Finish ButtonHandler refactor

This commit is contained in:
lupoDharkael
2017-12-23 18:58:25 +01:00
parent c248c1c406
commit 295dfab5ec
2 changed files with 91 additions and 99 deletions

View File

@@ -25,7 +25,8 @@ namespace {
const int SEPARATION = 6;
}
ButtonHandler::ButtonHandler(const QVector<CaptureButton*> &v, const QRect &limits, QObject *parent) :
ButtonHandler::ButtonHandler(const QVector<CaptureButton*> &v,
const QRect &limits, QObject *parent) :
QObject(parent), m_limits(limits)
{
setButtons(v);
@@ -68,7 +69,7 @@ size_t ButtonHandler::size() const {
return m_vectorButtons.size();
}
// updatePosition updates the position of the buttons arround the
// UpdatePosition updates the position of the buttons arround the
// selection area. Ignores the sides blocked by the end of the screen.
// When the selection is too small it works on a virtual selection with
// the original in the center.
@@ -78,152 +79,99 @@ void ButtonHandler::updatePosition(const QRect &selection) {
if (vecLength == 0) {
return;
}
// copy of the selection area for internal modifications
// Copy of the selection area for internal modifications
m_selection = selection;
// detect if a side is smaller than a button in order to prevent collision
// and redimension the base area the the base size of a single button per side
if (m_selection.width() < m_buttonBaseSize) {
if (m_blockedRight && !m_blockedLeft) {
m_selection.setX(m_selection.x() - (m_buttonBaseSize-m_selection.width()));
} else if (!m_blockedLeft && !m_blockedRight) {
// when not close to the left side (because the rect grows to the right)
m_selection.setX(m_selection.x() - (m_buttonBaseSize-m_selection.width()) / 2);
}
m_selection.setWidth(m_buttonBaseSize);
}
if (m_selection.height() < m_buttonBaseSize) {
if (m_blockedBotton && !m_blockedTop) {
m_selection.setY(m_selection.y() - (m_buttonBaseSize-m_selection.height()));
} else if (!m_blockedTop && !m_blockedBotton) {
// when not close to the top (because the rect grows to the bottom)
m_selection.setY(m_selection.y() - (m_buttonBaseSize-m_selection.height()) / 2);
}
m_selection.setHeight(m_buttonBaseSize);
}
// indicates the actual button to be moved
ensureSelectionMinimunSize();
// Indicates the actual button to be moved
int elemIndicator = 0;
while (elemIndicator < vecLength) {
updateBlockedSides();
// add them inside the area when there is no more space
// Add them inside the area when there is no more space
if (m_allSidesBlocked) {
positionButtonsInside(elemIndicator);
break; // the while
}
// number of buttons per row column
// Number of buttons per row column
int buttonsPerRow = (m_selection.width() + SEPARATION) / (m_buttonExtendedSize);
int buttonsPerCol = (m_selection.height() + SEPARATION) / (m_buttonExtendedSize);
// buttons to be placed in the corners
int extraButtons = vecLength - buttonsPerRow*2 - buttonsPerCol*2;
// Buttons to be placed in the corners
int extraButtons = (vecLength - elemIndicator) -
(buttonsPerRow + buttonsPerCol) * 2;
int elemsAtCorners = extraButtons > 4 ? 4 : extraButtons;
// add buttons at the botton of the seletion
int maxExtra = 2;
if (m_oneHorizontalBlocked) {
maxExtra = 1;
} else if (m_horizontalyBlocked) {
maxExtra = 0;
}
int elemCornersTop = qBound(0, elemsAtCorners, maxExtra);
elemsAtCorners -= elemCornersTop;
int elemCornersBotton = qBound(0, elemsAtCorners, maxExtra);
// Add buttons at the botton of the seletion
if (!m_blockedBotton) {
int addCounter =
(vecLength - elemIndicator < buttonsPerRow) ?
vecLength - elemIndicator : buttonsPerRow;
if (elemsAtCorners > 2) {
int temp = elemsAtCorners - 2;
if (m_oneHorizontalBlocked && temp > 1) {
temp -= 1;
}
addCounter += temp;
}
int addCounter = buttonsPerRow + elemCornersBotton;
// Don't add more than we have
addCounter = qBound(0, addCounter, vecLength - elemIndicator);
QPoint center = QPoint(m_selection.center().x(),
m_selection.bottom() + SEPARATION);
if (addCounter > buttonsPerRow) {
if (m_blockedLeft) {
center.setX(center.x() + m_buttonExtendedSize/2);
} else if (m_blockedRight) {
center.setX(center.x() - m_buttonExtendedSize/2);
}
adjustHorizontalCenter(center);
}
// elemIndicator, elemsAtCorners
// ElemIndicator, elemsAtCorners
QVector<QPoint> positions = horizontalPoints(center, addCounter, true);
for (const QPoint &p: positions) {
auto button = m_vectorButtons[elemIndicator];
button->move(p);
++elemIndicator;
}
moveButtonsToPoints(positions, elemIndicator);
}
// add buttons at the right side of the seletion
// Add buttons at the right side of the seletion
if (!m_blockedRight && elemIndicator < vecLength) {
int addCounter =
(vecLength - elemIndicator < buttonsPerCol) ?
vecLength - elemIndicator : buttonsPerCol;
int addCounter = buttonsPerCol;
addCounter = qBound(0, addCounter, vecLength - elemIndicator);
QPoint center = QPoint(m_selection.right() + SEPARATION,
m_selection.center().y());
QVector<QPoint> positions = verticalPoints(center, addCounter, false);
for (const QPoint &p: positions) {
