Texturing and commenting all code
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@@ -2,8 +2,8 @@
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#include "../src/inferno.hpp"
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static const int width = 1010;
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static const int height = 1010;
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static const int width = 600;
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static const int height = 600;
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int main(int argc, char** argv) {
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InfernoEngine inferno;
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@@ -19,14 +19,19 @@ int main(int argc, char** argv) {
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Scene* scene = new Scene(width, height);
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scene->camera = new Camera(width, height);
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Sphere sphere1({ 1.3f, -0.8f, -5.0f }, 0.2f, new Material({ 0.817f, 0.374, 0.574 }));
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scene->objects.push_back(&sphere1);
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Sphere sphere({ 0.0f, 0.0f, -5.0f }, 1.0f, new Material({ 0.817f, 0.374, 0.574 }));
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sphere.material->NormalTexture = new Texture("/home/ben/programming/inferno/resources/textures/dirt-normal.jpg");
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scene->objects.push_back(&sphere);
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Sphere light({ 35.0f, 56.0f, 25.0f }, 35.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 5.0f));
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scene->objects.push_back(&light);
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Plane plane({ 0.0f,-1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.9f, 0.9f, 0.9f }, 0.2f));
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plane.material->NormalTexture = new Texture("E:/Projects/Inferno/resources/textures/normals.png");
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// plane.material->NormalTexture = new Texture("E:/Projects/Inferno/resources/textures/normals.png");
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plane.material->NormalTexture = new Texture("/home/ben/programming/inferno/resources/textures/normals.png");
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scene->objects.push_back(&plane);
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//scene->objects.push_back(new Sphere({ 35.0f, 26.0f, 25.0f }, 15.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 5.0f)));
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