, T, Q> const& translation); - GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua const& real, qua const& dual); - - // -- Conversion constructors -- - - template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tdualquat(tdualquat const& q); - - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR tdualquat(mat<2, 4, T, Q> const& holder_mat); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR tdualquat(mat<3, 4, T, Q> const& aug_mat); - - // -- Unary arithmetic operators -- - - GLM_FUNC_DECL tdualquat & operator=(tdualquat const& m) GLM_DEFAULT; - - template - GLM_FUNC_DECL tdualquat & operator=(tdualquat const& m); - template - GLM_FUNC_DECL tdualquat & operator*=(U s); - template - GLM_FUNC_DECL tdualquat & operator/=(U s); - }; - - // -- Unary bit operators -- - - template - GLM_FUNC_DECL tdualquat operator+(tdualquat const& q); - - template - GLM_FUNC_DECL tdualquat operator-(tdualquat const& q); - - // -- Binary operators -- - - template - GLM_FUNC_DECL tdualquat operator+(tdualquat const& q, tdualquat const& p); - - template - GLM_FUNC_DECL tdualquat operator*(tdualquat const& q, tdualquat const& p); - - template - GLM_FUNC_DECL vec<3, T, Q> operator*(tdualquat const& q, vec<3, T, Q> const& v); - - template - GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat const& q); - - template - GLM_FUNC_DECL vec<4, T, Q> operator*(tdualquat const& q, vec<4, T, Q> const& v); - - template - GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat const& q); - - template - GLM_FUNC_DECL tdualquat operator*(tdualquat const& q, T const& s); - - template - GLM_FUNC_DECL tdualquat operator*(T const& s, tdualquat const& q); - - template - GLM_FUNC_DECL tdualquat operator/(tdualquat const& q, T const& s); - - // -- Boolean operators -- - - template - GLM_FUNC_DECL bool operator==(tdualquat const& q1, tdualquat const& q2); - - template - GLM_FUNC_DECL bool operator!=(tdualquat const& q1, tdualquat const& q2); - - /// Creates an identity dual quaternion. - /// - /// @see gtx_dual_quaternion - template - GLM_FUNC_DECL tdualquat dual_quat_identity(); - - /// Returns the normalized quaternion. - /// - /// @see gtx_dual_quaternion - template - GLM_FUNC_DECL tdualquat normalize(tdualquat const& q); - - /// Returns the linear interpolation of two dual quaternion. - /// - /// @see gtc_dual_quaternion - template - GLM_FUNC_DECL tdualquat lerp(tdualquat const& x, tdualquat const& y, T const& a); - - /// Returns the q inverse. - /// - /// @see gtx_dual_quaternion - template - GLM_FUNC_DECL tdualquat inverse(tdualquat const& q); - - /// Converts a quaternion to a 2 * 4 matrix. - /// - /// @see gtx_dual_quaternion - template - GLM_FUNC_DECL mat<2, 4, T, Q> mat2x4_cast(tdualquat const& x); - - /// Converts a quaternion to a 3 * 4 matrix. - /// - /// @see gtx_dual_quaternion - template - GLM_FUNC_DECL mat<3, 4, T, Q> mat3x4_cast(tdualquat const& x); - - /// Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. - /// - /// @see gtx_dual_quaternion - template - GLM_FUNC_DECL tdualquat dualquat_cast(mat<2, 4, T, Q> const& x); - - /// Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. - /// - /// @see gtx_dual_quaternion - template - GLM_FUNC_DECL tdualquat dualquat_cast(mat<3, 4, T, Q> const& x); - - - /// Dual-quaternion of low single-qualifier floating-point numbers. - /// - /// @see gtx_dual_quaternion - typedef tdualquat lowp_dualquat; - - /// Dual-quaternion of medium single-qualifier floating-point numbers. - /// - /// @see gtx_dual_quaternion - typedef tdualquat mediump_dualquat; - - /// Dual-quaternion of high single-qualifier floating-point numbers. - /// - /// @see gtx_dual_quaternion - typedef tdualquat highp_dualquat; - - - /// Dual-quaternion of low single-qualifier floating-point numbers. - /// - /// @see gtx_dual_quaternion - typedef tdualquat lowp_fdualquat; - - /// Dual-quaternion of medium single-qualifier floating-point numbers. - /// - /// @see gtx_dual_quaternion - typedef tdualquat mediump_fdualquat; - - /// Dual-quaternion of high single-qualifier floating-point numbers. - /// - /// @see gtx_dual_quaternion - typedef tdualquat highp_fdualquat; - - - /// Dual-quaternion of low double-qualifier floating-point numbers. - /// - /// @see gtx_dual_quaternion - typedef tdualquat lowp_ddualquat; - - /// Dual-quaternion of medium double-qualifier floating-point numbers. - /// - /// @see gtx_dual_quaternion - typedef tdualquat mediump_ddualquat; - - /// Dual-quaternion of high double-qualifier floating-point numbers. - /// - /// @see gtx_dual_quaternion - typedef tdualquat highp_ddualquat; - - -#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) - /// Dual-quaternion of floating-point numbers. - /// - /// @see gtx_dual_quaternion - typedef highp_fdualquat dualquat; - - /// Dual-quaternion of single-qualifier floating-point numbers. - /// - /// @see gtx_dual_quaternion - typedef highp_fdualquat fdualquat; -#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) - typedef highp_fdualquat dualquat; - typedef highp_fdualquat fdualquat; -#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) - typedef mediump_fdualquat dualquat; - typedef mediump_fdualquat fdualquat; -#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT)) - typedef lowp_fdualquat dualquat; - typedef lowp_fdualquat fdualquat; -#else -# error "GLM error: multiple default precision requested for single-precision floating-point types" -#endif - - -#if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) - /// Dual-quaternion of default double-qualifier floating-point numbers. - /// - /// @see gtx_dual_quaternion - typedef highp_ddualquat ddualquat; -#elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) - typedef highp_ddualquat ddualquat; -#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) - typedef mediump_ddualquat ddualquat; -#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE)) - typedef lowp_ddualquat ddualquat; -#else -# error "GLM error: Multiple default precision requested for double-precision floating-point types" -#endif - - /// @} -} //namespace glm - -#include "dual_quaternion.inl" diff --git a/crumpet-engine/include/glm/gtx/dual_quaternion.inl b/crumpet-engine/include/glm/gtx/dual_quaternion.inl deleted file mode 100644 index fad07ea..0000000 --- a/crumpet-engine/include/glm/gtx/dual_quaternion.inl +++ /dev/null @@ -1,352 +0,0 @@ -/// @ref gtx_dual_quaternion - -#include "../geometric.hpp" -#include - -namespace glm -{ - // -- Component accesses -- - - template - GLM_FUNC_QUALIFIER typename tdualquat::part_type & tdualquat::operator[](typename tdualquat::length_type i) - { - assert(i >= 0 && i < this->length()); - return (&real)[i]; - } - - template - GLM_FUNC_QUALIFIER typename tdualquat::part_type const& tdualquat::operator[](typename tdualquat::length_type i) const - { - assert(i >= 0 && i < this->length()); - return (&real)[i]; - } - - // -- Implicit basic constructors -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat() -# if GLM_CONFIG_DEFAULTED_FUNCTIONS != GLM_DISABLE - : real(qua()) - , dual(qua(0, 0, 0, 0)) -# endif - {} - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tdualquat const& d) - : real(d.real) - , dual(d.dual) - {} -# endif - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tdualquat const& d) - : real(d.real) - , dual(d.dual) - {} - - // -- Explicit basic constructors -- - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(qua const& r) - : real(r), dual(qua(0, 0, 0, 0)) - {} - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(qua const& q, vec<3, T, Q> const& p) - : real(q), dual( - T(-0.5) * ( p.x*q.x + p.y*q.y + p.z*q.z), - T(+0.5) * ( p.x*q.w + p.y*q.z - p.z*q.y), - T(+0.5) * (-p.x*q.z + p.y*q.w + p.z*q.x), - T(+0.5) * ( p.x*q.y - p.y*q.x + p.z*q.w)) - {} - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(qua const& r, qua const& d) - : real(r), dual(d) - {} - - // -- Conversion constructors -- - - template - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tdualquat const& q) - : real(q.real) - , dual(q.dual) - {} - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(mat<2, 4, T, Q> const& m) - { - *this = dualquat_cast(m); - } - - template - GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(mat<3, 4, T, Q> const& m) - { - *this = dualquat_cast(m); - } - - // -- Unary arithmetic operators -- - -# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE - template - GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator=(tdualquat const& q) - { - this->real = q.real; - this->dual = q.dual; - return *this; - } -# endif - - template - template - GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator=(tdualquat const& q) - { - this->real = q.real; - this->dual = q.dual; - return *this; - } - - template - template - GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator*=(U s) - { - this->real *= static_cast(s); - this->dual *= static_cast(s); - return *this; - } - - template - template - GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator/=(U s) - { - this->real /= static_cast(s); - this->dual /= static_cast(s); - return *this; - } - - // -- Unary bit operators -- - - template - GLM_FUNC_QUALIFIER tdualquat operator+(tdualquat const& q) - { - return q; - } - - template - GLM_FUNC_QUALIFIER tdualquat operator-(tdualquat const& q) - { - return tdualquat(-q.real, -q.dual); - } - - // -- Binary operators -- - - template - GLM_FUNC_QUALIFIER tdualquat operator+(tdualquat const& q, tdualquat const& p) - { - return tdualquat(q.real + p.real,q.dual + p.dual); - } - - template - GLM_FUNC_QUALIFIER tdualquat operator*(tdualquat const& p, tdualquat const& o) - { - return tdualquat(p.real * o.real,p.real * o.dual + p.dual * o.real); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(tdualquat const& q, vec<3, T, Q> const& v) - { - vec<3, T, Q> const real_v3(q.real.x,q.real.y,q.real.z); - vec<3, T, Q> const dual_v3(q.dual.x,q.dual.y,q.dual.z); - return (cross(real_v3, cross(real_v3,v) + v * q.real.w + dual_v3) + dual_v3 * q.real.w - real_v3 * q.dual.w) * T(2) + v; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat const& q) - { - return glm::inverse(q) * v; - } - - template - GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(tdualquat const& q, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(q * vec<3, T, Q>(v), v.w); - } - - template - GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat const& q) - { - return glm::inverse(q) * v; - } - - template - GLM_FUNC_QUALIFIER tdualquat operator*(tdualquat const& q, T const& s) - { - return tdualquat(q.real * s, q.dual * s); - } - - template - GLM_FUNC_QUALIFIER tdualquat operator*(T const& s, tdualquat const& q) - { - return q * s; - } - - template - GLM_FUNC_QUALIFIER tdualquat operator/(tdualquat const& q, T const& s) - { - return tdualquat(q.real / s, q.dual / s); - } - - // -- Boolean operators -- - - template - GLM_FUNC_QUALIFIER bool operator==(tdualquat const& q1, tdualquat const& q2) - { - return (q1.real == q2.real) && (q1.dual == q2.dual); - } - - template - GLM_FUNC_QUALIFIER bool operator!=(tdualquat const& q1, tdualquat const& q2) - { - return (q1.real != q2.real) || (q1.dual != q2.dual); - } - - // -- Operations -- - - template - GLM_FUNC_QUALIFIER tdualquat dual_quat_identity() - { - return tdualquat( - qua(static_cast(1), static_cast(0), static_cast(0), static_cast(0)), - qua(static_cast(0), static_cast(0), static_cast(0), static_cast(0))); - } - - template - GLM_FUNC_QUALIFIER tdualquat normalize(tdualquat const& q) - { - return q / length(q.real); - } - - template - GLM_FUNC_QUALIFIER tdualquat lerp(tdualquat const& x, tdualquat const& y, T const& a) - { - // Dual Quaternion Linear blend aka DLB: - // Lerp is only defined in [0, 1] - assert(a >= static_cast(0)); - assert(a <= static_cast(1)); - T const k = dot(x.real,y.real) < static_cast(0) ? -a : a; - T const one(1); - return tdualquat(x * (one - a) + y * k); - } - - template - GLM_FUNC_QUALIFIER tdualquat inverse(tdualquat const& q) - { - const glm::qua real = conjugate(q.real); - const glm::qua dual = conjugate(q.dual); - return tdualquat(real, dual + (real * (-2.0f * dot(real,dual)))); - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat2x4_cast(tdualquat const& x) - { - return mat<2, 4, T, Q>( x[0].x, x[0].y, x[0].z, x[0].w, x[1].x, x[1].y, x[1].z, x[1].w ); - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat3x4_cast(tdualquat const& x) - { - qua r = x.real / length2(x.real); - - qua const rr(r.w * x.real.w, r.x * x.real.x, r.y * x.real.y, r.z * x.real.z); - r *= static_cast(2); - - T const xy = r.x * x.real.y; - T const xz = r.x * x.real.z; - T const yz = r.y * x.real.z; - T const wx = r.w * x.real.x; - T const wy = r.w * x.real.y; - T const wz = r.w * x.real.z; - - vec<4, T, Q> const a( - rr.w + rr.x - rr.y - rr.z, - xy - wz, - xz + wy, - -(x.dual.w * r.x - x.dual.x * r.w + x.dual.y * r.z - x.dual.z * r.y)); - - vec<4, T, Q> const b( - xy + wz, - rr.w + rr.y - rr.x - rr.z, - yz - wx, - -(x.dual.w * r.y - x.dual.x * r.z - x.dual.y * r.w + x.dual.z * r.x)); - - vec<4, T, Q> const c( - xz - wy, - yz + wx, - rr.w + rr.z - rr.x - rr.y, - -(x.dual.w * r.z + x.dual.x * r.y - x.dual.y * r.x - x.dual.z * r.w)); - - return mat<3, 4, T, Q>(a, b, c); - } - - template - GLM_FUNC_QUALIFIER tdualquat dualquat_cast(mat<2, 4, T, Q> const& x) - { - return tdualquat( - qua( x[0].w, x[0].x, x[0].y, x[0].z ), - qua( x[1].w, x[1].x, x[1].y, x[1].z )); - } - - template - GLM_FUNC_QUALIFIER tdualquat dualquat_cast(mat<3, 4, T, Q> const& x) - { - qua real; - - T const trace = x[0].x + x[1].y + x[2].z; - if(trace > static_cast(0)) - { - T const r = sqrt(T(1) + trace); - T const invr = static_cast(0.5) / r; - real.w = static_cast(0.5) * r; - real.x = (x[2].y - x[1].z) * invr; - real.y = (x[0].z - x[2].x) * invr; - real.z = (x[1].x - x[0].y) * invr; - } - else if(x[0].x > x[1].y && x[0].x > x[2].z) - { - T const r = sqrt(T(1) + x[0].x - x[1].y - x[2].z); - T const invr = static_cast(0.5) / r; - real.x = static_cast(0.5)*r; - real.y = (x[1].x + x[0].y) * invr; - real.z = (x[0].z + x[2].x) * invr; - real.w = (x[2].y - x[1].z) * invr; - } - else if(x[1].y > x[2].z) - { - T const r = sqrt(T(1) + x[1].y - x[0].x - x[2].z); - T const invr = static_cast(0.5) / r; - real.x = (x[1].x + x[0].y) * invr; - real.y = static_cast(0.5) * r; - real.z = (x[2].y + x[1].z) * invr; - real.w = (x[0].z - x[2].x) * invr; - } - else - { - T const r = sqrt(T(1) + x[2].z - x[0].x - x[1].y); - T const invr = static_cast(0.5) / r; - real.x = (x[0].z + x[2].x) * invr; - real.y = (x[2].y + x[1].z) * invr; - real.z = static_cast(0.5) * r; - real.w = (x[1].x - x[0].y) * invr; - } - - qua dual; - dual.x = static_cast(0.5) * ( x[0].w * real.w + x[1].w * real.z - x[2].w * real.y); - dual.y = static_cast(0.5) * (-x[0].w * real.z + x[1].w * real.w + x[2].w * real.x); - dual.z = static_cast(0.5) * ( x[0].w * real.y - x[1].w * real.x + x[2].w * real.w); - dual.w = -static_cast(0.5) * ( x[0].w * real.x + x[1].w * real.y + x[2].w * real.z); - return tdualquat(real, dual); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/easing.hpp b/crumpet-engine/include/glm/gtx/easing.hpp deleted file mode 100644 index eec96c4..0000000 --- a/crumpet-engine/include/glm/gtx/easing.hpp +++ /dev/null @@ -1,219 +0,0 @@ -/// @ref gtx_easing -/// @file glm/gtx/easing.hpp -/// @author Robert Chisholm -/// -/// @see core (dependence) -/// -/// @defgroup gtx_easing GLM_GTX_easing -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Easing functions for animations and transitons -/// All functions take a parameter x in the range [0.0,1.0] -/// -/// Based on the AHEasing project of Warren Moore (https://github.com/warrenm/AHEasing) - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/constants.hpp" -#include "../detail/qualifier.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_easing is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_easing extension included") -#endif - -namespace glm{ - /// @addtogroup gtx_easing - /// @{ - - /// Modelled after the line y = x - /// @see gtx_easing - template - GLM_FUNC_DECL genType linearInterpolation(genType const & a); - - /// Modelled after the parabola y = x^2 - /// @see gtx_easing - template - GLM_FUNC_DECL genType quadraticEaseIn(genType const & a); - - /// Modelled after the parabola y = -x^2 + 2x - /// @see gtx_easing - template - GLM_FUNC_DECL genType quadraticEaseOut(genType const & a); - - /// Modelled after the piecewise quadratic - /// y = (1/2)((2x)^2) ; [0, 0.5) - /// y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1] - /// @see gtx_easing - template - GLM_FUNC_DECL genType quadraticEaseInOut(genType const & a); - - /// Modelled after the cubic y = x^3 - template - GLM_FUNC_DECL genType cubicEaseIn(genType const & a); - - /// Modelled after the cubic y = (x - 1)^3 + 1 - /// @see gtx_easing - template - GLM_FUNC_DECL genType cubicEaseOut(genType const & a); - - /// Modelled after the piecewise cubic - /// y = (1/2)((2x)^3) ; [0, 0.5) - /// y = (1/2)((2x-2)^3 + 2) ; [0.5, 1] - /// @see gtx_easing - template - GLM_FUNC_DECL genType cubicEaseInOut(genType const & a); - - /// Modelled after the quartic x^4 - /// @see gtx_easing - template - GLM_FUNC_DECL genType quarticEaseIn(genType const & a); - - /// Modelled after the quartic y = 1 - (x - 1)^4 - /// @see gtx_easing - template - GLM_FUNC_DECL genType quarticEaseOut(genType const & a); - - /// Modelled after the piecewise quartic - /// y = (1/2)((2x)^4) ; [0, 0.5) - /// y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1] - /// @see gtx_easing - template - GLM_FUNC_DECL genType quarticEaseInOut(genType const & a); - - /// Modelled after the quintic y = x^5 - /// @see gtx_easing - template - GLM_FUNC_DECL genType quinticEaseIn(genType const & a); - - /// Modelled after the quintic y = (x - 1)^5 + 1 - /// @see gtx_easing - template - GLM_FUNC_DECL genType quinticEaseOut(genType const & a); - - /// Modelled after the piecewise quintic - /// y = (1/2)((2x)^5) ; [0, 0.5) - /// y = (1/2)((2x-2)^5 + 2) ; [0.5, 1] - /// @see gtx_easing - template - GLM_FUNC_DECL genType quinticEaseInOut(genType const & a); - - /// Modelled after quarter-cycle of sine wave - /// @see gtx_easing - template - GLM_FUNC_DECL genType sineEaseIn(genType const & a); - - /// Modelled after quarter-cycle of sine wave (different phase) - /// @see gtx_easing - template - GLM_FUNC_DECL genType sineEaseOut(genType const & a); - - /// Modelled after half sine wave - /// @see gtx_easing - template - GLM_FUNC_DECL genType sineEaseInOut(genType const & a); - - /// Modelled after shifted quadrant IV of unit circle - /// @see gtx_easing - template - GLM_FUNC_DECL genType circularEaseIn(genType const & a); - - /// Modelled after shifted quadrant II of unit circle - /// @see gtx_easing - template - GLM_FUNC_DECL genType circularEaseOut(genType const & a); - - /// Modelled after the piecewise circular function - /// y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5) - /// y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1] - /// @see gtx_easing - template - GLM_FUNC_DECL genType circularEaseInOut(genType const & a); - - /// Modelled after the exponential function y = 2^(10(x - 1)) - /// @see gtx_easing - template - GLM_FUNC_DECL genType exponentialEaseIn(genType const & a); - - /// Modelled after the exponential function y = -2^(-10x) + 1 - /// @see gtx_easing - template - GLM_FUNC_DECL genType exponentialEaseOut(genType const & a); - - /// Modelled after the piecewise exponential - /// y = (1/2)2^(10(2x - 1)) ; [0,0.5) - /// y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1] - /// @see gtx_easing - template - GLM_FUNC_DECL genType exponentialEaseInOut(genType const & a); - - /// Modelled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1)) - /// @see gtx_easing - template - GLM_FUNC_DECL genType elasticEaseIn(genType const & a); - - /// Modelled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1 - /// @see gtx_easing - template - GLM_FUNC_DECL genType elasticEaseOut(genType const & a); - - /// Modelled after the piecewise exponentially-damped sine wave: - /// y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5) - /// y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1] - /// @see gtx_easing - template - GLM_FUNC_DECL genType elasticEaseInOut(genType const & a); - - /// @see gtx_easing - template - GLM_FUNC_DECL genType backEaseIn(genType const& a); - - /// @see gtx_easing - template - GLM_FUNC_DECL genType backEaseOut(genType const& a); - - /// @see gtx_easing - template - GLM_FUNC_DECL genType backEaseInOut(genType const& a); - - /// @param a parameter - /// @param o Optional overshoot modifier - /// @see gtx_easing - template - GLM_FUNC_DECL genType backEaseIn(genType const& a, genType const& o); - - /// @param a parameter - /// @param o Optional overshoot modifier - /// @see gtx_easing - template - GLM_FUNC_DECL genType backEaseOut(genType const& a, genType const& o); - - /// @param a parameter - /// @param o Optional overshoot modifier - /// @see gtx_easing - template - GLM_FUNC_DECL genType backEaseInOut(genType const& a, genType const& o); - - /// @see gtx_easing - template - GLM_FUNC_DECL genType bounceEaseIn(genType const& a); - - /// @see gtx_easing - template - GLM_FUNC_DECL genType bounceEaseOut(genType const& a); - - /// @see gtx_easing - template - GLM_FUNC_DECL genType bounceEaseInOut(genType const& a); - - /// @} -}//namespace glm - -#include "easing.inl" diff --git a/crumpet-engine/include/glm/gtx/easing.inl b/crumpet-engine/include/glm/gtx/easing.inl deleted file mode 100644 index 4b7d05b..0000000 --- a/crumpet-engine/include/glm/gtx/easing.inl +++ /dev/null @@ -1,436 +0,0 @@ -/// @ref gtx_easing - -#include - -namespace glm{ - - template - GLM_FUNC_QUALIFIER genType linearInterpolation(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - return a; - } - - template - GLM_FUNC_QUALIFIER genType quadraticEaseIn(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - return a * a; - } - - template - GLM_FUNC_QUALIFIER genType quadraticEaseOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - return -(a * (a - static_cast(2))); - } - - template - GLM_FUNC_QUALIFIER genType quadraticEaseInOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - if(a < static_cast(0.5)) - { - return static_cast(2) * a * a; - } - else - { - return (-static_cast(2) * a * a) + (4 * a) - one(); - } - } - - template - GLM_FUNC_QUALIFIER genType cubicEaseIn(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - return a * a * a; - } - - template - GLM_FUNC_QUALIFIER genType cubicEaseOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - genType const f = a - one(); - return f * f * f + one(); - } - - template - GLM_FUNC_QUALIFIER genType cubicEaseInOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - if (a < static_cast(0.5)) - { - return static_cast(4) * a * a * a; - } - else - { - genType const f = ((static_cast(2) * a) - static_cast(2)); - return static_cast(0.5) * f * f * f + one(); - } - } - - template - GLM_FUNC_QUALIFIER genType quarticEaseIn(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - return a * a * a * a; - } - - template - GLM_FUNC_QUALIFIER genType quarticEaseOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - genType const f = (a - one()); - return f * f * f * (one() - a) + one(); - } - - template - GLM_FUNC_QUALIFIER genType quarticEaseInOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - if(a < static_cast(0.5)) - { - return static_cast(8) * a * a * a * a; - } - else - { - genType const f = (a - one()); - return -static_cast(8) * f * f * f * f + one(); - } - } - - template - GLM_FUNC_QUALIFIER genType quinticEaseIn(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - return a * a * a * a * a; - } - - template - GLM_FUNC_QUALIFIER genType quinticEaseOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - genType const f = (a - one()); - return f * f * f * f * f + one(); - } - - template - GLM_FUNC_QUALIFIER genType quinticEaseInOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - if(a < static_cast(0.5)) - { - return static_cast(16) * a * a * a * a * a; - } - else - { - genType const f = ((static_cast(2) * a) - static_cast(2)); - return static_cast(0.5) * f * f * f * f * f + one(); - } - } - - template - GLM_FUNC_QUALIFIER genType sineEaseIn(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - return sin((a - one()) * half_pi()) + one(); - } - - template - GLM_FUNC_QUALIFIER genType sineEaseOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - return sin(a * half_pi()); - } - - template - GLM_FUNC_QUALIFIER genType sineEaseInOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - return static_cast(0.5) * (one() - cos(a * pi())); - } - - template - GLM_FUNC_QUALIFIER genType circularEaseIn(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - return one() - sqrt(one() - (a * a)); - } - - template - GLM_FUNC_QUALIFIER genType circularEaseOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - return sqrt((static_cast(2) - a) * a); - } - - template - GLM_FUNC_QUALIFIER genType circularEaseInOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - if(a < static_cast(0.5)) - { - return static_cast(0.5) * (one() - std::sqrt(one() - static_cast(4) * (a * a))); - } - else - { - return static_cast(0.5) * (std::sqrt(-((static_cast(2) * a) - static_cast(3)) * ((static_cast(2) * a) - one())) + one()); - } - } - - template - GLM_FUNC_QUALIFIER genType exponentialEaseIn(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - if(a <= zero()) - return a; - else - { - genType const Complementary = a - one(); - genType const Two = static_cast(2); - - return glm::pow(Two, Complementary * static_cast(10)); - } - } - - template - GLM_FUNC_QUALIFIER genType exponentialEaseOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - if(a >= one()) - return a; - else - { - return one() - glm::pow(static_cast(2), -static_cast(10) * a); - } - } - - template - GLM_FUNC_QUALIFIER genType exponentialEaseInOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - if(a < static_cast(0.5)) - return static_cast(0.5) * glm::pow(static_cast(2), (static_cast(20) * a) - static_cast(10)); - else - return -static_cast(0.5) * glm::pow(static_cast(2), (-static_cast(20) * a) + static_cast(10)) + one(); - } - - template - GLM_FUNC_QUALIFIER genType elasticEaseIn(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - return std::sin(static_cast(13) * half_pi() * a) * glm::pow(static_cast(2), static_cast(10) * (a - one())); - } - - template - GLM_FUNC_QUALIFIER genType elasticEaseOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - return std::sin(-static_cast(13) * half_pi() * (a + one())) * glm::pow(static_cast(2), -static_cast(10) * a) + one(); - } - - template - GLM_FUNC_QUALIFIER genType elasticEaseInOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - if(a < static_cast(0.5)) - return static_cast(0.5) * std::sin(static_cast(13) * half_pi() * (static_cast(2) * a)) * glm::pow(static_cast(2), static_cast(10) * ((static_cast(2) * a) - one())); - else - return static_cast(0.5) * (std::sin(-static_cast(13) * half_pi() * ((static_cast(2) * a - one()) + one())) * glm::pow(static_cast(2), -static_cast(10) * (static_cast(2) * a - one())) + static_cast(2)); - } - - template - GLM_FUNC_QUALIFIER genType backEaseIn(genType const& a, genType const& o) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - genType z = ((o + one()) * a) - o; - return (a * a * z); - } - - template - GLM_FUNC_QUALIFIER genType backEaseOut(genType const& a, genType const& o) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - genType n = a - one(); - genType z = ((o + one()) * n) + o; - return (n * n * z) + one(); - } - - template - GLM_FUNC_QUALIFIER genType backEaseInOut(genType const& a, genType const& o) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - genType s = o * static_cast(1.525); - genType x = static_cast(0.5); - genType n = a / static_cast(0.5); - - if (n < static_cast(1)) - { - genType z = ((s + static_cast(1)) * n) - s; - genType m = n * n * z; - return x * m; - } - else - { - n -= static_cast(2); - genType z = ((s + static_cast(1)) * n) + s; - genType m = (n*n*z) + static_cast(2); - return x * m; - } - } - - template - GLM_FUNC_QUALIFIER genType backEaseIn(genType const& a) - { - return backEaseIn(a, static_cast(1.70158)); - } - - template - GLM_FUNC_QUALIFIER genType backEaseOut(genType const& a) - { - return backEaseOut(a, static_cast(1.70158)); - } - - template - GLM_FUNC_QUALIFIER genType backEaseInOut(genType const& a) - { - return backEaseInOut(a, static_cast(1.70158)); - } - - template - GLM_FUNC_QUALIFIER genType bounceEaseOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - if(a < static_cast(4.0 / 11.0)) - { - return (static_cast(121) * a * a) / static_cast(16); - } - else if(a < static_cast(8.0 / 11.0)) - { - return (static_cast(363.0 / 40.0) * a * a) - (static_cast(99.0 / 10.0) * a) + static_cast(17.0 / 5.0); - } - else if(a < static_cast(9.0 / 10.0)) - { - return (static_cast(4356.0 / 361.0) * a * a) - (static_cast(35442.0 / 1805.0) * a) + static_cast(16061.0 / 1805.0); - } - else - { - return (static_cast(54.0 / 5.0) * a * a) - (static_cast(513.0 / 25.0) * a) + static_cast(268.0 / 25.0); - } - } - - template - GLM_FUNC_QUALIFIER genType bounceEaseIn(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - return one() - bounceEaseOut(one() - a); - } - - template - GLM_FUNC_QUALIFIER genType bounceEaseInOut(genType const& a) - { - // Only defined in [0, 1] - assert(a >= zero()); - assert(a <= one()); - - if(a < static_cast(0.5)) - { - return static_cast(0.5) * (one() - bounceEaseOut(a * static_cast(2))); - } - else - { - return static_cast(0.5) * bounceEaseOut(a * static_cast(2) - one()) + static_cast(0.5); - } - } - -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/euler_angles.hpp b/crumpet-engine/include/glm/gtx/euler_angles.hpp deleted file mode 100644 index 17eb841..0000000 --- a/crumpet-engine/include/glm/gtx/euler_angles.hpp +++ /dev/null @@ -1,335 +0,0 @@ -/// @ref gtx_euler_angles -/// @file glm/gtx/euler_angles.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_euler_angles GLM_GTX_euler_angles -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Build matrices from Euler angles. -/// -/// Extraction of Euler angles from rotation matrix. -/// Based on the original paper 2014 Mike Day - Extracting Euler Angles from a Rotation Matrix. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_euler_angles extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_euler_angles - /// @{ - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleX( - T const& angleX); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleY( - T const& angleY); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ( - T const& angleZ); - - /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis. - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleX( - T const & angleX, T const & angularVelocityX); - - /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis. - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleY( - T const & angleY, T const & angularVelocityY); - - /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis. - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleZ( - T const & angleZ, T const & angularVelocityZ); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXY( - T const& angleX, - T const& angleY); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYX( - T const& angleY, - T const& angleX); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZ( - T const& angleX, - T const& angleZ); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZX( - T const& angle, - T const& angleX); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZ( - T const& angleY, - T const& angleZ); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZY( - T const& angleZ, - T const& angleY); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYZ( - T const& t1, - T const& t2, - T const& t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXZ( - T const& yaw, - T const& pitch, - T const& roll); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZX( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYX( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXY( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZY( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYZ( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXZ( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZY( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZX( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYX( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXY( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, defaultp> yawPitchRoll( - T const& yaw, - T const& pitch, - T const& roll); - - /// Creates a 2D 2 * 2 rotation matrix from an euler angle. - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<2, 2, T, defaultp> orientate2(T const& angle); - - /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const& angle); - - /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<3, 3, T, Q> orientate3(vec<3, T, Q> const& angles); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL mat<4, 4, T, Q> orientate4(vec<3, T, Q> const& angles); - - /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template - GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Y * X * Z) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template - GLM_FUNC_DECL void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (X * Z * X) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template - GLM_FUNC_DECL void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (X * Y * X) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template - GLM_FUNC_DECL void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Y * X * Y) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template - GLM_FUNC_DECL void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Y * Z * Y) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template - GLM_FUNC_DECL void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Z * Y * Z) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template - GLM_FUNC_DECL void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Z * X * Z) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template - GLM_FUNC_DECL void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (X * Z * Y) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template - GLM_FUNC_DECL void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Y * Z * X) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template - GLM_FUNC_DECL void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Z * Y * X) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template - GLM_FUNC_DECL void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Z * X * Y) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template - GLM_FUNC_DECL void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// @} -}//namespace glm - -#include "euler_angles.inl" diff --git a/crumpet-engine/include/glm/gtx/euler_angles.inl b/crumpet-engine/include/glm/gtx/euler_angles.inl deleted file mode 100644 index 68c5012..0000000 --- a/crumpet-engine/include/glm/gtx/euler_angles.inl +++ /dev/null @@ -1,899 +0,0 @@ -/// @ref gtx_euler_angles - -#include "compatibility.hpp" // glm::atan2 - -namespace glm -{ - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleX - ( - T const& angleX - ) - { - T cosX = glm::cos(angleX); - T sinX = glm::sin(angleX); - - return mat<4, 4, T, defaultp>( - T(1), T(0), T(0), T(0), - T(0), cosX, sinX, T(0), - T(0),-sinX, cosX, T(0), - T(0), T(0), T(0), T(1)); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleY - ( - T const& angleY - ) - { - T cosY = glm::cos(angleY); - T sinY = glm::sin(angleY); - - return mat<4, 4, T, defaultp>( - cosY, T(0), -sinY, T(0), - T(0), T(1), T(0), T(0), - sinY, T(0), cosY, T(0), - T(0), T(0), T(0), T(1)); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZ - ( - T const& angleZ - ) - { - T cosZ = glm::cos(angleZ); - T sinZ = glm::sin(angleZ); - - return mat<4, 4, T, defaultp>( - cosZ, sinZ, T(0), T(0), - -sinZ, cosZ, T(0), T(0), - T(0), T(0), T(1), T(0), - T(0), T(0), T(0), T(1)); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleX - ( - T const & angleX, - T const & angularVelocityX - ) - { - T cosX = glm::cos(angleX) * angularVelocityX; - T sinX = glm::sin(angleX) * angularVelocityX; - - return mat<4, 4, T, defaultp>( - T(0), T(0), T(0), T(0), - T(0),-sinX, cosX, T(0), - T(0),-cosX,-sinX, T(0), - T(0), T(0), T(0), T(0)); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleY - ( - T const & angleY, - T const & angularVelocityY - ) - { - T cosY = glm::cos(angleY) * angularVelocityY; - T sinY = glm::sin(angleY) * angularVelocityY; - - return mat<4, 4, T, defaultp>( - -sinY, T(0), -cosY, T(0), - T(0), T(0), T(0), T(0), - cosY, T(0), -sinY, T(0), - T(0), T(0), T(0), T(0)); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleZ - ( - T const & angleZ, - T const & angularVelocityZ - ) - { - T cosZ = glm::cos(angleZ) * angularVelocityZ; - T sinZ = glm::sin(angleZ) * angularVelocityZ; - - return mat<4, 4, T, defaultp>( - -sinZ, cosZ, T(0), T(0), - -cosZ, -sinZ, T(0), T(0), - T(0), T(0), T(0), T(0), - T(0), T(0), T(0), T(0)); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXY - ( - T const& angleX, - T const& angleY - ) - { - T cosX = glm::cos(angleX); - T sinX = glm::sin(angleX); - T cosY = glm::cos(angleY); - T sinY = glm::sin(angleY); - - return mat<4, 4, T, defaultp>( - cosY, -sinX * -sinY, cosX * -sinY, T(0), - T(0), cosX, sinX, T(0), - sinY, -sinX * cosY, cosX * cosY, T(0), - T(0), T(0), T(0), T(1)); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYX - ( - T const& angleY, - T const& angleX - ) - { - T cosX = glm::cos(angleX); - T sinX = glm::sin(angleX); - T cosY = glm::cos(angleY); - T sinY = glm::sin(angleY); - - return mat<4, 4, T, defaultp>( - cosY, 0, -sinY, T(0), - sinY * sinX, cosX, cosY * sinX, T(0), - sinY * cosX, -sinX, cosY * cosX, T(0), - T(0), T(0), T(0), T(1)); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZ - ( - T const& angleX, - T const& angleZ - ) - { - return eulerAngleX(angleX) * eulerAngleZ(angleZ); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZX - ( - T const& angleZ, - T const& angleX - ) - { - return eulerAngleZ(angleZ) * eulerAngleX(angleX); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZ - ( - T const& angleY, - T const& angleZ - ) - { - return eulerAngleY(angleY) * eulerAngleZ(angleZ); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZY - ( - T const& angleZ, - T const& angleY - ) - { - return eulerAngleZ(angleZ) * eulerAngleY(angleY); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYZ - ( - T const& t1, - T const& t2, - T const& t3 - ) - { - T c1 = glm::cos(-t1); - T c2 = glm::cos(-t2); - T c3 = glm::cos(-t3); - T s1 = glm::sin(-t1); - T s2 = glm::sin(-t2); - T s3 = glm::sin(-t3); - - mat<4, 4, T, defaultp> Result; - Result[0][0] = c2 * c3; - Result[0][1] =-c1 * s3 + s1 * s2 * c3; - Result[0][2] = s1 * s3 + c1 * s2 * c3; - Result[0][3] = static_cast(0); - Result[1][0] = c2 * s3; - Result[1][1] = c1 * c3 + s1 * s2 * s3; - Result[1][2] =-s1 * c3 + c1 * s2 * s3; - Result[1][3] = static_cast(0); - Result[2][0] =-s2; - Result[2][1] = s1 * c2; - Result[2][2] = c1 * c2; - Result[2][3] = static_cast(0); - Result[3][0] = static_cast(0); - Result[3][1] = static_cast(0); - Result[3][2] = static_cast(0); - Result[3][3] = static_cast(1); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXZ - ( - T const& yaw, - T const& pitch, - T const& roll - ) - { - T tmp_ch = glm::cos(yaw); - T tmp_sh = glm::sin(yaw); - T tmp_cp = glm::cos(pitch); - T tmp_sp = glm::sin(pitch); - T tmp_cb = glm::cos(roll); - T tmp_sb = glm::sin(roll); - - mat<4, 4, T, defaultp> Result; - Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb; - Result[0][1] = tmp_sb * tmp_cp; - Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb; - Result[0][3] = static_cast(0); - Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb; - Result[1][1] = tmp_cb * tmp_cp; - Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb; - Result[1][3] = static_cast(0); - Result[2][0] = tmp_sh * tmp_cp; - Result[2][1] = -tmp_sp; - Result[2][2] = tmp_ch * tmp_cp; - Result[2][3] = static_cast(0); - Result[3][0] = static_cast(0); - Result[3][1] = static_cast(0); - Result[3][2] = static_cast(0); - Result[3][3] = static_cast(1); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZX - ( - T const & t1, - T const & t2, - T const & t3 - ) - { - T c1 = glm::cos(t1); - T s1 = glm::sin(t1); - T c2 = glm::cos(t2); - T s2 = glm::sin(t2); - T c3 = glm::cos(t3); - T s3 = glm::sin(t3); - - mat<4, 4, T, defaultp> Result; - Result[0][0] = c2; - Result[0][1] = c1 * s2; - Result[0][2] = s1 * s2; - Result[0][3] = static_cast(0); - Result[1][0] =-c3 * s2; - Result[1][1] = c1 * c2 * c3 - s1 * s3; - Result[1][2] = c1 * s3 + c2 * c3 * s1; - Result[1][3] = static_cast(0); - Result[2][0] = s2 * s3; - Result[2][1] =-c3 * s1 - c1 * c2 * s3; - Result[2][2] = c1 * c3 - c2 * s1 * s3; - Result[2][3] = static_cast(0); - Result[3][0] = static_cast(0); - Result[3][1] = static_cast(0); - Result[3][2] = static_cast(0); - Result[3][3] = static_cast(1); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYX - ( - T const & t1, - T const & t2, - T const & t3 - ) - { - T c1 = glm::cos(t1); - T s1 = glm::sin(t1); - T c2 = glm::cos(t2); - T s2 = glm::sin(t2); - T c3 = glm::cos(t3); - T s3 = glm::sin(t3); - - mat<4, 4, T, defaultp> Result; - Result[0][0] = c2; - Result[0][1] = s1 * s2; - Result[0][2] =-c1 * s2; - Result[0][3] = static_cast(0); - Result[1][0] = s2 * s3; - Result[1][1] = c1 * c3 - c2 * s1 * s3; - Result[1][2] = c3 * s1 + c1 * c2 * s3; - Result[1][3] = static_cast(0); - Result[2][0] = c3 * s2; - Result[2][1] =-c1 * s3 - c2 * c3 * s1; - Result[2][2] = c1 * c2 * c3 - s1 * s3; - Result[2][3] = static_cast(0); - Result[3][0] = static_cast(0); - Result[3][1] = static_cast(0); - Result[3][2] = static_cast(0); - Result[3][3] = static_cast(1); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXY - ( - T const & t1, - T const & t2, - T const & t3 - ) - { - T c1 = glm::cos(t1); - T s1 = glm::sin(t1); - T c2 = glm::cos(t2); - T s2 = glm::sin(t2); - T c3 = glm::cos(t3); - T s3 = glm::sin(t3); - - mat<4, 4, T, defaultp> Result; - Result[0][0] = c1 * c3 - c2 * s1 * s3; - Result[0][1] = s2* s3; - Result[0][2] =-c3 * s1 - c1 * c2 * s3; - Result[0][3] = static_cast(0); - Result[1][0] = s1 * s2; - Result[1][1] = c2; - Result[1][2] = c1 * s2; - Result[1][3] = static_cast(0); - Result[2][0] = c1 * s3 + c2 * c3 * s1; - Result[2][1] =-c3 * s2; - Result[2][2] = c1 * c2 * c3 - s1 * s3; - Result[2][3] = static_cast(0); - Result[3][0] = static_cast(0); - Result[3][1] = static_cast(0); - Result[3][2] = static_cast(0); - Result[3][3] = static_cast(1); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZY - ( - T const & t1, - T const & t2, - T const & t3 - ) - { - T c1 = glm::cos(t1); - T s1 = glm::sin(t1); - T c2 = glm::cos(t2); - T s2 = glm::sin(t2); - T c3 = glm::cos(t3); - T s3 = glm::sin(t3); - - mat<4, 4, T, defaultp> Result; - Result[0][0] = c1 * c2 * c3 - s1 * s3; - Result[0][1] = c3 * s2; - Result[0][2] =-c1 * s3 - c2 * c3 * s1; - Result[0][3] = static_cast(0); - Result[1][0] =-c1 * s2; - Result[1][1] = c2; - Result[1][2] = s1 * s2; - Result[1][3] = static_cast(0); - Result[2][0] = c3 * s1 + c1 * c2 * s3; - Result[2][1] = s2 * s3; - Result[2][2] = c1 * c3 - c2 * s1 * s3; - Result[2][3] = static_cast(0); - Result[3][0] = static_cast(0); - Result[3][1] = static_cast(0); - Result[3][2] = static_cast(0); - Result[3][3] = static_cast(1); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZYZ - ( - T const & t1, - T const & t2, - T const & t3 - ) - { - T c1 = glm::cos(t1); - T s1 = glm::sin(t1); - T c2 = glm::cos(t2); - T s2 = glm::sin(t2); - T c3 = glm::cos(t3); - T s3 = glm::sin(t3); - - mat<4, 4, T, defaultp> Result; - Result[0][0] = c1 * c2 * c3 - s1 * s3; - Result[0][1] = c1 * s3 + c2 * c3 * s1; - Result[0][2] =-c3 * s2; - Result[0][3] = static_cast(0); - Result[1][0] =-c3 * s1 - c1 * c2 * s3; - Result[1][1] = c1 * c3 - c2 * s1 * s3; - Result[1][2] = s2 * s3; - Result[1][3] = static_cast(0); - Result[2][0] = c1 * s2; - Result[2][1] = s1 * s2; - Result[2][2] = c2; - Result[2][3] = static_cast(0); - Result[3][0] = static_cast(0); - Result[3][1] = static_cast(0); - Result[3][2] = static_cast(0); - Result[3][3] = static_cast(1); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZXZ - ( - T const & t1, - T const & t2, - T const & t3 - ) - { - T c1 = glm::cos(t1); - T s1 = glm::sin(t1); - T c2 = glm::cos(t2); - T s2 = glm::sin(t2); - T c3 = glm::cos(t3); - T s3 = glm::sin(t3); - - mat<4, 4, T, defaultp> Result; - Result[0][0] = c1 * c3 - c2 * s1 * s3; - Result[0][1] = c3 * s1 + c1 * c2 * s3; - Result[0][2] = s2 *s3; - Result[0][3] = static_cast(0); - Result[1][0] =-c1 * s3 - c2 * c3 * s1; - Result[1][1] = c1 * c2 * c3 - s1 * s3; - Result[1][2] = c3 * s2; - Result[1][3] = static_cast(0); - Result[2][0] = s1 * s2; - Result[2][1] =-c1 * s2; - Result[2][2] = c2; - Result[2][3] = static_cast(0); - Result[3][0] = static_cast(0); - Result[3][1] = static_cast(0); - Result[3][2] = static_cast(0); - Result[3][3] = static_cast(1); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZY - ( - T const & t1, - T const & t2, - T const & t3 - ) - { - T c1 = glm::cos(t1); - T s1 = glm::sin(t1); - T c2 = glm::cos(t2); - T s2 = glm::sin(t2); - T c3 = glm::cos(t3); - T s3 = glm::sin(t3); - - mat<4, 4, T, defaultp> Result; - Result[0][0] = c2 * c3; - Result[0][1] = s1 * s3 + c1 * c3 * s2; - Result[0][2] = c3 * s1 * s2 - c1 * s3; - Result[0][3] = static_cast(0); - Result[1][0] =-s2; - Result[1][1] = c1 * c2; - Result[1][2] = c2 * s1; - Result[1][3] = static_cast(0); - Result[2][0] = c2 * s3; - Result[2][1] = c1 * s2 * s3 - c3 * s1; - Result[2][2] = c1 * c3 + s1 * s2 *s3; - Result[2][3] = static_cast(0); - Result[3][0] = static_cast(0); - Result[3][1] = static_cast(0); - Result[3][2] = static_cast(0); - Result[3][3] = static_cast(1); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZX - ( - T const & t1, - T const & t2, - T const & t3 - ) - { - T c1 = glm::cos(t1); - T s1 = glm::sin(t1); - T c2 = glm::cos(t2); - T s2 = glm::sin(t2); - T c3 = glm::cos(t3); - T s3 = glm::sin(t3); - - mat<4, 4, T, defaultp> Result; - Result[0][0] = c1 * c2; - Result[0][1] = s2; - Result[0][2] =-c2 * s1; - Result[0][3] = static_cast(0); - Result[1][0] = s1 * s3 - c1 * c3 * s2; - Result[1][1] = c2 * c3; - Result[1][2] = c1 * s3 + c3 * s1 * s2; - Result[1][3] = static_cast(0); - Result[2][0] = c3 * s1 + c1 * s2 * s3; - Result[2][1] =-c2 * s3; - Result[2][2] = c1 * c3 - s1 * s2 * s3; - Result[2][3] = static_cast(0); - Result[3][0] = static_cast(0); - Result[3][1] = static_cast(0); - Result[3][2] = static_cast(0); - Result[3][3] = static_cast(1); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZYX - ( - T const & t1, - T const & t2, - T const & t3 - ) - { - T c1 = glm::cos(t1); - T s1 = glm::sin(t1); - T c2 = glm::cos(t2); - T s2 = glm::sin(t2); - T c3 = glm::cos(t3); - T s3 = glm::sin(t3); - - mat<4, 4, T, defaultp> Result; - Result[0][0] = c1 * c2; - Result[0][1] = c2 * s1; - Result[0][2] =-s2; - Result[0][3] = static_cast(0); - Result[1][0] = c1 * s2 * s3 - c3 * s1; - Result[1][1] = c1 * c3 + s1 * s2 * s3; - Result[1][2] = c2 * s3; - Result[1][3] = static_cast(0); - Result[2][0] = s1 * s3 + c1 * c3 * s2; - Result[2][1] = c3 * s1 * s2 - c1 * s3; - Result[2][2] = c2 * c3; - Result[2][3] = static_cast(0); - Result[3][0] = static_cast(0); - Result[3][1] = static_cast(0); - Result[3][2] = static_cast(0); - Result[3][3] = static_cast(1); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZXY - ( - T const & t1, - T const & t2, - T const & t3 - ) - { - T c1 = glm::cos(t1); - T s1 = glm::sin(t1); - T c2 = glm::cos(t2); - T s2 = glm::sin(t2); - T c3 = glm::cos(t3); - T s3 = glm::sin(t3); - - mat<4, 4, T, defaultp> Result; - Result[0][0] = c1 * c3 - s1 * s2 * s3; - Result[0][1] = c3 * s1 + c1 * s2 * s3; - Result[0][2] =-c2 * s3; - Result[0][3] = static_cast(0); - Result[1][0] =-c2 * s1; - Result[1][1] = c1 * c2; - Result[1][2] = s2; - Result[1][3] = static_cast(0); - Result[2][0] = c1 * s3 + c3 * s1 * s2; - Result[2][1] = s1 * s3 - c1 * c3 * s2; - Result[2][2] = c2 * c3; - Result[2][3] = static_cast(0); - Result[3][0] = static_cast(0); - Result[3][1] = static_cast(0); - Result[3][2] = static_cast(0); - Result[3][3] = static_cast(1); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> yawPitchRoll - ( - T const& yaw, - T const& pitch, - T const& roll - ) - { - T tmp_ch = glm::cos(yaw); - T tmp_sh = glm::sin(yaw); - T tmp_cp = glm::cos(pitch); - T tmp_sp = glm::sin(pitch); - T tmp_cb = glm::cos(roll); - T tmp_sb = glm::sin(roll); - - mat<4, 4, T, defaultp> Result; - Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb; - Result[0][1] = tmp_sb * tmp_cp; - Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb; - Result[0][3] = static_cast(0); - Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb; - Result[1][1] = tmp_cb * tmp_cp; - Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb; - Result[1][3] = static_cast(0); - Result[2][0] = tmp_sh * tmp_cp; - Result[2][1] = -tmp_sp; - Result[2][2] = tmp_ch * tmp_cp; - Result[2][3] = static_cast(0); - Result[3][0] = static_cast(0); - Result[3][1] = static_cast(0); - Result[3][2] = static_cast(0); - Result[3][3] = static_cast(1); - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> orientate2 - ( - T const& angle - ) - { - T c = glm::cos(angle); - T s = glm::sin(angle); - - mat<2, 2, T, defaultp> Result; - Result[0][0] = c; - Result[0][1] = s; - Result[1][0] = -s; - Result[1][1] = c; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> orientate3 - ( - T const& angle - ) - { - T c = glm::cos(angle); - T s = glm::sin(angle); - - mat<3, 3, T, defaultp> Result; - Result[0][0] = c; - Result[0][1] = s; - Result[0][2] = 0.0f; - Result[1][0] = -s; - Result[1][1] = c; - Result[1][2] = 0.0f; - Result[2][0] = 0.0f; - Result[2][1] = 0.0f; - Result[2][2] = 1.0f; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> orientate3 - ( - vec<3, T, Q> const& angles - ) - { - return mat<3, 3, T, Q>(yawPitchRoll(angles.z, angles.x, angles.y)); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> orientate4 - ( - vec<3, T, Q> const& angles - ) - { - return yawPitchRoll(angles.z, angles.x, angles.y); - } - - template - GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M, - T & t1, - T & t2, - T & t3) - { - T T1 = glm::atan2(M[2][1], M[2][2]); - T C2 = glm::sqrt(M[0][0]*M[0][0] + M[1][0]*M[1][0]); - T T2 = glm::atan2(-M[2][0], C2); - T S1 = glm::sin(T1); - T C1 = glm::cos(T1); - T T3 = glm::atan2(S1*M[0][2] - C1*M[0][1], C1*M[1][1] - S1*M[1][2 ]); - t1 = -T1; - t2 = -T2; - t3 = -T3; - } - - template - GLM_FUNC_QUALIFIER void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3) - { - T T1 = glm::atan2(M[2][0], M[2][2]); - T C2 = glm::sqrt(M[0][1]*M[0][1] + M[1][1]*M[1][1]); - T T2 = glm::atan2(-M[2][1], C2); - T S1 = glm::sin(T1); - T C1 = glm::cos(T1); - T T3 = glm::atan2(S1*M[1][2] - C1*M[1][0], C1*M[0][0] - S1*M[0][2]); - t1 = T1; - t2 = T2; - t3 = T3; - } - - template - GLM_FUNC_QUALIFIER void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3) - { - T T1 = glm::atan2(M[0][2], M[0][1]); - T S2 = glm::sqrt(M[1][0]*M[1][0] + M[2][0]*M[2][0]); - T T2 = glm::atan2(S2, M[0][0]); - T S1 = glm::sin(T1); - T C1 = glm::cos(T1); - T T3 = glm::atan2(C1*M[1][2] - S1*M[1][1], C1*M[2][2] - S1*M[2][1]); - t1 = T1; - t2 = T2; - t3 = T3; - } - - template - GLM_FUNC_QUALIFIER void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3) - { - T T1 = glm::atan2(M[0][1], -M[0][2]); - T S2 = glm::sqrt(M[1][0]*M[1][0] + M[2][0]*M[2][0]); - T T2 = glm::atan2(S2, M[0][0]); - T S1 = glm::sin(T1); - T C1 = glm::cos(T1); - T T3 = glm::atan2(-C1*M[2][1] - S1*M[2][2], C1*M[1][1] + S1*M[1][2]); - t1 = T1; - t2 = T2; - t3 = T3; - } - - template - GLM_FUNC_QUALIFIER void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3) - { - T T1 = glm::atan2(M[1][0], M[1][2]); - T S2 = glm::sqrt(M[0][1]*M[0][1] + M[2][1]*M[2][1]); - T T2 = glm::atan2(S2, M[1][1]); - T S1 = glm::sin(T1); - T C1 = glm::cos(T1); - T T3 = glm::atan2(C1*M[2][0] - S1*M[2][2], C1*M[0][0] - S1*M[0][2]); - t1 = T1; - t2 = T2; - t3 = T3; - } - - template - GLM_FUNC_QUALIFIER void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3) - { - T T1 = glm::atan2(M[1][2], -M[1][0]); - T S2 = glm::sqrt(M[0][1]*M[0][1] + M[2][1]*M[2][1]); - T T2 = glm::atan2(S2, M[1][1]); - T S1 = glm::sin(T1); - T C1 = glm::cos(T1); - T T3 = glm::atan2(-S1*M[0][0] - C1*M[0][2], S1*M[2][0] + C1*M[2][2]); - t1 = T1; - t2 = T2; - t3 = T3; - } - - template - GLM_FUNC_QUALIFIER void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3) - { - T T1 = glm::atan2(M[2][1], M[2][0]); - T S2 = glm::sqrt(M[0][2]*M[0][2] + M[1][2]*M[1][2]); - T T2 = glm::atan2(S2, M[2][2]); - T S1 = glm::sin(T1); - T C1 = glm::cos(T1); - T T3 = glm::atan2(C1*M[0][1] - S1*M[0][0], C1*M[1][1] - S1*M[1][0]); - t1 = T1; - t2 = T2; - t3 = T3; - } - - template - GLM_FUNC_QUALIFIER void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3) - { - T T1 = glm::atan2(M[2][0], -M[2][1]); - T S2 = glm::sqrt(M[0][2]*M[0][2] + M[1][2]*M[1][2]); - T T2 = glm::atan2(S2, M[2][2]); - T S1 = glm::sin(T1); - T C1 = glm::cos(T1); - T T3 = glm::atan2(-C1*M[1][0] - S1*M[1][1], C1*M[0][0] + S1*M[0][1]); - t1 = T1; - t2 = T2; - t3 = T3; - } - - template - GLM_FUNC_QUALIFIER void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3) - { - T T1 = glm::atan2(M[1][2], M[1][1]); - T C2 = glm::sqrt(M[0][0]*M[0][0] + M[2][0]*M[2][0]); - T T2 = glm::atan2(-M[1][0], C2); - T S1 = glm::sin(T1); - T C1 = glm::cos(T1); - T T3 = glm::atan2(S1*M[0][1] - C1*M[0][2], C1*M[2][2] - S1*M[2][1]); - t1 = T1; - t2 = T2; - t3 = T3; - } - - template - GLM_FUNC_QUALIFIER void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3) - { - T T1 = glm::atan2(-M[0][2], M[0][0]); - T C2 = glm::sqrt(M[1][1]*M[1][1] + M[2][1]*M[2][1]); - T T2 = glm::atan2(M[0][1], C2); - T S1 = glm::sin(T1); - T C1 = glm::cos(T1); - T T3 = glm::atan2(S1*M[1][0] + C1*M[1][2], S1*M[2][0] + C1*M[2][2]); - t1 = T1; - t2 = T2; - t3 = T3; - } - - template - GLM_FUNC_QUALIFIER void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3) - { - T T1 = glm::atan2(M[0][1], M[0][0]); - T C2 = glm::sqrt(M[1][2]*M[1][2] + M[2][2]*M[2][2]); - T T2 = glm::atan2(-M[0][2], C2); - T S1 = glm::sin(T1); - T C1 = glm::cos(T1); - T T3 = glm::atan2(S1*M[2][0] - C1*M[2][1], C1*M[1][1] - S1*M[1][0]); - t1 = T1; - t2 = T2; - t3 = T3; - } - - template - GLM_FUNC_QUALIFIER void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3) - { - T T1 = glm::atan2(-M[1][0], M[1][1]); - T C2 = glm::sqrt(M[0][2]*M[0][2] + M[2][2]*M[2][2]); - T T2 = glm::atan2(M[1][2], C2); - T S1 = glm::sin(T1); - T C1 = glm::cos(T1); - T T3 = glm::atan2(C1*M[2][0] + S1*M[2][1], C1*M[0][0] + S1*M[0][1]); - t1 = T1; - t2 = T2; - t3 = T3; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/extend.hpp b/crumpet-engine/include/glm/gtx/extend.hpp deleted file mode 100644 index 914d407..0000000 --- a/crumpet-engine/include/glm/gtx/extend.hpp +++ /dev/null @@ -1,42 +0,0 @@ -/// @ref gtx_extend -/// @file glm/gtx/extend.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_extend GLM_GTX_extend -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Extend a position from a source to a position at a defined length. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_extend extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_extend - /// @{ - - /// Extends of Length the Origin position using the (Source - Origin) direction. - /// @see gtx_extend - template - GLM_FUNC_DECL genType extend( - genType const& Origin, - genType const& Source, - typename genType::value_type const Length); - - /// @} -}//namespace glm - -#include "extend.inl" diff --git a/crumpet-engine/include/glm/gtx/extend.inl b/crumpet-engine/include/glm/gtx/extend.inl deleted file mode 100644 index 32128eb..0000000 --- a/crumpet-engine/include/glm/gtx/extend.inl +++ /dev/null @@ -1,48 +0,0 @@ -/// @ref gtx_extend - -namespace glm -{ - template - GLM_FUNC_QUALIFIER genType extend - ( - genType const& Origin, - genType const& Source, - genType const& Distance - ) - { - return Origin + (Source - Origin) * Distance; - } - - template - GLM_FUNC_QUALIFIER vec<2, T, Q> extend - ( - vec<2, T, Q> const& Origin, - vec<2, T, Q> const& Source, - T const& Distance - ) - { - return Origin + (Source - Origin) * Distance; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> extend - ( - vec<3, T, Q> const& Origin, - vec<3, T, Q> const& Source, - T const& Distance - ) - { - return Origin + (Source - Origin) * Distance; - } - - template - GLM_FUNC_QUALIFIER vec<4, T, Q> extend - ( - vec<4, T, Q> const& Origin, - vec<4, T, Q> const& Source, - T const& Distance - ) - { - return Origin + (Source - Origin) * Distance; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/extended_min_max.hpp b/crumpet-engine/include/glm/gtx/extended_min_max.hpp deleted file mode 100644 index 26802c3..0000000 --- a/crumpet-engine/include/glm/gtx/extended_min_max.hpp +++ /dev/null @@ -1,182 +0,0 @@ -/// @ref gtx_extended_min_max -/// @file glm/gtx/extended_min_max.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_extended_min_max GLM_GTX_extented_min_max -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Min and max functions for 3 to 4 parameters. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_extented_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_extented_min_max extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_extended_min_max - /// @{ - - /// Return the minimum component-wise values of 3 inputs - /// @see gtx_extented_min_max - template - GLM_FUNC_DECL T min( - T const& x, - T const& y, - T const& z); - - /// Return the minimum component-wise values of 3 inputs - /// @see gtx_extented_min_max - template class C> - GLM_FUNC_DECL C min( - C const& x, - typename C::T const& y, - typename C::T const& z); - - /// Return the minimum component-wise values of 3 inputs - /// @see gtx_extented_min_max - template class C> - GLM_FUNC_DECL C min( - C const& x, - C const& y, - C const& z); - - /// Return the minimum component-wise values of 4 inputs - /// @see gtx_extented_min_max - template - GLM_FUNC_DECL T min( - T const& x, - T const& y, - T const& z, - T const& w); - - /// Return the minimum component-wise values of 4 inputs - /// @see gtx_extented_min_max - template class C> - GLM_FUNC_DECL C min( - C const& x, - typename C::T const& y, - typename C::T const& z, - typename C::T const& w); - - /// Return the minimum component-wise values of 4 inputs - /// @see gtx_extented_min_max - template class C> - GLM_FUNC_DECL C min( - C const& x, - C const& y, - C const& z, - C const& w); - - /// Return the maximum component-wise values of 3 inputs - /// @see gtx_extented_min_max - template - GLM_FUNC_DECL T max( - T const& x, - T const& y, - T const& z); - - /// Return the maximum component-wise values of 3 inputs - /// @see gtx_extented_min_max - template class C> - GLM_FUNC_DECL C max( - C const& x, - typename C::T const& y, - typename C::T const& z); - - /// Return the maximum component-wise values of 3 inputs - /// @see gtx_extented_min_max - template class C> - GLM_FUNC_DECL C max( - C const& x, - C const& y, - C const& z); - - /// Return the maximum component-wise values of 4 inputs - /// @see gtx_extented_min_max - template - GLM_FUNC_DECL T max( - T const& x, - T const& y, - T const& z, - T const& w); - - /// Return the maximum component-wise values of 4 inputs - /// @see gtx_extented_min_max - template class C> - GLM_FUNC_DECL C max( - C const& x, - typename C::T const& y, - typename C::T const& z, - typename C::T const& w); - - /// Return the maximum component-wise values of 4 inputs - /// @see gtx_extented_min_max - template class C> - GLM_FUNC_DECL C max( - C const& x, - C const& y, - C const& z, - C const& w); - - /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam genType Floating-point or integer; scalar or vector types. - /// - /// @see gtx_extented_min_max - template - GLM_FUNC_DECL genType fmin(genType x, genType y); - - /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam genType Floating-point; scalar or vector types. - /// - /// @see gtx_extented_min_max - /// @see std::fmax documentation - template - GLM_FUNC_DECL genType fmax(genType x, genType y); - - /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see gtx_extented_min_max - template - GLM_FUNC_DECL genType fclamp(genType x, genType minVal, genType maxVal); - - /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see gtx_extented_min_max - template - GLM_FUNC_DECL vec fclamp(vec const& x, T minVal, T maxVal); - - /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see gtx_extented_min_max - template - GLM_FUNC_DECL vec fclamp(vec const& x, vec const& minVal, vec const& maxVal); - - - /// @} -}//namespace glm - -#include "extended_min_max.inl" diff --git a/crumpet-engine/include/glm/gtx/extended_min_max.inl b/crumpet-engine/include/glm/gtx/extended_min_max.inl deleted file mode 100644 index e72d1cc..0000000 --- a/crumpet-engine/include/glm/gtx/extended_min_max.inl +++ /dev/null @@ -1,218 +0,0 @@ -/// @ref gtx_extended_min_max - -namespace glm -{ - template - GLM_FUNC_QUALIFIER T min( - T const& x, - T const& y, - T const& z) - { - return glm::min(glm::min(x, y), z); - } - - template class C> - GLM_FUNC_QUALIFIER C min - ( - C const& x, - typename C::T const& y, - typename C::T const& z - ) - { - return glm::min(glm::min(x, y), z); - } - - template class C> - GLM_FUNC_QUALIFIER C min - ( - C const& x, - C const& y, - C const& z - ) - { - return glm::min(glm::min(x, y), z); - } - - template - GLM_FUNC_QUALIFIER T min - ( - T const& x, - T const& y, - T const& z, - T const& w - ) - { - return glm::min(glm::min(x, y), glm::min(z, w)); - } - - template class C> - GLM_FUNC_QUALIFIER C min - ( - C const& x, - typename C::T const& y, - typename C::T const& z, - typename C::T const& w - ) - { - return glm::min(glm::min(x, y), glm::min(z, w)); - } - - template class C> - GLM_FUNC_QUALIFIER C min - ( - C const& x, - C const& y, - C const& z, - C const& w - ) - { - return glm::min(glm::min(x, y), glm::min(z, w)); - } - - template - GLM_FUNC_QUALIFIER T max( - T const& x, - T const& y, - T const& z) - { - return glm::max(glm::max(x, y), z); - } - - template class C> - GLM_FUNC_QUALIFIER C max - ( - C const& x, - typename C::T const& y, - typename C::T const& z - ) - { - return glm::max(glm::max(x, y), z); - } - - template class C> - GLM_FUNC_QUALIFIER C max - ( - C const& x, - C const& y, - C const& z - ) - { - return glm::max(glm::max(x, y), z); - } - - template - GLM_FUNC_QUALIFIER T max - ( - T const& x, - T const& y, - T const& z, - T const& w - ) - { - return glm::max(glm::max(x, y), glm::max(z, w)); - } - - template class C> - GLM_FUNC_QUALIFIER C max - ( - C const& x, - typename C::T const& y, - typename C::T const& z, - typename C::T const& w - ) - { - return glm::max(glm::max(x, y), glm::max(z, w)); - } - - template class C> - GLM_FUNC_QUALIFIER C max - ( - C const& x, - C const& y, - C const& z, - C const& w - ) - { - return glm::max(glm::max(x, y), glm::max(z, w)); - } - - // fmin -# if GLM_HAS_CXX11_STL - using std::fmin; -# else - template - GLM_FUNC_QUALIFIER genType fmin(genType x, genType y) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point input"); - - if (isnan(x)) - return y; - if (isnan(y)) - return x; - - return min(x, y); - } -# endif - - template - GLM_FUNC_QUALIFIER vec fmin(vec const& a, T b) - { - return detail::functor2::call(fmin, a, vec(b)); - } - - template - GLM_FUNC_QUALIFIER vec fmin(vec const& a, vec const& b) - { - return detail::functor2::call(fmin, a, b); - } - - // fmax -# if GLM_HAS_CXX11_STL - using std::fmax; -# else - template - GLM_FUNC_QUALIFIER genType fmax(genType x, genType y) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point input"); - - if (isnan(x)) - return y; - if (isnan(y)) - return x; - - return max(x, y); - } -# endif - - template - GLM_FUNC_QUALIFIER vec fmax(vec const& a, T b) - { - return detail::functor2::call(fmax, a, vec(b)); - } - - template - GLM_FUNC_QUALIFIER vec fmax(vec const& a, vec const& b) - { - return detail::functor2::call(fmax, a, b); - } - - // fclamp - template - GLM_FUNC_QUALIFIER genType fclamp(genType x, genType minVal, genType maxVal) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fclamp' only accept floating-point or integer inputs"); - return fmin(fmax(x, minVal), maxVal); - } - - template - GLM_FUNC_QUALIFIER vec fclamp(vec const& x, T minVal, T maxVal) - { - return fmin(fmax(x, vec(minVal)), vec(maxVal)); - } - - template - GLM_FUNC_QUALIFIER vec fclamp(vec const& x, vec const& minVal, vec const& maxVal) - { - return fmin(fmax(x, minVal), maxVal); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/exterior_product.hpp b/crumpet-engine/include/glm/gtx/exterior_product.hpp deleted file mode 100644 index 473630e..0000000 --- a/crumpet-engine/include/glm/gtx/exterior_product.hpp +++ /dev/null @@ -1,41 +0,0 @@ -/// @ref gtx_exterior_product -/// @file glm/gtx/exterior_product.hpp -/// -/// @see core (dependence) -/// @see gtx_exterior_product (dependence) -/// -/// @defgroup gtx_exterior_product GLM_GTX_exterior_product -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// @brief Allow to perform bit operations on integer values - -#pragma once - -// Dependencies -#include "../detail/setup.hpp" -#include "../detail/qualifier.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_exterior_product extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_exterior_product - /// @{ - - /// Returns the cross product of x and y. - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see Exterior product - template - GLM_FUNC_DECL T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u); - - /// @} -} //namespace glm - -#include "exterior_product.inl" diff --git a/crumpet-engine/include/glm/gtx/exterior_product.inl b/crumpet-engine/include/glm/gtx/exterior_product.inl deleted file mode 100644 index 93661fd..0000000 --- a/crumpet-engine/include/glm/gtx/exterior_product.inl +++ /dev/null @@ -1,26 +0,0 @@ -/// @ref gtx_exterior_product - -#include - -namespace glm { -namespace detail -{ - template - struct compute_cross_vec2 - { - GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cross' accepts only floating-point inputs"); - - return v.x * u.y - u.x * v.y; - } - }; -}//namespace detail - - template - GLM_FUNC_QUALIFIER T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y) - { - return detail::compute_cross_vec2::value>::call(x, y); - } -}//namespace glm - diff --git a/crumpet-engine/include/glm/gtx/fast_exponential.hpp b/crumpet-engine/include/glm/gtx/fast_exponential.hpp deleted file mode 100644 index 64e68ac..0000000 --- a/crumpet-engine/include/glm/gtx/fast_exponential.hpp +++ /dev/null @@ -1,95 +0,0 @@ -/// @ref gtx_fast_exponential -/// @file glm/gtx/fast_exponential.hpp -/// -/// @see core (dependence) -/// @see gtx_half_float (dependence) -/// -/// @defgroup gtx_fast_exponential GLM_GTX_fast_exponential -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Fast but less accurate implementations of exponential based functions. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_fast_exponential is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_fast_exponential extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_fast_exponential - /// @{ - - /// Faster than the common pow function but less accurate. - /// @see gtx_fast_exponential - template - GLM_FUNC_DECL genType fastPow(genType x, genType y); - - /// Faster than the common pow function but less accurate. - /// @see gtx_fast_exponential - template - GLM_FUNC_DECL vec fastPow(vec const& x, vec const& y); - - /// Faster than the common pow function but less accurate. - /// @see gtx_fast_exponential - template - GLM_FUNC_DECL genTypeT fastPow(genTypeT x, genTypeU y); - - /// Faster than the common pow function but less accurate. - /// @see gtx_fast_exponential - template - GLM_FUNC_DECL vec fastPow(vec const& x); - - /// Faster than the common exp function but less accurate. - /// @see gtx_fast_exponential - template - GLM_FUNC_DECL T fastExp(T x); - - /// Faster than the common exp function but less accurate. - /// @see gtx_fast_exponential - template - GLM_FUNC_DECL vec fastExp(vec const& x); - - /// Faster than the common log function but less accurate. - /// @see gtx_fast_exponential - template - GLM_FUNC_DECL T fastLog(T x); - - /// Faster than the common exp2 function but less accurate. - /// @see gtx_fast_exponential - template - GLM_FUNC_DECL vec fastLog(vec const& x); - - /// Faster than the common exp2 function but less accurate. - /// @see gtx_fast_exponential - template - GLM_FUNC_DECL T fastExp2(T x); - - /// Faster than the common exp2 function but less accurate. - /// @see gtx_fast_exponential - template - GLM_FUNC_DECL vec fastExp2(vec const& x); - - /// Faster than the common log2 function but less accurate. - /// @see gtx_fast_exponential - template - GLM_FUNC_DECL T fastLog2(T x); - - /// Faster than the common log2 function but less accurate. - /// @see gtx_fast_exponential - template - GLM_FUNC_DECL vec fastLog2(vec const& x); - - /// @} -}//namespace glm - -#include "fast_exponential.inl" diff --git a/crumpet-engine/include/glm/gtx/fast_exponential.inl b/crumpet-engine/include/glm/gtx/fast_exponential.inl deleted file mode 100644 index f139e50..0000000 --- a/crumpet-engine/include/glm/gtx/fast_exponential.inl +++ /dev/null @@ -1,136 +0,0 @@ -/// @ref gtx_fast_exponential - -namespace glm -{ - // fastPow: - template - GLM_FUNC_QUALIFIER genType fastPow(genType x, genType y) - { - return exp(y * log(x)); - } - - template - GLM_FUNC_QUALIFIER vec fastPow(vec const& x, vec const& y) - { - return exp(y * log(x)); - } - - template - GLM_FUNC_QUALIFIER T fastPow(T x, int y) - { - T f = static_cast(1); - for(int i = 0; i < y; ++i) - f *= x; - return f; - } - - template - GLM_FUNC_QUALIFIER vec fastPow(vec const& x, vec const& y) - { - vec Result; - for(length_t i = 0, n = x.length(); i < n; ++i) - Result[i] = fastPow(x[i], y[i]); - return Result; - } - - // fastExp - // Note: This function provides accurate results only for value between -1 and 1, else avoid it. - template - GLM_FUNC_QUALIFIER T fastExp(T x) - { - // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower. - // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f)))); - T x2 = x * x; - T x3 = x2 * x; - T x4 = x3 * x; - T x5 = x4 * x; - return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333)); - } - /* // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance - GLM_FUNC_QUALIFIER float fastExp(float x) - { - const float e = 2.718281828f; - const float IntegerPart = floor(x); - const float FloatPart = x - IntegerPart; - float z = 1.f; - - for(int i = 0; i < int(IntegerPart); ++i) - z *= e; - - const float x2 = FloatPart * FloatPart; - const float x3 = x2 * FloatPart; - const float x4 = x3 * FloatPart; - const float x5 = x4 * FloatPart; - return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)); - } - - // Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers - GLM_FUNC_QUALIFIER float fastExp(float x) - { - // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower. - // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f)))); - float x2 = x * x; - float x3 = x2 * x; - float x4 = x3 * x; - float x5 = x4 * x; - float x6 = x5 * x; - float x7 = x6 * x; - float x8 = x7 * x; - return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);; - } - */ - - template - GLM_FUNC_QUALIFIER vec fastExp(vec const& x) - { - return detail::functor1::call(fastExp, x); - } - - // fastLog - template - GLM_FUNC_QUALIFIER genType fastLog(genType x) - { - return std::log(x); - } - - /* Slower than the VC7.1 function... - GLM_FUNC_QUALIFIER float fastLog(float x) - { - float y1 = (x - 1.0f) / (x + 1.0f); - float y2 = y1 * y1; - return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f))); - } - */ - - template - GLM_FUNC_QUALIFIER vec fastLog(vec const& x) - { - return detail::functor1::call(fastLog, x); - } - - //fastExp2, ln2 = 0.69314718055994530941723212145818f - template - GLM_FUNC_QUALIFIER genType fastExp2(genType x) - { - return fastExp(0.69314718055994530941723212145818f * x); - } - - template - GLM_FUNC_QUALIFIER vec fastExp2(vec const& x) - { - return detail::functor1::call(fastExp2, x); - } - - // fastLog2, ln2 = 0.69314718055994530941723212145818f - template - GLM_FUNC_QUALIFIER genType fastLog2(genType x) - { - return fastLog(x) / 0.69314718055994530941723212145818f; - } - - template - GLM_FUNC_QUALIFIER vec fastLog2(vec const& x) - { - return detail::functor1::call(fastLog2, x); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/fast_square_root.hpp b/crumpet-engine/include/glm/gtx/fast_square_root.hpp deleted file mode 100644 index 275ac11..0000000 --- a/crumpet-engine/include/glm/gtx/fast_square_root.hpp +++ /dev/null @@ -1,92 +0,0 @@ -/// @ref gtx_fast_square_root -/// @file glm/gtx/fast_square_root.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Fast but less accurate implementations of square root based functions. -/// - Sqrt optimisation based on Newton's method, -/// www.gamedev.net/community/forums/topic.asp?topic id=139956 - -#pragma once - -// Dependency: -#include "../common.hpp" -#include "../exponential.hpp" -#include "../geometric.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_fast_square_root is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_fast_square_root extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_fast_square_root - /// @{ - - /// Faster than the common sqrt function but less accurate. - /// - /// @see gtx_fast_square_root extension. - template - GLM_FUNC_DECL genType fastSqrt(genType x); - - /// Faster than the common sqrt function but less accurate. - /// - /// @see gtx_fast_square_root extension. - template - GLM_FUNC_DECL vec fastSqrt(vec const& x); - - /// Faster than the common inversesqrt function but less accurate. - /// - /// @see gtx_fast_square_root extension. - template - GLM_FUNC_DECL genType fastInverseSqrt(genType x); - - /// Faster than the common inversesqrt function but less accurate. - /// - /// @see gtx_fast_square_root extension. - template - GLM_FUNC_DECL vec fastInverseSqrt(vec const& x); - - /// Faster than the common length function but less accurate. - /// - /// @see gtx_fast_square_root extension. - template - GLM_FUNC_DECL genType fastLength(genType x); - - /// Faster than the common length function but less accurate. - /// - /// @see gtx_fast_square_root extension. - template - GLM_FUNC_DECL T fastLength(vec const& x); - - /// Faster than the common distance function but less accurate. - /// - /// @see gtx_fast_square_root extension. - template - GLM_FUNC_DECL genType fastDistance(genType x, genType y); - - /// Faster than the common distance function but less accurate. - /// - /// @see gtx_fast_square_root extension. - template - GLM_FUNC_DECL T fastDistance(vec const& x, vec const& y); - - /// Faster than the common normalize function but less accurate. - /// - /// @see gtx_fast_square_root extension. - template - GLM_FUNC_DECL genType fastNormalize(genType const& x); - - /// @} -}// namespace glm - -#include "fast_square_root.inl" diff --git a/crumpet-engine/include/glm/gtx/fast_square_root.inl b/crumpet-engine/include/glm/gtx/fast_square_root.inl deleted file mode 100644 index 0bc3590..0000000 --- a/crumpet-engine/include/glm/gtx/fast_square_root.inl +++ /dev/null @@ -1,80 +0,0 @@ -/// @ref gtx_fast_square_root - -namespace glm -{ - // fastSqrt - template - GLM_FUNC_QUALIFIER genType fastSqrt(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fastSqrt' only accept floating-point input"); - - return genType(1) / fastInverseSqrt(x); - } - - template - GLM_FUNC_QUALIFIER vec fastSqrt(vec const& x) - { - return detail::functor1::call(fastSqrt, x); - } - - // fastInversesqrt - template - GLM_FUNC_QUALIFIER genType fastInverseSqrt(genType x) - { -# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6 - vec<1, T, Q> tmp(detail::compute_inversesqrt::value>::call(vec<1, genType, lowp>(x))); - return tmp.x; -# else - return detail::compute_inversesqrt<1, genType, lowp, detail::is_aligned::value>::call(vec<1, genType, lowp>(x)).x; -# endif - } - - template - GLM_FUNC_QUALIFIER vec fastInverseSqrt(vec const& x) - { - return detail::compute_inversesqrt::value>::call(x); - } - - // fastLength - template - GLM_FUNC_QUALIFIER genType fastLength(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fastLength' only accept floating-point inputs"); - - return abs(x); - } - - template - GLM_FUNC_QUALIFIER T fastLength(vec const& x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fastLength' only accept floating-point inputs"); - - return fastSqrt(dot(x, x)); - } - - // fastDistance - template - GLM_FUNC_QUALIFIER genType fastDistance(genType x, genType y) - { - return fastLength(y - x); - } - - template - GLM_FUNC_QUALIFIER T fastDistance(vec const& x, vec const& y) - { - return fastLength(y - x); - } - - // fastNormalize - template - GLM_FUNC_QUALIFIER genType fastNormalize(genType x) - { - return x > genType(0) ? genType(1) : -genType(1); - } - - template - GLM_FUNC_QUALIFIER vec fastNormalize(vec const& x) - { - return x * fastInverseSqrt(dot(x, x)); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/fast_trigonometry.hpp b/crumpet-engine/include/glm/gtx/fast_trigonometry.hpp deleted file mode 100644 index c49dd7d..0000000 --- a/crumpet-engine/include/glm/gtx/fast_trigonometry.hpp +++ /dev/null @@ -1,79 +0,0 @@ -/// @ref gtx_fast_trigonometry -/// @file glm/gtx/fast_trigonometry.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_fast_trigonometry GLM_GTX_fast_trigonometry -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Fast but less accurate implementations of trigonometric functions. - -#pragma once - -// Dependency: -#include "../gtc/constants.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_fast_trigonometry is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_fast_trigonometry extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_fast_trigonometry - /// @{ - - /// Wrap an angle to [0 2pi[ - /// From GLM_GTX_fast_trigonometry extension. - template - GLM_FUNC_DECL T wrapAngle(T angle); - - /// Faster than the common sin function but less accurate. - /// From GLM_GTX_fast_trigonometry extension. - template - GLM_FUNC_DECL T fastSin(T angle); - - /// Faster than the common cos function but less accurate. - /// From GLM_GTX_fast_trigonometry extension. - template - GLM_FUNC_DECL T fastCos(T angle); - - /// Faster than the common tan function but less accurate. - /// Defined between -2pi and 2pi. - /// From GLM_GTX_fast_trigonometry extension. - template - GLM_FUNC_DECL T fastTan(T angle); - - /// Faster than the common asin function but less accurate. - /// Defined between -2pi and 2pi. - /// From GLM_GTX_fast_trigonometry extension. - template - GLM_FUNC_DECL T fastAsin(T angle); - - /// Faster than the common acos function but less accurate. - /// Defined between -2pi and 2pi. - /// From GLM_GTX_fast_trigonometry extension. - template - GLM_FUNC_DECL T fastAcos(T angle); - - /// Faster than the common atan function but less accurate. - /// Defined between -2pi and 2pi. - /// From GLM_GTX_fast_trigonometry extension. - template - GLM_FUNC_DECL T fastAtan(T y, T x); - - /// Faster than the common atan function but less accurate. - /// Defined between -2pi and 2pi. - /// From GLM_GTX_fast_trigonometry extension. - template - GLM_FUNC_DECL T fastAtan(T angle); - - /// @} -}//namespace glm - -#include "fast_trigonometry.inl" diff --git a/crumpet-engine/include/glm/gtx/fast_trigonometry.inl b/crumpet-engine/include/glm/gtx/fast_trigonometry.inl deleted file mode 100644 index 1a710cb..0000000 --- a/crumpet-engine/include/glm/gtx/fast_trigonometry.inl +++ /dev/null @@ -1,142 +0,0 @@ -/// @ref gtx_fast_trigonometry - -namespace glm{ -namespace detail -{ - template - GLM_FUNC_QUALIFIER vec taylorCos(vec const& x) - { - return static_cast(1) - - (x * x) * (1.f / 2.f) - + ((x * x) * (x * x)) * (1.f / 24.f) - - (((x * x) * (x * x)) * (x * x)) * (1.f / 720.f) - + (((x * x) * (x * x)) * ((x * x) * (x * x))) * (1.f / 40320.f); - } - - template - GLM_FUNC_QUALIFIER T cos_52s(T x) - { - T const xx(x * x); - return (T(0.9999932946) + xx * (T(-0.4999124376) + xx * (T(0.0414877472) + xx * T(-0.0012712095)))); - } - - template - GLM_FUNC_QUALIFIER vec cos_52s(vec const& x) - { - return detail::functor1::call(cos_52s, x); - } -}//namespace detail - - // wrapAngle - template - GLM_FUNC_QUALIFIER T wrapAngle(T angle) - { - return abs(mod(angle, two_pi())); - } - - template - GLM_FUNC_QUALIFIER vec wrapAngle(vec const& x) - { - return detail::functor1::call(wrapAngle, x); - } - - // cos - template - GLM_FUNC_QUALIFIER T fastCos(T x) - { - T const angle(wrapAngle(x)); - - if(angle < half_pi()) - return detail::cos_52s(angle); - if(angle < pi()) - return -detail::cos_52s(pi() - angle); - if(angle < (T(3) * half_pi())) - return -detail::cos_52s(angle - pi()); - - return detail::cos_52s(two_pi() - angle); - } - - template - GLM_FUNC_QUALIFIER vec fastCos(vec const& x) - { - return detail::functor1::call(fastCos, x); - } - - // sin - template - GLM_FUNC_QUALIFIER T fastSin(T x) - { - return fastCos(half_pi() - x); - } - - template - GLM_FUNC_QUALIFIER vec fastSin(vec const& x) - { - return detail::functor1::call(fastSin, x); - } - - // tan - template - GLM_FUNC_QUALIFIER T fastTan(T x) - { - return x + (x * x * x * T(0.3333333333)) + (x * x * x * x * x * T(0.1333333333333)) + (x * x * x * x * x * x * x * T(0.0539682539)); - } - - template - GLM_FUNC_QUALIFIER vec fastTan(vec const& x) - { - return detail::functor1::call(fastTan, x); - } - - // asin - template - GLM_FUNC_QUALIFIER T fastAsin(T x) - { - return x + (x * x * x * T(0.166666667)) + (x * x * x * x * x * T(0.075)) + (x * x * x * x * x * x * x * T(0.0446428571)) + (x * x * x * x * x * x * x * x * x * T(0.0303819444));// + (x * x * x * x * x * x * x * x * x * x * x * T(0.022372159)); - } - - template - GLM_FUNC_QUALIFIER vec fastAsin(vec const& x) - { - return detail::functor1::call(fastAsin, x); - } - - // acos - template - GLM_FUNC_QUALIFIER T fastAcos(T x) - { - return T(1.5707963267948966192313216916398) - fastAsin(x); //(PI / 2) - } - - template - GLM_FUNC_QUALIFIER vec fastAcos(vec const& x) - { - return detail::functor1::call(fastAcos, x); - } - - // atan - template - GLM_FUNC_QUALIFIER T fastAtan(T y, T x) - { - T sgn = sign(y) * sign(x); - return abs(fastAtan(y / x)) * sgn; - } - - template - GLM_FUNC_QUALIFIER vec fastAtan(vec const& y, vec const& x) - { - return detail::functor2::call(fastAtan, y, x); - } - - template - GLM_FUNC_QUALIFIER T fastAtan(T x) - { - return x - (x * x * x * T(0.333333333333)) + (x * x * x * x * x * T(0.2)) - (x * x * x * x * x * x * x * T(0.1428571429)) + (x * x * x * x * x * x * x * x * x * T(0.111111111111)) - (x * x * x * x * x * x * x * x * x * x * x * T(0.0909090909)); - } - - template - GLM_FUNC_QUALIFIER vec fastAtan(vec const& x) - { - return detail::functor1::call(fastAtan, x); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/float_notmalize.inl b/crumpet-engine/include/glm/gtx/float_notmalize.inl deleted file mode 100644 index 8cdbc5a..0000000 --- a/crumpet-engine/include/glm/gtx/float_notmalize.inl +++ /dev/null @@ -1,13 +0,0 @@ -/// @ref gtx_float_normalize - -#include - -namespace glm -{ - template - GLM_FUNC_QUALIFIER vec floatNormalize(vec const& v) - { - return vec(v) / static_cast(std::numeric_limits::max()); - } - -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/functions.hpp b/crumpet-engine/include/glm/gtx/functions.hpp deleted file mode 100644 index 6bd746c..0000000 --- a/crumpet-engine/include/glm/gtx/functions.hpp +++ /dev/null @@ -1,52 +0,0 @@ -/// @ref gtx_functions -/// @file glm/gtx/functions.hpp -/// -/// @see core (dependence) -/// @see gtc_quaternion (dependence) -/// -/// @defgroup gtx_functions GLM_GTX_functions -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// List of useful common functions. - -#pragma once - -// Dependencies -#include "../detail/setup.hpp" -#include "../detail/qualifier.hpp" -#include "../detail/type_vec2.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_functions extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_functions - /// @{ - - /// 1D gauss function - /// - /// @see gtc_epsilon - template - GLM_FUNC_DECL T gauss( - T x, - T ExpectedValue, - T StandardDeviation); - - /// 2D gauss function - /// - /// @see gtc_epsilon - template - GLM_FUNC_DECL T gauss( - vec<2, T, Q> const& Coord, - vec<2, T, Q> const& ExpectedValue, - vec<2, T, Q> const& StandardDeviation); - - /// @} -}//namespace glm - -#include "functions.inl" - diff --git a/crumpet-engine/include/glm/gtx/functions.inl b/crumpet-engine/include/glm/gtx/functions.inl deleted file mode 100644 index 29cbb20..0000000 --- a/crumpet-engine/include/glm/gtx/functions.inl +++ /dev/null @@ -1,30 +0,0 @@ -/// @ref gtx_functions - -#include "../exponential.hpp" - -namespace glm -{ - template - GLM_FUNC_QUALIFIER T gauss - ( - T x, - T ExpectedValue, - T StandardDeviation - ) - { - return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast(6.28318530717958647692528676655900576))); - } - - template - GLM_FUNC_QUALIFIER T gauss - ( - vec<2, T, Q> const& Coord, - vec<2, T, Q> const& ExpectedValue, - vec<2, T, Q> const& StandardDeviation - ) - { - vec<2, T, Q> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation); - return exp(-(Squared.x + Squared.y)); - } -}//namespace glm - diff --git a/crumpet-engine/include/glm/gtx/gradient_paint.hpp b/crumpet-engine/include/glm/gtx/gradient_paint.hpp deleted file mode 100644 index 2749c08..0000000 --- a/crumpet-engine/include/glm/gtx/gradient_paint.hpp +++ /dev/null @@ -1,53 +0,0 @@ -/// @ref gtx_gradient_paint -/// @file glm/gtx/gradient_paint.hpp -/// -/// @see core (dependence) -/// @see gtx_optimum_pow (dependence) -/// -/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Functions that return the color of procedural gradient for specific coordinates. - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtx/optimum_pow.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_gradient_paint is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_gradient_paint extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_gradient_paint - /// @{ - - /// Return a color from a radial gradient. - /// @see - gtx_gradient_paint - template - GLM_FUNC_DECL T radialGradient( - vec<2, T, Q> const& Center, - T const& Radius, - vec<2, T, Q> const& Focal, - vec<2, T, Q> const& Position); - - /// Return a color from a linear gradient. - /// @see - gtx_gradient_paint - template - GLM_FUNC_DECL T linearGradient( - vec<2, T, Q> const& Point0, - vec<2, T, Q> const& Point1, - vec<2, T, Q> const& Position); - - /// @} -}// namespace glm - -#include "gradient_paint.inl" diff --git a/crumpet-engine/include/glm/gtx/gradient_paint.inl b/crumpet-engine/include/glm/gtx/gradient_paint.inl deleted file mode 100644 index 4c495e6..0000000 --- a/crumpet-engine/include/glm/gtx/gradient_paint.inl +++ /dev/null @@ -1,36 +0,0 @@ -/// @ref gtx_gradient_paint - -namespace glm -{ - template - GLM_FUNC_QUALIFIER T radialGradient - ( - vec<2, T, Q> const& Center, - T const& Radius, - vec<2, T, Q> const& Focal, - vec<2, T, Q> const& Position - ) - { - vec<2, T, Q> F = Focal - Center; - vec<2, T, Q> D = Position - Focal; - T Radius2 = pow2(Radius); - T Fx2 = pow2(F.x); - T Fy2 = pow2(F.y); - - T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x)); - T Denominator = Radius2 - (Fx2 + Fy2); - return Numerator / Denominator; - } - - template - GLM_FUNC_QUALIFIER T linearGradient - ( - vec<2, T, Q> const& Point0, - vec<2, T, Q> const& Point1, - vec<2, T, Q> const& Position - ) - { - vec<2, T, Q> Dist = Point1 - Point0; - return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/handed_coordinate_space.hpp b/crumpet-engine/include/glm/gtx/handed_coordinate_space.hpp deleted file mode 100644 index d47230f..0000000 --- a/crumpet-engine/include/glm/gtx/handed_coordinate_space.hpp +++ /dev/null @@ -1,50 +0,0 @@ -/// @ref gtx_handed_coordinate_space -/// @file glm/gtx/handed_coordinate_space.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// To know if a set of three basis vectors defines a right or left-handed coordinate system. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_handed_coordinate_space - /// @{ - - //! Return if a trihedron right handed or not. - //! From GLM_GTX_handed_coordinate_space extension. - template - GLM_FUNC_DECL bool rightHanded( - vec<3, T, Q> const& tangent, - vec<3, T, Q> const& binormal, - vec<3, T, Q> const& normal); - - //! Return if a trihedron left handed or not. - //! From GLM_GTX_handed_coordinate_space extension. - template - GLM_FUNC_DECL bool leftHanded( - vec<3, T, Q> const& tangent, - vec<3, T, Q> const& binormal, - vec<3, T, Q> const& normal); - - /// @} -}// namespace glm - -#include "handed_coordinate_space.inl" diff --git a/crumpet-engine/include/glm/gtx/handed_coordinate_space.inl b/crumpet-engine/include/glm/gtx/handed_coordinate_space.inl deleted file mode 100644 index e43c17b..0000000 --- a/crumpet-engine/include/glm/gtx/handed_coordinate_space.inl +++ /dev/null @@ -1,26 +0,0 @@ -/// @ref gtx_handed_coordinate_space - -namespace glm -{ - template - GLM_FUNC_QUALIFIER bool rightHanded - ( - vec<3, T, Q> const& tangent, - vec<3, T, Q> const& binormal, - vec<3, T, Q> const& normal - ) - { - return dot(cross(normal, tangent), binormal) > T(0); - } - - template - GLM_FUNC_QUALIFIER bool leftHanded - ( - vec<3, T, Q> const& tangent, - vec<3, T, Q> const& binormal, - vec<3, T, Q> const& normal - ) - { - return dot(cross(normal, tangent), binormal) < T(0); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/hash.hpp b/crumpet-engine/include/glm/gtx/hash.hpp deleted file mode 100644 index 3196be7..0000000 --- a/crumpet-engine/include/glm/gtx/hash.hpp +++ /dev/null @@ -1,138 +0,0 @@ -/// @ref gtx_hash -/// @file glm/gtx/hash.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_hash GLM_GTX_hash -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Add std::hash support for glm types - -#pragma once - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_hash is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#include - -#include "../vec2.hpp" -#include "../vec3.hpp" -#include "../vec4.hpp" -#include "../gtc/vec1.hpp" - -#include "../gtc/quaternion.hpp" -#include "../gtx/dual_quaternion.hpp" - -#include "../mat2x2.hpp" -#include "../mat2x3.hpp" -#include "../mat2x4.hpp" - -#include "../mat3x2.hpp" -#include "../mat3x3.hpp" -#include "../mat3x4.hpp" - -#include "../mat4x2.hpp" -#include "../mat4x3.hpp" -#include "../mat4x4.hpp" - -#if !GLM_HAS_CXX11_STL -# error "GLM_GTX_hash requires C++11 standard library support" -#endif - -namespace std -{ - template - struct hash > - { - GLM_FUNC_DECL size_t operator()(glm::vec<1, T, Q> const& v) const; - }; - - template - struct hash > - { - GLM_FUNC_DECL size_t operator()(glm::vec<2, T, Q> const& v) const; - }; - - template - struct hash > - { - GLM_FUNC_DECL size_t operator()(glm::vec<3, T, Q> const& v) const; - }; - - template - struct hash > - { - GLM_FUNC_DECL size_t operator()(glm::vec<4, T, Q> const& v) const; - }; - - template - struct hash> - { - GLM_FUNC_DECL size_t operator()(glm::tquat const& q) const; - }; - - template - struct hash > - { - GLM_FUNC_DECL size_t operator()(glm::tdualquat const& q) const; - }; - - template - struct hash > - { - GLM_FUNC_DECL size_t operator()(glm::mat<2, 2, T,Q> const& m) const; - }; - - template - struct hash > - { - GLM_FUNC_DECL size_t operator()(glm::mat<2, 3, T,Q> const& m) const; - }; - - template - struct hash > - { - GLM_FUNC_DECL size_t operator()(glm::mat<2, 4, T,Q> const& m) const; - }; - - template - struct hash > - { - GLM_FUNC_DECL size_t operator()(glm::mat<3, 2, T,Q> const& m) const; - }; - - template - struct hash > - { - GLM_FUNC_DECL size_t operator()(glm::mat<3, 3, T,Q> const& m) const; - }; - - template - struct hash > - { - GLM_FUNC_DECL size_t operator()(glm::mat<3, 4, T,Q> const& m) const; - }; - - template - struct hash > - { - GLM_FUNC_DECL size_t operator()(glm::mat<4, 2, T,Q> const& m) const; - }; - - template - struct hash > - { - GLM_FUNC_DECL size_t operator()(glm::mat<4, 3, T,Q> const& m) const; - }; - - template - struct hash > - { - GLM_FUNC_DECL size_t operator()(glm::mat<4, 4, T,Q> const& m) const; - }; -} // namespace std - -#include "hash.inl" diff --git a/crumpet-engine/include/glm/gtx/hash.inl b/crumpet-engine/include/glm/gtx/hash.inl deleted file mode 100644 index 64443ef..0000000 --- a/crumpet-engine/include/glm/gtx/hash.inl +++ /dev/null @@ -1,184 +0,0 @@ -/// @ref gtx_hash -/// -/// @see core (dependence) -/// -/// @defgroup gtx_hash GLM_GTX_hash -/// @ingroup gtx -/// -/// @brief Add std::hash support for glm types -/// -/// need to be included to use the features of this extension. - -namespace glm { -namespace detail -{ - GLM_INLINE void hash_combine(size_t &seed, size_t hash) - { - hash += 0x9e3779b9 + (seed << 6) + (seed >> 2); - seed ^= hash; - } -}} - -namespace std -{ - template - GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<1, T, Q> const& v) const - { - hash hasher; - return hasher(v.x); - } - - template - GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<2, T, Q> const& v) const - { - size_t seed = 0; - hash hasher; - glm::detail::hash_combine(seed, hasher(v.x)); - glm::detail::hash_combine(seed, hasher(v.y)); - return seed; - } - - template - GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<3, T, Q> const& v) const - { - size_t seed = 0; - hash hasher; - glm::detail::hash_combine(seed, hasher(v.x)); - glm::detail::hash_combine(seed, hasher(v.y)); - glm::detail::hash_combine(seed, hasher(v.z)); - return seed; - } - - template - GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<4, T, Q> const& v) const - { - size_t seed = 0; - hash hasher; - glm::detail::hash_combine(seed, hasher(v.x)); - glm::detail::hash_combine(seed, hasher(v.y)); - glm::detail::hash_combine(seed, hasher(v.z)); - glm::detail::hash_combine(seed, hasher(v.w)); - return seed; - } - - template - GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::tquat const& q) const - { - size_t seed = 0; - hash hasher; - glm::detail::hash_combine(seed, hasher(q.x)); - glm::detail::hash_combine(seed, hasher(q.y)); - glm::detail::hash_combine(seed, hasher(q.z)); - glm::detail::hash_combine(seed, hasher(q.w)); - return seed; - } - - template - GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::tdualquat const& q) const - { - size_t seed = 0; - hash> hasher; - glm::detail::hash_combine(seed, hasher(q.real)); - glm::detail::hash_combine(seed, hasher(q.dual)); - return seed; - } - - template - GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<2, 2, T, Q> const& m) const - { - size_t seed = 0; - hash> hasher; - glm::detail::hash_combine(seed, hasher(m[0])); - glm::detail::hash_combine(seed, hasher(m[1])); - return seed; - } - - template - GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<2, 3, T, Q> const& m) const - { - size_t seed = 0; - hash> hasher; - glm::detail::hash_combine(seed, hasher(m[0])); - glm::detail::hash_combine(seed, hasher(m[1])); - return seed; - } - - template - GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<2, 4, T, Q> const& m) const - { - size_t seed = 0; - hash> hasher; - glm::detail::hash_combine(seed, hasher(m[0])); - glm::detail::hash_combine(seed, hasher(m[1])); - return seed; - } - - template - GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<3, 2, T, Q> const& m) const - { - size_t seed = 0; - hash> hasher; - glm::detail::hash_combine(seed, hasher(m[0])); - glm::detail::hash_combine(seed, hasher(m[1])); - glm::detail::hash_combine(seed, hasher(m[2])); - return seed; - } - - template - GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<3, 3, T, Q> const& m) const - { - size_t seed = 0; - hash> hasher; - glm::detail::hash_combine(seed, hasher(m[0])); - glm::detail::hash_combine(seed, hasher(m[1])); - glm::detail::hash_combine(seed, hasher(m[2])); - return seed; - } - - template - GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<3, 4, T, Q> const& m) const - { - size_t seed = 0; - hash> hasher; - glm::detail::hash_combine(seed, hasher(m[0])); - glm::detail::hash_combine(seed, hasher(m[1])); - glm::detail::hash_combine(seed, hasher(m[2])); - return seed; - } - - template - GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<4, 2, T,Q> const& m) const - { - size_t seed = 0; - hash> hasher; - glm::detail::hash_combine(seed, hasher(m[0])); - glm::detail::hash_combine(seed, hasher(m[1])); - glm::detail::hash_combine(seed, hasher(m[2])); - glm::detail::hash_combine(seed, hasher(m[3])); - return seed; - } - - template - GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<4, 3, T,Q> const& m) const - { - size_t seed = 0; - hash> hasher; - glm::detail::hash_combine(seed, hasher(m[0])); - glm::detail::hash_combine(seed, hasher(m[1])); - glm::detail::hash_combine(seed, hasher(m[2])); - glm::detail::hash_combine(seed, hasher(m[3])); - return seed; - } - - template - GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<4, 4, T, Q> const& m) const - { - size_t seed = 0; - hash> hasher; - glm::detail::hash_combine(seed, hasher(m[0])); - glm::detail::hash_combine(seed, hasher(m[1])); - glm::detail::hash_combine(seed, hasher(m[2])); - glm::detail::hash_combine(seed, hasher(m[3])); - return seed; - } -} diff --git a/crumpet-engine/include/glm/gtx/integer.hpp b/crumpet-engine/include/glm/gtx/integer.hpp deleted file mode 100644 index 338a035..0000000 --- a/crumpet-engine/include/glm/gtx/integer.hpp +++ /dev/null @@ -1,76 +0,0 @@ -/// @ref gtx_integer -/// @file glm/gtx/integer.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_integer GLM_GTX_integer -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Add support for integer for core functions - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/integer.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_integer is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_integer extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_integer - /// @{ - - //! Returns x raised to the y power. - //! From GLM_GTX_integer extension. - GLM_FUNC_DECL int pow(int x, uint y); - - //! Returns the positive square root of x. - //! From GLM_GTX_integer extension. - GLM_FUNC_DECL int sqrt(int x); - - //! Returns the floor log2 of x. - //! From GLM_GTX_integer extension. - GLM_FUNC_DECL unsigned int floor_log2(unsigned int x); - - //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y. - //! From GLM_GTX_integer extension. - GLM_FUNC_DECL int mod(int x, int y); - - //! Return the factorial value of a number (!12 max, integer only) - //! From GLM_GTX_integer extension. - template - GLM_FUNC_DECL genType factorial(genType const& x); - - //! 32bit signed integer. - //! From GLM_GTX_integer extension. - typedef signed int sint; - - //! Returns x raised to the y power. - //! From GLM_GTX_integer extension. - GLM_FUNC_DECL uint pow(uint x, uint y); - - //! Returns the positive square root of x. - //! From GLM_GTX_integer extension. - GLM_FUNC_DECL uint sqrt(uint x); - - //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y. - //! From GLM_GTX_integer extension. - GLM_FUNC_DECL uint mod(uint x, uint y); - - //! Returns the number of leading zeros. - //! From GLM_GTX_integer extension. - GLM_FUNC_DECL uint nlz(uint x); - - /// @} -}//namespace glm - -#include "integer.inl" diff --git a/crumpet-engine/include/glm/gtx/integer.inl b/crumpet-engine/include/glm/gtx/integer.inl deleted file mode 100644 index 956366b..0000000 --- a/crumpet-engine/include/glm/gtx/integer.inl +++ /dev/null @@ -1,185 +0,0 @@ -/// @ref gtx_integer - -namespace glm -{ - // pow - GLM_FUNC_QUALIFIER int pow(int x, uint y) - { - if(y == 0) - return x >= 0 ? 1 : -1; - - int result = x; - for(uint i = 1; i < y; ++i) - result *= x; - return result; - } - - // sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387 - GLM_FUNC_QUALIFIER int sqrt(int x) - { - if(x <= 1) return x; - - int NextTrial = x >> 1; - int CurrentAnswer; - - do - { - CurrentAnswer = NextTrial; - NextTrial = (NextTrial + x / NextTrial) >> 1; - } while(NextTrial < CurrentAnswer); - - return CurrentAnswer; - } - -// Henry Gordon Dietz: http://aggregate.org/MAGIC/ -namespace detail -{ - GLM_FUNC_QUALIFIER unsigned int ones32(unsigned int x) - { - /* 32-bit recursive reduction using SWAR... - but first step is mapping 2-bit values - into sum of 2 1-bit values in sneaky way - */ - x -= ((x >> 1) & 0x55555555); - x = (((x >> 2) & 0x33333333) + (x & 0x33333333)); - x = (((x >> 4) + x) & 0x0f0f0f0f); - x += (x >> 8); - x += (x >> 16); - return(x & 0x0000003f); - } -}//namespace detail - - // Henry Gordon Dietz: http://aggregate.org/MAGIC/ -/* - GLM_FUNC_QUALIFIER unsigned int floor_log2(unsigned int x) - { - x |= (x >> 1); - x |= (x >> 2); - x |= (x >> 4); - x |= (x >> 8); - x |= (x >> 16); - - return _detail::ones32(x) >> 1; - } -*/ - // mod - GLM_FUNC_QUALIFIER int mod(int x, int y) - { - return ((x % y) + y) % y; - } - - // factorial (!12 max, integer only) - template - GLM_FUNC_QUALIFIER genType factorial(genType const& x) - { - genType Temp = x; - genType Result; - for(Result = 1; Temp > 1; --Temp) - Result *= Temp; - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<2, T, Q> factorial( - vec<2, T, Q> const& x) - { - return vec<2, T, Q>( - factorial(x.x), - factorial(x.y)); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> factorial( - vec<3, T, Q> const& x) - { - return vec<3, T, Q>( - factorial(x.x), - factorial(x.y), - factorial(x.z)); - } - - template - GLM_FUNC_QUALIFIER vec<4, T, Q> factorial( - vec<4, T, Q> const& x) - { - return vec<4, T, Q>( - factorial(x.x), - factorial(x.y), - factorial(x.z), - factorial(x.w)); - } - - GLM_FUNC_QUALIFIER uint pow(uint x, uint y) - { - if (y == 0) - return 1u; - - uint result = x; - for(uint i = 1; i < y; ++i) - result *= x; - return result; - } - - GLM_FUNC_QUALIFIER uint sqrt(uint x) - { - if(x <= 1) return x; - - uint NextTrial = x >> 1; - uint CurrentAnswer; - - do - { - CurrentAnswer = NextTrial; - NextTrial = (NextTrial + x / NextTrial) >> 1; - } while(NextTrial < CurrentAnswer); - - return CurrentAnswer; - } - - GLM_FUNC_QUALIFIER uint mod(uint x, uint y) - { - return x - y * (x / y); - } - -#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC)) - - GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) - { - return 31u - findMSB(x); - } - -#else - - // Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt - GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) - { - int y, m, n; - - y = -int(x >> 16); // If left half of x is 0, - m = (y >> 16) & 16; // set n = 16. If left half - n = 16 - m; // is nonzero, set n = 0 and - x = x >> m; // shift x right 16. - // Now x is of the form 0000xxxx. - y = x - 0x100; // If positions 8-15 are 0, - m = (y >> 16) & 8; // add 8 to n and shift x left 8. - n = n + m; - x = x << m; - - y = x - 0x1000; // If positions 12-15 are 0, - m = (y >> 16) & 4; // add 4 to n and shift x left 4. - n = n + m; - x = x << m; - - y = x - 0x4000; // If positions 14-15 are 0, - m = (y >> 16) & 2; // add 2 to n and shift x left 2. - n = n + m; - x = x << m; - - y = x >> 14; // Set y = 0, 1, 2, or 3. - m = y & ~(y >> 1); // Set m = 0, 1, 2, or 2 resp. - return unsigned(n + 2 - m); - } - -#endif//(GLM_COMPILER) - -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/intersect.hpp b/crumpet-engine/include/glm/gtx/intersect.hpp deleted file mode 100644 index 8caa17e..0000000 --- a/crumpet-engine/include/glm/gtx/intersect.hpp +++ /dev/null @@ -1,92 +0,0 @@ -/// @ref gtx_intersect -/// @file glm/gtx/intersect.hpp -/// -/// @see core (dependence) -/// @see gtx_closest_point (dependence) -/// -/// @defgroup gtx_intersect GLM_GTX_intersect -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Add intersection functions - -#pragma once - -// Dependency: -#include -#include -#include "../glm.hpp" -#include "../geometric.hpp" -#include "../gtx/closest_point.hpp" -#include "../gtx/vector_query.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_closest_point extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_intersect - /// @{ - - //! Compute the intersection of a ray and a plane. - //! Ray direction and plane normal must be unit length. - //! From GLM_GTX_intersect extension. - template - GLM_FUNC_DECL bool intersectRayPlane( - genType const& orig, genType const& dir, - genType const& planeOrig, genType const& planeNormal, - typename genType::value_type & intersectionDistance); - - //! Compute the intersection of a ray and a triangle. - /// Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/ - //! From GLM_GTX_intersect extension. - template - GLM_FUNC_DECL bool intersectRayTriangle( - vec<3, T, Q> const& orig, vec<3, T, Q> const& dir, - vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2, - vec<2, T, Q>& baryPosition, T& distance); - - //! Compute the intersection of a line and a triangle. - //! From GLM_GTX_intersect extension. - template - GLM_FUNC_DECL bool intersectLineTriangle( - genType const& orig, genType const& dir, - genType const& vert0, genType const& vert1, genType const& vert2, - genType & position); - - //! Compute the intersection distance of a ray and a sphere. - //! The ray direction vector is unit length. - //! From GLM_GTX_intersect extension. - template - GLM_FUNC_DECL bool intersectRaySphere( - genType const& rayStarting, genType const& rayNormalizedDirection, - genType const& sphereCenter, typename genType::value_type const sphereRadiusSquered, - typename genType::value_type & intersectionDistance); - - //! Compute the intersection of a ray and a sphere. - //! From GLM_GTX_intersect extension. - template - GLM_FUNC_DECL bool intersectRaySphere( - genType const& rayStarting, genType const& rayNormalizedDirection, - genType const& sphereCenter, const typename genType::value_type sphereRadius, - genType & intersectionPosition, genType & intersectionNormal); - - //! Compute the intersection of a line and a sphere. - //! From GLM_GTX_intersect extension - template - GLM_FUNC_DECL bool intersectLineSphere( - genType const& point0, genType const& point1, - genType const& sphereCenter, typename genType::value_type sphereRadius, - genType & intersectionPosition1, genType & intersectionNormal1, - genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType()); - - /// @} -}//namespace glm - -#include "intersect.inl" diff --git a/crumpet-engine/include/glm/gtx/intersect.inl b/crumpet-engine/include/glm/gtx/intersect.inl deleted file mode 100644 index e76fd62..0000000 --- a/crumpet-engine/include/glm/gtx/intersect.inl +++ /dev/null @@ -1,197 +0,0 @@ -/// @ref gtx_intersect - -namespace glm -{ - template - GLM_FUNC_QUALIFIER bool intersectRayPlane - ( - genType const& orig, genType const& dir, - genType const& planeOrig, genType const& planeNormal, - typename genType::value_type & intersectionDistance - ) - { - typename genType::value_type d = glm::dot(dir, planeNormal); - typename genType::value_type Epsilon = std::numeric_limits::epsilon(); - - if(d < -Epsilon) - { - intersectionDistance = glm::dot(planeOrig - orig, planeNormal) / d; - return true; - } - - return false; - } - - template - GLM_FUNC_QUALIFIER bool intersectRayTriangle - ( - vec<3, T, Q> const& orig, vec<3, T, Q> const& dir, - vec<3, T, Q> const& vert0, vec<3, T, Q> const& vert1, vec<3, T, Q> const& vert2, - vec<2, T, Q>& baryPosition, T& distance - ) - { - // find vectors for two edges sharing vert0 - vec<3, T, Q> const edge1 = vert1 - vert0; - vec<3, T, Q> const edge2 = vert2 - vert0; - - // begin calculating determinant - also used to calculate U parameter - vec<3, T, Q> const p = glm::cross(dir, edge2); - - // if determinant is near zero, ray lies in plane of triangle - T const det = glm::dot(edge1, p); - - vec<3, T, Q> Perpendicular(0); - - if(det > std::numeric_limits::epsilon()) - { - // calculate distance from vert0 to ray origin - vec<3, T, Q> const dist = orig - vert0; - - // calculate U parameter and test bounds - baryPosition.x = glm::dot(dist, p); - if(baryPosition.x < static_cast(0) || baryPosition.x > det) - return false; - - // prepare to test V parameter - Perpendicular = glm::cross(dist, edge1); - - // calculate V parameter and test bounds - baryPosition.y = glm::dot(dir, Perpendicular); - if((baryPosition.y < static_cast(0)) || ((baryPosition.x + baryPosition.y) > det)) - return false; - } - else if(det < -std::numeric_limits::epsilon()) - { - // calculate distance from vert0 to ray origin - vec<3, T, Q> const dist = orig - vert0; - - // calculate U parameter and test bounds - baryPosition.x = glm::dot(dist, p); - if((baryPosition.x > static_cast(0)) || (baryPosition.x < det)) - return false; - - // prepare to test V parameter - Perpendicular = glm::cross(dist, edge1); - - // calculate V parameter and test bounds - baryPosition.y = glm::dot(dir, Perpendicular); - if((baryPosition.y > static_cast(0)) || (baryPosition.x + baryPosition.y < det)) - return false; - } - else - return false; // ray is parallel to the plane of the triangle - - T inv_det = static_cast(1) / det; - - // calculate distance, ray intersects triangle - distance = glm::dot(edge2, Perpendicular) * inv_det; - baryPosition *= inv_det; - - return true; - } - - template - GLM_FUNC_QUALIFIER bool intersectLineTriangle - ( - genType const& orig, genType const& dir, - genType const& vert0, genType const& vert1, genType const& vert2, - genType & position - ) - { - typename genType::value_type Epsilon = std::numeric_limits::epsilon(); - - genType edge1 = vert1 - vert0; - genType edge2 = vert2 - vert0; - - genType Perpendicular = cross(dir, edge2); - - float det = dot(edge1, Perpendicular); - - if (det > -Epsilon && det < Epsilon) - return false; - typename genType::value_type inv_det = typename genType::value_type(1) / det; - - genType Tengant = orig - vert0; - - position.y = dot(Tengant, Perpendicular) * inv_det; - if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1)) - return false; - - genType Cotengant = cross(Tengant, edge1); - - position.z = dot(dir, Cotengant) * inv_det; - if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1)) - return false; - - position.x = dot(edge2, Cotengant) * inv_det; - - return true; - } - - template - GLM_FUNC_QUALIFIER bool intersectRaySphere - ( - genType const& rayStarting, genType const& rayNormalizedDirection, - genType const& sphereCenter, const typename genType::value_type sphereRadiusSquered, - typename genType::value_type & intersectionDistance - ) - { - typename genType::value_type Epsilon = std::numeric_limits::epsilon(); - genType diff = sphereCenter - rayStarting; - typename genType::value_type t0 = dot(diff, rayNormalizedDirection); - typename genType::value_type dSquared = dot(diff, diff) - t0 * t0; - if( dSquared > sphereRadiusSquered ) - { - return false; - } - typename genType::value_type t1 = sqrt( sphereRadiusSquered - dSquared ); - intersectionDistance = t0 > t1 + Epsilon ? t0 - t1 : t0 + t1; - return intersectionDistance > Epsilon; - } - - template - GLM_FUNC_QUALIFIER bool intersectRaySphere - ( - genType const& rayStarting, genType const& rayNormalizedDirection, - genType const& sphereCenter, const typename genType::value_type sphereRadius, - genType & intersectionPosition, genType & intersectionNormal - ) - { - typename genType::value_type distance; - if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) ) - { - intersectionPosition = rayStarting + rayNormalizedDirection * distance; - intersectionNormal = (intersectionPosition - sphereCenter) / sphereRadius; - return true; - } - return false; - } - - template - GLM_FUNC_QUALIFIER bool intersectLineSphere - ( - genType const& point0, genType const& point1, - genType const& sphereCenter, typename genType::value_type sphereRadius, - genType & intersectionPoint1, genType & intersectionNormal1, - genType & intersectionPoint2, genType & intersectionNormal2 - ) - { - typename genType::value_type Epsilon = std::numeric_limits::epsilon(); - genType dir = normalize(point1 - point0); - genType diff = sphereCenter - point0; - typename genType::value_type t0 = dot(diff, dir); - typename genType::value_type dSquared = dot(diff, diff) - t0 * t0; - if( dSquared > sphereRadius * sphereRadius ) - { - return false; - } - typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius - dSquared ); - if( t0 < t1 + Epsilon ) - t1 = -t1; - intersectionPoint1 = point0 + dir * (t0 - t1); - intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius; - intersectionPoint2 = point0 + dir * (t0 + t1); - intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius; - return true; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/io.hpp b/crumpet-engine/include/glm/gtx/io.hpp deleted file mode 100644 index c247644..0000000 --- a/crumpet-engine/include/glm/gtx/io.hpp +++ /dev/null @@ -1,201 +0,0 @@ -/// @ref gtx_io -/// @file glm/gtx/io.hpp -/// @author Jan P Springer (regnirpsj@gmail.com) -/// -/// @see core (dependence) -/// @see gtc_matrix_access (dependence) -/// @see gtc_quaternion (dependence) -/// -/// @defgroup gtx_io GLM_GTX_io -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// std::[w]ostream support for glm types -/// -/// std::[w]ostream support for glm types + qualifier/width/etc. manipulators -/// based on howard hinnant's std::chrono io proposal -/// [http://home.roadrunner.com/~hinnant/bloomington/chrono_io.html] - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtx/quaternion.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_io is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_io extension included") -#endif - -#include // std::basic_ostream<> (fwd) -#include // std::locale, std::locale::facet, std::locale::id -#include // std::pair<> - -namespace glm -{ - /// @addtogroup gtx_io - /// @{ - - namespace io - { - enum order_type { column_major, row_major}; - - template - class format_punct : public std::locale::facet - { - typedef CTy char_type; - - public: - - static std::locale::id id; - - bool formatted; - unsigned precision; - unsigned width; - char_type separator; - char_type delim_left; - char_type delim_right; - char_type space; - char_type newline; - order_type order; - - GLM_FUNC_DECL explicit format_punct(size_t a = 0); - GLM_FUNC_DECL explicit format_punct(format_punct const&); - }; - - template > - class basic_state_saver { - - public: - - GLM_FUNC_DECL explicit basic_state_saver(std::basic_ios&); - GLM_FUNC_DECL ~basic_state_saver(); - - private: - - typedef ::std::basic_ios state_type; - typedef typename state_type::char_type char_type; - typedef ::std::ios_base::fmtflags flags_type; - typedef ::std::streamsize streamsize_type; - typedef ::std::locale const locale_type; - - state_type& state_; - flags_type flags_; - streamsize_type precision_; - streamsize_type width_; - char_type fill_; - locale_type locale_; - - GLM_FUNC_DECL basic_state_saver& operator=(basic_state_saver const&); - }; - - typedef basic_state_saver state_saver; - typedef basic_state_saver wstate_saver; - - template > - class basic_format_saver - { - public: - - GLM_FUNC_DECL explicit basic_format_saver(std::basic_ios&); - GLM_FUNC_DECL ~basic_format_saver(); - - private: - - basic_state_saver const bss_; - - GLM_FUNC_DECL basic_format_saver& operator=(basic_format_saver const&); - }; - - typedef basic_format_saver format_saver; - typedef basic_format_saver wformat_saver; - - struct precision - { - unsigned value; - - GLM_FUNC_DECL explicit precision(unsigned); - }; - - struct width - { - unsigned value; - - GLM_FUNC_DECL explicit width(unsigned); - }; - - template - struct delimeter - { - CTy value[3]; - - GLM_FUNC_DECL explicit delimeter(CTy /* left */, CTy /* right */, CTy /* separator */ = ','); - }; - - struct order - { - order_type value; - - GLM_FUNC_DECL explicit order(order_type); - }; - - // functions, inlined (inline) - - template - FTy const& get_facet(std::basic_ios&); - template - std::basic_ios& formatted(std::basic_ios&); - template - std::basic_ios& unformattet(std::basic_ios&); - - template - std::basic_ostream& operator<<(std::basic_ostream&, precision const&); - template - std::basic_ostream& operator<<(std::basic_ostream&, width const&); - template - std::basic_ostream& operator<<(std::basic_ostream&, delimeter const&); - template - std::basic_ostream& operator<<(std::basic_ostream&, order const&); - }//namespace io - - template - GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, qua const&); - template - GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<1, T, Q> const&); - template - GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<2, T, Q> const&); - template - GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<3, T, Q> const&); - template - GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<4, T, Q> const&); - template - GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<2, 2, T, Q> const&); - template - GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<2, 3, T, Q> const&); - template - GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<2, 4, T, Q> const&); - template - GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<3, 2, T, Q> const&); - template - GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<3, 3, T, Q> const&); - template - GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<3, 4, T, Q> const&); - template - GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<4, 2, T, Q> const&); - template - GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<4, 3, T, Q> const&); - template - GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<4, 4, T, Q> const&); - - template - GLM_FUNC_DECL std::basic_ostream & operator<<(std::basic_ostream &, - std::pair const, mat<4, 4, T, Q> const> const&); - - /// @} -}//namespace glm - -#include "io.inl" diff --git a/crumpet-engine/include/glm/gtx/io.inl b/crumpet-engine/include/glm/gtx/io.inl deleted file mode 100644 index a3a1bb6..0000000 --- a/crumpet-engine/include/glm/gtx/io.inl +++ /dev/null @@ -1,440 +0,0 @@ -/// @ref gtx_io -/// @author Jan P Springer (regnirpsj@gmail.com) - -#include // std::fixed, std::setfill<>, std::setprecision, std::right, std::setw -#include // std::basic_ostream<> -#include "../gtc/matrix_access.hpp" // glm::col, glm::row -#include "../gtx/type_trait.hpp" // glm::type<> - -namespace glm{ -namespace io -{ - template - GLM_FUNC_QUALIFIER format_punct::format_punct(size_t a) - : std::locale::facet(a) - , formatted(true) - , precision(3) - , width(1 + 4 + 1 + precision) - , separator(',') - , delim_left('[') - , delim_right(']') - , space(' ') - , newline('\n') - , order(column_major) - {} - - template - GLM_FUNC_QUALIFIER format_punct::format_punct(format_punct const& a) - : std::locale::facet(0) - , formatted(a.formatted) - , precision(a.precision) - , width(a.width) - , separator(a.separator) - , delim_left(a.delim_left) - , delim_right(a.delim_right) - , space(a.space) - , newline(a.newline) - , order(a.order) - {} - - template std::locale::id format_punct::id; - - template - GLM_FUNC_QUALIFIER basic_state_saver::basic_state_saver(std::basic_ios& a) - : state_(a) - , flags_(a.flags()) - , precision_(a.precision()) - , width_(a.width()) - , fill_(a.fill()) - , locale_(a.getloc()) - {} - - template - GLM_FUNC_QUALIFIER basic_state_saver::~basic_state_saver() - { - state_.imbue(locale_); - state_.fill(fill_); - state_.width(width_); - state_.precision(precision_); - state_.flags(flags_); - } - - template - GLM_FUNC_QUALIFIER basic_format_saver::basic_format_saver(std::basic_ios& a) - : bss_(a) - { - a.imbue(std::locale(a.getloc(), new format_punct(get_facet >(a)))); - } - - template - GLM_FUNC_QUALIFIER - basic_format_saver::~basic_format_saver() - {} - - GLM_FUNC_QUALIFIER precision::precision(unsigned a) - : value(a) - {} - - GLM_FUNC_QUALIFIER width::width(unsigned a) - : value(a) - {} - - template - GLM_FUNC_QUALIFIER delimeter::delimeter(CTy a, CTy b, CTy c) - : value() - { - value[0] = a; - value[1] = b; - value[2] = c; - } - - GLM_FUNC_QUALIFIER order::order(order_type a) - : value(a) - {} - - template - GLM_FUNC_QUALIFIER FTy const& get_facet(std::basic_ios& ios) - { - if(!std::has_facet(ios.getloc())) - ios.imbue(std::locale(ios.getloc(), new FTy)); - - return std::use_facet(ios.getloc()); - } - - template - GLM_FUNC_QUALIFIER std::basic_ios& formatted(std::basic_ios& ios) - { - const_cast&>(get_facet >(ios)).formatted = true; - return ios; - } - - template - GLM_FUNC_QUALIFIER std::basic_ios& unformatted(std::basic_ios& ios) - { - const_cast&>(get_facet >(ios)).formatted = false; - return ios; - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, precision const& a) - { - const_cast&>(get_facet >(os)).precision = a.value; - return os; - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, width const& a) - { - const_cast&>(get_facet >(os)).width = a.value; - return os; - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, delimeter const& a) - { - format_punct & fmt(const_cast&>(get_facet >(os))); - - fmt.delim_left = a.value[0]; - fmt.delim_right = a.value[1]; - fmt.separator = a.value[2]; - - return os; - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, order const& a) - { - const_cast&>(get_facet >(os)).order = a.value; - return os; - } -} // namespace io - -namespace detail -{ - template - GLM_FUNC_QUALIFIER std::basic_ostream& - print_vector_on(std::basic_ostream& os, V const& a) - { - typename std::basic_ostream::sentry const cerberus(os); - - if(cerberus) - { - io::format_punct const& fmt(io::get_facet >(os)); - - length_t const& components(type::components); - - if(fmt.formatted) - { - io::basic_state_saver const bss(os); - - os << std::fixed << std::right << std::setprecision(fmt.precision) << std::setfill(fmt.space) << fmt.delim_left; - - for(length_t i(0); i < components; ++i) - { - os << std::setw(fmt.width) << a[i]; - if(components-1 != i) - os << fmt.separator; - } - - os << fmt.delim_right; - } - else - { - for(length_t i(0); i < components; ++i) - { - os << a[i]; - - if(components-1 != i) - os << fmt.space; - } - } - } - - return os; - } -}//namespace detail - - template - GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, qua const& a) - { - return detail::print_vector_on(os, a); - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<1, T, Q> const& a) - { - return detail::print_vector_on(os, a); - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<2, T, Q> const& a) - { - return detail::print_vector_on(os, a); - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<3, T, Q> const& a) - { - return detail::print_vector_on(os, a); - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<4, T, Q> const& a) - { - return detail::print_vector_on(os, a); - } - -namespace detail -{ - template class M, length_t C, length_t R, typename T, qualifier Q> - GLM_FUNC_QUALIFIER std::basic_ostream& print_matrix_on(std::basic_ostream& os, M const& a) - { - typename std::basic_ostream::sentry const cerberus(os); - - if(cerberus) - { - io::format_punct const& fmt(io::get_facet >(os)); - - length_t const& cols(type >::cols); - length_t const& rows(type >::rows); - - if(fmt.formatted) - { - os << fmt.newline << fmt.delim_left; - - switch(fmt.order) - { - case io::column_major: - { - for(length_t i(0); i < rows; ++i) - { - if (0 != i) - os << fmt.space; - - os << row(a, i); - - if(rows-1 != i) - os << fmt.newline; - } - } - break; - - case io::row_major: - { - for(length_t i(0); i < cols; ++i) - { - if(0 != i) - os << fmt.space; - - os << column(a, i); - - if(cols-1 != i) - os << fmt.newline; - } - } - break; - } - - os << fmt.delim_right; - } - else - { - switch (fmt.order) - { - case io::column_major: - { - for(length_t i(0); i < cols; ++i) - { - os << column(a, i); - - if(cols - 1 != i) - os << fmt.space; - } - } - break; - - case io::row_major: - { - for (length_t i(0); i < rows; ++i) - { - os << row(a, i); - - if (rows-1 != i) - os << fmt.space; - } - } - break; - } - } - } - - return os; - } -}//namespace detail - - template - GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<2, 2, T, Q> const& a) - { - return detail::print_matrix_on(os, a); - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<2, 3, T, Q> const& a) - { - return detail::print_matrix_on(os, a); - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<2, 4, T, Q> const& a) - { - return detail::print_matrix_on(os, a); - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<3, 2, T, Q> const& a) - { - return detail::print_matrix_on(os, a); - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<3, 3, T, Q> const& a) - { - return detail::print_matrix_on(os, a); - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<3, 4, T, Q> const& a) - { - return detail::print_matrix_on(os, a); - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<4, 2, T, Q> const& a) - { - return detail::print_matrix_on(os, a); - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<4, 3, T, Q> const& a) - { - return detail::print_matrix_on(os, a); - } - - template - GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<4, 4, T, Q> const& a) - { - return detail::print_matrix_on(os, a); - } - -namespace detail -{ - template class M, length_t C, length_t R, typename T, qualifier Q> - GLM_FUNC_QUALIFIER std::basic_ostream& print_matrix_pair_on(std::basic_ostream& os, std::pair const, M const> const& a) - { - typename std::basic_ostream::sentry const cerberus(os); - - if(cerberus) - { - io::format_punct const& fmt(io::get_facet >(os)); - M const& ml(a.first); - M const& mr(a.second); - length_t const& cols(type >::cols); - length_t const& rows(type >::rows); - - if(fmt.formatted) - { - os << fmt.newline << fmt.delim_left; - - switch(fmt.order) - { - case io::column_major: - { - for(length_t i(0); i < rows; ++i) - { - if(0 != i) - os << fmt.space; - - os << row(ml, i) << ((rows-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << row(mr, i); - - if(rows-1 != i) - os << fmt.newline; - } - } - break; - case io::row_major: - { - for(length_t i(0); i < cols; ++i) - { - if(0 != i) - os << fmt.space; - - os << column(ml, i) << ((cols-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << column(mr, i); - - if(cols-1 != i) - os << fmt.newline; - } - } - break; - } - - os << fmt.delim_right; - } - else - { - os << ml << fmt.space << mr; - } - } - - return os; - } -}//namespace detail - - template - GLM_FUNC_QUALIFIER std::basic_ostream& operator<<( - std::basic_ostream & os, - std::pair const, - mat<4, 4, T, Q> const> const& a) - { - return detail::print_matrix_pair_on(os, a); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/log_base.hpp b/crumpet-engine/include/glm/gtx/log_base.hpp deleted file mode 100644 index 6e8e1f8..0000000 --- a/crumpet-engine/include/glm/gtx/log_base.hpp +++ /dev/null @@ -1,48 +0,0 @@ -/// @ref gtx_log_base -/// @file glm/gtx/log_base.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_log_base GLM_GTX_log_base -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Logarithm for any base. base can be a vector or a scalar. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_log_base is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_log_base extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_log_base - /// @{ - - /// Logarithm for any base. - /// From GLM_GTX_log_base. - template - GLM_FUNC_DECL genType log( - genType const& x, - genType const& base); - - /// Logarithm for any base. - /// From GLM_GTX_log_base. - template - GLM_FUNC_DECL vec sign( - vec const& x, - vec const& base); - - /// @} -}//namespace glm - -#include "log_base.inl" diff --git a/crumpet-engine/include/glm/gtx/log_base.inl b/crumpet-engine/include/glm/gtx/log_base.inl deleted file mode 100644 index 4bbb8e8..0000000 --- a/crumpet-engine/include/glm/gtx/log_base.inl +++ /dev/null @@ -1,16 +0,0 @@ -/// @ref gtx_log_base - -namespace glm -{ - template - GLM_FUNC_QUALIFIER genType log(genType const& x, genType const& base) - { - return glm::log(x) / glm::log(base); - } - - template - GLM_FUNC_QUALIFIER vec log(vec const& x, vec const& base) - { - return glm::log(x) / glm::log(base); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/matrix_cross_product.hpp b/crumpet-engine/include/glm/gtx/matrix_cross_product.hpp deleted file mode 100644 index 6feb4f1..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_cross_product.hpp +++ /dev/null @@ -1,47 +0,0 @@ -/// @ref gtx_matrix_cross_product -/// @file glm/gtx/matrix_cross_product.hpp -/// -/// @see core (dependence) -/// @see gtx_extented_min_max (dependence) -/// -/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Build cross product matrices - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_matrix_cross_product extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_matrix_cross_product - /// @{ - - //! Build a cross product matrix. - //! From GLM_GTX_matrix_cross_product extension. - template - GLM_FUNC_DECL mat<3, 3, T, Q> matrixCross3( - vec<3, T, Q> const& x); - - //! Build a cross product matrix. - //! From GLM_GTX_matrix_cross_product extension. - template - GLM_FUNC_DECL mat<4, 4, T, Q> matrixCross4( - vec<3, T, Q> const& x); - - /// @} -}//namespace glm - -#include "matrix_cross_product.inl" diff --git a/crumpet-engine/include/glm/gtx/matrix_cross_product.inl b/crumpet-engine/include/glm/gtx/matrix_cross_product.inl deleted file mode 100644 index 3a15397..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_cross_product.inl +++ /dev/null @@ -1,37 +0,0 @@ -/// @ref gtx_matrix_cross_product - -namespace glm -{ - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> matrixCross3 - ( - vec<3, T, Q> const& x - ) - { - mat<3, 3, T, Q> Result(T(0)); - Result[0][1] = x.z; - Result[1][0] = -x.z; - Result[0][2] = -x.y; - Result[2][0] = x.y; - Result[1][2] = x.x; - Result[2][1] = -x.x; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> matrixCross4 - ( - vec<3, T, Q> const& x - ) - { - mat<4, 4, T, Q> Result(T(0)); - Result[0][1] = x.z; - Result[1][0] = -x.z; - Result[0][2] = -x.y; - Result[2][0] = x.y; - Result[1][2] = x.x; - Result[2][1] = -x.x; - return Result; - } - -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/matrix_decompose.hpp b/crumpet-engine/include/glm/gtx/matrix_decompose.hpp deleted file mode 100644 index bf75b93..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_decompose.hpp +++ /dev/null @@ -1,46 +0,0 @@ -/// @ref gtx_matrix_decompose -/// @file glm/gtx/matrix_decompose.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Decomposes a model matrix to translations, rotation and scale components - -#pragma once - -// Dependencies -#include "../mat4x4.hpp" -#include "../vec3.hpp" -#include "../vec4.hpp" -#include "../geometric.hpp" -#include "../gtc/quaternion.hpp" -#include "../gtc/matrix_transform.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_matrix_decompose extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_matrix_decompose - /// @{ - - /// Decomposes a model matrix to translations, rotation and scale components - /// @see gtx_matrix_decompose - template - GLM_FUNC_DECL bool decompose( - mat<4, 4, T, Q> const& modelMatrix, - vec<3, T, Q> & scale, qua & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective); - - /// @} -}//namespace glm - -#include "matrix_decompose.inl" diff --git a/crumpet-engine/include/glm/gtx/matrix_decompose.inl b/crumpet-engine/include/glm/gtx/matrix_decompose.inl deleted file mode 100644 index 134103f..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_decompose.inl +++ /dev/null @@ -1,186 +0,0 @@ -/// @ref gtx_matrix_decompose - -#include "../gtc/constants.hpp" -#include "../gtc/epsilon.hpp" - -namespace glm{ -namespace detail -{ - /// Make a linear combination of two vectors and return the result. - // result = (a * ascl) + (b * bscl) - template - GLM_FUNC_QUALIFIER vec<3, T, Q> combine( - vec<3, T, Q> const& a, - vec<3, T, Q> const& b, - T ascl, T bscl) - { - return (a * ascl) + (b * bscl); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> scale(vec<3, T, Q> const& v, T desiredLength) - { - return v * desiredLength / length(v); - } -}//namespace detail - - // Matrix decompose - // http://www.opensource.apple.com/source/WebCore/WebCore-514/platform/graphics/transforms/TransformationMatrix.cpp - // Decomposes the mode matrix to translations,rotation scale components - - template - GLM_FUNC_QUALIFIER bool decompose(mat<4, 4, T, Q> const& ModelMatrix, vec<3, T, Q> & Scale, qua & Orientation, vec<3, T, Q> & Translation, vec<3, T, Q> & Skew, vec<4, T, Q> & Perspective) - { - mat<4, 4, T, Q> LocalMatrix(ModelMatrix); - - // Normalize the matrix. - if(epsilonEqual(LocalMatrix[3][3], static_cast(0), epsilon())) - return false; - - for(length_t i = 0; i < 4; ++i) - for(length_t j = 0; j < 4; ++j) - LocalMatrix[i][j] /= LocalMatrix[3][3]; - - // perspectiveMatrix is used to solve for perspective, but it also provides - // an easy way to test for singularity of the upper 3x3 component. - mat<4, 4, T, Q> PerspectiveMatrix(LocalMatrix); - - for(length_t i = 0; i < 3; i++) - PerspectiveMatrix[i][3] = static_cast(0); - PerspectiveMatrix[3][3] = static_cast(1); - - /// TODO: Fixme! - if(epsilonEqual(determinant(PerspectiveMatrix), static_cast(0), epsilon())) - return false; - - // First, isolate perspective. This is the messiest. - if( - epsilonNotEqual(LocalMatrix[0][3], static_cast(0), epsilon()) || - epsilonNotEqual(LocalMatrix[1][3], static_cast(0), epsilon()) || - epsilonNotEqual(LocalMatrix[2][3], static_cast(0), epsilon())) - { - // rightHandSide is the right hand side of the equation. - vec<4, T, Q> RightHandSide; - RightHandSide[0] = LocalMatrix[0][3]; - RightHandSide[1] = LocalMatrix[1][3]; - RightHandSide[2] = LocalMatrix[2][3]; - RightHandSide[3] = LocalMatrix[3][3]; - - // Solve the equation by inverting PerspectiveMatrix and multiplying - // rightHandSide by the inverse. (This is the easiest way, not - // necessarily the best.) - mat<4, 4, T, Q> InversePerspectiveMatrix = glm::inverse(PerspectiveMatrix);// inverse(PerspectiveMatrix, inversePerspectiveMatrix); - mat<4, 4, T, Q> TransposedInversePerspectiveMatrix = glm::transpose(InversePerspectiveMatrix);// transposeMatrix4(inversePerspectiveMatrix, transposedInversePerspectiveMatrix); - - Perspective = TransposedInversePerspectiveMatrix * RightHandSide; - // v4MulPointByMatrix(rightHandSide, transposedInversePerspectiveMatrix, perspectivePoint); - - // Clear the perspective partition - LocalMatrix[0][3] = LocalMatrix[1][3] = LocalMatrix[2][3] = static_cast(0); - LocalMatrix[3][3] = static_cast(1); - } - else - { - // No perspective. - Perspective = vec<4, T, Q>(0, 0, 0, 1); - } - - // Next take care of translation (easy). - Translation = vec<3, T, Q>(LocalMatrix[3]); - LocalMatrix[3] = vec<4, T, Q>(0, 0, 0, LocalMatrix[3].w); - - vec<3, T, Q> Row[3], Pdum3; - - // Now get scale and shear. - for(length_t i = 0; i < 3; ++i) - for(length_t j = 0; j < 3; ++j) - Row[i][j] = LocalMatrix[i][j]; - - // Compute X scale factor and normalize first row. - Scale.x = length(Row[0]);// v3Length(Row[0]); - - Row[0] = detail::scale(Row[0], static_cast(1)); - - // Compute XY shear factor and make 2nd row orthogonal to 1st. - Skew.z = dot(Row[0], Row[1]); - Row[1] = detail::combine(Row[1], Row[0], static_cast(1), -Skew.z); - - // Now, compute Y scale and normalize 2nd row. - Scale.y = length(Row[1]); - Row[1] = detail::scale(Row[1], static_cast(1)); - Skew.z /= Scale.y; - - // Compute XZ and YZ shears, orthogonalize 3rd row. - Skew.y = glm::dot(Row[0], Row[2]); - Row[2] = detail::combine(Row[2], Row[0], static_cast(1), -Skew.y); - Skew.x = glm::dot(Row[1], Row[2]); - Row[2] = detail::combine(Row[2], Row[1], static_cast(1), -Skew.x); - - // Next, get Z scale and normalize 3rd row. - Scale.z = length(Row[2]); - Row[2] = detail::scale(Row[2], static_cast(1)); - Skew.y /= Scale.z; - Skew.x /= Scale.z; - - // At this point, the matrix (in rows[]) is orthonormal. - // Check for a coordinate system flip. If the determinant - // is -1, then negate the matrix and the scaling factors. - Pdum3 = cross(Row[1], Row[2]); // v3Cross(row[1], row[2], Pdum3); - if(dot(Row[0], Pdum3) < 0) - { - for(length_t i = 0; i < 3; i++) - { - Scale[i] *= static_cast(-1); - Row[i] *= static_cast(-1); - } - } - - // Now, get the rotations out, as described in the gem. - - // FIXME - Add the ability to return either quaternions (which are - // easier to recompose with) or Euler angles (rx, ry, rz), which - // are easier for authors to deal with. The latter will only be useful - // when we fix https://bugs.webkit.org/show_bug.cgi?id=23799, so I - // will leave the Euler angle code here for now. - - // ret.rotateY = asin(-Row[0][2]); - // if (cos(ret.rotateY) != 0) { - // ret.rotateX = atan2(Row[1][2], Row[2][2]); - // ret.rotateZ = atan2(Row[0][1], Row[0][0]); - // } else { - // ret.rotateX = atan2(-Row[2][0], Row[1][1]); - // ret.rotateZ = 0; - // } - - int i, j, k = 0; - float root, trace = Row[0].x + Row[1].y + Row[2].z; - if(trace > static_cast(0)) - { - root = sqrt(trace + static_cast(1.0)); - Orientation.w = static_cast(0.5) * root; - root = static_cast(0.5) / root; - Orientation.x = root * (Row[1].z - Row[2].y); - Orientation.y = root * (Row[2].x - Row[0].z); - Orientation.z = root * (Row[0].y - Row[1].x); - } // End if > 0 - else - { - static int Next[3] = {1, 2, 0}; - i = 0; - if(Row[1].y > Row[0].x) i = 1; - if(Row[2].z > Row[i][i]) i = 2; - j = Next[i]; - k = Next[j]; - - root = sqrt(Row[i][i] - Row[j][j] - Row[k][k] + static_cast(1.0)); - - Orientation[i] = static_cast(0.5) * root; - root = static_cast(0.5) / root; - Orientation[j] = root * (Row[i][j] + Row[j][i]); - Orientation[k] = root * (Row[i][k] + Row[k][i]); - Orientation.w = root * (Row[j][k] - Row[k][j]); - } // End if <= 0 - - return true; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/matrix_factorisation.hpp b/crumpet-engine/include/glm/gtx/matrix_factorisation.hpp deleted file mode 100644 index 109eb64..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_factorisation.hpp +++ /dev/null @@ -1,69 +0,0 @@ -/// @ref gtx_matrix_factorisation -/// @file glm/gtx/matrix_factorisation.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_matrix_factorisation GLM_GTX_matrix_factorisation -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Functions to factor matrices in various forms - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_matrix_factorisation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_matrix_factorisation extension included") -#endif - -/* -Suggestions: - - Move helper functions flipud and fliplr to another file: They may be helpful in more general circumstances. - - Implement other types of matrix factorisation, such as: QL and LQ, L(D)U, eigendecompositions, etc... -*/ - -namespace glm -{ - /// @addtogroup gtx_matrix_factorisation - /// @{ - - /// Flips the matrix rows up and down. - /// - /// From GLM_GTX_matrix_factorisation extension. - template - GLM_FUNC_DECL mat flipud(mat const& in); - - /// Flips the matrix columns right and left. - /// - /// From GLM_GTX_matrix_factorisation extension. - template - GLM_FUNC_DECL mat fliplr(mat const& in); - - /// Performs QR factorisation of a matrix. - /// Returns 2 matrices, q and r, such that the columns of q are orthonormal and span the same subspace than those of the input matrix, r is an upper triangular matrix, and q*r=in. - /// Given an n-by-m input matrix, q has dimensions min(n,m)-by-m, and r has dimensions n-by-min(n,m). - /// - /// From GLM_GTX_matrix_factorisation extension. - template - GLM_FUNC_DECL void qr_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& q, mat& r); - - /// Performs RQ factorisation of a matrix. - /// Returns 2 matrices, r and q, such that r is an upper triangular matrix, the rows of q are orthonormal and span the same subspace than those of the input matrix, and r*q=in. - /// Note that in the context of RQ factorisation, the diagonal is seen as starting in the lower-right corner of the matrix, instead of the usual upper-left. - /// Given an n-by-m input matrix, r has dimensions min(n,m)-by-m, and q has dimensions n-by-min(n,m). - /// - /// From GLM_GTX_matrix_factorisation extension. - template - GLM_FUNC_DECL void rq_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& r, mat& q); - - /// @} -} - -#include "matrix_factorisation.inl" diff --git a/crumpet-engine/include/glm/gtx/matrix_factorisation.inl b/crumpet-engine/include/glm/gtx/matrix_factorisation.inl deleted file mode 100644 index c479b8a..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_factorisation.inl +++ /dev/null @@ -1,84 +0,0 @@ -/// @ref gtx_matrix_factorisation - -namespace glm -{ - template - GLM_FUNC_QUALIFIER mat flipud(mat const& in) - { - mat tin = transpose(in); - tin = fliplr(tin); - mat out = transpose(tin); - - return out; - } - - template - GLM_FUNC_QUALIFIER mat fliplr(mat const& in) - { - mat out; - for (length_t i = 0; i < C; i++) - { - out[i] = in[(C - i) - 1]; - } - - return out; - } - - template - GLM_FUNC_QUALIFIER void qr_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& q, mat& r) - { - // Uses modified Gram-Schmidt method - // Source: https://en.wikipedia.org/wiki/GramSchmidt_process - // And https://en.wikipedia.org/wiki/QR_decomposition - - //For all the linearly independs columns of the input... - // (there can be no more linearly independents columns than there are rows.) - for (length_t i = 0; i < (C < R ? C : R); i++) - { - //Copy in Q the input's i-th column. - q[i] = in[i]; - - //j = [0,i[ - // Make that column orthogonal to all the previous ones by substracting to it the non-orthogonal projection of all the previous columns. - // Also: Fill the zero elements of R - for (length_t j = 0; j < i; j++) - { - q[i] -= dot(q[i], q[j])*q[j]; - r[j][i] = 0; - } - - //Now, Q i-th column is orthogonal to all the previous columns. Normalize it. - q[i] = normalize(q[i]); - - //j = [i,C[ - //Finally, compute the corresponding coefficients of R by computing the projection of the resulting column on the other columns of the input. - for (length_t j = i; j < C; j++) - { - r[j][i] = dot(in[j], q[i]); - } - } - } - - template - GLM_FUNC_QUALIFIER void rq_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& r, mat& q) - { - // From https://en.wikipedia.org/wiki/QR_decomposition: - // The RQ decomposition transforms a matrix A into the product of an upper triangular matrix R (also known as right-triangular) and an orthogonal matrix Q. The only difference from QR decomposition is the order of these matrices. - // QR decomposition is GramSchmidt orthogonalization of columns of A, started from the first column. - // RQ decomposition is GramSchmidt orthogonalization of rows of A, started from the last row. - - mat tin = transpose(in); - tin = fliplr(tin); - - mat tr; - mat<(C < R ? C : R), C, T, Q> tq; - qr_decompose(tin, tq, tr); - - tr = fliplr(tr); - r = transpose(tr); - r = fliplr(r); - - tq = fliplr(tq); - q = transpose(tq); - } -} //namespace glm diff --git a/crumpet-engine/include/glm/gtx/matrix_interpolation.hpp b/crumpet-engine/include/glm/gtx/matrix_interpolation.hpp deleted file mode 100644 index da76df0..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_interpolation.hpp +++ /dev/null @@ -1,60 +0,0 @@ -/// @ref gtx_matrix_interpolation -/// @file glm/gtx/matrix_interpolation.hpp -/// @author Ghenadii Ursachi (the.asteroth@gmail.com) -/// -/// @see core (dependence) -/// -/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Allows to directly interpolate two matrices. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_matrix_interpolation extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_matrix_interpolation - /// @{ - - /// Get the axis and angle of the rotation from a matrix. - /// From GLM_GTX_matrix_interpolation extension. - template - GLM_FUNC_DECL void axisAngle( - mat<4, 4, T, Q> const& Mat, vec<3, T, Q> & Axis, T & Angle); - - /// Build a matrix from axis and angle. - /// From GLM_GTX_matrix_interpolation extension. - template - GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix( - vec<3, T, Q> const& Axis, T const Angle); - - /// Extracts the rotation part of a matrix. - /// From GLM_GTX_matrix_interpolation extension. - template - GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation( - mat<4, 4, T, Q> const& Mat); - - /// Build a interpolation of 4 * 4 matrixes. - /// From GLM_GTX_matrix_interpolation extension. - /// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results. - template - GLM_FUNC_DECL mat<4, 4, T, Q> interpolate( - mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const Delta); - - /// @} -}//namespace glm - -#include "matrix_interpolation.inl" diff --git a/crumpet-engine/include/glm/gtx/matrix_interpolation.inl b/crumpet-engine/include/glm/gtx/matrix_interpolation.inl deleted file mode 100644 index de40b7d..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_interpolation.inl +++ /dev/null @@ -1,129 +0,0 @@ -/// @ref gtx_matrix_interpolation - -#include "../gtc/constants.hpp" - -namespace glm -{ - template - GLM_FUNC_QUALIFIER void axisAngle(mat<4, 4, T, Q> const& m, vec<3, T, Q> & axis, T& angle) - { - T epsilon = static_cast(0.01); - T epsilon2 = static_cast(0.1); - - if((abs(m[1][0] - m[0][1]) < epsilon) && (abs(m[2][0] - m[0][2]) < epsilon) && (abs(m[2][1] - m[1][2]) < epsilon)) - { - if ((abs(m[1][0] + m[0][1]) < epsilon2) && (abs(m[2][0] + m[0][2]) < epsilon2) && (abs(m[2][1] + m[1][2]) < epsilon2) && (abs(m[0][0] + m[1][1] + m[2][2] - static_cast(3.0)) < epsilon2)) - { - angle = static_cast(0.0); - axis.x = static_cast(1.0); - axis.y = static_cast(0.0); - axis.z = static_cast(0.0); - return; - } - angle = static_cast(3.1415926535897932384626433832795); - T xx = (m[0][0] + static_cast(1.0)) * static_cast(0.5); - T yy = (m[1][1] + static_cast(1.0)) * static_cast(0.5); - T zz = (m[2][2] + static_cast(1.0)) * static_cast(0.5); - T xy = (m[1][0] + m[0][1]) * static_cast(0.25); - T xz = (m[2][0] + m[0][2]) * static_cast(0.25); - T yz = (m[2][1] + m[1][2]) * static_cast(0.25); - if((xx > yy) && (xx > zz)) - { - if(xx < epsilon) - { - axis.x = static_cast(0.0); - axis.y = static_cast(0.7071); - axis.z = static_cast(0.7071); - } - else - { - axis.x = sqrt(xx); - axis.y = xy / axis.x; - axis.z = xz / axis.x; - } - } - else if (yy > zz) - { - if(yy < epsilon) - { - axis.x = static_cast(0.7071); - axis.y = static_cast(0.0); - axis.z = static_cast(0.7071); - } - else - { - axis.y = sqrt(yy); - axis.x = xy / axis.y; - axis.z = yz / axis.y; - } - } - else - { - if (zz < epsilon) - { - axis.x = static_cast(0.7071); - axis.y = static_cast(0.7071); - axis.z = static_cast(0.0); - } - else - { - axis.z = sqrt(zz); - axis.x = xz / axis.z; - axis.y = yz / axis.z; - } - } - return; - } - T s = sqrt((m[2][1] - m[1][2]) * (m[2][1] - m[1][2]) + (m[2][0] - m[0][2]) * (m[2][0] - m[0][2]) + (m[1][0] - m[0][1]) * (m[1][0] - m[0][1])); - if (glm::abs(s) < T(0.001)) - s = static_cast(1); - T const angleCos = (m[0][0] + m[1][1] + m[2][2] - static_cast(1)) * static_cast(0.5); - if(angleCos - static_cast(1) < epsilon) - angle = pi() * static_cast(0.25); - else - angle = acos(angleCos); - axis.x = (m[1][2] - m[2][1]) / s; - axis.y = (m[2][0] - m[0][2]) / s; - axis.z = (m[0][1] - m[1][0]) / s; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> axisAngleMatrix(vec<3, T, Q> const& axis, T const angle) - { - T c = cos(angle); - T s = sin(angle); - T t = static_cast(1) - c; - vec<3, T, Q> n = normalize(axis); - - return mat<4, 4, T, Q>( - t * n.x * n.x + c, t * n.x * n.y + n.z * s, t * n.x * n.z - n.y * s, static_cast(0.0), - t * n.x * n.y - n.z * s, t * n.y * n.y + c, t * n.y * n.z + n.x * s, static_cast(0.0), - t * n.x * n.z + n.y * s, t * n.y * n.z - n.x * s, t * n.z * n.z + c, static_cast(0.0), - static_cast(0.0), static_cast(0.0), static_cast(0.0), static_cast(1.0)); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> extractMatrixRotation(mat<4, 4, T, Q> const& m) - { - return mat<4, 4, T, Q>( - m[0][0], m[0][1], m[0][2], static_cast(0.0), - m[1][0], m[1][1], m[1][2], static_cast(0.0), - m[2][0], m[2][1], m[2][2], static_cast(0.0), - static_cast(0.0), static_cast(0.0), static_cast(0.0), static_cast(1.0)); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> interpolate(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const delta) - { - mat<4, 4, T, Q> m1rot = extractMatrixRotation(m1); - mat<4, 4, T, Q> dltRotation = m2 * transpose(m1rot); - vec<3, T, Q> dltAxis; - T dltAngle; - axisAngle(dltRotation, dltAxis, dltAngle); - mat<4, 4, T, Q> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot; - out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]); - out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]); - out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]); - return out; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/matrix_major_storage.hpp b/crumpet-engine/include/glm/gtx/matrix_major_storage.hpp deleted file mode 100644 index d3020f7..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_major_storage.hpp +++ /dev/null @@ -1,119 +0,0 @@ -/// @ref gtx_matrix_major_storage -/// @file glm/gtx/matrix_major_storage.hpp -/// -/// @see core (dependence) -/// @see gtx_extented_min_max (dependence) -/// -/// @defgroup gtx_matrix_major_storage GLM_GTX_matrix_major_storage -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Build matrices with specific matrix order, row or column - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_matrix_major_storage is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_matrix_major_storage extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_matrix_major_storage - /// @{ - - //! Build a row major matrix from row vectors. - //! From GLM_GTX_matrix_major_storage extension. - template - GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2( - vec<2, T, Q> const& v1, - vec<2, T, Q> const& v2); - - //! Build a row major matrix from other matrix. - //! From GLM_GTX_matrix_major_storage extension. - template - GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2( - mat<2, 2, T, Q> const& m); - - //! Build a row major matrix from row vectors. - //! From GLM_GTX_matrix_major_storage extension. - template - GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3( - vec<3, T, Q> const& v1, - vec<3, T, Q> const& v2, - vec<3, T, Q> const& v3); - - //! Build a row major matrix from other matrix. - //! From GLM_GTX_matrix_major_storage extension. - template - GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3( - mat<3, 3, T, Q> const& m); - - //! Build a row major matrix from row vectors. - //! From GLM_GTX_matrix_major_storage extension. - template - GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4( - vec<4, T, Q> const& v1, - vec<4, T, Q> const& v2, - vec<4, T, Q> const& v3, - vec<4, T, Q> const& v4); - - //! Build a row major matrix from other matrix. - //! From GLM_GTX_matrix_major_storage extension. - template - GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4( - mat<4, 4, T, Q> const& m); - - //! Build a column major matrix from column vectors. - //! From GLM_GTX_matrix_major_storage extension. - template - GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2( - vec<2, T, Q> const& v1, - vec<2, T, Q> const& v2); - - //! Build a column major matrix from other matrix. - //! From GLM_GTX_matrix_major_storage extension. - template - GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2( - mat<2, 2, T, Q> const& m); - - //! Build a column major matrix from column vectors. - //! From GLM_GTX_matrix_major_storage extension. - template - GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3( - vec<3, T, Q> const& v1, - vec<3, T, Q> const& v2, - vec<3, T, Q> const& v3); - - //! Build a column major matrix from other matrix. - //! From GLM_GTX_matrix_major_storage extension. - template - GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3( - mat<3, 3, T, Q> const& m); - - //! Build a column major matrix from column vectors. - //! From GLM_GTX_matrix_major_storage extension. - template - GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4( - vec<4, T, Q> const& v1, - vec<4, T, Q> const& v2, - vec<4, T, Q> const& v3, - vec<4, T, Q> const& v4); - - //! Build a column major matrix from other matrix. - //! From GLM_GTX_matrix_major_storage extension. - template - GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4( - mat<4, 4, T, Q> const& m); - - /// @} -}//namespace glm - -#include "matrix_major_storage.inl" diff --git a/crumpet-engine/include/glm/gtx/matrix_major_storage.inl b/crumpet-engine/include/glm/gtx/matrix_major_storage.inl deleted file mode 100644 index 279dd34..