don't need to pass around a camera
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@@ -26,8 +26,7 @@ void Renderer::Init(DisplayInterface* display) {
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m_interface = display;
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}
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void Renderer::InitRender(Camera* camera, Scene* scene) {
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m_camera = camera;
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void Renderer::InitRender(Scene* scene) {
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m_scene = scene;
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RendererInitialized = true;
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}
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@@ -58,7 +57,7 @@ void Renderer::Render(uint32_t* framebuffer) {
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void Renderer::RenderProgressive() {
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m_progressive = new ProgressiveRenderer();
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m_progressive->Init(m_interface, m_camera, m_scene);
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m_progressive->Init(m_interface, m_scene);
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m_progressive->Render();
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}
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