passthrough of rendered objects to renderer
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@@ -26,7 +26,14 @@ void Renderer::Init(DisplayInterface* display) {
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m_interface = display;
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}
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void Renderer::InitRender(Camera* camera, Scene* scene) {
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m_camera = camera;
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m_scene = scene;
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RendererInitialized = true;
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}
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void Renderer::Render() {
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if (!RendererInitialized) return;
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if (m_mode == MODE_PROGRESSIVE_GUI || m_mode == MODE_PROGRESSIVE_IMG) {
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RenderProgressive();
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} else if (m_mode == MODE_SAMPLES_IMG) {
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@@ -37,6 +44,7 @@ void Renderer::Render() {
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}
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void Renderer::Render(uint32_t* framebuffer) {
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if (!RendererInitialized) return;
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m_framebuffer = framebuffer;
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if (m_mode == MODE_PROGRESSIVE_GUI || m_mode == MODE_PROGRESSIVE_IMG) {
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RenderProgressive();
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@@ -50,7 +58,7 @@ void Renderer::Render(uint32_t* framebuffer) {
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void Renderer::RenderProgressive() {
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m_progressive = new ProgressiveRenderer();
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m_progressive->Init(m_interface);
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m_progressive->Init(m_interface, m_camera, m_scene);
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m_progressive->Render();
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}
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