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_major_storage.inl +++ /dev/null @@ -1,166 +0,0 @@ -/// @ref gtx_matrix_major_storage - -namespace glm -{ - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2 - ( - vec<2, T, Q> const& v1, - vec<2, T, Q> const& v2 - ) - { - mat<2, 2, T, Q> Result; - Result[0][0] = v1.x; - Result[1][0] = v1.y; - Result[0][1] = v2.x; - Result[1][1] = v2.y; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2( - const mat<2, 2, T, Q>& m) - { - mat<2, 2, T, Q> Result; - Result[0][0] = m[0][0]; - Result[0][1] = m[1][0]; - Result[1][0] = m[0][1]; - Result[1][1] = m[1][1]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3( - const vec<3, T, Q>& v1, - const vec<3, T, Q>& v2, - const vec<3, T, Q>& v3) - { - mat<3, 3, T, Q> Result; - Result[0][0] = v1.x; - Result[1][0] = v1.y; - Result[2][0] = v1.z; - Result[0][1] = v2.x; - Result[1][1] = v2.y; - Result[2][1] = v2.z; - Result[0][2] = v3.x; - Result[1][2] = v3.y; - Result[2][2] = v3.z; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3( - const mat<3, 3, T, Q>& m) - { - mat<3, 3, T, Q> Result; - Result[0][0] = m[0][0]; - Result[0][1] = m[1][0]; - Result[0][2] = m[2][0]; - Result[1][0] = m[0][1]; - Result[1][1] = m[1][1]; - Result[1][2] = m[2][1]; - Result[2][0] = m[0][2]; - Result[2][1] = m[1][2]; - Result[2][2] = m[2][2]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4( - const vec<4, T, Q>& v1, - const vec<4, T, Q>& v2, - const vec<4, T, Q>& v3, - const vec<4, T, Q>& v4) - { - mat<4, 4, T, Q> Result; - Result[0][0] = v1.x; - Result[1][0] = v1.y; - Result[2][0] = v1.z; - Result[3][0] = v1.w; - Result[0][1] = v2.x; - Result[1][1] = v2.y; - Result[2][1] = v2.z; - Result[3][1] = v2.w; - Result[0][2] = v3.x; - Result[1][2] = v3.y; - Result[2][2] = v3.z; - Result[3][2] = v3.w; - Result[0][3] = v4.x; - Result[1][3] = v4.y; - Result[2][3] = v4.z; - Result[3][3] = v4.w; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4( - const mat<4, 4, T, Q>& m) - { - mat<4, 4, T, Q> Result; - Result[0][0] = m[0][0]; - Result[0][1] = m[1][0]; - Result[0][2] = m[2][0]; - Result[0][3] = m[3][0]; - Result[1][0] = m[0][1]; - Result[1][1] = m[1][1]; - Result[1][2] = m[2][1]; - Result[1][3] = m[3][1]; - Result[2][0] = m[0][2]; - Result[2][1] = m[1][2]; - Result[2][2] = m[2][2]; - Result[2][3] = m[3][2]; - Result[3][0] = m[0][3]; - Result[3][1] = m[1][3]; - Result[3][2] = m[2][3]; - Result[3][3] = m[3][3]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2( - const vec<2, T, Q>& v1, - const vec<2, T, Q>& v2) - { - return mat<2, 2, T, Q>(v1, v2); - } - - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2( - const mat<2, 2, T, Q>& m) - { - return mat<2, 2, T, Q>(m); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3( - const vec<3, T, Q>& v1, - const vec<3, T, Q>& v2, - const vec<3, T, Q>& v3) - { - return mat<3, 3, T, Q>(v1, v2, v3); - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3( - const mat<3, 3, T, Q>& m) - { - return mat<3, 3, T, Q>(m); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4( - const vec<4, T, Q>& v1, - const vec<4, T, Q>& v2, - const vec<4, T, Q>& v3, - const vec<4, T, Q>& v4) - { - return mat<4, 4, T, Q>(v1, v2, v3, v4); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4( - const mat<4, 4, T, Q>& m) - { - return mat<4, 4, T, Q>(m); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/matrix_operation.hpp b/crumpet-engine/include/glm/gtx/matrix_operation.hpp deleted file mode 100644 index d1a7781..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_operation.hpp +++ /dev/null @@ -1,88 +0,0 @@ -/// @ref gtx_matrix_operation -/// @file glm/gtx/matrix_operation.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Build diagonal matrices from vectors. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_matrix_operation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_matrix_operation extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_matrix_operation - /// @{ - - //! Build a diagonal matrix. - //! From GLM_GTX_matrix_operation extension. - template - GLM_FUNC_DECL mat<2, 2, T, Q> diagonal2x2( - vec<2, T, Q> const& v); - - //! Build a diagonal matrix. - //! From GLM_GTX_matrix_operation extension. - template - GLM_FUNC_DECL mat<2, 3, T, Q> diagonal2x3( - vec<2, T, Q> const& v); - - //! Build a diagonal matrix. - //! From GLM_GTX_matrix_operation extension. - template - GLM_FUNC_DECL mat<2, 4, T, Q> diagonal2x4( - vec<2, T, Q> const& v); - - //! Build a diagonal matrix. - //! From GLM_GTX_matrix_operation extension. - template - GLM_FUNC_DECL mat<3, 2, T, Q> diagonal3x2( - vec<2, T, Q> const& v); - - //! Build a diagonal matrix. - //! From GLM_GTX_matrix_operation extension. - template - GLM_FUNC_DECL mat<3, 3, T, Q> diagonal3x3( - vec<3, T, Q> const& v); - - //! Build a diagonal matrix. - //! From GLM_GTX_matrix_operation extension. - template - GLM_FUNC_DECL mat<3, 4, T, Q> diagonal3x4( - vec<3, T, Q> const& v); - - //! Build a diagonal matrix. - //! From GLM_GTX_matrix_operation extension. - template - GLM_FUNC_DECL mat<4, 2, T, Q> diagonal4x2( - vec<2, T, Q> const& v); - - //! Build a diagonal matrix. - //! From GLM_GTX_matrix_operation extension. - template - GLM_FUNC_DECL mat<4, 3, T, Q> diagonal4x3( - vec<3, T, Q> const& v); - - //! Build a diagonal matrix. - //! From GLM_GTX_matrix_operation extension. - template - GLM_FUNC_DECL mat<4, 4, T, Q> diagonal4x4( - vec<4, T, Q> const& v); - - /// @} -}//namespace glm - -#include "matrix_operation.inl" diff --git a/crumpet-engine/include/glm/gtx/matrix_operation.inl b/crumpet-engine/include/glm/gtx/matrix_operation.inl deleted file mode 100644 index cae036e..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_operation.inl +++ /dev/null @@ -1,117 +0,0 @@ -/// @ref gtx_matrix_operation - -namespace glm -{ - template - GLM_FUNC_QUALIFIER mat<2, 2, T, Q> diagonal2x2 - ( - vec<2, T, Q> const& v - ) - { - mat<2, 2, T, Q> Result(static_cast(1)); - Result[0][0] = v[0]; - Result[1][1] = v[1]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<2, 3, T, Q> diagonal2x3 - ( - vec<2, T, Q> const& v - ) - { - mat<2, 3, T, Q> Result(static_cast(1)); - Result[0][0] = v[0]; - Result[1][1] = v[1]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<2, 4, T, Q> diagonal2x4 - ( - vec<2, T, Q> const& v - ) - { - mat<2, 4, T, Q> Result(static_cast(1)); - Result[0][0] = v[0]; - Result[1][1] = v[1]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 2, T, Q> diagonal3x2 - ( - vec<2, T, Q> const& v - ) - { - mat<3, 2, T, Q> Result(static_cast(1)); - Result[0][0] = v[0]; - Result[1][1] = v[1]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> diagonal3x3 - ( - vec<3, T, Q> const& v - ) - { - mat<3, 3, T, Q> Result(static_cast(1)); - Result[0][0] = v[0]; - Result[1][1] = v[1]; - Result[2][2] = v[2]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 4, T, Q> diagonal3x4 - ( - vec<3, T, Q> const& v - ) - { - mat<3, 4, T, Q> Result(static_cast(1)); - Result[0][0] = v[0]; - Result[1][1] = v[1]; - Result[2][2] = v[2]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> diagonal4x4 - ( - vec<4, T, Q> const& v - ) - { - mat<4, 4, T, Q> Result(static_cast(1)); - Result[0][0] = v[0]; - Result[1][1] = v[1]; - Result[2][2] = v[2]; - Result[3][3] = v[3]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 3, T, Q> diagonal4x3 - ( - vec<3, T, Q> const& v - ) - { - mat<4, 3, T, Q> Result(static_cast(1)); - Result[0][0] = v[0]; - Result[1][1] = v[1]; - Result[2][2] = v[2]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 2, T, Q> diagonal4x2 - ( - vec<2, T, Q> const& v - ) - { - mat<4, 2, T, Q> Result(static_cast(1)); - Result[0][0] = v[0]; - Result[1][1] = v[1]; - return Result; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/matrix_query.hpp b/crumpet-engine/include/glm/gtx/matrix_query.hpp deleted file mode 100644 index 4a3f72f..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_query.hpp +++ /dev/null @@ -1,77 +0,0 @@ -/// @ref gtx_matrix_query -/// @file glm/gtx/matrix_query.hpp -/// -/// @see core (dependence) -/// @see gtx_vector_query (dependence) -/// -/// @defgroup gtx_matrix_query GLM_GTX_matrix_query -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Query to evaluate matrix properties - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtx/vector_query.hpp" -#include - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_matrix_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_matrix_query extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_matrix_query - /// @{ - - /// Return whether a matrix a null matrix. - /// From GLM_GTX_matrix_query extension. - template - GLM_FUNC_DECL bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon); - - /// Return whether a matrix a null matrix. - /// From GLM_GTX_matrix_query extension. - template - GLM_FUNC_DECL bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon); - - /// Return whether a matrix is a null matrix. - /// From GLM_GTX_matrix_query extension. - template - GLM_FUNC_DECL bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon); - - /// Return whether a matrix is an identity matrix. - /// From GLM_GTX_matrix_query extension. - template class matType> - GLM_FUNC_DECL bool isIdentity(matType const& m, T const& epsilon); - - /// Return whether a matrix is a normalized matrix. - /// From GLM_GTX_matrix_query extension. - template - GLM_FUNC_DECL bool isNormalized(mat<2, 2, T, Q> const& m, T const& epsilon); - - /// Return whether a matrix is a normalized matrix. - /// From GLM_GTX_matrix_query extension. - template - GLM_FUNC_DECL bool isNormalized(mat<3, 3, T, Q> const& m, T const& epsilon); - - /// Return whether a matrix is a normalized matrix. - /// From GLM_GTX_matrix_query extension. - template - GLM_FUNC_DECL bool isNormalized(mat<4, 4, T, Q> const& m, T const& epsilon); - - /// Return whether a matrix is an orthonormalized matrix. - /// From GLM_GTX_matrix_query extension. - template class matType> - GLM_FUNC_DECL bool isOrthogonal(matType const& m, T const& epsilon); - - /// @} -}//namespace glm - -#include "matrix_query.inl" diff --git a/crumpet-engine/include/glm/gtx/matrix_query.inl b/crumpet-engine/include/glm/gtx/matrix_query.inl deleted file mode 100644 index 77bd231..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_query.inl +++ /dev/null @@ -1,113 +0,0 @@ -/// @ref gtx_matrix_query - -namespace glm -{ - template - GLM_FUNC_QUALIFIER bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon) - { - bool result = true; - for(length_t i = 0; result && i < m.length() ; ++i) - result = isNull(m[i], epsilon); - return result; - } - - template - GLM_FUNC_QUALIFIER bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon) - { - bool result = true; - for(length_t i = 0; result && i < m.length() ; ++i) - result = isNull(m[i], epsilon); - return result; - } - - template - GLM_FUNC_QUALIFIER bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon) - { - bool result = true; - for(length_t i = 0; result && i < m.length() ; ++i) - result = isNull(m[i], epsilon); - return result; - } - - template - GLM_FUNC_QUALIFIER bool isIdentity(mat const& m, T const& epsilon) - { - bool result = true; - for(length_t i = 0; result && i < m[0].length() ; ++i) - { - for(length_t j = 0; result && j < i ; ++j) - result = abs(m[i][j]) <= epsilon; - if(result) - result = abs(m[i][i] - 1) <= epsilon; - for(length_t j = i + 1; result && j < m.length(); ++j) - result = abs(m[i][j]) <= epsilon; - } - return result; - } - - template - GLM_FUNC_QUALIFIER bool isNormalized(mat<2, 2, T, Q> const& m, T const& epsilon) - { - bool result(true); - for(length_t i = 0; result && i < m.length(); ++i) - result = isNormalized(m[i], epsilon); - for(length_t i = 0; result && i < m.length(); ++i) - { - typename mat<2, 2, T, Q>::col_type v; - for(length_t j = 0; j < m.length(); ++j) - v[j] = m[j][i]; - result = isNormalized(v, epsilon); - } - return result; - } - - template - GLM_FUNC_QUALIFIER bool isNormalized(mat<3, 3, T, Q> const& m, T const& epsilon) - { - bool result(true); - for(length_t i = 0; result && i < m.length(); ++i) - result = isNormalized(m[i], epsilon); - for(length_t i = 0; result && i < m.length(); ++i) - { - typename mat<3, 3, T, Q>::col_type v; - for(length_t j = 0; j < m.length(); ++j) - v[j] = m[j][i]; - result = isNormalized(v, epsilon); - } - return result; - } - - template - GLM_FUNC_QUALIFIER bool isNormalized(mat<4, 4, T, Q> const& m, T const& epsilon) - { - bool result(true); - for(length_t i = 0; result && i < m.length(); ++i) - result = isNormalized(m[i], epsilon); - for(length_t i = 0; result && i < m.length(); ++i) - { - typename mat<4, 4, T, Q>::col_type v; - for(length_t j = 0; j < m.length(); ++j) - v[j] = m[j][i]; - result = isNormalized(v, epsilon); - } - return result; - } - - template - GLM_FUNC_QUALIFIER bool isOrthogonal(mat const& m, T const& epsilon) - { - bool result = true; - for(length_t i(0); result && i < m.length() - 1; ++i) - for(length_t j(i + 1); result && j < m.length(); ++j) - result = areOrthogonal(m[i], m[j], epsilon); - - if(result) - { - mat tmp = transpose(m); - for(length_t i(0); result && i < m.length() - 1 ; ++i) - for(length_t j(i + 1); result && j < m.length(); ++j) - result = areOrthogonal(tmp[i], tmp[j], epsilon); - } - return result; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/matrix_transform_2d.hpp b/crumpet-engine/include/glm/gtx/matrix_transform_2d.hpp deleted file mode 100644 index af4cde8..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_transform_2d.hpp +++ /dev/null @@ -1,81 +0,0 @@ -/// @ref gtx_matrix_transform_2d -/// @file glm/gtx/matrix_transform_2d.hpp -/// @author Miguel Ángel Pérez Martínez -/// -/// @see core (dependence) -/// -/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Defines functions that generate common 2d transformation matrices. - -#pragma once - -// Dependency: -#include "../mat3x3.hpp" -#include "../vec2.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_matrix_transform_2d - /// @{ - - /// Builds a translation 3 * 3 matrix created from a vector of 2 components. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param v Coordinates of a translation vector. - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate( - mat<3, 3, T, Q> const& m, - vec<2, T, Q> const& v); - - /// Builds a rotation 3 * 3 matrix created from an angle. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param angle Rotation angle expressed in radians. - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate( - mat<3, 3, T, Q> const& m, - T angle); - - /// Builds a scale 3 * 3 matrix created from a vector of 2 components. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param v Coordinates of a scale vector. - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale( - mat<3, 3, T, Q> const& m, - vec<2, T, Q> const& v); - - /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param y Shear factor. - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX( - mat<3, 3, T, Q> const& m, - T y); - - /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param x Shear factor. - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY( - mat<3, 3, T, Q> const& m, - T x); - - /// @} -}//namespace glm - -#include "matrix_transform_2d.inl" diff --git a/crumpet-engine/include/glm/gtx/matrix_transform_2d.inl b/crumpet-engine/include/glm/gtx/matrix_transform_2d.inl deleted file mode 100644 index a68d24d..0000000 --- a/crumpet-engine/include/glm/gtx/matrix_transform_2d.inl +++ /dev/null @@ -1,68 +0,0 @@ -/// @ref gtx_matrix_transform_2d -/// @author Miguel Ángel Pérez Martínez - -#include "../trigonometric.hpp" - -namespace glm -{ - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate( - mat<3, 3, T, Q> const& m, - vec<2, T, Q> const& v) - { - mat<3, 3, T, Q> Result(m); - Result[2] = m[0] * v[0] + m[1] * v[1] + m[2]; - return Result; - } - - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate( - mat<3, 3, T, Q> const& m, - T angle) - { - T const a = angle; - T const c = cos(a); - T const s = sin(a); - - mat<3, 3, T, Q> Result; - Result[0] = m[0] * c + m[1] * s; - Result[1] = m[0] * -s + m[1] * c; - Result[2] = m[2]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale( - mat<3, 3, T, Q> const& m, - vec<2, T, Q> const& v) - { - mat<3, 3, T, Q> Result; - Result[0] = m[0] * v[0]; - Result[1] = m[1] * v[1]; - Result[2] = m[2]; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX( - mat<3, 3, T, Q> const& m, - T y) - { - mat<3, 3, T, Q> Result(1); - Result[0][1] = y; - return m * Result; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY( - mat<3, 3, T, Q> const& m, - T x) - { - mat<3, 3, T, Q> Result(1); - Result[1][0] = x; - return m * Result; - } - -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/mixed_product.hpp b/crumpet-engine/include/glm/gtx/mixed_product.hpp deleted file mode 100644 index 50e5d25..0000000 --- a/crumpet-engine/include/glm/gtx/mixed_product.hpp +++ /dev/null @@ -1,41 +0,0 @@ -/// @ref gtx_mixed_product -/// @file glm/gtx/mixed_product.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_mixed_product GLM_GTX_mixed_producte -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Mixed product of 3 vectors. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_mixed_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_mixed_product extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_mixed_product - /// @{ - - /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension) - template - GLM_FUNC_DECL T mixedProduct( - vec<3, T, Q> const& v1, - vec<3, T, Q> const& v2, - vec<3, T, Q> const& v3); - - /// @} -}// namespace glm - -#include "mixed_product.inl" diff --git a/crumpet-engine/include/glm/gtx/mixed_product.inl b/crumpet-engine/include/glm/gtx/mixed_product.inl deleted file mode 100644 index e5cdbdb..0000000 --- a/crumpet-engine/include/glm/gtx/mixed_product.inl +++ /dev/null @@ -1,15 +0,0 @@ -/// @ref gtx_mixed_product - -namespace glm -{ - template - GLM_FUNC_QUALIFIER T mixedProduct - ( - vec<3, T, Q> const& v1, - vec<3, T, Q> const& v2, - vec<3, T, Q> const& v3 - ) - { - return dot(cross(v1, v2), v3); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/norm.hpp b/crumpet-engine/include/glm/gtx/norm.hpp deleted file mode 100644 index 8ea0cca..0000000 --- a/crumpet-engine/include/glm/gtx/norm.hpp +++ /dev/null @@ -1,76 +0,0 @@ -/// @ref gtx_norm -/// @file glm/gtx/norm.hpp -/// -/// @see core (dependence) -/// @see gtx_quaternion (dependence) -/// -/// @defgroup gtx_norm GLM_GTX_norm -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Various ways to compute vector norms. - -#pragma once - -// Dependency: -#include "../geometric.hpp" -#include "../gtx/quaternion.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_norm extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_norm - /// @{ - - /// Returns the squared length of x. - /// From GLM_GTX_norm extension. - template - GLM_FUNC_DECL T length2(vec const& x); - - /// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). - /// From GLM_GTX_norm extension. - template - GLM_FUNC_DECL T distance2(vec const& p0, vec const& p1); - - //! Returns the L1 norm between x and y. - //! From GLM_GTX_norm extension. - template - GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y); - - //! Returns the L1 norm of v. - //! From GLM_GTX_norm extension. - template - GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& v); - - //! Returns the L2 norm between x and y. - //! From GLM_GTX_norm extension. - template - GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y); - - //! Returns the L2 norm of v. - //! From GLM_GTX_norm extension. - template - GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x); - - //! Returns the L norm between x and y. - //! From GLM_GTX_norm extension. - template - GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth); - - //! Returns the L norm of v. - //! From GLM_GTX_norm extension. - template - GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, unsigned int Depth); - - /// @} -}//namespace glm - -#include "norm.inl" diff --git a/crumpet-engine/include/glm/gtx/norm.inl b/crumpet-engine/include/glm/gtx/norm.inl deleted file mode 100644 index c3f468c..0000000 --- a/crumpet-engine/include/glm/gtx/norm.inl +++ /dev/null @@ -1,83 +0,0 @@ -/// @ref gtx_norm - -#include "../detail/qualifier.hpp" - -namespace glm{ -namespace detail -{ - template - struct compute_length2 - { - GLM_FUNC_QUALIFIER static T call(vec const& v) - { - return dot(v, v); - } - }; -}//namespace detail - - template - GLM_FUNC_QUALIFIER genType length2(genType x) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'length2' accepts only floating-point inputs"); - return x * x; - } - - template - GLM_FUNC_QUALIFIER T length2(vec const& v) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'length2' accepts only floating-point inputs"); - return detail::compute_length2::value>::call(v); - } - - template - GLM_FUNC_QUALIFIER T distance2(T p0, T p1) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'distance2' accepts only floating-point inputs"); - return length2(p1 - p0); - } - - template - GLM_FUNC_QUALIFIER T distance2(vec const& p0, vec const& p1) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'distance2' accepts only floating-point inputs"); - return length2(p1 - p0); - } - - template - GLM_FUNC_QUALIFIER T l1Norm(vec<3, T, Q> const& a, vec<3, T, Q> const& b) - { - return abs(b.x - a.x) + abs(b.y - a.y) + abs(b.z - a.z); - } - - template - GLM_FUNC_QUALIFIER T l1Norm(vec<3, T, Q> const& v) - { - return abs(v.x) + abs(v.y) + abs(v.z); - } - - template - GLM_FUNC_QUALIFIER T l2Norm(vec<3, T, Q> const& a, vec<3, T, Q> const& b - ) - { - return length(b - a); - } - - template - GLM_FUNC_QUALIFIER T l2Norm(vec<3, T, Q> const& v) - { - return length(v); - } - - template - GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth) - { - return pow(pow(y.x - x.x, T(Depth)) + pow(y.y - x.y, T(Depth)) + pow(y.z - x.z, T(Depth)), T(1) / T(Depth)); - } - - template - GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& v, unsigned int Depth) - { - return pow(pow(v.x, T(Depth)) + pow(v.y, T(Depth)) + pow(v.z, T(Depth)), T(1) / T(Depth)); - } - -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/normal.hpp b/crumpet-engine/include/glm/gtx/normal.hpp deleted file mode 100644 index 1089d87..0000000 --- a/crumpet-engine/include/glm/gtx/normal.hpp +++ /dev/null @@ -1,41 +0,0 @@ -/// @ref gtx_normal -/// @file glm/gtx/normal.hpp -/// -/// @see core (dependence) -/// @see gtx_extented_min_max (dependence) -/// -/// @defgroup gtx_normal GLM_GTX_normal -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Compute the normal of a triangle. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_normal extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_normal - /// @{ - - /// Computes triangle normal from triangle points. - /// - /// @see gtx_normal - template - GLM_FUNC_DECL vec<3, T, Q> triangleNormal(vec<3, T, Q> const& p1, vec<3, T, Q> const& p2, vec<3, T, Q> const& p3); - - /// @} -}//namespace glm - -#include "normal.inl" diff --git a/crumpet-engine/include/glm/gtx/normal.inl b/crumpet-engine/include/glm/gtx/normal.inl deleted file mode 100644 index 74f9fc9..0000000 --- a/crumpet-engine/include/glm/gtx/normal.inl +++ /dev/null @@ -1,15 +0,0 @@ -/// @ref gtx_normal - -namespace glm -{ - template - GLM_FUNC_QUALIFIER vec<3, T, Q> triangleNormal - ( - vec<3, T, Q> const& p1, - vec<3, T, Q> const& p2, - vec<3, T, Q> const& p3 - ) - { - return normalize(cross(p1 - p2, p1 - p3)); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/normalize_dot.hpp b/crumpet-engine/include/glm/gtx/normalize_dot.hpp deleted file mode 100644 index 1cb0202..0000000 --- a/crumpet-engine/include/glm/gtx/normalize_dot.hpp +++ /dev/null @@ -1,49 +0,0 @@ -/// @ref gtx_normalize_dot -/// @file glm/gtx/normalize_dot.hpp -/// -/// @see core (dependence) -/// @see gtx_fast_square_root (dependence) -/// -/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Dot product of vectors that need to be normalize with a single square root. - -#pragma once - -// Dependency: -#include "../gtx/fast_square_root.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_normalize_dot is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_normalize_dot extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_normalize_dot - /// @{ - - /// Normalize parameters and returns the dot product of x and y. - /// It's faster that dot(normalize(x), normalize(y)). - /// - /// @see gtx_normalize_dot extension. - template - GLM_FUNC_DECL T normalizeDot(vec const& x, vec const& y); - - /// Normalize parameters and returns the dot product of x and y. - /// Faster that dot(fastNormalize(x), fastNormalize(y)). - /// - /// @see gtx_normalize_dot extension. - template - GLM_FUNC_DECL T fastNormalizeDot(vec const& x, vec const& y); - - /// @} -}//namespace glm - -#include "normalize_dot.inl" diff --git a/crumpet-engine/include/glm/gtx/normalize_dot.inl b/crumpet-engine/include/glm/gtx/normalize_dot.inl deleted file mode 100644 index 7bcd9a5..0000000 --- a/crumpet-engine/include/glm/gtx/normalize_dot.inl +++ /dev/null @@ -1,16 +0,0 @@ -/// @ref gtx_normalize_dot - -namespace glm -{ - template - GLM_FUNC_QUALIFIER T normalizeDot(vec const& x, vec const& y) - { - return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); - } - - template - GLM_FUNC_QUALIFIER T fastNormalizeDot(vec const& x, vec const& y) - { - return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y)); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/number_precision.hpp b/crumpet-engine/include/glm/gtx/number_precision.hpp deleted file mode 100644 index 88064e6..0000000 --- a/crumpet-engine/include/glm/gtx/number_precision.hpp +++ /dev/null @@ -1,61 +0,0 @@ -/// @ref gtx_number_precision -/// @file glm/gtx/number_precision.hpp -/// -/// @see core (dependence) -/// @see gtc_type_precision (dependence) -/// @see gtc_quaternion (dependence) -/// -/// @defgroup gtx_number_precision GLM_GTX_number_precision -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Defined size types. - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/type_precision.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_number_precision is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_number_precision extension included") -#endif - -namespace glm{ -namespace gtx -{ - ///////////////////////////// - // Unsigned int vector types - - /// @addtogroup gtx_number_precision - /// @{ - - typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension) - typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension) - typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension) - typedef u64 u64vec1; //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension) - - ////////////////////// - // Float vector types - - typedef f32 f32vec1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) - typedef f64 f64vec1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) - - ////////////////////// - // Float matrix types - - typedef f32 f32mat1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) - typedef f32 f32mat1x1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) - typedef f64 f64mat1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) - typedef f64 f64mat1x1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) - - /// @} -}//namespace gtx -}//namespace glm - -#include "number_precision.inl" diff --git a/crumpet-engine/include/glm/gtx/number_precision.inl b/crumpet-engine/include/glm/gtx/number_precision.inl deleted file mode 100644 index b39d71c..0000000 --- a/crumpet-engine/include/glm/gtx/number_precision.inl +++ /dev/null @@ -1,6 +0,0 @@ -/// @ref gtx_number_precision - -namespace glm -{ - -} diff --git a/crumpet-engine/include/glm/gtx/optimum_pow.hpp b/crumpet-engine/include/glm/gtx/optimum_pow.hpp deleted file mode 100644 index cb068cc..0000000 --- a/crumpet-engine/include/glm/gtx/optimum_pow.hpp +++ /dev/null @@ -1,54 +0,0 @@ -/// @ref gtx_optimum_pow -/// @file glm/gtx/optimum_pow.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Integer exponentiation of power functions. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_optimum_pow is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_optimum_pow extension included") -#endif - -namespace glm{ -namespace gtx -{ - /// @addtogroup gtx_optimum_pow - /// @{ - - /// Returns x raised to the power of 2. - /// - /// @see gtx_optimum_pow - template - GLM_FUNC_DECL genType pow2(genType const& x); - - /// Returns x raised to the power of 3. - /// - /// @see gtx_optimum_pow - template - GLM_FUNC_DECL genType pow3(genType const& x); - - /// Returns x raised to the power of 4. - /// - /// @see gtx_optimum_pow - template - GLM_FUNC_DECL genType pow4(genType const& x); - - /// @} -}//namespace gtx -}//namespace glm - -#include "optimum_pow.inl" diff --git a/crumpet-engine/include/glm/gtx/optimum_pow.inl b/crumpet-engine/include/glm/gtx/optimum_pow.inl deleted file mode 100644 index a26c19c..0000000 --- a/crumpet-engine/include/glm/gtx/optimum_pow.inl +++ /dev/null @@ -1,22 +0,0 @@ -/// @ref gtx_optimum_pow - -namespace glm -{ - template - GLM_FUNC_QUALIFIER genType pow2(genType const& x) - { - return x * x; - } - - template - GLM_FUNC_QUALIFIER genType pow3(genType const& x) - { - return x * x * x; - } - - template - GLM_FUNC_QUALIFIER genType pow4(genType const& x) - { - return (x * x) * (x * x); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/orthonormalize.hpp b/crumpet-engine/include/glm/gtx/orthonormalize.hpp deleted file mode 100644 index 47b10c6..0000000 --- a/crumpet-engine/include/glm/gtx/orthonormalize.hpp +++ /dev/null @@ -1,49 +0,0 @@ -/// @ref gtx_orthonormalize -/// @file glm/gtx/orthonormalize.hpp -/// -/// @see core (dependence) -/// @see gtx_extented_min_max (dependence) -/// -/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Orthonormalize matrices. - -#pragma once - -// Dependency: -#include "../vec3.hpp" -#include "../mat3x3.hpp" -#include "../geometric.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_orthonormalize extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_orthonormalize - /// @{ - - /// Returns the orthonormalized matrix of m. - /// - /// @see gtx_orthonormalize - template - GLM_FUNC_DECL mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m); - - /// Orthonormalizes x according y. - /// - /// @see gtx_orthonormalize - template - GLM_FUNC_DECL vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y); - - /// @} -}//namespace glm - -#include "orthonormalize.inl" diff --git a/crumpet-engine/include/glm/gtx/orthonormalize.inl b/crumpet-engine/include/glm/gtx/orthonormalize.inl deleted file mode 100644 index cb553ba..0000000 --- a/crumpet-engine/include/glm/gtx/orthonormalize.inl +++ /dev/null @@ -1,29 +0,0 @@ -/// @ref gtx_orthonormalize - -namespace glm -{ - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m) - { - mat<3, 3, T, Q> r = m; - - r[0] = normalize(r[0]); - - T d0 = dot(r[0], r[1]); - r[1] -= r[0] * d0; - r[1] = normalize(r[1]); - - T d1 = dot(r[1], r[2]); - d0 = dot(r[0], r[2]); - r[2] -= r[0] * d0 + r[1] * d1; - r[2] = normalize(r[2]); - - return r; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y) - { - return normalize(x - y * dot(y, x)); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/perpendicular.hpp b/crumpet-engine/include/glm/gtx/perpendicular.hpp deleted file mode 100644 index d294fd3..0000000 --- a/crumpet-engine/include/glm/gtx/perpendicular.hpp +++ /dev/null @@ -1,41 +0,0 @@ -/// @ref gtx_perpendicular -/// @file glm/gtx/perpendicular.hpp -/// -/// @see core (dependence) -/// @see gtx_projection (dependence) -/// -/// @defgroup gtx_perpendicular GLM_GTX_perpendicular -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Perpendicular of a vector from other one - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtx/projection.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_perpendicular extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_perpendicular - /// @{ - - //! Projects x a perpendicular axis of Normal. - //! From GLM_GTX_perpendicular extension. - template - GLM_FUNC_DECL genType perp(genType const& x, genType const& Normal); - - /// @} -}//namespace glm - -#include "perpendicular.inl" diff --git a/crumpet-engine/include/glm/gtx/perpendicular.inl b/crumpet-engine/include/glm/gtx/perpendicular.inl deleted file mode 100644 index 1e72f33..0000000 --- a/crumpet-engine/include/glm/gtx/perpendicular.inl +++ /dev/null @@ -1,10 +0,0 @@ -/// @ref gtx_perpendicular - -namespace glm -{ - template - GLM_FUNC_QUALIFIER genType perp(genType const& x, genType const& Normal) - { - return x - proj(x, Normal); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/polar_coordinates.hpp b/crumpet-engine/include/glm/gtx/polar_coordinates.hpp deleted file mode 100644 index 48ddf7f..0000000 --- a/crumpet-engine/include/glm/gtx/polar_coordinates.hpp +++ /dev/null @@ -1,48 +0,0 @@ -/// @ref gtx_polar_coordinates -/// @file glm/gtx/polar_coordinates.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Conversion from Euclidean space to polar space and revert. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_polar_coordinates extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_polar_coordinates - /// @{ - - /// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. - /// - /// @see gtx_polar_coordinates - template - GLM_FUNC_DECL vec<3, T, Q> polar( - vec<3, T, Q> const& euclidean); - - /// Convert Polar to Euclidean coordinates. - /// - /// @see gtx_polar_coordinates - template - GLM_FUNC_DECL vec<3, T, Q> euclidean( - vec<2, T, Q> const& polar); - - /// @} -}//namespace glm - -#include "polar_coordinates.inl" diff --git a/crumpet-engine/include/glm/gtx/polar_coordinates.inl b/crumpet-engine/include/glm/gtx/polar_coordinates.inl deleted file mode 100644 index 371c8dd..0000000 --- a/crumpet-engine/include/glm/gtx/polar_coordinates.inl +++ /dev/null @@ -1,36 +0,0 @@ -/// @ref gtx_polar_coordinates - -namespace glm -{ - template - GLM_FUNC_QUALIFIER vec<3, T, Q> polar - ( - vec<3, T, Q> const& euclidean - ) - { - T const Length(length(euclidean)); - vec<3, T, Q> const tmp(euclidean / Length); - T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z)); - - return vec<3, T, Q>( - asin(tmp.y), // latitude - atan(tmp.x, tmp.z), // longitude - xz_dist); // xz distance - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> euclidean - ( - vec<2, T, Q> const& polar - ) - { - T const latitude(polar.x); - T const longitude(polar.y); - - return vec<3, T, Q>( - cos(latitude) * sin(longitude), - sin(latitude), - cos(latitude) * cos(longitude)); - } - -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/projection.hpp b/crumpet-engine/include/glm/gtx/projection.hpp deleted file mode 100644 index dda5f8b..0000000 --- a/crumpet-engine/include/glm/gtx/projection.hpp +++ /dev/null @@ -1,40 +0,0 @@ -/// @ref gtx_projection -/// @file glm/gtx/projection.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_projection GLM_GTX_projection -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Projection of a vector to other one - -#pragma once - -// Dependency: -#include "../geometric.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_projection is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_projection extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_projection - /// @{ - - /// Projects x on Normal. - /// - /// @see gtx_projection - template - GLM_FUNC_DECL genType proj(genType const& x, genType const& Normal); - - /// @} -}//namespace glm - -#include "projection.inl" diff --git a/crumpet-engine/include/glm/gtx/projection.inl b/crumpet-engine/include/glm/gtx/projection.inl deleted file mode 100644 index f23f884..0000000 --- a/crumpet-engine/include/glm/gtx/projection.inl +++ /dev/null @@ -1,10 +0,0 @@ -/// @ref gtx_projection - -namespace glm -{ - template - GLM_FUNC_QUALIFIER genType proj(genType const& x, genType const& Normal) - { - return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/quaternion.hpp b/crumpet-engine/include/glm/gtx/quaternion.hpp deleted file mode 100644 index e3c03de..0000000 --- a/crumpet-engine/include/glm/gtx/quaternion.hpp +++ /dev/null @@ -1,174 +0,0 @@ -/// @ref gtx_quaternion -/// @file glm/gtx/quaternion.hpp -/// -/// @see core (dependence) -/// @see gtx_extented_min_max (dependence) -/// -/// @defgroup gtx_quaternion GLM_GTX_quaternion -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Extented quaternion types and functions - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/constants.hpp" -#include "../gtc/quaternion.hpp" -#include "../ext/quaternion_exponential.hpp" -#include "../gtx/norm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_quaternion extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_quaternion - /// @{ - - /// Create an identity quaternion. - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL qua quat_identity(); - - /// Compute a cross product between a quaternion and a vector. - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL vec<3, T, Q> cross( - qua const& q, - vec<3, T, Q> const& v); - - //! Compute a cross product between a vector and a quaternion. - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL vec<3, T, Q> cross( - vec<3, T, Q> const& v, - qua const& q); - - //! Compute a point on a path according squad equation. - //! q1 and q2 are control points; s1 and s2 are intermediate control points. - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL qua squad( - qua const& q1, - qua const& q2, - qua const& s1, - qua const& s2, - T const& h); - - //! Returns an intermediate control point for squad interpolation. - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL qua intermediate( - qua const& prev, - qua const& curr, - qua const& next); - - //! Returns quarternion square root. - /// - /// @see gtx_quaternion - //template - //qua sqrt( - // qua const& q); - - //! Rotates a 3 components vector by a quaternion. - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL vec<3, T, Q> rotate( - qua const& q, - vec<3, T, Q> const& v); - - /// Rotates a 4 components vector by a quaternion. - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL vec<4, T, Q> rotate( - qua const& q, - vec<4, T, Q> const& v); - - /// Extract the real component of a quaternion. - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL T extractRealComponent( - qua const& q); - - /// Converts a quaternion to a 3 * 3 matrix. - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL mat<3, 3, T, Q> toMat3( - qua const& x){return mat3_cast(x);} - - /// Converts a quaternion to a 4 * 4 matrix. - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL mat<4, 4, T, Q> toMat4( - qua const& x){return mat4_cast(x);} - - /// Converts a 3 * 3 matrix to a quaternion. - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL qua toQuat( - mat<3, 3, T, Q> const& x){return quat_cast(x);} - - /// Converts a 4 * 4 matrix to a quaternion. - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL qua toQuat( - mat<4, 4, T, Q> const& x){return quat_cast(x);} - - /// Quaternion interpolation using the rotation short path. - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL qua shortMix( - qua const& x, - qua const& y, - T const& a); - - /// Quaternion normalized linear interpolation. - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL qua fastMix( - qua const& x, - qua const& y, - T const& a); - - /// Compute the rotation between two vectors. - /// param orig vector, needs to be normalized - /// param dest vector, needs to be normalized - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL qua rotation( - vec<3, T, Q> const& orig, - vec<3, T, Q> const& dest); - - /// Returns the squared length of x. - /// - /// @see gtx_quaternion - template - GLM_FUNC_DECL T length2(qua const& q); - - /// @} -}//namespace glm - -#include "quaternion.inl" diff --git a/crumpet-engine/include/glm/gtx/quaternion.inl b/crumpet-engine/include/glm/gtx/quaternion.inl deleted file mode 100644 index 679b39f..0000000 --- a/crumpet-engine/include/glm/gtx/quaternion.inl +++ /dev/null @@ -1,159 +0,0 @@ -/// @ref gtx_quaternion - -#include -#include "../gtc/constants.hpp" - -namespace glm -{ - template - GLM_FUNC_QUALIFIER qua quat_identity() - { - return qua(static_cast(1), static_cast(0), static_cast(0), static_cast(0)); - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> cross(vec<3, T, Q> const& v, qua const& q) - { - return inverse(q) * v; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> cross(qua const& q, vec<3, T, Q> const& v) - { - return q * v; - } - - template - GLM_FUNC_QUALIFIER qua squad - ( - qua const& q1, - qua const& q2, - qua const& s1, - qua const& s2, - T const& h) - { - return mix(mix(q1, q2, h), mix(s1, s2, h), static_cast(2) * (static_cast(1) - h) * h); - } - - template - GLM_FUNC_QUALIFIER qua intermediate - ( - qua const& prev, - qua const& curr, - qua const& next - ) - { - qua invQuat = inverse(curr); - return exp((log(next * invQuat) + log(prev * invQuat)) / static_cast(-4)) * curr; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> rotate(qua const& q, vec<3, T, Q> const& v) - { - return q * v; - } - - template - GLM_FUNC_QUALIFIER vec<4, T, Q> rotate(qua const& q, vec<4, T, Q> const& v) - { - return q * v; - } - - template - GLM_FUNC_QUALIFIER T extractRealComponent(qua const& q) - { - T w = static_cast(1) - q.x * q.x - q.y * q.y - q.z * q.z; - if(w < T(0)) - return T(0); - else - return -sqrt(w); - } - - template - GLM_FUNC_QUALIFIER T length2(qua const& q) - { - return q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w; - } - - template - GLM_FUNC_QUALIFIER qua shortMix(qua const& x, qua const& y, T const& a) - { - if(a <= static_cast(0)) return x; - if(a >= static_cast(1)) return y; - - T fCos = dot(x, y); - qua y2(y); //BUG!!! qua y2; - if(fCos < static_cast(0)) - { - y2 = -y; - fCos = -fCos; - } - - //if(fCos > 1.0f) // problem - T k0, k1; - if(fCos > (static_cast(1) - epsilon())) - { - k0 = static_cast(1) - a; - k1 = static_cast(0) + a; //BUG!!! 1.0f + a; - } - else - { - T fSin = sqrt(T(1) - fCos * fCos); - T fAngle = atan(fSin, fCos); - T fOneOverSin = static_cast(1) / fSin; - k0 = sin((static_cast(1) - a) * fAngle) * fOneOverSin; - k1 = sin((static_cast(0) + a) * fAngle) * fOneOverSin; - } - - return qua( - k0 * x.w + k1 * y2.w, - k0 * x.x + k1 * y2.x, - k0 * x.y + k1 * y2.y, - k0 * x.z + k1 * y2.z); - } - - template - GLM_FUNC_QUALIFIER qua fastMix(qua const& x, qua const& y, T const& a) - { - return glm::normalize(x * (static_cast(1) - a) + (y * a)); - } - - template - GLM_FUNC_QUALIFIER qua rotation(vec<3, T, Q> const& orig, vec<3, T, Q> const& dest) - { - T cosTheta = dot(orig, dest); - vec<3, T, Q> rotationAxis; - - if(cosTheta >= static_cast(1) - epsilon()) { - // orig and dest point in the same direction - return quat_identity(); - } - - if(cosTheta < static_cast(-1) + epsilon()) - { - // special case when vectors in opposite directions : - // there is no "ideal" rotation axis - // So guess one; any will do as long as it's perpendicular to start - // This implementation favors a rotation around the Up axis (Y), - // since it's often what you want to do. - rotationAxis = cross(vec<3, T, Q>(0, 0, 1), orig); - if(length2(rotationAxis) < epsilon()) // bad luck, they were parallel, try again! - rotationAxis = cross(vec<3, T, Q>(1, 0, 0), orig); - - rotationAxis = normalize(rotationAxis); - return angleAxis(pi(), rotationAxis); - } - - // Implementation from Stan Melax's Game Programming Gems 1 article - rotationAxis = cross(orig, dest); - - T s = sqrt((T(1) + cosTheta) * static_cast(2)); - T invs = static_cast(1) / s; - - return qua( - s * static_cast(0.5f), - rotationAxis.x * invs, - rotationAxis.y * invs, - rotationAxis.z * invs); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/range.hpp b/crumpet-engine/include/glm/gtx/range.hpp deleted file mode 100644 index 38c5713..0000000 --- a/crumpet-engine/include/glm/gtx/range.hpp +++ /dev/null @@ -1,98 +0,0 @@ -/// @ref gtx_range -/// @file glm/gtx/range.hpp -/// @author Joshua Moerman -/// -/// @defgroup gtx_range GLM_GTX_range -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Defines begin and end for vectors and matrices. Useful for range-based for loop. -/// The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements). - -#pragma once - -// Dependencies -#include "../detail/setup.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_range is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if !GLM_HAS_RANGE_FOR -# error "GLM_GTX_range requires C++11 suppport or 'range for'" -#endif - -#include "../gtc/type_ptr.hpp" -#include "../gtc/vec1.hpp" - -namespace glm -{ - /// @addtogroup gtx_range - /// @{ - -# if GLM_COMPILER & GLM_COMPILER_VC -# pragma warning(push) -# pragma warning(disable : 4100) // unreferenced formal parameter -# endif - - template - inline length_t components(vec<1, T, Q> const& v) - { - return v.length(); - } - - template - inline length_t components(vec<2, T, Q> const& v) - { - return v.length(); - } - - template - inline length_t components(vec<3, T, Q> const& v) - { - return v.length(); - } - - template - inline length_t components(vec<4, T, Q> const& v) - { - return v.length(); - } - - template - inline length_t components(genType const& m) - { - return m.length() * m[0].length(); - } - - template - inline typename genType::value_type const * begin(genType const& v) - { - return value_ptr(v); - } - - template - inline typename genType::value_type const * end(genType const& v) - { - return begin(v) + components(v); - } - - template - inline typename genType::value_type * begin(genType& v) - { - return value_ptr(v); - } - - template - inline typename genType::value_type * end(genType& v) - { - return begin(v) + components(v); - } - -# if GLM_COMPILER & GLM_COMPILER_VC -# pragma warning(pop) -# endif - - /// @} -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/raw_data.hpp b/crumpet-engine/include/glm/gtx/raw_data.hpp deleted file mode 100644 index f4d7fd9..0000000 --- a/crumpet-engine/include/glm/gtx/raw_data.hpp +++ /dev/null @@ -1,51 +0,0 @@ -/// @ref gtx_raw_data -/// @file glm/gtx/raw_data.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_raw_data GLM_GTX_raw_data -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Projection of a vector to other one - -#pragma once - -// Dependencies -#include "../ext/scalar_uint_sized.hpp" -#include "../detail/setup.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_raw_data is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_raw_data extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_raw_data - /// @{ - - //! Type for byte numbers. - //! From GLM_GTX_raw_data extension. - typedef detail::uint8 byte; - - //! Type for word numbers. - //! From GLM_GTX_raw_data extension. - typedef detail::uint16 word; - - //! Type for dword numbers. - //! From GLM_GTX_raw_data extension. - typedef detail::uint32 dword; - - //! Type for qword numbers. - //! From GLM_GTX_raw_data extension. - typedef detail::uint64 qword; - - /// @} -}// namespace glm - -#include "raw_data.inl" diff --git a/crumpet-engine/include/glm/gtx/raw_data.inl b/crumpet-engine/include/glm/gtx/raw_data.inl deleted file mode 100644 index c740317..0000000 --- a/crumpet-engine/include/glm/gtx/raw_data.inl +++ /dev/null @@ -1,2 +0,0 @@ -/// @ref gtx_raw_data - diff --git a/crumpet-engine/include/glm/gtx/rotate_normalized_axis.hpp b/crumpet-engine/include/glm/gtx/rotate_normalized_axis.hpp deleted file mode 100644 index 87a63eb..0000000 --- a/crumpet-engine/include/glm/gtx/rotate_normalized_axis.hpp +++ /dev/null @@ -1,68 +0,0 @@ -/// @ref gtx_rotate_normalized_axis -/// @file glm/gtx/rotate_normalized_axis.hpp -/// -/// @see core (dependence) -/// @see gtc_matrix_transform -/// @see gtc_quaternion -/// -/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Quaternions and matrices rotations around normalized axis. - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/epsilon.hpp" -#include "../gtc/quaternion.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_rotate_normalized_axis - /// @{ - - /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. - /// - /// @param m Input matrix multiplied by this rotation matrix. - /// @param angle Rotation angle expressed in radians. - /// @param axis Rotation axis, must be normalized. - /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double. - /// - /// @see gtx_rotate_normalized_axis - /// @see - rotate(T angle, T x, T y, T z) - /// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z) - /// @see - rotate(T angle, vec<3, T, Q> const& v) - template - GLM_FUNC_DECL mat<4, 4, T, Q> rotateNormalizedAxis( - mat<4, 4, T, Q> const& m, - T const& angle, - vec<3, T, Q> const& axis); - - /// Rotates a quaternion from a vector of 3 components normalized axis and an angle. - /// - /// @param q Source orientation - /// @param angle Angle expressed in radians. - /// @param axis Normalized axis of the rotation, must be normalized. - /// - /// @see gtx_rotate_normalized_axis - template - GLM_FUNC_DECL qua rotateNormalizedAxis( - qua const& q, - T const& angle, - vec<3, T, Q> const& axis); - - /// @} -}//namespace glm - -#include "rotate_normalized_axis.inl" diff --git a/crumpet-engine/include/glm/gtx/rotate_normalized_axis.inl b/crumpet-engine/include/glm/gtx/rotate_normalized_axis.inl deleted file mode 100644 index b2e9278..0000000 --- a/crumpet-engine/include/glm/gtx/rotate_normalized_axis.inl +++ /dev/null @@ -1,58 +0,0 @@ -/// @ref gtx_rotate_normalized_axis - -namespace glm -{ - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotateNormalizedAxis - ( - mat<4, 4, T, Q> const& m, - T const& angle, - vec<3, T, Q> const& v - ) - { - T const a = angle; - T const c = cos(a); - T const s = sin(a); - - vec<3, T, Q> const axis(v); - - vec<3, T, Q> const temp((static_cast(1) - c) * axis); - - mat<4, 4, T, Q> Rotate; - Rotate[0][0] = c + temp[0] * axis[0]; - Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; - Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; - - Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; - Rotate[1][1] = c + temp[1] * axis[1]; - Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; - - Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; - Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; - Rotate[2][2] = c + temp[2] * axis[2]; - - mat<4, 4, T, Q> Result; - Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; - Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; - Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; - Result[3] = m[3]; - return Result; - } - - template - GLM_FUNC_QUALIFIER qua rotateNormalizedAxis - ( - qua const& q, - T const& angle, - vec<3, T, Q> const& v - ) - { - vec<3, T, Q> const Tmp(v); - - T const AngleRad(angle); - T const Sin = sin(AngleRad * T(0.5)); - - return q * qua(cos(AngleRad * static_cast(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); - //return gtc::quaternion::cross(q, tquat(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/rotate_vector.hpp b/crumpet-engine/include/glm/gtx/rotate_vector.hpp deleted file mode 100644 index f918c6c..0000000 --- a/crumpet-engine/include/glm/gtx/rotate_vector.hpp +++ /dev/null @@ -1,123 +0,0 @@ -/// @ref gtx_rotate_vector -/// @file glm/gtx/rotate_vector.hpp -/// -/// @see core (dependence) -/// @see gtx_transform (dependence) -/// -/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Function to directly rotate a vector - -#pragma once - -// Dependency: -#include "../gtx/transform.hpp" -#include "../gtc/epsilon.hpp" -#include "../ext/vector_relational.hpp" -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_rotate_vector extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_rotate_vector - /// @{ - - /// Returns Spherical interpolation between two vectors - /// - /// @param x A first vector - /// @param y A second vector - /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. - /// - /// @see gtx_rotate_vector - template - GLM_FUNC_DECL vec<3, T, Q> slerp( - vec<3, T, Q> const& x, - vec<3, T, Q> const& y, - T const& a); - - //! Rotate a two dimensional vector. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL vec<2, T, Q> rotate( - vec<2, T, Q> const& v, - T const& angle); - - //! Rotate a three dimensional vector around an axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL vec<3, T, Q> rotate( - vec<3, T, Q> const& v, - T const& angle, - vec<3, T, Q> const& normal); - - //! Rotate a four dimensional vector around an axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL vec<4, T, Q> rotate( - vec<4, T, Q> const& v, - T const& angle, - vec<3, T, Q> const& normal); - - //! Rotate a three dimensional vector around the X axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL vec<3, T, Q> rotateX( - vec<3, T, Q> const& v, - T const& angle); - - //! Rotate a three dimensional vector around the Y axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL vec<3, T, Q> rotateY( - vec<3, T, Q> const& v, - T const& angle); - - //! Rotate a three dimensional vector around the Z axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL vec<3, T, Q> rotateZ( - vec<3, T, Q> const& v, - T const& angle); - - //! Rotate a four dimensional vector around the X axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL vec<4, T, Q> rotateX( - vec<4, T, Q> const& v, - T const& angle); - - //! Rotate a four dimensional vector around the Y axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL vec<4, T, Q> rotateY( - vec<4, T, Q> const& v, - T const& angle); - - //! Rotate a four dimensional vector around the Z axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL vec<4, T, Q> rotateZ( - vec<4, T, Q> const& v, - T const& angle); - - //! Build a rotation matrix from a normal and a up vector. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL mat<4, 4, T, Q> orientation( - vec<3, T, Q> const& Normal, - vec<3, T, Q> const& Up); - - /// @} -}//namespace glm - -#include "rotate_vector.inl" diff --git a/crumpet-engine/include/glm/gtx/rotate_vector.inl b/crumpet-engine/include/glm/gtx/rotate_vector.inl deleted file mode 100644 index f8136e7..0000000 --- a/crumpet-engine/include/glm/gtx/rotate_vector.inl +++ /dev/null @@ -1,187 +0,0 @@ -/// @ref gtx_rotate_vector - -namespace glm -{ - template - GLM_FUNC_QUALIFIER vec<3, T, Q> slerp - ( - vec<3, T, Q> const& x, - vec<3, T, Q> const& y, - T const& a - ) - { - // get cosine of angle between vectors (-1 -> 1) - T CosAlpha = dot(x, y); - // get angle (0 -> pi) - T Alpha = acos(CosAlpha); - // get sine of angle between vectors (0 -> 1) - T SinAlpha = sin(Alpha); - // this breaks down when SinAlpha = 0, i.e. Alpha = 0 or pi - T t1 = sin((static_cast(1) - a) * Alpha) / SinAlpha; - T t2 = sin(a * Alpha) / SinAlpha; - - // interpolate src vectors - return x * t1 + y * t2; - } - - template - GLM_FUNC_QUALIFIER vec<2, T, Q> rotate - ( - vec<2, T, Q> const& v, - T const& angle - ) - { - vec<2, T, Q> Result; - T const Cos(cos(angle)); - T const Sin(sin(angle)); - - Result.x = v.x * Cos - v.y * Sin; - Result.y = v.x * Sin + v.y * Cos; - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> rotate - ( - vec<3, T, Q> const& v, - T const& angle, - vec<3, T, Q> const& normal - ) - { - return mat<3, 3, T, Q>(glm::rotate(angle, normal)) * v; - } - /* - template - GLM_FUNC_QUALIFIER vec<3, T, Q> rotateGTX( - const vec<3, T, Q>& x, - T angle, - const vec<3, T, Q>& normal) - { - const T Cos = cos(radians(angle)); - const T Sin = sin(radians(angle)); - return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin; - } - */ - template - GLM_FUNC_QUALIFIER vec<4, T, Q> rotate - ( - vec<4, T, Q> const& v, - T const& angle, - vec<3, T, Q> const& normal - ) - { - return rotate(angle, normal) * v; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> rotateX - ( - vec<3, T, Q> const& v, - T const& angle - ) - { - vec<3, T, Q> Result(v); - T const Cos(cos(angle)); - T const Sin(sin(angle)); - - Result.y = v.y * Cos - v.z * Sin; - Result.z = v.y * Sin + v.z * Cos; - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> rotateY - ( - vec<3, T, Q> const& v, - T const& angle - ) - { - vec<3, T, Q> Result = v; - T const Cos(cos(angle)); - T const Sin(sin(angle)); - - Result.x = v.x * Cos + v.z * Sin; - Result.z = -v.x * Sin + v.z * Cos; - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<3, T, Q> rotateZ - ( - vec<3, T, Q> const& v, - T const& angle - ) - { - vec<3, T, Q> Result = v; - T const Cos(cos(angle)); - T const Sin(sin(angle)); - - Result.x = v.x * Cos - v.y * Sin; - Result.y = v.x * Sin + v.y * Cos; - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<4, T, Q> rotateX - ( - vec<4, T, Q> const& v, - T const& angle - ) - { - vec<4, T, Q> Result = v; - T const Cos(cos(angle)); - T const Sin(sin(angle)); - - Result.y = v.y * Cos - v.z * Sin; - Result.z = v.y * Sin + v.z * Cos; - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<4, T, Q> rotateY - ( - vec<4, T, Q> const& v, - T const& angle - ) - { - vec<4, T, Q> Result = v; - T const Cos(cos(angle)); - T const Sin(sin(angle)); - - Result.x = v.x * Cos + v.z * Sin; - Result.z = -v.x * Sin + v.z * Cos; - return Result; - } - - template - GLM_FUNC_QUALIFIER vec<4, T, Q> rotateZ - ( - vec<4, T, Q> const& v, - T const& angle - ) - { - vec<4, T, Q> Result = v; - T const Cos(cos(angle)); - T const Sin(sin(angle)); - - Result.x = v.x * Cos - v.y * Sin; - Result.y = v.x * Sin + v.y * Cos; - return Result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> orientation - ( - vec<3, T, Q> const& Normal, - vec<3, T, Q> const& Up - ) - { - if(all(equal(Normal, Up, epsilon()))) - return mat<4, 4, T, Q>(static_cast(1)); - - vec<3, T, Q> RotationAxis = cross(Up, Normal); - T Angle = acos(dot(Normal, Up)); - - return rotate(Angle, RotationAxis); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/scalar_multiplication.hpp b/crumpet-engine/include/glm/gtx/scalar_multiplication.hpp deleted file mode 100644 index b73edf6..0000000 --- a/crumpet-engine/include/glm/gtx/scalar_multiplication.hpp +++ /dev/null @@ -1,75 +0,0 @@ -/// @ref gtx -/// @file glm/gtx/scalar_multiplication.hpp -/// @author Joshua Moerman -/// -/// Include to use the features of this extension. -/// -/// Enables scalar multiplication for all types -/// -/// Since GLSL is very strict about types, the following (often used) combinations do not work: -/// double * vec4 -/// int * vec4 -/// vec4 / int -/// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic) - -#pragma once - -#include "../detail/setup.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if !GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC) -# error "GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC" -#endif - -#include "../vec2.hpp" -#include "../vec3.hpp" -#include "../vec4.hpp" -#include "../mat2x2.hpp" -#include - -namespace glm -{ - template - using return_type_scalar_multiplication = typename std::enable_if< - !std::is_same::value // T may not be a float - && std::is_arithmetic::value, Vec // But it may be an int or double (no vec3 or mat3, ...) - >::type; - -#define GLM_IMPLEMENT_SCAL_MULT(Vec) \ - template \ - return_type_scalar_multiplication \ - operator*(T const& s, Vec rh){ \ - return rh *= static_cast(s); \ - } \ - \ - template \ - return_type_scalar_multiplication \ - operator*(Vec lh, T const& s){ \ - return lh *= static_cast(s); \ - } \ - \ - template \ - return_type_scalar_multiplication \ - operator/(Vec lh, T const& s){ \ - return lh *= 1.0f / s; \ - } - -GLM_IMPLEMENT_SCAL_MULT(vec2) -GLM_IMPLEMENT_SCAL_MULT(vec3) -GLM_IMPLEMENT_SCAL_MULT(vec4) - -GLM_IMPLEMENT_SCAL_MULT(mat2) -GLM_IMPLEMENT_SCAL_MULT(mat2x3) -GLM_IMPLEMENT_SCAL_MULT(mat2x4) -GLM_IMPLEMENT_SCAL_MULT(mat3x2) -GLM_IMPLEMENT_SCAL_MULT(mat3) -GLM_IMPLEMENT_SCAL_MULT(mat3x4) -GLM_IMPLEMENT_SCAL_MULT(mat4x2) -GLM_IMPLEMENT_SCAL_MULT(mat4x3) -GLM_IMPLEMENT_SCAL_MULT(mat4) - -#undef GLM_IMPLEMENT_SCAL_MULT -} // namespace glm diff --git a/crumpet-engine/include/glm/gtx/scalar_relational.hpp b/crumpet-engine/include/glm/gtx/scalar_relational.hpp deleted file mode 100644 index 491c62a..0000000 --- a/crumpet-engine/include/glm/gtx/scalar_relational.hpp +++ /dev/null @@ -1,36 +0,0 @@ -/// @ref gtx_scalar_relational -/// @file glm/gtx/scalar_relational.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_scalar_relational GLM_GTX_scalar_relational -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Extend a position from a source to a position at a defined length. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_extend extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_scalar_relational - /// @{ - - - - /// @} -}//namespace glm - -#include "scalar_relational.inl" diff --git a/crumpet-engine/include/glm/gtx/scalar_relational.inl b/crumpet-engine/include/glm/gtx/scalar_relational.inl deleted file mode 100644 index c2a121c..0000000 --- a/crumpet-engine/include/glm/gtx/scalar_relational.inl +++ /dev/null @@ -1,88 +0,0 @@ -/// @ref gtx_scalar_relational - -namespace glm -{ - template - GLM_FUNC_QUALIFIER bool lessThan - ( - T const& x, - T const& y - ) - { - return x < y; - } - - template - GLM_FUNC_QUALIFIER bool lessThanEqual - ( - T const& x, - T const& y - ) - { - return x <= y; - } - - template - GLM_FUNC_QUALIFIER bool greaterThan - ( - T const& x, - T const& y - ) - { - return x > y; - } - - template - GLM_FUNC_QUALIFIER bool greaterThanEqual - ( - T const& x, - T const& y - ) - { - return x >= y; - } - - template - GLM_FUNC_QUALIFIER bool equal - ( - T const& x, - T const& y - ) - { - return detail::compute_equal::is_iec559>::call(x, y); - } - - template - GLM_FUNC_QUALIFIER bool notEqual - ( - T const& x, - T const& y - ) - { - return !detail::compute_equal::is_iec559>::call(x, y); - } - - GLM_FUNC_QUALIFIER bool any - ( - bool const& x - ) - { - return x; - } - - GLM_FUNC_QUALIFIER bool all - ( - bool const& x - ) - { - return x; - } - - GLM_FUNC_QUALIFIER bool not_ - ( - bool const& x - ) - { - return !x; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/spline.hpp b/crumpet-engine/include/glm/gtx/spline.hpp deleted file mode 100644 index d59fa76..0000000 --- a/crumpet-engine/include/glm/gtx/spline.hpp +++ /dev/null @@ -1,65 +0,0 @@ -/// @ref gtx_spline -/// @file glm/gtx/spline.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_spline GLM_GTX_spline -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Spline functions - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtx/optimum_pow.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_spline is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_spline extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_spline - /// @{ - - /// Return a point from a catmull rom curve. - /// @see gtx_spline extension. - template - GLM_FUNC_DECL genType catmullRom( - genType const& v1, - genType const& v2, - genType const& v3, - genType const& v4, - typename genType::value_type const& s); - - /// Return a point from a hermite curve. - /// @see gtx_spline extension. - template - GLM_FUNC_DECL genType hermite( - genType const& v1, - genType const& t1, - genType const& v2, - genType const& t2, - typename genType::value_type const& s); - - /// Return a point from a cubic curve. - /// @see gtx_spline extension. - template - GLM_FUNC_DECL genType cubic( - genType const& v1, - genType const& v2, - genType const& v3, - genType const& v4, - typename genType::value_type const& s); - - /// @} -}//namespace glm - -#include "spline.inl" diff --git a/crumpet-engine/include/glm/gtx/spline.inl b/crumpet-engine/include/glm/gtx/spline.inl deleted file mode 100644 index c3fd056..0000000 --- a/crumpet-engine/include/glm/gtx/spline.inl +++ /dev/null @@ -1,60 +0,0 @@ -/// @ref gtx_spline - -namespace glm -{ - template - GLM_FUNC_QUALIFIER genType catmullRom - ( - genType const& v1, - genType const& v2, - genType const& v3, - genType const& v4, - typename genType::value_type const& s - ) - { - typename genType::value_type s2 = pow2(s); - typename genType::value_type s3 = pow3(s); - - typename genType::value_type f1 = -s3 + typename genType::value_type(2) * s2 - s; - typename genType::value_type f2 = typename genType::value_type(3) * s3 - typename genType::value_type(5) * s2 + typename genType::value_type(2); - typename genType::value_type f3 = typename genType::value_type(-3) * s3 + typename genType::value_type(4) * s2 + s; - typename genType::value_type f4 = s3 - s2; - - return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) / typename genType::value_type(2); - - } - - template - GLM_FUNC_QUALIFIER genType hermite - ( - genType const& v1, - genType const& t1, - genType const& v2, - genType const& t2, - typename genType::value_type const& s - ) - { - typename genType::value_type s2 = pow2(s); - typename genType::value_type s3 = pow3(s); - - typename genType::value_type f1 = typename genType::value_type(2) * s3 - typename genType::value_type(3) * s2 + typename genType::value_type(1); - typename genType::value_type f2 = typename genType::value_type(-2) * s3 + typename genType::value_type(3) * s2; - typename genType::value_type f3 = s3 - typename genType::value_type(2) * s2 + s; - typename genType::value_type f4 = s3 - s2; - - return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2; - } - - template - GLM_FUNC_QUALIFIER genType cubic - ( - genType const& v1, - genType const& v2, - genType const& v3, - genType const& v4, - typename genType::value_type const& s - ) - { - return ((v1 * s + v2) * s + v3) * s + v4; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/std_based_type.hpp b/crumpet-engine/include/glm/gtx/std_based_type.hpp deleted file mode 100644 index 6183a62..0000000 --- a/crumpet-engine/include/glm/gtx/std_based_type.hpp +++ /dev/null @@ -1,68 +0,0 @@ -/// @ref gtx_std_based_type -/// @file glm/gtx/std_based_type.hpp -/// -/// @see core (dependence) -/// @see gtx_extented_min_max (dependence) -/// -/// @defgroup gtx_std_based_type GLM_GTX_std_based_type -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Adds vector types based on STL value types. - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_std_based_type is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_std_based_type extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_std_based_type - /// @{ - - /// Vector type based of one std::size_t component. - /// @see GLM_GTX_std_based_type - typedef vec<1, std::size_t, defaultp> size1; - - /// Vector type based of two std::size_t components. - /// @see GLM_GTX_std_based_type - typedef vec<2, std::size_t, defaultp> size2; - - /// Vector type based of three std::size_t components. - /// @see GLM_GTX_std_based_type - typedef vec<3, std::size_t, defaultp> size3; - - /// Vector type based of four std::size_t components. - /// @see GLM_GTX_std_based_type - typedef vec<4, std::size_t, defaultp> size4; - - /// Vector type based of one std::size_t component. - /// @see GLM_GTX_std_based_type - typedef vec<1, std::size_t, defaultp> size1_t; - - /// Vector type based of two std::size_t components. - /// @see GLM_GTX_std_based_type - typedef vec<2, std::size_t, defaultp> size2_t; - - /// Vector type based of three std::size_t components. - /// @see GLM_GTX_std_based_type - typedef vec<3, std::size_t, defaultp> size3_t; - - /// Vector type based of four std::size_t components. - /// @see GLM_GTX_std_based_type - typedef vec<4, std::size_t, defaultp> size4_t; - - /// @} -}//namespace glm - -#include "std_based_type.inl" diff --git a/crumpet-engine/include/glm/gtx/std_based_type.inl b/crumpet-engine/include/glm/gtx/std_based_type.inl deleted file mode 100644 index 9c34bdb..0000000 --- a/crumpet-engine/include/glm/gtx/std_based_type.inl +++ /dev/null @@ -1,6 +0,0 @@ -/// @ref gtx_std_based_type - -namespace glm -{ - -} diff --git a/crumpet-engine/include/glm/gtx/string_cast.hpp b/crumpet-engine/include/glm/gtx/string_cast.hpp deleted file mode 100644 index 0564e57..0000000 --- a/crumpet-engine/include/glm/gtx/string_cast.hpp +++ /dev/null @@ -1,52 +0,0 @@ -/// @ref gtx_string_cast -/// @file glm/gtx/string_cast.hpp -/// -/// @see core (dependence) -/// @see gtx_integer (dependence) -/// @see gtx_quaternion (dependence) -/// -/// @defgroup gtx_string_cast GLM_GTX_string_cast -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Setup strings for GLM type values -/// -/// This extension is not supported with CUDA - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/type_precision.hpp" -#include "../gtc/quaternion.hpp" -#include "../gtx/dual_quaternion.hpp" -#include -#include - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_string_cast is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if(GLM_COMPILER & GLM_COMPILER_CUDA) -# error "GLM_GTX_string_cast is not supported on CUDA compiler" -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_string_cast extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_string_cast - /// @{ - - /// Create a string from a GLM vector or matrix typed variable. - /// @see gtx_string_cast extension. - template - GLM_FUNC_DECL std::string to_string(genType const& x); - - /// @} -}//namespace glm - -#include "string_cast.inl" diff --git a/crumpet-engine/include/glm/gtx/string_cast.inl b/crumpet-engine/include/glm/gtx/string_cast.inl deleted file mode 100644 index 4ba7da3..0000000 --- a/crumpet-engine/include/glm/gtx/string_cast.inl +++ /dev/null @@ -1,492 +0,0 @@ -/// @ref gtx_string_cast - -#include -#include - -namespace glm{ -namespace detail -{ - template - struct cast - { - typedef T value_type; - }; - - template <> - struct cast - { - typedef double value_type; - }; - - GLM_FUNC_QUALIFIER std::string format(const char* msg, ...) - { - std::size_t const STRING_BUFFER(4096); - char text[STRING_BUFFER]; - va_list list; - - if(msg == GLM_NULLPTR) - return std::string(); - - va_start(list, msg); -# if(GLM_COMPILER & GLM_COMPILER_VC) - vsprintf_s(text, STRING_BUFFER, msg, list); -# else// - vsprintf(text, msg, list); -# endif// - va_end(list); - - return std::string(text); - } - - static const char* LabelTrue = "true"; - static const char* LabelFalse = "false"; - - template - struct literal - { - GLM_FUNC_QUALIFIER static char const * value() {return "%d";} - }; - - template - struct literal - { - GLM_FUNC_QUALIFIER static char const * value() {return "%f";} - }; - -# if GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC - template<> - struct literal - { - GLM_FUNC_QUALIFIER static char const * value() {return "%lld";} - }; - - template<> - struct literal - { - GLM_FUNC_QUALIFIER static char const * value() {return "%lld";} - }; -# endif//GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC - - template - struct prefix{}; - - template<> - struct prefix - { - GLM_FUNC_QUALIFIER static char const * value() {return "";} - }; - - template<> - struct prefix - { - GLM_FUNC_QUALIFIER static char const * value() {return "d";} - }; - - template<> - struct prefix - { - GLM_FUNC_QUALIFIER static char const * value() {return "b";} - }; - - template<> - struct prefix - { - GLM_FUNC_QUALIFIER static char const * value() {return "u8";} - }; - - template<> - struct prefix - { - GLM_FUNC_QUALIFIER static char const * value() {return "i8";} - }; - - template<> - struct prefix - { - GLM_FUNC_QUALIFIER static char const * value() {return "u16";} - }; - - template<> - struct prefix - { - GLM_FUNC_QUALIFIER static char const * value() {return "i16";} - }; - - template<> - struct prefix - { - GLM_FUNC_QUALIFIER static char const * value() {return "u";} - }; - - template<> - struct prefix - { - GLM_FUNC_QUALIFIER static char const * value() {return "i";} - }; - - template<> - struct prefix - { - GLM_FUNC_QUALIFIER static char const * value() {return "u64";} - }; - - template<> - struct prefix - { - GLM_FUNC_QUALIFIER static char const * value() {return "i64";} - }; - - template - struct compute_to_string - {}; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(vec<1, bool, Q> const& x) - { - return detail::format("bvec1(%s)", - x[0] ? detail::LabelTrue : detail::LabelFalse); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(vec<2, bool, Q> const& x) - { - return detail::format("bvec2(%s, %s)", - x[0] ? detail::LabelTrue : detail::LabelFalse, - x[1] ? detail::LabelTrue : detail::LabelFalse); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(vec<3, bool, Q> const& x) - { - return detail::format("bvec3(%s, %s, %s)", - x[0] ? detail::LabelTrue : detail::LabelFalse, - x[1] ? detail::LabelTrue : detail::LabelFalse, - x[2] ? detail::LabelTrue : detail::LabelFalse); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(vec<4, bool, Q> const& x) - { - return detail::format("bvec4(%s, %s, %s, %s)", - x[0] ? detail::LabelTrue : detail::LabelFalse, - x[1] ? detail::LabelTrue : detail::LabelFalse, - x[2] ? detail::LabelTrue : detail::LabelFalse, - x[3] ? detail::LabelTrue : detail::LabelFalse); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(vec<1, T, Q> const& x) - { - char const * PrefixStr = prefix::value(); - char const * LiteralStr = literal::is_iec559>::value(); - std::string FormatStr(detail::format("%svec1(%s)", - PrefixStr, - LiteralStr)); - - return detail::format(FormatStr.c_str(), - static_cast::value_type>(x[0])); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(vec<2, T, Q> const& x) - { - char const * PrefixStr = prefix::value(); - char const * LiteralStr = literal::is_iec559>::value(); - std::string FormatStr(detail::format("%svec2(%s, %s)", - PrefixStr, - LiteralStr, LiteralStr)); - - return detail::format(FormatStr.c_str(), - static_cast::value_type>(x[0]), - static_cast::value_type>(x[1])); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(vec<3, T, Q> const& x) - { - char const * PrefixStr = prefix::value(); - char const * LiteralStr = literal::is_iec559>::value(); - std::string FormatStr(detail::format("%svec3(%s, %s, %s)", - PrefixStr, - LiteralStr, LiteralStr, LiteralStr)); - - return detail::format(FormatStr.c_str(), - static_cast::value_type>(x[0]), - static_cast::value_type>(x[1]), - static_cast::value_type>(x[2])); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(vec<4, T, Q> const& x) - { - char const * PrefixStr = prefix::value(); - char const * LiteralStr = literal::is_iec559>::value(); - std::string FormatStr(detail::format("%svec4(%s, %s, %s, %s)", - PrefixStr, - LiteralStr, LiteralStr, LiteralStr, LiteralStr)); - - return detail::format(FormatStr.c_str(), - static_cast::value_type>(x[0]), - static_cast::value_type>(x[1]), - static_cast::value_type>(x[2]), - static_cast::value_type>(x[3])); - } - }; - - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(mat<2, 2, T, Q> const& x) - { - char const * PrefixStr = prefix::value(); - char const * LiteralStr = literal::is_iec559>::value(); - std::string FormatStr(detail::format("%smat2x2((%s, %s), (%s, %s))", - PrefixStr, - LiteralStr, LiteralStr, - LiteralStr, LiteralStr)); - - return detail::format(FormatStr.c_str(), - static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), - static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1])); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(mat<2, 3, T, Q> const& x) - { - char const * PrefixStr = prefix::value(); - char const * LiteralStr = literal::is_iec559>::value(); - std::string FormatStr(detail::format("%smat2x3((%s, %s, %s), (%s, %s, %s))", - PrefixStr, - LiteralStr, LiteralStr, LiteralStr, - LiteralStr, LiteralStr, LiteralStr)); - - return detail::format(FormatStr.c_str(), - static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), - static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2])); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(mat<2, 4, T, Q> const& x) - { - char const * PrefixStr = prefix::value(); - char const * LiteralStr = literal::is_iec559>::value(); - std::string FormatStr(detail::format("%smat2x4((%s, %s, %s, %s), (%s, %s, %s, %s))", - PrefixStr, - LiteralStr, LiteralStr, LiteralStr, LiteralStr, - LiteralStr, LiteralStr, LiteralStr, LiteralStr)); - - return detail::format(FormatStr.c_str(), - static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), static_cast::value_type>(x[0][3]), - static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2]), static_cast::value_type>(x[1][3])); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(mat<3, 2, T, Q> const& x) - { - char const * PrefixStr = prefix::value(); - char const * LiteralStr = literal::is_iec559>::value(); - std::string FormatStr(detail::format("%smat3x2((%s, %s), (%s, %s), (%s, %s))", - PrefixStr, - LiteralStr, LiteralStr, - LiteralStr, LiteralStr, - LiteralStr, LiteralStr)); - - return detail::format(FormatStr.c_str(), - static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), - static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), - static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1])); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(mat<3, 3, T, Q> const& x) - { - char const * PrefixStr = prefix::value(); - char const * LiteralStr = literal::is_iec559>::value(); - std::string FormatStr(detail::format("%smat3x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s))", - PrefixStr, - LiteralStr, LiteralStr, LiteralStr, - LiteralStr, LiteralStr, LiteralStr, - LiteralStr, LiteralStr, LiteralStr)); - - return detail::format(FormatStr.c_str(), - static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), - static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2]), - static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1]), static_cast::value_type>(x[2][2])); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(mat<3, 4, T, Q> const& x) - { - char const * PrefixStr = prefix::value(); - char const * LiteralStr = literal::is_iec559>::value(); - std::string FormatStr(detail::format("%smat3x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))", - PrefixStr, - LiteralStr, LiteralStr, LiteralStr, LiteralStr, - LiteralStr, LiteralStr, LiteralStr, LiteralStr, - LiteralStr, LiteralStr, LiteralStr, LiteralStr)); - - return detail::format(FormatStr.c_str(), - static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), static_cast::value_type>(x[0][3]), - static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2]), static_cast::value_type>(x[1][3]), - static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1]), static_cast::value_type>(x[2][2]), static_cast::value_type>(x[2][3])); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(mat<4, 2, T, Q> const& x) - { - char const * PrefixStr = prefix::value(); - char const * LiteralStr = literal::is_iec559>::value(); - std::string FormatStr(detail::format("%smat4x2((%s, %s), (%s, %s), (%s, %s), (%s, %s))", - PrefixStr, - LiteralStr, LiteralStr, - LiteralStr, LiteralStr, - LiteralStr, LiteralStr, - LiteralStr, LiteralStr)); - - return detail::format(FormatStr.c_str(), - static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), - static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), - static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1]), - static_cast::value_type>(x[3][0]), static_cast::value_type>(x[3][1])); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(mat<4, 3, T, Q> const& x) - { - char const * PrefixStr = prefix::value(); - char const * LiteralStr = literal::is_iec559>::value(); - std::string FormatStr(detail::format("%smat4x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s), (%s, %s, %s))", - PrefixStr, - LiteralStr, LiteralStr, LiteralStr, - LiteralStr, LiteralStr, LiteralStr, - LiteralStr, LiteralStr, LiteralStr, - LiteralStr, LiteralStr, LiteralStr)); - - return detail::format(FormatStr.c_str(), - static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), - static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2]), - static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1]), static_cast::value_type>(x[2][2]), - static_cast::value_type>(x[3][0]), static_cast::value_type>(x[3][1]), static_cast::value_type>(x[3][2])); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(mat<4, 4, T, Q> const& x) - { - char const * PrefixStr = prefix::value(); - char const * LiteralStr = literal::is_iec559>::value(); - std::string FormatStr(detail::format("%smat4x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))", - PrefixStr, - LiteralStr, LiteralStr, LiteralStr, LiteralStr, - LiteralStr, LiteralStr, LiteralStr, LiteralStr, - LiteralStr, LiteralStr, LiteralStr, LiteralStr, - LiteralStr, LiteralStr, LiteralStr, LiteralStr)); - - return detail::format(FormatStr.c_str(), - static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), static_cast::value_type>(x[0][3]), - static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2]), static_cast::value_type>(x[1][3]), - static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1]), static_cast::value_type>(x[2][2]), static_cast::value_type>(x[2][3]), - static_cast::value_type>(x[3][0]), static_cast::value_type>(x[3][1]), static_cast::value_type>(x[3][2]), static_cast::value_type>(x[3][3])); - } - }; - - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(qua const& x) - { - char const * PrefixStr = prefix::value(); - char const * LiteralStr = literal::is_iec559>::value(); - std::string FormatStr(detail::format("%squat(%s, {%s, %s, %s})", - PrefixStr, - LiteralStr, LiteralStr, LiteralStr, LiteralStr)); - - return detail::format(FormatStr.c_str(), - static_cast::value_type>(x[3]), - static_cast::value_type>(x[0]), - static_cast::value_type>(x[1]), - static_cast::value_type>(x[2])); - } - }; - - template - struct compute_to_string > - { - GLM_FUNC_QUALIFIER static std::string call(tdualquat const& x) - { - char const * PrefixStr = prefix::value(); - char const * LiteralStr = literal::is_iec559>::value(); - std::string FormatStr(detail::format("%sdualquat((%s, {%s, %s, %s}), (%s, {%s, %s, %s}))", - PrefixStr, - LiteralStr, LiteralStr, LiteralStr, LiteralStr, - LiteralStr, LiteralStr, LiteralStr, LiteralStr)); - - return detail::format(FormatStr.c_str(), - static_cast::value_type>(x.real[3]), - static_cast::value_type>(x.real[0]), - static_cast::value_type>(x.real[1]), - static_cast::value_type>(x.real[2]), - static_cast::value_type>(x.dual[3]), - static_cast::value_type>(x.dual[0]), - static_cast::value_type>(x.dual[1]), - static_cast::value_type>(x.dual[2])); - } - }; - -}//namespace detail - -template -GLM_FUNC_QUALIFIER std::string to_string(matType const& x) -{ - return detail::compute_to_string::call(x); -} - -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/texture.hpp b/crumpet-engine/include/glm/gtx/texture.hpp deleted file mode 100644 index ee3bf7c..0000000 --- a/crumpet-engine/include/glm/gtx/texture.hpp +++ /dev/null @@ -1,46 +0,0 @@ -/// @ref gtx_texture -/// @file glm/gtx/texture.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_texture GLM_GTX_texture -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Wrapping mode of texture coordinates. - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/integer.hpp" -#include "../gtx/component_wise.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_texture extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_texture - /// @{ - - /// Compute the number of mipmaps levels necessary to create a mipmap complete texture - /// - /// @param Extent Extent of the texture base level mipmap - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or signed integer scalar types - /// @tparam Q Value from qualifier enum - template - T levels(vec const& Extent); - - /// @} -}// namespace glm - -#include "texture.inl" - diff --git a/crumpet-engine/include/glm/gtx/texture.inl b/crumpet-engine/include/glm/gtx/texture.inl deleted file mode 100644 index 593c826..0000000 --- a/crumpet-engine/include/glm/gtx/texture.inl +++ /dev/null @@ -1,17 +0,0 @@ -/// @ref gtx_texture - -namespace glm -{ - template - inline T levels(vec const& Extent) - { - return glm::log2(compMax(Extent)) + static_cast(1); - } - - template - inline T levels(T Extent) - { - return vec<1, T, defaultp>(Extent).x; - } -}//namespace glm - diff --git a/crumpet-engine/include/glm/gtx/transform.hpp b/crumpet-engine/include/glm/gtx/transform.hpp deleted file mode 100644 index eded01a..0000000 --- a/crumpet-engine/include/glm/gtx/transform.hpp +++ /dev/null @@ -1,60 +0,0 @@ -/// @ref gtx_transform -/// @file glm/gtx/transform.hpp -/// -/// @see core (dependence) -/// @see gtc_matrix_transform (dependence) -/// @see gtx_transform -/// @see gtx_transform2 -/// -/// @defgroup gtx_transform GLM_GTX_transform -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Add transformation matrices - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/matrix_transform.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_transform extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_transform - /// @{ - - /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. - /// @see gtc_matrix_transform - /// @see gtx_transform - template - GLM_FUNC_DECL mat<4, 4, T, Q> translate( - vec<3, T, Q> const& v); - - /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. - /// @see gtc_matrix_transform - /// @see gtx_transform - template - GLM_FUNC_DECL mat<4, 4, T, Q> rotate( - T angle, - vec<3, T, Q> const& v); - - /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. - /// @see gtc_matrix_transform - /// @see gtx_transform - template - GLM_FUNC_DECL mat<4, 4, T, Q> scale( - vec<3, T, Q> const& v); - - /// @} -}// namespace glm - -#include "transform.inl" diff --git a/crumpet-engine/include/glm/gtx/transform.inl b/crumpet-engine/include/glm/gtx/transform.inl deleted file mode 100644 index 48ee680..0000000 --- a/crumpet-engine/include/glm/gtx/transform.inl +++ /dev/null @@ -1,23 +0,0 @@ -/// @ref gtx_transform - -namespace glm -{ - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(vec<3, T, Q> const& v) - { - return translate(mat<4, 4, T, Q>(static_cast(1)), v); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(T angle, vec<3, T, Q> const& v) - { - return rotate(mat<4, 4, T, Q>(static_cast(1)), angle, v); - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(vec<3, T, Q> const& v) - { - return scale(mat<4, 4, T, Q>(static_cast(1)), v); - } - -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/transform2.hpp b/crumpet-engine/include/glm/gtx/transform2.hpp deleted file mode 100644 index 19fdf6c..0000000 --- a/crumpet-engine/include/glm/gtx/transform2.hpp +++ /dev/null @@ -1,89 +0,0 @@ -/// @ref gtx_transform2 -/// @file glm/gtx/transform2.hpp -/// -/// @see core (dependence) -/// @see gtx_transform (dependence) -/// -/// @defgroup gtx_transform2 GLM_GTX_transform2 -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Add extra transformation matrices - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtx/transform.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_transform2 extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_transform2 - /// @{ - - //! Transforms a matrix with a shearing on X axis. - //! From GLM_GTX_transform2 extension. - template - GLM_FUNC_DECL mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T y); - - //! Transforms a matrix with a shearing on Y axis. - //! From GLM_GTX_transform2 extension. - template - GLM_FUNC_DECL mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T x); - - //! Transforms a matrix with a shearing on X axis - //! From GLM_GTX_transform2 extension. - template - GLM_FUNC_DECL mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T y, T z); - - //! Transforms a matrix with a shearing on Y axis. - //! From GLM_GTX_transform2 extension. - template - GLM_FUNC_DECL mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T x, T z); - - //! Transforms a matrix with a shearing on Z axis. - //! From GLM_GTX_transform2 extension. - template - GLM_FUNC_DECL mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T x, T y); - - //template GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(const mat<4, 4, T, Q> & m, shearPlane, planePoint, angle) - // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0 - // - dot(PointOnPlane, normal) * OnPlaneVector 1 - - // Reflect functions seem to don't work - //template mat<3, 3, T, Q> reflect2D(const mat<3, 3, T, Q> & m, const vec<3, T, Q>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) - //template mat<4, 4, T, Q> reflect3D(const mat<4, 4, T, Q> & m, const vec<3, T, Q>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) - - //! Build planar projection matrix along normal axis. - //! From GLM_GTX_transform2 extension. - template - GLM_FUNC_DECL mat<3, 3, T, Q> proj2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal); - - //! Build planar projection matrix along normal axis. - //! From GLM_GTX_transform2 extension. - template - GLM_FUNC_DECL mat<4, 4, T, Q> proj3D(mat<4, 4, T, Q> const & m, vec<3, T, Q> const& normal); - - //! Build a scale bias matrix. - //! From GLM_GTX_transform2 extension. - template - GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(T scale, T bias); - - //! Build a scale bias matrix. - //! From GLM_GTX_transform2 extension. - template - GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias); - - /// @} -}// namespace glm - -#include "transform2.inl" diff --git a/crumpet-engine/include/glm/gtx/transform2.inl b/crumpet-engine/include/glm/gtx/transform2.inl deleted file mode 100644 index 2b53198..0000000 --- a/crumpet-engine/include/glm/gtx/transform2.inl +++ /dev/null @@ -1,125 +0,0 @@ -/// @ref gtx_transform2 - -namespace glm -{ - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T s) - { - mat<3, 3, T, Q> r(1); - r[1][0] = s; - return m * r; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T s) - { - mat<3, 3, T, Q> r(1); - r[0][1] = s; - return m * r; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T s, T t) - { - mat<4, 4, T, Q> r(1); - r[0][1] = s; - r[0][2] = t; - return m * r; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T s, T t) - { - mat<4, 4, T, Q> r(1); - r[1][0] = s; - r[1][2] = t; - return m * r; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T s, T t) - { - mat<4, 4, T, Q> r(1); - r[2][0] = s; - r[2][1] = t; - return m * r; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> reflect2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal) - { - mat<3, 3, T, Q> r(static_cast(1)); - r[0][0] = static_cast(1) - static_cast(2) * normal.x * normal.x; - r[0][1] = -static_cast(2) * normal.x * normal.y; - r[1][0] = -static_cast(2) * normal.x * normal.y; - r[1][1] = static_cast(1) - static_cast(2) * normal.y * normal.y; - return m * r; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> reflect3D(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& normal) - { - mat<4, 4, T, Q> r(static_cast(1)); - r[0][0] = static_cast(1) - static_cast(2) * normal.x * normal.x; - r[0][1] = -static_cast(2) * normal.x * normal.y; - r[0][2] = -static_cast(2) * normal.x * normal.z; - - r[1][0] = -static_cast(2) * normal.x * normal.y; - r[1][1] = static_cast(1) - static_cast(2) * normal.y * normal.y; - r[1][2] = -static_cast(2) * normal.y * normal.z; - - r[2][0] = -static_cast(2) * normal.x * normal.z; - r[2][1] = -static_cast(2) * normal.y * normal.z; - r[2][2] = static_cast(1) - static_cast(2) * normal.z * normal.z; - return m * r; - } - - template - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> proj2D( - const mat<3, 3, T, Q>& m, - const vec<3, T, Q>& normal) - { - mat<3, 3, T, Q> r(static_cast(1)); - r[0][0] = static_cast(1) - normal.x * normal.x; - r[0][1] = - normal.x * normal.y; - r[1][0] = - normal.x * normal.y; - r[1][1] = static_cast(1) - normal.y * normal.y; - return m * r; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> proj3D( - const mat<4, 4, T, Q>& m, - const vec<3, T, Q>& normal) - { - mat<4, 4, T, Q> r(static_cast(1)); - r[0][0] = static_cast(1) - normal.x * normal.x; - r[0][1] = - normal.x * normal.y; - r[0][2] = - normal.x * normal.z; - r[1][0] = - normal.x * normal.y; - r[1][1] = static_cast(1) - normal.y * normal.y; - r[1][2] = - normal.y * normal.z; - r[2][0] = - normal.x * normal.z; - r[2][1] = - normal.y * normal.z; - r[2][2] = static_cast(1) - normal.z * normal.z; - return m * r; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(T scale, T bias) - { - mat<4, 4, T, Q> result; - result[3] = vec<4, T, Q>(vec<3, T, Q>(bias), static_cast(1)); - result[0][0] = scale; - result[1][1] = scale; - result[2][2] = scale; - return result; - } - - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias) - { - return m * scaleBias(scale, bias); - } -}//namespace glm - diff --git a/crumpet-engine/include/glm/gtx/type_aligned.hpp b/crumpet-engine/include/glm/gtx/type_aligned.hpp deleted file mode 100644 index 130f4cd..0000000 --- a/crumpet-engine/include/glm/gtx/type_aligned.hpp +++ /dev/null @@ -1,982 +0,0 @@ -/// @ref gtx_type_aligned -/// @file glm/gtx/type_aligned.hpp -/// -/// @see core (dependence) -/// @see gtc_quaternion (dependence) -/// -/// @defgroup gtx_type_aligned GLM_GTX_type_aligned -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Defines aligned types. - -#pragma once - -// Dependency: -#include "../gtc/type_precision.hpp" -#include "../gtc/quaternion.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_type_aligned is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_type_aligned extension included") -#endif - -namespace glm -{ - /////////////////////////// - // Signed int vector types - - /// @addtogroup gtx_type_aligned - /// @{ - - /// Low qualifier 8 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_int8, aligned_lowp_int8, 1); - - /// Low qualifier 16 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_int16, aligned_lowp_int16, 2); - - /// Low qualifier 32 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_int32, aligned_lowp_int32, 4); - - /// Low qualifier 64 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_int64, aligned_lowp_int64, 8); - - - /// Low qualifier 8 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_int8_t, aligned_lowp_int8_t, 1); - - /// Low qualifier 16 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_int16_t, aligned_lowp_int16_t, 2); - - /// Low qualifier 32 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_int32_t, aligned_lowp_int32_t, 4); - - /// Low qualifier 64 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_int64_t, aligned_lowp_int64_t, 8); - - - /// Low qualifier 8 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_i8, aligned_lowp_i8, 1); - - /// Low qualifier 16 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_i16, aligned_lowp_i16, 2); - - /// Low qualifier 32 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_i32, aligned_lowp_i32, 4); - - /// Low qualifier 64 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_i64, aligned_lowp_i64, 8); - - - /// Medium qualifier 8 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_int8, aligned_mediump_int8, 1); - - /// Medium qualifier 16 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_int16, aligned_mediump_int16, 2); - - /// Medium qualifier 32 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_int32, aligned_mediump_int32, 4); - - /// Medium qualifier 64 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_int64, aligned_mediump_int64, 8); - - - /// Medium qualifier 8 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_int8_t, aligned_mediump_int8_t, 1); - - /// Medium qualifier 16 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_int16_t, aligned_mediump_int16_t, 2); - - /// Medium qualifier 32 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_int32_t, aligned_mediump_int32_t, 4); - - /// Medium qualifier 64 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_int64_t, aligned_mediump_int64_t, 8); - - - /// Medium qualifier 8 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_i8, aligned_mediump_i8, 1); - - /// Medium qualifier 16 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_i16, aligned_mediump_i16, 2); - - /// Medium qualifier 32 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_i32, aligned_mediump_i32, 4); - - /// Medium qualifier 64 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_i64, aligned_mediump_i64, 8); - - - /// High qualifier 8 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_int8, aligned_highp_int8, 1); - - /// High qualifier 16 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_int16, aligned_highp_int16, 2); - - /// High qualifier 32 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_int32, aligned_highp_int32, 4); - - /// High qualifier 64 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_int64, aligned_highp_int64, 8); - - - /// High qualifier 8 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_int8_t, aligned_highp_int8_t, 1); - - /// High qualifier 16 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_int16_t, aligned_highp_int16_t, 2); - - /// High qualifier 32 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_int32_t, aligned_highp_int32_t, 4); - - /// High qualifier 64 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_int64_t, aligned_highp_int64_t, 8); - - - /// High qualifier 8 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_i8, aligned_highp_i8, 1); - - /// High qualifier 16 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_i16, aligned_highp_i16, 2); - - /// High qualifier 32 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_i32, aligned_highp_i32, 4); - - /// High qualifier 64 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_i64, aligned_highp_i64, 8); - - - /// Default qualifier 8 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(int8, aligned_int8, 1); - - /// Default qualifier 16 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(int16, aligned_int16, 2); - - /// Default qualifier 32 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(int32, aligned_int32, 4); - - /// Default qualifier 64 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(int64, aligned_int64, 8); - - - /// Default qualifier 8 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(int8_t, aligned_int8_t, 1); - - /// Default qualifier 16 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(int16_t, aligned_int16_t, 2); - - /// Default qualifier 32 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(int32_t, aligned_int32_t, 4); - - /// Default qualifier 64 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(int64_t, aligned_int64_t, 8); - - - /// Default qualifier 8 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i8, aligned_i8, 1); - - /// Default qualifier 16 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i16, aligned_i16, 2); - - /// Default qualifier 32 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i32, aligned_i32, 4); - - /// Default qualifier 64 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i64, aligned_i64, 8); - - - /// Default qualifier 32 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(ivec1, aligned_ivec1, 4); - - /// Default qualifier 32 bit signed integer aligned vector of 2 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(ivec2, aligned_ivec2, 8); - - /// Default qualifier 32 bit signed integer aligned vector of 3 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(ivec3, aligned_ivec3, 16); - - /// Default qualifier 32 bit signed integer aligned vector of 4 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(ivec4, aligned_ivec4, 16); - - - /// Default qualifier 8 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i8vec1, aligned_i8vec1, 1); - - /// Default qualifier 8 bit signed integer aligned vector of 2 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i8vec2, aligned_i8vec2, 2); - - /// Default qualifier 8 bit signed integer aligned vector of 3 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i8vec3, aligned_i8vec3, 4); - - /// Default qualifier 8 bit signed integer aligned vector of 4 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4); - - - /// Default qualifier 16 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i16vec1, aligned_i16vec1, 2); - - /// Default qualifier 16 bit signed integer aligned vector of 2 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i16vec2, aligned_i16vec2, 4); - - /// Default qualifier 16 bit signed integer aligned vector of 3 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i16vec3, aligned_i16vec3, 8); - - /// Default qualifier 16 bit signed integer aligned vector of 4 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i16vec4, aligned_i16vec4, 8); - - - /// Default qualifier 32 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i32vec1, aligned_i32vec1, 4); - - /// Default qualifier 32 bit signed integer aligned vector of 2 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i32vec2, aligned_i32vec2, 8); - - /// Default qualifier 32 bit signed integer aligned vector of 3 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i32vec3, aligned_i32vec3, 16); - - /// Default qualifier 32 bit signed integer aligned vector of 4 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i32vec4, aligned_i32vec4, 16); - - - /// Default qualifier 64 bit signed integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i64vec1, aligned_i64vec1, 8); - - /// Default qualifier 64 bit signed integer aligned vector of 2 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i64vec2, aligned_i64vec2, 16); - - /// Default qualifier 64 bit signed integer aligned vector of 3 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i64vec3, aligned_i64vec3, 32); - - /// Default qualifier 64 bit signed integer aligned vector of 4 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(i64vec4, aligned_i64vec4, 32); - - - ///////////////////////////// - // Unsigned int vector types - - /// Low qualifier 8 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_uint8, aligned_lowp_uint8, 1); - - /// Low qualifier 16 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_uint16, aligned_lowp_uint16, 2); - - /// Low qualifier 32 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_uint32, aligned_lowp_uint32, 4); - - /// Low qualifier 64 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_uint64, aligned_lowp_uint64, 8); - - - /// Low qualifier 8 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_uint8_t, aligned_lowp_uint8_t, 1); - - /// Low qualifier 16 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_uint16_t, aligned_lowp_uint16_t, 2); - - /// Low qualifier 32 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_uint32_t, aligned_lowp_uint32_t, 4); - - /// Low qualifier 64 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_uint64_t, aligned_lowp_uint64_t, 8); - - - /// Low qualifier 8 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_u8, aligned_lowp_u8, 1); - - /// Low qualifier 16 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_u16, aligned_lowp_u16, 2); - - /// Low qualifier 32 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_u32, aligned_lowp_u32, 4); - - /// Low qualifier 64 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(lowp_u64, aligned_lowp_u64, 8); - - - /// Medium qualifier 8 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_uint8, aligned_mediump_uint8, 1); - - /// Medium qualifier 16 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_uint16, aligned_mediump_uint16, 2); - - /// Medium qualifier 32 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_uint32, aligned_mediump_uint32, 4); - - /// Medium qualifier 64 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_uint64, aligned_mediump_uint64, 8); - - - /// Medium qualifier 8 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_uint8_t, aligned_mediump_uint8_t, 1); - - /// Medium qualifier 16 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_uint16_t, aligned_mediump_uint16_t, 2); - - /// Medium qualifier 32 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_uint32_t, aligned_mediump_uint32_t, 4); - - /// Medium qualifier 64 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_uint64_t, aligned_mediump_uint64_t, 8); - - - /// Medium qualifier 8 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_u8, aligned_mediump_u8, 1); - - /// Medium qualifier 16 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_u16, aligned_mediump_u16, 2); - - /// Medium qualifier 32 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_u32, aligned_mediump_u32, 4); - - /// Medium qualifier 64 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mediump_u64, aligned_mediump_u64, 8); - - - /// High qualifier 8 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_uint8, aligned_highp_uint8, 1); - - /// High qualifier 16 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_uint16, aligned_highp_uint16, 2); - - /// High qualifier 32 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_uint32, aligned_highp_uint32, 4); - - /// High qualifier 64 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_uint64, aligned_highp_uint64, 8); - - - /// High qualifier 8 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_uint8_t, aligned_highp_uint8_t, 1); - - /// High qualifier 16 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_uint16_t, aligned_highp_uint16_t, 2); - - /// High qualifier 32 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_uint32_t, aligned_highp_uint32_t, 4); - - /// High qualifier 64 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_uint64_t, aligned_highp_uint64_t, 8); - - - /// High qualifier 8 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_u8, aligned_highp_u8, 1); - - /// High qualifier 16 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_u16, aligned_highp_u16, 2); - - /// High qualifier 32 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_u32, aligned_highp_u32, 4); - - /// High qualifier 64 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(highp_u64, aligned_highp_u64, 8); - - - /// Default qualifier 8 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(uint8, aligned_uint8, 1); - - /// Default qualifier 16 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(uint16, aligned_uint16, 2); - - /// Default qualifier 32 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(uint32, aligned_uint32, 4); - - /// Default qualifier 64 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(uint64, aligned_uint64, 8); - - - /// Default qualifier 8 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(uint8_t, aligned_uint8_t, 1); - - /// Default qualifier 16 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(uint16_t, aligned_uint16_t, 2); - - /// Default qualifier 32 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(uint32_t, aligned_uint32_t, 4); - - /// Default qualifier 64 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(uint64_t, aligned_uint64_t, 8); - - - /// Default qualifier 8 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u8, aligned_u8, 1); - - /// Default qualifier 16 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u16, aligned_u16, 2); - - /// Default qualifier 32 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u32, aligned_u32, 4); - - /// Default qualifier 64 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u64, aligned_u64, 8); - - - /// Default qualifier 32 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(uvec1, aligned_uvec1, 4); - - /// Default qualifier 32 bit unsigned integer aligned vector of 2 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(uvec2, aligned_uvec2, 8); - - /// Default qualifier 32 bit unsigned integer aligned vector of 3 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(uvec3, aligned_uvec3, 16); - - /// Default qualifier 32 bit unsigned integer aligned vector of 4 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(uvec4, aligned_uvec4, 16); - - - /// Default qualifier 8 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u8vec1, aligned_u8vec1, 1); - - /// Default qualifier 8 bit unsigned integer aligned vector of 2 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u8vec2, aligned_u8vec2, 2); - - /// Default qualifier 8 bit unsigned integer aligned vector of 3 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u8vec3, aligned_u8vec3, 4); - - /// Default qualifier 8 bit unsigned integer aligned vector of 4 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u8vec4, aligned_u8vec4, 4); - - - /// Default qualifier 16 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u16vec1, aligned_u16vec1, 2); - - /// Default qualifier 16 bit unsigned integer aligned vector of 2 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u16vec2, aligned_u16vec2, 4); - - /// Default qualifier 16 bit unsigned integer aligned vector of 3 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u16vec3, aligned_u16vec3, 8); - - /// Default qualifier 16 bit unsigned integer aligned vector of 4 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u16vec4, aligned_u16vec4, 8); - - - /// Default qualifier 32 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u32vec1, aligned_u32vec1, 4); - - /// Default qualifier 32 bit unsigned integer aligned vector of 2 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u32vec2, aligned_u32vec2, 8); - - /// Default qualifier 32 bit unsigned integer aligned vector of 3 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u32vec3, aligned_u32vec3, 16); - - /// Default qualifier 32 bit unsigned integer aligned vector of 4 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u32vec4, aligned_u32vec4, 16); - - - /// Default qualifier 64 bit unsigned integer aligned scalar type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u64vec1, aligned_u64vec1, 8); - - /// Default qualifier 64 bit unsigned integer aligned vector of 2 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u64vec2, aligned_u64vec2, 16); - - /// Default qualifier 64 bit unsigned integer aligned vector of 3 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u64vec3, aligned_u64vec3, 32); - - /// Default qualifier 64 bit unsigned integer aligned vector of 4 components type. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(u64vec4, aligned_u64vec4, 32); - - - ////////////////////// - // Float vector types - - /// 32 bit single-qualifier floating-point aligned scalar. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(float32, aligned_float32, 4); - - /// 32 bit single-qualifier floating-point aligned scalar. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(float32_t, aligned_float32_t, 4); - - /// 32 bit single-qualifier floating-point aligned scalar. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(float32, aligned_f32, 4); - -# ifndef GLM_FORCE_SINGLE_ONLY - - /// 64 bit double-qualifier floating-point aligned scalar. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(float64, aligned_float64, 8); - - /// 64 bit double-qualifier floating-point aligned scalar. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(float64_t, aligned_float64_t, 8); - - /// 64 bit double-qualifier floating-point aligned scalar. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(float64, aligned_f64, 8); - -# endif//GLM_FORCE_SINGLE_ONLY - - - /// Single-qualifier floating-point aligned vector of 1 component. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(vec1, aligned_vec1, 4); - - /// Single-qualifier floating-point aligned vector of 2 components. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(vec2, aligned_vec2, 8); - - /// Single-qualifier floating-point aligned vector of 3 components. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(vec3, aligned_vec3, 16); - - /// Single-qualifier floating-point aligned vector of 4 components. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(vec4, aligned_vec4, 16); - - - /// Single-qualifier floating-point aligned vector of 1 component. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fvec1, aligned_fvec1, 4); - - /// Single-qualifier floating-point aligned vector of 2 components. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fvec2, aligned_fvec2, 8); - - /// Single-qualifier floating-point aligned vector of 3 components. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fvec3, aligned_fvec3, 16); - - /// Single-qualifier floating-point aligned vector of 4 components. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fvec4, aligned_fvec4, 16); - - - /// Single-qualifier floating-point aligned vector of 1 component. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32vec1, aligned_f32vec1, 4); - - /// Single-qualifier floating-point aligned vector of 2 components. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32vec2, aligned_f32vec2, 8); - - /// Single-qualifier floating-point aligned vector of 3 components. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32vec3, aligned_f32vec3, 16); - - /// Single-qualifier floating-point aligned vector of 4 components. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32vec4, aligned_f32vec4, 16); - - - /// Double-qualifier floating-point aligned vector of 1 component. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(dvec1, aligned_dvec1, 8); - - /// Double-qualifier floating-point aligned vector of 2 components. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(dvec2, aligned_dvec2, 16); - - /// Double-qualifier floating-point aligned vector of 3 components. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(dvec3, aligned_dvec3, 32); - - /// Double-qualifier floating-point aligned vector of 4 components. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(dvec4, aligned_dvec4, 32); - - -# ifndef GLM_FORCE_SINGLE_ONLY - - /// Double-qualifier floating-point aligned vector of 1 component. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64vec1, aligned_f64vec1, 8); - - /// Double-qualifier floating-point aligned vector of 2 components. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64vec2, aligned_f64vec2, 16); - - /// Double-qualifier floating-point aligned vector of 3 components. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64vec3, aligned_f64vec3, 32); - - /// Double-qualifier floating-point aligned vector of 4 components. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64vec4, aligned_f64vec4, 32); - -# endif//GLM_FORCE_SINGLE_ONLY - - ////////////////////// - // Float matrix types - - /// Single-qualifier floating-point aligned 1x1 matrix. - /// @see gtx_type_aligned - //typedef detail::tmat1 mat1; - - /// Single-qualifier floating-point aligned 2x2 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mat2, aligned_mat2, 16); - - /// Single-qualifier floating-point aligned 3x3 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mat3, aligned_mat3, 16); - - /// Single-qualifier floating-point aligned 4x4 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mat4, aligned_mat4, 16); - - - /// Single-qualifier floating-point aligned 1x1 matrix. - /// @see gtx_type_aligned - //typedef detail::tmat1x1 mat1; - - /// Single-qualifier floating-point aligned 2x2 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mat2x2, aligned_mat2x2, 16); - - /// Single-qualifier floating-point aligned 3x3 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mat3x3, aligned_mat3x3, 16); - - /// Single-qualifier floating-point aligned 4x4 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(mat4x4, aligned_mat4x4, 16); - - - /// Single-qualifier floating-point aligned 1x1 matrix. - /// @see gtx_type_aligned - //typedef detail::tmat1x1 fmat1; - - /// Single-qualifier floating-point aligned 2x2 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2, 16); - - /// Single-qualifier floating-point aligned 3x3 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3, 16); - - /// Single-qualifier floating-point aligned 4x4 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4, 16); - - - /// Single-qualifier floating-point aligned 1x1 matrix. - /// @see gtx_type_aligned - //typedef f32 fmat1x1; - - /// Single-qualifier floating-point aligned 2x2 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2x2, 16); - - /// Single-qualifier floating-point aligned 2x3 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fmat2x3, aligned_fmat2x3, 16); - - /// Single-qualifier floating-point aligned 2x4 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fmat2x4, aligned_fmat2x4, 16); - - /// Single-qualifier floating-point aligned 3x2 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fmat3x2, aligned_fmat3x2, 16); - - /// Single-qualifier floating-point aligned 3x3 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3x3, 16); - - /// Single-qualifier floating-point aligned 3x4 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fmat3x4, aligned_fmat3x4, 16); - - /// Single-qualifier floating-point aligned 4x2 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fmat4x2, aligned_fmat4x2, 16); - - /// Single-qualifier floating-point aligned 4x3 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fmat4x3, aligned_fmat4x3, 16); - - /// Single-qualifier floating-point aligned 4x4 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4x4, 16); - - - /// Single-qualifier floating-point aligned 1x1 matrix. - /// @see gtx_type_aligned - //typedef detail::tmat1x1 f32mat1; - - /// Single-qualifier floating-point aligned 2x2 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2, 16); - - /// Single-qualifier floating-point aligned 3x3 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3, 16); - - /// Single-qualifier floating-point aligned 4x4 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4, 16); - - - /// Single-qualifier floating-point aligned 1x1 matrix. - /// @see gtx_type_aligned - //typedef f32 f32mat1x1; - - /// Single-qualifier floating-point aligned 2x2 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2x2, 16); - - /// Single-qualifier floating-point aligned 2x3 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32mat2x3, aligned_f32mat2x3, 16); - - /// Single-qualifier floating-point aligned 2x4 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32mat2x4, aligned_f32mat2x4, 16); - - /// Single-qualifier floating-point aligned 3x2 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32mat3x2, aligned_f32mat3x2, 16); - - /// Single-qualifier floating-point aligned 3x3 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3x3, 16); - - /// Single-qualifier floating-point aligned 3x4 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32mat3x4, aligned_f32mat3x4, 16); - - /// Single-qualifier floating-point aligned 4x2 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32mat4x2, aligned_f32mat4x2, 16); - - /// Single-qualifier floating-point aligned 4x3 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32mat4x3, aligned_f32mat4x3, 16); - - /// Single-qualifier floating-point aligned 4x4 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4x4, 16); - - -# ifndef GLM_FORCE_SINGLE_ONLY - - /// Double-qualifier floating-point aligned 1x1 matrix. - /// @see gtx_type_aligned - //typedef detail::tmat1x1 f64mat1; - - /// Double-qualifier floating-point aligned 2x2 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2, 32); - - /// Double-qualifier floating-point aligned 3x3 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3, 32); - - /// Double-qualifier floating-point aligned 4x4 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4, 32); - - - /// Double-qualifier floating-point aligned 1x1 matrix. - /// @see gtx_type_aligned - //typedef f64 f64mat1x1; - - /// Double-qualifier floating-point aligned 2x2 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2x2, 32); - - /// Double-qualifier floating-point aligned 2x3 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64mat2x3, aligned_f64mat2x3, 32); - - /// Double-qualifier floating-point aligned 2x4 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64mat2x4, aligned_f64mat2x4, 32); - - /// Double-qualifier floating-point aligned 3x2 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64mat3x2, aligned_f64mat3x2, 32); - - /// Double-qualifier floating-point aligned 3x3 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3x3, 32); - - /// Double-qualifier floating-point aligned 3x4 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64mat3x4, aligned_f64mat3x4, 32); - - /// Double-qualifier floating-point aligned 4x2 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64mat4x2, aligned_f64mat4x2, 32); - - /// Double-qualifier floating-point aligned 4x3 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64mat4x3, aligned_f64mat4x3, 32); - - /// Double-qualifier floating-point aligned 4x4 matrix. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4x4, 32); - -# endif//GLM_FORCE_SINGLE_ONLY - - - ////////////////////////// - // Quaternion types - - /// Single-qualifier floating-point aligned quaternion. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(quat, aligned_quat, 16); - - /// Single-qualifier floating-point aligned quaternion. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(quat, aligned_fquat, 16); - - /// Double-qualifier floating-point aligned quaternion. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(dquat, aligned_dquat, 32); - - /// Single-qualifier floating-point aligned quaternion. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f32quat, aligned_f32quat, 16); - -# ifndef GLM_FORCE_SINGLE_ONLY - - /// Double-qualifier floating-point aligned quaternion. - /// @see gtx_type_aligned - GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32); - -# endif//GLM_FORCE_SINGLE_ONLY - - /// @} -}//namespace glm - -#include "type_aligned.inl" diff --git a/crumpet-engine/include/glm/gtx/type_aligned.inl b/crumpet-engine/include/glm/gtx/type_aligned.inl deleted file mode 100644 index 54c1b81..0000000 --- a/crumpet-engine/include/glm/gtx/type_aligned.inl +++ /dev/null @@ -1,6 +0,0 @@ -/// @ref gtc_type_aligned - -namespace glm -{ - -} diff --git a/crumpet-engine/include/glm/gtx/type_trait.hpp b/crumpet-engine/include/glm/gtx/type_trait.hpp deleted file mode 100644 index 6a7bed6..0000000 --- a/crumpet-engine/include/glm/gtx/type_trait.hpp +++ /dev/null @@ -1,85 +0,0 @@ -/// @ref gtx_type_trait -/// @file glm/gtx/type_trait.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_type_trait GLM_GTX_type_trait -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Defines traits for each type. - -#pragma once - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_type_trait is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -// Dependency: -#include "../detail/qualifier.hpp" -#include "../gtc/quaternion.hpp" -#include "../gtx/dual_quaternion.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_type_trait extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_type_trait - /// @{ - - template - struct type - { - static bool const is_vec = false; - static bool const is_mat = false; - static bool const is_quat = false; - static length_t const components = 0; - static length_t const cols = 0; - static length_t const rows = 0; - }; - - template - struct type > - { - static bool const is_vec = true; - static bool const is_mat = false; - static bool const is_quat = false; - static length_t const components = L; - }; - - template - struct type > - { - static bool const is_vec = false; - static bool const is_mat = true; - static bool const is_quat = false; - static length_t const components = C; - static length_t const cols = C; - static length_t const rows = R; - }; - - template - struct type > - { - static bool const is_vec = false; - static bool const is_mat = false; - static bool const is_quat = true; - static length_t const components = 4; - }; - - template - struct type > - { - static bool const is_vec = false; - static bool const is_mat = false; - static bool const is_quat = true; - static length_t const components = 8; - }; - - /// @} -}//namespace glm - -#include "type_trait.inl" diff --git a/crumpet-engine/include/glm/gtx/type_trait.inl b/crumpet-engine/include/glm/gtx/type_trait.inl deleted file mode 100644 index 045de95..0000000 --- a/crumpet-engine/include/glm/gtx/type_trait.inl +++ /dev/null @@ -1,61 +0,0 @@ -/// @ref gtx_type_trait - -namespace glm -{ - template - bool const type::is_vec; - template - bool const type::is_mat; - template - bool const type::is_quat; - template - length_t const type::components; - template - length_t const type::cols; - template - length_t const type::rows; - - // vec - template - bool const type >::is_vec; - template - bool const type >::is_mat; - template - bool const type >::is_quat; - template - length_t const type >::components; - - // mat - template - bool const type >::is_vec; - template - bool const type >::is_mat; - template - bool const type >::is_quat; - template - length_t const type >::components; - template - length_t const type >::cols; - template - length_t const type >::rows; - - // tquat - template - bool const type >::is_vec; - template - bool const type >::is_mat; - template - bool const type >::is_quat; - template - length_t const type >::components; - - // tdualquat - template - bool const type >::is_vec; - template - bool const type >::is_mat; - template - bool const type >::is_quat; - template - length_t const type >::components; -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/vec_swizzle.hpp b/crumpet-engine/include/glm/gtx/vec_swizzle.hpp deleted file mode 100644 index daebac3..0000000 --- a/crumpet-engine/include/glm/gtx/vec_swizzle.hpp +++ /dev/null @@ -1,2778 +0,0 @@ -/// @ref gtx_vec_swizzle -/// @file glm/gtx/vec_swizzle.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_vec_swizzle GLM_GTX_vec_swizzle -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Functions to perform swizzle operation. - -#pragma once - -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_vec_swizzle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -namespace glm { - // xx - template - GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<1, T, Q> &v) { - return glm::vec<2, T, Q>(v.x, v.x); - } - - template - GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<2, T, Q> &v) { - return glm::vec<2, T, Q>(v.x, v.x); - } - - template - GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<3, T, Q> &v) { - return glm::vec<2, T, Q>(v.x, v.x); - } - - template - GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.x, v.x); - } - - // xy - template - GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<2, T, Q> &v) { - return glm::vec<2, T, Q>(v.x, v.y); - } - - template - GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<3, T, Q> &v) { - return glm::vec<2, T, Q>(v.x, v.y); - } - - template - GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.x, v.y); - } - - // xz - template - GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<3, T, Q> &v) { - return glm::vec<2, T, Q>(v.x, v.z); - } - - template - GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.x, v.z); - } - - // xw - template - GLM_INLINE glm::vec<2, T, Q> xw(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.x, v.w); - } - - // yx - template - GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<2, T, Q> &v) { - return glm::vec<2, T, Q>(v.y, v.x); - } - - template - GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<3, T, Q> &v) { - return glm::vec<2, T, Q>(v.y, v.x); - } - - template - GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.y, v.x); - } - - // yy - template - GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<2, T, Q> &v) { - return glm::vec<2, T, Q>(v.y, v.y); - } - - template - GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<3, T, Q> &v) { - return glm::vec<2, T, Q>(v.y, v.y); - } - - template - GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.y, v.y); - } - - // yz - template - GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<3, T, Q> &v) { - return glm::vec<2, T, Q>(v.y, v.z); - } - - template - GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.y, v.z); - } - - // yw - template - GLM_INLINE glm::vec<2, T, Q> yw(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.y, v.w); - } - - // zx - template - GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<3, T, Q> &v) { - return glm::vec<2, T, Q>(v.z, v.x); - } - - template - GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.z, v.x); - } - - // zy - template - GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<3, T, Q> &v) { - return glm::vec<2, T, Q>(v.z, v.y); - } - - template - GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.z, v.y); - } - - // zz - template - GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<3, T, Q> &v) { - return glm::vec<2, T, Q>(v.z, v.z); - } - - template - GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.z, v.z); - } - - // zw - template - GLM_INLINE glm::vec<2, T, Q> zw(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.z, v.w); - } - - // wx - template - GLM_INLINE glm::vec<2, T, Q> wx(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.w, v.x); - } - - // wy - template - GLM_INLINE glm::vec<2, T, Q> wy(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.w, v.y); - } - - // wz - template - GLM_INLINE glm::vec<2, T, Q> wz(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.w, v.z); - } - - // ww - template - GLM_INLINE glm::vec<2, T, Q> ww(const glm::vec<4, T, Q> &v) { - return glm::vec<2, T, Q>(v.w, v.w); - } - - // xxx - template - GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<1, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.x, v.x); - } - - template - GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<2, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.x, v.x); - } - - template - GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.x, v.x); - } - - template - GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.x, v.x); - } - - // xxy - template - GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<2, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.x, v.y); - } - - template - GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.x, v.y); - } - - template - GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.x, v.y); - } - - // xxz - template - GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.x, v.z); - } - - template - GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.x, v.z); - } - - // xxw - template - GLM_INLINE glm::vec<3, T, Q> xxw(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.x, v.w); - } - - // xyx - template - GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<2, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.y, v.x); - } - - template - GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.y, v.x); - } - - template - GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.y, v.x); - } - - // xyy - template - GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<2, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.y, v.y); - } - - template - GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.y, v.y); - } - - template - GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.y, v.y); - } - - // xyz - template - GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.y, v.z); - } - - template - GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.y, v.z); - } - - // xyw - template - GLM_INLINE glm::vec<3, T, Q> xyw(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.y, v.w); - } - - // xzx - template - GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.z, v.x); - } - - template - GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.z, v.x); - } - - // xzy - template - GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.z, v.y); - } - - template - GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.z, v.y); - } - - // xzz - template - GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.z, v.z); - } - - template - GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.z, v.z); - } - - // xzw - template - GLM_INLINE glm::vec<3, T, Q> xzw(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.z, v.w); - } - - // xwx - template - GLM_INLINE glm::vec<3, T, Q> xwx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.w, v.x); - } - - // xwy - template - GLM_INLINE glm::vec<3, T, Q> xwy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.w, v.y); - } - - // xwz - template - GLM_INLINE glm::vec<3, T, Q> xwz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.w, v.z); - } - - // xww - template - GLM_INLINE glm::vec<3, T, Q> xww(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.x, v.w, v.w); - } - - // yxx - template - GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<2, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.x, v.x); - } - - template - GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.x, v.x); - } - - template - GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.x, v.x); - } - - // yxy - template - GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<2, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.x, v.y); - } - - template - GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.x, v.y); - } - - template - GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.x, v.y); - } - - // yxz - template - GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.x, v.z); - } - - template - GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.x, v.z); - } - - // yxw - template - GLM_INLINE glm::vec<3, T, Q> yxw(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.x, v.w); - } - - // yyx - template - GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<2, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.y, v.x); - } - - template - GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.y, v.x); - } - - template - GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.y, v.x); - } - - // yyy - template - GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<2, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.y, v.y); - } - - template - GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.y, v.y); - } - - template - GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.y, v.y); - } - - // yyz - template - GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.y, v.z); - } - - template - GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.y, v.z); - } - - // yyw - template - GLM_INLINE glm::vec<3, T, Q> yyw(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.y, v.w); - } - - // yzx - template - GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.z, v.x); - } - - template - GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.z, v.x); - } - - // yzy - template - GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.z, v.y); - } - - template - GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.z, v.y); - } - - // yzz - template - GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.z, v.z); - } - - template - GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.z, v.z); - } - - // yzw - template - GLM_INLINE glm::vec<3, T, Q> yzw(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.z, v.w); - } - - // ywx - template - GLM_INLINE glm::vec<3, T, Q> ywx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.w, v.x); - } - - // ywy - template - GLM_INLINE glm::vec<3, T, Q> ywy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.w, v.y); - } - - // ywz - template - GLM_INLINE glm::vec<3, T, Q> ywz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.w, v.z); - } - - // yww - template - GLM_INLINE glm::vec<3, T, Q> yww(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.y, v.w, v.w); - } - - // zxx - template - GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.x, v.x); - } - - template - GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.x, v.x); - } - - // zxy - template - GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.x, v.y); - } - - template - GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.x, v.y); - } - - // zxz - template - GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.x, v.z); - } - - template - GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.x, v.z); - } - - // zxw - template - GLM_INLINE glm::vec<3, T, Q> zxw(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.x, v.w); - } - - // zyx - template - GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.y, v.x); - } - - template - GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.y, v.x); - } - - // zyy - template - GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.y, v.y); - } - - template - GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.y, v.y); - } - - // zyz - template - GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.y, v.z); - } - - template - GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.y, v.z); - } - - // zyw - template - GLM_INLINE glm::vec<3, T, Q> zyw(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.y, v.w); - } - - // zzx - template - GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.z, v.x); - } - - template - GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.z, v.x); - } - - // zzy - template - GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.z, v.y); - } - - template - GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.z, v.y); - } - - // zzz - template - GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<3, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.z, v.z); - } - - template - GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.z, v.z); - } - - // zzw - template - GLM_INLINE glm::vec<3, T, Q> zzw(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.z, v.w); - } - - // zwx - template - GLM_INLINE glm::vec<3, T, Q> zwx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.w, v.x); - } - - // zwy - template - GLM_INLINE glm::vec<3, T, Q> zwy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.w, v.y); - } - - // zwz - template - GLM_INLINE glm::vec<3, T, Q> zwz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.w, v.z); - } - - // zww - template - GLM_INLINE glm::vec<3, T, Q> zww(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.z, v.w, v.w); - } - - // wxx - template - GLM_INLINE glm::vec<3, T, Q> wxx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.x, v.x); - } - - // wxy - template - GLM_INLINE glm::vec<3, T, Q> wxy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.x, v.y); - } - - // wxz - template - GLM_INLINE glm::vec<3, T, Q> wxz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.x, v.z); - } - - // wxw - template - GLM_INLINE glm::vec<3, T, Q> wxw(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.x, v.w); - } - - // wyx - template - GLM_INLINE glm::vec<3, T, Q> wyx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.y, v.x); - } - - // wyy - template - GLM_INLINE glm::vec<3, T, Q> wyy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.y, v.y); - } - - // wyz - template - GLM_INLINE glm::vec<3, T, Q> wyz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.y, v.z); - } - - // wyw - template - GLM_INLINE glm::vec<3, T, Q> wyw(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.y, v.w); - } - - // wzx - template - GLM_INLINE glm::vec<3, T, Q> wzx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.z, v.x); - } - - // wzy - template - GLM_INLINE glm::vec<3, T, Q> wzy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.z, v.y); - } - - // wzz - template - GLM_INLINE glm::vec<3, T, Q> wzz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.z, v.z); - } - - // wzw - template - GLM_INLINE glm::vec<3, T, Q> wzw(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.z, v.w); - } - - // wwx - template - GLM_INLINE glm::vec<3, T, Q> wwx(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.w, v.x); - } - - // wwy - template - GLM_INLINE glm::vec<3, T, Q> wwy(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.w, v.y); - } - - // wwz - template - GLM_INLINE glm::vec<3, T, Q> wwz(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.w, v.z); - } - - // www - template - GLM_INLINE glm::vec<3, T, Q> www(const glm::vec<4, T, Q> &v) { - return glm::vec<3, T, Q>(v.w, v.w, v.w); - } - - // xxxx - template - GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<1, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); - } - - // xxxy - template - GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y); - } - - // xxxz - template - GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z); - } - - // xxxw - template - GLM_INLINE glm::vec<4, T, Q> xxxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.x, v.w); - } - - // xxyx - template - GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x); - } - - // xxyy - template - GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y); - } - - // xxyz - template - GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z); - } - - // xxyw - template - GLM_INLINE glm::vec<4, T, Q> xxyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.y, v.w); - } - - // xxzx - template - GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x); - } - - // xxzy - template - GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y); - } - - // xxzz - template - GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z); - } - - // xxzw - template - GLM_INLINE glm::vec<4, T, Q> xxzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.z, v.w); - } - - // xxwx - template - GLM_INLINE glm::vec<4, T, Q> xxwx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.w, v.x); - } - - // xxwy - template - GLM_INLINE glm::vec<4, T, Q> xxwy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.w, v.y); - } - - // xxwz - template - GLM_INLINE glm::vec<4, T, Q> xxwz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.w, v.z); - } - - // xxww - template - GLM_INLINE glm::vec<4, T, Q> xxww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.x, v.w, v.w); - } - - // xyxx - template - GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x); - } - - // xyxy - template - GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y); - } - - // xyxz - template - GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z); - } - - // xyxw - template - GLM_INLINE glm::vec<4, T, Q> xyxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.x, v.w); - } - - // xyyx - template - GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x); - } - - // xyyy - template - GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y); - } - - // xyyz - template - GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z); - } - - // xyyw - template - GLM_INLINE glm::vec<4, T, Q> xyyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.y, v.w); - } - - // xyzx - template - GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x); - } - - // xyzy - template - GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y); - } - - // xyzz - template - GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z); - } - - // xyzw - template - GLM_INLINE glm::vec<4, T, Q> xyzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.z, v.w); - } - - // xywx - template - GLM_INLINE glm::vec<4, T, Q> xywx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.w, v.x); - } - - // xywy - template - GLM_INLINE glm::vec<4, T, Q> xywy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.w, v.y); - } - - // xywz - template - GLM_INLINE glm::vec<4, T, Q> xywz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.w, v.z); - } - - // xyww - template - GLM_INLINE glm::vec<4, T, Q> xyww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.y, v.w, v.w); - } - - // xzxx - template - GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x); - } - - // xzxy - template - GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y); - } - - // xzxz - template - GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z); - } - - // xzxw - template - GLM_INLINE glm::vec<4, T, Q> xzxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.x, v.w); - } - - // xzyx - template - GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x); - } - - // xzyy - template - GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y); - } - - // xzyz - template - GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z); - } - - // xzyw - template - GLM_INLINE glm::vec<4, T, Q> xzyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.y, v.w); - } - - // xzzx - template - GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x); - } - - // xzzy - template - GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y); - } - - // xzzz - template - GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z); - } - - // xzzw - template - GLM_INLINE glm::vec<4, T, Q> xzzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.z, v.w); - } - - // xzwx - template - GLM_INLINE glm::vec<4, T, Q> xzwx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.w, v.x); - } - - // xzwy - template - GLM_INLINE glm::vec<4, T, Q> xzwy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.w, v.y); - } - - // xzwz - template - GLM_INLINE glm::vec<4, T, Q> xzwz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.w, v.z); - } - - // xzww - template - GLM_INLINE glm::vec<4, T, Q> xzww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.z, v.w, v.w); - } - - // xwxx - template - GLM_INLINE glm::vec<4, T, Q> xwxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.x, v.x); - } - - // xwxy - template - GLM_INLINE glm::vec<4, T, Q> xwxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.x, v.y); - } - - // xwxz - template - GLM_INLINE glm::vec<4, T, Q> xwxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.x, v.z); - } - - // xwxw - template - GLM_INLINE glm::vec<4, T, Q> xwxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.x, v.w); - } - - // xwyx - template - GLM_INLINE glm::vec<4, T, Q> xwyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.y, v.x); - } - - // xwyy - template - GLM_INLINE glm::vec<4, T, Q> xwyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.y, v.y); - } - - // xwyz - template - GLM_INLINE glm::vec<4, T, Q> xwyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.y, v.z); - } - - // xwyw - template - GLM_INLINE glm::vec<4, T, Q> xwyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.y, v.w); - } - - // xwzx - template - GLM_INLINE glm::vec<4, T, Q> xwzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.z, v.x); - } - - // xwzy - template - GLM_INLINE glm::vec<4, T, Q> xwzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.z, v.y); - } - - // xwzz - template - GLM_INLINE glm::vec<4, T, Q> xwzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.z, v.z); - } - - // xwzw - template - GLM_INLINE glm::vec<4, T, Q> xwzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.z, v.w); - } - - // xwwx - template - GLM_INLINE glm::vec<4, T, Q> xwwx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.w, v.x); - } - - // xwwy - template - GLM_INLINE glm::vec<4, T, Q> xwwy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.w, v.y); - } - - // xwwz - template - GLM_INLINE glm::vec<4, T, Q> xwwz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.w, v.z); - } - - // xwww - template - GLM_INLINE glm::vec<4, T, Q> xwww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.x, v.w, v.w, v.w); - } - - // yxxx - template - GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x); - } - - // yxxy - template - GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y); - } - - // yxxz - template - GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z); - } - - // yxxw - template - GLM_INLINE glm::vec<4, T, Q> yxxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.x, v.w); - } - - // yxyx - template - GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x); - } - - // yxyy - template - GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y); - } - - // yxyz - template - GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z); - } - - // yxyw - template - GLM_INLINE glm::vec<4, T, Q> yxyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.y, v.w); - } - - // yxzx - template - GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x); - } - - // yxzy - template - GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y); - } - - // yxzz - template - GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z); - } - - // yxzw - template - GLM_INLINE glm::vec<4, T, Q> yxzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.z, v.w); - } - - // yxwx - template - GLM_INLINE glm::vec<4, T, Q> yxwx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.w, v.x); - } - - // yxwy - template - GLM_INLINE glm::vec<4, T, Q> yxwy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.w, v.y); - } - - // yxwz - template - GLM_INLINE glm::vec<4, T, Q> yxwz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.w, v.z); - } - - // yxww - template - GLM_INLINE glm::vec<4, T, Q> yxww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.x, v.w, v.w); - } - - // yyxx - template - GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x); - } - - // yyxy - template - GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y); - } - - // yyxz - template - GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z); - } - - // yyxw - template - GLM_INLINE glm::vec<4, T, Q> yyxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.x, v.w); - } - - // yyyx - template - GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x); - } - - // yyyy - template - GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<2, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y); - } - - // yyyz - template - GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z); - } - - // yyyw - template - GLM_INLINE glm::vec<4, T, Q> yyyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.y, v.w); - } - - // yyzx - template - GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x); - } - - // yyzy - template - GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y); - } - - // yyzz - template - GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z); - } - - // yyzw - template - GLM_INLINE glm::vec<4, T, Q> yyzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.z, v.w); - } - - // yywx - template - GLM_INLINE glm::vec<4, T, Q> yywx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.w, v.x); - } - - // yywy - template - GLM_INLINE glm::vec<4, T, Q> yywy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.w, v.y); - } - - // yywz - template - GLM_INLINE glm::vec<4, T, Q> yywz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.w, v.z); - } - - // yyww - template - GLM_INLINE glm::vec<4, T, Q> yyww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.y, v.w, v.w); - } - - // yzxx - template - GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x); - } - - // yzxy - template - GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y); - } - - // yzxz - template - GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z); - } - - // yzxw - template - GLM_INLINE glm::vec<4, T, Q> yzxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.x, v.w); - } - - // yzyx - template - GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x); - } - - // yzyy - template - GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y); - } - - // yzyz - template - GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z); - } - - // yzyw - template - GLM_INLINE glm::vec<4, T, Q> yzyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.y, v.w); - } - - // yzzx - template - GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x); - } - - // yzzy - template - GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y); - } - - // yzzz - template - GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z); - } - - // yzzw - template - GLM_INLINE glm::vec<4, T, Q> yzzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.z, v.w); - } - - // yzwx - template - GLM_INLINE glm::vec<4, T, Q> yzwx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.w, v.x); - } - - // yzwy - template - GLM_INLINE glm::vec<4, T, Q> yzwy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.w, v.y); - } - - // yzwz - template - GLM_INLINE glm::vec<4, T, Q> yzwz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.w, v.z); - } - - // yzww - template - GLM_INLINE glm::vec<4, T, Q> yzww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.z, v.w, v.w); - } - - // ywxx - template - GLM_INLINE glm::vec<4, T, Q> ywxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.x, v.x); - } - - // ywxy - template - GLM_INLINE glm::vec<4, T, Q> ywxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.x, v.y); - } - - // ywxz - template - GLM_INLINE glm::vec<4, T, Q> ywxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.x, v.z); - } - - // ywxw - template - GLM_INLINE glm::vec<4, T, Q> ywxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.x, v.w); - } - - // ywyx - template - GLM_INLINE glm::vec<4, T, Q> ywyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.y, v.x); - } - - // ywyy - template - GLM_INLINE glm::vec<4, T, Q> ywyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.y, v.y); - } - - // ywyz - template - GLM_INLINE glm::vec<4, T, Q> ywyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.y, v.z); - } - - // ywyw - template - GLM_INLINE glm::vec<4, T, Q> ywyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.y, v.w); - } - - // ywzx - template - GLM_INLINE glm::vec<4, T, Q> ywzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.z, v.x); - } - - // ywzy - template - GLM_INLINE glm::vec<4, T, Q> ywzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.z, v.y); - } - - // ywzz - template - GLM_INLINE glm::vec<4, T, Q> ywzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.z, v.z); - } - - // ywzw - template - GLM_INLINE glm::vec<4, T, Q> ywzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.z, v.w); - } - - // ywwx - template - GLM_INLINE glm::vec<4, T, Q> ywwx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.w, v.x); - } - - // ywwy - template - GLM_INLINE glm::vec<4, T, Q> ywwy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.w, v.y); - } - - // ywwz - template - GLM_INLINE glm::vec<4, T, Q> ywwz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.w, v.z); - } - - // ywww - template - GLM_INLINE glm::vec<4, T, Q> ywww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.y, v.w, v.w, v.w); - } - - // zxxx - template - GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x); - } - - // zxxy - template - GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y); - } - - // zxxz - template - GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z); - } - - // zxxw - template - GLM_INLINE glm::vec<4, T, Q> zxxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.x, v.w); - } - - // zxyx - template - GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x); - } - - // zxyy - template - GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y); - } - - // zxyz - template - GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z); - } - - // zxyw - template - GLM_INLINE glm::vec<4, T, Q> zxyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.y, v.w); - } - - // zxzx - template - GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x); - } - - // zxzy - template - GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y); - } - - // zxzz - template - GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z); - } - - // zxzw - template - GLM_INLINE glm::vec<4, T, Q> zxzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.z, v.w); - } - - // zxwx - template - GLM_INLINE glm::vec<4, T, Q> zxwx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.w, v.x); - } - - // zxwy - template - GLM_INLINE glm::vec<4, T, Q> zxwy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.w, v.y); - } - - // zxwz - template - GLM_INLINE glm::vec<4, T, Q> zxwz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.w, v.z); - } - - // zxww - template - GLM_INLINE glm::vec<4, T, Q> zxww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.x, v.w, v.w); - } - - // zyxx - template - GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x); - } - - // zyxy - template - GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y); - } - - // zyxz - template - GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z); - } - - // zyxw - template - GLM_INLINE glm::vec<4, T, Q> zyxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.x, v.w); - } - - // zyyx - template - GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x); - } - - // zyyy - template - GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y); - } - - // zyyz - template - GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z); - } - - // zyyw - template - GLM_INLINE glm::vec<4, T, Q> zyyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.y, v.w); - } - - // zyzx - template - GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x); - } - - // zyzy - template - GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y); - } - - // zyzz - template - GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z); - } - - // zyzw - template - GLM_INLINE glm::vec<4, T, Q> zyzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.z, v.w); - } - - // zywx - template - GLM_INLINE glm::vec<4, T, Q> zywx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.w, v.x); - } - - // zywy - template - GLM_INLINE glm::vec<4, T, Q> zywy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.w, v.y); - } - - // zywz - template - GLM_INLINE glm::vec<4, T, Q> zywz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.w, v.z); - } - - // zyww - template - GLM_INLINE glm::vec<4, T, Q> zyww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.y, v.w, v.w); - } - - // zzxx - template - GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x); - } - - // zzxy - template - GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y); - } - - // zzxz - template - GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z); - } - - // zzxw - template - GLM_INLINE glm::vec<4, T, Q> zzxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.x, v.w); - } - - // zzyx - template - GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x); - } - - // zzyy - template - GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y); - } - - // zzyz - template - GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z); - } - - // zzyw - template - GLM_INLINE glm::vec<4, T, Q> zzyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.y, v.w); - } - - // zzzx - template - GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x); - } - - template - GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x); - } - - // zzzy - template - GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y); - } - - template - GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y); - } - - // zzzz - template - GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<3, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z); - } - - template - GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z); - } - - // zzzw - template - GLM_INLINE glm::vec<4, T, Q> zzzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.z, v.w); - } - - // zzwx - template - GLM_INLINE glm::vec<4, T, Q> zzwx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.w, v.x); - } - - // zzwy - template - GLM_INLINE glm::vec<4, T, Q> zzwy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.w, v.y); - } - - // zzwz - template - GLM_INLINE glm::vec<4, T, Q> zzwz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.w, v.z); - } - - // zzww - template - GLM_INLINE glm::vec<4, T, Q> zzww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.z, v.w, v.w); - } - - // zwxx - template - GLM_INLINE glm::vec<4, T, Q> zwxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.x, v.x); - } - - // zwxy - template - GLM_INLINE glm::vec<4, T, Q> zwxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.x, v.y); - } - - // zwxz - template - GLM_INLINE glm::vec<4, T, Q> zwxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.x, v.z); - } - - // zwxw - template - GLM_INLINE glm::vec<4, T, Q> zwxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.x, v.w); - } - - // zwyx - template - GLM_INLINE glm::vec<4, T, Q> zwyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.y, v.x); - } - - // zwyy - template - GLM_INLINE glm::vec<4, T, Q> zwyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.y, v.y); - } - - // zwyz - template - GLM_INLINE glm::vec<4, T, Q> zwyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.y, v.z); - } - - // zwyw - template - GLM_INLINE glm::vec<4, T, Q> zwyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.y, v.w); - } - - // zwzx - template - GLM_INLINE glm::vec<4, T, Q> zwzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.z, v.x); - } - - // zwzy - template - GLM_INLINE glm::vec<4, T, Q> zwzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.z, v.y); - } - - // zwzz - template - GLM_INLINE glm::vec<4, T, Q> zwzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.z, v.z); - } - - // zwzw - template - GLM_INLINE glm::vec<4, T, Q> zwzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.z, v.w); - } - - // zwwx - template - GLM_INLINE glm::vec<4, T, Q> zwwx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.w, v.x); - } - - // zwwy - template - GLM_INLINE glm::vec<4, T, Q> zwwy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.w, v.y); - } - - // zwwz - template - GLM_INLINE glm::vec<4, T, Q> zwwz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.w, v.z); - } - - // zwww - template - GLM_INLINE glm::vec<4, T, Q> zwww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.z, v.w, v.w, v.w); - } - - // wxxx - template - GLM_INLINE glm::vec<4, T, Q> wxxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.x, v.x); - } - - // wxxy - template - GLM_INLINE glm::vec<4, T, Q> wxxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.x, v.y); - } - - // wxxz - template - GLM_INLINE glm::vec<4, T, Q> wxxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.x, v.z); - } - - // wxxw - template - GLM_INLINE glm::vec<4, T, Q> wxxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.x, v.w); - } - - // wxyx - template - GLM_INLINE glm::vec<4, T, Q> wxyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.y, v.x); - } - - // wxyy - template - GLM_INLINE glm::vec<4, T, Q> wxyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.y, v.y); - } - - // wxyz - template - GLM_INLINE glm::vec<4, T, Q> wxyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.y, v.z); - } - - // wxyw - template - GLM_INLINE glm::vec<4, T, Q> wxyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.y, v.w); - } - - // wxzx - template - GLM_INLINE glm::vec<4, T, Q> wxzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.z, v.x); - } - - // wxzy - template - GLM_INLINE glm::vec<4, T, Q> wxzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.z, v.y); - } - - // wxzz - template - GLM_INLINE glm::vec<4, T, Q> wxzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.z, v.z); - } - - // wxzw - template - GLM_INLINE glm::vec<4, T, Q> wxzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.z, v.w); - } - - // wxwx - template - GLM_INLINE glm::vec<4, T, Q> wxwx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.w, v.x); - } - - // wxwy - template - GLM_INLINE glm::vec<4, T, Q> wxwy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.w, v.y); - } - - // wxwz - template - GLM_INLINE glm::vec<4, T, Q> wxwz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.w, v.z); - } - - // wxww - template - GLM_INLINE glm::vec<4, T, Q> wxww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.x, v.w, v.w); - } - - // wyxx - template - GLM_INLINE glm::vec<4, T, Q> wyxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.x, v.x); - } - - // wyxy - template - GLM_INLINE glm::vec<4, T, Q> wyxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.x, v.y); - } - - // wyxz - template - GLM_INLINE glm::vec<4, T, Q> wyxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.x, v.z); - } - - // wyxw - template - GLM_INLINE glm::vec<4, T, Q> wyxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.x, v.w); - } - - // wyyx - template - GLM_INLINE glm::vec<4, T, Q> wyyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.y, v.x); - } - - // wyyy - template - GLM_INLINE glm::vec<4, T, Q> wyyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.y, v.y); - } - - // wyyz - template - GLM_INLINE glm::vec<4, T, Q> wyyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.y, v.z); - } - - // wyyw - template - GLM_INLINE glm::vec<4, T, Q> wyyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.y, v.w); - } - - // wyzx - template - GLM_INLINE glm::vec<4, T, Q> wyzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.z, v.x); - } - - // wyzy - template - GLM_INLINE glm::vec<4, T, Q> wyzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.z, v.y); - } - - // wyzz - template - GLM_INLINE glm::vec<4, T, Q> wyzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.z, v.z); - } - - // wyzw - template - GLM_INLINE glm::vec<4, T, Q> wyzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.z, v.w); - } - - // wywx - template - GLM_INLINE glm::vec<4, T, Q> wywx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.w, v.x); - } - - // wywy - template - GLM_INLINE glm::vec<4, T, Q> wywy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.w, v.y); - } - - // wywz - template - GLM_INLINE glm::vec<4, T, Q> wywz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.w, v.z); - } - - // wyww - template - GLM_INLINE glm::vec<4, T, Q> wyww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.y, v.w, v.w); - } - - // wzxx - template - GLM_INLINE glm::vec<4, T, Q> wzxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.x, v.x); - } - - // wzxy - template - GLM_INLINE glm::vec<4, T, Q> wzxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.x, v.y); - } - - // wzxz - template - GLM_INLINE glm::vec<4, T, Q> wzxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.x, v.z); - } - - // wzxw - template - GLM_INLINE glm::vec<4, T, Q> wzxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.x, v.w); - } - - // wzyx - template - GLM_INLINE glm::vec<4, T, Q> wzyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.y, v.x); - } - - // wzyy - template - GLM_INLINE glm::vec<4, T, Q> wzyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.y, v.y); - } - - // wzyz - template - GLM_INLINE glm::vec<4, T, Q> wzyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.y, v.z); - } - - // wzyw - template - GLM_INLINE glm::vec<4, T, Q> wzyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.y, v.w); - } - - // wzzx - template - GLM_INLINE glm::vec<4, T, Q> wzzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.z, v.x); - } - - // wzzy - template - GLM_INLINE glm::vec<4, T, Q> wzzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.z, v.y); - } - - // wzzz - template - GLM_INLINE glm::vec<4, T, Q> wzzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.z, v.z); - } - - // wzzw - template - GLM_INLINE glm::vec<4, T, Q> wzzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.z, v.w); - } - - // wzwx - template - GLM_INLINE glm::vec<4, T, Q> wzwx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.w, v.x); - } - - // wzwy - template - GLM_INLINE glm::vec<4, T, Q> wzwy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.w, v.y); - } - - // wzwz - template - GLM_INLINE glm::vec<4, T, Q> wzwz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.w, v.z); - } - - // wzww - template - GLM_INLINE glm::vec<4, T, Q> wzww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.z, v.w, v.w); - } - - // wwxx - template - GLM_INLINE glm::vec<4, T, Q> wwxx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.x, v.x); - } - - // wwxy - template - GLM_INLINE glm::vec<4, T, Q> wwxy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.x, v.y); - } - - // wwxz - template - GLM_INLINE glm::vec<4, T, Q> wwxz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.x, v.z); - } - - // wwxw - template - GLM_INLINE glm::vec<4, T, Q> wwxw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.x, v.w); - } - - // wwyx - template - GLM_INLINE glm::vec<4, T, Q> wwyx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.y, v.x); - } - - // wwyy - template - GLM_INLINE glm::vec<4, T, Q> wwyy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.y, v.y); - } - - // wwyz - template - GLM_INLINE glm::vec<4, T, Q> wwyz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.y, v.z); - } - - // wwyw - template - GLM_INLINE glm::vec<4, T, Q> wwyw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.y, v.w); - } - - // wwzx - template - GLM_INLINE glm::vec<4, T, Q> wwzx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.z, v.x); - } - - // wwzy - template - GLM_INLINE glm::vec<4, T, Q> wwzy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.z, v.y); - } - - // wwzz - template - GLM_INLINE glm::vec<4, T, Q> wwzz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.z, v.z); - } - - // wwzw - template - GLM_INLINE glm::vec<4, T, Q> wwzw(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.z, v.w); - } - - // wwwx - template - GLM_INLINE glm::vec<4, T, Q> wwwx(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.w, v.x); - } - - // wwwy - template - GLM_INLINE glm::vec<4, T, Q> wwwy(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.w, v.y); - } - - // wwwz - template - GLM_INLINE glm::vec<4, T, Q> wwwz(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.w, v.z); - } - - // wwww - template - GLM_INLINE glm::vec<4, T, Q> wwww(const glm::vec<4, T, Q> &v) { - return glm::vec<4, T, Q>(v.w, v.w, v.w, v.w); - } - -} diff --git a/crumpet-engine/include/glm/gtx/vector_angle.hpp b/crumpet-engine/include/glm/gtx/vector_angle.hpp deleted file mode 100644 index c3660ca..0000000 --- a/crumpet-engine/include/glm/gtx/vector_angle.hpp +++ /dev/null @@ -1,57 +0,0 @@ -/// @ref gtx_vector_angle -/// @file glm/gtx/vector_angle.hpp -/// -/// @see core (dependence) -/// @see gtx_quaternion (dependence) -/// @see gtx_epsilon (dependence) -/// -/// @defgroup gtx_vector_angle GLM_GTX_vector_angle -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Compute angle between vectors - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/epsilon.hpp" -#include "../gtx/quaternion.hpp" -#include "../gtx/rotate_vector.