Horizontal rendering
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#include "tonemap.hpp"
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// Need to map a vector of floats to a buffer. need to rework engine first
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void MapHRDLDRBasic(uint32_t* buffer, int w, int h) {
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for (int x = 0; x < w; x++)
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for (int y = 0; y < h; y++) {
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}
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}
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int index(int x, int y, int w) {
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return (y * w + x);
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}
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