Files
flameshot/src/tools/abstractactiontool.cpp
lupoDharkael 5746a58582 Code refactor
More flexible tool API
Minor code format fixes
Clipboard freeze fixed(?)
Arrow correcly growing close to the start point
Improve maintainability
Add undo/redo stack
2018-04-10 15:33:08 +02:00

72 lines
1.8 KiB
C++

// Copyright(c) 2017-2018 Alejandro Sirgo Rica & Contributors
//
// This file is part of Flameshot.
//
// Flameshot is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Flameshot is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Flameshot. If not, see <http://www.gnu.org/licenses/>.
#include "abstractactiontool.h"
AbstractActionTool::AbstractActionTool(QObject *parent) : CaptureTool(parent) {
}
bool AbstractActionTool::isValid() const {
return true;
}
bool AbstractActionTool::isSelectable() const {
return false;
}
bool AbstractActionTool::showMousePreview() const {
return false;
}
QWidget *AbstractActionTool::widget() {
return nullptr;
}
QWidget *AbstractActionTool::configurationWidget() {
return nullptr;
}
void AbstractActionTool::undo(QPixmap &pixmap) {
Q_UNUSED(pixmap);
}
void AbstractActionTool::process(QPainter &painter, const QPixmap &pixmap, bool recordUndo) {
Q_UNUSED(painter);
Q_UNUSED(pixmap);
Q_UNUSED(recordUndo);
}
void AbstractActionTool::paintMousePreview(
QPainter &painter, const CaptureContext &context)
{
Q_UNUSED(painter);
Q_UNUSED(context);
}
void AbstractActionTool::drawEnd(const QPoint &p) {
Q_UNUSED(p);
}
void AbstractActionTool::drawMove(const QPoint &p) {
Q_UNUSED(p);
}
void AbstractActionTool::drawStart(const CaptureContext &context) {
Q_UNUSED(context);
}