KDTree and multiple mesh and primative rendering

This commit is contained in:
Ben Kyd
2019-08-07 05:01:43 +01:00
parent cf142ff5be
commit 17df4e0d09
19 changed files with 395 additions and 38 deletions

View File

@@ -16,8 +16,15 @@ int main(int argc, char** argv) {
Scene* scene = new Scene(width, height);
scene->camera = new Camera(width, height);
scene->objects.push_back(new Plane({0.0f, -0.5f, 0.0f}, {0.0f, -1.0f, 0.0f}));
scene->objects.push_back(new Sphere({0.0f, 0.0f, -4.0f}, 1.0f));
std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/cornell.obj");
for (const auto& object : tris)
object->Translate({ 0.0f, -1.0f, -3.0f });
Mesh* mesh = new Mesh(tris);
mesh->Optimise();
scene->meshs.push_back(mesh);
inferno.SetScene(scene);