fix - MacOS - Strange tool buttons position behaviour on capture screen
(cherry picked from commit 0dee55884b873d6ded139c39d665bb229481c7e2)
This commit is contained in:
committed by
borgmanJeremy
parent
2fb3f90afc
commit
7b4c409a86
@@ -146,6 +146,10 @@ CaptureWidget::CaptureWidget(const uint id,
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updateButtons();
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QVector<QRect> areas;
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if (m_context.fullscreen) {
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#if (defined(Q_OS_MAC) || defined(Q_OS_MAC64) || defined(Q_OS_MACOS) || \
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defined(Q_OS_MACX))
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QPoint currentPos = QCursor::pos();
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#endif
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for (QScreen* const screen : QGuiApplication::screens()) {
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QRect r = screen->geometry();
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r.moveTo(r.x() / screen->devicePixelRatio(),
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@@ -153,7 +157,21 @@ CaptureWidget::CaptureWidget(const uint id,
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#if defined(Q_OS_WIN)
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r.moveTo(r.topLeft() - topLeft);
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#endif
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#if (defined(Q_OS_MAC) || defined(Q_OS_MAC64) || defined(Q_OS_MACOS) || \
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defined(Q_OS_MACX))
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// MacOS works just with one active display, so we need to append
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// just one current display and keep multiple displays logic for
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// other OS
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if (r.contains(currentPos)) {
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// all calculations are processed according to (0, 0) start
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// point so we need to move current object to (0, 0)
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r.moveTo(0, 0);
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areas.append(r);
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break;
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}
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#else
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areas.append(r);
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#endif
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}
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} else {
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areas.append(rect());
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