And awwwaaayyyyy we gooooo
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@@ -2,8 +2,8 @@
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#include "../src/inferno.hpp"
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static const int width = 600;
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static const int height = 600;
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static const int width = 2000;
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static const int height = 2000;
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int main(int argc, char** argv) {
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InfernoEngine inferno;
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@@ -19,16 +19,16 @@ int main(int argc, char** argv) {
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scene->sky = sky;
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Material* mat = new GlossyMaterial({ 1.0f, 1.0f, 1.0f }, 0.2f, fastDegreetoRadian(30.0f));
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//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//models//dragon-cornell-size.obj", "E://Projects//Inferno//resources//models", mat);
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std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/models/lucy.obj", "/home/ben/programming/inferno/resources/models/", mat);
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std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//models//lucy.obj", "E://Projects//Inferno//resources//models//", mat);
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//std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/models/lucy.obj", "/home/ben/programming/inferno/resources/models/", mat);
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Mesh* mesh = new Mesh(tris);
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mesh->Translate({ -0.05f, -1.01, -3.8f });
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mesh->Optimise();
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scene->meshs.push_back(mesh);
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// std::vector<Triangle*> tris1 = LoadTrianglesBasic("E://Projects//Inferno//resources//models//cornell-box.obj", "E://Projects//Inferno//resources//models//");
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std::vector<Triangle*> tris1 = LoadTrianglesBasic("/home/ben/programming/inferno/resources/models/cornell-box.obj", "/home/ben/programming/inferno/resources/models/");
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std::vector<Triangle*> tris1 = LoadTrianglesBasic("E://Projects//Inferno//resources//models//cornell-box.obj", "E://Projects//Inferno//resources//models//");
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//std::vector<Triangle*> tris1 = LoadTrianglesBasic("/home/ben/programming/inferno/resources/models/cornell-box.obj", "/home/ben/programming/inferno/resources/models/");
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Mesh* mesh1 = new Mesh(tris1);
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mesh1->Translate({ 0.01f, -1.0, -3.6f });
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