Basics of raytracing

This commit is contained in:
Ben Kyd
2019-07-26 23:58:21 +01:00
parent ba7c58dd7c
commit 553f610413
20 changed files with 301 additions and 48 deletions

View File

@@ -0,0 +1,31 @@
#include "./progressiverenderer.hpp"
#include "../common.hpp"
#include "../pixel.hpp"
#include "../display/displayinterface.hpp"
ProgressiveRenderer::ProgressiveRenderer() {
}
void ProgressiveRenderer::Init(DisplayInterface* interface) {
m_interface = interface;
}
void ProgressiveRenderer::Render() {
// RENDERING CAN ACTUALLY START
while (m_interface->Active) {
SDL_Event e;
while (SDL_PollEvent(&e) == SDL_TRUE)
if (e.type == SDL_QUIT) m_interface->Close();
for (int i = 0; i < 360000; i++) {
m_interface->SetPixelSafe(rand() % m_interface->XRes,
rand() % m_interface->YRes,
rgb888(rand() % 255, rand() % 255, rand() % 255));
}
m_interface->Update();
}
}