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_vector_angle extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_vector_angle - /// @{ - - //! Returns the absolute angle between two vectors. - //! Parameters need to be normalized. - /// @see gtx_vector_angle extension. - template - GLM_FUNC_DECL T angle(vec const& x, vec const& y); - - //! Returns the oriented angle between two 2d vectors. - //! Parameters need to be normalized. - /// @see gtx_vector_angle extension. - template - GLM_FUNC_DECL T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y); - - //! Returns the oriented angle between two 3d vectors based from a reference axis. - //! Parameters need to be normalized. - /// @see gtx_vector_angle extension. - template - GLM_FUNC_DECL T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref); - - /// @} -}// namespace glm - -#include "vector_angle.inl" diff --git a/crumpet-engine/include/glm/gtx/vector_angle.inl b/crumpet-engine/include/glm/gtx/vector_angle.inl deleted file mode 100644 index a1f957a..0000000 --- a/crumpet-engine/include/glm/gtx/vector_angle.inl +++ /dev/null @@ -1,44 +0,0 @@ -/// @ref gtx_vector_angle - -namespace glm -{ - template - GLM_FUNC_QUALIFIER genType angle - ( - genType const& x, - genType const& y - ) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'angle' only accept floating-point inputs"); - return acos(clamp(dot(x, y), genType(-1), genType(1))); - } - - template - GLM_FUNC_QUALIFIER T angle(vec const& x, vec const& y) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'angle' only accept floating-point inputs"); - return acos(clamp(dot(x, y), T(-1), T(1))); - } - - //! \todo epsilon is hard coded to 0.01 - template - GLM_FUNC_QUALIFIER T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'orientedAngle' only accept floating-point inputs"); - T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); - - if(all(epsilonEqual(y, glm::rotate(x, Angle), T(0.0001)))) - return Angle; - else - return -Angle; - } - - template - GLM_FUNC_QUALIFIER T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'orientedAngle' only accept floating-point inputs"); - - T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); - return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0)); - } -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/vector_query.hpp b/crumpet-engine/include/glm/gtx/vector_query.hpp deleted file mode 100644 index 7d663d7..0000000 --- a/crumpet-engine/include/glm/gtx/vector_query.hpp +++ /dev/null @@ -1,66 +0,0 @@ -/// @ref gtx_vector_query -/// @file glm/gtx/vector_query.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_vector_query GLM_GTX_vector_query -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Query informations of vector types - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include -#include - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_vector_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_vector_query extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_vector_query - /// @{ - - //! Check whether two vectors are collinears. - /// @see gtx_vector_query extensions. - template - GLM_FUNC_DECL bool areCollinear(vec const& v0, vec const& v1, T const& epsilon); - - //! Check whether two vectors are orthogonals. - /// @see gtx_vector_query extensions. - template - GLM_FUNC_DECL bool areOrthogonal(vec const& v0, vec const& v1, T const& epsilon); - - //! Check whether a vector is normalized. - /// @see gtx_vector_query extensions. - template - GLM_FUNC_DECL bool isNormalized(vec const& v, T const& epsilon); - - //! Check whether a vector is null. - /// @see gtx_vector_query extensions. - template - GLM_FUNC_DECL bool isNull(vec const& v, T const& epsilon); - - //! Check whether a each component of a vector is null. - /// @see gtx_vector_query extensions. - template - GLM_FUNC_DECL vec isCompNull(vec const& v, T const& epsilon); - - //! Check whether two vectors are orthonormal. - /// @see gtx_vector_query extensions. - template - GLM_FUNC_DECL bool areOrthonormal(vec const& v0, vec const& v1, T const& epsilon); - - /// @} -}// namespace glm - -#include "vector_query.inl" diff --git a/crumpet-engine/include/glm/gtx/vector_query.inl b/crumpet-engine/include/glm/gtx/vector_query.inl deleted file mode 100644 index d1a5c9b..0000000 --- a/crumpet-engine/include/glm/gtx/vector_query.inl +++ /dev/null @@ -1,154 +0,0 @@ -/// @ref gtx_vector_query - -#include - -namespace glm{ -namespace detail -{ - template - struct compute_areCollinear{}; - - template - struct compute_areCollinear<2, T, Q> - { - GLM_FUNC_QUALIFIER static bool call(vec<2, T, Q> const& v0, vec<2, T, Q> const& v1, T const& epsilon) - { - return length(cross(vec<3, T, Q>(v0, static_cast(0)), vec<3, T, Q>(v1, static_cast(0)))) < epsilon; - } - }; - - template - struct compute_areCollinear<3, T, Q> - { - GLM_FUNC_QUALIFIER static bool call(vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, T const& epsilon) - { - return length(cross(v0, v1)) < epsilon; - } - }; - - template - struct compute_areCollinear<4, T, Q> - { - GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v0, vec<4, T, Q> const& v1, T const& epsilon) - { - return length(cross(vec<3, T, Q>(v0), vec<3, T, Q>(v1))) < epsilon; - } - }; - - template - struct compute_isCompNull{}; - - template - struct compute_isCompNull<2, T, Q> - { - GLM_FUNC_QUALIFIER static vec<2, bool, Q> call(vec<2, T, Q> const& v, T const& epsilon) - { - return vec<2, bool, Q>( - (abs(v.x) < epsilon), - (abs(v.y) < epsilon)); - } - }; - - template - struct compute_isCompNull<3, T, Q> - { - GLM_FUNC_QUALIFIER static vec<3, bool, Q> call(vec<3, T, Q> const& v, T const& epsilon) - { - return vec<3, bool, Q>( - (abs(v.x) < epsilon), - (abs(v.y) < epsilon), - (abs(v.z) < epsilon)); - } - }; - - template - struct compute_isCompNull<4, T, Q> - { - GLM_FUNC_QUALIFIER static vec<4, bool, Q> call(vec<4, T, Q> const& v, T const& epsilon) - { - return vec<4, bool, Q>( - (abs(v.x) < epsilon), - (abs(v.y) < epsilon), - (abs(v.z) < epsilon), - (abs(v.w) < epsilon)); - } - }; - -}//namespace detail - - template - GLM_FUNC_QUALIFIER bool areCollinear(vec const& v0, vec const& v1, T const& epsilon) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'areCollinear' only accept floating-point inputs"); - - return detail::compute_areCollinear::call(v0, v1, epsilon); - } - - template - GLM_FUNC_QUALIFIER bool areOrthogonal(vec const& v0, vec const& v1, T const& epsilon) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'areOrthogonal' only accept floating-point inputs"); - - return abs(dot(v0, v1)) <= max( - static_cast(1), - length(v0)) * max(static_cast(1), length(v1)) * epsilon; - } - - template - GLM_FUNC_QUALIFIER bool isNormalized(vec const& v, T const& epsilon) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isNormalized' only accept floating-point inputs"); - - return abs(length(v) - static_cast(1)) <= static_cast(2) * epsilon; - } - - template - GLM_FUNC_QUALIFIER bool isNull(vec const& v, T const& epsilon) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isNull' only accept floating-point inputs"); - - return length(v) <= epsilon; - } - - template - GLM_FUNC_QUALIFIER vec isCompNull(vec const& v, T const& epsilon) - { - GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isCompNull' only accept floating-point inputs"); - - return detail::compute_isCompNull::call(v, epsilon); - } - - template - GLM_FUNC_QUALIFIER vec<2, bool, Q> isCompNull(vec<2, T, Q> const& v, T const& epsilon) - { - return vec<2, bool, Q>( - abs(v.x) < epsilon, - abs(v.y) < epsilon); - } - - template - GLM_FUNC_QUALIFIER vec<3, bool, Q> isCompNull(vec<3, T, Q> const& v, T const& epsilon) - { - return vec<3, bool, Q>( - abs(v.x) < epsilon, - abs(v.y) < epsilon, - abs(v.z) < epsilon); - } - - template - GLM_FUNC_QUALIFIER vec<4, bool, Q> isCompNull(vec<4, T, Q> const& v, T const& epsilon) - { - return vec<4, bool, Q>( - abs(v.x) < epsilon, - abs(v.y) < epsilon, - abs(v.z) < epsilon, - abs(v.w) < epsilon); - } - - template - GLM_FUNC_QUALIFIER bool areOrthonormal(vec const& v0, vec const& v1, T const& epsilon) - { - return isNormalized(v0, epsilon) && isNormalized(v1, epsilon) && (abs(dot(v0, v1)) <= epsilon); - } - -}//namespace glm diff --git a/crumpet-engine/include/glm/gtx/wrap.hpp b/crumpet-engine/include/glm/gtx/wrap.hpp deleted file mode 100644 index ecd0f04..0000000 --- a/crumpet-engine/include/glm/gtx/wrap.hpp +++ /dev/null @@ -1,55 +0,0 @@ -/// @ref gtx_wrap -/// @file glm/gtx/wrap.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_wrap GLM_GTX_wrap -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Wrapping mode of texture coordinates. - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/vec1.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_wrap is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_wrap extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_wrap - /// @{ - - /// Simulate GL_CLAMP OpenGL wrap mode - /// @see gtx_wrap extension. - template - GLM_FUNC_DECL genType clamp(genType const& Texcoord); - - /// Simulate GL_REPEAT OpenGL wrap mode - /// @see gtx_wrap extension. - template - GLM_FUNC_DECL genType repeat(genType const& Texcoord); - - /// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode - /// @see gtx_wrap extension. - template - GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord); - - /// Simulate GL_MIRROR_REPEAT OpenGL wrap mode - /// @see gtx_wrap extension. - template - GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord); - - /// @} -}// namespace glm - -#include "wrap.inl" diff --git a/crumpet-engine/include/glm/gtx/wrap.inl b/crumpet-engine/include/glm/gtx/wrap.inl deleted file mode 100644 index 409a316..0000000 --- a/crumpet-engine/include/glm/gtx/wrap.inl +++ /dev/null @@ -1,57 +0,0 @@ -/// @ref gtx_wrap - -namespace glm -{ - template - GLM_FUNC_QUALIFIER vec clamp(vec const& Texcoord) - { - return glm::clamp(Texcoord, vec(0), vec(1)); - } - - template - GLM_FUNC_QUALIFIER genType clamp(genType const& Texcoord) - { - return clamp(vec<1, genType, defaultp>(Texcoord)).x; - } - - template - GLM_FUNC_QUALIFIER vec repeat(vec const& Texcoord) - { - return glm::fract(Texcoord); - } - - template - GLM_FUNC_QUALIFIER genType repeat(genType const& Texcoord) - { - return repeat(vec<1, genType, defaultp>(Texcoord)).x; - } - - template - GLM_FUNC_QUALIFIER vec mirrorClamp(vec const& Texcoord) - { - return glm::fract(glm::abs(Texcoord)); - } - - template - GLM_FUNC_QUALIFIER genType mirrorClamp(genType const& Texcoord) - { - return mirrorClamp(vec<1, genType, defaultp>(Texcoord)).x; - } - - template - GLM_FUNC_QUALIFIER vec mirrorRepeat(vec const& Texcoord) - { - vec const Abs = glm::abs(Texcoord); - vec const Clamp = glm::mod(glm::floor(Abs), vec(2)); - vec const Floor = glm::floor(Abs); - vec const Rest = Abs - Floor; - vec const Mirror = Clamp + Rest; - return mix(Rest, vec(1) - Rest, glm::greaterThanEqual(Mirror, vec(1))); - } - - template - GLM_FUNC_QUALIFIER genType mirrorRepeat(genType const& Texcoord) - { - return mirrorRepeat(vec<1, genType, defaultp>(Texcoord)).x; - } -}//namespace glm diff --git a/crumpet-engine/include/glm/integer.hpp b/crumpet-engine/include/glm/integer.hpp deleted file mode 100644 index 8817db3..0000000 --- a/crumpet-engine/include/glm/integer.hpp +++ /dev/null @@ -1,212 +0,0 @@ -/// @ref core -/// @file glm/integer.hpp -/// -/// @see GLSL 4.20.8 specification, section 8.8 Integer Functions -/// -/// @defgroup core_func_integer Integer functions -/// @ingroup core -/// -/// Provides GLSL functions on integer types -/// -/// These all operate component-wise. The description is per component. -/// The notation [a, b] means the set of bits from bit-number a through bit-number -/// b, inclusive. The lowest-order bit is bit 0. -/// -/// Include to use these core features. - -#pragma once - -#include "detail/qualifier.hpp" -#include "common.hpp" -#include "vector_relational.hpp" - -namespace glm -{ - /// @addtogroup core_func_integer - /// @{ - - /// Adds 32-bit unsigned integer x and y, returning the sum - /// modulo pow(2, 32). The value carry is set to 0 if the sum was - /// less than pow(2, 32), or to 1 otherwise. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// - /// @see GLSL uaddCarry man page - /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions - template - GLM_FUNC_DECL vec uaddCarry( - vec const& x, - vec const& y, - vec & carry); - - /// Subtracts the 32-bit unsigned integer y from x, returning - /// the difference if non-negative, or pow(2, 32) plus the difference - /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// - /// @see GLSL usubBorrow man page - /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions - template - GLM_FUNC_DECL vec usubBorrow( - vec const& x, - vec const& y, - vec & borrow); - - /// Multiplies 32-bit integers x and y, producing a 64-bit - /// result. The 32 least-significant bits are returned in lsb. - /// The 32 most-significant bits are returned in msb. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// - /// @see GLSL umulExtended man page - /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions - template - GLM_FUNC_DECL void umulExtended( - vec const& x, - vec const& y, - vec & msb, - vec & lsb); - - /// Multiplies 32-bit integers x and y, producing a 64-bit - /// result. The 32 least-significant bits are returned in lsb. - /// The 32 most-significant bits are returned in msb. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// - /// @see GLSL imulExtended man page - /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions - template - GLM_FUNC_DECL void imulExtended( - vec const& x, - vec const& y, - vec & msb, - vec & lsb); - - /// Extracts bits [offset, offset + bits - 1] from value, - /// returning them in the least significant bits of the result. - /// For unsigned data types, the most significant bits of the - /// result will be set to zero. For signed data types, the - /// most significant bits will be set to the value of bit offset + base - 1. - /// - /// If bits is zero, the result will be zero. The result will be - /// undefined if offset or bits is negative, or if the sum of - /// offset and bits is greater than the number of bits used - /// to store the operand. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Signed or unsigned integer scalar types. - /// - /// @see GLSL bitfieldExtract man page - /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions - template - GLM_FUNC_DECL vec bitfieldExtract( - vec const& Value, - int Offset, - int Bits); - - /// Returns the insertion the bits least-significant bits of insert into base. - /// - /// The result will have bits [offset, offset + bits - 1] taken - /// from bits [0, bits - 1] of insert, and all other bits taken - /// directly from the corresponding bits of base. If bits is - /// zero, the result will simply be base. The result will be - /// undefined if offset or bits is negative, or if the sum of - /// offset and bits is greater than the number of bits used to - /// store the operand. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Signed or unsigned integer scalar or vector types. - /// - /// @see GLSL bitfieldInsert man page - /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions - template - GLM_FUNC_DECL vec bitfieldInsert( - vec const& Base, - vec const& Insert, - int Offset, - int Bits); - - /// Returns the reversal of the bits of value. - /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value, - /// where bits is the total number of bits used to represent value. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Signed or unsigned integer scalar or vector types. - /// - /// @see GLSL bitfieldReverse man page - /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions - template - GLM_FUNC_DECL vec bitfieldReverse(vec const& v); - - /// Returns the number of bits set to 1 in the binary representation of value. - /// - /// @tparam genType Signed or unsigned integer scalar or vector types. - /// - /// @see GLSL bitCount man page - /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions - template - GLM_FUNC_DECL int bitCount(genType v); - - /// Returns the number of bits set to 1 in the binary representation of value. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Signed or unsigned integer scalar or vector types. - /// - /// @see GLSL bitCount man page - /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions - template - GLM_FUNC_DECL vec bitCount(vec const& v); - - /// Returns the bit number of the least significant bit set to - /// 1 in the binary representation of value. - /// If value is zero, -1 will be returned. - /// - /// @tparam genIUType Signed or unsigned integer scalar types. - /// - /// @see GLSL findLSB man page - /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions - template - GLM_FUNC_DECL int findLSB(genIUType x); - - /// Returns the bit number of the least significant bit set to - /// 1 in the binary representation of value. - /// If value is zero, -1 will be returned. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Signed or unsigned integer scalar types. - /// - /// @see GLSL findLSB man page - /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions - template - GLM_FUNC_DECL vec findLSB(vec const& v); - - /// Returns the bit number of the most significant bit in the binary representation of value. - /// For positive integers, the result will be the bit number of the most significant bit set to 1. - /// For negative integers, the result will be the bit number of the most significant - /// bit set to 0. For a value of zero or negative one, -1 will be returned. - /// - /// @tparam genIUType Signed or unsigned integer scalar types. - /// - /// @see GLSL findMSB man page - /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions - template - GLM_FUNC_DECL int findMSB(genIUType x); - - /// Returns the bit number of the most significant bit in the binary representation of value. - /// For positive integers, the result will be the bit number of the most significant bit set to 1. - /// For negative integers, the result will be the bit number of the most significant - /// bit set to 0. For a value of zero or negative one, -1 will be returned. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Signed or unsigned integer scalar types. - /// - /// @see GLSL findMSB man page - /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions - template - GLM_FUNC_DECL vec findMSB(vec const& v); - - /// @} -}//namespace glm - -#include "detail/func_integer.inl" diff --git a/crumpet-engine/include/glm/mat2x2.hpp b/crumpet-engine/include/glm/mat2x2.hpp deleted file mode 100644 index 96bec96..0000000 --- a/crumpet-engine/include/glm/mat2x2.hpp +++ /dev/null @@ -1,9 +0,0 @@ -/// @ref core -/// @file glm/mat2x2.hpp - -#pragma once -#include "./ext/matrix_double2x2.hpp" -#include "./ext/matrix_double2x2_precision.hpp" -#include "./ext/matrix_float2x2.hpp" -#include "./ext/matrix_float2x2_precision.hpp" - diff --git a/crumpet-engine/include/glm/mat2x3.hpp b/crumpet-engine/include/glm/mat2x3.hpp deleted file mode 100644 index d68dc25..0000000 --- a/crumpet-engine/include/glm/mat2x3.hpp +++ /dev/null @@ -1,9 +0,0 @@ -/// @ref core -/// @file glm/mat2x3.hpp - -#pragma once -#include "./ext/matrix_double2x3.hpp" -#include "./ext/matrix_double2x3_precision.hpp" -#include "./ext/matrix_float2x3.hpp" -#include "./ext/matrix_float2x3_precision.hpp" - diff --git a/crumpet-engine/include/glm/mat2x4.hpp b/crumpet-engine/include/glm/mat2x4.hpp deleted file mode 100644 index b04b738..0000000 --- a/crumpet-engine/include/glm/mat2x4.hpp +++ /dev/null @@ -1,9 +0,0 @@ -/// @ref core -/// @file glm/mat2x4.hpp - -#pragma once -#include "./ext/matrix_double2x4.hpp" -#include "./ext/matrix_double2x4_precision.hpp" -#include "./ext/matrix_float2x4.hpp" -#include "./ext/matrix_float2x4_precision.hpp" - diff --git a/crumpet-engine/include/glm/mat3x2.hpp b/crumpet-engine/include/glm/mat3x2.hpp deleted file mode 100644 index c853153..0000000 --- a/crumpet-engine/include/glm/mat3x2.hpp +++ /dev/null @@ -1,9 +0,0 @@ -/// @ref core -/// @file glm/mat3x2.hpp - -#pragma once -#include "./ext/matrix_double3x2.hpp" -#include "./ext/matrix_double3x2_precision.hpp" -#include "./ext/matrix_float3x2.hpp" -#include "./ext/matrix_float3x2_precision.hpp" - diff --git a/crumpet-engine/include/glm/mat3x3.hpp b/crumpet-engine/include/glm/mat3x3.hpp deleted file mode 100644 index fd4fa31..0000000 --- a/crumpet-engine/include/glm/mat3x3.hpp +++ /dev/null @@ -1,8 +0,0 @@ -/// @ref core -/// @file glm/mat3x3.hpp - -#pragma once -#include "./ext/matrix_double3x3.hpp" -#include "./ext/matrix_double3x3_precision.hpp" -#include "./ext/matrix_float3x3.hpp" -#include "./ext/matrix_float3x3_precision.hpp" diff --git a/crumpet-engine/include/glm/mat3x4.hpp b/crumpet-engine/include/glm/mat3x4.hpp deleted file mode 100644 index 6342bf5..0000000 --- a/crumpet-engine/include/glm/mat3x4.hpp +++ /dev/null @@ -1,8 +0,0 @@ -/// @ref core -/// @file glm/mat3x4.hpp - -#pragma once -#include "./ext/matrix_double3x4.hpp" -#include "./ext/matrix_double3x4_precision.hpp" -#include "./ext/matrix_float3x4.hpp" -#include "./ext/matrix_float3x4_precision.hpp" diff --git a/crumpet-engine/include/glm/mat4x2.hpp b/crumpet-engine/include/glm/mat4x2.hpp deleted file mode 100644 index e013e46..0000000 --- a/crumpet-engine/include/glm/mat4x2.hpp +++ /dev/null @@ -1,9 +0,0 @@ -/// @ref core -/// @file glm/mat4x2.hpp - -#pragma once -#include "./ext/matrix_double4x2.hpp" -#include "./ext/matrix_double4x2_precision.hpp" -#include "./ext/matrix_float4x2.hpp" -#include "./ext/matrix_float4x2_precision.hpp" - diff --git a/crumpet-engine/include/glm/mat4x3.hpp b/crumpet-engine/include/glm/mat4x3.hpp deleted file mode 100644 index 205725a..0000000 --- a/crumpet-engine/include/glm/mat4x3.hpp +++ /dev/null @@ -1,8 +0,0 @@ -/// @ref core -/// @file glm/mat4x3.hpp - -#pragma once -#include "./ext/matrix_double4x3.hpp" -#include "./ext/matrix_double4x3_precision.hpp" -#include "./ext/matrix_float4x3.hpp" -#include "./ext/matrix_float4x3_precision.hpp" diff --git a/crumpet-engine/include/glm/mat4x4.hpp b/crumpet-engine/include/glm/mat4x4.hpp deleted file mode 100644 index 3515f7f..0000000 --- a/crumpet-engine/include/glm/mat4x4.hpp +++ /dev/null @@ -1,9 +0,0 @@ -/// @ref core -/// @file glm/mat4x4.hpp - -#pragma once -#include "./ext/matrix_double4x4.hpp" -#include "./ext/matrix_double4x4_precision.hpp" -#include "./ext/matrix_float4x4.hpp" -#include "./ext/matrix_float4x4_precision.hpp" - diff --git a/crumpet-engine/include/glm/matrix.hpp b/crumpet-engine/include/glm/matrix.hpp deleted file mode 100644 index 6badf53..0000000 --- a/crumpet-engine/include/glm/matrix.hpp +++ /dev/null @@ -1,161 +0,0 @@ -/// @ref core -/// @file glm/matrix.hpp -/// -/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions -/// -/// @defgroup core_func_matrix Matrix functions -/// @ingroup core -/// -/// Provides GLSL matrix functions. -/// -/// Include to use these core features. - -#pragma once - -// Dependencies -#include "detail/qualifier.hpp" -#include "detail/setup.hpp" -#include "vec2.hpp" -#include "vec3.hpp" -#include "vec4.hpp" -#include "mat2x2.hpp" -#include "mat2x3.hpp" -#include "mat2x4.hpp" -#include "mat3x2.hpp" -#include "mat3x3.hpp" -#include "mat3x4.hpp" -#include "mat4x2.hpp" -#include "mat4x3.hpp" -#include "mat4x4.hpp" - -namespace glm { -namespace detail -{ - template - struct outerProduct_trait{}; - - template - struct outerProduct_trait<2, 2, T, Q> - { - typedef mat<2, 2, T, Q> type; - }; - - template - struct outerProduct_trait<2, 3, T, Q> - { - typedef mat<3, 2, T, Q> type; - }; - - template - struct outerProduct_trait<2, 4, T, Q> - { - typedef mat<4, 2, T, Q> type; - }; - - template - struct outerProduct_trait<3, 2, T, Q> - { - typedef mat<2, 3, T, Q> type; - }; - - template - struct outerProduct_trait<3, 3, T, Q> - { - typedef mat<3, 3, T, Q> type; - }; - - template - struct outerProduct_trait<3, 4, T, Q> - { - typedef mat<4, 3, T, Q> type; - }; - - template - struct outerProduct_trait<4, 2, T, Q> - { - typedef mat<2, 4, T, Q> type; - }; - - template - struct outerProduct_trait<4, 3, T, Q> - { - typedef mat<3, 4, T, Q> type; - }; - - template - struct outerProduct_trait<4, 4, T, Q> - { - typedef mat<4, 4, T, Q> type; - }; -}//namespace detail - - /// @addtogroup core_func_matrix - /// @{ - - /// Multiply matrix x by matrix y component-wise, i.e., - /// result[i][j] is the scalar product of x[i][j] and y[i][j]. - /// - /// @tparam C Integer between 1 and 4 included that qualify the number a column - /// @tparam R Integer between 1 and 4 included that qualify the number a row - /// @tparam T Floating-point or signed integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL matrixCompMult man page - /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions - template - GLM_FUNC_DECL mat matrixCompMult(mat const& x, mat const& y); - - /// Treats the first parameter c as a column vector - /// and the second parameter r as a row vector - /// and does a linear algebraic matrix multiply c * r. - /// - /// @tparam C Integer between 1 and 4 included that qualify the number a column - /// @tparam R Integer between 1 and 4 included that qualify the number a row - /// @tparam T Floating-point or signed integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL outerProduct man page - /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions - template - GLM_FUNC_DECL typename detail::outerProduct_trait::type outerProduct(vec const& c, vec const& r); - - /// Returns the transposed matrix of x - /// - /// @tparam C Integer between 1 and 4 included that qualify the number a column - /// @tparam R Integer between 1 and 4 included that qualify the number a row - /// @tparam T Floating-point or signed integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL transpose man page - /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions - template - GLM_FUNC_DECL typename mat::transpose_type transpose(mat const& x); - - /// Return the determinant of a squared matrix. - /// - /// @tparam C Integer between 1 and 4 included that qualify the number a column - /// @tparam R Integer between 1 and 4 included that qualify the number a row - /// @tparam T Floating-point or signed integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL determinant man page - /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions - template - GLM_FUNC_DECL T determinant(mat const& m); - - /// Return the inverse of a squared matrix. - /// - /// @tparam C Integer between 1 and 4 included that qualify the number a column - /// @tparam R Integer between 1 and 4 included that qualify the number a row - /// @tparam T Floating-point or signed integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL inverse man page - /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions - template - GLM_FUNC_DECL mat inverse(mat const& m); - - /// @} -}//namespace glm - -#include "detail/func_matrix.inl" diff --git a/crumpet-engine/include/glm/packing.hpp b/crumpet-engine/include/glm/packing.hpp deleted file mode 100644 index ca83ac1..0000000 --- a/crumpet-engine/include/glm/packing.hpp +++ /dev/null @@ -1,173 +0,0 @@ -/// @ref core -/// @file glm/packing.hpp -/// -/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions -/// @see gtc_packing -/// -/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions -/// @ingroup core -/// -/// Provides GLSL functions to pack and unpack half, single and double-precision floating point values into more compact integer types. -/// -/// These functions do not operate component-wise, rather as described in each case. -/// -/// Include to use these core features. - -#pragma once - -#include "./ext/vector_uint2.hpp" -#include "./ext/vector_float2.hpp" -#include "./ext/vector_float4.hpp" - -namespace glm -{ - /// @addtogroup core_func_packing - /// @{ - - /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. - /// Then, the results are packed into the returned 32-bit unsigned integer. - /// - /// The conversion for component c of v to fixed point is done as follows: - /// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0) - /// - /// The first component of the vector will be written to the least significant bits of the output; - /// the last component will be written to the most significant bits. - /// - /// @see GLSL packUnorm2x16 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uint packUnorm2x16(vec2 const& v); - - /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. - /// Then, the results are packed into the returned 32-bit unsigned integer. - /// - /// The conversion for component c of v to fixed point is done as follows: - /// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0) - /// - /// The first component of the vector will be written to the least significant bits of the output; - /// the last component will be written to the most significant bits. - /// - /// @see GLSL packSnorm2x16 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uint packSnorm2x16(vec2 const& v); - - /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. - /// Then, the results are packed into the returned 32-bit unsigned integer. - /// - /// The conversion for component c of v to fixed point is done as follows: - /// packUnorm4x8: round(clamp(c, 0, +1) * 255.0) - /// - /// The first component of the vector will be written to the least significant bits of the output; - /// the last component will be written to the most significant bits. - /// - /// @see GLSL packUnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uint packUnorm4x8(vec4 const& v); - - /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. - /// Then, the results are packed into the returned 32-bit unsigned integer. - /// - /// The conversion for component c of v to fixed point is done as follows: - /// packSnorm4x8: round(clamp(c, -1, +1) * 127.0) - /// - /// The first component of the vector will be written to the least significant bits of the output; - /// the last component will be written to the most significant bits. - /// - /// @see GLSL packSnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uint packSnorm4x8(vec4 const& v); - - /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. - /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. - /// - /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackUnorm2x16: f / 65535.0 - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; - /// the last component will be extracted from the most significant bits. - /// - /// @see GLSL unpackUnorm2x16 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p); - - /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. - /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. - /// - /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackSnorm2x16: clamp(f / 32767.0, -1, +1) - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; - /// the last component will be extracted from the most significant bits. - /// - /// @see GLSL unpackSnorm2x16 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p); - - /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. - /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. - /// - /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackUnorm4x8: f / 255.0 - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; - /// the last component will be extracted from the most significant bits. - /// - /// @see GLSL unpackUnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p); - - /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. - /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. - /// - /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackSnorm4x8: clamp(f / 127.0, -1, +1) - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; - /// the last component will be extracted from the most significant bits. - /// - /// @see GLSL unpackSnorm4x8 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p); - - /// Returns a double-qualifier value obtained by packing the components of v into a 64-bit value. - /// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. - /// Otherwise, the bit- level representation of v is preserved. - /// The first vector component specifies the 32 least significant bits; - /// the second component specifies the 32 most significant bits. - /// - /// @see GLSL packDouble2x32 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL double packDouble2x32(uvec2 const& v); - - /// Returns a two-component unsigned integer vector representation of v. - /// The bit-level representation of v is preserved. - /// The first component of the vector contains the 32 least significant bits of the double; - /// the second component consists the 32 most significant bits. - /// - /// @see GLSL unpackDouble2x32 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uvec2 unpackDouble2x32(double v); - - /// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector - /// to the 16-bit floating-point representation found in the OpenGL Specification, - /// and then packing these two 16- bit integers into a 32-bit unsigned integer. - /// The first vector component specifies the 16 least-significant bits of the result; - /// the second component specifies the 16 most-significant bits. - /// - /// @see GLSL packHalf2x16 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL uint packHalf2x16(vec2 const& v); - - /// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, - /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, - /// and converting them to 32-bit floating-point values. - /// The first component of the vector is obtained from the 16 least-significant bits of v; - /// the second component is obtained from the 16 most-significant bits of v. - /// - /// @see GLSL unpackHalf2x16 man page - /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions - GLM_FUNC_DECL vec2 unpackHalf2x16(uint v); - - /// @} -}//namespace glm - -#include "detail/func_packing.inl" diff --git a/crumpet-engine/include/glm/simd/common.h b/crumpet-engine/include/glm/simd/common.h deleted file mode 100644 index d07920a..0000000 --- a/crumpet-engine/include/glm/simd/common.h +++ /dev/null @@ -1,240 +0,0 @@ -/// @ref simd -/// @file glm/simd/common.h - -#pragma once - -#include "platform.h" - -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_add(glm_f32vec4 a, glm_f32vec4 b) -{ - return _mm_add_ps(a, b); -} - -GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_add(glm_f32vec4 a, glm_f32vec4 b) -{ - return _mm_add_ss(a, b); -} - -GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_sub(glm_f32vec4 a, glm_f32vec4 b) -{ - return _mm_sub_ps(a, b); -} - -GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_sub(glm_f32vec4 a, glm_f32vec4 b) -{ - return _mm_sub_ss(a, b); -} - -GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_mul(glm_f32vec4 a, glm_f32vec4 b) -{ - return _mm_mul_ps(a, b); -} - -GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_mul(glm_f32vec4 a, glm_f32vec4 b) -{ - return _mm_mul_ss(a, b); -} - -GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_div(glm_f32vec4 a, glm_f32vec4 b) -{ - return _mm_div_ps(a, b); -} - -GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_div(glm_f32vec4 a, glm_f32vec4 b) -{ - return _mm_div_ss(a, b); -} - -GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_div_lowp(glm_f32vec4 a, glm_f32vec4 b) -{ - return glm_vec4_mul(a, _mm_rcp_ps(b)); -} - -GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_swizzle_xyzw(glm_f32vec4 a) -{ -# if GLM_ARCH & GLM_ARCH_AVX2_BIT - return _mm_permute_ps(a, _MM_SHUFFLE(3, 2, 1, 0)); -# else - return _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 2, 1, 0)); -# endif -} - -GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_fma(glm_f32vec4 a, glm_f32vec4 b, glm_f32vec4 c) -{ -# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && !(GLM_COMPILER & GLM_COMPILER_CLANG) - return _mm_fmadd_ss(a, b, c); -# else - return _mm_add_ss(_mm_mul_ss(a, b), c); -# endif -} - -GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_fma(glm_f32vec4 a, glm_f32vec4 b, glm_f32vec4 c) -{ -# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && !(GLM_COMPILER & GLM_COMPILER_CLANG) - return _mm_fmadd_ps(a, b, c); -# else - return glm_vec4_add(glm_vec4_mul(a, b), c); -# endif -} - -GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_abs(glm_f32vec4 x) -{ - return _mm_and_ps(x, _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF))); -} - -GLM_FUNC_QUALIFIER glm_ivec4 glm_ivec4_abs(glm_ivec4 x) -{ -# if GLM_ARCH & GLM_ARCH_SSSE3_BIT - return _mm_sign_epi32(x, x); -# else - glm_ivec4 const sgn0 = _mm_srai_epi32(x, 31); - glm_ivec4 const inv0 = _mm_xor_si128(x, sgn0); - glm_ivec4 const sub0 = _mm_sub_epi32(inv0, sgn0); - return sub0; -# endif -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sign(glm_vec4 x) -{ - glm_vec4 const zro0 = _mm_setzero_ps(); - glm_vec4 const cmp0 = _mm_cmplt_ps(x, zro0); - glm_vec4 const cmp1 = _mm_cmpgt_ps(x, zro0); - glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(-1.0f)); - glm_vec4 const and1 = _mm_and_ps(cmp1, _mm_set1_ps(1.0f)); - glm_vec4 const or0 = _mm_or_ps(and0, and1);; - return or0; -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_round(glm_vec4 x) -{ -# if GLM_ARCH & GLM_ARCH_SSE41_BIT - return _mm_round_ps(x, _MM_FROUND_TO_NEAREST_INT); -# else - glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(int(0x80000000))); - glm_vec4 const and0 = _mm_and_ps(sgn0, x); - glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f)); - glm_vec4 const add0 = glm_vec4_add(x, or0); - glm_vec4 const sub0 = glm_vec4_sub(add0, or0); - return sub0; -# endif -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_floor(glm_vec4 x) -{ -# if GLM_ARCH & GLM_ARCH_SSE41_BIT - return _mm_floor_ps(x); -# else - glm_vec4 const rnd0 = glm_vec4_round(x); - glm_vec4 const cmp0 = _mm_cmplt_ps(x, rnd0); - glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f)); - glm_vec4 const sub0 = glm_vec4_sub(rnd0, and0); - return sub0; -# endif -} - -/* trunc TODO -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_trunc(glm_vec4 x) -{ - return glm_vec4(); -} -*/ - -//roundEven -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_roundEven(glm_vec4 x) -{ - glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(int(0x80000000))); - glm_vec4 const and0 = _mm_and_ps(sgn0, x); - glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f)); - glm_vec4 const add0 = glm_vec4_add(x, or0); - glm_vec4 const sub0 = glm_vec4_sub(add0, or0); - return sub0; -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_ceil(glm_vec4 x) -{ -# if GLM_ARCH & GLM_ARCH_SSE41_BIT - return _mm_ceil_ps(x); -# else - glm_vec4 const rnd0 = glm_vec4_round(x); - glm_vec4 const cmp0 = _mm_cmpgt_ps(x, rnd0); - glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f)); - glm_vec4 const add0 = glm_vec4_add(rnd0, and0); - return add0; -# endif -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_fract(glm_vec4 x) -{ - glm_vec4 const flr0 = glm_vec4_floor(x); - glm_vec4 const sub0 = glm_vec4_sub(x, flr0); - return sub0; -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mod(glm_vec4 x, glm_vec4 y) -{ - glm_vec4 const div0 = glm_vec4_div(x, y); - glm_vec4 const flr0 = glm_vec4_floor(div0); - glm_vec4 const mul0 = glm_vec4_mul(y, flr0); - glm_vec4 const sub0 = glm_vec4_sub(x, mul0); - return sub0; -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_clamp(glm_vec4 v, glm_vec4 minVal, glm_vec4 maxVal) -{ - glm_vec4 const min0 = _mm_min_ps(v, maxVal); - glm_vec4 const max0 = _mm_max_ps(min0, minVal); - return max0; -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mix(glm_vec4 v1, glm_vec4 v2, glm_vec4 a) -{ - glm_vec4 const sub0 = glm_vec4_sub(_mm_set1_ps(1.0f), a); - glm_vec4 const mul0 = glm_vec4_mul(v1, sub0); - glm_vec4 const mad0 = glm_vec4_fma(v2, a, mul0); - return mad0; -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_step(glm_vec4 edge, glm_vec4 x) -{ - glm_vec4 const cmp = _mm_cmple_ps(x, edge); - return _mm_movemask_ps(cmp) == 0 ? _mm_set1_ps(1.0f) : _mm_setzero_ps(); -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_smoothstep(glm_vec4 edge0, glm_vec4 edge1, glm_vec4 x) -{ - glm_vec4 const sub0 = glm_vec4_sub(x, edge0); - glm_vec4 const sub1 = glm_vec4_sub(edge1, edge0); - glm_vec4 const div0 = glm_vec4_sub(sub0, sub1); - glm_vec4 const clp0 = glm_vec4_clamp(div0, _mm_setzero_ps(), _mm_set1_ps(1.0f)); - glm_vec4 const mul0 = glm_vec4_mul(_mm_set1_ps(2.0f), clp0); - glm_vec4 const sub2 = glm_vec4_sub(_mm_set1_ps(3.0f), mul0); - glm_vec4 const mul1 = glm_vec4_mul(clp0, clp0); - glm_vec4 const mul2 = glm_vec4_mul(mul1, sub2); - return mul2; -} - -// Agner Fog method -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_nan(glm_vec4 x) -{ - glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer - glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit - glm_ivec4 const t3 = _mm_set1_epi32(int(0xFF000000)); // exponent mask - glm_ivec4 const t4 = _mm_and_si128(t2, t3); // exponent - glm_ivec4 const t5 = _mm_andnot_si128(t3, t2); // fraction - glm_ivec4 const Equal = _mm_cmpeq_epi32(t3, t4); - glm_ivec4 const Nequal = _mm_cmpeq_epi32(t5, _mm_setzero_si128()); - glm_ivec4 const And = _mm_and_si128(Equal, Nequal); - return _mm_castsi128_ps(And); // exponent = all 1s and fraction != 0 -} - -// Agner Fog method -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_inf(glm_vec4 x) -{ - glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer - glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit - return _mm_castsi128_ps(_mm_cmpeq_epi32(t2, _mm_set1_epi32(int(0xFF000000)))); // exponent is all 1s, fraction is 0 -} - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/crumpet-engine/include/glm/simd/exponential.h b/crumpet-engine/include/glm/simd/exponential.h deleted file mode 100644 index bc351d0..0000000 --- a/crumpet-engine/include/glm/simd/exponential.h +++ /dev/null @@ -1,20 +0,0 @@ -/// @ref simd -/// @file glm/simd/experimental.h - -#pragma once - -#include "platform.h" - -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_sqrt_lowp(glm_f32vec4 x) -{ - return _mm_mul_ss(_mm_rsqrt_ss(x), x); -} - -GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_sqrt_lowp(glm_f32vec4 x) -{ - return _mm_mul_ps(_mm_rsqrt_ps(x), x); -} - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/crumpet-engine/include/glm/simd/geometric.h b/crumpet-engine/include/glm/simd/geometric.h deleted file mode 100644 index 07d7cbc..0000000 --- a/crumpet-engine/include/glm/simd/geometric.h +++ /dev/null @@ -1,124 +0,0 @@ -/// @ref simd -/// @file glm/simd/geometric.h - -#pragma once - -#include "common.h" - -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -GLM_FUNC_DECL glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2); -GLM_FUNC_DECL glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2); - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_length(glm_vec4 x) -{ - glm_vec4 const dot0 = glm_vec4_dot(x, x); - glm_vec4 const sqt0 = _mm_sqrt_ps(dot0); - return sqt0; -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_distance(glm_vec4 p0, glm_vec4 p1) -{ - glm_vec4 const sub0 = _mm_sub_ps(p0, p1); - glm_vec4 const len0 = glm_vec4_length(sub0); - return len0; -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2) -{ -# if GLM_ARCH & GLM_ARCH_AVX_BIT - return _mm_dp_ps(v1, v2, 0xff); -# elif GLM_ARCH & GLM_ARCH_SSE3_BIT - glm_vec4 const mul0 = _mm_mul_ps(v1, v2); - glm_vec4 const hadd0 = _mm_hadd_ps(mul0, mul0); - glm_vec4 const hadd1 = _mm_hadd_ps(hadd0, hadd0); - return hadd1; -# else - glm_vec4 const mul0 = _mm_mul_ps(v1, v2); - glm_vec4 const swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1)); - glm_vec4 const add0 = _mm_add_ps(mul0, swp0); - glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3)); - glm_vec4 const add1 = _mm_add_ps(add0, swp1); - return add1; -# endif -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2) -{ -# if GLM_ARCH & GLM_ARCH_AVX_BIT - return _mm_dp_ps(v1, v2, 0xff); -# elif GLM_ARCH & GLM_ARCH_SSE3_BIT - glm_vec4 const mul0 = _mm_mul_ps(v1, v2); - glm_vec4 const had0 = _mm_hadd_ps(mul0, mul0); - glm_vec4 const had1 = _mm_hadd_ps(had0, had0); - return had1; -# else - glm_vec4 const mul0 = _mm_mul_ps(v1, v2); - glm_vec4 const mov0 = _mm_movehl_ps(mul0, mul0); - glm_vec4 const add0 = _mm_add_ps(mov0, mul0); - glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, 1); - glm_vec4 const add1 = _mm_add_ss(add0, swp1); - return add1; -# endif -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_cross(glm_vec4 v1, glm_vec4 v2) -{ - glm_vec4 const swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1)); - glm_vec4 const swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2)); - glm_vec4 const swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1)); - glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); - glm_vec4 const mul0 = _mm_mul_ps(swp0, swp3); - glm_vec4 const mul1 = _mm_mul_ps(swp1, swp2); - glm_vec4 const sub0 = _mm_sub_ps(mul0, mul1); - return sub0; -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_normalize(glm_vec4 v) -{ - glm_vec4 const dot0 = glm_vec4_dot(v, v); - glm_vec4 const isr0 = _mm_rsqrt_ps(dot0); - glm_vec4 const mul0 = _mm_mul_ps(v, isr0); - return mul0; -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_faceforward(glm_vec4 N, glm_vec4 I, glm_vec4 Nref) -{ - glm_vec4 const dot0 = glm_vec4_dot(Nref, I); - glm_vec4 const sgn0 = glm_vec4_sign(dot0); - glm_vec4 const mul0 = _mm_mul_ps(sgn0, _mm_set1_ps(-1.0f)); - glm_vec4 const mul1 = _mm_mul_ps(N, mul0); - return mul1; -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_reflect(glm_vec4 I, glm_vec4 N) -{ - glm_vec4 const dot0 = glm_vec4_dot(N, I); - glm_vec4 const mul0 = _mm_mul_ps(N, dot0); - glm_vec4 const mul1 = _mm_mul_ps(mul0, _mm_set1_ps(2.0f)); - glm_vec4 const sub0 = _mm_sub_ps(I, mul1); - return sub0; -} - -GLM_FUNC_QUALIFIER __m128 glm_vec4_refract(glm_vec4 I, glm_vec4 N, glm_vec4 eta) -{ - glm_vec4 const dot0 = glm_vec4_dot(N, I); - glm_vec4 const mul0 = _mm_mul_ps(eta, eta); - glm_vec4 const mul1 = _mm_mul_ps(dot0, dot0); - glm_vec4 const sub0 = _mm_sub_ps(_mm_set1_ps(1.0f), mul0); - glm_vec4 const sub1 = _mm_sub_ps(_mm_set1_ps(1.0f), mul1); - glm_vec4 const mul2 = _mm_mul_ps(sub0, sub1); - - if(_mm_movemask_ps(_mm_cmplt_ss(mul2, _mm_set1_ps(0.0f))) == 0) - return _mm_set1_ps(0.0f); - - glm_vec4 const sqt0 = _mm_sqrt_ps(mul2); - glm_vec4 const mad0 = glm_vec4_fma(eta, dot0, sqt0); - glm_vec4 const mul4 = _mm_mul_ps(mad0, N); - glm_vec4 const mul5 = _mm_mul_ps(eta, I); - glm_vec4 const sub2 = _mm_sub_ps(mul5, mul4); - - return sub2; -} - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/crumpet-engine/include/glm/simd/integer.h b/crumpet-engine/include/glm/simd/integer.h deleted file mode 100644 index 9381418..0000000 --- a/crumpet-engine/include/glm/simd/integer.h +++ /dev/null @@ -1,115 +0,0 @@ -/// @ref simd -/// @file glm/simd/integer.h - -#pragma once - -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave(glm_uvec4 x) -{ - glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF); - glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF); - glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F); - glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333); - glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555); - - glm_uvec4 Reg1; - glm_uvec4 Reg2; - - // REG1 = x; - // REG2 = y; - //Reg1 = _mm_unpacklo_epi64(x, y); - Reg1 = x; - - //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF); - //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF); - Reg2 = _mm_slli_si128(Reg1, 2); - Reg1 = _mm_or_si128(Reg2, Reg1); - Reg1 = _mm_and_si128(Reg1, Mask4); - - //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF); - //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF); - Reg2 = _mm_slli_si128(Reg1, 1); - Reg1 = _mm_or_si128(Reg2, Reg1); - Reg1 = _mm_and_si128(Reg1, Mask3); - - //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F); - //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F); - Reg2 = _mm_slli_epi32(Reg1, 4); - Reg1 = _mm_or_si128(Reg2, Reg1); - Reg1 = _mm_and_si128(Reg1, Mask2); - - //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333); - //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333); - Reg2 = _mm_slli_epi32(Reg1, 2); - Reg1 = _mm_or_si128(Reg2, Reg1); - Reg1 = _mm_and_si128(Reg1, Mask1); - - //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555); - //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555); - Reg2 = _mm_slli_epi32(Reg1, 1); - Reg1 = _mm_or_si128(Reg2, Reg1); - Reg1 = _mm_and_si128(Reg1, Mask0); - - //return REG1 | (REG2 << 1); - Reg2 = _mm_slli_epi32(Reg1, 1); - Reg2 = _mm_srli_si128(Reg2, 8); - Reg1 = _mm_or_si128(Reg1, Reg2); - - return Reg1; -} - -GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave2(glm_uvec4 x, glm_uvec4 y) -{ - glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF); - glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF); - glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F); - glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333); - glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555); - - glm_uvec4 Reg1; - glm_uvec4 Reg2; - - // REG1 = x; - // REG2 = y; - Reg1 = _mm_unpacklo_epi64(x, y); - - //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF); - //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF); - Reg2 = _mm_slli_si128(Reg1, 2); - Reg1 = _mm_or_si128(Reg2, Reg1); - Reg1 = _mm_and_si128(Reg1, Mask4); - - //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF); - //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF); - Reg2 = _mm_slli_si128(Reg1, 1); - Reg1 = _mm_or_si128(Reg2, Reg1); - Reg1 = _mm_and_si128(Reg1, Mask3); - - //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F); - //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F); - Reg2 = _mm_slli_epi32(Reg1, 4); - Reg1 = _mm_or_si128(Reg2, Reg1); - Reg1 = _mm_and_si128(Reg1, Mask2); - - //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333); - //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333); - Reg2 = _mm_slli_epi32(Reg1, 2); - Reg1 = _mm_or_si128(Reg2, Reg1); - Reg1 = _mm_and_si128(Reg1, Mask1); - - //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555); - //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555); - Reg2 = _mm_slli_epi32(Reg1, 1); - Reg1 = _mm_or_si128(Reg2, Reg1); - Reg1 = _mm_and_si128(Reg1, Mask0); - - //return REG1 | (REG2 << 1); - Reg2 = _mm_slli_epi32(Reg1, 1); - Reg2 = _mm_srli_si128(Reg2, 8); - Reg1 = _mm_or_si128(Reg1, Reg2); - - return Reg1; -} - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/crumpet-engine/include/glm/simd/matrix.h b/crumpet-engine/include/glm/simd/matrix.h deleted file mode 100644 index b6c42ea..0000000 --- a/crumpet-engine/include/glm/simd/matrix.h +++ /dev/null @@ -1,1028 +0,0 @@ -/// @ref simd -/// @file glm/simd/matrix.h - -#pragma once - -#include "geometric.h" - -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -GLM_FUNC_QUALIFIER void glm_mat4_matrixCompMult(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) -{ - out[0] = _mm_mul_ps(in1[0], in2[0]); - out[1] = _mm_mul_ps(in1[1], in2[1]); - out[2] = _mm_mul_ps(in1[2], in2[2]); - out[3] = _mm_mul_ps(in1[3], in2[3]); -} - -GLM_FUNC_QUALIFIER void glm_mat4_add(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) -{ - out[0] = _mm_add_ps(in1[0], in2[0]); - out[1] = _mm_add_ps(in1[1], in2[1]); - out[2] = _mm_add_ps(in1[2], in2[2]); - out[3] = _mm_add_ps(in1[3], in2[3]); -} - -GLM_FUNC_QUALIFIER void glm_mat4_sub(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) -{ - out[0] = _mm_sub_ps(in1[0], in2[0]); - out[1] = _mm_sub_ps(in1[1], in2[1]); - out[2] = _mm_sub_ps(in1[2], in2[2]); - out[3] = _mm_sub_ps(in1[3], in2[3]); -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_mul_vec4(glm_vec4 const m[4], glm_vec4 v) -{ - __m128 v0 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)); - __m128 v1 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)); - __m128 v2 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)); - __m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)); - - __m128 m0 = _mm_mul_ps(m[0], v0); - __m128 m1 = _mm_mul_ps(m[1], v1); - __m128 m2 = _mm_mul_ps(m[2], v2); - __m128 m3 = _mm_mul_ps(m[3], v3); - - __m128 a0 = _mm_add_ps(m0, m1); - __m128 a1 = _mm_add_ps(m2, m3); - __m128 a2 = _mm_add_ps(a0, a1); - - return a2; -} - -GLM_FUNC_QUALIFIER __m128 glm_vec4_mul_mat4(glm_vec4 v, glm_vec4 const m[4]) -{ - __m128 i0 = m[0]; - __m128 i1 = m[1]; - __m128 i2 = m[2]; - __m128 i3 = m[3]; - - __m128 m0 = _mm_mul_ps(v, i0); - __m128 m1 = _mm_mul_ps(v, i1); - __m128 m2 = _mm_mul_ps(v, i2); - __m128 m3 = _mm_mul_ps(v, i3); - - __m128 u0 = _mm_unpacklo_ps(m0, m1); - __m128 u1 = _mm_unpackhi_ps(m0, m1); - __m128 a0 = _mm_add_ps(u0, u1); - - __m128 u2 = _mm_unpacklo_ps(m2, m3); - __m128 u3 = _mm_unpackhi_ps(m2, m3); - __m128 a1 = _mm_add_ps(u2, u3); - - __m128 f0 = _mm_movelh_ps(a0, a1); - __m128 f1 = _mm_movehl_ps(a1, a0); - __m128 f2 = _mm_add_ps(f0, f1); - - return f2; -} - -GLM_FUNC_QUALIFIER void glm_mat4_mul(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) -{ - { - __m128 e0 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 e1 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 e2 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 e3 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(3, 3, 3, 3)); - - __m128 m0 = _mm_mul_ps(in1[0], e0); - __m128 m1 = _mm_mul_ps(in1[1], e1); - __m128 m2 = _mm_mul_ps(in1[2], e2); - __m128 m3 = _mm_mul_ps(in1[3], e3); - - __m128 a0 = _mm_add_ps(m0, m1); - __m128 a1 = _mm_add_ps(m2, m3); - __m128 a2 = _mm_add_ps(a0, a1); - - out[0] = a2; - } - - { - __m128 e0 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 e1 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 e2 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 e3 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(3, 3, 3, 3)); - - __m128 m0 = _mm_mul_ps(in1[0], e0); - __m128 m1 = _mm_mul_ps(in1[1], e1); - __m128 m2 = _mm_mul_ps(in1[2], e2); - __m128 m3 = _mm_mul_ps(in1[3], e3); - - __m128 a0 = _mm_add_ps(m0, m1); - __m128 a1 = _mm_add_ps(m2, m3); - __m128 a2 = _mm_add_ps(a0, a1); - - out[1] = a2; - } - - { - __m128 e0 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 e1 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 e2 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 e3 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(3, 3, 3, 3)); - - __m128 m0 = _mm_mul_ps(in1[0], e0); - __m128 m1 = _mm_mul_ps(in1[1], e1); - __m128 m2 = _mm_mul_ps(in1[2], e2); - __m128 m3 = _mm_mul_ps(in1[3], e3); - - __m128 a0 = _mm_add_ps(m0, m1); - __m128 a1 = _mm_add_ps(m2, m3); - __m128 a2 = _mm_add_ps(a0, a1); - - out[2] = a2; - } - - { - //(__m128&)_mm_shuffle_epi32(__m128i&)in2[0], _MM_SHUFFLE(3, 3, 3, 3)) - __m128 e0 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 e1 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 e2 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 e3 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(3, 3, 3, 3)); - - __m128 m0 = _mm_mul_ps(in1[0], e0); - __m128 m1 = _mm_mul_ps(in1[1], e1); - __m128 m2 = _mm_mul_ps(in1[2], e2); - __m128 m3 = _mm_mul_ps(in1[3], e3); - - __m128 a0 = _mm_add_ps(m0, m1); - __m128 a1 = _mm_add_ps(m2, m3); - __m128 a2 = _mm_add_ps(a0, a1); - - out[3] = a2; - } -} - -GLM_FUNC_QUALIFIER void glm_mat4_transpose(glm_vec4 const in[4], glm_vec4 out[4]) -{ - __m128 tmp0 = _mm_shuffle_ps(in[0], in[1], 0x44); - __m128 tmp2 = _mm_shuffle_ps(in[0], in[1], 0xEE); - __m128 tmp1 = _mm_shuffle_ps(in[2], in[3], 0x44); - __m128 tmp3 = _mm_shuffle_ps(in[2], in[3], 0xEE); - - out[0] = _mm_shuffle_ps(tmp0, tmp1, 0x88); - out[1] = _mm_shuffle_ps(tmp0, tmp1, 0xDD); - out[2] = _mm_shuffle_ps(tmp2, tmp3, 0x88); - out[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD); -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_highp(glm_vec4 const in[4]) -{ - __m128 Fac0; - { - // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; - // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; - // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; - // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac0 = _mm_sub_ps(Mul00, Mul01); - } - - __m128 Fac1; - { - // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; - // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; - // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; - // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac1 = _mm_sub_ps(Mul00, Mul01); - } - - - __m128 Fac2; - { - // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; - // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; - // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; - // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac2 = _mm_sub_ps(Mul00, Mul01); - } - - __m128 Fac3; - { - // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; - // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; - // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; - // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac3 = _mm_sub_ps(Mul00, Mul01); - } - - __m128 Fac4; - { - // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; - // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; - // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; - // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac4 = _mm_sub_ps(Mul00, Mul01); - } - - __m128 Fac5; - { - // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; - // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; - // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; - // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac5 = _mm_sub_ps(Mul00, Mul01); - } - - __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); - __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); - - // m[1][0] - // m[0][0] - // m[0][0] - // m[0][0] - __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); - - // m[1][1] - // m[0][1] - // m[0][1] - // m[0][1] - __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); - - // m[1][2] - // m[0][2] - // m[0][2] - // m[0][2] - __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); - - // m[1][3] - // m[0][3] - // m[0][3] - // m[0][3] - __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); - __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); - - // col0 - // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), - // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), - // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), - // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), - __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); - __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); - __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); - __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); - __m128 Add00 = _mm_add_ps(Sub00, Mul02); - __m128 Inv0 = _mm_mul_ps(SignB, Add00); - - // col1 - // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), - // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), - // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), - // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), - __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); - __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); - __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); - __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); - __m128 Add01 = _mm_add_ps(Sub01, Mul05); - __m128 Inv1 = _mm_mul_ps(SignA, Add01); - - // col2 - // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), - // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), - // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), - // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), - __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); - __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); - __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); - __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); - __m128 Add02 = _mm_add_ps(Sub02, Mul08); - __m128 Inv2 = _mm_mul_ps(SignB, Add02); - - // col3 - // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), - // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), - // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), - // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); - __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); - __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); - __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); - __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); - __m128 Add03 = _mm_add_ps(Sub03, Mul11); - __m128 Inv3 = _mm_mul_ps(SignA, Add03); - - __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); - - // valType Determinant = m[0][0] * Inverse[0][0] - // + m[0][1] * Inverse[1][0] - // + m[0][2] * Inverse[2][0] - // + m[0][3] * Inverse[3][0]; - __m128 Det0 = glm_vec4_dot(in[0], Row2); - return Det0; -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_lowp(glm_vec4 const m[4]) -{ - // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128( - - //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; - //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; - //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; - //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; - //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; - //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; - - // First 2 columns - __m128 Swp2A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 1, 1, 2))); - __m128 Swp3A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(3, 2, 3, 3))); - __m128 MulA = _mm_mul_ps(Swp2A, Swp3A); - - // Second 2 columns - __m128 Swp2B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(3, 2, 3, 3))); - __m128 Swp3B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(0, 1, 1, 2))); - __m128 MulB = _mm_mul_ps(Swp2B, Swp3B); - - // Columns subtraction - __m128 SubE = _mm_sub_ps(MulA, MulB); - - // Last 2 rows - __m128 Swp2C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 0, 1, 2))); - __m128 Swp3C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(1, 2, 0, 0))); - __m128 MulC = _mm_mul_ps(Swp2C, Swp3C); - __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC); - - //vec<4, T, Q> DetCof( - // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), - // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), - // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), - // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); - - __m128 SubFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubE), _MM_SHUFFLE(2, 1, 0, 0))); - __m128 SwpFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(0, 0, 0, 1))); - __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA); - - __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1)); - __m128 SubFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpB), _MM_SHUFFLE(3, 1, 1, 0)));//SubF[0], SubE[3], SubE[3], SubE[1]; - __m128 SwpFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(1, 1, 2, 2))); - __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB); - - __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB); - - __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2)); - __m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2, 0))); - __m128 SwpFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(2, 3, 3, 3))); - __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC); - - __m128 AddRes = _mm_add_ps(SubRes, MulFacC); - __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f)); - - //return m[0][0] * DetCof[0] - // + m[0][1] * DetCof[1] - // + m[0][2] * DetCof[2] - // + m[0][3] * DetCof[3]; - - return glm_vec4_dot(m[0], DetCof); -} - -GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant(glm_vec4 const m[4]) -{ - // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(add) - - //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; - //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; - //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; - //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; - //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; - //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; - - // First 2 columns - __m128 Swp2A = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 1, 1, 2)); - __m128 Swp3A = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(3, 2, 3, 3)); - __m128 MulA = _mm_mul_ps(Swp2A, Swp3A); - - // Second 2 columns - __m128 Swp2B = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(3, 2, 3, 3)); - __m128 Swp3B = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(0, 1, 1, 2)); - __m128 MulB = _mm_mul_ps(Swp2B, Swp3B); - - // Columns subtraction - __m128 SubE = _mm_sub_ps(MulA, MulB); - - // Last 2 rows - __m128 Swp2C = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 0, 1, 2)); - __m128 Swp3C = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(1, 2, 0, 0)); - __m128 MulC = _mm_mul_ps(Swp2C, Swp3C); - __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC); - - //vec<4, T, Q> DetCof( - // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), - // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), - // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), - // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); - - __m128 SubFacA = _mm_shuffle_ps(SubE, SubE, _MM_SHUFFLE(2, 1, 0, 0)); - __m128 SwpFacA = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(0, 0, 0, 1)); - __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA); - - __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1)); - __m128 SubFacB = _mm_shuffle_ps(SubTmpB, SubTmpB, _MM_SHUFFLE(3, 1, 1, 0));//SubF[0], SubE[3], SubE[3], SubE[1]; - __m128 SwpFacB = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2)); - __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB); - - __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB); - - __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2)); - __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); - __m128 SwpFacC = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(2, 3, 3, 3)); - __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC); - - __m128 AddRes = _mm_add_ps(SubRes, MulFacC); - __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f)); - - //return m[0][0] * DetCof[0] - // + m[0][1] * DetCof[1] - // + m[0][2] * DetCof[2] - // + m[0][3] * DetCof[3]; - - return glm_vec4_dot(m[0], DetCof); -} - -GLM_FUNC_QUALIFIER void glm_mat4_inverse(glm_vec4 const in[4], glm_vec4 out[4]) -{ - __m128 Fac0; - { - // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; - // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; - // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; - // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac0 = _mm_sub_ps(Mul00, Mul01); - } - - __m128 Fac1; - { - // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; - // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; - // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; - // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac1 = _mm_sub_ps(Mul00, Mul01); - } - - - __m128 Fac2; - { - // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; - // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; - // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; - // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac2 = _mm_sub_ps(Mul00, Mul01); - } - - __m128 Fac3; - { - // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; - // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; - // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; - // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac3 = _mm_sub_ps(Mul00, Mul01); - } - - __m128 Fac4; - { - // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; - // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; - // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; - // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac4 = _mm_sub_ps(Mul00, Mul01); - } - - __m128 Fac5; - { - // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; - // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; - // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; - // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac5 = _mm_sub_ps(Mul00, Mul01); - } - - __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); - __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); - - // m[1][0] - // m[0][0] - // m[0][0] - // m[0][0] - __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); - - // m[1][1] - // m[0][1] - // m[0][1] - // m[0][1] - __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); - - // m[1][2] - // m[0][2] - // m[0][2] - // m[0][2] - __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); - - // m[1][3] - // m[0][3] - // m[0][3] - // m[0][3] - __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); - __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); - - // col0 - // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), - // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), - // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), - // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), - __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); - __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); - __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); - __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); - __m128 Add00 = _mm_add_ps(Sub00, Mul02); - __m128 Inv0 = _mm_mul_ps(SignB, Add00); - - // col1 - // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), - // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), - // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), - // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), - __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); - __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); - __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); - __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); - __m128 Add01 = _mm_add_ps(Sub01, Mul05); - __m128 Inv1 = _mm_mul_ps(SignA, Add01); - - // col2 - // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), - // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), - // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), - // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), - __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); - __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); - __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); - __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); - __m128 Add02 = _mm_add_ps(Sub02, Mul08); - __m128 Inv2 = _mm_mul_ps(SignB, Add02); - - // col3 - // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), - // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), - // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), - // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); - __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); - __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); - __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); - __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); - __m128 Add03 = _mm_add_ps(Sub03, Mul11); - __m128 Inv3 = _mm_mul_ps(SignA, Add03); - - __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); - - // valType Determinant = m[0][0] * Inverse[0][0] - // + m[0][1] * Inverse[1][0] - // + m[0][2] * Inverse[2][0] - // + m[0][3] * Inverse[3][0]; - __m128 Det0 = glm_vec4_dot(in[0], Row2); - __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0); - //__m128 Rcp0 = _mm_rcp_ps(Det0); - - // Inverse /= Determinant; - out[0] = _mm_mul_ps(Inv0, Rcp0); - out[1] = _mm_mul_ps(Inv1, Rcp0); - out[2] = _mm_mul_ps(Inv2, Rcp0); - out[3] = _mm_mul_ps(Inv3, Rcp0); -} - -GLM_FUNC_QUALIFIER void glm_mat4_inverse_lowp(glm_vec4 const in[4], glm_vec4 out[4]) -{ - __m128 Fac0; - { - // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; - // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; - // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; - // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac0 = _mm_sub_ps(Mul00, Mul01); - } - - __m128 Fac1; - { - // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; - // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; - // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; - // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac1 = _mm_sub_ps(Mul00, Mul01); - } - - - __m128 Fac2; - { - // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; - // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; - // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; - // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac2 = _mm_sub_ps(Mul00, Mul01); - } - - __m128 Fac3; - { - // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; - // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; - // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; - // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac3 = _mm_sub_ps(Mul00, Mul01); - } - - __m128 Fac4; - { - // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; - // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; - // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; - // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac4 = _mm_sub_ps(Mul00, Mul01); - } - - __m128 Fac5; - { - // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; - // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; - // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; - // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; - - __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); - - __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); - __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); - - __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); - __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); - Fac5 = _mm_sub_ps(Mul00, Mul01); - } - - __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); - __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); - - // m[1][0] - // m[0][0] - // m[0][0] - // m[0][0] - __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); - - // m[1][1] - // m[0][1] - // m[0][1] - // m[0][1] - __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); - __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); - - // m[1][2] - // m[0][2] - // m[0][2] - // m[0][2] - __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); - __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); - - // m[1][3] - // m[0][3] - // m[0][3] - // m[0][3] - __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); - __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); - - // col0 - // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), - // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), - // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), - // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), - __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); - __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); - __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); - __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); - __m128 Add00 = _mm_add_ps(Sub00, Mul02); - __m128 Inv0 = _mm_mul_ps(SignB, Add00); - - // col1 - // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), - // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), - // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), - // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), - __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); - __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); - __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); - __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); - __m128 Add01 = _mm_add_ps(Sub01, Mul05); - __m128 Inv1 = _mm_mul_ps(SignA, Add01); - - // col2 - // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), - // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), - // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), - // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), - __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); - __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); - __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); - __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); - __m128 Add02 = _mm_add_ps(Sub02, Mul08); - __m128 Inv2 = _mm_mul_ps(SignB, Add02); - - // col3 - // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), - // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), - // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), - // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); - __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); - __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); - __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); - __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); - __m128 Add03 = _mm_add_ps(Sub03, Mul11); - __m128 Inv3 = _mm_mul_ps(SignA, Add03); - - __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); - - // valType Determinant = m[0][0] * Inverse[0][0] - // + m[0][1] * Inverse[1][0] - // + m[0][2] * Inverse[2][0] - // + m[0][3] * Inverse[3][0]; - __m128 Det0 = glm_vec4_dot(in[0], Row2); - __m128 Rcp0 = _mm_rcp_ps(Det0); - //__m128 Rcp0 = _mm_div_ps(one, Det0); - // Inverse /= Determinant; - out[0] = _mm_mul_ps(Inv0, Rcp0); - out[1] = _mm_mul_ps(Inv1, Rcp0); - out[2] = _mm_mul_ps(Inv2, Rcp0); - out[3] = _mm_mul_ps(Inv3, Rcp0); -} -/* -GLM_FUNC_QUALIFIER void glm_mat4_rotate(__m128 const in[4], float Angle, float const v[3], __m128 out[4]) -{ - float a = glm::radians(Angle); - float c = cos(a); - float s = sin(a); - - glm::vec4 AxisA(v[0], v[1], v[2], float(0)); - __m128 AxisB = _mm_set_ps(AxisA.w, AxisA.z, AxisA.y, AxisA.x); - __m128 AxisC = detail::sse_nrm_ps(AxisB); - - __m128 Cos0 = _mm_set_ss(c); - __m128 CosA = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(0, 0, 0, 0)); - __m128 Sin0 = _mm_set_ss(s); - __m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0)); - - // vec<3, T, Q> temp = (valType(1) - c) * axis; - __m128 Temp0 = _mm_sub_ps(one, CosA); - __m128 Temp1 = _mm_mul_ps(Temp0, AxisC); - - //Rotate[0][0] = c + temp[0] * axis[0]; - //Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; - //Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; - __m128 Axis0 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(0, 0, 0, 0)); - __m128 TmpA0 = _mm_mul_ps(Axis0, AxisC); - __m128 CosA0 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 1, 0)); - __m128 TmpA1 = _mm_add_ps(CosA0, TmpA0); - __m128 SinA0 = SinA;//_mm_set_ps(0.0f, s, -s, 0.0f); - __m128 TmpA2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 1, 2, 3)); - __m128 TmpA3 = _mm_mul_ps(SinA0, TmpA2); - __m128 TmpA4 = _mm_add_ps(TmpA1, TmpA3); - - //Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; - //Rotate[1][1] = c + temp[1] * axis[1]; - //Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; - __m128 Axis1 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(1, 1, 1, 1)); - __m128 TmpB0 = _mm_mul_ps(Axis1, AxisC); - __m128 CosA1 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 0, 1)); - __m128 TmpB1 = _mm_add_ps(CosA1, TmpB0); - __m128 SinB0 = SinA;//_mm_set_ps(-s, 0.0f, s, 0.0f); - __m128 TmpB2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 0, 3, 2)); - __m128 TmpB3 = _mm_mul_ps(SinA0, TmpB2); - __m128 TmpB4 = _mm_add_ps(TmpB1, TmpB3); - - //Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; - //Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; - //Rotate[2][2] = c + temp[2] * axis[2]; - __m128 Axis2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(2, 2, 2, 2)); - __m128 TmpC0 = _mm_mul_ps(Axis2, AxisC); - __m128 CosA2 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 0, 1, 1)); - __m128 TmpC1 = _mm_add_ps(CosA2, TmpC0); - __m128 SinC0 = SinA;//_mm_set_ps(s, -s, 0.0f, 0.0f); - __m128 TmpC2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 3, 0, 1)); - __m128 TmpC3 = _mm_mul_ps(SinA0, TmpC2); - __m128 TmpC4 = _mm_add_ps(TmpC1, TmpC3); - - __m128 Result[4]; - Result[0] = TmpA4; - Result[1] = TmpB4; - Result[2] = TmpC4; - Result[3] = _mm_set_ps(1, 0, 0, 0); - - //mat<4, 4, valType> Result; - //Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; - //Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; - //Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; - //Result[3] = m[3]; - //return Result; - sse_mul_ps(in, Result, out); -} -*/ -GLM_FUNC_QUALIFIER void glm_mat4_outerProduct(__m128 const& c, __m128 const& r, __m128 out[4]) -{ - out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0))); - out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1))); - out[2] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(2, 2, 2, 2))); - out[3] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 3, 3, 3))); -} - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/crumpet-engine/include/glm/simd/packing.h b/crumpet-engine/include/glm/simd/packing.h deleted file mode 100644 index 609163e..0000000 --- a/crumpet-engine/include/glm/simd/packing.h +++ /dev/null @@ -1,8 +0,0 @@ -/// @ref simd -/// @file glm/simd/packing.h - -#pragma once - -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/crumpet-engine/include/glm/simd/platform.h b/crumpet-engine/include/glm/simd/platform.h deleted file mode 100644 index 717e9aa..0000000 --- a/crumpet-engine/include/glm/simd/platform.h +++ /dev/null @@ -1,357 +0,0 @@ -#pragma once - -/////////////////////////////////////////////////////////////////////////////////// -// Platform - -#define GLM_PLATFORM_UNKNOWN 0x00000000 -#define GLM_PLATFORM_WINDOWS 0x00010000 -#define GLM_PLATFORM_LINUX 0x00020000 -#define GLM_PLATFORM_APPLE 0x00040000 -//#define GLM_PLATFORM_IOS 0x00080000 -#define GLM_PLATFORM_ANDROID 0x00100000 -#define GLM_PLATFORM_CHROME_NACL 0x00200000 -#define GLM_PLATFORM_UNIX 0x00400000 -#define GLM_PLATFORM_QNXNTO 0x00800000 -#define GLM_PLATFORM_WINCE 0x01000000 -#define GLM_PLATFORM_CYGWIN 0x02000000 - -#ifdef GLM_FORCE_PLATFORM_UNKNOWN -# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN -#elif defined(__CYGWIN__) -# define GLM_PLATFORM GLM_PLATFORM_CYGWIN -#elif defined(__QNXNTO__) -# define GLM_PLATFORM GLM_PLATFORM_QNXNTO -#elif defined(__APPLE__) -# define GLM_PLATFORM GLM_PLATFORM_APPLE -#elif defined(WINCE) -# define GLM_PLATFORM GLM_PLATFORM_WINCE -#elif defined(_WIN32) -# define GLM_PLATFORM GLM_PLATFORM_WINDOWS -#elif defined(__native_client__) -# define GLM_PLATFORM GLM_PLATFORM_CHROME_NACL -#elif defined(__ANDROID__) -# define GLM_PLATFORM GLM_PLATFORM_ANDROID -#elif defined(__linux) -# define GLM_PLATFORM GLM_PLATFORM_LINUX -#elif defined(__unix) -# define GLM_PLATFORM GLM_PLATFORM_UNIX -#else -# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN -#endif// - -/////////////////////////////////////////////////////////////////////////////////// -// Compiler - -#define GLM_COMPILER_UNKNOWN 0x00000000 - -// Intel -#define GLM_COMPILER_INTEL 0x00100000 -#define GLM_COMPILER_INTEL14 0x00100040 -#define GLM_COMPILER_INTEL15 0x00100050 -#define GLM_COMPILER_INTEL16 0x00100060 -#define GLM_COMPILER_INTEL17 0x00100070 - -// Visual C++ defines -#define GLM_COMPILER_VC 0x01000000 -#define GLM_COMPILER_VC12 0x01000001 -#define GLM_COMPILER_VC14 0x01000002 -#define GLM_COMPILER_VC15 0x01000003 -#define GLM_COMPILER_VC15_3 0x01000004 -#define GLM_COMPILER_VC15_5 0x01000005 -#define GLM_COMPILER_VC15_6 0x01000006 -#define GLM_COMPILER_VC15_7 0x01000007 - -// GCC defines -#define GLM_COMPILER_GCC 0x02000000 -#define GLM_COMPILER_GCC46 0x020000D0 -#define GLM_COMPILER_GCC47 0x020000E0 -#define GLM_COMPILER_GCC48 0x020000F0 -#define GLM_COMPILER_GCC49 0x02000100 -#define GLM_COMPILER_GCC5 0x02000200 -#define GLM_COMPILER_GCC6 0x02000300 -#define GLM_COMPILER_GCC7 0x02000400 -#define GLM_COMPILER_GCC8 0x02000500 - -// CUDA -#define GLM_COMPILER_CUDA 0x10000000 -#define GLM_COMPILER_CUDA70 0x100000A0 -#define GLM_COMPILER_CUDA75 0x100000B0 -#define GLM_COMPILER_CUDA80 0x100000C0 - -// Clang -#define GLM_COMPILER_CLANG 0x20000000 -#define GLM_COMPILER_CLANG34 0x20000050 -#define GLM_COMPILER_CLANG35 0x20000060 -#define GLM_COMPILER_CLANG36 0x20000070 -#define GLM_COMPILER_CLANG37 0x20000080 -#define GLM_COMPILER_CLANG38 0x20000090 -#define GLM_COMPILER_CLANG39 0x200000A0 -#define GLM_COMPILER_CLANG40 0x200000B0 -#define GLM_COMPILER_CLANG41 0x200000C0 -#define GLM_COMPILER_CLANG42 0x200000D0 - -// Build model -#define GLM_MODEL_32 0x00000010 -#define GLM_MODEL_64 0x00000020 - -// Force generic C++ compiler -#ifdef GLM_FORCE_COMPILER_UNKNOWN -# define GLM_COMPILER GLM_COMPILER_UNKNOWN - -#elif defined(__INTEL_COMPILER) -# if (__INTEL_COMPILER < 1400) -# error "GLM requires ICC 2013 SP1 or newer" -# elif __INTEL_COMPILER == 1400 -# define GLM_COMPILER GLM_COMPILER_INTEL14 -# elif __INTEL_COMPILER == 1500 -# define GLM_COMPILER GLM_COMPILER_INTEL15 -# elif __INTEL_COMPILER == 1600 -# define GLM_COMPILER GLM_COMPILER_INTEL16 -# elif __INTEL_COMPILER >= 1700 -# define GLM_COMPILER GLM_COMPILER_INTEL17 -# endif - -// CUDA -#elif defined(__CUDACC__) -# if !defined(CUDA_VERSION) && !defined(GLM_FORCE_CUDA) -# include // make sure version is defined since nvcc does not define it itself! -# endif -# if CUDA_VERSION < 7000 -# error "GLM requires CUDA 7.0 or higher" -# elif (CUDA_VERSION >= 7000 && CUDA_VERSION < 7500) -# define GLM_COMPILER GLM_COMPILER_CUDA70 -# elif (CUDA_VERSION >= 7500 && CUDA_VERSION < 8000) -# define GLM_COMPILER GLM_COMPILER_CUDA75 -# elif (CUDA_VERSION >= 8000) -# define GLM_COMPILER GLM_COMPILER_CUDA80 -# endif - -// Clang -#elif defined(__clang__) -# if defined(__apple_build_version__) -# if (__clang_major__ < 6) -# error "GLM requires Clang 3.4 / Apple Clang 6.0 or higher" -# elif __clang_major__ == 6 && __clang_minor__ == 0 -# define GLM_COMPILER GLM_COMPILER_CLANG35 -# elif __clang_major__ == 6 && __clang_minor__ >= 1 -# define GLM_COMPILER GLM_COMPILER_CLANG36 -# elif __clang_major__ >= 7 -# define GLM_COMPILER GLM_COMPILER_CLANG37 -# endif -# else -# if ((__clang_major__ == 3) && (__clang_minor__ < 4)) || (__clang_major__ < 3) -# error "GLM requires Clang 3.4 or higher" -# elif __clang_major__ == 3 && __clang_minor__ == 4 -# define GLM_COMPILER GLM_COMPILER_CLANG34 -# elif __clang_major__ == 3 && __clang_minor__ == 5 -# define GLM_COMPILER GLM_COMPILER_CLANG35 -# elif __clang_major__ == 3 && __clang_minor__ == 6 -# define GLM_COMPILER GLM_COMPILER_CLANG36 -# elif __clang_major__ == 3 && __clang_minor__ == 7 -# define GLM_COMPILER GLM_COMPILER_CLANG37 -# elif __clang_major__ == 3 && __clang_minor__ == 8 -# define GLM_COMPILER GLM_COMPILER_CLANG38 -# elif __clang_major__ == 3 && __clang_minor__ >= 9 -# define GLM_COMPILER GLM_COMPILER_CLANG39 -# elif __clang_major__ == 4 && __clang_minor__ == 0 -# define GLM_COMPILER GLM_COMPILER_CLANG40 -# elif __clang_major__ == 4 && __clang_minor__ == 1 -# define GLM_COMPILER GLM_COMPILER_CLANG41 -# elif __clang_major__ == 4 && __clang_minor__ >= 2 -# define GLM_COMPILER GLM_COMPILER_CLANG42 -# elif __clang_major__ >= 4 -# define GLM_COMPILER GLM_COMPILER_CLANG42 -# endif -# endif - -// Visual C++ -#elif defined(_MSC_VER) -# if _MSC_VER < 1800 -# error "GLM requires Visual C++ 12 - 2013 or higher" -# elif _MSC_VER == 1800 -# define GLM_COMPILER GLM_COMPILER_VC12 -# elif _MSC_VER == 1900 -# define GLM_COMPILER GLM_COMPILER_VC14 -# elif _MSC_VER == 1910 -# define GLM_COMPILER GLM_COMPILER_VC15 -# elif _MSC_VER == 1911 -# define GLM_COMPILER GLM_COMPILER_VC15_3 -# elif _MSC_VER == 1912 -# define GLM_COMPILER GLM_COMPILER_VC15_5 -# elif _MSC_VER == 1913 -# define GLM_COMPILER GLM_COMPILER_VC15_6 -# elif _MSC_VER >= 1914 -# define GLM_COMPILER GLM_COMPILER_VC15_7 -# endif//_MSC_VER - -// G++ -#elif defined(__GNUC__) || defined(__MINGW32__) -# if ((__GNUC__ == 4) && (__GNUC_MINOR__ < 6)) || (__GNUC__ < 4) -# error "GLM requires GCC 4.7 or higher" -# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 6) -# define GLM_COMPILER (GLM_COMPILER_GCC46) -# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 7) -# define GLM_COMPILER (GLM_COMPILER_GCC47) -# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 8) -# define GLM_COMPILER (GLM_COMPILER_GCC48) -# elif (__GNUC__ == 4) && (__GNUC_MINOR__ >= 9) -# define GLM_COMPILER (GLM_COMPILER_GCC49) -# elif (__GNUC__ == 5) -# define GLM_COMPILER (GLM_COMPILER_GCC5) -# elif (__GNUC__ == 6) -# define GLM_COMPILER (GLM_COMPILER_GCC6) -# elif (__GNUC__ == 7) -# define GLM_COMPILER (GLM_COMPILER_GCC7) -# elif (__GNUC__ >= 8) -# define GLM_COMPILER (GLM_COMPILER_GCC8) -# endif - -#else -# define GLM_COMPILER GLM_COMPILER_UNKNOWN -#endif - -#ifndef GLM_COMPILER -# error "GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message." -#endif//GLM_COMPILER - -/////////////////////////////////////////////////////////////////////////////////// -// Instruction sets - -// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_SSE3 GLM_FORCE_AVX GLM_FORCE_AVX2 GLM_FORCE_AVX2 - -#define GLM_ARCH_MIPS_BIT (0x10000000) -#define GLM_ARCH_PPC_BIT (0x20000000) -#define GLM_ARCH_ARM_BIT (0x40000000) -#define GLM_ARCH_X86_BIT (0x80000000) - -#define GLM_ARCH_SIMD_BIT (0x00001000) - -#define GLM_ARCH_NEON_BIT (0x00000001) -#define GLM_ARCH_SSE_BIT (0x00000002) -#define GLM_ARCH_SSE2_BIT (0x00000004) -#define GLM_ARCH_SSE3_BIT (0x00000008) -#define GLM_ARCH_SSSE3_BIT (0x00000010) -#define GLM_ARCH_SSE41_BIT (0x00000020) -#define GLM_ARCH_SSE42_BIT (0x00000040) -#define GLM_ARCH_AVX_BIT (0x00000080) -#define GLM_ARCH_AVX2_BIT (0x00000100) - -#define GLM_ARCH_UNKNOWN (0) -#define GLM_ARCH_X86 (GLM_ARCH_X86_BIT) -#define GLM_ARCH_SSE (GLM_ARCH_SSE_BIT | GLM_ARCH_SIMD_BIT | GLM_ARCH_X86) -#define GLM_ARCH_SSE2 (GLM_ARCH_SSE2_BIT | GLM_ARCH_SSE) -#define GLM_ARCH_SSE3 (GLM_ARCH_SSE3_BIT | GLM_ARCH_SSE2) -#define GLM_ARCH_SSSE3 (GLM_ARCH_SSSE3_BIT | GLM_ARCH_SSE3) -#define GLM_ARCH_SSE41 (GLM_ARCH_SSE41_BIT | GLM_ARCH_SSSE3) -#define GLM_ARCH_SSE42 (GLM_ARCH_SSE42_BIT | GLM_ARCH_SSE41) -#define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42) -#define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX) -#define GLM_ARCH_ARM (GLM_ARCH_ARM_BIT) -#define GLM_ARCH_NEON (GLM_ARCH_NEON_BIT | GLM_ARCH_SIMD_BIT | GLM_ARCH_ARM) -#define GLM_ARCH_MIPS (GLM_ARCH_MIPS_BIT) -#define GLM_ARCH_PPC (GLM_ARCH_PPC_BIT) - -#ifdef GLM_FORCE_ARCH_UNKNOWN -# define GLM_ARCH GLM_ARCH_UNKNOWN -#elif defined(GLM_FORCE_PURE) || defined(GLM_FORCE_XYZW_ONLY) -# if defined(__x86_64__) || defined(_M_X64) || defined(_M_IX86) || defined(__i386__) -# define GLM_ARCH (GLM_ARCH_X86) -# elif defined(__arm__ ) || defined(_M_ARM) -# define GLM_ARCH (GLM_ARCH_ARM) -# elif defined(__powerpc__ ) || defined(_M_PPC) -# define GLM_ARCH (GLM_ARCH_PPC) -# elif defined(__mips__ ) -# define GLM_ARCH (GLM_ARCH_MIPS) -# else -# define GLM_ARCH (GLM_ARCH_UNKNOWN) -# endif -#elif defined(GLM_FORCE_NEON) -# define GLM_ARCH (GLM_ARCH_NEON) -#elif defined(GLM_FORCE_AVX2) -# define GLM_ARCH (GLM_ARCH_AVX2) -#elif defined(GLM_FORCE_AVX) -# define GLM_ARCH (GLM_ARCH_AVX) -#elif defined(GLM_FORCE_SSE42) -# define GLM_ARCH (GLM_ARCH_SSE42) -#elif defined(GLM_FORCE_SSE41) -# define GLM_ARCH (GLM_ARCH_SSE41) -#elif defined(GLM_FORCE_SSSE3) -# define GLM_ARCH (GLM_ARCH_SSSE3) -#elif defined(GLM_FORCE_SSE3) -# define GLM_ARCH (GLM_ARCH_SSE3) -#elif defined(GLM_FORCE_SSE2) -# define GLM_ARCH (GLM_ARCH_SSE2) -#elif defined(GLM_FORCE_SSE) -# define GLM_ARCH (GLM_ARCH_SSE) -#else -# if defined(__AVX2__) -# define GLM_ARCH (GLM_ARCH_AVX2) -# elif defined(__AVX__) -# define GLM_ARCH (GLM_ARCH_AVX) -# elif defined(__SSE4_2__) -# define GLM_ARCH (GLM_ARCH_SSE42) -# elif defined(__SSE4_1__) -# define GLM_ARCH (GLM_ARCH_SSE41) -# elif defined(__SSSE3__) -# define GLM_ARCH (GLM_ARCH_SSSE3) -# elif defined(__SSE3__) -# define GLM_ARCH (GLM_ARCH_SSE3) -# elif defined(__SSE2__) || defined(__x86_64__) || defined(_M_X64) || defined(_M_IX86_FP) -# define GLM_ARCH (GLM_ARCH_SSE2) -# elif defined(__i386__) -# define GLM_ARCH (GLM_ARCH_X86) -# elif defined(__ARM_NEON) -# define GLM_ARCH (GLM_ARCH_ARM | GLM_ARCH_NEON) -# elif defined(__arm__ ) || defined(_M_ARM) -# define GLM_ARCH (GLM_ARCH_ARM) -# elif defined(__mips__ ) -# define GLM_ARCH (GLM_ARCH_MIPS) -# elif defined(__powerpc__ ) || defined(_M_PPC) -# define GLM_ARCH (GLM_ARCH_PPC) -# else -# define GLM_ARCH (GLM_ARCH_UNKNOWN) -# endif -#endif - -#if GLM_ARCH & GLM_ARCH_AVX2_BIT -# include -#elif GLM_ARCH & GLM_ARCH_AVX_BIT -# include -#elif GLM_ARCH & GLM_ARCH_SSE42_BIT -# if GLM_COMPILER & GLM_COMPILER_CLANG -# include -# endif -# include -#elif GLM_ARCH & GLM_ARCH_SSE41_BIT -# include -#elif GLM_ARCH & GLM_ARCH_SSSE3_BIT -# include -#elif GLM_ARCH & GLM_ARCH_SSE3_BIT -# include -#elif GLM_ARCH & GLM_ARCH_SSE2_BIT -# include -#endif//GLM_ARCH - -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - typedef __m128 glm_f32vec4; - typedef __m128i glm_i32vec4; - typedef __m128i glm_u32vec4; - typedef __m128d glm_f64vec2; - typedef __m128i glm_i64vec2; - typedef __m128i glm_u64vec2; - - typedef glm_f32vec4 glm_vec4; - typedef glm_i32vec4 glm_ivec4; - typedef glm_u32vec4 glm_uvec4; - typedef glm_f64vec2 glm_dvec2; -#endif - -#if GLM_ARCH & GLM_ARCH_AVX_BIT - typedef __m256d glm_f64vec4; - typedef glm_f64vec4 glm_dvec4; -#endif - -#if GLM_ARCH & GLM_ARCH_AVX2_BIT - typedef __m256i glm_i64vec4; - typedef __m256i glm_u64vec4; -#endif diff --git a/crumpet-engine/include/glm/simd/trigonometric.h b/crumpet-engine/include/glm/simd/trigonometric.h deleted file mode 100644 index 739b796..0000000 --- a/crumpet-engine/include/glm/simd/trigonometric.h +++ /dev/null @@ -1,9 +0,0 @@ -/// @ref simd -/// @file glm/simd/trigonometric.h - -#pragma once - -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT - diff --git a/crumpet-engine/include/glm/simd/vector_relational.h b/crumpet-engine/include/glm/simd/vector_relational.h deleted file mode 100644 index f7385e9..0000000 --- a/crumpet-engine/include/glm/simd/vector_relational.h +++ /dev/null @@ -1,8 +0,0 @@ -/// @ref simd -/// @file glm/simd/vector_relational.h - -#pragma once - -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/crumpet-engine/include/glm/trigonometric.hpp b/crumpet-engine/include/glm/trigonometric.hpp deleted file mode 100644 index fcf07f8..0000000 --- a/crumpet-engine/include/glm/trigonometric.hpp +++ /dev/null @@ -1,210 +0,0 @@ -/// @ref core -/// @file glm/trigonometric.hpp -/// -/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions -/// -/// @defgroup core_func_trigonometric Angle and Trigonometry Functions -/// @ingroup core -/// -/// Function parameters specified as angle are assumed to be in units of radians. -/// In no case will any of these functions result in a divide by zero error. If -/// the divisor of a ratio is 0, then results will be undefined. -/// -/// These all operate component-wise. The description is per component. -/// -/// Include to use these core features. -/// -/// @see ext_vector_trigonometric - -#pragma once - -#include "detail/setup.hpp" -#include "detail/qualifier.hpp" - -namespace glm -{ - /// @addtogroup core_func_trigonometric - /// @{ - - /// Converts degrees to radians and returns the result. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL radians man page - /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec radians(vec const& degrees); - - /// Converts radians to degrees and returns the result. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL degrees man page - /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec degrees(vec const& radians); - - /// The standard trigonometric sine function. - /// The values returned by this function will range from [-1, 1]. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL sin man page - /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions - template - GLM_FUNC_DECL vec sin(vec const& angle); - - /// The standard trigonometric cosine function. - /// The values returned by this function will range from [-1, 1]. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL cos man page - /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions - template - GLM_FUNC_DECL vec cos(vec const& angle); - - /// The standard trigonometric tangent function. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL tan man page - /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions - template - GLM_FUNC_DECL vec tan(vec const& angle); - - /// Arc sine. Returns an angle whose sine is x. - /// The range of values returned by this function is [-PI/2, PI/2]. - /// Results are undefined if |x| > 1. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL asin man page - /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions - template - GLM_FUNC_DECL vec asin(vec const& x); - - /// Arc cosine. Returns an angle whose sine is x. - /// The range of values returned by this function is [0, PI]. - /// Results are undefined if |x| > 1. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL acos man page - /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions - template - GLM_FUNC_DECL vec acos(vec const& x); - - /// Arc tangent. Returns an angle whose tangent is y/x. - /// The signs of x and y are used to determine what - /// quadrant the angle is in. The range of values returned - /// by this function is [-PI, PI]. Results are undefined - /// if x and y are both 0. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL atan man page - /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions - template - GLM_FUNC_DECL vec atan(vec const& y, vec const& x); - - /// Arc tangent. Returns an angle whose tangent is y_over_x. - /// The range of values returned by this function is [-PI/2, PI/2]. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL atan man page - /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions - template - GLM_FUNC_DECL vec atan(vec const& y_over_x); - - /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL sinh man page - /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions - template - GLM_FUNC_DECL vec sinh(vec const& angle); - - /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL cosh man page - /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions - template - GLM_FUNC_DECL vec cosh(vec const& angle); - - /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL tanh man page - /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions - template - GLM_FUNC_DECL vec tanh(vec const& angle); - - /// Arc hyperbolic sine; returns the inverse of sinh. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL asinh man page - /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions - template - GLM_FUNC_DECL vec asinh(vec const& x); - - /// Arc hyperbolic cosine; returns the non-negative inverse - /// of cosh. Results are undefined if x < 1. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL acosh man page - /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions - template - GLM_FUNC_DECL vec acosh(vec const& x); - - /// Arc hyperbolic tangent; returns the inverse of tanh. - /// Results are undefined if abs(x) >= 1. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL atanh man page - /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions - template - GLM_FUNC_DECL vec atanh(vec const& x); - - /// @} -}//namespace glm - -#include "detail/func_trigonometric.inl" diff --git a/crumpet-engine/include/glm/vec2.hpp b/crumpet-engine/include/glm/vec2.hpp deleted file mode 100644 index be768bf..0000000 --- a/crumpet-engine/include/glm/vec2.hpp +++ /dev/null @@ -1,14 +0,0 @@ -/// @ref core -/// @file glm/vec2.hpp - -#pragma once -#include "./ext/vector_bool2.hpp" -#include "./ext/vector_bool2_precision.hpp" -#include "./ext/vector_float2.hpp" -#include "./ext/vector_float2_precision.hpp" -#include "./ext/vector_double2.hpp" -#include "./ext/vector_double2_precision.hpp" -#include "./ext/vector_int2.hpp" -#include "./ext/vector_int2_precision.hpp" -#include "./ext/vector_uint2.hpp" -#include "./ext/vector_uint2_precision.hpp" diff --git a/crumpet-engine/include/glm/vec3.hpp b/crumpet-engine/include/glm/vec3.hpp deleted file mode 100644 index f570722..0000000 --- a/crumpet-engine/include/glm/vec3.hpp +++ /dev/null @@ -1,14 +0,0 @@ -/// @ref core -/// @file glm/vec3.hpp - -#pragma once -#include "./ext/vector_bool3.hpp" -#include "./ext/vector_bool3_precision.hpp" -#include "./ext/vector_float3.hpp" -#include "./ext/vector_float3_precision.hpp" -#include "./ext/vector_double3.hpp" -#include "./ext/vector_double3_precision.hpp" -#include "./ext/vector_int3.hpp" -#include "./ext/vector_int3_precision.hpp" -#include "./ext/vector_uint3.hpp" -#include "./ext/vector_uint3_precision.hpp" diff --git a/crumpet-engine/include/glm/vec4.hpp b/crumpet-engine/include/glm/vec4.hpp deleted file mode 100644 index 9117020..0000000 --- a/crumpet-engine/include/glm/vec4.hpp +++ /dev/null @@ -1,15 +0,0 @@ -/// @ref core -/// @file glm/vec4.hpp - -#pragma once -#include "./ext/vector_bool4.hpp" -#include "./ext/vector_bool4_precision.hpp" -#include "./ext/vector_float4.hpp" -#include "./ext/vector_float4_precision.hpp" -#include "./ext/vector_double4.hpp" -#include "./ext/vector_double4_precision.hpp" -#include "./ext/vector_int4.hpp" -#include "./ext/vector_int4_precision.hpp" -#include "./ext/vector_uint4.hpp" -#include "./ext/vector_uint4_precision.hpp" - diff --git a/crumpet-engine/include/glm/vector_relational.hpp b/crumpet-engine/include/glm/vector_relational.hpp deleted file mode 100644 index a0fe17e..0000000 --- a/crumpet-engine/include/glm/vector_relational.hpp +++ /dev/null @@ -1,121 +0,0 @@ -/// @ref core -/// @file glm/vector_relational.hpp -/// -/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions -/// -/// @defgroup core_func_vector_relational Vector Relational Functions -/// @ingroup core -/// -/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to -/// operate on scalars and produce scalar Boolean results. For vector results, -/// use the following built-in functions. -/// -/// In all cases, the sizes of all the input and return vectors for any particular -/// call must match. -/// -/// Include to use these core features. -/// -/// @see ext_vector_relational - -#pragma once - -#include "detail/qualifier.hpp" -#include "detail/setup.hpp" - -namespace glm -{ - /// @addtogroup core_func_vector_relational - /// @{ - - /// Returns the component-wise comparison result of x < y. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T A floating-point or integer scalar type. - /// - /// @see GLSL lessThan man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec lessThan(vec const& x, vec const& y); - - /// Returns the component-wise comparison of result x <= y. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T A floating-point or integer scalar type. - /// - /// @see GLSL lessThanEqual man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec lessThanEqual(vec const& x, vec const& y); - - /// Returns the component-wise comparison of result x > y. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T A floating-point or integer scalar type. - /// - /// @see GLSL greaterThan man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec greaterThan(vec const& x, vec const& y); - - /// Returns the component-wise comparison of result x >= y. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T A floating-point or integer scalar type. - /// - /// @see GLSL greaterThanEqual man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec greaterThanEqual(vec const& x, vec const& y); - - /// Returns the component-wise comparison of result x == y. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T A floating-point, integer or bool scalar type. - /// - /// @see GLSL equal man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec equal(vec const& x, vec const& y); - - /// Returns the component-wise comparison of result x != y. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T A floating-point, integer or bool scalar type. - /// - /// @see GLSL notEqual man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y); - - /// Returns true if any component of x is true. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// - /// @see GLSL any man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR bool any(vec const& v); - - /// Returns true if all components of x are true. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// - /// @see GLSL all man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR bool all(vec const& v); - - /// Returns the component-wise logical complement of x. - /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// - /// @see GLSL not man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template - GLM_FUNC_DECL GLM_CONSTEXPR vec not_(vec const& v); - - /// @} -}//namespace glm - -#include "detail/func_vector_relational.inl" diff --git a/crumpet-engine/include/sdl2/SDL.h b/crumpet-engine/include/sdl2/SDL.h deleted file mode 100644 index d48d9d4..0000000 --- a/crumpet-engine/include/sdl2/SDL.h +++ /dev/null @@ -1,133 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL.h - * - * Main include header for the SDL library - */ - - -#ifndef SDL_h_ -#define SDL_h_ - -#include "SDL_main.h" -#include "SDL_stdinc.h" -#include "SDL_assert.h" -#include "SDL_atomic.h" -#include "SDL_audio.h" -#include "SDL_clipboard.h" -#include "SDL_cpuinfo.h" -#include "SDL_endian.h" -#include "SDL_error.h" -#include "SDL_events.h" -#include "SDL_filesystem.h" -#include "SDL_gamecontroller.h" -#include "SDL_haptic.h" -#include "SDL_hints.h" -#include "SDL_joystick.h" -#include "SDL_loadso.h" -#include "SDL_log.h" -#include "SDL_messagebox.h" -#include "SDL_mutex.h" -#include "SDL_power.h" -#include "SDL_render.h" -#include "SDL_rwops.h" -#include "SDL_shape.h" -#include "SDL_system.h" -#include "SDL_thread.h" -#include "SDL_timer.h" -#include "SDL_version.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* As of version 0.5, SDL is loaded dynamically into the application */ - -/** - * \name SDL_INIT_* - * - * These are the flags which may be passed to SDL_Init(). You should - * specify the subsystems which you will be using in your application. - */ -/* @{ */ -#define SDL_INIT_TIMER 0x00000001u -#define SDL_INIT_AUDIO 0x00000010u -#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ -#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ -#define SDL_INIT_HAPTIC 0x00001000u -#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ -#define SDL_INIT_EVENTS 0x00004000u -#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ -#define SDL_INIT_EVERYTHING ( \ - SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ - SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ - ) -/* @} */ - -/** - * This function initializes the subsystems specified by \c flags - */ -extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); - -/** - * This function initializes specific SDL subsystems - * - * Subsystem initialization is ref-counted, you must call - * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly - * shutdown a subsystem manually (or call SDL_Quit() to force shutdown). - * If a subsystem is already loaded then this call will - * increase the ref-count and return. - */ -extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); - -/** - * This function cleans up specific SDL subsystems - */ -extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); - -/** - * This function returns a mask of the specified subsystems which have - * previously been initialized. - * - * If \c flags is 0, it returns a mask of all initialized subsystems. - */ -extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); - -/** - * This function cleans up all initialized subsystems. You should - * call it upon all exit conditions. - */ -extern DECLSPEC void SDLCALL SDL_Quit(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_assert.h b/crumpet-engine/include/sdl2/SDL_assert.h deleted file mode 100644 index b38f928..0000000 --- a/crumpet-engine/include/sdl2/SDL_assert.h +++ /dev/null @@ -1,291 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_assert_h_ -#define SDL_assert_h_ - -#include "SDL_config.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -#ifndef SDL_ASSERT_LEVEL -#ifdef SDL_DEFAULT_ASSERT_LEVEL -#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL -#elif defined(_DEBUG) || defined(DEBUG) || \ - (defined(__GNUC__) && !defined(__OPTIMIZE__)) -#define SDL_ASSERT_LEVEL 2 -#else -#define SDL_ASSERT_LEVEL 1 -#endif -#endif /* SDL_ASSERT_LEVEL */ - -/* -These are macros and not first class functions so that the debugger breaks -on the assertion line and not in some random guts of SDL, and so each -assert can have unique static variables associated with it. -*/ - -#if defined(_MSC_VER) -/* Don't include intrin.h here because it contains C++ code */ - extern void __cdecl __debugbreak(void); - #define SDL_TriggerBreakpoint() __debugbreak() -#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) ) - #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) -#elif defined(__386__) && defined(__WATCOMC__) - #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } -#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) - #include - #define SDL_TriggerBreakpoint() raise(SIGTRAP) -#else - /* How do we trigger breakpoints on this platform? */ - #define SDL_TriggerBreakpoint() -#endif - -#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ -# define SDL_FUNCTION __func__ -#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__)) -# define SDL_FUNCTION __FUNCTION__ -#else -# define SDL_FUNCTION "???" -#endif -#define SDL_FILE __FILE__ -#define SDL_LINE __LINE__ - -/* -sizeof (x) makes the compiler still parse the expression even without -assertions enabled, so the code is always checked at compile time, but -doesn't actually generate code for it, so there are no side effects or -expensive checks at run time, just the constant size of what x WOULD be, -which presumably gets optimized out as unused. -This also solves the problem of... - - int somevalue = blah(); - SDL_assert(somevalue == 1); - -...which would cause compiles to complain that somevalue is unused if we -disable assertions. -*/ - -/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking - this condition isn't constant. And looks like an owl's face! */ -#ifdef _MSC_VER /* stupid /W4 warnings. */ -#define SDL_NULL_WHILE_LOOP_CONDITION (0,0) -#else -#define SDL_NULL_WHILE_LOOP_CONDITION (0) -#endif - -#define SDL_disabled_assert(condition) \ - do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION) - -typedef enum -{ - SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ - SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ - SDL_ASSERTION_ABORT, /**< Terminate the program. */ - SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ - SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */ -} SDL_AssertState; - -typedef struct SDL_AssertData -{ - int always_ignore; - unsigned int trigger_count; - const char *condition; - const char *filename; - int linenum; - const char *function; - const struct SDL_AssertData *next; -} SDL_AssertData; - -#if (SDL_ASSERT_LEVEL > 0) - -/* Never call this directly. Use the SDL_assert* macros. */ -extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *, - const char *, - const char *, int) -#if defined(__clang__) -#if __has_feature(attribute_analyzer_noreturn) -/* this tells Clang's static analysis that we're a custom assert function, - and that the analyzer should assume the condition was always true past this - SDL_assert test. */ - __attribute__((analyzer_noreturn)) -#endif -#endif -; - -/* the do {} while(0) avoids dangling else problems: - if (x) SDL_assert(y); else blah(); - ... without the do/while, the "else" could attach to this macro's "if". - We try to handle just the minimum we need here in a macro...the loop, - the static vars, and break points. The heavy lifting is handled in - SDL_ReportAssertion(), in SDL_assert.c. -*/ -#define SDL_enabled_assert(condition) \ - do { \ - while ( !(condition) ) { \ - static struct SDL_AssertData sdl_assert_data = { \ - 0, 0, #condition, 0, 0, 0, 0 \ - }; \ - const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \ - if (sdl_assert_state == SDL_ASSERTION_RETRY) { \ - continue; /* go again. */ \ - } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \ - SDL_TriggerBreakpoint(); \ - } \ - break; /* not retrying. */ \ - } \ - } while (SDL_NULL_WHILE_LOOP_CONDITION) - -#endif /* enabled assertions support code */ - -/* Enable various levels of assertions. */ -#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */ -# define SDL_assert(condition) SDL_disabled_assert(condition) -# define SDL_assert_release(condition) SDL_disabled_assert(condition) -# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) -#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ -# define SDL_assert(condition) SDL_disabled_assert(condition) -# define SDL_assert_release(condition) SDL_enabled_assert(condition) -# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) -#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */ -# define SDL_assert(condition) SDL_enabled_assert(condition) -# define SDL_assert_release(condition) SDL_enabled_assert(condition) -# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) -#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ -# define SDL_assert(condition) SDL_enabled_assert(condition) -# define SDL_assert_release(condition) SDL_enabled_assert(condition) -# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) -#else -# error Unknown assertion level. -#endif - -/* this assertion is never disabled at any level. */ -#define SDL_assert_always(condition) SDL_enabled_assert(condition) - - -typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( - const SDL_AssertData* data, void* userdata); - -/** - * \brief Set an application-defined assertion handler. - * - * This allows an app to show its own assertion UI and/or force the - * response to an assertion failure. If the app doesn't provide this, SDL - * will try to do the right thing, popping up a system-specific GUI dialog, - * and probably minimizing any fullscreen windows. - * - * This callback may fire from any thread, but it runs wrapped in a mutex, so - * it will only fire from one thread at a time. - * - * Setting the callback to NULL restores SDL's original internal handler. - * - * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! - * - * Return SDL_AssertState value of how to handle the assertion failure. - * - * \param handler Callback function, called when an assertion fails. - * \param userdata A pointer passed to the callback as-is. - */ -extern DECLSPEC void SDLCALL SDL_SetAssertionHandler( - SDL_AssertionHandler handler, - void *userdata); - -/** - * \brief Get the default assertion handler. - * - * This returns the function pointer that is called by default when an - * assertion is triggered. This is an internal function provided by SDL, - * that is used for assertions when SDL_SetAssertionHandler() hasn't been - * used to provide a different function. - * - * \return The default SDL_AssertionHandler that is called when an assert triggers. - */ -extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); - -/** - * \brief Get the current assertion handler. - * - * This returns the function pointer that is called when an assertion is - * triggered. This is either the value last passed to - * SDL_SetAssertionHandler(), or if no application-specified function is - * set, is equivalent to calling SDL_GetDefaultAssertionHandler(). - * - * \param puserdata Pointer to a void*, which will store the "userdata" - * pointer that was passed to SDL_SetAssertionHandler(). - * This value will always be NULL for the default handler. - * If you don't care about this data, it is safe to pass - * a NULL pointer to this function to ignore it. - * \return The SDL_AssertionHandler that is called when an assert triggers. - */ -extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); - -/** - * \brief Get a list of all assertion failures. - * - * Get all assertions triggered since last call to SDL_ResetAssertionReport(), - * or the start of the program. - * - * The proper way to examine this data looks something like this: - * - * - * const SDL_AssertData *item = SDL_GetAssertionReport(); - * while (item) { - * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", - * item->condition, item->function, item->filename, - * item->linenum, item->trigger_count, - * item->always_ignore ? "yes" : "no"); - * item = item->next; - * } - * - * - * \return List of all assertions. - * \sa SDL_ResetAssertionReport - */ -extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); - -/** - * \brief Reset the list of all assertion failures. - * - * Reset list of all assertions triggered. - * - * \sa SDL_GetAssertionReport - */ -extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); - - -/* these had wrong naming conventions until 2.0.4. Please update your app! */ -#define SDL_assert_state SDL_AssertState -#define SDL_assert_data SDL_AssertData - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_assert_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_atomic.h b/crumpet-engine/include/sdl2/SDL_atomic.h deleted file mode 100644 index b228774..0000000 --- a/crumpet-engine/include/sdl2/SDL_atomic.h +++ /dev/null @@ -1,277 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_atomic.h - * - * Atomic operations. - * - * IMPORTANT: - * If you are not an expert in concurrent lockless programming, you should - * only be using the atomic lock and reference counting functions in this - * file. In all other cases you should be protecting your data structures - * with full mutexes. - * - * The list of "safe" functions to use are: - * SDL_AtomicLock() - * SDL_AtomicUnlock() - * SDL_AtomicIncRef() - * SDL_AtomicDecRef() - * - * Seriously, here be dragons! - * ^^^^^^^^^^^^^^^^^^^^^^^^^^^ - * - * You can find out a little more about lockless programming and the - * subtle issues that can arise here: - * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx - * - * There's also lots of good information here: - * http://www.1024cores.net/home/lock-free-algorithms - * http://preshing.com/ - * - * These operations may or may not actually be implemented using - * processor specific atomic operations. When possible they are - * implemented as true processor specific atomic operations. When that - * is not possible the are implemented using locks that *do* use the - * available atomic operations. - * - * All of the atomic operations that modify memory are full memory barriers. - */ - -#ifndef SDL_atomic_h_ -#define SDL_atomic_h_ - -#include "SDL_stdinc.h" -#include "SDL_platform.h" - -#include "begin_code.h" - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \name SDL AtomicLock - * - * The atomic locks are efficient spinlocks using CPU instructions, - * but are vulnerable to starvation and can spin forever if a thread - * holding a lock has been terminated. For this reason you should - * minimize the code executed inside an atomic lock and never do - * expensive things like API or system calls while holding them. - * - * The atomic locks are not safe to lock recursively. - * - * Porting Note: - * The spin lock functions and type are required and can not be - * emulated because they are used in the atomic emulation code. - */ -/* @{ */ - -typedef int SDL_SpinLock; - -/** - * \brief Try to lock a spin lock by setting it to a non-zero value. - * - * \param lock Points to the lock. - * - * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock); - -/** - * \brief Lock a spin lock by setting it to a non-zero value. - * - * \param lock Points to the lock. - */ -extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); - -/** - * \brief Unlock a spin lock by setting it to 0. Always returns immediately - * - * \param lock Points to the lock. - */ -extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); - -/* @} *//* SDL AtomicLock */ - - -/** - * The compiler barrier prevents the compiler from reordering - * reads and writes to globally visible variables across the call. - */ -#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) -void _ReadWriteBarrier(void); -#pragma intrinsic(_ReadWriteBarrier) -#define SDL_CompilerBarrier() _ReadWriteBarrier() -#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) -/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ -#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") -#elif defined(__WATCOMC__) -extern _inline void SDL_CompilerBarrier (void); -#pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; -#else -#define SDL_CompilerBarrier() \ -{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); } -#endif - -/** - * Memory barriers are designed to prevent reads and writes from being - * reordered by the compiler and being seen out of order on multi-core CPUs. - * - * A typical pattern would be for thread A to write some data and a flag, - * and for thread B to read the flag and get the data. In this case you - * would insert a release barrier between writing the data and the flag, - * guaranteeing that the data write completes no later than the flag is - * written, and you would insert an acquire barrier between reading the - * flag and reading the data, to ensure that all the reads associated - * with the flag have completed. - * - * In this pattern you should always see a release barrier paired with - * an acquire barrier and you should gate the data reads/writes with a - * single flag variable. - * - * For more information on these semantics, take a look at the blog post: - * http://preshing.com/20120913/acquire-and-release-semantics - */ -extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); -extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); - -#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) -#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") -#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") -#elif defined(__GNUC__) && defined(__aarch64__) -#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") -#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") -#elif defined(__GNUC__) && defined(__arm__) -#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) -#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") -#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") -#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__) -#ifdef __thumb__ -/* The mcr instruction isn't available in thumb mode, use real functions */ -#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() -#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() -#else -#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") -#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") -#endif /* __thumb__ */ -#else -#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") -#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") -#endif /* __GNUC__ && __arm__ */ -#else -#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) -/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ -#include -#define SDL_MemoryBarrierRelease() __machine_rel_barrier() -#define SDL_MemoryBarrierAcquire() __machine_acq_barrier() -#else -/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ -#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier() -#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() -#endif -#endif - -/** - * \brief A type representing an atomic integer value. It is a struct - * so people don't accidentally use numeric operations on it. - */ -typedef struct { int value; } SDL_atomic_t; - -/** - * \brief Set an atomic variable to a new value if it is currently an old value. - * - * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise. - * - * \note If you don't know what this function is for, you shouldn't use it! -*/ -extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval); - -/** - * \brief Set an atomic variable to a value. - * - * \return The previous value of the atomic variable. - */ -extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v); - -/** - * \brief Get the value of an atomic variable - */ -extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a); - -/** - * \brief Add to an atomic variable. - * - * \return The previous value of the atomic variable. - * - * \note This same style can be used for any number operation - */ -extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v); - -/** - * \brief Increment an atomic variable used as a reference count. - */ -#ifndef SDL_AtomicIncRef -#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1) -#endif - -/** - * \brief Decrement an atomic variable used as a reference count. - * - * \return SDL_TRUE if the variable reached zero after decrementing, - * SDL_FALSE otherwise - */ -#ifndef SDL_AtomicDecRef -#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1) -#endif - -/** - * \brief Set a pointer to a new value if it is currently an old value. - * - * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise. - * - * \note If you don't know what this function is for, you shouldn't use it! -*/ -extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval); - -/** - * \brief Set a pointer to a value atomically. - * - * \return The previous value of the pointer. - */ -extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v); - -/** - * \brief Get the value of a pointer atomically. - */ -extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif - -#include "close_code.h" - -#endif /* SDL_atomic_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_audio.h b/crumpet-engine/include/sdl2/SDL_audio.h deleted file mode 100644 index d6ea689..0000000 --- a/crumpet-engine/include/sdl2/SDL_audio.h +++ /dev/null @@ -1,825 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_audio.h - * - * Access to the raw audio mixing buffer for the SDL library. - */ - -#ifndef SDL_audio_h_ -#define SDL_audio_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_endian.h" -#include "SDL_mutex.h" -#include "SDL_thread.h" -#include "SDL_rwops.