The design was defective and I didn't expect the popularity of the project. After these changes the code will be more mantainable and understandable. Among the changes we can see: - A better code structure - Decoupled button widget from its logic - More code reuse - Easier way to add buttons - Specialized classes
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
// Copyright 2017 Alejandro Sirgo Rica
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//
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// This file is part of Flameshot.
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//
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// Flameshot is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Flameshot is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Flameshot. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CIRCLETOOL_H
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#define CIRCLETOOL_H
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#include "capturetool.h"
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class CircleTool : public CaptureTool
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{
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Q_OBJECT
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public:
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explicit CircleTool(QObject *parent = nullptr);
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int getID();
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bool isSelectable();
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ToolWorkType getToolType();
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QString getIconName();
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QString getName();
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QString getDescription();
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void processImage(
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QPainter &painter,
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const QVector<QPoint> &points,
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const QColor &color);
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void onPressed();
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};
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#endif // CIRCLETOOL_H
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