Horizontal rendering

This commit is contained in:
Ben
2019-08-26 11:52:18 +01:00
parent 3523b646d4
commit 75f54c1717
6 changed files with 58 additions and 37 deletions

View File

@@ -24,17 +24,17 @@ int main(int argc, char** argv) {
// object->Translate({ 0.0f, -5.0f, -20.0f });
// std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/lucy-normals.obj");
//std::vector<Triangle*> tris = LoadTrianglesBasic("E:/Projects/Inferno/resources/lucy-normals.obj");
//for (const auto& object : tris)
// object->Translate({ 0.0f, -3.9f, -10.6f });
// std::vector<Triangle*> tris = LoadTrianglesBasic("E:/Projects/Inferno/resources/lucy-normals.obj");
// for (const auto& object : tris)
// object->Translate({ 0.0f, -3.9f, -10.6f });
//std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/cornell.obj");
std::vector<Triangle*> tris = LoadTrianglesBasic("E:/Projects/Inferno/resources/cornell.obj");
for (const auto& object : tris)
object->Translate({ 0.0f, -0.9f, -3.0f });
object->Translate({ 0.0f, -0.9f, -3.0f });
Mesh* mesh = new Mesh(tris);
//mesh->Optimise();
mesh->Optimise();
scene->meshs.push_back(mesh);
inferno.SetScene(scene);