passthrough of rendered objects to renderer

This commit is contained in:
Ben Kyd
2019-07-29 05:47:12 +01:00
parent 553f610413
commit 7f53c6714a
7 changed files with 63 additions and 8 deletions

View File

@@ -26,7 +26,14 @@ void Renderer::Init(DisplayInterface* display) {
m_interface = display;
}
void Renderer::InitRender(Camera* camera, Scene* scene) {
m_camera = camera;
m_scene = scene;
RendererInitialized = true;
}
void Renderer::Render() {
if (!RendererInitialized) return;
if (m_mode == MODE_PROGRESSIVE_GUI || m_mode == MODE_PROGRESSIVE_IMG) {
RenderProgressive();
} else if (m_mode == MODE_SAMPLES_IMG) {
@@ -37,6 +44,7 @@ void Renderer::Render() {
}
void Renderer::Render(uint32_t* framebuffer) {
if (!RendererInitialized) return;
m_framebuffer = framebuffer;
if (m_mode == MODE_PROGRESSIVE_GUI || m_mode == MODE_PROGRESSIVE_IMG) {
RenderProgressive();
@@ -50,7 +58,7 @@ void Renderer::Render(uint32_t* framebuffer) {
void Renderer::RenderProgressive() {
m_progressive = new ProgressiveRenderer();
m_progressive->Init(m_interface);
m_progressive->Init(m_interface, m_camera, m_scene);
m_progressive->Render();
}