Files
crumpet-engine/OpenGL/display.cpp
2018-09-17 20:19:59 +01:00

46 lines
1.2 KiB
C++

#include <GL/glew.h>
#include <iostream>
#include "display.h"
Display::Display(int width, int height, const std::string& title) {
SDL_Init(SDL_INIT_VIDEO);
SDL_GL_SetSwapInterval(0);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
m_window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
m_glContext = SDL_GL_CreateContext(m_window);
GLenum status = glewInit();
if (status != GLEW_OK) {
std::cerr << "GLEW Failed to initialize" << std::endl;
}
SDL_WarpMouseInWindow(m_window, width / 2, height / 2);
SDL_SetRelativeMouseMode(SDL_TRUE);
m_isClosed = false;
std::cout << "Display initialized and gl context successfuly created" << std::endl;
}
void Display::Update() {
SDL_GL_SwapWindow(m_window);
}
bool Display::isClosed() {
return m_isClosed;
}
Display::~Display() {
SDL_GL_DeleteContext(m_glContext);
SDL_DestroyWindow(m_window);
SDL_Quit();
m_isClosed = true;
}