SVG images have been optimized with svgo, this will slightly reduce package size though the main reason for this was to remove unneeded markup. Image paths have been changed and merged, now the directory tree looks like this: img ├── app ├── material │ ├── black │ └── white └── preview The reason to merge the paths is to avoid duplicate files for buttons and configuration. SVG icons are used by default now, PNG images have not been deleted from the images directory, but they were deleted from the graphics.qrc resource file. All image paths were updated accordingly, except in the tray icon, I could not make it work using the SVG image.
87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
// Copyright(c) 2017-2018 Alejandro Sirgo Rica & Contributors
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//
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// This file is part of Flameshot.
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//
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// Flameshot is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Flameshot is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Flameshot. If not, see <http://www.gnu.org/licenses/>.
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#include "blurtool.h"
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#include <QPainter>
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#include <QGraphicsBlurEffect>
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#include <QGraphicsPixmapItem>
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#include <QGraphicsScene>
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#include <QApplication>
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BlurTool::BlurTool(QObject *parent) : AbstractTwoPointTool(parent) {
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}
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QIcon BlurTool::icon(const QColor &background, bool inEditor) const {
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Q_UNUSED(inEditor);
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return QIcon(iconPath(background) + "blur.svg");
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}
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QString BlurTool::name() const {
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return tr("Blur");
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}
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QString BlurTool::nameID() {
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return "";
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}
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QString BlurTool::description() const {
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return tr("Sets the Blur as the paint tool");
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}
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CaptureTool* BlurTool::copy(QObject *parent) {
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return new BlurTool(parent);
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}
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void BlurTool::process(QPainter &painter, const QPixmap &pixmap, bool recordUndo) {
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if (recordUndo) {
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updateBackup(pixmap);
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}
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QPoint &p0 = m_points.first;
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QPoint &p1 = m_points.second;
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QRect selection = QRect(p0, p1).normalized();
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QGraphicsBlurEffect *blur = new QGraphicsBlurEffect;
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blur->setBlurRadius(10);
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QGraphicsPixmapItem *item = new QGraphicsPixmapItem (
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pixmap.copy(selection));
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item->setGraphicsEffect(blur);
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QGraphicsScene scene;
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scene.addItem(item);
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scene.render(&painter, selection, QRectF());
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blur->setBlurRadius(12);
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scene.render(&painter, selection, QRectF());
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scene.render(&painter, selection, QRectF());
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}
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void BlurTool::paintMousePreview(QPainter &painter, const CaptureContext &context) {
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Q_UNUSED(context);
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Q_UNUSED(painter);
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}
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void BlurTool::drawStart(const CaptureContext &context) {
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m_thickness = context.thickness;
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m_points.first = context.mousePos;
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m_points.second = context.mousePos;
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}
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void BlurTool::pressed(const CaptureContext &context) {
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Q_UNUSED(context);
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}
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