Refactor for consistent button position arround the selection
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@@ -40,8 +40,10 @@ public:
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void setButtons(const QVector<Button*>);
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private:
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QVector<QPoint> getHPoints(const QPoint ¢er, const int elements) const;
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QVector<QPoint> getVPoints(const QPoint ¢er, const int elements) const;
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QVector<QPoint> getHPoints(const QPoint ¢er, const int elements,
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const bool leftToRight) const;
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QVector<QPoint> getVPoints(const QPoint ¢er, const int elements,
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const bool upToDown) const;
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QVector<Button*> m_vectorButtons;
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int m_distance;
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