Basics of raytracing
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31
src/engine/progressiverenderer.cpp
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31
src/engine/progressiverenderer.cpp
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#include "./progressiverenderer.hpp"
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#include "../common.hpp"
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#include "../pixel.hpp"
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#include "../display/displayinterface.hpp"
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ProgressiveRenderer::ProgressiveRenderer() {
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}
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void ProgressiveRenderer::Init(DisplayInterface* interface) {
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m_interface = interface;
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}
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void ProgressiveRenderer::Render() {
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// RENDERING CAN ACTUALLY START
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while (m_interface->Active) {
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SDL_Event e;
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while (SDL_PollEvent(&e) == SDL_TRUE)
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if (e.type == SDL_QUIT) m_interface->Close();
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for (int i = 0; i < 360000; i++) {
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m_interface->SetPixelSafe(rand() % m_interface->XRes,
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rand() % m_interface->YRes,
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rgb888(rand() % 255, rand() % 255, rand() % 255));
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}
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m_interface->Update();
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}
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}
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