Creation of 'third-party' directory
This commit is contained in:
450
src/third-party/singleapplication/singleapplication.cpp
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450
src/third-party/singleapplication/singleapplication.cpp
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// The MIT License (MIT)
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//
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// Copyright (c) Itay Grudev 2015 - 2016
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include <cstdlib>
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#include <QtCore/QDir>
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#include <QtCore/QProcess>
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#include <QtCore/QByteArray>
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#include <QtCore/QSemaphore>
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#include <QtCore/QSharedMemory>
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#include <QtCore/QStandardPaths>
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#include <QtCore/QCryptographicHash>
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#include <QtNetwork/QLocalServer>
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#include <QtNetwork/QLocalSocket>
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#ifdef Q_OS_UNIX
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#include <signal.h>
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#include <unistd.h>
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#endif
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#ifdef Q_OS_WIN
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#include <windows.h>
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#include <lmcons.h>
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#endif
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#include "singleapplication.h"
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#include "singleapplication_p.h"
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static const char NewInstance = 'N';
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static const char SecondaryInstance = 'S';
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static const char Reconnect = 'R';
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static const char InvalidConnection = '\0';
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SingleApplicationPrivate::SingleApplicationPrivate( SingleApplication *q_ptr ) : q_ptr( q_ptr ) {
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server = nullptr;
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socket = nullptr;
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}
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SingleApplicationPrivate::~SingleApplicationPrivate()
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{
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if( socket != nullptr ) {
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socket->close();
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delete socket;
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}
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memory->lock();
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InstancesInfo* inst = (InstancesInfo*)memory->data();
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if( server != nullptr ) {
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server->close();
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delete server;
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inst->primary = false;
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}
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memory->unlock();
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delete memory;
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}
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void SingleApplicationPrivate::genBlockServerName( int timeout )
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{
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QCryptographicHash appData( QCryptographicHash::Sha256 );
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appData.addData( "SingleApplication", 17 );
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appData.addData( SingleApplication::app_t::applicationName().toUtf8() );
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appData.addData( SingleApplication::app_t::organizationName().toUtf8() );
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appData.addData( SingleApplication::app_t::organizationDomain().toUtf8() );
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if( ! (options & SingleApplication::Mode::ExcludeAppVersion) ) {
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appData.addData( SingleApplication::app_t::applicationVersion().toUtf8() );
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}
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if( ! (options & SingleApplication::Mode::ExcludeAppPath) ) {
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#ifdef Q_OS_WIN
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appData.addData( SingleApplication::app_t::applicationFilePath().toLower().toUtf8() );
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#else
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appData.addData( SingleApplication::app_t::applicationFilePath().toUtf8() );
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#endif
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}
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// User level block requires a user specific data in the hash
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if( options & SingleApplication::Mode::User ) {
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#ifdef Q_OS_WIN
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Q_UNUSED(timeout);
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wchar_t username [ UNLEN + 1 ];
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// Specifies size of the buffer on input
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DWORD usernameLength = UNLEN + 1;
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if( GetUserNameW( username, &usernameLength ) ) {
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appData.addData( QString::fromWCharArray(username).toUtf8() );
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} else {
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appData.addData( QStandardPaths::standardLocations( QStandardPaths::HomeLocation ).join("").toUtf8() );
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}
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#endif
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#ifdef Q_OS_UNIX
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QProcess process;
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process.start( "whoami" );
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if( process.waitForFinished( timeout ) &&
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process.exitCode() == QProcess::NormalExit) {
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appData.addData( process.readLine() );
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} else {
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appData.addData(
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QDir(
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QStandardPaths::standardLocations( QStandardPaths::HomeLocation ).first()
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).absolutePath().toUtf8()
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);
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}
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#endif
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}
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// Replace the backslash in RFC 2045 Base64 [a-zA-Z0-9+/=] to comply with
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// server naming requirements.
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blockServerName = appData.result().toBase64().replace("/", "_");
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}
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void SingleApplicationPrivate::startPrimary( bool resetMemory )
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{
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#ifdef Q_OS_UNIX
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// Handle any further termination signals to ensure the
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// QSharedMemory block is deleted even if the process crashes
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crashHandler();
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#endif
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// Successful creation means that no main process exists
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// So we start a QLocalServer to listen for connections
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QLocalServer::removeServer( blockServerName );
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server = new QLocalServer();
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// Restrict access to the socket according to the
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// SingleApplication::Mode::User flag on User level or no restrictions
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if( options & SingleApplication::Mode::User ) {
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server->setSocketOptions( QLocalServer::UserAccessOption );
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} else {
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server->setSocketOptions( QLocalServer::WorldAccessOption );
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}
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server->listen( blockServerName );
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QObject::connect(
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server,
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&QLocalServer::newConnection,
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this,
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&SingleApplicationPrivate::slotConnectionEstablished
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);
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// Reset the number of connections
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memory->lock();
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InstancesInfo* inst = (InstancesInfo*)memory->data();
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if( resetMemory ){
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inst->primary = true;
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inst->secondary = 0;
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} else {
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inst->primary = true;
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}
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memory->unlock();
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instanceNumber = 0;
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}
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void SingleApplicationPrivate::startSecondary()
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{
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#ifdef Q_OS_UNIX
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// Handle any further termination signals to ensure the
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// QSharedMemory block is deleted even if the process crashes
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crashHandler();
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#endif
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}
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void SingleApplicationPrivate::connectToPrimary( int msecs, char connectionType )
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{
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// Connect to the Local Server of the Primary Instance if not already
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// connected.
