30 lines
731 B
C++
30 lines
731 B
C++
#include "headers/mesh.h"
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Mesh::Mesh(GLfloat *vertices, unsigned int numVerticies) {
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m_drawCount = numVerticies;
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glGenVertexArrays(1, &m_VAO);
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glBindVertexArray(m_VAO);
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glGenBuffers(NUM_BUFFERS, m_VBO);
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glBindBuffer(GL_ARRAY_BUFFER, m_VBO[POSITION_VB]);
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glBufferData(GL_ARRAY_BUFFER, numVerticies * sizeof(vertices[0]), vertices, GL_STATIC_DRAW);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
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glEnableVertexAttribArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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std::cout << "Mesh loaded successfully" << std::endl;
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}
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void Mesh::Draw() {
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glBindVertexArray(m_VAO);
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glDrawArrays(GL_TRIANGLES, 0, m_drawCount);
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glBindVertexArray(0);
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}
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Mesh::~Mesh() {
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glDeleteVertexArrays(1, &m_VAO);
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}
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