passthrough of rendered objects to renderer

This commit is contained in:
Ben Kyd
2019-07-29 05:47:12 +01:00
parent 553f610413
commit 7f53c6714a
7 changed files with 63 additions and 8 deletions

View File

@@ -1,15 +1,20 @@
#include "./progressiverenderer.hpp"
#include "progressiverenderer.hpp"
#include "../common.hpp"
#include "../pixel.hpp"
#include "../display/displayinterface.hpp"
#include "../definitions/camera.hpp"
#include "../definitions/scene.hpp"
ProgressiveRenderer::ProgressiveRenderer() {
}
void ProgressiveRenderer::Init(DisplayInterface* interface) {
void ProgressiveRenderer::Init(DisplayInterface* interface, Camera* camera, Scene* scene) {
m_interface = interface;
m_camera = camera;
m_scene = scene;
}
void ProgressiveRenderer::Render() {
@@ -22,8 +27,8 @@ void ProgressiveRenderer::Render() {
for (int i = 0; i < 360000; i++) {
m_interface->SetPixelSafe(rand() % m_interface->XRes,
rand() % m_interface->YRes,
rgb888(rand() % 255, rand() % 255, rand() % 255));
rand() % m_interface->YRes,
rgb888(rand() % 255, rand() % 255, rand() % 255));
}
m_interface->Update();