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Audio format flags. - * - * These are what the 16 bits in SDL_AudioFormat currently mean... - * (Unspecified bits are always zero). - * - * \verbatim - ++-----------------------sample is signed if set - || - || ++-----------sample is bigendian if set - || || - || || ++---sample is float if set - || || || - || || || +---sample bit size---+ - || || || | | - 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 - \endverbatim - * - * There are macros in SDL 2.0 and later to query these bits. - */ -typedef Uint16 SDL_AudioFormat; - -/** - * \name Audio flags - */ -/* @{ */ - -#define SDL_AUDIO_MASK_BITSIZE (0xFF) -#define SDL_AUDIO_MASK_DATATYPE (1<<8) -#define SDL_AUDIO_MASK_ENDIAN (1<<12) -#define SDL_AUDIO_MASK_SIGNED (1<<15) -#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) -#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) -#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) -#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) -#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) -#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) -#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) - -/** - * \name Audio format flags - * - * Defaults to LSB byte order. - */ -/* @{ */ -#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ -#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ -#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ -#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ -#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ -#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ -#define AUDIO_U16 AUDIO_U16LSB -#define AUDIO_S16 AUDIO_S16LSB -/* @} */ - -/** - * \name int32 support - */ -/* @{ */ -#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ -#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ -#define AUDIO_S32 AUDIO_S32LSB -/* @} */ - -/** - * \name float32 support - */ -/* @{ */ -#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ -#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ -#define AUDIO_F32 AUDIO_F32LSB -/* @} */ - -/** - * \name Native audio byte ordering - */ -/* @{ */ -#if SDL_BYTEORDER == SDL_LIL_ENDIAN -#define AUDIO_U16SYS AUDIO_U16LSB -#define AUDIO_S16SYS AUDIO_S16LSB -#define AUDIO_S32SYS AUDIO_S32LSB -#define AUDIO_F32SYS AUDIO_F32LSB -#else -#define AUDIO_U16SYS AUDIO_U16MSB -#define AUDIO_S16SYS AUDIO_S16MSB -#define AUDIO_S32SYS AUDIO_S32MSB -#define AUDIO_F32SYS AUDIO_F32MSB -#endif -/* @} */ - -/** - * \name Allow change flags - * - * Which audio format changes are allowed when opening a device. - */ -/* @{ */ -#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 -#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 -#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 -#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) -/* @} */ - -/* @} *//* Audio flags */ - -/** - * This function is called when the audio device needs more data. - * - * \param userdata An application-specific parameter saved in - * the SDL_AudioSpec structure - * \param stream A pointer to the audio data buffer. - * \param len The length of that buffer in bytes. - * - * Once the callback returns, the buffer will no longer be valid. - * Stereo samples are stored in a LRLRLR ordering. - * - * You can choose to avoid callbacks and use SDL_QueueAudio() instead, if - * you like. Just open your audio device with a NULL callback. - */ -typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, - int len); - -/** - * The calculated values in this structure are calculated by SDL_OpenAudio(). - * - * For multi-channel audio, the default SDL channel mapping is: - * 2: FL FR (stereo) - * 3: FL FR LFE (2.1 surround) - * 4: FL FR BL BR (quad) - * 5: FL FR FC BL BR (quad + center) - * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) - * 7: FL FR FC LFE BC SL SR (6.1 surround) - * 8: FL FR FC LFE BL BR SL SR (7.1 surround) - */ -typedef struct SDL_AudioSpec -{ - int freq; /**< DSP frequency -- samples per second */ - SDL_AudioFormat format; /**< Audio data format */ - Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ - Uint8 silence; /**< Audio buffer silence value (calculated) */ - Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */ - Uint16 padding; /**< Necessary for some compile environments */ - Uint32 size; /**< Audio buffer size in bytes (calculated) */ - SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ - void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */ -} SDL_AudioSpec; - - -struct SDL_AudioCVT; -typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, - SDL_AudioFormat format); - -/** - * \brief Upper limit of filters in SDL_AudioCVT - * - * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is - * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, - * one of which is the terminating NULL pointer. - */ -#define SDL_AUDIOCVT_MAX_FILTERS 9 - -/** - * \struct SDL_AudioCVT - * \brief A structure to hold a set of audio conversion filters and buffers. - * - * Note that various parts of the conversion pipeline can take advantage - * of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require - * you to pass it aligned data, but can possibly run much faster if you - * set both its (buf) field to a pointer that is aligned to 16 bytes, and its - * (len) field to something that's a multiple of 16, if possible. - */ -#ifdef __GNUC__ -/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't - pad it out to 88 bytes to guarantee ABI compatibility between compilers. - vvv - The next time we rev the ABI, make sure to size the ints and add padding. -*/ -#define SDL_AUDIOCVT_PACKED __attribute__((packed)) -#else -#define SDL_AUDIOCVT_PACKED -#endif -/* */ -typedef struct SDL_AudioCVT -{ - int needed; /**< Set to 1 if conversion possible */ - SDL_AudioFormat src_format; /**< Source audio format */ - SDL_AudioFormat dst_format; /**< Target audio format */ - double rate_incr; /**< Rate conversion increment */ - Uint8 *buf; /**< Buffer to hold entire audio data */ - int len; /**< Length of original audio buffer */ - int len_cvt; /**< Length of converted audio buffer */ - int len_mult; /**< buffer must be len*len_mult big */ - double len_ratio; /**< Given len, final size is len*len_ratio */ - SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */ - int filter_index; /**< Current audio conversion function */ -} SDL_AUDIOCVT_PACKED SDL_AudioCVT; - - -/* Function prototypes */ - -/** - * \name Driver discovery functions - * - * These functions return the list of built in audio drivers, in the - * order that they are normally initialized by default. - */ -/* @{ */ -extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); -extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); -/* @} */ - -/** - * \name Initialization and cleanup - * - * \internal These functions are used internally, and should not be used unless - * you have a specific need to specify the audio driver you want to - * use. You should normally use SDL_Init() or SDL_InitSubSystem(). - */ -/* @{ */ -extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); -extern DECLSPEC void SDLCALL SDL_AudioQuit(void); -/* @} */ - -/** - * This function returns the name of the current audio driver, or NULL - * if no driver has been initialized. - */ -extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); - -/** - * This function opens the audio device with the desired parameters, and - * returns 0 if successful, placing the actual hardware parameters in the - * structure pointed to by \c obtained. If \c obtained is NULL, the audio - * data passed to the callback function will be guaranteed to be in the - * requested format, and will be automatically converted to the hardware - * audio format if necessary. This function returns -1 if it failed - * to open the audio device, or couldn't set up the audio thread. - * - * When filling in the desired audio spec structure, - * - \c desired->freq should be the desired audio frequency in samples-per- - * second. - * - \c desired->format should be the desired audio format. - * - \c desired->samples is the desired size of the audio buffer, in - * samples. This number should be a power of two, and may be adjusted by - * the audio driver to a value more suitable for the hardware. Good values - * seem to range between 512 and 8096 inclusive, depending on the - * application and CPU speed. Smaller values yield faster response time, - * but can lead to underflow if the application is doing heavy processing - * and cannot fill the audio buffer in time. A stereo sample consists of - * both right and left channels in LR ordering. - * Note that the number of samples is directly related to time by the - * following formula: \code ms = (samples*1000)/freq \endcode - * - \c desired->size is the size in bytes of the audio buffer, and is - * calculated by SDL_OpenAudio(). - * - \c desired->silence is the value used to set the buffer to silence, - * and is calculated by SDL_OpenAudio(). - * - \c desired->callback should be set to a function that will be called - * when the audio device is ready for more data. It is passed a pointer - * to the audio buffer, and the length in bytes of the audio buffer. - * This function usually runs in a separate thread, and so you should - * protect data structures that it accesses by calling SDL_LockAudio() - * and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL - * pointer here, and call SDL_QueueAudio() with some frequency, to queue - * more audio samples to be played (or for capture devices, call - * SDL_DequeueAudio() with some frequency, to obtain audio samples). - * - \c desired->userdata is passed as the first parameter to your callback - * function. If you passed a NULL callback, this value is ignored. - * - * The audio device starts out playing silence when it's opened, and should - * be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready - * for your audio callback function to be called. Since the audio driver - * may modify the requested size of the audio buffer, you should allocate - * any local mixing buffers after you open the audio device. - */ -extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, - SDL_AudioSpec * obtained); - -/** - * SDL Audio Device IDs. - * - * A successful call to SDL_OpenAudio() is always device id 1, and legacy - * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls - * always returns devices >= 2 on success. The legacy calls are good both - * for backwards compatibility and when you don't care about multiple, - * specific, or capture devices. - */ -typedef Uint32 SDL_AudioDeviceID; - -/** - * Get the number of available devices exposed by the current driver. - * Only valid after a successfully initializing the audio subsystem. - * Returns -1 if an explicit list of devices can't be determined; this is - * not an error. For example, if SDL is set up to talk to a remote audio - * server, it can't list every one available on the Internet, but it will - * still allow a specific host to be specified to SDL_OpenAudioDevice(). - * - * In many common cases, when this function returns a value <= 0, it can still - * successfully open the default device (NULL for first argument of - * SDL_OpenAudioDevice()). - */ -extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); - -/** - * Get the human-readable name of a specific audio device. - * Must be a value between 0 and (number of audio devices-1). - * Only valid after a successfully initializing the audio subsystem. - * The values returned by this function reflect the latest call to - * SDL_GetNumAudioDevices(); recall that function to redetect available - * hardware. - * - * The string returned by this function is UTF-8 encoded, read-only, and - * managed internally. You are not to free it. If you need to keep the - * string for any length of time, you should make your own copy of it, as it - * will be invalid next time any of several other SDL functions is called. - */ -extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, - int iscapture); - - -/** - * Open a specific audio device. Passing in a device name of NULL requests - * the most reasonable default (and is equivalent to calling SDL_OpenAudio()). - * - * The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but - * some drivers allow arbitrary and driver-specific strings, such as a - * hostname/IP address for a remote audio server, or a filename in the - * diskaudio driver. - * - * \return 0 on error, a valid device ID that is >= 2 on success. - * - * SDL_OpenAudio(), unlike this function, always acts on device ID 1. - */ -extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char - *device, - int iscapture, - const - SDL_AudioSpec * - desired, - SDL_AudioSpec * - obtained, - int - allowed_changes); - - - -/** - * \name Audio state - * - * Get the current audio state. - */ -/* @{ */ -typedef enum -{ - SDL_AUDIO_STOPPED = 0, - SDL_AUDIO_PLAYING, - SDL_AUDIO_PAUSED -} SDL_AudioStatus; -extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); - -extern DECLSPEC SDL_AudioStatus SDLCALL -SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); -/* @} *//* Audio State */ - -/** - * \name Pause audio functions - * - * These functions pause and unpause the audio callback processing. - * They should be called with a parameter of 0 after opening the audio - * device to start playing sound. This is so you can safely initialize - * data for your callback function after opening the audio device. - * Silence will be written to the audio device during the pause. - */ -/* @{ */ -extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); -extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, - int pause_on); -/* @} *//* Pause audio functions */ - -/** - * This function loads a WAVE from the data source, automatically freeing - * that source if \c freesrc is non-zero. For example, to load a WAVE file, - * you could do: - * \code - * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); - * \endcode - * - * If this function succeeds, it returns the given SDL_AudioSpec, - * filled with the audio data format of the wave data, and sets - * \c *audio_buf to a malloc()'d buffer containing the audio data, - * and sets \c *audio_len to the length of that audio buffer, in bytes. - * You need to free the audio buffer with SDL_FreeWAV() when you are - * done with it. - * - * This function returns NULL and sets the SDL error message if the - * wave file cannot be opened, uses an unknown data format, or is - * corrupt. Currently raw and MS-ADPCM WAVE files are supported. - */ -extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, - int freesrc, - SDL_AudioSpec * spec, - Uint8 ** audio_buf, - Uint32 * audio_len); - -/** - * Loads a WAV from a file. - * Compatibility convenience function. - */ -#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ - SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) - -/** - * This function frees data previously allocated with SDL_LoadWAV_RW() - */ -extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); - -/** - * This function takes a source format and rate and a destination format - * and rate, and initializes the \c cvt structure with information needed - * by SDL_ConvertAudio() to convert a buffer of audio data from one format - * to the other. An unsupported format causes an error and -1 will be returned. - * - * \return 0 if no conversion is needed, 1 if the audio filter is set up, - * or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, - SDL_AudioFormat src_format, - Uint8 src_channels, - int src_rate, - SDL_AudioFormat dst_format, - Uint8 dst_channels, - int dst_rate); - -/** - * Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(), - * created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of - * audio data in the source format, this function will convert it in-place - * to the desired format. - * - * The data conversion may expand the size of the audio data, so the buffer - * \c cvt->buf should be allocated after the \c cvt structure is initialized by - * SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long. - * - * \return 0 on success or -1 if \c cvt->buf is NULL. - */ -extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); - -/* SDL_AudioStream is a new audio conversion interface. - The benefits vs SDL_AudioCVT: - - it can handle resampling data in chunks without generating - artifacts, when it doesn't have the complete buffer available. - - it can handle incoming data in any variable size. - - You push data as you have it, and pull it when you need it - */ -/* this is opaque to the outside world. */ -struct _SDL_AudioStream; -typedef struct _SDL_AudioStream SDL_AudioStream; - -/** - * Create a new audio stream - * - * \param src_format The format of the source audio - * \param src_channels The number of channels of the source audio - * \param src_rate The sampling rate of the source audio - * \param dst_format The format of the desired audio output - * \param dst_channels The number of channels of the desired audio output - * \param dst_rate The sampling rate of the desired audio output - * \return 0 on success, or -1 on error. - * - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamFlush - * \sa SDL_AudioStreamClear - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format, - const Uint8 src_channels, - const int src_rate, - const SDL_AudioFormat dst_format, - const Uint8 dst_channels, - const int dst_rate); - -/** - * Add data to be converted/resampled to the stream - * - * \param stream The stream the audio data is being added to - * \param buf A pointer to the audio data to add - * \param len The number of bytes to write to the stream - * \return 0 on success, or -1 on error. - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamFlush - * \sa SDL_AudioStreamClear - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len); - -/** - * Get converted/resampled data from the stream - * - * \param stream The stream the audio is being requested from - * \param buf A buffer to fill with audio data - * \param len The maximum number of bytes to fill - * \return The number of bytes read from the stream, or -1 on error - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamFlush - * \sa SDL_AudioStreamClear - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len); - -/** - * Get the number of converted/resampled bytes available. The stream may be - * buffering data behind the scenes until it has enough to resample - * correctly, so this number might be lower than what you expect, or even - * be zero. Add more data or flush the stream if you need the data now. - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamFlush - * \sa SDL_AudioStreamClear - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream); - -/** - * Tell the stream that you're done sending data, and anything being buffered - * should be converted/resampled and made available immediately. - * - * It is legal to add more data to a stream after flushing, but there will - * be audio gaps in the output. Generally this is intended to signal the - * end of input, so the complete output becomes available. - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamClear - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream); - -/** - * Clear any pending data in the stream without converting it - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamFlush - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream); - -/** - * Free an audio stream - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamFlush - * \sa SDL_AudioStreamClear - */ -extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream); - -#define SDL_MIX_MAXVOLUME 128 -/** - * This takes two audio buffers of the playing audio format and mixes - * them, performing addition, volume adjustment, and overflow clipping. - * The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME - * for full audio volume. Note this does not change hardware volume. - * This is provided for convenience -- you can mix your own audio data. - */ -extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, - Uint32 len, int volume); - -/** - * This works like SDL_MixAudio(), but you specify the audio format instead of - * using the format of audio device 1. Thus it can be used when no audio - * device is open at all. - */ -extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, - const Uint8 * src, - SDL_AudioFormat format, - Uint32 len, int volume); - -/** - * Queue more audio on non-callback devices. - * - * (If you are looking to retrieve queued audio from a non-callback capture - * device, you want SDL_DequeueAudio() instead. This will return -1 to - * signify an error if you use it with capture devices.) - * - * SDL offers two ways to feed audio to the device: you can either supply a - * callback that SDL triggers with some frequency to obtain more audio - * (pull method), or you can supply no callback, and then SDL will expect - * you to supply data at regular intervals (push method) with this function. - * - * There are no limits on the amount of data you can queue, short of - * exhaustion of address space. Queued data will drain to the device as - * necessary without further intervention from you. If the device needs - * audio but there is not enough queued, it will play silence to make up - * the difference. This means you will have skips in your audio playback - * if you aren't routinely queueing sufficient data. - * - * This function copies the supplied data, so you are safe to free it when - * the function returns. This function is thread-safe, but queueing to the - * same device from two threads at once does not promise which buffer will - * be queued first. - * - * You may not queue audio on a device that is using an application-supplied - * callback; doing so returns an error. You have to use the audio callback - * or queue audio with this function, but not both. - * - * You should not call SDL_LockAudio() on the device before queueing; SDL - * handles locking internally for this function. - * - * \param dev The device ID to which we will queue audio. - * \param data The data to queue to the device for later playback. - * \param len The number of bytes (not samples!) to which (data) points. - * \return 0 on success, or -1 on error. - * - * \sa SDL_GetQueuedAudioSize - * \sa SDL_ClearQueuedAudio - */ -extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len); - -/** - * Dequeue more audio on non-callback devices. - * - * (If you are looking to queue audio for output on a non-callback playback - * device, you want SDL_QueueAudio() instead. This will always return 0 - * if you use it with playback devices.) - * - * SDL offers two ways to retrieve audio from a capture device: you can - * either supply a callback that SDL triggers with some frequency as the - * device records more audio data, (push method), or you can supply no - * callback, and then SDL will expect you to retrieve data at regular - * intervals (pull method) with this function. - * - * There are no limits on the amount of data you can queue, short of - * exhaustion of address space. Data from the device will keep queuing as - * necessary without further intervention from you. This means you will - * eventually run out of memory if you aren't routinely dequeueing data. - * - * Capture devices will not queue data when paused; if you are expecting - * to not need captured audio for some length of time, use - * SDL_PauseAudioDevice() to stop the capture device from queueing more - * data. This can be useful during, say, level loading times. When - * unpaused, capture devices will start queueing data from that point, - * having flushed any capturable data available while paused. - * - * This function is thread-safe, but dequeueing from the same device from - * two threads at once does not promise which thread will dequeued data - * first. - * - * You may not dequeue audio from a device that is using an - * application-supplied callback; doing so returns an error. You have to use - * the audio callback, or dequeue audio with this function, but not both. - * - * You should not call SDL_LockAudio() on the device before queueing; SDL - * handles locking internally for this function. - * - * \param dev The device ID from which we will dequeue audio. - * \param data A pointer into where audio data should be copied. - * \param len The number of bytes (not samples!) to which (data) points. - * \return number of bytes dequeued, which could be less than requested. - * - * \sa SDL_GetQueuedAudioSize - * \sa SDL_ClearQueuedAudio - */ -extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len); - -/** - * Get the number of bytes of still-queued audio. - * - * For playback device: - * - * This is the number of bytes that have been queued for playback with - * SDL_QueueAudio(), but have not yet been sent to the hardware. This - * number may shrink at any time, so this only informs of pending data. - * - * Once we've sent it to the hardware, this function can not decide the - * exact byte boundary of what has been played. It's possible that we just - * gave the hardware several kilobytes right before you called this - * function, but it hasn't played any of it yet, or maybe half of it, etc. - * - * For capture devices: - * - * This is the number of bytes that have been captured by the device and - * are waiting for you to dequeue. This number may grow at any time, so - * this only informs of the lower-bound of available data. - * - * You may not queue audio on a device that is using an application-supplied - * callback; calling this function on such a device always returns 0. - * You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use - * the audio callback, but not both. - * - * You should not call SDL_LockAudio() on the device before querying; SDL - * handles locking internally for this function. - * - * \param dev The device ID of which we will query queued audio size. - * \return Number of bytes (not samples!) of queued audio. - * - * \sa SDL_QueueAudio - * \sa SDL_ClearQueuedAudio - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); - -/** - * Drop any queued audio data. For playback devices, this is any queued data - * still waiting to be submitted to the hardware. For capture devices, this - * is any data that was queued by the device that hasn't yet been dequeued by - * the application. - * - * Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For - * playback devices, the hardware will start playing silence if more audio - * isn't queued. Unpaused capture devices will start filling the queue again - * as soon as they have more data available (which, depending on the state - * of the hardware and the thread, could be before this function call - * returns!). - * - * This will not prevent playback of queued audio that's already been sent - * to the hardware, as we can not undo that, so expect there to be some - * fraction of a second of audio that might still be heard. This can be - * useful if you want to, say, drop any pending music during a level change - * in your game. - * - * You may not queue audio on a device that is using an application-supplied - * callback; calling this function on such a device is always a no-op. - * You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use - * the audio callback, but not both. - * - * You should not call SDL_LockAudio() on the device before clearing the - * queue; SDL handles locking internally for this function. - * - * This function always succeeds and thus returns void. - * - * \param dev The device ID of which to clear the audio queue. - * - * \sa SDL_QueueAudio - * \sa SDL_GetQueuedAudioSize - */ -extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev); - - -/** - * \name Audio lock functions - * - * The lock manipulated by these functions protects the callback function. - * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that - * the callback function is not running. Do not call these from the callback - * function or you will cause deadlock. - */ -/* @{ */ -extern DECLSPEC void SDLCALL SDL_LockAudio(void); -extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); -extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); -extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); -/* @} *//* Audio lock functions */ - -/** - * This function shuts down audio processing and closes the audio device. - */ -extern DECLSPEC void SDLCALL SDL_CloseAudio(void); -extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_audio_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_bits.h b/crumpet-engine/include/sdl2/SDL_bits.h deleted file mode 100644 index eb8322f..0000000 --- a/crumpet-engine/include/sdl2/SDL_bits.h +++ /dev/null @@ -1,112 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_bits.h - * - * Functions for fiddling with bits and bitmasks. - */ - -#ifndef SDL_bits_h_ -#define SDL_bits_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \file SDL_bits.h - */ - -/** - * Get the index of the most significant bit. Result is undefined when called - * with 0. This operation can also be stated as "count leading zeroes" and - * "log base 2". - * - * \return Index of the most significant bit, or -1 if the value is 0. - */ -#if defined(__WATCOMC__) && defined(__386__) -extern _inline int _SDL_clz_watcom (Uint32); -#pragma aux _SDL_clz_watcom = \ - "bsr eax, eax" \ - "xor eax, 31" \ - parm [eax] nomemory \ - value [eax] \ - modify exact [eax] nomemory; -#endif - -SDL_FORCE_INLINE int -SDL_MostSignificantBitIndex32(Uint32 x) -{ -#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) - /* Count Leading Zeroes builtin in GCC. - * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html - */ - if (x == 0) { - return -1; - } - return 31 - __builtin_clz(x); -#elif defined(__WATCOMC__) && defined(__386__) - if (x == 0) { - return -1; - } - return 31 - _SDL_clz_watcom(x); -#else - /* Based off of Bit Twiddling Hacks by Sean Eron Anderson - * , released in the public domain. - * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog - */ - const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; - const int S[] = {1, 2, 4, 8, 16}; - - int msbIndex = 0; - int i; - - if (x == 0) { - return -1; - } - - for (i = 4; i >= 0; i--) - { - if (x & b[i]) - { - x >>= S[i]; - msbIndex |= S[i]; - } - } - - return msbIndex; -#endif -} - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_bits_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_blendmode.h b/crumpet-engine/include/sdl2/SDL_blendmode.h deleted file mode 100644 index 36a5ea7..0000000 --- a/crumpet-engine/include/sdl2/SDL_blendmode.h +++ /dev/null @@ -1,120 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_blendmode.h - * - * Header file declaring the SDL_BlendMode enumeration - */ - -#ifndef SDL_blendmode_h_ -#define SDL_blendmode_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief The blend mode used in SDL_RenderCopy() and drawing operations. - */ -typedef enum -{ - SDL_BLENDMODE_NONE = 0x00000000, /**< no blending - dstRGBA = srcRGBA */ - SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending - dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) - dstA = srcA + (dstA * (1-srcA)) */ - SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending - dstRGB = (srcRGB * srcA) + dstRGB - dstA = dstA */ - SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate - dstRGB = srcRGB * dstRGB - dstA = dstA */ - SDL_BLENDMODE_INVALID = 0x7FFFFFFF - - /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ - -} SDL_BlendMode; - -/** - * \brief The blend operation used when combining source and destination pixel components - */ -typedef enum -{ - SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ - SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ - SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ - SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */ - SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */ - -} SDL_BlendOperation; - -/** - * \brief The normalized factor used to multiply pixel components - */ -typedef enum -{ - SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ - SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ - SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ - SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ - SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ - SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ - SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ - SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ - SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ - SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ - -} SDL_BlendFactor; - -/** - * \brief Create a custom blend mode, which may or may not be supported by a given renderer - * - * \param srcColorFactor - * \param dstColorFactor - * \param colorOperation - * \param srcAlphaFactor - * \param dstAlphaFactor - * \param alphaOperation - * - * The result of the blend mode operation will be: - * dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor - * and - * dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor - */ -extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, - SDL_BlendFactor dstColorFactor, - SDL_BlendOperation colorOperation, - SDL_BlendFactor srcAlphaFactor, - SDL_BlendFactor dstAlphaFactor, - SDL_BlendOperation alphaOperation); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_blendmode_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_clipboard.h b/crumpet-engine/include/sdl2/SDL_clipboard.h deleted file mode 100644 index f28751e..0000000 --- a/crumpet-engine/include/sdl2/SDL_clipboard.h +++ /dev/null @@ -1,71 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_clipboard.h - * - * Include file for SDL clipboard handling - */ - -#ifndef SDL_clipboard_h_ -#define SDL_clipboard_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Function prototypes */ - -/** - * \brief Put UTF-8 text into the clipboard - * - * \sa SDL_GetClipboardText() - */ -extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text); - -/** - * \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free() - * - * \sa SDL_SetClipboardText() - */ -extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); - -/** - * \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty - * - * \sa SDL_GetClipboardText() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_clipboard_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_config.h b/crumpet-engine/include/sdl2/SDL_config.h deleted file mode 100644 index 52a9ece..0000000 --- a/crumpet-engine/include/sdl2/SDL_config.h +++ /dev/null @@ -1,248 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_windows_h_ -#define SDL_config_windows_h_ -#define SDL_config_h_ - -#include "SDL_platform.h" - -/* This is a set of defines to configure the SDL features */ - -#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) -#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) -#define HAVE_STDINT_H 1 -#elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -#endif -typedef unsigned int uintptr_t; -#endif /* __GNUC__ || _MSC_VER */ -#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ - -#ifdef _WIN64 -# define SIZEOF_VOIDP 8 -#else -# define SIZEOF_VOIDP 4 -#endif - -#define HAVE_DDRAW_H 1 -#define HAVE_DINPUT_H 1 -#define HAVE_DSOUND_H 1 -#define HAVE_DXGI_H 1 -#define HAVE_XINPUT_H 1 - -/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ -#ifdef HAVE_LIBC -/* Useful headers */ -#define STDC_HEADERS 1 -#define HAVE_CTYPE_H 1 -#define HAVE_FLOAT_H 1 -#define HAVE_LIMITS_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 -#define HAVE_STDIO_H 1 -#define HAVE_STRING_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE__STRREV 1 -/* These functions have security warnings, so we won't use them */ -/* #undef HAVE__STRUPR */ -/* #undef HAVE__STRLWR */ -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -/* These functions have security warnings, so we won't use them */ -/* #undef HAVE__LTOA */ -/* #undef HAVE__ULTOA */ -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE__STRICMP 1 -#define HAVE__STRNICMP 1 -#define HAVE_ACOS 1 -#define HAVE_ACOSF 1 -#define HAVE_ASIN 1 -#define HAVE_ASINF 1 -#define HAVE_ATAN 1 -#define HAVE_ATANF 1 -#define HAVE_ATAN2 1 -#define HAVE_ATAN2F 1 -#define HAVE_CEILF 1 -#define HAVE__COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FABSF 1 -#define HAVE_FLOOR 1 -#define HAVE_FLOORF 1 -#define HAVE_FMOD 1 -#define HAVE_FMODF 1 -#define HAVE_LOG 1 -#define HAVE_LOGF 1 -#define HAVE_LOG10 1 -#define HAVE_LOG10F 1 -#define HAVE_POW 1 -#define HAVE_POWF 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#if defined(_MSC_VER) -/* These functions were added with the VC++ 2013 C runtime library */ -#if _MSC_VER >= 1800 -#define HAVE_STRTOLL 1 -#define HAVE_VSSCANF 1 -#define HAVE_SCALBN 1 -#define HAVE_SCALBNF 1 -#endif -/* This function is available with at least the VC++ 2008 C runtime library */ -#if _MSC_VER >= 1400 -#define HAVE__FSEEKI64 1 -#endif -#endif -#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES) -#define HAVE_M_PI 1 -#endif -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#endif - -/* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_WASAPI 1 -#define SDL_AUDIO_DRIVER_DSOUND 1 -#define SDL_AUDIO_DRIVER_WINMM 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various input drivers */ -#define SDL_JOYSTICK_DINPUT 1 -#define SDL_JOYSTICK_XINPUT 1 -#define SDL_HAPTIC_DINPUT 1 -#define SDL_HAPTIC_XINPUT 1 - -/* Enable various shared object loading systems */ -#define SDL_LOADSO_WINDOWS 1 - -/* Enable various threading systems */ -#define SDL_THREAD_WINDOWS 1 - -/* Enable various timer systems */ -#define SDL_TIMER_WINDOWS 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_WINDOWS 1 - -#ifndef SDL_VIDEO_RENDER_D3D -#define SDL_VIDEO_RENDER_D3D 1 -#endif -#ifndef SDL_VIDEO_RENDER_D3D11 -#define SDL_VIDEO_RENDER_D3D11 0 -#endif - -/* Enable OpenGL support */ -#ifndef SDL_VIDEO_OPENGL -#define SDL_VIDEO_OPENGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_WGL -#define SDL_VIDEO_OPENGL_WGL 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL -#define SDL_VIDEO_RENDER_OGL 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL_ES2 -#define SDL_VIDEO_RENDER_OGL_ES2 1 -#endif -#ifndef SDL_VIDEO_OPENGL_ES2 -#define SDL_VIDEO_OPENGL_ES2 1 -#endif -#ifndef SDL_VIDEO_OPENGL_EGL -#define SDL_VIDEO_OPENGL_EGL 1 -#endif - -/* Enable Vulkan support */ -#define SDL_VIDEO_VULKAN 1 - -/* Enable system power support */ -#define SDL_POWER_WINDOWS 1 - -/* Enable filesystem support */ -#define SDL_FILESYSTEM_WINDOWS 1 - -/* Enable assembly routines (Win64 doesn't have inline asm) */ -#ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 -#endif - -#endif /* SDL_config_windows_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_config.h.cmake b/crumpet-engine/include/sdl2/SDL_config.h.cmake deleted file mode 100644 index c57266c..0000000 --- a/crumpet-engine/include/sdl2/SDL_config.h.cmake +++ /dev/null @@ -1,445 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_h_ -#define SDL_config_h_ - -/** - * \file SDL_config.h.in - * - * This is a set of defines to configure the SDL features - */ - -/* General platform specific identifiers */ -#include "SDL_platform.h" - -/* C language features */ -#cmakedefine const @HAVE_CONST@ -#cmakedefine inline @HAVE_INLINE@ -#cmakedefine volatile @HAVE_VOLATILE@ - -/* C datatypes */ -/* Define SIZEOF_VOIDP for 64/32 architectures */ -#ifdef __LP64__ -#define SIZEOF_VOIDP 8 -#else -#define SIZEOF_VOIDP 4 -#endif - -#cmakedefine HAVE_GCC_ATOMICS @HAVE_GCC_ATOMICS@ -#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@ - -#cmakedefine HAVE_D3D_H @HAVE_D3D_H@ -#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@ -#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@ -#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@ -#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@ -#cmakedefine HAVE_XAUDIO2_H @HAVE_XAUDIO2_H@ -#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@ -#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@ -#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@ -#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@ - -/* Comment this if you want to build without any C library requirements */ -#cmakedefine HAVE_LIBC 1 -#if HAVE_LIBC - -/* Useful headers */ -#cmakedefine HAVE_ALLOCA_H 1 -#cmakedefine HAVE_SYS_TYPES_H 1 -#cmakedefine HAVE_STDIO_H 1 -#cmakedefine STDC_HEADERS 1 -#cmakedefine HAVE_STDLIB_H 1 -#cmakedefine HAVE_STDARG_H 1 -#cmakedefine HAVE_MALLOC_H 1 -#cmakedefine HAVE_MEMORY_H 1 -#cmakedefine HAVE_STRING_H 1 -#cmakedefine HAVE_STRINGS_H 1 -#cmakedefine HAVE_WCHAR_H 1 -#cmakedefine HAVE_INTTYPES_H 1 -#cmakedefine HAVE_STDINT_H 1 -#cmakedefine HAVE_CTYPE_H 1 -#cmakedefine HAVE_MATH_H 1 -#cmakedefine HAVE_ICONV_H 1 -#cmakedefine HAVE_SIGNAL_H 1 -#cmakedefine HAVE_ALTIVEC_H 1 -#cmakedefine HAVE_PTHREAD_NP_H 1 -#cmakedefine HAVE_LIBUDEV_H 1 -#cmakedefine HAVE_DBUS_DBUS_H 1 -#cmakedefine HAVE_IBUS_IBUS_H 1 -#cmakedefine HAVE_FCITX_FRONTEND_H 1 -#cmakedefine HAVE_LIBSAMPLERATE_H 1 - -/* C library functions */ -#cmakedefine HAVE_MALLOC 1 -#cmakedefine HAVE_CALLOC 1 -#cmakedefine HAVE_REALLOC 1 -#cmakedefine HAVE_FREE 1 -#cmakedefine HAVE_ALLOCA 1 -#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ -#cmakedefine HAVE_GETENV 1 -#cmakedefine HAVE_SETENV 1 -#cmakedefine HAVE_PUTENV 1 -#cmakedefine HAVE_UNSETENV 1 -#endif -#cmakedefine HAVE_QSORT 1 -#cmakedefine HAVE_ABS 1 -#cmakedefine HAVE_BCOPY 1 -#cmakedefine HAVE_MEMSET 1 -#cmakedefine HAVE_MEMCPY 1 -#cmakedefine HAVE_MEMMOVE 1 -#cmakedefine HAVE_MEMCMP 1 -#cmakedefine HAVE_WCSLEN 1 -#cmakedefine HAVE_WCSLCPY 1 -#cmakedefine HAVE_WCSLCAT 1 -#cmakedefine HAVE_WCSCMP 1 -#cmakedefine HAVE_STRLEN 1 -#cmakedefine HAVE_STRLCPY 1 -#cmakedefine HAVE_STRLCAT 1 -#cmakedefine HAVE_STRDUP 1 -#cmakedefine HAVE__STRREV 1 -#cmakedefine HAVE__STRUPR 1 -#cmakedefine HAVE__STRLWR 1 -#cmakedefine HAVE_INDEX 1 -#cmakedefine HAVE_RINDEX 1 -#cmakedefine HAVE_STRCHR 1 -#cmakedefine HAVE_STRRCHR 1 -#cmakedefine HAVE_STRSTR 1 -#cmakedefine HAVE_ITOA 1 -#cmakedefine HAVE__LTOA 1 -#cmakedefine HAVE__UITOA 1 -#cmakedefine HAVE__ULTOA 1 -#cmakedefine HAVE_STRTOL 1 -#cmakedefine HAVE_STRTOUL 1 -#cmakedefine HAVE__I64TOA 1 -#cmakedefine HAVE__UI64TOA 1 -#cmakedefine HAVE_STRTOLL 1 -#cmakedefine HAVE_STRTOULL 1 -#cmakedefine HAVE_STRTOD 1 -#cmakedefine HAVE_ATOI 1 -#cmakedefine HAVE_ATOF 1 -#cmakedefine HAVE_STRCMP 1 -#cmakedefine HAVE_STRNCMP 1 -#cmakedefine HAVE__STRICMP 1 -#cmakedefine HAVE_STRCASECMP 1 -#cmakedefine HAVE__STRNICMP 1 -#cmakedefine HAVE_STRNCASECMP 1 -#cmakedefine HAVE_VSSCANF 1 -#cmakedefine HAVE_VSNPRINTF 1 -#cmakedefine HAVE_M_PI 1 -#cmakedefine HAVE_ATAN 1 -#cmakedefine HAVE_ATAN2 1 -#cmakedefine HAVE_ACOS 1 -#cmakedefine HAVE_ASIN 1 -#cmakedefine HAVE_CEIL 1 -#cmakedefine HAVE_COPYSIGN 1 -#cmakedefine HAVE_COS 1 -#cmakedefine HAVE_COSF 1 -#cmakedefine HAVE_FABS 1 -#cmakedefine HAVE_FLOOR 1 -#cmakedefine HAVE_LOG 1 -#cmakedefine HAVE_POW 1 -#cmakedefine HAVE_SCALBN 1 -#cmakedefine HAVE_SIN 1 -#cmakedefine HAVE_SINF 1 -#cmakedefine HAVE_SQRT 1 -#cmakedefine HAVE_SQRTF 1 -#cmakedefine HAVE_TAN 1 -#cmakedefine HAVE_TANF 1 -#cmakedefine HAVE_FOPEN64 1 -#cmakedefine HAVE_FSEEKO 1 -#cmakedefine HAVE_FSEEKO64 1 -#cmakedefine HAVE_SIGACTION 1 -#cmakedefine HAVE_SA_SIGACTION 1 -#cmakedefine HAVE_SETJMP 1 -#cmakedefine HAVE_NANOSLEEP 1 -#cmakedefine HAVE_SYSCONF 1 -#cmakedefine HAVE_SYSCTLBYNAME 1 -#cmakedefine HAVE_CLOCK_GETTIME 1 -#cmakedefine HAVE_GETPAGESIZE 1 -#cmakedefine HAVE_MPROTECT 1 -#cmakedefine HAVE_ICONV 1 -#cmakedefine HAVE_PTHREAD_SETNAME_NP 1 -#cmakedefine HAVE_PTHREAD_SET_NAME_NP 1 -#cmakedefine HAVE_SEM_TIMEDWAIT 1 -#cmakedefine HAVE_GETAUXVAL 1 -#cmakedefine HAVE_POLL 1 - -#elif __WIN32__ -#cmakedefine HAVE_STDARG_H 1 -#cmakedefine HAVE_STDDEF_H 1 -#else -/* We may need some replacement for stdarg.h here */ -#include -#endif /* HAVE_LIBC */ - -/* SDL internal assertion support */ -#cmakedefine SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@ - -/* Allow disabling of core subsystems */ -#cmakedefine SDL_ATOMIC_DISABLED @SDL_ATOMIC_DISABLED@ -#cmakedefine SDL_AUDIO_DISABLED @SDL_AUDIO_DISABLED@ -#cmakedefine SDL_CPUINFO_DISABLED @SDL_CPUINFO_DISABLED@ -#cmakedefine SDL_EVENTS_DISABLED @SDL_EVENTS_DISABLED@ -#cmakedefine SDL_FILE_DISABLED @SDL_FILE_DISABLED@ -#cmakedefine SDL_JOYSTICK_DISABLED @SDL_JOYSTICK_DISABLED@ -#cmakedefine SDL_HAPTIC_DISABLED @SDL_HAPTIC_DISABLED@ -#cmakedefine SDL_LOADSO_DISABLED @SDL_LOADSO_DISABLED@ -#cmakedefine SDL_RENDER_DISABLED @SDL_RENDER_DISABLED@ -#cmakedefine SDL_THREADS_DISABLED @SDL_THREADS_DISABLED@ -#cmakedefine SDL_TIMERS_DISABLED @SDL_TIMERS_DISABLED@ -#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@ -#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@ -#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@ - -/* Enable various audio drivers */ -#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@ -#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_ANDROID @SDL_AUDIO_DRIVER_ANDROID@ -#cmakedefine SDL_AUDIO_DRIVER_ARTS @SDL_AUDIO_DRIVER_ARTS@ -#cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@ -#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@ -#cmakedefine SDL_AUDIO_DRIVER_DSOUND @SDL_AUDIO_DRIVER_DSOUND@ -#cmakedefine SDL_AUDIO_DRIVER_DUMMY @SDL_AUDIO_DRIVER_DUMMY@ -#cmakedefine SDL_AUDIO_DRIVER_EMSCRIPTEN @SDL_AUDIO_DRIVER_EMSCRIPTEN@ -#cmakedefine SDL_AUDIO_DRIVER_ESD @SDL_AUDIO_DRIVER_ESD@ -#cmakedefine SDL_AUDIO_DRIVER_ESD_DYNAMIC @SDL_AUDIO_DRIVER_ESD_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND @SDL_AUDIO_DRIVER_FUSIONSOUND@ -#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC @SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@ -#cmakedefine SDL_AUDIO_DRIVER_JACK @SDL_AUDIO_DRIVER_JACK@ -#cmakedefine SDL_AUDIO_DRIVER_JACK_DYNAMIC @SDL_AUDIO_DRIVER_JACK_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_NAS @SDL_AUDIO_DRIVER_NAS@ -#cmakedefine SDL_AUDIO_DRIVER_NAS_DYNAMIC @SDL_AUDIO_DRIVER_NAS_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_NETBSD @SDL_AUDIO_DRIVER_NETBSD@ -#cmakedefine SDL_AUDIO_DRIVER_OSS @SDL_AUDIO_DRIVER_OSS@ -#cmakedefine SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H @SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H@ -#cmakedefine SDL_AUDIO_DRIVER_PAUDIO @SDL_AUDIO_DRIVER_PAUDIO@ -#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@ -#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_QSA @SDL_AUDIO_DRIVER_QSA@ -#cmakedefine SDL_AUDIO_DRIVER_SNDIO @SDL_AUDIO_DRIVER_SNDIO@ -#cmakedefine SDL_AUDIO_DRIVER_SNDIO_DYNAMIC @SDL_AUDIO_DRIVER_SNDIO_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@ -#cmakedefine SDL_AUDIO_DRIVER_WASAPI @SDL_AUDIO_DRIVER_WASAPI@ -#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@ -#cmakedefine SDL_AUDIO_DRIVER_XAUDIO2 @SDL_AUDIO_DRIVER_XAUDIO2@ - -/* Enable various input drivers */ -#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@ -#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@ -#cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@ -#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@ -#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@ -#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@ -#cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@ -#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@ -#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@ -#cmakedefine SDL_JOYSTICK_MFI @SDL_JOYSTICK_MFI@ -#cmakedefine SDL_JOYSTICK_LINUX @SDL_JOYSTICK_LINUX@ -#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@ -#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@ -#cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@ -#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@ -#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@ -#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@ -#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@ -#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@ -#cmakedefine SDL_HAPTIC_XINPUT @SDL_HAPTIC_XINPUT@ -#cmakedefine SDL_HAPTIC_ANDROID @SDL_HAPTIC_ANDROID@ - -/* Enable various shared object loading systems */ -#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@ -#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@ -#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@ -#cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@ - -/* Enable various threading systems */ -#cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@ -#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@ -#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@ -#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@ - -/* Enable various timer systems */ -#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@ -#cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@ -#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@ -#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@ -#cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@ - -/* Enable various video drivers */ -#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@ -#cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@ -#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@ -#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@ -#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@ -#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@ -#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@ -#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@ -#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@ -#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@ -#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK @SDL_VIDEO_DRIVER_VIVANTE_VDK@ - -#cmakedefine SDL_VIDEO_DRIVER_KMSDRM @SDL_VIDEO_DRIVER_KMSDRM@ -#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC@ -#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM@ - -#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH @SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH@ -#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC@ -#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL@ -#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@ -#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@ - -#cmakedefine SDL_VIDEO_DRIVER_MIR @SDL_VIDEO_DRIVER_MIR@ -#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC @SDL_VIDEO_DRIVER_MIR_DYNAMIC@ -#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON@ -#cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN @SDL_VIDEO_DRIVER_EMSCRIPTEN@ -#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE @SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR @SDL_VIDEO_DRIVER_X11_XCURSOR@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XDBE @SDL_VIDEO_DRIVER_X11_XDBE@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XINERAMA @SDL_VIDEO_DRIVER_X11_XINERAMA@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 @SDL_VIDEO_DRIVER_X11_XINPUT2@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH @SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XRANDR @SDL_VIDEO_DRIVER_X11_XRANDR@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XSCRNSAVER @SDL_VIDEO_DRIVER_X11_XSCRNSAVER@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE @SDL_VIDEO_DRIVER_X11_XSHAPE@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XVIDMODE @SDL_VIDEO_DRIVER_X11_XVIDMODE@ -#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@ -#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY@ -#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@ - -#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@ -#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@ -#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@ -#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@ -#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@ -#cmakedefine SDL_VIDEO_RENDER_DIRECTFB @SDL_VIDEO_RENDER_DIRECTFB@ - -/* Enable OpenGL support */ -#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@ -#cmakedefine SDL_VIDEO_OPENGL_ES @SDL_VIDEO_OPENGL_ES@ -#cmakedefine SDL_VIDEO_OPENGL_ES2 @SDL_VIDEO_OPENGL_ES2@ -#cmakedefine SDL_VIDEO_OPENGL_BGL @SDL_VIDEO_OPENGL_BGL@ -#cmakedefine SDL_VIDEO_OPENGL_CGL @SDL_VIDEO_OPENGL_CGL@ -#cmakedefine SDL_VIDEO_OPENGL_GLX @SDL_VIDEO_OPENGL_GLX@ -#cmakedefine SDL_VIDEO_OPENGL_WGL @SDL_VIDEO_OPENGL_WGL@ -#cmakedefine SDL_VIDEO_OPENGL_EGL @SDL_VIDEO_OPENGL_EGL@ -#cmakedefine SDL_VIDEO_OPENGL_OSMESA @SDL_VIDEO_OPENGL_OSMESA@ -#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@ - -/* Enable Vulkan support */ -#cmakedefine SDL_VIDEO_VULKAN @SDL_VIDEO_VULKAN@ - -/* Enable system power support */ -#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@ -#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@ -#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@ -#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@ -#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@ -#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@ -#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@ - -/* Enable system filesystem support */ -#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@ -#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@ -#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@ -#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@ -#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@ -#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@ -#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN @SDL_FILESYSTEM_EMSCRIPTEN@ - -/* Enable assembly routines */ -#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@ -#cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@ - -/* Enable dynamic libsamplerate support */ -#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@ - -/* Platform specific definitions */ -#if !defined(__WIN32__) -# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) -typedef unsigned int size_t; -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -typedef unsigned long uintptr_t; -# endif /* if (stdint.h isn't available) */ -#else /* __WIN32__ */ -# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) -# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) -#define HAVE_STDINT_H 1 -# elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -# ifndef _UINTPTR_T_DEFINED -# ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -# else -typedef unsigned int uintptr_t; -# endif -#define _UINTPTR_T_DEFINED -# endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -# endif -# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -# endif -# else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -# ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -# endif -typedef unsigned int uintptr_t; -# endif /* __GNUC__ || _MSC_VER */ -# endif /* !_STDINT_H_ && !HAVE_STDINT_H */ -#endif /* __WIN32__ */ - -#endif /* SDL_config_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_config.h.in b/crumpet-engine/include/sdl2/SDL_config.h.in deleted file mode 100644 index 8b3d208..0000000 --- a/crumpet-engine/include/sdl2/SDL_config.h.in +++ /dev/null @@ -1,389 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_h_ -#define SDL_config_h_ - -/** - * \file SDL_config.h.in - * - * This is a set of defines to configure the SDL features - */ - -/* General platform specific identifiers */ -#include "SDL_platform.h" - -/* Make sure that this isn't included by Visual C++ */ -#ifdef _MSC_VER -#error You should run hg revert SDL_config.h -#endif - -/* C language features */ -#undef const -#undef inline -#undef volatile - -/* C datatypes */ -#ifdef __LP64__ -#define SIZEOF_VOIDP 8 -#else -#define SIZEOF_VOIDP 4 -#endif -#undef HAVE_GCC_ATOMICS -#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET - -#undef HAVE_DDRAW_H -#undef HAVE_DINPUT_H -#undef HAVE_DSOUND_H -#undef HAVE_DXGI_H -#undef HAVE_XINPUT_H -#undef HAVE_XINPUT_GAMEPAD_EX -#undef HAVE_XINPUT_STATE_EX - -/* Comment this if you want to build without any C library requirements */ -#undef HAVE_LIBC -#if HAVE_LIBC - -/* Useful headers */ -#undef HAVE_ALLOCA_H -#undef HAVE_SYS_TYPES_H -#undef HAVE_STDIO_H -#undef STDC_HEADERS -#undef HAVE_STDLIB_H -#undef HAVE_STDARG_H -#undef HAVE_MALLOC_H -#undef HAVE_MEMORY_H -#undef HAVE_STRING_H -#undef HAVE_STRINGS_H -#undef HAVE_WCHAR_H -#undef HAVE_INTTYPES_H -#undef HAVE_STDINT_H -#undef HAVE_CTYPE_H -#undef HAVE_MATH_H -#undef HAVE_ICONV_H -#undef HAVE_SIGNAL_H -#undef HAVE_ALTIVEC_H -#undef HAVE_PTHREAD_NP_H -#undef HAVE_LIBUDEV_H -#undef HAVE_DBUS_DBUS_H -#undef HAVE_IBUS_IBUS_H -#undef HAVE_FCITX_FRONTEND_H -#undef HAVE_LIBSAMPLERATE_H - -/* C library functions */ -#undef HAVE_MALLOC -#undef HAVE_CALLOC -#undef HAVE_REALLOC -#undef HAVE_FREE -#undef HAVE_ALLOCA -#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ -#undef HAVE_GETENV -#undef HAVE_SETENV -#undef HAVE_PUTENV -#undef HAVE_UNSETENV -#endif -#undef HAVE_QSORT -#undef HAVE_ABS -#undef HAVE_BCOPY -#undef HAVE_MEMSET -#undef HAVE_MEMCPY -#undef HAVE_MEMMOVE -#undef HAVE_MEMCMP -#undef HAVE_WCSLEN -#undef HAVE_WCSLCPY -#undef HAVE_WCSLCAT -#undef HAVE_WCSCMP -#undef HAVE_STRLEN -#undef HAVE_STRLCPY -#undef HAVE_STRLCAT -#undef HAVE_STRDUP -#undef HAVE__STRREV -#undef HAVE__STRUPR -#undef HAVE__STRLWR -#undef HAVE_INDEX -#undef HAVE_RINDEX -#undef HAVE_STRCHR -#undef HAVE_STRRCHR -#undef HAVE_STRSTR -#undef HAVE_ITOA -#undef HAVE__LTOA -#undef HAVE__UITOA -#undef HAVE__ULTOA -#undef HAVE_STRTOL -#undef HAVE_STRTOUL -#undef HAVE__I64TOA -#undef HAVE__UI64TOA -#undef HAVE_STRTOLL -#undef HAVE_STRTOULL -#undef HAVE_STRTOD -#undef HAVE_ATOI -#undef HAVE_ATOF -#undef HAVE_STRCMP -#undef HAVE_STRNCMP -#undef HAVE__STRICMP -#undef HAVE_STRCASECMP -#undef HAVE__STRNICMP -#undef HAVE_STRNCASECMP -#undef HAVE_SSCANF -#undef HAVE_VSSCANF -#undef HAVE_SNPRINTF -#undef HAVE_VSNPRINTF -#undef HAVE_M_PI -#undef HAVE_ATAN -#undef HAVE_ATAN2 -#undef HAVE_ACOS -#undef HAVE_ASIN -#undef HAVE_CEIL -#undef HAVE_COPYSIGN -#undef HAVE_COS -#undef HAVE_COSF -#undef HAVE_FABS -#undef HAVE_FLOOR -#undef HAVE_LOG -#undef HAVE_POW -#undef HAVE_SCALBN -#undef HAVE_SIN -#undef HAVE_SINF -#undef HAVE_SQRT -#undef HAVE_SQRTF -#undef HAVE_TAN -#undef HAVE_TANF -#undef HAVE_FOPEN64 -#undef HAVE_FSEEKO -#undef HAVE_FSEEKO64 -#undef HAVE_SIGACTION -#undef HAVE_SA_SIGACTION -#undef HAVE_SETJMP -#undef HAVE_NANOSLEEP -#undef HAVE_SYSCONF -#undef HAVE_SYSCTLBYNAME -#undef HAVE_CLOCK_GETTIME -#undef HAVE_GETPAGESIZE -#undef HAVE_MPROTECT -#undef HAVE_ICONV -#undef HAVE_PTHREAD_SETNAME_NP -#undef HAVE_PTHREAD_SET_NAME_NP -#undef HAVE_SEM_TIMEDWAIT -#undef HAVE_GETAUXVAL -#undef HAVE_POLL - -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#define HAVE_STDINT_H 1 -#endif /* HAVE_LIBC */ - -/* SDL internal assertion support */ -#undef SDL_DEFAULT_ASSERT_LEVEL - -/* Allow disabling of core subsystems */ -#undef SDL_ATOMIC_DISABLED -#undef SDL_AUDIO_DISABLED -#undef SDL_CPUINFO_DISABLED -#undef SDL_EVENTS_DISABLED -#undef SDL_FILE_DISABLED -#undef SDL_JOYSTICK_DISABLED -#undef SDL_HAPTIC_DISABLED -#undef SDL_LOADSO_DISABLED -#undef SDL_RENDER_DISABLED -#undef SDL_THREADS_DISABLED -#undef SDL_TIMERS_DISABLED -#undef SDL_VIDEO_DISABLED -#undef SDL_POWER_DISABLED -#undef SDL_FILESYSTEM_DISABLED - -/* Enable various audio drivers */ -#undef SDL_AUDIO_DRIVER_ALSA -#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC -#undef SDL_AUDIO_DRIVER_ANDROID -#undef SDL_AUDIO_DRIVER_ARTS -#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC -#undef SDL_AUDIO_DRIVER_COREAUDIO -#undef SDL_AUDIO_DRIVER_DISK -#undef SDL_AUDIO_DRIVER_DSOUND -#undef SDL_AUDIO_DRIVER_DUMMY -#undef SDL_AUDIO_DRIVER_EMSCRIPTEN -#undef SDL_AUDIO_DRIVER_ESD -#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC -#undef SDL_AUDIO_DRIVER_FUSIONSOUND -#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC -#undef SDL_AUDIO_DRIVER_HAIKU -#undef SDL_AUDIO_DRIVER_JACK -#undef SDL_AUDIO_DRIVER_JACK_DYNAMIC -#undef SDL_AUDIO_DRIVER_NACL -#undef SDL_AUDIO_DRIVER_NAS -#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC -#undef SDL_AUDIO_DRIVER_NETBSD -#undef SDL_AUDIO_DRIVER_OSS -#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H -#undef SDL_AUDIO_DRIVER_PAUDIO -#undef SDL_AUDIO_DRIVER_PULSEAUDIO -#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC -#undef SDL_AUDIO_DRIVER_QSA -#undef SDL_AUDIO_DRIVER_SNDIO -#undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC -#undef SDL_AUDIO_DRIVER_SUNAUDIO -#undef SDL_AUDIO_DRIVER_WASAPI -#undef SDL_AUDIO_DRIVER_WINMM -#undef SDL_AUDIO_DRIVER_XAUDIO2 - -/* Enable various input drivers */ -#undef SDL_INPUT_LINUXEV -#undef SDL_INPUT_LINUXKD -#undef SDL_INPUT_TSLIB -#undef SDL_JOYSTICK_HAIKU -#undef SDL_JOYSTICK_DINPUT -#undef SDL_JOYSTICK_XINPUT -#undef SDL_JOYSTICK_DUMMY -#undef SDL_JOYSTICK_IOKIT -#undef SDL_JOYSTICK_LINUX -#undef SDL_JOYSTICK_ANDROID -#undef SDL_JOYSTICK_WINMM -#undef SDL_JOYSTICK_USBHID -#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H -#undef SDL_JOYSTICK_EMSCRIPTEN -#undef SDL_HAPTIC_DUMMY -#undef SDL_HAPTIC_LINUX -#undef SDL_HAPTIC_IOKIT -#undef SDL_HAPTIC_DINPUT -#undef SDL_HAPTIC_XINPUT - -/* Enable various shared object loading systems */ -#undef SDL_LOADSO_DLOPEN -#undef SDL_LOADSO_DUMMY -#undef SDL_LOADSO_LDG -#undef SDL_LOADSO_WINDOWS - -/* Enable various threading systems */ -#undef SDL_THREAD_PTHREAD -#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX -#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP -#undef SDL_THREAD_WINDOWS - -/* Enable various timer systems */ -#undef SDL_TIMER_HAIKU -#undef SDL_TIMER_DUMMY -#undef SDL_TIMER_UNIX -#undef SDL_TIMER_WINDOWS - -/* Enable various video drivers */ -#undef SDL_VIDEO_DRIVER_HAIKU -#undef SDL_VIDEO_DRIVER_COCOA -#undef SDL_VIDEO_DRIVER_DIRECTFB -#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC -#undef SDL_VIDEO_DRIVER_DUMMY -#undef SDL_VIDEO_DRIVER_WINDOWS -#undef SDL_VIDEO_DRIVER_WAYLAND -#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH -#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC -#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL -#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR -#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON -#undef SDL_VIDEO_DRIVER_MIR -#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC -#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON -#undef SDL_VIDEO_DRIVER_X11 -#undef SDL_VIDEO_DRIVER_RPI -#undef SDL_VIDEO_DRIVER_KMSDRM -#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC -#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM -#undef SDL_VIDEO_DRIVER_ANDROID -#undef SDL_VIDEO_DRIVER_EMSCRIPTEN -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE -#undef SDL_VIDEO_DRIVER_X11_XCURSOR -#undef SDL_VIDEO_DRIVER_X11_XDBE -#undef SDL_VIDEO_DRIVER_X11_XINERAMA -#undef SDL_VIDEO_DRIVER_X11_XINPUT2 -#undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH -#undef SDL_VIDEO_DRIVER_X11_XRANDR -#undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER -#undef SDL_VIDEO_DRIVER_X11_XSHAPE -#undef SDL_VIDEO_DRIVER_X11_XVIDMODE -#undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS -#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY -#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM -#undef SDL_VIDEO_DRIVER_NACL -#undef SDL_VIDEO_DRIVER_VIVANTE -#undef SDL_VIDEO_DRIVER_VIVANTE_VDK -#undef SDL_VIDEO_DRIVER_QNX - -#undef SDL_VIDEO_RENDER_D3D -#undef SDL_VIDEO_RENDER_D3D11 -#undef SDL_VIDEO_RENDER_OGL -#undef SDL_VIDEO_RENDER_OGL_ES -#undef SDL_VIDEO_RENDER_OGL_ES2 -#undef SDL_VIDEO_RENDER_DIRECTFB - -/* Enable OpenGL support */ -#undef SDL_VIDEO_OPENGL -#undef SDL_VIDEO_OPENGL_ES -#undef SDL_VIDEO_OPENGL_ES2 -#undef SDL_VIDEO_OPENGL_BGL -#undef SDL_VIDEO_OPENGL_CGL -#undef SDL_VIDEO_OPENGL_EGL -#undef SDL_VIDEO_OPENGL_GLX -#undef SDL_VIDEO_OPENGL_WGL -#undef SDL_VIDEO_OPENGL_OSMESA -#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC - -/* Enable Vulkan support */ -#undef SDL_VIDEO_VULKAN - -/* Enable system power support */ -#undef SDL_POWER_LINUX -#undef SDL_POWER_WINDOWS -#undef SDL_POWER_MACOSX -#undef SDL_POWER_HAIKU -#undef SDL_POWER_ANDROID -#undef SDL_POWER_EMSCRIPTEN -#undef SDL_POWER_HARDWIRED - -/* Enable system filesystem support */ -#undef SDL_FILESYSTEM_HAIKU -#undef SDL_FILESYSTEM_COCOA -#undef SDL_FILESYSTEM_DUMMY -#undef SDL_FILESYSTEM_UNIX -#undef SDL_FILESYSTEM_WINDOWS -#undef SDL_FILESYSTEM_NACL -#undef SDL_FILESYSTEM_ANDROID -#undef SDL_FILESYSTEM_EMSCRIPTEN - -/* Enable assembly routines */ -#undef SDL_ASSEMBLY_ROUTINES -#undef SDL_ALTIVEC_BLITTERS - -/* Enable ime support */ -#undef SDL_USE_IME - -/* Enable dynamic udev support */ -#undef SDL_UDEV_DYNAMIC - -/* Enable dynamic libsamplerate support */ -#undef SDL_LIBSAMPLERATE_DYNAMIC - -#endif /* SDL_config_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_config_android.h b/crumpet-engine/include/sdl2/SDL_config_android.h deleted file mode 100644 index 361bad8..0000000 --- a/crumpet-engine/include/sdl2/SDL_config_android.h +++ /dev/null @@ -1,157 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_android_h_ -#define SDL_config_android_h_ -#define SDL_config_h_ - -#include "SDL_platform.h" - -/** - * \file SDL_config_android.h - * - * This is a configuration that can be used to build SDL for Android - */ - -#include - -#define HAVE_GCC_ATOMICS 1 - -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_SETENV 1 -#define HAVE_UNSETENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRLCPY 1 -#define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_STRNCASECMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_M_PI 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#define HAVE_SIGACTION 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 -#define HAVE_SYSCONF 1 -#define HAVE_CLOCK_GETTIME 1 - -#define SIZEOF_VOIDP 4 - -/* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_ANDROID 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various input drivers */ -#define SDL_JOYSTICK_ANDROID 1 -#define SDL_HAPTIC_ANDROID 1 - -/* Enable various shared object loading systems */ -#define SDL_LOADSO_DLOPEN 1 - -/* Enable various threading systems */ -#define SDL_THREAD_PTHREAD 1 -#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 - -/* Enable various timer systems */ -#define SDL_TIMER_UNIX 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_ANDROID 1 - -/* Enable OpenGL ES */ -#define SDL_VIDEO_OPENGL_ES 1 -#define SDL_VIDEO_OPENGL_ES2 1 -#define SDL_VIDEO_OPENGL_EGL 1 -#define SDL_VIDEO_RENDER_OGL_ES 1 -#define SDL_VIDEO_RENDER_OGL_ES2 1 - -/* Enable Vulkan support */ -/* Android does not support Vulkan in native code using the "armeabi" ABI. */ -#if defined(__ARM_ARCH) && __ARM_ARCH < 7 -#define SDL_VIDEO_VULKAN 0 -#else -#define SDL_VIDEO_VULKAN 1 -#endif - -/* Enable system power support */ -#define SDL_POWER_ANDROID 1 - -/* Enable the filesystem driver */ -#define SDL_FILESYSTEM_ANDROID 1 - -#endif /* SDL_config_android_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_config_iphoneos.h b/crumpet-engine/include/sdl2/SDL_config_iphoneos.h deleted file mode 100644 index deea030..0000000 --- a/crumpet-engine/include/sdl2/SDL_config_iphoneos.h +++ /dev/null @@ -1,166 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_iphoneos_h_ -#define SDL_config_iphoneos_h_ -#define SDL_config_h_ - -#include "SDL_platform.h" - -#ifdef __LP64__ -#define SIZEOF_VOIDP 8 -#else -#define SIZEOF_VOIDP 4 -#endif - -#define HAVE_GCC_ATOMICS 1 - -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_SETENV 1 -#define HAVE_UNSETENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRLCPY 1 -#define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_STRNCASECMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_M_PI 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#define HAVE_SIGACTION 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 -#define HAVE_SYSCONF 1 -#define HAVE_SYSCTLBYNAME 1 - -/* enable iPhone version of Core Audio driver */ -#define SDL_AUDIO_DRIVER_COREAUDIO 1 -/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ -#define SDL_HAPTIC_DUMMY 1 - -/* Enable MFi joystick support */ -#define SDL_JOYSTICK_MFI 1 - -/* Enable Unix style SO loading */ -#define SDL_LOADSO_DLOPEN 1 - -/* Enable various threading systems */ -#define SDL_THREAD_PTHREAD 1 -#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 - -/* Enable various timer systems */ -#define SDL_TIMER_UNIX 1 - -/* Supported video drivers */ -#define SDL_VIDEO_DRIVER_UIKIT 1 -#define SDL_VIDEO_DRIVER_DUMMY 1 - -/* enable OpenGL ES */ -#define SDL_VIDEO_OPENGL_ES2 1 -#define SDL_VIDEO_OPENGL_ES 1 -#define SDL_VIDEO_RENDER_OGL_ES 1 -#define SDL_VIDEO_RENDER_OGL_ES2 1 - -/* Enable Vulkan support */ -#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM // Only 64-bit devices have Metal -#define SDL_VIDEO_VULKAN 1 -#else -#define SDL_VIDEO_VULKAN 0 -#endif - -/* Enable system power support */ -#define SDL_POWER_UIKIT 1 - -/* enable iPhone keyboard support */ -#define SDL_IPHONE_KEYBOARD 1 - -/* enable iOS extended launch screen */ -#define SDL_IPHONE_LAUNCHSCREEN 1 - -/* Set max recognized G-force from accelerometer - See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed - */ -#define SDL_IPHONE_MAX_GFORCE 5.0 - -/* enable filesystem support */ -#define SDL_FILESYSTEM_COCOA 1 - -#endif /* SDL_config_iphoneos_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_config_macosx.h b/crumpet-engine/include/sdl2/SDL_config_macosx.h deleted file mode 100644 index 9b09899..0000000 --- a/crumpet-engine/include/sdl2/SDL_config_macosx.h +++ /dev/null @@ -1,197 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_macosx_h_ -#define SDL_config_macosx_h_ -#define SDL_config_h_ - -#include "SDL_platform.h" - -/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ -#include - -/* This is a set of defines to configure the SDL features */ - -#ifdef __LP64__ - #define SIZEOF_VOIDP 8 -#else - #define SIZEOF_VOIDP 4 -#endif - -/* Useful headers */ -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_UNSETENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRLCPY 1 -#define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_STRNCASECMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#define HAVE_SIGACTION 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 -#define HAVE_SYSCONF 1 -#define HAVE_SYSCTLBYNAME 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 - -/* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_COREAUDIO 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various input drivers */ -#define SDL_JOYSTICK_IOKIT 1 -#define SDL_HAPTIC_IOKIT 1 - -/* Enable various shared object loading systems */ -#define SDL_LOADSO_DLOPEN 1 - -/* Enable various threading systems */ -#define SDL_THREAD_PTHREAD 1 -#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 - -/* Enable various timer systems */ -#define SDL_TIMER_UNIX 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_COCOA 1 -#define SDL_VIDEO_DRIVER_DUMMY 1 -#undef SDL_VIDEO_DRIVER_X11 -#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib" -#define SDL_VIDEO_DRIVER_X11_XDBE 1 -#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 -#define SDL_VIDEO_DRIVER_X11_XRANDR 1 -#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 -#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 -#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 -#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 - -#ifdef MAC_OS_X_VERSION_10_8 -/* - * No matter the versions targeted, this is the 10.8 or later SDK, so you have - * to use the external Xquartz, which is a more modern Xlib. Previous SDKs - * used an older Xlib. - */ -#define SDL_VIDEO_DRIVER_X11_XINPUT2 1 -#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 -#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1 -#endif - -#ifndef SDL_VIDEO_RENDER_OGL -#define SDL_VIDEO_RENDER_OGL 1 -#endif - -/* Enable OpenGL support */ -#ifndef SDL_VIDEO_OPENGL -#define SDL_VIDEO_OPENGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_CGL -#define SDL_VIDEO_OPENGL_CGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_GLX -#define SDL_VIDEO_OPENGL_GLX 1 -#endif - -/* Enable Vulkan support */ -/* Metal/MoltenVK/Vulkan only supported on 64-bit architectures with 10.11+ */ -#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) -#define SDL_VIDEO_VULKAN 1 -#else -#define SDL_VIDEO_VULKAN 0 -#endif - -/* Enable system power support */ -#define SDL_POWER_MACOSX 1 - -/* enable filesystem support */ -#define SDL_FILESYSTEM_COCOA 1 - -/* Enable assembly routines */ -#define SDL_ASSEMBLY_ROUTINES 1 -#ifdef __ppc__ -#define SDL_ALTIVEC_BLITTERS 1 -#endif - -#endif /* SDL_config_macosx_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_config_macosx.h.orig b/crumpet-engine/include/sdl2/SDL_config_macosx.h.orig deleted file mode 100644 index f03f1ae..0000000 --- a/crumpet-engine/include/sdl2/SDL_config_macosx.h.orig +++ /dev/null @@ -1,197 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_macosx_h_ -#define SDL_config_macosx_h_ -#define SDL_config_h_ - -#include "SDL_platform.h" - -/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ -#include - -/* This is a set of defines to configure the SDL features */ - -#ifdef __LP64__ - #define SIZEOF_VOIDP 8 -#else - #define SIZEOF_VOIDP 4 -#endif - -/* Useful headers */ -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_UNSETENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRLCPY 1 -#define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_STRNCASECMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#define HAVE_SIGACTION 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 -#define HAVE_SYSCONF 1 -#define HAVE_SYSCTLBYNAME 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 - -/* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_COREAUDIO 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various input drivers */ -#define SDL_JOYSTICK_IOKIT 1 -#define SDL_HAPTIC_IOKIT 1 - -/* Enable various shared object loading systems */ -#define SDL_LOADSO_DLOPEN 1 - -/* Enable various threading systems */ -#define SDL_THREAD_PTHREAD 1 -#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 - -/* Enable various timer systems */ -#define SDL_TIMER_UNIX 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_COCOA 1 -#define SDL_VIDEO_DRIVER_DUMMY 1 -#undef SDL_VIDEO_DRIVER_X11 -#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib" -#define SDL_VIDEO_DRIVER_X11_XDBE 1 -#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 -#define SDL_VIDEO_DRIVER_X11_XRANDR 1 -#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 -#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 -#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 -#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 - -#ifdef MAC_OS_X_VERSION_10_8 -/* - * No matter the versions targeted, this is the 10.8 or later SDK, so you have - * to use the external Xquartz, which is a more modern Xlib. Previous SDKs - * used an older Xlib. - */ -#define SDL_VIDEO_DRIVER_X11_XINPUT2 1 -#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 -#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1 -#endif - -#ifndef SDL_VIDEO_RENDER_OGL -#define SDL_VIDEO_RENDER_OGL 1 -#endif - -/* Enable OpenGL support */ -#ifndef SDL_VIDEO_OPENGL -#define SDL_VIDEO_OPENGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_CGL -#define SDL_VIDEO_OPENGL_CGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_GLX -#define SDL_VIDEO_OPENGL_GLX 1 -#endif - -/* Enable Vulkan support */ -/* Metal/MoltenVK/Vulkan only supported on 64-bit architectures and 10.11+ */ -#if TARGET_CPU_X86_64 -#define SDL_VIDEO_VULKAN 1 -#else -#define SDL_VIDEO_VULKAN 0 -#endif - -/* Enable system power support */ -#define SDL_POWER_MACOSX 1 - -/* enable filesystem support */ -#define SDL_FILESYSTEM_COCOA 1 - -/* Enable assembly routines */ -#define SDL_ASSEMBLY_ROUTINES 1 -#ifdef __ppc__ -#define SDL_ALTIVEC_BLITTERS 1 -#endif - -#endif /* SDL_config_macosx_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_config_minimal.h b/crumpet-engine/include/sdl2/SDL_config_minimal.h deleted file mode 100644 index 3112700..0000000 --- a/crumpet-engine/include/sdl2/SDL_config_minimal.h +++ /dev/null @@ -1,82 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_minimal_h_ -#define SDL_config_minimal_h_ -#define SDL_config_h_ - -#include "SDL_platform.h" - -/** - * \file SDL_config_minimal.h - * - * This is the minimal configuration that can be used to build SDL. - */ - -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 - -/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ -#if defined(_MSC_VER) && (_MSC_VER < 1600) -/* Here are some reasonable defaults */ -typedef unsigned int size_t; -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -typedef unsigned long uintptr_t; -#else -#define HAVE_STDINT_H 1 -#endif /* Visual Studio 2008 */ - -#ifdef __GNUC__ -#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 -#endif - -/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ -#define SDL_JOYSTICK_DISABLED 1 - -/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ -#define SDL_HAPTIC_DISABLED 1 - -/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ -#define SDL_LOADSO_DISABLED 1 - -/* Enable the stub thread support (src/thread/generic/\*.c) */ -#define SDL_THREADS_DISABLED 1 - -/* Enable the stub timer support (src/timer/dummy/\*.c) */ -#define SDL_TIMERS_DISABLED 1 - -/* Enable the dummy video driver (src/video/dummy/\*.c) */ -#define SDL_VIDEO_DRIVER_DUMMY 1 - -/* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */ -#define SDL_FILESYSTEM_DUMMY 1 - -#endif /* SDL_config_minimal_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_config_pandora.h b/crumpet-engine/include/sdl2/SDL_config_pandora.h deleted file mode 100644 index ea62fe5..0000000 --- a/crumpet-engine/include/sdl2/SDL_config_pandora.h +++ /dev/null @@ -1,128 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_pandora_h_ -#define SDL_config_pandora_h_ -#define SDL_config_h_ - -/* This is a set of defines to configure the SDL features */ - -/* General platform specific identifiers */ -#include "SDL_platform.h" - -#ifdef __LP64__ -#define SIZEOF_VOIDP 8 -#else -#define SIZEOF_VOIDP 4 -#endif - -#define SDL_BYTEORDER 1234 - -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STDLIB_H 1 -#define HAVE_STDARG_H 1 -#define HAVE_MALLOC_H 1 -#define HAVE_MEMORY_H 1 -#define HAVE_STRING_H 1 -#define HAVE_STRINGS_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_ICONV_H 1 -#define HAVE_SIGNAL_H 1 -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_UNSETENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_STRLEN 1 -#define HAVE_STRDUP 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_STRNCASECMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_M_PI 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#define HAVE_SIGACTION 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 - -#define SDL_AUDIO_DRIVER_DUMMY 1 -#define SDL_AUDIO_DRIVER_OSS 1 - -#define SDL_INPUT_LINUXEV 1 -#define SDL_INPUT_TSLIB 1 -#define SDL_JOYSTICK_LINUX 1 -#define SDL_HAPTIC_LINUX 1 - -#define SDL_LOADSO_DLOPEN 1 - -#define SDL_THREAD_PTHREAD 1 -#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 - -#define SDL_TIMER_UNIX 1 -#define SDL_FILESYSTEM_UNIX 1 - -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_X11 1 -#define SDL_VIDEO_DRIVER_PANDORA 1 -#define SDL_VIDEO_RENDER_OGL_ES 1 -#define SDL_VIDEO_OPENGL_ES 1 - -#endif /* SDL_config_pandora_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_config_psp.h b/crumpet-engine/include/sdl2/SDL_config_psp.h deleted file mode 100644 index 28efb4c..0000000 --- a/crumpet-engine/include/sdl2/SDL_config_psp.h +++ /dev/null @@ -1,144 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_psp_h_ -#define SDL_config_psp_h_ -#define SDL_config_h_ - -#include "SDL_platform.h" - - - -#ifdef __GNUC__ -#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 -#endif - -#define HAVE_GCC_ATOMICS 1 - -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_SETENV 1 -#define HAVE_UNSETENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRLCPY 1 -#define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_STRNCASECMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_M_PI 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 -/* #define HAVE_SYSCONF 1 */ -/* #define HAVE_SIGACTION 1 */ - - -/* PSP isn't that sophisticated */ -#define LACKS_SYS_MMAN_H 1 - -/* Enable the stub thread support (src/thread/psp/\*.c) */ -#define SDL_THREAD_PSP 1 - -/* Enable the stub timer support (src/timer/psp/\*.c) */ -#define SDL_TIMERS_PSP 1 - -/* Enable the stub joystick driver (src/joystick/psp/\*.c) */ -#define SDL_JOYSTICK_PSP 1 - -/* Enable the stub audio driver (src/audio/psp/\*.c) */ -#define SDL_AUDIO_DRIVER_PSP 1 - -/* PSP video dirver */ -#define SDL_VIDEO_DRIVER_PSP 1 - -/* PSP render dirver */ -#define SDL_VIDEO_RENDER_PSP 1 - -#define SDL_POWER_PSP 1 - -/* !!! FIXME: what does PSP do for filesystem stuff? */ -#define SDL_FILESYSTEM_DUMMY 1 - -/* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */ -#define SDL_HAPTIC_DISABLED 1 - -/* PSP can't load shared object (src/loadso/dummy/\*.c) */ -#define SDL_LOADSO_DISABLED 1 - - -#endif /* SDL_config_psp_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_config_windows.h b/crumpet-engine/include/sdl2/SDL_config_windows.h deleted file mode 100644 index 2456c84..0000000 --- a/crumpet-engine/include/sdl2/SDL_config_windows.h +++ /dev/null @@ -1,225 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_windows_h_ -#define SDL_config_windows_h_ -#define SDL_config_h_ - -#include "SDL_platform.h" - -/* This is a set of defines to configure the SDL features */ - -#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) -#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) -#define HAVE_STDINT_H 1 -#elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -#endif -typedef unsigned int uintptr_t; -#endif /* __GNUC__ || _MSC_VER */ -#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ - -#ifdef _WIN64 -# define SIZEOF_VOIDP 8 -#else -# define SIZEOF_VOIDP 4 -#endif - -#define HAVE_DDRAW_H 1 -#define HAVE_DINPUT_H 1 -#define HAVE_DSOUND_H 1 -#define HAVE_DXGI_H 1 -#define HAVE_XINPUT_H 1 - -/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ -#ifdef HAVE_LIBC -/* Useful headers */ -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE__LTOA 1 -#define HAVE__ULTOA 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE__STRICMP 1 -#define HAVE__STRNICMP 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 -#define HAVE_CEIL 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#if _MSC_VER >= 1800 -#define HAVE_STRTOLL 1 -#define HAVE_VSSCANF 1 -#define HAVE_COPYSIGN 1 -#define HAVE_SCALBN 1 -#endif -#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES) -#define HAVE_M_PI 1 -#endif -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#endif - -/* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_WASAPI 1 -#define SDL_AUDIO_DRIVER_DSOUND 1 -#define SDL_AUDIO_DRIVER_XAUDIO2 0 -#define SDL_AUDIO_DRIVER_WINMM 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various input drivers */ -#define SDL_JOYSTICK_DINPUT 1 -#define SDL_JOYSTICK_XINPUT 1 -#define SDL_HAPTIC_DINPUT 1 -#define SDL_HAPTIC_XINPUT 1 - -/* Enable various shared object loading systems */ -#define SDL_LOADSO_WINDOWS 1 - -/* Enable various threading systems */ -#define SDL_THREAD_WINDOWS 1 - -/* Enable various timer systems */ -#define SDL_TIMER_WINDOWS 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_WINDOWS 1 - -#ifndef SDL_VIDEO_RENDER_D3D -#define SDL_VIDEO_RENDER_D3D 1 -#endif -#ifndef SDL_VIDEO_RENDER_D3D11 -#define SDL_VIDEO_RENDER_D3D11 0 -#endif - -/* Enable OpenGL support */ -#ifndef SDL_VIDEO_OPENGL -#define SDL_VIDEO_OPENGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_WGL -#define SDL_VIDEO_OPENGL_WGL 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL -#define SDL_VIDEO_RENDER_OGL 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL_ES2 -#define SDL_VIDEO_RENDER_OGL_ES2 1 -#endif -#ifndef SDL_VIDEO_OPENGL_ES2 -#define SDL_VIDEO_OPENGL_ES2 1 -#endif -#ifndef SDL_VIDEO_OPENGL_EGL -#define SDL_VIDEO_OPENGL_EGL 1 -#endif - -/* Enable Vulkan support */ -#define SDL_VIDEO_VULKAN 1 - -/* Enable system power support */ -#define SDL_POWER_WINDOWS 1 - -/* Enable filesystem support */ -#define SDL_FILESYSTEM_WINDOWS 1 - -/* Enable assembly routines (Win64 doesn't have inline asm) */ -#ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 -#endif - -#endif /* SDL_config_windows_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_config_winrt.h b/crumpet-engine/include/sdl2/SDL_config_winrt.h deleted file mode 100644 index 24f9e17..0000000 --- a/crumpet-engine/include/sdl2/SDL_config_winrt.h +++ /dev/null @@ -1,215 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_winrt_h_ -#define SDL_config_winrt_h_ -#define SDL_config_h_ - -#include "SDL_platform.h" - -/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used - by SDL to determine which version of the Windows SDK is being used. -*/ -#include - -/* Define possibly-undefined NTDDI values (used when compiling SDL against - older versions of the Windows SDK. -*/ -#ifndef NTDDI_WINBLUE -#define NTDDI_WINBLUE 0x06030000 -#endif -#ifndef NTDDI_WIN10 -#define NTDDI_WIN10 0x0A000000 -#endif - -/* This is a set of defines to configure the SDL features */ - -#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) -#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) -#define HAVE_STDINT_H 1 -#elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -#endif -typedef unsigned int uintptr_t; -#endif /* __GNUC__ || _MSC_VER */ -#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ - -#ifdef _WIN64 -# define SIZEOF_VOIDP 8 -#else -# define SIZEOF_VOIDP 4 -#endif - -/* Useful headers */ -#define HAVE_DXGI_H 1 -#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP -#define HAVE_XINPUT_H 1 -#endif -#define HAVE_LIBC 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_FLOAT_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -//#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -//#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead -//#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead -//#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -//#define HAVE_STRTOLL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE__STRICMP 1 -#define HAVE__STRNICMP 1 -#define HAVE_VSNPRINTF 1 -//#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead -#define HAVE_M_PI 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_CEIL 1 -#define HAVE__COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -//#define HAVE_SCALBN 1 -#define HAVE__SCALB 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#define HAVE__FSEEKI64 1 - -/* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_XAUDIO2 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various input drivers */ -#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP -#define SDL_JOYSTICK_DISABLED 1 -#define SDL_HAPTIC_DISABLED 1 -#else -#define SDL_JOYSTICK_XINPUT 1 -#define SDL_HAPTIC_XINPUT 1 -#endif - -/* Enable various shared object loading systems */ -#define SDL_LOADSO_WINDOWS 1 - -/* Enable various threading systems */ -#if (NTDDI_VERSION >= NTDDI_WINBLUE) -#define SDL_THREAD_WINDOWS 1 -#else -/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */ -#define SDL_THREAD_STDCPP 1 -#endif - -/* Enable various timer systems */ -#define SDL_TIMER_WINDOWS 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_WINRT 1 -#define SDL_VIDEO_DRIVER_DUMMY 1 - -/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */ -#define SDL_VIDEO_OPENGL_ES2 1 -#define SDL_VIDEO_OPENGL_EGL 1 - -/* Enable appropriate renderer(s) */ -#define SDL_VIDEO_RENDER_D3D11 1 - -#if SDL_VIDEO_OPENGL_ES2 -#define SDL_VIDEO_RENDER_OGL_ES2 1 -#endif - -/* Enable system power support */ -#define SDL_POWER_WINRT 1 - -/* Enable assembly routines (Win64 doesn't have inline asm) */ -#ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 -#endif - -#endif /* SDL_config_winrt_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_config_wiz.h b/crumpet-engine/include/sdl2/SDL_config_wiz.h deleted file mode 100644 index 5bb845a..0000000 --- a/crumpet-engine/include/sdl2/SDL_config_wiz.h +++ /dev/null @@ -1,121 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_wiz_h_ -#define SDL_config_wiz_h_ -#define SDL_config_h_ - -/* This is a set of defines to configure the SDL features */ - -/* General platform specific identifiers */ -#include "SDL_platform.h" - -#define SDL_BYTEORDER 1234 - -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STDLIB_H 1 -#define HAVE_STDARG_H 1 -#define HAVE_MALLOC_H 1 -#define HAVE_MEMORY_H 1 -#define HAVE_STRING_H 1 -#define HAVE_STRINGS_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_ICONV_H 1 -#define HAVE_SIGNAL_H 1 -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_UNSETENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_STRLEN 1 -#define HAVE_STRDUP 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_STRNCASECMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_M_PI 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#define HAVE_SIGACTION 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 -#define HAVE_POW 1 - -#define SDL_AUDIO_DRIVER_DUMMY 1 -#define SDL_AUDIO_DRIVER_OSS 1 - -#define SDL_INPUT_LINUXEV 1 -#define SDL_INPUT_TSLIB 1 -#define SDL_JOYSTICK_LINUX 1 -#define SDL_HAPTIC_LINUX 1 - -#define SDL_LOADSO_DLOPEN 1 - -#define SDL_THREAD_PTHREAD 1 -#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 - -#define SDL_TIMER_UNIX 1 - -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_PANDORA 1 -#define SDL_VIDEO_RENDER_OGL_ES 1 -#define SDL_VIDEO_OPENGL_ES 1 - -#endif /* SDL_config_wiz_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_copying.h b/crumpet-engine/include/sdl2/SDL_copying.h deleted file mode 100644 index 8f60af6..0000000 --- a/crumpet-engine/include/sdl2/SDL_copying.h +++ /dev/null @@ -1,20 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ diff --git a/crumpet-engine/include/sdl2/SDL_cpuinfo.h b/crumpet-engine/include/sdl2/SDL_cpuinfo.h deleted file mode 100644 index 0812705..0000000 --- a/crumpet-engine/include/sdl2/SDL_cpuinfo.h +++ /dev/null @@ -1,181 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_cpuinfo.h - * - * CPU feature detection for SDL. - */ - -#ifndef SDL_cpuinfo_h_ -#define SDL_cpuinfo_h_ - -#include "SDL_stdinc.h" - -/* Need to do this here because intrin.h has C++ code in it */ -/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ -#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) -#ifdef __clang__ -/* Many of the intrinsics SDL uses are not implemented by clang with Visual Studio */ -#undef __MMX__ -#undef __SSE__ -#undef __SSE2__ -#else -#include -#ifndef _WIN64 -#define __MMX__ -#define __3dNOW__ -#endif -#define __SSE__ -#define __SSE2__ -#endif /* __clang__ */ -#elif defined(__MINGW64_VERSION_MAJOR) -#include -#else -#ifdef __ALTIVEC__ -#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H) -#include -#undef pixel -#undef bool -#endif -#endif -#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) -#include -#endif -#if HAVE_IMMINTRIN_H && !defined(SDL_DISABLE_IMMINTRIN_H) -#include -#else -#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H) -#include -#endif -#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H) -#include -#endif -#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H) -#include -#endif -#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H) -#include -#endif -#endif /* HAVE_IMMINTRIN_H */ -#endif /* compiler version */ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* This is a guess for the cacheline size used for padding. - * Most x86 processors have a 64 byte cache line. - * The 64-bit PowerPC processors have a 128 byte cache line. - * We'll use the larger value to be generally safe. - */ -#define SDL_CACHELINE_SIZE 128 - -/** - * This function returns the number of CPU cores available. - */ -extern DECLSPEC int SDLCALL SDL_GetCPUCount(void); - -/** - * This function returns the L1 cache line size of the CPU - * - * This is useful for determining multi-threaded structure padding - * or SIMD prefetch sizes. - */ -extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); - -/** - * This function returns true if the CPU has the RDTSC instruction. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); - -/** - * This function returns true if the CPU has AltiVec features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); - -/** - * This function returns true if the CPU has MMX features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); - -/** - * This function returns true if the CPU has 3DNow! features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); - -/** - * This function returns true if the CPU has SSE features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); - -/** - * This function returns true if the CPU has SSE2 features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); - -/** - * This function returns true if the CPU has SSE3 features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void); - -/** - * This function returns true if the CPU has SSE4.1 features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void); - -/** - * This function returns true if the CPU has SSE4.2 features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void); - -/** - * This function returns true if the CPU has AVX features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); - -/** - * This function returns true if the CPU has AVX2 features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); - -/** - * This function returns true if the CPU has NEON (ARM SIMD) features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); - -/** - * This function returns the amount of RAM configured in the system, in MB. - */ -extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_cpuinfo_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_egl.h b/crumpet-engine/include/sdl2/SDL_egl.h deleted file mode 100644 index d65ed43..0000000 --- a/crumpet-engine/include/sdl2/SDL_egl.h +++ /dev/null @@ -1,1673 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_egl.h - * - * This is a simple file to encapsulate the EGL API headers. - */ -#if !defined(_MSC_VER) && !defined(__ANDROID__) - -#include -#include - -#else /* _MSC_VER */ - -/* EGL headers for Visual Studio */ - -#ifndef __khrplatform_h_ -#define __khrplatform_h_ - -/* -** Copyright (c) 2008-2009 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -/* Khronos platform-specific types and definitions. -* -* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ -* -* Adopters may modify this file to suit their platform. Adopters are -* encouraged to submit platform specific modifications to the Khronos -* group so that they can be included in future versions of this file. -* Please submit changes by sending them to the public Khronos Bugzilla -* (http://khronos.org/bugzilla) by filing a bug against product -* "Khronos (general)" component "Registry". -* -* A predefined template which fills in some of the bug fields can be -* reached using http://tinyurl.com/khrplatform-h-bugreport, but you -* must create a Bugzilla login first. -* -* -* See the Implementer's Guidelines for information about where this file -* should be located on your system and for more details of its use: -* http://www.khronos.org/registry/implementers_guide.pdf -* -* This file should be included as -* #include -* by Khronos client API header files that use its types and defines. -* -* The types in khrplatform.h should only be used to define API-specific types. -* -* Types defined in khrplatform.h: -* khronos_int8_t signed 8 bit -* khronos_uint8_t unsigned 8 bit -* khronos_int16_t signed 16 bit -* khronos_uint16_t unsigned 16 bit -* khronos_int32_t signed 32 bit -* khronos_uint32_t unsigned 32 bit -* khronos_int64_t signed 64 bit -* khronos_uint64_t unsigned 64 bit -* khronos_intptr_t signed same number of bits as a pointer -* khronos_uintptr_t unsigned same number of bits as a pointer -* khronos_ssize_t signed size -* khronos_usize_t unsigned size -* khronos_float_t signed 32 bit floating point -* khronos_time_ns_t unsigned 64 bit time in nanoseconds -* khronos_utime_nanoseconds_t unsigned time interval or absolute time in -* nanoseconds -* khronos_stime_nanoseconds_t signed time interval in nanoseconds -* khronos_boolean_enum_t enumerated boolean type. This should -* only be used as a base type when a client API's boolean type is -* an enum. Client APIs which use an integer or other type for -* booleans cannot use this as the base type for their boolean. -* -* Tokens defined in khrplatform.h: -* -* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. -* -* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. -* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. -* -* Calling convention macros defined in this file: -* KHRONOS_APICALL -* KHRONOS_APIENTRY -* KHRONOS_APIATTRIBUTES -* -* These may be used in function prototypes as: -* -* KHRONOS_APICALL void KHRONOS_APIENTRY funcname( -* int arg1, -* int arg2) KHRONOS_APIATTRIBUTES; -*/ - -/*------------------------------------------------------------------------- -* Definition of KHRONOS_APICALL -*------------------------------------------------------------------------- -* This precedes the return type of the function in the function prototype. -*/ -#if defined(_WIN32) && !defined(__SCITECH_SNAP__) && !defined(SDL_VIDEO_STATIC_ANGLE) -# define KHRONOS_APICALL __declspec(dllimport) -#elif defined (__SYMBIAN32__) -# define KHRONOS_APICALL IMPORT_C -#else -# define KHRONOS_APICALL -#endif - -/*------------------------------------------------------------------------- -* Definition of KHRONOS_APIENTRY -*------------------------------------------------------------------------- -* This follows the return type of the function and precedes the function -* name in the function prototype. -*/ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) -/* Win32 but not WinCE */ -# define KHRONOS_APIENTRY __stdcall -#else -# define KHRONOS_APIENTRY -#endif - -/*------------------------------------------------------------------------- -* Definition of KHRONOS_APIATTRIBUTES -*------------------------------------------------------------------------- -* This follows the closing parenthesis of the function prototype arguments. -*/ -#if defined (__ARMCC_2__) -#define KHRONOS_APIATTRIBUTES __softfp -#else -#define KHRONOS_APIATTRIBUTES -#endif - -/*------------------------------------------------------------------------- -* basic type definitions -*-----------------------------------------------------------------------*/ -#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) - - -/* -* Using -*/ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__VMS ) || defined(__sgi) - -/* -* Using -*/ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) - -/* -* Win32 -*/ -typedef __int32 khronos_int32_t; -typedef unsigned __int32 khronos_uint32_t; -typedef __int64 khronos_int64_t; -typedef unsigned __int64 khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__sun__) || defined(__digital__) - -/* -* Sun or Digital -*/ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#if defined(__arch64__) || defined(_LP64) -typedef long int khronos_int64_t; -typedef unsigned long int khronos_uint64_t; -#else -typedef long long int khronos_int64_t; -typedef unsigned long long int khronos_uint64_t; -#endif /* __arch64__ */ -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif 0 - -/* -* Hypothetical platform with no float or int64 support -*/ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#define KHRONOS_SUPPORT_INT64 0 -#define KHRONOS_SUPPORT_FLOAT 0 - -#else - -/* -* Generic fallback -*/ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#endif - - -/* -* Types that are (so far) the same on all platforms -*/ -typedef signed char khronos_int8_t; -typedef unsigned char khronos_uint8_t; -typedef signed short int khronos_int16_t; -typedef unsigned short int khronos_uint16_t; - -/* -* Types that differ between LLP64 and LP64 architectures - in LLP64, -* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears -* to be the only LLP64 architecture in current use. -*/ -#ifdef _WIN64 -typedef signed long long int khronos_intptr_t; -typedef unsigned long long int khronos_uintptr_t; -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; -#else -typedef signed long int khronos_intptr_t; -typedef unsigned long int khronos_uintptr_t; -typedef signed long int khronos_ssize_t; -typedef unsigned long int khronos_usize_t; -#endif - -#if KHRONOS_SUPPORT_FLOAT -/* -* Float type -*/ -typedef float khronos_float_t; -#endif - -#if KHRONOS_SUPPORT_INT64 -/* Time types -* -* These types can be used to represent a time interval in nanoseconds or -* an absolute Unadjusted System Time. Unadjusted System Time is the number -* of nanoseconds since some arbitrary system event (e.g. since the last -* time the system booted). The Unadjusted System Time is an unsigned -* 64 bit value that wraps back to 0 every 584 years. Time intervals -* may be either signed or unsigned. -*/ -typedef khronos_uint64_t khronos_utime_nanoseconds_t; -typedef khronos_int64_t khronos_stime_nanoseconds_t; -#endif - -/* -* Dummy value used to pad enum types to 32 bits. -*/ -#ifndef KHRONOS_MAX_ENUM -#define KHRONOS_MAX_ENUM 0x7FFFFFFF -#endif - -/* -* Enumerated boolean type -* -* Values other than zero should be considered to be true. Therefore -* comparisons should not be made against KHRONOS_TRUE. -*/ -typedef enum { - KHRONOS_FALSE = 0, - KHRONOS_TRUE = 1, - KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM -} khronos_boolean_enum_t; - -#endif /* __khrplatform_h_ */ - - -#ifndef __eglplatform_h_ -#define __eglplatform_h_ - -/* -** Copyright (c) 2007-2009 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -/* Platform-specific types and definitions for egl.h -* $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $ -* -* Adopters may modify khrplatform.h and this file to suit their platform. -* You are encouraged to submit all modifications to the Khronos group so that -* they can be included in future versions of this file. Please submit changes -* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) -* by filing a bug against product "EGL" component "Registry". -*/ - -/*#include */ - -/* Macros used in EGL function prototype declarations. -* -* EGL functions should be prototyped as: -* -* EGLAPI return-type EGLAPIENTRY eglFunction(arguments); -* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); -* -* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h -*/ - -#ifndef EGLAPI -#define EGLAPI KHRONOS_APICALL -#endif - -#ifndef EGLAPIENTRY -#define EGLAPIENTRY KHRONOS_APIENTRY -#endif -#define EGLAPIENTRYP EGLAPIENTRY* - -/* The types NativeDisplayType, NativeWindowType, and NativePixmapType -* are aliases of window-system-dependent types, such as X Display * or -* Windows Device Context. They must be defined in platform-specific -* code below. The EGL-prefixed versions of Native*Type are the same -* types, renamed in EGL 1.3 so all types in the API start with "EGL". -* -* Khronos STRONGLY RECOMMENDS that you use the default definitions -* provided below, since these changes affect both binary and source -* portability of applications using EGL running on different EGL -* implementations. -*/ - -#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#include - -#if __WINRT__ -#include -typedef IUnknown * EGLNativeWindowType; -typedef IUnknown * EGLNativePixmapType; -typedef IUnknown * EGLNativeDisplayType; -#else -typedef HDC EGLNativeDisplayType; -typedef HBITMAP EGLNativePixmapType; -typedef HWND EGLNativeWindowType; -#endif - -#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ - -typedef int EGLNativeDisplayType; -typedef void *EGLNativeWindowType; -typedef void *EGLNativePixmapType; - -#elif defined(WL_EGL_PLATFORM) - -typedef struct wl_display *EGLNativeDisplayType; -typedef struct wl_egl_pixmap *EGLNativePixmapType; -typedef struct wl_egl_window *EGLNativeWindowType; - -#elif defined(__GBM__) - -typedef struct gbm_device *EGLNativeDisplayType; -typedef struct gbm_bo *EGLNativePixmapType; -typedef void *EGLNativeWindowType; - -#elif defined(__ANDROID__) /* Android */ - -struct ANativeWindow; -struct egl_native_pixmap_t; - -typedef struct ANativeWindow *EGLNativeWindowType; -typedef struct egl_native_pixmap_t *EGLNativePixmapType; -typedef void *EGLNativeDisplayType; - -#elif defined(MIR_EGL_PLATFORM) - -#include -typedef MirEGLNativeDisplayType EGLNativeDisplayType; -typedef void *EGLNativePixmapType; -typedef MirEGLNativeWindowType EGLNativeWindowType; - -#elif defined(__unix__) - -#ifdef MESA_EGL_NO_X11_HEADERS - -typedef void *EGLNativeDisplayType; -typedef khronos_uintptr_t EGLNativePixmapType; -typedef khronos_uintptr_t EGLNativeWindowType; - -#else - -/* X11 (tentative) */ -#include -#include - -typedef Display *EGLNativeDisplayType; -typedef Pixmap EGLNativePixmapType; -typedef Window EGLNativeWindowType; - -#endif /* MESA_EGL_NO_X11_HEADERS */ - -#else -#error "Platform not recognized" -#endif - -/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ -typedef EGLNativeDisplayType NativeDisplayType; -typedef EGLNativePixmapType NativePixmapType; -typedef EGLNativeWindowType NativeWindowType; - - -/* Define EGLint. This must be a signed integral type large enough to contain -* all legal attribute names and values passed into and out of EGL, whether -* their type is boolean, bitmask, enumerant (symbolic constant), integer, -* handle, or other. While in general a 32-bit integer will suffice, if -* handles are 64 bit types, then EGLint should be defined as a signed 64-bit -* integer type. -*/ -typedef khronos_int32_t EGLint; - -#endif /* __eglplatform_h */ - -#ifndef __egl_h_ -#define __egl_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright (c) 2013-2015 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ -/* -** This header is generated from the Khronos OpenGL / OpenGL ES XML -** API Registry. The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** http://www.opengl.org/registry/ -** -** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $ -*/ - -/*#include */ - -/* Generated on date 20150623 */ - -/* Generated C header for: - * API: egl - * Versions considered: .* - * Versions emitted: .* - * Default extensions included: None - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ - -#ifndef EGL_VERSION_1_0 -#define EGL_VERSION_1_0 1 -typedef unsigned int EGLBoolean; -typedef void *EGLDisplay; -typedef void *EGLConfig; -typedef void *EGLSurface; -typedef void *EGLContext; -typedef void (*__eglMustCastToProperFunctionPointerType)(void); -#define EGL_ALPHA_SIZE 0x3021 -#define EGL_BAD_ACCESS 0x3002 -#define EGL_BAD_ALLOC 0x3003 -#define EGL_BAD_ATTRIBUTE 0x3004 -#define EGL_BAD_CONFIG 0x3005 -#define EGL_BAD_CONTEXT 0x3006 -#define EGL_BAD_CURRENT_SURFACE 0x3007 -#define EGL_BAD_DISPLAY 0x3008 -#define EGL_BAD_MATCH 0x3009 -#define EGL_BAD_NATIVE_PIXMAP 0x300A -#define EGL_BAD_NATIVE_WINDOW 0x300B -#define EGL_BAD_PARAMETER 0x300C -#define EGL_BAD_SURFACE 0x300D -#define EGL_BLUE_SIZE 0x3022 -#define EGL_BUFFER_SIZE 0x3020 -#define EGL_CONFIG_CAVEAT 0x3027 -#define EGL_CONFIG_ID 0x3028 -#define EGL_CORE_NATIVE_ENGINE 0x305B -#define EGL_DEPTH_SIZE 0x3025 -#define EGL_DONT_CARE ((EGLint)-1) -#define EGL_DRAW 0x3059 -#define EGL_EXTENSIONS 0x3055 -#define EGL_FALSE 0 -#define EGL_GREEN_SIZE 0x3023 -#define EGL_HEIGHT 0x3056 -#define EGL_LARGEST_PBUFFER 0x3058 -#define EGL_LEVEL 0x3029 -#define EGL_MAX_PBUFFER_HEIGHT 0x302A -#define EGL_MAX_PBUFFER_PIXELS 0x302B -#define EGL_MAX_PBUFFER_WIDTH 0x302C -#define EGL_NATIVE_RENDERABLE 0x302D -#define EGL_NATIVE_VISUAL_ID 0x302E -#define EGL_NATIVE_VISUAL_TYPE 0x302F -#define EGL_NONE 0x3038 -#define EGL_NON_CONFORMANT_CONFIG 0x3051 -#define EGL_NOT_INITIALIZED 0x3001 -#define EGL_NO_CONTEXT ((EGLContext)0) -#define EGL_NO_DISPLAY ((EGLDisplay)0) -#define EGL_NO_SURFACE ((EGLSurface)0) -#define EGL_PBUFFER_BIT 0x0001 -#define EGL_PIXMAP_BIT 0x0002 -#define EGL_READ 0x305A -#define EGL_RED_SIZE 0x3024 -#define EGL_SAMPLES 0x3031 -#define EGL_SAMPLE_BUFFERS 0x3032 -#define EGL_SLOW_CONFIG 0x3050 -#define EGL_STENCIL_SIZE 0x3026 -#define EGL_SUCCESS 0x3000 -#define EGL_SURFACE_TYPE 0x3033 -#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 -#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 -#define EGL_TRANSPARENT_RED_VALUE 0x3037 -#define EGL_TRANSPARENT_RGB 0x3052 -#define EGL_TRANSPARENT_TYPE 0x3034 -#define EGL_TRUE 1 -#define EGL_VENDOR 0x3053 -#define EGL_VERSION 0x3054 -#define EGL_WIDTH 0x3057 -#define EGL_WINDOW_BIT 0x0004 -EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); -EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); -EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); -EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); -EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); -EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); -EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); -EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); -EGLAPI EGLint EGLAPIENTRY eglGetError (void); -EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); -EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); -EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); -EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); -EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); -EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); -EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); -EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); -#endif /* EGL_VERSION_1_0 */ - -#ifndef EGL_VERSION_1_1 -#define EGL_VERSION_1_1 1 -#define EGL_BACK_BUFFER 0x3084 -#define EGL_BIND_TO_TEXTURE_RGB 0x3039 -#define EGL_BIND_TO_TEXTURE_RGBA 0x303A -#define EGL_CONTEXT_LOST 0x300E -#define EGL_MIN_SWAP_INTERVAL 0x303B -#define EGL_MAX_SWAP_INTERVAL 0x303C -#define EGL_MIPMAP_TEXTURE 0x3082 -#define EGL_MIPMAP_LEVEL 0x3083 -#define EGL_NO_TEXTURE 0x305C -#define EGL_TEXTURE_2D 0x305F -#define EGL_TEXTURE_FORMAT 0x3080 -#define EGL_TEXTURE_RGB 0x305D -#define EGL_TEXTURE_RGBA 0x305E -#define EGL_TEXTURE_TARGET 0x3081 -EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); -EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); -EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); -EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); -#endif /* EGL_VERSION_1_1 */ - -#ifndef EGL_VERSION_1_2 -#define EGL_VERSION_1_2 1 -typedef unsigned int EGLenum; -typedef void *EGLClientBuffer; -#define EGL_ALPHA_FORMAT 0x3088 -#define EGL_ALPHA_FORMAT_NONPRE 0x308B -#define EGL_ALPHA_FORMAT_PRE 0x308C -#define EGL_ALPHA_MASK_SIZE 0x303E -#define EGL_BUFFER_PRESERVED 0x3094 -#define EGL_BUFFER_DESTROYED 0x3095 -#define EGL_CLIENT_APIS 0x308D -#define EGL_COLORSPACE 0x3087 -#define EGL_COLORSPACE_sRGB 0x3089 -#define EGL_COLORSPACE_LINEAR 0x308A -#define EGL_COLOR_BUFFER_TYPE 0x303F -#define EGL_CONTEXT_CLIENT_TYPE 0x3097 -#define EGL_DISPLAY_SCALING 10000 -#define EGL_HORIZONTAL_RESOLUTION 0x3090 -#define EGL_LUMINANCE_BUFFER 0x308F -#define EGL_LUMINANCE_SIZE 0x303D -#define EGL_OPENGL_ES_BIT 0x0001 -#define EGL_OPENVG_BIT 0x0002 -#define EGL_OPENGL_ES_API 0x30A0 -#define EGL_OPENVG_API 0x30A1 -#define EGL_OPENVG_IMAGE 0x3096 -#define EGL_PIXEL_ASPECT_RATIO 0x3092 -#define EGL_RENDERABLE_TYPE 0x3040 -#define EGL_RENDER_BUFFER 0x3086 -#define EGL_RGB_BUFFER 0x308E -#define EGL_SINGLE_BUFFER 0x3085 -#define EGL_SWAP_BEHAVIOR 0x3093 -#define EGL_UNKNOWN ((EGLint)-1) -#define EGL_VERTICAL_RESOLUTION 0x3091 -EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); -EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); -EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); -#endif /* EGL_VERSION_1_2 */ - -#ifndef EGL_VERSION_1_3 -#define EGL_VERSION_1_3 1 -#define EGL_CONFORMANT 0x3042 -#define EGL_CONTEXT_CLIENT_VERSION 0x3098 -#define EGL_MATCH_NATIVE_PIXMAP 0x3041 -#define EGL_OPENGL_ES2_BIT 0x0004 -#define EGL_VG_ALPHA_FORMAT 0x3088 -#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B -#define EGL_VG_ALPHA_FORMAT_PRE 0x308C -#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 -#define EGL_VG_COLORSPACE 0x3087 -#define EGL_VG_COLORSPACE_sRGB 0x3089 -#define EGL_VG_COLORSPACE_LINEAR 0x308A -#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 -#endif /* EGL_VERSION_1_3 */ - -#ifndef EGL_VERSION_1_4 -#define EGL_VERSION_1_4 1 -#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) -#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 -#define EGL_MULTISAMPLE_RESOLVE 0x3099 -#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A -#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B -#define EGL_OPENGL_API 0x30A2 -#define EGL_OPENGL_BIT 0x0008 -#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 -EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); -#endif /* EGL_VERSION_1_4 */ - -#ifndef EGL_VERSION_1_5 -#define EGL_VERSION_1_5 1 -typedef void *EGLSync; -typedef intptr_t EGLAttrib; -typedef khronos_utime_nanoseconds_t EGLTime; -typedef void *EGLImage; -#define EGL_CONTEXT_MAJOR_VERSION 0x3098 -#define EGL_CONTEXT_MINOR_VERSION 0x30FB -#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD -#define EGL_NO_RESET_NOTIFICATION 0x31BE -#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF -#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 -#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 -#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 -#define EGL_OPENGL_ES3_BIT 0x00000040 -#define EGL_CL_EVENT_HANDLE 0x309C -#define EGL_SYNC_CL_EVENT 0x30FE -#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 -#define EGL_SYNC_TYPE 0x30F7 -#define EGL_SYNC_STATUS 0x30F1 -#define EGL_SYNC_CONDITION 0x30F8 -#define EGL_SIGNALED 0x30F2 -#define EGL_UNSIGNALED 0x30F3 -#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 -#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull -#define EGL_TIMEOUT_EXPIRED 0x30F5 -#define EGL_CONDITION_SATISFIED 0x30F6 -#define EGL_NO_SYNC ((EGLSync)0) -#define EGL_SYNC_FENCE 0x30F9 -#define EGL_GL_COLORSPACE 0x309D -#define EGL_GL_COLORSPACE_SRGB 0x3089 -#define EGL_GL_COLORSPACE_LINEAR 0x308A -#define EGL_GL_RENDERBUFFER 0x30B9 -#define EGL_GL_TEXTURE_2D 0x30B1 -#define EGL_GL_TEXTURE_LEVEL 0x30BC -#define EGL_GL_TEXTURE_3D 0x30B2 -#define EGL_GL_TEXTURE_ZOFFSET 0x30BD -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 -#define EGL_IMAGE_PRESERVED 0x30D2 -#define EGL_NO_IMAGE ((EGLImage)0) -EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); -EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); -EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); -EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); -EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); -#endif /* EGL_VERSION_1_5 */ - -#ifdef __cplusplus -} -#endif - -#endif /* __egl_h_ */ - - - -#ifndef __eglext_h_ -#define __eglext_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright (c) 2013-2015 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ -/* -** This header is generated from the Khronos OpenGL / OpenGL ES XML -** API Registry. The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** http://www.opengl.org/registry/ -** -** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $ -*/ - -/*#include */ - -#define EGL_EGLEXT_VERSION 20150623 - -/* Generated C header for: - * API: egl - * Versions considered: .* - * Versions emitted: _nomatch_^ - * Default extensions included: egl - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ - -#ifndef EGL_KHR_cl_event -#define EGL_KHR_cl_event 1 -#define EGL_CL_EVENT_HANDLE_KHR 0x309C -#define EGL_SYNC_CL_EVENT_KHR 0x30FE -#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF -#endif /* EGL_KHR_cl_event */ - -#ifndef EGL_KHR_cl_event2 -#define EGL_KHR_cl_event2 1 -typedef void *EGLSyncKHR; -typedef intptr_t EGLAttribKHR; -typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); -#endif -#endif /* EGL_KHR_cl_event2 */ - -#ifndef EGL_KHR_client_get_all_proc_addresses -#define EGL_KHR_client_get_all_proc_addresses 1 -#endif /* EGL_KHR_client_get_all_proc_addresses */ - -#ifndef EGL_KHR_config_attribs -#define EGL_KHR_config_attribs 1 -#define EGL_CONFORMANT_KHR 0x3042 -#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 -#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 -#endif /* EGL_KHR_config_attribs */ - -#ifndef EGL_KHR_create_context -#define EGL_KHR_create_context 1 -#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 -#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB -#define EGL_CONTEXT_FLAGS_KHR 0x30FC -#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD -#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE -#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF -#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 -#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 -#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 -#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 -#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 -#endif /* EGL_KHR_create_context */ - -#ifndef EGL_KHR_create_context_no_error -#define EGL_KHR_create_context_no_error 1 -#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 -#endif /* EGL_KHR_create_context_no_error */ - -#ifndef EGL_KHR_fence_sync -#define EGL_KHR_fence_sync 1 -typedef khronos_utime_nanoseconds_t EGLTimeKHR; -#ifdef KHRONOS_SUPPORT_INT64 -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 -#define EGL_SYNC_CONDITION_KHR 0x30F8 -#define EGL_SYNC_FENCE_KHR 0x30F9 -typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); -typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); -EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); -EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_KHR_fence_sync */ - -#ifndef EGL_KHR_get_all_proc_addresses -#define EGL_KHR_get_all_proc_addresses 1 -#endif /* EGL_KHR_get_all_proc_addresses */ - -#ifndef EGL_KHR_gl_colorspace -#define EGL_KHR_gl_colorspace 1 -#define EGL_GL_COLORSPACE_KHR 0x309D -#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 -#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A -#endif /* EGL_KHR_gl_colorspace */ - -#ifndef EGL_KHR_gl_renderbuffer_image -#define EGL_KHR_gl_renderbuffer_image 1 -#define EGL_GL_RENDERBUFFER_KHR 0x30B9 -#endif /* EGL_KHR_gl_renderbuffer_image */ - -#ifndef EGL_KHR_gl_texture_2D_image -#define EGL_KHR_gl_texture_2D_image 1 -#define EGL_GL_TEXTURE_2D_KHR 0x30B1 -#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC -#endif /* EGL_KHR_gl_texture_2D_image */ - -#ifndef EGL_KHR_gl_texture_3D_image -#define EGL_KHR_gl_texture_3D_image 1 -#define EGL_GL_TEXTURE_3D_KHR 0x30B2 -#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD -#endif /* EGL_KHR_gl_texture_3D_image */ - -#ifndef EGL_KHR_gl_texture_cubemap_image -#define EGL_KHR_gl_texture_cubemap_image 1 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 -#endif /* EGL_KHR_gl_texture_cubemap_image */ - -#ifndef EGL_KHR_image -#define EGL_KHR_image 1 -typedef void *EGLImageKHR; -#define EGL_NATIVE_PIXMAP_KHR 0x30B0 -#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0) -typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); -#endif -#endif /* EGL_KHR_image */ - -#ifndef EGL_KHR_image_base -#define EGL_KHR_image_base 1 -#define EGL_IMAGE_PRESERVED_KHR 0x30D2 -#endif /* EGL_KHR_image_base */ - -#ifndef EGL_KHR_image_pixmap -#define EGL_KHR_image_pixmap 1 -#endif /* EGL_KHR_image_pixmap */ - -#ifndef EGL_KHR_lock_surface -#define EGL_KHR_lock_surface 1 -#define EGL_READ_SURFACE_BIT_KHR 0x0001 -#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 -#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 -#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 -#define EGL_MATCH_FORMAT_KHR 0x3043 -#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 -#define EGL_FORMAT_RGB_565_KHR 0x30C1 -#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 -#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 -#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 -#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 -#define EGL_BITMAP_POINTER_KHR 0x30C6 -#define EGL_BITMAP_PITCH_KHR 0x30C7 -#define EGL_BITMAP_ORIGIN_KHR 0x30C8 -#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 -#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA -#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB -#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC -#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD -#define EGL_LOWER_LEFT_KHR 0x30CE -#define EGL_UPPER_LEFT_KHR 0x30CF -typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); -#endif -#endif /* EGL_KHR_lock_surface */ - -#ifndef EGL_KHR_lock_surface2 -#define EGL_KHR_lock_surface2 1 -#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 -#endif /* EGL_KHR_lock_surface2 */ - -#ifndef EGL_KHR_lock_surface3 -#define EGL_KHR_lock_surface3 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); -#endif -#endif /* EGL_KHR_lock_surface3 */ - -#ifndef EGL_KHR_partial_update -#define EGL_KHR_partial_update 1 -#define EGL_BUFFER_AGE_KHR 0x313D -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); -#endif -#endif /* EGL_KHR_partial_update */ - -#ifndef EGL_KHR_platform_android -#define EGL_KHR_platform_android 1 -#define EGL_PLATFORM_ANDROID_KHR 0x3141 -#endif /* EGL_KHR_platform_android */ - -#ifndef EGL_KHR_platform_gbm -#define EGL_KHR_platform_gbm 1 -#define EGL_PLATFORM_GBM_KHR 0x31D7 -#endif /* EGL_KHR_platform_gbm */ - -#ifndef EGL_KHR_platform_wayland -#define EGL_KHR_platform_wayland 1 -#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 -#endif /* EGL_KHR_platform_wayland */ - -#ifndef EGL_KHR_platform_x11 -#define EGL_KHR_platform_x11 1 -#define EGL_PLATFORM_X11_KHR 0x31D5 -#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 -#endif /* EGL_KHR_platform_x11 */ - -#ifndef EGL_KHR_reusable_sync -#define EGL_KHR_reusable_sync 1 -#ifdef KHRONOS_SUPPORT_INT64 -#define EGL_SYNC_STATUS_KHR 0x30F1 -#define EGL_SIGNALED_KHR 0x30F2 -#define EGL_UNSIGNALED_KHR 0x30F3 -#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 -#define EGL_CONDITION_SATISFIED_KHR 0x30F6 -#define EGL_SYNC_TYPE_KHR 0x30F7 -#define EGL_SYNC_REUSABLE_KHR 0x30FA -#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 -#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull -#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0) -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_KHR_reusable_sync */ - -#ifndef EGL_KHR_stream -#define EGL_KHR_stream 1 -typedef void *EGLStreamKHR; -typedef khronos_uint64_t EGLuint64KHR; -#ifdef KHRONOS_SUPPORT_INT64 -#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0) -#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 -#define EGL_PRODUCER_FRAME_KHR 0x3212 -#define EGL_CONSUMER_FRAME_KHR 0x3213 -#define EGL_STREAM_STATE_KHR 0x3214 -#define EGL_STREAM_STATE_CREATED_KHR 0x3215 -#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 -#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 -#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 -#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 -#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A -#define EGL_BAD_STREAM_KHR 0x321B -#define EGL_BAD_STATE_KHR 0x321C -typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); -EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_KHR_stream */ - -#ifndef EGL_KHR_stream_consumer_gltexture -#define EGL_KHR_stream_consumer_gltexture 1 -#ifdef EGL_KHR_stream -#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); -EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); -EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); -#endif -#endif /* EGL_KHR_stream */ -#endif /* EGL_KHR_stream_consumer_gltexture */ - -#ifndef EGL_KHR_stream_cross_process_fd -#define EGL_KHR_stream_cross_process_fd 1 -typedef int EGLNativeFileDescriptorKHR; -#ifdef EGL_KHR_stream -#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1)) -typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); -EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); -#endif -#endif /* EGL_KHR_stream */ -#endif /* EGL_KHR_stream_cross_process_fd */ - -#ifndef EGL_KHR_stream_fifo -#define EGL_KHR_stream_fifo 1 -#ifdef EGL_KHR_stream -#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC -#define EGL_STREAM_TIME_NOW_KHR 0x31FD -#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE -#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); -#endif -#endif /* EGL_KHR_stream */ -#endif /* EGL_KHR_stream_fifo */ - -#ifndef EGL_KHR_stream_producer_aldatalocator -#define EGL_KHR_stream_producer_aldatalocator 1 -#ifdef EGL_KHR_stream -#endif /* EGL_KHR_stream */ -#endif /* EGL_KHR_stream_producer_aldatalocator */ - -#ifndef EGL_KHR_stream_producer_eglsurface -#define EGL_KHR_stream_producer_eglsurface 1 -#ifdef EGL_KHR_stream -#define EGL_STREAM_BIT_KHR 0x0800 -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); -#endif -#endif /* EGL_KHR_stream */ -#endif /* EGL_KHR_stream_producer_eglsurface */ - -#ifndef EGL_KHR_surfaceless_context -#define EGL_KHR_surfaceless_context 1 -#endif /* EGL_KHR_surfaceless_context */ - -#ifndef EGL_KHR_swap_buffers_with_damage -#define EGL_KHR_swap_buffers_with_damage 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); -#endif -#endif /* EGL_KHR_swap_buffers_with_damage */ - -#ifndef EGL_KHR_vg_parent_image -#define EGL_KHR_vg_parent_image 1 -#define EGL_VG_PARENT_IMAGE_KHR 0x30BA -#endif /* EGL_KHR_vg_parent_image */ - -#ifndef EGL_KHR_wait_sync -#define EGL_KHR_wait_sync 1 -typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); -#endif -#endif /* EGL_KHR_wait_sync */ - -#ifndef EGL_ANDROID_blob_cache -#define EGL_ANDROID_blob_cache 1 -typedef khronos_ssize_t EGLsizeiANDROID; -typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); -typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); -typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); -#endif -#endif /* EGL_ANDROID_blob_cache */ - -#ifndef EGL_ANDROID_framebuffer_target -#define EGL_ANDROID_framebuffer_target 1 -#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 -#endif /* EGL_ANDROID_framebuffer_target */ - -#ifndef EGL_ANDROID_image_native_buffer -#define EGL_ANDROID_image_native_buffer 1 -#define EGL_NATIVE_BUFFER_ANDROID 0x3140 -#endif /* EGL_ANDROID_image_native_buffer */ - -#ifndef EGL_ANDROID_native_fence_sync -#define EGL_ANDROID_native_fence_sync 1 -#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 -#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 -#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 -#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 -typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); -#endif -#endif /* EGL_ANDROID_native_fence_sync */ - -#ifndef EGL_ANDROID_recordable -#define EGL_ANDROID_recordable 1 -#define EGL_RECORDABLE_ANDROID 0x3142 -#endif /* EGL_ANDROID_recordable */ - -#ifndef EGL_ANGLE_d3d_share_handle_client_buffer -#define EGL_ANGLE_d3d_share_handle_client_buffer 1 -#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 -#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ - -#ifndef EGL_ANGLE_device_d3d -#define EGL_ANGLE_device_d3d 1 -#define EGL_D3D9_DEVICE_ANGLE 0x33A0 -#define EGL_D3D11_DEVICE_ANGLE 0x33A1 -#endif /* EGL_ANGLE_device_d3d */ - -#ifndef EGL_ANGLE_query_surface_pointer -#define EGL_ANGLE_query_surface_pointer 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); -#endif -#endif /* EGL_ANGLE_query_surface_pointer */ - -#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle -#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 -#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ - -#ifndef EGL_ANGLE_window_fixed_size -#define EGL_ANGLE_window_fixed_size 1 -#define EGL_FIXED_SIZE_ANGLE 0x3201 -#endif /* EGL_ANGLE_window_fixed_size */ - -#ifndef EGL_ARM_pixmap_multisample_discard -#define EGL_ARM_pixmap_multisample_discard 1 -#define EGL_DISCARD_SAMPLES_ARM 0x3286 -#endif /* EGL_ARM_pixmap_multisample_discard */ - -#ifndef EGL_EXT_buffer_age -#define EGL_EXT_buffer_age 1 -#define EGL_BUFFER_AGE_EXT 0x313D -#endif /* EGL_EXT_buffer_age */ - -#ifndef EGL_EXT_client_extensions -#define EGL_EXT_client_extensions 1 -#endif /* EGL_EXT_client_extensions */ - -#ifndef EGL_EXT_create_context_robustness -#define EGL_EXT_create_context_robustness 1 -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 -#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE -#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF -#endif /* EGL_EXT_create_context_robustness */ - -#ifndef EGL_EXT_device_base -#define EGL_EXT_device_base 1 -typedef void *EGLDeviceEXT; -#define EGL_NO_DEVICE_EXT ((EGLDeviceEXT)(0)) -#define EGL_BAD_DEVICE_EXT 0x322B -#define EGL_DEVICE_EXT 0x322C -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); -typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); -EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); -#endif -#endif /* EGL_EXT_device_base */ - -#ifndef EGL_EXT_device_drm -#define EGL_EXT_device_drm 1 -#define EGL_DRM_DEVICE_FILE_EXT 0x3233 -#endif /* EGL_EXT_device_drm */ - -#ifndef EGL_EXT_device_enumeration -#define EGL_EXT_device_enumeration 1 -#endif /* EGL_EXT_device_enumeration */ - -#ifndef EGL_EXT_device_openwf -#define EGL_EXT_device_openwf 1 -#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 -#endif /* EGL_EXT_device_openwf */ - -#ifndef EGL_EXT_device_query -#define EGL_EXT_device_query 1 -#endif /* EGL_EXT_device_query */ - -#ifndef EGL_EXT_image_dma_buf_import -#define EGL_EXT_image_dma_buf_import 1 -#define EGL_LINUX_DMA_BUF_EXT 0x3270 -#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 -#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 -#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 -#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 -#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 -#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 -#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 -#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 -#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 -#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A -#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B -#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C -#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D -#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E -#define EGL_ITU_REC601_EXT 0x327F -#define EGL_ITU_REC709_EXT 0x3280 -#define EGL_ITU_REC2020_EXT 0x3281 -#define EGL_YUV_FULL_RANGE_EXT 0x3282 -#define EGL_YUV_NARROW_RANGE_EXT 0x3283 -#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 -#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 -#endif /* EGL_EXT_image_dma_buf_import */ - -#ifndef EGL_EXT_multiview_window -#define EGL_EXT_multiview_window 1 -#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 -#endif /* EGL_EXT_multiview_window */ - -#ifndef EGL_EXT_output_base -#define EGL_EXT_output_base 1 -typedef void *EGLOutputLayerEXT; -typedef void *EGLOutputPortEXT; -#define EGL_NO_OUTPUT_LAYER_EXT ((EGLOutputLayerEXT)0) -#define EGL_NO_OUTPUT_PORT_EXT ((EGLOutputPortEXT)0) -#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D -#define EGL_BAD_OUTPUT_PORT_EXT 0x322E -#define EGL_SWAP_INTERVAL_EXT 0x322F -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); -typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); -typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); -EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); -EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); -EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); -EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); -EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); -#endif -#endif /* EGL_EXT_output_base */ - -#ifndef EGL_EXT_output_drm -#define EGL_EXT_output_drm 1 -#define EGL_DRM_CRTC_EXT 0x3234 -#define EGL_DRM_PLANE_EXT 0x3235 -#define EGL_DRM_CONNECTOR_EXT 0x3236 -#endif /* EGL_EXT_output_drm */ - -#ifndef EGL_EXT_output_openwf -#define EGL_EXT_output_openwf 1 -#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 -#define EGL_OPENWF_PORT_ID_EXT 0x3239 -#endif /* EGL_EXT_output_openwf */ - -#ifndef EGL_EXT_platform_base -#define EGL_EXT_platform_base 1 -typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); -#endif -#endif /* EGL_EXT_platform_base */ - -#ifndef EGL_EXT_platform_device -#define EGL_EXT_platform_device 1 -#define EGL_PLATFORM_DEVICE_EXT 0x313F -#endif /* EGL_EXT_platform_device */ - -#ifndef EGL_EXT_platform_wayland -#define EGL_EXT_platform_wayland 1 -#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 -#endif /* EGL_EXT_platform_wayland */ - -#ifndef EGL_EXT_platform_x11 -#define EGL_EXT_platform_x11 1 -#define EGL_PLATFORM_X11_EXT 0x31D5 -#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 -#endif /* EGL_EXT_platform_x11 */ - -#ifndef EGL_EXT_protected_surface -#define EGL_EXT_protected_surface 1 -#define EGL_PROTECTED_CONTENT_EXT 0x32C0 -#endif /* EGL_EXT_protected_surface */ - -#ifndef EGL_EXT_stream_consumer_egloutput -#define EGL_EXT_stream_consumer_egloutput 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); -#endif -#endif /* EGL_EXT_stream_consumer_egloutput */ - -#ifndef EGL_EXT_swap_buffers_with_damage -#define EGL_EXT_swap_buffers_with_damage 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); -#endif -#endif /* EGL_EXT_swap_buffers_with_damage */ - -#ifndef EGL_EXT_yuv_surface -#define EGL_EXT_yuv_surface 1 -#define EGL_YUV_ORDER_EXT 0x3301 -#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 -#define EGL_YUV_SUBSAMPLE_EXT 0x3312 -#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 -#define EGL_YUV_CSC_STANDARD_EXT 0x330A -#define EGL_YUV_PLANE_BPP_EXT 0x331A -#define EGL_YUV_BUFFER_EXT 0x3300 -#define EGL_YUV_ORDER_YUV_EXT 0x3302 -#define EGL_YUV_ORDER_YVU_EXT 0x3303 -#define EGL_YUV_ORDER_YUYV_EXT 0x3304 -#define EGL_YUV_ORDER_UYVY_EXT 0x3305 -#define EGL_YUV_ORDER_YVYU_EXT 0x3306 -#define EGL_YUV_ORDER_VYUY_EXT 0x3307 -#define EGL_YUV_ORDER_AYUV_EXT 0x3308 -#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 -#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 -#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 -#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 -#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 -#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B -#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C -#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D -#define EGL_YUV_PLANE_BPP_0_EXT 0x331B -#define EGL_YUV_PLANE_BPP_8_EXT 0x331C -#define EGL_YUV_PLANE_BPP_10_EXT 0x331D -#endif /* EGL_EXT_yuv_surface */ - -#ifndef EGL_HI_clientpixmap -#define EGL_HI_clientpixmap 1 -struct EGLClientPixmapHI { - void *pData; - EGLint iWidth; - EGLint iHeight; - EGLint iStride; -}; -#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); -#endif -#endif /* EGL_HI_clientpixmap */ - -#ifndef EGL_HI_colorformats -#define EGL_HI_colorformats 1 -#define EGL_COLOR_FORMAT_HI 0x8F70 -#define EGL_COLOR_RGB_HI 0x8F71 -#define EGL_COLOR_RGBA_HI 0x8F72 -#define EGL_COLOR_ARGB_HI 0x8F73 -#endif /* EGL_HI_colorformats */ - -#ifndef EGL_IMG_context_priority -#define EGL_IMG_context_priority 1 -#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 -#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 -#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 -#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 -#endif /* EGL_IMG_context_priority */ - -#ifndef EGL_MESA_drm_image -#define EGL_MESA_drm_image 1 -#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 -#define EGL_DRM_BUFFER_USE_MESA 0x31D1 -#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 -#define EGL_DRM_BUFFER_MESA 0x31D3 -#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 -#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 -#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 -typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); -#endif -#endif /* EGL_MESA_drm_image */ - -#ifndef EGL_MESA_image_dma_buf_export -#define EGL_MESA_image_dma_buf_export 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); -EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); -#endif -#endif /* EGL_MESA_image_dma_buf_export */ - -#ifndef EGL_MESA_platform_gbm -#define EGL_MESA_platform_gbm 1 -#define EGL_PLATFORM_GBM_MESA 0x31D7 -#endif /* EGL_MESA_platform_gbm */ - -#ifndef EGL_NOK_swap_region -#define EGL_NOK_swap_region 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); -#endif -#endif /* EGL_NOK_swap_region */ - -#ifndef EGL_NOK_swap_region2 -#define EGL_NOK_swap_region2 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); -#endif -#endif /* EGL_NOK_swap_region2 */ - -#ifndef EGL_NOK_texture_from_pixmap -#define EGL_NOK_texture_from_pixmap 1 -#define EGL_Y_INVERTED_NOK 0x307F -#endif /* EGL_NOK_texture_from_pixmap */ - -#ifndef EGL_NV_3dvision_surface -#define EGL_NV_3dvision_surface 1 -#define EGL_AUTO_STEREO_NV 0x3136 -#endif /* EGL_NV_3dvision_surface */ - -#ifndef EGL_NV_coverage_sample -#define EGL_NV_coverage_sample 1 -#define EGL_COVERAGE_BUFFERS_NV 0x30E0 -#define EGL_COVERAGE_SAMPLES_NV 0x30E1 -#endif /* EGL_NV_coverage_sample */ - -#ifndef EGL_NV_coverage_sample_resolve -#define EGL_NV_coverage_sample_resolve 1 -#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 -#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 -#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 -#endif /* EGL_NV_coverage_sample_resolve */ - -#ifndef EGL_NV_cuda_event -#define EGL_NV_cuda_event 1 -#define EGL_CUDA_EVENT_HANDLE_NV 0x323B -#define EGL_SYNC_CUDA_EVENT_NV 0x323C -#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D -#endif /* EGL_NV_cuda_event */ - -#ifndef EGL_NV_depth_nonlinear -#define EGL_NV_depth_nonlinear 1 -#define EGL_DEPTH_ENCODING_NV 0x30E2 -#define EGL_DEPTH_ENCODING_NONE_NV 0 -#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 -#endif /* EGL_NV_depth_nonlinear */ - -#ifndef EGL_NV_device_cuda -#define EGL_NV_device_cuda 1 -#define EGL_CUDA_DEVICE_NV 0x323A -#endif /* EGL_NV_device_cuda */ - -#ifndef EGL_NV_native_query -#define EGL_NV_native_query 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); -#endif -#endif /* EGL_NV_native_query */ - -#ifndef EGL_NV_post_convert_rounding -#define EGL_NV_post_convert_rounding 1 -#endif /* EGL_NV_post_convert_rounding */ - -#ifndef EGL_NV_post_sub_buffer -#define EGL_NV_post_sub_buffer 1 -#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE -typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); -#endif -#endif /* EGL_NV_post_sub_buffer */ - -#ifndef EGL_NV_stream_sync -#define EGL_NV_stream_sync 1 -#define EGL_SYNC_NEW_FRAME_NV 0x321F -typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); -#endif -#endif /* EGL_NV_stream_sync */ - -#ifndef EGL_NV_sync -#define EGL_NV_sync 1 -typedef void *EGLSyncNV; -typedef khronos_utime_nanoseconds_t EGLTimeNV; -#ifdef KHRONOS_SUPPORT_INT64 -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 -#define EGL_SYNC_STATUS_NV 0x30E7 -#define EGL_SIGNALED_NV 0x30E8 -#define EGL_UNSIGNALED_NV 0x30E9 -#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 -#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull -#define EGL_ALREADY_SIGNALED_NV 0x30EA -#define EGL_TIMEOUT_EXPIRED_NV 0x30EB -#define EGL_CONDITION_SATISFIED_NV 0x30EC -#define EGL_SYNC_TYPE_NV 0x30ED -#define EGL_SYNC_CONDITION_NV 0x30EE -#define EGL_SYNC_FENCE_NV 0x30EF -#define EGL_NO_SYNC_NV ((EGLSyncNV)0) -typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); -typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); -EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); -EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); -EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); -EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_NV_sync */ - -#ifndef EGL_NV_system_time -#define EGL_NV_system_time 1 -typedef khronos_utime_nanoseconds_t EGLuint64NV; -#ifdef KHRONOS_SUPPORT_INT64 -typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); -typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); -EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_NV_system_time */ - -#ifndef EGL_TIZEN_image_native_buffer -#define EGL_TIZEN_image_native_buffer 1 -#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 -#endif /* EGL_TIZEN_image_native_buffer */ - -#ifndef EGL_TIZEN_image_native_surface -#define EGL_TIZEN_image_native_surface 1 -#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 -#endif /* EGL_TIZEN_image_native_surface */ - -#ifdef __cplusplus -} -#endif - -#endif /* __eglext_h_ */ - - -#endif /* _MSC_VER */ diff --git a/crumpet-engine/include/sdl2/SDL_endian.h b/crumpet-engine/include/sdl2/SDL_endian.h deleted file mode 100644 index ed0bf5b..0000000 --- a/crumpet-engine/include/sdl2/SDL_endian.h +++ /dev/null @@ -1,260 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_endian.h - * - * Functions for reading and writing endian-specific values - */ - -#ifndef SDL_endian_h_ -#define SDL_endian_h_ - -#include "SDL_stdinc.h" - -/** - * \name The two types of endianness - */ -/* @{ */ -#define SDL_LIL_ENDIAN 1234 -#define SDL_BIG_ENDIAN 4321 -/* @} */ - -#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ -#ifdef __linux__ -#include -#define SDL_BYTEORDER __BYTE_ORDER -#else /* __linux__ */ -#if defined(__hppa__) || \ - defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ - (defined(__MIPS__) && defined(__MISPEB__)) || \ - defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ - defined(__sparc__) -#define SDL_BYTEORDER SDL_BIG_ENDIAN -#else -#define SDL_BYTEORDER SDL_LIL_ENDIAN -#endif -#endif /* __linux__ */ -#endif /* !SDL_BYTEORDER */ - - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \file SDL_endian.h - */ -#if defined(__GNUC__) && defined(__i386__) && \ - !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */) -SDL_FORCE_INLINE Uint16 -SDL_Swap16(Uint16 x) -{ - __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); - return x; -} -#elif defined(__GNUC__) && defined(__x86_64__) -SDL_FORCE_INLINE Uint16 -SDL_Swap16(Uint16 x) -{ - __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x)); - return x; -} -#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) -SDL_FORCE_INLINE Uint16 -SDL_Swap16(Uint16 x) -{ - int result; - - __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); - return (Uint16)result; -} -#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) -SDL_FORCE_INLINE Uint16 -SDL_Swap16(Uint16 x) -{ - __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); - return x; -} -#elif defined(__WATCOMC__) && defined(__386__) -extern _inline Uint16 SDL_Swap16(Uint16); -#pragma aux SDL_Swap16 = \ - "xchg al, ah" \ - parm [ax] \ - modify [ax]; -#else -SDL_FORCE_INLINE Uint16 -SDL_Swap16(Uint16 x) -{ - return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); -} -#endif - -#if defined(__GNUC__) && defined(__i386__) -SDL_FORCE_INLINE Uint32 -SDL_Swap32(Uint32 x) -{ - __asm__("bswap %0": "=r"(x):"0"(x)); - return x; -} -#elif defined(__GNUC__) && defined(__x86_64__) -SDL_FORCE_INLINE Uint32 -SDL_Swap32(Uint32 x) -{ - __asm__("bswapl %0": "=r"(x):"0"(x)); - return x; -} -#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) -SDL_FORCE_INLINE Uint32 -SDL_Swap32(Uint32 x) -{ - Uint32 result; - - __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x)); - __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x)); - __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x)); - return result; -} -#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) -SDL_FORCE_INLINE Uint32 -SDL_Swap32(Uint32 x) -{ - __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); - return x; -} -#elif defined(__WATCOMC__) && defined(__386__) -extern _inline Uint32 SDL_Swap32(Uint32); -#ifndef __SW_3 /* 486+ */ -#pragma aux SDL_Swap32 = \ - "bswap eax" \ - parm [eax] \ - modify [eax]; -#else /* 386-only */ -#pragma aux SDL_Swap32 = \ - "xchg al, ah" \ - "ror eax, 16" \ - "xchg al, ah" \ - parm [eax] \ - modify [eax]; -#endif -#else -SDL_FORCE_INLINE Uint32 -SDL_Swap32(Uint32 x) -{ - return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | - ((x >> 8) & 0x0000FF00) | (x >> 24))); -} -#endif - -#if defined(__GNUC__) && defined(__i386__) -SDL_FORCE_INLINE Uint64 -SDL_Swap64(Uint64 x) -{ - union - { - struct - { - Uint32 a, b; - } s; - Uint64 u; - } v; - v.u = x; - __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a), - "1"(v.s. - b)); - return v.u; -} -#elif defined(__GNUC__) && defined(__x86_64__) -SDL_FORCE_INLINE Uint64 -SDL_Swap64(Uint64 x) -{ - __asm__("bswapq %0": "=r"(x):"0"(x)); - return x; -} -#else -SDL_FORCE_INLINE Uint64 -SDL_Swap64(Uint64 x) -{ - Uint32 hi, lo; - - /* Separate into high and low 32-bit values and swap them */ - lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); - x >>= 32; - hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); - x = SDL_Swap32(lo); - x <<= 32; - x |= SDL_Swap32(hi); - return (x); -} -#endif - - -SDL_FORCE_INLINE float -SDL_SwapFloat(float x) -{ - union - { - float f; - Uint32 ui32; - } swapper; - swapper.f = x; - swapper.ui32 = SDL_Swap32(swapper.ui32); - return swapper.f; -} - - -/** - * \name Swap to native - * Byteswap item from the specified endianness to the native endianness. - */ -/* @{ */ -#if SDL_BYTEORDER == SDL_LIL_ENDIAN -#define SDL_SwapLE16(X) (X) -#define SDL_SwapLE32(X) (X) -#define SDL_SwapLE64(X) (X) -#define SDL_SwapFloatLE(X) (X) -#define SDL_SwapBE16(X) SDL_Swap16(X) -#define SDL_SwapBE32(X) SDL_Swap32(X) -#define SDL_SwapBE64(X) SDL_Swap64(X) -#define SDL_SwapFloatBE(X) SDL_SwapFloat(X) -#else -#define SDL_SwapLE16(X) SDL_Swap16(X) -#define SDL_SwapLE32(X) SDL_Swap32(X) -#define SDL_SwapLE64(X) SDL_Swap64(X) -#define SDL_SwapFloatLE(X) SDL_SwapFloat(X) -#define SDL_SwapBE16(X) (X) -#define SDL_SwapBE32(X) (X) -#define SDL_SwapBE64(X) (X) -#define SDL_SwapFloatBE(X) (X) -#endif -/* @} *//* Swap to native */ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_endian_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_error.h b/crumpet-engine/include/sdl2/SDL_error.h deleted file mode 100644 index c0e4629..0000000 --- a/crumpet-engine/include/sdl2/SDL_error.h +++ /dev/null @@ -1,76 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_error.h - * - * Simple error message routines for SDL. - */ - -#ifndef SDL_error_h_ -#define SDL_error_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Public functions */ -/* SDL_SetError() unconditionally returns -1. */ -extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); -extern DECLSPEC const char *SDLCALL SDL_GetError(void); -extern DECLSPEC void SDLCALL SDL_ClearError(void); - -/** - * \name Internal error functions - * - * \internal - * Private error reporting function - used internally. - */ -/* @{ */ -#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) -#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) -#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) -typedef enum -{ - SDL_ENOMEM, - SDL_EFREAD, - SDL_EFWRITE, - SDL_EFSEEK, - SDL_UNSUPPORTED, - SDL_LASTERROR -} SDL_errorcode; -/* SDL_Error() unconditionally returns -1. */ -extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); -/* @} *//* Internal error functions */ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_error_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_events.h b/crumpet-engine/include/sdl2/SDL_events.h deleted file mode 100644 index 3d39e6a..0000000 --- a/crumpet-engine/include/sdl2/SDL_events.h +++ /dev/null @@ -1,754 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_events.h - * - * Include file for SDL event handling. - */ - -#ifndef SDL_events_h_ -#define SDL_events_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" -#include "SDL_keyboard.h" -#include "SDL_mouse.h" -#include "SDL_joystick.h" -#include "SDL_gamecontroller.h" -#include "SDL_quit.h" -#include "SDL_gesture.h" -#include "SDL_touch.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* General keyboard/mouse state definitions */ -#define SDL_RELEASED 0 -#define SDL_PRESSED 1 - -/** - * \brief The types of events that can be delivered. - */ -typedef enum -{ - SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ - - /* Application events */ - SDL_QUIT = 0x100, /**< User-requested quit */ - - /* These application events have special meaning on iOS, see README-ios.md for details */ - SDL_APP_TERMINATING, /**< The application is being terminated by the OS - Called on iOS in applicationWillTerminate() - Called on Android in onDestroy() - */ - SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. - Called on iOS in applicationDidReceiveMemoryWarning() - Called on Android in onLowMemory() - */ - SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background - Called on iOS in applicationWillResignActive() - Called on Android in onPause() - */ - SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time - Called on iOS in applicationDidEnterBackground() - Called on Android in onPause() - */ - SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground - Called on iOS in applicationWillEnterForeground() - Called on Android in onResume() - */ - SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive - Called on iOS in applicationDidBecomeActive() - Called on Android in onResume() - */ - - /* Window events */ - SDL_WINDOWEVENT = 0x200, /**< Window state change */ - SDL_SYSWMEVENT, /**< System specific event */ - - /* Keyboard events */ - SDL_KEYDOWN = 0x300, /**< Key pressed */ - SDL_KEYUP, /**< Key released */ - SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ - SDL_TEXTINPUT, /**< Keyboard text input */ - SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an - input language or keyboard layout change. - */ - - /* Mouse events */ - SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ - SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ - SDL_MOUSEBUTTONUP, /**< Mouse button released */ - SDL_MOUSEWHEEL, /**< Mouse wheel motion */ - - /* Joystick events */ - SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ - SDL_JOYBALLMOTION, /**< Joystick trackball motion */ - SDL_JOYHATMOTION, /**< Joystick hat position change */ - SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ - SDL_JOYBUTTONUP, /**< Joystick button released */ - SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ - SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ - - /* Game controller events */ - SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ - SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ - SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ - SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ - SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ - SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ - - /* Touch events */ - SDL_FINGERDOWN = 0x700, - SDL_FINGERUP, - SDL_FINGERMOTION, - - /* Gesture events */ - SDL_DOLLARGESTURE = 0x800, - SDL_DOLLARRECORD, - SDL_MULTIGESTURE, - - /* Clipboard events */ - SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ - - /* Drag and drop events */ - SDL_DROPFILE = 0x1000, /**< The system requests a file open */ - SDL_DROPTEXT, /**< text/plain drag-and-drop event */ - SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ - SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ - - /* Audio hotplug events */ - SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ - SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ - - /* Render events */ - SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ - SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ - - /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, - * and should be allocated with SDL_RegisterEvents() - */ - SDL_USEREVENT = 0x8000, - - /** - * This last event is only for bounding internal arrays - */ - SDL_LASTEVENT = 0xFFFF -} SDL_EventType; - -/** - * \brief Fields shared by every event - */ -typedef struct SDL_CommonEvent -{ - Uint32 type; - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ -} SDL_CommonEvent; - -/** - * \brief Window state change event data (event.window.*) - */ -typedef struct SDL_WindowEvent -{ - Uint32 type; /**< ::SDL_WINDOWEVENT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The associated window */ - Uint8 event; /**< ::SDL_WindowEventID */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; - Sint32 data1; /**< event dependent data */ - Sint32 data2; /**< event dependent data */ -} SDL_WindowEvent; - -/** - * \brief Keyboard button event structure (event.key.*) - */ -typedef struct SDL_KeyboardEvent -{ - Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with keyboard focus, if any */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ - Uint8 repeat; /**< Non-zero if this is a key repeat */ - Uint8 padding2; - Uint8 padding3; - SDL_Keysym keysym; /**< The key that was pressed or released */ -} SDL_KeyboardEvent; - -#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) -/** - * \brief Keyboard text editing event structure (event.edit.*) - */ -typedef struct SDL_TextEditingEvent -{ - Uint32 type; /**< ::SDL_TEXTEDITING */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with keyboard focus, if any */ - char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ - Sint32 start; /**< The start cursor of selected editing text */ - Sint32 length; /**< The length of selected editing text */ -} SDL_TextEditingEvent; - - -#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) -/** - * \brief Keyboard text input event structure (event.text.*) - */ -typedef struct SDL_TextInputEvent -{ - Uint32 type; /**< ::SDL_TEXTINPUT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with keyboard focus, if any */ - char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ -} SDL_TextInputEvent; - -/** - * \brief Mouse motion event structure (event.motion.*) - */ -typedef struct SDL_MouseMotionEvent -{ - Uint32 type; /**< ::SDL_MOUSEMOTION */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with mouse focus, if any */ - Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ - Uint32 state; /**< The current button state */ - Sint32 x; /**< X coordinate, relative to window */ - Sint32 y; /**< Y coordinate, relative to window */ - Sint32 xrel; /**< The relative motion in the X direction */ - Sint32 yrel; /**< The relative motion in the Y direction */ -} SDL_MouseMotionEvent; - -/** - * \brief Mouse button event structure (event.button.*) - */ -typedef struct SDL_MouseButtonEvent -{ - Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with mouse focus, if any */ - Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ - Uint8 button; /**< The mouse button index */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ - Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ - Uint8 padding1; - Sint32 x; /**< X coordinate, relative to window */ - Sint32 y; /**< Y coordinate, relative to window */ -} SDL_MouseButtonEvent; - -/** - * \brief Mouse wheel event structure (event.wheel.*) - */ -typedef struct SDL_MouseWheelEvent -{ - Uint32 type; /**< ::SDL_MOUSEWHEEL */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with mouse focus, if any */ - Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ - Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ - Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ - Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ -} SDL_MouseWheelEvent; - -/** - * \brief Joystick axis motion event structure (event.jaxis.*) - */ -typedef struct SDL_JoyAxisEvent -{ - Uint32 type; /**< ::SDL_JOYAXISMOTION */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 axis; /**< The joystick axis index */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; - Sint16 value; /**< The axis value (range: -32768 to 32767) */ - Uint16 padding4; -} SDL_JoyAxisEvent; - -/** - * \brief Joystick trackball motion event structure (event.jball.*) - */ -typedef struct SDL_JoyBallEvent -{ - Uint32 type; /**< ::SDL_JOYBALLMOTION */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 ball; /**< The joystick trackball index */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; - Sint16 xrel; /**< The relative motion in the X direction */ - Sint16 yrel; /**< The relative motion in the Y direction */ -} SDL_JoyBallEvent; - -/** - * \brief Joystick hat position change event structure (event.jhat.*) - */ -typedef struct SDL_JoyHatEvent -{ - Uint32 type; /**< ::SDL_JOYHATMOTION */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 hat; /**< The joystick hat index */ - Uint8 value; /**< The hat position value. - * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP - * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT - * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN - * - * Note that zero means the POV is centered. - */ - Uint8 padding1; - Uint8 padding2; -} SDL_JoyHatEvent; - -/** - * \brief Joystick button event structure (event.jbutton.*) - */ -typedef struct SDL_JoyButtonEvent -{ - Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 button; /**< The joystick button index */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ - Uint8 padding1; - Uint8 padding2; -} SDL_JoyButtonEvent; - -/** - * \brief Joystick device event structure (event.jdevice.*) - */ -typedef struct SDL_JoyDeviceEvent -{ - Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ -} SDL_JoyDeviceEvent; - - -/** - * \brief Game controller axis motion event structure (event.caxis.*) - */ -typedef struct SDL_ControllerAxisEvent -{ - Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; - Sint16 value; /**< The axis value (range: -32768 to 32767) */ - Uint16 padding4; -} SDL_ControllerAxisEvent; - - -/** - * \brief Game controller button event structure (event.cbutton.*) - */ -typedef struct SDL_ControllerButtonEvent -{ - Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 button; /**< The controller button (SDL_GameControllerButton) */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ - Uint8 padding1; - Uint8 padding2; -} SDL_ControllerButtonEvent; - - -/** - * \brief Controller device event structure (event.cdevice.*) - */ -typedef struct SDL_ControllerDeviceEvent -{ - Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ -} SDL_ControllerDeviceEvent; - -/** - * \brief Audio device event structure (event.adevice.*) - */ -typedef struct SDL_AudioDeviceEvent -{ - Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ - Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; -} SDL_AudioDeviceEvent; - - -/** - * \brief Touch finger event structure (event.tfinger.*) - */ -typedef struct SDL_TouchFingerEvent -{ - Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_TouchID touchId; /**< The touch device id */ - SDL_FingerID fingerId; - float x; /**< Normalized in the range 0...1 */ - float y; /**< Normalized in the range 0...1 */ - float dx; /**< Normalized in the range -1...1 */ - float dy; /**< Normalized in the range -1...1 */ - float pressure; /**< Normalized in the range 0...1 */ -} SDL_TouchFingerEvent; - - -/** - * \brief Multiple Finger Gesture Event (event.mgesture.*) - */ -typedef struct SDL_MultiGestureEvent -{ - Uint32 type; /**< ::SDL_MULTIGESTURE */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_TouchID touchId; /**< The touch device id */ - float dTheta; - float dDist; - float x; - float y; - Uint16 numFingers; - Uint16 padding; -} SDL_MultiGestureEvent; - - -/** - * \brief Dollar Gesture Event (event.dgesture.*) - */ -typedef struct SDL_DollarGestureEvent -{ - Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_TouchID touchId; /**< The touch device id */ - SDL_GestureID gestureId; - Uint32 numFingers; - float error; - float x; /**< Normalized center of gesture */ - float y; /**< Normalized center of gesture */ -} SDL_DollarGestureEvent; - - -/** - * \brief An event used to request a file open by the system (event.drop.*) - * This event is enabled by default, you can disable it with SDL_EventState(). - * \note If this event is enabled, you must free the filename in the event. - */ -typedef struct SDL_DropEvent -{ - Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ - Uint32 windowID; /**< The window that was dropped on, if any */ -} SDL_DropEvent; - - -/** - * \brief The "quit requested" event - */ -typedef struct SDL_QuitEvent -{ - Uint32 type; /**< ::SDL_QUIT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ -} SDL_QuitEvent; - -/** - * \brief OS Specific event - */ -typedef struct SDL_OSEvent -{ - Uint32 type; /**< ::SDL_QUIT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ -} SDL_OSEvent; - -/** - * \brief A user-defined event type (event.user.*) - */ -typedef struct SDL_UserEvent -{ - Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The associated window if any */ - Sint32 code; /**< User defined event code */ - void *data1; /**< User defined data pointer */ - void *data2; /**< User defined data pointer */ -} SDL_UserEvent; - - -struct SDL_SysWMmsg; -typedef struct SDL_SysWMmsg SDL_SysWMmsg; - -/** - * \brief A video driver dependent system event (event.syswm.*) - * This event is disabled by default, you can enable it with SDL_EventState() - * - * \note If you want to use this event, you should include SDL_syswm.h. - */ -typedef struct SDL_SysWMEvent -{ - Uint32 type; /**< ::SDL_SYSWMEVENT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ -} SDL_SysWMEvent; - -/** - * \brief General event structure - */ -typedef union SDL_Event -{ - Uint32 type; /**< Event type, shared with all events */ - SDL_CommonEvent common; /**< Common event data */ - SDL_WindowEvent window; /**< Window event data */ - SDL_KeyboardEvent key; /**< Keyboard event data */ - SDL_TextEditingEvent edit; /**< Text editing event data */ - SDL_TextInputEvent text; /**< Text input event data */ - SDL_MouseMotionEvent motion; /**< Mouse motion event data */ - SDL_MouseButtonEvent button; /**< Mouse button event data */ - SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ - SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ - SDL_JoyBallEvent jball; /**< Joystick ball event data */ - SDL_JoyHatEvent jhat; /**< Joystick hat event data */ - SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ - SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ - SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ - SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ - SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ - SDL_AudioDeviceEvent adevice; /**< Audio device event data */ - SDL_QuitEvent quit; /**< Quit request event data */ - SDL_UserEvent user; /**< Custom event data */ - SDL_SysWMEvent syswm; /**< System dependent window event data */ - SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ - SDL_MultiGestureEvent mgesture; /**< Gesture event data */ - SDL_DollarGestureEvent dgesture; /**< Gesture event data */ - SDL_DropEvent drop; /**< Drag and drop event data */ - - /* This is necessary for ABI compatibility between Visual C++ and GCC - Visual C++ will respect the push pack pragma and use 52 bytes for - this structure, and GCC will use the alignment of the largest datatype - within the union, which is 8 bytes. - - So... we'll add padding to force the size to be 56 bytes for both. - */ - Uint8 padding[56]; -} SDL_Event; - - -/* Function prototypes */ - -/** - * Pumps the event loop, gathering events from the input devices. - * - * This function updates the event queue and internal input device state. - * - * This should only be run in the thread that sets the video mode. - */ -extern DECLSPEC void SDLCALL SDL_PumpEvents(void); - -/* @{ */ -typedef enum -{ - SDL_ADDEVENT, - SDL_PEEKEVENT, - SDL_GETEVENT -} SDL_eventaction; - -/** - * Checks the event queue for messages and optionally returns them. - * - * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to - * the back of the event queue. - * - * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front - * of the event queue, within the specified minimum and maximum type, - * will be returned and will not be removed from the queue. - * - * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front - * of the event queue, within the specified minimum and maximum type, - * will be returned and will be removed from the queue. - * - * \return The number of events actually stored, or -1 if there was an error. - * - * This function is thread-safe. - */ -extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, - SDL_eventaction action, - Uint32 minType, Uint32 maxType); -/* @} */ - -/** - * Checks to see if certain event types are in the event queue. