Tonemapping
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@@ -21,7 +21,7 @@ int main(int argc, char** argv) {
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Sky* sky = new GradientSky({ 35.0f / 255.0f, 148.0f / 255.0f, 235.0f / 255.0f }, { 1.0f, 1.0f, 1.0f }, 5.0f);
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scene->sky = sky;
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scene->camera = new Camera(width, height);
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scene->camera = new Camera(width, height);
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//Sphere sphere1({ 1.3f, -0.8f, -5.0f }, 0.2f, new Material({ 0.817f, 0.374, 0.574 }));
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//scene->objects.push_back(&sphere1);
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@@ -41,8 +41,8 @@ int main(int argc, char** argv) {
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inferno.SetScene(scene);
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inferno.Ready();
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inferno.Render();
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inferno.Ready();
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inferno.Render();
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return 0;
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}
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@@ -2,8 +2,8 @@
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#include "../src/inferno.hpp"
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static const int width = 2000;
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static const int height = 2000;
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static const int width = 600;
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static const int height = 600;
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int main(int argc, char** argv) {
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InfernoEngine inferno;
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@@ -18,20 +18,23 @@ int main(int argc, char** argv) {
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Sky* sky = new SolidSky({ 0.0f, 0.0f, 0.0f }, 0.0f);
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scene->sky = sky;
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Sphere* sphere = new Sphere({ -0.302, -0.385999, -3.74202 }, 0.03f, new Material({ 0.345f, 0.133f, 0.050f }, 300.0f, 0.0f, 0.0f, 0.0f, false, true));
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scene->objects.push_back(sphere);
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//Sphere* sphere = new Sphere({ -0.302, -0.385999, -3.74202 }, 0.03f, new Material({ 0.345f, 0.133f, 0.050f }, 300.0f, 0.0f, 0.0f, 0.0f, false, true));
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//scene->objects.push_back(sphere);
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Plane* plane = new Plane({ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 1.0f }, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 0.0f, 0.0f, 0.0f, false, false));
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scene->objects.push_back(plane);
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Material* mat = new GlossyMaterial({ 1.3f, 1.3f, 1.3f }, 0.2f, fastDegreetoRadian(30.0f));
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std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//models//dragon-cornell-size.obj", "E://Projects//Inferno//resources//models", mat);
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//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//models//dragon-cornell-size.obj", "E://Projects//Inferno//resources//models", mat);
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// std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/models/dragon-cornell-size.obj", "/home/ben/programming/inferno/resources/models/", mat);
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Mesh* mesh = new Mesh(tris);
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mesh->Translate({ 0.01f, -1.0, -3.6f });
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mesh->Optimise();
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scene->meshs.push_back(mesh);
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Sphere* sphere = new Sphere({ 0.0f, -0.6f, -4.0f }, 0.4f, mat);
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scene->objects.push_back(sphere);
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//Mesh* mesh = new Mesh(tris);
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//mesh->Translate({ 0.01f, -1.0, -3.6f });
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//mesh->Optimise();
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//scene->meshs.push_back(mesh);
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std::vector<Triangle*> tris1 = LoadTrianglesBasic("E://Projects//Inferno//resources//models//cornell-box.obj", "E://Projects//Inferno//resources//models//");
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//std::vector<Triangle*> tris1 = LoadTrianglesBasic("/home/ben/programming/inferno/resources/models/cornell-box.obj", "/home/ben/programming/inferno/resources/models/");
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