don't need to pass around a camera
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@@ -11,9 +11,8 @@ ProgressiveRenderer::ProgressiveRenderer() {
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}
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void ProgressiveRenderer::Init(DisplayInterface* interface, Camera* camera, Scene* scene) {
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void ProgressiveRenderer::Init(DisplayInterface* interface, Scene* scene) {
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m_interface = interface;
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m_camera = camera;
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m_scene = scene;
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}
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