Files
flameshot/src/capture/widget/buttonhandler.h
2017-08-16 14:34:16 +02:00

88 lines
2.5 KiB
C++

// Copyright 2017 Alejandro Sirgo Rica
//
// This file is part of Flameshot.
//
// Flameshot is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Flameshot is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Flameshot. If not, see <http://www.gnu.org/licenses/>.
#ifndef BUTTONHANDLER_H
#define BUTTONHANDLER_H
#include "capturebutton.h"
#include <QVector>
#include <QObject>
class CaptureButton;
class QRect;
class QPoint;
class ButtonHandler : public QObject {
Q_OBJECT
public:
ButtonHandler(const QVector<CaptureButton*>&, QObject *parent = nullptr);
ButtonHandler(QObject *parent = nullptr);
void hideSectionUnderMouse(const QPoint &p);
bool isVisible() const;
bool isPartiallyHidden() const;
bool buttonsAreInside() const;
size_t size() const;
void updatePosition(const QRect &selection, const QRect &limits);
void setButtons(const QVector<CaptureButton*>);
bool contains(const QPoint &p) const;
public slots:
void hide();
void show();
private:
QVector<QPoint> horizontalPoints(const QPoint &center, const int elements,
const bool leftToRight) const;
QVector<QPoint> verticalPoints(const QPoint &center, const int elements,
const bool upToDown) const;
QVector<CaptureButton*> m_vectorButtons;
QVector<CaptureButton*> m_topButtons;
QVector<CaptureButton*> m_bottonButtons;
QVector<CaptureButton*> m_leftButtons;
QVector<CaptureButton*> m_rightButtons;
QVector<CaptureButton*> m_insideButtons;
QVector<CaptureButton*> * m_hiddenButtonVector;
QRegion m_topRegion;
QRegion m_bottonRegion;
QRegion m_leftRegion;
QRegion m_rightRegion;
QRegion m_insideRegion;
bool m_isPartiallyHidden;
enum side {
TOP, LEFT, BOTTON, RIGHT, INSIDE, NONE
};
int m_distance;
int m_buttonBaseSize;
bool m_buttonsAreInside;
// aux methods
void addToRegion(const QVector<QPoint> &points, const side s);
void resetRegionTrack();
};
#endif // BUTTONHANDLER_H