147 lines
2.2 KiB
C++
147 lines
2.2 KiB
C++
#include "rect.h"
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Rect::Rect() {
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Clear();
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}
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Rect::Rect(int x, int y, int w, int h) {
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SetRect(x, y, w, h);
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}
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void Rect::Clear() {
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SetRect(0, 0, 0, 0);
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}
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SDL_Rect* Rect::ToSDLRect() {
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rect->x = x;
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rect->y = y;
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rect->w = w;
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rect->h = h;
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return rect;
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}
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std::string Rect::ToString() {
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std::string res = "";
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res += "( ";
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res += std::to_string(x);
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res += ", ";
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res += std::to_string(y);
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res += ", ";
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res += std::to_string(w);
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res += ", ";
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res += std::to_string(h);
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res += ")";
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return res;
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}
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bool Rect::Intersects(Rect* rect) {
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int leftA = x;
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int rightA = x + w;
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int topA = y;
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int bottomA = y + h;
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int leftB = rect->x;
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int rightB = rect->x + rect->w;
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int topB = rect->y;
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int bottomB = rect->y + rect->h;
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if (bottomA <= topB) return false;
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if (topA >= bottomB) return false;
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if (rightA <= leftB) return false;
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if (leftA >= rightB) return false;
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return true;
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}
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bool Rect::Intersects(int x, int y, int w, int h) {
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return Intersects(&CreateRect(x, y, w, h));
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}
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bool Rect::Contains(Rect* rect) {
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return (rect->x >= x && rect->Right() <= (x + w) && rect->y >= y && rect->Bottom() <= (y + h));
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}
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bool Rect::Contains(Vec2* point) {
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return (point->x >= x && point->x <= (x + w) && point->y >= y && point->y <= (y + h));
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}
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bool Rect::Contains(int x, int y, int w, int h) {
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Rect tempRect(x, y, w, h);
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return Contains(&tempRect);
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}
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Vec2* Rect::Position() {
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Vec2* res = new Vec2(x, y);
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return res;
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}
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Vec2* Rect::Center() {
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Vec2* res = new Vec2(x + (w / 2), y + (h / 2));
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return res;
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}
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int Rect::CenterX() {
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return (x + (w / 2));
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}
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int Rect::CenterY() {
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return (y + (h / 2));
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}
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int Rect::Left() {
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return x;
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}
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int Rect::Right() {
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return (x + w);
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}
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int Rect::Top() {
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return y;
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}
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int Rect::Bottom() {
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return y + h;
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}
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int Rect::Perimiter() {
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return (w + w + h + h);
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}
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int Rect::Area() {
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return (w + h);
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}
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void Rect::SetRect(int x, int y, int w, int h) {
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}
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void Rect::SetSize(Vec2* size) {
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this->x = size->x;
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this->y = size->y;
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}
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void Rect::SetPos(Vec2* pos) {
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this->w = pos->x;
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this->h = pos->y;
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}
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void Rect::Translate(Vec2* offset) {
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this->x += offset->x;
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this->y += offset->y;
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}
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void Rect::TranslateX(int x) {
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this->x += x;
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}
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void Rect::TranslateY(int y) {
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this->y += y;
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}
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Rect::~Rect() {
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rect = NULL;
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}
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