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); -extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); - -/** - * This function clears events from the event queue - * This function only affects currently queued events. If you want to make - * sure that all pending OS events are flushed, you can call SDL_PumpEvents() - * on the main thread immediately before the flush call. - */ -extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); -extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); - -/** - * \brief Polls for currently pending events. - * - * \return 1 if there are any pending events, or 0 if there are none available. - * - * \param event If not NULL, the next event is removed from the queue and - * stored in that area. - */ -extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); - -/** - * \brief Waits indefinitely for the next available event. - * - * \return 1, or 0 if there was an error while waiting for events. - * - * \param event If not NULL, the next event is removed from the queue and - * stored in that area. - */ -extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); - -/** - * \brief Waits until the specified timeout (in milliseconds) for the next - * available event. - * - * \return 1, or 0 if there was an error while waiting for events. - * - * \param event If not NULL, the next event is removed from the queue and - * stored in that area. - * \param timeout The timeout (in milliseconds) to wait for next event. - */ -extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, - int timeout); - -/** - * \brief Add an event to the event queue. - * - * \return 1 on success, 0 if the event was filtered, or -1 if the event queue - * was full or there was some other error. - */ -extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); - -typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); - -/** - * Sets up a filter to process all events before they change internal state and - * are posted to the internal event queue. - * - * The filter is prototyped as: - * \code - * int SDL_EventFilter(void *userdata, SDL_Event * event); - * \endcode - * - * If the filter returns 1, then the event will be added to the internal queue. - * If it returns 0, then the event will be dropped from the queue, but the - * internal state will still be updated. This allows selective filtering of - * dynamically arriving events. - * - * \warning Be very careful of what you do in the event filter function, as - * it may run in a different thread! - * - * There is one caveat when dealing with the ::SDL_QuitEvent event type. The - * event filter is only called when the window manager desires to close the - * application window. If the event filter returns 1, then the window will - * be closed, otherwise the window will remain open if possible. - * - * If the quit event is generated by an interrupt signal, it will bypass the - * internal queue and be delivered to the application at the next event poll. - */ -extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, - void *userdata); - -/** - * Return the current event filter - can be used to "chain" filters. - * If there is no event filter set, this function returns SDL_FALSE. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, - void **userdata); - -/** - * Add a function which is called when an event is added to the queue. - */ -extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, - void *userdata); - -/** - * Remove an event watch function added with SDL_AddEventWatch() - */ -extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, - void *userdata); - -/** - * Run the filter function on the current event queue, removing any - * events for which the filter returns 0. - */ -extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, - void *userdata); - -/* @{ */ -#define SDL_QUERY -1 -#define SDL_IGNORE 0 -#define SDL_DISABLE 0 -#define SDL_ENABLE 1 - -/** - * This function allows you to set the state of processing certain events. - * - If \c state is set to ::SDL_IGNORE, that event will be automatically - * dropped from the event queue and will not be filtered. - * - If \c state is set to ::SDL_ENABLE, that event will be processed - * normally. - * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the - * current processing state of the specified event. - */ -extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); -/* @} */ -#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) - -/** - * This function allocates a set of user-defined events, and returns - * the beginning event number for that set of events. - * - * If there aren't enough user-defined events left, this function - * returns (Uint32)-1 - */ -extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_events_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_filesystem.h b/crumpet-engine/include/sdl2/SDL_filesystem.h deleted file mode 100644 index fa6a1fa..0000000 --- a/crumpet-engine/include/sdl2/SDL_filesystem.h +++ /dev/null @@ -1,136 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_filesystem.h - * - * \brief Include file for filesystem SDL API functions - */ - -#ifndef SDL_filesystem_h_ -#define SDL_filesystem_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Get the path where the application resides. - * - * Get the "base path". This is the directory where the application was run - * from, which is probably the installation directory, and may or may not - * be the process's current working directory. - * - * This returns an absolute path in UTF-8 encoding, and is guaranteed to - * end with a path separator ('\\' on Windows, '/' most other places). - * - * The pointer returned by this function is owned by you. Please call - * SDL_free() on the pointer when you are done with it, or it will be a - * memory leak. This is not necessarily a fast call, though, so you should - * call this once near startup and save the string if you need it. - * - * Some platforms can't determine the application's path, and on other - * platforms, this might be meaningless. In such cases, this function will - * return NULL. - * - * \return String of base dir in UTF-8 encoding, or NULL on error. - * - * \sa SDL_GetPrefPath - */ -extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); - -/** - * \brief Get the user-and-app-specific path where files can be written. - * - * Get the "pref dir". This is meant to be where users can write personal - * files (preferences and save games, etc) that are specific to your - * application. This directory is unique per user, per application. - * - * This function will decide the appropriate location in the native filesystem, - * create the directory if necessary, and return a string of the absolute - * path to the directory in UTF-8 encoding. - * - * On Windows, the string might look like: - * "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\" - * - * On Linux, the string might look like: - * "/home/bob/.local/share/My Program Name/" - * - * On Mac OS X, the string might look like: - * "/Users/bob/Library/Application Support/My Program Name/" - * - * (etc.) - * - * You specify the name of your organization (if it's not a real organization, - * your name or an Internet domain you own might do) and the name of your - * application. These should be untranslated proper names. - * - * Both the org and app strings may become part of a directory name, so - * please follow these rules: - * - * - Try to use the same org string (including case-sensitivity) for - * all your applications that use this function. - * - Always use a unique app string for each one, and make sure it never - * changes for an app once you've decided on it. - * - Unicode characters are legal, as long as it's UTF-8 encoded, but... - * - ...only use letters, numbers, and spaces. Avoid punctuation like - * "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. - * - * This returns an absolute path in UTF-8 encoding, and is guaranteed to - * end with a path separator ('\\' on Windows, '/' most other places). - * - * The pointer returned by this function is owned by you. Please call - * SDL_free() on the pointer when you are done with it, or it will be a - * memory leak. This is not necessarily a fast call, though, so you should - * call this once near startup and save the string if you need it. - * - * You should assume the path returned by this function is the only safe - * place to write files (and that SDL_GetBasePath(), while it might be - * writable, or even the parent of the returned path, aren't where you - * should be writing things). - * - * Some platforms can't determine the pref path, and on other - * platforms, this might be meaningless. In such cases, this function will - * return NULL. - * - * \param org The name of your organization. - * \param app The name of your application. - * \return UTF-8 string of user dir in platform-dependent notation. NULL - * if there's a problem (creating directory failed, etc). - * - * \sa SDL_GetBasePath - */ -extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_filesystem_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_gamecontroller.h b/crumpet-engine/include/sdl2/SDL_gamecontroller.h deleted file mode 100644 index 2e024be..0000000 --- a/crumpet-engine/include/sdl2/SDL_gamecontroller.h +++ /dev/null @@ -1,362 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_gamecontroller.h - * - * Include file for SDL game controller event handling - */ - -#ifndef SDL_gamecontroller_h_ -#define SDL_gamecontroller_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_rwops.h" -#include "SDL_joystick.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \file SDL_gamecontroller.h - * - * In order to use these functions, SDL_Init() must have been called - * with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system - * for game controllers, and load appropriate drivers. - * - * If you would like to receive controller updates while the application - * is in the background, you should set the following hint before calling - * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS - */ - -/** - * The gamecontroller structure used to identify an SDL game controller - */ -struct _SDL_GameController; -typedef struct _SDL_GameController SDL_GameController; - - -typedef enum -{ - SDL_CONTROLLER_BINDTYPE_NONE = 0, - SDL_CONTROLLER_BINDTYPE_BUTTON, - SDL_CONTROLLER_BINDTYPE_AXIS, - SDL_CONTROLLER_BINDTYPE_HAT -} SDL_GameControllerBindType; - -/** - * Get the SDL joystick layer binding for this controller button/axis mapping - */ -typedef struct SDL_GameControllerButtonBind -{ - SDL_GameControllerBindType bindType; - union - { - int button; - int axis; - struct { - int hat; - int hat_mask; - } hat; - } value; - -} SDL_GameControllerButtonBind; - - -/** - * To count the number of game controllers in the system for the following: - * int nJoysticks = SDL_NumJoysticks(); - * int nGameControllers = 0; - * for (int i = 0; i < nJoysticks; i++) { - * if (SDL_IsGameController(i)) { - * nGameControllers++; - * } - * } - * - * Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: - * guid,name,mappings - * - * Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones. - * Under Windows there is a reserved GUID of "xinput" that covers any XInput devices. - * The mapping format for joystick is: - * bX - a joystick button, index X - * hX.Y - hat X with value Y - * aX - axis X of the joystick - * Buttons can be used as a controller axis and vice versa. - * - * This string shows an example of a valid mapping for a controller - * "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", - * - */ - -/** - * Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform() - * A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt - * - * If \c freerw is non-zero, the stream will be closed after being read. - * - * \return number of mappings added, -1 on error - */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw); - -/** - * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() - * - * Convenience macro. - */ -#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1) - -/** - * Add or update an existing mapping configuration - * - * \return 1 if mapping is added, 0 if updated, -1 on error - */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString); - -/** - * Get the number of mappings installed - * - * \return the number of mappings - */ -extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void); - -/** - * Get the mapping at a particular index. - * - * \return the mapping string. Must be freed with SDL_free(). Returns NULL if the index is out of range. - */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index); - -/** - * Get a mapping string for a GUID - * - * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available - */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid); - -/** - * Get a mapping string for an open GameController - * - * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available - */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller); - -/** - * Is the joystick on this index supported by the game controller interface? - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); - -/** - * Get the implementation dependent name of a game controller. - * This can be called before any controllers are opened. - * If no name can be found, this function returns NULL. - */ -extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); - -/** - * Open a game controller for use. - * The index passed as an argument refers to the N'th game controller on the system. - * This index is not the value which will identify this controller in future - * controller events. The joystick's instance id (::SDL_JoystickID) will be - * used there instead. - * - * \return A controller identifier, or NULL if an error occurred. - */ -extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index); - -/** - * Return the SDL_GameController associated with an instance id. - */ -extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid); - -/** - * Return the name for this currently opened controller - */ -extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); - -/** - * Get the USB vendor ID of an opened controller, if available. - * If the vendor ID isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller); - -/** - * Get the USB product ID of an opened controller, if available. - * If the product ID isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller); - -/** - * Get the product version of an opened controller, if available. - * If the product version isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller); - -/** - * Returns SDL_TRUE if the controller has been opened and currently connected, - * or SDL_FALSE if it has not. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller); - -/** - * Get the underlying joystick object used by a controller - */ -extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller); - -/** - * Enable/disable controller event polling. - * - * If controller events are disabled, you must call SDL_GameControllerUpdate() - * yourself and check the state of the controller when you want controller - * information. - * - * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. - */ -extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state); - -/** - * Update the current state of the open game controllers. - * - * This is called automatically by the event loop if any game controller - * events are enabled. - */ -extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void); - - -/** - * The list of axes available from a controller - * - * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, - * and are centered within ~8000 of zero, though advanced UI will allow users to set - * or autodetect the dead zone, which varies between controllers. - * - * Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX. - */ -typedef enum -{ - SDL_CONTROLLER_AXIS_INVALID = -1, - SDL_CONTROLLER_AXIS_LEFTX, - SDL_CONTROLLER_AXIS_LEFTY, - SDL_CONTROLLER_AXIS_RIGHTX, - SDL_CONTROLLER_AXIS_RIGHTY, - SDL_CONTROLLER_AXIS_TRIGGERLEFT, - SDL_CONTROLLER_AXIS_TRIGGERRIGHT, - SDL_CONTROLLER_AXIS_MAX -} SDL_GameControllerAxis; - -/** - * turn this string into a axis mapping - */ -extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString); - -/** - * turn this axis enum into a string mapping - */ -extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis); - -/** - * Get the SDL joystick layer binding for this controller button mapping - */ -extern DECLSPEC SDL_GameControllerButtonBind SDLCALL -SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, - SDL_GameControllerAxis axis); - -/** - * Get the current state of an axis control on a game controller. - * - * The state is a value ranging from -32768 to 32767 (except for the triggers, - * which range from 0 to 32767). - * - * The axis indices start at index 0. - */ -extern DECLSPEC Sint16 SDLCALL -SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, - SDL_GameControllerAxis axis); - -/** - * The list of buttons available from a controller - */ -typedef enum -{ - SDL_CONTROLLER_BUTTON_INVALID = -1, - SDL_CONTROLLER_BUTTON_A, - SDL_CONTROLLER_BUTTON_B, - SDL_CONTROLLER_BUTTON_X, - SDL_CONTROLLER_BUTTON_Y, - SDL_CONTROLLER_BUTTON_BACK, - SDL_CONTROLLER_BUTTON_GUIDE, - SDL_CONTROLLER_BUTTON_START, - SDL_CONTROLLER_BUTTON_LEFTSTICK, - SDL_CONTROLLER_BUTTON_RIGHTSTICK, - SDL_CONTROLLER_BUTTON_LEFTSHOULDER, - SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, - SDL_CONTROLLER_BUTTON_DPAD_UP, - SDL_CONTROLLER_BUTTON_DPAD_DOWN, - SDL_CONTROLLER_BUTTON_DPAD_LEFT, - SDL_CONTROLLER_BUTTON_DPAD_RIGHT, - SDL_CONTROLLER_BUTTON_MAX -} SDL_GameControllerButton; - -/** - * turn this string into a button mapping - */ -extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString); - -/** - * turn this button enum into a string mapping - */ -extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button); - -/** - * Get the SDL joystick layer binding for this controller button mapping - */ -extern DECLSPEC SDL_GameControllerButtonBind SDLCALL -SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, - SDL_GameControllerButton button); - - -/** - * Get the current state of a button on a game controller. - * - * The button indices start at index 0. - */ -extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, - SDL_GameControllerButton button); - -/** - * Close a controller previously opened with SDL_GameControllerOpen(). - */ -extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_gamecontroller_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_gesture.h b/crumpet-engine/include/sdl2/SDL_gesture.h deleted file mode 100644 index b223d80..0000000 --- a/crumpet-engine/include/sdl2/SDL_gesture.h +++ /dev/null @@ -1,87 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_gesture.h - * - * Include file for SDL gesture event handling. - */ - -#ifndef SDL_gesture_h_ -#define SDL_gesture_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" - -#include "SDL_touch.h" - - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -typedef Sint64 SDL_GestureID; - -/* Function prototypes */ - -/** - * \brief Begin Recording a gesture on the specified touch, or all touches (-1) - * - * - */ -extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); - - -/** - * \brief Save all currently loaded Dollar Gesture templates - * - * - */ -extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst); - -/** - * \brief Save a currently loaded Dollar Gesture template - * - * - */ -extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst); - - -/** - * \brief Load Dollar Gesture templates from a file - * - * - */ -extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_gesture_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_haptic.h b/crumpet-engine/include/sdl2/SDL_haptic.h deleted file mode 100644 index e3a2bca..0000000 --- a/crumpet-engine/include/sdl2/SDL_haptic.h +++ /dev/null @@ -1,1227 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_haptic.h - * - * \brief The SDL haptic subsystem allows you to control haptic (force feedback) - * devices. - * - * The basic usage is as follows: - * - Initialize the subsystem (::SDL_INIT_HAPTIC). - * - Open a haptic device. - * - SDL_HapticOpen() to open from index. - * - SDL_HapticOpenFromJoystick() to open from an existing joystick. - * - Create an effect (::SDL_HapticEffect). - * - Upload the effect with SDL_HapticNewEffect(). - * - Run the effect with SDL_HapticRunEffect(). - * - (optional) Free the effect with SDL_HapticDestroyEffect(). - * - Close the haptic device with SDL_HapticClose(). - * - * \par Simple rumble example: - * \code - * SDL_Haptic *haptic; - * - * // Open the device - * haptic = SDL_HapticOpen( 0 ); - * if (haptic == NULL) - * return -1; - * - * // Initialize simple rumble - * if (SDL_HapticRumbleInit( haptic ) != 0) - * return -1; - * - * // Play effect at 50% strength for 2 seconds - * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) - * return -1; - * SDL_Delay( 2000 ); - * - * // Clean up - * SDL_HapticClose( haptic ); - * \endcode - * - * \par Complete example: - * \code - * int test_haptic( SDL_Joystick * joystick ) { - * SDL_Haptic *haptic; - * SDL_HapticEffect effect; - * int effect_id; - * - * // Open the device - * haptic = SDL_HapticOpenFromJoystick( joystick ); - * if (haptic == NULL) return -1; // Most likely joystick isn't haptic - * - * // See if it can do sine waves - * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { - * SDL_HapticClose(haptic); // No sine effect - * return -1; - * } - * - * // Create the effect - * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default - * effect.type = SDL_HAPTIC_SINE; - * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates - * effect.periodic.direction.dir[0] = 18000; // Force comes from south - * effect.periodic.period = 1000; // 1000 ms - * effect.periodic.magnitude = 20000; // 20000/32767 strength - * effect.periodic.length = 5000; // 5 seconds long - * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength - * effect.periodic.fade_length = 1000; // Takes 1 second to fade away - * - * // Upload the effect - * effect_id = SDL_HapticNewEffect( haptic, &effect ); - * - * // Test the effect - * SDL_HapticRunEffect( haptic, effect_id, 1 ); - * SDL_Delay( 5000); // Wait for the effect to finish - * - * // We destroy the effect, although closing the device also does this - * SDL_HapticDestroyEffect( haptic, effect_id ); - * - * // Close the device - * SDL_HapticClose(haptic); - * - * return 0; // Success - * } - * \endcode - */ - -#ifndef SDL_haptic_h_ -#define SDL_haptic_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_joystick.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif /* __cplusplus */ - -/** - * \typedef SDL_Haptic - * - * \brief The haptic structure used to identify an SDL haptic. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticOpenFromJoystick - * \sa SDL_HapticClose - */ -struct _SDL_Haptic; -typedef struct _SDL_Haptic SDL_Haptic; - - -/** - * \name Haptic features - * - * Different haptic features a device can have. - */ -/* @{ */ - -/** - * \name Haptic effects - */ -/* @{ */ - -/** - * \brief Constant effect supported. - * - * Constant haptic effect. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_CONSTANT (1u<<0) - -/** - * \brief Sine wave effect supported. - * - * Periodic haptic effect that simulates sine waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_SINE (1u<<1) - -/** - * \brief Left/Right effect supported. - * - * Haptic effect for direct control over high/low frequency motors. - * - * \sa SDL_HapticLeftRight - * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, - * we ran out of bits, and this is important for XInput devices. - */ -#define SDL_HAPTIC_LEFTRIGHT (1u<<2) - -/* !!! FIXME: put this back when we have more bits in 2.1 */ -/* #define SDL_HAPTIC_SQUARE (1<<2) */ - -/** - * \brief Triangle wave effect supported. - * - * Periodic haptic effect that simulates triangular waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_TRIANGLE (1u<<3) - -/** - * \brief Sawtoothup wave effect supported. - * - * Periodic haptic effect that simulates saw tooth up waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_SAWTOOTHUP (1u<<4) - -/** - * \brief Sawtoothdown wave effect supported. - * - * Periodic haptic effect that simulates saw tooth down waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) - -/** - * \brief Ramp effect supported. - * - * Ramp haptic effect. - * - * \sa SDL_HapticRamp - */ -#define SDL_HAPTIC_RAMP (1u<<6) - -/** - * \brief Spring effect supported - uses axes position. - * - * Condition haptic effect that simulates a spring. Effect is based on the - * axes position. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_SPRING (1u<<7) - -/** - * \brief Damper effect supported - uses axes velocity. - * - * Condition haptic effect that simulates dampening. Effect is based on the - * axes velocity. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_DAMPER (1u<<8) - -/** - * \brief Inertia effect supported - uses axes acceleration. - * - * Condition haptic effect that simulates inertia. Effect is based on the axes - * acceleration. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_INERTIA (1u<<9) - -/** - * \brief Friction effect supported - uses axes movement. - * - * Condition haptic effect that simulates friction. Effect is based on the - * axes movement. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_FRICTION (1u<<10) - -/** - * \brief Custom effect is supported. - * - * User defined custom haptic effect. - */ -#define SDL_HAPTIC_CUSTOM (1u<<11) - -/* @} *//* Haptic effects */ - -/* These last few are features the device has, not effects */ - -/** - * \brief Device can set global gain. - * - * Device supports setting the global gain. - * - * \sa SDL_HapticSetGain - */ -#define SDL_HAPTIC_GAIN (1u<<12) - -/** - * \brief Device can set autocenter. - * - * Device supports setting autocenter. - * - * \sa SDL_HapticSetAutocenter - */ -#define SDL_HAPTIC_AUTOCENTER (1u<<13) - -/** - * \brief Device can be queried for effect status. - * - * Device supports querying effect status. - * - * \sa SDL_HapticGetEffectStatus - */ -#define SDL_HAPTIC_STATUS (1u<<14) - -/** - * \brief Device can be paused. - * - * Devices supports being paused. - * - * \sa SDL_HapticPause - * \sa SDL_HapticUnpause - */ -#define SDL_HAPTIC_PAUSE (1u<<15) - - -/** - * \name Direction encodings - */ -/* @{ */ - -/** - * \brief Uses polar coordinates for the direction. - * - * \sa SDL_HapticDirection - */ -#define SDL_HAPTIC_POLAR 0 - -/** - * \brief Uses cartesian coordinates for the direction. - * - * \sa SDL_HapticDirection - */ -#define SDL_HAPTIC_CARTESIAN 1 - -/** - * \brief Uses spherical coordinates for the direction. - * - * \sa SDL_HapticDirection - */ -#define SDL_HAPTIC_SPHERICAL 2 - -/* @} *//* Direction encodings */ - -/* @} *//* Haptic features */ - -/* - * Misc defines. - */ - -/** - * \brief Used to play a device an infinite number of times. - * - * \sa SDL_HapticRunEffect - */ -#define SDL_HAPTIC_INFINITY 4294967295U - - -/** - * \brief Structure that represents a haptic direction. - * - * This is the direction where the force comes from, - * instead of the direction in which the force is exerted. - * - * Directions can be specified by: - * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. - * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. - * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. - * - * Cardinal directions of the haptic device are relative to the positioning - * of the device. North is considered to be away from the user. - * - * The following diagram represents the cardinal directions: - * \verbatim - .--. - |__| .-------. - |=.| |.-----.| - |--| || || - | | |'-----'| - |__|~')_____(' - [ COMPUTER ] - - - North (0,-1) - ^ - | - | - (-1,0) West <----[ HAPTIC ]----> East (1,0) - | - | - v - South (0,1) - - - [ USER ] - \|||/ - (o o) - ---ooO-(_)-Ooo--- - \endverbatim - * - * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a - * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses - * the first \c dir parameter. The cardinal directions would be: - * - North: 0 (0 degrees) - * - East: 9000 (90 degrees) - * - South: 18000 (180 degrees) - * - West: 27000 (270 degrees) - * - * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions - * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses - * the first three \c dir parameters. The cardinal directions would be: - * - North: 0,-1, 0 - * - East: 1, 0, 0 - * - South: 0, 1, 0 - * - West: -1, 0, 0 - * - * The Z axis represents the height of the effect if supported, otherwise - * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you - * can use any multiple you want, only the direction matters. - * - * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. - * The first two \c dir parameters are used. The \c dir parameters are as - * follows (all values are in hundredths of degrees): - * - Degrees from (1, 0) rotated towards (0, 1). - * - Degrees towards (0, 0, 1) (device needs at least 3 axes). - * - * - * Example of force coming from the south with all encodings (force coming - * from the south means the user will have to pull the stick to counteract): - * \code - * SDL_HapticDirection direction; - * - * // Cartesian directions - * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. - * direction.dir[0] = 0; // X position - * direction.dir[1] = 1; // Y position - * // Assuming the device has 2 axes, we don't need to specify third parameter. - * - * // Polar directions - * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. - * direction.dir[0] = 18000; // Polar only uses first parameter - * - * // Spherical coordinates - * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding - * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. - * \endcode - * - * \sa SDL_HAPTIC_POLAR - * \sa SDL_HAPTIC_CARTESIAN - * \sa SDL_HAPTIC_SPHERICAL - * \sa SDL_HapticEffect - * \sa SDL_HapticNumAxes - */ -typedef struct SDL_HapticDirection -{ - Uint8 type; /**< The type of encoding. */ - Sint32 dir[3]; /**< The encoded direction. */ -} SDL_HapticDirection; - - -/** - * \brief A structure containing a template for a Constant effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. - * - * A constant effect applies a constant force in the specified direction - * to the joystick. - * - * \sa SDL_HAPTIC_CONSTANT - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticConstant -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Constant */ - Sint16 level; /**< Strength of the constant effect. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticConstant; - -/** - * \brief A structure containing a template for a Periodic effect. - * - * The struct handles the following effects: - * - ::SDL_HAPTIC_SINE - * - ::SDL_HAPTIC_LEFTRIGHT - * - ::SDL_HAPTIC_TRIANGLE - * - ::SDL_HAPTIC_SAWTOOTHUP - * - ::SDL_HAPTIC_SAWTOOTHDOWN - * - * A periodic effect consists in a wave-shaped effect that repeats itself - * over time. The type determines the shape of the wave and the parameters - * determine the dimensions of the wave. - * - * Phase is given by hundredth of a degree meaning that giving the phase a value - * of 9000 will displace it 25% of its period. Here are sample values: - * - 0: No phase displacement. - * - 9000: Displaced 25% of its period. - * - 18000: Displaced 50% of its period. - * - 27000: Displaced 75% of its period. - * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. - * - * Examples: - * \verbatim - SDL_HAPTIC_SINE - __ __ __ __ - / \ / \ / \ / - / \__/ \__/ \__/ - - SDL_HAPTIC_SQUARE - __ __ __ __ __ - | | | | | | | | | | - | |__| |__| |__| |__| | - - SDL_HAPTIC_TRIANGLE - /\ /\ /\ /\ /\ - / \ / \ / \ / \ / - / \/ \/ \/ \/ - - SDL_HAPTIC_SAWTOOTHUP - /| /| /| /| /| /| /| - / | / | / | / | / | / | / | - / |/ |/ |/ |/ |/ |/ | - - SDL_HAPTIC_SAWTOOTHDOWN - \ |\ |\ |\ |\ |\ |\ | - \ | \ | \ | \ | \ | \ | \ | - \| \| \| \| \| \| \| - \endverbatim - * - * \sa SDL_HAPTIC_SINE - * \sa SDL_HAPTIC_LEFTRIGHT - * \sa SDL_HAPTIC_TRIANGLE - * \sa SDL_HAPTIC_SAWTOOTHUP - * \sa SDL_HAPTIC_SAWTOOTHDOWN - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticPeriodic -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, - ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or - ::SDL_HAPTIC_SAWTOOTHDOWN */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Periodic */ - Uint16 period; /**< Period of the wave. */ - Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ - Sint16 offset; /**< Mean value of the wave. */ - Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticPeriodic; - -/** - * \brief A structure containing a template for a Condition effect. - * - * The struct handles the following effects: - * - ::SDL_HAPTIC_SPRING: Effect based on axes position. - * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. - * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. - * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. - * - * Direction is handled by condition internals instead of a direction member. - * The condition effect specific members have three parameters. The first - * refers to the X axis, the second refers to the Y axis and the third - * refers to the Z axis. The right terms refer to the positive side of the - * axis and the left terms refer to the negative side of the axis. Please - * refer to the ::SDL_HapticDirection diagram for which side is positive and - * which is negative. - * - * \sa SDL_HapticDirection - * \sa SDL_HAPTIC_SPRING - * \sa SDL_HAPTIC_DAMPER - * \sa SDL_HAPTIC_INERTIA - * \sa SDL_HAPTIC_FRICTION - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticCondition -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, - ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ - SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Condition */ - Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ - Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ - Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ - Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ - Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ - Sint16 center[3]; /**< Position of the dead zone. */ -} SDL_HapticCondition; - -/** - * \brief A structure containing a template for a Ramp effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. - * - * The ramp effect starts at start strength and ends at end strength. - * It augments in linear fashion. If you use attack and fade with a ramp - * the effects get added to the ramp effect making the effect become - * quadratic instead of linear. - * - * \sa SDL_HAPTIC_RAMP - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticRamp -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_RAMP */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Ramp */ - Sint16 start; /**< Beginning strength level. */ - Sint16 end; /**< Ending strength level. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticRamp; - -/** - * \brief A structure containing a template for a Left/Right effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. - * - * The Left/Right effect is used to explicitly control the large and small - * motors, commonly found in modern game controllers. One motor is high - * frequency, the other is low frequency. - * - * \sa SDL_HAPTIC_LEFTRIGHT - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticLeftRight -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - - /* Rumble */ - Uint16 large_magnitude; /**< Control of the large controller motor. */ - Uint16 small_magnitude; /**< Control of the small controller motor. */ -} SDL_HapticLeftRight; - -/** - * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. - * - * A custom force feedback effect is much like a periodic effect, where the - * application can define its exact shape. You will have to allocate the - * data yourself. Data should consist of channels * samples Uint16 samples. - * - * If channels is one, the effect is rotated using the defined direction. - * Otherwise it uses the samples in data for the different axes. - * - * \sa SDL_HAPTIC_CUSTOM - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticCustom -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Custom */ - Uint8 channels; /**< Axes to use, minimum of one. */ - Uint16 period; /**< Sample periods. */ - Uint16 samples; /**< Amount of samples. */ - Uint16 *data; /**< Should contain channels*samples items. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticCustom; - -/** - * \brief The generic template for any haptic effect. - * - * All values max at 32767 (0x7FFF). Signed values also can be negative. - * Time values unless specified otherwise are in milliseconds. - * - * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 - * value. Neither delay, interval, attack_length nor fade_length support - * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. - * - * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of - * ::SDL_HAPTIC_INFINITY. - * - * Button triggers may not be supported on all devices, it is advised to not - * use them if possible. Buttons start at index 1 instead of index 0 like - * the joystick. - * - * If both attack_length and fade_level are 0, the envelope is not used, - * otherwise both values are used. - * - * Common parts: - * \code - * // Replay - All effects have this - * Uint32 length; // Duration of effect (ms). - * Uint16 delay; // Delay before starting effect. - * - * // Trigger - All effects have this - * Uint16 button; // Button that triggers effect. - * Uint16 interval; // How soon before effect can be triggered again. - * - * // Envelope - All effects except condition effects have this - * Uint16 attack_length; // Duration of the attack (ms). - * Uint16 attack_level; // Level at the start of the attack. - * Uint16 fade_length; // Duration of the fade out (ms). - * Uint16 fade_level; // Level at the end of the fade. - * \endcode - * - * - * Here we have an example of a constant effect evolution in time: - * \verbatim - Strength - ^ - | - | effect level --> _________________ - | / \ - | / \ - | / \ - | / \ - | attack_level --> | \ - | | | <--- fade_level - | - +--------------------------------------------------> Time - [--] [---] - attack_length fade_length - - [------------------][-----------------------] - delay length - \endverbatim - * - * Note either the attack_level or the fade_level may be above the actual - * effect level. - * - * \sa SDL_HapticConstant - * \sa SDL_HapticPeriodic - * \sa SDL_HapticCondition - * \sa SDL_HapticRamp - * \sa SDL_HapticLeftRight - * \sa SDL_HapticCustom - */ -typedef union SDL_HapticEffect -{ - /* Common for all force feedback effects */ - Uint16 type; /**< Effect type. */ - SDL_HapticConstant constant; /**< Constant effect. */ - SDL_HapticPeriodic periodic; /**< Periodic effect. */ - SDL_HapticCondition condition; /**< Condition effect. */ - SDL_HapticRamp ramp; /**< Ramp effect. */ - SDL_HapticLeftRight leftright; /**< Left/Right effect. */ - SDL_HapticCustom custom; /**< Custom effect. */ -} SDL_HapticEffect; - - -/* Function prototypes */ -/** - * \brief Count the number of haptic devices attached to the system. - * - * \return Number of haptic devices detected on the system. - */ -extern DECLSPEC int SDLCALL SDL_NumHaptics(void); - -/** - * \brief Get the implementation dependent name of a haptic device. - * - * This can be called before any joysticks are opened. - * If no name can be found, this function returns NULL. - * - * \param device_index Index of the device to get its name. - * \return Name of the device or NULL on error. - * - * \sa SDL_NumHaptics - */ -extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); - -/** - * \brief Opens a haptic device for use. - * - * The index passed as an argument refers to the N'th haptic device on this - * system. - * - * When opening a haptic device, its gain will be set to maximum and - * autocenter will be disabled. To modify these values use - * SDL_HapticSetGain() and SDL_HapticSetAutocenter(). - * - * \param device_index Index of the device to open. - * \return Device identifier or NULL on error. - * - * \sa SDL_HapticIndex - * \sa SDL_HapticOpenFromMouse - * \sa SDL_HapticOpenFromJoystick - * \sa SDL_HapticClose - * \sa SDL_HapticSetGain - * \sa SDL_HapticSetAutocenter - * \sa SDL_HapticPause - * \sa SDL_HapticStopAll - */ -extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); - -/** - * \brief Checks if the haptic device at index has been opened. - * - * \param device_index Index to check to see if it has been opened. - * \return 1 if it has been opened or 0 if it hasn't. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticIndex - */ -extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); - -/** - * \brief Gets the index of a haptic device. - * - * \param haptic Haptic device to get the index of. - * \return The index of the haptic device or -1 on error. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticOpened - */ -extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); - -/** - * \brief Gets whether or not the current mouse has haptic capabilities. - * - * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. - * - * \sa SDL_HapticOpenFromMouse - */ -extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); - -/** - * \brief Tries to open a haptic device from the current mouse. - * - * \return The haptic device identifier or NULL on error. - * - * \sa SDL_MouseIsHaptic - * \sa SDL_HapticOpen - */ -extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); - -/** - * \brief Checks to see if a joystick has haptic features. - * - * \param joystick Joystick to test for haptic capabilities. - * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't - * or -1 if an error occurred. - * - * \sa SDL_HapticOpenFromJoystick - */ -extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); - -/** - * \brief Opens a haptic device for use from a joystick device. - * - * You must still close the haptic device separately. It will not be closed - * with the joystick. - * - * When opening from a joystick you should first close the haptic device before - * closing the joystick device. If not, on some implementations the haptic - * device will also get unallocated and you'll be unable to use force feedback - * on that device. - * - * \param joystick Joystick to create a haptic device from. - * \return A valid haptic device identifier on success or NULL on error. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticClose - */ -extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * - joystick); - -/** - * \brief Closes a haptic device previously opened with SDL_HapticOpen(). - * - * \param haptic Haptic device to close. - */ -extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); - -/** - * \brief Returns the number of effects a haptic device can store. - * - * On some platforms this isn't fully supported, and therefore is an - * approximation. Always check to see if your created effect was actually - * created and do not rely solely on SDL_HapticNumEffects(). - * - * \param haptic The haptic device to query effect max. - * \return The number of effects the haptic device can store or - * -1 on error. - * - * \sa SDL_HapticNumEffectsPlaying - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); - -/** - * \brief Returns the number of effects a haptic device can play at the same - * time. - * - * This is not supported on all platforms, but will always return a value. - * Added here for the sake of completeness. - * - * \param haptic The haptic device to query maximum playing effects. - * \return The number of effects the haptic device can play at the same time - * or -1 on error. - * - * \sa SDL_HapticNumEffects - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); - -/** - * \brief Gets the haptic device's supported features in bitwise manner. - * - * Example: - * \code - * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) { - * printf("We have constant haptic effect!\n"); - * } - * \endcode - * - * \param haptic The haptic device to query. - * \return Haptic features in bitwise manner (OR'd). - * - * \sa SDL_HapticNumEffects - * \sa SDL_HapticEffectSupported - */ -extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); - - -/** - * \brief Gets the number of haptic axes the device has. - * - * \sa SDL_HapticDirection - */ -extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); - -/** - * \brief Checks to see if effect is supported by haptic. - * - * \param haptic Haptic device to check on. - * \param effect Effect to check to see if it is supported. - * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. - * - * \sa SDL_HapticQuery - * \sa SDL_HapticNewEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, - SDL_HapticEffect * - effect); - -/** - * \brief Creates a new haptic effect on the device. - * - * \param haptic Haptic device to create the effect on. - * \param effect Properties of the effect to create. - * \return The identifier of the effect on success or -1 on error. - * - * \sa SDL_HapticUpdateEffect - * \sa SDL_HapticRunEffect - * \sa SDL_HapticDestroyEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, - SDL_HapticEffect * effect); - -/** - * \brief Updates the properties of an effect. - * - * Can be used dynamically, although behavior when dynamically changing - * direction may be strange. Specifically the effect may reupload itself - * and start playing from the start. You cannot change the type either when - * running SDL_HapticUpdateEffect(). - * - * \param haptic Haptic device that has the effect. - * \param effect Identifier of the effect to update. - * \param data New effect properties to use. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticNewEffect - * \sa SDL_HapticRunEffect - * \sa SDL_HapticDestroyEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, - int effect, - SDL_HapticEffect * data); - -/** - * \brief Runs the haptic effect on its associated haptic device. - * - * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over - * repeating the envelope (attack and fade) every time. If you only want the - * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length - * parameter. - * - * \param haptic Haptic device to run the effect on. - * \param effect Identifier of the haptic effect to run. - * \param iterations Number of iterations to run the effect. Use - * ::SDL_HAPTIC_INFINITY for infinity. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticStopEffect - * \sa SDL_HapticDestroyEffect - * \sa SDL_HapticGetEffectStatus - */ -extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, - int effect, - Uint32 iterations); - -/** - * \brief Stops the haptic effect on its associated haptic device. - * - * \param haptic Haptic device to stop the effect on. - * \param effect Identifier of the effect to stop. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticRunEffect - * \sa SDL_HapticDestroyEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, - int effect); - -/** - * \brief Destroys a haptic effect on the device. - * - * This will stop the effect if it's running. Effects are automatically - * destroyed when the device is closed. - * - * \param haptic Device to destroy the effect on. - * \param effect Identifier of the effect to destroy. - * - * \sa SDL_HapticNewEffect - */ -extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, - int effect); - -/** - * \brief Gets the status of the current effect on the haptic device. - * - * Device must support the ::SDL_HAPTIC_STATUS feature. - * - * \param haptic Haptic device to query the effect status on. - * \param effect Identifier of the effect to query its status. - * \return 0 if it isn't playing, 1 if it is playing or -1 on error. - * - * \sa SDL_HapticRunEffect - * \sa SDL_HapticStopEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, - int effect); - -/** - * \brief Sets the global gain of the device. - * - * Device must support the ::SDL_HAPTIC_GAIN feature. - * - * The user may specify the maximum gain by setting the environment variable - * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to - * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the - * maximum. - * - * \param haptic Haptic device to set the gain on. - * \param gain Value to set the gain to, should be between 0 and 100. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); - -/** - * \brief Sets the global autocenter of the device. - * - * Autocenter should be between 0 and 100. Setting it to 0 will disable - * autocentering. - * - * Device must support the ::SDL_HAPTIC_AUTOCENTER feature. - * - * \param haptic Haptic device to set autocentering on. - * \param autocenter Value to set autocenter to, 0 disables autocentering. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, - int autocenter); - -/** - * \brief Pauses a haptic device. - * - * Device must support the ::SDL_HAPTIC_PAUSE feature. Call - * SDL_HapticUnpause() to resume playback. - * - * Do not modify the effects nor add new ones while the device is paused. - * That can cause all sorts of weird errors. - * - * \param haptic Haptic device to pause. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticUnpause - */ -extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); - -/** - * \brief Unpauses a haptic device. - * - * Call to unpause after SDL_HapticPause(). - * - * \param haptic Haptic device to unpause. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticPause - */ -extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); - -/** - * \brief Stops all the currently playing effects on a haptic device. - * - * \param haptic Haptic device to stop. - * \return 0 on success or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); - -/** - * \brief Checks to see if rumble is supported on a haptic device. - * - * \param haptic Haptic device to check to see if it supports rumble. - * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. - * - * \sa SDL_HapticRumbleInit - * \sa SDL_HapticRumblePlay - * \sa SDL_HapticRumbleStop - */ -extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); - -/** - * \brief Initializes the haptic device for simple rumble playback. - * - * \param haptic Haptic device to initialize for simple rumble playback. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticRumbleSupported - * \sa SDL_HapticRumblePlay - * \sa SDL_HapticRumbleStop - */ -extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); - -/** - * \brief Runs simple rumble on a haptic device - * - * \param haptic Haptic device to play rumble effect on. - * \param strength Strength of the rumble to play as a 0-1 float value. - * \param length Length of the rumble to play in milliseconds. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticRumbleSupported - * \sa SDL_HapticRumbleInit - * \sa SDL_HapticRumbleStop - */ -extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); - -/** - * \brief Stops the simple rumble on a haptic device. - * - * \param haptic Haptic to stop the rumble on. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticRumbleSupported - * \sa SDL_HapticRumbleInit - * \sa SDL_HapticRumblePlay - */ -extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_haptic_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_hints.h b/crumpet-engine/include/sdl2/SDL_hints.h deleted file mode 100644 index 3834640..0000000 --- a/crumpet-engine/include/sdl2/SDL_hints.h +++ /dev/null @@ -1,1022 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_hints.h - * - * Official documentation for SDL configuration variables - * - * This file contains functions to set and get configuration hints, - * as well as listing each of them alphabetically. - * - * The convention for naming hints is SDL_HINT_X, where "SDL_X" is - * the environment variable that can be used to override the default. - * - * In general these hints are just that - they may or may not be - * supported or applicable on any given platform, but they provide - * a way for an application or user to give the library a hint as - * to how they would like the library to work. - */ - -#ifndef SDL_hints_h_ -#define SDL_hints_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. - * - * SDL can try to accelerate the SDL screen surface by using streaming - * textures with a 3D rendering engine. This variable controls whether and - * how this is done. - * - * This variable can be set to the following values: - * "0" - Disable 3D acceleration - * "1" - Enable 3D acceleration, using the default renderer. - * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) - * - * By default SDL tries to make a best guess for each platform whether - * to use acceleration or not. - */ -#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" - -/** - * \brief A variable specifying which render driver to use. - * - * If the application doesn't pick a specific renderer to use, this variable - * specifies the name of the preferred renderer. If the preferred renderer - * can't be initialized, the normal default renderer is used. - * - * This variable is case insensitive and can be set to the following values: - * "direct3d" - * "opengl" - * "opengles2" - * "opengles" - * "metal" - * "software" - * - * The default varies by platform, but it's the first one in the list that - * is available on the current platform. - */ -#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" - -/** - * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. - * - * This variable can be set to the following values: - * "0" - Disable shaders - * "1" - Enable shaders - * - * By default shaders are used if OpenGL supports them. - */ -#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" - -/** - * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. - * - * This variable can be set to the following values: - * "0" - Thread-safety is not enabled (faster) - * "1" - Thread-safety is enabled - * - * By default the Direct3D device is created with thread-safety disabled. - */ -#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" - -/** - * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. - * - * This variable does not have any effect on the Direct3D 9 based renderer. - * - * This variable can be set to the following values: - * "0" - Disable Debug Layer use - * "1" - Enable Debug Layer use - * - * By default, SDL does not use Direct3D Debug Layer. - */ -#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" - -/** - * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. - * - * This variable can be set to the following values: - * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen - * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen - * - * By default letterbox is used - */ -#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" - -/** - * \brief A variable controlling the scaling quality - * - * This variable can be set to the following values: - * "0" or "nearest" - Nearest pixel sampling - * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) - * "2" or "best" - Currently this is the same as "linear" - * - * By default nearest pixel sampling is used - */ -#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" - -/** - * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. - * - * This variable can be set to the following values: - * "0" - Disable vsync - * "1" - Enable vsync - * - * By default SDL does not sync screen surface updates with vertical refresh. - */ -#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" - -/** - * \brief A variable controlling whether the screensaver is enabled. - * - * This variable can be set to the following values: - * "0" - Disable screensaver - * "1" - Enable screensaver - * - * By default SDL will disable the screensaver. - */ -#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" - -/** - * \brief A variable controlling whether the X11 VidMode extension should be used. - * - * This variable can be set to the following values: - * "0" - Disable XVidMode - * "1" - Enable XVidMode - * - * By default SDL will use XVidMode if it is available. - */ -#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" - -/** - * \brief A variable controlling whether the X11 Xinerama extension should be used. - * - * This variable can be set to the following values: - * "0" - Disable Xinerama - * "1" - Enable Xinerama - * - * By default SDL will use Xinerama if it is available. - */ -#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" - -/** - * \brief A variable controlling whether the X11 XRandR extension should be used. - * - * This variable can be set to the following values: - * "0" - Disable XRandR - * "1" - Enable XRandR - * - * By default SDL will not use XRandR because of window manager issues. - */ -#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" - -/** - * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported. - * - * This variable can be set to the following values: - * "0" - Disable _NET_WM_PING - * "1" - Enable _NET_WM_PING - * - * By default SDL will use _NET_WM_PING, but for applications that know they - * will not always be able to respond to ping requests in a timely manner they can - * turn it off to avoid the window manager thinking the app is hung. - * The hint is checked in CreateWindow. - */ -#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" - -/** - * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. - * - * This variable can be set to the following values: - * "0" - Disable _NET_WM_BYPASS_COMPOSITOR - * "1" - Enable _NET_WM_BYPASS_COMPOSITOR - * - * By default SDL will use _NET_WM_BYPASS_COMPOSITOR - * - */ -#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" - -/** - * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden - * - * This variable can be set to the following values: - * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc) - * "1" - The window frame is interactive when the cursor is hidden - * - * By default SDL will allow interaction with the window frame when the cursor is hidden - */ -#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" - -/** - * \brief A variable to specify custom icon resource id from RC file on Windows platform - */ -#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" -#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" - -/** - * \brief A variable controlling whether the windows message loop is processed by SDL - * - * This variable can be set to the following values: - * "0" - The window message loop is not run - * "1" - The window message loop is processed in SDL_PumpEvents() - * - * By default SDL will process the windows message loop - */ -#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" - -/** - * \brief A variable controlling whether grabbing input grabs the keyboard - * - * This variable can be set to the following values: - * "0" - Grab will affect only the mouse - * "1" - Grab will affect mouse and keyboard - * - * By default SDL will not grab the keyboard so system shortcuts still work. - */ -#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" - -/** - * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode - */ -#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" - -/** - * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode - */ -#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" - -/** - * \brief A variable controlling whether relative mouse mode is implemented using mouse warping - * - * This variable can be set to the following values: - * "0" - Relative mouse mode uses raw input - * "1" - Relative mouse mode uses mouse warping - * - * By default SDL will use raw input for relative mouse mode - */ -#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" - -/** - * \brief Allow mouse click events when clicking to focus an SDL window - * - * This variable can be set to the following values: - * "0" - Ignore mouse clicks that activate a window - * "1" - Generate events for mouse clicks that activate a window - * - * By default SDL will ignore mouse clicks that activate a window - */ -#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" - -/** - * \brief A variable controlling whether touch events should generate synthetic mouse events - * - * This variable can be set to the following values: - * "0" - Touch events will not generate mouse events - * "1" - Touch events will generate mouse events - * - * By default SDL will generate mouse events for touch events - */ -#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" - -/** - * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. - * - */ -#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" - -/** - * \brief A variable controlling whether the idle timer is disabled on iOS. - * - * When an iOS app does not receive touches for some time, the screen is - * dimmed automatically. For games where the accelerometer is the only input - * this is problematic. This functionality can be disabled by setting this - * hint. - * - * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() - * accomplish the same thing on iOS. They should be preferred over this hint. - * - * This variable can be set to the following values: - * "0" - Enable idle timer - * "1" - Disable idle timer - */ -#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" - -/** - * \brief A variable controlling which orientations are allowed on iOS. - * - * In some circumstances it is necessary to be able to explicitly control - * which UI orientations are allowed. - * - * This variable is a space delimited list of the following values: - * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" - */ -#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" - -/** - * \brief A variable controlling whether controllers used with the Apple TV - * generate UI events. - * - * When UI events are generated by controller input, the app will be - * backgrounded when the Apple TV remote's menu button is pressed, and when the - * pause or B buttons on gamepads are pressed. - * - * More information about properly making use of controllers for the Apple TV - * can be found here: - * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ - * - * This variable can be set to the following values: - * "0" - Controller input does not generate UI events (the default). - * "1" - Controller input generates UI events. - */ -#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" - -/** - * \brief A variable controlling whether the Apple TV remote's joystick axes - * will automatically match the rotation of the remote. - * - * This variable can be set to the following values: - * "0" - Remote orientation does not affect joystick axes (the default). - * "1" - Joystick axes are based on the orientation of the remote. - */ -#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" - -/** - * \brief A variable controlling whether the home indicator bar on iPhone X - * should be hidden. - * - * This variable can be set to the following values: - * "0" - The indicator bar is not hidden (default for windowed applications) - * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) - * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) - */ -#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" - -/** - * \brief A variable controlling whether the Android / iOS built-in - * accelerometer should be listed as a joystick device. - * - * This variable can be set to the following values: - * "0" - The accelerometer is not listed as a joystick - * "1" - The accelerometer is available as a 3 axis joystick (the default). - */ -#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" - -/** - * \brief A variable controlling whether the Android / tvOS remotes - * should be listed as joystick devices, instead of sending keyboard events. - * - * This variable can be set to the following values: - * "0" - Remotes send enter/escape/arrow key events - * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). - */ -#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" - -/** - * \brief A variable that lets you disable the detection and use of Xinput gamepad devices - * - * The variable can be set to the following values: - * "0" - Disable XInput detection (only uses direct input) - * "1" - Enable XInput detection (the default) - */ -#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" - -/** - * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. - * - * This hint is for backwards compatibility only and will be removed in SDL 2.1 - * - * The default value is "0". This hint must be set before SDL_Init() - */ -#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" - -/** - * \brief A variable that lets you manually hint extra gamecontroller db entries. - * - * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h - * - * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) - * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() - */ -#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" - -/** - * \brief A variable containing a list of devices to skip when scanning for game controllers. - * - * The format of the string is a comma separated list of USB VID/PID pairs - * in hexadecimal form, e.g. - * - * 0xAAAA/0xBBBB,0xCCCC/0xDDDD - * - * The variable can also take the form of @file, in which case the named - * file will be loaded and interpreted as the value of the variable. - */ -#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" - -/** - * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. - * - * The format of the string is a comma separated list of USB VID/PID pairs - * in hexadecimal form, e.g. - * - * 0xAAAA/0xBBBB,0xCCCC/0xDDDD - * - * The variable can also take the form of @file, in which case the named - * file will be loaded and interpreted as the value of the variable. - */ -#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" - -/** - * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. - * - * The variable can be set to the following values: - * "0" - Disable joystick & gamecontroller input events when the - * application is in the background. - * "1" - Enable joystick & gamecontroller input events when the - * application is in the background. - * - * The default value is "0". This hint may be set at any time. - */ -#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" - -/** - * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. - * This is a debugging aid for developers and not expected to be used by end users. The default is "1" - * - * This variable can be set to the following values: - * "0" - don't allow topmost - * "1" - allow topmost - */ -#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" - -/** - * \brief A variable that controls the timer resolution, in milliseconds. - * - * The higher resolution the timer, the more frequently the CPU services - * timer interrupts, and the more precise delays are, but this takes up - * power and CPU time. This hint is only used on Windows 7 and earlier. - * - * See this blog post for more information: - * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ - * - * If this variable is set to "0", the system timer resolution is not set. - * - * The default value is "1". This hint may be set at any time. - */ -#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" - - -/** - * \brief A variable describing the content orientation on QtWayland-based platforms. - * - * On QtWayland platforms, windows are rotated client-side to allow for custom - * transitions. In order to correctly position overlays (e.g. volume bar) and - * gestures (e.g. events view, close/minimize gestures), the system needs to - * know in which orientation the application is currently drawing its contents. - * - * This does not cause the window to be rotated or resized, the application - * needs to take care of drawing the content in the right orientation (the - * framebuffer is always in portrait mode). - * - * This variable can be one of the following values: - * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" - */ -#define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" - -/** - * \brief Flags to set on QtWayland windows to integrate with the native window manager. - * - * On QtWayland platforms, this hint controls the flags to set on the windows. - * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. - * - * This variable is a space-separated list of the following values (empty = no flags): - * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" - */ -#define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" - -/** -* \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size -* -* Use this hint in case you need to set SDL's threads stack size to other than the default. -* This is specially useful if you build SDL against a non glibc libc library (such as musl) which -* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). -* Support for this hint is currently available only in the pthread, Windows, and PSP backend. -*/ -#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" - -/** - * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) - */ -#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" - -/** - * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac - * - * If present, holding ctrl while left clicking will generate a right click - * event when on Mac. - */ -#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" - -/** -* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries -* -* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It -* can use two different sets of binaries, those compiled by the user from source -* or those provided by the Chrome browser. In the later case, these binaries require -* that SDL loads a DLL providing the shader compiler. -* -* This variable can be set to the following values: -* "d3dcompiler_46.dll" - default, best for Vista or later. -* "d3dcompiler_43.dll" - for XP support. -* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. -* -*/ -#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" - -/** -* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). -* -* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has -* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly -* created SDL_Window: -* -* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is -* needed for example when sharing an OpenGL context across multiple windows. -* -* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for -* OpenGL rendering. -* -* This variable can be set to the following values: -* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should -* share a pixel format with. -*/ -#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" - -/** - * \brief A URL to a WinRT app's privacy policy - * - * All network-enabled WinRT apps must make a privacy policy available to its - * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be - * be available in the Windows Settings charm, as accessed from within the app. - * SDL provides code to add a URL-based link there, which can point to the app's - * privacy policy. - * - * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL - * before calling any SDL_Init() functions. The contents of the hint should - * be a valid URL. For example, "http://www.example.com". - * - * The default value is "", which will prevent SDL from adding a privacy policy - * link to the Settings charm. This hint should only be set during app init. - * - * The label text of an app's "Privacy Policy" link may be customized via another - * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. - * - * Please note that on Windows Phone, Microsoft does not provide standard UI - * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL - * will not get used on that platform. Network-enabled phone apps should display - * their privacy policy through some other, in-app means. - */ -#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" - -/** \brief Label text for a WinRT app's privacy policy link - * - * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, - * Microsoft mandates that this policy be available via the Windows Settings charm. - * SDL provides code to add a link there, with its label text being set via the - * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. - * - * Please note that a privacy policy's contents are not set via this hint. A separate - * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the - * policy. - * - * The contents of this hint should be encoded as a UTF8 string. - * - * The default value is "Privacy Policy". This hint should only be set during app - * initialization, preferably before any calls to SDL_Init(). - * - * For additional information on linking to a privacy policy, see the documentation for - * SDL_HINT_WINRT_PRIVACY_POLICY_URL. - */ -#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" - -/** \brief Allows back-button-press events on Windows Phone to be marked as handled - * - * Windows Phone devices typically feature a Back button. When pressed, - * the OS will emit back-button-press events, which apps are expected to - * handle in an appropriate manner. If apps do not explicitly mark these - * events as 'Handled', then the OS will invoke its default behavior for - * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to - * terminate the app (and attempt to switch to the previous app, or to the - * device's home screen). - * - * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL - * to mark back-button-press events as Handled, if and when one is sent to - * the app. - * - * Internally, Windows Phone sends back button events as parameters to - * special back-button-press callback functions. Apps that need to respond - * to back-button-press events are expected to register one or more - * callback functions for such, shortly after being launched (during the - * app's initialization phase). After the back button is pressed, the OS - * will invoke these callbacks. If the app's callback(s) do not explicitly - * mark the event as handled by the time they return, or if the app never - * registers one of these callback, the OS will consider the event - * un-handled, and it will apply its default back button behavior (terminate - * the app). - * - * SDL registers its own back-button-press callback with the Windows Phone - * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN - * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which - * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. - * If the hint's value is set to "1", the back button event's Handled - * property will get set to 'true'. If the hint's value is set to something - * else, or if it is unset, SDL will leave the event's Handled property - * alone. (By default, the OS sets this property to 'false', to note.) - * - * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a - * back button is pressed, or can set it in direct-response to a back button - * being pressed. - * - * In order to get notified when a back button is pressed, SDL apps should - * register a callback function with SDL_AddEventWatch(), and have it listen - * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. - * (Alternatively, SDL_KEYUP events can be listened-for. Listening for - * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON - * set by such a callback, will be applied to the OS' current - * back-button-press event. - * - * More details on back button behavior in Windows Phone apps can be found - * at the following page, on Microsoft's developer site: - * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx - */ -#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" - -/** - * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. - * - * This hint only applies to Mac OS X. - * - * The variable can be set to the following values: - * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and - * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" - * button on their titlebars). - * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and - * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" - * button on their titlebars). - * - * The default value is "1". Spaces are disabled regardless of this hint if - * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before - * any windows are created. - */ -#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" - -/** -* \brief When set don't force the SDL app to become a foreground process -* -* This hint only applies to Mac OS X. -* -*/ -#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" - -/** - * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. - * - * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. - * - * If both hints were set then SDL_RWFromFile() will look into expansion files - * after a given relative path was not found in the internal storage and assets. - * - * By default this hint is not set and the APK expansion files are not searched. - */ -#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" - -/** - * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. - * - * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. - * - * If both hints were set then SDL_RWFromFile() will look into expansion files - * after a given relative path was not found in the internal storage and assets. - * - * By default this hint is not set and the APK expansion files are not searched. - */ -#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" - -/** - * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. - * - * The variable can be set to the following values: - * "0" - SDL_TEXTEDITING events are sent, and it is the application's - * responsibility to render the text from these events and - * differentiate it somehow from committed text. (default) - * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent, - * and text that is being composed will be rendered in its own UI. - */ -#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" - - /** - * \brief A variable to control whether mouse and touch events are to be treated together or separately - * - * The variable can be set to the following values: - * "0" - Mouse events will be handled as touch events, and touch will raise fake mouse - * events. This is the behaviour of SDL <= 2.0.3. (default) - * "1" - Mouse events will be handled separately from pure touch events. - * - * The value of this hint is used at runtime, so it can be changed at any time. - */ -#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" - - /** - * \brief A variable to control whether the return key on the soft keyboard - * should hide the soft keyboard on Android and iOS. - * - * The variable can be set to the following values: - * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) - * "1" - The return key will hide the keyboard. - * - * The value of this hint is used at runtime, so it can be changed at any time. - */ -#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" - -/** - * \brief override the binding element for keyboard inputs for Emscripten builds - * - * This hint only applies to the emscripten platform - * - * The variable can be one of - * "#window" - The javascript window object (this is the default) - * "#document" - The javascript document object - * "#screen" - the javascript window.screen object - * "#canvas" - the WebGL canvas element - * any other string without a leading # sign applies to the element on the page with that ID. - */ -#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" - -/** - * \brief Tell SDL not to catch the SIGINT or SIGTERM signals. - * - * This hint only applies to Unix-like platforms. - * - * The variable can be set to the following values: - * "0" - SDL will install a SIGINT and SIGTERM handler, and when it - * catches a signal, convert it into an SDL_QUIT event. - * "1" - SDL will not install a signal handler at all. - */ -#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" - -/** - * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. - * - * The variable can be set to the following values: - * "0" - SDL will generate a window-close event when it sees Alt+F4. - * "1" - SDL will only do normal key handling for Alt+F4. - */ -#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" - -/** - * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. - * - * The bitmap header version 4 is required for proper alpha channel support and - * SDL will use it when required. Should this not be desired, this hint can - * force the use of the 40 byte header version which is supported everywhere. - * - * The variable can be set to the following values: - * "0" - Surfaces with a colorkey or an alpha channel are saved to a - * 32-bit BMP file with an alpha mask. SDL will use the bitmap - * header version 4 and set the alpha mask accordingly. - * "1" - Surfaces with a colorkey or an alpha channel are saved to a - * 32-bit BMP file without an alpha mask. The alpha channel data - * will be in the file, but applications are going to ignore it. - * - * The default value is "0". - */ -#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" - -/** - * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. - * The 0x406D1388 Exception is a trick used to inform Visual Studio of a - * thread's name, but it tends to cause problems with other debuggers, - * and the .NET runtime. Note that SDL 2.0.6 and later will still use - * the (safer) SetThreadDescription API, introduced in the Windows 10 - * Creators Update, if available. - * - * The variable can be set to the following values: - * "0" - SDL will raise the 0x406D1388 Exception to name threads. - * This is the default behavior of SDL <= 2.0.4. - * "1" - SDL will not raise this exception, and threads will be unnamed. (default) - * This is necessary with .NET languages or debuggers that aren't Visual Studio. - */ -#define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" - -/** - * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI - * - * Also known as Z-order. The variable can take a negative or positive value. - * The default is 10000. - */ -#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" - -/** - * \brief Tell the video driver that we only want a double buffer. - * - * By default, most lowlevel 2D APIs will use a triple buffer scheme that - * wastes no CPU time on waiting for vsync after issuing a flip, but - * introduces a frame of latency. On the other hand, using a double buffer - * scheme instead is recommended for cases where low latency is an important - * factor because we save a whole frame of latency. - * We do so by waiting for vsync immediately after issuing a flip, usually just - * after eglSwapBuffers call in the backend's *_SwapWindow function. - * - * Since it's driver-specific, it's only supported where possible and - * implemented. Currently supported the following drivers: - * - KMSDRM (kmsdrm) - * - Raspberry Pi (raspberrypi) - */ -#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" - -/** - * \brief A variable controlling what driver to use for OpenGL ES contexts. - * - * On some platforms, currently Windows and X11, OpenGL drivers may support - * creating contexts with an OpenGL ES profile. By default SDL uses these - * profiles, when available, otherwise it attempts to load an OpenGL ES - * library, e.g. that provided by the ANGLE project. This variable controls - * whether SDL follows this default behaviour or will always load an - * OpenGL ES library. - * - * Circumstances where this is useful include - * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, - * or emulator, e.g. those from ARM, Imagination or Qualcomm. - * - Resolving OpenGL ES function addresses at link time by linking with - * the OpenGL ES library instead of querying them at run time with - * SDL_GL_GetProcAddress(). - * - * Caution: for an application to work with the default behaviour across - * different OpenGL drivers it must query the OpenGL ES function - * addresses at run time using SDL_GL_GetProcAddress(). - * - * This variable is ignored on most platforms because OpenGL ES is native - * or not supported. - * - * This variable can be set to the following values: - * "0" - Use ES profile of OpenGL, if available. (Default when not set.) - * "1" - Load OpenGL ES library using the default library names. - * - */ -#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" - -/** - * \brief A variable controlling speed/quality tradeoff of audio resampling. - * - * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) - * to handle audio resampling. There are different resampling modes available - * that produce different levels of quality, using more CPU. - * - * If this hint isn't specified to a valid setting, or libsamplerate isn't - * available, SDL will use the default, internal resampling algorithm. - * - * Note that this is currently only applicable to resampling audio that is - * being written to a device for playback or audio being read from a device - * for capture. SDL_AudioCVT always uses the default resampler (although this - * might change for SDL 2.1). - * - * This hint is currently only checked at audio subsystem initialization. - * - * This variable can be set to the following values: - * - * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) - * "1" or "fast" - Use fast, slightly higher quality resampling, if available - * "2" or "medium" - Use medium quality resampling, if available - * "3" or "best" - Use high quality resampling, if available - */ -#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" - -/** - * \brief A variable controlling the audio category on iOS and Mac OS X - * - * This variable can be set to the following values: - * - * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) - * "playback" - Use the AVAudioSessionCategoryPlayback category - * - * For more information, see Apple's documentation: - * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html - */ -#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" - -/** - * \brief An enumeration of hint priorities - */ -typedef enum -{ - SDL_HINT_DEFAULT, - SDL_HINT_NORMAL, - SDL_HINT_OVERRIDE -} SDL_HintPriority; - - -/** - * \brief Set a hint with a specific priority - * - * The priority controls the behavior when setting a hint that already - * has a value. Hints will replace existing hints of their priority and - * lower. Environment variables are considered to have override priority. - * - * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise - */ -extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, - const char *value, - SDL_HintPriority priority); - -/** - * \brief Set a hint with normal priority - * - * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise - */ -extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, - const char *value); - -/** - * \brief Get a hint - * - * \return The string value of a hint variable. - */ -extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); - -/** - * \brief Get a hint - * - * \return The boolean value of a hint variable. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); - -/** - * \brief type definition of the hint callback function. - */ -typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); - -/** - * \brief Add a function to watch a particular hint - * - * \param name The hint to watch - * \param callback The function to call when the hint value changes - * \param userdata A pointer to pass to the callback function - */ -extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, - SDL_HintCallback callback, - void *userdata); - -/** - * \brief Remove a function watching a particular hint - * - * \param name The hint being watched - * \param callback The function being called when the hint value changes - * \param userdata A pointer being passed to the callback function - */ -extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, - SDL_HintCallback callback, - void *userdata); - -/** - * \brief Clear all hints - * - * This function is called during SDL_Quit() to free stored hints. - */ -extern DECLSPEC void SDLCALL SDL_ClearHints(void); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_hints_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_joystick.h b/crumpet-engine/include/sdl2/SDL_joystick.h deleted file mode 100644 index f67772d..0000000 --- a/crumpet-engine/include/sdl2/SDL_joystick.h +++ /dev/null @@ -1,382 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_joystick.h - * - * Include file for SDL joystick event handling - * - * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick - * behind a device_index changing as joysticks are plugged and unplugged. - * - * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted - * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. - * - * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of - * the device (a X360 wired controller for example). This identifier is platform dependent. - * - * - */ - -#ifndef SDL_joystick_h_ -#define SDL_joystick_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \file SDL_joystick.h - * - * In order to use these functions, SDL_Init() must have been called - * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system - * for joysticks, and load appropriate drivers. - * - * If you would like to receive joystick updates while the application - * is in the background, you should set the following hint before calling - * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS - */ - -/** - * The joystick structure used to identify an SDL joystick - */ -struct _SDL_Joystick; -typedef struct _SDL_Joystick SDL_Joystick; - -/* A structure that encodes the stable unique id for a joystick device */ -typedef struct { - Uint8 data[16]; -} SDL_JoystickGUID; - -/** - * This is a unique ID for a joystick for the time it is connected to the system, - * and is never reused for the lifetime of the application. If the joystick is - * disconnected and reconnected, it will get a new ID. - * - * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. - */ -typedef Sint32 SDL_JoystickID; - -typedef enum -{ - SDL_JOYSTICK_TYPE_UNKNOWN, - SDL_JOYSTICK_TYPE_GAMECONTROLLER, - SDL_JOYSTICK_TYPE_WHEEL, - SDL_JOYSTICK_TYPE_ARCADE_STICK, - SDL_JOYSTICK_TYPE_FLIGHT_STICK, - SDL_JOYSTICK_TYPE_DANCE_PAD, - SDL_JOYSTICK_TYPE_GUITAR, - SDL_JOYSTICK_TYPE_DRUM_KIT, - SDL_JOYSTICK_TYPE_ARCADE_PAD, - SDL_JOYSTICK_TYPE_THROTTLE -} SDL_JoystickType; - -typedef enum -{ - SDL_JOYSTICK_POWER_UNKNOWN = -1, - SDL_JOYSTICK_POWER_EMPTY, - SDL_JOYSTICK_POWER_LOW, - SDL_JOYSTICK_POWER_MEDIUM, - SDL_JOYSTICK_POWER_FULL, - SDL_JOYSTICK_POWER_WIRED, - SDL_JOYSTICK_POWER_MAX -} SDL_JoystickPowerLevel; - -/* Function prototypes */ - -/** - * Locking for multi-threaded access to the joystick API - * - * If you are using the joystick API or handling events from multiple threads - * you should use these locking functions to protect access to the joysticks. - * - * In particular, you are guaranteed that the joystick list won't change, so - * the API functions that take a joystick index will be valid, and joystick - * and game controller events will not be delivered. - */ -extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); -extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); - -/** - * Count the number of joysticks attached to the system right now - */ -extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); - -/** - * Get the implementation dependent name of a joystick. - * This can be called before any joysticks are opened. - * If no name can be found, this function returns NULL. - */ -extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); - -/** - * Return the GUID for the joystick at this index - * This can be called before any joysticks are opened. - */ -extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); - -/** - * Get the USB vendor ID of a joystick, if available. - * This can be called before any joysticks are opened. - * If the vendor ID isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); - -/** - * Get the USB product ID of a joystick, if available. - * This can be called before any joysticks are opened. - * If the product ID isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); - -/** - * Get the product version of a joystick, if available. - * This can be called before any joysticks are opened. - * If the product version isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); - -/** - * Get the type of a joystick, if available. - * This can be called before any joysticks are opened. - */ -extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); - -/** - * Get the instance ID of a joystick. - * This can be called before any joysticks are opened. - * If the index is out of range, this function will return -1. - */ -extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); - -/** - * Open a joystick for use. - * The index passed as an argument refers to the N'th joystick on the system. - * This index is not the value which will identify this joystick in future - * joystick events. The joystick's instance id (::SDL_JoystickID) will be used - * there instead. - * - * \return A joystick identifier, or NULL if an error occurred. - */ -extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); - -/** - * Return the SDL_Joystick associated with an instance id. - */ -extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid); - -/** - * Return the name for this currently opened joystick. - * If no name can be found, this function returns NULL. - */ -extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); - -/** - * Return the GUID for this opened joystick - */ -extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); - -/** - * Get the USB vendor ID of an opened joystick, if available. - * If the vendor ID isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); - -/** - * Get the USB product ID of an opened joystick, if available. - * If the product ID isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); - -/** - * Get the product version of an opened joystick, if available. - * If the product version isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); - -/** - * Get the type of an opened joystick. - */ -extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick); - -/** - * Return a string representation for this guid. pszGUID must point to at least 33 bytes - * (32 for the string plus a NULL terminator). - */ -extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); - -/** - * Convert a string into a joystick guid - */ -extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); - -/** - * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick); - -/** - * Get the instance ID of an opened joystick or -1 if the joystick is invalid. - */ -extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick); - -/** - * Get the number of general axis controls on a joystick. - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick); - -/** - * Get the number of trackballs on a joystick. - * - * Joystick trackballs have only relative motion events associated - * with them and their state cannot be polled. - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick); - -/** - * Get the number of POV hats on a joystick. - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick); - -/** - * Get the number of buttons on a joystick. - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick); - -/** - * Update the current state of the open joysticks. - * - * This is called automatically by the event loop if any joystick - * events are enabled. - */ -extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); - -/** - * Enable/disable joystick event polling. - * - * If joystick events are disabled, you must call SDL_JoystickUpdate() - * yourself and check the state of the joystick when you want joystick - * information. - * - * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. - */ -extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); - -#define SDL_JOYSTICK_AXIS_MAX 32767 -#define SDL_JOYSTICK_AXIS_MIN -32768 -/** - * Get the current state of an axis control on a joystick. - * - * The state is a value ranging from -32768 to 32767. - * - * The axis indices start at index 0. - */ -extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, - int axis); - -/** - * Get the initial state of an axis control on a joystick. - * - * The state is a value ranging from -32768 to 32767. - * - * The axis indices start at index 0. - * - * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, - int axis, Sint16 *state); - -/** - * \name Hat positions - */ -/* @{ */ -#define SDL_HAT_CENTERED 0x00 -#define SDL_HAT_UP 0x01 -#define SDL_HAT_RIGHT 0x02 -#define SDL_HAT_DOWN 0x04 -#define SDL_HAT_LEFT 0x08 -#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) -#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) -#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) -#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) -/* @} */ - -/** - * Get the current state of a POV hat on a joystick. - * - * The hat indices start at index 0. - * - * \return The return value is one of the following positions: - * - ::SDL_HAT_CENTERED - * - ::SDL_HAT_UP - * - ::SDL_HAT_RIGHT - * - ::SDL_HAT_DOWN - * - ::SDL_HAT_LEFT - * - ::SDL_HAT_RIGHTUP - * - ::SDL_HAT_RIGHTDOWN - * - ::SDL_HAT_LEFTUP - * - ::SDL_HAT_LEFTDOWN - */ -extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick, - int hat); - -/** - * Get the ball axis change since the last poll. - * - * \return 0, or -1 if you passed it invalid parameters. - * - * The ball indices start at index 0. - */ -extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, - int ball, int *dx, int *dy); - -/** - * Get the current state of a button on a joystick. - * - * The button indices start at index 0. - */ -extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, - int button); - -/** - * Close a joystick previously opened with SDL_JoystickOpen(). - */ -extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick); - -/** - * Return the battery level of this joystick - */ -extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_joystick_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_keyboard.h b/crumpet-engine/include/sdl2/SDL_keyboard.h deleted file mode 100644 index 8748231..0000000 --- a/crumpet-engine/include/sdl2/SDL_keyboard.h +++ /dev/null @@ -1,217 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_keyboard.h - * - * Include file for SDL keyboard event handling - */ - -#ifndef SDL_keyboard_h_ -#define SDL_keyboard_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_keycode.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief The SDL keysym structure, used in key events. - * - * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. - */ -typedef struct SDL_Keysym -{ - SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ - SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ - Uint16 mod; /**< current key modifiers */ - Uint32 unused; -} SDL_Keysym; - -/* Function prototypes */ - -/** - * \brief Get the window which currently has keyboard focus. - */ -extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); - -/** - * \brief Get a snapshot of the current state of the keyboard. - * - * \param numkeys if non-NULL, receives the length of the returned array. - * - * \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. - * - * \b Example: - * \code - * const Uint8 *state = SDL_GetKeyboardState(NULL); - * if ( state[SDL_SCANCODE_RETURN] ) { - * printf(" is pressed.\n"); - * } - * \endcode - */ -extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); - -/** - * \brief Get the current key modifier state for the keyboard. - */ -extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); - -/** - * \brief Set the current key modifier state for the keyboard. - * - * \note This does not change the keyboard state, only the key modifier flags. - */ -extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); - -/** - * \brief Get the key code corresponding to the given scancode according - * to the current keyboard layout. - * - * See ::SDL_Keycode for details. - * - * \sa SDL_GetKeyName() - */ -extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); - -/** - * \brief Get the scancode corresponding to the given key code according to the - * current keyboard layout. - * - * See ::SDL_Scancode for details. - * - * \sa SDL_GetScancodeName() - */ -extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); - -/** - * \brief Get a human-readable name for a scancode. - * - * \return A pointer to the name for the scancode. - * If the scancode doesn't have a name, this function returns - * an empty string (""). - * - * \sa SDL_Scancode - */ -extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); - -/** - * \brief Get a scancode from a human-readable name - * - * \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized - * - * \sa SDL_Scancode - */ -extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); - -/** - * \brief Get a human-readable name for a key. - * - * \return A pointer to a UTF-8 string that stays valid at least until the next - * call to this function. If you need it around any longer, you must - * copy it. If the key doesn't have a name, this function returns an - * empty string (""). - * - * \sa SDL_Keycode - */ -extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); - -/** - * \brief Get a key code from a human-readable name - * - * \return key code, or SDLK_UNKNOWN if the name wasn't recognized - * - * \sa SDL_Keycode - */ -extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); - -/** - * \brief Start accepting Unicode text input events. - * This function will show the on-screen keyboard if supported. - * - * \sa SDL_StopTextInput() - * \sa SDL_SetTextInputRect() - * \sa SDL_HasScreenKeyboardSupport() - */ -extern DECLSPEC void SDLCALL SDL_StartTextInput(void); - -/** - * \brief Return whether or not Unicode text input events are enabled. - * - * \sa SDL_StartTextInput() - * \sa SDL_StopTextInput() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); - -/** - * \brief Stop receiving any text input events. - * This function will hide the on-screen keyboard if supported. - * - * \sa SDL_StartTextInput() - * \sa SDL_HasScreenKeyboardSupport() - */ -extern DECLSPEC void SDLCALL SDL_StopTextInput(void); - -/** - * \brief Set the rectangle used to type Unicode text inputs. - * This is used as a hint for IME and on-screen keyboard placement. - * - * \sa SDL_StartTextInput() - */ -extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); - -/** - * \brief Returns whether the platform has some screen keyboard support. - * - * \return SDL_TRUE if some keyboard support is available else SDL_FALSE. - * - * \note Not all screen keyboard functions are supported on all platforms. - * - * \sa SDL_IsScreenKeyboardShown() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); - -/** - * \brief Returns whether the screen keyboard is shown for given window. - * - * \param window The window for which screen keyboard should be queried. - * - * \return SDL_TRUE if screen keyboard is shown else SDL_FALSE. - * - * \sa SDL_HasScreenKeyboardSupport() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_keyboard_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_keycode.h b/crumpet-engine/include/sdl2/SDL_keycode.h deleted file mode 100644 index d7d5b1d..0000000 --- a/crumpet-engine/include/sdl2/SDL_keycode.h +++ /dev/null @@ -1,349 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_keycode.h - * - * Defines constants which identify keyboard keys and modifiers. - */ - -#ifndef SDL_keycode_h_ -#define SDL_keycode_h_ - -#include "SDL_stdinc.h" -#include "SDL_scancode.h" - -/** - * \brief The SDL virtual key representation. - * - * Values of this type are used to represent keyboard keys using the current - * layout of the keyboard. These values include Unicode values representing - * the unmodified character that would be generated by pressing the key, or - * an SDLK_* constant for those keys that do not generate characters. - * - * A special exception is the number keys at the top of the keyboard which - * always map to SDLK_0...SDLK_9, regardless of layout. - */ -typedef Sint32 SDL_Keycode; - -#define SDLK_SCANCODE_MASK (1<<30) -#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) - -enum -{ - SDLK_UNKNOWN = 0, - - SDLK_RETURN = '\r', - SDLK_ESCAPE = '\033', - SDLK_BACKSPACE = '\b', - SDLK_TAB = '\t', - SDLK_SPACE = ' ', - SDLK_EXCLAIM = '!', - SDLK_QUOTEDBL = '"', - SDLK_HASH = '#', - SDLK_PERCENT = '%', - SDLK_DOLLAR = '$', - SDLK_AMPERSAND = '&', - SDLK_QUOTE = '\'', - SDLK_LEFTPAREN = '(', - SDLK_RIGHTPAREN = ')', - SDLK_ASTERISK = '*', - SDLK_PLUS = '+', - SDLK_COMMA = ',', - SDLK_MINUS = '-', - SDLK_PERIOD = '.', - SDLK_SLASH = '/', - SDLK_0 = '0', - SDLK_1 = '1', - SDLK_2 = '2', - SDLK_3 = '3', - SDLK_4 = '4', - SDLK_5 = '5', - SDLK_6 = '6', - SDLK_7 = '7', - SDLK_8 = '8', - SDLK_9 = '9', - SDLK_COLON = ':', - SDLK_SEMICOLON = ';', - SDLK_LESS = '<', - SDLK_EQUALS = '=', - SDLK_GREATER = '>', - SDLK_QUESTION = '?', - SDLK_AT = '@', - /* - Skip uppercase letters - */ - SDLK_LEFTBRACKET = '[', - SDLK_BACKSLASH = '\\', - SDLK_RIGHTBRACKET = ']', - SDLK_CARET = '^', - SDLK_UNDERSCORE = '_', - SDLK_BACKQUOTE = '`', - SDLK_a = 'a', - SDLK_b = 'b', - SDLK_c = 'c', - SDLK_d = 'd', - SDLK_e = 'e', - SDLK_f = 'f', - SDLK_g = 'g', - SDLK_h = 'h', - SDLK_i = 'i', - SDLK_j = 'j', - SDLK_k = 'k', - SDLK_l = 'l', - SDLK_m = 'm', - SDLK_n = 'n', - SDLK_o = 'o', - SDLK_p = 'p', - SDLK_q = 'q', - SDLK_r = 'r', - SDLK_s = 's', - SDLK_t = 't', - SDLK_u = 'u', - SDLK_v = 'v', - SDLK_w = 'w', - SDLK_x = 'x', - SDLK_y = 'y', - SDLK_z = 'z', - - SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK), - - SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1), - SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2), - SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3), - SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4), - SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5), - SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6), - SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7), - SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8), - SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9), - SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10), - SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11), - SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12), - - SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN), - SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK), - SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE), - SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT), - SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME), - SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP), - SDLK_DELETE = '\177', - SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END), - SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN), - SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT), - SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT), - SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN), - SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP), - - SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR), - SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE), - SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY), - SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS), - SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS), - SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER), - SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1), - SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2), - SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3), - SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4), - SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5), - SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6), - SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7), - SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8), - SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9), - SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0), - SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD), - - SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION), - SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER), - SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS), - SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13), - SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14), - SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15), - SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16), - SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17), - SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18), - SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19), - SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20), - SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21), - SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22), - SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23), - SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24), - SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE), - SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP), - SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU), - SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT), - SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP), - SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN), - SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO), - SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT), - SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY), - SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE), - SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND), - SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE), - SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP), - SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN), - SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA), - SDLK_KP_EQUALSAS400 = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400), - - SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE), - SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ), - SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL), - SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR), - SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR), - SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2), - SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR), - SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT), - SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER), - SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN), - SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL), - SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL), - - SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00), - SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000), - SDLK_THOUSANDSSEPARATOR = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR), - SDLK_DECIMALSEPARATOR = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR), - SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT), - SDLK_CURRENCYSUBUNIT = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT), - SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN), - SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN), - SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE), - SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE), - SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB), - SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE), - SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A), - SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B), - SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C), - SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D), - SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E), - SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F), - SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR), - SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER), - SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT), - SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS), - SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER), - SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND), - SDLK_KP_DBLAMPERSAND = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND), - SDLK_KP_VERTICALBAR = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR), - SDLK_KP_DBLVERTICALBAR = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR), - SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON), - SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH), - SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE), - SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT), - SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM), - SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE), - SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL), - SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR), - SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD), - SDLK_KP_MEMSUBTRACT = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT), - SDLK_KP_MEMMULTIPLY = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY), - SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE), - SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS), - SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR), - SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY), - SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY), - SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL), - SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL), - SDLK_KP_HEXADECIMAL = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL), - - SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL), - SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT), - SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT), - SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI), - SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL), - SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT), - SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT), - SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI), - - SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE), - - SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT), - SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV), - SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP), - SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY), - SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE), - SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT), - SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW), - SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL), - SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR), - SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER), - SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH), - SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME), - SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK), - SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD), - SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP), - SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH), - SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS), - - SDLK_BRIGHTNESSDOWN = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN), - SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP), - SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH), - SDLK_KBDILLUMTOGGLE = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE), - SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN), - SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP), - SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT), - SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP), - SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1), - SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2), - - SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND), - SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD) -}; - -/** - * \brief Enumeration of valid key mods (possibly OR'd together). - */ -typedef enum -{ - KMOD_NONE = 0x0000, - KMOD_LSHIFT = 0x0001, - KMOD_RSHIFT = 0x0002, - KMOD_LCTRL = 0x0040, - KMOD_RCTRL = 0x0080, - KMOD_LALT = 0x0100, - KMOD_RALT = 0x0200, - KMOD_LGUI = 0x0400, - KMOD_RGUI = 0x0800, - KMOD_NUM = 0x1000, - KMOD_CAPS = 0x2000, - KMOD_MODE = 0x4000, - KMOD_RESERVED = 0x8000 -} SDL_Keymod; - -#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) -#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) -#define KMOD_ALT (KMOD_LALT|KMOD_RALT) -#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI) - -#endif /* SDL_keycode_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_loadso.h b/crumpet-engine/include/sdl2/SDL_loadso.h deleted file mode 100644 index da56fb4..0000000 --- a/crumpet-engine/include/sdl2/SDL_loadso.h +++ /dev/null @@ -1,81 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_loadso.h - * - * System dependent library loading routines - * - * Some things to keep in mind: - * \li These functions only work on C function names. Other languages may - * have name mangling and intrinsic language support that varies from - * compiler to compiler. - * \li Make sure you declare your function pointers with the same calling - * convention as the actual library function. Your code will crash - * mysteriously if you do not do this. - * \li Avoid namespace collisions. If you load a symbol from the library, - * it is not defined whether or not it goes into the global symbol - * namespace for the application. If it does and it conflicts with - * symbols in your code or other shared libraries, you will not get - * the results you expect. :) - */ - -#ifndef SDL_loadso_h_ -#define SDL_loadso_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * This function dynamically loads a shared object and returns a pointer - * to the object handle (or NULL if there was an error). - * The 'sofile' parameter is a system dependent name of the object file. - */ -extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); - -/** - * Given an object handle, this function looks up the address of the - * named function in the shared object and returns it. This address - * is no longer valid after calling SDL_UnloadObject(). - */ -extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, - const char *name); - -/** - * Unload a shared object from memory. - */ -extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_loadso_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_log.h b/crumpet-engine/include/sdl2/SDL_log.h deleted file mode 100644 index e12b658..0000000 --- a/crumpet-engine/include/sdl2/SDL_log.h +++ /dev/null @@ -1,211 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_log.h - * - * Simple log messages with categories and priorities. - * - * By default logs are quiet, but if you're debugging SDL you might want: - * - * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); - * - * Here's where the messages go on different platforms: - * Windows: debug output stream - * Android: log output - * Others: standard error output (stderr) - */ - -#ifndef SDL_log_h_ -#define SDL_log_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/** - * \brief The maximum size of a log message - * - * Messages longer than the maximum size will be truncated - */ -#define SDL_MAX_LOG_MESSAGE 4096 - -/** - * \brief The predefined log categories - * - * By default the application category is enabled at the INFO level, - * the assert category is enabled at the WARN level, test is enabled - * at the VERBOSE level and all other categories are enabled at the - * CRITICAL level. - */ -enum -{ - SDL_LOG_CATEGORY_APPLICATION, - SDL_LOG_CATEGORY_ERROR, - SDL_LOG_CATEGORY_ASSERT, - SDL_LOG_CATEGORY_SYSTEM, - SDL_LOG_CATEGORY_AUDIO, - SDL_LOG_CATEGORY_VIDEO, - SDL_LOG_CATEGORY_RENDER, - SDL_LOG_CATEGORY_INPUT, - SDL_LOG_CATEGORY_TEST, - - /* Reserved for future SDL library use */ - SDL_LOG_CATEGORY_RESERVED1, - SDL_LOG_CATEGORY_RESERVED2, - SDL_LOG_CATEGORY_RESERVED3, - SDL_LOG_CATEGORY_RESERVED4, - SDL_LOG_CATEGORY_RESERVED5, - SDL_LOG_CATEGORY_RESERVED6, - SDL_LOG_CATEGORY_RESERVED7, - SDL_LOG_CATEGORY_RESERVED8, - SDL_LOG_CATEGORY_RESERVED9, - SDL_LOG_CATEGORY_RESERVED10, - - /* Beyond this point is reserved for application use, e.g. - enum { - MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, - MYAPP_CATEGORY_AWESOME2, - MYAPP_CATEGORY_AWESOME3, - ... - }; - */ - SDL_LOG_CATEGORY_CUSTOM -}; - -/** - * \brief The predefined log priorities - */ -typedef enum -{ - SDL_LOG_PRIORITY_VERBOSE = 1, - SDL_LOG_PRIORITY_DEBUG, - SDL_LOG_PRIORITY_INFO, - SDL_LOG_PRIORITY_WARN, - SDL_LOG_PRIORITY_ERROR, - SDL_LOG_PRIORITY_CRITICAL, - SDL_NUM_LOG_PRIORITIES -} SDL_LogPriority; - - -/** - * \brief Set the priority of all log categories - */ -extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority); - -/** - * \brief Set the priority of a particular log category - */ -extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category, - SDL_LogPriority priority); - -/** - * \brief Get the priority of a particular log category - */ -extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category); - -/** - * \brief Reset all priorities to default. - * - * \note This is called in SDL_Quit(). - */ -extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void); - -/** - * \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO - */ -extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); - -/** - * \brief Log a message with SDL_LOG_PRIORITY_VERBOSE - */ -extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Log a message with SDL_LOG_PRIORITY_DEBUG - */ -extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Log a message with SDL_LOG_PRIORITY_INFO - */ -extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Log a message with SDL_LOG_PRIORITY_WARN - */ -extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Log a message with SDL_LOG_PRIORITY_ERROR - */ -extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Log a message with SDL_LOG_PRIORITY_CRITICAL - */ -extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Log a message with the specified category and priority. - */ -extern DECLSPEC void SDLCALL SDL_LogMessage(int category, - SDL_LogPriority priority, - SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); - -/** - * \brief Log a message with the specified category and priority. - */ -extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, - SDL_LogPriority priority, - const char *fmt, va_list ap); - -/** - * \brief The prototype for the log output function - */ -typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); - -/** - * \brief Get the current log output function. - */ -extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata); - -/** - * \brief This function allows you to replace the default log output - * function with one of your own. - */ -extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_log_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_main.h b/crumpet-engine/include/sdl2/SDL_main.h deleted file mode 100644 index 9855821..0000000 --- a/crumpet-engine/include/sdl2/SDL_main.h +++ /dev/null @@ -1,168 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_main_h_ -#define SDL_main_h_ - -#include "SDL_stdinc.h" - -/** - * \file SDL_main.h - * - * Redefine main() on some platforms so that it is called by SDL. - */ - -#ifndef SDL_MAIN_HANDLED -#if defined(__WIN32__) -/* On Windows SDL provides WinMain(), which parses the command line and passes - the arguments to your main function. - - If you provide your own WinMain(), you may define SDL_MAIN_HANDLED - */ -#define SDL_MAIN_AVAILABLE - -#elif defined(__WINRT__) -/* On WinRT, SDL provides a main function that initializes CoreApplication, - creating an instance of IFrameworkView in the process. - - Please note that #include'ing SDL_main.h is not enough to get a main() - function working. In non-XAML apps, the file, - src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled - into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be - called, with a pointer to the Direct3D-hosted XAML control passed in. -*/ -#define SDL_MAIN_NEEDED - -#elif defined(__IPHONEOS__) -/* On iOS SDL provides a main function that creates an application delegate - and starts the iOS application run loop. - - See src/video/uikit/SDL_uikitappdelegate.m for more details. - */ -#define SDL_MAIN_NEEDED - -#elif defined(__ANDROID__) -/* On Android SDL provides a Java class in SDLActivity.java that is the - main activity entry point. - - See docs/README-android.md for more details on extending that class. - */ -#define SDL_MAIN_NEEDED - -/* We need to export SDL_main so it can be launched from Java */ -#define SDLMAIN_DECLSPEC DECLSPEC - -#elif defined(__NACL__) -/* On NACL we use ppapi_simple to set up the application helper code, - then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before - starting the user main function. - All user code is run in a separate thread by ppapi_simple, thus - allowing for blocking io to take place via nacl_io -*/ -#define SDL_MAIN_NEEDED - -#endif -#endif /* SDL_MAIN_HANDLED */ - -#ifdef __cplusplus -#define C_LINKAGE "C" -#else -#define C_LINKAGE -#endif /* __cplusplus */ - -#ifndef SDLMAIN_DECLSPEC -#define SDLMAIN_DECLSPEC -#endif - -/** - * \file SDL_main.h - * - * The application's main() function must be called with C linkage, - * and should be declared like this: - * \code - * #ifdef __cplusplus - * extern "C" - * #endif - * int main(int argc, char *argv[]) - * { - * } - * \endcode - */ - -#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) -#define main SDL_main -#endif - -/** - * The prototype for the application's main() function - */ -extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); - - -#include "begin_code.h" -#ifdef __cplusplus -extern "C" { -#endif - -/** - * This is called by the real SDL main function to let the rest of the - * library know that initialization was done properly. - * - * Calling this yourself without knowing what you're doing can cause - * crashes and hard to diagnose problems with your application. - */ -extern DECLSPEC void SDLCALL SDL_SetMainReady(void); - -#ifdef __WIN32__ - -/** - * This can be called to set the application class at startup - */ -extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, - void *hInst); -extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); - -#endif /* __WIN32__ */ - - -#ifdef __WINRT__ - -/** - * \brief Initializes and launches an SDL/WinRT application. - * - * \param mainFunction The SDL app's C-style main(). - * \param reserved Reserved for future use; should be NULL - * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more - * information on the failure. - */ -extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); - -#endif /* __WINRT__ */ - - -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_main_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_messagebox.h b/crumpet-engine/include/sdl2/SDL_messagebox.h deleted file mode 100644 index b7be59d..0000000 --- a/crumpet-engine/include/sdl2/SDL_messagebox.h +++ /dev/null @@ -1,144 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_messagebox_h_ -#define SDL_messagebox_h_ - -#include "SDL_stdinc.h" -#include "SDL_video.h" /* For SDL_Window */ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief SDL_MessageBox flags. If supported will display warning icon, etc. - */ -typedef enum -{ - SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */ - SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */ - SDL_MESSAGEBOX_INFORMATION = 0x00000040 /**< informational dialog */ -} SDL_MessageBoxFlags; - -/** - * \brief Flags for SDL_MessageBoxButtonData. - */ -typedef enum -{ - SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */ - SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */ -} SDL_MessageBoxButtonFlags; - -/** - * \brief Individual button data. - */ -typedef struct -{ - Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */ - int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */ - const char * text; /**< The UTF-8 button text */ -} SDL_MessageBoxButtonData; - -/** - * \brief RGB value used in a message box color scheme - */ -typedef struct -{ - Uint8 r, g, b; -} SDL_MessageBoxColor; - -typedef enum -{ - SDL_MESSAGEBOX_COLOR_BACKGROUND, - SDL_MESSAGEBOX_COLOR_TEXT, - SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, - SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, - SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, - SDL_MESSAGEBOX_COLOR_MAX -} SDL_MessageBoxColorType; - -/** - * \brief A set of colors to use for message box dialogs - */ -typedef struct -{ - SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX]; -} SDL_MessageBoxColorScheme; - -/** - * \brief MessageBox structure containing title, text, window, etc. - */ -typedef struct -{ - Uint32 flags; /**< ::SDL_MessageBoxFlags */ - SDL_Window *window; /**< Parent window, can be NULL */ - const char *title; /**< UTF-8 title */ - const char *message; /**< UTF-8 message text */ - - int numbuttons; - const SDL_MessageBoxButtonData *buttons; - - const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */ -} SDL_MessageBoxData; - -/** - * \brief Create a modal message box. - * - * \param messageboxdata The SDL_MessageBoxData structure with title, text, etc. - * \param buttonid The pointer to which user id of hit button should be copied. - * - * \return -1 on error, otherwise 0 and buttonid contains user id of button - * hit or -1 if dialog was closed. - * - * \note This function should be called on the thread that created the parent - * window, or on the main thread if the messagebox has no parent. It will - * block execution of that thread until the user clicks a button or - * closes the messagebox. - */ -extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); - -/** - * \brief Create a simple modal message box - * - * \param flags ::SDL_MessageBoxFlags - * \param title UTF-8 title text - * \param message UTF-8 message text - * \param window The parent window, or NULL for no parent - * - * \return 0 on success, -1 on error - * - * \sa SDL_ShowMessageBox - */ -extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_messagebox_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_mouse.h b/crumpet-engine/include/sdl2/SDL_mouse.h deleted file mode 100644 index d3c9f61..0000000 --- a/crumpet-engine/include/sdl2/SDL_mouse.h +++ /dev/null @@ -1,302 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_mouse.h - * - * Include file for SDL mouse event handling. - */ - -#ifndef SDL_mouse_h_ -#define SDL_mouse_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ - -/** - * \brief Cursor types for SDL_CreateSystemCursor(). - */ -typedef enum -{ - SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ - SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ - SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ - SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ - SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ - SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ - SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ - SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ - SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ - SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ - SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ - SDL_SYSTEM_CURSOR_HAND, /**< Hand */ - SDL_NUM_SYSTEM_CURSORS -} SDL_SystemCursor; - -/** - * \brief Scroll direction types for the Scroll event - */ -typedef enum -{ - SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ - SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ -} SDL_MouseWheelDirection; - -/* Function prototypes */ - -/** - * \brief Get the window which currently has mouse focus. - */ -extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); - -/** - * \brief Retrieve the current state of the mouse. - * - * The current button state is returned as a button bitmask, which can - * be tested using the SDL_BUTTON(X) macros, and x and y are set to the - * mouse cursor position relative to the focus window for the currently - * selected mouse. You can pass NULL for either x or y. - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); - -/** - * \brief Get the current state of the mouse, in relation to the desktop - * - * This works just like SDL_GetMouseState(), but the coordinates will be - * reported relative to the top-left of the desktop. This can be useful if - * you need to track the mouse outside of a specific window and - * SDL_CaptureMouse() doesn't fit your needs. For example, it could be - * useful if you need to track the mouse while dragging a window, where - * coordinates relative to a window might not be in sync at all times. - * - * \note SDL_GetMouseState() returns the mouse position as SDL understands - * it from the last pump of the event queue. This function, however, - * queries the OS for the current mouse position, and as such, might - * be a slightly less efficient function. Unless you know what you're - * doing and have a good reason to use this function, you probably want - * SDL_GetMouseState() instead. - * - * \param x Returns the current X coord, relative to the desktop. Can be NULL. - * \param y Returns the current Y coord, relative to the desktop. Can be NULL. - * \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros. - * - * \sa SDL_GetMouseState - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); - -/** - * \brief Retrieve the relative state of the mouse. - * - * The current button state is returned as a button bitmask, which can - * be tested using the SDL_BUTTON(X) macros, and x and y are set to the - * mouse deltas since the last call to SDL_GetRelativeMouseState(). - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); - -/** - * \brief Moves the mouse to the given position within the window. - * - * \param window The window to move the mouse into, or NULL for the current mouse focus - * \param x The x coordinate within the window - * \param y The y coordinate within the window - * - * \note This function generates a mouse motion event - */ -extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, - int x, int y); - -/** - * \brief Moves the mouse to the given position in global screen space. - * - * \param x The x coordinate - * \param y The y coordinate - * \return 0 on success, -1 on error (usually: unsupported by a platform). - * - * \note This function generates a mouse motion event - */ -extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); - -/** - * \brief Set relative mouse mode. - * - * \param enabled Whether or not to enable relative mode - * - * \return 0 on success, or -1 if relative mode is not supported. - * - * While the mouse is in relative mode, the cursor is hidden, and the - * driver will try to report continuous motion in the current window. - * Only relative motion events will be delivered, the mouse position - * will not change. - * - * \note This function will flush any pending mouse motion. - * - * \sa SDL_GetRelativeMouseMode() - */ -extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); - -/** - * \brief Capture the mouse, to track input outside an SDL window. - * - * \param enabled Whether or not to enable capturing - * - * Capturing enables your app to obtain mouse events globally, instead of - * just within your window. Not all video targets support this function. - * When capturing is enabled, the current window will get all mouse events, - * but unlike relative mode, no change is made to the cursor and it is - * not restrained to your window. - * - * This function may also deny mouse input to other windows--both those in - * your application and others on the system--so you should use this - * function sparingly, and in small bursts. For example, you might want to - * track the mouse while the user is dragging something, until the user - * releases a mouse button. It is not recommended that you capture the mouse - * for long periods of time, such as the entire time your app is running. - * - * While captured, mouse events still report coordinates relative to the - * current (foreground) window, but those coordinates may be outside the - * bounds of the window (including negative values). Capturing is only - * allowed for the foreground window. If the window loses focus while - * capturing, the capture will be disabled automatically. - * - * While capturing is enabled, the current window will have the - * SDL_WINDOW_MOUSE_CAPTURE flag set. - * - * \return 0 on success, or -1 if not supported. - */ -extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); - -/** - * \brief Query whether relative mouse mode is enabled. - * - * \sa SDL_SetRelativeMouseMode() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); - -/** - * \brief Create a cursor, using the specified bitmap data and - * mask (in MSB format). - * - * The cursor width must be a multiple of 8 bits. - * - * The cursor is created in black and white according to the following: - * - * - * - * - * - * - *
data mask resulting pixel on screen
0 1 White
1 1 Black
0 0 Transparent
1 0 Inverted color if possible, black - * if not.
