fixed fresnel and added lucy
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@@ -9,7 +9,7 @@ set(CMAKE_CXX_FLAGS "-Ofast")
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set(executable output)
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set(executable output)
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set(SrcDIR ./src)
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set(SrcDIR ./src)
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set(TestDIR ./test)
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set(TestDIR ./test)
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set(CurrentTest main.cpp)
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set(CurrentTest lucy_cornell.cpp)
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set(IncludeDIR ./include)
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set(IncludeDIR ./include)
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@@ -97,10 +97,10 @@ glm::vec3 RenderEngine::GetColour(Ray ray, int& depth) {
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float S = 0.4f; float T = 0.4f;
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float S = 0.4f; float T = 0.4f;
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float pattern = (modulo(s * S) < 0.5f) ^ (modulo(t * T) < 0.5f);
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float pattern = (modulo(s * S) < 0.5f) ^ (modulo(t * T) < 0.5f);
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if (pattern == 1) {
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if (pattern == 1) {
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mat->Specularity = 0.9f;
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mat->Specularity = 1.0f;
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mat->Gloss = fastRadianToDegree(0.02f);
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mat->Gloss = fastRadianToDegree(0.02f);
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} else {
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} else {
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mat->Specularity = 0.9f;
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mat->Specularity = 1.0f;
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mat->Gloss = fastRadianToDegree(0.0f);
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mat->Gloss = fastRadianToDegree(0.0f);
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}
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}
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}
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}
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@@ -20,12 +20,12 @@ int main(int argc, char** argv) {
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Material* mat = new GlossyMaterial({ 1.0f, 1.0f, 1.0f }, 0.2f, fastDegreetoRadian(30.0f));
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Material* mat = new GlossyMaterial({ 1.0f, 1.0f, 1.0f }, 0.2f, fastDegreetoRadian(30.0f));
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//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//models//dragon-cornell-size.obj", "E://Projects//Inferno//resources//models", mat);
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//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//models//dragon-cornell-size.obj", "E://Projects//Inferno//resources//models", mat);
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// std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/models/dragon-cornell-size.obj", "/home/ben/programming/inferno/resources/models/", mat);
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std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/models/lucy.obj", "/home/ben/programming/inferno/resources/models/", mat);
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//Mesh* mesh = new Mesh(tris);
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Mesh* mesh = new Mesh(tris);
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//mesh->Translate({ 0.01f, -1.0, -3.6f });
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mesh->Translate({ -0.05f, -1.01, -3.8f });
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//mesh->Optimise();
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mesh->Optimise();
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//scene->meshs.push_back(mesh);
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scene->meshs.push_back(mesh);
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// std::vector<Triangle*> tris1 = LoadTrianglesBasic("E://Projects//Inferno//resources//models//cornell-box.obj", "E://Projects//Inferno//resources//models//");
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// std::vector<Triangle*> tris1 = LoadTrianglesBasic("E://Projects//Inferno//resources//models//cornell-box.obj", "E://Projects//Inferno//resources//models//");
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std::vector<Triangle*> tris1 = LoadTrianglesBasic("/home/ben/programming/inferno/resources/models/cornell-box.obj", "/home/ben/programming/inferno/resources/models/");
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std::vector<Triangle*> tris1 = LoadTrianglesBasic("/home/ben/programming/inferno/resources/models/cornell-box.obj", "/home/ben/programming/inferno/resources/models/");
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