// Copyright 2017 Alejandro Sirgo Rica
//
// This file is part of Flameshot.
//
// Flameshot is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Flameshot is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Flameshot. If not, see .
#ifndef BUTTONHANDLER_H
#define BUTTONHANDLER_H
#include "capturebutton.h"
#include
#include
class CaptureButton;
class QRect;
class QPoint;
class ButtonHandler : public QObject {
Q_OBJECT
public:
ButtonHandler(const QVector&, QObject *parent = nullptr);
ButtonHandler(QObject *parent = nullptr);
void hide();
void show();
bool isVisible() const;
size_t size() const;
void updatePosition(const QRect &selection, const QRect &limits);
void setButtons(const QVector);
bool contains(const QPoint &p) const;
private:
QVector horizontalPoints(const QPoint ¢er, const int elements,
const bool leftToRight) const;
QVector verticalPoints(const QPoint ¢er, const int elements,
const bool upToDown) const;
QVector m_vectorButtons;
int m_distance;
int m_buttonBaseSize;
QRegion m_region;
void addToRegion(const QVector &points);
};
#endif // BUTTONHANDLER_H