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if( socket == nullptr ) {
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socket = new QLocalSocket();
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}
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// If already connected - we are done;
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if( socket->state() == QLocalSocket::ConnectedState )
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return;
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// If not connect
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if( socket->state() == QLocalSocket::UnconnectedState ||
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socket->state() == QLocalSocket::ClosingState ) {
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socket->connectToServer( blockServerName );
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}
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// Wait for being connected
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if( socket->state() == QLocalSocket::ConnectingState ) {
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socket->waitForConnected( msecs );
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}
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// Initialisation message according to the SingleApplication protocol
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if( socket->state() == QLocalSocket::ConnectedState ) {
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// Notify the parent that a new instance had been started;
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QByteArray initMsg = blockServerName.toLatin1();
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initMsg.append( connectionType );
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initMsg.append( (const char *)&instanceNumber, sizeof(quint32) );
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initMsg.append( QByteArray::number( qChecksum( initMsg.constData(), initMsg.length() ), 256) );
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socket->write( initMsg );
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socket->flush();
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socket->waitForBytesWritten( msecs );
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}
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}
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#ifdef Q_OS_UNIX
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void SingleApplicationPrivate::crashHandler()
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{
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// Handle any further termination signals to ensure the
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// QSharedMemory block is deleted even if the process crashes
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signal( SIGHUP, SingleApplicationPrivate::terminate ); // 1
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signal( SIGINT, SingleApplicationPrivate::terminate ); // 2
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signal( SIGQUIT, SingleApplicationPrivate::terminate ); // 3
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signal( SIGILL, SingleApplicationPrivate::terminate ); // 4
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signal( SIGABRT, SingleApplicationPrivate::terminate ); // 6
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signal( SIGFPE, SingleApplicationPrivate::terminate ); // 8
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signal( SIGBUS, SingleApplicationPrivate::terminate ); // 10
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signal( SIGSEGV, SingleApplicationPrivate::terminate ); // 11
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signal( SIGSYS, SingleApplicationPrivate::terminate ); // 12
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signal( SIGPIPE, SingleApplicationPrivate::terminate ); // 13
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signal( SIGALRM, SingleApplicationPrivate::terminate ); // 14
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signal( SIGTERM, SingleApplicationPrivate::terminate ); // 15
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signal( SIGXCPU, SingleApplicationPrivate::terminate ); // 24
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signal( SIGXFSZ, SingleApplicationPrivate::terminate ); // 25
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}
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void SingleApplicationPrivate::terminate( int signum )
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{
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delete ((SingleApplication*)QApplication::instance())->d_ptr;
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::exit( 128 + signum );
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}
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#endif
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/**
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* @brief Executed when a connection has been made to the LocalServer
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*/
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void SingleApplicationPrivate::slotConnectionEstablished()
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{
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Q_Q(SingleApplication);
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QLocalSocket *nextConnSocket = server->nextPendingConnection();
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// Verify that the new connection follows the SingleApplication protocol
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char connectionType = InvalidConnection;
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quint32 instanceId;
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QByteArray initMsg, tmp;
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if( nextConnSocket->waitForReadyRead( 100 ) ) {
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tmp = nextConnSocket->read( blockServerName.length() );
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// Verify that the socket data start with blockServerName
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if( tmp == blockServerName.toLatin1() ) {
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initMsg = tmp;
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connectionType = nextConnSocket->read( 1 )[0];
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switch( connectionType ) {
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case NewInstance:
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case SecondaryInstance:
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case Reconnect:
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{
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initMsg += connectionType;
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tmp = nextConnSocket->read( sizeof(quint32) );
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const char * data = tmp.constData();
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instanceId = (quint32)*data;
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initMsg += tmp;
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// Verify the checksum of the initMsg
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QByteArray checksum = QByteArray::number(
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qChecksum( initMsg.constData(), initMsg.length() ),
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256
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);
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tmp = nextConnSocket->read( checksum.length() );
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if( checksum == tmp )
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break; // Otherwise set to invalid connection (next line)
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}
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default:
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connectionType = InvalidConnection;
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}
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}
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}
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if( connectionType == InvalidConnection ) {
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nextConnSocket->close();
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delete nextConnSocket;
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return;
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}
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QObject::connect(
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nextConnSocket,
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&QLocalSocket::aboutToClose,
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this,
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[nextConnSocket, instanceId, this]() {
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Q_EMIT this->slotClientConnectionClosed( nextConnSocket, instanceId );
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}
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);
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QObject::connect(
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nextConnSocket,
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&QLocalSocket::readyRead,
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this,