- * - * \sa SDL_FreeCursor() - */ -extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, - const Uint8 * mask, - int w, int h, int hot_x, - int hot_y); - -/** - * \brief Create a color cursor. - * - * \sa SDL_FreeCursor() - */ -extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, - int hot_x, - int hot_y); - -/** - * \brief Create a system cursor. - * - * \sa SDL_FreeCursor() - */ -extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); - -/** - * \brief Set the active cursor. - */ -extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); - -/** - * \brief Return the active cursor. - */ -extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); - -/** - * \brief Return the default cursor. - */ -extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); - -/** - * \brief Frees a cursor created with SDL_CreateCursor() or similar functions. - * - * \sa SDL_CreateCursor() - * \sa SDL_CreateColorCursor() - * \sa SDL_CreateSystemCursor() - */ -extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); - -/** - * \brief Toggle whether or not the cursor is shown. - * - * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current - * state. - * - * \return 1 if the cursor is shown, or 0 if the cursor is hidden. - */ -extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); - -/** - * Used as a mask when testing buttons in buttonstate. - * - Button 1: Left mouse button - * - Button 2: Middle mouse button - * - Button 3: Right mouse button - */ -#define SDL_BUTTON(X) (1 << ((X)-1)) -#define SDL_BUTTON_LEFT 1 -#define SDL_BUTTON_MIDDLE 2 -#define SDL_BUTTON_RIGHT 3 -#define SDL_BUTTON_X1 4 -#define SDL_BUTTON_X2 5 -#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) -#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) -#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) -#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) -#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_mouse_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_mutex.h b/crumpet-engine/include/sdl2/SDL_mutex.h deleted file mode 100644 index ba4247c..0000000 --- a/crumpet-engine/include/sdl2/SDL_mutex.h +++ /dev/null @@ -1,251 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_mutex_h_ -#define SDL_mutex_h_ - -/** - * \file SDL_mutex.h - * - * Functions to provide thread synchronization primitives. - */ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Synchronization functions which can time out return this value - * if they time out. - */ -#define SDL_MUTEX_TIMEDOUT 1 - -/** - * This is the timeout value which corresponds to never time out. - */ -#define SDL_MUTEX_MAXWAIT (~(Uint32)0) - - -/** - * \name Mutex functions - */ -/* @{ */ - -/* The SDL mutex structure, defined in SDL_sysmutex.c */ -struct SDL_mutex; -typedef struct SDL_mutex SDL_mutex; - -/** - * Create a mutex, initialized unlocked. - */ -extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); - -/** - * Lock the mutex. - * - * \return 0, or -1 on error. - */ -#define SDL_mutexP(m) SDL_LockMutex(m) -extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex); - -/** - * Try to lock the mutex - * - * \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex); - -/** - * Unlock the mutex. - * - * \return 0, or -1 on error. - * - * \warning It is an error to unlock a mutex that has not been locked by - * the current thread, and doing so results in undefined behavior. - */ -#define SDL_mutexV(m) SDL_UnlockMutex(m) -extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex); - -/** - * Destroy a mutex. - */ -extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); - -/* @} *//* Mutex functions */ - - -/** - * \name Semaphore functions - */ -/* @{ */ - -/* The SDL semaphore structure, defined in SDL_syssem.c */ -struct SDL_semaphore; -typedef struct SDL_semaphore SDL_sem; - -/** - * Create a semaphore, initialized with value, returns NULL on failure. - */ -extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); - -/** - * Destroy a semaphore. - */ -extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); - -/** - * This function suspends the calling thread until the semaphore pointed - * to by \c sem has a positive count. It then atomically decreases the - * semaphore count. - */ -extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); - -/** - * Non-blocking variant of SDL_SemWait(). - * - * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would - * block, and -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); - -/** - * Variant of SDL_SemWait() with a timeout in milliseconds. - * - * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not - * succeed in the allotted time, and -1 on error. - * - * \warning On some platforms this function is implemented by looping with a - * delay of 1 ms, and so should be avoided if possible. - */ -extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms); - -/** - * Atomically increases the semaphore's count (not blocking). - * - * \return 0, or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); - -/** - * Returns the current count of the semaphore. - */ -extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); - -/* @} *//* Semaphore functions */ - - -/** - * \name Condition variable functions - */ -/* @{ */ - -/* The SDL condition variable structure, defined in SDL_syscond.c */ -struct SDL_cond; -typedef struct SDL_cond SDL_cond; - -/** - * Create a condition variable. - * - * Typical use of condition variables: - * - * Thread A: - * SDL_LockMutex(lock); - * while ( ! condition ) { - * SDL_CondWait(cond, lock); - * } - * SDL_UnlockMutex(lock); - * - * Thread B: - * SDL_LockMutex(lock); - * ... - * condition = true; - * ... - * SDL_CondSignal(cond); - * SDL_UnlockMutex(lock); - * - * There is some discussion whether to signal the condition variable - * with the mutex locked or not. There is some potential performance - * benefit to unlocking first on some platforms, but there are some - * potential race conditions depending on how your code is structured. - * - * In general it's safer to signal the condition variable while the - * mutex is locked. - */ -extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); - -/** - * Destroy a condition variable. - */ -extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); - -/** - * Restart one of the threads that are waiting on the condition variable. - * - * \return 0 or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); - -/** - * Restart all threads that are waiting on the condition variable. - * - * \return 0 or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); - -/** - * Wait on the condition variable, unlocking the provided mutex. - * - * \warning The mutex must be locked before entering this function! - * - * The mutex is re-locked once the condition variable is signaled. - * - * \return 0 when it is signaled, or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex); - -/** - * Waits for at most \c ms milliseconds, and returns 0 if the condition - * variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not - * signaled in the allotted time, and -1 on error. - * - * \warning On some platforms this function is implemented by looping with a - * delay of 1 ms, and so should be avoided if possible. - */ -extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, - SDL_mutex * mutex, Uint32 ms); - -/* @} *//* Condition variable functions */ - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_mutex_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_name.h b/crumpet-engine/include/sdl2/SDL_name.h deleted file mode 100644 index ecd863f..0000000 --- a/crumpet-engine/include/sdl2/SDL_name.h +++ /dev/null @@ -1,33 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDLname_h_ -#define SDLname_h_ - -#if defined(__STDC__) || defined(__cplusplus) -#define NeedFunctionPrototypes 1 -#endif - -#define SDL_NAME(X) SDL_##X - -#endif /* SDLname_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_opengl.h b/crumpet-engine/include/sdl2/SDL_opengl.h deleted file mode 100644 index 253d9c9..0000000 --- a/crumpet-engine/include/sdl2/SDL_opengl.h +++ /dev/null @@ -1,2183 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_opengl.h - * - * This is a simple file to encapsulate the OpenGL API headers. - */ - -/** - * \def NO_SDL_GLEXT - * - * Define this if you have your own version of glext.h and want to disable the - * version included in SDL_opengl.h. - */ - -#ifndef SDL_opengl_h_ -#define SDL_opengl_h_ - -#include "SDL_config.h" - -#ifndef __IPHONEOS__ /* No OpenGL on iOS. */ - -/* - * Mesa 3-D graphics library - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR - * OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef __gl_h_ -#define __gl_h_ - -#if defined(USE_MGL_NAMESPACE) -#include "gl_mangle.h" -#endif - - -/********************************************************************** - * Begin system-specific stuff. - */ - -#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) -#define __WIN32__ -#endif - -#if defined(__WIN32__) && !defined(__CYGWIN__) -# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ -# define GLAPI __declspec(dllexport) -# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ -# define GLAPI __declspec(dllimport) -# else /* for use with static link lib build of Win32 edition only */ -# define GLAPI extern -# endif /* _STATIC_MESA support */ -# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ -# define GLAPIENTRY -# else -# define GLAPIENTRY __stdcall -# endif -#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ -# define GLAPI extern -# define GLAPIENTRY __stdcall -#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */ -# define GLAPI extern -# define GLAPIENTRY _System -# define APIENTRY _System -# if defined(__GNUC__) && !defined(_System) -# define _System -# endif -#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) -# define GLAPI __attribute__((visibility("default"))) -# define GLAPIENTRY -#endif /* WIN32 && !CYGWIN */ - -/* - * WINDOWS: Include windows.h here to define APIENTRY. - * It is also useful when applications include this file by - * including only glut.h, since glut.h depends on windows.h. - * Applications needing to include windows.h with parms other - * than "WIN32_LEAN_AND_MEAN" may include windows.h before - * glut.h or gl.h. - */ -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#ifndef NOMINMAX /* don't define min() and max(). */ -#define NOMINMAX -#endif -#include -#endif - -#ifndef GLAPI -#define GLAPI extern -#endif - -#ifndef GLAPIENTRY -#define GLAPIENTRY -#endif - -#ifndef APIENTRY -#define APIENTRY GLAPIENTRY -#endif - -/* "P" suffix to be used for a pointer to a function */ -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif - -#ifndef GLAPIENTRYP -#define GLAPIENTRYP GLAPIENTRY * -#endif - -#if defined(PRAGMA_EXPORT_SUPPORTED) -#pragma export on -#endif - -/* - * End system-specific stuff. - **********************************************************************/ - - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define GL_VERSION_1_1 1 -#define GL_VERSION_1_2 1 -#define GL_VERSION_1_3 1 -#define GL_ARB_imaging 1 - - -/* - * Datatypes - */ -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ - - - -/* - * Constants - */ - -/* Boolean values */ -#define GL_FALSE 0 -#define GL_TRUE 1 - -/* Data types */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_DOUBLE 0x140A - -/* Primitives */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 - -/* Vertex Arrays */ -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D - -/* Matrix Mode */ -#define GL_MATRIX_MODE 0x0BA0 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* Points */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_RANGE 0x0B12 - -/* Lines */ -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_WIDTH_RANGE 0x0B22 - -/* Polygons */ -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 - -/* Display Lists */ -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_LIST_MODE 0x0B30 - -/* Depth buffer */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_BITS 0x0D56 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_COMPONENT 0x1902 - -/* Lighting */ -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_SHININESS 0x1601 -#define GL_EMISSION 0x1600 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_SHADE_MODEL 0x0B54 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_NORMALIZE 0x0BA1 - -/* User clipping planes */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* Accumulation buffer */ -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_ACCUM 0x0100 -#define GL_ADD 0x0104 -#define GL_LOAD 0x0101 -#define GL_MULT 0x0103 -#define GL_RETURN 0x0102 - -/* Alpha testing */ -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_ALPHA_TEST_FUNC 0x0BC1 - -/* Blending */ -#define GL_BLEND 0x0BE2 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND_DST 0x0BE0 -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 - -/* Render Mode */ -#define GL_FEEDBACK 0x1C01 -#define GL_RENDER 0x1C00 -#define GL_SELECT 0x1C02 - -/* Feedback */ -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 - -/* Selection */ -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 - -/* Fog */ -#define GL_FOG 0x0B60 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_COLOR 0x0B66 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_LINEAR 0x2601 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* Logic Ops */ -#define GL_LOGIC_OP 0x0BF1 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_CLEAR 0x1500 -#define GL_SET 0x150F -#define GL_COPY 0x1503 -#define GL_COPY_INVERTED 0x150C -#define GL_NOOP 0x1505 -#define GL_INVERT 0x150A -#define GL_AND 0x1501 -#define GL_NAND 0x150E -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_XOR 0x1506 -#define GL_EQUIV 0x1509 -#define GL_AND_REVERSE 0x1502 -#define GL_AND_INVERTED 0x1504 -#define GL_OR_REVERSE 0x150B -#define GL_OR_INVERTED 0x150D - -/* Stencil */ -#define GL_STENCIL_BITS 0x0D57 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_INDEX 0x1901 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 - -/* Buffers, Pixel Drawing/Reading */ -#define GL_NONE 0 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -/*GL_FRONT 0x0404 */ -/*GL_BACK 0x0405 */ -/*GL_FRONT_AND_BACK 0x0408 */ -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_COLOR_INDEX 0x1900 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_ALPHA_BITS 0x0D55 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_INDEX_BITS 0x0D51 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_READ_BUFFER 0x0C02 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_BITMAP 0x1A00 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_DITHER 0x0BD0 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 - -/* Implementation limits */ -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B - -/* Gets */ -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_MODE 0x0C30 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_RENDER_MODE 0x0C40 -#define GL_RGBA_MODE 0x0C31 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_VIEWPORT 0x0BA2 - -/* Evaluators */ -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 - -/* Hints */ -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* Scissor box */ -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 - -/* Pixel Mode / Transfer */ -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 - -/* Texture mapping */ -#define GL_TEXTURE_ENV 0x2300 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_LINEAR 0x2400 -#define GL_EYE_PLANE 0x2502 -#define GL_SPHERE_MAP 0x2402 -#define GL_DECAL 0x2101 -#define GL_MODULATE 0x2100 -#define GL_NEAREST 0x2600 -#define GL_REPEAT 0x2901 -#define GL_CLAMP 0x2900 -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 - -/* Utility */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* Errors */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* glPush/PopAttrib bits */ -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000FFFFF - - -/* OpenGL 1.1 */ -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF - - - -/* - * Miscellaneous - */ - -GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); - -GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); - -GLAPI void GLAPIENTRY glClear( GLbitfield mask ); - -GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); - -GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); - -GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); - -GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); - -GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); - -GLAPI void GLAPIENTRY glCullFace( GLenum mode ); - -GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); - -GLAPI void GLAPIENTRY glPointSize( GLfloat size ); - -GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); - -GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); - -GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); - -GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); - -GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); - -GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); - -GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); - -GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); - -GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); - -GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); - -GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); - -GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); - -GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); - -GLAPI void GLAPIENTRY glEnable( GLenum cap ); - -GLAPI void GLAPIENTRY glDisable( GLenum cap ); - -GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); - - -GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ - -GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ - - -GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); - -GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); - -GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); - -GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); - -GLAPI void GLAPIENTRY glPopAttrib( void ); - - -GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ - -GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ - - -GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); - -GLAPI GLenum GLAPIENTRY glGetError( void ); - -GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); - -GLAPI void GLAPIENTRY glFinish( void ); - -GLAPI void GLAPIENTRY glFlush( void ); - -GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); - - -/* - * Depth Buffer - */ - -GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); - -GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); - -GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); - -GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); - - -/* - * Accumulation Buffer - */ - -GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); - -GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); - - -/* - * Transformation - */ - -GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); - -GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, - GLdouble near_val, GLdouble far_val ); - -GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, - GLdouble near_val, GLdouble far_val ); - -GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, - GLsizei width, GLsizei height ); - -GLAPI void GLAPIENTRY glPushMatrix( void ); - -GLAPI void GLAPIENTRY glPopMatrix( void ); - -GLAPI void GLAPIENTRY glLoadIdentity( void ); - -GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); -GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); - -GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); -GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); - -GLAPI void GLAPIENTRY glRotated( GLdouble angle, - GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glRotatef( GLfloat angle, - GLfloat x, GLfloat y, GLfloat z ); - -GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); - -GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); - - -/* - * Display Lists - */ - -GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); - -GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); - -GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); - -GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); - -GLAPI void GLAPIENTRY glEndList( void ); - -GLAPI void GLAPIENTRY glCallList( GLuint list ); - -GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, - const GLvoid *lists ); - -GLAPI void GLAPIENTRY glListBase( GLuint base ); - - -/* - * Drawing Functions - */ - -GLAPI void GLAPIENTRY glBegin( GLenum mode ); - -GLAPI void GLAPIENTRY glEnd( void ); - - -GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); -GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); -GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); -GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); - -GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); -GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); -GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); - -GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); -GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); -GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); -GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); - -GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); -GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); -GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); -GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); -GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); -GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); -GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); -GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); - -GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); -GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); -GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glIndexd( GLdouble c ); -GLAPI void GLAPIENTRY glIndexf( GLfloat c ); -GLAPI void GLAPIENTRY glIndexi( GLint c ); -GLAPI void GLAPIENTRY glIndexs( GLshort c ); -GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ - -GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); -GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); -GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); -GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); -GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ - -GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); -GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); -GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); -GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); -GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); -GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); -GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); -GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); - -GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, - GLbyte blue, GLbyte alpha ); -GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, - GLdouble blue, GLdouble alpha ); -GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, - GLfloat blue, GLfloat alpha ); -GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, - GLint blue, GLint alpha ); -GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, - GLshort blue, GLshort alpha ); -GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha ); -GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, - GLuint blue, GLuint alpha ); -GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, - GLushort blue, GLushort alpha ); - - -GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); -GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); -GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); -GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); -GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); -GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); - -GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); -GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); -GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); -GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); -GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); -GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); - - -GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); -GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); -GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); -GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); - -GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); -GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); -GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); -GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); - -GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); -GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); -GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); -GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); - -GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); -GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); -GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); -GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); - -GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); -GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); -GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); -GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); - -GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); -GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); -GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); - -GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); -GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); -GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); -GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); - -GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); -GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); -GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); -GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); -GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); -GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); -GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); - - -GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); -GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); -GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); -GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); - - -/* - * Vertex Arrays (1.1) - */ - -GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, - const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, - const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); - -GLAPI void GLAPIENTRY glArrayElement( GLint i ); - -GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); - -GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, - GLenum type, const GLvoid *indices ); - -GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, - const GLvoid *pointer ); - -/* - * Lighting - */ - -GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); - -GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); -GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, - const GLfloat *params ); -GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, - const GLint *params ); - -GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, - GLfloat *params ); -GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); -GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); -GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); - -GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); - - -/* - * Raster functions - */ - -GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); - -GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, - const GLfloat *values ); -GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, - const GLuint *values ); -GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, - const GLushort *values ); - -GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); -GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); -GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); - -GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, - GLfloat xorig, GLfloat yorig, - GLfloat xmove, GLfloat ymove, - const GLubyte *bitmap ); - -GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLvoid *pixels ); - -GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type ); - -/* - * Stenciling - */ - -GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); - -GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); - -GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); - -GLAPI void GLAPIENTRY glClearStencil( GLint s ); - - - -/* - * Texture mapping - */ - -GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); -GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); -GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); -GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, - const GLfloat *params ); -GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, - const GLint *params ); - -GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, - GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, - GLenum pname, GLint *params ); - -GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, - GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, - GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLsizei height, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, - GLenum format, GLenum type, - GLvoid *pixels ); - - -/* 1.1 functions */ - -GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); - -GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); - -GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); - -GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, - const GLuint *textures, - const GLclampf *priorities ); - -GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, - const GLuint *textures, - GLboolean *residences ); - -GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); - - -GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, - GLint xoffset, - GLsizei width, GLenum format, - GLenum type, const GLvoid *pixels ); - - -GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels ); - - -GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, - GLenum internalformat, - GLint x, GLint y, - GLsizei width, GLint border ); - - -GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, - GLenum internalformat, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLint border ); - - -GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, - GLsizei width ); - - -GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); - - -/* - * Evaluators - */ - -GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, - GLint stride, - GLint order, const GLdouble *points ); -GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, - GLint stride, - GLint order, const GLfloat *points ); - -GLAPI void GLAPIENTRY glMap2d( GLenum target, - GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, - GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, - const GLdouble *points ); -GLAPI void GLAPIENTRY glMap2f( GLenum target, - GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, - GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, - const GLfloat *points ); - -GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); -GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); -GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); - -GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); -GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); - -GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); -GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); - -GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); -GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); - -GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); -GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); - -GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); -GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); - -GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, - GLint vn, GLdouble v1, GLdouble v2 ); -GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, - GLint vn, GLfloat v1, GLfloat v2 ); - -GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); - -GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); - -GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); - -GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); - - -/* - * Fog - */ - -GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); - -GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); - -GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); - - -/* - * Selection and Feedback - */ - -GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); - -GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); - -GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); - -GLAPI void GLAPIENTRY glInitNames( void ); - -GLAPI void GLAPIENTRY glLoadName( GLuint name ); - -GLAPI void GLAPIENTRY glPushName( GLuint name ); - -GLAPI void GLAPIENTRY glPopName( void ); - - - -/* - * OpenGL 1.2 - */ - -#define GL_RESCALE_NORMAL 0x803A -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_TEXTURE_BINDING_3D 0x806A - -GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, - GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); - -GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLsizei height, - GLsizei depth, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint zoffset, GLsizei width, - GLsizei height, GLsizei depth, - GLenum format, - GLenum type, const GLvoid *pixels); - -GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint zoffset, GLint x, - GLint y, GLsizei width, - GLsizei height ); - -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - - -/* - * GL_ARB_imaging - */ - -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_BLEND_EQUATION 0x8009 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_BLEND_COLOR 0x8005 - - -GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, - GLsizei width, GLenum format, - GLenum type, const GLvoid *table ); - -GLAPI void GLAPIENTRY glColorSubTable( GLenum target, - GLsizei start, GLsizei count, - GLenum format, GLenum type, - const GLvoid *data ); - -GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, - const GLint *params); - -GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, - const GLfloat *params); - -GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width ); - -GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width ); - -GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, - GLenum type, GLvoid *table ); - -GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); - -GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, - GLclampf blue, GLclampf alpha ); - -GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, - GLenum internalformat, GLboolean sink ); - -GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); - -GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, - GLenum format, GLenum type, - GLvoid *values ); - -GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, - GLboolean sink ); - -GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); - -GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, - GLenum format, GLenum types, - GLvoid *values ); - -GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, - GLenum internalformat, GLsizei width, GLenum format, GLenum type, - const GLvoid *image ); - -GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, - GLenum internalformat, GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid *image ); - -GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, - GLfloat params ); - -GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, - const GLfloat *params ); - -GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, - GLint params ); - -GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, - const GLint *params ); - -GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, - GLenum internalformat, GLint x, GLint y, GLsizei width ); - -GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, - GLenum internalformat, GLint x, GLint y, GLsizei width, - GLsizei height); - -GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, - GLenum type, GLvoid *image ); - -GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, - GLenum internalformat, GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid *row, const GLvoid *column ); - -GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, - GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); - - - - -/* - * OpenGL 1.3 - */ - -/* multitexture */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -/* texture_cube_map */ -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -/* texture_compression */ -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -/* multisample */ -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_MULTISAMPLE_BIT 0x20000000 -/* transpose_matrix */ -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -/* texture_env_combine */ -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -/* texture_env_dot3 */ -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -/* texture_border_clamp */ -#define GL_CLAMP_TO_BORDER 0x812D - -GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); - -GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); - -GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); - -GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); - -GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); - -GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); - -GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); - -GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); - -GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); - -GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); - -GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); - -GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); - -GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); - -GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); - -GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); - -GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); - -GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); - -GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); - -GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); - -GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); - - -GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); - -GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); - -GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); - -GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); - -GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); - - -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); - - - -/* - * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) - */ -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 - -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 - -GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); -GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); -GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); -GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); -GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); -GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); -GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); -GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); -GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); -GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); -GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); -GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); -GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); -GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); -GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); - -typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); - -#endif /* GL_ARB_multitexture */ - - - -/* - * Define this token if you want "old-style" header file behaviour (extensions - * defined in gl.h). Otherwise, extensions will be included from glext.h. - */ -#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) -#include "SDL_opengl_glext.h" -#endif /* GL_GLEXT_LEGACY */ - - - -/* - * ???. GL_MESA_packed_depth_stencil - * XXX obsolete - */ -#ifndef GL_MESA_packed_depth_stencil -#define GL_MESA_packed_depth_stencil 1 - -#define GL_DEPTH_STENCIL_MESA 0x8750 -#define GL_UNSIGNED_INT_24_8_MESA 0x8751 -#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 -#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 -#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 - -#endif /* GL_MESA_packed_depth_stencil */ - - -#ifndef GL_ATI_blend_equation_separate -#define GL_ATI_blend_equation_separate 1 - -#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D - -GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); - -#endif /* GL_ATI_blend_equation_separate */ - - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -typedef void* GLeglImageOES; -#endif - -#ifndef GL_OES_EGL_image -#define GL_OES_EGL_image 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); -GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); -#endif -typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); -typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); -#endif - - -/** - ** NOTE!!!!! If you add new functions to this file, or update - ** glext.h be sure to regenerate the gl_mangle.h file. See comments - ** in that file for details. - **/ - - - -/********************************************************************** - * Begin system-specific stuff - */ -#if defined(PRAGMA_EXPORT_SUPPORTED) -#pragma export off -#endif - -/* - * End system-specific stuff - **********************************************************************/ - - -#ifdef __cplusplus -} -#endif - -#endif /* __gl_h_ */ - -#endif /* !__IPHONEOS__ */ - -#endif /* SDL_opengl_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_opengl_glext.h b/crumpet-engine/include/sdl2/SDL_opengl_glext.h deleted file mode 100644 index cd3869f..0000000 --- a/crumpet-engine/include/sdl2/SDL_opengl_glext.h +++ /dev/null @@ -1,11177 +0,0 @@ -#ifndef __glext_h_ -#define __glext_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright (c) 2013-2014 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ -/* -** This header is generated from the Khronos OpenGL / OpenGL ES XML -** API Registry. The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** http://www.opengl.org/registry/ -** -** Khronos $Revision: 26745 $ on $Date: 2014-05-21 03:12:26 -0700 (Wed, 21 May 2014) $ -*/ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif -#ifndef GLAPI -#define GLAPI extern -#endif - -#define GL_GLEXT_VERSION 20140521 - -/* Generated C header for: - * API: gl - * Profile: compatibility - * Versions considered: .* - * Versions emitted: 1\.[2-9]|[234]\.[0-9] - * Default extensions included: gl - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ - -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_RESCALE_NORMAL 0x803A -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif -#endif /* GL_VERSION_1_2 */ - -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTexture (GLenum texture); -GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); -GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); -GLAPI void APIENTRY glClientActiveTexture (GLenum texture); -GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); -GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); -GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); -GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); -GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); -GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); -GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); -GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); -GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); -GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); -GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); -GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); -GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); -#endif -#endif /* GL_VERSION_1_3 */ - -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); -GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); -GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); -GLAPI void APIENTRY glFogCoordf (GLfloat coord); -GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); -GLAPI void APIENTRY glFogCoordd (GLdouble coord); -GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); -GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); -GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); -GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); -GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); -GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); -GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); -GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); -GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); -GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); -GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); -GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); -GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); -GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); -GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); -GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); -GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); -GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); -GLAPI void APIENTRY glWindowPos2iv (const GLint *v); -GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); -GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); -GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); -GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); -GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); -GLAPI void APIENTRY glWindowPos3iv (const GLint *v); -GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); -GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void APIENTRY glBlendEquation (GLenum mode); -#endif -#endif /* GL_VERSION_1_4 */ - -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 -#include -#ifdef __MACOSX__ -typedef long GLsizeiptr; -typedef long GLintptr; -#else -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptr; -#endif -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SRC1_ALPHA 0x8589 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_FOG_COORD_SRC 0x8450 -#define GL_FOG_COORD 0x8451 -#define GL_CURRENT_FOG_COORD 0x8453 -#define GL_FOG_COORD_ARRAY_TYPE 0x8454 -#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORD_ARRAY_POINTER 0x8456 -#define GL_FOG_COORD_ARRAY 0x8457 -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D -#define GL_SRC0_RGB 0x8580 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_RGB 0x8582 -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC2_ALPHA 0x858A -typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); -typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsQuery (GLuint id); -GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); -GLAPI void APIENTRY glEndQuery (GLenum target); -GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); -GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); -GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); -GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); -GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); -GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); -GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); -GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); -GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); -#endif -#endif /* GL_VERSION_1_5 */ - -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -typedef char GLchar; -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_TEXTURE_COORDS 0x8871 -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); -typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); -GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); -GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); -GLAPI void APIENTRY glCompileShader (GLuint shader); -GLAPI GLuint APIENTRY glCreateProgram (void); -GLAPI GLuint APIENTRY glCreateShader (GLenum type); -GLAPI void APIENTRY glDeleteProgram (GLuint program); -GLAPI void APIENTRY glDeleteShader (GLuint shader); -GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); -GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); -GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); -GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); -GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); -GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); -GLAPI GLboolean APIENTRY glIsProgram (GLuint program); -GLAPI GLboolean APIENTRY glIsShader (GLuint shader); -GLAPI void APIENTRY glLinkProgram (GLuint program); -GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -GLAPI void APIENTRY glUseProgram (GLuint program); -GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); -GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); -GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glValidateProgram (GLuint program); -GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -#endif -#endif /* GL_VERSION_2_0 */ - -#ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#endif -#endif /* GL_VERSION_2_1 */ - -#ifndef GL_VERSION_3_0 -#define GL_VERSION_3_0 1 -typedef unsigned short GLhalf; -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_INDEX 0x8222 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_HALF_FLOAT 0x140B -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_ALPHA_INTEGER 0x8D97 -typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); -typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); -GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); -GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); -GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); -GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); -GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedback (void); -GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); -GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); -GLAPI void APIENTRY glEndConditionalRender (void); -GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); -GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); -GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); -GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); -GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); -GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); -GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); -GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); -GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); -GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); -GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); -GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); -GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); -GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); -GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); -GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateMipmap (GLenum target); -GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glBindVertexArray (GLuint array); -GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); -GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); -GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); -#endif -#endif /* GL_VERSION_3_0 */ - -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFFu -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); -typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); -typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); -GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); -GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); -GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -#endif -#endif /* GL_VERSION_3_1 */ - -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 -typedef struct __GLsync *GLsync; -#ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glxext.h, so must be protected */ -#define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GL_EXT_timer_query extension). */ -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include -#elif defined(__sun__) || defined(__digital__) -#include -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ -#elif defined( __VMS ) || defined(__sgi) -#include -#elif defined(__SCO__) || defined(__USLC__) -#include -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -/* Fallback if nothing above works */ -#include -#endif -#endif -typedef uint64_t GLuint64; -typedef int64_t GLint64; -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_DEPTH_CLAMP 0x864F -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 -typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); -typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); -typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); -typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); -typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); -typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); -typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -GLAPI void APIENTRY glProvokingVertex (GLenum mode); -GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); -GLAPI GLboolean APIENTRY glIsSync (GLsync sync); -GLAPI void APIENTRY glDeleteSync (GLsync sync); -GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); -GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); -GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); -GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); -#endif -#endif /* GL_VERSION_3_2 */ - -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_RGB10_A2UI 0x906F -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 -#define GL_INT_2_10_10_10_REV 0x8D9F -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); -typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); -typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); -typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); -typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); -GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); -GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); -GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); -GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); -GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); -GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); -GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); -GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); -GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); -GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); -GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); -GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); -GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); -GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); -GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); -GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); -GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); -GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); -GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); -GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); -GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); -GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); -GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); -GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); -GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); -#endif -#endif /* GL_VERSION_3_3 */ - -#ifndef GL_VERSION_4_0 -#define GL_VERSION_4_0 1 -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B -#define GL_PATCHES 0x000E -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_ISOLINES 0x8E7A -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); -typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); -typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); -typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); -typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); -typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); -typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); -typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); -typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); -typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); -typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); -typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMinSampleShading (GLfloat value); -GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); -GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); -GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); -GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); -GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); -GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); -GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); -GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); -GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); -GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); -GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); -GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); -GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); -GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); -GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); -GLAPI void APIENTRY glPauseTransformFeedback (void); -GLAPI void APIENTRY glResumeTransformFeedback (void); -GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); -GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); -GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); -GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); -GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); -#endif -#endif /* GL_VERSION_4_0 */ - -#ifndef GL_VERSION_4_1 -#define GL_VERSION_4_1 1 -#define GL_FIXED 0x140C -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_RGB565 0x8D62 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_ALL_SHADER_BITS 0xFFFFFFFF -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_MAX_VIEWPORTS 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_UNDEFINED_VERTEX 0x8260 -typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); -typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); -typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); -typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); -typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); -typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); -typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); -typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); -typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); -typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReleaseShaderCompiler (void); -GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); -GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); -GLAPI void APIENTRY glClearDepthf (GLfloat d); -GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); -GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); -GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); -GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); -GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); -GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); -GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); -GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); -GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); -GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); -GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); -GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); -GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); -GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); -GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); -GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); -GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); -#endif -#endif /* GL_VERSION_4_1 */ - -#ifndef GL_VERSION_4_2 -#define GL_VERSION_4_2 1 -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#define GL_NUM_SAMPLE_COUNTS 0x9380 -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); -typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); -GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); -GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); -GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -#endif -#endif /* GL_VERSION_4_2 */ - -#ifndef GL_VERSION_4_3 -#define GL_VERSION_4_3 1 -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_BUFFER 0x82E0 -#define GL_SHADER 0x82E1 -#define GL_PROGRAM 0x82E2 -#define GL_QUERY 0x82E3 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_SAMPLER 0x82E6 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_DEBUG_OUTPUT 0x92E0 -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_MAX_UNIFORM_LOCATIONS 0x826E -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_MAX_WIDTH 0x827E -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_MIPMAP 0x8293 -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_COLOR_ENCODING 0x8296 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_FILTER 0x829A -#define GL_VERTEX_TEXTURE 0x829B -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_NAME_LENGTH 0x92F9 -#define GL_TYPE 0x92FA -#define GL_ARRAY_SIZE 0x92FB -#define GL_OFFSET 0x92FC -#define GL_BLOCK_INDEX 0x92FD -#define GL_ARRAY_STRIDE 0x92FE -#define GL_MATRIX_STRIDE 0x92FF -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F -#define GL_IS_PER_PATCH 0x92E7 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_VERTEX_BINDING_BUFFER 0x8F4F -#define GL_DISPLAY_LIST 0x82E7 -typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); -typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); -typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); -typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); -typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); -typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); -typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); -typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); -GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); -GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); -GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); -GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); -GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); -GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); -GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); -GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); -GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); -GLAPI void APIENTRY glPopDebugGroup (void); -GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif -#endif /* GL_VERSION_4_3 */ - -#ifndef GL_VERSION_4_4 -#define GL_VERSION_4_4 1 -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_TEXTURE_BUFFER_BINDING 0x8C2A -#define GL_MAP_PERSISTENT_BIT 0x0040 -#define GL_MAP_COHERENT_BIT 0x0080 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 -#define GL_CLEAR_TEXTURE 0x9365 -#define GL_LOCATION_COMPONENT 0x934A -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 -typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); -typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); -typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); -GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); -GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); -GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -#endif -#endif /* GL_VERSION_4_4 */ - -#ifndef GL_ARB_ES2_compatibility -#define GL_ARB_ES2_compatibility 1 -#endif /* GL_ARB_ES2_compatibility */ - -#ifndef GL_ARB_ES3_compatibility -#define GL_ARB_ES3_compatibility 1 -#endif /* GL_ARB_ES3_compatibility */ - -#ifndef GL_ARB_arrays_of_arrays -#define GL_ARB_arrays_of_arrays 1 -#endif /* GL_ARB_arrays_of_arrays */ - -#ifndef GL_ARB_base_instance -#define GL_ARB_base_instance 1 -#endif /* GL_ARB_base_instance */ - -#ifndef GL_ARB_bindless_texture -#define GL_ARB_bindless_texture 1 -typedef uint64_t GLuint64EXT; -#define GL_UNSIGNED_INT64_ARB 0x140F -typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); -typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); -GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); -GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); -GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); -GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); -GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); -GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); -GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); -GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); -GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); -GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); -GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); -#endif -#endif /* GL_ARB_bindless_texture */ - -#ifndef GL_ARB_blend_func_extended -#define GL_ARB_blend_func_extended 1 -#endif /* GL_ARB_blend_func_extended */ - -#ifndef GL_ARB_buffer_storage -#define GL_ARB_buffer_storage 1 -#endif /* GL_ARB_buffer_storage */ - -#ifndef GL_ARB_cl_event -#define GL_ARB_cl_event 1 -struct _cl_context; -struct _cl_event; -#define GL_SYNC_CL_EVENT_ARB 0x8240 -#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 -typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); -#endif -#endif /* GL_ARB_cl_event */ - -#ifndef GL_ARB_clear_buffer_object -#define GL_ARB_clear_buffer_object 1 -#endif /* GL_ARB_clear_buffer_object */ - -#ifndef GL_ARB_clear_texture -#define GL_ARB_clear_texture 1 -#endif /* GL_ARB_clear_texture */ - -#ifndef GL_ARB_color_buffer_float -#define GL_ARB_color_buffer_float 1 -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_FIXED_ONLY_ARB 0x891D -typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); -#endif -#endif /* GL_ARB_color_buffer_float */ - -#ifndef GL_ARB_compatibility -#define GL_ARB_compatibility 1 -#endif /* GL_ARB_compatibility */ - -#ifndef GL_ARB_compressed_texture_pixel_storage -#define GL_ARB_compressed_texture_pixel_storage 1 -#endif /* GL_ARB_compressed_texture_pixel_storage */ - -#ifndef GL_ARB_compute_shader -#define GL_ARB_compute_shader 1 -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#endif /* GL_ARB_compute_shader */ - -#ifndef GL_ARB_compute_variable_group_size -#define GL_ARB_compute_variable_group_size 1 -#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 -#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB -#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 -#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); -#endif -#endif /* GL_ARB_compute_variable_group_size */ - -#ifndef GL_ARB_conservative_depth -#define GL_ARB_conservative_depth 1 -#endif /* GL_ARB_conservative_depth */ - -#ifndef GL_ARB_copy_buffer -#define GL_ARB_copy_buffer 1 -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 -#endif /* GL_ARB_copy_buffer */ - -#ifndef GL_ARB_copy_image -#define GL_ARB_copy_image 1 -#endif /* GL_ARB_copy_image */ - -#ifndef GL_ARB_debug_output -#define GL_ARB_debug_output 1 -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -#endif -#endif /* GL_ARB_debug_output */ - -#ifndef GL_ARB_depth_buffer_float -#define GL_ARB_depth_buffer_float 1 -#endif /* GL_ARB_depth_buffer_float */ - -#ifndef GL_ARB_depth_clamp -#define GL_ARB_depth_clamp 1 -#endif /* GL_ARB_depth_clamp */ - -#ifndef GL_ARB_depth_texture -#define GL_ARB_depth_texture 1 -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B -#endif /* GL_ARB_depth_texture */ - -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 -typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); -#endif -#endif /* GL_ARB_draw_buffers */ - -#ifndef GL_ARB_draw_buffers_blend -#define GL_ARB_draw_buffers_blend 1 -typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#endif -#endif /* GL_ARB_draw_buffers_blend */ - -#ifndef GL_ARB_draw_elements_base_vertex -#define GL_ARB_draw_elements_base_vertex 1 -#endif /* GL_ARB_draw_elements_base_vertex */ - -#ifndef GL_ARB_draw_indirect -#define GL_ARB_draw_indirect 1 -#endif /* GL_ARB_draw_indirect */ - -#ifndef GL_ARB_draw_instanced -#define GL_ARB_draw_instanced 1 -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#endif -#endif /* GL_ARB_draw_instanced */ - -#ifndef GL_ARB_enhanced_layouts -#define GL_ARB_enhanced_layouts 1 -#endif /* GL_ARB_enhanced_layouts */ - -#ifndef GL_ARB_explicit_attrib_location -#define GL_ARB_explicit_attrib_location 1 -#endif /* GL_ARB_explicit_attrib_location */ - -#ifndef GL_ARB_explicit_uniform_location -#define GL_ARB_explicit_uniform_location 1 -#endif /* GL_ARB_explicit_uniform_location */ - -#ifndef GL_ARB_fragment_coord_conventions -#define GL_ARB_fragment_coord_conventions 1 -#endif /* GL_ARB_fragment_coord_conventions */ - -#ifndef GL_ARB_fragment_layer_viewport -#define GL_ARB_fragment_layer_viewport 1 -#endif /* GL_ARB_fragment_layer_viewport */ - -#ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF -typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); -typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); -GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); -GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); -GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); -GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); -GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); -#endif -#endif /* GL_ARB_fragment_program */ - -#ifndef GL_ARB_fragment_program_shadow -#define GL_ARB_fragment_program_shadow 1 -#endif /* GL_ARB_fragment_program_shadow */ - -#ifndef GL_ARB_fragment_shader -#define GL_ARB_fragment_shader 1 -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#endif /* GL_ARB_fragment_shader */ - -#ifndef GL_ARB_framebuffer_no_attachments -#define GL_ARB_framebuffer_no_attachments 1 -#endif /* GL_ARB_framebuffer_no_attachments */ - -#ifndef GL_ARB_framebuffer_object -#define GL_ARB_framebuffer_object 1 -#endif /* GL_ARB_framebuffer_object */ - -#ifndef GL_ARB_framebuffer_sRGB -#define GL_ARB_framebuffer_sRGB 1 -#endif /* GL_ARB_framebuffer_sRGB */ - -#ifndef GL_KHR_context_flush_control -#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC -#endif /* GL_KHR_context_flush_control */ - -#ifndef GL_ARB_geometry_shader4 -#define GL_ARB_geometry_shader4 1 -#define GL_LINES_ADJACENCY_ARB 0x000A -#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B -#define GL_TRIANGLES_ADJACENCY_ARB 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D -#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 -#define GL_GEOMETRY_SHADER_ARB 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); -GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#endif -#endif /* GL_ARB_geometry_shader4 */ - -#ifndef GL_ARB_get_program_binary -#define GL_ARB_get_program_binary 1 -#endif /* GL_ARB_get_program_binary */ - -#ifndef GL_ARB_gpu_shader5 -#define GL_ARB_gpu_shader5 1 -#endif /* GL_ARB_gpu_shader5 */ - -#ifndef GL_ARB_gpu_shader_fp64 -#define GL_ARB_gpu_shader_fp64 1 -#endif /* GL_ARB_gpu_shader_fp64 */ - -#ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel 1 -typedef unsigned short GLhalfARB; -#define GL_HALF_FLOAT_ARB 0x140B -#endif /* GL_ARB_half_float_pixel */ - -#ifndef GL_ARB_half_float_vertex -#define GL_ARB_half_float_vertex 1 -#endif /* GL_ARB_half_float_vertex */ - -#ifndef GL_ARB_imaging -#define GL_ARB_imaging 1 -#define GL_BLEND_COLOR 0x8005 -#define GL_BLEND_EQUATION 0x8009 -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); -GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); -GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); -GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); -GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glResetHistogram (GLenum target); -GLAPI void APIENTRY glResetMinmax (GLenum target); -#endif -#endif /* GL_ARB_imaging */ - -#ifndef GL_ARB_indirect_parameters -#define GL_ARB_indirect_parameters 1 -#define GL_PARAMETER_BUFFER_ARB 0x80EE -#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#endif -#endif /* GL_ARB_indirect_parameters */ - -#ifndef GL_ARB_instanced_arrays -#define GL_ARB_instanced_arrays 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); -#endif -#endif /* GL_ARB_instanced_arrays */ - -#ifndef GL_ARB_internalformat_query -#define GL_ARB_internalformat_query 1 -#endif /* GL_ARB_internalformat_query */ - -#ifndef GL_ARB_internalformat_query2 -#define GL_ARB_internalformat_query2 1 -#define GL_SRGB_DECODE_ARB 0x8299 -#endif /* GL_ARB_internalformat_query2 */ - -#ifndef GL_ARB_invalidate_subdata -#define GL_ARB_invalidate_subdata 1 -#endif /* GL_ARB_invalidate_subdata */ - -#ifndef GL_ARB_map_buffer_alignment -#define GL_ARB_map_buffer_alignment 1 -#endif /* GL_ARB_map_buffer_alignment */ - -#ifndef GL_ARB_map_buffer_range -#define GL_ARB_map_buffer_range 1 -#endif /* GL_ARB_map_buffer_range */ - -#ifndef GL_ARB_matrix_palette -#define GL_ARB_matrix_palette 1 -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 -typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); -typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); -GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); -GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); -GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); -GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_ARB_matrix_palette */ - -#ifndef GL_ARB_multi_bind -#define GL_ARB_multi_bind 1 -#endif /* GL_ARB_multi_bind */ - -#ifndef GL_ARB_multi_draw_indirect -#define GL_ARB_multi_draw_indirect 1 -#endif /* GL_ARB_multi_draw_indirect */ - -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); -#endif -#endif /* GL_ARB_multisample */ - -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTextureARB (GLenum texture); -GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); -GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); -GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); -GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); -GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); -GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); -GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); -GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); -GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); -GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); -GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); -#endif -#endif /* GL_ARB_multitexture */ - -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_SAMPLES_PASSED_ARB 0x8914 -typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); -GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); -GLAPI void APIENTRY glEndQueryARB (GLenum target); -GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); -#endif -#endif /* GL_ARB_occlusion_query */ - -#ifndef GL_ARB_occlusion_query2 -#define GL_ARB_occlusion_query2 1 -#endif /* GL_ARB_occlusion_query2 */ - -#ifndef GL_ARB_pixel_buffer_object -#define GL_ARB_pixel_buffer_object 1 -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF -#endif /* GL_ARB_pixel_buffer_object */ - -#ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 -typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); -#endif -#endif /* GL_ARB_point_parameters */ - -#ifndef GL_ARB_point_sprite -#define GL_ARB_point_sprite 1 -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 -#endif /* GL_ARB_point_sprite */ - -#ifndef GL_ARB_program_interface_query -#define GL_ARB_program_interface_query 1 -#endif /* GL_ARB_program_interface_query */ - -#ifndef GL_ARB_provoking_vertex -#define GL_ARB_provoking_vertex 1 -#endif /* GL_ARB_provoking_vertex */ - -#ifndef GL_ARB_query_buffer_object -#define GL_ARB_query_buffer_object 1 -#endif /* GL_ARB_query_buffer_object */ - -#ifndef GL_ARB_robust_buffer_access_behavior -#define GL_ARB_robust_buffer_access_behavior 1 -#endif /* GL_ARB_robust_buffer_access_behavior */ - -#ifndef GL_ARB_robustness -#define GL_ARB_robustness 1 -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 -typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); -typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); -typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); -typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); -typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); -typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); -typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); -GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); -GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); -GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); -GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); -GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); -GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); -GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); -GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); -GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -#endif -#endif /* GL_ARB_robustness */ - -#ifndef GL_ARB_robustness_isolation -#define GL_ARB_robustness_isolation 1 -#endif /* GL_ARB_robustness_isolation */ - -#ifndef GL_ARB_sample_shading -#define GL_ARB_sample_shading 1 -#define GL_SAMPLE_SHADING_ARB 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 -typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); -#endif -#endif /* GL_ARB_sample_shading */ - -#ifndef GL_ARB_sampler_objects -#define GL_ARB_sampler_objects 1 -#endif /* GL_ARB_sampler_objects */ - -#ifndef GL_ARB_seamless_cube_map -#define GL_ARB_seamless_cube_map 1 -#endif /* GL_ARB_seamless_cube_map */ - -#ifndef GL_ARB_seamless_cubemap_per_texture -#define GL_ARB_seamless_cubemap_per_texture 1 -#endif /* GL_ARB_seamless_cubemap_per_texture */ - -#ifndef GL_ARB_separate_shader_objects -#define GL_ARB_separate_shader_objects 1 -#endif /* GL_ARB_separate_shader_objects */ - -#ifndef GL_ARB_shader_atomic_counters -#define GL_ARB_shader_atomic_counters 1 -#endif /* GL_ARB_shader_atomic_counters */ - -#ifndef GL_ARB_shader_bit_encoding -#define GL_ARB_shader_bit_encoding 1 -#endif /* GL_ARB_shader_bit_encoding */ - -#ifndef GL_ARB_shader_draw_parameters -#define GL_ARB_shader_draw_parameters 1 -#endif /* GL_ARB_shader_draw_parameters */ - -#ifndef GL_ARB_shader_group_vote -#define GL_ARB_shader_group_vote 1 -#endif /* GL_ARB_shader_group_vote */ - -#ifndef GL_ARB_shader_image_load_store -#define GL_ARB_shader_image_load_store 1 -#endif /* GL_ARB_shader_image_load_store */ - -#ifndef GL_ARB_shader_image_size -#define GL_ARB_shader_image_size 1 -#endif /* GL_ARB_shader_image_size */ - -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 -#ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif -typedef char GLcharARB; -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 -typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); -typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); -typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); -typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); -typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); -typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); -GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); -GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); -GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); -GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); -GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); -GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); -GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); -GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); -GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); -GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); -GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); -GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); -GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); -GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); -GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); -GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); -#endif -#endif /* GL_ARB_shader_objects */ - -#ifndef GL_ARB_shader_precision -#define GL_ARB_shader_precision 1 -#endif /* GL_ARB_shader_precision */ - -#ifndef GL_ARB_shader_stencil_export -#define GL_ARB_shader_stencil_export 1 -#endif /* GL_ARB_shader_stencil_export */ - -#ifndef GL_ARB_shader_storage_buffer_object -#define GL_ARB_shader_storage_buffer_object 1 -#endif /* GL_ARB_shader_storage_buffer_object */ - -#ifndef GL_ARB_shader_subroutine -#define GL_ARB_shader_subroutine 1 -#endif /* GL_ARB_shader_subroutine */ - -#ifndef GL_ARB_shader_texture_lod -#define GL_ARB_shader_texture_lod 1 -#endif /* GL_ARB_shader_texture_lod */ - -#ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 1 -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C -#endif /* GL_ARB_shading_language_100 */ - -#ifndef GL_ARB_shading_language_420pack -#define GL_ARB_shading_language_420pack 1 -#endif /* GL_ARB_shading_language_420pack */ - -#ifndef GL_ARB_shading_language_include -#define GL_ARB_shading_language_include 1 -#define GL_SHADER_INCLUDE_ARB 0x8DAE -#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 -#define GL_NAMED_STRING_TYPE_ARB 0x8DEA -typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); -typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); -typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); -typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); -typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); -typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); -GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); -GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); -GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); -GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); -GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); -#endif -#endif /* GL_ARB_shading_language_include */ - -#ifndef GL_ARB_shading_language_packing -#define GL_ARB_shading_language_packing 1 -#endif /* GL_ARB_shading_language_packing */ - -#ifndef GL_ARB_shadow -#define GL_ARB_shadow 1 -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E -#endif /* GL_ARB_shadow */ - -#ifndef GL_ARB_shadow_ambient -#define GL_ARB_shadow_ambient 1 -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF -#endif /* GL_ARB_shadow_ambient */ - -#ifndef GL_ARB_sparse_texture -#define GL_ARB_sparse_texture 1 -#define GL_TEXTURE_SPARSE_ARB 0x91A6 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 -#define GL_MIN_SPARSE_LEVEL_ARB 0x919B -#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 -#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 -typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); -#endif -#endif /* GL_ARB_sparse_texture */ - -#ifndef GL_ARB_stencil_texturing -#define GL_ARB_stencil_texturing 1 -#endif /* GL_ARB_stencil_texturing */ - -#ifndef GL_ARB_sync -#define GL_ARB_sync 1 -#endif /* GL_ARB_sync */ - -#ifndef GL_ARB_tessellation_shader -#define GL_ARB_tessellation_shader 1 -#endif /* GL_ARB_tessellation_shader */ - -#ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 -#define GL_CLAMP_TO_BORDER_ARB 0x812D -#endif /* GL_ARB_texture_border_clamp */ - -#ifndef GL_ARB_texture_buffer_object -#define GL_ARB_texture_buffer_object 1 -#define GL_TEXTURE_BUFFER_ARB 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E -typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); -#endif -#endif /* GL_ARB_texture_buffer_object */ - -#ifndef GL_ARB_texture_buffer_object_rgb32 -#define GL_ARB_texture_buffer_object_rgb32 1 -#endif /* GL_ARB_texture_buffer_object_rgb32 */ - -#ifndef GL_ARB_texture_buffer_range -#define GL_ARB_texture_buffer_range 1 -#endif /* GL_ARB_texture_buffer_range */ - -#ifndef GL_ARB_texture_compression -#define GL_ARB_texture_compression 1 -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); -#endif -#endif /* GL_ARB_texture_compression */ - -#ifndef GL_ARB_texture_compression_bptc -#define GL_ARB_texture_compression_bptc 1 -#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F -#endif /* GL_ARB_texture_compression_bptc */ - -#ifndef GL_ARB_texture_compression_rgtc -#define GL_ARB_texture_compression_rgtc 1 -#endif /* GL_ARB_texture_compression_rgtc */ - -#ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C -#endif /* GL_ARB_texture_cube_map */ - -#ifndef GL_ARB_texture_cube_map_array -#define GL_ARB_texture_cube_map_array 1 -#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F -#endif /* GL_ARB_texture_cube_map_array */ - -#ifndef GL_ARB_texture_env_add -#define GL_ARB_texture_env_add 1 -#endif /* GL_ARB_texture_env_add */ - -#ifndef GL_ARB_texture_env_combine -#define GL_ARB_texture_env_combine 1 -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#endif /* GL_ARB_texture_env_combine */ - -#ifndef GL_ARB_texture_env_crossbar -#define GL_ARB_texture_env_crossbar 1 -#endif /* GL_ARB_texture_env_crossbar */ - -#ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF -#endif /* GL_ARB_texture_env_dot3 */ - -#ifndef GL_ARB_texture_float -#define GL_ARB_texture_float 1 -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#endif /* GL_ARB_texture_float */ - -#ifndef GL_ARB_texture_gather -#define GL_ARB_texture_gather 1 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F -#endif /* GL_ARB_texture_gather */ - -#ifndef GL_ARB_texture_mirror_clamp_to_edge -#define GL_ARB_texture_mirror_clamp_to_edge 1 -#endif /* GL_ARB_texture_mirror_clamp_to_edge */ - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_mirrored_repeat 1 -#define GL_MIRRORED_REPEAT_ARB 0x8370 -#endif /* GL_ARB_texture_mirrored_repeat */ - -#ifndef GL_ARB_texture_multisample -#define GL_ARB_texture_multisample 1 -#endif /* GL_ARB_texture_multisample */ - -#ifndef GL_ARB_texture_non_power_of_two -#define GL_ARB_texture_non_power_of_two 1 -#endif /* GL_ARB_texture_non_power_of_two */ - -#ifndef GL_ARB_texture_query_levels -#define GL_ARB_texture_query_levels 1 -#endif /* GL_ARB_texture_query_levels */ - -#ifndef GL_ARB_texture_query_lod -#define GL_ARB_texture_query_lod 1 -#endif /* GL_ARB_texture_query_lod */ - -#ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle 1 -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#endif /* GL_ARB_texture_rectangle */ - -#ifndef GL_ARB_texture_rg -#define GL_ARB_texture_rg 1 -#endif /* GL_ARB_texture_rg */ - -#ifndef GL_ARB_texture_rgb10_a2ui -#define GL_ARB_texture_rgb10_a2ui 1 -#endif /* GL_ARB_texture_rgb10_a2ui */ - -#ifndef GL_ARB_texture_stencil8 -#define GL_ARB_texture_stencil8 1 -#endif /* GL_ARB_texture_stencil8 */ - -#ifndef GL_ARB_texture_storage -#define GL_ARB_texture_storage 1 -#endif /* GL_ARB_texture_storage */ - -#ifndef GL_ARB_texture_storage_multisample -#define GL_ARB_texture_storage_multisample 1 -#endif /* GL_ARB_texture_storage_multisample */ - -#ifndef GL_ARB_texture_swizzle -#define GL_ARB_texture_swizzle 1 -#endif /* GL_ARB_texture_swizzle */ - -#ifndef GL_ARB_texture_view -#define GL_ARB_texture_view 1 -#endif /* GL_ARB_texture_view */ - -#ifndef GL_ARB_timer_query -#define GL_ARB_timer_query 1 -#endif /* GL_ARB_timer_query */ - -#ifndef GL_ARB_transform_feedback2 -#define GL_ARB_transform_feedback2 1 -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#endif /* GL_ARB_transform_feedback2 */ - -#ifndef GL_ARB_transform_feedback3 -#define GL_ARB_transform_feedback3 1 -#endif /* GL_ARB_transform_feedback3 */ - -#ifndef GL_ARB_transform_feedback_instanced -#define GL_ARB_transform_feedback_instanced 1 -#endif /* GL_ARB_transform_feedback_instanced */ - -#ifndef GL_ARB_transpose_matrix -#define GL_ARB_transpose_matrix 1 -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); -GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); -GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); -GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); -#endif -#endif /* GL_ARB_transpose_matrix */ - -#ifndef GL_ARB_uniform_buffer_object -#define GL_ARB_uniform_buffer_object 1 -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#endif /* GL_ARB_uniform_buffer_object */ - -#ifndef GL_ARB_vertex_array_bgra -#define GL_ARB_vertex_array_bgra 1 -#endif /* GL_ARB_vertex_array_bgra */ - -#ifndef GL_ARB_vertex_array_object -#define GL_ARB_vertex_array_object 1 -#endif /* GL_ARB_vertex_array_object */ - -#ifndef GL_ARB_vertex_attrib_64bit -#define GL_ARB_vertex_attrib_64bit 1 -#endif /* GL_ARB_vertex_attrib_64bit */ - -#ifndef GL_ARB_vertex_attrib_binding -#define GL_ARB_vertex_attrib_binding 1 -#endif /* GL_ARB_vertex_attrib_binding */ - -#ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F -typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); -typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); -typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); -typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); -typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); -typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); -typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); -GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); -GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); -GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); -GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); -GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); -GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); -GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); -GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glVertexBlendARB (GLint count); -#endif -#endif /* GL_ARB_vertex_blend */ - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 -#ifdef __MACOSX__ /* The OS X headers haven't caught up with Khronos yet */ -typedef long GLsizeiptrARB; -typedef long GLintptrARB; -#else -typedef ptrdiff_t GLsizeiptrARB; -typedef ptrdiff_t GLintptrARB; -#endif -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA -typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); -typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); -GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); -GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); -GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); -GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); -GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); -GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); -GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); -GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); -GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); -#endif -#endif /* GL_ARB_vertex_buffer_object */ - -#ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); -GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); -GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); -#endif -#endif /* GL_ARB_vertex_program */ - -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); -GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); -#endif -#endif /* GL_ARB_vertex_shader */ - -#ifndef GL_ARB_vertex_type_10f_11f_11f_rev -#define GL_ARB_vertex_type_10f_11f_11f_rev 1 -#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ - -#ifndef GL_ARB_vertex_type_2_10_10_10_rev -#define GL_ARB_vertex_type_2_10_10_10_rev 1 -#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ - -#ifndef GL_ARB_viewport_array -#define GL_ARB_viewport_array 1 -#endif /* GL_ARB_viewport_array */ - -#ifndef GL_ARB_window_pos -#define GL_ARB_window_pos 1 -typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); -GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); -GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); -GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); -GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); -GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); -GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); -GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); -GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); -GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); -GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); -GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); -GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); -#endif -#endif /* GL_ARB_window_pos */ - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 -#endif /* GL_KHR_debug */ - -#ifndef GL_KHR_texture_compression_astc_hdr -#define GL_KHR_texture_compression_astc_hdr 1 -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#endif /* GL_KHR_texture_compression_astc_hdr */ - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 -#endif /* GL_KHR_texture_compression_astc_ldr */ - -#ifndef GL_OES_byte_coordinates -#define GL_OES_byte_coordinates 1 -typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); -typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); -typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); -typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); -typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x); -typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y); -typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z); -typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); -GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); -GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); -GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); -GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); -GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); -GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); -GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); -GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); -GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); -GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); -GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); -GLAPI void APIENTRY glVertex2bOES (GLbyte x); -GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); -GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y); -GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); -GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z); -GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); -#endif -#endif /* GL_OES_byte_coordinates */ - -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif /* GL_OES_compressed_paletted_texture */ - -#ifndef GL_OES_fixed_point -#define GL_OES_fixed_point 1 -typedef GLint GLfixed; -#define GL_FIXED_OES 0x140C -typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); -typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); -typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); -typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); -typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); -typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); -typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); -typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); -typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); -typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); -typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); -typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); -typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); -typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); -typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); -typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); -typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); -typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); -typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); -typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); -typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); -typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); -typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); -typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); -typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); -typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); -typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); -typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); -typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); -typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); -typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); -typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); -typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); -typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); -typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); -typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); -typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); -typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); -typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); -GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); -GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); -GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); -GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); -GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); -GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); -GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); -GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glLineWidthxOES (GLfixed width); -GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); -GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); -GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); -GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glPointSizexOES (GLfixed size); -GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); -GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert); -GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); -GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); -GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); -GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); -GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); -GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); -GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); -GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); -GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); -GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); -GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); -GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); -GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glIndexxOES (GLfixed component); -GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); -GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); -GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); -GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); -GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); -GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); -GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); -GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); -GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glPassThroughxOES (GLfixed token); -GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); -GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); -GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); -GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); -GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); -GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); -GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); -GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); -GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); -GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); -GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); -GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); -GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); -GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glVertex2xOES (GLfixed x); -GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); -GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); -#endif -#endif /* GL_OES_fixed_point */ - -#ifndef GL_OES_query_matrix -#define GL_OES_query_matrix 1 -typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); -#endif -#endif /* GL_OES_query_matrix */ - -#ifndef GL_OES_read_format -#define GL_OES_read_format 1 -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#endif /* GL_OES_read_format */ - -#ifndef GL_OES_single_precision -#define GL_OES_single_precision 1 -typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); -typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); -typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); -typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); -typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); -GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); -GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); -GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); -GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -#endif -#endif /* GL_OES_single_precision */ - -#ifndef GL_3DFX_multisample -#define GL_3DFX_multisample 1 -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 -#endif /* GL_3DFX_multisample */ - -#ifndef GL_3DFX_tbuffer -#define GL_3DFX_tbuffer 1 -typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); -#endif -#endif /* GL_3DFX_tbuffer */ - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_3DFX_texture_compression_FXT1 1 -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 -#endif /* GL_3DFX_texture_compression_FXT1 */ - -#ifndef GL_AMD_blend_minmax_factor -#define GL_AMD_blend_minmax_factor 1 -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FACTOR_MAX_AMD 0x901D -#endif /* GL_AMD_blend_minmax_factor */ - -#ifndef GL_AMD_conservative_depth -#define GL_AMD_conservative_depth 1 -#endif /* GL_AMD_conservative_depth */ - -#ifndef GL_AMD_debug_output -#define GL_AMD_debug_output 1 -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); -#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 -#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 -#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 -#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A -#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B -#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C -#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D -#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E -#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F -#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 -typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); -#endif -#endif /* GL_AMD_debug_output */ - -#ifndef GL_AMD_depth_clamp_separate -#define GL_AMD_depth_clamp_separate 1 -#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E -#define GL_DEPTH_CLAMP_FAR_AMD 0x901F -#endif /* GL_AMD_depth_clamp_separate */ - -#ifndef GL_AMD_draw_buffers_blend -#define GL_AMD_draw_buffers_blend 1 -typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -#endif -#endif /* GL_AMD_draw_buffers_blend */ - -#ifndef GL_AMD_gcn_shader -#define GL_AMD_gcn_shader 1 -#endif /* GL_AMD_gcn_shader */ - -#ifndef GL_AMD_gpu_shader_int64 -#define GL_AMD_gpu_shader_int64 1 -typedef int64_t GLint64EXT; -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F -#define GL_INT8_NV 0x8FE0 -#define GL_INT8_VEC2_NV 0x8FE1 -#define GL_INT8_VEC3_NV 0x8FE2 -#define GL_INT8_VEC4_NV 0x8FE3 -#define GL_INT16_NV 0x8FE4 -#define GL_INT16_VEC2_NV 0x8FE5 -#define GL_INT16_VEC3_NV 0x8FE6 -#define GL_INT16_VEC4_NV 0x8FE7 -#define GL_INT64_VEC2_NV 0x8FE9 -#define GL_INT64_VEC3_NV 0x8FEA -#define GL_INT64_VEC4_NV 0x8FEB -#define GL_UNSIGNED_INT8_NV 0x8FEC -#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED -#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE -#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF -#define GL_UNSIGNED_INT16_NV 0x8FF0 -#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 -#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 -#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 -#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB -typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); -typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); -typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); -typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); -typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); -GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); -GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); -GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); -GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); -GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); -GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); -GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); -GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#endif -#endif /* GL_AMD_gpu_shader_int64 */ - -#ifndef GL_AMD_interleaved_elements -#define GL_AMD_interleaved_elements 1 -#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 -#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 -typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); -#endif -#endif /* GL_AMD_interleaved_elements */ - -#ifndef GL_AMD_multi_draw_indirect -#define GL_AMD_multi_draw_indirect 1 -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); -#endif -#endif /* GL_AMD_multi_draw_indirect */ - -#ifndef GL_AMD_name_gen_delete -#define GL_AMD_name_gen_delete 1 -#define GL_DATA_BUFFER_AMD 0x9151 -#define GL_PERFORMANCE_MONITOR_AMD 0x9152 -#define GL_QUERY_OBJECT_AMD 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 -#define GL_SAMPLER_OBJECT_AMD 0x9155 -typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); -typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); -typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); -GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); -GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); -#endif -#endif /* GL_AMD_name_gen_delete */ - -#ifndef GL_AMD_occlusion_query_event -#define GL_AMD_occlusion_query_event 1 -#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F -#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 -#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 -#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 -#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 -#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF -typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); -#endif -#endif /* GL_AMD_occlusion_query_event */ - -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 -typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); -typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); -GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); -GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); -GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); -GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); -GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif -#endif /* GL_AMD_performance_monitor */ - -#ifndef GL_AMD_pinned_memory -#define GL_AMD_pinned_memory 1 -#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 -#endif /* GL_AMD_pinned_memory */ - -#ifndef GL_AMD_query_buffer_object -#define GL_AMD_query_buffer_object 1 -#define GL_QUERY_BUFFER_AMD 0x9192 -#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 -#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 -#endif /* GL_AMD_query_buffer_object */ - -#ifndef GL_AMD_sample_positions -#define GL_AMD_sample_positions 1 -#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F -typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); -#endif -#endif /* GL_AMD_sample_positions */ - -#ifndef GL_AMD_seamless_cubemap_per_texture -#define GL_AMD_seamless_cubemap_per_texture 1 -#endif /* GL_AMD_seamless_cubemap_per_texture */ - -#ifndef GL_AMD_shader_atomic_counter_ops -#define GL_AMD_shader_atomic_counter_ops 1 -#endif /* GL_AMD_shader_atomic_counter_ops */ - -#ifndef GL_AMD_shader_stencil_export -#define GL_AMD_shader_stencil_export 1 -#endif /* GL_AMD_shader_stencil_export */ - -#ifndef GL_AMD_shader_trinary_minmax -#define GL_AMD_shader_trinary_minmax 1 -#endif /* GL_AMD_shader_trinary_minmax */ - -#ifndef GL_AMD_sparse_texture -#define GL_AMD_sparse_texture 1 -#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A -#define GL_MIN_SPARSE_LEVEL_AMD 0x919B -#define GL_MIN_LOD_WARNING_AMD 0x919C -#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 -typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -#endif -#endif /* GL_AMD_sparse_texture */ - -#ifndef GL_AMD_stencil_operation_extended -#define GL_AMD_stencil_operation_extended 1 -#define GL_SET_AMD 0x874A -#define GL_REPLACE_VALUE_AMD 0x874B -#define GL_STENCIL_OP_VALUE_AMD 0x874C -#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D -typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); -#endif -#endif /* GL_AMD_stencil_operation_extended */ - -#ifndef GL_AMD_texture_texture4 -#define GL_AMD_texture_texture4 1 -#endif /* GL_AMD_texture_texture4 */ - -#ifndef GL_AMD_transform_feedback3_lines_triangles -#define GL_AMD_transform_feedback3_lines_triangles 1 -#endif /* GL_AMD_transform_feedback3_lines_triangles */ - -#ifndef GL_AMD_transform_feedback4 -#define GL_AMD_transform_feedback4 1 -#define GL_STREAM_RASTERIZATION_AMD 0x91A0 -#endif /* GL_AMD_transform_feedback4 */ - -#ifndef GL_AMD_vertex_shader_layer -#define GL_AMD_vertex_shader_layer 1 -#endif /* GL_AMD_vertex_shader_layer */ - -#ifndef GL_AMD_vertex_shader_tessellator -#define GL_AMD_vertex_shader_tessellator 1 -#define GL_SAMPLER_BUFFER_AMD 0x9001 -#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 -#define GL_TESSELLATION_MODE_AMD 0x9004 -#define GL_TESSELLATION_FACTOR_AMD 0x9005 -#define GL_DISCRETE_AMD 0x9006 -#define GL_CONTINUOUS_AMD 0x9007 -typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); -typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); -GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); -#endif -#endif /* GL_AMD_vertex_shader_tessellator */ - -#ifndef GL_AMD_vertex_shader_viewport_index -#define GL_AMD_vertex_shader_viewport_index 1 -#endif /* GL_AMD_vertex_shader_viewport_index */ - -#ifndef GL_APPLE_aux_depth_stencil -#define GL_APPLE_aux_depth_stencil 1 -#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 -#endif /* GL_APPLE_aux_depth_stencil */ - -#ifndef GL_APPLE_client_storage -#define GL_APPLE_client_storage 1 -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 -#endif /* GL_APPLE_client_storage */ - -#ifndef GL_APPLE_element_array -#define GL_APPLE_element_array 1 -#define GL_ELEMENT_ARRAY_APPLE 0x8A0C -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E -typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); -GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); -#endif -#endif /* GL_APPLE_element_array */ - -#ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B -typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); -typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); -typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); -GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); -GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); -GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); -GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); -GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); -GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); -GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); -#endif -#endif /* GL_APPLE_fence */ - -#ifndef GL_APPLE_float_pixels -#define GL_APPLE_float_pixels 1 -#define GL_HALF_APPLE 0x140B -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGB_FLOAT32_APPLE 0x8815 -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_RGBA_FLOAT16_APPLE 0x881A -#define GL_RGB_FLOAT16_APPLE 0x881B -#define GL_ALPHA_FLOAT16_APPLE 0x881C -#define GL_INTENSITY_FLOAT16_APPLE 0x881D -#define GL_LUMINANCE_FLOAT16_APPLE 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F -#define GL_COLOR_FLOAT_APPLE 0x8A0F -#endif /* GL_APPLE_float_pixels */ - -#ifndef GL_APPLE_flush_buffer_range -#define GL_APPLE_flush_buffer_range 1 -#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 -#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 -typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); -#endif -#endif /* GL_APPLE_flush_buffer_range */ - -#ifndef GL_APPLE_object_purgeable -#define GL_APPLE_object_purgeable 1 -#define GL_BUFFER_OBJECT_APPLE 0x85B3 -#define GL_RELEASED_APPLE 0x8A19 -#define GL_VOLATILE_APPLE 0x8A1A -#define GL_RETAINED_APPLE 0x8A1B -#define GL_UNDEFINED_APPLE 0x8A1C -#define GL_PURGEABLE_APPLE 0x8A1D -typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); -typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); -GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); -GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); -#endif -#endif /* GL_APPLE_object_purgeable */ - -#ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 -#define GL_RGB_422_APPLE 0x8A1F -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#define GL_RGB_RAW_422_APPLE 0x8A51 -#endif /* GL_APPLE_rgb_422 */ - -#ifndef GL_APPLE_row_bytes -#define GL_APPLE_row_bytes 1 -#define GL_PACK_ROW_BYTES_APPLE 0x8A15 -#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 -#endif /* GL_APPLE_row_bytes */ - -#ifndef GL_APPLE_specular_vector -#define GL_APPLE_specular_vector 1 -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 -#endif /* GL_APPLE_specular_vector */ - -#ifndef GL_APPLE_texture_range -#define GL_APPLE_texture_range 1 -#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 -#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 -#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC -#define GL_STORAGE_PRIVATE_APPLE 0x85BD -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF -typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); -GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); -#endif -#endif /* GL_APPLE_texture_range */ - -#ifndef GL_APPLE_transform_hint -#define GL_APPLE_transform_hint 1 -#define GL_TRANSFORM_HINT_APPLE 0x85B1 -#endif /* GL_APPLE_transform_hint */ - -#ifndef GL_APPLE_vertex_array_object -#define GL_APPLE_vertex_array_object 1 -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); -GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); -GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); -GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); -#endif -#endif /* GL_APPLE_vertex_array_object */ - -#ifndef GL_APPLE_vertex_array_range -#define GL_APPLE_vertex_array_range 1 -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_STORAGE_CLIENT_APPLE 0x85B4 -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); -typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); -GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); -GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); -#endif -#endif /* GL_APPLE_vertex_array_range */ - -#ifndef GL_APPLE_vertex_program_evaluators -#define GL_APPLE_vertex_program_evaluators 1 -#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 -#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 -#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 -#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 -#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 -#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 -#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 -#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 -#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 -#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); -GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); -GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); -GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -#endif -#endif /* GL_APPLE_vertex_program_evaluators */ - -#ifndef GL_APPLE_ycbcr_422 -#define GL_APPLE_ycbcr_422 1 -#define GL_YCBCR_422_APPLE 0x85B9 -#endif /* GL_APPLE_ycbcr_422 */ - -#ifndef GL_ATI_draw_buffers -#define GL_ATI_draw_buffers 1 -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER15_ATI 0x8834 -typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); -#endif -#endif /* GL_ATI_draw_buffers */ - -#ifndef GL_ATI_element_array -#define GL_ATI_element_array 1 -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A -typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); -GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); -GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); -#endif -#endif /* GL_ATI_element_array */ - -#ifndef GL_ATI_envmap_bumpmap -#define GL_ATI_envmap_bumpmap 1 -#define GL_BUMP_ROT_MATRIX_ATI 0x8775 -#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 -#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 -#define GL_BUMP_TEX_UNITS_ATI 0x8778 -#define GL_DUDV_ATI 0x8779 -#define GL_DU8DV8_ATI 0x877A -#define GL_BUMP_ENVMAP_ATI 0x877B -#define GL_BUMP_TARGET_ATI 0x877C -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); -GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); -GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); -GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); -#endif -#endif /* GL_ATI_envmap_bumpmap */ - -#ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader 1 -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_2_ATI 0x8923 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_REG_6_ATI 0x8927 -#define GL_REG_7_ATI 0x8928 -#define GL_REG_8_ATI 0x8929 -#define GL_REG_9_ATI 0x892A -#define GL_REG_10_ATI 0x892B -#define GL_REG_11_ATI 0x892C -#define GL_REG_12_ATI 0x892D -#define GL_REG_13_ATI 0x892E -#define GL_REG_14_ATI 0x892F -#define GL_REG_15_ATI 0x8930 -#define GL_REG_16_ATI 0x8931 -#define GL_REG_17_ATI 0x8932 -#define GL_REG_18_ATI 0x8933 -#define GL_REG_19_ATI 0x8934 -#define GL_REG_20_ATI 0x8935 -#define GL_REG_21_ATI 0x8936 -#define GL_REG_22_ATI 0x8937 -#define GL_REG_23_ATI 0x8938 -#define GL_REG_24_ATI 0x8939 -#define GL_REG_25_ATI 0x893A -#define GL_REG_26_ATI 0x893B -#define GL_REG_27_ATI 0x893C -#define GL_REG_28_ATI 0x893D -#define GL_REG_29_ATI 0x893E -#define GL_REG_30_ATI 0x893F -#define GL_REG_31_ATI 0x8940 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_2_ATI 0x8943 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_CON_8_ATI 0x8949 -#define GL_CON_9_ATI 0x894A -#define GL_CON_10_ATI 0x894B -#define GL_CON_11_ATI 0x894C -#define GL_CON_12_ATI 0x894D -#define GL_CON_13_ATI 0x894E -#define GL_CON_14_ATI 0x894F -#define GL_CON_15_ATI 0x8950 -#define GL_CON_16_ATI 0x8951 -#define GL_CON_17_ATI 0x8952 -#define GL_CON_18_ATI 0x8953 -#define GL_CON_19_ATI 0x8954 -#define GL_CON_20_ATI 0x8955 -#define GL_CON_21_ATI 0x8956 -#define GL_CON_22_ATI 0x8957 -#define GL_CON_23_ATI 0x8958 -#define GL_CON_24_ATI 0x8959 -#define GL_CON_25_ATI 0x895A -#define GL_CON_26_ATI 0x895B -#define GL_CON_27_ATI 0x895C -#define GL_CON_28_ATI 0x895D -#define GL_CON_29_ATI 0x895E -#define GL_CON_30_ATI 0x895F -#define GL_CON_31_ATI 0x8960 -#define GL_MOV_ATI 0x8961 -#define GL_ADD_ATI 0x8963 -#define GL_MUL_ATI 0x8964 -#define GL_SUB_ATI 0x8965 -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_MAD_ATI 0x8968 -#define GL_LERP_ATI 0x8969 -#define GL_CND_ATI 0x896A -#define GL_CND0_ATI 0x896B -#define GL_DOT2_ADD_ATI 0x896C -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F -#define GL_NUM_PASSES_ATI 0x8970 -#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 -#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 -#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_SWIZZLE_STRQ_ATI 0x897A -#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B -#define GL_RED_BIT_ATI 0x00000001 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_2X_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_BIAS_BIT_ATI 0x00000008 -typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); -typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); -typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); -GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); -GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); -GLAPI void APIENTRY glBeginFragmentShaderATI (void); -GLAPI void APIENTRY glEndFragmentShaderATI (void); -GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); -GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); -GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); -#endif -#endif /* GL_ATI_fragment_shader */ - -#ifndef GL_ATI_map_object_buffer -#define GL_ATI_map_object_buffer 1 -typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); -GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); -#endif -#endif /* GL_ATI_map_object_buffer */ - -#ifndef GL_ATI_meminfo -#define GL_ATI_meminfo 1 -#define GL_VBO_FREE_MEMORY_ATI 0x87FB -#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC -#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD -#endif /* GL_ATI_meminfo */ - -#ifndef GL_ATI_pixel_format_float -#define GL_ATI_pixel_format_float 1 -#define GL_RGBA_FLOAT_MODE_ATI 0x8820 -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 -#endif /* GL_ATI_pixel_format_float */ - -#ifndef GL_ATI_pn_triangles -#define GL_ATI_pn_triangles 1 -#define GL_PN_TRIANGLES_ATI 0x87F0 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 -typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); -GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); -#endif -#endif /* GL_ATI_pn_triangles */ - -#ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -#endif -#endif /* GL_ATI_separate_stencil */ - -#ifndef GL_ATI_text_fragment_shader -#define GL_ATI_text_fragment_shader 1 -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 -#endif /* GL_ATI_text_fragment_shader */ - -#ifndef GL_ATI_texture_env_combine3 -#define GL_ATI_texture_env_combine3 1 -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 -#endif /* GL_ATI_texture_env_combine3 */ - -#ifndef GL_ATI_texture_float -#define GL_ATI_texture_float 1 -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGB_FLOAT32_ATI 0x8815 -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F -#endif /* GL_ATI_texture_float */ - -#ifndef GL_ATI_texture_mirror_once -#define GL_ATI_texture_mirror_once 1 -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 -#endif /* GL_ATI_texture_mirror_once */ - -#ifndef GL_ATI_vertex_array_object -#define GL_ATI_vertex_array_object 1 -#define GL_STATIC_ATI 0x8760 -#define GL_DYNAMIC_ATI 0x8761 -#define GL_PRESERVE_ATI 0x8762 -#define GL_DISCARD_ATI 0x8763 -#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 -#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 -#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 -#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 -typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); -typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); -GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); -GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); -GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); -GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); -GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); -#endif -#endif /* GL_ATI_vertex_array_object */ - -#ifndef GL_ATI_vertex_attrib_array_object -#define GL_ATI_vertex_attrib_array_object 1 -typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); -GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); -#endif -#endif /* GL_ATI_vertex_attrib_array_object */ - -#ifndef GL_ATI_vertex_streams -#define GL_ATI_vertex_streams 1 -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_VERTEX_STREAM0_ATI 0x876C -#define GL_VERTEX_STREAM1_ATI 0x876D -#define GL_VERTEX_STREAM2_ATI 0x876E -#define GL_VERTEX_STREAM3_ATI 0x876F -#define GL_VERTEX_STREAM4_ATI 0x8770 -#define GL_VERTEX_STREAM5_ATI 0x8771 -#define GL_VERTEX_STREAM6_ATI 0x8772 -#define GL_VERTEX_STREAM7_ATI 0x8773 -#define GL_VERTEX_SOURCE_ATI 0x8774 -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); -GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); -GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); -GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); -GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); -GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); -GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); -GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); -GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); -GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); -GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); -GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); -GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); -#endif -#endif /* GL_ATI_vertex_streams */ - -#ifndef GL_EXT_422_pixels -#define GL_EXT_422_pixels 1 -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF -#endif /* GL_EXT_422_pixels */ - -#ifndef GL_EXT_abgr -#define GL_EXT_abgr 1 -#define GL_ABGR_EXT 0x8000 -#endif /* GL_EXT_abgr */ - -#ifndef GL_EXT_bgra -#define GL_EXT_bgra 1 -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 -#endif /* GL_EXT_bgra */ - -#ifndef GL_EXT_bindable_uniform -#define GL_EXT_bindable_uniform 1 -#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 -#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 -#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 -#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED -#define GL_UNIFORM_BUFFER_EXT 0x8DEE -#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF -typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); -typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); -typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); -GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); -GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); -#endif -#endif /* GL_EXT_bindable_uniform */ - -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 -typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -#endif -#endif /* GL_EXT_blend_color */ - -#ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 1 -#define GL_BLEND_EQUATION_RGB_EXT 0x8009 -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); -#endif -#endif /* GL_EXT_blend_equation_separate */ - -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif -#endif /* GL_EXT_blend_func_separate */ - -#ifndef GL_EXT_blend_logic_op -#define GL_EXT_blend_logic_op 1 -#endif /* GL_EXT_blend_logic_op */ - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_BLEND_EQUATION_EXT 0x8009 -typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); -#endif -#endif /* GL_EXT_blend_minmax */ - -#ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B -#endif /* GL_EXT_blend_subtract */ - -#ifndef GL_EXT_clip_volume_hint -#define GL_EXT_clip_volume_hint 1 -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 -#endif /* GL_EXT_clip_volume_hint */ - -#ifndef GL_EXT_cmyka -#define GL_EXT_cmyka 1 -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F -#endif /* GL_EXT_cmyka */ - -#ifndef GL_EXT_color_subtable -#define GL_EXT_color_subtable 1 -typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -#endif -#endif /* GL_EXT_color_subtable */ - -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 -typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); -GLAPI void APIENTRY glUnlockArraysEXT (void); -#endif -#endif /* GL_EXT_compiled_vertex_array */ - -#ifndef GL_EXT_convolution -#define GL_EXT_convolution 1 -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); -GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); -GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); -GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -#endif -#endif /* GL_EXT_convolution */ - -#ifndef GL_EXT_coordinate_frame -#define GL_EXT_coordinate_frame 1 -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 -typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); -typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); -typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); -typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); -typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); -typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); -typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); -typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); -typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); -typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); -typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); -GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); -GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); -GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); -GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); -GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); -GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); -GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); -GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); -GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); -GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); -GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); -GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); -GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); -GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); -GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); -GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); -GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); -GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); -GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); -GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_coordinate_frame */ - -#ifndef GL_EXT_copy_texture -#define GL_EXT_copy_texture 1 -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif -#endif /* GL_EXT_copy_texture */ - -#ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 1 -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC -typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); -GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); -#endif -#endif /* GL_EXT_cull_vertex */ - -#ifndef GL_EXT_debug_label -#define GL_EXT_debug_label 1 -#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F -#define GL_PROGRAM_OBJECT_EXT 0x8B40 -#define GL_SHADER_OBJECT_EXT 0x8B48 -#define GL_BUFFER_OBJECT_EXT 0x9151 -#define GL_QUERY_OBJECT_EXT 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 -typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif -#endif /* GL_EXT_debug_label */ - -#ifndef GL_EXT_debug_marker -#define GL_EXT_debug_marker 1 -typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); -GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); -GLAPI void APIENTRY glPopGroupMarkerEXT (void); -#endif -#endif /* GL_EXT_debug_marker */ - -#ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 1 -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BOUNDS_EXT 0x8891 -typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); -#endif -#endif /* GL_EXT_depth_bounds_test */ - -#ifndef GL_EXT_direct_state_access -#define GL_EXT_direct_state_access 1 -#define GL_PROGRAM_MATRIX_EXT 0x8E2D -#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E -#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F -typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); -typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); -typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); -typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); -typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); -typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); -typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); -typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); -typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); -typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); -GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); -GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); -GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); -GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); -GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); -GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); -GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); -GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); -GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); -GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); -GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); -GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); -GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); -GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); -GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); -GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); -GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); -GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); -GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); -GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); -GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); -GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); -GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); -GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); -GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); -GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); -GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); -GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); -GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); -GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); -GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); -GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); -GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); -GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); -GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); -GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); -GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); -GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); -GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); -GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); -GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); -GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); -GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); -GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); -GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); -GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); -GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); -GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); -#endif -#endif /* GL_EXT_direct_state_access */ - -#ifndef GL_EXT_draw_buffers2 -#define GL_EXT_draw_buffers2 1 -typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -#endif -#endif /* GL_EXT_draw_buffers2 */ - -#ifndef GL_EXT_draw_instanced -#define GL_EXT_draw_instanced 1 -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#endif -#endif /* GL_EXT_draw_instanced */ - -#ifndef GL_EXT_draw_range_elements -#define GL_EXT_draw_range_elements 1 -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -#endif -#endif /* GL_EXT_draw_range_elements */ - -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); -GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); -GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); -GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); -GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_fog_coord */ - -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 1 -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif -#endif /* GL_EXT_framebuffer_blit */ - -#ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample 1 -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -#endif /* GL_EXT_framebuffer_multisample */ - -#ifndef GL_EXT_framebuffer_multisample_blit_scaled -#define GL_EXT_framebuffer_multisample_blit_scaled 1 -#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA -#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB -#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); -GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); -GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); -GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); -GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); -GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); -GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); -GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); -#endif -#endif /* GL_EXT_framebuffer_object */ - -#ifndef GL_EXT_framebuffer_sRGB -#define GL_EXT_framebuffer_sRGB 1 -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA -#endif /* GL_EXT_framebuffer_sRGB */ - -#ifndef GL_EXT_geometry_shader4 -#define GL_EXT_geometry_shader4 1 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE -#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 -#define GL_LINES_ADJACENCY_EXT 0x000A -#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B -#define GL_TRIANGLES_ADJACENCY_EXT 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 -#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); -#endif -#endif /* GL_EXT_geometry_shader4 */ - -#ifndef GL_EXT_gpu_program_parameters -#define GL_EXT_gpu_program_parameters 1 -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -#endif -#endif /* GL_EXT_gpu_program_parameters */ - -#ifndef GL_EXT_gpu_shader4 -#define GL_EXT_gpu_shader4 1 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD -#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 -#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 -#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 -#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 -#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 -#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 -#define GL_INT_SAMPLER_1D_EXT 0x8DC9 -#define GL_INT_SAMPLER_2D_EXT 0x8DCA -#define GL_INT_SAMPLER_3D_EXT 0x8DCB -#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC -#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD -#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 -#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 -typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); -GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); -GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); -GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); -#endif -#endif /* GL_EXT_gpu_shader4 */ - -#ifndef GL_EXT_histogram -#define GL_EXT_histogram 1 -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 -#define GL_TABLE_TOO_LARGE_EXT 0x8031 -typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glResetHistogramEXT (GLenum target); -GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); -#endif -#endif /* GL_EXT_histogram */ - -#ifndef GL_EXT_index_array_formats -#define GL_EXT_index_array_formats 1 -#define GL_IUI_V2F_EXT 0x81AD -#define GL_IUI_V3F_EXT 0x81AE -#define GL_IUI_N3F_V2F_EXT 0x81AF -#define GL_IUI_N3F_V3F_EXT 0x81B0 -#define GL_T2F_IUI_V2F_EXT 0x81B1 -#define GL_T2F_IUI_V3F_EXT 0x81B2 -#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 -#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 -#endif /* GL_EXT_index_array_formats */ - -#ifndef GL_EXT_index_func -#define GL_EXT_index_func 1 -#define GL_INDEX_TEST_EXT 0x81B5 -#define GL_INDEX_TEST_FUNC_EXT 0x81B6 -#define GL_INDEX_TEST_REF_EXT 0x81B7 -typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); -#endif -#endif /* GL_EXT_index_func */ - -#ifndef GL_EXT_index_material -#define GL_EXT_index_material 1 -#define GL_INDEX_MATERIAL_EXT 0x81B8 -#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 -#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA -typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); -#endif -#endif /* GL_EXT_index_material */ - -#ifndef GL_EXT_index_texture -#define GL_EXT_index_texture 1 -#endif /* GL_EXT_index_texture */ - -#ifndef GL_EXT_light_texture -#define GL_EXT_light_texture 1 -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 -typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); -GLAPI void APIENTRY glTextureLightEXT (GLenum pname); -GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); -#endif -#endif /* GL_EXT_light_texture */ - -#ifndef GL_EXT_misc_attribute -#define GL_EXT_misc_attribute 1 -#endif /* GL_EXT_misc_attribute */ - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); -#endif -#endif /* GL_EXT_multi_draw_arrays */ - -#ifndef GL_EXT_multisample -#define GL_EXT_multisample 1 -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 -typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); -GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); -#endif -#endif /* GL_EXT_multisample */ - -#ifndef GL_EXT_packed_depth_stencil -#define GL_EXT_packed_depth_stencil 1 -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 -#endif /* GL_EXT_packed_depth_stencil */ - -#ifndef GL_EXT_packed_float -#define GL_EXT_packed_float 1 -#define GL_R11F_G11F_B10F_EXT 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B -#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C -#endif /* GL_EXT_packed_float */ - -#ifndef GL_EXT_packed_pixels -#define GL_EXT_packed_pixels 1 -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 -#endif /* GL_EXT_packed_pixels */ - -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); -GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); -GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -#endif -#endif /* GL_EXT_paletted_texture */ - -#ifndef GL_EXT_pixel_buffer_object -#define GL_EXT_pixel_buffer_object 1 -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF -#endif /* GL_EXT_pixel_buffer_object */ - -#ifndef GL_EXT_pixel_transform -#define GL_EXT_pixel_transform 1 -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -#endif -#endif /* GL_EXT_pixel_transform */ - -#ifndef GL_EXT_pixel_transform_color_table -#define GL_EXT_pixel_transform_color_table 1 -#endif /* GL_EXT_pixel_transform_color_table */ - -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 -typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); -#endif -#endif /* GL_EXT_point_parameters */ - -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 -typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); -#endif -#endif /* GL_EXT_polygon_offset */ - -#ifndef GL_EXT_provoking_vertex -#define GL_EXT_provoking_vertex 1 -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_PROVOKING_VERTEX_EXT 0x8E4F -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); -#endif -#endif /* GL_EXT_provoking_vertex */ - -#ifndef GL_EXT_rescale_normal -#define GL_EXT_rescale_normal 1 -#define GL_RESCALE_NORMAL_EXT 0x803A -#endif /* GL_EXT_rescale_normal */ - -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); -GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); -GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); -GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); -GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); -GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); -GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); -GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); -GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); -GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); -GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); -GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); -GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_secondary_color */ - -#ifndef GL_EXT_separate_shader_objects -#define GL_EXT_separate_shader_objects 1 -#define GL_ACTIVE_PROGRAM_EXT 0x8B8D -typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); -typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); -GLAPI void APIENTRY glActiveProgramEXT (GLuint program); -GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); -#endif -#endif /* GL_EXT_separate_shader_objects */ - -#ifndef GL_EXT_separate_specular_color -#define GL_EXT_separate_specular_color 1 -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA -#endif /* GL_EXT_separate_specular_color */ - -#ifndef GL_EXT_shader_image_load_formatted -#define GL_EXT_shader_image_load_formatted 1 -#endif /* GL_EXT_shader_image_load_formatted */ - -#ifndef GL_EXT_shader_image_load_store -#define GL_EXT_shader_image_load_store 1 -#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 -#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A -#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B -#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C -#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D -#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E -#define GL_IMAGE_1D_EXT 0x904C -#define GL_IMAGE_2D_EXT 0x904D -#define GL_IMAGE_3D_EXT 0x904E -#define GL_IMAGE_2D_RECT_EXT 0x904F -#define GL_IMAGE_CUBE_EXT 0x9050 -#define GL_IMAGE_BUFFER_EXT 0x9051 -#define GL_IMAGE_1D_ARRAY_EXT 0x9052 -#define GL_IMAGE_2D_ARRAY_EXT 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 -#define GL_INT_IMAGE_1D_EXT 0x9057 -#define GL_INT_IMAGE_2D_EXT 0x9058 -#define GL_INT_IMAGE_3D_EXT 0x9059 -#define GL_INT_IMAGE_2D_RECT_EXT 0x905A -#define GL_INT_IMAGE_CUBE_EXT 0x905B -#define GL_INT_IMAGE_BUFFER_EXT 0x905C -#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D -#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C -#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D -#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 -#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 -#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF -typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); -typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); -GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); -#endif -#endif /* GL_EXT_shader_image_load_store */ - -#ifndef GL_EXT_shader_integer_mix -#define GL_EXT_shader_integer_mix 1 -#endif /* GL_EXT_shader_integer_mix */ - -#ifndef GL_EXT_shadow_funcs -#define GL_EXT_shadow_funcs 1 -#endif /* GL_EXT_shadow_funcs */ - -#ifndef GL_EXT_shared_texture_palette -#define GL_EXT_shared_texture_palette 1 -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB -#endif /* GL_EXT_shared_texture_palette */ - -#ifndef GL_EXT_stencil_clear_tag -#define GL_EXT_stencil_clear_tag 1 -#define GL_STENCIL_TAG_BITS_EXT 0x88F2 -#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 -typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); -#endif -#endif /* GL_EXT_stencil_clear_tag */ - -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 -typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); -#endif -#endif /* GL_EXT_stencil_two_side */ - -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 -#endif /* GL_EXT_stencil_wrap */ - -#ifndef GL_EXT_subtexture -#define GL_EXT_subtexture 1 -typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -#endif -#endif /* GL_EXT_subtexture */ - -#ifndef GL_EXT_texture -#define GL_EXT_texture 1 -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 -#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 -#endif /* GL_EXT_texture */ - -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -#endif -#endif /* GL_EXT_texture3D */ - -#ifndef GL_EXT_texture_array -#define GL_EXT_texture_array 1 -#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 -#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D -#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF -#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E -#endif /* GL_EXT_texture_array */ - -#ifndef GL_EXT_texture_buffer_object -#define GL_EXT_texture_buffer_object 1 -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E -typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); -#endif -#endif /* GL_EXT_texture_buffer_object */ - -#ifndef GL_EXT_texture_compression_latc -#define GL_EXT_texture_compression_latc 1 -#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 -#endif /* GL_EXT_texture_compression_latc */ - -#ifndef GL_EXT_texture_compression_rgtc -#define GL_EXT_texture_compression_rgtc 1 -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#endif /* GL_EXT_texture_compression_rgtc */ - -#ifndef GL_EXT_texture_compression_s3tc -#define GL_EXT_texture_compression_s3tc 1 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif /* GL_EXT_texture_compression_s3tc */ - -#ifndef GL_EXT_texture_cube_map -#define GL_EXT_texture_cube_map 1 -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C -#endif /* GL_EXT_texture_cube_map */ - -#ifndef GL_EXT_texture_env_add -#define GL_EXT_texture_env_add 1 -#endif /* GL_EXT_texture_env_add */ - -#ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A -#endif /* GL_EXT_texture_env_combine */ - -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 -#endif /* GL_EXT_texture_env_dot3 */ - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif /* GL_EXT_texture_filter_anisotropic */ - -#ifndef GL_EXT_texture_integer -#define GL_EXT_texture_integer 1 -#define GL_RGBA32UI_EXT 0x8D70 -#define GL_RGB32UI_EXT 0x8D71 -#define GL_ALPHA32UI_EXT 0x8D72 -#define GL_INTENSITY32UI_EXT 0x8D73 -#define GL_LUMINANCE32UI_EXT 0x8D74 -#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 -#define GL_RGBA16UI_EXT 0x8D76 -#define GL_RGB16UI_EXT 0x8D77 -#define GL_ALPHA16UI_EXT 0x8D78 -#define GL_INTENSITY16UI_EXT 0x8D79 -#define GL_LUMINANCE16UI_EXT 0x8D7A -#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B -#define GL_RGBA8UI_EXT 0x8D7C -#define GL_RGB8UI_EXT 0x8D7D -#define GL_ALPHA8UI_EXT 0x8D7E -#define GL_INTENSITY8UI_EXT 0x8D7F -#define GL_LUMINANCE8UI_EXT 0x8D80 -#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 -#define GL_RGBA32I_EXT 0x8D82 -#define GL_RGB32I_EXT 0x8D83 -#define GL_ALPHA32I_EXT 0x8D84 -#define GL_INTENSITY32I_EXT 0x8D85 -#define GL_LUMINANCE32I_EXT 0x8D86 -#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 -#define GL_RGBA16I_EXT 0x8D88 -#define GL_RGB16I_EXT 0x8D89 -#define GL_ALPHA16I_EXT 0x8D8A -#define GL_INTENSITY16I_EXT 0x8D8B -#define GL_LUMINANCE16I_EXT 0x8D8C -#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D -#define GL_RGBA8I_EXT 0x8D8E -#define GL_RGB8I_EXT 0x8D8F -#define GL_ALPHA8I_EXT 0x8D90 -#define GL_INTENSITY8I_EXT 0x8D91 -#define GL_LUMINANCE8I_EXT 0x8D92 -#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 -#define GL_RED_INTEGER_EXT 0x8D94 -#define GL_GREEN_INTEGER_EXT 0x8D95 -#define GL_BLUE_INTEGER_EXT 0x8D96 -#define GL_ALPHA_INTEGER_EXT 0x8D97 -#define GL_RGB_INTEGER_EXT 0x8D98 -#define GL_RGBA_INTEGER_EXT 0x8D99 -#define GL_BGR_INTEGER_EXT 0x8D9A -#define GL_BGRA_INTEGER_EXT 0x8D9B -#define GL_LUMINANCE_INTEGER_EXT 0x8D9C -#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D -#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); -typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); -GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); -#endif -#endif /* GL_EXT_texture_integer */ - -#ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 -#endif /* GL_EXT_texture_lod_bias */ - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_EXT_texture_mirror_clamp 1 -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 -#endif /* GL_EXT_texture_mirror_clamp */ - -#ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A -typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); -typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); -GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); -GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); -GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); -GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); -#endif -#endif /* GL_EXT_texture_object */ - -#ifndef GL_EXT_texture_perturb_normal -#define GL_EXT_texture_perturb_normal 1 -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF -typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); -#endif -#endif /* GL_EXT_texture_perturb_normal */ - -#ifndef GL_EXT_texture_sRGB -#define GL_EXT_texture_sRGB 1 -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F -#endif /* GL_EXT_texture_sRGB */ - -#ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A -#endif /* GL_EXT_texture_sRGB_decode */ - -#ifndef GL_EXT_texture_shared_exponent -#define GL_EXT_texture_shared_exponent 1 -#define GL_RGB9_E5_EXT 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E -#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F -#endif /* GL_EXT_texture_shared_exponent */ - -#ifndef GL_EXT_texture_snorm -#define GL_EXT_texture_snorm 1 -#define GL_ALPHA_SNORM 0x9010 -#define GL_LUMINANCE_SNORM 0x9011 -#define GL_LUMINANCE_ALPHA_SNORM 0x9012 -#define GL_INTENSITY_SNORM 0x9013 -#define GL_ALPHA8_SNORM 0x9014 -#define GL_LUMINANCE8_SNORM 0x9015 -#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 -#define GL_INTENSITY8_SNORM 0x9017 -#define GL_ALPHA16_SNORM 0x9018 -#define GL_LUMINANCE16_SNORM 0x9019 -#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A -#define GL_INTENSITY16_SNORM 0x901B -#define GL_RED_SNORM 0x8F90 -#define GL_RG_SNORM 0x8F91 -#define GL_RGB_SNORM 0x8F92 -#define GL_RGBA_SNORM 0x8F93 -#endif /* GL_EXT_texture_snorm */ - -#ifndef GL_EXT_texture_swizzle -#define GL_EXT_texture_swizzle 1 -#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 -#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 -#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 -#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 -#endif /* GL_EXT_texture_swizzle */ - -#ifndef GL_EXT_timer_query -#define GL_EXT_timer_query 1 -#define GL_TIME_ELAPSED_EXT 0x88BF -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); -#endif -#endif /* GL_EXT_timer_query */ - -#ifndef GL_EXT_transform_feedback -#define GL_EXT_transform_feedback 1 -#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F -#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C -#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 -#define GL_RASTERIZER_DISCARD_EXT 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedbackEXT (void); -GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -#endif -#endif /* GL_EXT_transform_feedback */ - -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 -typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); -typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); -typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); -typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glArrayElementEXT (GLint i); -GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); -GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); -GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -#endif -#endif /* GL_EXT_vertex_array */ - -#ifndef GL_EXT_vertex_array_bgra -#define GL_EXT_vertex_array_bgra 1 -#endif /* GL_EXT_vertex_array_bgra */ - -#ifndef GL_EXT_vertex_attrib_64bit -#define GL_EXT_vertex_attrib_64bit 1 -#define GL_DOUBLE_VEC2_EXT 0x8FFC -#define GL_DOUBLE_VEC3_EXT 0x8FFD -#define GL_DOUBLE_VEC4_EXT 0x8FFE -#define GL_DOUBLE_MAT2_EXT 0x8F46 -#define GL_DOUBLE_MAT3_EXT 0x8F47 -#define GL_DOUBLE_MAT4_EXT 0x8F48 -#define GL_DOUBLE_MAT2x3_EXT 0x8F49 -#define GL_DOUBLE_MAT2x4_EXT 0x8F4A -#define GL_DOUBLE_MAT3x2_EXT 0x8F4B -#define GL_DOUBLE_MAT3x4_EXT 0x8F4C -#define GL_DOUBLE_MAT4x2_EXT 0x8F4D -#define GL_DOUBLE_MAT4x3_EXT 0x8F4E -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); -#endif -#endif /* GL_EXT_vertex_attrib_64bit */ - -#ifndef GL_EXT_vertex_shader -#define GL_EXT_vertex_shader 1 -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_SUB_EXT 0x8796 -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MOV_EXT 0x8799 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_SCALAR_EXT 0x87BE -#define GL_VECTOR_EXT 0x87BF -#define GL_MATRIX_EXT 0x87C0 -#define GL_VARIANT_EXT 0x87C1 -#define GL_INVARIANT_EXT 0x87C2 -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_EXT 0x87C4 -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_X_EXT 0x87D5 -#define GL_Y_EXT 0x87D6 -#define GL_Z_EXT 0x87D7 -#define GL_W_EXT 0x87D8 -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_ZERO_EXT 0x87DD -#define GL_ONE_EXT 0x87DE -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_MVP_MATRIX_EXT 0x87E3 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED -typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); -typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); -typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); -typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); -typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); -typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); -typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); -typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); -typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); -typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); -typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); -typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); -typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); -typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); -typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); -typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); -typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); -typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginVertexShaderEXT (void); -GLAPI void APIENTRY glEndVertexShaderEXT (void); -GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); -GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); -GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); -GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); -GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); -GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); -GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); -GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); -GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); -GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); -GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); -GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); -GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); -GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); -GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); -GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); -GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); -GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); -GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); -GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); -GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); -GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); -GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); -GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); -GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); -GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); -GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); -GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); -GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); -GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); -GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -#endif -#endif /* GL_EXT_vertex_shader */ - -#ifndef GL_EXT_vertex_weighting -#define GL_EXT_vertex_weighting 1 -#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW0_EXT 0x1700 -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); -GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); -GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_vertex_weighting */ - -#ifndef GL_EXT_x11_sync_object -#define GL_EXT_x11_sync_object 1 -#define GL_SYNC_X11_FENCE_EXT 0x90E1 -typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); -#endif -#endif /* GL_EXT_x11_sync_object */ - -#ifndef GL_GREMEDY_frame_terminator -#define GL_GREMEDY_frame_terminator 1 -typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); -#endif -#endif /* GL_GREMEDY_frame_terminator */ - -#ifndef GL_GREMEDY_string_marker -#define GL_GREMEDY_string_marker 1 -typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); -#endif -#endif /* GL_GREMEDY_string_marker */ - -#ifndef GL_HP_convolution_border_modes -#define GL_HP_convolution_border_modes 1 -#define GL_IGNORE_BORDER_HP 0x8150 -#define GL_CONSTANT_BORDER_HP 0x8151 -#define GL_REPLICATE_BORDER_HP 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 -#endif /* GL_HP_convolution_border_modes */ - -#ifndef GL_HP_image_transform -#define GL_HP_image_transform 1 -#define GL_IMAGE_SCALE_X_HP 0x8155 -#define GL_IMAGE_SCALE_Y_HP 0x8156 -#define GL_IMAGE_TRANSLATE_X_HP 0x8157 -#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 -#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 -#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A -#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B -#define GL_IMAGE_MAG_FILTER_HP 0x815C -#define GL_IMAGE_MIN_FILTER_HP 0x815D -#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E -#define GL_CUBIC_HP 0x815F -#define GL_AVERAGE_HP 0x8160 -#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 -#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 -#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); -#endif -#endif /* GL_HP_image_transform */ - -#ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 -#define GL_OCCLUSION_TEST_HP 0x8165 -#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 -#endif /* GL_HP_occlusion_test */ - -#ifndef GL_HP_texture_lighting -#define GL_HP_texture_lighting 1 -#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 -#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 -#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 -#endif /* GL_HP_texture_lighting */ - -#ifndef GL_IBM_cull_vertex -#define GL_IBM_cull_vertex 1 -#define GL_CULL_VERTEX_IBM 103050 -#endif /* GL_IBM_cull_vertex */ - -#ifndef GL_IBM_multimode_draw_arrays -#define GL_IBM_multimode_draw_arrays 1 -typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); -#endif -#endif /* GL_IBM_multimode_draw_arrays */ - -#ifndef GL_IBM_rasterpos_clip -#define GL_IBM_rasterpos_clip 1 -#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 -#endif /* GL_IBM_rasterpos_clip */ - -#ifndef GL_IBM_static_data -#define GL_IBM_static_data 1 -#define GL_ALL_STATIC_DATA_IBM 103060 -#define GL_STATIC_VERTEX_ARRAY_IBM 103061 -typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); -#endif -#endif /* GL_IBM_static_data */ - -#ifndef GL_IBM_texture_mirrored_repeat -#define GL_IBM_texture_mirrored_repeat 1 -#define GL_MIRRORED_REPEAT_IBM 0x8370 -#endif /* GL_IBM_texture_mirrored_repeat */ - -#ifndef GL_IBM_vertex_array_lists -#define GL_IBM_vertex_array_lists 1 -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 -typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); -GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -#endif -#endif /* GL_IBM_vertex_array_lists */ - -#ifndef GL_INGR_blend_func_separate -#define GL_INGR_blend_func_separate 1 -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif -#endif /* GL_INGR_blend_func_separate */ - -#ifndef GL_INGR_color_clamp -#define GL_INGR_color_clamp 1 -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 -#endif /* GL_INGR_color_clamp */ - -#ifndef GL_INGR_interlace_read -#define GL_INGR_interlace_read 1 -#define GL_INTERLACE_READ_INGR 0x8568 -#endif /* GL_INGR_interlace_read */ - -#ifndef GL_INTEL_fragment_shader_ordering -#define GL_INTEL_fragment_shader_ordering 1 -#endif /* GL_INTEL_fragment_shader_ordering */ - -#ifndef GL_INTEL_map_texture -#define GL_INTEL_map_texture 1 -#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF -#define GL_LAYOUT_DEFAULT_INTEL 0 -#define GL_LAYOUT_LINEAR_INTEL 1 -#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 -typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); -typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); -typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); -GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); -GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); -#endif -#endif /* GL_INTEL_map_texture */ - -#ifndef GL_INTEL_parallel_arrays -#define GL_INTEL_parallel_arrays 1 -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 -typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); -typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); -GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); -GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); -GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); -#endif -#endif /* GL_INTEL_parallel_arrays */ - -#ifndef GL_INTEL_performance_query -#define GL_INTEL_performance_query 1 -#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 -#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 -#define GL_PERFQUERY_WAIT_INTEL 0x83FB -#define GL_PERFQUERY_FLUSH_INTEL 0x83FA -#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 -#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 -#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 -#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 -#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 -#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 -#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 -#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 -#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 -#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA -#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB -#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC -#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD -#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE -#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF -#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 -typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); -typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); -typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); -typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); -typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); -typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); -GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); -GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); -GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); -GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); -GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); -GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); -GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); -GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); -#endif -#endif /* GL_INTEL_performance_query */ - -#ifndef GL_MESAX_texture_stack -#define GL_MESAX_texture_stack 1 -#define GL_TEXTURE_1D_STACK_MESAX 0x8759 -#define GL_TEXTURE_2D_STACK_MESAX 0x875A -#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B -#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C -#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D -#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E -#endif /* GL_MESAX_texture_stack */ - -#ifndef GL_MESA_pack_invert -#define GL_MESA_pack_invert 1 -#define GL_PACK_INVERT_MESA 0x8758 -#endif /* GL_MESA_pack_invert */ - -#ifndef GL_MESA_resize_buffers -#define GL_MESA_resize_buffers 1 -typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glResizeBuffersMESA (void); -#endif -#endif /* GL_MESA_resize_buffers */ - -#ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 -typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); -GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); -GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); -GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); -GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); -GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); -GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); -GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); -GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); -GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); -GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); -GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); -GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); -GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); -GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); -GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); -GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); -#endif -#endif /* GL_MESA_window_pos */ - -#ifndef GL_MESA_ycbcr_texture -#define GL_MESA_ycbcr_texture 1 -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_YCBCR_MESA 0x8757 -#endif /* GL_MESA_ycbcr_texture */ - -#ifndef GL_NVX_conditional_render -#define GL_NVX_conditional_render 1 -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); -GLAPI void APIENTRY glEndConditionalRenderNVX (void); -#endif -#endif /* GL_NVX_conditional_render */ - -#ifndef GL_NVX_gpu_memory_info -#define GL_NVX_gpu_memory_info 1 -#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 -#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 -#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 -#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A -#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B -#endif /* GL_NVX_gpu_memory_info */ - -#ifndef GL_NV_bindless_multi_draw_indirect -#define GL_NV_bindless_multi_draw_indirect 1 -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -#endif -#endif /* GL_NV_bindless_multi_draw_indirect */ - -#ifndef GL_NV_bindless_texture -#define GL_NV_bindless_texture 1 -typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); -typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); -GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); -GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); -GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); -GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); -GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); -GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); -GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); -GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); -GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); -#endif -#endif /* GL_NV_bindless_texture */ - -#ifndef GL_NV_blend_equation_advanced -#define GL_NV_blend_equation_advanced 1 -#define GL_BLEND_OVERLAP_NV 0x9281 -#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 -#define GL_BLUE_NV 0x1905 -#define GL_COLORBURN_NV 0x929A -#define GL_COLORDODGE_NV 0x9299 -#define GL_CONJOINT_NV 0x9284 -#define GL_CONTRAST_NV 0x92A1 -#define GL_DARKEN_NV 0x9297 -#define GL_DIFFERENCE_NV 0x929E -#define GL_DISJOINT_NV 0x9283 -#define GL_DST_ATOP_NV 0x928F -#define GL_DST_IN_NV 0x928B -#define GL_DST_NV 0x9287 -#define GL_DST_OUT_NV 0x928D -#define GL_DST_OVER_NV 0x9289 -#define GL_EXCLUSION_NV 0x92A0 -#define GL_GREEN_NV 0x1904 -#define GL_HARDLIGHT_NV 0x929B -#define GL_HARDMIX_NV 0x92A9 -#define GL_HSL_COLOR_NV 0x92AF -#define GL_HSL_HUE_NV 0x92AD -#define GL_HSL_LUMINOSITY_NV 0x92B0 -#define GL_HSL_SATURATION_NV 0x92AE -#define GL_INVERT_OVG_NV 0x92B4 -#define GL_INVERT_RGB_NV 0x92A3 -#define GL_LIGHTEN_NV 0x9298 -#define GL_LINEARBURN_NV 0x92A5 -#define GL_LINEARDODGE_NV 0x92A4 -#define GL_LINEARLIGHT_NV 0x92A7 -#define GL_MINUS_CLAMPED_NV 0x92B3 -#define GL_MINUS_NV 0x929F -#define GL_MULTIPLY_NV 0x9294 -#define GL_OVERLAY_NV 0x9296 -#define GL_PINLIGHT_NV 0x92A8 -#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 -#define GL_PLUS_CLAMPED_NV 0x92B1 -#define GL_PLUS_DARKER_NV 0x9292 -#define GL_PLUS_NV 0x9291 -#define GL_RED_NV 0x1903 -#define GL_SCREEN_NV 0x9295 -#define GL_SOFTLIGHT_NV 0x929C -#define GL_SRC_ATOP_NV 0x928E -#define GL_SRC_IN_NV 0x928A -#define GL_SRC_NV 0x9286 -#define GL_SRC_OUT_NV 0x928C -#define GL_SRC_OVER_NV 0x9288 -#define GL_UNCORRELATED_NV 0x9282 -#define GL_VIVIDLIGHT_NV 0x92A6 -#define GL_XOR_NV 0x1506 -typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); -GLAPI void APIENTRY glBlendBarrierNV (void); -#endif -#endif /* GL_NV_blend_equation_advanced */ - -#ifndef GL_NV_blend_equation_advanced_coherent -#define GL_NV_blend_equation_advanced_coherent 1 -#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 -#endif /* GL_NV_blend_equation_advanced_coherent */ - -#ifndef GL_NV_blend_square -#define GL_NV_blend_square 1 -#endif /* GL_NV_blend_square */ - -#ifndef GL_NV_compute_program5 -#define GL_NV_compute_program5 1 -#define GL_COMPUTE_PROGRAM_NV 0x90FB -#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC -#endif /* GL_NV_compute_program5 */ - -#ifndef GL_NV_conditional_render -#define GL_NV_conditional_render 1 -#define GL_QUERY_WAIT_NV 0x8E13 -#define GL_QUERY_NO_WAIT_NV 0x8E14 -#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); -GLAPI void APIENTRY glEndConditionalRenderNV (void); -#endif -#endif /* GL_NV_conditional_render */ - -#ifndef GL_NV_copy_depth_to_color -#define GL_NV_copy_depth_to_color 1 -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F -#endif /* GL_NV_copy_depth_to_color */ - -#ifndef GL_NV_copy_image -#define GL_NV_copy_image 1 -typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#endif -#endif /* GL_NV_copy_image */ - -#ifndef GL_NV_deep_texture3D -#define GL_NV_deep_texture3D 1 -#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 -#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 -#endif /* GL_NV_deep_texture3D */ - -#ifndef GL_NV_depth_buffer_float -#define GL_NV_depth_buffer_float 1 -#define GL_DEPTH_COMPONENT32F_NV 0x8DAB -#define GL_DEPTH32F_STENCIL8_NV 0x8DAC -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD -#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF -typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); -typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); -GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); -#endif -#endif /* GL_NV_depth_buffer_float */ - -#ifndef GL_NV_depth_clamp -#define GL_NV_depth_clamp 1 -#define GL_DEPTH_CLAMP_NV 0x864F -#endif /* GL_NV_depth_clamp */ - -#ifndef GL_NV_draw_texture -#define GL_NV_draw_texture 1 -typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -#endif -#endif /* GL_NV_draw_texture */ - -#ifndef GL_NV_evaluators -#define GL_NV_evaluators 1 -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 -typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); -typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); -GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); -GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); -#endif -#endif /* GL_NV_evaluators */ - -#ifndef GL_NV_explicit_multisample -#define GL_NV_explicit_multisample 1 -#define GL_SAMPLE_POSITION_NV 0x8E50 -#define GL_SAMPLE_MASK_NV 0x8E51 -#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 -#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 -#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 -#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 -#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 -#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 -#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 -#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); -typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); -typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); -GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); -GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); -#endif -#endif /* GL_NV_explicit_multisample */ - -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); -GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); -GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); -GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); -GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); -GLAPI void APIENTRY glFinishFenceNV (GLuint fence); -GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); -#endif -#endif /* GL_NV_fence */ - -#ifndef GL_NV_float_buffer -#define GL_NV_float_buffer 1 -#define GL_FLOAT_R_NV 0x8880 -#define GL_FLOAT_RG_NV 0x8881 -#define GL_FLOAT_RGB_NV 0x8882 -#define GL_FLOAT_RGBA_NV 0x8883 -#define GL_FLOAT_R16_NV 0x8884 -#define GL_FLOAT_R32_NV 0x8885 -#define GL_FLOAT_RG16_NV 0x8886 -#define GL_FLOAT_RG32_NV 0x8887 -#define GL_FLOAT_RGB16_NV 0x8888 -#define GL_FLOAT_RGB32_NV 0x8889 -#define GL_FLOAT_RGBA16_NV 0x888A -#define GL_FLOAT_RGBA32_NV 0x888B -#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C -#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D -#define GL_FLOAT_RGBA_MODE_NV 0x888E -#endif /* GL_NV_float_buffer */ - -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -#endif /* GL_NV_fog_distance */ - -#ifndef GL_NV_fragment_program -#define GL_NV_fragment_program 1 -#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 -#define GL_FRAGMENT_PROGRAM_NV 0x8870 -#define GL_MAX_TEXTURE_COORDS_NV 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 -#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 -#define GL_PROGRAM_ERROR_STRING_NV 0x8874 -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -#endif -#endif /* GL_NV_fragment_program */ - -#ifndef GL_NV_fragment_program2 -#define GL_NV_fragment_program2 1 -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 -#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 -#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 -#endif /* GL_NV_fragment_program2 */ - -#ifndef GL_NV_fragment_program4 -#define GL_NV_fragment_program4 1 -#endif /* GL_NV_fragment_program4 */ - -#ifndef GL_NV_fragment_program_option -#define GL_NV_fragment_program_option 1 -#endif /* GL_NV_fragment_program_option */ - -#ifndef GL_NV_framebuffer_multisample_coverage -#define GL_NV_framebuffer_multisample_coverage 1 -#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB -#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 -#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 -#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -#endif /* GL_NV_framebuffer_multisample_coverage */ - -#ifndef GL_NV_geometry_program4 -#define GL_NV_geometry_program4 1 -#define GL_GEOMETRY_PROGRAM_NV 0x8C26 -#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 -#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 -typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); -GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#endif -#endif /* GL_NV_geometry_program4 */ - -#ifndef GL_NV_geometry_shader4 -#define GL_NV_geometry_shader4 1 -#endif /* GL_NV_geometry_shader4 */ - -#ifndef GL_NV_gpu_program4 -#define GL_NV_gpu_program4 1 -#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 -#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 -#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 -#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 -#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 -#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 -#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); -GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); -GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); -GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); -GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); -GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); -GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); -GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); -#endif -#endif /* GL_NV_gpu_program4 */ - -#ifndef GL_NV_gpu_program5 -#define GL_NV_gpu_program5 1 -#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C -#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F -#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 -#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 -typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); -#endif -#endif /* GL_NV_gpu_program5 */ - -#ifndef GL_NV_gpu_program5_mem_extended -#define GL_NV_gpu_program5_mem_extended 1 -#endif /* GL_NV_gpu_program5_mem_extended */ - -#ifndef GL_NV_gpu_shader5 -#define GL_NV_gpu_shader5 1 -#endif /* GL_NV_gpu_shader5 */ - -#ifndef GL_NV_half_float -#define GL_NV_half_float 1 -typedef unsigned short GLhalfNV; -#define GL_HALF_FLOAT_NV 0x140B -typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); -typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); -typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); -typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); -typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); -GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); -GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); -GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); -GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); -GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); -GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); -GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); -GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); -GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); -GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); -GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); -GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); -GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); -GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); -GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); -GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); -GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -#endif -#endif /* GL_NV_half_float */ - -#ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent 1 -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#endif /* GL_NV_light_max_exponent */ - -#ifndef GL_NV_multisample_coverage -#define GL_NV_multisample_coverage 1 -#define GL_COLOR_SAMPLES_NV 0x8E20 -#endif /* GL_NV_multisample_coverage */ - -#ifndef GL_NV_multisample_filter_hint -#define GL_NV_multisample_filter_hint 1 -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 -#endif /* GL_NV_multisample_filter_hint */ - -#ifndef GL_NV_occlusion_query -#define GL_NV_occlusion_query 1 -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 -typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); -GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); -GLAPI void APIENTRY glEndOcclusionQueryNV (void); -GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); -#endif -#endif /* GL_NV_occlusion_query */ - -#ifndef GL_NV_packed_depth_stencil -#define GL_NV_packed_depth_stencil 1 -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA -#endif /* GL_NV_packed_depth_stencil */ - -#ifndef GL_NV_parameter_buffer_object -#define GL_NV_parameter_buffer_object 1 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 -#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 -#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 -#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 -typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); -GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); -#endif -#endif /* GL_NV_parameter_buffer_object */ - -#ifndef GL_NV_parameter_buffer_object2 -#define GL_NV_parameter_buffer_object2 1 -#endif /* GL_NV_parameter_buffer_object2 */ - -#ifndef GL_NV_path_rendering -#define GL_NV_path_rendering 1 -#define GL_PATH_FORMAT_SVG_NV 0x9070 -#define GL_PATH_FORMAT_PS_NV 0x9071 -#define GL_STANDARD_FONT_NAME_NV 0x9072 -#define GL_SYSTEM_FONT_NAME_NV 0x9073 -#define GL_FILE_NAME_NV 0x9074 -#define GL_PATH_STROKE_WIDTH_NV 0x9075 -#define GL_PATH_END_CAPS_NV 0x9076 -#define GL_PATH_INITIAL_END_CAP_NV 0x9077 -#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 -#define GL_PATH_JOIN_STYLE_NV 0x9079 -#define GL_PATH_MITER_LIMIT_NV 0x907A -#define GL_PATH_DASH_CAPS_NV 0x907B -#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C -#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D -#define GL_PATH_DASH_OFFSET_NV 0x907E -#define GL_PATH_CLIENT_LENGTH_NV 0x907F -#define GL_PATH_FILL_MODE_NV 0x9080 -#define GL_PATH_FILL_MASK_NV 0x9081 -#define GL_PATH_FILL_COVER_MODE_NV 0x9082 -#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 -#define GL_PATH_STROKE_MASK_NV 0x9084 -#define GL_COUNT_UP_NV 0x9088 -#define GL_COUNT_DOWN_NV 0x9089 -#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A -#define GL_CONVEX_HULL_NV 0x908B -#define GL_BOUNDING_BOX_NV 0x908D -#define GL_TRANSLATE_X_NV 0x908E -#define GL_TRANSLATE_Y_NV 0x908F -#define GL_TRANSLATE_2D_NV 0x9090 -#define GL_TRANSLATE_3D_NV 0x9091 -#define GL_AFFINE_2D_NV 0x9092 -#define GL_AFFINE_3D_NV 0x9094 -#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 -#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 -#define GL_UTF8_NV 0x909A -#define GL_UTF16_NV 0x909B -#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C -#define GL_PATH_COMMAND_COUNT_NV 0x909D -#define GL_PATH_COORD_COUNT_NV 0x909E -#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F -#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 -#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 -#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 -#define GL_SQUARE_NV 0x90A3 -#define GL_ROUND_NV 0x90A4 -#define GL_TRIANGULAR_NV 0x90A5 -#define GL_BEVEL_NV 0x90A6 -#define GL_MITER_REVERT_NV 0x90A7 -#define GL_MITER_TRUNCATE_NV 0x90A8 -#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 -#define GL_USE_MISSING_GLYPH_NV 0x90AA -#define GL_PATH_ERROR_POSITION_NV 0x90AB -#define GL_PATH_FOG_GEN_MODE_NV 0x90AC -#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD -#define GL_ADJACENT_PAIRS_NV 0x90AE -#define GL_FIRST_TO_REST_NV 0x90AF -#define GL_PATH_GEN_MODE_NV 0x90B0 -#define GL_PATH_GEN_COEFF_NV 0x90B1 -#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 -#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 -#define GL_PATH_STENCIL_FUNC_NV 0x90B7 -#define GL_PATH_STENCIL_REF_NV 0x90B8 -#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 -#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD -#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE -#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF -#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 -#define GL_MOVE_TO_RESETS_NV 0x90B5 -#define GL_MOVE_TO_CONTINUES_NV 0x90B6 -#define GL_CLOSE_PATH_NV 0x00 -#define GL_MOVE_TO_NV 0x02 -#define GL_RELATIVE_MOVE_TO_NV 0x03 -#define GL_LINE_TO_NV 0x04 -#define GL_RELATIVE_LINE_TO_NV 0x05 -#define GL_HORIZONTAL_LINE_TO_NV 0x06 -#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 -#define GL_VERTICAL_LINE_TO_NV 0x08 -#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 -#define GL_QUADRATIC_CURVE_TO_NV 0x0A -#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B -#define GL_CUBIC_CURVE_TO_NV 0x0C -#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D -#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E -#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F -#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 -#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 -#define GL_SMALL_CCW_ARC_TO_NV 0x12 -#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 -#define GL_SMALL_CW_ARC_TO_NV 0x14 -#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 -#define GL_LARGE_CCW_ARC_TO_NV 0x16 -#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 -#define GL_LARGE_CW_ARC_TO_NV 0x18 -#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 -#define GL_RESTART_PATH_NV 0xF0 -#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 -#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 -#define GL_RECT_NV 0xF6 -#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 -#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA -#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC -#define GL_ARC_TO_NV 0xFE -#define GL_RELATIVE_ARC_TO_NV 0xFF -#define GL_BOLD_BIT_NV 0x01 -#define GL_ITALIC_BIT_NV 0x02 -#define GL_GLYPH_WIDTH_BIT_NV 0x01 -#define GL_GLYPH_HEIGHT_BIT_NV 0x02 -#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 -#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 -#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 -#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 -#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 -#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 -#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 -#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 -#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 -#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 -#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 -#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 -#define GL_FONT_ASCENDER_BIT_NV 0x00200000 -#define GL_FONT_DESCENDER_BIT_NV 0x00400000 -#define GL_FONT_HEIGHT_BIT_NV 0x00800000 -#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 -#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 -#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 -#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 -#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); -typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); -typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); -typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); -typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); -typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); -typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); -typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); -typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); -typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); -typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); -typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); -typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); -typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); -typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); -typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); -typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); -typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); -typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); -typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); -typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); -typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); -typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); -typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); -typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); -typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); -GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); -GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); -GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); -GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); -GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); -GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); -GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); -GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); -GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); -GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); -GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); -GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); -GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); -GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); -GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); -GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); -GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); -GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); -GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); -GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); -GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); -GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); -GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); -GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); -GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); -GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); -GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); -GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); -GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); -GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -#endif -#endif /* GL_NV_path_rendering */ - -#ifndef GL_NV_pixel_data_range -#define GL_NV_pixel_data_range 1 -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D -typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); -typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); -GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); -#endif -#endif /* GL_NV_pixel_data_range */ - -#ifndef GL_NV_point_sprite -#define GL_NV_point_sprite 1 -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 -typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); -GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); -#endif -#endif /* GL_NV_point_sprite */ - -#ifndef GL_NV_present_video -#define GL_NV_present_video 1 -#define GL_FRAME_NV 0x8E26 -#define GL_FIELDS_NV 0x8E27 -#define GL_CURRENT_TIME_NV 0x8E28 -#define GL_NUM_FILL_STREAMS_NV 0x8E29 -#define GL_PRESENT_TIME_NV 0x8E2A -#define GL_PRESENT_DURATION_NV 0x8E2B -typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); -typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); -typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); -typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); -GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); -GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); -GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); -GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); -#endif -#endif /* GL_NV_present_video */ - -#ifndef GL_NV_primitive_restart -#define GL_NV_primitive_restart 1 -#define GL_PRIMITIVE_RESTART_NV 0x8558 -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPrimitiveRestartNV (void); -GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); -#endif -#endif /* GL_NV_primitive_restart */ - -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); -GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); -GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); -GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); -#endif -#endif /* GL_NV_register_combiners */ - -#ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 -typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); -#endif -#endif /* GL_NV_register_combiners2 */ - -#ifndef GL_NV_shader_atomic_counters -#define GL_NV_shader_atomic_counters 1 -#endif /* GL_NV_shader_atomic_counters */ - -#ifndef GL_NV_shader_atomic_float -#define GL_NV_shader_atomic_float 1 -#endif /* GL_NV_shader_atomic_float */ - -#ifndef GL_NV_shader_buffer_load -#define GL_NV_shader_buffer_load 1 -#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D -#define GL_GPU_ADDRESS_NV 0x8F34 -#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 -typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); -typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); -typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); -typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); -typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); -typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); -typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); -typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); -GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); -GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); -GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); -GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); -GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); -GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); -GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); -GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); -GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#endif -#endif /* GL_NV_shader_buffer_load */ - -#ifndef GL_NV_shader_buffer_store -#define GL_NV_shader_buffer_store 1 -#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 -#endif /* GL_NV_shader_buffer_store */ - -#ifndef GL_NV_shader_storage_buffer_object -#define GL_NV_shader_storage_buffer_object 1 -#endif /* GL_NV_shader_storage_buffer_object */ - -#ifndef GL_NV_shader_thread_group -#define GL_NV_shader_thread_group 1 -#define GL_WARP_SIZE_NV 0x9339 -#define GL_WARPS_PER_SM_NV 0x933A -#define GL_SM_COUNT_NV 0x933B -#endif /* GL_NV_shader_thread_group */ - -#ifndef GL_NV_shader_thread_shuffle -#define GL_NV_shader_thread_shuffle 1 -#endif /* GL_NV_shader_thread_shuffle */ - -#ifndef GL_NV_tessellation_program5 -#define GL_NV_tessellation_program5 1 -#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 -#define GL_TESS_CONTROL_PROGRAM_NV 0x891E -#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F -#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 -#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 -#endif /* GL_NV_tessellation_program5 */ - -#ifndef GL_NV_texgen_emboss -#define GL_NV_texgen_emboss 1 -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F -#endif /* GL_NV_texgen_emboss */ - -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 -#endif /* GL_NV_texgen_reflection */ - -#ifndef GL_NV_texture_barrier -#define GL_NV_texture_barrier 1 -typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureBarrierNV (void); -#endif -#endif /* GL_NV_texture_barrier */ - -#ifndef GL_NV_texture_compression_vtc -#define GL_NV_texture_compression_vtc 1 -#endif /* GL_NV_texture_compression_vtc */ - -#ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B -#endif /* GL_NV_texture_env_combine4 */ - -#ifndef GL_NV_texture_expand_normal -#define GL_NV_texture_expand_normal 1 -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F -#endif /* GL_NV_texture_expand_normal */ - -#ifndef GL_NV_texture_multisample -#define GL_NV_texture_multisample 1 -#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 -#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -#endif -#endif /* GL_NV_texture_multisample */ - -#ifndef GL_NV_texture_rectangle -#define GL_NV_texture_rectangle 1 -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 -#endif /* GL_NV_texture_rectangle */ - -#ifndef GL_NV_texture_shader -#define GL_NV_texture_shader 1 -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F -#endif /* GL_NV_texture_shader */ - -#ifndef GL_NV_texture_shader2 -#define GL_NV_texture_shader2 1 -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#endif /* GL_NV_texture_shader2 */ - -#ifndef GL_NV_texture_shader3 -#define GL_NV_texture_shader3 1 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 -#endif /* GL_NV_texture_shader3 */ - -#ifndef GL_NV_transform_feedback -#define GL_NV_transform_feedback 1 -#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 -#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 -#define GL_TEXTURE_COORD_NV 0x8C79 -#define GL_CLIP_DISTANCE_NV 0x8C7A -#define GL_VERTEX_ID_NV 0x8C7B -#define GL_PRIMITIVE_ID_NV 0x8C7C -#define GL_GENERIC_ATTRIB_NV 0x8C7D -#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 -#define GL_ACTIVE_VARYINGS_NV 0x8C81 -#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 -#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 -#define GL_PRIMITIVES_GENERATED_NV 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 -#define GL_RASTERIZER_DISCARD_NV 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B -#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C -#define GL_SEPARATE_ATTRIBS_NV 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F -#define GL_LAYER_NV 0x8DAA -#define GL_NEXT_BUFFER_NV -2 -#define GL_SKIP_COMPONENTS4_NV -3 -#define GL_SKIP_COMPONENTS3_NV -4 -#define GL_SKIP_COMPONENTS2_NV -5 -#define GL_SKIP_COMPONENTS1_NV -6 -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); -typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedbackNV (void); -GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); -GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); -GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); -GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); -GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); -#endif -#endif /* GL_NV_transform_feedback */ - -#ifndef GL_NV_transform_feedback2 -#define GL_NV_transform_feedback2 1 -#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 -typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); -typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); -GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); -GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); -GLAPI void APIENTRY glPauseTransformFeedbackNV (void); -GLAPI void APIENTRY glResumeTransformFeedbackNV (void); -GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); -#endif -#endif /* GL_NV_transform_feedback2 */ - -#ifndef GL_NV_vdpau_interop -#define GL_NV_vdpau_interop 1 -typedef GLintptr GLvdpauSurfaceNV; -#define GL_SURFACE_STATE_NV 0x86EB -#define GL_SURFACE_REGISTERED_NV 0x86FD -#define GL_SURFACE_MAPPED_NV 0x8700 -#define GL_WRITE_DISCARD_NV 0x88BE -typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); -typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); -typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); -typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); -typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); -GLAPI void APIENTRY glVDPAUFiniNV (void); -GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); -GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); -GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); -GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); -GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); -#endif -#endif /* GL_NV_vdpau_interop */ - -#ifndef GL_NV_vertex_array_range -#define GL_NV_vertex_array_range 1 -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); -GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); -#endif -#endif /* GL_NV_vertex_array_range */ - -#ifndef GL_NV_vertex_array_range2 -#define GL_NV_vertex_array_range2 1 -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 -#endif /* GL_NV_vertex_array_range2 */ - -#ifndef GL_NV_vertex_attrib_integer_64bit -#define GL_NV_vertex_attrib_integer_64bit 1 -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); -GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); -GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); -GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); -GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); -GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); -#endif -#endif /* GL_NV_vertex_attrib_integer_64bit */ - -#ifndef GL_NV_vertex_buffer_unified_memory -#define GL_NV_vertex_buffer_unified_memory 1 -#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E -#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F -#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 -#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 -#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 -#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 -#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 -#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 -#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 -#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 -#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 -#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 -#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A -#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B -#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C -#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D -#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E -#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F -#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 -#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 -#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 -#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 -#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 -#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 -#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 -typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); -typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); -typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); -GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); -GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); -GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); -GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); -GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); -GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); -#endif -#endif /* GL_NV_vertex_buffer_unified_memory */ - -#ifndef GL_NV_vertex_program -#define GL_NV_vertex_program 1 -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_TRANSPOSE_NV 0x862C -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F -typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); -typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); -typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); -GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); -GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); -GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); -GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); -GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); -GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); -GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); -GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); -GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); -GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); -GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); -GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); -#endif -#endif /* GL_NV_vertex_program */ - -#ifndef GL_NV_vertex_program1_1 -#define GL_NV_vertex_program1_1 1 -#endif /* GL_NV_vertex_program1_1 */ - -#ifndef GL_NV_vertex_program2 -#define GL_NV_vertex_program2 1 -#endif /* GL_NV_vertex_program2 */ - -#ifndef GL_NV_vertex_program2_option -#define GL_NV_vertex_program2_option 1 -#endif /* GL_NV_vertex_program2_option */ - -#ifndef GL_NV_vertex_program3 -#define GL_NV_vertex_program3 1 -#endif /* GL_NV_vertex_program3 */ - -#ifndef GL_NV_vertex_program4 -#define GL_NV_vertex_program4 1 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); -GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); -GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); -GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); -GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); -#endif -#endif /* GL_NV_vertex_program4 */ - -#ifndef GL_NV_video_capture -#define GL_NV_video_capture 1 -#define GL_VIDEO_BUFFER_NV 0x9020 -#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 -#define GL_FIELD_UPPER_NV 0x9022 -#define GL_FIELD_LOWER_NV 0x9023 -#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 -#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 -#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 -#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 -#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 -#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 -#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A -#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B -#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C -#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D -#define GL_PARTIAL_SUCCESS_NV 0x902E -#define GL_SUCCESS_NV 0x902F -#define GL_FAILURE_NV 0x9030 -#define GL_YCBYCR8_422_NV 0x9031 -#define GL_YCBAYCR8A_4224_NV 0x9032 -#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 -#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 -#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 -#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 -#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 -#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 -#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 -#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A -#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B -#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C -typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); -typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); -typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); -typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); -GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); -GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); -GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); -GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); -GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); -GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); -GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); -#endif -#endif /* GL_NV_video_capture */ - -#ifndef GL_OML_interlace -#define GL_OML_interlace 1 -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_OML 0x8981 -#endif /* GL_OML_interlace */ - -#ifndef GL_OML_resample -#define GL_OML_resample 1 -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_UNPACK_RESAMPLE_OML 0x8985 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 -#endif /* GL_OML_resample */ - -#ifndef GL_OML_subsample -#define GL_OML_subsample 1 -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 -#endif /* GL_OML_subsample */ - -#ifndef GL_PGI_misc_hints -#define GL_PGI_misc_hints 1 -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 -#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD -#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 -#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C -#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E -#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F -#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 -#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 -#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 -#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 -#define GL_CLIP_NEAR_HINT_PGI 0x1A220 -#define GL_CLIP_FAR_HINT_PGI 0x1A221 -#define GL_WIDE_LINE_HINT_PGI 0x1A222 -#define GL_BACK_NORMALS_HINT_PGI 0x1A223 -typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); -#endif -#endif /* GL_PGI_misc_hints */ - -#ifndef GL_PGI_vertex_hints -#define GL_PGI_vertex_hints 1 -#define GL_VERTEX_DATA_HINT_PGI 0x1A22A -#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B -#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C -#define GL_MAX_VERTEX_HINT_PGI 0x1A22D -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#endif /* GL_PGI_vertex_hints */ - -#ifndef GL_REND_screen_coordinates -#define GL_REND_screen_coordinates 1 -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 -#endif /* GL_REND_screen_coordinates */ - -#ifndef GL_S3_s3tc -#define GL_S3_s3tc 1 -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGBA4_S3TC 0x83A3 -#define GL_RGBA_DXT5_S3TC 0x83A4 -#define GL_RGBA4_DXT5_S3TC 0x83A5 -#endif /* GL_S3_s3tc */ - -#ifndef GL_SGIS_detail_texture -#define GL_SGIS_detail_texture 1 -#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 -#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 -#define GL_LINEAR_DETAIL_SGIS 0x8097 -#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 -#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 -#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A -#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B -#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C -typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); -GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); -#endif -#endif /* GL_SGIS_detail_texture */ - -#ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 -#define GL_FOG_FUNC_SGIS 0x812A -#define GL_FOG_FUNC_POINTS_SGIS 0x812B -#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C -typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); -GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); -#endif -#endif /* GL_SGIS_fog_function */ - -#ifndef GL_SGIS_generate_mipmap -#define GL_SGIS_generate_mipmap 1 -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#endif /* GL_SGIS_generate_mipmap */ - -#ifndef GL_SGIS_multisample -#define GL_SGIS_multisample 1 -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC -typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); -GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); -#endif -#endif /* GL_SGIS_multisample */ - -#ifndef GL_SGIS_pixel_texture -#define GL_SGIS_pixel_texture 1 -#define GL_PIXEL_TEXTURE_SGIS 0x8353 -#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 -#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 -#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); -GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); -GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); -GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); -#endif -#endif /* GL_SGIS_pixel_texture */ - -#ifndef GL_SGIS_point_line_texgen -#define GL_SGIS_point_line_texgen 1 -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_OBJECT_LINE_SGIS 0x81F7 -#endif /* GL_SGIS_point_line_texgen */ - -#ifndef GL_SGIS_point_parameters -#define GL_SGIS_point_parameters 1 -#define GL_POINT_SIZE_MIN_SGIS 0x8126 -#define GL_POINT_SIZE_MAX_SGIS 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 -#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 -typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); -#endif -#endif /* GL_SGIS_point_parameters */ - -#ifndef GL_SGIS_sharpen_texture -#define GL_SGIS_sharpen_texture 1 -#define GL_LINEAR_SHARPEN_SGIS 0x80AD -#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE -#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF -#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 -typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); -GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); -#endif -#endif /* GL_SGIS_sharpen_texture */ - -#ifndef GL_SGIS_texture4D -#define GL_SGIS_texture4D 1 -#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 -#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 -#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 -#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 -#define GL_TEXTURE_4D_SGIS 0x8134 -#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 -#define GL_TEXTURE_4DSIZE_SGIS 0x8136 -#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 -#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 -#define GL_TEXTURE_4D_BINDING_SGIS 0x814F -typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); -#endif -#endif /* GL_SGIS_texture4D */ - -#ifndef GL_SGIS_texture_border_clamp -#define GL_SGIS_texture_border_clamp 1 -#define GL_CLAMP_TO_BORDER_SGIS 0x812D -#endif /* GL_SGIS_texture_border_clamp */ - -#ifndef GL_SGIS_texture_color_mask -#define GL_SGIS_texture_color_mask 1 -#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF -typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -#endif -#endif /* GL_SGIS_texture_color_mask */ - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_edge_clamp 1 -#define GL_CLAMP_TO_EDGE_SGIS 0x812F -#endif /* GL_SGIS_texture_edge_clamp */ - -#ifndef GL_SGIS_texture_filter4 -#define GL_SGIS_texture_filter4 1 -#define GL_FILTER4_SGIS 0x8146 -#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 -typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); -typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); -GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); -#endif -#endif /* GL_SGIS_texture_filter4 */ - -#ifndef GL_SGIS_texture_lod -#define GL_SGIS_texture_lod 1 -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D -#endif /* GL_SGIS_texture_lod */ - -#ifndef GL_SGIS_texture_select -#define GL_SGIS_texture_select 1 -#define GL_DUAL_ALPHA4_SGIS 0x8110 -#define GL_DUAL_ALPHA8_SGIS 0x8111 -#define GL_DUAL_ALPHA12_SGIS 0x8112 -#define GL_DUAL_ALPHA16_SGIS 0x8113 -#define GL_DUAL_LUMINANCE4_SGIS 0x8114 -#define GL_DUAL_LUMINANCE8_SGIS 0x8115 -#define GL_DUAL_LUMINANCE12_SGIS 0x8116 -#define GL_DUAL_LUMINANCE16_SGIS 0x8117 -#define GL_DUAL_INTENSITY4_SGIS 0x8118 -#define GL_DUAL_INTENSITY8_SGIS 0x8119 -#define GL_DUAL_INTENSITY12_SGIS 0x811A -#define GL_DUAL_INTENSITY16_SGIS 0x811B -#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C -#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D -#define GL_QUAD_ALPHA4_SGIS 0x811E -#define GL_QUAD_ALPHA8_SGIS 0x811F -#define GL_QUAD_LUMINANCE4_SGIS 0x8120 -#define GL_QUAD_LUMINANCE8_SGIS 0x8121 -#define GL_QUAD_INTENSITY4_SGIS 0x8122 -#define GL_QUAD_INTENSITY8_SGIS 0x8123 -#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 -#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 -#endif /* GL_SGIS_texture_select */ - -#ifndef GL_SGIX_async -#define GL_SGIX_async 1 -#define GL_ASYNC_MARKER_SGIX 0x8329 -typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); -typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); -typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); -typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); -typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); -typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); -GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); -GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); -GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); -GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); -GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); -#endif -#endif /* GL_SGIX_async */ - -#ifndef GL_SGIX_async_histogram -#define GL_SGIX_async_histogram 1 -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D -#endif /* GL_SGIX_async_histogram */ - -#ifndef GL_SGIX_async_pixel -#define GL_SGIX_async_pixel 1 -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 -#endif /* GL_SGIX_async_pixel */ - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_SGIX_blend_alpha_minmax 1 -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 -#endif /* GL_SGIX_blend_alpha_minmax */ - -#ifndef GL_SGIX_calligraphic_fragment -#define GL_SGIX_calligraphic_fragment 1 -#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 -#endif /* GL_SGIX_calligraphic_fragment */ - -#ifndef GL_SGIX_clipmap -#define GL_SGIX_clipmap 1 -#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 -#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 -#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 -#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 -#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 -#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 -#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 -#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 -#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 -#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D -#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E -#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F -#endif /* GL_SGIX_clipmap */ - -#ifndef GL_SGIX_convolution_accuracy -#define GL_SGIX_convolution_accuracy 1 -#define GL_CONVOLUTION_HINT_SGIX 0x8316 -#endif /* GL_SGIX_convolution_accuracy */ - -#ifndef GL_SGIX_depth_pass_instrument -#define GL_SGIX_depth_pass_instrument 1 -#endif /* GL_SGIX_depth_pass_instrument */ - -#ifndef GL_SGIX_depth_texture -#define GL_SGIX_depth_texture 1 -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 -#endif /* GL_SGIX_depth_texture */ - -#ifndef GL_SGIX_flush_raster -#define GL_SGIX_flush_raster 1 -typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushRasterSGIX (void); -#endif -#endif /* GL_SGIX_flush_raster */ - -#ifndef GL_SGIX_fog_offset -#define GL_SGIX_fog_offset 1 -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 -#endif /* GL_SGIX_fog_offset */ - -#ifndef GL_SGIX_fragment_lighting -#define GL_SGIX_fragment_lighting 1 -#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 -#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 -#define GL_LIGHT_ENV_MODE_SGIX 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B -#define GL_FRAGMENT_LIGHT0_SGIX 0x840C -#define GL_FRAGMENT_LIGHT1_SGIX 0x840D -#define GL_FRAGMENT_LIGHT2_SGIX 0x840E -#define GL_FRAGMENT_LIGHT3_SGIX 0x840F -#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 -#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 -#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 -#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 -typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); -GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); -GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); -GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); -GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); -GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); -GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); -GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); -GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); -GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); -GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); -GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); -#endif -#endif /* GL_SGIX_fragment_lighting */ - -#ifndef GL_SGIX_framezoom -#define GL_SGIX_framezoom 1 -#define GL_FRAMEZOOM_SGIX 0x818B -#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C -#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D -typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); -#endif -#endif /* GL_SGIX_framezoom */ - -#ifndef GL_SGIX_igloo_interface -#define GL_SGIX_igloo_interface 1 -typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); -#endif -#endif /* GL_SGIX_igloo_interface */ - -#ifndef GL_SGIX_instruments -#define GL_SGIX_instruments 1 -#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 -#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 -typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); -typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); -typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); -typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); -GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); -GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); -GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); -GLAPI void APIENTRY glStartInstrumentsSGIX (void); -GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); -#endif -#endif /* GL_SGIX_instruments */ - -#ifndef GL_SGIX_interlace -#define GL_SGIX_interlace 1 -#define GL_INTERLACE_SGIX 0x8094 -#endif /* GL_SGIX_interlace */ - -#ifndef GL_SGIX_ir_instrument1 -#define GL_SGIX_ir_instrument1 1 -#define GL_IR_INSTRUMENT1_SGIX 0x817F -#endif /* GL_SGIX_ir_instrument1 */ - -#ifndef GL_SGIX_list_priority -#define GL_SGIX_list_priority 1 -#define GL_LIST_PRIORITY_SGIX 0x8182 -typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); -GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); -GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); -GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); -#endif -#endif /* GL_SGIX_list_priority */ - -#ifndef GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture 1 -#define GL_PIXEL_TEX_GEN_SGIX 0x8139 -#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B -typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); -#endif -#endif /* GL_SGIX_pixel_texture */ - -#ifndef GL_SGIX_pixel_tiles -#define GL_SGIX_pixel_tiles 1 -#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E -#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F -#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 -#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 -#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 -#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 -#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 -#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 -#endif /* GL_SGIX_pixel_tiles */ - -#ifndef GL_SGIX_polynomial_ffd -#define GL_SGIX_polynomial_ffd 1 -#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 -#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 -#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 -#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 -#define GL_DEFORMATIONS_MASK_SGIX 0x8196 -#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); -typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); -GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); -GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); -GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); -#endif -#endif /* GL_SGIX_polynomial_ffd */ - -#ifndef GL_SGIX_reference_plane -#define GL_SGIX_reference_plane 1 -#define GL_REFERENCE_PLANE_SGIX 0x817D -#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E -typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); -#endif -#endif /* GL_SGIX_reference_plane */ - -#ifndef GL_SGIX_resample -#define GL_SGIX_resample 1 -#define GL_PACK_RESAMPLE_SGIX 0x842C -#define GL_UNPACK_RESAMPLE_SGIX 0x842D -#define GL_RESAMPLE_REPLICATE_SGIX 0x842E -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#endif /* GL_SGIX_resample */ - -#ifndef GL_SGIX_scalebias_hint -#define GL_SGIX_scalebias_hint 1 -#define GL_SCALEBIAS_HINT_SGIX 0x8322 -#endif /* GL_SGIX_scalebias_hint */ - -#ifndef GL_SGIX_shadow -#define GL_SGIX_shadow 1 -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D -#endif /* GL_SGIX_shadow */ - -#ifndef GL_SGIX_shadow_ambient -#define GL_SGIX_shadow_ambient 1 -#define GL_SHADOW_AMBIENT_SGIX 0x80BF -#endif /* GL_SGIX_shadow_ambient */ - -#ifndef GL_SGIX_sprite -#define GL_SGIX_sprite 1 -#define GL_SPRITE_SGIX 0x8148 -#define GL_SPRITE_MODE_SGIX 0x8149 -#define GL_SPRITE_AXIS_SGIX 0x814A -#define GL_SPRITE_TRANSLATION_SGIX 0x814B -#define GL_SPRITE_AXIAL_SGIX 0x814C -#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D -#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); -GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); -GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); -#endif -#endif /* GL_SGIX_sprite */ - -#ifndef GL_SGIX_subsample -#define GL_SGIX_subsample 1 -#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 -#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 -#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 -#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 -#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 -#endif /* GL_SGIX_subsample */ - -#ifndef GL_SGIX_tag_sample_buffer -#define GL_SGIX_tag_sample_buffer 1 -typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTagSampleBufferSGIX (void); -#endif -#endif /* GL_SGIX_tag_sample_buffer */ - -#ifndef GL_SGIX_texture_add_env -#define GL_SGIX_texture_add_env 1 -#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE -#endif /* GL_SGIX_texture_add_env */ - -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_SGIX_texture_coordinate_clamp 1 -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B -#endif /* GL_SGIX_texture_coordinate_clamp */ - -#ifndef GL_SGIX_texture_lod_bias -#define GL_SGIX_texture_lod_bias 1 -#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E -#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F -#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 -#endif /* GL_SGIX_texture_lod_bias */ - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_SGIX_texture_multi_buffer 1 -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E -#endif /* GL_SGIX_texture_multi_buffer */ - -#ifndef GL_SGIX_texture_scale_bias -#define GL_SGIX_texture_scale_bias 1 -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C -#endif /* GL_SGIX_texture_scale_bias */ - -#ifndef GL_SGIX_vertex_preclip -#define GL_SGIX_vertex_preclip 1 -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#endif /* GL_SGIX_vertex_preclip */ - -#ifndef GL_SGIX_ycrcb -#define GL_SGIX_ycrcb 1 -#define GL_YCRCB_422_SGIX 0x81BB -#define GL_YCRCB_444_SGIX 0x81BC -#endif /* GL_SGIX_ycrcb */ - -#ifndef GL_SGIX_ycrcb_subsample -#define GL_SGIX_ycrcb_subsample 1 -#endif /* GL_SGIX_ycrcb_subsample */ - -#ifndef GL_SGIX_ycrcba -#define GL_SGIX_ycrcba 1 -#define GL_YCRCB_SGIX 0x8318 -#define GL_YCRCBA_SGIX 0x8319 -#endif /* GL_SGIX_ycrcba */ - -#ifndef GL_SGI_color_matrix -#define GL_SGI_color_matrix 1 -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB -#endif /* GL_SGI_color_matrix */ - -#ifndef GL_SGI_color_table -#define GL_SGI_color_table 1 -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF -typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); -GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); -#endif -#endif /* GL_SGI_color_table */ - -#ifndef GL_SGI_texture_color_table -#define GL_SGI_texture_color_table 1 -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD -#endif /* GL_SGI_texture_color_table */ - -#ifndef GL_SUNX_constant_data -#define GL_SUNX_constant_data 1 -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 -typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFinishTextureSUNX (void); -#endif -#endif /* GL_SUNX_constant_data */ - -#ifndef GL_SUN_convolution_border_modes -#define GL_SUN_convolution_border_modes 1 -#define GL_WRAP_BORDER_SUN 0x81D4 -#endif /* GL_SUN_convolution_border_modes */ - -#ifndef GL_SUN_global_alpha -#define GL_SUN_global_alpha 1 -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); -GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); -GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); -GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); -GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); -GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); -GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); -GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); -#endif -#endif /* GL_SUN_global_alpha */ - -#ifndef GL_SUN_mesh_array -#define GL_SUN_mesh_array 1 -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_TRIANGLE_MESH_SUN 0x8615 -typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); -#endif -#endif /* GL_SUN_mesh_array */ - -#ifndef GL_SUN_slice_accum -#define GL_SUN_slice_accum 1 -#define GL_SLICE_ACCUM_SUN 0x85CC -#endif /* GL_SUN_slice_accum */ - -#ifndef GL_SUN_triangle_list -#define GL_SUN_triangle_list 1 -#define GL_RESTART_SUN 0x0001 -#define GL_REPLACE_MIDDLE_SUN 0x0002 -#define GL_REPLACE_OLDEST_SUN 0x0003 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); -GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); -GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); -GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); -GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); -GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); -GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); -#endif -#endif /* GL_SUN_triangle_list */ - -#ifndef GL_SUN_vertex -#define GL_SUN_vertex 1 -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); -GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); -GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -#endif -#endif /* GL_SUN_vertex */ - -#ifndef GL_WIN_phong_shading -#define GL_WIN_phong_shading 1 -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB -#endif /* GL_WIN_phong_shading */ - -#ifndef GL_WIN_specular_fog -#define GL_WIN_specular_fog 1 -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC -#endif /* GL_WIN_specular_fog */ - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/crumpet-engine/include/sdl2/SDL_opengles.h b/crumpet-engine/include/sdl2/SDL_opengles.h deleted file mode 100644 index 18dd984..0000000 --- a/crumpet-engine/include/sdl2/SDL_opengles.h +++ /dev/null @@ -1,39 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_opengles.h - * - * This is a simple file to encapsulate the OpenGL ES 1.X API headers. - */ -#include "SDL_config.h" - -#ifdef __IPHONEOS__ -#include -#include -#else -#include -#include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif diff --git a/crumpet-engine/include/sdl2/SDL_opengles2.h b/crumpet-engine/include/sdl2/SDL_opengles2.h deleted file mode 100644 index 6ccecf2..0000000 --- a/crumpet-engine/include/sdl2/SDL_opengles2.h +++ /dev/null @@ -1,52 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_opengles2.h - * - * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. - */ -#include "SDL_config.h" - -#ifndef _MSC_VER - -#ifdef __IPHONEOS__ -#include -#include -#else -#include -#include -#include -#endif - -#else /* _MSC_VER */ - -/* OpenGL ES2 headers for Visual Studio */ -#include "SDL_opengles2_khrplatform.h" -#include "SDL_opengles2_gl2platform.h" -#include "SDL_opengles2_gl2.h" -#include "SDL_opengles2_gl2ext.h" - -#endif /* _MSC_VER */ - -#ifndef APIENTRY -#define APIENTRY GL_APIENTRY -#endif diff --git a/crumpet-engine/include/sdl2/SDL_opengles2_gl2.h b/crumpet-engine/include/sdl2/SDL_opengles2_gl2.h deleted file mode 100644 index c62fb0a..0000000 --- a/crumpet-engine/include/sdl2/SDL_opengles2_gl2.h +++ /dev/null @@ -1,621 +0,0 @@ -#ifndef __gl2_h_ -#define __gl2_h_ - -/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ - -/*#include */ - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ - -/*------------------------------------------------------------------------- - * Data type definitions - *-----------------------------------------------------------------------*/ - -typedef void GLvoid; -typedef char GLchar; -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef khronos_int8_t GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef khronos_uint8_t GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef khronos_float_t GLfloat; -typedef khronos_float_t GLclampf; -typedef khronos_int32_t GLfixed; - -/* GL types for handling large vertex buffer objects */ -typedef khronos_intptr_t GLintptr; -typedef khronos_ssize_t GLsizeiptr; - -/* OpenGL ES core versions */ -#define GL_ES_VERSION_2_0 1 - -/* ClearBufferMask */ -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 - -/* Boolean */ -#define GL_FALSE 0 -#define GL_TRUE 1 - -/* BeginMode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 - -/* AlphaFunction (not supported in ES20) */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* BlendingFactorDest */ -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ - -/* BlendEquationSeparate */ -#define GL_FUNC_ADD 0x8006 -#define GL_BLEND_EQUATION 0x8009 -#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ -#define GL_BLEND_EQUATION_ALPHA 0x883D - -/* BlendSubtract */ -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B - -/* Separate Blend Functions */ -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 - -/* Buffer Objects */ -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 - -#define GL_STREAM_DRAW 0x88E0 -#define GL_STATIC_DRAW 0x88E4 -#define GL_DYNAMIC_DRAW 0x88E8 - -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 - -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 - -/* CullFaceMode */ -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_FRONT_AND_BACK 0x0408 - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* EnableCap */ -#define GL_TEXTURE_2D 0x0DE1 -#define GL_CULL_FACE 0x0B44 -#define GL_BLEND 0x0BE2 -#define GL_DITHER 0x0BD0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_DEPTH_TEST 0x0B71 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_COVERAGE 0x80A0 - -/* ErrorCode */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_OUT_OF_MEMORY 0x0505 - -/* FrontFaceDirection */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 - -/* GetPName */ -#define GL_LINE_WIDTH 0x0B21 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VIEWPORT 0x0BA2 -#define GL_SCISSOR_BOX 0x0C10 -/* GL_SCISSOR_TEST */ -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -/* GL_POLYGON_OFFSET_FILL */ -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB - -/* GetTextureParameter */ -/* GL_TEXTURE_MAG_FILTER */ -/* GL_TEXTURE_MIN_FILTER */ -/* GL_TEXTURE_WRAP_S */ -/* GL_TEXTURE_WRAP_T */ - -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 - -/* HintMode */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* HintTarget */ -#define GL_GENERATE_MIPMAP_HINT 0x8192 - -/* DataType */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_FIXED 0x140C - -/* PixelFormat */ -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A - -/* PixelType */ -/* GL_UNSIGNED_BYTE */ -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 - -/* Shaders */ -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_SHADER_TYPE 0x8B4F -#define GL_DELETE_STATUS 0x8B80 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D - -/* StencilFunction */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 - -/* StencilOp */ -/* GL_ZERO */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_INVERT 0x150A -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 - -/* StringName */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* TextureMagFilter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureParameterName */ -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 - -/* TextureTarget */ -/* GL_TEXTURE_2D */ -#define GL_TEXTURE 0x1702 - -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C - -/* TextureUnit */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 - -/* TextureWrapMode */ -#define GL_REPEAT 0x2901 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MIRRORED_REPEAT 0x8370 - -/* Uniform Types */ -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_CUBE 0x8B60 - -/* Vertex Arrays */ -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F - -/* Read Format */ -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B - -/* Shader Source */ -#define GL_COMPILE_STATUS 0x8B81 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_SHADER_COMPILER 0x8DFA - -/* Shader Binary */ -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 - -/* Shader Precision-Specified Types */ -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 - -/* Framebuffer Object. */ -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 - -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGB565 0x8D62 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_STENCIL_INDEX8 0x8D48 - -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 - -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 - -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 - -#define GL_NONE 0 - -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD - -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 - -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 - -/*------------------------------------------------------------------------- - * GL core functions. - *-----------------------------------------------------------------------*/ - -GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); -GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); -GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); -GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); -GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); -GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); -GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); -GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); -GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); -GL_APICALL void GL_APIENTRY glClearStencil (GLint s); -GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); -GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); -GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); -GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); -GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); -GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); -GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); -GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); -GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); -GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); -GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); -GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); -GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); -GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glDisable (GLenum cap); -GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); -GL_APICALL void GL_APIENTRY glEnable (GLenum cap); -GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glFinish (void); -GL_APICALL void GL_APIENTRY glFlush (void); -GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); -GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); -GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); -GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); -GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); -GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); -GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); -GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); -GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); -GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL GLenum GL_APIENTRY glGetError (void); -GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); -GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); -GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); -GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); -GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); -GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); -GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); -GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); -GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); -GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); -GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); -GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); -GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); -GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); -GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); -GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); -GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); -GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); -GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); -GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); -GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); -GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); -GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); -GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); -GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); -GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); -GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); -GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); -GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); -GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); -GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); -GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); -GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); -GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); -GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); -GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -#ifdef __cplusplus -} -#endif - -#endif /* __gl2_h_ */ - diff --git a/crumpet-engine/include/sdl2/SDL_opengles2_gl2ext.h b/crumpet-engine/include/sdl2/SDL_opengles2_gl2ext.h deleted file mode 100644 index e8ca8b1..0000000 --- a/crumpet-engine/include/sdl2/SDL_opengles2_gl2ext.h +++ /dev/null @@ -1,2050 +0,0 @@ -#ifndef __gl2ext_h_ -#define __gl2ext_h_ - -/* $Revision: 22801 $ on $Date:: 2013-08-21 03:20:48 -0700 #$ */ - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ - -#ifndef GL_APIENTRYP -# define GL_APIENTRYP GL_APIENTRY* -#endif - -/* New types shared by several extensions */ - -#ifndef __gl3_h_ -/* These are defined with respect to in the - * Apple extension spec, but they are also used by non-APPLE - * extensions, and in the Khronos header we use the Khronos - * portable types in khrplatform.h, which must be defined. - */ -typedef khronos_int64_t GLint64; -typedef khronos_uint64_t GLuint64; -typedef struct __GLsync *GLsync; -#endif - - -/*------------------------------------------------------------------------* - * OES extension tokens - *------------------------------------------------------------------------*/ - -/* GL_OES_compressed_ETC1_RGB8_texture */ -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_ETC1_RGB8_OES 0x8D64 -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif - -/* GL_OES_depth24 */ -#ifndef GL_OES_depth24 -#define GL_DEPTH_COMPONENT24_OES 0x81A6 -#endif - -/* GL_OES_depth32 */ -#ifndef GL_OES_depth32 -#define GL_DEPTH_COMPONENT32_OES 0x81A7 -#endif - -/* GL_OES_depth_texture */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -typedef void* GLeglImageOES; -#endif - -/* GL_OES_EGL_image_external */ -#ifndef GL_OES_EGL_image_external -/* GLeglImageOES defined in GL_OES_EGL_image already. */ -#define GL_TEXTURE_EXTERNAL_OES 0x8D65 -#define GL_SAMPLER_EXTERNAL_OES 0x8D66 -#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 -#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 -#endif - -/* GL_OES_element_index_uint */ -#ifndef GL_OES_element_index_uint -#define GL_UNSIGNED_INT 0x1405 -#endif - -/* GL_OES_get_program_binary */ -#ifndef GL_OES_get_program_binary -#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE -#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF -#endif - -/* GL_OES_mapbuffer */ -#ifndef GL_OES_mapbuffer -#define GL_WRITE_ONLY_OES 0x88B9 -#define GL_BUFFER_ACCESS_OES 0x88BB -#define GL_BUFFER_MAPPED_OES 0x88BC -#define GL_BUFFER_MAP_POINTER_OES 0x88BD -#endif - -/* GL_OES_packed_depth_stencil */ -#ifndef GL_OES_packed_depth_stencil -#define GL_DEPTH_STENCIL_OES 0x84F9 -#define GL_UNSIGNED_INT_24_8_OES 0x84FA -#define GL_DEPTH24_STENCIL8_OES 0x88F0 -#endif - -/* GL_OES_required_internalformat */ -#ifndef GL_OES_required_internalformat -#define GL_ALPHA8_OES 0x803C -#define GL_DEPTH_COMPONENT16_OES 0x81A5 -/* reuse GL_DEPTH_COMPONENT24_OES */ -/* reuse GL_DEPTH24_STENCIL8_OES */ -/* reuse GL_DEPTH_COMPONENT32_OES */ -#define GL_LUMINANCE4_ALPHA4_OES 0x8043 -#define GL_LUMINANCE8_ALPHA8_OES 0x8045 -#define GL_LUMINANCE8_OES 0x8040 -#define GL_RGBA4_OES 0x8056 -#define GL_RGB5_A1_OES 0x8057 -#define GL_RGB565_OES 0x8D62 -/* reuse GL_RGB8_OES */ -/* reuse GL_RGBA8_OES */ -/* reuse GL_RGB10_EXT */ -/* reuse GL_RGB10_A2_EXT */ -#endif - -/* GL_OES_rgb8_rgba8 */ -#ifndef GL_OES_rgb8_rgba8 -#define GL_RGB8_OES 0x8051 -#define GL_RGBA8_OES 0x8058 -#endif - -/* GL_OES_standard_derivatives */ -#ifndef GL_OES_standard_derivatives -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B -#endif - -/* GL_OES_stencil1 */ -#ifndef GL_OES_stencil1 -#define GL_STENCIL_INDEX1_OES 0x8D46 -#endif - -/* GL_OES_stencil4 */ -#ifndef GL_OES_stencil4 -#define GL_STENCIL_INDEX4_OES 0x8D47 -#endif - -#ifndef GL_OES_surfaceless_context -#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 -#endif - -/* GL_OES_texture_3D */ -#ifndef GL_OES_texture_3D -#define GL_TEXTURE_WRAP_R_OES 0x8072 -#define GL_TEXTURE_3D_OES 0x806F -#define GL_TEXTURE_BINDING_3D_OES 0x806A -#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 -#define GL_SAMPLER_3D_OES 0x8B5F -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 -#endif - -/* GL_OES_texture_float */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_texture_float_linear */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_texture_half_float */ -#ifndef GL_OES_texture_half_float -#define GL_HALF_FLOAT_OES 0x8D61 -#endif - -/* GL_OES_texture_half_float_linear */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_texture_npot */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_vertex_array_object */ -#ifndef GL_OES_vertex_array_object -#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 -#endif - -/* GL_OES_vertex_half_float */ -/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ - -/* GL_OES_vertex_type_10_10_10_2 */ -#ifndef GL_OES_vertex_type_10_10_10_2 -#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 -#define GL_INT_10_10_10_2_OES 0x8DF7 -#endif - -/*------------------------------------------------------------------------* - * KHR extension tokens - *------------------------------------------------------------------------*/ - -#ifndef GL_KHR_debug -typedef void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 -#define GL_DEBUG_SOURCE_API_KHR 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A -#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B -#define GL_DEBUG_TYPE_ERROR_KHR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 -#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 -#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D -#define GL_BUFFER_KHR 0x82E0 -#define GL_SHADER_KHR 0x82E1 -#define GL_PROGRAM_KHR 0x82E2 -#define GL_QUERY_KHR 0x82E3 -/* PROGRAM_PIPELINE only in GL */ -#define GL_SAMPLER_KHR 0x82E6 -/* DISPLAY_LIST only in GL */ -#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 -#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 -#define GL_DEBUG_OUTPUT_KHR 0x92E0 -#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 -#define GL_STACK_OVERFLOW_KHR 0x0503 -#define GL_STACK_UNDERFLOW_KHR 0x0504 -#endif - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#endif - -/*------------------------------------------------------------------------* - * AMD extension tokens - *------------------------------------------------------------------------*/ - -/* GL_AMD_compressed_3DC_texture */ -#ifndef GL_AMD_compressed_3DC_texture -#define GL_3DC_X_AMD 0x87F9 -#define GL_3DC_XY_AMD 0x87FA -#endif - -/* GL_AMD_compressed_ATC_texture */ -#ifndef GL_AMD_compressed_ATC_texture -#define GL_ATC_RGB_AMD 0x8C92 -#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 -#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE -#endif - -/* GL_AMD_performance_monitor */ -#ifndef GL_AMD_performance_monitor -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 -#endif - -/* GL_AMD_program_binary_Z400 */ -#ifndef GL_AMD_program_binary_Z400 -#define GL_Z400_BINARY_AMD 0x8740 -#endif - -/*------------------------------------------------------------------------* - * ANGLE extension tokens - *------------------------------------------------------------------------*/ - -/* GL_ANGLE_depth_texture */ -#ifndef GL_ANGLE_depth_texture -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_DEPTH_STENCIL_OES 0x84F9 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_UNSIGNED_INT 0x1405 -#define GL_UNSIGNED_INT_24_8_OES 0x84FA -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT32_OES 0x81A7 -#define GL_DEPTH24_STENCIL8_OES 0x88F0 -#endif - -/* GL_ANGLE_framebuffer_blit */ -#ifndef GL_ANGLE_framebuffer_blit -#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA -#endif - -/* GL_ANGLE_framebuffer_multisample */ -#ifndef GL_ANGLE_framebuffer_multisample -#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 -#define GL_MAX_SAMPLES_ANGLE 0x8D57 -#endif - -/* GL_ANGLE_instanced_arrays */ -#ifndef GL_ANGLE_instanced_arrays -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE -#endif - -/* GL_ANGLE_pack_reverse_row_order */ -#ifndef GL_ANGLE_pack_reverse_row_order -#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 -#endif - -/* GL_ANGLE_program_binary */ -#ifndef GL_ANGLE_program_binary -#define GL_PROGRAM_BINARY_ANGLE 0x93A6 -#endif - -/* GL_ANGLE_texture_compression_dxt3 */ -#ifndef GL_ANGLE_texture_compression_dxt3 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#endif - -/* GL_ANGLE_texture_compression_dxt5 */ -#ifndef GL_ANGLE_texture_compression_dxt5 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 -#endif - -/* GL_ANGLE_texture_usage */ -#ifndef GL_ANGLE_texture_usage -#define GL_TEXTURE_USAGE_ANGLE 0x93A2 -#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 -#endif - -/* GL_ANGLE_translated_shader_source */ -#ifndef GL_ANGLE_translated_shader_source -#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 -#endif - -/*------------------------------------------------------------------------* - * APPLE extension tokens - *------------------------------------------------------------------------*/ - -/* GL_APPLE_copy_texture_levels */ -/* No new tokens introduced by this extension. */ - -/* GL_APPLE_framebuffer_multisample */ -#ifndef GL_APPLE_framebuffer_multisample -#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 -#define GL_MAX_SAMPLES_APPLE 0x8D57 -#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA -#endif - -/* GL_APPLE_rgb_422 */ -#ifndef GL_APPLE_rgb_422 -#define GL_RGB_422_APPLE 0x8A1F -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#endif - -/* GL_APPLE_sync */ -#ifndef GL_APPLE_sync - -#define GL_SYNC_OBJECT_APPLE 0x8A53 -#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 -#define GL_OBJECT_TYPE_APPLE 0x9112 -#define GL_SYNC_CONDITION_APPLE 0x9113 -#define GL_SYNC_STATUS_APPLE 0x9114 -#define GL_SYNC_FLAGS_APPLE 0x9115 -#define GL_SYNC_FENCE_APPLE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 -#define GL_UNSIGNALED_APPLE 0x9118 -#define GL_SIGNALED_APPLE 0x9119 -#define GL_ALREADY_SIGNALED_APPLE 0x911A -#define GL_TIMEOUT_EXPIRED_APPLE 0x911B -#define GL_CONDITION_SATISFIED_APPLE 0x911C -#define GL_WAIT_FAILED_APPLE 0x911D -#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 -#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull -#endif - -/* GL_APPLE_texture_format_BGRA8888 */ -#ifndef GL_APPLE_texture_format_BGRA8888 -#define GL_BGRA_EXT 0x80E1 -#endif - -/* GL_APPLE_texture_max_level */ -#ifndef GL_APPLE_texture_max_level -#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D -#endif - -/*------------------------------------------------------------------------* - * ARM extension tokens - *------------------------------------------------------------------------*/ - -/* GL_ARM_mali_program_binary */ -#ifndef GL_ARM_mali_program_binary -#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 -#endif - -/* GL_ARM_mali_shader_binary */ -#ifndef GL_ARM_mali_shader_binary -#define GL_MALI_SHADER_BINARY_ARM 0x8F60 -#endif - -/* GL_ARM_rgba8 */ -/* No new tokens introduced by this extension. */ - -/*------------------------------------------------------------------------* - * EXT extension tokens - *------------------------------------------------------------------------*/ - -/* GL_EXT_blend_minmax */ -#ifndef GL_EXT_blend_minmax -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#endif - -/* GL_EXT_color_buffer_half_float */ -#ifndef GL_EXT_color_buffer_half_float -#define GL_RGBA16F_EXT 0x881A -#define GL_RGB16F_EXT 0x881B -#define GL_RG16F_EXT 0x822F -#define GL_R16F_EXT 0x822D -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 -#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 -#endif - -/* GL_EXT_debug_label */ -#ifndef GL_EXT_debug_label -#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F -#define GL_PROGRAM_OBJECT_EXT 0x8B40 -#define GL_SHADER_OBJECT_EXT 0x8B48 -#define GL_BUFFER_OBJECT_EXT 0x9151 -#define GL_QUERY_OBJECT_EXT 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 -#endif - -/* GL_EXT_debug_marker */ -/* No new tokens introduced by this extension. */ - -/* GL_EXT_discard_framebuffer */ -#ifndef GL_EXT_discard_framebuffer -#define GL_COLOR_EXT 0x1800 -#define GL_DEPTH_EXT 0x1801 -#define GL_STENCIL_EXT 0x1802 -#endif - -#ifndef GL_EXT_disjoint_timer_query -#define GL_QUERY_COUNTER_BITS_EXT 0x8864 -#define GL_CURRENT_QUERY_EXT 0x8865 -#define GL_QUERY_RESULT_EXT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 -#define GL_TIME_ELAPSED_EXT 0x88BF -#define GL_TIMESTAMP_EXT 0x8E28 -#define GL_GPU_DISJOINT_EXT 0x8FBB -#endif - -#ifndef GL_EXT_draw_buffers -#define GL_EXT_draw_buffers 1 -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 -#define GL_DRAW_BUFFER0_EXT 0x8825 -#define GL_DRAW_BUFFER1_EXT 0x8826 -#define GL_DRAW_BUFFER2_EXT 0x8827 -#define GL_DRAW_BUFFER3_EXT 0x8828 -#define GL_DRAW_BUFFER4_EXT 0x8829 -#define GL_DRAW_BUFFER5_EXT 0x882A -#define GL_DRAW_BUFFER6_EXT 0x882B -#define GL_DRAW_BUFFER7_EXT 0x882C -#define GL_DRAW_BUFFER8_EXT 0x882D -#define GL_DRAW_BUFFER9_EXT 0x882E -#define GL_DRAW_BUFFER10_EXT 0x882F -#define GL_DRAW_BUFFER11_EXT 0x8830 -#define GL_DRAW_BUFFER12_EXT 0x8831 -#define GL_DRAW_BUFFER13_EXT 0x8832 -#define GL_DRAW_BUFFER14_EXT 0x8833 -#define GL_DRAW_BUFFER15_EXT 0x8834 -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#endif - -/* GL_EXT_map_buffer_range */ -#ifndef GL_EXT_map_buffer_range -#define GL_MAP_READ_BIT_EXT 0x0001 -#define GL_MAP_WRITE_BIT_EXT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 -#endif - -/* GL_EXT_multisampled_render_to_texture */ -#ifndef GL_EXT_multisampled_render_to_texture -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C -/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -#endif - -/* GL_EXT_multiview_draw_buffers */ -#ifndef GL_EXT_multiview_draw_buffers -#define GL_COLOR_ATTACHMENT_EXT 0x90F0 -#define GL_MULTIVIEW_EXT 0x90F1 -#define GL_DRAW_BUFFER_EXT 0x0C01 -#define GL_READ_BUFFER_EXT 0x0C02 -#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 -#endif - -/* GL_EXT_multi_draw_arrays */ -/* No new tokens introduced by this extension. */ - -/* GL_EXT_occlusion_query_boolean */ -#ifndef GL_EXT_occlusion_query_boolean -#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A -#define GL_CURRENT_QUERY_EXT 0x8865 -#define GL_QUERY_RESULT_EXT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 -#endif - -/* GL_EXT_read_format_bgra */ -#ifndef GL_EXT_read_format_bgra -#define GL_BGRA_EXT 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 -#endif - -/* GL_EXT_robustness */ -#ifndef GL_EXT_robustness -/* reuse GL_NO_ERROR */ -#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 -#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 -#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 -#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 -#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 -#endif - -/* GL_EXT_separate_shader_objects */ -#ifndef GL_EXT_separate_shader_objects -#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 -#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF -#define GL_PROGRAM_SEPARABLE_EXT 0x8258 -#define GL_ACTIVE_PROGRAM_EXT 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A -#endif - -/* GL_EXT_shader_framebuffer_fetch */ -#ifndef GL_EXT_shader_framebuffer_fetch -#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 -#endif - -/* GL_EXT_shader_texture_lod */ -/* No new tokens introduced by this extension. */ - -/* GL_EXT_shadow_samplers */ -#ifndef GL_EXT_shadow_samplers -#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C -#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D -#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E -#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 -#endif - -/* GL_EXT_sRGB */ -#ifndef GL_EXT_sRGB -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 -#endif - -/* GL_EXT_sRGB_write_control */ -#ifndef GL_EXT_sRGB_write_control -#define GL_EXT_sRGB_write_control 1 -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#endif - -/* GL_EXT_texture_compression_dxt1 */ -#ifndef GL_EXT_texture_compression_dxt1 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#endif - -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif - -/* GL_EXT_texture_format_BGRA8888 */ -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_BGRA_EXT 0x80E1 -#endif - -/* GL_EXT_texture_rg */ -#ifndef GL_EXT_texture_rg -#define GL_RED_EXT 0x1903 -#define GL_RG_EXT 0x8227 -#define GL_R8_EXT 0x8229 -#define GL_RG8_EXT 0x822B -#endif - -/* GL_EXT_texture_sRGB_decode */ -#ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A -#endif - -/* GL_EXT_texture_storage */ -#ifndef GL_EXT_texture_storage -#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F -#define GL_ALPHA8_EXT 0x803C -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_RGBA32F_EXT 0x8814 -#define GL_RGB32F_EXT 0x8815 -#define GL_ALPHA32F_EXT 0x8816 -#define GL_LUMINANCE32F_EXT 0x8818 -#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 -/* reuse GL_RGBA16F_EXT */ -/* reuse GL_RGB16F_EXT */ -#define GL_ALPHA16F_EXT 0x881C -#define GL_LUMINANCE16F_EXT 0x881E -#define GL_LUMINANCE_ALPHA16F_EXT 0x881F -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGB10_EXT 0x8052 -#define GL_BGRA8_EXT 0x93A1 -#define GL_R8_EXT 0x8229 -#define GL_RG8_EXT 0x822B -#define GL_R32F_EXT 0x822E -#define GL_RG32F_EXT 0x8230 -#define GL_R16F_EXT 0x822D -#define GL_RG16F_EXT 0x822F -#endif - -/* GL_EXT_texture_type_2_10_10_10_REV */ -#ifndef GL_EXT_texture_type_2_10_10_10_REV -#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 -#endif - -/* GL_EXT_unpack_subimage */ -#ifndef GL_EXT_unpack_subimage -#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 -#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 -#endif - -/*------------------------------------------------------------------------* - * DMP extension tokens - *------------------------------------------------------------------------*/ - -/* GL_DMP_shader_binary */ -#ifndef GL_DMP_shader_binary -#define GL_SHADER_BINARY_DMP 0x9250 -#endif - -/*------------------------------------------------------------------------* - * FJ extension tokens - *------------------------------------------------------------------------*/ - -/* GL_FJ_shader_binary_GCCSO */ -#ifndef GL_FJ_shader_binary_GCCSO -#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 -#endif - -/*------------------------------------------------------------------------* - * IMG extension tokens - *------------------------------------------------------------------------*/ - -/* GL_IMG_program_binary */ -#ifndef GL_IMG_program_binary -#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 -#endif - -/* GL_IMG_read_format */ -#ifndef GL_IMG_read_format -#define GL_BGRA_IMG 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 -#endif - -/* GL_IMG_shader_binary */ -#ifndef GL_IMG_shader_binary -#define GL_SGX_BINARY_IMG 0x8C0A -#endif - -/* GL_IMG_texture_compression_pvrtc */ -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 -#endif - -/* GL_IMG_texture_compression_pvrtc2 */ -#ifndef GL_IMG_texture_compression_pvrtc2 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 -#endif - -/* GL_IMG_multisampled_render_to_texture */ -#ifndef GL_IMG_multisampled_render_to_texture -#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 -#define GL_MAX_SAMPLES_IMG 0x9135 -#define GL_TEXTURE_SAMPLES_IMG 0x9136 -#endif - -/*------------------------------------------------------------------------* - * NV extension tokens - *------------------------------------------------------------------------*/ - -/* GL_NV_coverage_sample */ -#ifndef GL_NV_coverage_sample -#define GL_COVERAGE_COMPONENT_NV 0x8ED0 -#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 -#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 -#define GL_COVERAGE_BUFFERS_NV 0x8ED3 -#define GL_COVERAGE_SAMPLES_NV 0x8ED4 -#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 -#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 -#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 -#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 -#endif - -/* GL_NV_depth_nonlinear */ -#ifndef GL_NV_depth_nonlinear -#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C -#endif - -/* GL_NV_draw_buffers */ -#ifndef GL_NV_draw_buffers -#define GL_MAX_DRAW_BUFFERS_NV 0x8824 -#define GL_DRAW_BUFFER0_NV 0x8825 -#define GL_DRAW_BUFFER1_NV 0x8826 -#define GL_DRAW_BUFFER2_NV 0x8827 -#define GL_DRAW_BUFFER3_NV 0x8828 -#define GL_DRAW_BUFFER4_NV 0x8829 -#define GL_DRAW_BUFFER5_NV 0x882A -#define GL_DRAW_BUFFER6_NV 0x882B -#define GL_DRAW_BUFFER7_NV 0x882C -#define GL_DRAW_BUFFER8_NV 0x882D -#define GL_DRAW_BUFFER9_NV 0x882E -#define GL_DRAW_BUFFER10_NV 0x882F -#define GL_DRAW_BUFFER11_NV 0x8830 -#define GL_DRAW_BUFFER12_NV 0x8831 -#define GL_DRAW_BUFFER13_NV 0x8832 -#define GL_DRAW_BUFFER14_NV 0x8833 -#define GL_DRAW_BUFFER15_NV 0x8834 -#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 -#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 -#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 -#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 -#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 -#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 -#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 -#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 -#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 -#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 -#define GL_COLOR_ATTACHMENT10_NV 0x8CEA -#define GL_COLOR_ATTACHMENT11_NV 0x8CEB -#define GL_COLOR_ATTACHMENT12_NV 0x8CEC -#define GL_COLOR_ATTACHMENT13_NV 0x8CED -#define GL_COLOR_ATTACHMENT14_NV 0x8CEE -#define GL_COLOR_ATTACHMENT15_NV 0x8CEF -#endif - -/* GL_NV_draw_instanced */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_fbo_color_attachments */ -#ifndef GL_NV_fbo_color_attachments -#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF -/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */ -#endif - -/* GL_NV_fence */ -#ifndef GL_NV_fence -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -#endif - -/* GL_NV_framebuffer_blit */ -#ifndef GL_NV_framebuffer_blit -#define GL_READ_FRAMEBUFFER_NV 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA -#endif - -/* GL_NV_framebuffer_multisample */ -#ifndef GL_NV_framebuffer_multisample -#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 -#define GL_MAX_SAMPLES_NV 0x8D57 -#endif - -/* GL_NV_generate_mipmap_sRGB */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_instanced_arrays */ -#ifndef GL_NV_instanced_arrays -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE -#endif - -/* GL_NV_read_buffer */ -#ifndef GL_NV_read_buffer -#define GL_READ_BUFFER_NV 0x0C02 -#endif - -/* GL_NV_read_buffer_front */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_read_depth */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_read_depth_stencil */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_read_stencil */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_shadow_samplers_array */ -#ifndef GL_NV_shadow_samplers_array -#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 -#endif - -/* GL_NV_shadow_samplers_cube */ -#ifndef GL_NV_shadow_samplers_cube -#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 -#endif - -/* GL_NV_sRGB_formats */ -#ifndef GL_NV_sRGB_formats -#define GL_SLUMINANCE_NV 0x8C46 -#define GL_SLUMINANCE_ALPHA_NV 0x8C44 -#define GL_SRGB8_NV 0x8C41 -#define GL_SLUMINANCE8_NV 0x8C47 -#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 -#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F -#define GL_ETC1_SRGB8_NV 0x88EE -#endif - -/* GL_NV_texture_border_clamp */ -#ifndef GL_NV_texture_border_clamp -#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 -#define GL_CLAMP_TO_BORDER_NV 0x812D -#endif - -/* GL_NV_texture_compression_s3tc_update */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_texture_npot_2D_mipmap */ -/* No new tokens introduced by this extension. */ - -/*------------------------------------------------------------------------* - * QCOM extension tokens - *------------------------------------------------------------------------*/ - -/* GL_QCOM_alpha_test */ -#ifndef GL_QCOM_alpha_test -#define GL_ALPHA_TEST_QCOM 0x0BC0 -#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 -#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 -#endif - -/* GL_QCOM_binning_control */ -#ifndef GL_QCOM_binning_control -#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 -#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 -#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 -#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 -#endif - -/* GL_QCOM_driver_control */ -/* No new tokens introduced by this extension. */ - -/* GL_QCOM_extended_get */ -#ifndef GL_QCOM_extended_get -#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 -#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 -#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 -#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 -#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 -#define GL_TEXTURE_TYPE_QCOM 0x8BD7 -#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 -#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 -#define GL_TEXTURE_TARGET_QCOM 0x8BDA -#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB -#define GL_STATE_RESTORE 0x8BDC -#endif - -/* GL_QCOM_extended_get2 */ -/* No new tokens introduced by this extension. */ - -/* GL_QCOM_perfmon_global_mode */ -#ifndef GL_QCOM_perfmon_global_mode -#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 -#endif - -/* GL_QCOM_writeonly_rendering */ -#ifndef GL_QCOM_writeonly_rendering -#define GL_WRITEONLY_RENDERING_QCOM 0x8823 -#endif - -/* GL_QCOM_tiled_rendering */ -#ifndef GL_QCOM_tiled_rendering -#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 -#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 -#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 -#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 -#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 -#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 -#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 -#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 -#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 -#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 -#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 -#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 -#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 -#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 -#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 -#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 -#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 -#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 -#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 -#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 -#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 -#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 -#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 -#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 -#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 -#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 -#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 -#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 -#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 -#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 -#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 -#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 -#endif - -/*------------------------------------------------------------------------* - * VIV extension tokens - *------------------------------------------------------------------------*/ - -/* GL_VIV_shader_binary */ -#ifndef GL_VIV_shader_binary -#define GL_SHADER_BINARY_VIV 0x8FC4 -#endif - -/*------------------------------------------------------------------------* - * End of extension tokens, start of corresponding extension functions - *------------------------------------------------------------------------*/ - -/*------------------------------------------------------------------------* - * OES extension functions - *------------------------------------------------------------------------*/ - -/* GL_OES_compressed_ETC1_RGB8_texture */ -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_OES_compressed_ETC1_RGB8_texture 1 -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 -#endif - -/* GL_OES_depth24 */ -#ifndef GL_OES_depth24 -#define GL_OES_depth24 1 -#endif - -/* GL_OES_depth32 */ -#ifndef GL_OES_depth32 -#define GL_OES_depth32 1 -#endif - -/* GL_OES_depth_texture */ -#ifndef GL_OES_depth_texture -#define GL_OES_depth_texture 1 -#endif - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -#define GL_OES_EGL_image 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); -GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); -#endif -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); -#endif - -/* GL_OES_EGL_image_external */ -#ifndef GL_OES_EGL_image_external -#define GL_OES_EGL_image_external 1 -/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */ -#endif - -/* GL_OES_element_index_uint */ -#ifndef GL_OES_element_index_uint -#define GL_OES_element_index_uint 1 -#endif - -/* GL_OES_fbo_render_mipmap */ -#ifndef GL_OES_fbo_render_mipmap -#define GL_OES_fbo_render_mipmap 1 -#endif - -/* GL_OES_fragment_precision_high */ -#ifndef GL_OES_fragment_precision_high -#define GL_OES_fragment_precision_high 1 -#endif - -/* GL_OES_get_program_binary */ -#ifndef GL_OES_get_program_binary -#define GL_OES_get_program_binary 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); -#endif -typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); -#endif - -/* GL_OES_mapbuffer */ -#ifndef GL_OES_mapbuffer -#define GL_OES_mapbuffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); -GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); -GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params); -#endif -typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); -typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid **params); -#endif - -/* GL_OES_packed_depth_stencil */ -#ifndef GL_OES_packed_depth_stencil -#define GL_OES_packed_depth_stencil 1 -#endif - -/* GL_OES_required_internalformat */ -#ifndef GL_OES_required_internalformat -#define GL_OES_required_internalformat 1 -#endif - -/* GL_OES_rgb8_rgba8 */ -#ifndef GL_OES_rgb8_rgba8 -#define GL_OES_rgb8_rgba8 1 -#endif - -/* GL_OES_standard_derivatives */ -#ifndef GL_OES_standard_derivatives -#define GL_OES_standard_derivatives 1 -#endif - -/* GL_OES_stencil1 */ -#ifndef GL_OES_stencil1 -#define GL_OES_stencil1 1 -#endif - -/* GL_OES_stencil4 */ -#ifndef GL_OES_stencil4 -#define GL_OES_stencil4 1 -#endif - -#ifndef GL_OES_surfaceless_context -#define GL_OES_surfaceless_context 1 -#endif - -/* GL_OES_texture_3D */ -#ifndef GL_OES_texture_3D -#define GL_OES_texture_3D 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -#endif -typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); -typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -#endif - -/* GL_OES_texture_float */ -#ifndef GL_OES_texture_float -#define GL_OES_texture_float 1 -#endif - -/* GL_OES_texture_float_linear */ -#ifndef GL_OES_texture_float_linear -#define GL_OES_texture_float_linear 1 -#endif - -/* GL_OES_texture_half_float */ -#ifndef GL_OES_texture_half_float -#define GL_OES_texture_half_float 1 -#endif - -/* GL_OES_texture_half_float_linear */ -#ifndef GL_OES_texture_half_float_linear -#define GL_OES_texture_half_float_linear 1 -#endif - -/* GL_OES_texture_npot */ -#ifndef GL_OES_texture_npot -#define GL_OES_texture_npot 1 -#endif - -/* GL_OES_vertex_array_object */ -#ifndef GL_OES_vertex_array_object -#define GL_OES_vertex_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); -GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); -GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); -GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); -#endif -typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); -typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); -typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); -#endif - -/* GL_OES_vertex_half_float */ -#ifndef GL_OES_vertex_half_float -#define GL_OES_vertex_half_float 1 -#endif - -/* GL_OES_vertex_type_10_10_10_2 */ -#ifndef GL_OES_vertex_type_10_10_10_2 -#define GL_OES_vertex_type_10_10_10_2 1 -#endif - -/*------------------------------------------------------------------------* - * KHR extension functions - *------------------------------------------------------------------------*/ - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); -GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); -GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); -GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, GLvoid **params); -#endif -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); -typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); -typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); -typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, GLvoid **params); -#endif - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 -#endif - - -/*------------------------------------------------------------------------* - * AMD extension functions - *------------------------------------------------------------------------*/ - -/* GL_AMD_compressed_3DC_texture */ -#ifndef GL_AMD_compressed_3DC_texture -#define GL_AMD_compressed_3DC_texture 1 -#endif - -/* GL_AMD_compressed_ATC_texture */ -#ifndef GL_AMD_compressed_ATC_texture -#define GL_AMD_compressed_ATC_texture 1 -#endif - -/* AMD_performance_monitor */ -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); -GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); -GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); -GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); -GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); -GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); -typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); -typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif - -/* GL_AMD_program_binary_Z400 */ -#ifndef GL_AMD_program_binary_Z400 -#define GL_AMD_program_binary_Z400 1 -#endif - -/*------------------------------------------------------------------------* - * ANGLE extension functions - *------------------------------------------------------------------------*/ - -/* GL_ANGLE_depth_texture */ -#ifndef GL_ANGLE_depth_texture -#define GL_ANGLE_depth_texture 1 -#endif - -/* GL_ANGLE_framebuffer_blit */ -#ifndef GL_ANGLE_framebuffer_blit -#define GL_ANGLE_framebuffer_blit 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif -typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif - -/* GL_ANGLE_framebuffer_multisample */ -#ifndef GL_ANGLE_framebuffer_multisample -#define GL_ANGLE_framebuffer_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif - -#ifndef GL_ANGLE_instanced_arrays -#define GL_ANGLE_instanced_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); -#endif -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); -#endif - -/* GL_ANGLE_pack_reverse_row_order */ -#ifndef GL_ANGLE_pack_reverse_row_order -#define GL_ANGLE_pack_reverse_row_order 1 -#endif - -/* GL_ANGLE_program_binary */ -#ifndef GL_ANGLE_program_binary -#define GL_ANGLE_program_binary 1 -#endif - -/* GL_ANGLE_texture_compression_dxt3 */ -#ifndef GL_ANGLE_texture_compression_dxt3 -#define GL_ANGLE_texture_compression_dxt3 1 -#endif - -/* GL_ANGLE_texture_compression_dxt5 */ -#ifndef GL_ANGLE_texture_compression_dxt5 -#define GL_ANGLE_texture_compression_dxt5 1 -#endif - -/* GL_ANGLE_texture_usage */ -#ifndef GL_ANGLE_texture_usage -#define GL_ANGLE_texture_usage 1 -#endif - -#ifndef GL_ANGLE_translated_shader_source -#define GL_ANGLE_translated_shader_source 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); -#endif -typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); -#endif - -/*------------------------------------------------------------------------* - * APPLE extension functions - *------------------------------------------------------------------------*/ - -/* GL_APPLE_copy_texture_levels */ -#ifndef GL_APPLE_copy_texture_levels -#define GL_APPLE_copy_texture_levels 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); -#endif -typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); -#endif - -/* GL_APPLE_framebuffer_multisample */ -#ifndef GL_APPLE_framebuffer_multisample -#define GL_APPLE_framebuffer_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); -#endif - -/* GL_APPLE_rgb_422 */ -#ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 -#endif - -/* GL_APPLE_sync */ -#ifndef GL_APPLE_sync -#define GL_APPLE_sync 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); -GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); -GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); -GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); -GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); -GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); -GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -#endif -typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); -typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); -typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); -typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); -typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -#endif - -/* GL_APPLE_texture_format_BGRA8888 */ -#ifndef GL_APPLE_texture_format_BGRA8888 -#define GL_APPLE_texture_format_BGRA8888 1 -#endif - -/* GL_APPLE_texture_max_level */ -#ifndef GL_APPLE_texture_max_level -#define GL_APPLE_texture_max_level 1 -#endif - -/*------------------------------------------------------------------------* - * ARM extension functions - *------------------------------------------------------------------------*/ - -/* GL_ARM_mali_program_binary */ -#ifndef GL_ARM_mali_program_binary -#define GL_ARM_mali_program_binary 1 -#endif - -/* GL_ARM_mali_shader_binary */ -#ifndef GL_ARM_mali_shader_binary -#define GL_ARM_mali_shader_binary 1 -#endif - -/* GL_ARM_rgba8 */ -#ifndef GL_ARM_rgba8 -#define GL_ARM_rgba8 1 -#endif - -/*------------------------------------------------------------------------* - * EXT extension functions - *------------------------------------------------------------------------*/ - -/* GL_EXT_blend_minmax */ -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#endif - -/* GL_EXT_color_buffer_half_float */ -#ifndef GL_EXT_color_buffer_half_float -#define GL_EXT_color_buffer_half_float 1 -#endif - -/* GL_EXT_debug_label */ -#ifndef GL_EXT_debug_label -#define GL_EXT_debug_label 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif -typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif - -/* GL_EXT_debug_marker */ -#ifndef GL_EXT_debug_marker -#define GL_EXT_debug_marker 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); -GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); -GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); -#endif -typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); -#endif - -/* GL_EXT_discard_framebuffer */ -#ifndef GL_EXT_discard_framebuffer -#define GL_EXT_discard_framebuffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); -#endif -typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); -#endif - -#ifndef GL_EXT_disjoint_timer_query -#define GL_EXT_disjoint_timer_query 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); -GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); -GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); -GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); -GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); -GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); -GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); -GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); -GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); -#endif -typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); -typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); -typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); -typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); -typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); -#endif /* GL_EXT_disjoint_timer_query */ - -#ifndef GL_EXT_draw_buffers -#define GL_EXT_draw_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); -#endif -typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); -#endif /* GL_EXT_draw_buffers */ - -/* GL_EXT_map_buffer_range */ -#ifndef GL_EXT_map_buffer_range -#define GL_EXT_map_buffer_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); -#endif -typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -#endif - -/* GL_EXT_multisampled_render_to_texture */ -#ifndef GL_EXT_multisampled_render_to_texture -#define GL_EXT_multisampled_render_to_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif - -/* GL_EXT_multiview_draw_buffers */ -#ifndef GL_EXT_multiview_draw_buffers -#define GL_EXT_multiview_draw_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); -GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); -GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); -#endif -typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); -typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); -typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); -#endif - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); -#endif - -/* GL_EXT_occlusion_query_boolean */ -#ifndef GL_EXT_occlusion_query_boolean -#define GL_EXT_occlusion_query_boolean 1 -/* All entry points also exist in GL_EXT_disjoint_timer_query */ -#endif - -/* GL_EXT_read_format_bgra */ -#ifndef GL_EXT_read_format_bgra -#define GL_EXT_read_format_bgra 1 -#endif - -/* GL_EXT_robustness */ -#ifndef GL_EXT_robustness -#define GL_EXT_robustness 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); -GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); -GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); -#endif -typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); -typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); -#endif - -/* GL_EXT_separate_shader_objects */ -#ifndef GL_EXT_separate_shader_objects -#define GL_EXT_separate_shader_objects 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); -GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); -GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); -GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); -GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); -GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); -GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); -GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); -GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x); -GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y); -GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z); -GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x); -GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); -GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -#endif -typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); -typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); -typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); -typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); -typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); -typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); -typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -#endif - -/* GL_EXT_shader_framebuffer_fetch */ -#ifndef GL_EXT_shader_framebuffer_fetch -#define GL_EXT_shader_framebuffer_fetch 1 -#endif - -/* GL_EXT_shader_texture_lod */ -#ifndef GL_EXT_shader_texture_lod -#define GL_EXT_shader_texture_lod 1 -#endif - -/* GL_EXT_shadow_samplers */ -#ifndef GL_EXT_shadow_samplers -#define GL_EXT_shadow_samplers 1 -#endif - -/* GL_EXT_sRGB */ -#ifndef GL_EXT_sRGB -#define GL_EXT_sRGB 1 -#endif - -/* GL_EXT_texture_compression_dxt1 */ -#ifndef GL_EXT_texture_compression_dxt1 -#define GL_EXT_texture_compression_dxt1 1 -#endif - -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#endif - -/* GL_EXT_texture_format_BGRA8888 */ -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_EXT_texture_format_BGRA8888 1 -#endif - -/* GL_EXT_texture_rg */ -#ifndef GL_EXT_texture_rg -#define GL_EXT_texture_rg 1 -#endif - -/* GL_EXT_texture_storage */ -#ifndef GL_EXT_texture_storage -#define GL_EXT_texture_storage 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -#endif -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -#endif - -/* GL_EXT_texture_type_2_10_10_10_REV */ -#ifndef GL_EXT_texture_type_2_10_10_10_REV -#define GL_EXT_texture_type_2_10_10_10_REV 1 -#endif - -/* GL_EXT_unpack_subimage */ -#ifndef GL_EXT_unpack_subimage -#define GL_EXT_unpack_subimage 1 -#endif - -/*------------------------------------------------------------------------* - * DMP extension functions - *------------------------------------------------------------------------*/ - -/* GL_DMP_shader_binary */ -#ifndef GL_DMP_shader_binary -#define GL_DMP_shader_binary 1 -#endif - -/*------------------------------------------------------------------------* - * FJ extension functions - *------------------------------------------------------------------------*/ - -/* GL_FJ_shader_binary_GCCSO */ -#ifndef GL_FJ_shader_binary_GCCSO -#define GL_FJ_shader_binary_GCCSO 1 -#endif - -/*------------------------------------------------------------------------* - * IMG extension functions - *------------------------------------------------------------------------*/ - -/* GL_IMG_program_binary */ -#ifndef GL_IMG_program_binary -#define GL_IMG_program_binary 1 -#endif - -/* GL_IMG_read_format */ -#ifndef GL_IMG_read_format -#define GL_IMG_read_format 1 -#endif - -/* GL_IMG_shader_binary */ -#ifndef GL_IMG_shader_binary -#define GL_IMG_shader_binary 1 -#endif - -/* GL_IMG_texture_compression_pvrtc */ -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_IMG_texture_compression_pvrtc 1 -#endif - -/* GL_IMG_texture_compression_pvrtc2 */ -#ifndef GL_IMG_texture_compression_pvrtc2 -#define GL_IMG_texture_compression_pvrtc2 1 -#endif - -/* GL_IMG_multisampled_render_to_texture */ -#ifndef GL_IMG_multisampled_render_to_texture -#define GL_IMG_multisampled_render_to_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif - -/*------------------------------------------------------------------------* - * NV extension functions - *------------------------------------------------------------------------*/ - -/* GL_NV_coverage_sample */ -#ifndef GL_NV_coverage_sample -#define GL_NV_coverage_sample 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); -GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); -#endif -typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); -typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); -#endif - -/* GL_NV_depth_nonlinear */ -#ifndef GL_NV_depth_nonlinear -#define GL_NV_depth_nonlinear 1 -#endif - -/* GL_NV_draw_buffers */ -#ifndef GL_NV_draw_buffers -#define GL_NV_draw_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); -#endif -typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); -#endif - -/* GL_NV_draw_instanced */ -#ifndef GL_NV_draw_instanced -#define GL_NV_draw_instanced 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); -#endif -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); -#endif - -/* GL_NV_fbo_color_attachments */ -#ifndef GL_NV_fbo_color_attachments -#define GL_NV_fbo_color_attachments 1 -#endif - -/* GL_NV_fence */ -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); -GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); -GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); -GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); -GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); -GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); -#endif -typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#endif - -/* GL_NV_framebuffer_blit */ -#ifndef GL_NV_framebuffer_blit -#define GL_NV_framebuffer_blit 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif -typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif - -/* GL_NV_framebuffer_multisample */ -#ifndef GL_NV_framebuffer_multisample -#define GL_NV_framebuffer_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif - -/* GL_NV_generate_mipmap_sRGB */ -#ifndef GL_NV_generate_mipmap_sRGB -#define GL_NV_generate_mipmap_sRGB 1 -#endif - -/* GL_NV_instanced_arrays */ -#ifndef GL_NV_instanced_arrays -#define GL_NV_instanced_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); -#endif -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); -#endif - -/* GL_NV_read_buffer */ -#ifndef GL_NV_read_buffer -#define GL_NV_read_buffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); -#endif -typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); -#endif - -/* GL_NV_read_buffer_front */ -#ifndef GL_NV_read_buffer_front -#define GL_NV_read_buffer_front 1 -#endif - -/* GL_NV_read_depth */ -#ifndef GL_NV_read_depth -#define GL_NV_read_depth 1 -#endif - -/* GL_NV_read_depth_stencil */ -#ifndef GL_NV_read_depth_stencil -#define GL_NV_read_depth_stencil 1 -#endif - -/* GL_NV_read_stencil */ -#ifndef GL_NV_read_stencil -#define GL_NV_read_stencil 1 -#endif - -/* GL_NV_shadow_samplers_array */ -#ifndef GL_NV_shadow_samplers_array -#define GL_NV_shadow_samplers_array 1 -#endif - -/* GL_NV_shadow_samplers_cube */ -#ifndef GL_NV_shadow_samplers_cube -#define GL_NV_shadow_samplers_cube 1 -#endif - -/* GL_NV_sRGB_formats */ -#ifndef GL_NV_sRGB_formats -#define GL_NV_sRGB_formats 1 -#endif - -/* GL_NV_texture_border_clamp */ -#ifndef GL_NV_texture_border_clamp -#define GL_NV_texture_border_clamp 1 -#endif - -/* GL_NV_texture_compression_s3tc_update */ -#ifndef GL_NV_texture_compression_s3tc_update -#define GL_NV_texture_compression_s3tc_update 1 -#endif - -/* GL_NV_texture_npot_2D_mipmap */ -#ifndef GL_NV_texture_npot_2D_mipmap -#define GL_NV_texture_npot_2D_mipmap 1 -#endif - -/*------------------------------------------------------------------------* - * QCOM extension functions - *------------------------------------------------------------------------*/ - -/* GL_QCOM_alpha_test */ -#ifndef GL_QCOM_alpha_test -#define GL_QCOM_alpha_test 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); -#endif -typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); -#endif - -/* GL_QCOM_binning_control */ -#ifndef GL_QCOM_binning_control -#define GL_QCOM_binning_control 1 -#endif - -/* GL_QCOM_driver_control */ -#ifndef GL_QCOM_driver_control -#define GL_QCOM_driver_control 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); -GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); -GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); -GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); -#endif -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); -typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -#endif - -/* GL_QCOM_extended_get */ -#ifndef GL_QCOM_extended_get -#define GL_QCOM_extended_get 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); -GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); -GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); -GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); -GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); -GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); -#endif -typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); -typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); -typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); -#endif - -/* GL_QCOM_extended_get2 */ -#ifndef GL_QCOM_extended_get2 -#define GL_QCOM_extended_get2 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); -GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); -GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); -GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); -#endif -typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); -typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); -typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); -typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); -#endif - -/* GL_QCOM_perfmon_global_mode */ -#ifndef GL_QCOM_perfmon_global_mode -#define GL_QCOM_perfmon_global_mode 1 -#endif - -/* GL_QCOM_writeonly_rendering */ -#ifndef GL_QCOM_writeonly_rendering -#define GL_QCOM_writeonly_rendering 1 -#endif - -/* GL_QCOM_tiled_rendering */ -#ifndef GL_QCOM_tiled_rendering -#define GL_QCOM_tiled_rendering 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); -GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); -#endif -typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); -typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); -#endif - -/*------------------------------------------------------------------------* - * VIV extension tokens - *------------------------------------------------------------------------*/ - -/* GL_VIV_shader_binary */ -#ifndef GL_VIV_shader_binary -#define GL_VIV_shader_binary 1 -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* __gl2ext_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_opengles2_gl2platform.h b/crumpet-engine/include/sdl2/SDL_opengles2_gl2platform.h deleted file mode 100644 index c325686..0000000 --- a/crumpet-engine/include/sdl2/SDL_opengles2_gl2platform.h +++ /dev/null @@ -1,30 +0,0 @@ -#ifndef __gl2platform_h_ -#define __gl2platform_h_ - -/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ - -/* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ - -/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h - * - * Adopters may modify khrplatform.h and this file to suit their platform. - * You are encouraged to submit all modifications to the Khronos group so that - * they can be included in future versions of this file. Please submit changes - * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) - * by filing a bug against product "OpenGL-ES" component "Registry". - */ - -/*#include */ - -#ifndef GL_APICALL -#define GL_APICALL KHRONOS_APICALL -#endif - -#ifndef GL_APIENTRY -#define GL_APIENTRY KHRONOS_APIENTRY -#endif - -#endif /* __gl2platform_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_opengles2_khrplatform.h b/crumpet-engine/include/sdl2/SDL_opengles2_khrplatform.h deleted file mode 100644 index c9e6f17..0000000 --- a/crumpet-engine/include/sdl2/SDL_opengles2_khrplatform.h +++ /dev/null @@ -1,282 +0,0 @@ -#ifndef __khrplatform_h_ -#define __khrplatform_h_ - -/* -** Copyright (c) 2008-2009 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -/* Khronos platform-specific types and definitions. - * - * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ - * - * Adopters may modify this file to suit their platform. Adopters are - * encouraged to submit platform specific modifications to the Khronos - * group so that they can be included in future versions of this file. - * Please submit changes by sending them to the public Khronos Bugzilla - * (http://khronos.org/bugzilla) by filing a bug against product - * "Khronos (general)" component "Registry". - * - * A predefined template which fills in some of the bug fields can be - * reached using http://tinyurl.com/khrplatform-h-bugreport, but you - * must create a Bugzilla login first. - * - * - * See the Implementer's Guidelines for information about where this file - * should be located on your system and for more details of its use: - * http://www.khronos.org/registry/implementers_guide.pdf - * - * This file should be included as - * #include - * by Khronos client API header files that use its types and defines. - * - * The types in khrplatform.h should only be used to define API-specific types. - * - * Types defined in khrplatform.h: - * khronos_int8_t signed 8 bit - * khronos_uint8_t unsigned 8 bit - * khronos_int16_t signed 16 bit - * khronos_uint16_t unsigned 16 bit - * khronos_int32_t signed 32 bit - * khronos_uint32_t unsigned 32 bit - * khronos_int64_t signed 64 bit - * khronos_uint64_t unsigned 64 bit - * khronos_intptr_t signed same number of bits as a pointer - * khronos_uintptr_t unsigned same number of bits as a pointer - * khronos_ssize_t signed size - * khronos_usize_t unsigned size - * khronos_float_t signed 32 bit floating point - * khronos_time_ns_t unsigned 64 bit time in nanoseconds - * khronos_utime_nanoseconds_t unsigned time interval or absolute time in - * nanoseconds - * khronos_stime_nanoseconds_t signed time interval in nanoseconds - * khronos_boolean_enum_t enumerated boolean type. This should - * only be used as a base type when a client API's boolean type is - * an enum. Client APIs which use an integer or other type for - * booleans cannot use this as the base type for their boolean. - * - * Tokens defined in khrplatform.h: - * - * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. - * - * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. - * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. - * - * Calling convention macros defined in this file: - * KHRONOS_APICALL - * KHRONOS_APIENTRY - * KHRONOS_APIATTRIBUTES - * - * These may be used in function prototypes as: - * - * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( - * int arg1, - * int arg2) KHRONOS_APIATTRIBUTES; - */ - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APICALL - *------------------------------------------------------------------------- - * This precedes the return type of the function in the function prototype. - */ -#if defined(_WIN32) && !defined(__SCITECH_SNAP__) -# define KHRONOS_APICALL __declspec(dllimport) -#elif defined (__SYMBIAN32__) -# define KHRONOS_APICALL IMPORT_C -#else -# define KHRONOS_APICALL -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIENTRY - *------------------------------------------------------------------------- - * This follows the return type of the function and precedes the function - * name in the function prototype. - */ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) - /* Win32 but not WinCE */ -# define KHRONOS_APIENTRY __stdcall -#else -# define KHRONOS_APIENTRY -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIATTRIBUTES - *------------------------------------------------------------------------- - * This follows the closing parenthesis of the function prototype arguments. - */ -#if defined (__ARMCC_2__) -#define KHRONOS_APIATTRIBUTES __softfp -#else -#define KHRONOS_APIATTRIBUTES -#endif - -/*------------------------------------------------------------------------- - * basic type definitions - *-----------------------------------------------------------------------*/ -#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) - - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__VMS ) || defined(__sgi) - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) - -/* - * Win32 - */ -typedef __int32 khronos_int32_t; -typedef unsigned __int32 khronos_uint32_t; -typedef __int64 khronos_int64_t; -typedef unsigned __int64 khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__sun__) || defined(__digital__) - -/* - * Sun or Digital - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#if defined(__arch64__) || defined(_LP64) -typedef long int khronos_int64_t; -typedef unsigned long int khronos_uint64_t; -#else -typedef long long int khronos_int64_t; -typedef unsigned long long int khronos_uint64_t; -#endif /* __arch64__ */ -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif 0 - -/* - * Hypothetical platform with no float or int64 support - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#define KHRONOS_SUPPORT_INT64 0 -#define KHRONOS_SUPPORT_FLOAT 0 - -#else - -/* - * Generic fallback - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#endif - - -/* - * Types that are (so far) the same on all platforms - */ -typedef signed char khronos_int8_t; -typedef unsigned char khronos_uint8_t; -typedef signed short int khronos_int16_t; -typedef unsigned short int khronos_uint16_t; - -/* - * Types that differ between LLP64 and LP64 architectures - in LLP64, - * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears - * to be the only LLP64 architecture in current use. - */ -#ifdef _WIN64 -typedef signed long long int khronos_intptr_t; -typedef unsigned long long int khronos_uintptr_t; -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; -#else -typedef signed long int khronos_intptr_t; -typedef unsigned long int khronos_uintptr_t; -typedef signed long int khronos_ssize_t; -typedef unsigned long int khronos_usize_t; -#endif - -#if KHRONOS_SUPPORT_FLOAT -/* - * Float type - */ -typedef float khronos_float_t; -#endif - -#if KHRONOS_SUPPORT_INT64 -/* Time types - * - * These types can be used to represent a time interval in nanoseconds or - * an absolute Unadjusted System Time. Unadjusted System Time is the number - * of nanoseconds since some arbitrary system event (e.g. since the last - * time the system booted). The Unadjusted System Time is an unsigned - * 64 bit value that wraps back to 0 every 584 years. Time intervals - * may be either signed or unsigned. - */ -typedef khronos_uint64_t khronos_utime_nanoseconds_t; -typedef khronos_int64_t khronos_stime_nanoseconds_t; -#endif - -/* - * Dummy value used to pad enum types to 32 bits. - */ -#ifndef KHRONOS_MAX_ENUM -#define KHRONOS_MAX_ENUM 0x7FFFFFFF -#endif - -/* - * Enumerated boolean type - * - * Values other than zero should be considered to be true. Therefore - * comparisons should not be made against KHRONOS_TRUE. - */ -typedef enum { - KHRONOS_FALSE = 0, - KHRONOS_TRUE = 1, - KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM -} khronos_boolean_enum_t; - -#endif /* __khrplatform_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_pixels.h b/crumpet-engine/include/sdl2/SDL_pixels.h deleted file mode 100644 index 0b4364b..0000000 --- a/crumpet-engine/include/sdl2/SDL_pixels.h +++ /dev/null @@ -1,470 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_pixels.h - * - * Header for the enumerated pixel format definitions. - */ - -#ifndef SDL_pixels_h_ -#define SDL_pixels_h_ - -#include "SDL_stdinc.h" -#include "SDL_endian.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \name Transparency definitions - * - * These define alpha as the opacity of a surface. - */ -/* @{ */ -#define SDL_ALPHA_OPAQUE 255 -#define SDL_ALPHA_TRANSPARENT 0 -/* @} */ - -/** Pixel type. */ -enum -{ - SDL_PIXELTYPE_UNKNOWN, - SDL_PIXELTYPE_INDEX1, - SDL_PIXELTYPE_INDEX4, - SDL_PIXELTYPE_INDEX8, - SDL_PIXELTYPE_PACKED8, - SDL_PIXELTYPE_PACKED16, - SDL_PIXELTYPE_PACKED32, - SDL_PIXELTYPE_ARRAYU8, - SDL_PIXELTYPE_ARRAYU16, - SDL_PIXELTYPE_ARRAYU32, - SDL_PIXELTYPE_ARRAYF16, - SDL_PIXELTYPE_ARRAYF32 -}; - -/** Bitmap pixel order, high bit -> low bit. */ -enum -{ - SDL_BITMAPORDER_NONE, - SDL_BITMAPORDER_4321, - SDL_BITMAPORDER_1234 -}; - -/** Packed component order, high bit -> low bit. */ -enum -{ - SDL_PACKEDORDER_NONE, - SDL_PACKEDORDER_XRGB, - SDL_PACKEDORDER_RGBX, - SDL_PACKEDORDER_ARGB, - SDL_PACKEDORDER_RGBA, - SDL_PACKEDORDER_XBGR, - SDL_PACKEDORDER_BGRX, - SDL_PACKEDORDER_ABGR, - SDL_PACKEDORDER_BGRA -}; - -/** Array component order, low byte -> high byte. */ -/* !!! FIXME: in 2.1, make these not overlap differently with - !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */ -enum -{ - SDL_ARRAYORDER_NONE, - SDL_ARRAYORDER_RGB, - SDL_ARRAYORDER_RGBA, - SDL_ARRAYORDER_ARGB, - SDL_ARRAYORDER_BGR, - SDL_ARRAYORDER_BGRA, - SDL_ARRAYORDER_ABGR -}; - -/** Packed component layout. */ -enum -{ - SDL_PACKEDLAYOUT_NONE, - SDL_PACKEDLAYOUT_332, - SDL_PACKEDLAYOUT_4444, - SDL_PACKEDLAYOUT_1555, - SDL_PACKEDLAYOUT_5551, - SDL_PACKEDLAYOUT_565, - SDL_PACKEDLAYOUT_8888, - SDL_PACKEDLAYOUT_2101010, - SDL_PACKEDLAYOUT_1010102 -}; - -#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) - -#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ - ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ - ((bits) << 8) | ((bytes) << 0)) - -#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F) -#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F) -#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F) -#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F) -#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF) -#define SDL_BYTESPERPIXEL(X) \ - (SDL_ISPIXELFORMAT_FOURCC(X) ? \ - ((((X) == SDL_PIXELFORMAT_YUY2) || \ - ((X) == SDL_PIXELFORMAT_UYVY) || \ - ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF)) - -#define SDL_ISPIXELFORMAT_INDEXED(format) \ - (!SDL_ISPIXELFORMAT_FOURCC(format) && \ - ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) - -#define SDL_ISPIXELFORMAT_PACKED(format) \ - (!SDL_ISPIXELFORMAT_FOURCC(format) && \ - ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) - -#define SDL_ISPIXELFORMAT_ARRAY(format) \ - (!SDL_ISPIXELFORMAT_FOURCC(format) && \ - ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) - -#define SDL_ISPIXELFORMAT_ALPHA(format) \ - ((SDL_ISPIXELFORMAT_PACKED(format) && \ - ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ - (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ - (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ - (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \ - (SDL_ISPIXELFORMAT_ARRAY(format) && \ - ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \ - (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \ - (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \ - (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) - -/* The flag is set to 1 because 0x1? is not in the printable ASCII range */ -#define SDL_ISPIXELFORMAT_FOURCC(format) \ - ((format) && (SDL_PIXELFLAG(format) != 1)) - -/* Note: If you modify this list, update SDL_GetPixelFormatName() */ -enum -{ - SDL_PIXELFORMAT_UNKNOWN, - SDL_PIXELFORMAT_INDEX1LSB = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, - 1, 0), - SDL_PIXELFORMAT_INDEX1MSB = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, - 1, 0), - SDL_PIXELFORMAT_INDEX4LSB = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, - 4, 0), - SDL_PIXELFORMAT_INDEX4MSB = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, - 4, 0), - SDL_PIXELFORMAT_INDEX8 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), - SDL_PIXELFORMAT_RGB332 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, - SDL_PACKEDLAYOUT_332, 8, 1), - SDL_PIXELFORMAT_RGB444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, - SDL_PACKEDLAYOUT_4444, 12, 2), - SDL_PIXELFORMAT_RGB555 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, - SDL_PACKEDLAYOUT_1555, 15, 2), - SDL_PIXELFORMAT_BGR555 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, - SDL_PACKEDLAYOUT_1555, 15, 2), - SDL_PIXELFORMAT_ARGB4444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, - SDL_PACKEDLAYOUT_4444, 16, 2), - SDL_PIXELFORMAT_RGBA4444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, - SDL_PACKEDLAYOUT_4444, 16, 2), - SDL_PIXELFORMAT_ABGR4444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, - SDL_PACKEDLAYOUT_4444, 16, 2), - SDL_PIXELFORMAT_BGRA4444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, - SDL_PACKEDLAYOUT_4444, 16, 2), - SDL_PIXELFORMAT_ARGB1555 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, - SDL_PACKEDLAYOUT_1555, 16, 2), - SDL_PIXELFORMAT_RGBA5551 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, - SDL_PACKEDLAYOUT_5551, 16, 2), - SDL_PIXELFORMAT_ABGR1555 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, - SDL_PACKEDLAYOUT_1555, 16, 2), - SDL_PIXELFORMAT_BGRA5551 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, - SDL_PACKEDLAYOUT_5551, 16, 2), - SDL_PIXELFORMAT_RGB565 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, - SDL_PACKEDLAYOUT_565, 16, 2), - SDL_PIXELFORMAT_BGR565 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, - SDL_PACKEDLAYOUT_565, 16, 2), - SDL_PIXELFORMAT_RGB24 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, - 24, 3), - SDL_PIXELFORMAT_BGR24 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, - 24, 3), - SDL_PIXELFORMAT_RGB888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, - SDL_PACKEDLAYOUT_8888, 24, 4), - SDL_PIXELFORMAT_RGBX8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, - SDL_PACKEDLAYOUT_8888, 24, 4), - SDL_PIXELFORMAT_BGR888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, - SDL_PACKEDLAYOUT_8888, 24, 4), - SDL_PIXELFORMAT_BGRX8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, - SDL_PACKEDLAYOUT_8888, 24, 4), - SDL_PIXELFORMAT_ARGB8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, - SDL_PACKEDLAYOUT_8888, 32, 4), - SDL_PIXELFORMAT_RGBA8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, - SDL_PACKEDLAYOUT_8888, 32, 4), - SDL_PIXELFORMAT_ABGR8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, - SDL_PACKEDLAYOUT_8888, 32, 4), - SDL_PIXELFORMAT_BGRA8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, - SDL_PACKEDLAYOUT_8888, 32, 4), - SDL_PIXELFORMAT_ARGB2101010 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, - SDL_PACKEDLAYOUT_2101010, 32, 4), - - /* Aliases for RGBA byte arrays of color data, for the current platform */ -#if SDL_BYTEORDER == SDL_BIG_ENDIAN - SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, - SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, - SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, - SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, -#else - SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, - SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, - SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, - SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, -#endif - - SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */ - SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), - SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */ - SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), - SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ - SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), - SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ - SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), - SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ - SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), - SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ - SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), - SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ - SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), - SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ - SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') -}; - -typedef struct SDL_Color -{ - Uint8 r; - Uint8 g; - Uint8 b; - Uint8 a; -} SDL_Color; -#define SDL_Colour SDL_Color - -typedef struct SDL_Palette -{ - int ncolors; - SDL_Color *colors; - Uint32 version; - int refcount; -} SDL_Palette; - -/** - * \note Everything in the pixel format structure is read-only. - */ -typedef struct SDL_PixelFormat -{ - Uint32 format; - SDL_Palette *palette; - Uint8 BitsPerPixel; - Uint8 BytesPerPixel; - Uint8 padding[2]; - Uint32 Rmask; - Uint32 Gmask; - Uint32 Bmask; - Uint32 Amask; - Uint8 Rloss; - Uint8 Gloss; - Uint8 Bloss; - Uint8 Aloss; - Uint8 Rshift; - Uint8 Gshift; - Uint8 Bshift; - Uint8 Ashift; - int refcount; - struct SDL_PixelFormat *next; -} SDL_PixelFormat; - -/** - * \brief Get the human readable name of a pixel format - */ -extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format); - -/** - * \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks. - * - * \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible. - * - * \sa SDL_MasksToPixelFormatEnum() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, - int *bpp, - Uint32 * Rmask, - Uint32 * Gmask, - Uint32 * Bmask, - Uint32 * Amask); - -/** - * \brief Convert a bpp and RGBA masks to an enumerated pixel format. - * - * \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion - * wasn't possible. - * - * \sa SDL_PixelFormatEnumToMasks() - */ -extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, - Uint32 Rmask, - Uint32 Gmask, - Uint32 Bmask, - Uint32 Amask); - -/** - * \brief Create an SDL_PixelFormat structure from a pixel format enum. - */ -extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format); - -/** - * \brief Free an SDL_PixelFormat structure. - */ -extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format); - -/** - * \brief Create a palette structure with the specified number of color - * entries. - * - * \return A new palette, or NULL if there wasn't enough memory. - * - * \note The palette entries are initialized to white. - * - * \sa SDL_FreePalette() - */ -extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors); - -/** - * \brief Set the palette for a pixel format structure. - */ -extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format, - SDL_Palette *palette); - -/** - * \brief Set a range of colors in a palette. - * - * \param palette The palette to modify. - * \param colors An array of colors to copy into the palette. - * \param firstcolor The index of the first palette entry to modify. - * \param ncolors The number of entries to modify. - * - * \return 0 on success, or -1 if not all of the colors could be set. - */ -extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette, - const SDL_Color * colors, - int firstcolor, int ncolors); - -/** - * \brief Free a palette created with SDL_AllocPalette(). - * - * \sa SDL_AllocPalette() - */ -extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); - -/** - * \brief Maps an RGB triple to an opaque pixel value for a given pixel format. - * - * \sa SDL_MapRGBA - */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format, - Uint8 r, Uint8 g, Uint8 b); - -/** - * \brief Maps an RGBA quadruple to a pixel value for a given pixel format. - * - * \sa SDL_MapRGB - */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format, - Uint8 r, Uint8 g, Uint8 b, - Uint8 a); - -/** - * \brief Get the RGB components from a pixel of the specified format. - * - * \sa SDL_GetRGBA - */ -extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, - const SDL_PixelFormat * format, - Uint8 * r, Uint8 * g, Uint8 * b); - -/** - * \brief Get the RGBA components from a pixel of the specified format. - * - * \sa SDL_GetRGB - */ -extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, - const SDL_PixelFormat * format, - Uint8 * r, Uint8 * g, Uint8 * b, - Uint8 * a); - -/** - * \brief Calculate a 256 entry gamma ramp for a gamma value. - */ -extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_pixels_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_platform.h b/crumpet-engine/include/sdl2/SDL_platform.h deleted file mode 100644 index 7dea4ce..0000000 --- a/crumpet-engine/include/sdl2/SDL_platform.h +++ /dev/null @@ -1,198 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_platform.h - * - * Try to get a standard set of platform defines. - */ - -#ifndef SDL_platform_h_ -#define SDL_platform_h_ - -#if defined(_AIX) -#undef __AIX__ -#define __AIX__ 1 -#endif -#if defined(__HAIKU__) -#undef __HAIKU__ -#define __HAIKU__ 1 -#endif -#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) -#undef __BSDI__ -#define __BSDI__ 1 -#endif -#if defined(_arch_dreamcast) -#undef __DREAMCAST__ -#define __DREAMCAST__ 1 -#endif -#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) -#undef __FREEBSD__ -#define __FREEBSD__ 1 -#endif -#if defined(hpux) || defined(__hpux) || defined(__hpux__) -#undef __HPUX__ -#define __HPUX__ 1 -#endif -#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) -#undef __IRIX__ -#define __IRIX__ 1 -#endif -#if (defined(linux) || defined(__linux) || defined(__linux__)) -#undef __LINUX__ -#define __LINUX__ 1 -#endif -#if defined(ANDROID) || defined(__ANDROID__) -#undef __ANDROID__ -#undef __LINUX__ /* do we need to do this? */ -#define __ANDROID__ 1 -#endif - -#if defined(__APPLE__) -/* lets us know what version of Mac OS X we're compiling on */ -#include "AvailabilityMacros.h" -#include "TargetConditionals.h" -#if TARGET_OS_TV -#undef __TVOS__ -#define __TVOS__ 1 -#endif -#if TARGET_OS_IPHONE -/* if compiling for iOS */ -#undef __IPHONEOS__ -#define __IPHONEOS__ 1 -#undef __MACOSX__ -#else -/* if not compiling for iOS */ -#undef __MACOSX__ -#define __MACOSX__ 1 -#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 -# error SDL for Mac OS X only supports deploying on 10.6 and above. -#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */ -#endif /* TARGET_OS_IPHONE */ -#endif /* defined(__APPLE__) */ - -#if defined(__NetBSD__) -#undef __NETBSD__ -#define __NETBSD__ 1 -#endif -#if defined(__OpenBSD__) -#undef __OPENBSD__ -#define __OPENBSD__ 1 -#endif -#if defined(__OS2__) || defined(__EMX__) -#undef __OS2__ -#define __OS2__ 1 -#endif -#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) -#undef __OSF__ -#define __OSF__ 1 -#endif -#if defined(__QNXNTO__) -#undef __QNXNTO__ -#define __QNXNTO__ 1 -#endif -#if defined(riscos) || defined(__riscos) || defined(__riscos__) -#undef __RISCOS__ -#define __RISCOS__ 1 -#endif -#if defined(__sun) && defined(__SVR4) -#undef __SOLARIS__ -#define __SOLARIS__ 1 -#endif - -#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) -/* Try to find out if we're compiling for WinRT or non-WinRT */ -#if defined(_MSC_VER) && defined(__has_include) -#if __has_include() -#define HAVE_WINAPIFAMILY_H 1 -#else -#define HAVE_WINAPIFAMILY_H 0 -#endif - -/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ -#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ -#define HAVE_WINAPIFAMILY_H 1 -#else -#define HAVE_WINAPIFAMILY_H 0 -#endif - -#if HAVE_WINAPIFAMILY_H -#include -#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) -#else -#define WINAPI_FAMILY_WINRT 0 -#endif /* HAVE_WINAPIFAMILY_H */ - -#if WINAPI_FAMILY_WINRT -#undef __WINRT__ -#define __WINRT__ 1 -#else -#undef __WINDOWS__ -#define __WINDOWS__ 1 -#endif -#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ - -#if defined(__WINDOWS__) -#undef __WIN32__ -#define __WIN32__ 1 -#endif -#if defined(__PSP__) -#undef __PSP__ -#define __PSP__ 1 -#endif - -/* The NACL compiler defines __native_client__ and __pnacl__ - * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi - */ -#if defined(__native_client__) -#undef __LINUX__ -#undef __NACL__ -#define __NACL__ 1 -#endif -#if defined(__pnacl__) -#undef __LINUX__ -#undef __PNACL__ -#define __PNACL__ 1 -/* PNACL with newlib supports static linking only */ -#define __SDL_NOGETPROCADDR__ -#endif - - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Gets the name of the platform. - */ -extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_platform_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_power.h b/crumpet-engine/include/sdl2/SDL_power.h deleted file mode 100644 index a4fe8a9..0000000 --- a/crumpet-engine/include/sdl2/SDL_power.h +++ /dev/null @@ -1,75 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_power_h_ -#define SDL_power_h_ - -/** - * \file SDL_power.h - * - * Header for the SDL power management routines. - */ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief The basic state for the system's power supply. - */ -typedef enum -{ - SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ - SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ - SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ - SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ - SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ -} SDL_PowerState; - - -/** - * \brief Get the current power supply details. - * - * \param secs Seconds of battery life left. You can pass a NULL here if - * you don't care. Will return -1 if we can't determine a - * value, or we're not running on a battery. - * - * \param pct Percentage of battery life left, between 0 and 100. You can - * pass a NULL here if you don't care. Will return -1 if we - * can't determine a value, or we're not running on a battery. - * - * \return The state of the battery (if any). - */ -extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_power_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_quit.h b/crumpet-engine/include/sdl2/SDL_quit.h deleted file mode 100644 index fea56a8..0000000 --- a/crumpet-engine/include/sdl2/SDL_quit.h +++ /dev/null @@ -1,58 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_quit.h - * - * Include file for SDL quit event handling. - */ - -#ifndef SDL_quit_h_ -#define SDL_quit_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -/** - * \file SDL_quit.h - * - * An ::SDL_QUIT event is generated when the user tries to close the application - * window. If it is ignored or filtered out, the window will remain open. - * If it is not ignored or filtered, it is queued normally and the window - * is allowed to close. When the window is closed, screen updates will - * complete, but have no effect. - * - * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) - * and SIGTERM (system termination request), if handlers do not already - * exist, that generate ::SDL_QUIT events as well. There is no way - * to determine the cause of an ::SDL_QUIT event, but setting a signal - * handler in your application will override the default generation of - * quit events for that signal. - * - * \sa SDL_Quit() - */ - -/* There are no functions directly affecting the quit event */ - -#define SDL_QuitRequested() \ - (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) - -#endif /* SDL_quit_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_rect.h b/crumpet-engine/include/sdl2/SDL_rect.h deleted file mode 100644 index 543bb61..0000000 --- a/crumpet-engine/include/sdl2/SDL_rect.h +++ /dev/null @@ -1,148 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_rect.h - * - * Header file for SDL_rect definition and management functions. - */ - -#ifndef SDL_rect_h_ -#define SDL_rect_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_pixels.h" -#include "SDL_rwops.