#include #include #include "display.h" Display::Display(int width, int height, const std::string& title) { SDL_Init(SDL_INIT_VIDEO); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); m_window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL); m_glContext = SDL_GL_CreateContext(m_window); GLenum status = glewInit(); if (status != GLEW_OK) { std::cerr << "GLEW Failed to initialize" << std::endl; } m_isClosed = false; std::cout << "Display initialized and gl context successfuly created" << std::endl; } void Display::Update() { SDL_GL_SwapWindow(m_window); SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) { m_isClosed = true; } } } bool Display::isClosed() { return m_isClosed; } Display::~Display() { SDL_GL_DeleteContext(m_glContext); SDL_DestroyWindow(m_window); SDL_Quit(); }