20 lines
820 B
Plaintext
20 lines
820 B
Plaintext
CURRENT TODO LIST FOR THE DEVELOPMENT OF THE CRUMPET GAME ENGINE
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[ ] Fix entity / sprite resizing
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[ ] Add sprite methods to entity
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[ ] Game camera class and redo rendering pipeline
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[ ] Add rotation and flipping for entities and sprites
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[x] Camera class
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[ ] Make the camera class control the rendering of the active scene
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[ ] Change every class to use vector pointers and remove the initalization lists
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[ ] Game coordinate system
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[ ] Render to GameWorld coordinates instead of screen coordinates
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[ ] Each entity and sprite should store a reference to Camera
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[ ] GameWorld class with coordinate system
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[ ] Switch between camera modes on GameWorld
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[ ] Multiple scenes stored as levels
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[ ] UI and HUD (maybe later tho)
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[ ] Framerate
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[ ] Cap framerate
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[ ] Calculate framerate
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