Tonemapping
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@@ -21,7 +21,7 @@ int main(int argc, char** argv) {
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Sky* sky = new GradientSky({ 35.0f / 255.0f, 148.0f / 255.0f, 235.0f / 255.0f }, { 1.0f, 1.0f, 1.0f }, 5.0f);
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scene->sky = sky;
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scene->camera = new Camera(width, height);
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scene->camera = new Camera(width, height);
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//Sphere sphere1({ 1.3f, -0.8f, -5.0f }, 0.2f, new Material({ 0.817f, 0.374, 0.574 }));
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//scene->objects.push_back(&sphere1);
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@@ -41,8 +41,8 @@ int main(int argc, char** argv) {
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inferno.SetScene(scene);
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inferno.Ready();
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inferno.Render();
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inferno.Ready();
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inferno.Render();
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return 0;
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}
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