tonemapping reorder and another example render
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@@ -84,7 +84,7 @@ void ProgressiveRenderer::Input() {
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ImGui::Combo("Render Mode", &m_renderModeSelected, renderItems, IM_ARRAYSIZE(renderItems));
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m_mode = (RenderMode)m_renderModeSelected;
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const char* toneMapItems[] = { "Clamp", "Reinhard Tonamap", "Exponential Tonemap", "Basic Tonemap" };
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const char* toneMapItems[] = { "Reinhard Tonamap", "Exponential Tonemap", "Clamp", "Basic Tonemap" };
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ImGui::Combo("ToneMap Mode", &m_toneMapModeSelected, toneMapItems, IM_ARRAYSIZE(toneMapItems));
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ImGui::SliderFloat("Gamma", &m_gamma, 1.0f, 4.0f);
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@@ -117,7 +117,7 @@ void ProgressiveRenderer::Render() {
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m_engine->Mode = m_mode;
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m_engine->PostProcess(m_threadPool->ThreadFrameBuffer->RenderTarget, m_threadPool->ThreadFrameBuffer->RenderPostProcess, m_scene->w, m_scene->h);
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// Denoise
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// Denoise in HDR space
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m_threadPool->ThreadFrameBuffer->PostProcess((ToneMapMode)m_toneMapModeSelected);
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