don't need to pass around a camera

This commit is contained in:
Ben Kyd
2019-07-29 05:49:35 +01:00
parent 7f53c6714a
commit 8491f095f1
7 changed files with 8 additions and 26 deletions

View File

@@ -26,8 +26,7 @@ void Renderer::Init(DisplayInterface* display) {
m_interface = display;
}
void Renderer::InitRender(Camera* camera, Scene* scene) {
m_camera = camera;
void Renderer::InitRender(Scene* scene) {
m_scene = scene;
RendererInitialized = true;
}
@@ -58,7 +57,7 @@ void Renderer::Render(uint32_t* framebuffer) {
void Renderer::RenderProgressive() {
m_progressive = new ProgressiveRenderer();
m_progressive->Init(m_interface, m_camera, m_scene);
m_progressive->Init(m_interface, m_scene);
m_progressive->Render();
}