Horizontal rendering
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@@ -24,17 +24,17 @@ int main(int argc, char** argv) {
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// object->Translate({ 0.0f, -5.0f, -20.0f });
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// std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/lucy-normals.obj");
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//std::vector<Triangle*> tris = LoadTrianglesBasic("E:/Projects/Inferno/resources/lucy-normals.obj");
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//for (const auto& object : tris)
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// object->Translate({ 0.0f, -3.9f, -10.6f });
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// std::vector<Triangle*> tris = LoadTrianglesBasic("E:/Projects/Inferno/resources/lucy-normals.obj");
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// for (const auto& object : tris)
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// object->Translate({ 0.0f, -3.9f, -10.6f });
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//std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/cornell.obj");
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std::vector<Triangle*> tris = LoadTrianglesBasic("E:/Projects/Inferno/resources/cornell.obj");
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for (const auto& object : tris)
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object->Translate({ 0.0f, -0.9f, -3.0f });
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object->Translate({ 0.0f, -0.9f, -3.0f });
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Mesh* mesh = new Mesh(tris);
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//mesh->Optimise();
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mesh->Optimise();
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scene->meshs.push_back(mesh);
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inferno.SetScene(scene);
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