Materials and emmisive materials

This commit is contained in:
Ben
2019-08-31 15:30:05 +01:00
parent c98371068c
commit 7d72dd95ed
24 changed files with 185 additions and 164 deletions

View File

@@ -2,8 +2,8 @@
#include "../src/inferno.hpp"
static const int width = 600;
static const int height = 600;
static const int width = 1000;
static const int height = 1000;
int main(int argc, char** argv) {
InfernoEngine inferno;
@@ -18,25 +18,22 @@ int main(int argc, char** argv) {
Scene* scene = new Scene(width, height);
scene->camera = new Camera(width, height);
//scene->objects.push_back(new Sphere({ 0.0f, 0.0f, -8.0f }, 1.0f));
//scene->objects.push_back(new Sphere({ 0.0f, 0.0f, -4.0f }, 1.0f));
//scene->objects.push_back(new Sphere({ 2.0f, 0.0f, -8.0f }, 1.0f));
//scene->objects.push_back(new Sphere({ -2.0f, 0.0f, -8.0f }, 1.0f));
//scene->objects.push_back(new Plane( { 0.0f, -25.0f, 0.0f }, { 0.0f, -1.0f, 1.0f }));
//scene->objects.push_back(new Plane( { 0.0f, -25.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }));
// std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/dragon-normals.obj");
//std::vector<Triangle*> tris = LoadTrianglesBasic("E:/Projects/Inferno/resources/dragon-normals.obj");
//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//dragon-normals.obj", "E://Projects//Inferno//resources");
//for (const auto& object : tris)
// object->Translate({ 0.0f, -5.0f, -20.0f });
// std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/lucy-normals.obj");
std::vector<Triangle*> tris = LoadTrianglesBasic("E:/Projects/Inferno/resources/lucy-normals.obj");
for (const auto& object : tris)
object->Translate({ 0.0f, -3.9f, -10.6f });
//std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/cornell.obj");
//std::vector<Triangle*> tris = LoadTrianglesBasic("E:/Projects/Inferno/resources/cornell.obj");
//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//lucy-normals.obj", "E://Projects//Inferno//resources");
//for (const auto& object : tris)
// object->Translate({ 0.0f, -0.9f, -3.0f });
// object->Translate({ 0.0f, -3.9f, -10.6f });
std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//cornell.obj", "E://Projects//Inferno//resources");
for (const auto& object : tris)
object->Translate({ 0.0f, -0.9f, -3.0f });
Mesh* mesh = new Mesh(tris);
mesh->Optimise();