42 lines
1009 B
C++
42 lines
1009 B
C++
#include "game.h"
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#undef main
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#define SCREEN_WIDTH 800
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#define SCREEN_HEIGHT 600
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int main(int argc, char** argv) {
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Game game("Crumpet engine", SCREEN_WIDTH, SCREEN_HEIGHT, 1, 1000 / 60);
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Timer timer;
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Sprite sans("sans", game.SDLRenderer, SpriteType::SPRITE_ANIMATED);
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sans.LoadSpriteTextures("/resources/sans-undertale-spritesheet.png");
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sans.UseSpriteSheet(SpriteState::STATE_RIGHT, 10, 10, 200, 200, 50, 4);
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sans.Spritestate = SpriteState::STATE_RIGHT;
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while (!game.IsDisplayClosed()) {
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// game.PollEvents();
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if (timer.GetTimeElapsed() >= game.TargetMsPerUpdate) { // Constant update rate, despite framerate
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// game logic
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const Uint8 *state = SDL_GetKeyboardState(NULL);
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// if (state[SDL_SCANCODE_A]) mario.Pos.x -= 10;
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while (SDL_PollEvent(&game.m_event) != 0) {
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if (game.m_event.type == SDL_QUIT)
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game.CloseDisplay();
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};
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sans.AnimateSprite();
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timer.Tick();
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}
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game.RenderClear();
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game.RenderSprite(&sans);
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game.RenderUpdate();
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}
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return 0;
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}
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