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief The structure that defines a point - * - * \sa SDL_EnclosePoints - * \sa SDL_PointInRect - */ -typedef struct SDL_Point -{ - int x; - int y; -} SDL_Point; - -/** - * \brief A rectangle, with the origin at the upper left. - * - * \sa SDL_RectEmpty - * \sa SDL_RectEquals - * \sa SDL_HasIntersection - * \sa SDL_IntersectRect - * \sa SDL_UnionRect - * \sa SDL_EnclosePoints - */ -typedef struct SDL_Rect -{ - int x, y; - int w, h; -} SDL_Rect; - -/** - * \brief Returns true if point resides inside a rectangle. - */ -SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) -{ - return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && - (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; -} - -/** - * \brief Returns true if the rectangle has no area. - */ -SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) -{ - return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; -} - -/** - * \brief Returns true if the two rectangles are equal. - */ -SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) -{ - return (a && b && (a->x == b->x) && (a->y == b->y) && - (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; -} - -/** - * \brief Determine whether two rectangles intersect. - * - * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, - const SDL_Rect * B); - -/** - * \brief Calculate the intersection of two rectangles. - * - * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, - const SDL_Rect * B, - SDL_Rect * result); - -/** - * \brief Calculate the union of two rectangles. - */ -extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, - const SDL_Rect * B, - SDL_Rect * result); - -/** - * \brief Calculate a minimal rectangle enclosing a set of points - * - * \return SDL_TRUE if any points were within the clipping rect - */ -extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, - int count, - const SDL_Rect * clip, - SDL_Rect * result); - -/** - * \brief Calculate the intersection of a rectangle and line segment. - * - * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * - rect, int *X1, - int *Y1, int *X2, - int *Y2); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_rect_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_render.h b/crumpet-engine/include/sdl2/SDL_render.h deleted file mode 100644 index d336192..0000000 --- a/crumpet-engine/include/sdl2/SDL_render.h +++ /dev/null @@ -1,931 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_render.h - * - * Header file for SDL 2D rendering functions. - * - * This API supports the following features: - * * single pixel points - * * single pixel lines - * * filled rectangles - * * texture images - * - * The primitives may be drawn in opaque, blended, or additive modes. - * - * The texture images may be drawn in opaque, blended, or additive modes. - * They can have an additional color tint or alpha modulation applied to - * them, and may also be stretched with linear interpolation. - * - * This API is designed to accelerate simple 2D operations. You may - * want more functionality such as polygons and particle effects and - * in that case you should use SDL's OpenGL/Direct3D support or one - * of the many good 3D engines. - * - * These functions must be called from the main thread. - * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 - */ - -#ifndef SDL_render_h_ -#define SDL_render_h_ - -#include "SDL_stdinc.h" -#include "SDL_rect.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Flags used when creating a rendering context - */ -typedef enum -{ - SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ - SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware - acceleration */ - SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized - with the refresh rate */ - SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports - rendering to texture */ -} SDL_RendererFlags; - -/** - * \brief Information on the capabilities of a render driver or context. - */ -typedef struct SDL_RendererInfo -{ - const char *name; /**< The name of the renderer */ - Uint32 flags; /**< Supported ::SDL_RendererFlags */ - Uint32 num_texture_formats; /**< The number of available texture formats */ - Uint32 texture_formats[16]; /**< The available texture formats */ - int max_texture_width; /**< The maximum texture width */ - int max_texture_height; /**< The maximum texture height */ -} SDL_RendererInfo; - -/** - * \brief The access pattern allowed for a texture. - */ -typedef enum -{ - SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ - SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ - SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ -} SDL_TextureAccess; - -/** - * \brief The texture channel modulation used in SDL_RenderCopy(). - */ -typedef enum -{ - SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ - SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ - SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ -} SDL_TextureModulate; - -/** - * \brief Flip constants for SDL_RenderCopyEx - */ -typedef enum -{ - SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ - SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ - SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ -} SDL_RendererFlip; - -/** - * \brief A structure representing rendering state - */ -struct SDL_Renderer; -typedef struct SDL_Renderer SDL_Renderer; - -/** - * \brief An efficient driver-specific representation of pixel data - */ -struct SDL_Texture; -typedef struct SDL_Texture SDL_Texture; - - -/* Function prototypes */ - -/** - * \brief Get the number of 2D rendering drivers available for the current - * display. - * - * A render driver is a set of code that handles rendering and texture - * management on a particular display. Normally there is only one, but - * some drivers may have several available with different capabilities. - * - * \sa SDL_GetRenderDriverInfo() - * \sa SDL_CreateRenderer() - */ -extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); - -/** - * \brief Get information about a specific 2D rendering driver for the current - * display. - * - * \param index The index of the driver to query information about. - * \param info A pointer to an SDL_RendererInfo struct to be filled with - * information on the rendering driver. - * - * \return 0 on success, -1 if the index was out of range. - * - * \sa SDL_CreateRenderer() - */ -extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, - SDL_RendererInfo * info); - -/** - * \brief Create a window and default renderer - * - * \param width The width of the window - * \param height The height of the window - * \param window_flags The flags used to create the window - * \param window A pointer filled with the window, or NULL on error - * \param renderer A pointer filled with the renderer, or NULL on error - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( - int width, int height, Uint32 window_flags, - SDL_Window **window, SDL_Renderer **renderer); - - -/** - * \brief Create a 2D rendering context for a window. - * - * \param window The window where rendering is displayed. - * \param index The index of the rendering driver to initialize, or -1 to - * initialize the first one supporting the requested flags. - * \param flags ::SDL_RendererFlags. - * - * \return A valid rendering context or NULL if there was an error. - * - * \sa SDL_CreateSoftwareRenderer() - * \sa SDL_GetRendererInfo() - * \sa SDL_DestroyRenderer() - */ -extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, - int index, Uint32 flags); - -/** - * \brief Create a 2D software rendering context for a surface. - * - * \param surface The surface where rendering is done. - * - * \return A valid rendering context or NULL if there was an error. - * - * \sa SDL_CreateRenderer() - * \sa SDL_DestroyRenderer() - */ -extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); - -/** - * \brief Get the renderer associated with a window. - */ -extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); - -/** - * \brief Get information about a rendering context. - */ -extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, - SDL_RendererInfo * info); - -/** - * \brief Get the output size in pixels of a rendering context. - */ -extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, - int *w, int *h); - -/** - * \brief Create a texture for a rendering context. - * - * \param renderer The renderer. - * \param format The format of the texture. - * \param access One of the enumerated values in ::SDL_TextureAccess. - * \param w The width of the texture in pixels. - * \param h The height of the texture in pixels. - * - * \return The created texture is returned, or NULL if no rendering context was - * active, the format was unsupported, or the width or height were out - * of range. - * - * \note The contents of the texture are not defined at creation. - * - * \sa SDL_QueryTexture() - * \sa SDL_UpdateTexture() - * \sa SDL_DestroyTexture() - */ -extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, - Uint32 format, - int access, int w, - int h); - -/** - * \brief Create a texture from an existing surface. - * - * \param renderer The renderer. - * \param surface The surface containing pixel data used to fill the texture. - * - * \return The created texture is returned, or NULL on error. - * - * \note The surface is not modified or freed by this function. - * - * \sa SDL_QueryTexture() - * \sa SDL_DestroyTexture() - */ -extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); - -/** - * \brief Query the attributes of a texture - * - * \param texture A texture to be queried. - * \param format A pointer filled in with the raw format of the texture. The - * actual format may differ, but pixel transfers will use this - * format. - * \param access A pointer filled in with the actual access to the texture. - * \param w A pointer filled in with the width of the texture in pixels. - * \param h A pointer filled in with the height of the texture in pixels. - * - * \return 0 on success, or -1 if the texture is not valid. - */ -extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, - Uint32 * format, int *access, - int *w, int *h); - -/** - * \brief Set an additional color value used in render copy operations. - * - * \param texture The texture to update. - * \param r The red color value multiplied into copy operations. - * \param g The green color value multiplied into copy operations. - * \param b The blue color value multiplied into copy operations. - * - * \return 0 on success, or -1 if the texture is not valid or color modulation - * is not supported. - * - * \sa SDL_GetTextureColorMod() - */ -extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, - Uint8 r, Uint8 g, Uint8 b); - - -/** - * \brief Get the additional color value used in render copy operations. - * - * \param texture The texture to query. - * \param r A pointer filled in with the current red color value. - * \param g A pointer filled in with the current green color value. - * \param b A pointer filled in with the current blue color value. - * - * \return 0 on success, or -1 if the texture is not valid. - * - * \sa SDL_SetTextureColorMod() - */ -extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, - Uint8 * r, Uint8 * g, - Uint8 * b); - -/** - * \brief Set an additional alpha value used in render copy operations. - * - * \param texture The texture to update. - * \param alpha The alpha value multiplied into copy operations. - * - * \return 0 on success, or -1 if the texture is not valid or alpha modulation - * is not supported. - * - * \sa SDL_GetTextureAlphaMod() - */ -extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, - Uint8 alpha); - -/** - * \brief Get the additional alpha value used in render copy operations. - * - * \param texture The texture to query. - * \param alpha A pointer filled in with the current alpha value. - * - * \return 0 on success, or -1 if the texture is not valid. - * - * \sa SDL_SetTextureAlphaMod() - */ -extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, - Uint8 * alpha); - -/** - * \brief Set the blend mode used for texture copy operations. - * - * \param texture The texture to update. - * \param blendMode ::SDL_BlendMode to use for texture blending. - * - * \return 0 on success, or -1 if the texture is not valid or the blend mode is - * not supported. - * - * \note If the blend mode is not supported, the closest supported mode is - * chosen. - * - * \sa SDL_GetTextureBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, - SDL_BlendMode blendMode); - -/** - * \brief Get the blend mode used for texture copy operations. - * - * \param texture The texture to query. - * \param blendMode A pointer filled in with the current blend mode. - * - * \return 0 on success, or -1 if the texture is not valid. - * - * \sa SDL_SetTextureBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, - SDL_BlendMode *blendMode); - -/** - * \brief Update the given texture rectangle with new pixel data. - * - * \param texture The texture to update - * \param rect A pointer to the rectangle of pixels to update, or NULL to - * update the entire texture. - * \param pixels The raw pixel data in the format of the texture. - * \param pitch The number of bytes in a row of pixel data, including padding between lines. - * - * The pixel data must be in the format of the texture. The pixel format can be - * queried with SDL_QueryTexture. - * - * \return 0 on success, or -1 if the texture is not valid. - * - * \note This is a fairly slow function. - */ -extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, - const SDL_Rect * rect, - const void *pixels, int pitch); - -/** - * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. - * - * \param texture The texture to update - * \param rect A pointer to the rectangle of pixels to update, or NULL to - * update the entire texture. - * \param Yplane The raw pixel data for the Y plane. - * \param Ypitch The number of bytes between rows of pixel data for the Y plane. - * \param Uplane The raw pixel data for the U plane. - * \param Upitch The number of bytes between rows of pixel data for the U plane. - * \param Vplane The raw pixel data for the V plane. - * \param Vpitch The number of bytes between rows of pixel data for the V plane. - * - * \return 0 on success, or -1 if the texture is not valid. - * - * \note You can use SDL_UpdateTexture() as long as your pixel data is - * a contiguous block of Y and U/V planes in the proper order, but - * this function is available if your pixel data is not contiguous. - */ -extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, - const SDL_Rect * rect, - const Uint8 *Yplane, int Ypitch, - const Uint8 *Uplane, int Upitch, - const Uint8 *Vplane, int Vpitch); - -/** - * \brief Lock a portion of the texture for write-only pixel access. - * - * \param texture The texture to lock for access, which was created with - * ::SDL_TEXTUREACCESS_STREAMING. - * \param rect A pointer to the rectangle to lock for access. If the rect - * is NULL, the entire texture will be locked. - * \param pixels This is filled in with a pointer to the locked pixels, - * appropriately offset by the locked area. - * \param pitch This is filled in with the pitch of the locked pixels. - * - * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. - * - * \sa SDL_UnlockTexture() - */ -extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, - const SDL_Rect * rect, - void **pixels, int *pitch); - -/** - * \brief Unlock a texture, uploading the changes to video memory, if needed. - * - * \sa SDL_LockTexture() - */ -extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); - -/** - * \brief Determines whether a window supports the use of render targets - * - * \param renderer The renderer that will be checked - * - * \return SDL_TRUE if supported, SDL_FALSE if not. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); - -/** - * \brief Set a texture as the current rendering target. - * - * \param renderer The renderer. - * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target - * - * \return 0 on success, or -1 on error - * - * \sa SDL_GetRenderTarget() - */ -extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, - SDL_Texture *texture); - -/** - * \brief Get the current render target or NULL for the default render target. - * - * \return The current render target - * - * \sa SDL_SetRenderTarget() - */ -extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); - -/** - * \brief Set device independent resolution for rendering - * - * \param renderer The renderer for which resolution should be set. - * \param w The width of the logical resolution - * \param h The height of the logical resolution - * - * This function uses the viewport and scaling functionality to allow a fixed logical - * resolution for rendering, regardless of the actual output resolution. If the actual - * output resolution doesn't have the same aspect ratio the output rendering will be - * centered within the output display. - * - * If the output display is a window, mouse events in the window will be filtered - * and scaled so they seem to arrive within the logical resolution. - * - * \note If this function results in scaling or subpixel drawing by the - * rendering backend, it will be handled using the appropriate - * quality hints. - * - * \sa SDL_RenderGetLogicalSize() - * \sa SDL_RenderSetScale() - * \sa SDL_RenderSetViewport() - */ -extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); - -/** - * \brief Get device independent resolution for rendering - * - * \param renderer The renderer from which resolution should be queried. - * \param w A pointer filled with the width of the logical resolution - * \param h A pointer filled with the height of the logical resolution - * - * \sa SDL_RenderSetLogicalSize() - */ -extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); - -/** - * \brief Set whether to force integer scales for resolution-independent rendering - * - * \param renderer The renderer for which integer scaling should be set. - * \param enable Enable or disable integer scaling - * - * This function restricts the logical viewport to integer values - that is, when - * a resolution is between two multiples of a logical size, the viewport size is - * rounded down to the lower multiple. - * - * \sa SDL_RenderSetLogicalSize() - */ -extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, - SDL_bool enable); - -/** - * \brief Get whether integer scales are forced for resolution-independent rendering - * - * \param renderer The renderer from which integer scaling should be queried. - * - * \sa SDL_RenderSetIntegerScale() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); - -/** - * \brief Set the drawing area for rendering on the current target. - * - * \param renderer The renderer for which the drawing area should be set. - * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. - * - * The x,y of the viewport rect represents the origin for rendering. - * - * \return 0 on success, or -1 on error - * - * \note If the window associated with the renderer is resized, the viewport is automatically reset. - * - * \sa SDL_RenderGetViewport() - * \sa SDL_RenderSetLogicalSize() - */ -extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, - const SDL_Rect * rect); - -/** - * \brief Get the drawing area for the current target. - * - * \sa SDL_RenderSetViewport() - */ -extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, - SDL_Rect * rect); - -/** - * \brief Set the clip rectangle for the current target. - * - * \param renderer The renderer for which clip rectangle should be set. - * \param rect A pointer to the rectangle to set as the clip rectangle, or - * NULL to disable clipping. - * - * \return 0 on success, or -1 on error - * - * \sa SDL_RenderGetClipRect() - */ -extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, - const SDL_Rect * rect); - -/** - * \brief Get the clip rectangle for the current target. - * - * \param renderer The renderer from which clip rectangle should be queried. - * \param rect A pointer filled in with the current clip rectangle, or - * an empty rectangle if clipping is disabled. - * - * \sa SDL_RenderSetClipRect() - */ -extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, - SDL_Rect * rect); - -/** - * \brief Get whether clipping is enabled on the given renderer. - * - * \param renderer The renderer from which clip state should be queried. - * - * \sa SDL_RenderGetClipRect() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); - - -/** - * \brief Set the drawing scale for rendering on the current target. - * - * \param renderer The renderer for which the drawing scale should be set. - * \param scaleX The horizontal scaling factor - * \param scaleY The vertical scaling factor - * - * The drawing coordinates are scaled by the x/y scaling factors - * before they are used by the renderer. This allows resolution - * independent drawing with a single coordinate system. - * - * \note If this results in scaling or subpixel drawing by the - * rendering backend, it will be handled using the appropriate - * quality hints. For best results use integer scaling factors. - * - * \sa SDL_RenderGetScale() - * \sa SDL_RenderSetLogicalSize() - */ -extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, - float scaleX, float scaleY); - -/** - * \brief Get the drawing scale for the current target. - * - * \param renderer The renderer from which drawing scale should be queried. - * \param scaleX A pointer filled in with the horizontal scaling factor - * \param scaleY A pointer filled in with the vertical scaling factor - * - * \sa SDL_RenderSetScale() - */ -extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, - float *scaleX, float *scaleY); - -/** - * \brief Set the color used for drawing operations (Rect, Line and Clear). - * - * \param renderer The renderer for which drawing color should be set. - * \param r The red value used to draw on the rendering target. - * \param g The green value used to draw on the rendering target. - * \param b The blue value used to draw on the rendering target. - * \param a The alpha value used to draw on the rendering target, usually - * ::SDL_ALPHA_OPAQUE (255). - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, - Uint8 r, Uint8 g, Uint8 b, - Uint8 a); - -/** - * \brief Get the color used for drawing operations (Rect, Line and Clear). - * - * \param renderer The renderer from which drawing color should be queried. - * \param r A pointer to the red value used to draw on the rendering target. - * \param g A pointer to the green value used to draw on the rendering target. - * \param b A pointer to the blue value used to draw on the rendering target. - * \param a A pointer to the alpha value used to draw on the rendering target, - * usually ::SDL_ALPHA_OPAQUE (255). - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, - Uint8 * r, Uint8 * g, Uint8 * b, - Uint8 * a); - -/** - * \brief Set the blend mode used for drawing operations (Fill and Line). - * - * \param renderer The renderer for which blend mode should be set. - * \param blendMode ::SDL_BlendMode to use for blending. - * - * \return 0 on success, or -1 on error - * - * \note If the blend mode is not supported, the closest supported mode is - * chosen. - * - * \sa SDL_GetRenderDrawBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, - SDL_BlendMode blendMode); - -/** - * \brief Get the blend mode used for drawing operations. - * - * \param renderer The renderer from which blend mode should be queried. - * \param blendMode A pointer filled in with the current blend mode. - * - * \return 0 on success, or -1 on error - * - * \sa SDL_SetRenderDrawBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, - SDL_BlendMode *blendMode); - -/** - * \brief Clear the current rendering target with the drawing color - * - * This function clears the entire rendering target, ignoring the viewport and - * the clip rectangle. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); - -/** - * \brief Draw a point on the current rendering target. - * - * \param renderer The renderer which should draw a point. - * \param x The x coordinate of the point. - * \param y The y coordinate of the point. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, - int x, int y); - -/** - * \brief Draw multiple points on the current rendering target. - * - * \param renderer The renderer which should draw multiple points. - * \param points The points to draw - * \param count The number of points to draw - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, - const SDL_Point * points, - int count); - -/** - * \brief Draw a line on the current rendering target. - * - * \param renderer The renderer which should draw a line. - * \param x1 The x coordinate of the start point. - * \param y1 The y coordinate of the start point. - * \param x2 The x coordinate of the end point. - * \param y2 The y coordinate of the end point. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, - int x1, int y1, int x2, int y2); - -/** - * \brief Draw a series of connected lines on the current rendering target. - * - * \param renderer The renderer which should draw multiple lines. - * \param points The points along the lines - * \param count The number of points, drawing count-1 lines - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, - const SDL_Point * points, - int count); - -/** - * \brief Draw a rectangle on the current rendering target. - * - * \param renderer The renderer which should draw a rectangle. - * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, - const SDL_Rect * rect); - -/** - * \brief Draw some number of rectangles on the current rendering target. - * - * \param renderer The renderer which should draw multiple rectangles. - * \param rects A pointer to an array of destination rectangles. - * \param count The number of rectangles. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, - const SDL_Rect * rects, - int count); - -/** - * \brief Fill a rectangle on the current rendering target with the drawing color. - * - * \param renderer The renderer which should fill a rectangle. - * \param rect A pointer to the destination rectangle, or NULL for the entire - * rendering target. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, - const SDL_Rect * rect); - -/** - * \brief Fill some number of rectangles on the current rendering target with the drawing color. - * - * \param renderer The renderer which should fill multiple rectangles. - * \param rects A pointer to an array of destination rectangles. - * \param count The number of rectangles. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, - const SDL_Rect * rects, - int count); - -/** - * \brief Copy a portion of the texture to the current rendering target. - * - * \param renderer The renderer which should copy parts of a texture. - * \param texture The source texture. - * \param srcrect A pointer to the source rectangle, or NULL for the entire - * texture. - * \param dstrect A pointer to the destination rectangle, or NULL for the - * entire rendering target. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, - SDL_Texture * texture, - const SDL_Rect * srcrect, - const SDL_Rect * dstrect); - -/** - * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center - * - * \param renderer The renderer which should copy parts of a texture. - * \param texture The source texture. - * \param srcrect A pointer to the source rectangle, or NULL for the entire - * texture. - * \param dstrect A pointer to the destination rectangle, or NULL for the - * entire rendering target. - * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction - * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). - * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, - SDL_Texture * texture, - const SDL_Rect * srcrect, - const SDL_Rect * dstrect, - const double angle, - const SDL_Point *center, - const SDL_RendererFlip flip); - -/** - * \brief Read pixels from the current rendering target. - * - * \param renderer The renderer from which pixels should be read. - * \param rect A pointer to the rectangle to read, or NULL for the entire - * render target. - * \param format The desired format of the pixel data, or 0 to use the format - * of the rendering target - * \param pixels A pointer to be filled in with the pixel data - * \param pitch The pitch of the pixels parameter. - * - * \return 0 on success, or -1 if pixel reading is not supported. - * - * \warning This is a very slow operation, and should not be used frequently. - */ -extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, - const SDL_Rect * rect, - Uint32 format, - void *pixels, int pitch); - -/** - * \brief Update the screen with rendering performed. - */ -extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); - -/** - * \brief Destroy the specified texture. - * - * \sa SDL_CreateTexture() - * \sa SDL_CreateTextureFromSurface() - */ -extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); - -/** - * \brief Destroy the rendering context for a window and free associated - * textures. - * - * \sa SDL_CreateRenderer() - */ -extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); - - -/** - * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with - * OpenGL instructions. - * - * \param texture The SDL texture to bind - * \param texw A pointer to a float that will be filled with the texture width - * \param texh A pointer to a float that will be filled with the texture height - * - * \return 0 on success, or -1 if the operation is not supported - */ -extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); - -/** - * \brief Unbind a texture from the current OpenGL/ES/ES2 context. - * - * \param texture The SDL texture to unbind - * - * \return 0 on success, or -1 if the operation is not supported - */ -extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); - -/** - * \brief Get the CAMetalLayer associated with the given Metal renderer - * - * \param renderer The renderer to query - * - * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer - * - * \sa SDL_RenderGetMetalCommandEncoder() - */ -extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); - -/** - * \brief Get the Metal command encoder for the current frame - * - * \param renderer The renderer to query - * - * \return id on success, or NULL if the renderer isn't a Metal renderer - * - * \sa SDL_RenderGetMetalLayer() - */ -extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_render_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_revision.h b/crumpet-engine/include/sdl2/SDL_revision.h deleted file mode 100644 index dbe9b97..0000000 --- a/crumpet-engine/include/sdl2/SDL_revision.h +++ /dev/null @@ -1,2 +0,0 @@ -#define SDL_REVISION "hg-11914:f1084c419f33" -#define SDL_REVISION_NUMBER 11914 diff --git a/crumpet-engine/include/sdl2/SDL_rwops.h b/crumpet-engine/include/sdl2/SDL_rwops.h deleted file mode 100644 index 0960699..0000000 --- a/crumpet-engine/include/sdl2/SDL_rwops.h +++ /dev/null @@ -1,254 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_rwops.h - * - * This file provides a general interface for SDL to read and write - * data streams. It can easily be extended to files, memory, etc. - */ - -#ifndef SDL_rwops_h_ -#define SDL_rwops_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* RWops Types */ -#define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */ -#define SDL_RWOPS_WINFILE 1U /**< Win32 file */ -#define SDL_RWOPS_STDFILE 2U /**< Stdio file */ -#define SDL_RWOPS_JNIFILE 3U /**< Android asset */ -#define SDL_RWOPS_MEMORY 4U /**< Memory stream */ -#define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */ - -/** - * This is the read/write operation structure -- very basic. - */ -typedef struct SDL_RWops -{ - /** - * Return the size of the file in this rwops, or -1 if unknown - */ - Sint64 (SDLCALL * size) (struct SDL_RWops * context); - - /** - * Seek to \c offset relative to \c whence, one of stdio's whence values: - * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END - * - * \return the final offset in the data stream, or -1 on error. - */ - Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset, - int whence); - - /** - * Read up to \c maxnum objects each of size \c size from the data - * stream to the area pointed at by \c ptr. - * - * \return the number of objects read, or 0 at error or end of file. - */ - size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr, - size_t size, size_t maxnum); - - /** - * Write exactly \c num objects each of size \c size from the area - * pointed at by \c ptr to data stream. - * - * \return the number of objects written, or 0 at error or end of file. - */ - size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr, - size_t size, size_t num); - - /** - * Close and free an allocated SDL_RWops structure. - * - * \return 0 if successful or -1 on write error when flushing data. - */ - int (SDLCALL * close) (struct SDL_RWops * context); - - Uint32 type; - union - { -#if defined(__ANDROID__) - struct - { - void *fileNameRef; - void *inputStreamRef; - void *readableByteChannelRef; - void *readMethod; - void *assetFileDescriptorRef; - long position; - long size; - long offset; - int fd; - } androidio; -#elif defined(__WIN32__) - struct - { - SDL_bool append; - void *h; - struct - { - void *data; - size_t size; - size_t left; - } buffer; - } windowsio; -#endif - -#ifdef HAVE_STDIO_H - struct - { - SDL_bool autoclose; - FILE *fp; - } stdio; -#endif - struct - { - Uint8 *base; - Uint8 *here; - Uint8 *stop; - } mem; - struct - { - void *data1; - void *data2; - } unknown; - } hidden; - -} SDL_RWops; - - -/** - * \name RWFrom functions - * - * Functions to create SDL_RWops structures from various data streams. - */ -/* @{ */ - -extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file, - const char *mode); - -#ifdef HAVE_STDIO_H -extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, - SDL_bool autoclose); -#else -extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp, - SDL_bool autoclose); -#endif - -extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size); -extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem, - int size); - -/* @} *//* RWFrom functions */ - - -extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); -extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); - -#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ -#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ -#define RW_SEEK_END 2 /**< Seek relative to the end of data */ - -/** - * \name Read/write macros - * - * Macros to easily read and write from an SDL_RWops structure. - */ -/* @{ */ -#define SDL_RWsize(ctx) (ctx)->size(ctx) -#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) -#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) -#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) -#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) -#define SDL_RWclose(ctx) (ctx)->close(ctx) -/* @} *//* Read/write macros */ - - -/** - * Load all the data from an SDL data stream. - * - * The data is allocated with a zero byte at the end (null terminated) - * - * If \c datasize is not NULL, it is filled with the size of the data read. - * - * If \c freesrc is non-zero, the stream will be closed after being read. - * - * The data should be freed with SDL_free(). - * - * \return the data, or NULL if there was an error. - */ -extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops * src, size_t *datasize, - int freesrc); - -/** - * Load an entire file. - * - * Convenience macro. - */ -#define SDL_LoadFile(file, datasize) SDL_LoadFile_RW(SDL_RWFromFile(file, "rb"), datasize, 1) - -/** - * \name Read endian functions - * - * Read an item of the specified endianness and return in native format. - */ -/* @{ */ -extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src); -extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src); -extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src); -extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); -extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); -extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src); -extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src); -/* @} *//* Read endian functions */ - -/** - * \name Write endian functions - * - * Write an item of native format to the specified endianness. - */ -/* @{ */ -extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value); -extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value); -extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value); -extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); -extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value); -extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value); -extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); -/* @} *//* Write endian functions */ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_rwops_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_scancode.h b/crumpet-engine/include/sdl2/SDL_scancode.h deleted file mode 100644 index 63871aa..0000000 --- a/crumpet-engine/include/sdl2/SDL_scancode.h +++ /dev/null @@ -1,413 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_scancode.h - * - * Defines keyboard scancodes. - */ - -#ifndef SDL_scancode_h_ -#define SDL_scancode_h_ - -#include "SDL_stdinc.h" - -/** - * \brief The SDL keyboard scancode representation. - * - * Values of this type are used to represent keyboard keys, among other places - * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the - * SDL_Event structure. - * - * The values in this enumeration are based on the USB usage page standard: - * http://www.usb.org/developers/hidpage/Hut1_12v2.pdf - */ -typedef enum -{ - SDL_SCANCODE_UNKNOWN = 0, - - /** - * \name Usage page 0x07 - * - * These values are from usage page 0x07 (USB keyboard page). - */ - /* @{ */ - - SDL_SCANCODE_A = 4, - SDL_SCANCODE_B = 5, - SDL_SCANCODE_C = 6, - SDL_SCANCODE_D = 7, - SDL_SCANCODE_E = 8, - SDL_SCANCODE_F = 9, - SDL_SCANCODE_G = 10, - SDL_SCANCODE_H = 11, - SDL_SCANCODE_I = 12, - SDL_SCANCODE_J = 13, - SDL_SCANCODE_K = 14, - SDL_SCANCODE_L = 15, - SDL_SCANCODE_M = 16, - SDL_SCANCODE_N = 17, - SDL_SCANCODE_O = 18, - SDL_SCANCODE_P = 19, - SDL_SCANCODE_Q = 20, - SDL_SCANCODE_R = 21, - SDL_SCANCODE_S = 22, - SDL_SCANCODE_T = 23, - SDL_SCANCODE_U = 24, - SDL_SCANCODE_V = 25, - SDL_SCANCODE_W = 26, - SDL_SCANCODE_X = 27, - SDL_SCANCODE_Y = 28, - SDL_SCANCODE_Z = 29, - - SDL_SCANCODE_1 = 30, - SDL_SCANCODE_2 = 31, - SDL_SCANCODE_3 = 32, - SDL_SCANCODE_4 = 33, - SDL_SCANCODE_5 = 34, - SDL_SCANCODE_6 = 35, - SDL_SCANCODE_7 = 36, - SDL_SCANCODE_8 = 37, - SDL_SCANCODE_9 = 38, - SDL_SCANCODE_0 = 39, - - SDL_SCANCODE_RETURN = 40, - SDL_SCANCODE_ESCAPE = 41, - SDL_SCANCODE_BACKSPACE = 42, - SDL_SCANCODE_TAB = 43, - SDL_SCANCODE_SPACE = 44, - - SDL_SCANCODE_MINUS = 45, - SDL_SCANCODE_EQUALS = 46, - SDL_SCANCODE_LEFTBRACKET = 47, - SDL_SCANCODE_RIGHTBRACKET = 48, - SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return - * key on ISO keyboards and at the right end - * of the QWERTY row on ANSI keyboards. - * Produces REVERSE SOLIDUS (backslash) and - * VERTICAL LINE in a US layout, REVERSE - * SOLIDUS and VERTICAL LINE in a UK Mac - * layout, NUMBER SIGN and TILDE in a UK - * Windows layout, DOLLAR SIGN and POUND SIGN - * in a Swiss German layout, NUMBER SIGN and - * APOSTROPHE in a German layout, GRAVE - * ACCENT and POUND SIGN in a French Mac - * layout, and ASTERISK and MICRO SIGN in a - * French Windows layout. - */ - SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code - * instead of 49 for the same key, but all - * OSes I've seen treat the two codes - * identically. So, as an implementor, unless - * your keyboard generates both of those - * codes and your OS treats them differently, - * you should generate SDL_SCANCODE_BACKSLASH - * instead of this code. As a user, you - * should not rely on this code because SDL - * will never generate it with most (all?) - * keyboards. - */ - SDL_SCANCODE_SEMICOLON = 51, - SDL_SCANCODE_APOSTROPHE = 52, - SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI - * and ISO keyboards). Produces GRAVE ACCENT and - * TILDE in a US Windows layout and in US and UK - * Mac layouts on ANSI keyboards, GRAVE ACCENT - * and NOT SIGN in a UK Windows layout, SECTION - * SIGN and PLUS-MINUS SIGN in US and UK Mac - * layouts on ISO keyboards, SECTION SIGN and - * DEGREE SIGN in a Swiss German layout (Mac: - * only on ISO keyboards), CIRCUMFLEX ACCENT and - * DEGREE SIGN in a German layout (Mac: only on - * ISO keyboards), SUPERSCRIPT TWO and TILDE in a - * French Windows layout, COMMERCIAL AT and - * NUMBER SIGN in a French Mac layout on ISO - * keyboards, and LESS-THAN SIGN and GREATER-THAN - * SIGN in a Swiss German, German, or French Mac - * layout on ANSI keyboards. - */ - SDL_SCANCODE_COMMA = 54, - SDL_SCANCODE_PERIOD = 55, - SDL_SCANCODE_SLASH = 56, - - SDL_SCANCODE_CAPSLOCK = 57, - - SDL_SCANCODE_F1 = 58, - SDL_SCANCODE_F2 = 59, - SDL_SCANCODE_F3 = 60, - SDL_SCANCODE_F4 = 61, - SDL_SCANCODE_F5 = 62, - SDL_SCANCODE_F6 = 63, - SDL_SCANCODE_F7 = 64, - SDL_SCANCODE_F8 = 65, - SDL_SCANCODE_F9 = 66, - SDL_SCANCODE_F10 = 67, - SDL_SCANCODE_F11 = 68, - SDL_SCANCODE_F12 = 69, - - SDL_SCANCODE_PRINTSCREEN = 70, - SDL_SCANCODE_SCROLLLOCK = 71, - SDL_SCANCODE_PAUSE = 72, - SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but - does send code 73, not 117) */ - SDL_SCANCODE_HOME = 74, - SDL_SCANCODE_PAGEUP = 75, - SDL_SCANCODE_DELETE = 76, - SDL_SCANCODE_END = 77, - SDL_SCANCODE_PAGEDOWN = 78, - SDL_SCANCODE_RIGHT = 79, - SDL_SCANCODE_LEFT = 80, - SDL_SCANCODE_DOWN = 81, - SDL_SCANCODE_UP = 82, - - SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards - */ - SDL_SCANCODE_KP_DIVIDE = 84, - SDL_SCANCODE_KP_MULTIPLY = 85, - SDL_SCANCODE_KP_MINUS = 86, - SDL_SCANCODE_KP_PLUS = 87, - SDL_SCANCODE_KP_ENTER = 88, - SDL_SCANCODE_KP_1 = 89, - SDL_SCANCODE_KP_2 = 90, - SDL_SCANCODE_KP_3 = 91, - SDL_SCANCODE_KP_4 = 92, - SDL_SCANCODE_KP_5 = 93, - SDL_SCANCODE_KP_6 = 94, - SDL_SCANCODE_KP_7 = 95, - SDL_SCANCODE_KP_8 = 96, - SDL_SCANCODE_KP_9 = 97, - SDL_SCANCODE_KP_0 = 98, - SDL_SCANCODE_KP_PERIOD = 99, - - SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO - * keyboards have over ANSI ones, - * located between left shift and Y. - * Produces GRAVE ACCENT and TILDE in a - * US or UK Mac layout, REVERSE SOLIDUS - * (backslash) and VERTICAL LINE in a - * US or UK Windows layout, and - * LESS-THAN SIGN and GREATER-THAN SIGN - * in a Swiss German, German, or French - * layout. */ - SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ - SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, - * not a physical key - but some Mac keyboards - * do have a power key. */ - SDL_SCANCODE_KP_EQUALS = 103, - SDL_SCANCODE_F13 = 104, - SDL_SCANCODE_F14 = 105, - SDL_SCANCODE_F15 = 106, - SDL_SCANCODE_F16 = 107, - SDL_SCANCODE_F17 = 108, - SDL_SCANCODE_F18 = 109, - SDL_SCANCODE_F19 = 110, - SDL_SCANCODE_F20 = 111, - SDL_SCANCODE_F21 = 112, - SDL_SCANCODE_F22 = 113, - SDL_SCANCODE_F23 = 114, - SDL_SCANCODE_F24 = 115, - SDL_SCANCODE_EXECUTE = 116, - SDL_SCANCODE_HELP = 117, - SDL_SCANCODE_MENU = 118, - SDL_SCANCODE_SELECT = 119, - SDL_SCANCODE_STOP = 120, - SDL_SCANCODE_AGAIN = 121, /**< redo */ - SDL_SCANCODE_UNDO = 122, - SDL_SCANCODE_CUT = 123, - SDL_SCANCODE_COPY = 124, - SDL_SCANCODE_PASTE = 125, - SDL_SCANCODE_FIND = 126, - SDL_SCANCODE_MUTE = 127, - SDL_SCANCODE_VOLUMEUP = 128, - SDL_SCANCODE_VOLUMEDOWN = 129, -/* not sure whether there's a reason to enable these */ -/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ -/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ -/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ - SDL_SCANCODE_KP_COMMA = 133, - SDL_SCANCODE_KP_EQUALSAS400 = 134, - - SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see - footnotes in USB doc */ - SDL_SCANCODE_INTERNATIONAL2 = 136, - SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ - SDL_SCANCODE_INTERNATIONAL4 = 138, - SDL_SCANCODE_INTERNATIONAL5 = 139, - SDL_SCANCODE_INTERNATIONAL6 = 140, - SDL_SCANCODE_INTERNATIONAL7 = 141, - SDL_SCANCODE_INTERNATIONAL8 = 142, - SDL_SCANCODE_INTERNATIONAL9 = 143, - SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ - SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ - SDL_SCANCODE_LANG3 = 146, /**< Katakana */ - SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ - SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ - SDL_SCANCODE_LANG6 = 149, /**< reserved */ - SDL_SCANCODE_LANG7 = 150, /**< reserved */ - SDL_SCANCODE_LANG8 = 151, /**< reserved */ - SDL_SCANCODE_LANG9 = 152, /**< reserved */ - - SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ - SDL_SCANCODE_SYSREQ = 154, - SDL_SCANCODE_CANCEL = 155, - SDL_SCANCODE_CLEAR = 156, - SDL_SCANCODE_PRIOR = 157, - SDL_SCANCODE_RETURN2 = 158, - SDL_SCANCODE_SEPARATOR = 159, - SDL_SCANCODE_OUT = 160, - SDL_SCANCODE_OPER = 161, - SDL_SCANCODE_CLEARAGAIN = 162, - SDL_SCANCODE_CRSEL = 163, - SDL_SCANCODE_EXSEL = 164, - - SDL_SCANCODE_KP_00 = 176, - SDL_SCANCODE_KP_000 = 177, - SDL_SCANCODE_THOUSANDSSEPARATOR = 178, - SDL_SCANCODE_DECIMALSEPARATOR = 179, - SDL_SCANCODE_CURRENCYUNIT = 180, - SDL_SCANCODE_CURRENCYSUBUNIT = 181, - SDL_SCANCODE_KP_LEFTPAREN = 182, - SDL_SCANCODE_KP_RIGHTPAREN = 183, - SDL_SCANCODE_KP_LEFTBRACE = 184, - SDL_SCANCODE_KP_RIGHTBRACE = 185, - SDL_SCANCODE_KP_TAB = 186, - SDL_SCANCODE_KP_BACKSPACE = 187, - SDL_SCANCODE_KP_A = 188, - SDL_SCANCODE_KP_B = 189, - SDL_SCANCODE_KP_C = 190, - SDL_SCANCODE_KP_D = 191, - SDL_SCANCODE_KP_E = 192, - SDL_SCANCODE_KP_F = 193, - SDL_SCANCODE_KP_XOR = 194, - SDL_SCANCODE_KP_POWER = 195, - SDL_SCANCODE_KP_PERCENT = 196, - SDL_SCANCODE_KP_LESS = 197, - SDL_SCANCODE_KP_GREATER = 198, - SDL_SCANCODE_KP_AMPERSAND = 199, - SDL_SCANCODE_KP_DBLAMPERSAND = 200, - SDL_SCANCODE_KP_VERTICALBAR = 201, - SDL_SCANCODE_KP_DBLVERTICALBAR = 202, - SDL_SCANCODE_KP_COLON = 203, - SDL_SCANCODE_KP_HASH = 204, - SDL_SCANCODE_KP_SPACE = 205, - SDL_SCANCODE_KP_AT = 206, - SDL_SCANCODE_KP_EXCLAM = 207, - SDL_SCANCODE_KP_MEMSTORE = 208, - SDL_SCANCODE_KP_MEMRECALL = 209, - SDL_SCANCODE_KP_MEMCLEAR = 210, - SDL_SCANCODE_KP_MEMADD = 211, - SDL_SCANCODE_KP_MEMSUBTRACT = 212, - SDL_SCANCODE_KP_MEMMULTIPLY = 213, - SDL_SCANCODE_KP_MEMDIVIDE = 214, - SDL_SCANCODE_KP_PLUSMINUS = 215, - SDL_SCANCODE_KP_CLEAR = 216, - SDL_SCANCODE_KP_CLEARENTRY = 217, - SDL_SCANCODE_KP_BINARY = 218, - SDL_SCANCODE_KP_OCTAL = 219, - SDL_SCANCODE_KP_DECIMAL = 220, - SDL_SCANCODE_KP_HEXADECIMAL = 221, - - SDL_SCANCODE_LCTRL = 224, - SDL_SCANCODE_LSHIFT = 225, - SDL_SCANCODE_LALT = 226, /**< alt, option */ - SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ - SDL_SCANCODE_RCTRL = 228, - SDL_SCANCODE_RSHIFT = 229, - SDL_SCANCODE_RALT = 230, /**< alt gr, option */ - SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ - - SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered - * by any of the above, but since there's a - * special KMOD_MODE for it I'm adding it here - */ - - /* @} *//* Usage page 0x07 */ - - /** - * \name Usage page 0x0C - * - * These values are mapped from usage page 0x0C (USB consumer page). - */ - /* @{ */ - - SDL_SCANCODE_AUDIONEXT = 258, - SDL_SCANCODE_AUDIOPREV = 259, - SDL_SCANCODE_AUDIOSTOP = 260, - SDL_SCANCODE_AUDIOPLAY = 261, - SDL_SCANCODE_AUDIOMUTE = 262, - SDL_SCANCODE_MEDIASELECT = 263, - SDL_SCANCODE_WWW = 264, - SDL_SCANCODE_MAIL = 265, - SDL_SCANCODE_CALCULATOR = 266, - SDL_SCANCODE_COMPUTER = 267, - SDL_SCANCODE_AC_SEARCH = 268, - SDL_SCANCODE_AC_HOME = 269, - SDL_SCANCODE_AC_BACK = 270, - SDL_SCANCODE_AC_FORWARD = 271, - SDL_SCANCODE_AC_STOP = 272, - SDL_SCANCODE_AC_REFRESH = 273, - SDL_SCANCODE_AC_BOOKMARKS = 274, - - /* @} *//* Usage page 0x0C */ - - /** - * \name Walther keys - * - * These are values that Christian Walther added (for mac keyboard?). - */ - /* @{ */ - - SDL_SCANCODE_BRIGHTNESSDOWN = 275, - SDL_SCANCODE_BRIGHTNESSUP = 276, - SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display - switch, video mode switch */ - SDL_SCANCODE_KBDILLUMTOGGLE = 278, - SDL_SCANCODE_KBDILLUMDOWN = 279, - SDL_SCANCODE_KBDILLUMUP = 280, - SDL_SCANCODE_EJECT = 281, - SDL_SCANCODE_SLEEP = 282, - - SDL_SCANCODE_APP1 = 283, - SDL_SCANCODE_APP2 = 284, - - /* @} *//* Walther keys */ - - /** - * \name Usage page 0x0C (additional media keys) - * - * These values are mapped from usage page 0x0C (USB consumer page). - */ - /* @{ */ - - SDL_SCANCODE_AUDIOREWIND = 285, - SDL_SCANCODE_AUDIOFASTFORWARD = 286, - - /* @} *//* Usage page 0x0C (additional media keys) */ - - /* Add any other keys here. */ - - SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes - for array bounds */ -} SDL_Scancode; - -#endif /* SDL_scancode_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_shape.h b/crumpet-engine/include/sdl2/SDL_shape.h deleted file mode 100644 index 40a6baa..0000000 --- a/crumpet-engine/include/sdl2/SDL_shape.h +++ /dev/null @@ -1,144 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_shape_h_ -#define SDL_shape_h_ - -#include "SDL_stdinc.h" -#include "SDL_pixels.h" -#include "SDL_rect.h" -#include "SDL_surface.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** \file SDL_shape.h - * - * Header file for the shaped window API. - */ - -#define SDL_NONSHAPEABLE_WINDOW -1 -#define SDL_INVALID_SHAPE_ARGUMENT -2 -#define SDL_WINDOW_LACKS_SHAPE -3 - -/** - * \brief Create a window that can be shaped with the specified position, dimensions, and flags. - * - * \param title The title of the window, in UTF-8 encoding. - * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or - * ::SDL_WINDOWPOS_UNDEFINED. - * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or - * ::SDL_WINDOWPOS_UNDEFINED. - * \param w The width of the window. - * \param h The height of the window. - * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following: - * ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED, - * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_RESIZABLE, - * ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED, - * ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset. - * - * \return The window created, or NULL if window creation failed. - * - * \sa SDL_DestroyWindow() - */ -extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); - -/** - * \brief Return whether the given window is a shaped window. - * - * \param window The window to query for being shaped. - * - * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL. - * - * \sa SDL_CreateShapedWindow - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); - -/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */ -typedef enum { - /** \brief The default mode, a binarized alpha cutoff of 1. */ - ShapeModeDefault, - /** \brief A binarized alpha cutoff with a given integer value. */ - ShapeModeBinarizeAlpha, - /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */ - ShapeModeReverseBinarizeAlpha, - /** \brief A color key is applied. */ - ShapeModeColorKey -} WindowShapeMode; - -#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha) - -/** \brief A union containing parameters for shaped windows. */ -typedef union { - /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */ - Uint8 binarizationCutoff; - SDL_Color colorKey; -} SDL_WindowShapeParams; - -/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */ -typedef struct SDL_WindowShapeMode { - /** \brief The mode of these window-shape parameters. */ - WindowShapeMode mode; - /** \brief Window-shape parameters. */ - SDL_WindowShapeParams parameters; -} SDL_WindowShapeMode; - -/** - * \brief Set the shape and parameters of a shaped window. - * - * \param window The shaped window whose parameters should be set. - * \param shape A surface encoding the desired shape for the window. - * \param shape_mode The parameters to set for the shaped window. - * - * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW - * if the SDL_Window given does not reference a valid shaped window. - * - * \sa SDL_WindowShapeMode - * \sa SDL_GetShapedWindowMode. - */ -extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); - -/** - * \brief Get the shape parameters of a shaped window. - * - * \param window The shaped window whose parameters should be retrieved. - * \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape. - * - * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode - * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if - * the SDL_Window given is a shapeable window currently lacking a shape. - * - * \sa SDL_WindowShapeMode - * \sa SDL_SetWindowShape - */ -extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_shape_h_ */ diff --git a/crumpet-engine/include/sdl2/SDL_stdinc.h b/crumpet-engine/include/sdl2/SDL_stdinc.h deleted file mode 100644 index 111a064..0000000 --- a/crumpet-engine/include/sdl2/SDL_stdinc.h +++ /dev/null @@ -1,605 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_stdinc.h - * - * This is a general header that includes C language support. - */ - -#ifndef SDL_stdinc_h_ -#define SDL_stdinc_h_ - -#include "SDL_config.h" - -#ifdef HAVE_SYS_TYPES_H -#include -#endif -#ifdef HAVE_STDIO_H -#include -#endif -#if defined(STDC_HEADERS) -# include -# include -# include -#else -# if defined(HAVE_STDLIB_H) -# include -# elif defined(HAVE_MALLOC_H) -# include -# endif -# if defined(HAVE_STDDEF_H) -# include -# endif -# if defined(HAVE_STDARG_H) -# include -# endif -#endif -#ifdef HAVE_STRING_H -# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) -# include -# endif -# include -#endif -#ifdef HAVE_STRINGS_H -# include -#endif -#ifdef HAVE_WCHAR_H -# include -#endif -#if defined(HAVE_INTTYPES_H) -# include -#elif defined(HAVE_STDINT_H) -# include -#endif -#ifdef HAVE_CTYPE_H -# include -#endif -#ifdef HAVE_MATH_H -# if defined(__WINRT__) -/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on - WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx - for more information. -*/ -# define _USE_MATH_DEFINES -# endif -# include -#endif -#ifdef HAVE_FLOAT_H -# include -#endif - -/** - * The number of elements in an array. - */ -#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) -#define SDL_TABLESIZE(table) SDL_arraysize(table) - -/** - * Macro useful for building other macros with strings in them - * - * e.g. #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n") - */ -#define SDL_STRINGIFY_ARG(arg) #arg - -/** - * \name Cast operators - * - * Use proper C++ casts when compiled as C++ to be compatible with the option - * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). - */ -/* @{ */ -#ifdef __cplusplus -#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) -#define SDL_static_cast(type, expression) static_cast(expression) -#define SDL_const_cast(type, expression) const_cast(expression) -#else -#define SDL_reinterpret_cast(type, expression) ((type)(expression)) -#define SDL_static_cast(type, expression) ((type)(expression)) -#define SDL_const_cast(type, expression) ((type)(expression)) -#endif -/* @} *//* Cast operators */ - -/* Define a four character code as a Uint32 */ -#define SDL_FOURCC(A, B, C, D) \ - ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ - (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ - (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ - (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) - -/** - * \name Basic data types - */ -/* @{ */ - -#ifdef __CC_ARM -/* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */ -#define SDL_FALSE 0 -#define SDL_TRUE 1 -typedef int SDL_bool; -#else -typedef enum -{ - SDL_FALSE = 0, - SDL_TRUE = 1 -} SDL_bool; -#endif - -/** - * \brief A signed 8-bit integer type. - */ -#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ -#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ -typedef int8_t Sint8; -/** - * \brief An unsigned 8-bit integer type. - */ -#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ -#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ -typedef uint8_t Uint8; -/** - * \brief A signed 16-bit integer type. - */ -#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ -#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ -typedef int16_t Sint16; -/** - * \brief An unsigned 16-bit integer type. - */ -#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ -#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ -typedef uint16_t Uint16; -/** - * \brief A signed 32-bit integer type. - */ -#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ -#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ -typedef int32_t Sint32; -/** - * \brief An unsigned 32-bit integer type. - */ -#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ -#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ -typedef uint32_t Uint32; - -/** - * \brief A signed 64-bit integer type. - */ -#define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */ -#define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */ -typedef int64_t Sint64; -/** - * \brief An unsigned 64-bit integer type. - */ -#define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */ -#define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */ -typedef uint64_t Uint64; - -/* @} *//* Basic data types */ - -/* Make sure we have macros for printing 64 bit values. - * should define these but this is not true all platforms. - * (for example win32) */ -#ifndef SDL_PRIs64 -#ifdef PRIs64 -#define SDL_PRIs64 PRIs64 -#elif defined(__WIN32__) -#define SDL_PRIs64 "I64d" -#elif defined(__LINUX__) && defined(__LP64__) -#define SDL_PRIs64 "ld" -#else -#define SDL_PRIs64 "lld" -#endif -#endif -#ifndef SDL_PRIu64 -#ifdef PRIu64 -#define SDL_PRIu64 PRIu64 -#elif defined(__WIN32__) -#define SDL_PRIu64 "I64u" -#elif defined(__LINUX__) && defined(__LP64__) -#define SDL_PRIu64 "lu" -#else -#define SDL_PRIu64 "llu" -#endif -#endif -#ifndef SDL_PRIx64 -#ifdef PRIx64 -#define SDL_PRIx64 PRIx64 -#elif defined(__WIN32__) -#define SDL_PRIx64 "I64x" -#elif defined(__LINUX__) && defined(__LP64__) -#define SDL_PRIx64 "lx" -#else -#define SDL_PRIx64 "llx" -#endif -#endif -#ifndef SDL_PRIX64 -#ifdef PRIX64 -#define SDL_PRIX64 PRIX64 -#elif defined(__WIN32__) -#define SDL_PRIX64 "I64X" -#elif defined(__LINUX__) && defined(__LP64__) -#define SDL_PRIX64 "lX" -#else -#define SDL_PRIX64 "llX" -#endif -#endif - -/* Annotations to help code analysis tools */ -#ifdef SDL_DISABLE_ANALYZE_MACROS -#define SDL_IN_BYTECAP(x) -#define SDL_INOUT_Z_CAP(x) -#define SDL_OUT_Z_CAP(x) -#define SDL_OUT_CAP(x) -#define SDL_OUT_BYTECAP(x) -#define SDL_OUT_Z_BYTECAP(x) -#define SDL_PRINTF_FORMAT_STRING -#define SDL_SCANF_FORMAT_STRING -#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) -#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) -#else -#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ -#include - -#define SDL_IN_BYTECAP(x) _In_bytecount_(x) -#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) -#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) -#define SDL_OUT_CAP(x) _Out_cap_(x) -#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) -#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) - -#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ -#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ -#else -#define SDL_IN_BYTECAP(x) -#define SDL_INOUT_Z_CAP(x) -#define SDL_OUT_Z_CAP(x) -#define SDL_OUT_CAP(x) -#define SDL_OUT_BYTECAP(x) -#define SDL_OUT_Z_BYTECAP(x) -#define SDL_PRINTF_FORMAT_STRING -#define SDL_SCANF_FORMAT_STRING -#endif -#if defined(__GNUC__) -#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) -#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) -#else -#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) -#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) -#endif -#endif /* SDL_DISABLE_ANALYZE_MACROS */ - -#define SDL_COMPILE_TIME_ASSERT(name, x) \ - typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] -/** \cond */ -#ifndef DOXYGEN_SHOULD_IGNORE_THIS -SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); -SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); -SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); -SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); -SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); -SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); -SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); -SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); -#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ -/** \endcond */ - -/* Check to make sure enums are the size of ints, for structure packing. - For both Watcom C/C++ and Borland C/C++ the compiler option that makes - enums having the size of an int must be enabled. - This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). -*/ - -/** \cond */ -#ifndef DOXYGEN_SHOULD_IGNORE_THIS -#if !defined(__ANDROID__) - /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */ -typedef enum -{ - DUMMY_ENUM_VALUE -} SDL_DUMMY_ENUM; - -SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); -#endif -#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ -/** \endcond */ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -#if defined(HAVE_ALLOCA) && !defined(alloca) -# if defined(HAVE_ALLOCA_H) -# include -# elif defined(__GNUC__) -# define alloca __builtin_alloca -# elif defined(_MSC_VER) -# include -# define alloca _alloca -# elif defined(__WATCOMC__) -# include -# elif defined(__BORLANDC__) -# include -# elif defined(__DMC__) -# include -# elif defined(__AIX__) -#pragma alloca -# elif defined(__MRC__) -void *alloca(unsigned); -# else -char *alloca(); -# endif -#endif -#ifdef HAVE_ALLOCA -#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) -#define SDL_stack_free(data) -#else -#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) -#define SDL_stack_free(data) SDL_free(data) -#endif - -extern DECLSPEC void *SDLCALL SDL_malloc(size_t size); -extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size); -extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size); -extern DECLSPEC void SDLCALL SDL_free(void *mem); - -typedef void *(SDLCALL *SDL_malloc_func)(size_t size); -typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); -typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); -typedef void (SDLCALL *SDL_free_func)(void *mem); - -/** - * \brief Get the current set of SDL memory functions - */ -extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, - SDL_calloc_func *calloc_func, - SDL_realloc_func *realloc_func, - SDL_free_func *free_func); - -/** - * \brief Replace SDL's memory allocation functions with a custom set - * - * \note If you are replacing SDL's memory functions, you should call - * SDL_GetNumAllocations() and be very careful if it returns non-zero. - * That means that your free function will be called with memory - * allocated by the previous memory allocation functions. - */ -extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, - SDL_calloc_func calloc_func, - SDL_realloc_func realloc_func, - SDL_free_func free_func); - -/** - * \brief Get the number of outstanding (unfreed) allocations - */ -extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void); - -extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); -extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite); - -extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *)); - -extern DECLSPEC int SDLCALL SDL_abs(int x); - -/* !!! FIXME: these have side effects. You probably shouldn't use them. */ -/* !!! FIXME: Maybe we do forceinline functions of SDL_mini, SDL_minf, etc? */ -#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) -#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) - -extern DECLSPEC int SDLCALL SDL_isdigit(int x); -extern DECLSPEC int SDLCALL SDL_isspace(int x); -extern DECLSPEC int SDLCALL SDL_toupper(int x); -extern DECLSPEC int SDLCALL SDL_tolower(int x); - -extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); - -#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) -#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) - -/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */ -SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) -{ -#if defined(__GNUC__) && defined(i386) - int u0, u1, u2; - __asm__ __volatile__ ( - "cld \n\t" - "rep ; stosl \n\t" - : "=&D" (u0), "=&a" (u1), "=&c" (u2) - : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, dwords)) - : "memory" - ); -#else - size_t _n = (dwords + 3) / 4; - Uint32 *_p = SDL_static_cast(Uint32 *, dst); - Uint32 _val = (val); - if (dwords == 0) - return; - switch (dwords % 4) - { - case 0: do { *_p++ = _val; /* fallthrough */ - case 3: *_p++ = _val; /* fallthrough */ - case 2: *_p++ = _val; /* fallthrough */ - case 1: *_p++ = _val; /* fallthrough */ - } while ( --_n ); - } -#endif -} - - -extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); - -extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); -extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); - -extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); -extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); -extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); -extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); - -extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str); -extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); -extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes); -extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); -extern DECLSPEC char *SDLCALL SDL_strdup(const char *str); -extern DECLSPEC char *SDLCALL SDL_strrev(char *str); -extern DECLSPEC char *SDLCALL SDL_strupr(char *str); -extern DECLSPEC char *SDLCALL SDL_strlwr(char *str); -extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c); -extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c); -extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle); -extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); - -extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix); -extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); -extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *str, int radix); -extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *str, int radix); -extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *str, int radix); -extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix); - -extern DECLSPEC int SDLCALL SDL_atoi(const char *str); -extern DECLSPEC double SDLCALL SDL_atof(const char *str); -extern DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base); -extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base); -extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *str, char **endp, int base); -extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *str, char **endp, int base); -extern DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp); - -extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); -extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); -extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); -extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len); - -extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); -extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap); -extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3); -extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap); - -#ifndef HAVE_M_PI -#ifndef M_PI -#define M_PI 3.14159265358979323846264338327950288 /**< pi */ -#endif -#endif - -extern DECLSPEC double SDLCALL SDL_acos(double x); -extern DECLSPEC float SDLCALL SDL_acosf(float x); -extern DECLSPEC double SDLCALL SDL_asin(double x); -extern DECLSPEC float SDLCALL SDL_asinf(float x); -extern DECLSPEC double SDLCALL SDL_atan(double x); -extern DECLSPEC float SDLCALL SDL_atanf(float x); -extern DECLSPEC double SDLCALL SDL_atan2(double x, double y); -extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y); -extern DECLSPEC double SDLCALL SDL_ceil(double x); -extern DECLSPEC float SDLCALL SDL_ceilf(float x); -extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); -extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y); -extern DECLSPEC double SDLCALL SDL_cos(double x); -extern DECLSPEC float SDLCALL SDL_cosf(float x); -extern DECLSPEC double SDLCALL SDL_fabs(double x); -extern DECLSPEC float SDLCALL SDL_fabsf(float x); -extern DECLSPEC double SDLCALL SDL_floor(double x); -extern DECLSPEC float SDLCALL SDL_floorf(float x); -extern DECLSPEC double SDLCALL SDL_fmod(double x, double y); -extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y); -extern DECLSPEC double SDLCALL SDL_log(double x); -extern DECLSPEC float SDLCALL SDL_logf(float x); -extern DECLSPEC double SDLCALL SDL_log10(double x); -extern DECLSPEC float SDLCALL SDL_log10f(float x); -extern DECLSPEC double SDLCALL SDL_pow(double x, double y); -extern DECLSPEC float SDLCALL SDL_powf(float x, float y); -extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); -extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); -extern DECLSPEC double SDLCALL SDL_sin(double x); -extern DECLSPEC float SDLCALL SDL_sinf(float x); -extern DECLSPEC double SDLCALL SDL_sqrt(double x); -extern DECLSPEC float SDLCALL SDL_sqrtf(float x); -extern DECLSPEC double SDLCALL SDL_tan(double x); -extern DECLSPEC float SDLCALL SDL_tanf(float x); - -/* The SDL implementation of iconv() returns these error codes */ -#define SDL_ICONV_ERROR (size_t)-1 -#define SDL_ICONV_E2BIG (size_t)-2 -#define SDL_ICONV_EILSEQ (size_t)-3 -#define SDL_ICONV_EINVAL (size_t)-4 - -/* SDL_iconv_* are now always real symbols/types, not macros or inlined. */ -typedef struct _SDL_iconv_t *SDL_iconv_t; -extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, - const char *fromcode); -extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); -extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, - size_t * inbytesleft, char **outbuf, - size_t * outbytesleft); -/** - * This function converts a string between encodings in one pass, returning a - * string that must be freed with SDL_free() or NULL on error. - */ -extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode, - const char *fromcode, - const char *inbuf, - size_t inbytesleft); -#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) -#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) -#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) - -/* force builds using Clang's static analysis tools to use literal C runtime - here, since there are possibly tests that are ineffective otherwise. */ -#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) -#define SDL_malloc malloc -#define SDL_calloc calloc -#define SDL_realloc realloc -#define SDL_free free -#define SDL_memset memset -#define SDL_memcpy memcpy -#define SDL_memmove memmove -#define SDL_memcmp memcmp -#define SDL_strlen strlen -#define SDL_strlcpy strlcpy -#define SDL_strlcat strlcat -#define SDL_strdup strdup -#define SDL_strchr strchr -#define SDL_strrchr strrchr -#define SDL_strstr strstr -#define SDL_strcmp strcmp -#define SDL_strncmp strncmp -#define SDL_strcasecmp strcasecmp -#define SDL_strncasecmp strncasecmp -#define SDL_sscanf sscanf -#define SDL_vsscanf vsscanf -#define SDL_snprintf snprintf -#define SDL_vsnprintf vsnprintf -#endif - -SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords) -{ - return SDL_memcpy(dst, src, dwords * 4); -} - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_stdinc_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_surface.h b/crumpet-engine/include/sdl2/SDL_surface.h deleted file mode 100644 index 45e5366..0000000 --- a/crumpet-engine/include/sdl2/SDL_surface.h +++ /dev/null @@ -1,546 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_surface.h - * - * Header file for ::SDL_Surface definition and management functions. - */ - -#ifndef SDL_surface_h_ -#define SDL_surface_h_ - -#include "SDL_stdinc.h" -#include "SDL_pixels.h" -#include "SDL_rect.h" -#include "SDL_blendmode.h" -#include "SDL_rwops.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \name Surface flags - * - * These are the currently supported flags for the ::SDL_Surface. - * - * \internal - * Used internally (read-only). - */ -/* @{ */ -#define SDL_SWSURFACE 0 /**< Just here for compatibility */ -#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ -#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ -#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ -/* @} *//* Surface flags */ - -/** - * Evaluates to true if the surface needs to be locked before access. - */ -#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) - -/** - * \brief A collection of pixels used in software blitting. - * - * \note This structure should be treated as read-only, except for \c pixels, - * which, if not NULL, contains the raw pixel data for the surface. - */ -typedef struct SDL_Surface -{ - Uint32 flags; /**< Read-only */ - SDL_PixelFormat *format; /**< Read-only */ - int w, h; /**< Read-only */ - int pitch; /**< Read-only */ - void *pixels; /**< Read-write */ - - /** Application data associated with the surface */ - void *userdata; /**< Read-write */ - - /** information needed for surfaces requiring locks */ - int locked; /**< Read-only */ - void *lock_data; /**< Read-only */ - - /** clipping information */ - SDL_Rect clip_rect; /**< Read-only */ - - /** info for fast blit mapping to other surfaces */ - struct SDL_BlitMap *map; /**< Private */ - - /** Reference count -- used when freeing surface */ - int refcount; /**< Read-mostly */ -} SDL_Surface; - -/** - * \brief The type of function used for surface blitting functions. - */ -typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, - struct SDL_Surface * dst, SDL_Rect * dstrect); - -/** - * \brief The formula used for converting between YUV and RGB - */ -typedef enum -{ - SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ - SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ - SDL_YUV_CONVERSION_BT709, /**< BT.709 */ - SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ -} SDL_YUV_CONVERSION_MODE; - -/** - * Allocate and free an RGB surface. - * - * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. - * If the depth is greater than 8 bits, the pixel format is set using the - * flags '[RGB]mask'. - * - * If the function runs out of memory, it will return NULL. - * - * \param flags The \c flags are obsolete and should be set to 0. - * \param width The width in pixels of the surface to create. - * \param height The height in pixels of the surface to create. - * \param depth The depth in bits of the surface to create. - * \param Rmask The red mask of the surface to create. - * \param Gmask The green mask of the surface to create. - * \param Bmask The blue mask of the surface to create. - * \param Amask The alpha mask of the surface to create. - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface - (Uint32 flags, int width, int height, int depth, - Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); - -/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat - (Uint32 flags, int width, int height, int depth, Uint32 format); - -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, - int width, - int height, - int depth, - int pitch, - Uint32 Rmask, - Uint32 Gmask, - Uint32 Bmask, - Uint32 Amask); -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom - (void *pixels, int width, int height, int depth, int pitch, Uint32 format); -extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); - -/** - * \brief Set the palette used by a surface. - * - * \return 0, or -1 if the surface format doesn't use a palette. - * - * \note A single palette can be shared with many surfaces. - */ -extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, - SDL_Palette * palette); - -/** - * \brief Sets up a surface for directly accessing the pixels. - * - * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write - * to and read from \c surface->pixels, using the pixel format stored in - * \c surface->format. Once you are done accessing the surface, you should - * use SDL_UnlockSurface() to release it. - * - * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates - * to 0, then you can read and write to the surface at any time, and the - * pixel format of the surface will not change. - * - * No operating system or library calls should be made between lock/unlock - * pairs, as critical system locks may be held during this time. - * - * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. - * - * \sa SDL_UnlockSurface() - */ -extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); -/** \sa SDL_LockSurface() */ -extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); - -/** - * Load a surface from a seekable SDL data stream (memory or file). - * - * If \c freesrc is non-zero, the stream will be closed after being read. - * - * The new surface should be freed with SDL_FreeSurface(). - * - * \return the new surface, or NULL if there was an error. - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, - int freesrc); - -/** - * Load a surface from a file. - * - * Convenience macro. - */ -#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) - -/** - * Save a surface to a seekable SDL data stream (memory or file). - * - * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the - * BMP directly. Other RGB formats with 8-bit or higher get converted to a - * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit - * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are - * not supported. - * - * If \c freedst is non-zero, the stream will be closed after being written. - * - * \return 0 if successful or -1 if there was an error. - */ -extern DECLSPEC int SDLCALL SDL_SaveBMP_RW - (SDL_Surface * surface, SDL_RWops * dst, int freedst); - -/** - * Save a surface to a file. - * - * Convenience macro. - */ -#define SDL_SaveBMP(surface, file) \ - SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) - -/** - * \brief Sets the RLE acceleration hint for a surface. - * - * \return 0 on success, or -1 if the surface is not valid - * - * \note If RLE is enabled, colorkey and alpha blending blits are much faster, - * but the surface must be locked before directly accessing the pixels. - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, - int flag); - -/** - * \brief Sets the color key (transparent pixel) in a blittable surface. - * - * \param surface The surface to update - * \param flag Non-zero to enable colorkey and 0 to disable colorkey - * \param key The transparent pixel in the native surface format - * - * \return 0 on success, or -1 if the surface is not valid - * - * You can pass SDL_RLEACCEL to enable RLE accelerated blits. - */ -extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, - int flag, Uint32 key); - -/** - * \brief Gets the color key (transparent pixel) in a blittable surface. - * - * \param surface The surface to update - * \param key A pointer filled in with the transparent pixel in the native - * surface format - * - * \return 0 on success, or -1 if the surface is not valid or colorkey is not - * enabled. - */ -extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, - Uint32 * key); - -/** - * \brief Set an additional color value used in blit operations. - * - * \param surface The surface to update. - * \param r The red color value multiplied into blit operations. - * \param g The green color value multiplied into blit operations. - * \param b The blue color value multiplied into blit operations. - * - * \return 0 on success, or -1 if the surface is not valid. - * - * \sa SDL_GetSurfaceColorMod() - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, - Uint8 r, Uint8 g, Uint8 b); - - -/** - * \brief Get the additional color value used in blit operations. - * - * \param surface The surface to query. - * \param r A pointer filled in with the current red color value. - * \param g A pointer filled in with the current green color value. - * \param b A pointer filled in with the current blue color value. - * - * \return 0 on success, or -1 if the surface is not valid. - * - * \sa SDL_SetSurfaceColorMod() - */ -extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, - Uint8 * r, Uint8 * g, - Uint8 * b); - -/** - * \brief Set an additional alpha value used in blit operations. - * - * \param surface The surface to update. - * \param alpha The alpha value multiplied into blit operations. - * - * \return 0 on success, or -1 if the surface is not valid. - * - * \sa SDL_GetSurfaceAlphaMod() - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, - Uint8 alpha); - -/** - * \brief Get the additional alpha value used in blit operations. - * - * \param surface The surface to query. - * \param alpha A pointer filled in with the current alpha value. - * - * \return 0 on success, or -1 if the surface is not valid. - * - * \sa SDL_SetSurfaceAlphaMod() - */ -extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, - Uint8 * alpha); - -/** - * \brief Set the blend mode used for blit operations. - * - * \param surface The surface to update. - * \param blendMode ::SDL_BlendMode to use for blit blending. - * - * \return 0 on success, or -1 if the parameters are not valid. - * - * \sa SDL_GetSurfaceBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, - SDL_BlendMode blendMode); - -/** - * \brief Get the blend mode used for blit operations. - * - * \param surface The surface to query. - * \param blendMode A pointer filled in with the current blend mode. - * - * \return 0 on success, or -1 if the surface is not valid. - * - * \sa SDL_SetSurfaceBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, - SDL_BlendMode *blendMode); - -/** - * Sets the clipping rectangle for the destination surface in a blit. - * - * If the clip rectangle is NULL, clipping will be disabled. - * - * If the clip rectangle doesn't intersect the surface, the function will - * return SDL_FALSE and blits will be completely clipped. Otherwise the - * function returns SDL_TRUE and blits to the surface will be clipped to - * the intersection of the surface area and the clipping rectangle. - * - * Note that blits are automatically clipped to the edges of the source - * and destination surfaces. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, - const SDL_Rect * rect); - -/** - * Gets the clipping rectangle for the destination surface in a blit. - * - * \c rect must be a pointer to a valid rectangle which will be filled - * with the correct values. - */ -extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, - SDL_Rect * rect); - -/* - * Creates a new surface identical to the existing surface - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); - -/** - * Creates a new surface of the specified format, and then copies and maps - * the given surface to it so the blit of the converted surface will be as - * fast as possible. If this function fails, it returns NULL. - * - * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those - * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and - * SDL will try to RLE accelerate colorkey and alpha blits in the resulting - * surface. - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface - (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); -extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat - (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); - -/** - * \brief Copy a block of pixels of one format to another format - * - * \return 0 on success, or -1 if there was an error - */ -extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, - Uint32 src_format, - const void * src, int src_pitch, - Uint32 dst_format, - void * dst, int dst_pitch); - -/** - * Performs a fast fill of the given rectangle with \c color. - * - * If \c rect is NULL, the whole surface will be filled with \c color. - * - * The color should be a pixel of the format used by the surface, and - * can be generated by the SDL_MapRGB() function. - * - * \return 0 on success, or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_FillRect - (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); -extern DECLSPEC int SDLCALL SDL_FillRects - (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); - -/** - * Performs a fast blit from the source surface to the destination surface. - * - * This assumes that the source and destination rectangles are - * the same size. If either \c srcrect or \c dstrect are NULL, the entire - * surface (\c src or \c dst) is copied. The final blit rectangles are saved - * in \c srcrect and \c dstrect after all clipping is performed. - * - * \return If the blit is successful, it returns 0, otherwise it returns -1. - * - * The blit function should not be called on a locked surface. - * - * The blit semantics for surfaces with and without blending and colorkey - * are defined as follows: - * \verbatim - RGBA->RGB: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source alpha-channel and per-surface alpha) - SDL_SRCCOLORKEY ignored. - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy RGB. - if SDL_SRCCOLORKEY set, only copy the pixels matching the - RGB values of the source color key, ignoring alpha in the - comparison. - - RGB->RGBA: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source per-surface alpha) - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy RGB, set destination alpha to source per-surface alpha value. - both: - if SDL_SRCCOLORKEY set, only copy the pixels matching the - source color key. - - RGBA->RGBA: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source alpha-channel and per-surface alpha) - SDL_SRCCOLORKEY ignored. - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy all of RGBA to the destination. - if SDL_SRCCOLORKEY set, only copy the pixels matching the - RGB values of the source color key, ignoring alpha in the - comparison. - - RGB->RGB: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source per-surface alpha) - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy RGB. - both: - if SDL_SRCCOLORKEY set, only copy the pixels matching the - source color key. - \endverbatim - * - * You should call SDL_BlitSurface() unless you know exactly how SDL - * blitting works internally and how to use the other blit functions. - */ -#define SDL_BlitSurface SDL_UpperBlit - -/** - * This is the public blit function, SDL_BlitSurface(), and it performs - * rectangle validation and clipping before passing it to SDL_LowerBlit() - */ -extern DECLSPEC int SDLCALL SDL_UpperBlit - (SDL_Surface * src, const SDL_Rect * srcrect, - SDL_Surface * dst, SDL_Rect * dstrect); - -/** - * This is a semi-private blit function and it performs low-level surface - * blitting only. - */ -extern DECLSPEC int SDLCALL SDL_LowerBlit - (SDL_Surface * src, SDL_Rect * srcrect, - SDL_Surface * dst, SDL_Rect * dstrect); - -/** - * \brief Perform a fast, low quality, stretch blit between two surfaces of the - * same pixel format. - * - * \note This function uses a static buffer, and is not thread-safe. - */ -extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, - const SDL_Rect * srcrect, - SDL_Surface * dst, - const SDL_Rect * dstrect); - -#define SDL_BlitScaled SDL_UpperBlitScaled - -/** - * This is the public scaled blit function, SDL_BlitScaled(), and it performs - * rectangle validation and clipping before passing it to SDL_LowerBlitScaled() - */ -extern DECLSPEC int SDLCALL SDL_UpperBlitScaled - (SDL_Surface * src, const SDL_Rect * srcrect, - SDL_Surface * dst, SDL_Rect * dstrect); - -/** - * This is a semi-private blit function and it performs low-level surface - * scaled blitting only. - */ -extern DECLSPEC int SDLCALL SDL_LowerBlitScaled - (SDL_Surface * src, SDL_Rect * srcrect, - SDL_Surface * dst, SDL_Rect * dstrect); - -/** - * \brief Set the YUV conversion mode - */ -extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); - -/** - * \brief Get the YUV conversion mode - */ -extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); - -/** - * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC - */ -extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_surface_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_system.h b/crumpet-engine/include/sdl2/SDL_system.h deleted file mode 100644 index 7b776fd..0000000 --- a/crumpet-engine/include/sdl2/SDL_system.h +++ /dev/null @@ -1,247 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_system.h - * - * Include file for platform specific SDL API functions - */ - -#ifndef SDL_system_h_ -#define SDL_system_h_ - -#include "SDL_stdinc.h" -#include "SDL_keyboard.h" -#include "SDL_render.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/* Platform specific functions for Windows */ -#ifdef __WIN32__ - -/** - \brief Set a function that is called for every windows message, before TranslateMessage() -*/ -typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); -extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); - -/** - \brief Returns the D3D9 adapter index that matches the specified display index. - - This adapter index can be passed to IDirect3D9::CreateDevice and controls - on which monitor a full screen application will appear. -*/ -extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); - -typedef struct IDirect3DDevice9 IDirect3DDevice9; -/** - \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. - - Once you are done using the device, you should release it to avoid a resource leak. - */ -extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); - -/** - \brief Returns the DXGI Adapter and Output indices for the specified display index. - - These can be passed to EnumAdapters and EnumOutputs respectively to get the objects - required to create a DX10 or DX11 device and swap chain. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); - -#endif /* __WIN32__ */ - - -/* Platform specific functions for iOS */ -#if defined(__IPHONEOS__) && __IPHONEOS__ - -#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) -extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); - -#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) -extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); - -#endif /* __IPHONEOS__ */ - - -/* Platform specific functions for Android */ -#if defined(__ANDROID__) && __ANDROID__ - -/** - \brief Get the JNI environment for the current thread - - This returns JNIEnv*, but the prototype is void* so we don't need jni.h - */ -extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); - -/** - \brief Get the SDL Activity object for the application - - This returns jobject, but the prototype is void* so we don't need jni.h - The jobject returned by SDL_AndroidGetActivity is a local reference. - It is the caller's responsibility to properly release it - (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) - */ -extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); - -/** - \brief Return true if the application is running on Android TV - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); - -/** - See the official Android developer guide for more information: - http://developer.android.com/guide/topics/data/data-storage.html -*/ -#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 -#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 - -/** - \brief Get the path used for internal storage for this application. - - This path is unique to your application and cannot be written to - by other applications. - */ -extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); - -/** - \brief Get the current state of external storage, a bitmask of these values: - SDL_ANDROID_EXTERNAL_STORAGE_READ - SDL_ANDROID_EXTERNAL_STORAGE_WRITE - - If external storage is currently unavailable, this will return 0. -*/ -extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); - -/** - \brief Get the path used for external storage for this application. - - This path is unique to your application, but is public and can be - written to by other applications. - */ -extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); - -#endif /* __ANDROID__ */ - -/* Platform specific functions for WinRT */ -#if defined(__WINRT__) && __WINRT__ - -/** - * \brief WinRT / Windows Phone path types - */ -typedef enum -{ - /** \brief The installed app's root directory. - Files here are likely to be read-only. */ - SDL_WINRT_PATH_INSTALLED_LOCATION, - - /** \brief The app's local data store. Files may be written here */ - SDL_WINRT_PATH_LOCAL_FOLDER, - - /** \brief The app's roaming data store. Unsupported on Windows Phone. - Files written here may be copied to other machines via a network - connection. - */ - SDL_WINRT_PATH_ROAMING_FOLDER, - - /** \brief The app's temporary data store. Unsupported on Windows Phone. - Files written here may be deleted at any time. */ - SDL_WINRT_PATH_TEMP_FOLDER -} SDL_WinRT_Path; - - -/** - * \brief WinRT Device Family - */ -typedef enum -{ - /** \brief Unknown family */ - SDL_WINRT_DEVICEFAMILY_UNKNOWN, - - /** \brief Desktop family*/ - SDL_WINRT_DEVICEFAMILY_DESKTOP, - - /** \brief Mobile family (for example smartphone) */ - SDL_WINRT_DEVICEFAMILY_MOBILE, - - /** \brief XBox family */ - SDL_WINRT_DEVICEFAMILY_XBOX, -} SDL_WinRT_DeviceFamily; - - -/** - * \brief Retrieves a WinRT defined path on the local file system - * - * \note Documentation on most app-specific path types on WinRT - * can be found on MSDN, at the URL: - * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx - * - * \param pathType The type of path to retrieve. - * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL - * if the path is not available for any reason. Not all paths are - * available on all versions of Windows. This is especially true on - * Windows Phone. Check the documentation for the given - * SDL_WinRT_Path for more information on which path types are - * supported where. - */ -extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); - -/** - * \brief Retrieves a WinRT defined path on the local file system - * - * \note Documentation on most app-specific path types on WinRT - * can be found on MSDN, at the URL: - * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx - * - * \param pathType The type of path to retrieve. - * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL - * if the path is not available for any reason. Not all paths are - * available on all versions of Windows. This is especially true on - * Windows Phone. Check the documentation for the given - * SDL_WinRT_Path for more information on which path types are - * supported where. - */ -extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); - -/** - * \brief Detects the device family of WinRT plattform on runtime - * - * \return Device family - */ -extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); - -#endif /* __WINRT__ */ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_system_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_syswm.h b/crumpet-engine/include/sdl2/SDL_syswm.h deleted file mode 100644 index 8aa4a39..0000000 --- a/crumpet-engine/include/sdl2/SDL_syswm.h +++ /dev/null @@ -1,324 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_syswm.h - * - * Include file for SDL custom system window manager hooks. - */ - -#ifndef SDL_syswm_h_ -#define SDL_syswm_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" -#include "SDL_version.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \file SDL_syswm.h - * - * Your application has access to a special type of event ::SDL_SYSWMEVENT, - * which contains window-manager specific information and arrives whenever - * an unhandled window event occurs. This event is ignored by default, but - * you can enable it with SDL_EventState(). - */ -#ifdef SDL_PROTOTYPES_ONLY -struct SDL_SysWMinfo; -#else - -#if defined(SDL_VIDEO_DRIVER_WINDOWS) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN -#endif -#include -#endif - -#if defined(SDL_VIDEO_DRIVER_WINRT) -#include -#endif - -/* This is the structure for custom window manager events */ -#if defined(SDL_VIDEO_DRIVER_X11) -#if defined(__APPLE__) && defined(__MACH__) -/* conflicts with Quickdraw.h */ -#define Cursor X11Cursor -#endif - -#include -#include - -#if defined(__APPLE__) && defined(__MACH__) -/* matches the re-define above */ -#undef Cursor -#endif - -#endif /* defined(SDL_VIDEO_DRIVER_X11) */ - -#if defined(SDL_VIDEO_DRIVER_DIRECTFB) -#include -#endif - -#if defined(SDL_VIDEO_DRIVER_COCOA) -#ifdef __OBJC__ -@class NSWindow; -#else -typedef struct _NSWindow NSWindow; -#endif -#endif - -#if defined(SDL_VIDEO_DRIVER_UIKIT) -#ifdef __OBJC__ -#include -#else -typedef struct _UIWindow UIWindow; -typedef struct _UIViewController UIViewController; -#endif -typedef Uint32 GLuint; -#endif - -#if defined(SDL_VIDEO_DRIVER_ANDROID) -typedef struct ANativeWindow ANativeWindow; -typedef void *EGLSurface; -#endif - -#if defined(SDL_VIDEO_DRIVER_VIVANTE) -#include "SDL_egl.h" -#endif - -/** - * These are the various supported windowing subsystems - */ -typedef enum -{ - SDL_SYSWM_UNKNOWN, - SDL_SYSWM_WINDOWS, - SDL_SYSWM_X11, - SDL_SYSWM_DIRECTFB, - SDL_SYSWM_COCOA, - SDL_SYSWM_UIKIT, - SDL_SYSWM_WAYLAND, - SDL_SYSWM_MIR, - SDL_SYSWM_WINRT, - SDL_SYSWM_ANDROID, - SDL_SYSWM_VIVANTE, - SDL_SYSWM_OS2 -} SDL_SYSWM_TYPE; - -/** - * The custom event structure. - */ -struct SDL_SysWMmsg -{ - SDL_version version; - SDL_SYSWM_TYPE subsystem; - union - { -#if defined(SDL_VIDEO_DRIVER_WINDOWS) - struct { - HWND hwnd; /**< The window for the message */ - UINT msg; /**< The type of message */ - WPARAM wParam; /**< WORD message parameter */ - LPARAM lParam; /**< LONG message parameter */ - } win; -#endif -#if defined(SDL_VIDEO_DRIVER_X11) - struct { - XEvent event; - } x11; -#endif -#if defined(SDL_VIDEO_DRIVER_DIRECTFB) - struct { - DFBEvent event; - } dfb; -#endif -#if defined(SDL_VIDEO_DRIVER_COCOA) - struct - { - /* Latest version of Xcode clang complains about empty structs in C v. C++: - error: empty struct has size 0 in C, size 1 in C++ - */ - int dummy; - /* No Cocoa window events yet */ - } cocoa; -#endif -#if defined(SDL_VIDEO_DRIVER_UIKIT) - struct - { - int dummy; - /* No UIKit window events yet */ - } uikit; -#endif -#if defined(SDL_VIDEO_DRIVER_VIVANTE) - struct - { - int dummy; - /* No Vivante window events yet */ - } vivante; -#endif - /* Can't have an empty union */ - int dummy; - } msg; -}; - -/** - * The custom window manager information structure. - * - * When this structure is returned, it holds information about which - * low level system it is using, and will be one of SDL_SYSWM_TYPE. - */ -struct SDL_SysWMinfo -{ - SDL_version version; - SDL_SYSWM_TYPE subsystem; - union - { -#if defined(SDL_VIDEO_DRIVER_WINDOWS) - struct - { - HWND window; /**< The window handle */ - HDC hdc; /**< The window device context */ - HINSTANCE hinstance; /**< The instance handle */ - } win; -#endif -#if defined(SDL_VIDEO_DRIVER_WINRT) - struct - { - IInspectable * window; /**< The WinRT CoreWindow */ - } winrt; -#endif -#if defined(SDL_VIDEO_DRIVER_X11) - struct - { - Display *display; /**< The X11 display */ - Window window; /**< The X11 window */ - } x11; -#endif -#if defined(SDL_VIDEO_DRIVER_DIRECTFB) - struct - { - IDirectFB *dfb; /**< The directfb main interface */ - IDirectFBWindow *window; /**< The directfb window handle */ - IDirectFBSurface *surface; /**< The directfb client surface */ - } dfb; -#endif -#if defined(SDL_VIDEO_DRIVER_COCOA) - struct - { -#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) - NSWindow __unsafe_unretained *window; /**< The Cocoa window */ -#else - NSWindow *window; /**< The Cocoa window */ -#endif - } cocoa; -#endif -#if defined(SDL_VIDEO_DRIVER_UIKIT) - struct - { -#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) - UIWindow __unsafe_unretained *window; /**< The UIKit window */ -#else - UIWindow *window; /**< The UIKit window */ -#endif - GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ - GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ - GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ - } uikit; -#endif -#if defined(SDL_VIDEO_DRIVER_WAYLAND) - struct - { - struct wl_display *display; /**< Wayland display */ - struct wl_surface *surface; /**< Wayland surface */ - struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */ - } wl; -#endif -#if defined(SDL_VIDEO_DRIVER_MIR) - struct - { - struct MirConnection *connection; /**< Mir display server connection */ - struct MirSurface *surface; /**< Mir surface */ - } mir; -#endif - -#if defined(SDL_VIDEO_DRIVER_ANDROID) - struct - { - ANativeWindow *window; - EGLSurface surface; - } android; -#endif - -#if defined(SDL_VIDEO_DRIVER_VIVANTE) - struct - { - EGLNativeDisplayType display; - EGLNativeWindowType window; - } vivante; -#endif - - /* Make sure this union is always 64 bytes (8 64-bit pointers). */ - /* Be careful not to overflow this if you add a new target! */ - Uint8 dummy[64]; - } info; -}; - -#endif /* SDL_PROTOTYPES_ONLY */ - -typedef struct SDL_SysWMinfo SDL_SysWMinfo; - -/* Function prototypes */ -/** - * \brief This function allows access to driver-dependent window information. - * - * \param window The window about which information is being requested - * \param info This structure must be initialized with the SDL version, and is - * then filled in with information about the given window. - * - * \return SDL_TRUE if the function is implemented and the version member of - * the \c info struct is valid, SDL_FALSE otherwise. - * - * You typically use this function like this: - * \code - * SDL_SysWMinfo info; - * SDL_VERSION(&info.version); - * if ( SDL_GetWindowWMInfo(window, &info) ) { ... } - * \endcode - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, - SDL_SysWMinfo * info); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_syswm_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_test.h b/crumpet-engine/include/sdl2/SDL_test.h deleted file mode 100644 index 6cc373b..0000000 --- a/crumpet-engine/include/sdl2/SDL_test.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -#ifndef SDL_test_h_ -#define SDL_test_h_ - -#include "SDL.h" -#include "SDL_test_assert.h" -#include "SDL_test_common.h" -#include "SDL_test_compare.h" -#include "SDL_test_crc32.h" -#include "SDL_test_font.h" -#include "SDL_test_fuzzer.h" -#include "SDL_test_harness.h" -#include "SDL_test_images.h" -#include "SDL_test_log.h" -#include "SDL_test_md5.h" -#include "SDL_test_memory.h" -#include "SDL_test_random.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Global definitions */ - -/* - * Note: Maximum size of SDLTest log message is less than SDL's limit - * to ensure we can fit additional information such as the timestamp. - */ -#define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584 - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_test_assert.h b/crumpet-engine/include/sdl2/SDL_test_assert.h deleted file mode 100644 index 1788d7a..0000000 --- a/crumpet-engine/include/sdl2/SDL_test_assert.h +++ /dev/null @@ -1,105 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_assert.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - * - * Assert API for test code and test cases - * - */ - -#ifndef SDL_test_assert_h_ -#define SDL_test_assert_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Fails the assert. - */ -#define ASSERT_FAIL 0 - -/** - * \brief Passes the assert. - */ -#define ASSERT_PASS 1 - -/** - * \brief Assert that logs and break execution flow on failures. - * - * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). - * \param assertDescription Message to log with the assert describing it. - */ -void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters. - * - * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). - * \param assertDescription Message to log with the assert describing it. - * - * \returns Returns the assertCondition so it can be used to externally to break execution flow if desired. - */ -int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Explicitly pass without checking an assertion condition. Updates assertion counter. - * - * \param assertDescription Message to log with the assert describing it. - */ -void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1); - -/** - * \brief Resets the assert summary counters to zero. - */ -void SDLTest_ResetAssertSummary(void); - -/** - * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR. - */ -void SDLTest_LogAssertSummary(void); - - -/** - * \brief Converts the current assert summary state to a test result. - * - * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT - */ -int SDLTest_AssertSummaryToTestResult(void); - -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_assert_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_test_common.h b/crumpet-engine/include/sdl2/SDL_test_common.h deleted file mode 100644 index be2e6b2..0000000 --- a/crumpet-engine/include/sdl2/SDL_test_common.h +++ /dev/null @@ -1,188 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_common.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* Ported from original test\common.h file. */ - -#ifndef SDL_test_common_h_ -#define SDL_test_common_h_ - -#include "SDL.h" - -#if defined(__PSP__) -#define DEFAULT_WINDOW_WIDTH 480 -#define DEFAULT_WINDOW_HEIGHT 272 -#else -#define DEFAULT_WINDOW_WIDTH 640 -#define DEFAULT_WINDOW_HEIGHT 480 -#endif - -#define VERBOSE_VIDEO 0x00000001 -#define VERBOSE_MODES 0x00000002 -#define VERBOSE_RENDER 0x00000004 -#define VERBOSE_EVENT 0x00000008 -#define VERBOSE_AUDIO 0x00000010 - -typedef struct -{ - /* SDL init flags */ - char **argv; - Uint32 flags; - Uint32 verbose; - - /* Video info */ - const char *videodriver; - int display; - const char *window_title; - const char *window_icon; - Uint32 window_flags; - int window_x; - int window_y; - int window_w; - int window_h; - int window_minW; - int window_minH; - int window_maxW; - int window_maxH; - int logical_w; - int logical_h; - float scale; - int depth; - int refresh_rate; - int num_windows; - SDL_Window **windows; - - /* Renderer info */ - const char *renderdriver; - Uint32 render_flags; - SDL_bool skip_renderer; - SDL_Renderer **renderers; - SDL_Texture **targets; - - /* Audio info */ - const char *audiodriver; - SDL_AudioSpec audiospec; - - /* GL settings */ - int gl_red_size; - int gl_green_size; - int gl_blue_size; - int gl_alpha_size; - int gl_buffer_size; - int gl_depth_size; - int gl_stencil_size; - int gl_double_buffer; - int gl_accum_red_size; - int gl_accum_green_size; - int gl_accum_blue_size; - int gl_accum_alpha_size; - int gl_stereo; - int gl_multisamplebuffers; - int gl_multisamplesamples; - int gl_retained_backing; - int gl_accelerated; - int gl_major_version; - int gl_minor_version; - int gl_debug; - int gl_profile_mask; -} SDLTest_CommonState; - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Function prototypes */ - -/** - * \brief Parse command line parameters and create common state. - * - * \param argv Array of command line parameters - * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO) - * - * \returns Returns a newly allocated common state object. - */ -SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags); - -/** - * \brief Process one common argument. - * - * \param state The common state describing the test window to create. - * \param index The index of the argument to process in argv[]. - * - * \returns The number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error. - */ -int SDLTest_CommonArg(SDLTest_CommonState * state, int index); - -/** - * \brief Returns common usage information - * - * \param state The common state describing the test window to create. - * - * \returns String with usage information - */ -const char *SDLTest_CommonUsage(SDLTest_CommonState * state); - -/** - * \brief Open test window. - * - * \param state The common state describing the test window to create. - * - * \returns True if initialization succeeded, false otherwise - */ -SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state); - -/** - * \brief Common event handler for test windows. - * - * \param state The common state used to create test window. - * \param event The event to handle. - * \param done Flag indicating we are done. - * - */ -void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done); - -/** - * \brief Close test window. - * - * \param state The common state used to create test window. - * - */ -void SDLTest_CommonQuit(SDLTest_CommonState * state); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_common_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_test_compare.h b/crumpet-engine/include/sdl2/SDL_test_compare.h deleted file mode 100644 index c22e447..0000000 --- a/crumpet-engine/include/sdl2/SDL_test_compare.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_compare.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - - Defines comparison functions (i.e. for surfaces). - -*/ - -#ifndef SDL_test_compare_h_ -#define SDL_test_compare_h_ - -#include "SDL.h" - -#include "SDL_test_images.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Compares a surface and with reference image data for equality - * - * \param surface Surface used in comparison - * \param referenceSurface Test Surface used in comparison - * \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy. - * - * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ. - */ -int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_compare_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_test_crc32.h b/crumpet-engine/include/sdl2/SDL_test_crc32.h deleted file mode 100644 index 3d235d0..0000000 --- a/crumpet-engine/include/sdl2/SDL_test_crc32.h +++ /dev/null @@ -1,124 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_crc32.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - - Implements CRC32 calculations (default output is Perl String::CRC32 compatible). - -*/ - -#ifndef SDL_test_crc32_h_ -#define SDL_test_crc32_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/* ------------ Definitions --------- */ - -/* Definition shared by all CRC routines */ - -#ifndef CrcUint32 - #define CrcUint32 unsigned int -#endif -#ifndef CrcUint8 - #define CrcUint8 unsigned char -#endif - -#ifdef ORIGINAL_METHOD - #define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */ -#else - #define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */ -#endif - -/** - * Data structure for CRC32 (checksum) computation - */ - typedef struct { - CrcUint32 crc32_table[256]; /* CRC table */ - } SDLTest_Crc32Context; - -/* ---------- Function Prototypes ------------- */ - -/** - * \brief Initialize the CRC context - * - * Note: The function initializes the crc table required for all crc calculations. - * - * \param crcContext pointer to context variable - * - * \returns 0 for OK, -1 on error - * - */ - int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext); - - -/** - * \brief calculate a crc32 from a data block - * - * \param crcContext pointer to context variable - * \param inBuf input buffer to checksum - * \param inLen length of input buffer - * \param crc32 pointer to Uint32 to store the final CRC into - * - * \returns 0 for OK, -1 on error - * - */ -int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); - -/* Same routine broken down into three steps */ -int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); -int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); -int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); - - -/** - * \brief clean up CRC context - * - * \param crcContext pointer to context variable - * - * \returns 0 for OK, -1 on error - * -*/ - -int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_crc32_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_test_font.h b/crumpet-engine/include/sdl2/SDL_test_font.h deleted file mode 100644 index 59cbdca..0000000 --- a/crumpet-engine/include/sdl2/SDL_test_font.h +++ /dev/null @@ -1,81 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_font.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -#ifndef SDL_test_font_h_ -#define SDL_test_font_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Function prototypes */ - -#define FONT_CHARACTER_SIZE 8 - -/** - * \brief Draw a string in the currently set font. - * - * \param renderer The renderer to draw on. - * \param x The X coordinate of the upper left corner of the character. - * \param y The Y coordinate of the upper left corner of the character. - * \param c The character to draw. - * - * \returns Returns 0 on success, -1 on failure. - */ -int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c); - -/** - * \brief Draw a string in the currently set font. - * - * \param renderer The renderer to draw on. - * \param x The X coordinate of the upper left corner of the string. - * \param y The Y coordinate of the upper left corner of the string. - * \param s The string to draw. - * - * \returns Returns 0 on success, -1 on failure. - */ -int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s); - - -/** - * \brief Cleanup textures used by font drawing functions. - */ -void SDLTest_CleanupTextDrawing(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_font_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_test_fuzzer.h b/crumpet-engine/include/sdl2/SDL_test_fuzzer.h deleted file mode 100644 index 8fcb9eb..0000000 --- a/crumpet-engine/include/sdl2/SDL_test_fuzzer.h +++ /dev/null @@ -1,384 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_fuzzer.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - - Data generators for fuzzing test data in a reproducible way. - -*/ - -#ifndef SDL_test_fuzzer_h_ -#define SDL_test_fuzzer_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/* - Based on GSOC code by Markus Kauppila -*/ - - -/** - * \file - * Note: The fuzzer implementation uses a static instance of random context - * internally which makes it thread-UNsafe. - */ - -/** - * Initializes the fuzzer for a test - * - * \param execKey Execution "Key" that initializes the random number generator uniquely for the test. - * - */ -void SDLTest_FuzzerInit(Uint64 execKey); - - -/** - * Returns a random Uint8 - * - * \returns Generated integer - */ -Uint8 SDLTest_RandomUint8(void); - -/** - * Returns a random Sint8 - * - * \returns Generated signed integer - */ -Sint8 SDLTest_RandomSint8(void); - - -/** - * Returns a random Uint16 - * - * \returns Generated integer - */ -Uint16 SDLTest_RandomUint16(void); - -/** - * Returns a random Sint16 - * - * \returns Generated signed integer - */ -Sint16 SDLTest_RandomSint16(void); - - -/** - * Returns a random integer - * - * \returns Generated integer - */ -Sint32 SDLTest_RandomSint32(void); - - -/** - * Returns a random positive integer - * - * \returns Generated integer - */ -Uint32 SDLTest_RandomUint32(void); - -/** - * Returns random Uint64. - * - * \returns Generated integer - */ -Uint64 SDLTest_RandomUint64(void); - - -/** - * Returns random Sint64. - * - * \returns Generated signed integer - */ -Sint64 SDLTest_RandomSint64(void); - -/** - * \returns random float in range [0.0 - 1.0[ - */ -float SDLTest_RandomUnitFloat(void); - -/** - * \returns random double in range [0.0 - 1.0[ - */ -double SDLTest_RandomUnitDouble(void); - -/** - * \returns random float. - * - */ -float SDLTest_RandomFloat(void); - -/** - * \returns random double. - * - */ -double SDLTest_RandomDouble(void); - -/** - * Returns a random boundary value for Uint8 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 - * RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 - * RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100 - * RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set) - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or 0 with error set - */ -Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Uint16 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 - * RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 - * RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100 - * RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set) - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or 0 with error set - */ -Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Uint32 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 - * RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 - * RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100 - * RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set) - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or 0 with error set - */ -Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Uint64 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 - * RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 - * RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100 - * RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set) - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or 0 with error set - */ -Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Sint8 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 - * RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 - * RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100 - * RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or SINT8_MIN with error set - */ -Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain); - - -/** - * Returns a random boundary value for Sint16 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 - * RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 - * RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100 - * RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or SINT16_MIN with error set - */ -Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Sint32 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 - * RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 - * RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100 - * RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value) - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or SINT32_MIN with error set - */ -Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Sint64 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 - * RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 - * RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100 - * RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or SINT64_MIN with error set - */ -Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain); - - -/** - * Returns integer in range [min, max] (inclusive). - * Min and max values can be negative values. - * If Max in smaller than min, then the values are swapped. - * Min and max are the same value, that value will be returned. - * - * \param min Minimum inclusive value of returned random number - * \param max Maximum inclusive value of returned random number - * - * \returns Generated random integer in range - */ -Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max); - - -/** - * Generates random null-terminated string. The minimum length for - * the string is 1 character, maximum length for the string is 255 - * characters and it can contain ASCII characters from 32 to 126. - * - * Note: Returned string needs to be deallocated. - * - * \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated. - */ -char * SDLTest_RandomAsciiString(void); - - -/** - * Generates random null-terminated string. The maximum length for - * the string is defined by the maxLength parameter. - * String can contain ASCII characters from 32 to 126. - * - * Note: Returned string needs to be deallocated. - * - * \param maxLength The maximum length of the generated string. - * - * \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated. - */ -char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength); - - -/** - * Generates random null-terminated string. The length for - * the string is defined by the size parameter. - * String can contain ASCII characters from 32 to 126. - * - * Note: Returned string needs to be deallocated. - * - * \param size The length of the generated string - * - * \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated. - */ -char * SDLTest_RandomAsciiStringOfSize(int size); - -/** - * Returns the invocation count for the fuzzer since last ...FuzzerInit. - */ -int SDLTest_GetFuzzerInvocationCount(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_fuzzer_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_test_harness.h b/crumpet-engine/include/sdl2/SDL_test_harness.h deleted file mode 100644 index 8641e0a..0000000 --- a/crumpet-engine/include/sdl2/SDL_test_harness.h +++ /dev/null @@ -1,134 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_harness.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - Defines types for test case definitions and the test execution harness API. - - Based on original GSOC code by Markus Kauppila -*/ - -#ifndef SDL_test_h_arness_h -#define SDL_test_h_arness_h - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/* ! Definitions for test case structures */ -#define TEST_ENABLED 1 -#define TEST_DISABLED 0 - -/* ! Definition of all the possible test return values of the test case method */ -#define TEST_ABORTED -1 -#define TEST_STARTED 0 -#define TEST_COMPLETED 1 -#define TEST_SKIPPED 2 - -/* ! Definition of all the possible test results for the harness */ -#define TEST_RESULT_PASSED 0 -#define TEST_RESULT_FAILED 1 -#define TEST_RESULT_NO_ASSERT 2 -#define TEST_RESULT_SKIPPED 3 -#define TEST_RESULT_SETUP_FAILURE 4 - -/* !< Function pointer to a test case setup function (run before every test) */ -typedef void (*SDLTest_TestCaseSetUpFp)(void *arg); - -/* !< Function pointer to a test case function */ -typedef int (*SDLTest_TestCaseFp)(void *arg); - -/* !< Function pointer to a test case teardown function (run after every test) */ -typedef void (*SDLTest_TestCaseTearDownFp)(void *arg); - -/** - * Holds information about a single test case. - */ -typedef struct SDLTest_TestCaseReference { - /* !< Func2Stress */ - SDLTest_TestCaseFp testCase; - /* !< Short name (or function name) "Func2Stress" */ - char *name; - /* !< Long name or full description "This test pushes func2() to the limit." */ - char *description; - /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */ - int enabled; -} SDLTest_TestCaseReference; - -/** - * Holds information about a test suite (multiple test cases). - */ -typedef struct SDLTest_TestSuiteReference { - /* !< "PlatformSuite" */ - char *name; - /* !< The function that is run before each test. NULL skips. */ - SDLTest_TestCaseSetUpFp testSetUp; - /* !< The test cases that are run as part of the suite. Last item should be NULL. */ - const SDLTest_TestCaseReference **testCases; - /* !< The function that is run after each test. NULL skips. */ - SDLTest_TestCaseTearDownFp testTearDown; -} SDLTest_TestSuiteReference; - - -/** - * \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z). - * - * Note: The returned string needs to be deallocated by the caller. - * - * \param length The length of the seed string to generate - * - * \returns The generated seed string - */ -char *SDLTest_GenerateRunSeed(const int length); - -/** - * \brief Execute a test suite using the given run seed and execution key. - * - * \param testSuites Suites containing the test case. - * \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one. - * \param userExecKey Custom execution key provided by user, or 0 to autogenerate one. - * \param filter Filter specification. NULL disables. Case sensitive. - * \param testIterations Number of iterations to run each test case. - * - * \returns Test run result; 0 when all tests passed, 1 if any tests failed. - */ -int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_h_arness_h */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_test_images.h b/crumpet-engine/include/sdl2/SDL_test_images.h deleted file mode 100644 index 9c4dd5b..0000000 --- a/crumpet-engine/include/sdl2/SDL_test_images.h +++ /dev/null @@ -1,78 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_images.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - - Defines some images for tests. - -*/ - -#ifndef SDL_test_images_h_ -#define SDL_test_images_h_ - -#include "SDL.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - *Type for test images. - */ -typedef struct SDLTest_SurfaceImage_s { - int width; - int height; - unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */ - const char *pixel_data; -} SDLTest_SurfaceImage_t; - -/* Test images */ -SDL_Surface *SDLTest_ImageBlit(void); -SDL_Surface *SDLTest_ImageBlitColor(void); -SDL_Surface *SDLTest_ImageBlitAlpha(void); -SDL_Surface *SDLTest_ImageBlitBlendAdd(void); -SDL_Surface *SDLTest_ImageBlitBlend(void); -SDL_Surface *SDLTest_ImageBlitBlendMod(void); -SDL_Surface *SDLTest_ImageBlitBlendNone(void); -SDL_Surface *SDLTest_ImageBlitBlendAll(void); -SDL_Surface *SDLTest_ImageFace(void); -SDL_Surface *SDLTest_ImagePrimitives(void); -SDL_Surface *SDLTest_ImagePrimitivesBlend(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_images_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_test_log.h b/crumpet-engine/include/sdl2/SDL_test_log.h deleted file mode 100644 index ebd44fb..0000000 --- a/crumpet-engine/include/sdl2/SDL_test_log.h +++ /dev/null @@ -1,67 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_log.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - * - * Wrapper to log in the TEST category - * - */ - -#ifndef SDL_test_log_h_ -#define SDL_test_log_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Prints given message with a timestamp in the TEST category and INFO priority. - * - * \param fmt Message to be logged - */ -void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); - -/** - * \brief Prints given message with a timestamp in the TEST category and the ERROR priority. - * - * \param fmt Message to be logged - */ -void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_log_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_test_md5.h b/crumpet-engine/include/sdl2/SDL_test_md5.h deleted file mode 100644 index 0e41057..0000000 --- a/crumpet-engine/include/sdl2/SDL_test_md5.h +++ /dev/null @@ -1,129 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_md5.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - *********************************************************************** - ** Header file for implementation of MD5 ** - ** RSA Data Security, Inc. MD5 Message-Digest Algorithm ** - ** Created: 2/17/90 RLR ** - ** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version ** - ** Revised (for MD5): RLR 4/27/91 ** - ** -- G modified to have y&~z instead of y&z ** - ** -- FF, GG, HH modified to add in last register done ** - ** -- Access pattern: round 2 works mod 5, round 3 works mod 3 ** - ** -- distinct additive constant for each step ** - ** -- round 4 added, working mod 7 ** - *********************************************************************** -*/ - -/* - *********************************************************************** - ** Message-digest routines: ** - ** To form the message digest for a message M ** - ** (1) Initialize a context buffer mdContext using MD5Init ** - ** (2) Call MD5Update on mdContext and M ** - ** (3) Call MD5Final on mdContext ** - ** The message digest is now in mdContext->digest[0...15] ** - *********************************************************************** -*/ - -#ifndef SDL_test_md5_h_ -#define SDL_test_md5_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* ------------ Definitions --------- */ - -/* typedef a 32-bit type */ - typedef unsigned long int MD5UINT4; - -/* Data structure for MD5 (Message-Digest) computation */ - typedef struct { - MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */ - MD5UINT4 buf[4]; /* scratch buffer */ - unsigned char in[64]; /* input buffer */ - unsigned char digest[16]; /* actual digest after Md5Final call */ - } SDLTest_Md5Context; - -/* ---------- Function Prototypes ------------- */ - -/** - * \brief initialize the context - * - * \param mdContext pointer to context variable - * - * Note: The function initializes the message-digest context - * mdContext. Call before each new use of the context - - * all fields are set to zero. - */ - void SDLTest_Md5Init(SDLTest_Md5Context * mdContext); - - -/** - * \brief update digest from variable length data - * - * \param mdContext pointer to context variable - * \param inBuf pointer to data array/string - * \param inLen length of data array/string - * - * Note: The function updates the message-digest context to account - * for the presence of each of the characters inBuf[0..inLen-1] - * in the message whose digest is being computed. -*/ - - void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf, - unsigned int inLen); - - -/** - * \brief complete digest computation - * - * \param mdContext pointer to context variable - * - * Note: The function terminates the message-digest computation and - * ends with the desired message digest in mdContext.digest[0..15]. - * Always call before using the digest[] variable. -*/ - - void SDLTest_Md5Final(SDLTest_Md5Context * mdContext); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_md5_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_test_memory.h b/crumpet-engine/include/sdl2/SDL_test_memory.h deleted file mode 100644 index 4827ae6..0000000 --- a/crumpet-engine/include/sdl2/SDL_test_memory.h +++ /dev/null @@ -1,63 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_memory.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -#ifndef SDL_test_memory_h_ -#define SDL_test_memory_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/** - * \brief Start tracking SDL memory allocations - * - * \note This should be called before any other SDL functions for complete tracking coverage - */ -int SDLTest_TrackAllocations(); - -/** - * \brief Print a log of any outstanding allocations - * - * \note This can be called after SDL_Quit() - */ -void SDLTest_LogAllocations(); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_memory_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_test_random.h b/crumpet-engine/include/sdl2/SDL_test_random.h deleted file mode 100644 index 0eb414f..0000000 --- a/crumpet-engine/include/sdl2/SDL_test_random.h +++ /dev/null @@ -1,115 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_random.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - - A "32-bit Multiply with carry random number generator. Very fast. - Includes a list of recommended multipliers. - - multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32. - period: (a*2^31)-1 - -*/ - -#ifndef SDL_test_random_h_ -#define SDL_test_random_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* --- Definitions */ - -/* - * Macros that return a random number in a specific format. - */ -#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c)) - -/* - * Context structure for the random number generator state. - */ - typedef struct { - unsigned int a; - unsigned int x; - unsigned int c; - unsigned int ah; - unsigned int al; - } SDLTest_RandomContext; - - -/* --- Function prototypes */ - -/** - * \brief Initialize random number generator with two integers. - * - * Note: The random sequence of numbers returned by ...Random() is the - * same for the same two integers and has a period of 2^31. - * - * \param rndContext pointer to context structure - * \param xi integer that defines the random sequence - * \param ci integer that defines the random sequence - * - */ - void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi, - unsigned int ci); - -/** - * \brief Initialize random number generator based on current system time. - * - * \param rndContext pointer to context structure - * - */ - void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext); - - -/** - * \brief Initialize random number generator based on current system time. - * - * Note: ...RandomInit() or ...RandomInitTime() must have been called - * before using this function. - * - * \param rndContext pointer to context structure - * - * \returns A random number (32bit unsigned integer) - * - */ - unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_random_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_thread.h b/crumpet-engine/include/sdl2/SDL_thread.h deleted file mode 100644 index 82a43fc..0000000 --- a/crumpet-engine/include/sdl2/SDL_thread.h +++ /dev/null @@ -1,308 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_thread_h_ -#define SDL_thread_h_ - -/** - * \file SDL_thread.h - * - * Header for the SDL thread management routines. - */ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -/* Thread synchronization primitives */ -#include "SDL_atomic.h" -#include "SDL_mutex.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* The SDL thread structure, defined in SDL_thread.c */ -struct SDL_Thread; -typedef struct SDL_Thread SDL_Thread; - -/* The SDL thread ID */ -typedef unsigned long SDL_threadID; - -/* Thread local storage ID, 0 is the invalid ID */ -typedef unsigned int SDL_TLSID; - -/** - * The SDL thread priority. - * - * \note On many systems you require special privileges to set high priority. - */ -typedef enum { - SDL_THREAD_PRIORITY_LOW, - SDL_THREAD_PRIORITY_NORMAL, - SDL_THREAD_PRIORITY_HIGH -} SDL_ThreadPriority; - -/** - * The function passed to SDL_CreateThread(). - * It is passed a void* user context parameter and returns an int. - */ -typedef int (SDLCALL * SDL_ThreadFunction) (void *data); - -#if defined(__WIN32__) && !defined(HAVE_LIBC) -/** - * \file SDL_thread.h - * - * We compile SDL into a DLL. This means, that it's the DLL which - * creates a new thread for the calling process with the SDL_CreateThread() - * API. There is a problem with this, that only the RTL of the SDL2.DLL will - * be initialized for those threads, and not the RTL of the calling - * application! - * - * To solve this, we make a little hack here. - * - * We'll always use the caller's _beginthread() and _endthread() APIs to - * start a new thread. This way, if it's the SDL2.DLL which uses this API, - * then the RTL of SDL2.DLL will be used to create the new thread, and if it's - * the application, then the RTL of the application will be used. - * - * So, in short: - * Always use the _beginthread() and _endthread() of the calling runtime - * library! - */ -#define SDL_PASSED_BEGINTHREAD_ENDTHREAD -#include /* _beginthreadex() and _endthreadex() */ - -typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) - (void *, unsigned, unsigned (__stdcall *func)(void *), - void * /*arg*/, unsigned, unsigned * /* threadID */); -typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); - -/** - * Create a thread. - */ -extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, - pfnSDL_CurrentBeginThread pfnBeginThread, - pfnSDL_CurrentEndThread pfnEndThread); - -/** - * Create a thread. - */ -#if defined(SDL_CreateThread) && SDL_DYNAMIC_API -#undef SDL_CreateThread -#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) -#else -#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) -#endif - -#elif defined(__OS2__) -/* - * just like the windows case above: We compile SDL2 - * into a dll with Watcom's runtime statically linked. - */ -#define SDL_PASSED_BEGINTHREAD_ENDTHREAD -#ifndef __EMX__ -#include -#else -#include -#endif -typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); -typedef void (*pfnSDL_CurrentEndThread)(void); -extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, - pfnSDL_CurrentBeginThread pfnBeginThread, - pfnSDL_CurrentEndThread pfnEndThread); -#if defined(SDL_CreateThread) && SDL_DYNAMIC_API -#undef SDL_CreateThread -#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) -#else -#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) -#endif - -#else - -/** - * Create a thread. - * - * Thread naming is a little complicated: Most systems have very small - * limits for the string length (Haiku has 32 bytes, Linux currently has 16, - * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll - * have to see what happens with your system's debugger. The name should be - * UTF-8 (but using the naming limits of C identifiers is a better bet). - * There are no requirements for thread naming conventions, so long as the - * string is null-terminated UTF-8, but these guidelines are helpful in - * choosing a name: - * - * http://stackoverflow.com/questions/149932/naming-conventions-for-threads - * - * If a system imposes requirements, SDL will try to munge the string for - * it (truncate, etc), but the original string contents will be available - * from SDL_GetThreadName(). - */ -extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); - -#endif - -/** - * Get the thread name, as it was specified in SDL_CreateThread(). - * This function returns a pointer to a UTF-8 string that names the - * specified thread, or NULL if it doesn't have a name. This is internal - * memory, not to be free()'d by the caller, and remains valid until the - * specified thread is cleaned up by SDL_WaitThread(). - */ -extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); - -/** - * Get the thread identifier for the current thread. - */ -extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); - -/** - * Get the thread identifier for the specified thread. - * - * Equivalent to SDL_ThreadID() if the specified thread is NULL. - */ -extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); - -/** - * Set the priority for the current thread - */ -extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); - -/** - * Wait for a thread to finish. Threads that haven't been detached will - * remain (as a "zombie") until this function cleans them up. Not doing so - * is a resource leak. - * - * Once a thread has been cleaned up through this function, the SDL_Thread - * that references it becomes invalid and should not be referenced again. - * As such, only one thread may call SDL_WaitThread() on another. - * - * The return code for the thread function is placed in the area - * pointed to by \c status, if \c status is not NULL. - * - * You may not wait on a thread that has been used in a call to - * SDL_DetachThread(). Use either that function or this one, but not - * both, or behavior is undefined. - * - * It is safe to pass NULL to this function; it is a no-op. - */ -extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); - -/** - * A thread may be "detached" to signify that it should not remain until - * another thread has called SDL_WaitThread() on it. Detaching a thread - * is useful for long-running threads that nothing needs to synchronize - * with or further manage. When a detached thread is done, it simply - * goes away. - * - * There is no way to recover the return code of a detached thread. If you - * need this, don't detach the thread and instead use SDL_WaitThread(). - * - * Once a thread is detached, you should usually assume the SDL_Thread isn't - * safe to reference again, as it will become invalid immediately upon - * the detached thread's exit, instead of remaining until someone has called - * SDL_WaitThread() to finally clean it up. As such, don't detach the same - * thread more than once. - * - * If a thread has already exited when passed to SDL_DetachThread(), it will - * stop waiting for a call to SDL_WaitThread() and clean up immediately. - * It is not safe to detach a thread that might be used with SDL_WaitThread(). - * - * You may not call SDL_WaitThread() on a thread that has been detached. - * Use either that function or this one, but not both, or behavior is - * undefined. - * - * It is safe to pass NULL to this function; it is a no-op. - */ -extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); - -/** - * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific. - * - * \return The newly created thread local storage identifier, or 0 on error - * - * \code - * static SDL_SpinLock tls_lock; - * static SDL_TLSID thread_local_storage; - * - * void SetMyThreadData(void *value) - * { - * if (!thread_local_storage) { - * SDL_AtomicLock(&tls_lock); - * if (!thread_local_storage) { - * thread_local_storage = SDL_TLSCreate(); - * } - * SDL_AtomicUnlock(&tls_lock); - * } - * SDL_TLSSet(thread_local_storage, value, 0); - * } - * - * void *GetMyThreadData(void) - * { - * return SDL_TLSGet(thread_local_storage); - * } - * \endcode - * - * \sa SDL_TLSGet() - * \sa SDL_TLSSet() - */ -extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); - -/** - * \brief Get the value associated with a thread local storage ID for the current thread. - * - * \param id The thread local storage ID - * - * \return The value associated with the ID for the current thread, or NULL if no value has been set. - * - * \sa SDL_TLSCreate() - * \sa SDL_TLSSet() - */ -extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); - -/** - * \brief Set the value associated with a thread local storage ID for the current thread. - * - * \param id The thread local storage ID - * \param value The value to associate with the ID for the current thread - * \param destructor A function called when the thread exits, to free the value. - * - * \return 0 on success, -1 on error - * - * \sa SDL_TLSCreate() - * \sa SDL_TLSGet() - */ -extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_thread_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_timer.h b/crumpet-engine/include/sdl2/SDL_timer.h deleted file mode 100644 index 5600618..0000000 --- a/crumpet-engine/include/sdl2/SDL_timer.h +++ /dev/null @@ -1,115 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_timer_h_ -#define SDL_timer_h_ - -/** - * \file SDL_timer.h - * - * Header for the SDL time management routines. - */ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Get the number of milliseconds since the SDL library initialization. - * - * \note This value wraps if the program runs for more than ~49 days. - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); - -/** - * \brief Compare SDL ticks values, and return true if A has passed B - * - * e.g. if you want to wait 100 ms, you could do this: - * Uint32 timeout = SDL_GetTicks() + 100; - * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { - * ... do work until timeout has elapsed - * } - */ -#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) - -/** - * \brief Get the current value of the high resolution counter - */ -extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); - -/** - * \brief Get the count per second of the high resolution counter - */ -extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); - -/** - * \brief Wait a specified number of milliseconds before returning. - */ -extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); - -/** - * Function prototype for the timer callback function. - * - * The callback function is passed the current timer interval and returns - * the next timer interval. If the returned value is the same as the one - * passed in, the periodic alarm continues, otherwise a new alarm is - * scheduled. If the callback returns 0, the periodic alarm is cancelled. - */ -typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); - -/** - * Definition of the timer ID type. - */ -typedef int SDL_TimerID; - -/** - * \brief Add a new timer to the pool of timers already running. - * - * \return A timer ID, or 0 when an error occurs. - */ -extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, - SDL_TimerCallback callback, - void *param); - -/** - * \brief Remove a timer knowing its ID. - * - * \return A boolean value indicating success or failure. - * - * \warning It is not safe to remove a timer multiple times. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_timer_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_touch.h b/crumpet-engine/include/sdl2/SDL_touch.h deleted file mode 100644 index f4075e7..0000000 --- a/crumpet-engine/include/sdl2/SDL_touch.h +++ /dev/null @@ -1,86 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_touch.h - * - * Include file for SDL touch event handling. - */ - -#ifndef SDL_touch_h_ -#define SDL_touch_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -typedef Sint64 SDL_TouchID; -typedef Sint64 SDL_FingerID; - -typedef struct SDL_Finger -{ - SDL_FingerID id; - float x; - float y; - float pressure; -} SDL_Finger; - -/* Used as the device ID for mouse events simulated with touch input */ -#define SDL_TOUCH_MOUSEID ((Uint32)-1) - - -/* Function prototypes */ - -/** - * \brief Get the number of registered touch devices. - */ -extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); - -/** - * \brief Get the touch ID with the given index, or 0 if the index is invalid. - */ -extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); - -/** - * \brief Get the number of active fingers for a given touch device. - */ -extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID); - -/** - * \brief Get the finger object of the given touch, with the given index. - */ -extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_touch_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_types.h b/crumpet-engine/include/sdl2/SDL_types.h deleted file mode 100644 index 4ac248c..0000000 --- a/crumpet-engine/include/sdl2/SDL_types.h +++ /dev/null @@ -1,29 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_types.h - * - * \deprecated - */ - -/* DEPRECATED */ -#include "SDL_stdinc.h" diff --git a/crumpet-engine/include/sdl2/SDL_version.h b/crumpet-engine/include/sdl2/SDL_version.h deleted file mode 100644 index 584b48c..0000000 --- a/crumpet-engine/include/sdl2/SDL_version.h +++ /dev/null @@ -1,162 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_version.h - * - * This header defines the current SDL version. - */ - -#ifndef SDL_version_h_ -#define SDL_version_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Information the version of SDL in use. - * - * Represents the library's version as three levels: major revision - * (increments with massive changes, additions, and enhancements), - * minor revision (increments with backwards-compatible changes to the - * major revision), and patchlevel (increments with fixes to the minor - * revision). - * - * \sa SDL_VERSION - * \sa SDL_GetVersion - */ -typedef struct SDL_version -{ - Uint8 major; /**< major version */ - Uint8 minor; /**< minor version */ - Uint8 patch; /**< update version */ -} SDL_version; - -/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL -*/ -#define SDL_MAJOR_VERSION 2 -#define SDL_MINOR_VERSION 0 -#define SDL_PATCHLEVEL 8 - -/** - * \brief Macro to determine SDL version program was compiled against. - * - * This macro fills in a SDL_version structure with the version of the - * library you compiled against. This is determined by what header the - * compiler uses. Note that if you dynamically linked the library, you might - * have a slightly newer or older version at runtime. That version can be - * determined with SDL_GetVersion(), which, unlike SDL_VERSION(), - * is not a macro. - * - * \param x A pointer to a SDL_version struct to initialize. - * - * \sa SDL_version - * \sa SDL_GetVersion - */ -#define SDL_VERSION(x) \ -{ \ - (x)->major = SDL_MAJOR_VERSION; \ - (x)->minor = SDL_MINOR_VERSION; \ - (x)->patch = SDL_PATCHLEVEL; \ -} - -/** - * This macro turns the version numbers into a numeric value: - * \verbatim - (1,2,3) -> (1203) - \endverbatim - * - * This assumes that there will never be more than 100 patchlevels. - */ -#define SDL_VERSIONNUM(X, Y, Z) \ - ((X)*1000 + (Y)*100 + (Z)) - -/** - * This is the version number macro for the current SDL version. - */ -#define SDL_COMPILEDVERSION \ - SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) - -/** - * This macro will evaluate to true if compiled with SDL at least X.Y.Z. - */ -#define SDL_VERSION_ATLEAST(X, Y, Z) \ - (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) - -/** - * \brief Get the version of SDL that is linked against your program. - * - * If you are linking to SDL dynamically, then it is possible that the - * current version will be different than the version you compiled against. - * This function returns the current version, while SDL_VERSION() is a - * macro that tells you what version you compiled with. - * - * \code - * SDL_version compiled; - * SDL_version linked; - * - * SDL_VERSION(&compiled); - * SDL_GetVersion(&linked); - * printf("We compiled against SDL version %d.%d.%d ...\n", - * compiled.major, compiled.minor, compiled.patch); - * printf("But we linked against SDL version %d.%d.%d.\n", - * linked.major, linked.minor, linked.patch); - * \endcode - * - * This function may be called safely at any time, even before SDL_Init(). - * - * \sa SDL_VERSION - */ -extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver); - -/** - * \brief Get the code revision of SDL that is linked against your program. - * - * Returns an arbitrary string (a hash value) uniquely identifying the - * exact revision of the SDL library in use, and is only useful in comparing - * against other revisions. It is NOT an incrementing number. - */ -extern DECLSPEC const char *SDLCALL SDL_GetRevision(void); - -/** - * \brief Get the revision number of SDL that is linked against your program. - * - * Returns a number uniquely identifying the exact revision of the SDL - * library in use. It is an incrementing number based on commits to - * hg.libsdl.org. - */ -extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_version_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/crumpet-engine/include/sdl2/SDL_video.h b/crumpet-engine/include/sdl2/SDL_video.h deleted file mode 100644 index 83f49fa..0000000 --- a/crumpet-engine/include/sdl2/SDL_video.h +++ /dev/null @@ -1,1249 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_video.h - * - * Header file for SDL video functions. - */ - -#ifndef SDL_video_h_ -#define SDL_video_h_ - -#include "SDL_stdinc.h" -#include "SDL_pixels.h" -#include "SDL_rect.h" -#include "SDL_surface.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief The structure that defines a display mode - * - * \sa SDL_GetNumDisplayModes() - * \sa SDL_GetDisplayMode() - * \sa SDL_GetDesktopDisplayMode() - * \sa SDL_GetCurrentDisplayMode() - * \sa SDL_GetClosestDisplayMode() - * \sa SDL_SetWindowDisplayMode() - * \sa SDL_GetWindowDisplayMode() - */ -typedef struct -{ - Uint32 format; /**< pixel format */ - int w; /**< width, in screen coordinates */ - int h; /**< height, in screen coordinates */ - int refresh_rate; /**< refresh rate (or zero for unspecified) */ - void *driverdata; /**< driver-specific data, initialize to 0 */ -} SDL_DisplayMode; - -/** - * \brief The type used to identify a window - * - * \sa SDL_CreateWindow() - * \sa SDL_CreateWindowFrom() - * \sa SDL_DestroyWindow() - * \sa SDL_GetWindowData() - * \sa SDL_GetWindowFlags() - * \sa SDL_GetWindowGrab() - * \sa SDL_GetWindowPosition() - * \sa SDL_GetWindowSize() - * \sa SDL_GetWindowTitle() - * \sa SDL_HideWindow() - * \sa SDL_MaximizeWindow() - * \sa SDL_MinimizeWindow() - * \sa SDL_RaiseWindow() - * \sa SDL_RestoreWindow() - * \sa SDL_SetWindowData() - * \sa SDL_SetWindowFullscreen() - * \sa SDL_SetWindowGrab() - * \sa SDL_SetWindowIcon() - * \sa SDL_SetWindowPosition() - * \sa SDL_SetWindowSize() - * \sa SDL_SetWindowBordered() - * \sa SDL_SetWindowResizable() - * \sa SDL_SetWindowTitle() - * \sa SDL_ShowWindow() - */ -typedef struct SDL_Window SDL_Window; - -/** - * \brief The flags on a window - * - * \sa SDL_GetWindowFlags() - */ -typedef enum -{ - /* !!! FIXME: change this to name = (1<