Merge pull request #1 from Shreddan/Shreddan-patch-1

Update README.md
This commit is contained in:
Benjamin Kyd
2019-10-07 19:54:06 +01:00
committed by GitHub

View File

@@ -1,7 +1,7 @@
# Inferno Pathtracer # Inferno Pathtracer
[![Build Status](https://travis-ci.org/plane000/inferno.png?branch=master)](https://travis-ci.org/plane000/inferno) [![Build Status](https://travis-ci.org/plane000/inferno.png?branch=master)](https://travis-ci.org/plane000/inferno)
Inferno is a CPU Only, progressive unidirectional pathtracing engine written in C++. Inferno is a CPU Only, progressive, unidirectional pathtracing engine written in C++.
![Latest Render](https://imgur.com/WPs7jjr.jpg) ![Latest Render](https://imgur.com/WPs7jjr.jpg)
@@ -10,10 +10,10 @@ Inferno is a CPU Only, progressive unidirectional pathtracing engine written in
* Supports OBJ Files * Supports OBJ Files
* Supports many material properties * Supports many material properties
* Uses multiple types of acceleration structures * Uses multiple types of acceleration structures
* Fully capable GUI adds much runtime customization to the scene and render settings * Fully capable GUI adds many runtime customizations to the scene and render settings
* Custom threadpool for best performance * Custom threadpool for best performance
### Installation ### Build Instructions
``` ```
git clone https://github.com/plane000/inferno git clone https://github.com/plane000/inferno
@@ -26,7 +26,7 @@ make
### Examples ### Examples
There are many example scenes that I have made already. Just change the CurrentTest variable inside the CMakeList to the name of the file you wish to demo. There are many example scenes that I have made already. Just modify the CurrentTest variable inside the CMakeLists.txt to the name of the file you wish to demo.
### Basic Scene ### Basic Scene
@@ -71,7 +71,7 @@ int main(int argc, char** argv) {
### References ### References
While programming this I found a few resources especially useful. Below is some listed. While I have been working on this project, I have found a few resources to be especially useful. Below are a few I have listed.
* [Scratch A Pixel - Global Illumination](https://www.scratchapixel.com) * [Scratch A Pixel - Global Illumination](https://www.scratchapixel.com)