// Copyright(c) 2017-2019 Alejandro Sirgo Rica & Contributors
//
// This file is part of Flameshot.
//
// Flameshot is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Flameshot is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Flameshot. If not, see .
#include "pixelatetool.h"
#include
#include
#include
#include
#include
#include
#include
PixelateTool::PixelateTool(QObject* parent)
: AbstractTwoPointTool(parent)
{}
QIcon PixelateTool::icon(const QColor& background, bool inEditor) const
{
Q_UNUSED(inEditor);
return QIcon(iconPath(background) + "pixelate.svg");
}
QString PixelateTool::name() const
{
return tr("Pixelate");
}
ToolType PixelateTool::nameID() const
{
return ToolType::PIXELATE;
}
QString PixelateTool::description() const
{
return tr("Set Pixelate as the paint tool");
}
CaptureTool* PixelateTool::copy(QObject* parent)
{
return new PixelateTool(parent);
}
void PixelateTool::process(QPainter& painter,
const QPixmap& pixmap,
bool recordUndo)
{
if (recordUndo) {
updateBackup(pixmap);
}
QPoint& p0 = m_points.first;
QPoint& p1 = m_points.second;
QRect selection = QRect(p0, p1).normalized();
// If thickness is less than 1, use old blur process
if (m_thickness <= 1) {
auto pixelRatio = pixmap.devicePixelRatio();
QRect selectionScaled =
QRect(p0 * pixelRatio, p1 * pixelRatio).normalized();
QGraphicsBlurEffect* blur = new QGraphicsBlurEffect;
blur->setBlurRadius(10);
QGraphicsPixmapItem* item =
new QGraphicsPixmapItem(pixmap.copy(selectionScaled));
item->setGraphicsEffect(blur);
QGraphicsScene scene;
scene.addItem(item);
scene.render(&painter, selection, QRectF());
blur->setBlurRadius(12);
// multiple repeat for make blur effect stronger
for (int cnt = 100; cnt > 0; cnt--) {
scene.render(&painter, selection, QRectF());
}
} else {
int width = selection.width() * (0.5 / qMax(1, m_thickness));
int height = selection.height() * (0.5 / qMax(1, m_thickness));
QSize size = QSize(qMax(width, 1), qMax(height, 1));
QPixmap t = pixmap.copy(selection);
t = t.scaled(size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
t = t.scaled(selection.width(), selection.height());
painter.drawImage(selection, t.toImage());
}
}
void PixelateTool::paintMousePreview(QPainter& painter,
const CaptureContext& context)
{
Q_UNUSED(context);
Q_UNUSED(painter);
}
void PixelateTool::drawStart(const CaptureContext& context)
{
m_thickness = context.thickness;
m_points.first = context.mousePos;
m_points.second = context.mousePos;
}
void PixelateTool::pressed(const CaptureContext& context)
{
Q_UNUSED(context);
}