passthrough of rendered objects to renderer
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@@ -45,7 +45,22 @@ bool InfernoEngine::InitWindow(int xRes, int yRes) {
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return true;
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}
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void InfernoEngine::SetScene(Scene* scene) {
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m_scene = scene;
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}
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void InfernoEngine::SetCamera(Camera* camera) {
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m_camera = camera;
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}
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void InfernoEngine::AutoInitCamera() {
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// set up a camera
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}
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void InfernoEngine::Ready() {
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if (!m_camera || !m_scene) return;
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m_renderer->InitRender(m_camera, m_scene);
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if (!m_initialized) m_initialized = true;
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}
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