KDTree and multiple mesh and primative rendering

This commit is contained in:
Ben Kyd
2019-08-07 05:01:43 +01:00
parent cf142ff5be
commit 17df4e0d09
19 changed files with 395 additions and 38 deletions

View File

@@ -1,3 +1,219 @@
#include "kd.hpp"
#include <iostream>
#include "../definitions/primatives/primative.hpp"
#include "../definitions/primatives/triangle.hpp"
#include "../definitions/ray.hpp"
Box::Box() {
return;
}
Box::Box(Triangle* object) {
min.x = std::numeric_limits<float>::max();
min.y = std::numeric_limits<float>::max();
min.z = std::numeric_limits<float>::max();
max.x = std::numeric_limits<float>::lowest();
max.y = std::numeric_limits<float>::lowest();
max.z = std::numeric_limits<float>::lowest();
ExtendTriangle(object);
}
void Box::ExtendTriangle(Triangle* object) {
ExtendPoint(object->points[0]);
ExtendPoint(object->points[1]);
ExtendPoint(object->points[2]);
}
void Box::ExtendPoint(glm::vec3 p) {
if (p.x < min.x) min.x = p.x;
if (p.y < min.y) min.y = p.y;
if (p.z < min.z) min.z = p.z;
if (p.x > max.x) max.x = p.x;
if (p.y > max.y) max.y = p.y;
if (p.z > max.z) max.z = p.z;
}
int Box::LongestAxis() {
float diff_x = fabsf(max.x - min.x);
float diff_y = fabsf(max.y - min.y);
float diff_z = fabsf(max.z - min.z);
if (diff_x > diff_y && diff_x > diff_z){
return 0;
} else if (diff_y > diff_z) {
return 1;
} else {
return 2;
}
}
bool Box::Hit(Ray* ray) {
if (ray->origin.x >= min.x && ray->origin.x < max.x &&
ray->origin.y >= min.y && ray->origin.y < max.y &&
ray->origin.z >= min.z && ray->origin.z < max.z) {
return true;
}
float dirfrac_x = 1.0f / ray->direction.x;
float dirfrac_y = 1.0f / ray->direction.y;
float dirfrac_z = 1.0f / ray->direction.z;
float t1 = (min.x - ray->origin.x) * dirfrac_x;
float t2 = (max.x - ray->origin.x) * dirfrac_x;
float t3 = (min.y - ray->origin.y) * dirfrac_y;
float t4 = (max.y - ray->origin.y) * dirfrac_y;
float t5 = (min.z - ray->origin.z) * dirfrac_z;
float t6 = (max.z - ray->origin.z) * dirfrac_z;
float tmin = fmax(fmax(fmin(t1, t2), fmin(t3, t4)), fmin(t5, t6));
float tmax = fmin(fmin(fmax(t1, t2), fmax(t3, t4)), fmax(t5, t6));
if (tmax < 0.0f) {
return false;
}
if (tmin > tmax) {
return false;
}
return tmin > 0.0f;
}
KDTree* BuildKDTree(const std::vector<Triangle*>& triangles)
{
KDTree* node = new KDTree();
node->children = triangles;
if (triangles.size() == 0) {
return node;
}
if (triangles.size() == 1) {
node->bounds = Box(triangles[0]);
node->child0 = new KDTree();
node->child1 = new KDTree();
node->child0->children = std::vector<Triangle*>();
node->child1->children = std::vector<Triangle*>();
return node;
}
node->bounds = Box(triangles[0]);
for (int i = 1; i < triangles.size(); i++) {
node->bounds.ExtendTriangle(triangles[i]);
}
glm::vec3 midpoint = glm::vec3(0.0f, 0.0f, 0.0f);
for (int i = 0; i < triangles.size(); i++) {
midpoint = midpoint + ((triangles[i]->Midpoint()) * (1.0f / float(triangles.size())));
}
std::vector<Triangle*> bucket0;
std::vector<Triangle*> bucket1;
int axis = node->bounds.LongestAxis();
for (int i = 0; i < triangles.size(); i++) {
glm::vec3 temp_midpoint = triangles[i]->Midpoint();
if (axis == 0) {
if (midpoint.x >= temp_midpoint.x) {
bucket1.push_back(triangles[i]);
}
else {
bucket0.push_back(triangles[i]);
}
} else if (axis == 1) {
if (midpoint.y >= temp_midpoint.y) {
bucket1.push_back(triangles[i]);
} else {
bucket0.push_back(triangles[i]);
}
} else {
if (midpoint.z >= temp_midpoint.z) {
bucket1.push_back(triangles[i]);
} else {
bucket0.push_back(triangles[i]);
}
}
}
if (bucket0.size() == 0 && bucket1.size() > 0) {
bucket0 = bucket1;
}
if (bucket1.size() == 0 && bucket0.size() > 0) {
bucket1 = bucket0;
}
int matches = 0;
for (int i = 0; i < bucket0.size(); i++) {
for (int j = 0; j < bucket1.size(); j++) {
if (bucket0[i] == bucket1[j]) {
matches++;
}
}
}
float threshold = 0.5f;
if ((float)matches / float(bucket0.size()) < threshold &&
(float)matches / float(bucket1.size()) < threshold) {
node->child0 = BuildKDTree(bucket0);
node->child1 = BuildKDTree(bucket1);
} else {
node->child0 = new KDTree();
node->child1 = new KDTree();
node->child0->children = std::vector<Triangle*>();
node->child1->children = std::vector<Triangle*>();
}
return node;
}
bool KDIntersect(KDTree* kd_tree1, Ray* ray, Triangle*& triangle_min,
float& t_min) {
if (kd_tree1->bounds.Hit(ray) > 0.0f) {
if (kd_tree1->child0->children.size() > 0 ||
kd_tree1->child1->children.size() > 0) {
bool a = KDIntersect(kd_tree1->child0, ray, triangle_min, t_min);
bool b = KDIntersect(kd_tree1->child1, ray, triangle_min, t_min);
return a || b;
} else {
bool did_hit_any = false;
for (int i = 0; i < kd_tree1->children.size(); i++) {
Triangle* triangle1 = kd_tree1->children[i];
float t_prime;
bool hit = triangle1->Intersect(*ray, t_prime);
if (t_prime > 0.0f && t_prime < t_min) {
did_hit_any = true;
t_min = t_prime;
triangle_min = triangle1;
}
}
return did_hit_any;
}
}
return false;
}