OpenImadeDenoiser
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@@ -9,7 +9,6 @@
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#include "../common.hpp"
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#include "../pixel.hpp"
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#include "../display/displayinterface.hpp"
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#include "../display/framebuffer.hpp"
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@@ -41,13 +40,19 @@ void ProgressiveRenderer::Input() {
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const Uint8* state = SDL_GetKeyboardState(NULL);
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// if (state[SDL_SCANCODE_W]) m_scene->objects[0]->center.y += 0.001f;
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// if (state[SDL_SCANCODE_S]) m_scene->objects[0]->center.y -= 0.001f;
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// if (state[SDL_SCANCODE_D]) m_scene->objects[0]->center.x += 0.001f;
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// if (state[SDL_SCANCODE_A]) m_scene->objects[0]->center.x -= 0.001f;
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// if (state[SDL_SCANCODE_R]) m_scene->objects[0]->center.z += 0.001f;
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// if (state[SDL_SCANCODE_F]) m_scene->objects[0]->center.z -= 0.001f;
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// std::cout << m_scene->objects[0]->center.x << " " << m_scene->objects[0]->center.y << " " << m_scene->objects[0]->center.z << std::endl;
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//glm::vec3 pos = m_scene->objects[0]->center;
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//if (state[SDL_SCANCODE_W]) m_scene->objects[0]->center.y += 0.01f;
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//if (state[SDL_SCANCODE_S]) m_scene->objects[0]->center.y -= 0.01f;
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//if (state[SDL_SCANCODE_D]) m_scene->objects[0]->center.x += 0.01f;
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//if (state[SDL_SCANCODE_A]) m_scene->objects[0]->center.x -= 0.01f;
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//if (state[SDL_SCANCODE_R]) m_scene->objects[0]->center.z += 0.01f;
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//if (state[SDL_SCANCODE_F]) m_scene->objects[0]->center.z -= 0.01f;
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//glm::vec3 newpos = m_scene->objects[0]->center;
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//if (newpos.x != pos.x || newpos.y != pos.y || newpos.z != pos.z) {
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// m_threadPool->ThreadFrameBuffer->ClearFramebuffer();
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// m_engine->SPP = 0; m_engine->SPPDepth = 0;
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//}
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if (!m_interface->ImGui) return;
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@@ -85,6 +90,11 @@ void ProgressiveRenderer::Input() {
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ImGui::SliderFloat("Gamma", &m_gamma, 1.0f, 4.0f);
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m_interface->Framebuffer->Gamma = 1.0f / m_gamma;
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if (ImGui::Button("Reset")) {
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m_threadPool->ThreadFrameBuffer->ClearFramebuffer();
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m_engine->SPP = 0; m_engine->SPPDepth = 0;
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}
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if (ImGui::Button("Save Image")) {
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m_interface->Framebuffer->DumpToFile(m_imageSavePath);
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std::cout << "Saved: " << m_imageSavePath << std::endl;
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@@ -107,6 +117,8 @@ void ProgressiveRenderer::Render() {
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m_engine->Mode = m_mode;
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m_engine->PostProcess(m_threadPool->ThreadFrameBuffer->RenderTarget, m_threadPool->ThreadFrameBuffer->RenderPostProcess, m_scene->w, m_scene->h);
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// Denoise
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m_threadPool->ThreadFrameBuffer->PostProcess((ToneMapMode)m_toneMapModeSelected);
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m_threadPool->MergeBuffers(m_interface->Framebuffer);
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