tonemapping reorder and another example render
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@@ -2,8 +2,8 @@
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#include "../src/inferno.hpp"
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static const int width = 1000;
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static const int height = 1000;
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static const int width = 1080;
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static const int height = 720;
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int main(int argc, char** argv) {
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InfernoEngine inferno;
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@@ -26,31 +26,19 @@ int main(int argc, char** argv) {
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//Sphere sphere1({ 1.3f, -0.8f, -5.0f }, 0.2f, new Material({ 0.817f, 0.374, 0.574 }));
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//scene->objects.push_back(&sphere1);
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//Sphere sphere({ 0.0f, 0.0f, -5.0f }, 1.0f, new Material({ 0.817f, 0.374, 0.574 }));
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Sphere sphere({ 0.0f, 0.0f, -5.0f }, 1.0f, new Material({ 0.817f, 0.374, 0.574 }));
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// sphere.material->NormalTexture = new Texture("E:/Projects/Inferno/resources/textures/dirt-normal.jpg");
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// sphere.material->NormalTexture = new Texture("/home/ben/programming/inferno/resources/textures/dirt-normal.jpg");
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//scene->objects.push_back(&sphere);
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sphere.material->NormalTexture = new Texture("/home/ben/programming/inferno/resources/textures/dirt-normal.jpg");
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scene->objects.push_back(&sphere);
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//Sphere light({ 35.0f, 50.0f, 25.0f }, 25.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 200.0f));
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//scene->objects.push_back(&light);
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Sphere light({ 35.0f, 50.0f, 25.0f }, 25.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 200.0f));
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scene->objects.push_back(&light);
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//Plane plane({ 0.0f,-1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.2f, 0.2f, 0.2f }));
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Plane plane({ 0.0f,-1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.2f, 0.2f, 0.2f }));
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// plane.material->NormalTexture = new Texture("E:/Projects/Inferno/resources/textures/normals.png");
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// plane.material->NormalTexture = new Texture("/home/ben/programming/inferno/resources/textures/normals.png");
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//scene->objects.push_back(&plane);
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plane.material->NormalTexture = new Texture("/home/ben/programming/inferno/resources/textures/normals.png");
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scene->objects.push_back(&plane);
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scene->objects.push_back(new Sphere({ 35.0f, 26.0f, 25.0f }, 15.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 50.0f)));
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scene->objects.push_back(new Sphere({-0.457001f, 0.19f, -3.53899f}, 0.02f, new Material({ 1.0f, 0.9f, 0.8f }, 0.0f, 5000.0f)));
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scene->objects.push_back(new Plane( { 0.0f, -1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.847f, 0.792f, 0.658f }, 0.2f)));
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//std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//dragon-normals.obj", "//home//ben//programming//inferno//resources//resources");
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std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//models//dragon-normals.obj", "E://Projects//Inferno//resources//models");
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Mesh* mesh = new Mesh(tris);
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mesh->Translate({ 0.2f, -1.04, -3.8f });
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//mesh->Translate({ 0.0f, -1.0, -4.0f });
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mesh->Optimise();
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scene->meshs.push_back(mesh);
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inferno.SetScene(scene);
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inferno.Ready();
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