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crumpet-engine/TODO.txt

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CURRENT TODO LIST FOR THE DEVELOPMENT OF THE CRUMPET GAME ENGINE
x -> complete
- -> depreciated / not doing
? -> in development
***URGENT FIX NEEDED***
[ ] Memory leak in rendering pipeline
**TODO**
[ ] Comment the code
[ ] Fix entity / sprite resizing
[x] Add sprite methods to entity
[x] Remove member initialization lists from Sprite and Entity, use Vec2* instead
[ ] Logger class
[ ] Maybe use preprocessor statements
[ ] Time and other useful logging methods
[ ] Empty constructor, instance method
[x] Rect class to extend SDL_Rect and add conversion capabilitys, colision and intersection to it
[x] Camera class to use Rect* instead of SLD_Rect*
[x] Add and subtract (+ -) operators to add rectangles and subtract them together
[x] Equal and not equal (!= ==) operators to return true / flase if the rectangles match
[x] ToString function for easy logging
[x] Setposition and translate methods
[x] Intersects, contains methods
[x] x,y,w,h properties
[x] Switch other classes to use this instead of SDL_Rect* and make sure to update the render pipeline
[x] Center point
[-] Maybe a point class - used Vec2*
[x] Game camera class and redo rendering pipeline
[?] Add rotation and flipping for entities and sprites
[x] Camera class
[x] Make the camera class control the rendering of the active scene
[x] Game coordinate system
[x] Render to GameWorld coordinates instead of screen coordinates
[-] Each entity and sprite should store a reference to Camera
[ ] Fix zoom in the camera
[ ] Objects that are off the screen, do not get rendered
[ ] GameWorld class with coordinate system
[?] Switch between camera modes on GameWorld
[ ] Multiple scenes stored as levels
[ ] UI and HUD (maybe later tho)
[ ] Framerate
[ ] Cap framerate
[ ] Calculate framerate