auto button = m_vectorButtons[elemIndicator];
button->move(p);
++elemIndicator;
}
moveButtonsToPoints(positions, elemIndicator);
}
// add buttons at the top of the seletion
// Add buttons at the top of the seletion
if (!m_blockedTop && elemIndicator < vecLength) {
int addCounter =
(vecLength - elemIndicator < buttonsPerRow) ?
vecLength - elemIndicator : buttonsPerRow;
if (elemsAtCorners > 1 && !m_horizontalyBlocked && !m_oneHorizontalBlocked) {
addCounter += 2;
} else if ((elemsAtCorners >= 1 &&
(!m_horizontalyBlocked || m_oneHorizontalBlocked))){
addCounter += 1;
}
int addCounter = buttonsPerRow + elemCornersTop;
addCounter = qBound(0, addCounter, vecLength - elemIndicator);
QPoint center = QPoint(m_selection.center().x(),
m_selection.top() - m_buttonExtendedSize);
addCounter = qBound(0, addCounter, vecLength - elemIndicator);
if (addCounter == 1 + buttonsPerRow) {
if (m_blockedLeft) {
center.setX(center.x() + m_buttonExtendedSize/2);
} else if (m_blockedRight) {
center.setX(center.x() - m_buttonExtendedSize/2);
}
adjustHorizontalCenter(center);
}
QVector<QPoint> positions = horizontalPoints(center, addCounter, false);
for (const QPoint &p: positions) {
auto button = m_vectorButtons[elemIndicator];
button->move(p);
++elemIndicator;
}
moveButtonsToPoints(positions, elemIndicator);
}
// add buttons at the left side of the seletion
// Add buttons at the left side of the seletion
if (!m_blockedLeft && elemIndicator < vecLength) {
int addCounter =
(vecLength - elemIndicator < buttonsPerCol) ?
vecLength - elemIndicator : buttonsPerCol;
int addCounter = buttonsPerCol;
addCounter = qBound(0, addCounter, vecLength - elemIndicator);
QPoint center = QPoint(m_selection.left() - m_buttonExtendedSize,
m_selection.center().y());
QVector<QPoint> positions = verticalPoints(center, addCounter, true);
for (const QPoint &p: positions) {
auto button = m_vectorButtons[elemIndicator];
button->move(p);
++elemIndicator;
}
moveButtonsToPoints(positions, elemIndicator);
}
// if there are elements for the next cycle, increase the size of the base area
if (elemIndicator < vecLength &&
!(m_allSidesBlocked))
{
// If there are elements for the next cycle, increase the size of the
// base area
if (elemIndicator < vecLength && !(m_allSidesBlocked)) {
expandSelection();
}
}
}
// getHPoints is an auxiliar method for the button position computation.
// GetHPoints is an auxiliar method for the button position computation.
// starts from a known center and keeps adding elements horizontally
// and returns the computed positions.
QVector<QPoint> ButtonHandler::horizontalPoints(
const QPoint &center, const int elements, const bool leftToRight) const
{
QVector<QPoint> res;
// distance from the center to start adding buttons
// Distance from the center to start adding buttons
int shift = 0;
if (elements % 2 == 0) {
shift = m_buttonExtendedSize * (elements / 2) - (SEPARATION / 2);
@@ -249,7 +197,7 @@ QVector<QPoint> ButtonHandler::verticalPoints(
const QPoint &center, const int elements, const bool upToDown) const
{
QVector<QPoint> res;
// distance from the center to start adding buttons
// Distance from the center to start adding buttons
int shift = 0;
if (elements % 2 == 0) {
shift = m_buttonExtendedSize * (elements / 2) - (SEPARATION / 2);
@@ -323,6 +271,47 @@ void ButtonHandler::positionButtonsInside(int index) {
m_buttonsAreInside = true;
}
void ButtonHandler::ensureSelectionMinimunSize() {
// Detect if a side is smaller than a button in order to prevent collision
// and redimension the base area the the base size of a single button per side
if (m_selection.width() < m_buttonBaseSize) {
if (m_blockedRight && !m_blockedLeft) {
m_selection.setX(m_selection.x() - (m_buttonBaseSize-m_selection.width()));
} else if (!m_blockedLeft && !m_blockedRight) {
// When not close to the left side (because the rect grows to the right)
m_selection.setX(m_selection.x() - (m_buttonBaseSize-m_selection.width()) / 2);
}
m_selection.setWidth(m_buttonBaseSize);
}
if (m_selection.height() < m_buttonBaseSize) {
if (m_blockedBotton && !m_blockedTop) {
m_selection.setY(m_selection.y() - (m_buttonBaseSize-m_selection.height()));
} else if (!m_blockedTop && !m_blockedBotton) {
// When not close to the top (because the rect grows to the bottom)
m_selection.setY(m_selection.y() - (m_buttonBaseSize-m_selection.height()) / 2);
}
m_selection.setHeight(m_buttonBaseSize);
}
}
void ButtonHandler::moveButtonsToPoints(
const QVector<QPoint> &points, int &index)
{
for (const QPoint &p: points) {
auto button = m_vectorButtons[index];
button->move(p);
++index;
}
}
void ButtonHandler::adjustHorizontalCenter(QPoint &center) {
if (m_blockedLeft) {
center.setX(center.x() + m_buttonExtendedSize/2);
} else if (m_blockedRight) {
center.setX(center.x() - m_buttonExtendedSize/2);
}
}
// setButtons redefines the buttons of the button handler
void ButtonHandler::setButtons(const QVector<CaptureButton *> v) {
if (v.isEmpty())