Proper specular gloss using cone bounces

This commit is contained in:
Ben Kyd
2019-09-18 17:09:24 +01:00
parent 1d9407a046
commit 3c89c800c6
4 changed files with 69 additions and 12 deletions

View File

@@ -2,8 +2,8 @@
#include "../src/inferno.hpp"
static const int width = 1080;
static const int height = 720;
static const int width = 700;
static const int height = 700;
int main(int argc, char** argv) {
InfernoEngine inferno;
@@ -26,17 +26,17 @@ int main(int argc, char** argv) {
//Sphere sphere1({ 1.3f, -0.8f, -5.0f }, 0.2f, new Material({ 0.817f, 0.374, 0.574 }));
//scene->objects.push_back(&sphere1);
Sphere sphere({ 0.0f, 0.0f, -5.0f }, 1.0f, new Material({ 0.817f, 0.374, 0.574 }));
// sphere.material->NormalTexture = new Texture("E:/Projects/Inferno/resources/textures/dirt-normal.jpg");
sphere.material->NormalTexture = new Texture("/home/ben/programming/inferno/resources/textures/dirt-normal.jpg");
Sphere sphere({ -2.1f, 0.0f, -8.0f }, 1.0f, new GlossyMaterial({ 0.817f, 0.374, 0.574 }, 0.5f, fastDegreetoRadian(0.0f)));
scene->objects.push_back(&sphere);
Sphere sphere1({ 0.0f, 0.0f, -8.0f }, 1.0f, new GlossyMaterial({ 0.817f, 0.374, 0.574 }, 0.5f, fastDegreetoRadian(3.0f)));
scene->objects.push_back(&sphere1);
Sphere sphere2({ 2.1f, 0.0f, -8.0f }, 1.0f, new GlossyMaterial({ 0.817f, 0.374, 0.574 }, 0.5f, fastDegreetoRadian(30.0f)));
scene->objects.push_back(&sphere2);
Sphere light({ 35.0f, 50.0f, 25.0f }, 25.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 200.0f));
scene->objects.push_back(&light);
Plane plane({ 0.0f,-1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.2f, 0.2f, 0.2f }));
// plane.material->NormalTexture = new Texture("E:/Projects/Inferno/resources/textures/normals.png");
plane.material->NormalTexture = new Texture("/home/ben/programming/inferno/resources/textures/normals.png");
Plane plane({ 0.0f, -1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.2f, 0.2f, 0.2f }));
scene->objects.push_back(&plane);
inferno.SetScene(scene);