Files
crumpet-engine/crumpet-engine/main.cpp
plane000 32e44a9018 not much
2018-09-30 15:59:36 +01:00

51 lines
1.3 KiB
C++

#include "game.h"
#undef main
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600
int main(int argc, char** argv) {
Game game("Crumpet engine", SCREEN_WIDTH, SCREEN_HEIGHT, 1, 1000 / 60);
Timer timer;
Entity mario("mario", game.SDLRenderer);
mario.LoadTexture("/resources/mario.png");
Entity box("box", game.SDLRenderer, PolyDrawType::DRAW_FILLED_RECT);
box.SetDrawColour(Vec4(144, 022, 111, 255));
box.SetRect(Vec2(0, 0), Vec2(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2));
Entity boxOutline("box", game.SDLRenderer, PolyDrawType::DRAW_OUTLINE_RECT);
boxOutline.SetDrawColour(Vec4(144, 111, 111, 255));
boxOutline.SetRect(Vec2(100, 100), Vec2(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2));
Entity mesh("mesh", game.SDLRenderer, PolyDrawType::DRAW_LINES);
mesh.SetDrawColour(Vec4(255, 244, 111, 255));
mesh.AddVecPoint(Vec4(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
mesh.AddVecPoint(Vec4(SCREEN_WIDTH, 0, 0, SCREEN_HEIGHT));
Sprite sans("sans", game.SDLRenderer, SpriteType::SPRITE_ANIMATED);
while (!game.IsDisplayClosed()) {
game.PollEvents();
if (timer.GetTimeElapsed() >= game.TargetMsPerUpdate) {
// game logic
timer.Tick();
}
game.RenderClear();
game.RenderEntity(&mario);
game.RenderEntity(&box);
game.RenderEntity(&mesh);
game.RenderEntity(&boxOutline);
game.RenderUpdate();
}
return 0;
}