Files
crumpet-engine/crumpet-engine/main.cpp
2018-10-02 20:21:56 +01:00

44 lines
1.2 KiB
C++

#include "game.h"
#undef main
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600
int main(int argc, char** argv) {
Game game("Crumpet engine", SCREEN_WIDTH, SCREEN_HEIGHT, 1, 1000 / 60); // 1000 / 60);
Timer timer;
Sprite sans("sans", game.SDLRenderer, SpriteType::SPRITE_ANIMATED);
sans.LoadSpriteTextures("/resources/sans-undertale-spritesheet.png");
sans.UseSpriteSheet(SpriteState::STATE_FRONT, 30, 9, 230, 300, 10, 4);
sans.UseSpriteSheet(SpriteState::STATE_RIGHT, 30, 320, 170, 300, 10, 4);
sans.UseSpriteSheet(SpriteState::STATE_LEFT, 40, 640, 170, 300, 10, 4);
while (!game.IsDisplayClosed()) {
game.PollEvents();
if (timer.GetTimeElapsed() >= game.TargetMsPerUpdate) { // Constant update rate, despite framerate
const Uint8 *state = SDL_GetKeyboardState(NULL);
if (state[SDL_SCANCODE_D]) sans.Spritestate = SpriteState::STATE_RIGHT;
else if (state[SDL_SCANCODE_A]) sans.Spritestate = SpriteState::STATE_LEFT;
else sans.Spritestate = SpriteState::STATE_FRONT;
if (timer.ticks % 5 == 0) {
sans.TickAninmation();
}
timer.Tick();
}
game.RenderClear();
game.RenderSprite(&sans);
game.RenderUpdate();
}
return 0;
}
//if (state[SDL_SCANCODE_A]) mario.Pos.x -= 10;