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[nextConnSocket, instanceId, this]() {
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Q_EMIT this->slotDataAvailable( nextConnSocket, instanceId );
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}
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);
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if( connectionType == NewInstance || (
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connectionType == SecondaryInstance &&
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options & SingleApplication::Mode::SecondaryNotification
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)
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) {
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Q_EMIT q->instanceStarted();
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}
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if( nextConnSocket->bytesAvailable() > 0 ) {
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Q_EMIT this->slotDataAvailable( nextConnSocket, instanceId );
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}
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}
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void SingleApplicationPrivate::slotDataAvailable( QLocalSocket *dataSocket, quint32 instanceId )
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{
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Q_Q(SingleApplication);
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Q_EMIT q->receivedMessage( instanceId, dataSocket->readAll() );
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}
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void SingleApplicationPrivate::slotClientConnectionClosed( QLocalSocket *closedSocket, quint32 instanceId )
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{
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if( closedSocket->bytesAvailable() > 0 )
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Q_EMIT slotDataAvailable( closedSocket, instanceId );
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closedSocket->deleteLater();
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}
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/**
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* @brief Constructor. Checks and fires up LocalServer or closes the program
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* if another instance already exists
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* @param argc
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* @param argv
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* @param {bool} allowSecondaryInstances
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*/
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SingleApplication::SingleApplication( int &argc, char *argv[], bool allowSecondary, Options options, int timeout )
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: app_t( argc, argv ), d_ptr( new SingleApplicationPrivate( this ) )
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{
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Q_D(SingleApplication);
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// Store the current mode of the program
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d->options = options;
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// Generating an application ID used for identifying the shared memory
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// block and QLocalServer
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d->genBlockServerName( timeout );
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// Guarantee thread safe behaviour with a shared memory block. Also by
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// explicitly attaching it and then deleting it we make sure that the
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// memory is deleted even if the process had crashed on Unix.
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#ifdef Q_OS_UNIX
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d->memory = new QSharedMemory( d->blockServerName );
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d->memory->attach();
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delete d->memory;
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#endif
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d->memory = new QSharedMemory( d->blockServerName );
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// Create a shared memory block
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if( d->memory->create( sizeof( InstancesInfo ) ) ) {
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d->startPrimary( true );
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return;
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} else {
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// Attempt to attach to the memory segment
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if( d->memory->attach() ) {
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d->memory->lock();
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InstancesInfo* inst = (InstancesInfo*)d->memory->data();
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if( ! inst->primary ) {
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d->startPrimary( false );
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d->memory->unlock();
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return;
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}
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// Check if another instance can be started
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if( allowSecondary ) {
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inst->secondary += 1;
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d->instanceNumber = inst->secondary;
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d->startSecondary();
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if( d->options & Mode::SecondaryNotification ) {
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d->connectToPrimary( timeout, SecondaryInstance );
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}
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d->memory->unlock();
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return;
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}
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d->memory->unlock();
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}
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}
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d->connectToPrimary( timeout, NewInstance );
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delete d;
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::exit( EXIT_SUCCESS );
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}
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/**
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* @brief Destructor
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*/
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SingleApplication::~SingleApplication()
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{
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Q_D(SingleApplication);
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delete d;
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}
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bool SingleApplication::isPrimary()
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{
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Q_D(SingleApplication);
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return d->server != nullptr;
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}
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bool SingleApplication::isSecondary()
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{
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Q_D(SingleApplication);
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return d->server == nullptr;
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}
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quint32 SingleApplication::instanceId()
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{
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Q_D(SingleApplication);
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return d->instanceNumber;
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}
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bool SingleApplication::sendMessage( QByteArray message, int timeout )
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{
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Q_D(SingleApplication);
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// Nobody to connect to
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if( isPrimary() ) return false;
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// Make sure the socket is connected
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d->connectToPrimary( timeout, Reconnect );
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d->socket->write( message );
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bool dataWritten = d->socket->flush();
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d->socket->waitForBytesWritten( timeout );
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return dataWritten;
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}
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Block a user